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RIDHOCRaIWIW

dabi

Jun 1st, 2018
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  1. --[[I'm sorry, my Blazey.. I had to..]]--
  2. --[[It was spread too much, Nokiskid had it and was probably gonna sell it.]]--
  3.  
  4. --[[FOR YOU SKIDS: This is the official genocider sequel.]]--
  5. --[[Project Name: Sadique/Sadist]]--
  6. --[[qbxeeb]]--
  7. wait(1 / 60)
  8.  
  9. Effects = { }
  10. local Player = game.Players.localPlayer
  11. local Mouse = Player:GetMouse()
  12. local Character = Player.Character
  13. local Humanoid = Character:findFirstChildOfClass("Humanoid")
  14. local Head = Character.Head
  15. local RootPart = Character.HumanoidRootPart
  16. local Torso = Character.Torso
  17. local LeftArm = Character["Left Arm"]
  18. local RightArm = Character["Right Arm"]
  19. local LeftLeg = Character["Left Leg"]
  20. local RightLeg = Character["Right Leg"]
  21. local Camera = game.Workspace.CurrentCamera
  22. local RootJoint = RootPart.RootJoint
  23. local Equipped = false
  24. local Attack = false
  25. local Anim = 'Idle'
  26. local Idle = 0
  27. local Combo = 1
  28. local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  29. local Velocity = RootPart.Velocity.y
  30. local Sine = 0
  31. local Change = 1
  32. local Animie = .3
  33. local Randomize = 0
  34. local Victim = nil
  35. local Delay = false
  36. local Delay2 = false
  37. local Rampage = "Normal"
  38. local Deed = false
  39.  
  40.  
  41. Reaper = Instance.new("Model")
  42. Reaper.Parent = Player.Character
  43. Reaper.Name = "Reaper"
  44. rh = Instance.new("Part")
  45. rh.Parent = Reaper
  46. rh.BrickColor = BrickColor.new("Really red")
  47. rh.Locked = true
  48. rh.CanCollide = false
  49. mesh = Instance.new("SpecialMesh")
  50. rh.formFactor = "Symmetric"
  51. mesh.MeshType = "FileMesh"
  52. mesh.MeshId = "http://www.roblox.com/asset/?id=44520670"
  53. mesh.TextureId = "http://www.roblox.com/asset/?id=48081688"
  54. mesh.Parent = rh
  55. mesh.Scale = Vector3.new(1.1,1.1,1.1)
  56. local weld = Instance.new("Weld")
  57. weld.Parent = rh
  58. rh.Transparency = 0
  59. weld.Part0 = rh
  60. weld.Part1 = Player.Character.Head
  61. weld.C0 = CFrame.new(-0, -0.05, -0)*CFrame.Angles(0, 0, 0)
  62. local txt = Instance.new("BillboardGui", Character)
  63. CV="Lime green"
  64. txt.Adornee = Character.Head
  65. txt.Name = "_status"
  66. txt.Size = UDim2.new(2, 0, 1.2, 0)
  67. txt.StudsOffset = Vector3.new(-9, 8, 0)
  68. local text = Instance.new("TextLabel", txt)
  69. text.Size = UDim2.new(10, 0, 7, 0)
  70. text.FontSize = "Size24"
  71. text.TextScaled = true
  72. text.TextTransparency = 0
  73. text.BackgroundTransparency = 1
  74. text.TextTransparency = 0
  75. text.TextStrokeTransparency = 0
  76. text.Font = "SciFi"
  77. text.TextStrokeColor3 = BrickColor.new("Crimson").Color
  78. text.TextColor3 = BrickColor.new("Teal").Color
  79. text.Text ="Space Guard"
  80. ch = Character:GetChildren()
  81. if morph == true then
  82. for i = 1, #ch do
  83. if ch[i].Name == "Torso" then
  84. ch[i].roblox.Transparency = 1
  85. elseif ch[i].ClassName == "Accessory" or ch[i].ClassName == "Shirt" or ch[i].ClassName == "Pants" or ch[i].ClassName == "ShirtGraphic" then
  86. ch[i]:Destroy()
  87. end
  88. end
  89. end
  90. local top = Instance.new("Shirt")
  91. top.ShirtTemplate = "rbxassetid://20229091"
  92. top.Parent = Character
  93. top.Name = "Cloth"
  94. local bottom = Instance.new("Pants")
  95. bottom.PantsTemplate = "rbxassetid://20230518"
  96. bottom.Parent = Character
  97. bottom.Name = "Cloth"
  98. Character.Head.face.Texture = "rbxassetid://383101611"
  99. beet=Instance.new("Sound", Torso)
  100. beet.SoundId = "rbxassetid://1449795462"
  101. beet.Name = "aa"
  102. beet.Looped = true
  103. beet.Volume = 1
  104. beet:Play()
  105.  
  106.  
  107. Humanoid.WalkSpeed = 14
  108. Humanoid.JumpPower = 50
  109. Humanoid.Animator.Parent = nil
  110. Character.Animate.Parent = nil
  111.  
  112. local newMotor = function(part0, part1, c0, c1)
  113. local w = Instance.new('Motor', part0)
  114. w.Part0 = part0
  115. w.Part1 = part1
  116. w.C0 = c0
  117. w.C1 = c1
  118. return w
  119. end
  120.  
  121. function clerp(a, b, t)
  122. return a:lerp(b, t)
  123. end
  124.  
  125. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  126. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  127.  
  128. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  129. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  130. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  131. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  132. RootJoint.C1 = CFrame.new(0, 0, 0)
  133. RootJoint.C0 = CFrame.new(0, 0, 0)
  134. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  135. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  136.  
  137. local rarmc1 = RW.C1
  138. local larmc1 = LW.C1
  139. local rlegc1 = RH.C1
  140. local llegc1 = LH.C1
  141.  
  142. local resetc1 = false
  143.  
  144. function PlayAnimationFromTable(table, speed, bool)
  145. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  146. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  147. RW.C0 = clerp(RW.C0, table[3], speed)
  148. LW.C0 = clerp(LW.C0, table[4], speed)
  149. RH.C0 = clerp(RH.C0, table[5], speed)
  150. LH.C0 = clerp(LH.C0, table[6], speed)
  151. if bool == true then
  152. if resetc1 == false then
  153. resetc1 = true
  154. RootJoint.C1 = RootJoint.C1
  155. Torso.Neck.C1 = Torso.Neck.C1
  156. RW.C1 = rarmc1
  157. LW.C1 = larmc1
  158. RH.C1 = rlegc1
  159. LH.C1 = llegc1
  160. end
  161. end
  162. end
  163.  
  164. ArtificialHB = Instance.new("BindableEvent", script)
  165. ArtificialHB.Name = "Heartbeat"
  166.  
  167. script:WaitForChild("Heartbeat")
  168.  
  169. frame = 1 / 30
  170. tf = 0
  171. allowframeloss = false
  172. tossremainder = false
  173. lastframe = tick()
  174. script.Heartbeat:Fire()
  175.  
  176. game:GetService("RunService").Heartbeat:connect(function(s, p)
  177. tf = tf + s
  178. if tf >= frame then
  179. if allowframeloss then
  180. script.Heartbeat:Fire()
  181. lastframe = tick()
  182. else
  183. for i = 1, math.floor(tf / frame) do
  184. script.Heartbeat:Fire()
  185. end
  186. lastframe = tick()
  187. end
  188. if tossremainder then
  189. tf = 0
  190. else
  191. tf = tf - frame * math.floor(tf / frame)
  192. end
  193. end
  194. end)
  195.  
  196. function swait(num)
  197. if num == 0 or num == nil then
  198. ArtificialHB.Event:wait()
  199. else
  200. for i = 0, num do
  201. ArtificialHB.Event:wait()
  202. end
  203. end
  204. end
  205.  
  206. local RbxUtility = LoadLibrary("RbxUtility")
  207. local Create = RbxUtility.Create
  208.  
  209. local m = Create("Model"){
  210. Parent = Character,
  211. Name = "WeaponModel"
  212. }
  213.  
  214. spook = Create("Sound"){
  215. Parent = Character,
  216. SoundId = "rbxassetid://",
  217. Volume = 1.3,
  218. PlaybackSpeed = 0.3,
  219. Looped = true
  220. }
  221. spook2 = Create("PitchShiftSoundEffect"){
  222. Parent = spook,
  223. Octave = 1
  224. }
  225. spook:Play()
  226.  
  227. Billb = Create("BillboardGui"){
  228. Name = "Targetted",
  229. Parent = RootPart,
  230. Adornee = nil,
  231. LightInfluence = 0,
  232. AlwaysOnTop = true,
  233. Size = UDim2.new(5, 0, 5, 0)
  234. }
  235. D1 = Create("ImageLabel"){
  236. Parent = Billb,
  237. BackgroundTransparency = 1,
  238. Position = UDim2.new(.5, 0, .5, 0),
  239. Size = UDim2.new(1, 0, 1, 0),
  240. AnchorPoint = Vector2.new(.5, .5),
  241. Image = "rbxassetid://133820006",
  242. ImageColor3 = Color3.new(165 / 255, 0, 0),
  243. ImageTransparency = 1,
  244. ScaleType = "Tile"
  245. }
  246. D2 = D1:Clone()
  247. D2.Parent = Billb
  248. D2.Size = UDim2.new(1.4, 0, 1.4, 0)
  249. D3 = D1:Clone()
  250. D3.Parent = Billb
  251. D3.Size = UDim2.new(.05, 0, .05, 0)
  252. D3.Image = "rbxassetid://1215682739"
  253. D3.Rotation = 45
  254.  
  255. function RemoveOutlines(part)
  256. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  257. end
  258.  
  259. CFuncs = {
  260. Part = {
  261. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  262. local Part = Create("Part"){
  263. Parent = Parent,
  264. Reflectance = Reflectance,
  265. Transparency = Transparency,
  266. CanCollide = false,
  267. Locked = true,
  268. BrickColor = BrickColor.new(tostring(BColor)),
  269. Name = Name,
  270. Size = Size,
  271. Material = Material,
  272. }
  273. RemoveOutlines(Part)
  274. if Size == Vector3.new(.2,.2,.2) then
  275. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  276. else
  277. Part.Size = Size
  278. end
  279. return Part
  280. end;
  281. };
  282.  
  283. Mesh = {
  284. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  285. local Msh = Create(Mesh){
  286. Parent = Part,
  287. Offset = OffSet,
  288. Scale = Scale,
  289. }
  290. if Mesh == "SpecialMesh" then
  291. Msh.MeshType = MeshType
  292. if MeshId ~= "" then
  293. Msh.MeshId = "rbxassetid://" .. MeshId
  294. end
  295. end
  296. return Msh
  297. end;
  298. };
  299.  
  300. Weld = {
  301. Create = function(Parent, Part0, Part1, C0, C1)
  302. local Weld = Create("Weld"){
  303. Parent = Parent,
  304. Part0 = Part0,
  305. Part1 = Part1,
  306. C0 = C0,
  307. C1 = C1,
  308. }
  309. return Weld
  310. end;
  311. };
  312.  
  313. Sound = {
  314. Create = function(id, par, vol, pit)
  315. coroutine.resume(coroutine.create(function()
  316. local S = Create("Sound"){
  317. Volume = vol,
  318. Pitch = pit or 1,
  319. Parent = par or workspace,
  320. }
  321. if id ~= "" then
  322. S.SoundId = "rbxassetid://" .. id
  323. end
  324. swait()
  325. S:play()
  326. game:GetService("Debris"):AddItem(S, 10)
  327. end))
  328. end;
  329. };
  330.  
  331. ParticleEmitter = {
  332. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  333. local Particle = Create("ParticleEmitter"){
  334. Parent = Parent,
  335. Color = ColorSequence.new(Color1, Color2),
  336. LightEmission = LightEmission,
  337. Size = Size,
  338. Texture = Texture,
  339. Transparency = Transparency,
  340. ZOffset = ZOffset,
  341. Acceleration = Accel,
  342. Drag = Drag,
  343. LockedToPart = LockedToPart,
  344. VelocityInheritance = VelocityInheritance,
  345. EmissionDirection = EmissionDirection,
  346. Enabled = Enabled,
  347. Lifetime = LifeTime,
  348. Rate = Rate,
  349. Rotation = Rotation,
  350. RotSpeed = RotSpeed,
  351. Speed = Speed,
  352. VelocitySpread = VelocitySpread,
  353. }
  354. return Particle
  355. end;
  356. };
  357.  
  358. CreateTemplate = {
  359.  
  360. };
  361. }
  362.  
  363. FT = CFuncs.Mesh.Create("SpecialMesh",Torso,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  364. RA = CFuncs.Mesh.Create("SpecialMesh",RightArm,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  365. LA = CFuncs.Mesh.Create("SpecialMesh",LeftArm,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  366. RL = CFuncs.Mesh.Create("SpecialMesh",RightLeg,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  367. LL = CFuncs.Mesh.Create("SpecialMesh",LeftLeg,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  368. FT.MeshId = "rbxasset://fonts/torso.mesh"
  369. RA.MeshId = "rbxasset://fonts/rightarm.mesh"
  370. LA.MeshId = "rbxasset://fonts/leftarm.mesh"
  371. RL.MeshId = "rbxasset://fonts/rightleg.mesh"
  372. LL.MeshId = "rbxasset://fonts/leftleg.mesh"
  373. FT.Parent = nil
  374. RA.Parent = nil
  375. LA.Parent = nil
  376. RL.Parent = nil
  377. LL.Parent = nil
  378.  
  379.  
  380. Handle=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Handle",Vector3.new(1.10000002, 0.200000003, 0.399999976))
  381. HandleWeld=CFuncs.Weld.Create(m,RightArm,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0))
  382. CFuncs.Mesh.Create("BlockMesh",Handle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  383. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.199999988))
  384. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.250002742, -0.450048923, 0, -1, 0, 0, 0, -1, 1, 0, 0))
  385. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  386. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  387. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.980041981, 0, 0.820010304, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  388. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
  389. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  390. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.820030928, 0, 0.82000649, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  391. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.0051, 0.550000012))
  392. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.299999923, 0.200000003, 0.0999999866))
  393. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409988165, 0, 0.250000358, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  394. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  395. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.49999997))
  396. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -0.250000358, -9.53674316e-07, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  397. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  398. Clip=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Clip",Vector3.new(1, 0.200000003, 0.399999976))
  399. ClipWeld=CFuncs.Weld.Create(m,Handle,Clip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.649999857, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  400. CFuncs.Mesh.Create("BlockMesh",Clip,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.99000001, 0.99000001))
  401. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  402. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800014019, -1.40998876, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  403. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.550000012, 1, 0.550000012))
  404. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999982, 0.100000001, 0.0999999866))
  405. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.0999993086, 0.200025082, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  406. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  407. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999803, 0.300000012, 0.100000016))
  408. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.299974203, 0, 0.19999969, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  409. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  410. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  411. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.389988184, 0, 0.180001378, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  412. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.00999999, 0.550000012))
  413. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  414. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0100200176, 0, 0.140003324, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  415. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.00999999, 0.550000012))
  416. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.200000003, 0.0999999866))
  417. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.800001383, -0.600008965, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  418. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  419. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999928))
  420. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.639939666, 6.48498535e-05, 0.475003004, 0, 0, 1, 0, 1, 0, -1, 0, 0))
  421. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  422. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.299999923, 0.300000012, 0.399999917))
  423. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900032997, 0, 0.700012088, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  424. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.99000001, 1))
  425. Hole=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Hole",Vector3.new(0.200000003, 0.100000001, 0.200000003))
  426. HoleWeld=CFuncs.Weld.Create(m,Handle,Hole,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800039053, -1.50998962, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  427. CFuncs.Mesh.Create("CylinderMesh",Hole,"","",Vector3.new(0, 0, 0),Vector3.new(0.550000012, 1, 0.550000012))
  428. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.499999911))
  429. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.30001092, 0, -0.239992976, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  430. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  431. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.499999911, 0.300000012, 1.20000005))
  432. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800009966, 0, -0.10000217, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  433. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  434. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.399999917))
  435. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.80001092, 0, -0.899988532, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  436. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  437. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.199999988))
  438. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.649999976, -0.650010109, 0, -1, 0, 0, 0, -1, 1, 0, 0))
  439. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  440. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000018, 0.200000003))
  441. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800014019, -1.15998721, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  442. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  443. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.199999988))
  444. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.250000358, -0.449951887, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  445. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  446. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.599999964, 0.300000012, 0.100000001))
  447. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.149971247, 0, -0.100001216, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  448. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  449. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999982, 0.100000001, 0.49999997))
  450. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.200006366, 0.100045919, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  451. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  452. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999928))
  453. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0180454254, 6.48498535e-05, -0.662756205, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388))
  454. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  455. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.0999999, 0.300000012, 0.200000018))
  456. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.100028992, 0, 0.0500020981, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  457. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  458. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.200000018, 0.299999982))
  459. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.700000167, 0.900013924, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  460. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1.005))
  461. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.099999927))
  462. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900032997, 0, 0.549990773, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  463. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.005, 1, 1))
  464. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.0999999866))
  465. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0800056458, -0.749999881, 1.17000389, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  466. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.400000006))
  467. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.100000001, 0.0999999866))
  468. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.750002623, 1.00003505, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  469. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  470. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.300000012, 0.399999917))
  471. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.970019102, 0, -0.899986625, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  472. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  473. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.200000018, 0.199999928))
  474. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10000801, 0, 0.700013995, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  475. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  476. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.0999999866))
  477. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0799942017, -0.749999881, 1.17000389, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  478. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.400000006))
  479. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  480. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000294, -0.0699996948, 0.650015235, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  481. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  482. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  483. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000294, 0.0699996948, 0.650015235, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  484. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  485. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999988))
  486. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0800056458, 0.850004554, 1.01000404, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  487. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  488. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.200000018, 0.099999927))
  489. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02000904, 0, -0.949990749, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  490. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  491. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  492. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09000492, 0.0699996948, -0.949989796, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  493. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  494. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  495. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09000492, -0.0699996948, -0.949989796, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  496. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  497. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999988))
  498. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0799942017, 0.850004554, 1.01000404, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  499. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  500. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  501. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000198, 0.0800018311, -0.349988341, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  502. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1))
  503. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.200000018, 0.099999927))
  504. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10000801, 0, -0.349986911, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  505. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  506. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  507. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000198, -0.0799980164, -0.349988341, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  508. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1))
  509. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.499999911))
  510. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499481201, 0, 0.455062389, 0.422881097, 0, 0.90618521, 0, 1, 0, -0.90618521, 0, 0.422881067))
  511. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  512. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  513. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.920023918, 0, -1.0199939, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  514. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
  515.  
  516. Handle2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Handle2",Vector3.new(1.10000002, 0.200000003, 0.399999976))
  517. Handle2Weld=CFuncs.Weld.Create(m,LeftArm,Handle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0))
  518. CFuncs.Mesh.Create("BlockMesh",Handle2,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  519. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.199999988))
  520. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.250002742, -0.450048923, 0, -1, 0, 0, 0, -1, 1, 0, 0))
  521. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  522. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  523. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.980041981, 0, 0.820010304, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  524. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
  525. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  526. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.820030928, 0, 0.82000649, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  527. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
  528. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.299999923, 0.200000003, 0.0999999866))
  529. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409988165, 0, 0.250000358, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  530. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  531. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.49999997))
  532. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -0.250000358, -9.53674316e-07, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  533. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  534. Clip=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Clip",Vector3.new(1, 0.200000003, 0.399999976))
  535. ClipWeld=CFuncs.Weld.Create(m,Handle2,Clip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.649999857, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  536. CFuncs.Mesh.Create("BlockMesh",Clip,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.99000001, 0.99000001))
  537. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  538. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800014019, -1.40998876, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  539. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.550000012, 1, 0.550000012))
  540. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999982, 0.100000001, 0.0999999866))
  541. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.0999993086, 0.200025082, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  542. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  543. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999803, 0.300000012, 0.100000016))
  544. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.299974203, 0, 0.19999969, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  545. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  546. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  547. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.389988184, 0, 0.180001378, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  548. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.00999999, 0.550000012))
  549. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  550. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0100200176, 0, 0.140003324, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  551. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.00999999, 0.550000012))
  552. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.200000003, 0.0999999866))
  553. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.800001383, -0.600008965, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  554. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  555. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999928))
  556. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.639939666, 6.48498535e-05, 0.475003004, 0, 0, 1, 0, 1, 0, -1, 0, 0))
  557. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  558. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.299999923, 0.300000012, 0.399999917))
  559. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900032997, 0, 0.700012088, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  560. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.99000001, 1))
  561. Hole2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Hole2",Vector3.new(0.200000003, 0.100000001, 0.200000003))
  562. Hole2Weld=CFuncs.Weld.Create(m,Handle2,Hole2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800039053, -1.50998962, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  563. CFuncs.Mesh.Create("CylinderMesh",Hole2,"","",Vector3.new(0, 0, 0),Vector3.new(0.550000012, 1, 0.550000012))
  564. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.499999911))
  565. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.30001092, 0, -0.239992976, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  566. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  567. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.499999911, 0.300000012, 1.20000005))
  568. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800009966, 0, -0.10000217, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  569. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  570. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.399999917))
  571. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.80001092, 0, -0.899988532, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  572. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  573. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.199999988))
  574. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.649999976, -0.650010109, 0, -1, 0, 0, 0, -1, 1, 0, 0))
  575. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  576. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000018, 0.200000003))
  577. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800014019, -1.15998721, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  578. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  579. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.199999988))
  580. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.250000358, -0.449951887, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  581. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  582. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.599999964, 0.300000012, 0.100000001))
  583. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.149971247, 0, -0.100001216, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  584. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  585. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999982, 0.100000001, 0.49999997))
  586. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.200006366, 0.100045919, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  587. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  588. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999928))
  589. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0180454254, 6.48498535e-05, -0.662756205, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388))
  590. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  591. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.0999999, 0.300000012, 0.200000018))
  592. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.100028992, 0, 0.0500020981, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  593. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  594. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.200000018, 0.299999982))
  595. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.700000167, 0.900013924, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  596. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1.005))
  597. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.099999927))
  598. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900032997, 0, 0.549990773, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  599. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.005, 1, 1))
  600. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.0999999866))
  601. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0800056458, -0.749999881, 1.17000389, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  602. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.400000006))
  603. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.100000001, 0.0999999866))
  604. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.750002623, 1.00003505, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  605. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  606. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.300000012, 0.399999917))
  607. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.970019102, 0, -0.899986625, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  608. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  609. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.200000018, 0.199999928))
  610. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10000801, 0, 0.700013995, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  611. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  612. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.0999999866))
  613. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0799942017, -0.749999881, 1.17000389, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  614. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.400000006))
  615. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  616. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000294, -0.0699996948, 0.650015235, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  617. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  618. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  619. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000294, 0.0699996948, 0.650015235, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  620. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  621. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999988))
  622. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0800056458, 0.850004554, 1.01000404, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  623. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  624. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.200000018, 0.099999927))
  625. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02000904, 0, -0.949990749, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  626. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  627. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  628. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09000492, 0.0699996948, -0.949989796, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  629. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  630. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  631. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09000492, -0.0699996948, -0.949989796, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  632. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  633. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999988))
  634. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0799942017, 0.850004554, 1.01000404, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  635. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  636. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  637. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000198, 0.0800018311, -0.349988341, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  638. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1))
  639. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.200000018, 0.099999927))
  640. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10000801, 0, -0.349986911, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  641. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  642. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  643. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000198, -0.0799980164, -0.349988341, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  644. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1))
  645. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.499999911))
  646. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499481201, 0, 0.455062389, 0.422881097, 0, 0.90618521, 0, 1, 0, -0.90618521, 0, 0.422881067))
  647. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  648. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  649. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.920023918, 0, -1.0199939, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  650. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
  651.  
  652. Shush=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","Shush",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  653. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.529996872, -0.240020752, -0.0899963379, 1.5871283e-08, 1.15818466e-12, 1, -2.55182385e-07, 1.00000012, -3.45529827e-10, -1.00000012, -2.79396772e-07, -1.58675455e-08))
  654. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  655. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Really black","Shush",Vector3.new(0.200000003, 0.200000003, 0.100000001))
  656. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.529996872, -0.240020752, -0.0899972916, 1.5871283e-08, 1.15818466e-12, 1, -2.55182385e-07, 1.00000012, -3.45529827e-10, -1.00000012, -2.79396772e-07, -1.58675455e-08))
  657. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1.20000005, 0.899999976, 0.800000012))
  658. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.300000012))
  659. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499996185, 0.0699939728, -0.0600013733, 1.5871283e-08, 1.15818466e-12, 1, 1.00000012, 2.79396772e-07, 1.58675455e-08, -2.55182385e-07, 1.00000012, -3.45529827e-10))
  660. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  661. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.199999988))
  662. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, -0.187038422, -0.0198893547, -1.5871283e-08, -1.15818466e-12, -1, -0.921719849, 0.387856632, -1.47594443e-08, 0.387856662, 0.921719849, 5.83585447e-09))
  663. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  664. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.26000002))
  665. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, -0.232531548, 0.00673818588, -1.5871283e-08, -1.15818466e-12, -1, -0.833314717, 0.552799165, -1.3413664e-08, 0.552799165, 0.833314776, 8.48363335e-09))
  666. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  667. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.240000084))
  668. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, -0.039185524, -0.109341145, -1.5871283e-08, -1.15818466e-12, -1, -0.981748402, -0.190185368, -1.55122226e-08, -0.190185368, 0.981748402, -3.35699379e-09))
  669. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  670. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.120000094))
  671. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, 0.0304012299, -0.15789032, -1.5871283e-08, -1.15818466e-12, -1, -0.902570128, -0.430543363, -1.41728069e-08, -0.430543363, 0.902570128, -7.14352622e-09))
  672. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  673.  
  674. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.120000012, 0.210000068))
  675. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499950409, 0.0232925415, 0.397506714, 5.17722219e-05, -0.000442385674, -1.00000036, 0.987985253, 0.154551089, -1.72778964e-05, 0.154551119, -0.987984896, 0.000445634127))
  676. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  677. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.140000001, 0.25000003))
  678. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499992371, 0.247455597, -0.0262145996, -7.54790381e-06, -1.24275684e-05, 1.00000048, 0.767775178, -0.640720129, -1.78813934e-06, 0.640720248, 0.76777482, 1.39474869e-05))
  679. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  680. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.100000001, 0.120000094))
  681. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.500003815, -0.256121635, 0.251476288, -4.41810116e-05, -4.7981739e-06, -1.00000048, 0.187089488, 0.982343197, -1.35600567e-05, 0.982343316, -0.187089384, -4.23565507e-05))
  682. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  683. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.109999992, 0.180000082))
  684. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, 0.190258026, 0.221046448, 1.83703378e-05, 2.40206718e-05, -1.00000048, 0.655323863, -0.755348384, -5.66244125e-06, -0.755348682, -0.655323744, -2.92360783e-05))
  685. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  686. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.0999998376, 0.519999981))
  687. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499996185, 0.0484619141, 0.0416660309, 3.47616151e-07, -6.46710396e-06, 1.00000048, 0.991302073, 0.131609648, 4.54485416e-07, -0.131609663, 0.991301835, 5.93066216e-06))
  688. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  689. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.0799999982, 0.319999993))
  690. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, -0.21938324, 0.038766861, 7.32019544e-07, 1.54972076e-06, -1.00000048, -0.749051094, 0.662512839, 0, 0.662512958, 0.749050856, 1.1920929e-06))
  691. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  692. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.0799999982, 0.300000191))
  693. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499992371, 0.159481049, -0.0253829956, 2.09049322e-05, -9.53674316e-06, -1.00000048, -0.518668175, -0.854975939, -2.23517418e-06, -0.854976237, 0.518667936, -2.31266022e-05))
  694. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  695. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.0800000131, 0.210000068))
  696. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499977112, 0.108161926, 0.335229874, 6.95632771e-05, -0.000365644693, -1.00000036, 0.979239762, -0.202707946, 0.000142380595, -0.202708066, -0.979239345, 0.00034442544))
  697. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  698. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000033, 0.129999995, 0.369999975))
  699. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499992371, -0.229066849, 0.190048218, 7.13965856e-05, -7.77840614e-06, 1.00000036, -0.115747206, 0.993278861, 1.5437603e-05, -0.993279219, -0.115747198, 7.00615346e-05))
  700. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  701. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.090000011, 0.15000011))
  702. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.500125885, -0.188785553, 0.348403931, -0.000512038823, 0.000103473663, -1.00000024, 0.568686485, 0.822554708, -0.000206530094, 0.822554886, -0.568686366, -0.000479668379))
  703. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  704.  
  705. function RayCast(Position, Direction, Range, Ignore)
  706. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  707. end
  708.  
  709. FindNearestTorso = function(pos)
  710. local list = (game.Workspace:children())
  711. local torso = nil
  712. local dist = 1000
  713. local temp, human, temp2 = nil, nil, nil
  714. for x = 1, #list do
  715. temp2 = list[x]
  716. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  717. temp = temp2:findFirstChild("Head")
  718. human = temp2:findFirstChildOfClass("Humanoid")
  719. if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  720. local dohit = true
  721. if dohit == true then
  722. torso = temp
  723. dist = (temp.Position - pos).magnitude
  724. end
  725. end
  726. end
  727. end
  728. return torso, dist
  729. end
  730. function FindNearestTorso2(Position, Distance, SinglePlayer)
  731. if SinglePlayer then
  732. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  733. end
  734. local List = {}
  735. for i, v in pairs(workspace:GetChildren()) do
  736. if v:IsA("Model") then
  737. if v:findFirstChild("Head") then
  738. if v ~= Character then
  739. if (v:findFirstChild("Head").Position - Position).magnitude <= Distance then
  740. table.insert(List, v)
  741. end
  742. end
  743. end
  744. end
  745. end
  746. return List
  747. end
  748. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 3)})
  749. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  750. local Blood = Create("ParticleEmitter"){
  751. Color = ColorSequence.new(Color3.new(255, 255, 255), Color3.new(.255, 255, 255)),
  752. LightEmission = .1,
  753. Size = NumberSequence.new(0.2),
  754. Texture = "rbxassetid://",
  755. Transparency = bbb,
  756. Size = aaa,
  757. ZOffset = .8,
  758. Acceleration = Vector3.new(0, -25, 0),
  759. LockedToPart = false,
  760. EmissionDirection = "Top",
  761. Lifetime = NumberRange.new(.4, .6),
  762. Rate = 1000,
  763. Rotation = NumberRange.new(-100, 100),
  764. RotSpeed = NumberRange.new(-100, 100),
  765. Speed = NumberRange.new(20),
  766. VelocitySpread = 1000,
  767. Enabled = false,
  768. Parent = Head
  769. }
  770.  
  771.  
  772. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, Face, HitSound, HitPitch)
  773. if hit.Parent == nil then
  774. return
  775. end
  776. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  777. for _, v in pairs(hit.Parent:children()) do
  778. if v:IsA("Humanoid") then
  779. h = v
  780. end
  781. end
  782. if hit.Parent:IsA("Accessory") or hit.Parent:IsA("Hat") then
  783. hit = hit.Parent.Parent:FindFirstChild("Head")
  784. end
  785. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
  786. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  787. if hit.Parent.DebounceHit.Value == true then
  788. return
  789. end
  790. end
  791. local c = Create("ObjectValue"){
  792. Name = "creator",
  793. Value = game:service("Players").LocalPlayer,
  794. Parent = h,
  795. }
  796. game:GetService("Debris"):AddItem(c, .5)
  797. if HitSound ~= nil and HitPitch ~= nil then
  798. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  799. end
  800. local Damage = math.random(minim, maxim)
  801. local blocked = false
  802. local block = hit.Parent:findFirstChild("Block")
  803. if block ~= nil then
  804. if block.className == "IntValue" then
  805. if block.Value > 0 then
  806. blocked = true
  807. block.Value = block.Value - 1
  808. print(block.Value)
  809. end
  810. end
  811. end
  812.  
  813. if Type ~= "Blood" then
  814. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  815. end
  816. local HitHealth = h.Health
  817. h.Health = h.Health - Damage
  818. if Type == "Knockdown" then
  819. local hum = hit.Parent.Humanoid
  820. hum.PlatformStand = true
  821. coroutine.resume(coroutine.create(function(HHumanoid)
  822. swait(1)
  823. HHumanoid.PlatformStand = false
  824. end), hum)
  825. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  826. local bodvol = Create("BodyVelocity"){
  827. velocity = angle * knockback,
  828. P = 5000,
  829. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  830. Parent = hit,
  831. }
  832. local rl = Create("BodyAngularVelocity"){
  833. P = 3000,
  834. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  835. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  836. Parent = hit,
  837. }
  838. game:GetService("Debris"):AddItem(bodvol, .5)
  839. game:GetService("Debris"):AddItem(rl, .5)
  840. elseif Type == "Normal" then
  841. local vp = Create("BodyVelocity"){
  842. P = 500,
  843. maxForce = Vector3.new(math.huge, 0, math.huge),
  844. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  845. }
  846. if knockback > 0 then
  847. vp.Parent = hit.Parent.Torso
  848. end
  849. game:GetService("Debris"):AddItem(vp, .5)
  850. elseif Type == "Up" then
  851. local bodyVelocity = Create("BodyVelocity"){
  852. velocity = Vector3.new(0, 20, 0),
  853. P = 5000,
  854. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  855. Parent = hit,
  856. }
  857. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  858. elseif Type == "DarkUp" then
  859. coroutine.resume(coroutine.create(function()
  860. for i = 0, 1, 0.1 do
  861. swait()
  862. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  863. end
  864. end))
  865. local bodyVelocity = Create("BodyVelocity"){
  866. velocity = Vector3.new(0, 20, 0),
  867. P = 5000,
  868. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  869. Parent = hit,
  870. }
  871. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  872. elseif Type == "Blood" then
  873. coroutine.resume(coroutine.create(function()
  874. if hit.Parent.Name == "Salvo_Starly" or hit.Parent.Name == "Nebula_Zorua" or hit.Parent.Name == "CKbackup" then
  875. CFuncs.Sound.Create("873911886", hit.Parent.Torso, .8, .8)
  876. Effects.Sphere.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 30, 30, 30, .5, .5, .5, 0.05)
  877. else
  878. local Blood2 = Blood:Clone()
  879. Blood2.Parent = hit
  880. Blood2.Enabled = true
  881. Blood2.EmissionDirection = Face
  882. local Hito = hit.Parent
  883. game:GetService("Debris"):AddItem(Blood2, 3)
  884. hit.Parent:BreakJoints()
  885. if hit.Parent:findFirstChild("AlreadyHit") == nil then
  886. local c = Create("BoolValue"){
  887. Name = "AlreadyHit",
  888. Value = true,
  889. Parent = Hito,
  890. }
  891. end
  892. swait(5)
  893. Blood2.Enabled = false
  894. swait(30)
  895. if Hito:findFirstChild("AlreadyHit") ~= nil and Hito:findFirstChild("Glitching") == nil then
  896. local s = Create("BoolValue"){
  897. Name = "Glitching",
  898. Value = true,
  899. Parent = Hito,
  900. }
  901. local FT2 = FT:Clone()
  902. if Hito:findFirstChild("Torso") ~= nil then
  903. FT2.Parent = Hito.Torso
  904. --[[RA2.Parent = Hito["Right Arm"]
  905. LA2.Parent = Hito["Left Arm"]
  906. RL2.Parent = Hito["Right Leg"]
  907. LL2.Parent = Hito["Left Leg"]]
  908. for _, v in pairs(Hito:children()) do
  909. if v:IsA("Part") and v.Name ~= "Torso" and v.Name ~= "Head" then
  910. local RA2 = RA:Clone()
  911. RA2.Name = "Shoos"
  912. RA2.Parent = v
  913. end
  914. end
  915. CFuncs.Sound.Create("155202884", Hito:findFirstChild("Torso"), 1, math.random(5, 15) / 10)
  916. else
  917. FT2.Parent = nil
  918. CFuncs.Sound.Create("155202884", Hito:findFirstChild("UpperTorso"), 1, math.random(5, 15) / 10)
  919. end
  920. for i = 0, 1, math.random(1, 10)/30 do
  921. swait()
  922. for _, v in pairs(Hito:children()) do
  923. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  924. v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  925. elseif v:IsA("Part") and v:findFirstChild("Shoos") ~= nil then
  926. v:findFirstChild("Shoos").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  927. elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  928. v.Handle:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  929. end
  930. end
  931. if Hito:findFirstChild("UpperTorso") ~= nil then
  932. for _, v in pairs(Hito:findFirstChildOfClass("Humanoid"):children()) do
  933. if v:IsA("NumberValue") then
  934. v.Value = math.random(1, 5) / 10
  935. end
  936. end
  937. end
  938. if Hito == nil then
  939. break
  940. end
  941. end
  942. if Hito ~= nil then
  943. Hito:Destroy()
  944. end
  945. end
  946. end
  947. end))
  948. elseif Type == "Snare" then
  949. local bp = Create("BodyPosition"){
  950. P = 2000,
  951. D = 100,
  952. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  953. position = hit.Parent.Torso.Position,
  954. Parent = hit.Parent.Torso,
  955. }
  956. game:GetService("Debris"):AddItem(bp, 1)
  957. elseif Type == "Freeze" then
  958. local BodPos = Create("BodyPosition"){
  959. P = 50000,
  960. D = 1000,
  961. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  962. position = hit.Parent.Torso.Position,
  963. Parent = hit.Parent.Torso,
  964. }
  965. local BodGy = Create("BodyGyro") {
  966. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  967. P = 20e+003,
  968. Parent = hit.Parent.Torso,
  969. cf = hit.Parent.Torso.CFrame,
  970. }
  971. hit.Parent.Torso.Anchored = true
  972. coroutine.resume(coroutine.create(function(Part)
  973. swait(1.5)
  974. Part.Anchored = false
  975. end), hit.Parent.Torso)
  976. game:GetService("Debris"):AddItem(BodPos, 3)
  977. game:GetService("Debris"):AddItem(BodGy, 3)
  978. end
  979. local debounce = Create("BoolValue"){
  980. Name = "DebounceHit",
  981. Parent = hit.Parent,
  982. Value = true,
  983. }
  984. game:GetService("Debris"):AddItem(debounce, Delay)
  985. c = Instance.new("ObjectValue")
  986. c.Name = "creator"
  987. c.Value = Player
  988. c.Parent = h
  989. game:GetService("Debris"):AddItem(c, .5)
  990. end
  991. end
  992.  
  993. function ShowDamage(Pos, Text, Time, Color)
  994. local Rate = (1 / 30)
  995. local Pos = (Pos or Vector3.new(0, 0, 0))
  996. local Text = (Text or "")
  997. local Time = (Time or 2)
  998. local Color = (Color or Color3.new(1, 0, 1))
  999. local EffectPart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1000. EffectPart.Anchored = true
  1001. local BillboardGui = Create("BillboardGui"){
  1002. Size = UDim2.new(3, 0, 3, 0),
  1003. Adornee = EffectPart,
  1004. Parent = EffectPart,
  1005. }
  1006. local TextLabel = Create("TextLabel"){
  1007. BackgroundTransparency = 1,
  1008. Size = UDim2.new(1, 0, 1, 0),
  1009. Text = Text,
  1010. Font = "SciFi",
  1011. TextColor3 = Color,
  1012. TextScaled = true,
  1013. Parent = BillboardGui,
  1014. }
  1015. game.Debris:AddItem(EffectPart, (Time))
  1016. EffectPart.Parent = game:GetService("Workspace")
  1017. delay(0, function()
  1018. local Frames = (Time / Rate)
  1019. for Frame = 1, Frames do
  1020. wait(Rate)
  1021. local Percent = (Frame / Frames)
  1022. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1023. TextLabel.TextTransparency = Percent
  1024. end
  1025. if EffectPart and EffectPart.Parent then
  1026. EffectPart:Destroy()
  1027. end
  1028. end)
  1029. end
  1030.  
  1031. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, Face, HitSound, HitPitch)
  1032. for _, c in pairs(workspace:children()) do
  1033. local hum = c:findFirstChildOfClass("Humanoid")
  1034. if hum ~= nil then
  1035. if c:findFirstChild("Torso") ~= nil then
  1036. local head = c:findFirstChild("Torso")
  1037. if head ~= nil then
  1038. local targ = head.Position - Part.Position
  1039. local mag = targ.magnitude
  1040. if mag <= Magnitude and c.Name ~= Player.Name then
  1041. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .01, Face, HitSound, HitPitch)
  1042. end
  1043. end
  1044. elseif c:findFirstChild("UpperTorso") ~= nil then
  1045. local head = c:findFirstChild("UpperTorso")
  1046. if head ~= nil then
  1047. local targ = head.Position - Part.Position
  1048. local mag = targ.magnitude
  1049. if mag <= Magnitude and c.Name ~= Player.Name then
  1050. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .01, Face, HitSound, HitPitch)
  1051. end
  1052. end
  1053. end
  1054. end
  1055. end
  1056. end
  1057.  
  1058. EffectModel = Instance.new("Model", Character)
  1059. EffectModel.Name = "Effects"
  1060.  
  1061. Effects = {
  1062. Block = {
  1063. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part)
  1064. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1065. prt.Anchored = true
  1066. prt.CFrame = cframe
  1067. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1068. game:GetService("Debris"):AddItem(prt, 10)
  1069. if Type == 1 or Type == nil then
  1070. table.insert(Effects, {
  1071. prt,
  1072. "Block1",
  1073. delay,
  1074. x3,
  1075. y3,
  1076. z3,
  1077. msh
  1078. })
  1079. elseif Type == 2 then
  1080. table.insert(Effects, {
  1081. prt,
  1082. "Block2",
  1083. delay,
  1084. x3,
  1085. y3,
  1086. z3,
  1087. msh
  1088. })
  1089. elseif Type == 3 then
  1090. table.insert(Effects, {
  1091. prt,
  1092. "Block3",
  1093. delay,
  1094. x3,
  1095. y3,
  1096. z3,
  1097. msh,
  1098. Part
  1099. })
  1100. elseif Type == 4 then
  1101. table.insert(Effects, {
  1102. prt,
  1103. "Block2Fire",
  1104. delay,
  1105. x3,
  1106. y3,
  1107. z3,
  1108. msh
  1109. })
  1110. end
  1111. end
  1112. };
  1113.  
  1114. Sphere = {
  1115. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent)
  1116. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1117. prt.Anchored = true
  1118. prt.CFrame = cframe
  1119. if parent == nil then
  1120. prt.Parent = workspace
  1121. else
  1122. prt.Parent = parent
  1123. end
  1124. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1125. game:GetService("Debris"):AddItem(prt, 10)
  1126. table.insert(Effects, {
  1127. prt,
  1128. "Cylinder",
  1129. delay,
  1130. x3,
  1131. y3,
  1132. z3,
  1133. msh
  1134. })
  1135. end
  1136. };
  1137.  
  1138. Blood = {
  1139. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1140. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1141. prt.Anchored = true
  1142. prt.CFrame = cframe
  1143. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1144. game:GetService("Debris"):AddItem(prt, 10)
  1145. table.insert(Effects, {
  1146. prt,
  1147. "Blood",
  1148. delay,
  1149. x3,
  1150. y3,
  1151. z3,
  1152. msh
  1153. })
  1154. end
  1155. };
  1156.  
  1157. Blast = {
  1158. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part)
  1159. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1160. prt.Anchored = true
  1161. prt.CFrame = cframe
  1162. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1163. game:GetService("Debris"):AddItem(prt, 10)
  1164. table.insert(Effects, {
  1165. prt,
  1166. "Block4",
  1167. delay,
  1168. x3,
  1169. y3,
  1170. z3,
  1171. msh,
  1172. Part
  1173. })
  1174. end
  1175. };
  1176.  
  1177. Ring = {
  1178. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1179. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1180. prt.Anchored = true
  1181. prt.CFrame = cframe
  1182. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1183. game:GetService("Debris"):AddItem(prt, 10)
  1184. table.insert(Effects, {
  1185. prt,
  1186. "Cylinder",
  1187. delay,
  1188. x3,
  1189. y3,
  1190. z3,
  1191. msh
  1192. })
  1193. end
  1194. };
  1195.  
  1196. Cylinder = {
  1197. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1198. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1199. prt.Anchored = true
  1200. prt.CFrame = cframe
  1201. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1202. game:GetService("Debris"):AddItem(prt, 10)
  1203. table.insert(Effects, {
  1204. prt,
  1205. "Cylinder",
  1206. delay,
  1207. x3,
  1208. y3,
  1209. z3,
  1210. msh
  1211. })
  1212. end
  1213. };
  1214.  
  1215. Head = {
  1216. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1217. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1218. prt.Anchored = true
  1219. prt.CFrame = cframe
  1220. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1221. game:GetService("Debris"):AddItem(prt, 10)
  1222. table.insert(Effects, {
  1223. prt,
  1224. "Cylinder",
  1225. delay,
  1226. x3,
  1227. y3,
  1228. z3,
  1229. msh
  1230. })
  1231. end
  1232. };
  1233.  
  1234. Wave = {
  1235. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1236. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1237. prt.Anchored = true
  1238. prt.CFrame = cframe
  1239. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1240. game:GetService("Debris"):AddItem(prt, 10)
  1241. table.insert(Effects, {
  1242. prt,
  1243. "Cylinder",
  1244. delay,
  1245. x3,
  1246. y3,
  1247. z3,
  1248. msh
  1249. })
  1250. end
  1251. };
  1252.  
  1253. Break = {
  1254. Create = function(brickcolor, cframe, x1, y1, z1)
  1255. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1256. prt.Anchored = true
  1257. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1258. game:GetService("Debris"):AddItem(prt, 10)
  1259. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1260. local num = math.random(10, 50) / 1000
  1261. table.insert(Effects, {
  1262. prt,
  1263. "Shatter",
  1264. num,
  1265. prt.CFrame,
  1266. math.random() - math.random(),
  1267. 0,
  1268. math.random(50, 100) / 100
  1269. })
  1270. end
  1271. };
  1272.  
  1273. Elec = {
  1274. Create = function(brickcolor, cff, x, y, z)
  1275. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  1276. prt.Anchored = true
  1277. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  1278. prt.CFrame = CFrame.new(prt.Position)
  1279. game:GetService("Debris"):AddItem(prt, 10)
  1280. xval = math.random() / 9
  1281. yval = math.random() / 9
  1282. zval = math.random() / 9
  1283. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1284. eul1 = math.random(-50, 50)
  1285. eul2 = math.random(-50, 50)
  1286. eul3 = math.random(-50, 50)
  1287. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  1288. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  1289. table.insert(Effects, {
  1290. prt,
  1291. "Elec",
  1292. .05,
  1293. x,
  1294. y,
  1295. z,
  1296. xval,
  1297. yval,
  1298. zval,
  1299. msh,
  1300. euld,
  1301. euld2
  1302. })
  1303. end
  1304. };
  1305.  
  1306. Elec2 = {
  1307. Create = function(brickcolor, cff, x, y, z)
  1308. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  1309. prt.Anchored = true
  1310. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  1311. prt.CFrame = CFrame.new(prt.Position)
  1312. game:GetService("Debris"):AddItem(prt, 10)
  1313. xval = math.random() / 7
  1314. yval = math.random() / 7
  1315. zval = math.random() / 7
  1316. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1317. eul1 = math.random(-50, 50)
  1318. eul2 = math.random(-50, 50)
  1319. eul3 = math.random(-50, 50)
  1320. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  1321. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  1322. table.insert(Effects, {
  1323. prt,
  1324. "Elec",
  1325. .1,
  1326. x,
  1327. y,
  1328. z,
  1329. xval,
  1330. yval,
  1331. zval,
  1332. msh,
  1333. euld,
  1334. euld2
  1335. })
  1336. end
  1337. };
  1338.  
  1339. Clone = {
  1340. Create = function()
  1341. for _, v in pairs(Torso.Parent:children()) do
  1342. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  1343. local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size)
  1344. c.Anchored = true
  1345. c.CFrame = v.CFrame
  1346. game:GetService("Debris"):AddItem(c, 5)
  1347. local cmsh = nil
  1348. if v.Name == "Head" then
  1349. cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale)
  1350. else
  1351. cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1352. end
  1353. table.insert(Effects, {
  1354. c,
  1355. "Cylinder",
  1356. 0.05,
  1357. 0.1,
  1358. 0.1,
  1359. 0.1,
  1360. cmsh
  1361. })
  1362. end
  1363. end
  1364. end
  1365. };
  1366.  
  1367. EffectTemplate = {
  1368.  
  1369. };
  1370. }
  1371.  
  1372. local Re = {'a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z','A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z','`','1','2','3','4','5','6','7','8','9','0','-','=','~','!','@','#','$','%','^','&','*','(',')','_','+','[','{',']','}',',','<','>','.','/','?','"',"'",'|',';',':'}
  1373.  
  1374. Lag = {
  1375. "殺害人數: ",
  1376. "Kills: ",
  1377. "杀害人数: ",
  1378. "K l : ",
  1379. " il s: ",
  1380. " l : ",
  1381. "Ki s: ",
  1382. "殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺殺: ",
  1383. " 害  : ",
  1384. "  人数: ",
  1385. "KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK: ",
  1386. "  人 : ",
  1387. "殺  數: ",
  1388. " 害人数: ",
  1389. "杀害人数杀害人数杀害人数杀害人数杀害人数杀害人数杀害人数杀害人数杀害人数杀害人数杀害人数: ",
  1390. "害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害害���害害害害: ",
  1391. "人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人��人人人��人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人��人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人\人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人人: ",
  1392. "K\i\l\l\s\: ",
  1393. "杀害\杀害杀害\杀害杀害杀害\杀害杀害杀害杀害\杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害杀害杀害杀害杀害杀害\杀害杀害杀害杀害杀害杀害杀害杀害杀害杀害杀害杀害: ",
  1394. " : ",
  1395. "    : ",
  1396. "殺: ",
  1397. "K害人ls: ",
  1398. ": ",
  1399. "Psychopath x Genocider",
  1400. }
  1401. --[[
  1402. function chatfunc(text)
  1403. local chat = coroutine.wrap(function()
  1404. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1405. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1406. end
  1407. local Bill = Instance.new("BillboardGui",Character)
  1408. Bill.Size = UDim2.new(0,100,0,40)
  1409. Bill.StudsOffset = Vector3.new(0,3,0)
  1410. Bill.Adornee = Character.Head
  1411. Bill.Name = "TalkingBillBoard"
  1412. local Hehe = Instance.new("TextLabel",Bill)
  1413. Hehe.BackgroundTransparency = 1
  1414. Hehe.BorderSizePixel = 0
  1415. Hehe.Text = ""
  1416. Hehe.Font = "Bodoni"
  1417. Hehe.TextSize = 40
  1418. Hehe.TextStrokeTransparency = 0
  1419. Hehe.Size = UDim2.new(1,0,0.5,0)
  1420. coroutine.resume(coroutine.create(function()
  1421. while Hehe ~= nil do
  1422. swait()
  1423. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1424. Hehe.Rotation = math.random(-5,5)
  1425. Hehe.TextColor3 = Color3.new(math.random(0, 255)/255,0,0)
  1426. Hehe.TextStrokeColor3 = Color3.new(math.random(0, 255)/255,0,0)
  1427. end
  1428. end))
  1429. for i = 1,string.len(text),1 do
  1430. swait()
  1431. Hehe.Text = string.sub(text,1,i)
  1432. end
  1433. swait(90)--Re[math.random(1, 93)]
  1434. for i = 0, 1, .025 do
  1435. swait()
  1436. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1437. Hehe.TextStrokeTransparency = i
  1438. Hehe.TextTransparency = i
  1439. end
  1440. Bill:Destroy()
  1441. end)
  1442. chat()
  1443. end
  1444.  
  1445. function onChatted(msg)
  1446. chatfunc(msg)
  1447. end
  1448.  
  1449. Player.Chatted:connect(onChatted)
  1450. ]]
  1451. function Shoot(part, sp)
  1452. local Spread = sp
  1453. local epread = Vector3.new((math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread) * (part.Position - Mouse.Hit.p).magnitude / 100
  1454. local MouseLook = CFrame.new((part.Position + Mouse.Hit.p) / 2, Mouse.Hit.p + epread)
  1455. table.insert(Effects,{MouseLook.lookVector, "Shoot", 100 ,part.Position,8,12, math.random(10,20),2})
  1456. end
  1457. function Shoot2(part, sp, target)
  1458. local Spread = sp
  1459. local epread = Vector3.new((math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread) * (part.Position - Mouse.Hit.p).magnitude / 100
  1460. local MouseLook = CFrame.new((part.Position + target.Position)/2, target.Position)
  1461. table.insert(Effects,{MouseLook.lookVector, "Shoot", 100 ,part.Position,8,12, math.random(10,20),2})
  1462. end
  1463.  
  1464. function Attackone()
  1465. Attack = true
  1466. for i = 0, 1, 0.1 do
  1467. swait()
  1468. PlayAnimationFromTable({
  1469. CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1470. CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1471. CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1472. CFrame.new(-1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1473. CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1474. CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1475. }, .3, false)
  1476. end
  1477. Attack = false
  1478. end
  1479. local Hold = false
  1480. function Broken_wing_bird()
  1481. Attack = true
  1482. Hold = true
  1483. Humanoid.WalkSpeed = 5
  1484. Humanoid.AutoRotate = false
  1485. for i = 0, 1, 0.17 do
  1486. swait()
  1487. local aim = CFrame.new(RootPart.Position, Mouse.Hit.p)
  1488. local direction = aim.lookVector
  1489. local headingA = math.atan2(direction.x, direction.z)
  1490. headingA = math.deg(headingA)
  1491. RootPart.CFrame = CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
  1492. PlayAnimationFromTable({
  1493. CFrame.new(9.53674316e-07, -0.0336816609, -0.255211323, 1, 0, 0, 0, 0.971067786, 0.238803938, 0, -0.238803938, 0.971067786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1494. CFrame.new(0, 1.42541242, 0.0876473337, 1, 0, 0, 0, 0.97239244, -0.233351514, 0, 0.233351514, 0.97239244) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1495. CFrame.new(1.37510991, 0.698206067, -0.824641049, 0.999785006, 0.020736089, 4.64693449e-06, 0.00501107331, -0.241390109, -0.970415294, -0.0201214943, 0.970206618, -0.241442129) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1496. CFrame.new(-1.22553766, 0.648294926, -0.861116946, 0.999652445, -0.0263630021, -1.06560663e-06, -0.00493114442, -0.186943203, -0.982358336, 0.0258977152, 0.982016921, -0.187008232) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1497. CFrame.new(0.562389553, -1.96633184, -0.220747471, 0.997805655, -0.0662109777, 0, 0.0642953441, 0.96893692, -0.238803938, 0.0158114415, 0.238279924, 0.971067786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1498. CFrame.new(-0.560589671, -1.96681178, -0.220865458, 0.998194873, 0.0600589924, 0, -0.058321353, 0.969314873, -0.238803938, -0.0143423239, 0.238372862, 0.971067786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1499. }, .45, false)
  1500. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104418173, -1.09499753, -0.00497820787, 4.66004713e-06, 1, 1.3038516e-08, -5.84172085e-07, 1.3038516e-08, -1.00000012, -1.00000012, 4.66004713e-06, 5.83939254e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1501. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104342066, -1.0949899, -0.00497933477, -1.08149834e-06, 1, 5.58793545e-08, -5.84870577e-07, 5.40167093e-08, -1.00000012, -1, -1.08149834e-06, 5.88595867e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1502. end
  1503. local ref = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Teal","ref",Vector3.new(0.05,0.05,0.05))
  1504. ref.Anchored = true
  1505. while Hold == true do
  1506. Shoot(Hole, 1.5)
  1507. coroutine.resume(coroutine.create(function()
  1508. swait(1.5)
  1509. if Victim ~= nil then
  1510. Effects.Block.Create(BrickColor.new("Teal"), ref.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1511. ref.CFrame = Victim.Torso.CFrame * CFrame.new(math.random(-200, 200), math.random(-200, 200), math.random(-200, 200))
  1512. Shoot2(ref, 1, Victim.Torso)
  1513. else
  1514. Victim = nil
  1515. end
  1516. end))
  1517. CFuncs.Sound.Create("151414336", Hole2, 1.1, .8)
  1518. Effects.Block.Create(BrickColor.new("Teal"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1519. for i = 0, 1 do
  1520. swait()
  1521. local aim = CFrame.new(RootPart.Position, Mouse.Hit.p)
  1522. local direction = aim.lookVector
  1523. local headingA = math.atan2(direction.x, direction.z)
  1524. headingA = math.deg(headingA)
  1525. RootPart.CFrame = CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
  1526. RW.C0 = clerp(RW.C0, CFrame.new(1.37510991, 0.698206067, -0.824641049, 0.999785006, 0.020736089, 4.64693449e-06, 0.00501107331, -0.241390109, -0.970415294, -0.0201214943, 0.970206618, -0.241442129) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1)
  1527. LW.C0 = clerp(LW.C0, CFrame.new(-1.22553766, 0.648294926, -0.861116946, 0.999652445, -0.0263630021, -1.06560663e-06, -0.00493114442, -0.186943203, -0.982358336, 0.0258977152, 0.982016921, -0.187008232) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1528. end
  1529. Shoot(Hole2, 1.5)
  1530. coroutine.resume(coroutine.create(function()
  1531. swait(1.5)
  1532. if Victim ~= nil then
  1533. Effects.Block.Create(BrickColor.new("Teal"), ref.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1534. ref.CFrame = Victim.Torso.CFrame * CFrame.new(math.random(-200, 200), math.random(-200, 200), math.random(-200, 200))
  1535. Shoot2(ref, 1, Victim.Torso)
  1536. else
  1537. Victim = nil
  1538. end
  1539. end))
  1540. CFuncs.Sound.Create("", Hole2, 1.1, .8)
  1541. Effects.Block.Create(BrickColor.new("Teal"), Hole2.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1542. for i = 0, 1 do
  1543. swait()
  1544. local aim = CFrame.new(RootPart.Position, Mouse.Hit.p)
  1545. local direction = aim.lookVector
  1546. local headingA = math.atan2(direction.x, direction.z)
  1547. headingA = math.deg(headingA)
  1548. RootPart.CFrame = CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
  1549. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.42541242, 0.0876473337, 1, 0, 0, 0, 0.97239244, -0.233351514, 0, 0.233351514, 0.97239244) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  1550. RW.C0 = clerp(RW.C0, CFrame.new(1.37510991, 0.698206067, -0.824641049, 0.999785006, 0.020736089, 4.64693449e-06, 0.00501107331, -0.241390109, -0.970415294, -0.0201214943, 0.970206618, -0.241442129) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1551. LW.C0 = clerp(LW.C0, CFrame.new(-1.22553766, 0.648294926, -0.861116946, 0.999652445, -0.0263630021, -1.06560663e-06, -0.00493114442, -0.186943203, -0.982358336, 0.0258977152, 0.982016921, -0.187008232) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1)
  1552. end
  1553. end
  1554. game:GetService("Debris"):AddItem(ref, 1)
  1555. swait(10)
  1556. Humanoid.AutoRotate = true
  1557. Humanoid.WalkSpeed = 14
  1558. Attack = false
  1559. end
  1560.  
  1561. function Butterfly_on_the_ground()
  1562. Attack = true
  1563. Humanoid.WalkSpeed = 0
  1564. Humanoid.JumpPower = 0
  1565. for i = 0, 1, 0.11 do
  1566. swait()
  1567. PlayAnimationFromTable({
  1568. CFrame.new(-0, -0.00924980082, -0.147094101, 1, 0, 0, 0, 0.998028755, 0.0627579838, 0, -0.0627579838, 0.998028755) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1569. CFrame.new(0, 1.49783361, -0.324239999, 1, 0, 0, 0, 0.859559119, 0.511036277, 0, -0.511036277, 0.859559119) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1570. CFrame.new(1.47537684, -0.0119673908, -0.486074328, 0.995289624, -0.0926431417, 0.0285649542, 0.0904912725, 0.782049656, -0.616611481, 0.0347856097, 0.616291881, 0.786749184) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1571. CFrame.new(-1.57702017, 0.00502845645, -0.622533083, 0.987496614, 0.147014618, -0.0568970889, -0.146226123, 0.719407618, -0.679021835, -0.0588939339, 0.678851485, 0.731909931) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1572. CFrame.new(0.582992077, -1.99089563, 0.0221938714, 0.998069108, -0.0621130057, 0, 0.0619905666, 0.996101677, -0.0627579838, 0.00389808696, 0.0626368076, 0.998028755) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1573. CFrame.new(-0.55340898, -1.99206996, 0.0221200362, 0.997222602, 0.0744800419, 0, -0.0743332207, 0.995256841, -0.0627579838, -0.0046742172, 0.0625836775, 0.998028755) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1574. }, .32, false)
  1575. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104349852, -1.09500027, -0.00498119649, 4.65661287e-08, 1.00000012, -3.59304249e-06, 9.83476639e-07, -3.59490514e-06, -1, -1, 4.65661287e-08, -1.01327896e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .32)
  1576. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104328832, -1.09499168, -0.00498193316, -4.22075391e-06, 1.00000012, -2.68220901e-07, 8.04662704e-07, -2.38418579e-07, -1, -1, -4.21702862e-06, -7.74860382e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .32)
  1577. end
  1578. for i = 0, 1, 0.2 do
  1579. swait()
  1580. PlayAnimationFromTable({
  1581. CFrame.new(-8.83230587e-06, -1.21326494, -0.585408747, 0.999996662, 1.76079993e-06, 1.71904196e-06, 2.44006287e-06, 0.779393435, 0.626534164, 2.42144097e-07, -0.626533806, 0.779394567) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1582. CFrame.new(2.76084802e-06, 1.37720037, -0.459903181, 0.999998331, -2.89008483e-07, 1.28259637e-06, 8.30739737e-07, 0.534020782, 0.845471025, 7.89761543e-07, -0.845471621, 0.534020901) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1583. CFrame.new(1.45852637, 0.365505755, -0.795653403, 0.995879352, -0.0528275259, 0.0736907572, 0.0878442302, 0.360745877, -0.928517818, 0.0224694014, 0.931166887, 0.363901049) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1584. CFrame.new(-1.50637293, 0.371033907, -0.893403471, 0.989684701, 0.0623151474, -0.128987223, -0.141957864, 0.305990666, -0.941391051, -0.0191923492, 0.949993253, 0.311681062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1585. CFrame.new(0.574780762, -1.89212012, 0.54934907, 0.998062849, -0.0490923077, -0.038172923, 0.0620655455, 0.824978769, 0.561744928, 0.00391620025, -0.563027501, 0.826429188) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1586. CFrame.new(-0.572159648, -1.85852242, 0.532348573, 0.997223377, 0.0585144907, 0.0460263006, -0.0743010715, 0.820766509, 0.566410959, -0.00463189185, -0.56825918, 0.822836995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1587. }, .5, false)
  1588. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334829, -1.09498894, -0.00498536741, -6.70552254e-07, 1.00000012, -4.96208668e-06, -1.34110451e-06, -4.96767461e-06, -1.00000012, -1.00000012, -6.59376383e-07, 1.28149986e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1589. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104280468, -1.09498692, -0.0049786875, 3.11806798e-06, 1, 5.73322177e-06, 2.14576721e-06, 5.73694706e-06, -1.00000012, -1, 3.11806798e-06, -2.23517418e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1590. end
  1591.  
  1592. local hit = nil
  1593. while hit == nil do
  1594. swait()
  1595. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(2.76084802e-06, 1.37720037, -0.459903181, 0.999998331, -2.89008483e-07, 1.28259637e-06, 8.30739737e-07, 0.534020782, 0.845471025, 7.89761543e-07, -0.845471621, 0.534020901) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  1596. hit,pos=RayCast(RootPart.Position, (CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector, 4, Character)
  1597. end
  1598. CFuncs.Sound.Create("151414336", Hole, .3, .8)
  1599. CFuncs.Sound.Create("151414336", Hole2, .3, .8)
  1600. swait(5)
  1601. local ref = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Teal","ref",Vector3.new(0.05,0.05,0.05))
  1602. ref.CFrame = CFrame.new(Mouse.Hit.p - Vector3.new(0, -.2, 0))
  1603. ref.Anchored = true
  1604. game:GetService("Debris"):AddItem(ref, 6)
  1605. for i = 1, 20 do
  1606. local MouseLook = CFrame.new((ref.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
  1607. local hit2, pos2 = RayCast(ref.Position, MouseLook.lookVector, 999, Character)
  1608. local refs = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Teal","ref",Vector3.new(0.05,0.05,0.05))
  1609. refs.Anchored = true
  1610. refs.CFrame = CFrame.new(pos2)
  1611. game:GetService("Debris"):AddItem(refs, 1)
  1612. Effects.Cylinder.Create(BrickColor.new("Teal"), refs.CFrame * CFrame.Angles(math.rad(math.random(-2, 2)), math.rad(math.random(-2, 2)), math.rad(math.random(-2, 2))), .5, 20000, .5, 0, 0, 0, .13)
  1613. Effects.Block.Create(BrickColor.new("Teal"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1614. Effects.Wave.Create(BrickColor.new("Teal"), CFrame.new(Hole.Position + Vector3.new(0, .2, 0)) * CFrame.Angles(0, math.rad(math.random(-360,360)), 0), .1, .1, .1, .1, 0, .1, .16)
  1615. CFuncs.Sound.Create("340508929", refs, .8, .7)
  1616. CFuncs.Sound.Create("151414336", Hole2, 1.1, .8)
  1617. MagnitudeDamage(refs, 3, 0, 0, 0, "Blood", "Top", "142858160", math.random(2, 5)/1.4)
  1618. for i = 0, 1 do
  1619. swait()
  1620. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(2.76084802e-06, 1.37720037, -0.459903181, 0.999998331, -2.89008483e-07, 1.28259637e-06, 8.30739737e-07, 0.534020782, 0.845471025, 7.89761543e-07, -0.845471621, 0.534020901) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  1621. RW.C0 = clerp(RW.C0, CFrame.new(1.45852637, 0.365505755, -0.795653403, 0.995879352, -0.0528275259, 0.0736907572, 0.0878442302, 0.360745877, -0.928517818, 0.0224694014, 0.931166887, 0.363901049) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1)
  1622. LW.C0 = clerp(LW.C0, CFrame.new(-1.50637293, 0.371033907, -0.893403471, 0.989684701, 0.0623151474, -0.128987223, -0.141957864, 0.305990666, -0.941391051, -0.0191923492, 0.949993253, 0.311681062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1623. end
  1624. local MouseLook = CFrame.new((ref.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
  1625. local hit2, pos2 = RayCast(ref.Position, MouseLook.lookVector, 999, Character)
  1626. local refs = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Teal","ref",Vector3.new(0.05,0.05,0.05))
  1627. refs.Anchored = true
  1628. refs.CFrame = CFrame.new(pos2)
  1629. game:GetService("Debris"):AddItem(refs, 1)
  1630. Effects.Cylinder.Create(BrickColor.new("Teal"), refs.CFrame * CFrame.Angles(math.rad(math.random(-2, 2)), math.rad(math.random(-2, 2)), math.rad(math.random(-2, 2))), .5, 20000, .5, 0, 0, 0, .13)
  1631. Effects.Block.Create(BrickColor.new("Teal"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1632. Effects.Wave.Create(BrickColor.new("Teal"), CFrame.new(Hole2.Position + Vector3.new(0, .2, 0)) * CFrame.Angles(0, math.rad(math.random(-360,360)), 0), .1, .1, .1, .1, 0, .1, .16)
  1633. CFuncs.Sound.Create("259291804", Hole2, 1.1, .8)
  1634. CFuncs.Sound.Create("340508929", refs, .8, .7)
  1635. MagnitudeDamage(refs, 3, 0, 0, 0, "Blood", "Top", "142858160", math.random(2, 5)/1.4)
  1636. for i = 0, 1 do
  1637. swait()
  1638. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(2.76084802e-06, 1.37720037, -0.459903181, 0.999998331, -2.89008483e-07, 1.28259637e-06, 8.30739737e-07, 0.534020782, 0.845471025, 7.89761543e-07, -0.845471621, 0.534020901) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  1639. RW.C0 = clerp(RW.C0, CFrame.new(1.45852637, 0.365505755, -0.795653403, 0.995879352, -0.0528275259, 0.0736907572, 0.0878442302, 0.360745877, -0.928517818, 0.0224694014, 0.931166887, 0.363901049) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1640. LW.C0 = clerp(LW.C0, CFrame.new(-1.50637293, 0.371033907, -0.893403471, 0.989684701, 0.0623151474, -0.128987223, -0.141957864, 0.305990666, -0.941391051, -0.0191923492, 0.949993253, 0.311681062) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1)
  1641. end
  1642. end
  1643. swait(10)
  1644. Humanoid.WalkSpeed = 14
  1645. Humanoid.JumpPower = 50
  1646. Attack = false
  1647. end
  1648.  
  1649. function Innocent_s_Tear()
  1650. Attack = true
  1651. for i = 0, 1, 0.17 do
  1652. swait()
  1653. PlayAnimationFromTable({
  1654. CFrame.new(-0.0372427106, 0, -0.0254781954, 0.362814218, 0, -0.93186152, 0, 1, 0, 0.93186152, 0, 0.362814218) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1655. CFrame.new(-0.0584814101, 1.48993742, -0.0233566761, 0.591825008, -0.146214843, 0.792694509, 0.0400200225, 0.987527847, 0.152273491, -0.805072486, -0.0583956167, 0.590295076) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1656. CFrame.new(1.41006351, -0.0804157257, -0.338553876, 0.670105577, -0.712319076, 0.208710641, 0.734884977, 0.597121656, -0.321542978, 0.104415536, 0.368846059, 0.923607171) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1657. CFrame.new(-1.57609594, 0.0278623551, -0.341137588, 0.98150444, 0.191439465, 1.26063824e-05, -0.168087006, 0.861808777, -0.478573322, -0.0916287005, 0.469719768, 0.878047645) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1658. CFrame.new(0.497831821, -1.99730384, -0.0567342639, 0.99926132, -0.00269644242, 0.0383348465, 0.00450899871, 0.998871744, -0.0472746976, -0.038164109, 0.0474126264, 0.998146176) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1659. CFrame.new(-0.546293855, -1.99743998, -0.0205773562, 0.406115621, 0.0459335074, 0.912666559, 0, 0.998735905, -0.0502652861, -0.913821757, 0.0204135161, 0.405602247) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1660. }, .4, false)
  1661. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104765799, -1.09500122, -0.00494370935, 4.23192978e-06, 1.00000012, -2.20537186e-06, 3.36766243e-06, -2.17556953e-06, -1, -1.00000012, 4.23192978e-06, -3.39746475e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .4)
  1662. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0103758406, -1.09499943, -0.00501006888, -6.91413879e-06, 1, -3.57627869e-06, 2.86847353e-06, -3.57627869e-06, -1.00000012, -1.00000012, -6.94394112e-06, -2.92807817e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .4)
  1663. end
  1664. CFuncs.Sound.Create("200632211", Hole, .8, .6)
  1665. local gg = nil
  1666. for i = 0, 1, 0.18 do
  1667. swait()
  1668. for i, v in pairs(FindNearestTorso2(Head.CFrame.p, 8)) do
  1669. if v:FindFirstChild('Head') then
  1670. if gg == nil then
  1671. CFuncs.Sound.Create("260430060", Hole, .8, .9)
  1672. end
  1673. gg = v
  1674. if v:findFirstChildOfClass("Humanoid") ~= nil then
  1675. v:findFirstChildOfClass("Humanoid").PlatformStand = true
  1676. end
  1677. v:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  1678. end
  1679. end
  1680. PlayAnimationFromTable({
  1681. CFrame.new(0.0390095115, 0, -0.0197144821, 0.407043844, 0, 0.913408697, 0, 1, 0, -0.913408697, 0, 0.407043815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1682. CFrame.new(0.05453711, 1.46327734, -0.152279198, 0.41739738, 0.107248709, -0.902373195, 0.0385060012, 0.990031779, 0.135478243, 0.907908022, -0.0912950337, 0.40910691) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1683. CFrame.new(1.8753885, 0.440661103, -0.547878385, 0.497761488, -0.867243707, 0.0110434555, 0.0789629743, 0.0326340236, -0.996343255, 0.863712072, 0.496813267, 0.0847240984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1684. CFrame.new(-1.73796844, 0.00463971868, -0.238446265, 0.71437037, 0.694597006, -0.0849137902, -0.686124921, 0.671421766, -0.280045629, -0.137505859, 0.258317709, 0.956223965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1685. CFrame.new(0.657333732, -1.97795725, -0.018036887, 0.402342439, -0.0848773271, -0.91154623, 0.0163199995, 0.996199667, -0.0855563134, 0.915343881, 0.0195464976, 0.402198553) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1686. CFrame.new(-0.540840566, -2.00682664, -0.0355517492, 0.997884095, -0.000889145769, 0.0650128722, 0.00360199902, 0.999126971, -0.041622676, -0.0649190247, 0.0417687856, 0.997016191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1687. }, .45, false)
  1688. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334587, -1.09500504, -0.00500968238, 1.3609184e-05, 1.00000024, 3.65823507e-06, 3.64333391e-06, 3.67313623e-06, -1, -1, 1.35949813e-05, -3.64147127e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1689. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104610454, -1.09497094, -0.00493852887, -1.9043684e-05, 1.00000024, -2.35438347e-06, -8.43405724e-06, -2.35438347e-06, -1.00000012, -1, -1.9043684e-05, 8.5234642e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1690. end
  1691. if gg ~= nil then
  1692. Humanoid.WalkSpeed = 0
  1693. Humanoid.JumpPower = 0
  1694. for i = 0, 1, 0.16 do
  1695. swait()
  1696. if gg:findFirstChildOfClass("Humanoid") ~= nil then
  1697. gg:findFirstChildOfClass("Humanoid").PlatformStand = true
  1698. end
  1699. gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  1700. PlayAnimationFromTable({
  1701. CFrame.new(0.0374694094, 2.61733879e-30, -0.020400811, 0.407043517, 0, 0.913408816, 0, 1, 1.00974196e-28, -0.913408816, -6.31088724e-30, 0.407043517) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1702. CFrame.new(-0.0591441095, 1.44310308, -0.104489565, 0.38024953, -0.166558102, -0.909763098, 0.0455610156, 0.985830128, -0.161441401, 0.923761129, 0.0199382901, 0.382449985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1703. CFrame.new(1.95842671, 0.950205386, -0.642317116, 0.497761637, -0.759324074, 0.419118613, 0.0789630339, -0.441555262, -0.893752694, 0.863711894, 0.47797066, -0.159830749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1704. CFrame.new(-1.73796976, 0.0046387054, -0.238446742, 0.714370131, 0.694597125, -0.0849137902, -0.68612498, 0.671421647, -0.280045629, -0.137505859, 0.258317709, 0.956223905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1705. CFrame.new(0.657334089, -1.97795868, -0.0180363506, 0.40234226, -0.084877342, -0.91154635, 0.0163200051, 0.996199667, -0.0855563283, 0.915344059, 0.0195464883, 0.402198404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1706. CFrame.new(-0.540840447, -2.00682497, -0.0355497524, 0.997884095, -0.000889146701, 0.0650128722, 0.00360199972, 0.999126911, -0.0416226797, -0.0649190843, 0.0417687893, 0.997016013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1707. }, .4, false)
  1708. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334587, -1.09500504, -0.00500968238, 1.3609184e-05, 1.00000024, 3.65823507e-06, 3.64333391e-06, 3.67313623e-06, -1, -1, 1.35949813e-05, -3.64147127e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1709. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104610454, -1.09497094, -0.00493852887, -1.9043684e-05, 1.00000024, -2.35438347e-06, -8.43405724e-06, -2.35438347e-06, -1.00000012, -1, -1.9043684e-05, 8.5234642e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1710. if gg == nil then
  1711. break
  1712. end
  1713. end
  1714. if gg.Name == "Salvo_Starly" or gg.Name == "RIDHOCRa" or gg.Name == "CKbackup" then
  1715. for i = 0, 1, 0.04 do
  1716. swait()
  1717. if gg:findFirstChildOfClass("Humanoid") ~= nil then
  1718. gg:findFirstChildOfClass("Humanoid").PlatformStand = true
  1719. end
  1720. gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  1721. PlayAnimationFromTable({
  1722. CFrame.new(0.0374694094, 2.61733879e-30, -0.020400811, 0.407043517, 0, 0.913408816, 0, 1, 1.00974196e-28, -0.913408816, -6.31088724e-30, 0.407043517) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1723. CFrame.new(-0.0591441095, 1.44310308, -0.104489565, 0.38024953, -0.166558102, -0.909763098, 0.0455610156, 0.985830128, -0.161441401, 0.923761129, 0.0199382901, 0.382449985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1724. CFrame.new(1.95842671, 0.950205386, -0.642317116, 0.497761637, -0.759324074, 0.419118613, 0.0789630339, -0.441555262, -0.893752694, 0.863711894, 0.47797066, -0.159830749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1725. CFrame.new(-1.73796976, 0.0046387054, -0.238446742, 0.714370131, 0.694597125, -0.0849137902, -0.68612498, 0.671421647, -0.280045629, -0.137505859, 0.258317709, 0.956223905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1726. CFrame.new(0.657334089, -1.97795868, -0.0180363506, 0.40234226, -0.084877342, -0.91154635, 0.0163200051, 0.996199667, -0.0855563283, 0.915344059, 0.0195464883, 0.402198404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1727. CFrame.new(-0.540840447, -2.00682497, -0.0355497524, 0.997884095, -0.000889146701, 0.0650128722, 0.00360199972, 0.999126911, -0.0416226797, -0.0649190843, 0.0417687893, 0.997016013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1728. }, .4, false)
  1729. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334587, -1.09500504, -0.00500968238, 1.3609184e-05, 1.00000024, 3.65823507e-06, 3.64333391e-06, 3.67313623e-06, -1, -1, 1.35949813e-05, -3.64147127e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1730. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104610454, -1.09497094, -0.00493852887, -1.9043684e-05, 1.00000024, -2.35438347e-06, -8.43405724e-06, -2.35438347e-06, -1.00000012, -1, -1.9043684e-05, 8.5234642e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1731. if gg == nil then
  1732. break
  1733. end
  1734. end
  1735. for i = 0, 1, 0.035 do
  1736. swait()
  1737. if gg:findFirstChildOfClass("Humanoid") ~= nil then
  1738. gg:findFirstChildOfClass("Humanoid").PlatformStand = true
  1739. end
  1740. gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  1741. PlayAnimationFromTable({
  1742. CFrame.new(0.0390095115, 0, -0.0197144821, 0.407043844, 0, 0.913408697, 0, 1, 0, -0.913408697, 0, 0.407043815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1743. CFrame.new(0.05453711, 1.46327734, -0.152279198, 0.41739738, 0.107248709, -0.902373195, 0.0385060012, 0.990031779, 0.135478243, 0.907908022, -0.0912950337, 0.40910691) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1744. CFrame.new(1.8753885, 0.440661103, -0.547878385, 0.497761488, -0.867243707, 0.0110434555, 0.0789629743, 0.0326340236, -0.996343255, 0.863712072, 0.496813267, 0.0847240984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1745. CFrame.new(-1.73796844, 0.00463971868, -0.238446265, 0.71437037, 0.694597006, -0.0849137902, -0.686124921, 0.671421766, -0.280045629, -0.137505859, 0.258317709, 0.956223965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1746. CFrame.new(0.657333732, -1.97795725, -0.018036887, 0.402342439, -0.0848773271, -0.91154623, 0.0163199995, 0.996199667, -0.0855563134, 0.915343881, 0.0195464976, 0.402198553) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1747. CFrame.new(-0.540840566, -2.00682664, -0.0355517492, 0.997884095, -0.000889145769, 0.0650128722, 0.00360199902, 0.999126971, -0.041622676, -0.0649190247, 0.0417687856, 0.997016191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1748. }, .12, false)
  1749. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334587, -1.09500504, -0.00500968238, 1.3609184e-05, 1.00000024, 3.65823507e-06, 3.64333391e-06, 3.67313623e-06, -1, -1, 1.35949813e-05, -3.64147127e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .12)
  1750. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104610454, -1.09497094, -0.00493852887, -1.9043684e-05, 1.00000024, -2.35438347e-06, -8.43405724e-06, -2.35438347e-06, -1.00000012, -1, -1.9043684e-05, 8.5234642e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .12)
  1751. end
  1752. else
  1753. for i = 0, 10 do
  1754. CFuncs.Sound.Create("259291804", Hole, 1.1, .8)
  1755. Effects.Block.Create(BrickColor.new("Teal"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1756. Damage(Hole, gg.Head, 0, 0, 0, "Blood", gg, 0, "Top", "142858160", math.random(2, 5)/1.4)
  1757. if gg:findFirstChildOfClass("Humanoid") ~= nil then
  1758. gg:findFirstChildOfClass("Humanoid").PlatformStand = true
  1759. end
  1760. gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  1761. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(-0.0591441095, 1.44310308, -0.104489565, 0.38024953, -0.166558102, -0.909763098, 0.0455610156, 0.985830128, -0.161441401, 0.923761129, 0.0199382901, 0.382449985) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  1762. RW.C0 = clerp(RW.C0, CFrame.new(1.95842671, 0.950205386, -0.642317116, 0.497761637, -0.759324074, 0.419118613, 0.0789630339, -0.441555262, -0.893752694, 0.863711894, 0.47797066, -0.159830749) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1)
  1763. swait()
  1764. gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  1765. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(-0.0591441095, 1.44310308, -0.104489565, 0.38024953, -0.166558102, -0.909763098, 0.0455610156, 0.985830128, -0.161441401, 0.923761129, 0.0199382901, 0.382449985) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  1766. RW.C0 = clerp(RW.C0, CFrame.new(1.95842671, 0.950205386, -0.642317116, 0.497761637, -0.759324074, 0.419118613, 0.0789630339, -0.441555262, -0.893752694, 0.863711894, 0.47797066, -0.159830749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1767. swait()
  1768. if gg == nil then
  1769. break
  1770. end
  1771. end
  1772. end
  1773. swait(10)
  1774. end
  1775. Attack = false
  1776. Humanoid.WalkSpeed = 14
  1777. Humanoid.JumpPower = 50
  1778. end
  1779.  
  1780.  
  1781. function Run()
  1782. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1783. coroutine.resume(coroutine.create(function()
  1784. if Victim ~= Mouse.Target.Parent then
  1785. Victim = Mouse.Target.Parent
  1786. Billb.Adornee = Victim.Torso
  1787. Billb.Enabled = true
  1788. CFuncs.Sound.Create("749189256", Mouse.Target.Parent, .8, math.random(5, 15) / 10)
  1789. for i = 1, 0, -.05 do
  1790. swait()
  1791. D1.TileSize = UDim2.new(math.random(1, 15) / 7, 0, math.random(1, 15) / 7, 0)
  1792. D2.TileSize = UDim2.new(math.random(1, 15) / 7, 0, math.random(1, 15) / 7, 0)
  1793. D3.TileSize = UDim2.new(math.random(1, 15) / 7, 0, math.random(1, 15) / 7, 0)
  1794. D3.Rotation = math.random(-360, 360)
  1795. D1.Size = UDim2.new(3, i * math.random(5, 40), 3, i * math.random(5, 40))
  1796. D2.Size = UDim2.new(2.4, i * math.random(5, 40), 2.4, i * math.random(5, 40))
  1797. D3.Size = UDim2.new(.2, i * math.random(5, 40), .2, i * math.random(5, 40))
  1798. D1.ImageTransparency = i
  1799. D2.ImageTransparency = i
  1800. D3.ImageTransparency = i
  1801. end
  1802. D1.TileSize = UDim2.new(1, 0, 1, 0)
  1803. D2.TileSize = UDim2.new(1, 0, 1, 0)
  1804. D3.TileSize = UDim2.new(1, 0, 1, 0)
  1805. D3.Rotation = 45
  1806. end
  1807. end))
  1808. end
  1809. end
  1810. function Hide_n_Seek()
  1811. Delay2 = true
  1812. for i = 0, 1, math.random(1, 2)/9 do
  1813. swait()
  1814. CFuncs.Sound.Create("155202884", Head, .4, math.random(5, 15) / 5)
  1815. FT.Parent = Torso
  1816. RA.Parent = RightArm
  1817. LA.Parent = LeftArm
  1818. RL.Parent = RightLeg
  1819. LL.Parent = LeftLeg
  1820. D1.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  1821. D2.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  1822. D3.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  1823. D3.Rotation = math.random(-360, 360)
  1824. for _, v in pairs(Character:children()) do
  1825. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  1826. v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/6, math.random(-5, 5)/6, math.random(-5, 5)/6)
  1827. elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  1828. v.Handle:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/6, math.random(-5, 5)/6, math.random(-5, 5)/6)
  1829. end
  1830. for _, v in pairs(m:children()) do
  1831. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil and (v.Name == "Shush" or v.Name == "Head") then
  1832. v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/6, math.random(-5, 5)/6, math.random(-5, 5)/6)
  1833. end
  1834. end
  1835. end
  1836. end
  1837. for _, v in pairs(Character:children()) do
  1838. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  1839. v:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  1840. elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  1841. v.Handle:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  1842. end
  1843. for _, v in pairs(m:children()) do
  1844. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil and (v.Name == "Shush" or v.Name == "Head") then
  1845. v:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  1846. end
  1847. end
  1848. end
  1849. if Victim:FindFirstChildOfClass("Humanoid") ~= nil then
  1850. RootPart.CFrame = Victim.Head.CFrame * CFrame.new(0, 0, 6)
  1851. else
  1852. Victim = nil
  1853. end
  1854. D1.TileSize = UDim2.new(1, 0, 1, 0)
  1855. D2.TileSize = UDim2.new(1, 0, 1, 0)
  1856. D3.TileSize = UDim2.new(1, 0, 1, 0)
  1857. D3.Rotation = 45
  1858. FT.Parent = nil
  1859. RA.Parent = nil
  1860. LA.Parent = nil
  1861. RL.Parent = nil
  1862. LL.Parent = nil
  1863. Delay2 = false
  1864. end
  1865.  
  1866. function Happy_Ending()
  1867. Attack = true
  1868. Humanoid.WalkSpeed = 0
  1869. Humanoid.JumpPower = 0
  1870. for i = 1, 0, -0.01 do
  1871. swait()
  1872. spook.Volume = i - .01
  1873. PlayAnimationFromTable({
  1874. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1875. CFrame.new(0, 1.48569643, -0.0892917216, 1, 0, 0, 0, 0.987443745, 0.15797095, 0, -0.15797095, 0.987443745) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1876. CFrame.new(1.97623742, 0.437888026, -0.304436743, 0.406562924, -0.913622797, 3.01142649e-07, 0.281078935, 0.125080049, -0.951498568, 0.869310796, 0.386844128, 0.30765301) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1877. CFrame.new(-1.88455427, 0.422001511, -0.176498562, 0.283520967, 0.957216203, 0.0579055212, -0.204488963, 0.119341888, -0.971566737, -0.936909854, 0.263618499, 0.229576096) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1878. CFrame.new(0.5102005, -1.99953759, 0, 0.998996615, -0.0447849892, 0, 0.0447849855, 0.998996615, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1879. CFrame.new(-0.554316103, -1.99676478, -0, 0.998235762, 0.0593759865, 0, -0.0593759865, 0.998235762, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1880. }, .12, false)
  1881. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0227924436, -1.07477307, -0.0921273902, 1.96695328e-06, -0.999339342, 0.0363452137, 5.51342964e-07, 0.0363451838, 0.999339283, -1.00000012, -1.93715096e-06, 6.10947609e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .12)
  1882. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0169022772, -1.08894277, -0.167423859, -2.58535147e-05, -0.999802172, 0.0198903829, 7.16745853e-06, 0.019890368, 0.999802232, -1, 2.59876251e-05, 6.65336847e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .12)
  1883. end
  1884. Effects.Block.Create(BrickColor.new("Teal"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1885. Effects.Block.Create(BrickColor.new("Teal"), Hole2.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1886. CFuncs.Sound.Create("151414336", Hole, 1.1, .8)
  1887. CFuncs.Sound.Create("201858072", Hole2, 1.1, .8)
  1888. CFuncs.Sound.Create("1846550529", Head, 1.3, math.random(2, 5)/1.4)
  1889.  
  1890. if Character.Name == "Salvo_Starly" or Character.Name == "RIDHOCRa" or Character.Name == "CKbackup" then
  1891. CFuncs.Sound.Create("873911886", RootPart, .8, .8)
  1892. Effects.Sphere.Create(BrickColor.new("Royal purple"), RootPart.CFrame, 30, 30, 30, .5, .5, .5, 0.05)
  1893. swait(55)
  1894. for i = 0, 1, 0.01 do
  1895. swait()
  1896. spook.Volume = i + .01
  1897. PlayAnimationFromTable({
  1898. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1899. CFrame.new(-0.209060356, 1.4504354, -0.00869044848, 0.904006004, -0.421258777, 0.0728988647, 0.422152996, 0.906518221, 0.00342751318, -0.067528002, 0.0276759826, 0.997333467) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1900. CFrame.new(1.52594924, -0.0116261244, -0.0164723098, 0.243770003, -0.733046055, -0.634995818, 0.0841329992, 0.668263078, -0.739152312, 0.966176987, 0.126759022, 0.224575877) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1901. CFrame.new(-1.45059443, 0.0140549541, -0.030643627, 0.177682057, 0.705317974, 0.68626219, -0.09524104, 0.706409931, -0.701365948, -0.979468346, 0.0592598245, 0.192691579) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1902. CFrame.new(0.5102005, -1.99953759, 0, 0.998996615, -0.0447849892, 0, 0.0447849855, 0.998996615, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1903. CFrame.new(-0.554316103, -1.99676478, -0, 0.998235762, 0.0593759865, 0, -0.0593759865, 0.998235762, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1904. }, .14, false)
  1905. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.023190137, -1.06343412, -0.0356665105, -0.00649303198, -0.999339521, 0.0357592702, -0.178101644, 0.0363439769, 0.983340681, -0.983990788, 1.60485506e-05, -0.178219959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .14)
  1906. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0250650737, -1.08305347, -0.131738186, 0.000606626272, -0.999983788, -0.00567625836, -0.112200432, -0.00570848584, 0.993669271, -0.993685484, 3.4108758e-05, -0.112201981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .14)
  1907. end
  1908. Attack = false
  1909. Humanoid.WalkSpeed = 14
  1910. Humanoid.JumpPower = 50
  1911. else
  1912. Deed = true
  1913. Blood.Enabled = true
  1914. m.Parent = workspace
  1915. swait(1)
  1916. Character:BreakJoints()
  1917. swait(5)
  1918. for _, v in pairs(m:children()) do
  1919. if v:IsA("Part") and v.Name ~= "FHead" and v.Name ~= "Shush" and v.Name ~= "Shush2" then
  1920. v.CanCollide = true
  1921. end
  1922. end
  1923. game:GetService("Debris"):AddItem(m, 40)
  1924. Blood.Enabled = false
  1925. swait(30)
  1926. CFuncs.Sound.Create("", Torso, 1, math.random(5, 15) / 10)
  1927. FT.Parent = Torso
  1928. RA.Parent = RightArm
  1929. LA.Parent = LeftArm
  1930. RL.Parent = RightLeg
  1931. LL.Parent = LeftLeg
  1932. for i = 0, 1, math.random(1, 10)/60 do
  1933. swait()
  1934. for _, v in pairs(Character:children()) do
  1935. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  1936. v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  1937. elseif v:IsA("Part") and v:findFirstChild("Shoos") ~= nil then
  1938. v:findFirstChild("Shoos").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  1939. elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  1940. v.Handle:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  1941. end
  1942. end
  1943. end
  1944. Character:Destroy()
  1945. end
  1946. end
  1947.  
  1948. Mouse.Button1Down:connect(function()
  1949. if Attack == false and Hold == false then
  1950. Broken_wing_bird()
  1951. end
  1952. end)
  1953. Mouse.Button1Up:connect(function()
  1954. if Hold == true then
  1955. Hold = false
  1956. end
  1957. end)
  1958.  
  1959. Mouse.KeyDown:connect(function(Key)
  1960. Key = Key:lower()
  1961. if Attack == false and Key == 'q' then
  1962. Run()
  1963. elseif Attack == false and Key == 'e' and Delay2 == false and Victim ~= nil then
  1964. Hide_n_Seek()
  1965. elseif Attack == false and Key == 'z' and Hold == false then
  1966. Innocent_s_Tear()
  1967. elseif Attack == false and Key == 'x' then
  1968. Butterfly_on_the_ground()
  1969. elseif Key == "p" then
  1970. Happy_Ending()
  1971. elseif Key == "g" then
  1972. end
  1973. end)
  1974.  
  1975. Mouse.KeyUp:connect(function(Key)
  1976. end)
  1977.  
  1978.  
  1979.  
  1980. coroutine.resume(coroutine.create(function()
  1981. while true do
  1982. swait()
  1983. if Delay == false then
  1984. Randomize = math.random(0, 120)
  1985. if Randomize == 1 then
  1986. FT.Parent = Torso
  1987. RA.Parent = RightArm
  1988. LA.Parent = LeftArm
  1989. RL.Parent = RightLeg
  1990. LL.Parent = LeftLeg
  1991. for i = 0, 1, math.random(1, 10)/20 do
  1992. swait()
  1993. spook2.Octave = math.random(1, 20) / 10
  1994. spook.PlaybackSpeed = math.random(1, 20) / 12
  1995. D1.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  1996. D2.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  1997. D3.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  1998. D3.Rotation = math.random(-360, 360)
  1999. for _, v in pairs(Character:children()) do
  2000. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  2001. v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  2002. elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  2003. v.Handle:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  2004. end
  2005. for _, v in pairs(m:children()) do
  2006. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil and (v.Name == "Shush" or v.Name == "Shush2" or v.Name == "Head") then
  2007. v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  2008. end
  2009. end
  2010. end
  2011. end
  2012. spook2.Octave = 1
  2013. spook.PlaybackSpeed = .3
  2014. D1.TileSize = UDim2.new(1, 0, 1, 0)
  2015. D2.TileSize = UDim2.new(1, 0, 1, 0)
  2016. D3.TileSize = UDim2.new(1, 0, 1, 0)
  2017. D3.Rotation = 45
  2018. for _, v in pairs(Character:children()) do
  2019. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  2020. v:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  2021. elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  2022. v.Handle:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  2023. end
  2024. for _, v in pairs(m:children()) do
  2025. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil and (v.Name == "Shush" or v.Name == "Head") then
  2026. v:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  2027. end
  2028. end
  2029. end
  2030. FT.Parent = nil
  2031. RA.Parent = nil
  2032. LA.Parent = nil
  2033. RL.Parent = nil
  2034. LL.Parent = nil
  2035. end
  2036. end
  2037. end
  2038. end))
  2039.  
  2040. while true do
  2041. swait()
  2042. D1.Rotation = D1.Rotation - 2
  2043. D2.Rotation = D2.Rotation + 4
  2044. Animie = math.random(1, 5) / 10
  2045. if Deed == false then
  2046. Torso.Neck.C0 = clerp(Torso.Neck.C0, Torso.Neck.C0 * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  2047. end
  2048. if spook.Parent == nil then
  2049. spook = Create("Sound"){
  2050. Parent = Character,
  2051. SoundId = "rbxassetid://",
  2052. Volume = 1.3,
  2053. PlaybackSpeed = .3,
  2054. Looped = true
  2055. }
  2056. spook2 = Create("PitchShiftSoundEffect"){
  2057. Parent = spook,
  2058. Octave = 1
  2059. }
  2060. spook:Play()
  2061. end
  2062. for i, v in pairs(Character:GetChildren()) do
  2063. if v:IsA("Part") then
  2064. v.Material = "SmoothPlastic"
  2065. elseif v:IsA("Accessory") then
  2066. v:WaitForChild("Handle").Material = "SmoothPlastic"
  2067. end
  2068. end
  2069. if Victim ~= nil and Victim:FindFirstChildOfClass("Humanoid") == nil then
  2070. Victim = nil
  2071. Billb.Adornee = nil
  2072. Billb.Enabled = false
  2073. end
  2074. Humanoid.MaxHealth = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
  2075. Humanoid.Health = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
  2076. Humanoid.Name = Re[math.random(1, 93)]..Re[math.random(1, 93)]..Re[math.random(1, 93)]
  2077. TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2078. Velocity = RootPart.Velocity.y
  2079. Sine = Sine + Change
  2080. local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2081. if RootPart.Velocity.y > 1 and hit == nil then
  2082. Anim = "Jump"
  2083. if Attack == false then
  2084. Change = 1
  2085. PlayAnimationFromTable({
  2086. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2087. CFrame.new(0, 1.48630166, 0.0828605741, 1, 0, 0, 0, 0.986636221, -0.162939042, 0, 0.162939042, 0.986636221) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2088. CFrame.new(1.54998243, 0.0460062027, 0, 0.96711725, -0.254331052, 0, 0.254331052, 0.96711725, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2089. CFrame.new(-1.60585427, 0.120478928, -0, 0.945319474, 0.326146126, 0, -0.326146156, 0.945319474, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2090. CFrame.new(0.5, -1.98453414, 0.0931893736, 1, 0, 0, 0, 0.98649478, 0.163792953, 0, -0.163792953, 0.98649478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2091. CFrame.new(-0.5, -1.98326659, 0.121506959, 1, 0, 0, 0, 0.99064213, 0.13648501, 0, -0.13648501, 0.99064213) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2092. }, Animie, false)
  2093. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.01043892, -1.09500229, -0.00497436523, 0, 1.00000012, 0, 0, 0, -1.00000012, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  2094. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.010425603, -1.09500909, -0.00497436523, 0, 1.00000024, 2.98023224e-08, 0, -2.98023224e-08, -1.00000024, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  2095. end
  2096. elseif RootPart.Velocity.y < -1 and hit == nil then
  2097. Anim = "Fall"
  2098. if Attack == false then
  2099. Change = 1
  2100. PlayAnimationFromTable({
  2101. CFrame.new(0, -0.00281290524, -0.110870562, 1, 0, 0, 0, 0.983663857, 0.180014983, 0, -0.180014983, 0.983663857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2102. CFrame.new(0, 1.43970644, -0.17384778, 1, 0, 0, 0, 0.963594437, 0.267368227, 0, -0.267368197, 0.963594437) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2103. CFrame.new(1.87205124, 0.239569426, 1.33605636e-05, 0.610077322, -0.792341948, -3.13323631e-06, 0.792341888, 0.610077322, 6.70552254e-07, 1.38580799e-06, -2.90572643e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2104. CFrame.new(-1.88090944, 0.174126849, -0.0411957316, 0.636063814, 0.770755291, -0.0368679203, -0.771619737, 0.635008395, -0.0369789898, -0.00509031117, 0.0519690178, 0.998635769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2105. CFrame.new(0.611441433, -1.93454111, -0.205220982, 0.996495903, -0.0836423263, 9.74191153e-07, 0.0828808397, 0.987422228, -0.134641305, 0.0112607507, 0.134169608, 0.990894377) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2106. CFrame.new(-0.570478976, -1.94810426, -0.143567681, 0.996611655, 0.0822507069, -1.19118874e-06, -0.0817528069, 0.99057734, -0.109877877, -0.00903635286, 0.109505668, 0.993945122) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2107. }, Animie, false)
  2108. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.01043892, -1.09500229, -0.00497436523, 0, 1.00000012, 0, 0, 0, -1.00000012, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  2109. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.010425603, -1.09500909, -0.00497436523, 0, 1.00000024, 2.98023224e-08, 0, -2.98023224e-08, -1.00000024, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  2110. end
  2111. elseif TorsoVelocity < 1 and hit ~= nil then
  2112. Anim = "Idle"
  2113. if Attack == false then
  2114. Change = 1
  2115. PlayAnimationFromTable({
  2116. CFrame.new(0, 0.00304500386 - .1 * math.cos(Sine / 45), -0.25276947, 1, 0, 0, 0, 0.966956854, 0.254939973, 0, -0.254939973, 0.966956854) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2117. CFrame.new(0, 1.48396528, -0.184687465, 1, 0, 0, 0, 0.938511074, 0.345249116, 0, -0.345249116, 0.938511074) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2118. CFrame.new(1.44362104, 0.0105986297, -0.173658058, 0.99780637, -0.0662000254, 0, 0.0640125647, 0.964835703, -0.254939973, 0.0168770328, 0.254380733, 0.966956854) * CFrame.new(0, 0 - .02 * math.cos(Sine / 45) + -math.sin(Sine / 45) / 15, 0) * CFrame.Angles(0, 0, math.rad(0 + 4 * math.cos(Sine / 45) + -math.sin(Sine / 45) / 15)),
  2119. CFrame.new(-1.48667848, 0.0416535959, -0.221442789, 0.996128142, 0.0879139975, 0, -0.0850090459, 0.963212907, -0.254939973, -0.0224127937, 0.253952891, 0.966956854) * CFrame.new(0, 0 - .02 * math.cos(Sine / 45) + -math.sin(Sine / 45) / 15, 0) * CFrame.Angles(0, 0, math.rad(0 - 4 * math.cos(Sine / 45) + -math.sin(Sine / 45) / 15)),
  2120. CFrame.new(0.537495971, -1.99924409, -0.2656973, 0.998377502, -0.0569419749, 0, 0.0550604314, 0.96538794, -0.254939973, 0.0145167857, 0.254526347, 0.966956854) * CFrame.new(0, 0 + .1 * math.cos(Sine / 45), 0) * CFrame.Angles(0, 0, 0),
  2121. CFrame.new(-0.544956386, -1.99696815, -0.265097141, 0.995043218, 0.0994440243, 0, -0.0961580798, 0.962163866, -0.254939973, -0.0253522564, 0.253676295, 0.966956854) * CFrame.new(0, 0 + .1 * math.cos(Sine / 45), 0) * CFrame.Angles(0, 0, 0),
  2122. }, Animie, false)
  2123. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104389191, -1.04402542, -0.00497436523, 0, 1, 0, 0, 0, -1, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), Animie)
  2124. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104370201, -1.05964959, -0.00497436523, 0, 1.00000012, 7.4505806e-09, 0, -7.4505806e-09, -1.00000012, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), Animie)
  2125. end
  2126. elseif TorsoVelocity > 2 and hit ~= nil then
  2127. Anim = "Walk"
  2128. if Attack == false then
  2129. Change = 3
  2130. PlayAnimationFromTable({
  2131. CFrame.new(0, 0.0217996836, -0.15443182, 1, 0, 0, 0, 0.982294619, 0.187342957, 0, -0.187342942, 0.982294619) * CFrame.new(0, -.1 - .15 * math.cos(Sine / 6), 0) * CFrame.Angles(0, math.rad(0 - 15 * math.sin(Sine / 12) / 2), 0),
  2132. CFrame.new(0, 1.50440693, -0.177497774, 1, 0, 0, 0, 0.98494184, 0.172886148, 0, -0.172886133, 0.9849419) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2133. CFrame.new(1.51832783, -0.0136715584, -0.18358618, 0.99780637, -0.0662000254, 0, 0.0650279298, 0.980139852, -0.187342942, 0.0124021089, 0.186931998, 0.982294619) * CFrame.new(0, .1 - .15 * math.sin(Sine / 12), 0 - .5 * math.cos(Sine / 12)) * CFrame.Angles(math.rad(0 + 40 * math.cos(Sine / 12) + -math.sin(Sine / 12)), 0, 0),
  2134. CFrame.new(-1.51726496, 0.00152201951, -0.180036053, 0.996128142, 0.0879139975, 0, -0.086357452, 0.978491306, -0.187342942, -0.0164700691, 0.186617598, 0.982294619) * CFrame.new(0, .1 + .15 * math.sin(Sine / 12), 0 + .5 * math.cos(Sine / 12)) * CFrame.Angles(math.rad(0 - 40 * math.cos(Sine / 12) + -math.sin(Sine / 12)), 0, 0),
  2135. CFrame.new(0.537497759, -2.01284766, -0.226675838, 0.998377502, -0.0569419749, 0, 0.0559337959, 0.98070085, -0.187342942, 0.010667678, 0.187038988, 0.982294619) * CFrame.new(0, .1 + .15 * math.sin(Sine / 12), 0 + 1 * math.cos(Sine / 12)) * CFrame.Angles(math.rad(0 - 60 * math.cos(Sine / 12) + -math.sin(Sine / 12)), 0, 0),
  2136. CFrame.new(-0.544956088, -2.01053548, -0.226234794, 0.995043218, 0.0994440243, 0, -0.0976833329, 0.977425575, -0.187342942, -0.0186301377, 0.186414331, 0.982294619) * CFrame.new(0, .1 - .15 * math.sin(Sine / 12), 0 - 1 * math.cos(Sine / 12)) * CFrame.Angles(math.rad(0 + 60 * math.cos(Sine / 12) + -math.sin(Sine / 12)), 0, 0),
  2137. }, Animie, false)
  2138. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104389191, -1.04402542, -0.00497436523, 0, 1, 0, 0, 0, -1, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  2139. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104370201, -1.05964959, -0.00497436523, 0, 1.00000012, 7.4505806e-09, 0, -7.4505806e-09, -1.00000012, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  2140. end
  2141. end
  2142. if #Effects > 0 then
  2143. for e = 1, #Effects do
  2144. if Effects[e] ~= nil then
  2145. local Thing = Effects[e]
  2146. if Thing ~= nil then
  2147. local Part = Thing[1]
  2148. local Mode = Thing[2]
  2149. local Delay = Thing[3]
  2150. local IncX = Thing[4]
  2151. local IncY = Thing[5]
  2152. if Thing[2] == "Shoot" then
  2153. Look = Thing[1]
  2154. local hit, pos = RayCast(Thing[4], Look, 20, Character)
  2155. local mag = (Thing[4] - pos).magnitude
  2156. Effects.Cylinder.Create(BrickColor.new("Teal"),CFrame.new((Thing[4] + pos)/2, pos)*CFrame.Angles(1.57,0,0),.5,mag * 5,.5,0,0,0,0.14)
  2157. Thing[4]=Thing[4] + (Look * 20)
  2158. Thing[3]=Thing[3] - 1
  2159. if hit ~= nil and hit.Parent:findFirstChildOfClass("Humanoid") ~= nil then
  2160. local ref = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Teal","ref",Vector3.new(0.05,0.05,0.05))
  2161. ref.Anchored = true
  2162. ref.CFrame = CFrame.new(pos)
  2163. CFuncs.Sound.Create("", ref, 1.2, 1.1)
  2164. Damage(hit, hit, 0, 0, 0, "Blood", hit, 0, "Top", "", math.random(2, 5)/1.4)
  2165. game:GetService("Debris"):AddItem(ref, 1)
  2166. elseif hit ~= nil and hit.Parent:findFirstChildOfClass("Humanoid") == nil then
  2167. Thing[3] = 0
  2168. end
  2169. --MagnitudeDamage(ref, 2, 8, 9, 0, .2, "Normal")
  2170. end
  2171. if Thing[3] <= 0 then
  2172. table.remove(Effects, e)
  2173. end
  2174. end
  2175. if Thing[2] ~= "Shoot" then
  2176. if Thing[1].Transparency <= 1 then
  2177. if Thing[2] == "Block1" then
  2178. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2179. Mesh = Thing[7]
  2180. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2181. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2182. elseif Thing[2] == "Ice" then
  2183. if Thing[6] <= Thing[5] then
  2184. Thing[6] = Thing[6] + .05
  2185. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0)
  2186. else
  2187. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2188. end
  2189. elseif Thing[2] == "Shatter" then
  2190. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2191. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2192. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2193. Thing[6] = Thing[6] + Thing[5]
  2194. elseif Thing[2] == "Block2" then
  2195. Thing[1].CFrame = Thing[1].CFrame
  2196. Mesh = Thing[7]
  2197. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2198. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2199. elseif Thing[2] == "Block3" then
  2200. Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2201. Mesh = Thing[7]
  2202. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2203. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2204. elseif Thing[2] == "Block4" then
  2205. Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  2206. Mesh = Thing[7]
  2207. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2208. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2209. elseif Thing[2] == "Block2Fire" then
  2210. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2211. Mesh = Thing[7]
  2212. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2213. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2214. if Thing[1].Transparency >= .3 then
  2215. Thing[1].BrickColor = BrickColor.new("Bright red")
  2216. else
  2217. Thing[1].BrickColor = BrickColor.new("Bright yellow")
  2218. end
  2219. elseif Thing[2] == "Cylinder" then
  2220. Mesh = Thing[7]
  2221. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2222. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2223. elseif Thing[2] == "Blood" then
  2224. Mesh = Thing[7]
  2225. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0)
  2226. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2227. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2228. elseif Thing[2] == "Elec" then
  2229. Mesh = Thing[10]
  2230. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2231. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2232. Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2)
  2233. Thing[1].Rotation = Vector3.new(0, 0, 0)
  2234. elseif Thing[2] == "Disappear" then
  2235. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2236. end
  2237. else
  2238. Part.Parent = nil
  2239. table.remove(Effects, e)
  2240. end
  2241. end
  2242. end
  2243. end
  2244. end
  2245. end
  2246.  
  2247. --wata
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