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coinwalk

new glitch fixed

Feb 16th, 2024
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0
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  1. var original = parseFloat(document.getElementById('pct_balance').value);
  2. var dockiez = original;
  3. var boon = Number((original/1000).toFixed(8));
  4. var tens = (boon*10);
  5. var sevens = (boon*6.9);
  6. var eights = (boon*7.9);
  7. var morph = 0;
  8. var blast = 0;
  9. var cool = false;
  10. var matrix = 0;
  11. var bear = true;
  12. var plane = 6.9;
  13. var submarine = 2.9;
  14. var boxul = 6.9;
  15. var bolux = 2.9;
  16. var smile = 0;
  17. var sile = 0;
  18. var fart = 3;
  19. var tiffy = ((Math.ceil(original/tens))*tens);
  20. var snowy = boon;
  21. var bilance = original;
  22. var good = (((bilance-original)*1).toFixed(8));
  23.  
  24. function dobet(){
  25. if (!bear){
  26. matrix = Number(document.getElementById('me').firstChild.lastChild.firstChild.children[5].innerText);
  27. if (matrix>morph){
  28. bilance = document.getElementById('pct_balance').value;
  29. good = (((bilance-original)*1).toFixed(8));
  30. console.log("profit");
  31. console.log(good);
  32.     if ((bilance>(tiffy+(snowy*plane)))&&(smile<2)&&(bilance<(tiffy+(snowy*(plane+1))))){
  33.         snowy = snowy*2;
  34.         plane = 4.9
  35.         boxul = 4.9
  36.         submarine = 4.9
  37.         bolux = 4.9;
  38.         sile = sile+1;
  39.         smile = smile+1;
  40.         tiffy = parseFloat(bilance);
  41.     }
  42.     if ((bilance>(tiffy+(snowy*plane)))&&(boxul>2.1)&&(smile>=2)){
  43.         snowy = snowy*2;
  44.         boxul = 1.9;
  45.         bolux = 4.9;
  46.         plane = 4.9
  47.         submarine = 4.9
  48.         smile = smile+1;
  49.         tiffy = parseFloat(bilance);
  50.     }
  51.     if ((bilance>(tiffy+(snowy*boxul)))&&(boxul<2.1)){
  52.     snowy = boon;
  53.         boxul = 6.9;
  54.         plane = 6.9;
  55.         bolux = 2.9;
  56.         submarine = 2.9;
  57.         smile = 0;
  58.         sile = 0;
  59.         tiffy = ((Math.floor(bilance/tens))*tens);
  60.     }
  61.     if ((bilance<(tiffy-(snowy*submarine)))&&(sile<2)&&(bilance>(tiffy-(snowy*(submarine+1))))){
  62.         snowy = snowy*2;
  63.         plane = 4.9;
  64.         submarine = 4.9;
  65.         bolux = 4.9;
  66.         boxul = 4.9;
  67.         sile = sile+1;
  68.         smile = smile+1;
  69.         tiffy = parseFloat(bilance);
  70.     }
  71.     if ((bilance<(tiffy-(snowy*submarine)))&&(bolux>2.1)&&(sile>=2)){
  72.         snowy = snowy*2;
  73.         boxul = 4.9;
  74.         plane = 4.9
  75.         submarine = 4.9;
  76.         sile = sile+1;
  77.         bolux = 1.9;
  78.         tiffy = parseFloat(bilance);
  79.     }
  80.     if ((bilance<(tiffy-(snowy*bolux)))&&(bolux<2.1)){
  81.     snowy = boon;
  82.         boxul = 6.9;
  83.         plane = 6.9;
  84.         bolux = 2.9;
  85.         submarine = 2.9;
  86.         smile = 0;
  87.         sile = 0;
  88.         tiffy = ((Math.floor(bilance/tens))*tens);
  89.     }
  90.     if (bilance<boon) {
  91.         console.log("busted");    
  92.         return;
  93.     }
  94.     if (bilance>=1000) {
  95.        console.log("winner winner chicken dinner");
  96.        return;
  97.    }
  98. morph = parseFloat(matrix);
  99. bear = true;
  100. }}
  101. if (bear){
  102. $('#pct_chance').val(49.5);
  103. $('#pct_bet').val(((snowy*1).toFixed(8)));
  104. $('#a_lo').click();
  105. bear = false;
  106. }
  107. setTimeout(() => dobet(), 350)
  108. }
  109. dobet();
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