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Dec 20th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer
  5. script.Parent = InternalData.RealOwner.Character
  6. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
  7. local function createObject (connections, index)
  8. local proxy = newproxy (true);local meta = getmetatable (proxy);
  9. local runbind = function (self, i, ...) connections[i]:Fire (...); end;
  10. while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
  11. meta.__index = function (self, i)
  12. if (i == 'TriggerEvent') then return runbind end;
  13. return connections[i] and connections[i].Event or index[i];
  14. end;
  15. meta.__newindex = index;meta.__metatable = false;return proxy
  16. end;
  17. local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
  18. local UserInputService = createObject({"InputBegan","InputEnded"},{})
  19. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  20. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  21. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  22. Event.OnServerEvent:Connect(function(FiredBy,Input)
  23. if FiredBy ~= InternalData.RealOwner then return end
  24. if Input.MouseEvent then
  25. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  26. elseif Input.Sound then
  27. if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end
  28. else
  29. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  30. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
  31. for _,Action in pairs(ContextActionService.Actions) do
  32. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  33. end
  34. Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  35. end
  36. end)
  37. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  38. Event.Parent = NLS([[
  39. local Player = owner;
  40. local Sounds = {};
  41. local Event = script:WaitForChild("UserInput");
  42. local UserInputService = game:GetService("UserInputService");
  43. local Mouse = Player:GetMouse();
  44. local Input = function(Input,gameProcessedEvent)
  45. if gameProcessedEvent then return end
  46. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  47. end
  48. Event.OnClientEvent:connect(function(Args)
  49. if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end
  50. end)
  51. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  52. local Hit,Target
  53. while wait(1/30) do
  54. for x,Sound in pairs(Sounds) do
  55. if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
  56. end
  57. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  58. Hit = Mouse.Hit;Target = Mouse.Target;
  59. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  60. end
  61. end
  62. ]],InternalData.RealOwner.Character)
  63. end
  64. InternalData.NewOwner = setmetatable({},{
  65. __index = function (self,Index)
  66. local Type = type(InternalData.RealOwner[Index])
  67. if Type == "function" then
  68. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  69. return function (self)return InternalData["Mouse"] end
  70. end
  71. return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end
  72. elseif Index == "FakePlayer" then
  73. return true
  74. end
  75. return InternalData.RealOwner[Index]
  76. end;
  77. __tostring = function(self) return tostring(InternalData.RealOwner) end
  78. })
  79. --LoadLibrary("RbxUtility").Create
  80. InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library)
  81. if Library == "RbxUtility" then
  82. return setmetatable({},{
  83. __tostring = function() return "RbxUtility" end;
  84. __index = function(self, Index)
  85. if Index:lower() == "create" then
  86. return function(Type)
  87. return function(Data)
  88. Data = Data or {}
  89. local Inst = Instance.new(Type)
  90. for x,y in pairs(Data) do
  91. if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end
  92. if y == owner then y = InternalData.RealOwner end
  93. Inst[x] = y
  94. end
  95. return Inst
  96. end
  97. end
  98. end
  99. return InternalData.LoadLibrary(Library)[Index]
  100. end
  101. })
  102. end
  103. return InternalData.LoadLibrary(Library)
  104. end
  105. InternalData.RealInstance = Instance;Instance = setmetatable({},{
  106. __index = function (self,Index)
  107. if Index:lower() == 'new' then
  108. return function (Type, Parent)
  109. if Parent == owner then Parent = InternalData.RealOwner end
  110. if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end
  111. local Real = InternalData.RealInstance.new(Type,Parent)
  112. if not Type then return end
  113. if Type == "BillboardGui" then
  114. local ToReturn = setmetatable({},{
  115. __index = function (self,Index)
  116. if type(Real[Index]) == "function" then
  117. if Index:lower() == "clone" then
  118. return function (self)
  119. local Real = Real:Clone()
  120. local ToReturn = setmetatable({RealObject = Real},{
  121. __index = function (self,Index)
  122. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  123. return Real[Index]
  124. end;
  125. __newindex = function (self,Index,Value)
  126. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  127. if Value == owner then Value = InternalData.RealOwner end
  128. Real[Index] = Value
  129. end;
  130. __tostring = function(self) return tostring(Real) end;
  131. })
  132. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  133. end
  134. end
  135. return function (self,...) return Real[Index](Real,...)end
  136. end
  137. return Real[Index]
  138. end;
  139. __newindex = function (self,Index,Value)
  140. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  141. if Value == owner then Value = InternalData.RealOwner end
  142. Real[Index] = Value
  143. end;
  144. __tostring = function(self) return tostring(Real) end;
  145. })
  146. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  147. elseif Type:lower() == "sound" then
  148. Real.Parent = owner.Character;
  149. local ToReturn = setmetatable({RealObject = Real},{
  150. __index = function (self,Index)
  151. if Index:lower() == "playbackloudness" then
  152. return InternalData.SoundLoudness[Real] or 0
  153. elseif type(Real[Index]) == "function" then
  154. if Index:lower() == "clone" then
  155. return function (self)
  156. local Real = Real:Clone()
  157. local ToReturn = setmetatable({},{
  158. __index = function (self,Index)
  159. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  160. return Real[Index]
  161. end;
  162. __newindex = function (self,Index,Value)
  163. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  164. if Value == owner then Value = InternalData.RealOwner end
  165. Real[Index] = Value
  166. end;
  167. __tostring = function(self) return tostring(Real) end;
  168. })
  169. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  170. end
  171. end
  172. return function (self,...) return Real[Index](Real,...)end
  173. end
  174. return Real[Index]
  175. end;
  176. __newindex = function (self,Index,Value)
  177. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  178. if Value == owner then Value = InternalData.RealOwner end
  179. Real[Index] = Value
  180. end;
  181. __tostring = function(self) return tostring(Real) end;
  182. })
  183. InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
  184. else
  185. local ToReturn = setmetatable({RealObject = Real},{
  186. __index = function (self,Index)
  187. if type(Real[Index]) == "function" then
  188. if Index:lower() == "clone" then
  189. return function (self)
  190. local Real = Real:Clone()
  191. local ToReturn = setmetatable({},{
  192. __index = function (self,Index)
  193. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  194. return Real[Index]
  195. end;
  196. __newindex = function (self,Index,Value)
  197. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  198. if Value == owner then Value = InternalData.RealOwner end
  199. Real[Index] = Value
  200. end;
  201. __tostring = function(self) return tostring(Real) end;
  202. })
  203. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  204. end
  205. end
  206. return function (self,...) return Real[Index](Real,...)end
  207. end
  208. return Real[Index]
  209. end;
  210. __newindex = function (self,Index,Value)
  211. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  212. if Value == owner then Value = InternalData.RealOwner end
  213. Real[Index] = Value
  214. end;
  215. __tostring = function(self) return tostring(Real) end;
  216. })
  217. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  218. end
  219. end
  220. end
  221. return InternalData.RealInstance[Index]
  222. end;
  223. __tostring = function(self) return tostring(InternalData.RealInstance) end;
  224. });
  225. InternalData.RealGame = game;game = setmetatable({},{
  226. __index = function (self,Index)
  227. if InternalData.RealGame[Index] then
  228. local Type = type(InternalData.RealGame[Index])
  229. if Type == "function" then
  230. if Index:lower() == "getservice" or Index:lower() == "service" then
  231. return function (self,Service)
  232. local FakeServices = {
  233. ["players"] = function()
  234. return setmetatable({},{
  235. __index = function (self2,Index2)
  236. local RealService = InternalData.RealGame:GetService(Service)
  237. local Type2 = type(RealService[Index2])
  238. if Type2 == "function" then
  239. return function (self,...) return RealService[Index2](RealService,...)end
  240. else
  241. if Index2:lower() == "localplayer" then return InternalData.NewOwner end
  242. return RealService[Index2]
  243. end
  244. end;
  245. __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
  246. })
  247. end;
  248. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  249. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  250. ["debris"] = function()
  251. return setmetatable({},{
  252. __index = function(self2,Index2)
  253. local RealService = InternalData.RealGame:GetService(Service)
  254. local Type2 = type(RealService[Index2])
  255. if Type2 == "function" then
  256. if Index2:lower() == "additem" then
  257. return function (self,Item,Time)
  258. if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end
  259. return RealService:AddItem(Item,Time)
  260. end
  261. end
  262. return function (self,...) return RealService[Index2](RealService,...) end
  263. end
  264. return RealService[Index2]
  265. end;
  266. __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
  267. })
  268. end;
  269. ["runservice"] = function()
  270. return setmetatable({},{
  271. __index = function(self2,Index2)
  272. local RealService = InternalData.RealGame:GetService(Service)
  273. local Type2 = type(RealService[Index2])
  274. if Type2 == "function" then
  275. return function (self,...) return RealService[Index2](RealService,...) end
  276. else
  277. local RunServices = {
  278. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  279. ["renderstepped"] = function() return RealService["Stepped"] end
  280. }
  281. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  282. return RealService[Index2]
  283. end
  284. end;
  285. __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
  286. })
  287. end
  288. }
  289. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  290. return InternalData.RealGame:GetService(Service)
  291. end
  292. end
  293. return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
  294. else
  295. if game:GetService(Index) then return game:GetService(Index) end
  296. return InternalData.RealGame[Index]
  297. end
  298. end
  299. return nil
  300. end;
  301. __tostring = function(self) return tostring(InternalData.game) end
  302. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
  303.  
  304. plr = game:GetService('Players').LocalPlayer
  305. char = plr.Character
  306. local sound = Instance.new("Sound")
  307.  
  308. local a = Instance.new("Part")
  309. local ap = Instance.new("ParticleEmitter")
  310. local b = Instance.new("Part")
  311. local bp = Instance.new("ParticleEmitter")
  312. local c = Instance.new("Part")
  313. local cp = Instance.new("ParticleEmitter")
  314. local d = Instance.new("Part")
  315. local dp = Instance.new("ParticleEmitter")
  316. local e = Instance.new("Part")
  317. local ep = Instance.new("ParticleEmitter")
  318. local center = Instance.new("Part")
  319. local centerp = Instance.new("ParticleEmitter")
  320. local ring = Instance.new("Part")
  321. local mesh = Instance.new("SpecialMesh")
  322.  
  323. plr.Chatted:connect(function(msg)
  324. if msg:sub(1, 4):lower()=='play' then
  325. local val = Instance.new("NumberValue", char)
  326. val.Value = tonumber(msg:sub(5))
  327. local id = val.Value
  328. sound:Stop()
  329. sound.Parent = char.Head
  330. sound.SoundId='rbxassetid://'..id
  331. sound:Play()
  332. sound.Looped = true
  333. sound.Volume = 100
  334. elseif msg:sub(1,5):lower()=='pitch' then
  335. local val2 = Instance.new("NumberValue", char)
  336. val2.Value = tonumber(msg:sub(6))
  337. local Pitch = val2.Value
  338. sound.Pitch = Pitch
  339. end
  340. end)
  341.  
  342. a.Size = Vector3.new(1, 1, 1)
  343. a.Anchored = true
  344. a.CanCollide = false
  345. a.Locked = true
  346. a.BrickColor = BrickColor.new("Electric blue")
  347. a.Material = Enum.Material.Neon
  348. a.Transparency = 0.2
  349. a.Parent = char
  350.  
  351. ap.Acceleration = Vector3.new(0, -3, 0)
  352. ap.Lifetime = NumberRange.new(1)
  353. ap.Speed = NumberRange.new(0)
  354. ap.Texture = "rbxassetid://272050333"
  355. ap.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
  356. ap.Rate = 500
  357. ap.LightInfluence = 1
  358. ap.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2), NumberSequenceKeypoint.new(1, 0)})
  359. ap.Parent = a
  360.  
  361. b.Size = Vector3.new(1, 1, 1)
  362. b.Anchored = true
  363. b.CanCollide = false
  364. b.Locked = true
  365. b.BrickColor = BrickColor.new("Electric blue")
  366. b.Material = Enum.Material.Neon
  367. b.Transparency = 0.2
  368. b.Parent = char
  369.  
  370. bp.Acceleration = Vector3.new(0, -3, 0)
  371. bp.Lifetime = NumberRange.new(1)
  372. bp.Speed = NumberRange.new(0)
  373. bp.Texture = "rbxassetid://272050333"
  374. bp.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
  375. bp.Rate = 500
  376. bp.LightInfluence = 1
  377. bp.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2), NumberSequenceKeypoint.new(1, 0)})
  378. bp.Parent = b
  379.  
  380. c.Size = Vector3.new(1, 1, 1)
  381. c.Anchored = true
  382. c.CanCollide = false
  383. c.Locked = true
  384. c.BrickColor = BrickColor.new("Electric blue")
  385. c.Material = Enum.Material.Neon
  386. c.Transparency = 0.2
  387. c.Parent = char
  388.  
  389. cp.Acceleration = Vector3.new(0, -3, 0)
  390. cp.Lifetime = NumberRange.new(1)
  391. cp.Speed = NumberRange.new(0)
  392. cp.Texture = "rbxassetid://272050333"
  393. cp.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
  394. cp.Rate = 500
  395. cp.LightInfluence = 1
  396. cp.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2), NumberSequenceKeypoint.new(1, 0)})
  397. cp.Parent = c
  398.  
  399. d.Size = Vector3.new(1, 1, 1)
  400. d.Anchored = true
  401. d.CanCollide = false
  402. d.Locked = true
  403. d.BrickColor = BrickColor.new("Electric blue")
  404. d.Material = Enum.Material.Neon
  405. d.Transparency = 0.2
  406. d.Parent = char
  407.  
  408. dp.Acceleration = Vector3.new(0, -3, 0)
  409. dp.Lifetime = NumberRange.new(1)
  410. dp.Speed = NumberRange.new(0)
  411. dp.Texture = "rbxassetid://272050333"
  412. dp.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
  413. dp.Rate = 500
  414. dp.LightInfluence = 1
  415. dp.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2), NumberSequenceKeypoint.new(1, 0)})
  416. dp.Parent = d
  417.  
  418. e.Size = Vector3.new(1, 1, 1)
  419. e.Anchored = true
  420. e.CanCollide = false
  421. e.Locked = true
  422. e.BrickColor = BrickColor.new("Electric blue")
  423. e.Material = Enum.Material.Neon
  424. e.Transparency = 0.2
  425. e.Parent = char
  426.  
  427. ep.Acceleration = Vector3.new(0, -3, 0)
  428. ep.Lifetime = NumberRange.new(1)
  429. ep.Speed = NumberRange.new(0)
  430. ep.Texture = "rbxassetid://272050333"
  431. ep.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
  432. ep.Rate = 500
  433. ep.LightInfluence = 1
  434. ep.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2), NumberSequenceKeypoint.new(1, 0)})
  435. ep.Parent = e
  436.  
  437. center.Size = Vector3.new(1, 1, 1)
  438. center.Anchored = true
  439. center.CanCollide = false
  440. center.Locked = true
  441. center.BrickColor = BrickColor.new("Electric blue")
  442. center.Material = Enum.Material.Neon
  443. center.Transparency = 0
  444. center.Parent = char
  445.  
  446. centerp.Acceleration = Vector3.new(0, -3, 0)
  447. centerp.SpreadAngle = Vector2.new(350, 350)
  448. centerp.Lifetime = NumberRange.new(3)
  449. centerp.Speed = NumberRange.new(10)
  450. centerp.Texture = "rbxassetid://272050333"
  451. centerp.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.8), NumberSequenceKeypoint.new(1, 1)})
  452. centerp.Rate = 500
  453. centerp.LightInfluence = 1
  454. centerp.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2), NumberSequenceKeypoint.new(1, 0)})
  455. centerp.Parent = center
  456.  
  457. ring.CanCollide = false
  458. ring.Anchored = true
  459. ring.Material = 'Neon'
  460. ring.Locked = true
  461. ring.Size = Vector3.new(1, 1, 1)
  462. ring.Parent = char
  463.  
  464. mesh.Scale = Vector3.new(1, 5, 1)
  465. mesh.MeshType = Enum.MeshType.Sphere
  466. mesh.Parent = ring
  467.  
  468. ---
  469.  
  470. local Y = 0
  471. local X = 0
  472. local Z = 0
  473.  
  474. orbit = 0
  475.  
  476. game:service'RunService'.RenderStepped:connect(function()
  477.  
  478. centerp.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, sound.PlaybackLoudness/1000), NumberSequenceKeypoint.new(1, sound.PlaybackLoudness/500)})
  479. ap.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, sound.PlaybackLoudness/2500), NumberSequenceKeypoint.new(1, sound.PlaybackLoudness/500)})
  480. bp.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, sound.PlaybackLoudness/2500), NumberSequenceKeypoint.new(1, sound.PlaybackLoudness/500)})
  481. cp.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, sound.PlaybackLoudness/2500), NumberSequenceKeypoint.new(1, sound.PlaybackLoudness/500)})
  482. dp.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, sound.PlaybackLoudness/2500), NumberSequenceKeypoint.new(1, sound.PlaybackLoudness/500)})
  483. ep.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, sound.PlaybackLoudness/2500), NumberSequenceKeypoint.new(1, sound.PlaybackLoudness/500)})
  484.  
  485. end)
  486.  
  487. local pointlight = Instance.new("PointLight")
  488.  
  489. pointlight.Parent = char.HumanoidRootPart
  490.  
  491. game:service'RunService'.RenderStepped:connect(function()
  492. if sound.PlaybackLoudness > 300 then
  493. center.Color = center.Color:lerp(Color3.new(0, 0, math.random()), 0.08)
  494. ring.Color = ring.Color:lerp(Color3.new(0, 0, math.random()), 0.08)
  495. a.Color = a.Color:lerp(Color3.new(0, 0, math.random()), 0.08)
  496. b.Color = b.Color:lerp(Color3.new(0, 0, math.random()), 0.08)
  497. c.Color = c.Color:lerp(Color3.new(0, 0, math.random()), 0.08)
  498. d.Color = d.Color:lerp(Color3.new(0, 0, math.random()), 0.08)
  499. e.Color = e.Color:lerp(Color3.new(0, 0, math.random()), 0.08)
  500. wait()
  501. elseif sound.PlaybackLoudness > 200 then
  502. center.Color = center.Color:lerp(Color3.new(0, math.random(), math.random()), 0.08)
  503. ring.Color = ring.Color:lerp(Color3.new(0, math.random(), math.random()), 0.08)
  504. a.Color = a.Color:lerp(Color3.new(0, math.random(), math.random()), 0.08)
  505. b.Color = b.Color:lerp(Color3.new(0, math.random(), math.random()), 0.08)
  506. c.Color = c.Color:lerp(Color3.new(0, math.random(), math.random()), 0.08)
  507. d.Color = d.Color:lerp(Color3.new(0, math.random(), math.random()), 0.08)
  508. e.Color = e.Color:lerp(Color3.new(0, math.random(), math.random()), 0.08)
  509. wait()
  510. elseif sound.PlaybackLoudness > 100 then
  511. center.Color = center.Color:lerp(Color3.new(1, 1, 1), 0.08)
  512. ring.Color = ring.Color:lerp(Color3.new(math.random(), math.random(), math.random()), 0.08)
  513. a.Color = a.Color:lerp(Color3.new(math.random(), math.random(), math.random()), 0.08)
  514. b.Color = b.Color:lerp(Color3.new(math.random(), math.random(), math.random()), 0.08)
  515. c.Color = c.Color:lerp(Color3.new(math.random(), math.random(), math.random()), 0.08)
  516. d.Color = d.Color:lerp(Color3.new(math.random(), math.random(), math.random()), 0.08)
  517. e.Color = e.Color:lerp(Color3.new(math.random(), math.random(), math.random()), 0.08)
  518. wait()
  519. end
  520. end)
  521.  
  522. game:service'RunService'.RenderStepped:connect(function()
  523.  
  524. pointlight.Brightness = sound.PlaybackLoudness/750
  525. pointlight.Color = Color3.new(1, 1, 1)
  526. pointlight.Range = 15
  527.  
  528. orbit = orbit + sound.PlaybackLoudness/5000
  529.  
  530. Y=Y+sound.PlaybackLoudness/100000
  531. X=X+sound.PlaybackLoudness/1000
  532. Z=Z+sound.PlaybackLoudness/100
  533.  
  534. mesh.Scale = mesh.Scale:lerp(Vector3.new(sound.PlaybackLoudness/450, sound.PlaybackLoudness/15, sound.PlaybackLoudness/450),0.05)
  535.  
  536. center.Size = center.Size:lerp(Vector3.new(sound.PlaybackLoudness/100, sound.PlaybackLoudness/100, sound.PlaybackLoudness/100),0.05)
  537.  
  538. a.Size = a.Size:lerp(Vector3.new(sound.PlaybackLoudness/250, sound.PlaybackLoudness/250, sound.PlaybackLoudness/250),0.05)
  539.  
  540. b.Size = b.Size:lerp(Vector3.new(sound.PlaybackLoudness/250, sound.PlaybackLoudness/250, sound.PlaybackLoudness/250),0.05)
  541.  
  542. c.Size = c.Size:lerp(Vector3.new(sound.PlaybackLoudness/250, sound.PlaybackLoudness/250, sound.PlaybackLoudness/250),0.05)
  543.  
  544. d.Size = d.Size:lerp(Vector3.new(sound.PlaybackLoudness/250, sound.PlaybackLoudness/250, sound.PlaybackLoudness/250),0.05)
  545.  
  546. e.Size = e.Size:lerp(Vector3.new(sound.PlaybackLoudness/250, sound.PlaybackLoudness/250, sound.PlaybackLoudness/250),0.05)
  547.  
  548. center.CFrame =
  549. center.CFrame:lerp(char.Head.CFrame * CFrame.new(0, 8, 0) * CFrame.fromEulerAnglesXYZ(math.rad(Y),math.rad(Z),math.rad(X)),0.05)
  550.  
  551. a.CFrame =
  552. a.CFrame:lerp(char.Head.CFrame * CFrame.fromEulerAnglesXYZ(0, orbit * 0.8, sound.PlaybackLoudness/-500) * CFrame.new(-5, 8, -5) * CFrame.fromEulerAnglesXYZ(math.random(-Y, Y),math.random(-Z, Z),math.random(-X, X)),0.05)
  553.  
  554. b.CFrame =
  555. b.CFrame:lerp(char.Head.CFrame * CFrame.fromEulerAnglesXYZ(0, orbit * 0.8, sound.PlaybackLoudness/-500) * CFrame.new(-8, 8, -8) * CFrame.fromEulerAnglesXYZ(math.random(-Y, Y),math.random(-Z, Z),math.random(-X, X)),0.05)
  556.  
  557. c.CFrame =
  558. c.CFrame:lerp(char.Head.CFrame * CFrame.fromEulerAnglesXYZ(0, orbit * 0.8, sound.PlaybackLoudness/-500) * CFrame.new(-11, 8, -11) * CFrame.fromEulerAnglesXYZ(math.random(-Y, Y),math.random(-Z, Z),math.random(-X, X)),0.05)
  559.  
  560. d.CFrame =
  561. d.CFrame:lerp(char.Head.CFrame * CFrame.fromEulerAnglesXYZ(0, orbit * 0.8, sound.PlaybackLoudness/-500) * CFrame.new(-14, 8, -14) * CFrame.fromEulerAnglesXYZ(math.random(-Y, Y),math.random(-Z, Z),math.random(-X, X)),0.05)
  562. e.CFrame =
  563. e.CFrame:lerp(char.Head.CFrame * CFrame.fromEulerAnglesXYZ(0, orbit * 0.8, sound.PlaybackLoudness/-500) * CFrame.new(-17, 8, -17) * CFrame.fromEulerAnglesXYZ(math.random(-Y, Y),math.random(-Z, Z),math.random(-X, X)),0.05)
  564.  
  565. ring.CFrame =
  566. ring.CFrame:lerp(char.Head.CFrame * CFrame.fromEulerAnglesXYZ(0, orbit * 0.8, 0) * CFrame.new(0, 8, 0) * CFrame.fromEulerAnglesXYZ(math.rad(X),math.rad(Y),math.rad(Z)),0.05)
  567.  
  568. end)
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