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- --[[
- Message Translator
- Made by Aim, updated by cli
- Credits to Riptxde for the sending chathook
- --]]
- syn = {request = request} -- THIS IS THE LINE RIGHT HERE
- if not game['Loaded'] then game['Loaded']:Wait() end; repeat wait(.06) until game:GetService('Players').LocalPlayer ~= nil
- local YourLang = "en" -- Language code that the messages are going to be translated to
- local googlev = isfile'googlev.txt' and readfile'googlev.txt' or ''
- function googleConsent(Body) -- Because google really said: "#### you."
- local args = {}
- for match in Body:gmatch('<input type="hidden" name=".-" value=".-">') do
- local k,v = match:match('<input type="hidden" name="(.-)" value="(.-)">')
- args[k] = v
- end
- googlev = args.v
- writefile('googlev.txt', args.v)
- end
- local function got(url, Method, Body) -- Basic version of https://www.npmjs.com/package/got using synapse's request API for google websites
- Method = Method or "GET"
- local res = syn.request({
- Url = url,
- Method = Method,
- Headers = {cookie="CONSENT=YES+"..googlev},
- Body = Body
- })
- if res.Body:match('https://consent.google.com/s') then
- print('consent')
- googleConsent(res.Body)
- res = syn.request({
- Url = url,
- Method = "GET",
- Headers = {cookie="CONSENT=YES+"..googlev}
- })
- end
- return res
- end
- local languages = {
- auto = "Automatic",
- af = "Afrikaans",
- sq = "Albanian",
- am = "Amharic",
- ar = "Arabic",
- hy = "Armenian",
- az = "Azerbaijani",
- eu = "Basque",
- be = "Belarusian",
- bn = "Bengali",
- bs = "Bosnian",
- bg = "Bulgarian",
- ca = "Catalan",
- ceb = "Cebuano",
- ny = "Chichewa",
- ['zh-cn'] = "Chinese Simplified",
- ['zh-tw'] = "Chinese Traditional",
- co = "Corsican",
- hr = "Croatian",
- cs = "Czech",
- da = "Danish",
- nl = "Dutch",
- en = "English",
- eo = "Esperanto",
- et = "Estonian",
- tl = "Filipino",
- fi = "Finnish",
- fr = "French",
- fy = "Frisian",
- gl = "Galician",
- ka = "Georgian",
- de = "German",
- el = "Greek",
- gu = "Gujarati",
- ht = "Haitian Creole",
- ha = "Hausa",
- haw = "Hawaiian",
- iw = "Hebrew",
- hi = "Hindi",
- hmn = "Hmong",
- hu = "Hungarian",
- is = "Icelandic",
- ig = "Igbo",
- id = "Indonesian",
- ga = "Irish",
- it = "Italian",
- ja = "Japanese",
- jw = "Javanese",
- kn = "Kannada",
- kk = "Kazakh",
- km = "Khmer",
- ko = "Korean",
- ku = "Kurdish (Kurmanji)",
- ky = "Kyrgyz",
- lo = "Lao",
- la = "Latin",
- lv = "Latvian",
- lt = "Lithuanian",
- lb = "Luxembourgish",
- mk = "Macedonian",
- mg = "Malagasy",
- ms = "Malay",
- ml = "Malayalam",
- mt = "Maltese",
- mi = "Maori",
- mr = "Marathi",
- mn = "Mongolian",
- my = "Myanmar (Burmese)",
- ne = "Nepali",
- no = "Norwegian",
- ps = "Pashto",
- fa = "Persian",
- pl = "Polish",
- pt = "Portuguese",
- pa = "Punjabi",
- ro = "Romanian",
- ru = "Russian",
- sm = "Samoan",
- gd = "Scots Gaelic",
- sr = "Serbian",
- st = "Sesotho",
- sn = "Shona",
- sd = "Sindhi",
- si = "Sinhala",
- sk = "Slovak",
- sl = "Slovenian",
- so = "Somali",
- es = "Spanish",
- su = "Sundanese",
- sw = "Swahili",
- sv = "Swedish",
- tg = "Tajik",
- ta = "Tamil",
- te = "Telugu",
- th = "Thai",
- tr = "Turkish",
- uk = "Ukrainian",
- ur = "Urdu",
- uz = "Uzbek",
- vi = "Vietnamese",
- cy = "Welsh",
- xh = "Xhosa",
- yi = "Yiddish",
- yo = "Yoruba",
- zu = "Zulu"
- };
- function find(lang)
- for i,v in pairs(languages) do
- if i == lang or v == lang then
- return i
- end
- end
- end
- function isSupported(lang)
- local key = find(lang)
- return key and true or false
- end
- function getISOCode(lang)
- local key = find(lang)
- return key
- end
- function stringifyQuery(dataFields)
- local data = ""
- for k, v in pairs(dataFields) do
- if type(v) == "table" then
- for _,v in pairs(v) do
- data = data .. ("&%s=%s"):format(
- game.HttpService:UrlEncode(k),
- game.HttpService:UrlEncode(v)
- )
- end
- else
- data = data .. ("&%s=%s"):format(
- game.HttpService:UrlEncode(k),
- game.HttpService:UrlEncode(v)
- )
- end
- end
- data = data:sub(2)
- return data
- end
- local reqid = math.random(1000,9999)
- local rpcidsTranslate = "MkEWBc"
- local rootURL = "https://translate.google.com/"
- local executeURL = "https://translate.google.com/_/TranslateWebserverUi/data/batchexecute"
- local fsid, bl
- do -- init
- print('initialize')
- local InitialReq = got(rootURL)
- fsid = InitialReq.Body:match('"FdrFJe":"(.-)"')
- bl = InitialReq.Body:match('"cfb2h":"(.-)"')
- end
- local HttpService = game:GetService("HttpService")
- function jsonE(o)
- return HttpService:JSONEncode(o)
- end
- function jsonD(o)
- return HttpService:JSONDecode(o)
- end
- function translate(str, to, from)
- reqid+=10000
- from = from and getISOCode(from) or 'auto'
- to = to and getISOCode(to) or 'en'
- local data = {{str, from, to, true}, {nil}}
- local freq = {
- {
- {
- rpcidsTranslate,
- jsonE(data),
- nil,
- "generic"
- }
- }
- }
- local url = executeURL..'?'..stringifyQuery{rpcids = rpcidsTranslate, ['f.sid'] = fsid, bl = bl, hl="en", _reqid = reqid-10000, rt = 'c'}
- local body = stringifyQuery{['f.req'] = jsonE(freq)}
- local req = got(url, "POST", body)
- local body = jsonD(req.Body:match'%[.-%]\n')
- local translationData = jsonD(body[1][3])
- local result = {
- text = "",
- from = {
- language = "",
- text = ""
- },
- raw = ""
- }
- result.raw = translationData
- result.text = translationData[2][1][1][6][1][1]
- result.from.language = translationData[3]
- result.from.text = translationData[2][5][1]
- return result
- end
- local Players = game:GetService("Players")
- local LP = Players.LocalPlayer
- local StarterGui = game:GetService('StarterGui')
- for i=1, 15 do
- local r = pcall(StarterGui["SetCore"])
- if r then break end
- game:GetService('RunService').RenderStepped:wait()
- end
- wait()
- local properties = {
- Color = Color3.new(1,1,0);
- Font = Enum.Font.SourceSansItalic;
- TextSize = 16;
- }
- game:GetService("StarterGui"):SetCore("SendNotification",
- {
- Title = "Chat Translator",
- Text = "Ported to Google Translate",
- Duration = 3
- }
- )
- properties.Text = "[TR] To send messages in a language, say > followed by the target language/language code, e.g.: >ru or >russian. To disable (go back to original language), say >d."
- StarterGui:SetCore("ChatMakeSystemMessage", properties)
- function translateFrom(message)
- local translation = translate(message, YourLang)
- local text
- if translation.from.language ~= YourLang then
- text = translation.text
- end
- return {text, translation.from.language}
- end
- function get(plr, msg)
- local tab = translateFrom(msg)
- local translation = tab[1]
- if translation then
- properties.Text = "("..tab[2]:upper()..") ".."[".. plr.Name .."]: "..translation
- StarterGui:SetCore("ChatMakeSystemMessage", properties)
- end
- end
- for i, plr in ipairs(Players:GetPlayers()) do
- plr.Chatted:Connect(function(msg)
- get(plr, msg)
- end)
- end
- Players.PlayerAdded:Connect(function(plr)
- plr.Chatted:Connect(function(msg)
- get(plr, msg)
- end)
- end)
- local sendEnabled = false
- local target = ""
- function translateTo(message, target)
- target = target:lower()
- local translation = translate(message, target, "auto")
- return translation.text
- end
- function disableSend()
- sendEnabled = false
- properties.Text = "[TR] Sending Disabled"
- StarterGui:SetCore("ChatMakeSystemMessage", properties)
- end
- local CBar, CRemote, Connected = LP['PlayerGui']:WaitForChild('Chat')['Frame'].ChatBarParentFrame['Frame'].BoxFrame['Frame'].ChatBar, game:GetService('ReplicatedStorage').DefaultChatSystemChatEvents['SayMessageRequest'], {}
- local HookChat = function(Bar)
- coroutine.wrap(function()
- if not table.find(Connected,Bar) then
- local Connect = Bar['FocusLost']:Connect(function(Enter)
- if Enter ~= false and Bar['Text'] ~= '' then
- local Message = Bar['Text']
- Bar['Text'] = '';
- if Message == ">d" then
- disableSend()
- elseif Message:sub(1,1) == ">" and not Message:find(" ") then
- if getISOCode(Message:sub(2)) then
- sendEnabled = true
- target = Message:sub(2)
- else
- properties.Text = "[TR] Invalid language"
- StarterGui:SetCore("ChatMakeSystemMessage", properties)
- end
- elseif sendEnabled then
- Message = translateTo(Message, target)
- if not _G.SecureChat then
- game:GetService('Players'):Chat(Message);
- end
- CRemote:FireServer(Message,'All')
- else
- if not _G.SecureChat then
- game:GetService('Players'):Chat(Message);
- end
- CRemote:FireServer(Message,'All')
- end
- end
- end)
- Connected[#Connected+1] = Bar; Bar['AncestryChanged']:Wait(); Connect:Disconnect()
- end
- end)()
- end
- HookChat(CBar); local BindHook = Instance.new('BindableEvent')
- local MT = getrawmetatable(game); local NC = MT.__namecall; setreadonly(MT, false)
- MT.__namecall = newcclosure(function(...)
- local Method, Args = getnamecallmethod(), {...}
- if rawequal(tostring(Args[1]),'ChatBarFocusChanged') and rawequal(Args[2],true) then
- if LP['PlayerGui']:FindFirstChild('Chat') then
- BindHook:Fire()
- end
- end
- return NC(...)
- end)
- BindHook['Event']:Connect(function()
- CBar = LP['PlayerGui'].Chat['Frame'].ChatBarParentFrame['Frame'].BoxFrame['Frame'].ChatBar
- HookChat(CBar)
- end)
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