Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --i use stwavant beautifuier so it nigt l00k a lil bit wonky1111!!!
- --jk
- Meshes = {
- Blast = '20329976',
- Crown = '1323306',
- Ring = '3270017',
- Claw = '10681506',
- Crystal = '9756362',
- Coil = '9753878',
- Cloud = '1095708',
- }
- clangsounds = {
- '199149119',
- '199149109',
- '199149072',
- '199149025',
- '199148971'
- }
- hitsounds = {
- '199149137',
- '199149186',
- '199149221',
- '199149235',
- '199149269',
- '199149297'
- }
- blocksounds = {
- '199148933',
- '199148947'
- }
- armorsounds = {
- '199149321',
- '199149338',
- '199149367',
- '199149409',
- '199149452'
- }
- woosh = {
- Heavy1 = '320557353',
- Heavy2 = '320557382',
- Heavy3 = '320557453',
- Heavy4 = '199144226',
- Heavy5 = '203691447',
- Heavy6 = '203691467',
- Heavy7 = '203691492',
- Light1 = '320557413',
- Light2 = '320557487',
- Light3 = '199145095',
- Light4 = '199145146',
- Light5 = '199145887',
- Light6 = '199145913',
- Light7 = '199145841',
- Medium1 = '320557518',
- Medium2 = '320557537',
- Medium3 = '320557563',
- Medium4 = '199145204'
- }
- Songs = {
- Breaking = '179281636',
- FinalReckoning = '357375770',
- NotDeadYet = '346175829',
- Intense = '151514610',
- JumpP1 = '160536628',
- JumpP2 = '60536666',
- SonsOfWar = '158929777',
- WrathOfSea = '165520893',
- ProtectorsOfEarth = '160542922',
- SkyTitans = '179282324',
- ArchAngel = '144043274',
- Anticipation = '168614529',
- TheMartyred = '186849544',
- AwakeP1 = '335631255',
- AwakeP2 = '335631297',
- ReadyAimFireP1 = '342455387',
- ReadyAimFireP2 = '342455399',
- DarkLordP1 = '209567483',
- DarkLordP2 = '209567529',
- BloodDrainP1 = '162914123',
- BloodDrainP2 = '162914203',
- DanceOfSwords = '320473062',
- Opal = '286415112',
- Calamity = '190454307',
- Hypnotica = '155968128',
- Nemisis = '160453802',
- Breathe = '276963903',
- GateToTheRift = '270655227',
- InfernalBeserking = '244143404',
- Trust = '246184492',
- AwakeningTheProject = '245121821',
- BloodPain = '242545577',
- Chaos = '247241693',
- NightmareFictionHighStake = '248062278',
- TheWhiteWeapon = '247236446',
- Gale = '256851659',
- ImperialCode = '256848383',
- Blitzkrieg = '306431437',
- RhapsodyRage = '348690251',
- TheGodFist = '348541501',
- BattleForSoul = '321185592',
- TheDarkColossus = '305976780',
- EmpireOfAngels = '302580452',
- Kronos = '302205297',
- Exorcist = '299796054',
- CrimsonFlames = '297799220',
- UltimatePower = '295753229',
- DrivingInTheDark = '295753229',
- AscendToPower = '293860654',
- GodOfTheSun = '293612495',
- DarkRider = '293861765',
- Vengeance = '293375555',
- SoundOfWar = '293376196',
- HellsCrusaders = '293012202',
- Legend = '293011823',
- RisingSouls = '290524959'
- }
- misc = {
- GroundSlam = '199145477',
- LaserSlash = '199145497',
- RailGunFire = '199145534',
- Charge1 = '199145659',
- Charge2 = '169380469',
- Charge3 = '169380479',
- EmptyGun = '203691822',
- GunShoot = '203691837',
- Stomp1 = '200632875',
- Stomp2 = '200632561',
- TelsaCannonCharge = '169445572',
- TelsaCannonShoot = '169445602',
- AncientHymm = '245313442'
- }
- wait(0.016666666666667)
- Effects = {}
- local Player = game.Players.localPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- local mouse = Player:GetMouse()
- local m = Instance.new("Model", Character)
- m.Name = "WeaponModel"
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Head = Character.Head
- local Torso = Character.Torso
- local cam = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local equipped = false
- local attack = false
- local Anim = "Idle"
- local idle = 0
- local attacktype = 1
- local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local grabbed = false
- local cn = CFrame.new
- local mr = math.rad
- local angles = CFrame.Angles
- local ud = UDim2.new
- local c3 = Color3.new
- cf = CFrame.new
- vt = Vector3.new
- local NeckCF = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- Humanoid.Animator:Destroy()
- Character.Animate:Destroy()
- local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
- local LHCF = (CFrame.fromEulerAnglesXYZ(0, -1.6, 0))
- RSH = nil
- RW = Instance.new("Weld")
- LW = Instance.new("Weld")
- RH = Torso["Right Hip"]
- LH = Torso["Left Hip"]
- RSH = Torso["Right Shoulder"]
- LSH = Torso["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Name = "RW"
- RW.Part0 = Torso
- RW.C0 = cn(1.5, 0.5, 0)
- RW.C1 = cn(0, 0.5, 0)
- RW.Part1 = RightArm
- RW.Parent = Torso
- LW.Name = "LW"
- LW.Part0 = Torso
- LW.C0 = cn(-1.5, 0.5, 0)
- LW.C1 = cn(0, 0.5, 0)
- LW.Part1 = LeftArm
- LW.Parent = Torso
- clerp = function(a, b, t)
- return a:lerp(b, t)
- end
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 0.033333333333333
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if frame <= tf then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end
- )
- swait = function(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- RemoveOutlines = function(part)
- part.TopSurface = 10
- end
- local co1 = 3
- local co2 = 3
- local co3 = 3
- local co4 = 3
- local cooco = 3
- local cooldown1 = 3
- local cooldown2 = 3
- local cooldown3 = 3
- local cooldown4 = 3
- local coolcool = 3
- local maxEnergy = 20
- local Energy = 100
- local skill1stam = 10
- local skill2stam = 30
- local skill3stam = 40
- local skill4stam = 60
- local recovermana = 5
- local skillcolorscheme = Character["Torso"].BrickColor.Color
- local scrn = Instance.new("ScreenGui", Player.PlayerGui)
- makeframe = function(par, trans, pos, size, color)
- local frame = Instance.new("Frame", par)
- frame.BackgroundTransparency = trans
- frame.BorderSizePixel = 0
- frame.Position = pos
- frame.Size = size
- frame.BackgroundColor3 = color
- return frame
- end
- makelabel = function(par, text)
- local label = Instance.new("TextLabel", par)
- label.BackgroundTransparency = 1
- label.Size = UDim2.new(1, 0, 1, 0)
- label.Position = UDim2.new(0, 0, 0, 0)
- label.TextColor3 = Color3.new(255, 255, 255)
- label.TextStrokeTransparency = 0
- label.FontSize = Enum.FontSize.Size32
- label.Font = Enum.Font.SourceSansBold
- label.BorderSizePixel = 0
- label.TextScaled = true
- label.Text = text
- end
- framesk1 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.85, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
- framesk2 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.74, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
- framesk3 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.63, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
- framesk4 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.52, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
- bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
- bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
- bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
- bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
- text1 = Instance.new("TextLabel", framesk1)
- text1.BackgroundTransparency = 1
- text1.Size = UDim2.new(1, 0, 1, 0)
- text1.Position = UDim2.new(0, 0, 0, 0)
- text1.TextColor3 = Color3.new(255, 255, 255)
- text1.TextStrokeTransparency = 0
- text1.FontSize = Enum.FontSize.Size18
- text1.Font = Enum.Font.SourceSansBold
- text1.BorderSizePixel = 0
- text1.TextScaled = true
- text1.Text = "[Z]\n Smek Combo"
- text2 = Instance.new("TextLabel", framesk2)
- text2.BackgroundTransparency = 1
- text2.Size = UDim2.new(1, 0, 1, 0)
- text2.Position = UDim2.new(0, 0, 0, 0)
- text2.TextColor3 = Color3.new(255, 255, 255)
- text2.TextStrokeTransparency = 0
- text2.FontSize = Enum.FontSize.Size18
- text2.Font = Enum.Font.SourceSansBold
- text2.BorderSizePixel = 0
- text2.TextScaled = true
- text2.Text = "[X]\n Wavez of Sugar"
- text3 = Instance.new("TextLabel", framesk3)
- text3.BackgroundTransparency = 1
- text3.Size = UDim2.new(1, 0, 1, 0)
- text3.Position = UDim2.new(0, 0, 0, 0)
- text3.TextColor3 = Color3.new(255, 255, 255)
- text3.TextStrokeTransparency = 0
- text3.FontSize = Enum.FontSize.Size18
- text3.Font = Enum.Font.SourceSansBold
- text3.BorderSizePixel = 0
- text3.TextScaled = false
- text3.Text = "[C]\n SpinCycle"
- text4 = Instance.new("TextLabel", framesk4)
- text4.BackgroundTransparency = 1
- text4.Size = UDim2.new(1, 0, 1, 0)
- text4.Position = UDim2.new(0, 0, 0, 0)
- text4.TextColor3 = Color3.new(255, 255, 255)
- text4.TextStrokeTransparency = 0
- text4.FontSize = Enum.FontSize.Size18
- text4.Font = Enum.Font.SourceSansBold
- text4.BorderSizePixel = 0
- text4.TextScaled = true
- text4.Text = "[V]\n Yummie laz0r"
- function NoOutline(Part)
- Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function nooutline(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- CreatePart = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
- RemoveOutlines(Part)
- nooutline(Part)
- return Part
- end
- CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- CreateWeld = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
- return Weld
- end
- rayCast = function(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- CreateSound = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound", par or workspace)
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou, 6)
- end
- ))
- end
- local getclosest = function(obj, distance)
- local last, lastx = distance + 1, nil
- for i,v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
- local t = v.Torso
- local dist = t.Position - obj.Position.magnitude
- if dist <= distance and dist < last then
- last = dist
- lastx = v
- end
- end
- end
- return lastx
- end
- Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
- return
- end
- local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h})
- game:GetService("Debris"):AddItem(c, 0.5)
- if HitSound ~= nil and HitPitch ~= nil then
- CreateSound(HitSound, hit, 1, HitPitch)
- end
- local Damage = math.random(minim, maxim)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil and block.className == "IntValue" and block.Value > 0 then
- blocked = true
- block.Value = block.Value - 1
- print(block.Value)
- end
- if blocked == false then
- h.Health = h.Health - Damage
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
- else
- h.Health = h.Health - Damage / 2
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
- end
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end
- ), hum)
- local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
- local bodvol = Create("BodyVelocity")({velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
- local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit})
- game:GetService("Debris"):AddItem(bodvol, 0.5)
- game:GetService("Debris"):AddItem(rl, 0.5)
- else
- do
- if Type == "Normal" then
- local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05})
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, 0.5)
- else
- do
- if Type == "Up" then
- local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
- game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
- else
- do
- if Type == "DarkUp" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- swait()
- BlockEffect(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
- end
- end
- ))
- local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- else
- do
- if Type == "Snare" then
- local bp = Create("BodyPosition")({P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
- game:GetService("Debris"):AddItem(bp, 1)
- else
- do
- if Type == "Freeze" then
- local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
- local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame})
- hit.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(Part)
- swait(1.5)
- Part.Anchored = false
- end
- ), hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos, 3)
- game:GetService("Debris"):AddItem(BodGy, 3)
- end
- do
- local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = hit.Parent, Value = true})
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, 0.5)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- ShowDamage = function(Pos, Text, Time, Color)
- local Rate = 0.033333333333333
- if not Pos then
- local Pos = Vector3.new(0, 0, 0)
- end
- local Text = Text or ""
- local Time = Time or 2
- if not Color then
- local Color = Color3.new(1, 0, 1)
- end
- local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Create("BillboardGui")({Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart})
- local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui})
- game.Debris:AddItem(EffectPart, Time + 0.1)
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = Time / Rate
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = Frame / Frames
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end
- )
- end
- MagniDamage = function(Part, magni, mindam, maxdam, knock, Type)
- for _,c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= magni and c.Name ~= Player.Name then
- Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1)
- end
- end
- end
- end
- end
- Player=game:GetService('Players').LocalPlayer
- Character=Player.Character
- Mouse=Player:GetMouse()
- m=Instance.new('Model',Character)
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- it=Instance.new
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- handle=part(Enum.FormFactor.Custom,m,Enum.Material.Wood,0,0,"Nougat","Handle",Vector3.new(1.23885548, 0.879616559, 0.879616559))
- handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.100143433, -0.0490188599, -0.948987007, 1, 3.96515679e-005, -4.57561896e-007, 4.59127648e-007, -3.94877134e-005, 1, 3.96515534e-005, -0.999999881, -3.94877352e-005))
- FakeHandle=part(Enum.FormFactor.Custom,m,Enum.Material.Wood,0,0,"Nougat","Handle",Vector3.new(1.23885548, 0.879616559, 0.879616559))
- FakeHandleWeld=weld(m,Handle,FakeHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.100143433, -0.0490188599, -0.948987007, 1, 3.96515679e-005, -4.57561896e-007, 4.59127648e-007, -3.94877134e-005, 1, 3.96515534e-005, -0.999999881, -3.94877352e-005))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,.4,0,"Bright red","Part",Vector3.new(4.51847267, 0.879616737, 0.879616737))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.30819511, -1.52587891e-005, -3.09944153e-006, 1, 0, 0, 0, 1, 0, 0, 0, 0.999999762))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,.4,0,"Bright red","Part",Vector3.new(1.75923944, 0.879616737, 1.75923347))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.92857885, -1.90734863e-005, 0.439803839, 1, 0, 0, 0, 1, 0, 0, 0, 0.999999762))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,.4,0,"Bright red","Part",Vector3.new(3.78235698, 0.879616559, 2.63884974))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.48938847, 1.52587891e-005, 1.07288361e-005, 1, 0, 0, 0, -1, 0, 0, 0, -0.999999762))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,.4,0,"Bright red","Part",Vector3.new(3.63885546, 0.879616559, 0.879616559))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.74794817, -1.14440918e-005, 0.87960577, 1, 0, 0, 0, -1, 0, 0, 0, -0.999999762))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,.4,0,"Bright red","Part",Vector3.new(3.63885546, 0.879616559, 0.879616559))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.74800444, -1.90734863e-005, 0.8796134, 1, 0, 0, 0, 1, 0, 0, 0, 0.999999762))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,.4,0,"Bright red","Part",Vector3.new(1.75923944, 0.879616737, 1.75923347))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.92856789, -1.14440918e-005, 0.439804792, 1, 0, 0, 0, -1, 0, 0, 0, -0.999999762))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Wood,0,0,"Nougat","Part",Vector3.new(1.75923896, 0.879616559, 0.879616559))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.589758396, -3.81469727e-006, -7.15255737e-007, 1, 0, 0, 0, 1, 0, 0, 0, 0.999999762))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.100000001, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Wood,0,0,"Nougat","Part",Vector3.new(1.43885553, 0.879616559, 0.879616559))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.32964778, 0, -2.14576721e-006, 1, 0, 0, 0, 1, 0, 0, 0, 0.999999762))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.100000001, 1))
- mesh("BlockMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.100000001, 1))
- Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,1,1,"Bright red","Hitbox",Vector3.new(5.71847248, 0.879616737, 2.67961669))
- Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.90819502, -1.52587891e-005, -0.0592632294, 1, 0, 0, 0, 1, 0, 0, 0, 0.999999762))
- hammeraura = Instance.new("Sound", Hitbox)
- hammeraura.SoundId = "http://roblox.com/asset/?id=143301643"
- hammeraura.Looped = true
- hammeraura.Pitch = 0
- hammeraura.Volume = 0
- for i,v in pairs(Character:GetChildren()) do
- if v:IsA("Model") then
- for _,c in pairs(v:GetChildren()) do
- if c:IsA("Part") then
- c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
- end
- end
- end
- end
- wait(0.1)
- hammeraura:Play()
- Ssongs = {
- 203275374;303592872;179281636;357375770;346175829;151514610;160536628;60536666;158929777;165520893;160542922;179282324;144043274;168614529;186849544;335631255;335631297;342455387;342455399;209567483;209567529;162914123;162914203;320473062;286415112;190454307;155968128;160453802;276963903;270655227;244143404;246184492;245121821;242545577;247241693;248062278;247236446;256851659;256848383;342455399;209567483;209567529;162914123;162914203;320473062;286415112;190454307;155968128;160453802;276963903;270655227;244143404;246184492;245121821;242545577;247241693;248062278;247236446;256851659;256848383;306431437;348690251;348541501;321185592;305976780;302580452;302205297;299796054;297799220;295753229;295753229;293860654;293612495;293861765;293375555;293376196;293012202;293011823;290524959;306431437;348690251;348541501;321185592;305976780;302580452;302205297;299796054;297799220;295753229;295753229;293860654;293612495;293861765;293375555;293376196;293012202;293011823;290524959;
- }
- BackgroundSound = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound", par or workspace)
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = id
- swait()
- sou:play()
- end
- ))
- end
- BackgroundSound("http://roblox.com/asset/?id="..Ssongs[math.random(1,#Ssongs)], Hitbox, 1, 1)
- BlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
- else
- if Type == 2 then
- table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
- end
- end
- end
- SphereEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- RingEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.new(x1, y1, z1)
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- CylinderEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- WaveEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- SpecialEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
- end
- BreakEffect = function(brickcolor, cframe, x1, y1, z1)
- local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
- end
- words = {"Yummy!","Doggo!"}--[math.random(1,#words)]
- word = math.random()> 0.5 and "Yummy!" or "Doggo"
- attackone = function()
- attack = true
- Humanoid.WalkSpeed = 0
- local con = Hitbox.Touched:connect(function(hit)
- Damagefunc(Hitbox, hit, 1, 3, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8)
- ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 6).p + Vector3.new(0, 1.5, 0), word, 1.5, Part.BrickColor.Color)
- if hit.Name ~= "Base" or "base" then
- SphereEffect(Character["Torso"].BrickColor, hit.CFrame, 3, 13, 3, 13, 3, 13, 0.07)
- end
- end
- )
- for i = 0, 1, 0.13 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1) * angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(10)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.7, 0.2) * angles(math.rad(180), math.rad(100), math.rad(5)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(0), math.rad(-140), math.rad(-75)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(10), math.rad(-50)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(10), math.rad(20)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-30), math.rad(100), math.rad(0)), 0.3)
- end
- CreateSound("http://roblox.com/asset/?id=320557563", Hitbox, 1, 0.8)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(15), math.rad(0), math.rad(0)), 0.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.3) * angles(math.rad(30), math.rad(100), math.rad(-20)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-40)), 0.5)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(-10)), 0.5)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 0.5)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(100), math.rad(3)), 0.5)
- end
- con:disconnect()
- Humanoid.WalkSpeed = 15
- attack = false
- end
- local attackready = false
- finale = function()
- attack = true
- attackready = true
- Humanoid.WalkSpeed = 0
- for i = 0, 1, 0.13 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1) * angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(10)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.7, 0.2) * angles(math.rad(180), math.rad(-10), math.rad(5)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(0), math.rad(-140), math.rad(-75)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(10), math.rad(-50)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(10), math.rad(20)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.3)
- end
- ref = CreatePart(workspace, "SmoothPlastic", 0, 0, BrickColor.new("Black"), "ref", Vector3.new())
- ref.Anchored = true
- ref.CanCollide = false
- ref.CFrame = LeftArm.CFrame * CFrame.new(0, -0.5, 0)
- coroutine.resume(coroutine.create(function()
- for i = 0, 5, 0.1 do
- swait()
- ref.CFrame = LeftArm.CFrame * CFrame.new(0, -0.5 - 5 * i, 0)
- end
- end
- ))
- coroutine.resume(coroutine.create(function()
- while attackready do
- wait(0.15)
- BlockEffect(Character["Torso"].BrickColor, ref.CFrame, 50, 50, 50, -0.5, -0.5, -0.5, 0.07, 1)
- SphereEffect(Character["Torso"].BrickColor, ref.CFrame, 50, 50, 50, -0.5, -0.5, -0.5, 0.07)
- end
- end
- ))
- CreateSound("http://roblox.com/asset/?id=320557563", Hitbox, 1, 0.8)
- for i = 0, 2, 0.05 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1) * angles(math.rad(-20), math.rad(0), math.rad(-90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(90)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.7, 0.2) * angles(math.rad(180), math.rad(-10), math.rad(5)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(0), math.rad(0), math.rad(-95)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(10), math.rad(-20)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(10), math.rad(-20)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.3)
- end
- for i = 0, 2, 0.05 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1) * angles(math.rad(-20), math.rad(0), math.rad(-90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(90)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.7, 0.2) * angles(math.rad(180), math.rad(-10), math.rad(5)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(0), math.rad(0), math.rad(-95)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(10), math.rad(-20)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(10), math.rad(-20)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.3)
- end
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.7, 0.2) * angles(math.rad(180), math.rad(-10), math.rad(5)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(10), math.rad(-20)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(10), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.3)
- end
- ref.CFrame = RootPart.CFrame * CFrame.new(0, -0.5, -25)
- MagniDamage(ref, 100, 30, 40, 10, "Knockdown")
- BlockEffect(Character["Torso"].BrickColor, ref.CFrame, 150, 150, 150, 15, 15, 15, 0.07, 1)
- SphereEffect(Character["Torso"].BrickColor, ref.CFrame, 150, 150, 150, 51, 51, 51, 0.07)
- SphereEffect(Character["Torso"].BrickColor, ref.CFrame, 20, 100, 20, 10, 100, 10, 0.07)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.7, 0.2) * angles(math.rad(180), math.rad(-10), math.rad(5)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(10), math.rad(-20)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(10), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.3)
- end
- ref.Parent = nil
- Humanoid.WalkSpeed = 15
- attack = false
- attackready = false
- end
- local slashndash = false
- Slashy = function()
- attack = true
- Humanoid.WalkSpeed = 0
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(50)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.7, 0.2) * angles(math.rad(100), math.rad(-10), math.rad(5)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-0.8, 0.5, -0.5) * angles(math.rad(0), math.rad(-140), math.rad(-85)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(10), math.rad(-50)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(10), math.rad(20)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.3)
- end
- --CreateSound("http://roblox.com/asset/?id=320557563", Hitbox, 1, 0.8)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(15), math.rad(0), math.rad(0)), 0.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.3) * angles(math.rad(-130), math.rad(-200), math.rad(-20)), 0.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-40)), 0.5)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(-10)), 0.5)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 0.5)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(20), math.rad(3)), 0.5)
- end
- ref = CreatePart(workspace, "SmoothPlastic", 0, 0, BrickColor.new("Black"), "ref", Vector3.new())
- ref.Anchored = true
- ref.CanCollide = false
- ref.CFrame = RootPart.CFrame * CFrame.new(0, -0.5, -5)
- game.Debris:AddItem(ref, 1)
- for i = 0, 10, 0.5 do
- swait()
- --CreateSound("http://www.roblox.com/asset/?id=192410089", Handle, 1, 0.7)
- SphereEffect(Character["Torso"].BrickColor, ref.CFrame, 2, 10 * i * 2, 2, 0.5, 5, 0.5, 0.05)
- --BlockEffect(Character["Torso"].BrickColor, ref.CFrame * CFrame.new(0, -0.5, 0), 10, 10, 10, 0.5 * i, 0.5 * i, 0.5 * i, 0.05)
- MagniDamage(ref, 6, 5, 13, 0, "Normal")
- ref.CFrame = RootPart.CFrame * CFrame.new(0, -0.5, -5 * i)
- end
- if slashndash == true then
- RootPart.CFrame = RootPart.CFrame * CFrame.new(0, 0, -50)
- --BlockEffect(Character["Torso"].BrickColor, RootPart.CFrame, 10, 10, 10, 5, 5, 5, 0.05)
- for i = 0, 1, 0.13 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-140), math.rad(-90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(10)), 0.3)
- end
- --CreateSound("http://roblox.com/asset/?id=320557563", Hitbox, 1, 1)
- for i = 0, 1, 0.13 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5, -0.3) * angles(math.rad(0), math.rad(-50), math.rad(-90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-90), math.rad(0), math.rad(10)), 0.3)
- end
- end
- do
- wait(1)
- Humanoid.WalkSpeed = 15
- slashndash = false
- attack = false
- end
- end
- spinattack = function()
- attack = true
- Humanoid.WalkSpeed = 5
- for i = 0, 1, 0.13 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.5) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, 0) * angles(math.rad(0), math.rad(60), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(60), math.rad(0), math.rad(-30)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -0.5, 0) * RHCF * angles(math.rad(-3), math.rad(-30), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(-30), math.rad(50)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(10)), 0.3)
- end
- for i = 0, 3 do
- swait()
- MagniDamage(RootPart, 15, 10, 15, 0, "Normal")
- CreateSound("http://roblox.com/asset/?id=320557563", Hitbox, 1, 0.9)
- for i = 0, 1, 0.1 do
- swait()
- Torso.Velocity = RootPart.CFrame.lookVector * 75
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.25) * angles(math.rad(0), math.rad(0), math.rad(0 - 360 * i)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(60)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4, 0.1) * angles(math.rad(100), math.rad(20), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -0.9, 0) * RHCF * angles(math.rad(-3), math.rad(40), math.rad(-10)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -0.7, 0) * LHCF * angles(math.rad(-2), math.rad(30), math.rad(-10)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(-10)), 0.3)
- end
- end
- Humanoid.WalkSpeed = 15
- attack = false
- end
- attacktwo = function()
- attack = true
- local con = Hitbox.Touched:connect(function(hit)
- Damagefunc(Hitbox, hit, 1, 5, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8)
- if hit.Name ~= "Base" or "base" then
- SphereEffect(Character["Torso"].BrickColor, hit.CFrame, 3, 13, 3, 13, 3, 13, 0.07)
- end
- end
- )
- Humanoid.WalkSpeed = 5
- for i = 0, 1, 0.13 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.5) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, 0) * angles(math.rad(-90), math.rad(60), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -0.5, 0) * RHCF * angles(math.rad(-3), math.rad(-30), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(-30), math.rad(50)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(10)), 0.3)
- end
- CreateSound("http://roblox.com/asset/?id=320557563", Hitbox, 1, 0.9)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.25) * angles(math.rad(10), math.rad(0), math.rad(-60)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(60)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4, 0.1) * angles(math.rad(-90), math.rad(-20), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-40)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -0.9, 0) * RHCF * angles(math.rad(-3), math.rad(40), math.rad(-10)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -0.7, 0) * LHCF * angles(math.rad(-2), math.rad(30), math.rad(-10)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(-10)), 0.3)
- end
- con:disconnect()
- Humanoid.WalkSpeed = 15
- attack = false
- end
- attackthree = function()
- attack = true
- local con = Hitbox.Touched:connect(function(hit)
- Damagefunc(Hitbox, hit, 1, 10, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8)
- if hit.Name ~= "Base" or "base" then
- SphereEffect(Character["Torso"].BrickColor, hit.CFrame, 3, 13, 3, 13, 3, 13, 0.07)
- end
- end
- )
- Humanoid.WalkSpeed = 5
- for i = 0, 1, 0.13 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(-140), math.rad(-90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(10)), 0.3)
- end
- CreateSound("http://roblox.com/asset/?id=320557563", Hitbox, 1, 1)
- for i = 0, 1, 0.13 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5, -0.3) * angles(math.rad(80), math.rad(-50), math.rad(-90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-90), math.rad(0), math.rad(10)), 0.3)
- end
- con:disconnect()
- Humanoid.WalkSpeed = 15
- attack = false
- end
- Naildrive = function()
- attack = true
- Humanoid.WalkSpeed = 5
- local con = Hitbox.Touched:connect(function(hit)
- Damagefunc(Hitbox, hit, 8, 28, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8)
- end
- )
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(-90)), 0.4)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(90)), 0.4)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(100), math.rad(-140), math.rad(-90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, -0.5) * RHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(10), math.rad(20)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(160), math.rad(0), math.rad(10)), 0.3)
- end
- CreateSound("http://roblox.com/asset/?id=320557563", Hitbox, 1, 1)
- for i = 0, 1, 0.1 do
- Torso.Velocity = RootPart.CFrame.lookVector * 50
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(90)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(-90)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(100), math.rad(200), math.rad(-90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, -0.5) * LHCF * angles(math.rad(-5), math.rad(10), math.rad(-10)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(260), math.rad(0), math.rad(0)), 0.3)
- end
- CreateSound("http://roblox.com/asset/?id=320557563", Hitbox, 1, 0.8)
- for i = 0, 1, 0.08 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(10), math.rad(70)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(110), math.rad(250), math.rad(-90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-100), math.rad(-90)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(10), math.rad(-10)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(400), math.rad(0), math.rad(0)), 0.3)
- end
- CreateSound("http://roblox.com/asset/?id=320557563", Hitbox, 1, 1.2)
- for i = 0, 1, 0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(100)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-100)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(300), math.rad(-90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -1) * angles(math.rad(0), math.rad(-200), math.rad(-90)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(10), math.rad(-10)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(260), math.rad(0), math.rad(0)), 0.3)
- end
- con:disconnect()
- Humanoid.WalkSpeed = 15
- attack = false
- end
- ob1u = function()
- end
- Laz0r = function()
- attack = true
- Character.Humanoid.WalkSpeed = 0
- la = Instance.new("Part",Character)
- la.FormFactor = 3
- la.TopSurface = 0
- la.Transparency = 0.8
- la.BottomSurface = 0
- la.Material = "Neon"
- la.Size = Vector3.new(0.3,0.3,0.3)
- la.BrickColor = Character["Torso"].BrickColor
- lam = Instance.new("SpecialMesh",la)
- lam.MeshType = "Sphere"
- lam.Scale = Vector3.new(1,1,1)
- law = Instance.new("Weld",la)
- law.Part0 = la
- law.Part1 = handle
- la1 = Instance.new("Part",Character)
- la1.FormFactor = 3
- la1.TopSurface = 0
- la1.Transparency = 0
- la1.BottomSurface = 0
- la1.Material = "Neon"
- la1.Size = Vector3.new(0.1,0.1,0.1)
- la1.BrickColor = BrickColor.new("Bright red")
- lam1 = Instance.new("SpecialMesh",la1)
- lam1.MeshType = "Sphere"
- lam1.Scale = Vector3.new(1,1,1)
- law1 = Instance.new("Weld",la1)
- law1.Part0 = la1
- law1.Part1 = handle
- s1 = Instance.new("Sound",handle)
- s1.SoundId = "rbxassetid://181004943"
- s1.Volume = .7
- s1.Pitch = .9
- s1:Play()
- for i = 1,6,0.15 do wait()
- lam.Scale = Vector3.new(i,i,i)
- lam1.Scale = Vector3.new(i,i,i)
- end
- wait(0.1)
- wait(0.4)
- s = Instance.new("Sound",handle)
- s.SoundId = "rbxassetid://228343271"
- s.Volume = .7
- s.Pitch = 1
- s:Play()
- rng = Instance.new("Part",Character)
- rng.FormFactor = 3
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.Transparency = 0.8
- rng.BrickColor = Character["Torso"].BrickColor
- rng.Size = Vector3.new(0.1,0.1,0.1)
- rng.Material = "Neon"
- rngm = Instance.new("SpecialMesh",rng)
- rngm.MeshType = "FileMesh"
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = Vector3.new(1,1,1)
- rngw = Instance.new("Weld",rng)
- rngw.Part0 = rng
- rngw.Part1 = handle
- rngw.C0 = CFrame.new(0,0,0) * CFrame.Angles(math.pi/2,0,0)
- la2 = Instance.new("Part",Character)
- la2.FormFactor = 3
- la2.TopSurface = 0
- la2.Transparency = 0
- la2.BottomSurface = 0
- la2.Material = "Neon"
- la2.Size = Vector3.new(0.1,0.1,0.1)
- la2.BrickColor = Character["Torso"].BrickColor
- lam2 = Instance.new("SpecialMesh",la2)
- lam2.MeshType = "Sphere"
- lam2.Scale = Vector3.new(1,1,1)
- law2 = Instance.new("Weld",la2)
- law2.Part0 = la2
- law2.Part1 = la1
- local Beam1 = la2:Clone()
- Beam1.Parent = Character
- local Mesh = Instance.new("CylinderMesh",Beam1)
- Beam1.Size = Vector3.new(1,1,1)
- Beam1.Anchored = true
- Beam1.CanCollide = false
- local Beam2 = Beam1:Clone()
- Beam2.Parent = Character
- Beam2.Transparency = .8
- Beam2.BrickColor = Character["Torso"].BrickColor
- local Mesh2 = Instance.new("CylinderMesh",Beam2)
- for i = 1,17,0.3 do wait()
- lam2.Scale = Vector3.new(0,0,i)
- rngm.Scale = Vector3.new(i/4,i/4,1)
- local Ray = Ray.new(la2.CFrame.p,(la2.CFrame.p-(la2.CFrame*CFrame.new(0,-10,0)).p).unit*900)
- local hit,pos = workspace:FindPartOnRay(Ray,Character)
- local Mag = (pos - la2.CFrame.p).magnitude
- Beam1.CFrame = la2.CFrame * CFrame.new(0,Mag/2,0)
- Mesh.Scale = Vector3.new(.7,Mag,.7)
- Beam2.CFrame = Beam1.CFrame
- Mesh2.Scale = Vector3.new(1.2,Mag,1.2)
- if hit then
- dmg2 = 6
- if hit.Parent:FindFirstChild("Humanoid")
- then hit.Parent:FindFirstChild("Humanoid"):TakeDamage(dmg2)
- if hit.Parent.Parent:FindFirstChild("Humanoid")
- then hit.Parent.Parent:FindFirstChild("Humanoid"):TakeDamage(dmg2)
- if dmg2 > 6 then dmg2 = 6
- end
- end
- end
- end
- end
- for i = 4,1,-0.1 do wait()
- lam.Scale = Vector3.new(i+2,i+2,i+2)
- lam1.Scale = Vector3.new(i+2,i+2,i+2)
- lam2.Scale = Vector3.new(i,i,i)
- rng.Transparency = rng.Transparency + i/10
- local Ray = Ray.new(la2.CFrame.p,(la2.CFrame.p-(la2.CFrame*CFrame.new(0,-10,0)).p).unit*900)
- local hit,pos = workspace:FindPartOnRay(Ray,Character)
- local Mag = (pos - la2.CFrame.p).magnitude
- Beam1.CFrame = la2.CFrame * CFrame.new(0,Mag/2,0)
- Beam2.CFrame = Beam1.CFrame
- Mesh.Scale = Vector3.new(.7/4*i,Mag,.7/4*i)
- Mesh2.Scale = Vector3.new(1.2/4*i,Mag,1.2/4*i)
- if hit then
- dmg = 6
- if hit.Parent:FindFirstChild("Humanoid")
- then hit.Parent:FindFirstChild("Humanoid"):TakeDamage(dmg)
- if hit.Parent.Parent:FindFirstChild("Humanoid")
- then hit.Parent.Parent:FindFirstChild("Humanoid"):TakeDamage(dmg)
- if dmg > 6 then dmg = 6
- end
- end
- end
- end
- end
- rng:Remove()
- la:Remove()
- la1:Remove()
- la2:Remove()
- Beam1:Remove()
- Beam2:Remove()
- wait(0.5)
- Character.Humanoid.WalkSpeed = 16
- attack = false
- end
- ob1d = function()
- if attack == false and attacktype == 1 then
- attacktype = 2
- attackone()
- else
- if attack == false and attacktype == 2 then
- attacktype = 3
- attacktwo()
- else
- if attack == false and attacktype == 3 then
- attacktype = 1
- attackthree()
- end
- end
- end
- end
- key = function(k)
- k = k:lower()
- if attack == false and k == "z" and co1 <= cooldown1 then
- cooldown1 = 0
- Naildrive()
- else
- if attack == false and k == "x" and co2 <= cooldown2 then
- cooldown2 = cooldown2 / 2
- Slashy()
- else
- if attack == true and k == "x" then
- cooldown2 = 0
- slashndash = true
- else
- if attack == false and k == "c" and co3 <= cooldown3 then
- cooldown3 = 0
- spinattack()
- else
- if attack == false and k == "v" and co4 <= cooldown4 then
- cooldown4 = 0
- Laz0r()--finale()
- end
- end
- end
- end
- end
- end
- ds = function(mouse)
- end
- s = function(mouse)
- print("Selected")
- mouse.Button1Down:connect(function()
- ob1d(mouse)
- end
- )
- mouse.Button1Up:connect(function()
- ob1u(mouse)
- end
- )
- mouse.KeyDown:connect(key)
- end
- s(mouse)
- local walk = 0
- local walkforw = false
- updateskills = function()
- if cooldown1 <= co1 then
- cooldown1 = cooldown1 + 0.033333333333333
- end
- if cooldown2 <= co2 then
- cooldown2 = cooldown2 + 0.033333333333333
- end
- if cooldown3 <= co3 then
- cooldown3 = cooldown3 + 0.033333333333333
- end
- if cooldown4 <= co4 then
- cooldown4 = cooldown4 + 0.033333333333333
- end
- end
- while 1 do
- swait()
- updateskills()
- bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", 0.5)
- bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", 0.5)
- bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", 0.5)
- bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", 0.5)
- for i,v in pairs(Character:GetChildren()) do
- if v:IsA("Part") then
- v.Material = "SmoothPlastic"
- else
- if v:IsA("Hat") then
- v:WaitForChild("Handle").Material = "SmoothPlastic"
- end
- end
- end
- walk = walk + 1.2
- if 15 - 5 * (Humanoid.WalkSpeed / 16) <= walk then
- walk = 0
- if walkforw == true then
- walkforw = false
- else
- if walkforw == false then
- walkforw = true
- end
- end
- end
- Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
- velocity = RootPart.Velocity.y
- sine = sine + change
- local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- if equipped == true or equipped == false then
- if 1 < RootPart.Velocity.y and hit == nil then
- Anim = "Jump"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.7, 0) * angles(math.rad(0), math.rad(115), math.rad(205)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -0.5, -0.4) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(-30)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -0.8, 0) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(20)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(20), math.rad(-20), math.rad(0)), 0.3)
- end
- else
- if RootPart.Velocity.y < -1 and hit == nil then
- Anim = "Fall"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.7, 0) * angles(math.rad(0), math.rad(120), math.rad(205)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-60)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(30)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1, -0.3) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(-20)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
- end
- else
- if (math.abs(Torsovelocity.x) + math.abs(Torsovelocity.z)) < 1 and hit ~= nil then
- Anim = "Idle"
- if attack == false then
- change = 1
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos((sine) / 25)) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 + 3 * math.cos((sine) / 23)), math.rad(0), math.rad(20)), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.7, 0) * angles(math.rad(180), math.rad(110 - 3 * math.cos((sine) / 23)), math.rad(205 + 3 * math.cos((sine) / 23))), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10 - 5 * math.cos((sine) / 23))), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -0.9 - 0.1 * math.cos((sine) / 25), 0) * RHCF * angles(math.rad(-3 - 1 * math.cos((sine) / 25)), math.rad(20), math.rad(-7)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -0.9 - 0.1 * math.cos((sine) / 25), 0) * LHCF * angles(math.rad(-3 - 1 * math.cos((sine) / 25)), math.rad(20), math.rad(5)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 10, 0) * angles(math.rad(20), math.rad(-20), math.rad(0)), 0.3)
- end
- else
- if 2 < (math.abs(Torsovelocity.x) + math.abs(Torsovelocity.z)) and hit ~= nil then
- Anim = "Walk"
- if attack == false then
- change = 2
- RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(2 * math.cos((sine) / 7))), 0.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 + 3 * math.cos((sine) / 23)), math.rad(0), math.rad(-2 * math.cos((sine) / 7))), 0.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.7, 0) * angles(math.rad(0), math.rad(110), math.rad(-200)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30 * math.cos((sine) / 10)), math.rad(0), math.rad(-5)), 0.3)
- RH.C0 = clerp(RH.C0, cn(1, -1 - 0.3 * math.cos((sine) / 8) / 2, -0.03 + math.sin((sine) / 8) / 2) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-10) - math.sin((sine) / 8)), 0.3)
- LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.3 * math.cos((sine) / 8) / 2, -0.03 - math.sin((sine) / 8) / 2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10) - math.sin((sine) / 8)), 0.3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(23), math.rad(-20), math.rad(0)), 0.3)
- end
- end
- end
- end
- end
- end
- if 0 < #Effects then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if Thing[1].Transparency <= 1 then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Cylinder" then
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Blood" then
- Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Elec" then
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Shatter" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
- Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- Thing[6] = Thing[6] + Thing[5]
- end
- end
- end
- end
- end
- end
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- end
Add Comment
Please, Sign In to add comment