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VorLex

:3

Jan 20th, 2018
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  1. Player = game:GetService("Players").LocalPlayer
  2. Character = Player.Character
  3. PlayerGui = Player.PlayerGui
  4. Backpack = Player.Backpack
  5. Torso = Character.Torso
  6. Head = Character.Head
  7. Humanoid = Character.Humanoid
  8. RootPart = Character.HumanoidRootPart
  9. RootJoint = RootPart.RootJoint
  10. LeftArm = Character["Left Arm"]
  11. LeftLeg = Character["Left Leg"]
  12. RightArm = Character["Right Arm"]
  13. RightLeg = Character["Right Leg"]
  14. LS = Torso["Left Shoulder"]
  15. LH = Torso["Left Hip"]
  16. RS = Torso["Right Shoulder"]
  17. RH = Torso["Right Hip"]
  18. Humanoid.MaxHealth = math.huge
  19. wait()
  20. Humanoid.Health = Humanoid.MaxHealth
  21. local BC = Character["Body Colors"]
  22. BC.HeadColor = BrickColor.new("Bright yellow")
  23. BC.LeftArmColor = BrickColor.new("Bright yellow")
  24. BC.LeftLegColor = BrickColor.new("Bright green")
  25. BC.RightArmColor = BrickColor.new("Bright yellow")
  26. BC.RightLegColor = BrickColor.new("Bright green")
  27. BC.TorsoColor = BrickColor.new("Bright blue")
  28. for i,v in pairs(Character:children()) do
  29. if v:IsA("Shirt") then
  30. v:Destroy()
  31. end
  32. end
  33. for i,v in pairs(Character:children()) do
  34. if v:IsA("Pants") then
  35. v:Destroy()
  36. end
  37. end
  38. ------Face----------
  39. Character.Head.face.Texture = "rbxassetid://405706156"
  40. ------Remover-------
  41.  
  42.  
  43. for i,v in pairs(Character:children()) do
  44. if v:IsA("Hat") then
  45. v:Destroy()
  46. end
  47. end
  48. for i,v in pairs(Character:children()) do
  49. if v:IsA("Accessory") then
  50. v:Destroy()
  51. end
  52. end
  53. for i,v in pairs(Character:children()) do
  54. if v:IsA("Hair") then
  55. v:Destroy()
  56. end
  57. end
  58. ------Noob---------
  59. CV="Maroon"
  60. Player = game.Players.LocalPlayer
  61. char = Player.Character
  62. local txt = Instance.new("BillboardGui", Character)
  63. txt.Adornee = Character .Head
  64. txt.Name = "_status"
  65. txt.Size = UDim2.new(2, 0, 1.2, 0)
  66. txt.StudsOffset = Vector3.new(-9, 8, 0)
  67. local text = Instance.new("TextLabel", txt)
  68. text.Size = UDim2.new(10, 0, 7, 0)
  69. text.FontSize = "Size24"
  70. text.TextScaled = true
  71. text.TextTransparency = 0
  72. text.BackgroundTransparency = 1
  73. text.TextTransparency = 0
  74. text.TextStrokeTransparency = 0
  75. text.Font = "Cartoon"
  76. text.TextStrokeColor3 = Color3.new(255,0,255)
  77.  
  78. v=Instance.new("Part")
  79. v.Name = "ColorBrick"
  80. v.Parent=Player.Character
  81. v.FormFactor="Symmetric"
  82. v.Anchored=true
  83. v.CanCollide=false
  84. v.BottomSurface="Smooth"
  85. v.TopSurface="Smooth"
  86. v.Size=Vector3.new(10,5,3)
  87. v.Transparency=1
  88. v.CFrame=Character.Torso.CFrame
  89. v.BrickColor=BrickColor.new(CV)
  90. v.Transparency=1
  91. text.TextColor3 = Color3.new(255,225,0)
  92. v.Shape="Block"
  93. text.Text = "Da Dancing Deadi"
  94. --------------------
  95. shirt = Instance.new("Shirt", Character)
  96. shirt.Name = "Shirt"
  97. pants = Instance.new("Pants", Character)
  98. pants.Name = "Pants"
  99. Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=0"
  100. Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=0"
  101. sound = Instance.new("Sound", Character)
  102. sound.SoundId = "rbxassetid://1252256512"
  103. sound.Volume = 100000000
  104. sound.EmitterSize = 25
  105. sound:Play()
  106. sound.Looped = true
  107. Face = Head.face
  108. Neck = Torso.Neck
  109. it = Instance.new
  110. vt = Vector3.new
  111. cf = CFrame.new
  112. rad = math.rad
  113. euler = CFrame.fromEulerAnglesXYZ
  114. angles = CFrame.Angles
  115. Mouse = Player:GetMouse()
  116. coroutine.resume(coroutine.create(function()
  117. game.StarterGui:SetCore("ChatMakeSystemMessage", {
  118. Text = "Edited by iiDeath_Boyii / GreenAid#8543 || NOTE: THIS SCRIPT IS AN EDIT FOR NOOB FANS OUT THERE.";
  119. Color = Color3.new(1, 1, 0);
  120. Font = Enum.Font.Code;
  121. FontSize = Enum.FontSize.Size24;
  122. })
  123. end))
  124. ArtificialHB = Instance.new("BindableEvent", script)
  125. ArtificialHB.Name = "ArtificialHB"
  126. script:WaitForChild("ArtificialHB")
  127. frame = 0.016666666666667
  128. tf = 0
  129. allowframeloss = false
  130. tossremainder = false
  131. lastframe = tick()
  132. script.ArtificialHB:Fire()
  133. game:GetService("RunService").Heartbeat:connect(function(s, p)
  134.  
  135. tf = tf + s
  136. if frame <= tf then
  137. if allowframeloss then
  138. script.ArtificialHB:Fire()
  139. lastframe = tick()
  140. else
  141. for i = 1, math.floor(tf / frame) do
  142. script.ArtificialHB:Fire()
  143. end
  144. lastframe = tick()
  145. end
  146. if tossremainder then
  147. tf = 0
  148. else
  149. tf = tf - frame * math.floor(tf / frame)
  150. end
  151. end
  152. end
  153. )
  154. local animationspeed = 0.9
  155. hbwait = function(number)
  156.  
  157. if number == 0 or number == nil then
  158. ArtificialHB.Event:wait()
  159. else
  160. for i = 0, number do
  161. ArtificialHB.Event:wait()
  162. end
  163. end
  164. end
  165.  
  166. local Stats = Instance.new("Folder", Character)
  167. Stats.Name = "Stats"
  168. local Defense = Instance.new("NumberValue", Stats)
  169. Defense.Name = "Defense"
  170. Defense.Value = 0.1
  171. local Movement = Instance.new("NumberValue", Stats)
  172. Movement.Name = "Movement"
  173. Movement.Value = 0.35
  174. local Damage = Instance.new("NumberValue", Stats)
  175. Damage.Name = "Damage"
  176. Damage.Value = 0
  177. local Mana = Instance.new("NumberValue", Stats)
  178. Mana.Name = "Mana"
  179. Mana.Value = 0
  180. local Rooted = Instance.new("BoolValue", Stats)
  181. Rooted.Name = "Rooted"
  182. Rooted.Value = false
  183. local BlockValue = Instance.new("BoolValue", Stats)
  184. BlockValue.Name = "BlockValue"
  185. BlockValue.Value = false
  186. local StaggerHitAnim = Instance.new("BoolValue", Stats)
  187. StaggerHitAnim.Name = "StaggerHitAnim"
  188. StaggerHitAnim.Value = false
  189. local StaggerAnim = Instance.new("BoolValue", Stats)
  190. StaggerAnim.Name = "StaggerAnim"
  191. StaggerAnim.Value = false
  192. local StunAnim = Instance.new("BoolValue", Stats)
  193. StunAnim.Name = "StunAnim"
  194. StunAnim.Value = false
  195. local StunValue = Instance.new("NumberValue", Stats)
  196. StunValue.Name = "StunValue"
  197. StunValue.Value = 0
  198. local CanCrit = Instance.new("BoolValue", Stats)
  199. CanCrit.Name = "CanCrit"
  200. CanCrit.Value = false
  201. local CritChance = Instance.new("NumberValue", Stats)
  202. CritChance.Name = "CritChance"
  203. CritChance.Value = 20
  204. local CanPenetrateArmor = Instance.new("BoolValue", Stats)
  205. CanPenetrateArmor.Name = "CanPenetrateArmor"
  206. CanPenetrateArmor.Value = false
  207. local AntiTeamKill = Instance.new("BoolValue", Stats)
  208. AntiTeamKill.Name = "AntiTeamKill"
  209. AntiTeamKill.Value = false
  210. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  211. RootCF = angles(rad(-90), 0, rad(180))
  212. local idle = 0
  213. local Anim = "Idle"
  214. local animtype = math.floor(math.random(1, 3))
  215. local attacktype = 1
  216. local attack = false
  217. local equipped = false
  218. local LastPoint = nil
  219. local staggerhitanim = false
  220. local staggeranim = false
  221. local stunanim = false
  222. local CritChanceNumber = 0
  223. local idlen = 0
  224. local donum = 0
  225. local sine = 0
  226. local change = 2 / animationspeed
  227. local walkinganim = false
  228. local handidle = false
  229. local walk = 0
  230. local stundelay = 0
  231. local manadelay = 0
  232. local robloxidleanimation = Instance.new("Animation", Torso)
  233. robloxidleanimation.Name = "robloxidleanimation"
  234. robloxidleanimation.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  235. local Animator = Humanoid:FindFirstChild("Animator")
  236. local Animate = Character:FindFirstChild("Animate")
  237. local HitPlayerSounds = {199149137, 199149186, 199149221, 199149235, 199149269, 199149297}
  238. local HitArmorSounds = {199149321, 199149338, 199149367, 199149409, 199149452}
  239. local HitWeaponSounds = {199148971, 199149025, 199149072, 199149109, 199149119}
  240. local HitBlockSounds = {199148933, 199148947}
  241. local cooldown1 = 0
  242. local cooldown2 = 0
  243. local cooldown3 = 0
  244. local cooldown4 = 0
  245. local scrn = Instance.new("ScreenGui", PlayerGui)
  246. local ud = UDim2.new
  247. local c3 = Color3.new
  248. local skillcolorscheme = c3(1, 1, 1)
  249. subtractmana = function(k)
  250.  
  251. if k <= Mana.Value then
  252. Mana.Value = Mana.Value - k
  253. end
  254. end
  255.  
  256. local co1 = 0
  257. local co2 = 0
  258. local co3 = 0
  259. local co4 = 0
  260. local maxmana = 0
  261. local maxstun = 1
  262. local recovermana = 0
  263. local losestun = 0
  264. local stunwait = 0
  265. local manawait = 0
  266. local skill1mana = 0
  267. local skill2mana = 0
  268. local skill3mana = 0
  269. local skill4mana = 0
  270. local menuupdatespeed = 0
  271. local constantupdate = false
  272. local showstats = false
  273. local allowstunbar = false
  274. local CustomColor = Torso.BrickColor
  275. local Colorpart1 = CustomColor.r
  276. local Colorpart2 = CustomColor.g
  277. local Colorpart3 = CustomColor.b
  278. local InverseColor = BrickColor.new(Color3.new(1 - Colorpart1, 1 - Colorpart2, 1 - Colorpart3))
  279. makeframe = function(par, trans, pos, size, color, name)
  280.  
  281. local frame = Instance.new("Frame")
  282. frame.Parent = par
  283. frame.BackgroundTransparency = trans
  284. frame.BorderSizePixel = 2
  285. frame.Position = pos
  286. frame.Size = size
  287. frame.BackgroundColor3 = color
  288. frame.Name = name
  289. return frame
  290. end
  291.  
  292. makelabel = function(par, text, trans, stroketrans, name)
  293.  
  294. local label = Instance.new("TextLabel")
  295. label.Parent = par
  296. label.BackgroundTransparency = 1
  297. label.Size = ud(1, 0, 1, 0)
  298. label.Position = ud(0, 0, 0, 0)
  299. label.TextColor3 = c3(255, 255, 255)
  300. label.TextStrokeTransparency = stroketrans
  301. label.TextTransparency = trans
  302. label.FontSize = Enum.FontSize.Size32
  303. label.Font = Enum.Font.Legacy
  304. label.BorderSizePixel = 0
  305. label.TextScaled = true
  306. label.Text = text
  307. label.Name = name
  308. return label
  309. end
  310.  
  311. framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 1")
  312. framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 2")
  313. framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 3")
  314. framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 4")
  315. bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 1")
  316. bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 2")
  317. bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 3")
  318. bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 4")
  319. text1 = makelabel(framesk1, "[C] Ability 3", 1, 1, "Text 1")
  320. text2 = makelabel(framesk2, "[V] Ability 4", 1, 1, "Text 2")
  321. text3 = makelabel(framesk3, "[X] Ability 2", 1, 1, "Text 3")
  322. text4 = makelabel(framesk4, "[Z] Ability 1", 1, 1, "Text 4")
  323. manabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Bar")
  324. manacover = makeframe(manabar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Cover")
  325. manatext = makelabel(manabar, "Mana", 1, 1, "Mana Text")
  326. healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Bar")
  327. healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Cover")
  328. healthtext = makelabel(healthbar, "Health", 1, 1, "Health Text")
  329. if allowstunbar == true then
  330. stunframe = makeframe(scrn, 0.5, ud(0.5, 0, 0.78, 0), ud(0.26, 0, 0, 0), c3(1, 1, 0.19607843137255), "Stun Frame")
  331. stunbar = makeframe(stunframe, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 1, 0.19607843137255), "Stun Bar")
  332. stuntext = makelabel(stunframe, "Stun", 1, 1, "Stun Text")
  333. end
  334. if showstats == true then
  335. defenseframe = makeframe(scrn, 0.5, ud(0.23, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 0.3921568627451, 1), "Defense Frame")
  336. damageframe = makeframe(scrn, 0.5, ud(0.3225, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(1, 0.3921568627451, 0.3921568627451), "Damage Frame")
  337. movementframe = makeframe(scrn, 0.5, ud(0.415, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 1, 0.3921568627451), "Movement Frame")
  338. defensetext = makelabel(defenseframe, "Defense: " .. Defense.Value, 1, 1, "Defense Text")
  339. damagetext = makelabel(damageframe, "Damage: " .. Damage.Value, 1, 1, "Damage Text")
  340. movementtext = makelabel(movementframe, "Movement: " .. Movement.Value, 1, 1, "Movement Text")
  341. end
  342. NoOutline = function(Part)
  343.  
  344. Part.TopSurface = 10
  345. end
  346.  
  347. local weldBetween = function(a, b)
  348.  
  349. local weldd = Instance.new("ManualWeld")
  350. weldd.Part0 = a
  351. weldd.Part1 = b
  352. weldd.C0 = CFrame.new()
  353. weldd.C1 = b.CFrame:inverse() * a.CFrame
  354. weldd.Parent = a
  355. return weldd
  356. end
  357.  
  358. nooutline = function(part)
  359.  
  360. part.TopSurface = 10
  361. end
  362.  
  363. part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
  364.  
  365. local fp = it("Part")
  366. fp.formFactor = formfactor
  367. fp.Parent = parent
  368. fp.Reflectance = reflectance
  369. fp.Transparency = transparency
  370. fp.CanCollide = false
  371. fp.Locked = true
  372. fp.BrickColor = BrickColor.new(tostring(brickcolor))
  373. fp.Name = name
  374. fp.Size = size
  375. fp.Position = Character.Torso.Position
  376. nooutline(fp)
  377. fp.Material = material
  378. fp:BreakJoints()
  379. return fp
  380. end
  381.  
  382. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  383.  
  384. local mesh = it(Mesh)
  385. mesh.Parent = part
  386. if Mesh == "SpecialMesh" then
  387. mesh.MeshType = meshtype
  388. mesh.MeshId = meshid
  389. end
  390. mesh.Offset = offset
  391. mesh.Scale = scale
  392. return mesh
  393. end
  394.  
  395. weld = function(parent, part0, part1, c0, c1)
  396.  
  397. local weld = it("Motor")
  398. weld.Parent = parent
  399. weld.Part0 = part0
  400. weld.Part1 = part1
  401. weld.C0 = c0
  402. weld.C1 = c1
  403. return weld
  404. end
  405.  
  406. local WeaponName = "DancingOOF"
  407. local ClassName = "The File: 'KICKING OOFS' has "
  408. local PlayerSize = 1
  409. local RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
  410. local LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
  411. if PlayerSize ~= 1 then
  412. RootPart.Size = RootPart.Size * PlayerSize
  413. Torso.Size = Torso.Size * PlayerSize
  414. Head.Size = Head.Size * PlayerSize
  415. RightArm.Size = RightArm.Size * PlayerSize
  416. LeftArm.Size = LeftArm.Size * PlayerSize
  417. RightLeg.Size = RightLeg.Size * PlayerSize
  418. LeftLeg.Size = LeftLeg.Size * PlayerSize
  419. RootJoint.Parent = RootPart
  420. Neck.Parent = Torso
  421. LS.Parent = Torso
  422. RS.Parent = Torso
  423. LH.Parent = Torso
  424. RH.Parent = Torso
  425. RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
  426. Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
  427. Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
  428. RS.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
  429. LS.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
  430. RS.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  431. LS.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  432. RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
  433. LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
  434. RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  435. LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  436. for _,v in pairs(Character:GetChildren()) do
  437. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  438. v.Parent = nil
  439. v.Parent = Character
  440. v.Handle.Mesh.Scale = v.Handle.Mesh.Scale * PlayerSize
  441. for _,b in pairs(v.Handle:GetChildren()) do
  442. if b.ClassName == "Weld" or b.ClassName == "Motor" then
  443. local p1 = b.Part1
  444. b.Part1 = nil
  445. local c01, c02, c03, c04, c05, c06, c07, c08, c09, c010, c011, c012 = b.C0:components()
  446. local c11, c12, c13, c14, c15, c16, c17, c18, c19, c110, c111, c112 = b.C1:components()
  447. b.C0 = cf(c01 * PlayerSize, c02 * PlayerSize, c03 * PlayerSize, c04, c05, c06, c07, c08, c09, c010, c011, c012)
  448. b.C1 = cf(c11 * PlayerSize, c12 * PlayerSize, c13 * PlayerSize, c14, c15, c16, c17, c18, c19, c110, c111, c112)
  449. b.Part1 = p1
  450. end
  451. end
  452. end
  453. end
  454. end
  455. m = Instance.new("Model", Character)
  456. m.Name = WeaponName
  457. Effects = Instance.new("Folder", m)
  458. Effects.Name = "Effects"
  459. Humanoid.Died:connect(function()
  460.  
  461. attack = true
  462. for _,v in pairs(Character:GetChildren()) do
  463. if v.ClassName == "Model" then
  464. v:Destroy()
  465. end
  466. end
  467. end
  468. )
  469. for i,v in pairs(Character:GetChildren()) do
  470. if v.ClassName == "Model" then
  471. for _,c in pairs(v:GetChildren()) do
  472. if c.ClassName == "Part" then
  473. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  474. end
  475. end
  476. end
  477. end
  478. print(ClassName .. " loaded.")
  479. clerp = function(a, b, t)
  480. return a:lerp(b, t)
  481. end
  482.  
  483. positiveangle = function(number)
  484.  
  485. if number > 0 then
  486. number = 0
  487. end
  488. return number
  489. end
  490.  
  491. negativeangle = function(number)
  492.  
  493. if number < 0 then
  494. number = 0
  495. end
  496. return number
  497. end
  498.  
  499. so = function(id, par, vol, pit)
  500.  
  501. coroutine.resume(coroutine.create(function()
  502.  
  503. local sou = Instance.new("Sound", par or workspace)
  504. sou.Volume = vol
  505. sou.Pitch = pit or 1
  506. sou.SoundId = "http://roblox.com/asset/?id=" .. id
  507. hbwait()
  508. sou:play()
  509. game:GetService("Debris"):AddItem(sou, 10)
  510. end
  511. ))
  512. end
  513.  
  514. GetDistance = function(Part1, Part2, magnitude)
  515.  
  516. local target = Part1.Position - Part2.Position
  517. local mag = target.magnitude
  518. if mag <= magnitude then
  519. return true
  520. else
  521. return false
  522. end
  523. end
  524.  
  525. rayCast = function(Pos, Dir, Max, Ignore)
  526.  
  527. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  528. end
  529.  
  530. DamageStatLabel = function(labeltype, cframe, text, color)
  531.  
  532. local c = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt(0, 0, 0))
  533. c.CFrame = cf(cframe.p + vt(0, 1.5, 0))
  534. game:GetService("Debris"):AddItem(c, 5)
  535. Instance.new("BodyGyro", c)
  536. local f = Instance.new("BodyPosition", c)
  537. f.P = 2000
  538. f.D = 100
  539. f.maxForce = vt(math.huge, math.huge, math.huge)
  540. if labeltype == "Normal" then
  541. f.position = c.Position + vt(math.random(-2, 2), 6, math.random(-2, 2))
  542. else
  543. if labeltype == "Debuff" then
  544. f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
  545. else
  546. if labeltype == "Interruption" then
  547. f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
  548. end
  549. end
  550. end
  551. game:GetService("Debris"):AddItem(c, 5)
  552. local bg = Instance.new("BillboardGui", c)
  553. bg.Adornee = c
  554. bg.Size = UDim2.new(2.5, 0, 2.5, 0)
  555. bg.StudsOffset = vt(-2, 2, 0)
  556. bg.AlwaysOnTop = false
  557. local tl = Instance.new("TextLabel", bg)
  558. tl.BackgroundTransparency = 1
  559. tl.Size = UDim2.new(2.5, 0, 2.5, 0)
  560. tl.Text = text
  561. tl.Font = Enum.Font.SourceSans
  562. tl.FontSize = Enum.FontSize.Size42
  563. tl.TextColor3 = color
  564. tl.TextScaled = false
  565. tl.TextStrokeTransparency = 0
  566. tl.TextScaled = true
  567. tl.TextWrapped = true
  568. f.Parent = c
  569. coroutine.resume(coroutine.create(function(Part, BodyPosition, TextLabel)
  570.  
  571. wait(0.25)
  572. for i = 1, 5 do
  573. wait()
  574. BodyPosition.position = Part.Position - vt(0, 0.5, 0)
  575. end
  576. wait(1.25)
  577. for i = 1, 5 do
  578. wait()
  579. TextLabel.TextTransparency = TextLabel.TextTransparency + 0.2
  580. TextLabel.TextStrokeTransparency = TextLabel.TextStrokeTransparency + 0.2
  581. BodyPosition.position = Part.Position + vt(0, 0.5, 0)
  582. end
  583. Part.Parent = nil
  584. end
  585. ), c, f, tl)
  586. end
  587.  
  588. IncreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
  589.  
  590. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  591.  
  592. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  593.  
  594. if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
  595. Location.Stats[Stat].Value = Location.Stats[Stat].Value + Amount
  596. if ShowTheStat == true then
  597. if Stat == "Defense" then
  598. DamageStatLabel("Debuff", Location.Head.CFrame, "+Defense", c3(1, 1, 1))
  599. else
  600. if Stat == "Damage" then
  601. DamageStatLabel("Debuff", Location.Head.CFrame, "+Damage", c3(1, 1, 1))
  602. else
  603. if Stat == "Movement" then
  604. DamageStatLabel("Debuff", Location.Head.CFrame, "+Movement", c3(1, 1, 1))
  605. end
  606. end
  607. end
  608. end
  609. coroutine.resume(coroutine.create(function(CurrentDecrease)
  610.  
  611. wait(Duration)
  612. CurrentDecrease.Value = CurrentDecrease.Value - Amount
  613. end
  614. ), Location.Stats[Stat])
  615. end
  616. DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  617. end
  618.  
  619. DecreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
  620.  
  621. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  622.  
  623. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  624.  
  625. if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
  626. Location.Stats[Stat].Value = Location.Stats[Stat].Value - Amount
  627. if ShowTheStat == true then
  628. if Stat == "Defense" then
  629. DamageStatLabel("Debuff", Location.Head.CFrame, "-Defense", c3(1, 1, 1))
  630. else
  631. if Stat == "Damage" then
  632. DamageStatLabel("Debuff", Location.Head.CFrame, "-Damage", c3(1, 1, 1))
  633. else
  634. if Stat == "Movement" then
  635. DamageStatLabel("Debuff", Location.Head.CFrame, "-Movement", c3(1, 1, 1))
  636. end
  637. end
  638. end
  639. end
  640. coroutine.resume(coroutine.create(function(CurrentDecrease)
  641.  
  642. wait(Duration)
  643. CurrentDecrease.Value = CurrentDecrease.Value + Amount
  644. end
  645. ), Location.Stats[Stat])
  646. end
  647. DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  648. end
  649.  
  650. Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, DecreaseTheStat, DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  651.  
  652. if hit.Parent == nil then
  653. return
  654. end
  655. h = hit.Parent:FindFirstChild("Humanoid")
  656. for _,v in pairs(hit.Parent:GetChildren()) do
  657. if v:IsA("Humanoid") then
  658. h = v
  659. end
  660. end
  661. if hit.Name == "Hitbox" and ranged ~= true and hit.Parent ~= m then
  662. StaggerHitAnim.Value = true
  663. so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hit, 1, 1)
  664. return
  665. end
  666. if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
  667. h = hit.Parent.Parent:FindFirstChild("Humanoid")
  668. end
  669. if hit.Parent.className == "Hat" then
  670. hit = hit.Parent.Parent:FindFirstChild("Head")
  671. end
  672. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  673. if hit.Parent:FindFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  674. return
  675. end
  676. if AntiTeamKill.Value == true and Player.Neutral == false and game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then
  677. return
  678. end
  679. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid").Health <= 0 then
  680. return
  681. end
  682. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StunValue") ~= nil then
  683. hit.Parent.Stats:FindFirstChild("StunValue").Value = hit.Parent.Stats:FindFirstChild("StunValue").Value + incstun
  684. end
  685. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StaggerAnim") ~= nil and stagger == true then
  686. hit.Parent.Stats:FindFirstChild("StaggerAnim").Value = true
  687. end
  688. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue").Value == true then
  689. if hit.Parent.Stats:FindFirstChild("BlockDebounce") == nil then
  690. DamageStatLabel("Interruption", hit.Parent.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  691. local BlockDebounce = Instance.new("BoolValue", hit.Parent.Stats)
  692. BlockDebounce.Name = "BlockDebounce"
  693. BlockDebounce.Value = true
  694. game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
  695. end
  696. do
  697. if ranged ~= true then
  698. do
  699. if hit.Parent.Stats:FindFirstChild("BlockDebounce2") == nil then
  700. local BlockDebounce2 = Instance.new("BoolValue", hit.Parent.Stats)
  701. BlockDebounce2.Name = "BlockDebounce2"
  702. BlockDebounce2.Value = true
  703. game:GetService("Debris"):AddItem(BlockDebounce2, 0.1)
  704. so(HitBlockSounds[math.random(1, #HitBlockSounds)], hit, 1, 1)
  705. end
  706. hit.Parent.Stats:FindFirstChild("BlockValue").Value = false
  707. StaggerAnim.Value = true
  708. do return end
  709. if DecreaseTheStat ~= nil and hit.Parent:FindFirstChild("Stats") ~= nil then
  710. if DecreaseTheStat == "Defense" then
  711. DecreaseStat(hit.Parent, "Defense", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  712. else
  713. if DecreaseTheStat == "Damage" then
  714. DecreaseStat(hit.Parent, "Damage", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  715. else
  716. if DecreaseTheStat == "Movement" then
  717. DecreaseStat(hit.Parent, "Movement", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  718. end
  719. end
  720. end
  721. end
  722. local D = math.random(minim, maxim) * Damage.Value
  723. if hit.Parent:FindFirstChild("Stats") ~= nil then
  724. if hit.Parent.Stats:FindFirstChild("Defense") then
  725. if CanPenetrateArmor.Value == true then
  726. D = D / hit.Parent.Stats:FindFirstChild("Defense").Value
  727. -- DECOMPILER ERROR at PC377: Unhandled construct in 'MakeBoolean' P1
  728.  
  729. if hit.Parent.Stats:FindFirstChild("Defense") ~= nil or CanCrit.Value == true then
  730. CritChanceNumber = math.random(1, CritChance.Value)
  731. if CritChanceNumber == CritChance.Value then
  732. D = D * 2
  733. end
  734. end
  735. D = math.floor(D)
  736. h.Health = h.Health - D
  737. if D <= 3 and staggerhit == true then
  738. if ranged ~= true then
  739. StaggerHitAnim.Value = true
  740. end
  741. if ranged ~= true then
  742. so(HitArmorSounds[math.random(1, #HitArmorSounds)], hit, 1, 1)
  743. end
  744. else
  745. if D > 3 and ranged ~= true then
  746. so(HitPlayerSounds[math.random(1, #HitPlayerSounds)], hit, 1, 1)
  747. end
  748. end
  749. if D > 3 and D < 20 then
  750. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  751. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  752. so("296102734", hit, 1, 1)
  753. else
  754. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0.86274509803922, 0))
  755. end
  756. else
  757. if D >= 20 then
  758. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  759. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  760. so("296102734", hit, 1, 1)
  761. else
  762. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0, 0))
  763. end
  764. else
  765. if D <= 3 then
  766. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  767. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  768. so("296102734", hit, 1, 1)
  769. else
  770. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(0.88235294117647, 0.88235294117647, 0.88235294117647))
  771. end
  772. end
  773. end
  774. end
  775. do
  776. if Type == "Normal" then
  777. local vp = Instance.new("BodyVelocity")
  778. vp.P = 500
  779. vp.maxForce = vt(math.huge, 0, math.huge)
  780. if KnockbackType == 1 then
  781. vp.Velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  782. else
  783. if KnockbackType == 2 then
  784. vp.Velocity = Property.CFrame.lookVector * knockback
  785. end
  786. end
  787. if knockback > 0 then
  788. vp.Parent = hit.Parent.Torso
  789. end
  790. game:GetService("Debris"):AddItem(vp, 0.5)
  791. end
  792. local DebounceHit = Instance.new("BoolValue", hit.Parent)
  793. DebounceHit.Name = "DebounceHit"
  794. DebounceHit.Value = true
  795. game:GetService("Debris"):AddItem(DebounceHit, Delay)
  796. end
  797. end
  798. end
  799. end
  800. end
  801. end
  802. end
  803. end
  804. end
  805. end
  806.  
  807. MagniDamage = function(Part, magni, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
  808.  
  809. for _,c in pairs(workspace:GetChildren()) do
  810. local hum = (c:FindFirstChild("Humanoid"))
  811. local head = nil
  812. if hum ~= nil then
  813. head = c:FindFirstChild("Torso")
  814. if head ~= nil then
  815. local targ = head.Position - Part.Position
  816. local mag = targ.magnitude
  817. if mag <= magni and c.Name ~= Player.Name then
  818. Damagefunc(head, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
  819. end
  820. end
  821. do
  822. for _,d in pairs(c:GetChildren()) do
  823. if d.ClassName == "Model" and ranged ~= true then
  824. head = d:FindFirstChild("Hitbox")
  825. if head ~= nil then
  826. local targ = head.Position - Part.Position
  827. local mag = targ.magnitude
  828. if mag <= magni and c.Name ~= Player.Name then
  829. local hitrefpart = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt())
  830. hitrefpart.Anchored = true
  831. hitrefpart.CFrame = cf(head.Position)
  832. so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hitrefpart, 1, 1)
  833. StaggerHitAnim.Value = true
  834. end
  835. end
  836. end
  837. end
  838. do
  839. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out DO_STMT
  840.  
  841. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_THEN_STMT
  842.  
  843. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_STMT
  844.  
  845. end
  846. end
  847. end
  848. end
  849. end
  850.  
  851. MagniBufforDebuff = function(Part, Magni, Type, Stat, Amount, Duration, ShowTheBufforDebuff, ApplyToOthersInstead)
  852.  
  853. if Player.Neutral == true then
  854. if Type == "Buff" then
  855. IncreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
  856. else
  857. if Type == "Debuff" then
  858. DecreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
  859. end
  860. end
  861. end
  862. for _,c in pairs(workspace:GetChildren()) do
  863. local hum = (c:FindFirstChild("Humanoid"))
  864. local head = nil
  865. if hum ~= nil then
  866. head = c:FindFirstChild("Torso")
  867. if head ~= nil then
  868. local targ = head.Position - Part.Position
  869. local mag = targ.magnitude
  870. -- DECOMPILER ERROR at PC83: Unhandled construct in 'MakeBoolean' P1
  871.  
  872. if ApplyToOthersInstead == true and mag <= Magni and c.Name ~= Player.Name and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  873. if Type == "Buff" then
  874. IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  875. else
  876. if Type == "Debuff" then
  877. DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  878. end
  879. end
  880. end
  881. end
  882. end
  883. if ApplyToOthersInstead == false and mag <= Magni and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  884. if Type == "Buff" then
  885. IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  886. else
  887. if Type == "Debuff" then
  888. DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  889. end
  890. end
  891. end
  892. end
  893. end
  894.  
  895. Lightning = function(p0, p1, tym, ofs, brickcolor, material, th, tra, last)
  896.  
  897. local magz = p0 - p1.magnitude
  898. local curpos = p0
  899. local trz = {-ofs, ofs}
  900. for i = 1, tym do
  901. local li = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt(th, th, magz / tym))
  902. do
  903. li.Anchored = true
  904. local ofz = vt(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  905. local trolpos = cf(curpos, p1) * cf(0, 0, magz / tym).p + ofz
  906. if tym == i then
  907. local magz2 = curpos - p1.magnitude
  908. li.Size = vt(th, th, magz2)
  909. li.CFrame = cf(curpos, p1) * cf(0, 0, -magz2 / 2)
  910. else
  911. do
  912. do
  913. li.CFrame = cf(curpos, trolpos) * cf(0, 0, magz / tym / 2)
  914. curpos = li.CFrame * cf(0, 0, magz / tym / 2).p
  915. game.Debris:AddItem(li, last)
  916. coroutine.resume(coroutine.create(function()
  917.  
  918. while li.Transparency ~= 1 do
  919. for i = 0, 1, last do
  920. hbwait()
  921. li.Transparency = li.Transparency + 0.1 / last
  922. end
  923. end
  924. end
  925. ))
  926. end
  927. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  928.  
  929. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_STMT
  930.  
  931. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out DO_STMT
  932.  
  933. end
  934. end
  935. end
  936. end
  937. end
  938.  
  939. MagicRing = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  940.  
  941. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  942. prt.Anchored = true
  943. prt.CFrame = cframe
  944. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
  945. game:GetService("Debris"):AddItem(prt, 10)
  946. coroutine.resume(coroutine.create(function(Part, Mesh)
  947.  
  948. for i = 0, 1, delay do
  949. hbwait()
  950. Part.CFrame = Part.CFrame
  951. Part.Transparency = i
  952. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  953. end
  954. Part.Parent = nil
  955. end
  956. ), prt, msh)
  957. end
  958.  
  959. MagicWave = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  960.  
  961. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  962. prt.Anchored = true
  963. prt.CFrame = cframe
  964. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, -0.1 * z1), vt(x1, y1, z1))
  965. game:GetService("Debris"):AddItem(prt, 10)
  966. coroutine.resume(coroutine.create(function(Part, Mesh)
  967.  
  968. for i = 0, 1, delay do
  969. hbwait()
  970. Part.CFrame = Part.CFrame
  971. Part.Transparency = i
  972. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  973. end
  974. Part.Parent = nil
  975. end
  976. ), prt, msh)
  977. end
  978.  
  979. MagicBlock = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  980.  
  981. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  982. prt.Anchored = true
  983. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  984. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  985. game:GetService("Debris"):AddItem(prt, 10)
  986. coroutine.resume(coroutine.create(function(Part, Mesh)
  987.  
  988. for i = 0, 1, delay do
  989. hbwait()
  990. if rotate == true then
  991. Part.CFrame = Part.CFrame * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  992. end
  993. Part.Transparency = i
  994. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  995. end
  996. Part.Parent = nil
  997. end
  998. ), prt, msh)
  999. end
  1000.  
  1001. MagicBlock2 = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  1002.  
  1003. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1004. prt.Anchored = true
  1005. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1006. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1007. game:GetService("Debris"):AddItem(prt, 10)
  1008. CF = prt.CFrame
  1009. num = math.random(5, 20)
  1010. coroutine.resume(coroutine.create(function(Part, Mesh, CF2, Num)
  1011.  
  1012. for i = 0, 1, delay do
  1013. hbwait()
  1014. if rotate == true then
  1015. Part.CFrame = CF2 * cf(0, i * Num, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1016. else
  1017. Part.CFrame = CF2 * cf(0, i * Num, 0)
  1018. end
  1019. Part.Transparency = i
  1020. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1021. end
  1022. Part.Parent = nil
  1023. end
  1024. ), prt, msh, CF, num)
  1025. end
  1026.  
  1027. MagicCylinder = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1028.  
  1029. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1030. prt.Anchored = true
  1031. prt.CFrame = cframe
  1032. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1033. game:GetService("Debris"):AddItem(prt, 10)
  1034. coroutine.resume(coroutine.create(function(Part, Mesh)
  1035.  
  1036. for i = 0, 1, delay do
  1037. hbwait()
  1038. Part.Transparency = i
  1039. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1040. end
  1041. Part.Parent = nil
  1042. end
  1043. ), prt, msh)
  1044. end
  1045.  
  1046. MagicCircle = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1047.  
  1048. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1049. prt.Anchored = true
  1050. prt.CFrame = cframe
  1051. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1052. game:GetService("Debris"):AddItem(prt, 10)
  1053. coroutine.resume(coroutine.create(function(Part, Mesh)
  1054.  
  1055. for i = 0, 1, delay do
  1056. hbwait()
  1057. Part.Transparency = i
  1058. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1059. end
  1060. Part.Parent = nil
  1061. end
  1062. ), prt, msh)
  1063. end
  1064.  
  1065. MagicHead = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1066.  
  1067. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1068. prt.Anchored = true
  1069. prt.CFrame = cframe
  1070. local msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1))
  1071. game:GetService("Debris"):AddItem(prt, 10)
  1072. coroutine.resume(coroutine.create(function(Part, Mesh)
  1073.  
  1074. for i = 0, 1, delay do
  1075. hbwait()
  1076. Part.Transparency = i
  1077. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1078. end
  1079. Part.Parent = nil
  1080. end
  1081. ), prt, msh)
  1082. end
  1083.  
  1084. BreakEffect = function(brickcolor, material, rotate, cframe, x1, y1, z1, delay)
  1085.  
  1086. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1087. prt.Anchored = true
  1088. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1089. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1090. game:GetService("Debris"):AddItem(prt, 10)
  1091. coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
  1092.  
  1093. CF = Part.CFrame
  1094. Numbb = 0
  1095. randnumb = math.random() - math.random()
  1096. for i = 0, 1, delay do
  1097. hbwait()
  1098. CF = CF * cf(0, 1, 0)
  1099. if rotate == true then
  1100. Part.CFrame = CF * angles(Numbb, 0, 0)
  1101. else
  1102. if rotate == false then
  1103. Part.CFrame = CF
  1104. end
  1105. end
  1106. Part.Transparency = i
  1107. Numbb = Numbb + (randnumb)
  1108. end
  1109. Part.Parent = nil
  1110. end
  1111. ), prt, CF, Numbb, randnumb)
  1112. end
  1113.  
  1114. ElecEffect = function(brickcolor, material, cf, x, y, z, delay)
  1115.  
  1116. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1117. prt.Anchored = true
  1118. prt.CFrame = cf
  1119. xval = math.random()
  1120. yval = math.random()
  1121. zval = math.random()
  1122. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x, y, z))
  1123. game:GetService("Debris"):AddItem(prt, 10)
  1124. coroutine.resume(coroutine.create(function(Part, Mesh, xvaal, yvaal, zvaal)
  1125.  
  1126. for i = 0, 1, delay do
  1127. hbwait()
  1128. Part.CFrame = Part.CFrame
  1129. xvaal = xvaal - 0.1 * (delay * 10)
  1130. yvaal = yvaal - 0.1 * (delay * 10)
  1131. zvaal = zvaal - 0.1 * (delay * 10)
  1132. Mesh.Scale = Mesh.Scale + vt(xvaal, yvaal, zvaal)
  1133. Part.Transparency = i
  1134. end
  1135. Part.Parent = nil
  1136. end
  1137. ), prt, msh, xval, yval, zval)
  1138. end
  1139.  
  1140. TrailEffect = function(brickcolor, material, currentcf, oldcf, meshtype, reflectance, size, x, y, z, delay)
  1141.  
  1142. local magnitudecframe = currentcf.p - oldcf.p.magnitude
  1143. if magnitudecframe > 0.01 then
  1144. local prt = part(3, Effects, material, reflectance, 0, brickcolor, "Effect", vt(1, magnitudecframe, 1))
  1145. prt.Anchored = true
  1146. prt.CFrame = cf((currentcf.p + oldcf.p) / 2, oldcf.p) * angles(rad(90), 0, 0)
  1147. local TheMeshType = "BlockMesh"
  1148. if meshtype == "Cylinder" then
  1149. TheMeshType = "CylinderMesh"
  1150. end
  1151. local msh = mesh(TheMeshType, prt, "", "", vt(0, 0, 0), vt(0 + size, 1, 0 + size))
  1152. game:GetService("Debris"):AddItem(prt, 10)
  1153. coroutine.resume(coroutine.create(function(Part, Mesh, TheCurrentCFrame, TheLastCFrame)
  1154.  
  1155. for i = 0, 1, delay do
  1156. hbwait()
  1157. Part.Transparency = i
  1158. Mesh.Scale = Mesh.Scale + vt(x, y, z)
  1159. end
  1160. Part.Parent = nil
  1161. end
  1162. ), prt, msh, currentcf, oldcf)
  1163. end
  1164. end
  1165.  
  1166. ClangEffect = function(brickcolor, material, cframe, angle, duration, size, power, reflectance, x, y, z, delay)
  1167.  
  1168. local prt = part(3, Effects, material, 0, 1, brickcolor, "Effect", vt())
  1169. prt.Anchored = true
  1170. prt.CFrame = cframe
  1171. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(0, 0, 0))
  1172. game:GetService("Debris"):AddItem(prt, 10)
  1173. local TheLastPoint = cframe
  1174. coroutine.resume(coroutine.create(function(Part)
  1175.  
  1176. for i = 1, duration do
  1177. hbwait()
  1178. Part.CFrame = Part.CFrame * angles(rad(angle), 0, 0) * cf(0, power, 0)
  1179. TrailEffect(brickcolor, material, Part.CFrame, TheLastPoint, "Cylinder", reflectance, size, x, y, z, delay)
  1180. TheLastPoint = Part.CFrame
  1181. end
  1182. Part.Parent = nil
  1183. end
  1184. ), prt)
  1185. end
  1186.  
  1187. MagicCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1188.  
  1189. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1190. prt.Anchored = true
  1191. prt.CFrame = cframe
  1192. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1778999", vt(0, 0, 0), vt(x1, y1, z1))
  1193. game:GetService("Debris"):AddItem(prt, 10)
  1194. coroutine.resume(coroutine.create(function(Part, Mesh)
  1195.  
  1196. for i = 0, 1, delay do
  1197. hbwait()
  1198. Part.Transparency = i
  1199. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1200. end
  1201. Part.Parent = nil
  1202. end
  1203. ), prt, msh)
  1204. end
  1205.  
  1206. MagicFlatCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1207.  
  1208. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1209. prt.Anchored = true
  1210. prt.CFrame = cframe
  1211. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1033714", vt(0, 0, 0), vt(x1, y1, z1))
  1212. game:GetService("Debris"):AddItem(prt, 10)
  1213. coroutine.resume(coroutine.create(function(Part, Mesh)
  1214.  
  1215. for i = 0, 1, delay do
  1216. hbwait()
  1217. Part.Transparency = i
  1218. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1219. end
  1220. Part.Parent = nil
  1221. end
  1222. ), prt, msh)
  1223. end
  1224.  
  1225. MagicSpikedCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1226.  
  1227. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1228. prt.Anchored = true
  1229. prt.CFrame = cframe
  1230. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1323306", vt(0, 0, 0), vt(x1, y1, z1))
  1231. game:GetService("Debris"):AddItem(prt, 10)
  1232. coroutine.resume(coroutine.create(function(Part, Mesh)
  1233.  
  1234. for i = 0, 1, delay do
  1235. hbwait()
  1236. Part.Transparency = i
  1237. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1238. end
  1239. Part.Parent = nil
  1240. end
  1241. ), prt, msh)
  1242. end
  1243.  
  1244. MagicCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1245.  
  1246. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1247. prt.Anchored = true
  1248. prt.CFrame = cframe
  1249. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1078075", vt(0, 0, 0), vt(x1, y1, z1))
  1250. game:GetService("Debris"):AddItem(prt, 10)
  1251. coroutine.resume(coroutine.create(function(Part, Mesh)
  1252.  
  1253. for i = 0, 1, delay do
  1254. hbwait()
  1255. Part.Transparency = i
  1256. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1257. end
  1258. Part.Parent = nil
  1259. end
  1260. ), prt, msh)
  1261. end
  1262.  
  1263. MagicSkull = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1264.  
  1265. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1266. prt.Anchored = true
  1267. prt.CFrame = cframe
  1268. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
  1269. game:GetService("Debris"):AddItem(prt, 10)
  1270. coroutine.resume(coroutine.create(function(Part, Mesh)
  1271.  
  1272. for i = 0, 1, delay do
  1273. hbwait()
  1274. Part.Transparency = i
  1275. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1276. end
  1277. Part.Parent = nil
  1278. end
  1279. ), prt, msh)
  1280. end
  1281.  
  1282. local startequipped = true
  1283. local startequippedwithequipanimation = false
  1284. local disableanimator = true
  1285. local disableanimate = true
  1286. local alternatewalk = false
  1287. local hidemenu = false
  1288. local allowmenutofunction = false
  1289. local allowabilitiestofunction = false
  1290. local canunequiporequip = false
  1291. local allowwalking = false
  1292. local disablemovingarms = false
  1293. local usemotorsinsteadofwelds = false
  1294. local leftarm = false
  1295. local rightarm = false
  1296. local allowhopperbin = false
  1297. local showstunbar = false
  1298. local walkspeeddependsonmovementvalue = false
  1299. local alternatemanaregensystem = false
  1300. local showhealthmanaandstunnumbers = false
  1301. local changebarcolorsifnotenoughmana = false
  1302. local disablejump = false
  1303. if hidemenu == true or allowmenutofunction == false then
  1304. for _,v in pairs(scrn:GetChildren()) do
  1305. if v.ClassName == "Frame" or v.ClassName == "TextLabel" then
  1306. v.Visible = false
  1307. v.BorderSizePixel = 0
  1308. end
  1309. end
  1310. end
  1311. do
  1312. Humanoid.Changed:connect(function(Jump)
  1313.  
  1314. if Jump == "Jump" and disablejump == true then
  1315. Humanoid.Jump = false
  1316. end
  1317. end
  1318. )
  1319. if allowmenutofunction == true then
  1320. for _,v in pairs(scrn:GetChildren()) do
  1321. if v.ClassName == "Frame" then
  1322. for _,b in pairs(v:GetChildren()) do
  1323. if b.ClassName == "TextLabel" then
  1324. coroutine.resume(coroutine.create(function(TheTextLabel)
  1325.  
  1326. wait(menuupdatespeed)
  1327. for i = 1, 0, -0.1 do
  1328. hbwait()
  1329. TheTextLabel.TextTransparency = i
  1330. TheTextLabel.TextStrokeTransparency = i
  1331. end
  1332. TheTextLabel.TextTransparency = 0
  1333. TheTextLabel.TextStrokeTransparency = 0
  1334. end
  1335. ), b)
  1336. if showstats == true then
  1337. coroutine.resume(coroutine.create(function(TheTextLabel)
  1338.  
  1339. wait(menuupdatespeed)
  1340. for i = 1, 0, -0.1 do
  1341. hbwait()
  1342. TheTextLabel.TextTransparency = i
  1343. TheTextLabel.TextStrokeTransparency = i
  1344. end
  1345. TheTextLabel.TextTransparency = 0
  1346. TheTextLabel.TextStrokeTransparency = 0
  1347. end
  1348. ), b)
  1349. end
  1350. if showstunbar == true then
  1351. coroutine.resume(coroutine.create(function(TheTextLabel)
  1352.  
  1353. wait(menuupdatespeed)
  1354. for i = 1, 0, -0.1 do
  1355. hbwait()
  1356. TheTextLabel.TextTransparency = i
  1357. TheTextLabel.TextStrokeTransparency = i
  1358. end
  1359. TheTextLabel.TextTransparency = 0
  1360. TheTextLabel.TextStrokeTransparency = 0
  1361. end
  1362. ), b)
  1363. end
  1364. if allowabilitiestofunction == true then
  1365. coroutine.resume(coroutine.create(function(TheTextLabel)
  1366.  
  1367. wait(menuupdatespeed)
  1368. for i = 1, 0, -0.1 do
  1369. hbwait()
  1370. TheTextLabel.TextTransparency = i
  1371. TheTextLabel.TextStrokeTransparency = i
  1372. end
  1373. TheTextLabel.TextTransparency = 0
  1374. TheTextLabel.TextStrokeTransparency = 0
  1375. end
  1376. ), b)
  1377. end
  1378. end
  1379. end
  1380. end
  1381. end
  1382. end
  1383. do
  1384. if allowhopperbin == true then
  1385. if script.Parent.className ~= "HopperBin" then
  1386. Tool = Instance.new("HopperBin")
  1387. Tool.Parent = Backpack
  1388. Tool.Name = WeaponName
  1389. script.Parent = Tool
  1390. end
  1391. Bin = script.Parent
  1392. end
  1393. if disablemovingarms == true then
  1394. RWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
  1395. LWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
  1396. RSH = nil
  1397. if usemotorsinsteadofwelds == true then
  1398. RW = Instance.new("Motor")
  1399. LW = Instance.new("Motor")
  1400. else
  1401. RW = Instance.new("Weld")
  1402. LW = Instance.new("Weld")
  1403. end
  1404. RW.Name = "Right Shoulder"
  1405. LW.Name = "Left Shoulder"
  1406. RSH = Torso["Right Shoulder"]
  1407. LSH = Torso["Left Shoulder"]
  1408. RSH.Parent = Torso
  1409. LSH.Parent = Torso
  1410. RW.Name = "Right Shoulder"
  1411. RW.Part0 = Torso
  1412. RW.C0 = cf(1.5, 0.5, 0)
  1413. RW.C1 = cf(0, 0.5, 0)
  1414. RW.Part1 = Character["Right Arm"]
  1415. RW.Parent = nil
  1416. LW.Name = "Left Shoulder"
  1417. LW.Part0 = Torso
  1418. LW.C0 = cf(-1.5, 0.5, 0)
  1419. LW.C1 = cf(0, 0.5, 0)
  1420. LW.Part1 = Character["Left Arm"]
  1421. LW.Parent = nil
  1422. else
  1423. RW = Torso["Right Shoulder"]
  1424. LW = Torso["Left Shoulder"]
  1425. RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
  1426. LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
  1427. end
  1428. equipanim = function()
  1429.  
  1430. attack = true
  1431. Movement.Value = Movement.Value - 0.1
  1432. Defense.Value = Defense.Value + 0.4
  1433. for i = 0, 1, 0.08 / animationspeed do
  1434. hbwait()
  1435. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1436. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1437. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
  1438. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
  1439. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1440. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1441. end
  1442. attack = false
  1443. end
  1444.  
  1445. unequipanim = function()
  1446.  
  1447. attack = true
  1448. for i = 0, 1, 0.08 / animationspeed do
  1449. hbwait()
  1450. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1451. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)), 0.3 / animationspeed)
  1452. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
  1453. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
  1454. if disablemovingarms == false then
  1455. RW.C1 = clerp(RW.C1, angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
  1456. LW.C1 = clerp(LW.C1, angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
  1457. end
  1458. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1459. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1460. RH.C1 = clerp(RH.C1, angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
  1461. LH.C1 = clerp(LH.C1, angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
  1462. end
  1463. RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
  1464. Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
  1465. Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
  1466. RW.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
  1467. LW.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
  1468. if disablemovingarms == false then
  1469. RW.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  1470. LW.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  1471. end
  1472. RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
  1473. LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
  1474. RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  1475. LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  1476. Movement.Value = Movement.Value + 0.1
  1477. Defense.Value = Defense.Value - 0.4
  1478. attack = false
  1479. end
  1480.  
  1481. if startequipped == true then
  1482. equipped = true
  1483. if disableanimate == true then
  1484. Animate.Disabled = true
  1485. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1486. idleanimation:Play()
  1487. end
  1488. if disableanimator == true then
  1489. Animator.Parent = nil
  1490. end
  1491. if disablemovingarms == true then
  1492. RW.Parent = Torso
  1493. LW.Parent = Torso
  1494. RSH.Parent = nil
  1495. LSH.Parent = nil
  1496. end
  1497. Movement.Value = Movement.Value - 0.1
  1498. Defense.Value = Defense.Value + 0.4
  1499. end
  1500. if startequippedwithequipanimation == true then
  1501. equipped = true
  1502. if disableanimate == true then
  1503. Animate.Disabled = true
  1504. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1505. idleanimation:Play()
  1506. end
  1507. if disableanimator == true then
  1508. Animator.Parent = nil
  1509. end
  1510. if disablemovingarms == true then
  1511. RW.Parent = Torso
  1512. LW.Parent = Torso
  1513. RSH.Parent = nil
  1514. LSH.Parent = nil
  1515. end
  1516. coroutine.resume(coroutine.create(function()
  1517.  
  1518. hbwait()
  1519. equipanim()
  1520. end
  1521. ))
  1522. end
  1523.  
  1524. StaggerHit = function()
  1525.  
  1526. attack = true
  1527. if Hitbox ~= nil then
  1528. for i = 1, math.random(2, 4) do
  1529. ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1530. end
  1531. end
  1532. do
  1533. for i = 0, 1, 0.1 / animationspeed do
  1534. hbwait()
  1535. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(-10), rad(0), rad(-30)), 0.3 / animationspeed)
  1536. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(30)) * angles(rad(5), rad(0), rad(0)), 0.3 / animationspeed)
  1537. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-30), rad(0), rad(60)) * angles(rad(0), rad(-30), rad(0)) * RWC0, 0.3 / animationspeed)
  1538. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(-20)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
  1539. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.9 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-10), rad(0), rad(-20)), 0.3 / animationspeed)
  1540. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-70), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
  1541. if StaggerAnim.Value ~= true then
  1542. do
  1543. if StunAnim.Value == true then
  1544. break
  1545. end
  1546. -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1547.  
  1548. -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_STMT
  1549.  
  1550. end
  1551. end
  1552. end
  1553. attack = false
  1554. end
  1555. end
  1556.  
  1557. Stagger = function()
  1558.  
  1559. attack = true
  1560. disablejump = true
  1561. if Hitbox ~= nil then
  1562. for i = 1, math.random(2, 4) do
  1563. ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1564. end
  1565. end
  1566. do
  1567. attacktype = 1
  1568. DamageStatLabel("Interruption", Head.CFrame, "Staggered!", Color3.new(1, 1, 0))
  1569. local staggervelocity = Instance.new("BodyVelocity", Torso)
  1570. staggervelocity.P = 500
  1571. staggervelocity.maxForce = vt(math.huge, 0, math.huge)
  1572. if Rooted.Value == false then
  1573. staggervelocity.Velocity = RootPart.CFrame.lookVector * -25
  1574. end
  1575. for i = 0, 1, 0.35 / animationspeed do
  1576. hbwait()
  1577. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.1 * PlayerSize) * angles(rad(-20), rad(0), rad(-30)), 0.3 / animationspeed)
  1578. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1579. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
  1580. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
  1581. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
  1582. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
  1583. end
  1584. for i = 0, 1, 0.2 / animationspeed do
  1585. hbwait()
  1586. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.2 * PlayerSize) * angles(rad(-30), rad(0), rad(-30)), 0.3 / animationspeed)
  1587. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1588. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
  1589. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
  1590. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
  1591. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.9 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(30)), 0.3 / animationspeed)
  1592. end
  1593. staggervelocity:Destroy()
  1594. for i = 0, 1, 0.015 / animationspeed do
  1595. hbwait()
  1596. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.8 * PlayerSize) * angles(rad(0), rad(0), rad(-20)) * angles(rad(-5), rad(-5), rad(0)), 0.3 / animationspeed)
  1597. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(20), rad(0), rad(20)) * angles(rad(0), rad(5), rad(0)), 0.3 / animationspeed)
  1598. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(20)) * angles(rad(0), rad(-20), rad(0)) * RWC0, 0.3 / animationspeed)
  1599. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-15), rad(0), rad(-10)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
  1600. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(80), rad(0)) * angles(rad(0), rad(0), rad(70)) * angles(rad(0), rad(30), rad(0)), 0.3 / animationspeed)
  1601. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, 0.4 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(-80), rad(0)) * angles(rad(-2.5), rad(0), rad(-10)), 0.3 / animationspeed)
  1602. if StunAnim.Value == true then
  1603. break
  1604. end
  1605. end
  1606. do
  1607. attacktype = 1
  1608. disablejump = false
  1609. attack = false
  1610. end
  1611. end
  1612. end
  1613.  
  1614. Stun = function()
  1615.  
  1616. attack = true
  1617. disablejump = true
  1618. attacktype = 1
  1619. DamageStatLabel("Interruption", Head.CFrame, "Stunned!", Color3.new(1, 1, 0))
  1620. for i = 0, 1, 0.4 / animationspeed do
  1621. hbwait()
  1622. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(15), rad(0), rad(-160)), 0.3 / animationspeed)
  1623. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(10), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1624. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(15)) * RWC0, 0.3 / animationspeed)
  1625. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(-15)) * LWC0, 0.3 / animationspeed)
  1626. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1627. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1628. end
  1629. for i = 0, 1, 0.4 / animationspeed do
  1630. hbwait()
  1631. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.5 * PlayerSize) * angles(rad(45), rad(0), rad(-170)), 0.3 / animationspeed)
  1632. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1633. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(45)) * RWC0, 0.3 / animationspeed)
  1634. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(-45)) * LWC0, 0.3 / animationspeed)
  1635. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
  1636. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1637. end
  1638. for i = 0, 1, 0.4 / animationspeed do
  1639. hbwait()
  1640. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1 * PlayerSize) * angles(rad(75), rad(0), rad(-180)), 0.3 / animationspeed)
  1641. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-60)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1642. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(0), rad(75)) * RWC0, 0.3 / animationspeed)
  1643. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-45), rad(0), rad(-75)) * LWC0, 0.3 / animationspeed)
  1644. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
  1645. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-30)), 0.3 / animationspeed)
  1646. end
  1647. Humanoid.AutoRotate = false
  1648. for i = 1, 70 * animationspeed do
  1649. hbwait()
  1650. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -2.5 * PlayerSize) * angles(rad(90), rad(0), rad(-180)), 0.3 / animationspeed)
  1651. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-90)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1652. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(-10), rad(90)) * RWC0, 0.3 / animationspeed)
  1653. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-90), rad(0), rad(-90)) * LWC0, 0.3 / animationspeed)
  1654. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0.2 * PlayerSize) * angles(rad(0), rad(70), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
  1655. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-100), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
  1656. end
  1657. for i = 0, 1, 0.15 / animationspeed do
  1658. hbwait()
  1659. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.5 * PlayerSize) * angles(rad(20), rad(0), rad(100)), 0.3 / animationspeed)
  1660. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1661. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(30)) * RWC0, 0.3 / animationspeed)
  1662. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(20)) * LWC0, 0.3 / animationspeed)
  1663. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(60), rad(0)) * angles(rad(-5), rad(0), rad(70)), 0.3 / animationspeed)
  1664. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.25 * PlayerSize, -1 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-10), rad(0), rad(20)), 0.3 / animationspeed)
  1665. end
  1666. Humanoid.AutoRotate = true
  1667. attacktype = 1
  1668. disablejump = false
  1669. attack = false
  1670. end
  1671.  
  1672. EAbility = function()
  1673.  
  1674. attack = true
  1675. attack = false
  1676. end
  1677.  
  1678. Attack1 = function()
  1679.  
  1680. attack = true
  1681. attack = false
  1682. end
  1683.  
  1684. Attack2 = function()
  1685.  
  1686. attack = true
  1687. attack = false
  1688. end
  1689.  
  1690. Attack3 = function()
  1691.  
  1692. attack = true
  1693. attack = false
  1694. end
  1695.  
  1696. Attack4 = function()
  1697.  
  1698. attack = true
  1699. attack = false
  1700. end
  1701.  
  1702. Move1 = function()
  1703.  
  1704. attack = true
  1705. attack = false
  1706. end
  1707.  
  1708. Move2 = function()
  1709.  
  1710. attack = true
  1711. attack = false
  1712. end
  1713.  
  1714. Move3 = function()
  1715.  
  1716. attack = true
  1717. attack = false
  1718. end
  1719.  
  1720. Move4 = function()
  1721.  
  1722. attack = true
  1723. attack = false
  1724. end
  1725.  
  1726. hold = false
  1727. Mouse.Button1Down:connect(function()
  1728.  
  1729. if attack == true or equipped == false then
  1730. return
  1731. end
  1732. hold = true
  1733. if attacktype == 1 then
  1734. attacktype = 2
  1735. Attack1()
  1736. else
  1737. if attacktype == 2 then
  1738. attacktype = 3
  1739. Attack2()
  1740. else
  1741. if attacktype == 3 then
  1742. attacktype = 4
  1743. Attack3()
  1744. else
  1745. if attacktype == 4 then
  1746. attacktype = 1
  1747. Attack4()
  1748. end
  1749. end
  1750. end
  1751. end
  1752. coroutine.resume(coroutine.create(function()
  1753.  
  1754. for i = 1, 50 do
  1755. if attack == false then
  1756. hbwait()
  1757. end
  1758. end
  1759. if attack == false then
  1760. attacktype = 1
  1761. end
  1762. end
  1763. ))
  1764. end
  1765. )
  1766. if allowhopperbin == true then
  1767. ob1u = function(Mouse)
  1768.  
  1769. hold = false
  1770. end
  1771.  
  1772. end
  1773. Mouse.KeyDown:connect(function(key)
  1774.  
  1775. if key == "f" and canunequiporequip == true and attack == false then
  1776. if equipped == false then
  1777. equipped = true
  1778. if disableanimate == true then
  1779. Animate.Disabled = true
  1780. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1781. idleanimation:Play()
  1782. end
  1783. if disableanimator == true then
  1784. Animator.Parent = nil
  1785. end
  1786. if disablemovingarms == true then
  1787. RW.Parent = Torso
  1788. LW.Parent = Torso
  1789. RSH.Parent = nil
  1790. LSH.Parent = nil
  1791. end
  1792. equipanim()
  1793. elseif equipped == true then
  1794. equipped = false
  1795. unequipanim()
  1796. hbwait()
  1797. if disablemovingarms == true then
  1798. RW.Parent = nil
  1799. LW.Parent = nil
  1800. RSH.Parent = Torso
  1801. LSH.Parent = Torso
  1802. end
  1803. if disableanimator == true then
  1804. Animator.Parent = Humanoid
  1805. end
  1806. if disableanimate == true then
  1807. Animate.Disabled = false
  1808. end
  1809. end
  1810. end
  1811. if key == "e" and attack == false and equipped == true then
  1812. if animtype < 3 then
  1813. animtype = animtype + 1
  1814. elseif animtype >= 3 then
  1815. animtype = 1
  1816. end
  1817. end
  1818. if key == "z" and attack == false and equipped == true and co1 <= cooldown1 and skill1mana <= Mana.Value then
  1819. subtractmana(skill1mana)
  1820. cooldown1 = 0
  1821. Move1()
  1822. end
  1823. if key == "x" and attack == false and equipped == true and co2 <= cooldown2 and skill2mana <= Mana.Value then
  1824. subtractmana(skill2mana)
  1825. cooldown2 = 0
  1826. Move2()
  1827. end
  1828. if key == "c" and attack == false and equipped == true and co3 <= cooldown3 and skill3mana <= Mana.Value then
  1829. subtractmana(skill3mana)
  1830. cooldown3 = 0
  1831. Move3()
  1832. end
  1833. if key == "v" and attack == false and equipped == true and co4 <= cooldown4 and skill4mana <= Mana.Value then
  1834. subtractmana(skill4mana)
  1835. cooldown4 = 0
  1836. Move4()
  1837. end
  1838. if Player.UserId == game.CreatorId or Player.Name == "Player1" or Player.Name == "Player2" or Player.Name == "Brannon1964802" then
  1839. if key == "q" then
  1840. Mana.Value = 100
  1841. cooldown1 = co1
  1842. cooldown2 = co2
  1843. cooldown3 = co3
  1844. cooldown4 = co4
  1845. end
  1846. if key == "p" then
  1847. StaggerHitAnim.Value = true
  1848. end
  1849. if key == "[" then
  1850. StaggerAnim.Value = true
  1851. end
  1852. if key == "]" then
  1853. StunAnim.Value = true
  1854. end
  1855. end
  1856. end
  1857. )
  1858. Mouse.KeyUp:connect(function(key2)
  1859.  
  1860. end
  1861. )
  1862. if allowhopperbin == true then
  1863. s = function(Mouse)
  1864.  
  1865. Mouse.Button1Down:connect(function()
  1866.  
  1867. ob1d(Mouse)
  1868. end
  1869. )
  1870. Mouse.Button1Up:connect(function()
  1871.  
  1872. ob1u(Mouse)
  1873. end
  1874. )
  1875. Mouse.KeyDown:connect(key)
  1876. Mouse.KeyUp:connect(key2)
  1877. end
  1878.  
  1879. end
  1880. if allowhopperbin == true then
  1881. ds = function(Mouse)
  1882.  
  1883. end
  1884.  
  1885. end
  1886. if allowhopperbin == true then
  1887. Bin.Selected:connect(s)
  1888. Bin.Deselected:connect(ds)
  1889. end
  1890. updateskills = function()
  1891.  
  1892. if allowabilitiestofunction == true then
  1893. if cooldown1 <= co1 then
  1894. cooldown1 = cooldown1 + 0.033333333333333
  1895. if co1 <= cooldown1 then
  1896. cooldown1 = co1
  1897. end
  1898. end
  1899. if cooldown2 <= co2 then
  1900. cooldown2 = cooldown2 + 0.033333333333333
  1901. if co2 <= cooldown2 then
  1902. cooldown2 = co2
  1903. end
  1904. end
  1905. if cooldown3 <= co3 then
  1906. cooldown3 = cooldown3 + 0.033333333333333
  1907. if co3 <= cooldown3 then
  1908. cooldown3 = co3
  1909. end
  1910. end
  1911. if cooldown4 <= co4 then
  1912. cooldown4 = cooldown4 + 0.033333333333333
  1913. if co4 <= cooldown4 then
  1914. cooldown4 = co4
  1915. end
  1916. end
  1917. if changebarcolorsifnotenoughmana == true then
  1918. if Mana.Value <= skill1mana then
  1919. bar4.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1920. else
  1921. bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1922. end
  1923. if Mana.Value <= skill2mana then
  1924. bar3.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1925. else
  1926. bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1927. end
  1928. if Mana.Value <= skill3mana then
  1929. bar1.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1930. else
  1931. bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1932. end
  1933. if Mana.Value <= skill4mana then
  1934. bar2.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1935. else
  1936. bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1937. end
  1938. else
  1939. if changebarcolorsifnotenoughmana == false then
  1940. bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1941. bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1942. bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1943. bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1944. end
  1945. end
  1946. end
  1947. if alternatemanaregensystem == false then
  1948. if Mana.Value <= maxmana then
  1949. Mana.Value = Mana.Value + recovermana / 30
  1950. else
  1951. if maxmana <= Mana.Value then
  1952. Mana.Value = maxmana
  1953. end
  1954. end
  1955. else
  1956. if alternatemanaregensystem == true then
  1957. if maxmana <= Mana.Value then
  1958. Mana.Value = maxmana
  1959. else
  1960. if manadelay <= manawait then
  1961. manadelay = manadelay + 1
  1962. else
  1963. manadelay = 0
  1964. Mana.Value = Mana.Value + 1
  1965. end
  1966. end
  1967. end
  1968. end
  1969. if allowstunbar == true then
  1970. if StunValue.Value <= 0 then
  1971. StunValue.Value = 0
  1972. else
  1973. if stundelay <= stunwait then
  1974. stundelay = stundelay + 1
  1975. else
  1976. stundelay = 0
  1977. StunValue.Value = StunValue.Value - 1
  1978. end
  1979. end
  1980. else
  1981. if allowstunbar == false then
  1982. StunValue.Value = 0
  1983. end
  1984. end
  1985. end
  1986.  
  1987. if allowmenutofunction == true then
  1988. ArtificialHB.Event:connect(function()
  1989.  
  1990. updateskills()
  1991. if allowabilitiestofunction == true then
  1992. framesk1:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1993. framesk2:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1994. framesk3:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1995. framesk4:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1996. bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1997. bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1998. bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  1999. bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2000. end
  2001. manabar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2002. manacover:TweenSize(ud(1 * (Mana.Value / maxmana), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2003. healthbar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2004. healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2005. if allowstunbar == true and showstunbar == true and stunframe ~= nil then
  2006. stunframe:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2007. stunbar:TweenSize(ud(1 * (StunValue.Value / maxstun), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2008. end
  2009. if showhealthmanaandstunnumbers == true then
  2010. manatext.Text = "Mana [" .. math.floor(Mana.Value) .. "]"
  2011. healthtext.Text = "Health [" .. math.floor(Humanoid.Health) .. "]"
  2012. if allowstunbar == true and showstunbar == true then
  2013. stuntext.Text = "Stun [" .. math.floor(StunValue.Value) .. "]"
  2014. end
  2015. end
  2016. if showstats == true then
  2017. defenseframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2018. damageframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2019. movementframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2020. defensetext.Text = "Defense: " .. Defense.Value * 100 .. "%"
  2021. damagetext.Text = "Damage: " .. Damage.Value * 100 .. "%"
  2022. if Rooted.Value == false then
  2023. movementtext.Text = "Movement: " .. Movement.Value * 100 .. "%"
  2024. else
  2025. if Rooted.Value == true or Movement.Value <= 0 then
  2026. movementtext.Text = "Movement: 0%"
  2027. end
  2028. end
  2029. end
  2030. end
  2031. )
  2032. end
  2033. while 1 do
  2034. hbwait()
  2035. if Hitbox ~= nil then
  2036. if attack == true then
  2037. Hitbox.Name = "Hitbox"
  2038. else
  2039. if attack == false then
  2040. Hitbox.Name = "NilHitbox"
  2041. end
  2042. end
  2043. end
  2044. if 0 < Humanoid.Health then
  2045. if walkspeeddependsonmovementvalue == true then
  2046. if Movement.Value < 0 or StaggerAnim.Value == true or StunAnim.Value == true or StaggerHitAnim.Value == true or Rooted.Value == true then
  2047. Humanoid.WalkSpeed = 0
  2048. else
  2049. Humanoid.WalkSpeed = 100 * Movement.Value
  2050. end
  2051. end
  2052. if maxstun <= StunValue.Value then
  2053. StunValue.Value = 0
  2054. StunAnim.Value = true
  2055. end
  2056. if StaggerAnim.Value == true and staggeranim == false then
  2057. coroutine.resume(coroutine.create(function()
  2058.  
  2059. staggeranim = true
  2060. while attack == true do
  2061. hbwait()
  2062. end
  2063. Stagger()
  2064. StaggerAnim.Value = false
  2065. staggeranim = false
  2066. end
  2067. ))
  2068. end
  2069. if StaggerHitAnim.Value == true and staggerhitanim == false then
  2070. coroutine.resume(coroutine.create(function()
  2071.  
  2072. staggerhitanim = true
  2073. while attack == true do
  2074. hbwait()
  2075. end
  2076. StaggerHit()
  2077. StaggerHitAnim.Value = false
  2078. staggerhitanim = false
  2079. end
  2080. ))
  2081. end
  2082. if (StunAnim.Value == true and stunanim == false) or 100 <= StunValue.Value then
  2083. coroutine.resume(coroutine.create(function()
  2084.  
  2085. StunValue.Value = 0
  2086. stunanim = true
  2087. while attack == true do
  2088. hbwait()
  2089. end
  2090. Stun()
  2091. StunAnim.Value = false
  2092. stunanim = false
  2093. end
  2094. ))
  2095. end
  2096. sine = sine + change
  2097. local torvel = (RootPart.Velocity * vt(1, 0, 1)).magnitude
  2098. local velderp = RootPart.Velocity.y
  2099. local lv = Torso.CFrame:pointToObjectSpace(Torso.Velocity + Torso.Position)
  2100. hitfloor = rayCast(RootPart.Position, cf(RootPart.Position, RootPart.Position + vt(0, -1, 0)).lookVector, 4 * PlayerSize, Character)
  2101. if 0.5 <= donum then
  2102. handidle = true
  2103. else
  2104. if donum <= 0 then
  2105. handidle = false
  2106. end
  2107. end
  2108. if handidle == false then
  2109. donum = donum + 0.003 / animationspeed
  2110. else
  2111. donum = donum - 0.003 / animationspeed
  2112. end
  2113. if equipped == true or equipped == false then
  2114. if attack == false then
  2115. idle = idle + 1
  2116. else
  2117. idle = 0
  2118. end
  2119. if leftarm == true then
  2120. if Anim == "Walk" and equipped == true and attack == false then
  2121. if alternatewalk == false then
  2122. if walkinganim == true then
  2123. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2124. else
  2125. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2126. end
  2127. else
  2128. if walkinganim == true then
  2129. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2130. else
  2131. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2132. end
  2133. end
  2134. else
  2135. -- DECOMPILER ERROR at PC2457: Unhandled construct in 'MakeBoolean' P3
  2136.  
  2137. if (Anim ~= "Walk" and equipped == true) or leftarm == false then
  2138. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2139. end
  2140. end
  2141. end
  2142. if rightarm == true then
  2143. if Anim == "Walk" and equipped == true and attack == false then
  2144. if alternatewalk == false then
  2145. if walkinganim == true then
  2146. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2147. else
  2148. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2149. end
  2150. else
  2151. if walkinganim == true then
  2152. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2153. else
  2154. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2155. end
  2156. end
  2157. else
  2158. -- DECOMPILER ERROR at PC2648: Unhandled construct in 'MakeBoolean' P3
  2159.  
  2160. if (Anim ~= "Walk" and equipped == true) or rightarm == false then
  2161. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2162. end
  2163. end
  2164. end
  2165. if allowwalking == true then
  2166. if Anim == "Walk" and equipped == true then
  2167. if alternatewalk == false then
  2168. if walkinganim == true then
  2169. RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2170. LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2171. else
  2172. RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2173. LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2174. end
  2175. else
  2176. if walkinganim == true then
  2177. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2178. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2179. else
  2180. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2181. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2182. end
  2183. end
  2184. else
  2185. if Anim ~= "Walk" and equipped == true then
  2186. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2187. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2188. end
  2189. end
  2190. end
  2191. Anim = "Idle"
  2192. if attack == false then
  2193. if equipped == true then
  2194. if animtype == 1 then
  2195. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
  2196. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
  2197. RW.C0 = clerp(RW.C0, cf(1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(100), rad(0), rad(-80)) * angles(rad(-5 * math.sin((sine) / 4)), rad(90), rad(0)) * (RWC0), 1 / animationspeed)
  2198. LW.C0 = clerp(LW.C0, cf(-1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(80), rad(0), rad(70)) * angles(rad(-5 * math.sin((sine) / 4)), rad(-90), rad(0)) * (LWC0), 1 / animationspeed)
  2199. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2200. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2201. end
  2202. if animtype == 2 then
  2203. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(2.5 + 2.5 * math.cos((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
  2204. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(2.5 * math.sin((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
  2205. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(5), rad(10)) * angles(rad(60 * math.cos((sine) / 8)), rad(5), rad(0)) * (RWC0), 1 / animationspeed)
  2206. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-5), rad(-10)) * angles(rad(-60 * math.cos((sine) / 8)), rad(-5), rad(0)) * (LWC0), 1 / animationspeed)
  2207. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 5 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2208. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 5 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2209. end
  2210. end
  2211. if animtype == 3 then
  2212. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
  2213. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
  2214. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(0), rad(-20)) * angles(rad(0), rad(10), rad(0)) * (RWC0), 1 / animationspeed)
  2215. LW.C0 = clerp(LW.C0, cf(-1.25 + 0.25 * math.sin((sine) / 8) * PlayerSize, 0.5 * PlayerSize, -0.25 - 0.25 * math.sin((sine) / 8) * PlayerSize) * angles(rad(80 - 30 * math.cos((sine) / 4)), rad(0), rad(60 * math.sin((sine) / 8))) * (LWC0), 1 / animationspeed)
  2216. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2217. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2218. end
  2219. end
  2220. end
  2221. end
  2222. end
  2223. end
  2224. end
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