Advertisement
Fik_1221

Something gun

Jun 1st, 2019
154
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 88.34 KB | None | 0 0
  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152.  
  153. script.Name = "UGH Another edited :|"
  154. print'Edited by Bacon Hair!'
  155. --// \\--
  156. --}} CREATED BY SHACKLUSTER \\--
  157. --}} EDITED BY nguyenducloi123 //--
  158. --\\ //--
  159.  
  160. print'Update on 20/12/2018.'
  161. script:ClearAllChildren()
  162. wait(0.2)
  163.  
  164. Player = game:GetService("Players").LocalPlayer
  165. print('User is '..Player.Name)
  166. PlayerGui = Player.PlayerGui
  167. Cam = workspace.CurrentCamera
  168. Backpack = Player.Backpack
  169. Character = Player.Character
  170. Humanoid = Character.Humanoid
  171. Mouse = Player:GetMouse()
  172. RootPart = Character["HumanoidRootPart"]
  173. Torso = Character["Torso"]
  174. Head = Character["Head"]
  175. RightArm = Character["Right Arm"]
  176. LeftArm = Character["Left Arm"]
  177. RightLeg = Character["Right Leg"]
  178. LeftLeg = Character["Left Leg"]
  179. RootJoint = RootPart["RootJoint"]
  180. Neck = Torso["Neck"]
  181. RightShoulder = Torso["Right Shoulder"]
  182. LeftShoulder = Torso["Left Shoulder"]
  183. RightHip = Torso["Right Hip"]
  184. LeftHip = Torso["Left Hip"]
  185. LeftArm.Transparency = "1"
  186. Head.Transparency = "1"
  187. LeftLeg.Transparency = "1"
  188. RightArm.Transparency = "1"
  189. RightLeg.Transparency = "1"
  190. Torso.Transparency = "1"
  191. if Character:FindFirstChildOfClass("Accessory") then
  192. Character:FindFirstChildOfClass("Accessory"):remove()
  193. elseif Character:FindFirstChildOfClass("Hat") then
  194. Character:FindFirstChildOfClass("Hat"):remove()
  195. end
  196. Head:ClearAllChildren()
  197. if Character:FindFirstChildOfClass("Accessory") then
  198. Character:FindFirstChildOfClass("Accessory"):remove()
  199. elseif Character:FindFirstChildOfClass("Back") then
  200. Character:FindFirstChildOfClass("Back"):remove()
  201. end
  202. if Character:FindFirstChildOfClass("Accessory") then
  203. Character:FindFirstChildOfClass("Accessory"):remove()
  204. elseif Character:FindFirstChildOfClass("Neck") then
  205. Character:FindFirstChildOfClass("Neck"):remove()
  206. end
  207. if Character:FindFirstChildOfClass("Accessory") then
  208. Character:FindFirstChildOfClass("Accessory"):remove()
  209. elseif Character:FindFirstChildOfClass("Shoulders") then
  210. Character:FindFirstChildOfClass("Shoulders"):remove()
  211. end
  212. pcall(function() Head:FindFirstChildOfClass'Decal':destroy() end)
  213. local sick = Instance.new("Sound",Character)
  214. sick.Parent = Character
  215. sick:resume()
  216. sick.Volume = 7
  217. sick.Pitch = 0.99
  218. sick.Looped = true
  219. sick.SoundId = "rbxassetid://494078566"
  220. sick.Name = ""
  221.  
  222. IT = Instance.new
  223. CF = CFrame.new
  224. VT = Vector3.new
  225. RAD = math.rad
  226. C3 = Color3.new
  227. UD2 = UDim2.new
  228. BRICKC = BrickColor.new
  229. ANGLES = CFrame.Angles
  230. EULER = CFrame.fromEulerAnglesXYZ
  231. COS = math.cos
  232. ACOS = math.acos
  233. SIN = math.sin
  234. ASIN = math.asin
  235. ABS = math.abs
  236. MRANDOM = math.random
  237. FLOOR = math.floor
  238.  
  239. --//=================================\\
  240. --|| USEFUL VALUES
  241. --\\=================================//
  242.  
  243. Player_Size = 1
  244. Animation_Speed = 3
  245. local FORCERESET = false
  246. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  247. local Speed = 16
  248. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  249. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  250. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  251. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  252. local DAMAGEMULTIPLIER = 1
  253. local ANIM = "Idle"
  254. local ATTACK = false
  255. local EQUIPPED = false
  256. local HOLD = false
  257. local COMBO = 1
  258. local Rooted = false
  259. local SINE = 0
  260. local KEYHOLD = false
  261. local CHANGE = 2 / Animation_Speed
  262. local WALKINGANIM = false
  263. local VALUE1 = false
  264. local VALUE2 = false
  265. local ROBLOXIDLEANIMATION = IT("Animation")
  266. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  267. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  268. --ROBLOXIDLEANIMATION.Parent = Humanoid
  269. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  270. WEAPONGUI.Name = "BanishV3Gui"
  271. local Weapon = IT("Model")
  272. Weapon.Name = "Adds"
  273. local Effects = IT("Folder", Weapon)
  274. Effects.Name = "Effects"
  275. local ANIMATOR = Humanoid.Animator
  276. local ANIMATE = Character:FindFirstChild("Animate")
  277. local UNANCHOR = true
  278. local TOBANISH = {}
  279. script.Parent = PlayerGui
  280.  
  281. --//=================================\\
  282. --\\=================================//
  283.  
  284.  
  285. --//=================================\\
  286. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  287. --\\=================================//
  288.  
  289. ArtificialHB = Instance.new("BindableEvent", script)
  290. ArtificialHB.Name = "ArtificialHB"
  291.  
  292. script:WaitForChild("ArtificialHB")
  293.  
  294. frame = Frame_Speed
  295. tf = 0
  296. allowframeloss = false
  297. tossremainder = false
  298. lastframe = tick()
  299. script.ArtificialHB:Fire()
  300.  
  301. game:GetService("RunService").Heartbeat:connect(function(s, p)
  302. tf = tf + s
  303. if tf >= frame then
  304. if allowframeloss then
  305. script.ArtificialHB:Fire()
  306. lastframe = tick()
  307. else
  308. for i = 1, math.floor(tf / frame) do
  309. script.ArtificialHB:Fire()
  310. end
  311. lastframe = tick()
  312. end
  313. if tossremainder then
  314. tf = 0
  315. else
  316. tf = tf - frame * math.floor(tf / frame)
  317. end
  318. end
  319. end)
  320.  
  321. --//=================================\\
  322. --\\=================================//
  323.  
  324. --//=================================\\
  325. --|| SOME FUNCTIONS
  326. --\\=================================//
  327.  
  328. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  329. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  330. end
  331.  
  332. function PositiveAngle(NUMBER)
  333. if NUMBER >= 0 then
  334. NUMBER = 0
  335. end
  336. return NUMBER
  337. end
  338.  
  339. function NegativeAngle(NUMBER)
  340. if NUMBER <= 0 then
  341. NUMBER = 0
  342. end
  343. return NUMBER
  344. end
  345.  
  346. function Swait(NUMBER)
  347. if NUMBER == 0 or NUMBER == nil then
  348. ArtificialHB.Event:wait()
  349. else
  350. for i = 1, NUMBER do
  351. ArtificialHB.Event:wait()
  352. end
  353. end
  354. end
  355.  
  356. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  357. local NEWMESH = IT(MESH)
  358. if MESH == "SpecialMesh" then
  359. NEWMESH.MeshType = MESHTYPE
  360. if MESHID ~= "nil" and MESHID ~= "" then
  361. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  362. end
  363. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  364. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  365. end
  366. end
  367. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  368. NEWMESH.Scale = SCALE
  369. NEWMESH.Parent = PARENT
  370. return NEWMESH
  371. end
  372.  
  373. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  374. local NEWPART = IT("Part")
  375. NEWPART.formFactor = FORMFACTOR
  376. NEWPART.Reflectance = REFLECTANCE
  377. NEWPART.Transparency = TRANSPARENCY
  378. NEWPART.CanCollide = false
  379. NEWPART.Locked = true
  380. NEWPART.Anchored = true
  381. if ANCHOR == false then
  382. NEWPART.Anchored = false
  383. end
  384. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  385. NEWPART.Name = NAME
  386. NEWPART.Size = SIZE
  387. NEWPART.Position = Torso.Position
  388. NEWPART.Material = MATERIAL
  389. NEWPART:BreakJoints()
  390. NEWPART.Parent = PARENT
  391. return NEWPART
  392. end
  393.  
  394. local function weldBetween(a, b)
  395. local weldd = Instance.new("ManualWeld")
  396. weldd.Part0 = a
  397. weldd.Part1 = b
  398. weldd.C0 = CFrame.new()
  399. weldd.C1 = b.CFrame:inverse() * a.CFrame
  400. weldd.Parent = a
  401. return weldd
  402. end
  403.  
  404.  
  405. function QuaternionFromCFrame(cf)
  406. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  407. local trace = m00 + m11 + m22
  408. if trace > 0 then
  409. local s = math.sqrt(1 + trace)
  410. local recip = 0.5 / s
  411. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  412. else
  413. local i = 0
  414. if m11 > m00 then
  415. i = 1
  416. end
  417. if m22 > (i == 0 and m00 or m11) then
  418. i = 2
  419. end
  420. if i == 0 then
  421. local s = math.sqrt(m00 - m11 - m22 + 1)
  422. local recip = 0.5 / s
  423. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  424. elseif i == 1 then
  425. local s = math.sqrt(m11 - m22 - m00 + 1)
  426. local recip = 0.5 / s
  427. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  428. elseif i == 2 then
  429. local s = math.sqrt(m22 - m00 - m11 + 1)
  430. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  431. end
  432. end
  433. end
  434.  
  435. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  436. local xs, ys, zs = x + x, y + y, z + z
  437. local wx, wy, wz = w * xs, w * ys, w * zs
  438. local xx = x * xs
  439. local xy = x * ys
  440. local xz = x * zs
  441. local yy = y * ys
  442. local yz = y * zs
  443. local zz = z * zs
  444. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  445. end
  446.  
  447. function QuaternionSlerp(a, b, t)
  448. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  449. local startInterp, finishInterp;
  450. if cosTheta >= 0.0001 then
  451. if (1 - cosTheta) > 0.0001 then
  452. local theta = ACOS(cosTheta)
  453. local invSinTheta = 1 / SIN(theta)
  454. startInterp = SIN((1 - t) * theta) * invSinTheta
  455. finishInterp = SIN(t * theta) * invSinTheta
  456. else
  457. startInterp = 1 - t
  458. finishInterp = t
  459. end
  460. else
  461. if (1 + cosTheta) > 0.0001 then
  462. local theta = ACOS(-cosTheta)
  463. local invSinTheta = 1 / SIN(theta)
  464. startInterp = SIN((t - 1) * theta) * invSinTheta
  465. finishInterp = SIN(t * theta) * invSinTheta
  466. else
  467. startInterp = t - 1
  468. finishInterp = t
  469. end
  470. end
  471. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  472. end
  473.  
  474. function Clerp(a, b, t)
  475. local qa = {QuaternionFromCFrame(a)}
  476. local qb = {QuaternionFromCFrame(b)}
  477. local ax, ay, az = a.x, a.y, a.z
  478. local bx, by, bz = b.x, b.y, b.z
  479. local _t = 1 - t
  480. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  481. end
  482.  
  483. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  484. local frame = IT("Frame")
  485. frame.BackgroundTransparency = TRANSPARENCY
  486. frame.BorderSizePixel = BORDERSIZEPIXEL
  487. frame.Position = POSITION
  488. frame.Size = SIZE
  489. frame.BackgroundColor3 = COLOR
  490. frame.BorderColor3 = BORDERCOLOR
  491. frame.Name = NAME
  492. frame.Parent = PARENT
  493. return frame
  494. end
  495.  
  496. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  497. local label = IT("TextLabel")
  498. label.BackgroundTransparency = 1
  499. label.Size = UD2(1, 0, 1, 0)
  500. label.Position = UD2(0, 0, 0, 0)
  501. label.TextColor3 = TEXTCOLOR
  502. label.TextStrokeTransparency = STROKETRANSPARENCY
  503. label.TextTransparency = TRANSPARENCY
  504. label.FontSize = TEXTFONTSIZE
  505. label.Font = TEXTFONT
  506. label.BorderSizePixel = BORDERSIZEPIXEL
  507. label.TextScaled = false
  508. label.Text = TEXT
  509. label.Name = NAME
  510. label.Parent = PARENT
  511. return label
  512. end
  513.  
  514. function NoOutlines(PART)
  515. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  516. end
  517.  
  518. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  519. local NEWWELD = IT(TYPE)
  520. NEWWELD.Part0 = PART0
  521. NEWWELD.Part1 = PART1
  522. NEWWELD.C0 = C0
  523. NEWWELD.C1 = C1
  524. NEWWELD.Parent = PARENT
  525. return NEWWELD
  526. end
  527.  
  528. local S = IT("Sound")
  529. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  530. local NEWSOUND = nil
  531. coroutine.resume(coroutine.create(function()
  532. NEWSOUND = S:Clone()
  533. NEWSOUND.Parent = PARENT
  534. NEWSOUND.Volume = VOLUME
  535. NEWSOUND.Pitch = PITCH
  536. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  537. NEWSOUND:play()
  538. if DOESLOOP == true then
  539. NEWSOUND.Looped = true
  540. else
  541. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  542. NEWSOUND:remove()
  543. end
  544. end))
  545. return NEWSOUND
  546. end
  547.  
  548. function CFrameFromTopBack(at, top, back)
  549. local right = top:Cross(back)
  550. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  551. end
  552.  
  553. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  554. function WACKYEFFECT(Table)
  555. local TYPE = (Table.EffectType or "Sphere")
  556. local SIZE = (Table.Size or VT(1,1,1))
  557. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  558. local TRANSPARENCY = (Table.Transparency or 0)
  559. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  560. local CFRAME = (Table.CFrame or Torso.CFrame)
  561. local MOVEDIRECTION = (Table.MoveToPos or nil)
  562. local ROTATION1 = (Table.RotationX or 0)
  563. local ROTATION2 = (Table.RotationY or 0)
  564. local ROTATION3 = (Table.RotationZ or 0)
  565. local MATERIAL = (Table.Material or "Neon")
  566. local COLOR = (Table.Color or C3(1,1,1))
  567. local TIME = (Table.Time or 45)
  568. local SOUNDID = (Table.SoundID or nil)
  569. local SOUNDPITCH = (Table.SoundPitch or nil)
  570. local SOUNDVOLUME = (Table.SoundVolume or nil)
  571. coroutine.resume(coroutine.create(function()
  572. local PLAYSSOUND = false
  573. local SOUND = nil
  574. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  575. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  576. PLAYSSOUND = true
  577. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  578. end
  579. EFFECT.Color = COLOR
  580. local MSH = nil
  581. if TYPE == "Sphere" then
  582. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  583. elseif TYPE == "Block" then
  584. MSH = IT("BlockMesh",EFFECT)
  585. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  586. elseif TYPE == "Wave" then
  587. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  588. elseif TYPE == "Ring" then
  589. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  590. elseif TYPE == "Slash" then
  591. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  592. elseif TYPE == "Round Slash" then
  593. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  594. elseif TYPE == "Swirl" then
  595. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  596. elseif TYPE == "Skull" then
  597. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  598. elseif TYPE == "Crystal" then
  599. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  600. end
  601. if MSH ~= nil then
  602. local MOVESPEED = nil
  603. if MOVEDIRECTION ~= nil then
  604. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  605. end
  606. local GROWTH = SIZE - ENDSIZE
  607. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  608. if TYPE == "Block" then
  609. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  610. else
  611. EFFECT.CFrame = CFRAME
  612. end
  613. for LOOP = 1, TIME+1 do
  614. Swait()
  615. MSH.Scale = MSH.Scale - GROWTH/TIME
  616. if TYPE == "Wave" then
  617. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  618. end
  619. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  620. if TYPE == "Block" then
  621. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  622. else
  623. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  624. end
  625. if MOVEDIRECTION ~= nil then
  626. local ORI = EFFECT.Orientation
  627. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  628. EFFECT.Orientation = ORI
  629. end
  630. end
  631. if PLAYSSOUND == false then
  632. EFFECT:remove()
  633. else
  634. SOUND.Stopped:Connect(function()
  635. EFFECT:remove()
  636. end)
  637. end
  638. else
  639. if PLAYSSOUND == false then
  640. EFFECT:remove()
  641. else
  642. repeat Swait() until SOUND.Playing == false
  643. EFFECT:remove()
  644. end
  645. end
  646. end))
  647. end
  648.  
  649. function MakeForm(PART,TYPE)
  650. if TYPE == "Cyl" then
  651. local MSH = IT("CylinderMesh",PART)
  652. elseif TYPE == "Ball" then
  653. local MSH = IT("SpecialMesh",PART)
  654. MSH.MeshType = "Sphere"
  655. elseif TYPE == "Wedge" then
  656. local MSH = IT("SpecialMesh",PART)
  657. MSH.MeshType = "Wedge"
  658. end
  659. end
  660.  
  661. function SpawnTrail(FROM,TO,BIG)
  662. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Trail", VT(10,10,10))
  663. MakeForm(TRAIL,"Cyl")
  664. local DIST = (FROM - TO).Magnitude
  665. if BIG == true then
  666. TRAIL.Size = VT(3,DIST,3)
  667. else
  668. TRAIL.Size = VT(3,DIST,3)
  669. end
  670. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  671. coroutine.resume(coroutine.create(function()
  672. for i = 1, 5 do
  673. Swait()
  674. TRAIL.Transparency = TRAIL.Transparency + 0.1
  675. end
  676. TRAIL:remove()
  677. end))
  678. end
  679.  
  680. Debris = game:GetService("Debris")
  681.  
  682. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  683. local DIRECTION = CF(StartPos,EndPos).lookVector
  684. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  685. end
  686.  
  687. function turnto(position)
  688. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  689. end
  690.  
  691. --//=================================\\
  692. --|| WEAPON CREATION
  693. --\\=================================//
  694.  
  695. function swait(num)
  696. if num == 0 or num == nil then
  697. ArtificialHB.Event:wait()
  698. else
  699. for i = 0, num do
  700. ArtificialHB.Event:wait()
  701. end
  702. end
  703. end
  704.  
  705. function chatfunc(text)
  706. local chat = coroutine.wrap(function()
  707. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  708. Character:FindFirstChild("TalkingBillBoard"):destroy()
  709. end
  710. local Bill = Instance.new("BillboardGui",Character)
  711. Bill.Size = UDim2.new(0,100,0,40)
  712. Bill.StudsOffset = Vector3.new(0,3,0)
  713. Bill.Adornee = Character.Head
  714. Bill.Name = "TalkingBillBoard"
  715. local Hehe = Instance.new("TextLabel",Bill)
  716. Hehe.BackgroundTransparency = 1
  717. Hehe.BorderSizePixel = 0
  718. Hehe.Text = ""
  719. Hehe.Font = "Fantasy"
  720. Hehe.TextSize = 40
  721. Hehe.TextStrokeTransparency = 0
  722. Hehe.Size = UDim2.new(1,0,0.5,0)
  723. coroutine.resume(coroutine.create(function()
  724. while Hehe ~= nil do
  725. swait()
  726. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  727. Hehe.Rotation = math.random(-5,5)
  728. Hehe.TextColor3 = Color3.new(0,0,0)
  729. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  730. end
  731. end))
  732. for i = 1,string.len(text),1 do
  733. swait()
  734. Hehe.Text = string.sub(text,1,i)
  735. end
  736. swait(90)--Re[math.random(1, 93)]
  737. for i = 0, 1, .025 do
  738. swait()
  739. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  740. Hehe.TextStrokeTransparency = i
  741. Hehe.TextTransparency = i
  742. end
  743. Bill:Destroy()
  744. end)
  745. chat()
  746. end
  747.  
  748. function onChatted(msg)
  749. chatfunc(msg)
  750. end
  751.  
  752. Player.Chatted:connect(onChatted)
  753.  
  754. local Particle = IT("ParticleEmitter",nil)
  755. Particle.Enabled = false
  756. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  757. Particle.LightEmission = 0.9
  758. Particle.Rate = 450
  759. Particle.ZOffset = 0.2
  760. Particle.Rotation = NumberRange.new(-180, 180)
  761. Particle.RotSpeed = NumberRange.new(-180, 180)
  762. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  763. Particle.Color = ColorSequence.new(C3(0,0,0),C3(0,0,0))
  764.  
  765. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  766. function ParticleEmitter(Table)
  767. local PRTCL = Particle:Clone()
  768. local Speed = Table.Speed or 5
  769. local Drag = Table.Drag or 0
  770. local Size1 = Table.Size1 or 1
  771. local Size2 = Table.Size2 or 5
  772. local Lifetime1 = Table.Lifetime1 or 1
  773. local Lifetime2 = Table.Lifetime2 or 1.5
  774. local Parent = Table.Parent or Torso
  775. local Emit = Table.Emit or 100
  776. local Offset = Table.Offset or 360
  777. local Acel = Table.Acel or VT(0,0,0)
  778. local Enabled = Table.Enabled or false
  779. PRTCL.Parent = Parent
  780. PRTCL.Size = NumberSequence.new(Size1,Size2)
  781. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  782. PRTCL.Speed = NumberRange.new(Speed)
  783. PRTCL.VelocitySpread = Offset
  784. PRTCL.Drag = Drag
  785. PRTCL.Acceleration = Acel
  786. if Enabled == false then
  787. PRTCL:Emit(Emit)
  788. Debris:AddItem(PRTCL,Lifetime2)
  789. else
  790. PRTCL.Enabled = true
  791. end
  792. return PRTCL
  793. end
  794.  
  795. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  796. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  797. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  798. MakeForm(Part,"Wedge")
  799. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  800. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  801. MakeForm(Part,"Wedge")
  802. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  803. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  804. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  805. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  806. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  807. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  808. MakeForm(Part,"Cyl")
  809. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  810. for i = 1, 8 do
  811. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  812. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  813. end
  814. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  815. MakeForm(Part,"Cyl")
  816. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  817. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  818. MakeForm(Part,"Ball")
  819. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  820. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  821. MakeForm(Part,"Wedge")
  822. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  823. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  824. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  825. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  826. MakeForm(Part,"Cyl")
  827. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  828. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  829. MakeForm(Part,"Cyl")
  830. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  831. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  832. MakeForm(Part,"Cyl")
  833. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  834. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  835. MakeForm(Part,"Wedge")
  836. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  837. local LASTPART = Handle
  838. for i = 1, 10 do
  839. if LASTPART == Handle then
  840. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  841. LASTPART = Part
  842. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  843. else
  844. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  845. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  846. LASTPART = Part
  847. end
  848. end
  849.  
  850. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  851. MakeForm(Barrel,"Cyl")
  852. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  853. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  854. MakeForm(Part,"Cyl")
  855. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  856. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  857. MakeForm(Part,"Wedge")
  858. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  859. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  860. MakeForm(Hole,"Cyl")
  861. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  862. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  863. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  864. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  865. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  866. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  867. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  868. coroutine.resume(coroutine.create(function()
  869. while wait() do
  870. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  871. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  872. end
  873. end))
  874.  
  875. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  876. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  877.  
  878. for _, c in pairs(Weapon:GetDescendants()) do
  879. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  880. c.Material = "Glass"
  881. c.Color = C3(0,0,0)
  882. elseif c.ClassName == "Part" and c.Name == "Eye" then
  883. c.Color = C3(0,0,0)
  884. c.Material = "Neon"
  885. end
  886. end
  887.  
  888. Weapon.Parent = Character
  889. for _, c in pairs(Weapon:GetChildren()) do
  890. if c.ClassName == "Part" then
  891. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  892. end
  893. end
  894.  
  895. local SKILLTEXTCOLOR = C3(0,0,0)
  896. local SKILLFONT = "Antique"
  897. local SKILLTEXTSIZE = 7
  898.  
  899. local BODY = {}
  900. for _, c in pairs(Character:GetDescendants()) do
  901. if c:IsA("BasePart") and c.Name ~= "Handle" then
  902. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  903. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  904. end
  905. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  906. elseif c:IsA("JointInstance") then
  907. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  908. end
  909. end
  910. function refit()
  911. Character.Parent = workspace
  912. for e = 1, #BODY do
  913. if BODY[e] ~= nil then
  914. local STUFF = BODY[e]
  915. local PART = STUFF[1]
  916. local PARENT = STUFF[2]
  917. local MATERIAL = STUFF[3]
  918. local COLOR = STUFF[4]
  919. local TRANSPARENCY = STUFF[5]
  920. --local SIZE = STUFF[6]
  921. local NAME = STUFF[7]
  922. if PART.ClassName == "Part" and PART ~= RootPart then
  923. PART.Material = MATERIAL
  924. PART.Transparency = TRANSPARENCY
  925. PART.Name = NAME
  926. end
  927. if PART.Parent ~= PARENT then
  928. Humanoid:remove()
  929. PART.Parent = PARENT
  930. Humanoid = IT("Humanoid",Character)
  931. end
  932. end
  933. end
  934. end
  935.  
  936. Humanoid.Died:connect(function()
  937. refit()
  938. end)
  939. Humanoid.Died:connect(function()
  940. ATTACK = true
  941. end)
  942. Humanoid.Died:connect(function()
  943. Humanoid.Parent = nil
  944. Humanoid.MaxHealth = "inf"
  945. Humanoid.Health = "inf"
  946. end)
  947. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  948. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  949. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  950. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  951. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  952. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  953. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[F] Forgive", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  954. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Guilty", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  955. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[Q] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  956. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[C] Payback", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  957. function printbye(Name)
  958. local MESSAGES = {"Don't EVER return again, "}
  959. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  960. end
  961.  
  962. workspace.ChildAdded:connect(function(instance)
  963. for BANISH = 1, #TOBANISH do
  964. if TOBANISH[BANISH] ~= nil then
  965. if instance.Name == TOBANISH[BANISH] then
  966. coroutine.resume(coroutine.create(function()
  967. printbye(instance.Name)
  968. instance:ClearAllChildren()
  969. Debris:AddItem(instance,0.0005)
  970. end))
  971. end
  972. end
  973. end
  974. end)
  975.  
  976. --//=================================\\
  977. --|| DAMAGING
  978. --\\=================================//
  979.  
  980. function Banish(Foe)
  981. if Foe then
  982. coroutine.resume(coroutine.create(function()
  983. --if game.Players:FindFirstChild(Foe.Name) then
  984. table.insert(TOBANISH,Foe.Name)
  985. printbye(Foe.Name)
  986. --end
  987. Foe.Archivable = true
  988. local CLONE = Foe:Clone()
  989. Foe:Destroy()
  990. CLONE.Parent = Effects
  991. CLONE:BreakJoints()
  992. local MATERIALS = {"Glass","Neon"}
  993. for _, c in pairs(CLONE:GetDescendants()) do
  994. if c:IsA("BasePart") then
  995. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  996. CreateSound(340722848, c, 10, 0.65, false)
  997. end
  998. c.Anchored = true
  999. c.Transparency = c.Transparency + 0.2
  1000. c.Material = MATERIALS[MRANDOM(1,2)]
  1001. c.Color = C3(0,0,0)
  1002. if c.ClassName == "MeshPart" then
  1003. c.TextureID = ""
  1004. end
  1005. if c:FindFirstChildOfClass("SpecialMesh") then
  1006. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1007. end
  1008. if c:FindFirstChildOfClass("Decal") then
  1009. c:FindFirstChildOfClass("Decal"):remove()
  1010. end
  1011. c.Name = "Banished"
  1012. c.CanCollide = false
  1013. else
  1014. c:remove()
  1015. end
  1016. end
  1017. local A = false
  1018. for i = 1, 35 do
  1019. if A == false then
  1020. A = true
  1021. elseif A == true then
  1022. A = false
  1023. end
  1024. for _, c in pairs(CLONE:GetDescendants()) do
  1025. if c:IsA("BasePart") then
  1026. c.Anchored = true
  1027. c.Material = MATERIALS[MRANDOM(1,2)]
  1028. c.Transparency = c.Transparency + 0.8/35
  1029. if A == false then
  1030. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1031. elseif A == true then
  1032. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1033. end
  1034. end
  1035. end
  1036. Swait()
  1037. end
  1038. CLONE:remove()
  1039. end))
  1040. end
  1041. end
  1042.  
  1043. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1044. local CHILDREN = workspace:GetDescendants()
  1045. for index, CHILD in pairs(CHILDREN) do
  1046. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1047. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1048. if HUM then
  1049. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1050. if TORSO then
  1051. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1052. if ISBANISH == true then
  1053. Banish(CHILD)
  1054. else
  1055. if ISBANISH == "Gravity" then
  1056. HUM.PlatformStand = true
  1057. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1058. local grav = Instance.new("BodyPosition",TORSO)
  1059. grav.D = 15
  1060. grav.P = 20000
  1061. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1062. grav.position = TORSO.Position
  1063. grav.Name = "V3BanishForce"..Player.Name
  1064. else
  1065. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1066. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1067. end
  1068. else
  1069. HUM.PlatformStand = false
  1070. end
  1071. end
  1072. elseif ISBANISH == "Gravity" then
  1073. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1074. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1075. HUM.PlatformStand = false
  1076. end
  1077. end
  1078. end
  1079. end
  1080. end
  1081. end
  1082. end
  1083.  
  1084. --//=================================\\
  1085. --|| ATTACK FUNCTIONS AND STUFF
  1086. --\\=================================//
  1087.  
  1088. function Bullet()
  1089. ATTACK = true
  1090. Rooted = false
  1091. for i=0, 0.4, 0.088 / Animation_Speed do
  1092. Swait()
  1093. turnto(Mouse.Hit.p)
  1094. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1095. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1096. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1097. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1098. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1099. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1100. end
  1101. repeat
  1102. for i=0, 0.2, 0.088 / Animation_Speed do
  1103. Swait()
  1104. turnto(Mouse.Hit.p)
  1105. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1106. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1107. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1108. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1109. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1110. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1111. end
  1112. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1113. SpawnTrail(Hole.Position,POS)
  1114. if HIT ~= nil then
  1115. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1116. Banish(HIT.Parent)
  1117. end
  1118. end
  1119. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(2,2,2), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1120. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(2,2,2), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 359736717, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1121. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(2,2,2), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1122. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(2,2,2), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1123. for i=0, 0.3, 0.088 / Animation_Speed do
  1124. Swait()
  1125. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1126. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1127. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1128. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1129. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1130. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1131. end
  1132. until KEYHOLD == false
  1133. ATTACK = false
  1134. Rooted = false
  1135. end
  1136.  
  1137. function Payback()
  1138. ATTACK = true
  1139. Rooted = true
  1140. for i = 0, 8, 0.75 / Animation_Speed do
  1141. Swait()
  1142. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "Really black", VT(2, 2, 2))
  1143. MakeForm(CHARGE, "Ball")
  1144. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1145. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1146. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1147. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1148. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1149. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1150. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1151. end
  1152. coroutine.resume(coroutine.create(function()
  1153. local POS = Mouse.Hit.p
  1154. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,1000,0))
  1155. MakeForm(RAY,"Cyl")
  1156. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  1157. MakeForm(SPHERE,"Ball")
  1158. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  1159. MakeForm(SHIELD,"Ball")
  1160. SHIELD.CFrame = CF(POS)
  1161. RAY.CFrame = CF(POS)
  1162. SPHERE.CFrame = CF(POS)
  1163. CreateSound(440145570, SPHERE, 15, 0.55, false)
  1164. CreateSound(415700134, SPHERE, 15, 0.55, false)
  1165. for i = 1, 200 do
  1166. Swait()
  1167. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1168. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1169. SPHERE.Size = SPHERE.Size + VT(2.4,2.4,2.4)
  1170. SHIELD.Size = SPHERE.Size + VT(3.4,3.4,3.4)
  1171. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1172. end
  1173. for i = 1, 45 do
  1174. Swait()
  1175. RAY.Transparency = RAY.Transparency + 1/45
  1176. SPHERE.Transparency = RAY.Transparency
  1177. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1178. end
  1179. RAY:remove()
  1180. SHIELD:remove()
  1181. SPHERE:remove()
  1182. end))
  1183. for i=0, 1, 0.09 / Animation_Speed do
  1184. Swait()
  1185. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1186. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1187. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1188. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1189. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1190. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1191. end
  1192. ATTACK = false
  1193. Rooted = false
  1194. end
  1195. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1196. MakeForm(RightHole,"Cyl")
  1197. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1198. MakeForm(LeftHole,"Cyl")
  1199. function Guilty()
  1200. ATTACK = true
  1201. Rooted = true
  1202. for i=0, 1, 0.1 / Animation_Speed do
  1203. Swait()
  1204. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1205. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1206. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1207. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1208. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1209. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1210. end
  1211. local DONE = false
  1212. local GATE = nil
  1213. local GATESPIN = true
  1214. coroutine.resume(coroutine.create(function()
  1215. repeat
  1216. Swait()
  1217. if GATE ~= nil then
  1218. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1219. end
  1220. until GATESPIN == false
  1221. end))
  1222. coroutine.resume(coroutine.create(function()
  1223. repeat
  1224. Swait()
  1225. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1226. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1227. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1228. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1229. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1230. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1231. until DONE == true
  1232. Swait(50)
  1233. for i = 1, 35 do
  1234. Swait(4)
  1235. local FIRED = false
  1236. local CHILDREN = workspace:GetDescendants()
  1237. for index, CHILD in pairs(CHILDREN) do
  1238. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1239. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1240. if HUM then
  1241. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1242. if TORSO then
  1243. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1244. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1245. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1246. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(2,2,2), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 359736717, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 6})
  1247. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(2,2,2), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1248. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1249. Banish(CHILD)
  1250. FIRED = true
  1251. break
  1252. end
  1253. end
  1254. end
  1255. end
  1256. end
  1257. if FIRED == false then
  1258. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1259. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(2,2,2), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 359736717, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 6})
  1260. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(2,2,2), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1261. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1262. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1263. if HITBOD ~= nil then
  1264. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1265. Banish(HITBOD.Parent)
  1266. end
  1267. end
  1268. end
  1269. end
  1270. for i = 1, 45 do
  1271. Swait()
  1272. GATE.Size = GATE.Size - VT(3,0,3)
  1273. end
  1274. GATESPIN = false
  1275. GATE:remove()
  1276. end))
  1277. coroutine.resume(coroutine.create(function()
  1278. repeat
  1279. Swait()
  1280. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1281. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1282. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1283. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1284. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1285. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1286. until DONE == true
  1287. Swait(50)
  1288. for i = 1, 35 do
  1289. Swait(4)
  1290. local FIRED = false
  1291. local CHILDREN = workspace:GetDescendants()
  1292. for index, CHILD in pairs(CHILDREN) do
  1293. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1294. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1295. if HUM then
  1296. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1297. if TORSO then
  1298. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1299. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1300. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1301. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(2,2,2), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 359736717, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 6})
  1302. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(2,2,2), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1303. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1304. Banish(CHILD)
  1305. FIRED = true
  1306. break
  1307. end
  1308. end
  1309. end
  1310. end
  1311. end
  1312. if FIRED == false then
  1313. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1314. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(2,2,2), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 359736717, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 6})
  1315. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(2,2,2), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1316. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1317. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1318. if HITBOD ~= nil then
  1319. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1320. Banish(HITBOD.Parent)
  1321. end
  1322. end
  1323. end
  1324. end
  1325. for i = 1, 45 do
  1326. Swait()
  1327. GATE.Size = GATE.Size - VT(3,0,3)
  1328. end
  1329. GATESPIN = false
  1330. GATE:remove()
  1331. end))
  1332. coroutine.resume(coroutine.create(function()
  1333. repeat
  1334. Swait()
  1335. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1336. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1337. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1338. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1339. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1340. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1341. until DONE == true
  1342. Swait(50)
  1343. for i = 1, 35 do
  1344. Swait(4)
  1345. local FIRED = false
  1346. local CHILDREN = workspace:GetDescendants()
  1347. for index, CHILD in pairs(CHILDREN) do
  1348. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1349. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1350. if HUM then
  1351. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1352. if TORSO then
  1353. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1354. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1355. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1356. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(2,2,2), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 359736717, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 6})
  1357. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(2,2,2), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1358. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1359. Banish(CHILD)
  1360. FIRED = true
  1361. break
  1362. end
  1363. end
  1364. end
  1365. end
  1366. end
  1367. if FIRED == false then
  1368. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1369. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(2,2,2), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 359736717, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 6})
  1370. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(2,2,2), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1371. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1372. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1373. if HITBOD ~= nil then
  1374. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1375. Banish(HITBOD.Parent)
  1376. end
  1377. end
  1378. end
  1379. end
  1380. for i = 1, 45 do
  1381. Swait()
  1382. GATE.Size = GATE.Size - VT(3,0,3)
  1383. end
  1384. GATESPIN = false
  1385. GATE:remove()
  1386. end))
  1387. coroutine.resume(coroutine.create(function()
  1388. repeat
  1389. Swait()
  1390. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1391. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1392. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1393. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1394. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1395. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1396. until DONE == true
  1397. Swait(50)
  1398. for i = 1, 35 do
  1399. Swait(4)
  1400. local FIRED = false
  1401. local CHILDREN = workspace:GetDescendants()
  1402. for index, CHILD in pairs(CHILDREN) do
  1403. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1404. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1405. if HUM then
  1406. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1407. if TORSO then
  1408. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1409. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1410. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1411. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(2,2,2), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 359736717, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 6})
  1412. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(2,2,2), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1413. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1414. Banish(CHILD)
  1415. FIRED = true
  1416. break
  1417. end
  1418. end
  1419. end
  1420. end
  1421. end
  1422. if FIRED == false then
  1423. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1424. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(2,2,2), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 359736717, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 6})
  1425. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(2,2,2), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1426. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1427. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1428. if HITBOD ~= nil then
  1429. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1430. Banish(HITBOD.Parent)
  1431. end
  1432. end
  1433. end
  1434. end
  1435. for i = 1, 45 do
  1436. Swait()
  1437. GATE.Size = GATE.Size - VT(3,0,3)
  1438. end
  1439. GATESPIN = false
  1440. GATE:remove()
  1441. end))
  1442. coroutine.resume(coroutine.create(function()
  1443. repeat
  1444. Swait()
  1445. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1446. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1447. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1448. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1449. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1450. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1451. until DONE == true
  1452. Swait(50)
  1453. for i = 1, 35 do
  1454. Swait(4)
  1455. local FIRED = false
  1456. local CHILDREN = workspace:GetDescendants()
  1457. for index, CHILD in pairs(CHILDREN) do
  1458. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1459. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1460. if HUM then
  1461. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1462. if TORSO then
  1463. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1464. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1465. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1466. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(2,2,2), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 359736717, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 6})
  1467. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(2,2,2), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1468. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1469. Banish(CHILD)
  1470. FIRED = true
  1471. break
  1472. end
  1473. end
  1474. end
  1475. end
  1476. end
  1477. if FIRED == false then
  1478. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1479. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(2,2,2), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 359736717, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 6})
  1480. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(2,2,2), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1481. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1482. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1483. if HITBOD ~= nil then
  1484. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1485. Banish(HITBOD.Parent)
  1486. end
  1487. end
  1488. end
  1489. end
  1490. for i = 1, 45 do
  1491. Swait()
  1492. GATE.Size = GATE.Size - VT(3,0,3)
  1493. end
  1494. GATESPIN = false
  1495. GATE:remove()
  1496. end))
  1497. coroutine.resume(coroutine.create(function()
  1498. repeat
  1499. Swait()
  1500. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1501. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1502. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1503. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1504. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1505. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1506. until DONE == true
  1507. Swait(50)
  1508. for i = 1, 35 do
  1509. Swait(4)
  1510. local FIRED = false
  1511. local CHILDREN = workspace:GetDescendants()
  1512. for index, CHILD in pairs(CHILDREN) do
  1513. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1514. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1515. if HUM then
  1516. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1517. if TORSO then
  1518. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1519. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1520. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1521. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(2,2,2), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 359736717, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 6})
  1522. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(2,2,2), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1523. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1524. Banish(CHILD)
  1525. FIRED = true
  1526. break
  1527. end
  1528. end
  1529. end
  1530. end
  1531. end
  1532. if FIRED == false then
  1533. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1534. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(2,2,2), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 359736717, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 6})
  1535. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(2,2,2), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1536. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1537. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1538. if HITBOD ~= nil then
  1539. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1540. Banish(HITBOD.Parent)
  1541. end
  1542. end
  1543. end
  1544. end
  1545. for i = 1, 45 do
  1546. Swait()
  1547. GATE.Size = GATE.Size - VT(3,0,3)
  1548. end
  1549. GATESPIN = false
  1550. GATE:remove()
  1551. end))
  1552. Swait(15)
  1553. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1554. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Gate", VT(0,0,0))
  1555. local DECAL = IT("Decal",GATE)
  1556. DECAL.Texture = "http://www.roblox.com/asset/?id=59150776"
  1557. DECAL.Face = "Top"
  1558. GATE.CFrame = CF(HITPOS)
  1559. CreateSound(160772554, GATE, 7, 1.3, false)
  1560. for i = 1, 45 do
  1561. Swait()
  1562. GATE.Size = GATE.Size + VT(7,0,7)
  1563. end
  1564. CreateSound(145080998, RightHole, 7, 0.7, false)
  1565. CreateSound(145080998, LeftHole, 7, 0.7, false)
  1566. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(2,2,2), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1567. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(2,2,2), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1568. ATTACK = false
  1569. Rooted = false
  1570. DONE = true
  1571. end
  1572.  
  1573. function AttackTemplate()
  1574. ATTACK = true
  1575. Rooted = false
  1576. for i=0, 1, 0.1 / Animation_Speed do
  1577. Swait()
  1578. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1579. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1580. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1581. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1582. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1583. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1584. end
  1585. ATTACK = false
  1586. Rooted = false
  1587. end
  1588.  
  1589. function Laugh()
  1590. ATTACK = true
  1591. Rooted = true
  1592. local TAUNT = CreateSound(137473066,Torso,25,0.74,false)
  1593. coroutine.resume(coroutine.create(function()
  1594. repeat
  1595. CreateSound(363808674, Torso, 6, 1.1, false)
  1596. for i=0, 0.6, 0.1 / Animation_Speed do
  1597. Swait()
  1598. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1599. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  1600. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1601. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1602. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1603. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1604. end
  1605. CreateSound(363808674, Torso, 6, 1.1, false)
  1606. for i=0, 0.6, 0.1 / Animation_Speed do
  1607. Swait()
  1608. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1609. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1610. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1611. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1612. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1613. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1614. end
  1615. CreateSound(363808674, Torso, 6, 1.1, false)
  1616. for i=0, 0.6, 0.1 / Animation_Speed do
  1617. Swait()
  1618. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1619. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  1620. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1621. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1622. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1623. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1624. end
  1625. CreateSound(363808674, Torso, 6, 1.1, false)
  1626. for i=0, 0.6, 0.1 / Animation_Speed do
  1627. Swait()
  1628. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1629. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1630. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1631. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1632. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1633. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1634. end
  1635. CreateSound(363808674, Torso, 6, 1.1, false)
  1636. for i=0, 0.6, 0.1 / Animation_Speed do
  1637. Swait()
  1638. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1639. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  1640. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1641. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1642. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1643. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1644. end
  1645. until ATTACK == false
  1646. end))
  1647. repeat wait() until TAUNT.Playing == false
  1648. ATTACK = false
  1649. Rooted = false
  1650. end
  1651.  
  1652. --//=================================\\
  1653. --|| ASSIGN THINGS TO KEYS
  1654. --\\=================================//
  1655.  
  1656. function MouseDown(Mouse)
  1657. if ATTACK == false then
  1658. end
  1659. end
  1660.  
  1661. function MouseUp(Mouse)
  1662. HOLD = false
  1663. end
  1664.  
  1665. function KeyDown(Key)
  1666. KEYHOLD = true
  1667. if Key == "z" and ATTACK == false then
  1668. Bullet()
  1669. end
  1670.  
  1671. if Key == "f" and ATTACK == false then
  1672. chatfunc'You are now Another Ghost....'
  1673. for i = 0, 0.4, 0.03 / Animation_Speed do
  1674. Swait()
  1675. turnto(Mouse.Hit.p)
  1676. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1677. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1678. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1679. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1680. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1681. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1682. end
  1683. for i = 0, 0.2, 0.03 / Animation_Speed do
  1684. Swait()
  1685. turnto(Mouse.Hit.p)
  1686. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1687. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1688. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1689. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1690. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1691. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1692. end
  1693. TOBANISH = {}
  1694. end
  1695.  
  1696. if Key == "c" and ATTACK == false then
  1697. Payback()
  1698. end
  1699.  
  1700. if Key == "x" and ATTACK == false then
  1701. Guilty()
  1702. end
  1703.  
  1704. if Key == "t" and ATTACK == false then
  1705. Laugh()
  1706. end
  1707.  
  1708. if Key == "q" and ATTACK == false then
  1709. for i=0, 0.5, 0.06 / Animation_Speed do
  1710. Swait()
  1711. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1712. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1713. end
  1714. local pos = RootPart.Position
  1715. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,5,0),pos)
  1716. end
  1717. end
  1718.  
  1719. function KeyUp(Key)
  1720. KEYHOLD = false
  1721. end
  1722.  
  1723. Mouse.Button1Down:connect(function(NEWKEY)
  1724. MouseDown(NEWKEY)
  1725. end)
  1726. Mouse.Button1Up:connect(function(NEWKEY)
  1727. MouseUp(NEWKEY)
  1728. end)
  1729. Mouse.KeyDown:connect(function(NEWKEY)
  1730. KeyDown(NEWKEY)
  1731. end)
  1732. Mouse.KeyUp:connect(function(NEWKEY)
  1733. KeyUp(NEWKEY)
  1734. end)
  1735.  
  1736. --//=================================\\
  1737. --\\=================================//
  1738.  
  1739.  
  1740. function unanchor()
  1741. if UNANCHOR == true then
  1742. g = Character:GetChildren()
  1743. for i = 1, #g do
  1744. if g[i].ClassName == "Part" then
  1745. g[i].Anchored = false
  1746. end
  1747. end
  1748. end
  1749. end
  1750.  
  1751.  
  1752. --//=================================\\
  1753. --|| WRAP THE WHOLE SCRIPT UP
  1754. --\\=================================//
  1755.  
  1756. Humanoid.Changed:connect(function(Jump)
  1757. if Jump == "Jump" and (Disable_Jump == true) then
  1758. Humanoid.Jump = false
  1759. end
  1760. end)
  1761.  
  1762. local CONNECT = nil
  1763.  
  1764. while true do
  1765. Swait()
  1766. ANIMATE.Parent = nil
  1767. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1768. Humanoid = IT("Humanoid",Character)
  1769. end
  1770. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1771. v:Stop();
  1772. end
  1773. SINE = SINE + CHANGE
  1774. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1775. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1776. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1777. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1778. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1779. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1780. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1781. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1782. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1783. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1784. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1785. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1786. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1787. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1788. end
  1789. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1790. ANIM = "Jump"
  1791. if ATTACK == false then
  1792. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1793. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1794. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1795. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1796. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1797. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1798. end
  1799. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1800. ANIM = "Fall"
  1801. if ATTACK == false then
  1802. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1803. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1804. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1805. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1806. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1807. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1808. end
  1809. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1810. ANIM = "Idle"
  1811. if ATTACK == false then
  1812. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1813. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  1814. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1815. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1816. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1817. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1818. end
  1819. end
  1820. if TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1821. ANIM = "Walk"
  1822. if ATTACK == false then
  1823. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  1824. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1825. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1826. end
  1827. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  1828. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  1829. end
  1830. end
  1831. refit()
  1832. unanchor()
  1833. Humanoid.MaxHealth = "inf"
  1834. Humanoid.Health = "inf"
  1835. if Rooted == false then
  1836. Disable_Jump = false
  1837. Humanoid.WalkSpeed = Speed
  1838. elseif Rooted == true then
  1839. Disable_Jump = true
  1840. Humanoid.WalkSpeed = 0
  1841. end
  1842.  
  1843. --//=================================\\
  1844. --\\=================================//
  1845.  
  1846.  
  1847.  
  1848.  
  1849.  
  1850. --//====================================================\\--
  1851. --|| END OF SCRIPT
  1852. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement