Diegolas97

False God

Jul 11th, 2018
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  1. -- Synapse Decompiler
  2. -- Purchase Here: https://brack4712.xyz/synapse/purchase/
  3.  
  4. wait(0.2)
  5. Player = game:GetService("Players").LocalPlayer
  6. PlayerGui = Player.PlayerGui
  7. Cam = workspace.CurrentCamera
  8. Backpack = Player.Backpack
  9. Character = Player.Character
  10. Humanoid = Character.Humanoid
  11. Mouse = Player:GetMouse()
  12. RootPart = Character.HumanoidRootPart
  13. Torso = Character.Torso
  14. Head = Character.Head
  15. RightArm = Character["Right Arm"]
  16. LeftArm = Character["Left Arm"]
  17. RightLeg = Character["Right Leg"]
  18. LeftLeg = Character["Left Leg"]
  19. RootJoint = RootPart.RootJoint
  20. Neck = Torso.Neck
  21. RightShoulder = Torso["Right Shoulder"]
  22. LeftShoulder = Torso["Left Shoulder"]
  23. RightHip = Torso["Right Hip"]
  24. LeftHip = Torso["Left Hip"]
  25. local sick = Instance.new("Sound", Torso)
  26. sick.SoundId = "rbxassetid://142306659"
  27. sick.Looped = true
  28. sick.Pitch = 1
  29. sick.Volume = 3
  30. IT = Instance.new
  31. CF = CFrame.new
  32. VT = Vector3.new
  33. RAD = math.rad
  34. C3 = Color3.new
  35. UD2 = UDim2.new
  36. BRICKC = BrickColor.new
  37. ANGLES = CFrame.Angles
  38. EULER = CFrame.fromEulerAnglesXYZ
  39. COS = math.cos
  40. ACOS = math.acos
  41. SIN = math.sin
  42. ASIN = math.asin
  43. ABS = math.abs
  44. MRANDOM = math.random
  45. FLOOR = math.floor
  46. Animation_Speed = 3
  47. Frame_Speed = 0.016666666666666666
  48. local Speed = 16
  49. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  50. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  51. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  52. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  53. local DAMAGEMULTIPLIER = 1
  54. local ANIM = "Idle"
  55. local ATTACK = false
  56. local EQUIPPED = false
  57. local HOLD = false
  58. local COMBO = 1
  59. local Rooted = false
  60. local SINE = 0
  61. local KEYHOLD = false
  62. local CHANGE = 2 / Animation_Speed
  63. local WALKINGANIM = false
  64. local VALUE1 = false
  65. local VALUE2 = false
  66. local ROBLOXIDLEANIMATION = IT("Animation")
  67. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  68. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  69. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  70. WEAPONGUI.Name = "Weapon GUI"
  71. local Weapon = IT("Model")
  72. Weapon.Name = "Adds"
  73. local Effects = IT("Folder", Weapon)
  74. Effects.Name = "Effects"
  75. local ANIMATOR = Humanoid.Animator
  76. local ANIMATE = Character.Animate
  77. local UNANCHOR = true
  78. local RWINGS = {}
  79. local LWINGS = {}
  80. local EYE, PUPIL
  81. local BLINKLOOP = 0
  82. local FINISHEDINTRO = false
  83. local INTROING = false
  84. local INSTANT = false
  85. local EYES = {}
  86. ArtificialHB = Instance.new("BindableEvent", script)
  87. ArtificialHB.Name = "ArtificialHB"
  88. script:WaitForChild("ArtificialHB")
  89. frame = Frame_Speed
  90. tf = 0
  91. allowframeloss = false
  92. tossremainder = false
  93. lastframe = tick()
  94. script.ArtificialHB:Fire()
  95. game:GetService("RunService").Heartbeat:connect(function(s, p)
  96. tf = tf + s
  97. if tf >= frame then
  98. if allowframeloss then
  99. script.ArtificialHB:Fire()
  100. lastframe = tick()
  101. else
  102. for i = 1, math.floor(tf / frame) do
  103. script.ArtificialHB:Fire()
  104. end
  105. lastframe = tick()
  106. end
  107. if tossremainder then
  108. tf = 0
  109. else
  110. tf = tf - frame * math.floor(tf / frame)
  111. end
  112. end
  113. end)
  114. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  115. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  116. end
  117. function PositiveAngle(NUMBER)
  118. if NUMBER >= 0 then
  119. NUMBER = 0
  120. end
  121. return NUMBER
  122. end
  123. function NegativeAngle(NUMBER)
  124. if NUMBER <= 0 then
  125. NUMBER = 0
  126. end
  127. return NUMBER
  128. end
  129. function Swait(NUMBER)
  130. if NUMBER == 0 or NUMBER == nil then
  131. ArtificialHB.Event:wait()
  132. else
  133. for i = 1, NUMBER do
  134. ArtificialHB.Event:wait()
  135. end
  136. end
  137. end
  138. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  139. local NEWMESH = IT(MESH)
  140. if MESH == "SpecialMesh" then
  141. NEWMESH.MeshType = MESHTYPE
  142. if MESHID ~= "nil" and MESHID ~= "" then
  143. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  144. end
  145. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  146. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  147. end
  148. end
  149. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  150. NEWMESH.Scale = SCALE
  151. NEWMESH.Parent = PARENT
  152. return NEWMESH
  153. end
  154. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  155. local NEWPART = IT("Part")
  156. NEWPART.formFactor = FORMFACTOR
  157. NEWPART.Reflectance = REFLECTANCE
  158. NEWPART.Transparency = TRANSPARENCY
  159. NEWPART.CanCollide = false
  160. NEWPART.Locked = true
  161. NEWPART.Anchored = true
  162. if ANCHOR == false then
  163. NEWPART.Anchored = false
  164. end
  165. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  166. NEWPART.Name = NAME
  167. NEWPART.Size = SIZE
  168. NEWPART.Position = Torso.Position
  169. NEWPART.Material = MATERIAL
  170. NEWPART:BreakJoints()
  171. NEWPART.Parent = PARENT
  172. return NEWPART
  173. end
  174. local weldBetween = function(a, b)
  175. local weldd = Instance.new("ManualWeld")
  176. weldd.Part0 = a
  177. weldd.Part1 = b
  178. weldd.C0 = CFrame.new()
  179. weldd.C1 = b.CFrame:inverse() * a.CFrame
  180. weldd.Parent = a
  181. return weldd
  182. end
  183. function QuaternionFromCFrame(cf)
  184. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  185. local trace = m00 + m11 + m22
  186. if trace > 0 then
  187. local s = math.sqrt(1 + trace)
  188. local recip = 0.5 / s
  189. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  190. else
  191. local i = 0
  192. if m00 < m11 then
  193. i = 1
  194. end
  195. if m22 > (i == 0 and m00 or m11) then
  196. i = 2
  197. end
  198. if i == 0 then
  199. local s = math.sqrt(m00 - m11 - m22 + 1)
  200. local recip = 0.5 / s
  201. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  202. elseif i == 1 then
  203. local s = math.sqrt(m11 - m22 - m00 + 1)
  204. local recip = 0.5 / s
  205. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  206. elseif i == 2 then
  207. local s = math.sqrt(m22 - m00 - m11 + 1)
  208. local recip = 0.5 / s
  209. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  210. end
  211. end
  212. end
  213. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  214. local xs, ys, zs = x + x, y + y, z + z
  215. local wx, wy, wz = w * xs, w * ys, w * zs
  216. local xx = x * xs
  217. local xy = x * ys
  218. local xz = x * zs
  219. local yy = y * ys
  220. local yz = y * zs
  221. local zz = z * zs
  222. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  223. end
  224. function QuaternionSlerp(a, b, t)
  225. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  226. local startInterp, finishInterp
  227. if cosTheta >= 1.0E-4 then
  228. if 1 - cosTheta > 1.0E-4 then
  229. local theta = ACOS(cosTheta)
  230. local invSinTheta = 1 / SIN(theta)
  231. startInterp = SIN((1 - t) * theta) * invSinTheta
  232. finishInterp = SIN(t * theta) * invSinTheta
  233. else
  234. startInterp = 1 - t
  235. finishInterp = t
  236. end
  237. elseif 1 + cosTheta > 1.0E-4 then
  238. local theta = ACOS(-cosTheta)
  239. local invSinTheta = 1 / SIN(theta)
  240. startInterp = SIN((t - 1) * theta) * invSinTheta
  241. finishInterp = SIN(t * theta) * invSinTheta
  242. else
  243. startInterp = t - 1
  244. finishInterp = t
  245. end
  246. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  247. end
  248. function Clerp(a, b, t)
  249. local qa = {
  250. QuaternionFromCFrame(a)
  251. }
  252. local qb = {
  253. QuaternionFromCFrame(b)
  254. }
  255. local ax, ay, az = a.x, a.y, a.z
  256. local bx, by, bz = b.x, b.y, b.z
  257. local _t = 1 - t
  258. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  259. end
  260. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  261. local frame = IT("Frame")
  262. frame.BackgroundTransparency = TRANSPARENCY
  263. frame.BorderSizePixel = BORDERSIZEPIXEL
  264. frame.Position = POSITION
  265. frame.Size = SIZE
  266. frame.BackgroundColor3 = COLOR
  267. frame.BorderColor3 = BORDERCOLOR
  268. frame.Name = NAME
  269. frame.Parent = PARENT
  270. return frame
  271. end
  272. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  273. local label = IT("TextLabel")
  274. label.BackgroundTransparency = 1
  275. label.Size = UD2(1, 0, 1, 0)
  276. label.Position = UD2(0, 0, 0, 0)
  277. label.TextColor3 = TEXTCOLOR
  278. label.TextStrokeTransparency = STROKETRANSPARENCY
  279. label.TextTransparency = TRANSPARENCY
  280. label.FontSize = TEXTFONTSIZE
  281. label.Font = TEXTFONT
  282. label.BorderSizePixel = BORDERSIZEPIXEL
  283. label.TextScaled = false
  284. label.Text = TEXT
  285. label.Name = NAME
  286. label.Parent = PARENT
  287. return label
  288. end
  289. function NoOutlines(PART)
  290. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  291. end
  292. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  293. local NEWWELD = IT(TYPE)
  294. NEWWELD.Part0 = PART0
  295. NEWWELD.Part1 = PART1
  296. NEWWELD.C0 = C0
  297. NEWWELD.C1 = C1
  298. NEWWELD.Parent = PARENT
  299. return NEWWELD
  300. end
  301. local S = IT("Sound")
  302. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  303. local NEWSOUND
  304. coroutine.resume(coroutine.create(function()
  305. NEWSOUND = S:Clone()
  306. NEWSOUND.Parent = PARENT
  307. NEWSOUND.Volume = VOLUME
  308. NEWSOUND.Pitch = PITCH
  309. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  310. NEWSOUND:play()
  311. if DOESLOOP == true then
  312. NEWSOUND.Looped = true
  313. else
  314. repeat
  315. Swait()
  316. until NEWSOUND.Playing == false
  317. NEWSOUND:remove()
  318. end
  319. end))
  320. return NEWSOUND
  321. end
  322. function CFrameFromTopBack(at, top, back)
  323. local right = top:Cross(back)
  324. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  325. end
  326. function WACKYEFFECT(Table)
  327. local TYPE = Table.EffectType or "Sphere"
  328. local SIZE = Table.Size or VT(1, 1, 1)
  329. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  330. local TRANSPARENCY = Table.Transparency or 0
  331. local ENDTRANSPARENCY = Table.Transparency2 or 1
  332. local CFRAME = Table.CFrame or Torso.CFrame
  333. local MOVEDIRECTION = Table.MoveToPos or nil
  334. local ROTATION1 = Table.RotationX or 0
  335. local ROTATION2 = Table.RotationY or 0
  336. local ROTATION3 = Table.RotationZ or 0
  337. local MATERIAL = Table.Material or "Neon"
  338. local COLOR = Table.Color or C3(1, 1, 1)
  339. local TIME = Table.Time or 45
  340. local SOUNDID = Table.SoundID or nil
  341. local SOUNDPITCH = Table.SoundPitch or nil
  342. local SOUNDVOLUME = Table.SoundVolume or nil
  343. coroutine.resume(coroutine.create(function()
  344. local PLAYSSOUND = false
  345. local SOUND
  346. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  347. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  348. PLAYSSOUND = true
  349. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  350. end
  351. EFFECT.Color = COLOR
  352. local MSH
  353. if TYPE == "Sphere" then
  354. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  355. elseif TYPE == "Block" then
  356. MSH = IT("BlockMesh", EFFECT)
  357. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  358. elseif TYPE == "Wave" then
  359. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  360. elseif TYPE == "Ring" then
  361. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  362. elseif TYPE == "Slash" then
  363. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  364. elseif TYPE == "Round Slash" then
  365. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  366. elseif TYPE == "Swirl" then
  367. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  368. elseif TYPE == "Skull" then
  369. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  370. elseif TYPE == "Crystal" then
  371. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  372. end
  373. if MSH ~= nil then
  374. local MOVESPEED
  375. if MOVEDIRECTION ~= nil then
  376. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  377. end
  378. local GROWTH = SIZE - ENDSIZE
  379. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  380. if TYPE == "Block" then
  381. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  382. else
  383. EFFECT.CFrame = CFRAME
  384. end
  385. for LOOP = 1, TIME do
  386. Swait()
  387. MSH.Scale = MSH.Scale - GROWTH / TIME
  388. if TYPE == "Wave" then
  389. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  390. end
  391. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  392. if TYPE == "Block" then
  393. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  394. else
  395. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  396. end
  397. if MOVEDIRECTION ~= nil then
  398. local ORI = EFFECT.Orientation
  399. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  400. EFFECT.Orientation = ORI
  401. end
  402. end
  403. if PLAYSSOUND == false then
  404. EFFECT:remove()
  405. else
  406. repeat
  407. Swait()
  408. until SOUND.Playing == false
  409. EFFECT:remove()
  410. end
  411. elseif PLAYSSOUND == false then
  412. EFFECT:remove()
  413. else
  414. repeat
  415. Swait()
  416. until SOUND.Playing == false
  417. EFFECT:remove()
  418. end
  419. end))
  420. end
  421. function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
  422. if FLOOR ~= nil then
  423. coroutine.resume(coroutine.create(function()
  424. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
  425. PART.CFrame = CF(POSITION)
  426. for i = 1, 45 do
  427. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  428. RingPiece.Material = FLOOR.Material
  429. RingPiece.Color = FLOOR.Color
  430. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  431. Debris:AddItem(RingPiece, SWAIT)
  432. end
  433. PART:remove()
  434. end))
  435. end
  436. end
  437. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  438. if FLOOR ~= nil then
  439. for i = 1, AMOUNT do
  440. do
  441. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, 0, "Peal", "Debree", BLOCKSIZE, false)
  442. DEBREE.Material = FLOOR.Material
  443. DEBREE.Color = FLOOR.Color
  444. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  445. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), STRENGTH, MRANDOM(-STRENGTH, STRENGTH))
  446. coroutine.resume(coroutine.create(function()
  447. Swait(15)
  448. DEBREE.Parent = workspace
  449. DEBREE.CanCollide = true
  450. Debris:AddItem(DEBREE, SWAIT)
  451. end))
  452. end
  453. end
  454. end
  455. end
  456. function MakeForm(PART, TYPE)
  457. if TYPE == "Cyl" then
  458. local MSH = IT("CylinderMesh", PART)
  459. elseif TYPE == "Ball" then
  460. local MSH = IT("SpecialMesh", PART)
  461. MSH.MeshType = "Sphere"
  462. elseif TYPE == "Wedge" then
  463. local MSH = IT("SpecialMesh", PART)
  464. MSH.MeshType = "Wedge"
  465. end
  466. end
  467. function CheckTableForString(Table, String)
  468. for i, v in pairs(Table) do
  469. if string.find(string.lower(String), string.lower(v)) then
  470. return true
  471. end
  472. end
  473. return false
  474. end
  475. function CheckIntangible(Hit)
  476. local ProjectileNames = {
  477. "Water",
  478. "Arrow",
  479. "Projectile",
  480. "Effect",
  481. "Rail",
  482. "Lightning",
  483. "Bullet"
  484. }
  485. if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  486. return true
  487. end
  488. return false
  489. end
  490. Debris = game:GetService("Debris")
  491. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  492. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  493. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
  494. if RayHit and CheckIntangible(RayHit) then
  495. if DelayIfHit then
  496. wait()
  497. end
  498. RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  499. end
  500. return RayHit, RayPos, RayNormal
  501. end
  502. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  503. local DIRECTION = CF(StartPos, EndPos).lookVector
  504. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  505. end
  506. function turnto(position)
  507. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  508. end
  509. BaseLightning = IT("Part")
  510. BaseLightning.Anchored = true
  511. BaseLightning.CanCollide = false
  512. BaseLightning.Material = "Neon"
  513. local LightningBolts = {}
  514. function Zap(Table)
  515. local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
  516. local Duration = Table.Duration or 2
  517. local Offset = Table.Offset or 2
  518. local Individualize = Table.Individualize or false
  519. local MaxRange = Table.MaxRange or 200
  520. local SegmentLength = Table.SegmentLength or 5
  521. local Transparency = Table.Transparency or 0
  522. local Ignore = Table.Ignore or {}
  523. local SIZE = Table.SIZE or 0.3
  524. if not (StartPos and TargetPos) or not Character then
  525. return
  526. end
  527. local LightningModel = IT("Folder", Effects)
  528. LightningModel.Name = "ZAPP"
  529. for i, v in pairs({Character, LightningModel}) do
  530. table.insert(Ignore, v)
  531. end
  532. local LastPos = StartPos
  533. local Direction = CFrame.new(StartPos, TargetPos).lookVector
  534. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
  535. local RayLength = (StartPos - RayPos).Magnitude
  536. local Struck = false
  537. local TotalSegments = math.ceil(RayLength / SegmentLength)
  538. Direction = CFrame.new(StartPos, RayPos).lookVector
  539. local LightningBolt = IT("Model", Effects)
  540. LightningBolt.Name = "Lightning"
  541. LastBolt = LightningBolt
  542. Debris:AddItem(LightningBolt, Duration)
  543. LightningBolt.Parent = LightningModel
  544. for i = 1, TotalSegments do
  545. if not Struck then
  546. local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset)
  547. local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy
  548. local SegmentVec = NewPos - LastPos
  549. local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
  550. local RayVec = LastPos - RayPos
  551. local LightningPart = BaseLightning:Clone()
  552. LightningPart.BrickColor = BrickColor.new(Color)
  553. LightningPart.Transparency = Transparency
  554. LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
  555. LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2))
  556. local CylinderMesh = IT("CylinderMesh", LightningPart)
  557. local OrigCF = LightningPart.CFrame
  558. LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
  559. LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0)
  560. LightningPart.Parent = LightningBolt
  561. LastPos = NewPos
  562. end
  563. end
  564. return {
  565. RayHit = RayHit,
  566. RayPos = RayPos,
  567. RayNormal = RayNormal,
  568. LightningModel = LightningModel
  569. }
  570. end
  571. function Blink()
  572. coroutine.resume(coroutine.create(function()
  573. if EYE ~= nil and PUPIL ~= nil then
  574. for i = 1, 5 do
  575. Swait()
  576. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0, 0.2, 0)
  577. PUPIL.Mesh.Scale = PUPIL.Mesh.Scale - VT(0, 0.2, 0)
  578. end
  579. for i = 1, 7 do
  580. Swait()
  581. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0, 0.2, 0)
  582. PUPIL.Mesh.Scale = PUPIL.Mesh.Scale + VT(0, 0.2, 0)
  583. end
  584. EYE.Mesh.Scale = VT(1, 1, 1)
  585. PUPIL.Mesh.Scale = VT(1, 1, 1)
  586. end
  587. end))
  588. end
  589. local BODY = {}
  590. function Face()
  591. local FACE = CreatePart(3, Weapon, "Fabric", 0, 0, "Dark stone grey", "Face", VT(1.01, 0.725, 1.01), false)
  592. FACE.Color = C3(0, 0, 0)
  593. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  594. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0, 0.225, 0), CF(0, 0, 0))
  595. EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15, 0.3, 0.15), false)
  596. MakeForm(EYE, "Ball")
  597. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15, 0.26, -0.55), CF(0, 0, 0))
  598. PUPIL = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eyeball", VT(0.05, 0.2, 0.05), false)
  599. PUPIL.Color = C3(0, 0, 0)
  600. MakeForm(PUPIL, "Ball")
  601. CreateWeldOrSnapOrMotor("Weld", Head, Head, PUPIL, CF(0.15, 0.26, -0.6), CF(0, 0, 0))
  602. local LASTPART = Head
  603. for i = 1, 30 do
  604. local MATH = 1 - i / 40
  605. if LASTPART == Head then
  606. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  607. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(15), RAD(-15)), CF(0, 0, 0))
  608. LASTPART = Horn
  609. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  610. else
  611. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  612. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(3), RAD(0)), CF(0, 0, 0))
  613. LASTPART = Horn
  614. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  615. end
  616. end
  617. local LASTPART = Head
  618. for i = 1, 30 do
  619. local MATH = 1 - i / 40
  620. if LASTPART == Head then
  621. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  622. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(-15), RAD(15)), CF(0, 0, 0))
  623. LASTPART = Horn
  624. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  625. else
  626. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  627. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(-3), RAD(0)), CF(0, 0, 0))
  628. LASTPART = Horn
  629. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  630. end
  631. end
  632. BODY = {}
  633. for _, c in pairs(Character:GetDescendants()) do
  634. if c:IsA("BasePart") then
  635. table.insert(BODY, {
  636. c,
  637. c.Parent,
  638. c.Material,
  639. c.Color
  640. })
  641. elseif c:IsA("JointInstance") then
  642. table.insert(BODY, {
  643. c,
  644. c.Parent,
  645. nil,
  646. nil
  647. })
  648. end
  649. end
  650. end
  651. function RightWing()
  652. for i = 1, 2 do
  653. local PART
  654. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  655. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  656. table.insert(RWINGS, WingWeld)
  657. PART = Wing
  658. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  659. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  660. PART = Wing
  661. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  662. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  663. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  664. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  665. PART = Wing
  666. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  667. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  668. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  669. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  670. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  671. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  672. PART = Wing
  673. table.insert(RWINGS, WingWeld)
  674. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  675. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  676. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  677. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  678. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  679. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  680. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  681. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  682. PART = Wing
  683. table.insert(RWINGS, WingWeld)
  684. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  685. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  686. PART = Wing
  687. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  688. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  689. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  690. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  691. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  692. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  693. PART = Wing
  694. table.insert(RWINGS, WingWeld)
  695. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  696. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  697. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  698. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  699. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  700. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  701. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  702. table.insert(EYES, Wing1)
  703. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  704. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  705. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  706. PART = Wing
  707. table.insert(RWINGS, WingWeld)
  708. end
  709. BODY = {}
  710. for _, c in pairs(Character:GetDescendants()) do
  711. if c:IsA("BasePart") then
  712. table.insert(BODY, {
  713. c,
  714. c.Parent,
  715. c.Material,
  716. c.Color
  717. })
  718. elseif c:IsA("JointInstance") then
  719. table.insert(BODY, {
  720. c,
  721. c.Parent,
  722. nil,
  723. nil
  724. })
  725. end
  726. end
  727. end
  728. function LeftWing()
  729. for i = 1, 2 do
  730. local PART
  731. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  732. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  733. table.insert(LWINGS, WingWeld)
  734. PART = Wing
  735. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  736. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  737. PART = Wing
  738. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  739. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  740. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  741. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  742. PART = Wing
  743. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  744. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  745. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  746. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  747. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  748. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  749. PART = Wing
  750. table.insert(LWINGS, WingWeld)
  751. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  752. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  753. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  754. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  755. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  756. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  757. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  758. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  759. PART = Wing
  760. table.insert(LWINGS, WingWeld)
  761. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  762. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  763. PART = Wing
  764. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  765. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  766. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  767. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  768. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  769. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  770. PART = Wing
  771. table.insert(LWINGS, WingWeld)
  772. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  773. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  774. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  775. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  776. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  777. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  778. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  779. table.insert(EYES, Wing1)
  780. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  781. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  782. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  783. PART = Wing
  784. table.insert(LWINGS, WingWeld)
  785. end
  786. BODY = {}
  787. for _, c in pairs(Character:GetDescendants()) do
  788. if c:IsA("BasePart") then
  789. table.insert(BODY, {
  790. c,
  791. c.Parent,
  792. c.Material,
  793. c.Color
  794. })
  795. elseif c:IsA("JointInstance") then
  796. table.insert(BODY, {
  797. c,
  798. c.Parent,
  799. nil,
  800. nil
  801. })
  802. end
  803. end
  804. end
  805. for _, c in pairs(Weapon:GetChildren()) do
  806. if c.ClassName == "Part" then
  807. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  808. end
  809. end
  810. for _, c in pairs(Character:GetDescendants()) do
  811. if c:IsA("BasePart") then
  812. table.insert(BODY, {
  813. c,
  814. c.Parent,
  815. c.Material,
  816. c.Color
  817. })
  818. elseif c:IsA("JointInstance") then
  819. table.insert(BODY, {
  820. c,
  821. c.Parent,
  822. nil,
  823. nil
  824. })
  825. end
  826. end
  827. for e = 1, #BODY do
  828. if BODY[e] ~= nil then
  829. do
  830. local STUFF = BODY[e]
  831. local PART = STUFF[1]
  832. local PARENT = STUFF[2]
  833. local MATERIAL = STUFF[3]
  834. local COLOR = STUFF[4]
  835. PART.AncestryChanged:Connect(function()
  836. if PART.ClassName == "Part" then
  837. PART.Material = MATERIAL
  838. PART.Color = COLOR
  839. end
  840. PART.Parent = PARENT
  841. end)
  842. end
  843. end
  844. end
  845. function refit()
  846. Weapon.Parent = Character
  847. Character.Parent = workspace
  848. for e = 1, #BODY do
  849. if BODY[e] ~= nil then
  850. local STUFF = BODY[e]
  851. local PART = STUFF[1]
  852. local PARENT = STUFF[2]
  853. local MATERIAL = STUFF[3]
  854. local COLOR = STUFF[4]
  855. if PART.Parent ~= PARENT then
  856. Humanoid:remove()
  857. if PART.ClassName == "Part" then
  858. PART.Material = MATERIAL
  859. PART.Color = COLOR
  860. end
  861. PART.Parent = PARENT
  862. Humanoid = IT("Humanoid", Character)
  863. end
  864. end
  865. end
  866. end
  867. local SKILLTEXTCOLOR = C3(0, 0, 0)
  868. local SKILLFONT = "SciFi"
  869. local SKILLTEXTSIZE = 7
  870. Weapon.Parent = Character
  871. Humanoid.Died:connect(function()
  872. refit()
  873. end)
  874. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  875. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  876. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
  877. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Neck Snap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  878. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Imperfect Command", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  879. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fire At Will", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  880. function StatLabel(CFRAME, TEXT, COLOR)
  881. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  882. STATPART.CFrame = CF(CFRAME.p, CFRAME.p + VT(MRANDOM(-5, 5), MRANDOM(0, 5), MRANDOM(-5, 5)))
  883. local BODYGYRO = IT("BodyGyro", STATPART)
  884. game:GetService("Debris"):AddItem(STATPART, 5)
  885. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  886. BILLBOARDGUI.Adornee = STATPART
  887. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5, 0)
  888. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  889. BILLBOARDGUI.AlwaysOnTop = false
  890. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  891. TEXTLABEL.BackgroundTransparency = 1
  892. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  893. TEXTLABEL.Text = TEXT
  894. TEXTLABEL.Font = SKILLFONT
  895. TEXTLABEL.FontSize = "Size42"
  896. TEXTLABEL.TextColor3 = COLOR
  897. TEXTLABEL.TextStrokeTransparency = 0
  898. TEXTLABEL.TextScaled = true
  899. TEXTLABEL.TextWrapped = true
  900. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  901. for i = 1, 50 do
  902. Swait()
  903. STATPART.CFrame = STATPART.CFrame * CF(0, 0, -0.2)
  904. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + 0.02
  905. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  906. end
  907. THEPART.Parent = nil
  908. end), STATPART, TEXTLABEL)
  909. end
  910. function Ragdoll(Character2, CharTorso, Headless, Velocity)
  911. local svch = Character2
  912. Character2:BreakJoints()
  913. local hum = Character2:findFirstChild("Humanoid")
  914. local q = Character2:GetChildren()
  915. local CLONE = IT("Model", Effects)
  916. for i = 1, #q do
  917. if q[i].ClassName == "Accessory" and Headless == true then
  918. q[i]:remove()
  919. elseif q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Gear" then
  920. q[i].Parent = CLONE
  921. elseif q[i].ClassName ~= "Humanoid" then
  922. q[i]:remove()
  923. end
  924. end
  925. local chrclone = CLONE
  926. local ch = chrclone:GetChildren()
  927. local i
  928. for i = 1, #ch do
  929. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  930. ch[i]:remove()
  931. end
  932. end
  933. local function Scan(ch)
  934. local e
  935. for e = 1, #ch do
  936. Scan(ch[e]:GetChildren())
  937. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  938. ch[e]:remove()
  939. end
  940. end
  941. end
  942. Character2:remove()
  943. local NEWHUM = IT("Humanoid")
  944. NEWHUM.Name = "Corpse"
  945. NEWHUM.Health = 0
  946. NEWHUM.MaxHealth = 0
  947. NEWHUM.PlatformStand = true
  948. NEWHUM.Parent = CLONE
  949. NEWHUM.DisplayDistanceType = "None"
  950. Scan(chrclone:GetChildren())
  951. local ch = Character2:GetChildren()
  952. local i
  953. for i = 1, #ch do
  954. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  955. ch[i]:remove()
  956. end
  957. end
  958. local ch = Character2:GetChildren()
  959. local i
  960. for i = 1, #ch do
  961. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  962. ch[i]:remove()
  963. end
  964. end
  965. Character2 = chrclone
  966. local Torso2 = Character2.Torso
  967. local movevector = Vector3.new()
  968. if Torso2 then
  969. movevector = CFrame.new(CharTorso.Position, Torso2.Position).lookVector
  970. local Head = Character2:FindFirstChild("Head")
  971. if Head then
  972. local Neck = Instance.new("Weld")
  973. Neck.Name = "Neck"
  974. Neck.Part0 = Torso2
  975. Neck.Part1 = Head
  976. Neck.C0 = CFrame.new(0, 1.5, 0)
  977. Neck.C1 = CFrame.new()
  978. Neck.Parent = Torso2
  979. if Headless == true then
  980. Head.Transparency = 1
  981. Head:ClearAllChildren()
  982. end
  983. end
  984. local Limb = Character2:FindFirstChild("Right Arm")
  985. if Limb then
  986. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  987. local Joint = Instance.new("Glue")
  988. Joint.Name = "RightShoulder"
  989. Joint.Part0 = Torso2
  990. Joint.Part1 = Limb
  991. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  992. Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  993. Joint.Parent = Torso2
  994. local B = Instance.new("Part")
  995. B.TopSurface = 0
  996. B.BottomSurface = 0
  997. B.formFactor = "Symmetric"
  998. B.Size = Vector3.new(1, 1, 1)
  999. B.Transparency = 1
  1000. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1001. B.Parent = Character2
  1002. local W = Instance.new("Weld")
  1003. W.Part0 = Limb
  1004. W.Part1 = B
  1005. W.C0 = CFrame.new(0, -0.5, 0)
  1006. W.Parent = Limb
  1007. end
  1008. local Limb = Character2:FindFirstChild("Left Arm")
  1009. if Limb then
  1010. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1011. local Joint = Instance.new("Glue")
  1012. Joint.Name = "LeftShoulder"
  1013. Joint.Part0 = Torso2
  1014. Joint.Part1 = Limb
  1015. Joint.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1016. Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1017. Joint.Parent = Torso2
  1018. local B = Instance.new("Part")
  1019. B.TopSurface = 0
  1020. B.BottomSurface = 0
  1021. B.formFactor = "Symmetric"
  1022. B.Size = Vector3.new(1, 1, 1)
  1023. B.Transparency = 1
  1024. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1025. B.Parent = Character2
  1026. local W = Instance.new("Weld")
  1027. W.Part0 = Limb
  1028. W.Part1 = B
  1029. W.C0 = CFrame.new(0, -0.5, 0)
  1030. W.Parent = Limb
  1031. end
  1032. local Limb = Character2:FindFirstChild("Right Leg")
  1033. if Limb then
  1034. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1035. local Joint = Instance.new("Glue")
  1036. Joint.Name = "RightHip"
  1037. Joint.Part0 = Torso2
  1038. Joint.Part1 = Limb
  1039. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1040. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1041. Joint.Parent = Torso2
  1042. local B = Instance.new("Part")
  1043. B.TopSurface = 0
  1044. B.BottomSurface = 0
  1045. B.formFactor = "Symmetric"
  1046. B.Size = Vector3.new(1, 1, 1)
  1047. B.Transparency = 1
  1048. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1049. B.Parent = Character2
  1050. local W = Instance.new("Weld")
  1051. W.Part0 = Limb
  1052. W.Part1 = B
  1053. W.C0 = CFrame.new(0, -0.5, 0)
  1054. W.Parent = Limb
  1055. end
  1056. local Limb = Character2:FindFirstChild("Left Leg")
  1057. if Limb then
  1058. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1059. local Joint = Instance.new("Glue")
  1060. Joint.Name = "LeftHip"
  1061. Joint.Part0 = Torso2
  1062. Joint.Part1 = Limb
  1063. Joint.C0 = CFrame.new(-0.5, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1064. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1065. Joint.Parent = Torso2
  1066. local B = Instance.new("Part")
  1067. B.TopSurface = 0
  1068. B.BottomSurface = 0
  1069. B.formFactor = "Symmetric"
  1070. B.Size = Vector3.new(1, 1, 1)
  1071. B.Transparency = 1
  1072. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1073. B.Parent = Character2
  1074. local W = Instance.new("Weld")
  1075. W.Part0 = Limb
  1076. W.Part1 = B
  1077. W.C0 = CFrame.new(0, -0.5, 0)
  1078. W.Parent = Limb
  1079. end
  1080. local Bar = Instance.new("Part")
  1081. Bar.TopSurface = 0
  1082. Bar.BottomSurface = 0
  1083. Bar.formFactor = "Symmetric"
  1084. Bar.Size = Vector3.new(1, 1, 1)
  1085. Bar.Transparency = 1
  1086. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1087. Bar.Parent = Character2
  1088. local Weld = Instance.new("Weld")
  1089. Weld.Part0 = Torso2
  1090. Weld.Part1 = Bar
  1091. Weld.C0 = CFrame.new(0, 0.5, 0)
  1092. Weld.Parent = Torso2
  1093. end
  1094. Character2.Parent = Weapon
  1095. if movevector ~= Vector3.new() then
  1096. for i = 1, 10 do
  1097. Torso2.Velocity = movevector * Velocity
  1098. end
  1099. end
  1100. Character2.Name = "Corpse"
  1101. return Character2, Torso2
  1102. end
  1103. function PuddleOfBlood(Position, MaxDrop, Model, MaxSize)
  1104. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, CF(Position, Position + VT(0, -1, 0)).lookVector, MaxDrop, Model)
  1105. if HITFLOOR ~= nil and HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  1106. if HITFLOOR.Name == "BloodPuddle" then
  1107. local DIST = (Position - HITFLOOR.Position).Magnitude
  1108. if HITFLOOR.Size.Z <= 5 and MaxSize > HITFLOOR.Size.Z or HITFLOOR.Size.Z > 5 and MaxSize > HITFLOOR.Size.Z and DIST < HITFLOOR.Size.Z / 3 then
  1109. HITFLOOR.Size = HITFLOOR.Size + VT(0.1, 0, 0.1)
  1110. end
  1111. elseif HITFLOOR.Anchored == true then
  1112. do
  1113. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2, 0, 2))
  1114. BLOOD.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1115. MakeForm(BLOOD, "Cyl")
  1116. coroutine.resume(coroutine.create(function()
  1117. Swait(75)
  1118. while true do
  1119. Swait()
  1120. BLOOD.Size = BLOOD.Size - VT(0.02, 0, 0.02)
  1121. if BLOOD.Size.Z < 0.051 then
  1122. BLOOD:remove()
  1123. break
  1124. end
  1125. end
  1126. end))
  1127. end
  1128. end
  1129. end
  1130. end
  1131. function SprayBlood(POSITION, DIRECTION, BloodSize)
  1132. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1, 1, 1), false)
  1133. BLOOD.CFrame = CF(POSITION)
  1134. MakeForm(BLOOD, "Ball")
  1135. local bv = Instance.new("BodyVelocity", BLOOD)
  1136. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1137. bv.velocity = CF(POSITION, DIRECTION + VT(MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30)).lookVector * 25
  1138. bv.Name = "MOVE"
  1139. Debris:AddItem(bv, 0.05)
  1140. coroutine.resume(coroutine.create(function()
  1141. local HASTOUCHEDGROUND = false
  1142. local HIT = BLOOD.Touched:Connect(function(hit)
  1143. if hit.Anchored == true then
  1144. HASTOUCHEDGROUND = true
  1145. PuddleOfBlood(BLOOD.Position + VT(0, 1, 0), 2, BLOOD, BloodSize)
  1146. end
  1147. end)
  1148. wait(5)
  1149. if HASTOUCHEDGROUND == false then
  1150. BLOOD:remove()
  1151. end
  1152. end))
  1153. end
  1154. function ApplyDamage(Humanoid, Damage, TorsoPart)
  1155. local defence = Instance.new("BoolValue", Humanoid.Parent)
  1156. defence.Name = "HitBy" .. Player.Name
  1157. game:GetService("Debris"):AddItem(defence, 0.001)
  1158. Damage = Damage * DAMAGEMULTIPLIER
  1159. if Humanoid.Health ~= 0 then
  1160. local CritChance = MRANDOM(1, 100)
  1161. if Damage > Humanoid.Health then
  1162. Damage = math.ceil(Humanoid.Health)
  1163. if Damage == 0 then
  1164. Damage = 0.1
  1165. end
  1166. end
  1167. Humanoid.Health = Humanoid.Health - Damage
  1168. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1169. end
  1170. end
  1171. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL)
  1172. local CHILDREN = workspace:GetDescendants()
  1173. for index, CHILD in pairs(CHILDREN) do
  1174. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1175. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1176. if HUM then
  1177. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1178. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1179. if INSTAKILL == true then
  1180. Petrify(CHILD)
  1181. else
  1182. local DMG = MRANDOM(MINDMG, MAXDMG)
  1183. ApplyDamage(HUM, DMG, TORSO)
  1184. end
  1185. if FLING > 0 then
  1186. for _, c in pairs(CHILD:GetChildren()) do
  1187. if c:IsA("BasePart") then
  1188. local bv = Instance.new("BodyVelocity")
  1189. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1190. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  1191. bv.Parent = c
  1192. Debris:AddItem(bv, 0.05)
  1193. end
  1194. end
  1195. end
  1196. end
  1197. end
  1198. end
  1199. end
  1200. end
  1201. function Petrify(Foe)
  1202. local GOLDMODEL = IT("Model", Effects)
  1203. local CHILDREN = Foe:GetDescendants()
  1204. for index, CHILD in pairs(CHILDREN) do
  1205. if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then
  1206. CHILD.Parent = GOLDMODEL
  1207. CHILD.Material = "Slate"
  1208. CHILD.Color = C3(0.5, 0.5, 0.5)
  1209. if CHILD:FindFirstChildOfClass("SpecialMesh") then
  1210. local mesh = CHILD:FindFirstChildOfClass("SpecialMesh")
  1211. mesh.TextureId = ""
  1212. end
  1213. if CHILD:FindFirstChildOfClass("Decal") then
  1214. local mesh = CHILD:FindFirstChildOfClass("Decal")
  1215. mesh:remove()
  1216. end
  1217. if CHILD.ClassName == "MeshPart" then
  1218. CHILD.TextureID = ""
  1219. end
  1220. if CHILD.ClassName == "UnionOperation" then
  1221. CHILD.UsePartColor = true
  1222. end
  1223. CHILD.CanCollide = true
  1224. end
  1225. end
  1226. Debris:AddItem(GOLDMODEL, 5)
  1227. end
  1228. function Intro()
  1229. coroutine.resume(coroutine.create(function()
  1230. INTROING = true
  1231. Rooted = true
  1232. sick:Play()
  1233. FINISHEDINTRO = true
  1234. Head.Transparency = 1
  1235. Torso.Transparency = 1
  1236. LeftArm.Transparency = 1
  1237. RightArm.Transparency = 1
  1238. LeftLeg.Transparency = 1
  1239. RightLeg.Transparency = 1
  1240. repeat
  1241. Swait()
  1242. until sick.TimePosition > 3.2
  1243. for i = 1, 5 do
  1244. WACKYEFFECT({
  1245. EffectType = "Sphere",
  1246. Size = VT(3, 3, 3),
  1247. Size2 = VT(0, 5, 0),
  1248. Transparency = 0.5,
  1249. Transparency2 = 1,
  1250. CFrame = Torso.CFrame,
  1251. MoveToPos = Torso.CFrame * CF(15, -5 + i * 3, 1).p,
  1252. RotationX = MRANDOM(-5, 5),
  1253. RotationY = MRANDOM(-5, 5),
  1254. RotationZ = MRANDOM(-5, 5),
  1255. Material = "Neon",
  1256. Color = C3(1, 0, 0),
  1257. SoundID = nil,
  1258. SoundPitch = nil,
  1259. SoundVolume = nil
  1260. })
  1261. end
  1262. RightWing()
  1263. repeat
  1264. Swait()
  1265. until sick.TimePosition > 6.2
  1266. for i = 1, 5 do
  1267. WACKYEFFECT({
  1268. EffectType = "Sphere",
  1269. Size = VT(3, 3, 3),
  1270. Size2 = VT(0, 5, 0),
  1271. Transparency = 0.5,
  1272. Transparency2 = 1,
  1273. CFrame = Torso.CFrame,
  1274. MoveToPos = Torso.CFrame * CF(-15, -5 + i * 3, 1).p,
  1275. RotationX = MRANDOM(-5, 5),
  1276. RotationY = MRANDOM(-5, 5),
  1277. RotationZ = MRANDOM(-5, 5),
  1278. Material = "Neon",
  1279. Color = C3(1, 0, 0),
  1280. SoundID = nil,
  1281. SoundPitch = nil,
  1282. SoundVolume = nil
  1283. })
  1284. end
  1285. LeftWing()
  1286. repeat
  1287. Swait()
  1288. until sick.TimePosition > 16
  1289. for i = 1, 6 do
  1290. WACKYEFFECT({
  1291. EffectType = "Sphere",
  1292. Size = VT(1.5, 1.5, 1.5),
  1293. Size2 = VT(4, 4, 4) * i,
  1294. Transparency = 0,
  1295. Transparency2 = 1,
  1296. CFrame = Head.CFrame,
  1297. MoveToPos = nil,
  1298. RotationX = 0,
  1299. RotationY = 0,
  1300. RotationZ = 0,
  1301. Material = "Neon",
  1302. Color = C3(1, 0, 0),
  1303. SoundID = nil,
  1304. SoundPitch = nil,
  1305. SoundVolume = nil
  1306. })
  1307. end
  1308. Head.Transparency = 0
  1309. Face()
  1310. wait(1)
  1311. for i = 1, 100 do
  1312. Swait()
  1313. Torso.Transparency = 1 - i / 100
  1314. LeftArm.Transparency = 1 - i / 100
  1315. RightArm.Transparency = 1 - i / 100
  1316. LeftLeg.Transparency = 1 - i / 100
  1317. RightLeg.Transparency = 1 - i / 100
  1318. end
  1319. FINISHEDINTRO = true
  1320. Rooted = false
  1321. end))
  1322. end
  1323. function Neck_Snap()
  1324. ATTACK = true
  1325. Rooted = false
  1326. local TARGET, HUM, WLD
  1327. local HIT = RightArm.Touched:Connect(function(hit)
  1328. if hit.Parent ~= nil and hit.Parent:FindFirstChildOfClass("Humanoid") then
  1329. local H = hit.Parent:FindFirstChildOfClass("Humanoid")
  1330. if H.Health > 0 then
  1331. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1332. if TORSO then
  1333. HUM = H
  1334. TARGET = TORSO
  1335. H.PlatformStand = true
  1336. CreateSound("260411131", TORSO, 10, 1)
  1337. WLD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, TORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1338. end
  1339. end
  1340. end
  1341. end)
  1342. for i = 0, 1, 0.1 / Animation_Speed do
  1343. Swait()
  1344. if TARGET ~= nil then
  1345. break
  1346. end
  1347. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1348. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  1349. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.45, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1350. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1351. if ANIM == "Idle" then
  1352. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1353. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1354. elseif ANIM == "Walk" then
  1355. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1356. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1357. elseif ANIM == "Jump" or ANIM == "Fall" then
  1358. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1359. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1360. end
  1361. end
  1362. HIT:disconnect()
  1363. if TARGET ~= nil then
  1364. if TARGET.Name == "Torso" then
  1365. for i = 0, 2, 0.1 / Animation_Speed do
  1366. Swait()
  1367. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1368. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1369. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(65), RAD(25), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1370. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1371. if ANIM == "Idle" then
  1372. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1373. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1374. elseif ANIM == "Walk" then
  1375. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1376. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1377. elseif ANIM == "Jump" or ANIM == "Fall" then
  1378. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1379. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1380. end
  1381. end
  1382. WLD:remove()
  1383. local HEAD = TARGET.Parent:FindFirstChild("Head")
  1384. if HEAD then
  1385. UNANCHOR = false
  1386. RootPart.Anchored = true
  1387. local HD = HEAD:Clone()
  1388. HD.Name = "FakeHead"
  1389. for i = 1, 7 do
  1390. SprayBlood(TARGET.CFrame * CF(0, TARGET.Size.Y / 2, 0).p, TARGET.CFrame * CF(MRANDOM(25, 55), MRANDOM(-25, 25), MRANDOM(25, 55)).p, 15)
  1391. end
  1392. local RAGDOLL, RAGTORSO = Ragdoll(TARGET.Parent, Torso, true, 0)
  1393. local RAGWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RAGTORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1394. HD.Parent = RAGDOLL
  1395. CreateSound("264486467", RAGTORSO, 10, 1)
  1396. local HEADWELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HD, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1397. for i = 0, 2, 0.1 / Animation_Speed do
  1398. Swait()
  1399. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1400. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1401. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1402. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1403. if ANIM == "Idle" then
  1404. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1405. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1406. elseif ANIM == "Walk" then
  1407. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1408. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1409. elseif ANIM == "Jump" or ANIM == "Fall" then
  1410. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1411. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1412. end
  1413. end
  1414. HEADWELD:remove()
  1415. for i = 0, 0.5, 0.1 / Animation_Speed do
  1416. Swait()
  1417. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1418. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1419. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1420. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1421. if ANIM == "Idle" then
  1422. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1423. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1424. elseif ANIM == "Walk" then
  1425. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1426. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1427. elseif ANIM == "Jump" or ANIM == "Fall" then
  1428. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1429. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1430. end
  1431. end
  1432. CreateSound("907333406", Torso, 10, 1)
  1433. for i = 0, 0.25, 0.1 / Animation_Speed do
  1434. Swait()
  1435. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1436. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1437. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1438. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1439. if ANIM == "Idle" then
  1440. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1441. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1442. elseif ANIM == "Walk" then
  1443. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1444. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1445. elseif ANIM == "Jump" or ANIM == "Fall" then
  1446. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1447. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1448. end
  1449. end
  1450. RAGWELD:remove()
  1451. local bv = Instance.new("BodyVelocity")
  1452. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1453. bv.velocity = CF(Torso.Position, RAGTORSO.Position).lookVector * 75
  1454. bv.Parent = RAGTORSO
  1455. Debris:AddItem(bv, 0.05)
  1456. Debris:AddItem(RAGDOLL, 5)
  1457. for i = 0, 0.15, 0.1 / Animation_Speed do
  1458. Swait()
  1459. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1460. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1461. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1462. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1463. if ANIM == "Idle" then
  1464. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1465. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1466. elseif ANIM == "Walk" then
  1467. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1468. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1469. elseif ANIM == "Jump" or ANIM == "Fall" then
  1470. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1471. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1472. end
  1473. end
  1474. UNANCHOR = true
  1475. RootPart.Anchored = false
  1476. end
  1477. else
  1478. UNANCHOR = false
  1479. RootPart.Anchored = true
  1480. for i = 0, 0.5, 0.1 / Animation_Speed do
  1481. Swait()
  1482. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1483. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1484. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1485. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1486. if ANIM == "Idle" then
  1487. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1488. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1489. elseif ANIM == "Walk" then
  1490. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1491. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1492. elseif ANIM == "Jump" or ANIM == "Fall" then
  1493. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1494. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1495. end
  1496. end
  1497. for i = 0, 0.25, 0.1 / Animation_Speed do
  1498. Swait()
  1499. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1500. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1501. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1502. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1503. if ANIM == "Idle" then
  1504. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1505. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1506. elseif ANIM == "Walk" then
  1507. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1508. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1509. elseif ANIM == "Jump" or ANIM == "Fall" then
  1510. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1511. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1512. end
  1513. end
  1514. WLD:remove()
  1515. TARGET.Parent:BreakJoints()
  1516. for _, c in pairs(TARGET.Parent:GetChildren()) do
  1517. if c:IsA("BasePart") then
  1518. local bv = Instance.new("BodyVelocity")
  1519. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1520. bv.velocity = CF(Torso.Position, c.Position).lookVector * 75
  1521. bv.Parent = c
  1522. Debris:AddItem(bv, 0.05)
  1523. end
  1524. end
  1525. for i = 0, 0.15, 0.1 / Animation_Speed do
  1526. Swait()
  1527. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1528. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1529. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1530. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1531. if ANIM == "Idle" then
  1532. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1533. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1534. elseif ANIM == "Walk" then
  1535. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1536. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1537. elseif ANIM == "Jump" or ANIM == "Fall" then
  1538. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1539. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1540. end
  1541. end
  1542. UNANCHOR = true
  1543. RootPart.Anchored = false
  1544. end
  1545. end
  1546. ATTACK = false
  1547. Rooted = false
  1548. end
  1549. function Imperfect_Command()
  1550. ATTACK = true
  1551. Rooted = true
  1552. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1553. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1554. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1555. if TORSO then
  1556. local GYRO = IT("BodyGyro", RootPart)
  1557. GYRO.D = 750
  1558. GYRO.P = 2000
  1559. GYRO.MaxTorque = VT(0, 40000, 0)
  1560. CreateSound("907330103", Torso, 10, 1)
  1561. for i = 0, 1.6, 0.1 / Animation_Speed do
  1562. Swait()
  1563. WACKYEFFECT({
  1564. Time = 5,
  1565. EffectType = "Round Slash",
  1566. Size = VT(0, 0, 0),
  1567. Size2 = VT(0.01, 0, 0.01),
  1568. Transparency = 0.5,
  1569. Transparency2 = 1,
  1570. CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1571. MoveToPos = nil,
  1572. RotationX = MRANDOM(-50, 50) / 10,
  1573. RotationY = MRANDOM(-50, 50) / 10,
  1574. RotationZ = MRANDOM(-50, 50) / 10,
  1575. Material = "Neon",
  1576. Color = C3(1, 0, 0),
  1577. SoundID = nil,
  1578. SoundPitch = nil,
  1579. SoundVolume = nil
  1580. })
  1581. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  1582. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.2 / Animation_Speed)
  1583. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.2 / Animation_Speed)
  1584. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(120), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-45)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1585. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1586. if ANIM == "Idle" then
  1587. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1588. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1589. elseif ANIM == "Walk" then
  1590. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1591. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1592. elseif ANIM == "Jump" or ANIM == "Fall" then
  1593. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1594. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1595. end
  1596. end
  1597. GYRO:remove()
  1598. for i = 1, 15 do
  1599. WACKYEFFECT({
  1600. Time = MRANDOM(15, 85),
  1601. EffectType = "Round Slash",
  1602. Size = VT(0, 0, 0),
  1603. Size2 = VT(0.3, 0, 0.3),
  1604. Transparency = 0.5,
  1605. Transparency2 = 1,
  1606. CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1607. MoveToPos = nil,
  1608. RotationX = MRANDOM(-50, 50) / 10,
  1609. RotationY = MRANDOM(-50, 50) / 10,
  1610. RotationZ = MRANDOM(-50, 50) / 10,
  1611. Material = "Neon",
  1612. Color = C3(1, 0, 0),
  1613. SoundID = nil,
  1614. SoundPitch = nil,
  1615. SoundVolume = nil
  1616. })
  1617. end
  1618. local bv = Instance.new("BodyVelocity")
  1619. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1620. bv.velocity = CF(Torso.Position, TORSO.Position).lookVector * 5
  1621. bv.Parent = TORSO
  1622. Debris:AddItem(bv, 0.05)
  1623. CreateSound("1222405264", TORSO, 10, 1)
  1624. Petrify(HUM.Parent)
  1625. for i = 0, 0.5, 0.1 / Animation_Speed do
  1626. Swait()
  1627. WACKYEFFECT({
  1628. Time = 5,
  1629. EffectType = "Round Slash",
  1630. Size = VT(0, 0, 0),
  1631. Size2 = VT(0.01, 0, 0.01),
  1632. Transparency = 0.5,
  1633. Transparency2 = 1,
  1634. CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1635. MoveToPos = nil,
  1636. RotationX = MRANDOM(-50, 50) / 10,
  1637. RotationY = MRANDOM(-50, 50) / 10,
  1638. RotationZ = MRANDOM(-50, 50) / 10,
  1639. Material = "Neon",
  1640. Color = C3(1, 0, 0),
  1641. SoundID = nil,
  1642. SoundPitch = nil,
  1643. SoundVolume = nil
  1644. })
  1645. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  1646. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1647. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 2 / Animation_Speed)
  1648. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 22), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1649. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1650. if ANIM == "Idle" then
  1651. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1652. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1653. elseif ANIM == "Walk" then
  1654. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1655. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1656. elseif ANIM == "Jump" or ANIM == "Fall" then
  1657. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1658. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1659. end
  1660. end
  1661. end
  1662. end
  1663. ATTACK = false
  1664. Rooted = false
  1665. end
  1666. function Fire_At_Will()
  1667. ATTACK = true
  1668. Rooted = false
  1669. local GYRO = IT("BodyGyro", RootPart)
  1670. GYRO.D = 750
  1671. GYRO.P = 2000
  1672. GYRO.MaxTorque = VT(0, 40000, 0)
  1673. for i = 0, 0.2, 0.1 / Animation_Speed do
  1674. Swait()
  1675. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1676. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1677. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  1678. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1679. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1680. if ANIM == "Idle" then
  1681. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1682. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1683. elseif ANIM == "Walk" then
  1684. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1685. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1686. elseif ANIM == "Jump" or ANIM == "Fall" then
  1687. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1688. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1689. end
  1690. end
  1691. local BOMB = CreatePart(3, Effects, "Neon", 0, 0, "Burgundy", "Sphere", VT(1, 1, 1), false)
  1692. MakeForm(BOMB, "Ball")
  1693. BOMB.Mesh.Scale = VT(0.5, 0.5, 0.5)
  1694. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BOMB, CF(0, -2, 0), CF(0, 0, 0))
  1695. for i = 0, 1.5, 0.1 / Animation_Speed do
  1696. Swait()
  1697. if MRANDOM(1, 2) == 1 then
  1698. for E = 1, #EYES do
  1699. if EYES[E] ~= nil then
  1700. local EY = EYES[E]
  1701. local LIGHTNING = Zap({
  1702. StartPosition = EY.Position,
  1703. TargetPosition = BOMB.Position,
  1704. Character = Character,
  1705. Color = "Burgundy",
  1706. Individual = false,
  1707. MaxRange = 7,
  1708. SegmentLength = 1,
  1709. Offset = 0.3,
  1710. SIZE = 0.05
  1711. })
  1712. Debris:AddItem(LIGHTNING.LightningModel, 0.05)
  1713. end
  1714. end
  1715. end
  1716. BOMB.Mesh.Scale = BOMB.Mesh.Scale + VT(0.1, 0.1, 0.1)
  1717. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1718. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1719. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  1720. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1721. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1722. if ANIM == "Idle" then
  1723. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1724. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1725. elseif ANIM == "Walk" then
  1726. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1727. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1728. elseif ANIM == "Jump" or ANIM == "Fall" then
  1729. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1730. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1731. end
  1732. end
  1733. WACKYEFFECT({
  1734. Time = 25,
  1735. EffectType = "Ring",
  1736. Size = VT(0, 0, 0),
  1737. Size2 = VT(3.75, 3.75, 0),
  1738. Transparency = 0.7,
  1739. Transparency2 = 1,
  1740. CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
  1741. MoveToPos = nil,
  1742. RotationX = 0,
  1743. RotationY = 0,
  1744. RotationZ = 0,
  1745. Material = "Neon",
  1746. Color = BOMB.Color,
  1747. SoundID = nil,
  1748. SoundPitch = nil,
  1749. SoundVolume = nil
  1750. })
  1751. WACKYEFFECT({
  1752. Time = 50,
  1753. EffectType = "Ring",
  1754. Size = VT(0, 0, 0),
  1755. Size2 = VT(15, 15, 0),
  1756. Transparency = 0.7,
  1757. Transparency2 = 1,
  1758. CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
  1759. MoveToPos = nil,
  1760. RotationX = 0,
  1761. RotationY = 0,
  1762. RotationZ = 0,
  1763. Material = "Neon",
  1764. Color = BOMB.Color,
  1765. SoundID = nil,
  1766. SoundPitch = nil,
  1767. SoundVolume = nil
  1768. })
  1769. BOMB.Anchored = true
  1770. WELD:remove()
  1771. GYRO:remove()
  1772. coroutine.resume(coroutine.create(function()
  1773. BOMB.CFrame = CF(BOMB.Position, Mouse.Hit.p)
  1774. for i = 1, 500 do
  1775. Swait()
  1776. BOMB.CFrame = BOMB.CFrame * CF(0, 0, -2)
  1777. local HITFLOOR, HITPOS = Raycast(BOMB.Position, BOMB.CFrame.lookVector, 2.2, Character)
  1778. if HITFLOOR ~= nil then
  1779. break
  1780. end
  1781. end
  1782. ApplyAoE(BOMB.Position, 75, 0, 0, 0, true)
  1783. for i = 1, 3 do
  1784. WACKYEFFECT({
  1785. Time = 35,
  1786. EffectType = "Swirl",
  1787. Size = VT(0, 0, 0),
  1788. Size2 = VT(150, 225, 150) + VT(5, 15, 5) * i,
  1789. Transparency = 0,
  1790. Transparency2 = 1,
  1791. CFrame = BOMB.CFrame,
  1792. MoveToPos = nil,
  1793. RotationX = 0,
  1794. RotationY = 5 * i,
  1795. RotationZ = 0,
  1796. Material = "Neon",
  1797. Color = BOMB.Color,
  1798. SoundID = nil,
  1799. SoundPitch = nil,
  1800. SoundVolume = nil
  1801. })
  1802. end
  1803. for i = 1, 5 do
  1804. WACKYEFFECT({
  1805. Time = 75,
  1806. EffectType = "Sphere",
  1807. Size = BOMB.Mesh.Scale,
  1808. Size2 = VT(25, 25, 25) * i,
  1809. Transparency = 0.5,
  1810. Transparency2 = 1,
  1811. CFrame = BOMB.CFrame,
  1812. MoveToPos = nil,
  1813. RotationX = 0,
  1814. RotationY = 0,
  1815. RotationZ = 0,
  1816. Material = "Neon",
  1817. Color = BOMB.Color,
  1818. SoundID = 1222405264,
  1819. SoundPitch = 1,
  1820. SoundVolume = 10
  1821. })
  1822. end
  1823. local HITFLOOR, HITPOS = Raycast(BOMB.Position, CF(BOMB.Position + VT(0, 1, 0), BOMB.Position - VT(0, 1, 0)).lookVector, 15, Character)
  1824. if HITFLOOR then
  1825. CreateDebreeRing(HITFLOOR, HITPOS, 15, VT(8, 8, 8), 5)
  1826. end
  1827. BOMB.Transparency = 1
  1828. for i = 1, 35 do
  1829. Swait()
  1830. CreateFlyingDebree(BOMB, CF(BOMB.Position), 1, VT(0.5, 0.5, 0.5), 5, 150)
  1831. end
  1832. BOMB:remove()
  1833. end))
  1834. ATTACK = false
  1835. Rooted = false
  1836. end
  1837. function Imperfect_Storm()
  1838. ATTACK = true
  1839. Rooted = false
  1840. for i = 0, 1, 0.1 / Animation_Speed do
  1841. Swait()
  1842. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1843. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1844. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1845. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1846. if ANIM == "Idle" then
  1847. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1848. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1849. elseif ANIM == "Walk" then
  1850. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1851. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1852. elseif ANIM == "Jump" or ANIM == "Fall" then
  1853. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1854. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1855. end
  1856. end
  1857. ATTACK = false
  1858. Rooted = false
  1859. end
  1860. function MouseDown(Mouse)
  1861. if ATTACK == false then
  1862. end
  1863. end
  1864. function MouseUp(Mouse)
  1865. HOLD = false
  1866. end
  1867. function KeyDown(Key)
  1868. KEYHOLD = true
  1869. if FINISHEDINTRO == true then
  1870. if Key == "z" and ATTACK == false then
  1871. Neck_Snap()
  1872. end
  1873. if Key == "b" and ATTACK == false then
  1874. Imperfect_Command()
  1875. end
  1876. if Key == "c" and ATTACK == false then
  1877. Fire_At_Will()
  1878. end
  1879. if Key ~= "v" or ATTACK == false then
  1880. end
  1881. if Key ~= "x" or ATTACK == false then
  1882. end
  1883. end
  1884. end
  1885. function KeyUp(Key)
  1886. KEYHOLD = false
  1887. end
  1888. Mouse.Button1Down:connect(function(NEWKEY)
  1889. MouseDown(NEWKEY)
  1890. end)
  1891. Mouse.Button1Up:connect(function(NEWKEY)
  1892. MouseUp(NEWKEY)
  1893. end)
  1894. Mouse.KeyDown:connect(function(NEWKEY)
  1895. KeyDown(NEWKEY)
  1896. end)
  1897. Mouse.KeyUp:connect(function(NEWKEY)
  1898. KeyUp(NEWKEY)
  1899. end)
  1900. function unanchor()
  1901. if UNANCHOR == true then
  1902. RootPart.Anchored = false
  1903. end
  1904. local CHILDREN = Character:GetDescendants()
  1905. for index, CHILD in pairs(CHILDREN) do
  1906. if CHILD:IsA("BasePart") and CHILD ~= RootPart and CHILD.Parent ~= Effects and CHILD.Parent.Parent ~= Effects then
  1907. CHILD.Anchored = false
  1908. end
  1909. end
  1910. end
  1911. Humanoid.Changed:connect(function(Jump)
  1912. if Jump == "Jump" and Disable_Jump == true then
  1913. Humanoid.Jump = false
  1914. end
  1915. end)
  1916. while true do
  1917. Swait()
  1918. script.Parent = WEAPONGUI
  1919. ANIMATE.Parent = nil
  1920. if Humanoid then
  1921. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1922. IDLEANIMATION:Play()
  1923. end
  1924. for RW = 1, #RWINGS do
  1925. if RWINGS[RW] ~= nil then
  1926. RWINGS[RW].C1 = Clerp(RWINGS[RW].C1, CF(-0.25 + 0.25 * COS(SINE / 22), 0, 0 + 0.15 * COS(SINE / 22)) * ANGLES(RAD(2.5 * SIN(SINE / 22)), RAD(0), RAD(0 + 5 * SIN(SINE / 22))), 1 / Animation_Speed)
  1927. end
  1928. end
  1929. for LW = 1, #LWINGS do
  1930. if LWINGS[LW] ~= nil then
  1931. LWINGS[LW].C1 = Clerp(LWINGS[LW].C1, CF(0.25 - 0.25 * COS(SINE / 22), 0, 0 + 0.15 * COS(SINE / 22)) * ANGLES(RAD(2.5 * SIN(SINE / 22)), RAD(0), RAD(0 - 5 * SIN(SINE / 22))), 1 / Animation_Speed)
  1932. end
  1933. end
  1934. SINE = SINE + CHANGE
  1935. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1936. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1937. local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 + Humanoid.HipHeight, Character)
  1938. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1939. if FINISHEDINTRO == true then
  1940. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1941. ANIM = "Jump"
  1942. if ATTACK == false then
  1943. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1944. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1945. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1946. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1947. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1948. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1949. end
  1950. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1951. ANIM = "Fall"
  1952. if ATTACK == false then
  1953. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1954. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1955. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1956. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1957. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1958. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1959. end
  1960. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1961. ANIM = "Idle"
  1962. if ATTACK == false then
  1963. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1964. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1965. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1966. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1967. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1968. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1969. end
  1970. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1971. ANIM = "Walk"
  1972. if ATTACK == false then
  1973. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 22)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 22)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1974. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 22)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 22))), 1 / Animation_Speed)
  1975. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 22), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 22)), RAD(15 + 7.5 * SIN(SINE / 22))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1976. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 22), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 22)), RAD(-15 - 7.5 * SIN(SINE / 22))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1977. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1978. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1979. end
  1980. end
  1981. if TORSOVELOCITY > 1 then
  1982. Humanoid.HipHeight = 1
  1983. else
  1984. Humanoid.HipHeight = 0
  1985. end
  1986. elseif FINISHEDINTRO == false then
  1987. Humanoid.HipHeight = 0
  1988. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1989. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1990. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1991. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1992. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1993. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1994. end
  1995. unanchor()
  1996. Humanoid.MaxHealth = "inf"
  1997. Humanoid.Health = "inf"
  1998. if Rooted == false then
  1999. Disable_Jump = false
  2000. Humanoid.WalkSpeed = Speed
  2001. elseif Rooted == true then
  2002. Disable_Jump = true
  2003. Humanoid.WalkSpeed = 0
  2004. end
  2005. sick.Parent = Torso
  2006. sick.Playing = true
  2007. sick.Volume = 3
  2008. sick.Pitch = 1
  2009. BLINKLOOP = BLINKLOOP + 1
  2010. if BLINKLOOP >= 650 then
  2011. BLINKLOOP = 0
  2012. Blink()
  2013. end
  2014. if Character:FindFirstChildOfClass("Accessory") then
  2015. Character:FindFirstChildOfClass("Accessory"):remove()
  2016. end
  2017. if Head:FindFirstChildOfClass("Sound") then
  2018. Head:FindFirstChildOfClass("Sound"):remove()
  2019. end
  2020. if INTROING == false and FINISHEDINTRO == false then
  2021. if INSTANT == false then
  2022. Intro()
  2023. else
  2024. FINISHEDINTRO = true
  2025. Face()
  2026. RightWing()
  2027. LeftWing()
  2028. end
  2029. end
  2030. if Head:FindFirstChild("face") then
  2031. Head.face:remove()
  2032. end
  2033. refit()
  2034. Humanoid.PlatformStand = false
  2035. end
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