Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ------------------mediafire gtfo password-----------------------------------------------------------------------
- Person = game.Players.luxulux
- if (script.Parent.className ~= "HopperBin") then
- Tool = Instance.new("HopperBin")
- Tool.Parent = Person.Backpack
- Tool.Name = "Tool"
- script.Parent = Tool
- G = Instance.new("GuiMain")
- G.Parent = Person.PlayerGui
- G.Name = "MahGoey"
- F = Instance.new("Frame")
- F.Parent = G
- T = Instance.new("TextLabel")
- T.Parent = F
- T.Name = "Tool"
- T.Text = "Blade"
- T.Size = UDim2.new(0, 100, 0, 40)
- T.Position = UDim2.new(0, 0, 0, 150)
- T.BorderSizePixel = 0
- T.BackgroundColor3 = Color3.new(0, 0, 0)
- T.TextColor3 = Color3.new(1, 1, 1)
- T.BackgroundTransparency = 0.3
- M = Instance.new("TextLabel")
- M.Parent = F
- M.Name = "Mode"
- M.Text = "Standard"
- M.Size = UDim2.new(0, 100, 0, 40)
- M.Position = UDim2.new(0, 0, 0, 190)
- M.BorderSizePixel = 0
- M.BackgroundColor3 = Color3.new(0, 0, 0)
- M.TextColor3 = Color3.new(1, 1, 1)
- M.BackgroundTransparency = 0.3
- end
- ---------------------------------------------------------------------------------------------------------------------------------------------Variables
- Bin = script.Parent
- Grabbed = nil
- Debounce = false
- BladeOut = false
- Hold = false
- Suit = true
- Limbs = {Person.Character["Right Arm"], Person.Character["Left Arm"], Person.Character["Right Leg"], Person.Character["Left Leg"]}
- Joints = {Person.Character.Torso["Right Shoulder"], Person.Character.Torso["Left Shoulder"], Person.Character.Torso["Right Hip"], Person.Character.Torso["Left Hip"]}
- NewJoints = {nil, nil, nil, nil}
- ModeList = {{"Standard", "Breaker"}, {"Main"}, {"Death", "Ban", "Sleep", "Explosion"}}
- Tools = {"Blade", "Bomb", "Wand"}
- List = {}
- Mode = 1
- Tool = 1
- PreferredHand = 1
- PreferredFoot = 3
- UnPreferredHand = 0
- UnPreferredFoot = 0
- if (PreferredHand == 1) then
- UnPreferredHand = 2
- else
- UnPreferredHand = 1
- end
- if (PreferredFoot == 3) then
- UnPreferredFoot = 4
- else
- UnPreferredFoot = 3
- end
- ---------------------------------------------------------------------------------------------------------------------------------------------Suit
- if (Person.Character:findFirstChild("Suit") ~= nil) then
- Person.Character.Suit:remove()
- end
- Suit = Instance.new("Model")
- Suit.Parent = Person.Character
- Suit.Name = "Suit"
- if (Person.Character:findFirstChild("Body Colors") ~= nil) then
- Person.Character["Body Colors"]:remove()
- end
- if (Person.Character.Torso:findFirstChild("roblox") ~= nil) then
- Person.Character.Torso.roblox:remove()
- end
- Person.Character.Torso.BrickColor = BrickColor.new("Really black")
- Limbs[4].BrickColor = Person.Character.Head.BrickColor
- Limbs[3].BrickColor = Person.Character.Head.BrickColor
- Limbs[2].BottomSurface = 0
- Limbs[1].BottomSurface = 0
- LeftBoot = Instance.new("Part")
- LeftBoot.Parent = Suit
- LeftBoot.Name = "LeftBoot"
- LeftBoot.CanCollide = false
- LeftBoot.BrickColor = BrickColor.new("Really black")
- LeftBoot.TopSurface = 0
- LeftBoot.BottomSurface = 0
- LeftBoot.formFactor = "Symmetric"
- LeftBoot.Size = Vector3.new(1, 1, 1)
- Mesh = Instance.new("BlockMesh")
- Mesh.Parent = LeftBoot
- Mesh.Scale = Vector3.new(1.02, 0.8, 1.02)
- LeftBoot:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = LeftBoot
- Weld.Part0 = Limbs[4]
- Weld.Part1 = LeftBoot
- Weld.C0 = CFrame.new(0, -0.61, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- RightBoot = Instance.new("Part")
- RightBoot.Parent = Suit
- RightBoot.Name = "RightBoot"
- RightBoot.CanCollide = false
- RightBoot.BrickColor = BrickColor.new("Really black")
- RightBoot.TopSurface = 0
- RightBoot.BottomSurface = 0
- RightBoot.formFactor = "Symmetric"
- RightBoot.Size = Vector3.new(1, 1, 1)
- Mesh = Instance.new("BlockMesh")
- Mesh.Parent = RightBoot
- Mesh.Scale = Vector3.new(1.02, 0.8, 1.02)
- RightBoot:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = RightBoot
- Weld.Part0 = Limbs[3]
- Weld.Part1 = RightBoot
- Weld.C0 = CFrame.new(0, -0.61, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- TunicA = Instance.new("Part")
- TunicA.Parent = Suit
- TunicA.Name = "TunicA"
- TunicA.CanCollide = false
- TunicA.BrickColor = BrickColor.new("Bright red")
- TunicA.TopSurface = 0
- TunicA.BottomSurface = 0
- TunicA.formFactor = "Symmetric"
- TunicA.Size = Vector3.new(1, 1, 1)
- Mesh = Instance.new("BlockMesh")
- Mesh.Parent = TunicA
- Mesh.Scale = Vector3.new(2.02, 0.5, 1.02)
- TunicA:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = TunicA
- Weld.Part0 = Person.Character.Torso
- Weld.Part1 = TunicA
- Weld.C0 = CFrame.new(0, -1.25, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- TunicB = Instance.new("Part")
- TunicB.Parent = Suit
- TunicB.Name = "TunicB"
- TunicB.CanCollide = false
- TunicB.BrickColor = BrickColor.new("Bright red")
- TunicB.TopSurface = 0
- TunicB.BottomSurface = 0
- TunicB.formFactor = "Symmetric"
- TunicB.Size = Vector3.new(1, 1, 1)
- Mesh = Instance.new("BlockMesh")
- Mesh.Parent = TunicB
- Mesh.Scale = Vector3.new(1.02, 0.5, 1.02)
- TunicB:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = TunicB
- Weld.Part0 = Limbs[4]
- Weld.Part1 = TunicB
- Weld.C0 = CFrame.new(0, 0.75, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- TunicC = Instance.new("Part")
- TunicC.Parent = Suit
- TunicC.Name = "TunicC"
- TunicC.CanCollide = false
- TunicC.BrickColor = BrickColor.new("Bright red")
- TunicC.TopSurface = 0
- TunicC.BottomSurface = 0
- TunicC.formFactor = "Symmetric"
- TunicC.Size = Vector3.new(1, 1, 1)
- Mesh = Instance.new("BlockMesh")
- Mesh.Parent = TunicC
- Mesh.Scale = Vector3.new(1.02, 0.5, 1.02)
- TunicC:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = TunicC
- Weld.Part0 = Limbs[3]
- Weld.Part1 = TunicC
- Weld.C0 = CFrame.new(0, 0.75, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- TunicD = Instance.new("Part")
- TunicD.Parent = Suit
- TunicD.Name = "TunicD"
- TunicD.CanCollide = false
- TunicD.BrickColor = BrickColor.new("Bright red")
- TunicD.TopSurface = 0
- TunicD.BottomSurface = 0
- TunicD.formFactor = "Symmetric"
- TunicD.Size = Vector3.new(1, 1, 1)
- Mesh = Instance.new("BlockMesh")
- Mesh.Parent = TunicD
- Mesh.Scale = Vector3.new(2.02, 1.01, 1.02)
- TunicD:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = TunicD
- Weld.Part0 = Person.Character.Torso
- Weld.Part1 = TunicD
- Weld.C0 = CFrame.new(0, -0.501, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- TunicE = Instance.new("Part")
- TunicE.Parent = Suit
- TunicE.Name = "TunicE"
- TunicE.CanCollide = false
- TunicE.BrickColor = BrickColor.new("Bright red")
- TunicE.TopSurface = 0
- TunicE.BottomSurface = 0
- TunicE.formFactor = "Symmetric"
- TunicE.Size = Vector3.new(1, 1, 1)
- Mesh = Instance.new("SpecialMesh")
- Mesh.Parent = TunicE
- Mesh.MeshType = "Wedge"
- Mesh.Scale = Vector3.new(1.02, 1.01, 0.5)
- TunicE:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = TunicE
- Weld.Part0 = Person.Character.Torso
- Weld.Part1 = TunicE
- Weld.C0 = CFrame.new(0.25, 0.501, 0) * CFrame.fromEulerAnglesXYZ(0, math.pi/2, 0)
- TunicF = Instance.new("Part")
- TunicF.Parent = Suit
- TunicF.Name = "TunicF"
- TunicF.CanCollide = false
- TunicF.BrickColor = BrickColor.new("Bright red")
- TunicF.TopSurface = 0
- TunicF.BottomSurface = 0
- TunicF.formFactor = "Symmetric"
- TunicF.Size = Vector3.new(1, 1, 1)
- Mesh = Instance.new("SpecialMesh")
- Mesh.Parent = TunicF
- Mesh.MeshType = "Wedge"
- Mesh.Scale = Vector3.new(1.02, 1.01, 0.5)
- TunicF:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = TunicF
- Weld.Part0 = Person.Character.Torso
- Weld.Part1 = TunicF
- Weld.C0 = CFrame.new(-0.25, 0.501, 0) * CFrame.fromEulerAnglesXYZ(0, -math.pi/2, 0)
- TunicG = Instance.new("Part")
- TunicG.Parent = Suit
- TunicG.Name = "TunicG"
- TunicG.CanCollide = false
- TunicG.BrickColor = BrickColor.new("Bright red")
- TunicG.TopSurface = 0
- TunicG.BottomSurface = 0
- TunicG.formFactor = "Symmetric"
- TunicG.Size = Vector3.new(1, 1, 1)
- Mesh = Instance.new("BlockMesh")
- Mesh.Parent = TunicG
- Mesh.Scale = Vector3.new(0.51, 1.01, 1.02)
- TunicG:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = TunicG
- Weld.Part0 = Person.Character.Torso
- Weld.Part1 = TunicG
- Weld.C0 = CFrame.new(0.751, 0.501, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- TunicH = Instance.new("Part")
- TunicH.Parent = Suit
- TunicH.Name = "TunicH"
- TunicH.CanCollide = false
- TunicH.BrickColor = BrickColor.new("Bright red")
- TunicH.TopSurface = 0
- TunicH.BottomSurface = 0
- TunicH.formFactor = "Symmetric"
- TunicH.Size = Vector3.new(1, 1, 1)
- Mesh = Instance.new("BlockMesh")
- Mesh.Parent = TunicH
- Mesh.Scale = Vector3.new(0.51, 1.01, 1.02)
- TunicH:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = TunicH
- Weld.Part0 = Person.Character.Torso
- Weld.Part1 = TunicH
- Weld.C0 = CFrame.new(-0.751, 0.501, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- TunicI = Instance.new("Part")
- TunicI.Parent = Suit
- TunicI.Name = "TunicI"
- TunicI.CanCollide = false
- TunicI.BrickColor = BrickColor.new("Bright red")
- TunicI.TopSurface = 0
- TunicI.BottomSurface = 0
- TunicI.formFactor = "Symmetric"
- TunicI.Size = Vector3.new(1, 1, 1)
- Mesh = Instance.new("SpecialMesh")
- Mesh.Parent = TunicI
- Mesh.MeshType = "Wedge"
- Mesh.Scale = Vector3.new(1.02, 1.01, 0.51)
- TunicI:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = TunicI
- Weld.Part0 = Limbs[2]
- Weld.Part1 = TunicI
- Weld.C0 = CFrame.new(0.251, 0.501, 0) * CFrame.fromEulerAnglesXYZ(0, math.pi/2, math.pi)
- TunicJ = Instance.new("Part")
- TunicJ.Parent = Suit
- TunicJ.Name = "TunicJ"
- TunicJ.CanCollide = false
- TunicJ.BrickColor = BrickColor.new("Bright red")
- TunicJ.TopSurface = 0
- TunicJ.BottomSurface = 0
- TunicJ.formFactor = "Symmetric"
- TunicJ.Size = Vector3.new(1, 1, 1)
- Mesh = Instance.new("SpecialMesh")
- Mesh.Parent = TunicJ
- Mesh.MeshType = "Wedge"
- Mesh.Scale = Vector3.new(1.02, 1.01, 0.51)
- TunicJ:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = TunicJ
- Weld.Part0 = Limbs[1]
- Weld.Part1 = TunicJ
- Weld.C0 = CFrame.new(-0.251, 0.501, 0) * CFrame.fromEulerAnglesXYZ(0, -math.pi/2, math.pi)
- TunicK = Instance.new("Part")
- TunicK.Parent = Suit
- TunicK.Name = "TunicK"
- TunicK.CanCollide = false
- TunicK.BrickColor = BrickColor.new("Really black")
- TunicK.TopSurface = 0
- TunicK.BottomSurface = 0
- TunicK.formFactor = "Symmetric"
- TunicK.Size = Vector3.new(1, 1, 1)
- Mesh = Instance.new("BlockMesh")
- Mesh.Parent = TunicK
- Mesh.Scale = Vector3.new(1.01, 1.505, 1.01)
- TunicK:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = TunicK
- Weld.Part0 = Limbs[2]
- Weld.Part1 = TunicK
- Weld.C0 = CFrame.new(0, 0.2505, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- TunicL = Instance.new("Part")
- TunicL.Parent = Suit
- TunicL.Name = "TunicL"
- TunicL.CanCollide = false
- TunicL.BrickColor = BrickColor.new("Really black")
- TunicL.TopSurface = 0
- TunicL.BottomSurface = 0
- TunicL.formFactor = "Symmetric"
- TunicL.Size = Vector3.new(1, 1, 1)
- Mesh = Instance.new("BlockMesh")
- Mesh.Parent = TunicL
- Mesh.Scale = Vector3.new(1.01, 1.505, 1.01)
- TunicL:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = TunicL
- Weld.Part0 = Limbs[1]
- Weld.Part1 = TunicL
- Weld.C0 = CFrame.new(0, 0.2505, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- TunicM = Instance.new("Part")
- TunicM.Parent = Suit
- TunicM.Name = "TunicM"
- TunicM.CanCollide = false
- TunicM.BrickColor = BrickColor.new("Bright red")
- TunicM.TopSurface = 0
- TunicM.BottomSurface = 0
- TunicM.formFactor = "Symmetric"
- TunicM.Size = Vector3.new(1, 1, 1)
- Mesh = Instance.new("BlockMesh")
- Mesh.Parent = TunicM
- Mesh.Scale = Vector3.new(2.02, 1.01, 0.51)
- TunicM:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = TunicM
- Weld.Part0 = Person.Character.Torso
- Weld.Part1 = TunicM
- Weld.C0 = CFrame.new(0, 0.501, 0.251) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Belt = Instance.new("Part")
- Belt.Parent = Suit
- Belt.Name = "Belt"
- Belt.CanCollide = false
- Belt.BrickColor = BrickColor.new("Really black")
- Belt.TopSurface = 0
- Belt.BottomSurface = 0
- Belt.formFactor = "Symmetric"
- Belt.Size = Vector3.new(1, 1, 1)
- Mesh = Instance.new("BlockMesh")
- Mesh.Parent = Belt
- Mesh.Scale = Vector3.new(2.04, 0.2, 1.04)
- Belt:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = Belt
- Weld.Part0 = Person.Character.Torso
- Weld.Part1 = Belt
- Weld.C0 = CFrame.new(0, -0.9, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- ---------------------------------------------------------------------------------------------------------------------------------------------Blade
- Blade = Instance.new("Model")
- Blade.Parent = Suit
- Blade.Name = "Blade"
- BandA = Instance.new("Part")
- BandA.Parent = Blade
- BandA.Name = "BandA"
- BandA.CanCollide = false
- BandA.BrickColor = BrickColor.new("Dark stone gray")
- BandA.TopSurface = 0
- BandA.BottomSurface = 0
- BandA.formFactor = "Symmetric"
- BandA.Size = Vector3.new(1, 1, 1)
- MeshA = Instance.new("BlockMesh")
- MeshA.Parent = BandA
- MeshA.Scale = Vector3.new(1.02, 0.1, 1.02)
- BandA:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = BandA
- Weld.Part0 = Limbs[PreferredHand]
- Weld.Part1 = BandA
- Weld.C0 = CFrame.new(0, -0.8, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- BandB = Instance.new("Part")
- BandB.Parent = Blade
- BandB.Name = "BandB"
- BandB.CanCollide = false
- BandB.BrickColor = BrickColor.new("Dark stone gray")
- BandB.TopSurface = 0
- BandB.BottomSurface = 0
- BandB.formFactor = "Symmetric"
- BandB.Size = Vector3.new(1, 1, 1)
- MeshB = Instance.new("BlockMesh")
- MeshB.Parent = BandB
- MeshB.Scale = Vector3.new(1.02, 0.1, 1.02)
- BandB:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = BandB
- Weld.Part0 = Limbs[PreferredHand]
- Weld.Part1 = BandB
- Weld.C0 = CFrame.new(0, -0.6, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- SlotA = Instance.new("Part")
- SlotA.Parent = Blade
- SlotA.Name = "SlotA"
- SlotA.CanCollide = false
- SlotA.BrickColor = BrickColor.new("Dark stone grey")
- SlotA.TopSurface = 0
- SlotA.BottomSurface = 0
- SlotA.formFactor = "Symmetric"
- SlotA.Size = Vector3.new(1, 1, 1)
- MeshA = Instance.new("BlockMesh")
- MeshA.Parent = SlotA
- MeshA.Scale = Vector3.new(0.1, 1, 0.3)
- SlotA:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = SlotA
- Weld.Part0 = Limbs[PreferredHand]
- Weld.Part1 = SlotA
- if (PreferredHand == 1) then
- Weld.C0 = CFrame.new(0.55, -0.4, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- else
- Weld.C0 = CFrame.new(-0.55, -0.4, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- end
- ---------------------------------------------------------------------------------------------------------------------------------------------Wand
- ---------------------------------------------------------------------------------------------------------------------------------------------Functions
- function DisableLimb(Limb)
- NJoint = Instance.new("Motor")
- NJoint.Parent = Person.Character.Torso
- NJoint.Name = Joints[Limb].Name
- NJoint.Part0 = Joints[Limb].Part0
- NJoint.Part1 = Joints[Limb].Part1
- NJoint.MaxVelocity = Joints[Limb].MaxVelocity
- NJoint.C0 = Joints[Limb].C0
- NJoint.C1 = Joints[Limb].C1
- Joints[Limb].Parent = nil
- NewJoints[Limb] = NJoint
- end
- function EnableLimb(Limb)
- Joints[Limb].Parent = Person.Character.Torso
- NewJoints[Limb]:remove()
- NewJoints[Limb] = nil
- end
- function Check(Table, Value)
- Results = false
- for W, V in pairs(Table) do
- if (V == Value) then
- Results = true
- end
- end
- return Results
- end
- function WeldOn(X, Y)
- Weld = Instance.new("Weld")
- Weld.Part0 = X
- Weld.Part1 = Y
- HitPos = X.Position
- CJ = CFrame.new(HitPos)
- C0 = X.CFrame:inverse() *CJ
- C1 = Y.CFrame:inverse() * CJ
- Weld.C0 = C0
- Weld.C1 = C1
- Weld.Parent = X
- end
- function TimeDelete(Object, Time)
- wait(Time)
- Object:remove()
- end
- function Touch(Hit, Missile)
- if (Hit ~= nil) then
- if (Hit.Parent ~= nil) then
- if (Check(List, Missile) == false) then
- Bool = Person.Character:IsAncestorOf(Hit)
- if (Bool == false) then
- if (Mode == 2) then
- Hit:BreakJoints()
- end
- if (Missile:findFirstChild("ArmWeld") == nil) then
- WeldOn(Missile, Hit)
- end
- if (Hit.Parent:findFirstChild("Humanoid") ~= nil) then
- if (Hit.Parent.Humanoid.Health > 0) then
- if (Mode == 1) then
- Hit.Parent:BreakJoints()
- end
- end
- end
- end
- end
- end
- end
- end
- function ChangeWeapon(Weapon, PrevWeapon)
- Hold = false
- if (PrevWeapon == 1) then
- if (BladeOut == true) then
- BladeOut = false
- if (Person.Character.Suit.Blade:findFirstChild("Blade") ~= nil) then
- if (Person.Character.Suit.Blade.Blade:findFirstChild("BladeA") ~= nil) then
- Num = 1.4
- for I = 1, 5 do
- if (PreferredHand == 1) then
- Person.Character.Suit.Blade.Blade.BladeA.ArmWeld.C0 = CFrame.new(0.55, -Num, 0) * CFrame.fromEulerAnglesXYZ(-math.pi/2, 0, 0)
- else
- Person.Character.Suit.Blade.Blade.BladeA.ArmWeld.C0 = CFrame.new(-0.55, -Num, 0) * CFrame.fromEulerAnglesXYZ(-math.pi/2, 0, 0)
- end
- Num = Num - 0.1
- wait(0.01)
- end
- end
- Person.Character.Suit.Blade.Blade:remove()
- end
- end
- end
- if (PrevWeapon == 3) then
- Person.Character.Wand:remove()
- end
- if (Weapon == 3) then
- WandA = Instance.new("Part")
- WandA.Parent = Person.Character
- WandA.Name = "Wand"
- WandA.CanCollide = false
- WandA.Transparency = 1
- WandA.BrickColor = BrickColor.new("Brown")
- WandA.TopSurface = 0
- WandA.BottomSurface = 0
- WandA.formFactor = "Symmetric"
- WandA.Size = Vector3.new(1, 1, 1)
- Mesh = Instance.new("CylinderMesh")
- Mesh.Parent = WandA
- Mesh.Scale = Vector3.new(0.1, 1.2, 0.1)
- Weld = Instance.new("Weld")
- Weld.Parent = WandA
- Weld.Part0 = Limbs[PreferredHand]
- Weld.Part1 = WandA
- if (PreferredHand == 1) then
- Weld.C0 = CFrame.new(0, -1.2, -0.9) * CFrame.fromEulerAnglesXYZ(math.pi/4, 0, 0)
- else
- Weld.C0 = CFrame.new(0, -1.2, -0.9) * CFrame.fromEulerAnglesXYZ(math.pi + (math.pi/4), 0, 0)
- end
- end
- end
- function GrabFunction(Part)
- Grabbed = Part.Parent
- PlatformStand = Part.Parent.Humanoid.PlatformStand
- Part.Parent.Humanoid.PlatformStand = true
- Part.Parent.Torso.DraggingV1 = true
- Val = math.pi/2
- if (PreferredHand == 2) then
- Val = -math.pi/2
- end
- Part.Parent.Torso.CFrame = Limbs[PreferredHand].CFrame * CFrame.new(0, -1.4, 0) * CFrame.fromEulerAnglesXYZ(math.pi/2, math.pi, -math.pi/2)
- while true do
- if (Hold == false) then
- break
- end
- if (Part.Parent.Parent == nil) then
- break
- end
- if (Part.Parent:findFirstChild("Torso") == nil) then
- break
- end
- if (Part.Parent:findFirstChild("Humanoid") == nil) then
- break
- end
- if (Part.Parent.Humanoid.Health < 0.001) then
- break
- end
- Part.Parent.Humanoid.PlatformStand = true
- Part.Parent.Torso.CFrame = Limbs[PreferredHand].CFrame * CFrame.new(0, -1.4, 0) * CFrame.fromEulerAnglesXYZ(math.pi/2, math.pi, math.pi/2)
- wait(0.0)
- end
- if (Part.Parent:findFirstChild("Humanoid") ~= nil) then
- Part.Parent.Humanoid.PlatformStand = PlatformStand
- end
- if (Part.Parent:findFirstChild("Torso") ~= nil) then
- Part.Parent.Torso.DraggingV1 = false
- end
- Debounce = false
- Grabbed = nil
- end
- function Grab(Hit)
- if (Grabbed == nil) then
- if (Hit ~= nil) then
- if (Hit.Parent ~= nil) then
- if (Hit.Parent:findFirstChild("Humanoid") ~= nil) then
- if (Hit.Parent.Humanoid.Health > 0) then
- if (Hit.Parent:findFirstChild("Torso") ~= nil) then
- GrabFunction(Hit)
- end
- end
- end
- end
- end
- end
- end
- function Del(Object)
- for I = 1, 10 do
- wait(0.001)
- Object.Mesh.Scale = Vector3.new(Object.Mesh.Scale.x - 0.1, Object.Mesh.Scale.y - 0.1, Object.Mesh.Scale.z - 0.1)
- end
- Object:remove()
- end
- ---------------------------------------------------------------------------------------------------------------------------------------------Click
- function Click(mouse)
- Hold = true
- if (Tool == 1) then
- DisableLimb(PreferredHand)
- Val = -math.pi/2
- if (PreferredHand == 2) then
- Val = math.pi/2
- end
- while true do
- if (Hold == false) then
- break
- end
- Place0 = Person.Character.Torso.CFrame
- Place0 = Place0 + ((Place0 * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)).lookVector * 0.5) + (Place0 * CFrame.fromEulerAnglesXYZ(0, Val, 0)).lookVector
- Place1 = Place0 + ((Place0.p - mouse.Hit.p).unit * - 2)
- Place2 = CFrame.new((Place0.p + Place1.p)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(-(math.pi/2), Val, 0)
- HitPos = Person.Character.Torso.Position
- CJ = CFrame.new(HitPos)
- C0 = Person.Character.Torso.CFrame:inverse() *CJ
- C1 = Place2:inverse() * CJ
- NewJoints[PreferredHand].C0 = C0
- NewJoints[PreferredHand].C1 = C1
- wait(0.0)
- end
- EnableLimb(PreferredHand)
- end
- if (Tool == 3) then
- B = Instance.new("BillboardGui")
- B.Parent = Person.PlayerGui
- B.Name = "Indicator"
- B.Adornee = nil
- B.Size = UDim2.new(0, 1, 0, 1)
- T = Instance.new("ImageLabel")
- T.Image = "http://www.roblox.com/asset/?id=24838770"
- T.BackgroundTransparency = 1
- T.Parent = B
- T.Size = UDim2.new(0, 200, 0, 200)
- T.Position = UDim2.new(0, -100, 0 , -100)
- DisableLimb(PreferredHand)
- Val = -math.pi/2
- if (PreferredHand == 2) then
- Val = math.pi/2
- end
- while true do
- if (Hold == false) then
- break
- end
- if (mouse.Target == nil) then
- B.Adornee = nil
- else
- if (mouse.Target.Parent == nil) then
- B.Adornee = nil
- else
- if (mouse.Target.Parent:findFirstChild("Humanoid") == nil) then
- B.Adornee = nil
- else
- if (mouse.Target.Parent:findFirstChild("Torso") == nil) then
- B.Adornee = nil
- else
- if (mouse.Target.Parent.Humanoid.Health < 0.01) then
- B.Adornee = nil
- elseif (mouse.Target.Parent.Humanoid.Health > 0) then
- if (mouse.Target.Parent.Torso ~= B.Adornee) then
- B.Adornee = mouse.Target.Parent.Torso
- end
- end
- end
- end
- end
- end
- Point = mouse.Hit
- if (B.Adornee ~= nil) then
- Point = B.Adornee.CFrame
- end
- Place0 = Person.Character.Torso.CFrame
- Place0 = Place0 + ((Place0 * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)).lookVector * 0.5) + (Place0 * CFrame.fromEulerAnglesXYZ(0, Val, 0)).lookVector
- Place1 = Place0 + ((Place0.p - Point.p).unit * - 2)
- Place2 = CFrame.new((Place0.p + Place1.p)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(-math.pi/2, math.pi, 0)
- HitPos = Person.Character.Torso.Position
- CJ = CFrame.new(HitPos)
- C0 = Person.Character.Torso.CFrame:inverse() *CJ
- C1 = Place2:inverse() * CJ
- NewJoints[PreferredHand].C0 = C0
- NewJoints[PreferredHand].C1 = C1
- wait(0.0)
- end
- B:remove()
- EnableLimb(PreferredHand)
- end
- end
- function Release(mouse)
- Hold = false
- end
- ---------------------------------------------------------------------------------------------------------------------------------------------Key
- function PressKey(key, mouse)
- if (Tool == 1) then
- if (key == "g") then
- if (Hold == true) then
- if (BladeOut == false) then
- if (Debounce == false) then
- Debounce = true
- Connection = Limbs[PreferredHand].Touched:connect(Grab)
- for I = 1, 3000 do
- if (Hold == false) then
- break
- end
- if (BladeOut == true) then
- break
- end
- wait(0.001)
- end
- if (Grabbed == nil) then
- Debounce = false
- end
- Connection:disconnect()
- end
- end
- end
- end
- if (key == "f") then
- if (Hold == true) then
- if (BladeOut == true) then
- if (Debounce == false) then
- Debounce = true
- Person.Character.Suit.Blade.Blade.BladeA.ArmWeld:remove()
- Person.Character.Suit.Blade.Blade.BladeA.CanCollide = true
- BV = Instance.new("BodyVelocity")
- BV.Parent = Person.Character.Suit.Blade.Blade.BladeA
- BV.maxForce = Vector3.new(1e+010, 1e+010, 1e+010)
- BV.velocity = Person.Character.Suit.Blade.Blade.BladeA.CFrame.lookVector * 60
- BG = Instance.new("BodyGyro")
- BG.Parent = Person.Character.Suit.Blade.Blade.BladeA
- BG.maxTorque = Vector3.new(4e+030, 4e+030, 4e+030)
- BG.cframe = Person.Character.Suit.Blade.Blade.BladeA.CFrame
- coroutine.resume(coroutine.create(TimeDelete), Person.Character.Suit.Blade.Blade, 8)
- Person.Character.Suit.Blade.Blade.Parent = game.Workspace
- wait(3)
- Mod = Instance.new("Model")
- Mod.Parent = Blade
- Mod.Name = "Blade"
- BladeA = Instance.new("Part")
- BladeA.Parent = Mod
- BladeA.Name = "BladeA"
- BladeA.CanCollide = false
- BladeA.Transparency = 1
- BladeA.TopSurface = 0
- BladeA.BottomSurface = 0
- BladeA.formFactor = "Symmetric"
- BladeA.Size = Vector3.new(1, 1, 1)
- BladeA:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = BladeA
- Weld.Name = "ArmWeld"
- Weld.Part0 = Limbs[PreferredHand]
- Weld.Part1 = BladeA
- if (PreferredHand == 1) then
- Weld.C0 = CFrame.new(0.55, -1.4, 0) * CFrame.fromEulerAnglesXYZ(-math.pi/2, 0, 0)
- else
- Weld.C0 = CFrame.new(-0.55, -1.4, 0) * CFrame.fromEulerAnglesXYZ(-math.pi/2, 0, 0)
- end
- BladeB = Instance.new("Part")
- BladeB.Parent = Mod
- BladeB.Name = "BladeB"
- BladeB.CanCollide = false
- BladeB.Reflectance = 0.1
- BladeB.BrickColor = BrickColor.new("Medium stone grey")
- BladeB.TopSurface = 0
- BladeB.BottomSurface = 0
- BladeB.formFactor = "Symmetric"
- BladeB.Size = Vector3.new(1, 1, 1)
- MeshB = Instance.new("SpecialMesh")
- MeshB.Parent = BladeB
- MeshB.MeshType = "Wedge"
- MeshB.Scale = Vector3.new(0.05, 1, 0.1)
- BladeB:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = BladeB
- Weld.Part0 = BladeA
- Weld.Part1 = BladeB
- Weld.C0 = CFrame.new(0, -0.05, 0) * CFrame.fromEulerAnglesXYZ(-math.pi/2, 0, 0)
- BladeC = Instance.new("Part")
- BladeC.Parent = Mod
- BladeC.Name = "BladeC"
- BladeC.CanCollide = false
- BladeC.Reflectance = 0.1
- BladeC.BrickColor = BrickColor.new("Medium stone grey")
- BladeC.TopSurface = 0
- BladeC.BottomSurface = 0
- BladeC.formFactor = "Symmetric"
- BladeC.Size = Vector3.new(1, 1, 1)
- MeshC = Instance.new("SpecialMesh")
- MeshC.Parent = BladeC
- MeshC.MeshType = "Wedge"
- MeshC.Scale = Vector3.new(0.05, 1, 0.1)
- BladeC:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = BladeC
- Weld.Part0 = BladeA
- Weld.Part1 = BladeC
- Weld.C0 = CFrame.new(0, 0.05, 0) * CFrame.fromEulerAnglesXYZ(-math.pi/2, math.pi, 0)
- BladeA.Touched:connect(function(Hit) Touch(Hit, BladeA) end)
- Num = 1
- for I = 1, 5 do
- if (PreferredHand == 1) then
- BladeA.ArmWeld.C0 = CFrame.new(0.55, -Num, 0) * CFrame.fromEulerAnglesXYZ(-math.pi/2, 0, 0)
- else
- BladeA.ArmWeld.C0 = CFrame.new(-0.55, -Num, 0) * CFrame.fromEulerAnglesXYZ(-math.pi/2, 0, 0)
- end
- Num = Num + 0.1
- wait(0.01)
- end
- Debounce = false
- end
- end
- end
- end
- if (key == "r") then
- if (Debounce == false) then
- if (BladeOut == false) then
- BladeOut = true
- Mod = Instance.new("Model")
- Mod.Parent = Blade
- Mod.Name = "Blade"
- BladeA = Instance.new("Part")
- BladeA.Parent = Mod
- BladeA.Name = "BladeA"
- BladeA.CanCollide = false
- BladeA.Transparency = 1
- BladeA.TopSurface = 0
- BladeA.BottomSurface = 0
- BladeA.formFactor = "Symmetric"
- BladeA.Size = Vector3.new(1, 1, 1)
- BladeA:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = BladeA
- Weld.Name = "ArmWeld"
- Weld.Part0 = Limbs[PreferredHand]
- Weld.Part1 = BladeA
- if (PreferredHand == 1) then
- Weld.C0 = CFrame.new(0.55, -1.4, 0) * CFrame.fromEulerAnglesXYZ(-math.pi/2, 0, 0)
- else
- Weld.C0 = CFrame.new(-0.55, -1.4, 0) * CFrame.fromEulerAnglesXYZ(-math.pi/2, 0, 0)
- end
- BladeB = Instance.new("Part")
- BladeB.Parent = Mod
- BladeB.Name = "BladeB"
- BladeB.CanCollide = false
- BladeB.Reflectance = 0.1
- BladeB.BrickColor = BrickColor.new("Medium stone grey")
- BladeB.TopSurface = 0
- BladeB.BottomSurface = 0
- BladeB.formFactor = "Symmetric"
- BladeB.Size = Vector3.new(1, 1, 1)
- MeshB = Instance.new("SpecialMesh")
- MeshB.Parent = BladeB
- MeshB.MeshType = "Wedge"
- MeshB.Scale = Vector3.new(0.05, 1, 0.1)
- BladeB:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = BladeB
- Weld.Part0 = BladeA
- Weld.Part1 = BladeB
- Weld.C0 = CFrame.new(0, -0.05, 0) * CFrame.fromEulerAnglesXYZ(-math.pi/2, 0, 0)
- BladeC = Instance.new("Part")
- BladeC.Parent = Mod
- BladeC.Name = "BladeC"
- BladeC.CanCollide = false
- BladeC.Reflectance = 0.1
- BladeC.BrickColor = BrickColor.new("Medium stone grey")
- BladeC.TopSurface = 0
- BladeC.BottomSurface = 0
- BladeC.formFactor = "Symmetric"
- BladeC.Size = Vector3.new(1, 1, 1)
- MeshC = Instance.new("SpecialMesh")
- MeshC.Parent = BladeC
- MeshC.MeshType = "Wedge"
- MeshC.Scale = Vector3.new(0.05, 1, 0.1)
- BladeC:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = BladeC
- Weld.Part0 = BladeA
- Weld.Part1 = BladeC
- Weld.C0 = CFrame.new(0, 0.05, 0) * CFrame.fromEulerAnglesXYZ(-math.pi/2, math.pi, 0)
- BladeA.Touched:connect(function(Hit) Touch(Hit, BladeA) end)
- Num = 1
- for I = 1, 5 do
- if (PreferredHand == 1) then
- BladeA.ArmWeld.C0 = CFrame.new(0.55, -Num, 0) * CFrame.fromEulerAnglesXYZ(-math.pi/2, 0, 0)
- else
- BladeA.ArmWeld.C0 = CFrame.new(-0.55, -Num, 0) * CFrame.fromEulerAnglesXYZ(-math.pi/2, 0, 0)
- end
- Num = Num + 0.1
- wait(0.01)
- end
- else
- BladeOut = false
- if (Person.Character.Suit.Blade:findFirstChild("Blade") ~= nil) then
- if (Person.Character.Suit.Blade.Blade:findFirstChild("BladeA") ~= nil) then
- Num = 1.4
- for I = 1, 5 do
- if (PreferredHand == 1) then
- Person.Character.Suit.Blade.Blade.BladeA.ArmWeld.C0 = CFrame.new(0.55, -Num, 0) * CFrame.fromEulerAnglesXYZ(-math.pi/2, 0, 0)
- else
- Person.Character.Suit.Blade.Blade.BladeA.ArmWeld.C0 = CFrame.new(-0.55, -Num, 0) * CFrame.fromEulerAnglesXYZ(-math.pi/2, 0, 0)
- end
- Num = Num - 0.1
- wait(0.01)
- end
- end
- Person.Character.Suit.Blade.Blade:remove()
- end
- end
- end
- end
- end
- if (Tool == 3) then
- if (key == "f") then
- if (Debounce == false) then
- if (Hold == true) then
- if (Person.PlayerGui:findFirstChild("Indicator") ~= nil) then
- if (Person.PlayerGui.Indicator.Adornee ~= nil) then
- Player = Person.PlayerGui.Indicator.Adornee.Parent
- if (Mode == 1) then
- Orb = Instance.new("Part")
- Orb.Parent = Person.Character
- Orb.Name = "Orb"
- Orb.CanCollide = false
- Orb.BrickColor = BrickColor.new("Black")
- Orb.Transparency = 0.5
- Orb.TopSurface = 0
- Orb.BottomSurface = 0
- Orb.formFactor = "Symmetric"
- Orb.Size = Vector3.new(1, 1, 1)
- Mesh = Instance.new("SpecialMesh")
- Mesh.Parent = Orb
- Mesh.MeshType = "Sphere"
- Mesh.Scale = Vector3.new(1, 1, 1)
- Orb:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = Orb
- Weld.Part0 = Person.Character.Wand
- Weld.Part1 = Orb
- Weld.C0 = CFrame.new(0, -0.6, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Player:BreakJoints()
- Del(Orb)
- end
- if (Mode == 2) then
- if (game.Players:GetPlayerFromCharacter(Player) ~= nil) then
- Orb = Instance.new("Part")
- Orb.Parent = Person.Character
- Orb.Name = "Orb"
- Orb.CanCollide = false
- Orb.BrickColor = BrickColor.new("Bright violet")
- Orb.Transparency = 0.5
- Orb.TopSurface = 0
- Orb.BottomSurface = 0
- Orb.formFactor = "Symmetric"
- Orb.Size = Vector3.new(1, 1, 1)
- Mesh = Instance.new("SpecialMesh")
- Mesh.Parent = Orb
- Mesh.MeshType = "Sphere"
- Mesh.Scale = Vector3.new(1, 1, 1)
- Orb:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = Orb
- Weld.Part0 = Person.Character.Wand
- Weld.Part1 = Orb
- Weld.C0 = CFrame.new(0, -0.6, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- game.Players:GetPlayerFromCharacter(Player):remove()
- Del(Orb)
- end
- end
- if (Mode == 3) then
- Orb = Instance.new("Part")
- Orb.Parent = Person.Character
- Orb.Name = "Orb"
- Orb.CanCollide = false
- Orb.BrickColor = BrickColor.new("Teal")
- Orb.Transparency = 0.5
- Orb.TopSurface = 0
- Orb.BottomSurface = 0
- Orb.formFactor = "Symmetric"
- Orb.Size = Vector3.new(1, 1, 1)
- Mesh = Instance.new("SpecialMesh")
- Mesh.Parent = Orb
- Mesh.MeshType = "Sphere"
- Mesh.Scale = Vector3.new(1, 1, 1)
- Orb:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = Orb
- Weld.Part0 = Person.Character.Wand
- Weld.Part1 = Orb
- Weld.C0 = CFrame.new(0, 0.6, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Player.Humanoid.PlatformStand = not Player.Humanoid.PlatformStand
- Del(Orb)
- end
- else
- end
- if (Mode == 4) then
- Orb = Instance.new("Part")
- Orb.Parent = Person.Character
- Orb.Name = "Orb"
- Orb.CanCollide = false
- Orb.BrickColor = BrickColor.new("Bright orange")
- Orb.Transparency = 0.5
- Orb.TopSurface = 0
- Orb.BottomSurface = 0
- Orb.formFactor = "Symmetric"
- Orb.Size = Vector3.new(-1, -1, -1)
- Mesh = Instance.new("SpecialMesh")
- Mesh.Parent = Orb
- Mesh.MeshType = "Sphere"
- Mesh.Scale = Vector3.new(1, 1, 1)
- Orb:BreakJoints()
- Weld = Instance.new("Weld")
- Weld.Parent = Orb
- Weld.Part0 = Person.Character.Wand
- Weld.Part1 = Orb
- Weld.C0 = CFrame.new(0, -0.6, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- Ex = Instance.new("Explosion")
- Ex.Parent = game.Workspace
- Ex.BlastRadius = 5
- Ex.Position = mouse.Hit.p
- Ex.BlastPressure = 1000
- Del(Orb)
- end
- end
- end
- end
- end
- end
- if (key == "e") then
- Mode = Mode + 1
- Table = ModeList[Tool]
- if (Mode > #Table) then
- Mode = 1
- end
- Person.PlayerGui.MahGoey.Frame.Mode.Text = Table[Mode]
- end
- if (key == "q") then
- Mode = Mode - 1
- Table = ModeList[Tool]
- if (Mode < 1) then
- Mode = #Table
- end
- Person.PlayerGui.MahGoey.Frame.Mode.Text = Table[Mode]
- end
- if (key == "v") then
- if (Debounce == false) then
- Tool = Tool + 1
- if (Tool > #Tools) then
- Tool = 1
- end
- Person.PlayerGui.MahGoey.Frame.Tool.Text = Tools[Tool]
- Mode = 1
- Table = ModeList[Tool]
- Person.PlayerGui.MahGoey.Frame.Mode.Text = Table[Mode]
- ChangeWeapon(Tool, Tool - 1)
- end
- end
- if (key == "c") then
- if (Debounce == false) then
- Tool = Tool - 1
- if (Tool < 1) then
- Tool = #Tools
- end
- Person.PlayerGui.MahGoey.Frame.Tool.Text = Tools[Tool]
- Mode = 1
- Table = ModeList[Tool]
- Person.PlayerGui.MahGoey.Frame.Mode.Text = Table[Mode]
- ChangeWeapon(Tool, Tool + 1)
- end
- end
- if (key == "p") then
- Person.Character:BreakJoints()
- end
- if (key == "0") then
- Person.Character.Humanoid.WalkSpeed = 50
- end
- end
- function UpKey(key, mouse)
- if (key == "0") then
- Person.Character.Humanoid.WalkSpeed = 16
- end
- end
- ---------------------------------------------------------------------------------------------------------------------------------------------Select
- function Select(mouse)
- mouse.Button1Down:connect(function() Click(mouse) end)
- mouse.Button1Up:connect(function() Release(mouse) end)
- mouse.KeyDown:connect(function(key) PressKey(key, mouse) end)
- mouse.KeyUp:connect(function(key) UpKey(key, mouse) end)
- end
- function Deselect(mouse)
- Hold = false
- end
- Bin.Selected:connect(Select)
- Bin.Deselected:connect(Deselect)
- --lego
Add Comment
Please, Sign In to add comment