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ArcDesLHK

Ancient Motor

Jul 6th, 2022 (edited)
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  1. Ancient Motor Sitana
  2. Level 2 FIRE Reptile/Normal
  3. 800/800
  4.  
  5. Ancient Motor Sarada
  6. Level 1 FIRE Reptile/Normal
  7. 600/600
  8.  
  9. Ancient Motor Dragon Lord
  10. Level 7 FIRE Reptile/Effect
  11. 2500/1000
  12. [REQUIREMENT] Send 1 card from your hand to the Graveyard.
  13. [EFFECT] Choose 1 face-up FIRE Attribute Reptile Type monster on your field. This turn, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).
  14.  
  15. Ancient Motor Iguana
  16. Level 3 FIRE Reptile/Effect
  17. 1200/600
  18. [REQUIREMENT] Send 1 card from your hand to the Graveyard.
  19. [EFFECT] Add 1 Level 5 or higher Reptile Type monster from your Graveyard to your hand.
  20.  
  21. Ancient Motor Gecko
  22. Level 2 FIRE Reptile/Effect
  23. 500/600
  24. [REQUIREMENT] Send this face-up card from your field to the Graveyard.
  25. [EFFECT] Inflict damage to your opponent equal to [the Level of 1 face-up Reptile Type monster on your field] x 100.
  26.  
  27. Ancient Motor Anole
  28. Level 4 FIRE Reptile/Effect
  29. 1300/0
  30. [REQUIREMENT] You Normal Summoned this card this turn and have another face-up Reptile Type monster on your field.
  31. [EFFECT] Add 1 "Scarlengine World" from your Graveyard to your hand.
  32.  
  33. Ancient Motor Lizard
  34. Level 6 FIRE Reptile/Effect
  35. 1800/1500
  36. [REQUIREMENT] Send the top card of your Deck to the Graveyard.
  37. [EFFECT] This card gains 100 ATK [for each FIRE Attribute Reptile Type monster in your Graveyard] until the end of this turn.
  38.  
  39. Ancient Motor Tyranno
  40. Level 7 FIRE Reptile/Effect
  41. 2400/1500
  42. [REQUIREMENT] None.
  43. [EFFECT] Special Summon 1 Level 7 or lower FIRE Attribute Reptile Type monster from your Graveyard to your field face-up. Then, if you activated this effect during your Main Phase that you Normal or Special Summoned this card, you can inflict 100 damage to your opponent [for each FIRE Attribute Reptile Type monster in your Graveyard].
  44.  
  45. Scarlengine World
  46. Field Spell Card
  47. [REQUIREMENT] Activate this card by sending 1 face-up Reptile Type monster on your field to the Graveyard.
  48. [EFFECT] While this card is face-up in the Field Zone, face-up FIRE Attribute Reptile Type monsters on the field gain 100 ATK [for each FIRE Attribute Reptile Type monster in your Graveyard].
  49.  
  50. Scarlengine Treasure
  51. Spell Card
  52. [REQUIREMENT] Shuffle 3 FIRE Attribute Reptile Type monsters from your Graveyard into the Deck.
  53. [EFFECT] Inflict damage to your opponent equal to [the combined Levels of the shuffled monsters] x 100.
  54.  
  55. Scarlengine Mortar
  56. Spell Card
  57. [REQUIREMENT] Send 1 card from your hand to the Graveyard.
  58. [EFFECT] 1 face-up Reptile Type monster on your field gains 1000 ATK until the end of the turn.
  59.  
  60. Scarlengine Ride
  61. Spell Card
  62. [REQUIREMENT] Shuffle 3 FIRE Attribute Reptile Type monsters from your Graveyard into the Deck.
  63. [EFFECT] This turn, 1 face-up Reptile Type monster on your field can be treated as 2 Tributes for the Tribute Summon of a Reptile Type monster in Attack Position.
  64.  
  65. Scarlengine Bonfire
  66. Spell Card
  67. [REQUIREMENT] Change 1 Attack Position Reptile Type monster on your field to face-up Defense Position.
  68. [EFFECT] Inflict damage to your opponent equal to [that monster's Level] x 100.
  69.  
  70. Scarlengine Break Shield
  71. Trap Card
  72. [REQUIREMENT] When a Reptile Type monster on your field is destroyed by an opponent's attack, send 1 card from your hand to the Graveyard.
  73. [EFFECT] Destroy 1 Spell/Trap Card on your opponent's field.
  74.  
  75. Scarlengine Lightning
  76. Trap Card
  77. [REQUIREMENT] When an opponent's monster declares an attack, shuffle 4 Reptile Type monsters from your Graveyard into the Deck.
  78. [EFFECT] Destroy all Attack Position monsters on your opponent's field.
  79.  
  80. Scarlengine Control
  81. Trap Card
  82. [REQUIREMENT] After your opponent activates a Spell Card.
  83. [EFFECT] 1 face-up Reptile Type monster on your field cannot be destroyed by battle this turn.
  84.  
  85. Scarlengine Vengeance
  86. Trap Card
  87. [REQUIREMENT] When your Reptile Type monster is destroyed by an opponent's attack.
  88. [EFFECT] Special Summon 1 Reptile Type monster from your hand face-up to your field.
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