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- MEmu := "PCSX2"
- MEmuV := "1.7.2864"
- MURL := ["http://pcsx2.net/"]
- MAuthor := ["djvj"]
- MVersion := "2.3.1"
- MCRC := ""
- iCRC := ""
- MID := ""
- MSystem := ["Sony PlayStation 2"]
- ;----------------------------------------------------------------------------
- ; Notes:
- ; This module has many settings that can be controlled via RocketLauncherUI
- ; If you want to customize settings per game, add the game to the module's ini using RocketLauncherUI
- ; If you use Daemon Tools, make sure you have a SCSI virtual drive setup. Not a DT one.
- ; Tested Virtual Drive support with the cdvdGigaherz CDVD plugin. Make sure you set it to use your SCSI Virtual Drive letter.
- ; If the incorrect drive is used, the emu will boot to the bios screen and emu will hang in your running processes on exit and require it to be force closed
- ; Module will set the CdvdSource to Plugin or Iso depending on if you have Virtual Drive enabled or not.
- ; If you have any problems closing the emulator, make sure noGUI module setting in RocketLauncherUI is set to default or false.
- ; Most stable bios is Japan v01.00(17/01/2000)
- ;
- ; Per-game memory cards
- ; This module supports per-game memory cards to prevent them from ever becoming full
- ; To use this feature, set the PerGameMemoryCards to true in RocketLauncherUI
- ; You need to create a default blank memory card in the path you have defined in pcsx's ini found in section [Folders], key MemoryCards.
- ; Make sure one of the current memory cards are blank, then copy it in that folder and rename it to "default.ps2". The module will copy this file to a romName.ps2 for each game launched.
- ; The module will only insert memory cards into Slot 1. So save your games there.
- ;
- ; Linuz cdvd plugin stores its settings in the registry @ HKEY_CURRENT_USER\Software\PS2Eplugin\CDVD\CDVDiso
- ;
- ; v1.4.0 setup guide: https://www.youtube.com/watch?v=ovagz8UXFTU
- ;
- ; Latest CLI options can be found here https://wiki.pcsx2.net/Command-line_support
- ; Run pcsx2 with the --help option to see current CLI parameters
- ; Known CLI options not currently supported by this module:
- ; --console forces the program log/console to be visible
- ; --portable enables portable mode operation (requires admin/root access)
- ; --elf=<str> executes an ELF image
- ; --forcewiz forces PCSX2 to start the First-time Wizard
- ;----------------------------------------------------------------------------
- StartModule()
- BezelGUI()
- FadeInStart()
- If StringUtils.InStr(executable,"qt") {
- emuGUI := "qt" ; QT
- RLLog.Info("Module - Using PCSX2 QT UI")
- } Else {
- emuGUI := "wx" ; wxWidgets
- RLLog.Info("Module - Using PCSX2 wxWidgets UI")
- }
- primaryExe := new Emulator(emuPath . "\" . executable) ; instantiate emulator executable object
- If (emuGUI = "qt") {
- emuPrimaryWindow := new Window(new WindowTitle(,"Qt630QWindowIcon"),,,"PCSX2") ; instantiate primary emulator window object
- emuGUIWindow := new Window(new WindowTitle("PCSX2","Qt630QWindowIcon"))
- emuLoadingWindow := new Window(new WindowTitle("Speed","Qt630QWindowIcon"),,"PCSX2") ; "Speed" stats never appear in the title like the wx version has
- ; emuBootingWindow := new Window(new WindowTitle("Booting","Qt630QWindowIcon"))
- } Else {
- emuPrimaryWindow := new Window(new WindowTitle(,"wxWindowNR"),,,"PCSX2") ; instantiate primary emulator window object
- emuGUIWindow := new Window(new WindowTitle("PCSX2","wxWindowNR"))
- emuLoadingWindow := new Window(new WindowTitle("Speed","wxWindowNR"),,"PCSX2")
- emuBootingWindow := new Window(new WindowTitle("Booting","wxWindowNR"))
- }
- Fullscreen := moduleIni.Read("Settings", "Fullscreen","true",,1)
- AspectRatio := moduleIni.Read(romName . "|Settings", "AspectRatio","4:3",,1)
- noGUI := moduleIni.Read("Settings", "noGUI","false",,1) ; disables display of the gui while running games
- perGameMemCards := moduleIni.Read("Settings", "PerGameMemoryCards","false",,1)
- hideConsole := moduleIni.Read("Settings", "HideConsole","true",,1) ; Hides console window from view if it shows up
- cfgPath := moduleIni.Read("Settings", "cfgpath", emuPath . "\Game Configs",,1) ; specifies the config folder; applies to pcsx2 + plugins
- autoCreateINIDir := moduleIni.Read("Settings", "AutoCreateINIDir","false",,1) ; Enables the module to auto-create of per game ini files and directories
- defaultINISPath := moduleIni.Read("Settings", "DefaultINISPath",,,1) ; Path to default INIS folder of PCSX2.
- fullboot := moduleIni.Read(romName . "|Settings", "fullboot","false",,1) ; disables the quick boot feature, forcing you to sit through the PS2 startup splash screens
- gs := moduleIni.Read(romName . "|Settings", "gs",,,1) ; override for the GS plugin
- pad := moduleIni.Read(romName . "|Settings", "pad",,,1) ; override for the PAD plugin
- spu2 := moduleIni.Read(romName . "|Settings", "spu2",,,1) ; override for the SPU2 plugin
- cdvd := moduleIni.Read(romName, "cdvd",,,1) ; override for the CDVD plugin
- usb := moduleIni.Read(romName . "|Settings", "usb",,,1) ; override for the USB plugin
- fw := moduleIni.Read(romName . "|Settings", "fw",,,1) ; override for the FW plugin
- dev9 := moduleIni.Read(romName . "|Settings", "dev9",,,1) ; override for the DEV9 plugin
- vdOveride := moduleIni.Read(romName, "VDOveride",,,1)
- nohacks := moduleIni.Read(romName, "nohacks","false",,1) ; disables all speedhacks
- gamefixes := moduleIni.Read(romName, "gamefixes",,,1) ; Enable specific gamefixes for this session. Use the specified comma or pipe-delimited list of gamefixes: VuAddSub,VuClipFlag,FpuCompare,FpuMul,FpuNeg,EETiming,SkipMpeg,OPHFlag,DMABusy,VIFFIFO,VI,FMVinSoftware
- ; GS plugin settings, primarily to fix upscaling issues in games. Game specific settings can be found here: http://www.neogaf.com/forum/showpost.php?p=27110555&postcount=2
- ; userHacks_MSAA := If moduleIni.Read(romName, "MSAA",0,,1) ; Applies hardware anti-aliasing
- userHacks_SkipDraw := moduleIni.Read(romName, "Skipdraw",0,,1) ; Can remove ghost images
- userHacks_HalfPixelOffset := If moduleIni.Read(romName, "Half-pixel_Offset",0,,1) ; Fixes blur or halo effects
- userHacks_WildHack := If moduleIni.Read(romName, "Wild_Arms_Offset",0,,1) ; Fixes fonts in many games
- ; userHacks_unsafe_fbmask := If moduleIni.Read(romName, "Fast_Accurate_Blending",0,,1) ; Accelerates blending operations, speeds up Xenosaga
- ; userHacks_AlphaStencil := If moduleIni.Read(romName, "Alpha_Stencil",0,,1) ; May improve drawing shadows
- userHacks_align_sprite_X := If moduleIni.Read(romName, "Align_Sprite",0,,1) ; Fixes issues with vertical lines in Ace Combat, Tekken, Soul Calibur
- ; userHacks_AlphaHack := If moduleIni.Read(romName, "Alpha",0,,1) ; Improves drawing fog-like effects
- ; preload_frame_with_gs_data := If moduleIni.Read(romName, "Preload_Data_Frame",0,,1) ; Fixes black screen issues in Armored Core: Last Raven
- userHacks_round_sprite_offset := moduleIni.Read(romName, "Round_Sprite",0,,1) ; Fixes lines in sprites in Ar tonelico
- ; userHacks_SpriteHack := moduleIni.Read(romName, "Sprite",0,,1) ; Fixes inner lines in sprites in Mana Khemia, Ar tonelico, Tales of Destiny
- userHacks_TCOffsetX := moduleIni.Read(romName, "TC_OffsetX",0,,1) ; Fixes misaligned textures in Persona 3, Haunting Ground, Xenosaga
- userHacks_TCOffsetY := moduleIni.Read(romName, "TC_OffsetY",0,,1) ; Fixes misaligned textures in Persona 3, Haunting Ground, Xenosaga
- ; Set the userHacks variable to 1 if any of the hacks are used.
- userHacks := If (userHacks_MSAA || userHacks_SkipDraw || userHacks_HalfPixelOffset || userHacks_WildHack || userHacks_unsafe_fbmask || userHacks_AlphaStencil || userHacks_align_sprite_X || userHacks_AlphaHack || preload_frame_with_gs_data || userHacks_round_sprite_offset || userHacks_SpriteHack || userHacks_TCOffset) ? 1 : ""
- cfgPath := new Folder(GetFullName(cfgPath))
- If !cfgPath.Exist()
- cfgPath.CreateDir() ; create the cfg folder if it does not exist
- ; PCSX2_ui.ini = default ini that contains memory card info and general settings
- portableIni := new File(emuPath . "\portable.ini")
- If portableIni.Exist() { ; portable install
- RLLog.Info("Module - PCSX2 is operating in a portable mode")
- pcsx2IniFolder := emuPath . "\inis"
- pcsx2_GS_IniFile := CheckFile(pcsx2IniFolder . "\GS.ini", "Could not find the default GS.ini file. Please manually run and configure PCSX2 first so this file is created with all your default settings.")
- } Else { ; default not portable install
- RLLog.Info("Module - PCSX2 is operating in a standard installation mode")
- pcsx2IniFolder := Registry.Read("HKCU", "Software\PCSX2", "SettingsFolder")
- }
- pcsx2Ini := new IniFile(pcsx2IniFolder . "\PCSX2_ui.ini")
- pcsx2Ini.CheckFile("Could not find the default PCSX2_ui.ini file. Please manually run and configure PCSX2 first so this file is created with all your default settings.")
- pcsx2GSIni := new IniFile(pcsx2IniFolder . "\GS.ini")
- pcsx2GSIni.CheckFile("Could not find the default GS.ini file. Please manually run and configure PCSX2 first so this file is created with all your default settings.")
- pcsx2IniFolder := new Folder(pcsx2IniFolder)
- ; Create INIs subfolder for the game if it does not exist and if AutoCreateINIDir is true
- perGameINIPath := new Folder(cfgPath.FileFullPath . "\" . romName)
- If (autoCreateINIDir = "true") {
- RLLog.Info("Module - PerGameIni - perGameINIPath = " . perGameINIPath.FileFullPath)
- If !perGameINIPath.Exist() {
- perGameINIPath.CreateDir()
- If (defaultINISPath != "") {
- defaultINISPath := new Folder(defaultINISPath)
- RLLog.Info("Module - PerGameIni - perGameINIPath does not exist. So we will create it at " . perGameINIPath.FileFullPath)
- RLLog.Info("Module - PerGameIni - Now copying the ini files from " . defaultINISPath.FileFullPath . " to " . perGameINIPath.FileFullPath)
- defaultINISPath.Copy(perGameINIPath.FileFullPath,0,"\*.ini")
- } Else {
- RLLog.Info("Module - PerGameIni - perGameINIPath does not exist. So we will create it at " . perGameINIPath.FileFullPath)
- RLLog.Info("Module - PerGameIni - Now copying the ini files from " . pcsx2IniFolder.FileFullPath . " to " . perGameINIPath.FileFullPath)
- pcsx2IniFolder.Copy(perGameINIPath.FileFullPath,0,"\*.ini")
- }
- }
- }
- BezelStart()
- If (emuGUI = "qt") {
- Fullscreen := If Fullscreen = "true" ? " -fullscreen" : ""
- noGUI := ""
- fullboot := ""
- nohacks := ""
- gamefixes := ""
- } Else {
- Fullscreen := If Fullscreen = "true" ? " --fullscreen" : ""
- noGUI := If noGUI = "true" ? " --nogui" : ""
- If (noGUI != "")
- RLLog.Warning("Module - noGUI is set to true, THIS MAY PREVENT PCSX2 FROM CLOSING PROPERLY. If you have any issues, set it to false or default in RocketLauncherUI.")
- fullboot := If fullboot = "true" ? " --fullboot" : ""
- nohacks := If nohacks = "true" ? " --nohacks" : ""
- gamefixes := If gamefixes ? " --gamefixes=" . gamefixes : ""
- }
- ; THESE WERE REMOVED IN V1.7.0
- ; gs := If gs ? " --gs=""" . GetFullName(gs) . """" : ""
- ; pad := If pad ? " --pad=""" . GetFullName(pad) . """" : ""
- ; spu2 := If spu2 ? " --spu2=""" . GetFullName(spu2) . """" : ""
- ; usb := If usb ? " --usb=""" . GetFullName(usb) . """" : ""
- ; fw := If fw ? " --fw=""" . GetFullName(fw) . """" : ""
- ; dev9 := If dev9 ? " --dev9=""" . GetFullName(dev9) . """" : ""
- gs := ""
- pad := ""
- spu2 := ""
- usb := ""
- fw := ""
- dev9 := ""
- ; cfgRomPath := new File(cfgPath . "\" . romName)
- cfgPathCLI := If perGameINIPath.Exist() ? " --cfgpath=""" . perGameINIPath.FileFullPath . """" : ""
- ; Specify what main ini PCSX2 should use
- pcsx2GameIni := new File(perGameINIPath.FileFullPath . "\PCSX2_ui.ini")
- If (cfgPathCLI && pcsx2GameIni.Exist()) {
- ;We can't set both cfgpath and cfg CLI switches, so if only PCSX2_ui.ini file exists we use cfg otherwise we use cfgpath
- ;--cfg specifies a custom configuration file to use instead of PCSX2.ini (does not affect plugins)
- filecount := 0
- Loop % perGameINIPath.FileFullPath . "\*.ini"
- filecount++
- If (filecount = 1)
- {
- ;Only PCSX2_ui.ini found
- pcsx2IniFile := pcsx2GameIni
- RLLog.Info("Module - Found a game-specific PCSX2_ui.ini in the cfgPath. Telling PCSX2 to use this one instead: " . pcsx2IniFile.FileFullPath)
- cfg := " --cfg=""" . pcsx2IniFile.FileFullPath . """"
- cfgPathCLI := ""
- }
- }
- RLLog.Info("Module - " . (If cfgPathCLI != "" ? "Setting PCSX2's config path to """ . perGameINIPath.FileFullPath . """" : "Using PCSX2's default configuration folder: """ . pcsx2IniFolder.FileFullPath . """"))
- ; Update the aspect ratio if the user selected one.
- If AspectRatio {
- pcsx2Ini.Write(AspectRatio, "GSWindow", "AspectRatio") ; Write the aspect ratio value to the pcsx2Ini.
- }
- ; Update the GS plugin settings if hacks were selected.
- If userHacks {
- RLLog.Info("Module - UserHacks are being used. Updating GSdx.ini")
- pcsx2GSIni.Write(userHacks, "Settings", "UserHacks")
- ; pcsx2GSIni.Write(userHacks_MSAA, "Settings", "UserHacks_MSAA")
- pcsx2GSIni.Write(userHacks_SkipDraw, "Settings", "UserHacks_SkipDraw")
- pcsx2GSIni.Write(userHacks_HalfPixelOffset, "Settings", "UserHacks_HalfPixelOffset")
- pcsx2GSIni.Write(userHacks_WildHack, "Settings", "UserHacks_WildHack")
- ; pcsx2GSIni.Write(userHacks_unsafe_fbmask, "Settings", "UserHacks_unsafe_fbmask")
- ; pcsx2GSIni.Write(userHacks_AlphaStencil, "Settings", "UserHacks_AlphaStencil")
- pcsx2GSIni.Write(userHacks_align_sprite_X, "Settings", "UserHacks_align_sprite_X")
- ; pcsx2GSIni.Write(userHacks_AlphaHack, "Settings", "UserHacks_AlphaHack")
- ; pcsx2GSIni.Write(preload_frame_with_gs_data, "Settings", "preload_frame_with_gs_data")
- pcsx2GSIni.Write(userHacks_round_sprite_offset, "Settings", "UserHacks_round_sprite_offset")
- ; pcsx2GSIni.Write(userHacks_SpriteHack, "Settings", "UserHacks_SpriteHack")
- pcsx2GSIni.Write(userHacks_TCOffsetX, "Settings", "UserHacks_TCOffsetX")
- pcsx2GSIni.Write(userHacks_TCOffsetY, "Settings", "UserHacks_TCOffsetY")
- } Else {
- ; Make sure hacks are disabled.
- pcsx2GSIni.Write(UserHacks, "Settings", "UserHacks")
- }
- ; Memory Cards
- If (perGameMemCards = "true")
- { currentMemCard1 := pcsx2Ini.Read("MemoryCards", "Slot1_Filename")
- memCardPath := pcsx2Ini.Read("Folders", "MemoryCards") ; folder where memory cards are stored
- memCardPathLeft := StringUtils.SubStr(memCardPath,1,3) ; get left 3 characters
- memCardPathIsAbsolute := If (StringUtils.RegExMatch(memCardPathLeft, "[a-zA-Z]:\\") && (StringUtils.StringLength(memCardPath) >= 3)) ; this is 1 only when path looks like this "C:\"
- memCardPath := If memCardPathIsAbsolute ? memCardPath : emuPath . "\" . memCardPath ; if only a folder name is defined for the memory card path, tack on the emuPath to find the memory cards, otherwise leave the full path as is
- defaultMemCard := new File(memCardPath . "\default.ps2") ; defining default blank memory card for slot 1
- RLLog.Info("Module - Default memory card for Slot 1 should be: " . defaultMemCard.FileFullPath)
- romMemCard1 := new File(memCardPath . "\" . romName . ".ps2") ; defining name for rom's memory card for slot 1
- RLLog.Info("Module - Rom memory card for Slot 1 should be: " . romMemCard1.FileFullPath)
- RLLog.Info("Module - Current memory card inserted in PCSX2's ini in Slot 1 is: " . currentMemCard1.FileFullPath)
- If (currentMemCard1 != romName . ".ps2") { ; if current memory card in slot 1 does not match this romName, switch to one that does if exist or load a default one
- If !romMemCard1.Exist() ; first check if romName.ps2 memory card exists
- If !defaultMemCard.Exist()
- RLLog.Error("Module - A default memory card for Slot 1 was not found in """ . memCardPath . """. Please create an empty memory card called ""default.ps2"" in this folder for per-game memory card support.")
- Else {
- defaultMemCard.Copy(romMemCard1.FileFullPath) ; create a new blank memory card for this game
- RLLog.Info("Module - Creating a new blank memory card for this game in Slot 1: " . romMemCard1.FileFullPath)
- }
- pcsx2Ini.Write(romName . ".ps2", "MemoryCards", "Slot1_Filename") ; update the ini to use this rom's card
- RLLog.Info("Module - Switched memory card in Slot 1 to: " . romMemCard1.FileFullPath)
- }
- }
- hideEmuObj := Object(emuBootingWindow,0,emuGUIWindow,0,emuPrimaryWindow,1)
- 7z(romPath, romName, romExtension, SevenZExtractPath)
- pcsx2Ini := LoadProperties(pcsx2IniFile.FileFullPath) ; load the config into memory
- dvdSource := ReadProperty(pcsx2Ini,"CdvdSource") ; read value
- If (vdEnabled != "true" && romExtension = ".cue") {
- RLLog.Warning("Module - Virtual Drive is disabled but you supplied a .cue as your rom which is not supported by PCSX2")
- pcsx2GameBin := new File(romPath . "\" . romName . ".bin")
- pcsx2GameIso := new File(romPath . "\" . romName . ".iso")
- If pcsx2GameBin.Exist() {
- romExtension := ".bin"
- RLLog.Warning("Module - Found a .bin file with the same name as your cue, using it instead. Please change the order of your rom extensions if you want bins to be found first.")
- } Else If pcsx2GameIso.Exist() {
- romExtension := ".iso"
- RLLog.Warning("Module - Found a .iso file with the same name as your cue, using it instead. Please change the order of your rom extensions if you want isos to be found first.")
- }
- }
- ; Mount the CD using a Virtual Drive
- If vdOveride ; this allows per-game Virtual Drive support because some games boot to black when Virtual Drive is enabled
- vdEnabled := vdOveride
- If (vdEnabled = "true" && StringUtils.Contains(romExtension,"\.mds|\.mdx|\.b5t|\.b6t|\.bwt|\.ccd|\.cue|\.isz|\.nrg|\.cdi|\.iso|\.ape|\.flac")) { ; if Virtual Drive is enabled and using an image type Virtual Drive can load
- If !cdvd {
- vdCDVDPlugin := moduleIni.Read("Settings", "VD_CDVD_Plugin",,,1)
- If vdCDVDPlugin
- cdvd := vdCDVDPlugin
- }
- cdvd := If cdvd ? " --cdvd=""" . GetFullName(cdvd) . """" : ""
- If (dvdSource != "Plugin")
- { RLLog.Info("Module - CdvdSource was not set to ""Plugin"", changing it so PCSX2 can read from Virtual Drive.")
- WriteProperty(pcsx2Ini,"CdvdSource","Plugin") ; write a new value to the pcsx2IniFile
- SaveProperties(pcsx2IniFile.FileFullPath,pcsx2Ini) ; save pcsx2IniFile to disk
- }
- pcsx2cdvdIni := new IniFile(pcsx2IniFolder . "\cdvdGigaherz.ini")
- dvdDrive := pcsx2cdvdIni.Read("Config", "Source") ; cdvd drive
- If StringUtils.InStr(dvdDrive,"@") {
- If (vdDriveLetter != "")
- pcsx2cdvdIni.Write(vdDriveLetter, "Config", "Source")
- Else
- ScriptError("You are using a Virtual Drive but have not selected the drive you want to use in PCSX2 CDVD Plugin settings. Select your drive first, either in RLUI Virtual Drive Third Party Settings or within the PCSX2's plugin settings, then try launching again.")
- } Else If (dvdDrive != vdDriveLetter) {
- RLLog.Warning("Module - PCSX2 is set to use drive """ . dvdDrive . """ but RocketLauncher is set to use """ . vdDriveLetter . """. Ignore this warning if this is expected.")
- }
- VirtualDrive("mount",romPath . "\" . romName . romExtension)
- HideAppStart(hideEmuObj,hideEmu)
- errLvl := primaryExe.Run(" --usecd" . noGUI . Fullscreen . fullboot . nohacks . gamefixes . cfg . cfgPathCLI . gs . pad . spu2 . cdvd . usb . fw . dev9, "UseErrorLevel")
- usedVD := 1 ; tell the rest of the script to use VD methods
- } Else If StringUtils.Contains(romExtension,"\.iso|\.mdf|\.nrg|\.bin|\.img|\.chd|\.gz|\.cso|\.dump") ; the only formats PCSX2 supports loading directly
- {
- If !cdvd {
- imageCDVDPlugin := moduleIni.Read("Settings", "Image_CDVD_Plugin",,,1)
- If imageCDVDPlugin
- cdvd := imageCDVDPlugin
- }
- cdvd := If cdvd ? " --cdvd=""" . GetFullName(cdvd) . """" : ""
- If (dvdSource != "Iso")
- { RLLog.Info("Module - CdvdSource was not set to ""Iso"", changing it so PCSX2 can launch this " . romExtension . " image directly")
- WriteProperty(pcsx2Ini,"CdvdSource","Iso") ; write a new value to the pcsx2IniFile
- SaveProperties(pcsx2IniFile.FileFullPath,pcsx2Ini) ; save pcsx2IniFile to disk
- }
- HideAppStart(hideEmuObj,hideEmu)
- errLvl := primaryExe.Run(" """ . romPath . "\" . romName . romExtension . """ " . noGUI . Fullscreen . fullboot . nohacks . gamefixes . cfg . cfgPathCLI . gs . pad . spu2 . cdvd . usb . fw . dev9, "UseErrorLevel")
- } Else If StringUtils.Contains(romExtension,"\.bz2") ; special case format that requires plugin mode and pcsx2 loads it directly
- {
- If !cdvd {
- linuzCDVDPlugin := moduleIni.Read("Settings", "Linuz_CDVD_Plugin",,,1)
- If linuzCDVDPlugin
- cdvd := linuzCDVDPlugin
- }
- cdvd := If cdvd ? " --cdvd=""" . GetFullName(cdvd) . """" : ""
- If (dvdSource != "plugin")
- { RLLog.Info("Module - CdvdSource was not set to ""Plugin"", changing it so PCSX2 can launch this " . romExtension . " image directly")
- WriteProperty(pcsx2Ini,"CdvdSource","Plugin") ; write a new value to the pcsx2IniFile
- SaveProperties(pcsx2IniFile.FileFullPath,pcsx2Ini) ; save pcsx2IniFile to disk
- }
- oldHex := Registry.Read("HKEY_CURRENT_USER", "Software\PS2Eplugin\CDVD\CDVDiso", "IsoFile") ; read last used bz2 image
- newHex := StringUtils.StringToHex(romPath . "\" . romName . romExtension) ; convert new bz2 image path to hex
- i := 512 - StringUtils.StringLength(newHex) ; get total amount of 0's to add to end of hex to make it 512 bytes
- Loop % i
- newHex := newHex . "0" ; add required bytes to end
- If (oldHex != newHex) {
- RLLog.Info("Module - Writing new bz2 path to registry")
- Registry.Write("REG_BINARY", "HKEY_CURRENT_USER", "Software\PS2Eplugin\CDVD\CDVDiso", "IsoFile", newHex) ; write new bz2 path to registry
- }
- HideAppStart(hideEmuObj,hideEmu)
- errLvl := primaryExe.Run(" """ . romPath . "\" . romName . romExtension . """ " . noGUI . Fullscreen . fullboot . nohacks . gamefixes . cfg . cfgPathCLI . gs . pad . spu2 . cdvd . usb . fw . dev9, "UseErrorLevel")
- } Else
- ScriptError("You are trying to run a rom type of """ . romExtension . """ but PCSX2 only supports loading iso|mdf|nrg|bin|img|gz directly. Please turn on Virtual Drive and/or 7z support or put ""cue"" last in your rom extensions for " . MEmu . " instead.")
- If errLvl
- ScriptError("Error launching emulator, closing script.")
- emuPrimaryWindow.Wait()
- emuPrimaryWindow.WaitActive()
- BezelDraw()
- ; If (hideConsole = "true") { ; should not be needed anymore
- ; TimerUtils.SetTimerF("HidePCSX2Console", 10)
- ; SetTimerF("HidePCSX2Console", 10)
- ; emuBootingWindow.Set("Transparent",0) ; ,"Booting ahk_class wxWindowNR",,"fps:","fps:") ; hiding the console window
- ; emuGUIWindow.Set("Transparent",0) ;,"PCSX2 ahk_class wxWindowNR",,"fps:","fps:") ; hiding the GUI window with the menubar
- ; }
- SetTitleMatchMode 2 ; Wrong window might be detected in the next loop if we only use the class name for WinGetTitle so we will add fps to it
- Loop { ; Looping until pcsx2 is done loading game
- Sleep, 200
- loopWinTitle := emuLoadingWindow.GetTitle(0) ; Excluding the title of the GUI window so we can read the title of the game window instead
- StringUtils.RegExMatch(loopWinTitle,"(?<=\()(.*?)(?=\))",winText) ;,1,0) ; Only get value between parenthesis
- If (winText > 0) { ; If FPS shows any value, break out
- RLLog.Debug("Module - Game is now running, waiting for exit")
- Break
- }
- If A_Index > 150 ; After 30 seconds, error out
- ScriptError("There was an error detecting when PCSX2 finished loading your game. Please report this so the module can be fixed.")
- ; Old method here in case devs change something back
- ; StringSplit, winTextSplit, winTitle, |, %A_Space%
- ; If (winTextSplit10 != "") ; 10th position in the array is empty until game actually starts
- ; Break
- ; tipText:=
- ; Loop % winTextSplit0
- ; tipText .= "`nposition " . A_Index . ": " . winTextSplit%A_Index%
- ; ToolTip, % "Loop: " . A_Index . "`ntitle: " . winTitle . "`ntext: " . winText . tipText,0,0
- }
- HideAppEnd(hideEmuObj,hideEmu)
- FadeInExit()
- primaryExe.Process("WaitClose")
- If usedVD
- VirtualDrive("unmount")
- 7zCleanUp()
- BezelExit()
- FadeOutExit()
- ExitModule()
- MultiGame:
- ; msgbox % "selectedRom = " . selectedRom . "`nselected game = " . currentButton . "`nmgRomPath = " . mgRomPath . "`nmgRomExt = " . mgRomExt . "`nmgRomName = " . mgRomName
- ; Unmount the CD from Virtual Drive
- If usedVD
- VirtualDrive("unmount")
- Sleep, 500 ; Required to prevent your Virtual Drive from bugging
- ; Mount the CD using Virtual Drive
- If usedVD
- VirtualDrive("mount",selectedRom)
- Return
- ; HidePCSX2Console:
- ; hideConsoleTimer++
- ; If emuBootingWindow.Exist()
- ; { RLLog.Info("Module - HidePCSX2Console - Console window found, hiding it out of view.")
- ; emuBootingWindow.Set("Transparent",0) ; ,"Booting ahk_class wxWindowNR",,"fps:","fps:") ; hiding the console window
- ; emuGUIWindow.Set("Transparent",0) ; ,"PCSX2 ahk_class wxWindowNR",,"fps:","fps:") ; hiding the GUI window with the menubar
- ; SetTimer("HidePCSX2Console", "Off")
- ; } Else If (hideConsoleTimer >= 200)
- ; SetTimer("HidePCSX2Console", "Off")
- ; Return
- ; HidePCSX2Console() {
- ; Static hideConsoleTimer
- ; hideConsoleTimer++
- ; If emuBootingWindow.Exist()
- ; { RLLog.Info("Module - HidePCSX2Console - Console window found, hiding it out of view.")
- ; emuBootingWindow.Set("Transparent",0) ; ,"Booting ahk_class wxWindowNR",,"fps:","fps:") ; hiding the console window
- ; emuGUIWindow.Set("Transparent",0) ; ,"PCSX2 ahk_class wxWindowNR",,"fps:","fps:") ; hiding the GUI window with the menubar
- ; TimerUtils.SetTimerF("HidePCSX2Console", "Off")
- ; } Else If (hideConsoleTimer >= 200)
- ; TimerUtils.SetTimerF("HidePCSX2Console", "Off")
- ; }
- CloseProcess:
- FadeOutStart()
- If (fullscreen = "true") {
- ; emuPrimaryWindow.CreateControl("wxWindowNR1") ; instantiate new control for wxWindowNR1
- ; emuPrimaryWindow.GetControl("wxWindowNR1").Send("Esc") ; Send ESC to the main window when fullscreen is true to close the emu
- emuPrimaryWindow.Close()
- } Else {
- emuGUIWindow.MenuSelectItem("System","Pause")
- emuGUIWindow.Close()
- }
- Return
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