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Dance

Nov 1st, 2018
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  1.  if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use r/ and not rl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5.     print("FE Compatibility code by Mokiros")
  6.     local rp = RealPlayer
  7.     script.Parent = rp.Character
  8.    
  9.     --RemoteEvent for communicating
  10.     local Event = Instance.new("RemoteEvent")
  11.     Event.Name = "UserInput_Event"
  12.  
  13.     --Fake event to make stuff like Mouse.KeyDown work
  14.     local function fakeEvent()
  15.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16.         t.connect = t.Connect
  17.         return t
  18.     end
  19.  
  20.     --Creating fake input objects with fake variables
  21.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25.     end}
  26.     --Merged 2 functions into one by checking amount of arguments
  27.     CAS.UnbindAction = CAS.BindAction
  28.  
  29.     --This function will trigger the events that have been :Connect()'ed
  30.     local function te(self,ev,...)
  31.         local t = m[ev]
  32.         if t and t._fakeEvent then
  33.             for _,f in pairs(t.Functions) do
  34.                 f(...)
  35.             end
  36.         end
  37.     end
  38.     m.TrigEvent = te
  39.     UIS.TrigEvent = te
  40.  
  41.     Event.OnServerEvent:Connect(function(plr,io)
  42.         if plr~=rp then return end
  43.         m.Target = io.Target
  44.         m.Hit = io.Hit
  45.         if not io.isMouse then
  46.             local b = io.UserInputState == Enum.UserInputState.Begin
  47.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49.             end
  50.             for _,t in pairs(CAS.Actions) do
  51.                 for _,k in pairs(t.Keys) do
  52.                     if k==io.KeyCode then
  53.                         t.Function(t.Name,io.UserInputState,io)
  54.                     end
  55.                 end
  56.             end
  57.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59.         end
  60.     end)
  61.     Event.Parent = NLS([==[
  62.     local Player = game:GetService("Players").LocalPlayer
  63.     local Event = script:WaitForChild("UserInput_Event")
  64.  
  65.     local Mouse = Player:GetMouse()
  66.     local UIS = game:GetService("UserInputService")
  67.     local input = function(io,a)
  68.         if a then return end
  69.         --Since InputObject is a client-side instance, we create and pass table instead
  70.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71.     end
  72.     UIS.InputBegan:Connect(input)
  73.     UIS.InputEnded:Connect(input)
  74.  
  75.     local h,t
  76.     --Give the server mouse data 30 times every second, but only if the values changed
  77.     --If player is not moving their mouse, client won't fire events
  78.     while wait(1/30) do
  79.         if h~=Mouse.Hit or t~=Mouse.Target then
  80.             h,t=Mouse.Hit,Mouse.Target
  81.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  82.         end
  83.     end]==],Player.Character)
  84.  
  85.     ----Sandboxed game object that allows the usage of client-side methods and services
  86.     --Real game object
  87.     local _rg = game
  88.  
  89.     --Metatable for fake service
  90.     local fsmt = {
  91.         __index = function(self,k)
  92.             local s = rawget(self,"_RealService")
  93.             if s then return s[k] end
  94.         end,
  95.         __newindex = function(self,k,v)
  96.             local s = rawget(self,"_RealService")
  97.             if s then s[k]=v end
  98.         end,
  99.         __call = function(self,...)
  100.             local s = rawget(self,"_RealService")
  101.             if s then return s(...) end
  102.         end
  103.     }
  104.     local function FakeService(t,RealService)
  105.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106.         return setmetatable(t,fsmt)
  107.     end
  108.  
  109.     --Fake game object
  110.     local g = {
  111.         GetService = function(self,s)
  112.             return self[s]
  113.         end,
  114.         Players = FakeService({
  115.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116.         },"Players"),
  117.         UserInputService = FakeService(UIS,"UserInputService"),
  118.         ContextActionService = FakeService(CAS,"ContextActionService"),
  119.     }
  120.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121.     g.service = g.GetService
  122.    
  123.     g.RunService = FakeService({
  124.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  125.         BindToRenderStep = function(self,name,_,fun)
  126.  
  127.         end,
  128.         UnbindFromRenderStep = function(self,name)
  129.             self._btrs[name]:Disconnect()
  130.         end,
  131.     },"RunService")
  132.  
  133.     setmetatable(g,{
  134.         __index=function(self,s)
  135.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  136.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137.         end,
  138.         __newindex = fsmt.__newindex,
  139.         __call = fsmt.__call
  140.     })
  141.     --Changing owner to fake player object to support owner:GetMouse()
  142.     game,owner = g,g.Players.LocalPlayer
  143. end
  144. Effects = { }
  145. local Player = game:service'Players'.localPlayer
  146. local chara = Player.Character
  147. local Humanoid = chara:FindFirstChildOfClass("Humanoid")
  148. local Mouse = Player:GetMouse()
  149. local LeftArm = chara["Left Arm"]
  150. local RightArm = chara["Right Arm"]
  151. local LeftLeg = chara["Left Leg"]
  152. local RightLeg = chara["Right Leg"]
  153. local Head = chara.Head
  154. local Torso = chara.Torso
  155. local Camera = game.Workspace.CurrentCamera
  156. local RootPart = chara.HumanoidRootPart
  157. local RootJoint = RootPart.RootJoint
  158. local attack = false
  159. local Anim = 'Idle'
  160. local attacktype = 1
  161. local delays = false
  162. local play = true
  163. local targetted = nil
  164. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  165. local velocity = RootPart.Velocity.y
  166. local sine = 0
  167. local change = 1
  168. local doe = 0
  169. local Create = LoadLibrary("RbxUtility").Create
  170. Humanoid.WalkSpeed = 7
  171.  
  172. Humanoid.Animator.Parent = nil
  173. chara.Animate.Parent = nil
  174.  
  175. local newMotor = function(part0, part1, c0, c1)
  176.     local w = Create('Motor'){
  177.         Parent = part0,
  178.         Part0 = part0,
  179.         Part1 = part1,
  180.         C0 = c0,
  181.         C1 = c1,
  182.     }
  183.     return w
  184. end
  185.  
  186. function clerp(a, b, t)
  187.     return a:lerp(b, t)
  188. end
  189.  
  190. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  191. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  192.  
  193. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  194. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  195. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  196. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  197. RootJoint.C1 = CFrame.new(0, 0, 0)
  198. RootJoint.C0 = CFrame.new(0, 0, 0)
  199. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  200. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  201.  
  202. local rarmc1 = RW.C1
  203. local larmc1 = LW.C1
  204. local rlegc1 = RH.C1
  205. local llegc1 = LH.C1
  206.  
  207. local resetc1 = false
  208.  
  209. function PlayAnimationFromTable(table, speed, bool)
  210.     RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  211.     Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  212.     RW.C0 = clerp(RW.C0, table[3], speed)
  213.     LW.C0 = clerp(LW.C0, table[4], speed)
  214.     RH.C0 = clerp(RH.C0, table[5], speed)
  215.     LH.C0 = clerp(LH.C0, table[6], speed)
  216.     if bool == true then
  217.         if resetc1 == false then
  218.             resetc1 = true
  219.             RootJoint.C1 = RootJoint.C1
  220.             Torso.Neck.C1 = Torso.Neck.C1
  221.             RW.C1 = rarmc1
  222.             LW.C1 = larmc1
  223.             RH.C1 = rlegc1
  224.             LH.C1 = llegc1
  225.         end
  226.     end
  227. end
  228.  
  229. ArtificialHB = Instance.new("BindableEvent", script)
  230. ArtificialHB.Name = "Heartbeat"
  231. script:WaitForChild("Heartbeat")
  232. frame = 0.03333333333333
  233. tf = 0
  234. allowframeloss = false
  235. tossremainder = false
  236. lastframe = tick()
  237. script.Heartbeat:Fire()
  238. game:GetService("RunService").Heartbeat:connect(function(s, p)
  239.   tf = tf + s
  240.   if tf >= frame then
  241.     if allowframeloss then
  242.       script.Heartbeat:Fire()
  243.       lastframe = tick()
  244.     else
  245.       for i = 1, math.floor(tf / frame) do
  246.         script.Heartbeat:Fire()
  247.       end
  248.       lastframe = tick()
  249.     end
  250.     if tossremainder then
  251.       tf = 0
  252.     else
  253.       tf = tf - frame * math.floor(tf / frame)
  254.     end
  255.   end
  256. end)
  257. function swait(num)
  258.   if num == 0 or num == nil then
  259.     ArtificialHB.Event:wait()
  260.   else
  261.     for i = 0, num do
  262.       ArtificialHB.Event:wait()
  263.     end
  264.   end
  265. end
  266.  
  267. function RemoveOutlines(part)
  268.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  269. end
  270.  
  271. sndid = "rbxassetid://176322684"
  272. sndpi = .7
  273. saun = Instance.new("Sound",Head)
  274. saun.Volume = 1
  275. saun.Pitch = sndpi
  276. saun.SoundId = sndid
  277. saun.Name = "a"
  278. saun.Looped = true
  279. saun:Play()
  280.  
  281. dant = 0
  282.  
  283. Mouse.KeyDown:connect(function(key)
  284. key=key:lower()
  285. if key=="f" then
  286. if dant == 0 then
  287. dant = 1
  288. sndid = "rbxassetid://863979846"
  289. sndpi = 1
  290. elseif dant == 1 then
  291. dant = 0
  292. sndid = "rbxassetid://176322684"
  293. sndpi = .7
  294. end
  295. saun.Pitch = sndpi
  296. saun.SoundId = sndid
  297. saun:Play()
  298. end
  299. end)
  300.  
  301. while true do
  302. if Head:FindFirstChild("a")==nil then
  303. saun = Instance.new("Sound",Head)
  304. saun.Volume = 1
  305. saun.Pitch = sndpi
  306. saun.SoundId = sndid
  307. saun.Name = "a"
  308. saun.Looped = true
  309. saun:Play()
  310. end
  311. if dant == 0 then
  312. for i = 0, 1, 0.25 do
  313. swait()
  314. PlayAnimationFromTable({
  315. CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  316. CFrame.new(0, 1.4999938, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  317. CFrame.new(0.833580494, 1.12330246, 6.2584877e-07, -0.342020094, -1.63087847e-07, 0.939692676, 0.321394086, -0.939692557, 0.116977669, 0.883022249, 0.342020333, 0.321393758),
  318. CFrame.new(-0.833579302, 1.12330115, -1.49011612e-07, -0.342019886, 4.07719511e-08, -0.939692736, -0.321392894, -0.939693034, 0.116977319, -0.883022726, 0.342019141, 0.321393728),
  319. CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  320. CFrame.new(-0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  321. }, .5, false)
  322. end
  323. for i = 0, 1, 0.25 do
  324. swait()
  325. PlayAnimationFromTable({
  326. CFrame.new(-0.268402338, -0.187939167, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736, 0, 0, 0, 1),
  327. CFrame.new(-0.409892142, 1.36144388, 0, 0.766044796, -0.642787218, 0, 0.642787218, 0.766044855, 0, 0, 0, 1),
  328. CFrame.new(0.535924554, 1.16478181, 3.87430191e-07, -0.431316972, 0.32139343, 0.843013644, 0.185034022, -0.883022308, 0.431316644, 0.883022249, 0.342020333, 0.321393758),
  329. CFrame.new(-1.03069234, 0.594579875, -2.38418579e-07, -0.211470842, 0.321393758, -0.923030972, -0.418988168, -0.883022726, -0.211470872, -0.883022726, 0.342019141, 0.321393728),
  330. CFrame.new(0.951213062, -1.54518354, 0, 0.866025686, -0.499999642, 0, 0.499999642, 0.866025686, 0, 0, 0, 1),
  331. CFrame.new(0.214191973, -1.8503952, 0, 0.766044796, -0.642787218, 0, 0.642787218, 0.766044855, 0, 0, 0, 1),
  332. }, .5, false)
  333. end
  334. for i = 0, 1, 0.25 do
  335. swait()
  336. PlayAnimationFromTable({
  337. CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  338. CFrame.new(0, 1.4999938, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  339. CFrame.new(0.833580494, 1.12330246, 6.2584877e-07, -0.342020094, -1.63087847e-07, 0.939692676, 0.321394086, -0.939692557, 0.116977669, 0.883022249, 0.342020333, 0.321393758),
  340. CFrame.new(-0.833579302, 1.12330115, -1.49011612e-07, -0.342019886, 4.07719511e-08, -0.939692736, -0.321392894, -0.939693034, 0.116977319, -0.883022726, 0.342019141, 0.321393728),
  341. CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  342. CFrame.new(-0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  343. }, .5, false)
  344. end
  345. for i = 0, 1, 0.25 do
  346. swait()
  347. PlayAnimationFromTable({
  348. CFrame.new(0.268400908, -0.187940732, 0, 0.939692855, -0.342019945, 0, 0.342019975, 0.939692795, 0, 0, 0, 1),
  349. CFrame.new(0.409947664, 1.36144304, 0, 0.766039729, 0.642798781, 0, -0.642787337, 0.766043961, 0, 0, 0, 1),
  350. CFrame.new(1.03070939, 0.594575524, -2.2649765e-06, -0.21146287, -0.321413547, 0.923025966, 0.418989599, -0.883016884, -0.21149224, 0.883023918, 0.342015505, 0.321394145),
  351. CFrame.new(-0.535904408, 1.16477537, -3.27825546e-07, -0.431322306, -0.321409196, -0.843005002, -0.185032129, -0.883013964, 0.431334615, -0.883019984, 0.342027217, 0.321392536),
  352. CFrame.new(-0.214235365, -1.8503921, 0, 0.766041398, 0.64279145, 0, -0.64279151, 0.766041279, 0, 0, 0, 1),
  353. CFrame.new(-0.965987146, -1.57677674, 0, 0.866024733, 0.500001609, 0, -0.500001609, 0.866024613, 0, 0, 0, 1),
  354. }, .5, false)
  355. end
  356. elseif dant == 1 then
  357. for i = 0, 1, 0.1 do
  358. swait()
  359. PlayAnimationFromTable({
  360. CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  361. CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  362. CFrame.new(1.09999847, 1.1920929e-07, -0.600001514, 0, 0, 1, 0.173647985, 0.984807849, 0, -0.984807849, 0.173647985, 0),
  363. CFrame.new(-1.09999847, 1.1920929e-07, -0.600001514, 0, 0, -1, -0.173647985, 0.984807849, 0, 0.984807849, 0.173647985, 0),
  364. CFrame.new(0.5, -1.99999881, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  365. CFrame.new(-0.5, -1.99999881, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  366. }, .2, false)
  367. end
  368. for i = 0, 1, 0.1 do
  369. swait()
  370. PlayAnimationFromTable({
  371. CFrame.new(-0.0436433926, 0, -0.113613628, 0.64278698, 0, -0.766044974, 0, 1, 0, 0.766044974, 0, 0.64278698),
  372. CFrame.new(0, 1.49999809, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  373. CFrame.new(1.09998989, 1, -0.599998474, 0, 0, 1, 1, 0, 0, 0, 1, 0),
  374. CFrame.new(-1.10000229, 1, -0.599998474, 0, 0, -1, -1, 0, 0, 0, 1, 0),
  375. CFrame.new(0.499988556, -1.99999797, -3.81469727e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  376. CFrame.new(-0.500012398, -1.78038144, -0.819608092, 1, 0, 1.49011612e-08, 0, 0.499999046, -0.866025984, 0, 0.866026044, 0.499999046),
  377. }, .2, false)
  378. end
  379. for i = 0, 1, 0.1 do
  380. swait()
  381. PlayAnimationFromTable({
  382. CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  383. CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  384. CFrame.new(1.09999847, 1.1920929e-07, -0.600001514, 0, 0, 1, 0.173647985, 0.984807849, 0, -0.984807849, 0.173647985, 0),
  385. CFrame.new(-1.09999847, 1.1920929e-07, -0.600001514, 0, 0, -1, -0.173647985, 0.984807849, 0, 0.984807849, 0.173647985, 0),
  386. CFrame.new(0.5, -1.99999881, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  387. CFrame.new(-0.5, -1.99999881, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
  388. }, .2, false)
  389. end
  390. for i = 0, 1, 0.1 do
  391. swait()
  392. PlayAnimationFromTable({
  393. CFrame.new(0.261404335, 0, -0.167939946, 0.76604414, 0, 0.642788053, 0, 1, 0, -0.642788053, 0, 0.76604414),
  394. CFrame.new(0, 1.49999285, 0, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012),
  395. CFrame.new(1.10000622, 0.999999046, -0.599996626, 0, 0, 1.00000012, 1, 0, 0, 0, 1.00000012, 0),
  396. CFrame.new(-1.09999859, 0.999999046, -0.59999758, 0, 0, -1.00000012, -1, 0, 0, 0, 1.00000012, 0),
  397. CFrame.new(0.500000179, -1.78038287, -0.81961149, 1.00000012, -2.98023224e-08, 2.98023224e-08, 0, 0.499999046, -0.866025925, 0, 0.866025984, 0.499999106),
  398. CFrame.new(-0.500003874, -1.99999893, 3.81469772e-06, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012),
  399. }, .2, false)
  400. end
  401. end
  402. end
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