Advertisement
memberhero

Scykrin

Jul 5th, 2018
247
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 87.29 KB | None | 0 0
  1.  
  2. --Converted with ttyyuu12345's model to script plugin v4
  3. function sandbox(var,func)
  4. local env = getfenv(func)
  5. local newenv = setmetatable({},{
  6. __index = function(self,k)
  7. if k=="script" then
  8. return var
  9. else
  10. return env[k]
  11. end
  12. end,
  13. })
  14. setfenv(func,newenv)
  15. return func
  16. end
  17. cors = {}
  18. mas = Instance.new("Model",game:GetService("Lighting"))
  19. Folder0 = Instance.new("Folder")
  20. Model1 = Instance.new("Model")
  21. Part2 = Instance.new("Part")
  22. Weld3 = Instance.new("Weld")
  23. UnionOperation4 = Instance.new("UnionOperation")
  24. Weld5 = Instance.new("Weld")
  25. UnionOperation6 = Instance.new("UnionOperation")
  26. Weld7 = Instance.new("Weld")
  27. UnionOperation8 = Instance.new("UnionOperation")
  28. Weld9 = Instance.new("Weld")
  29. UnionOperation10 = Instance.new("UnionOperation")
  30. Weld11 = Instance.new("Weld")
  31. UnionOperation12 = Instance.new("UnionOperation")
  32. Weld13 = Instance.new("Weld")
  33. UnionOperation14 = Instance.new("UnionOperation")
  34. Weld15 = Instance.new("Weld")
  35. UnionOperation16 = Instance.new("UnionOperation")
  36. Weld17 = Instance.new("Weld")
  37. UnionOperation18 = Instance.new("UnionOperation")
  38. Weld19 = Instance.new("Weld")
  39. UnionOperation20 = Instance.new("UnionOperation")
  40. Weld21 = Instance.new("Weld")
  41. Part22 = Instance.new("Part")
  42. Weld23 = Instance.new("Weld")
  43. Part24 = Instance.new("Part")
  44. Weld25 = Instance.new("Weld")
  45. Part26 = Instance.new("Part")
  46. UnionOperation27 = Instance.new("UnionOperation")
  47. Weld28 = Instance.new("Weld")
  48. UnionOperation29 = Instance.new("UnionOperation")
  49. Weld30 = Instance.new("Weld")
  50. UnionOperation31 = Instance.new("UnionOperation")
  51. Weld32 = Instance.new("Weld")
  52. UnionOperation33 = Instance.new("UnionOperation")
  53. Weld34 = Instance.new("Weld")
  54. UnionOperation35 = Instance.new("UnionOperation")
  55. Weld36 = Instance.new("Weld")
  56. UnionOperation37 = Instance.new("UnionOperation")
  57. Weld38 = Instance.new("Weld")
  58. UnionOperation39 = Instance.new("UnionOperation")
  59. Weld40 = Instance.new("Weld")
  60. UnionOperation41 = Instance.new("UnionOperation")
  61. UnionOperation42 = Instance.new("UnionOperation")
  62. Weld43 = Instance.new("Weld")
  63. Part44 = Instance.new("Part")
  64. Weld45 = Instance.new("Weld")
  65. Part46 = Instance.new("Part")
  66. Weld47 = Instance.new("Weld")
  67. Folder0.Parent = mas
  68. Model1.Name = "Kama"
  69. Model1.Parent = Folder0
  70. Part2.Name = "Hitbox_2"
  71. Part2.Parent = Model1
  72. Part2.CFrame = CFrame.new(84.4320984, 4.6890521, 23.6874027, 1, -0.00017765128, 0.000146233011, -0.000229766156, -0.804975748, 0.593307734, 1.23121481e-05, -0.593307734, -0.804975748)
  73. Part2.Orientation = Vector3.new(-36.3899994, 179.98999, -179.979996)
  74. Part2.Position = Vector3.new(84.4320984, 4.6890521, 23.6874027)
  75. Part2.Rotation = Vector3.new(-143.610001, 0.00999999978, 0.00999999978)
  76. Part2.Transparency = 1
  77. Part2.Size = Vector3.new(1, 1, 1)
  78. Part2.CanCollide = false
  79. Weld3.Name = "Handle_2_Weld"
  80. Weld3.Parent = Part2
  81. Weld3.C0 = CFrame.new(-84.4283829, 17.8428383, 16.2729206, 1.00000072, -0.00022993685, 1.21192352e-05, -0.000178023809, -0.804977298, -0.593306243, 0.000146122096, 0.593306065, -0.804977417)
  82. Weld3.C1 = CFrame.new(84.384491, -25.3591595, -6.99649954, -1.00000072, 0.000190936815, -5.1119252e-05, -5.0951181e-05, 0.000268063275, 1.00000048, 0.000191013809, 1.00000024, -0.000268074655)
  83. Weld3.Part0 = Part2
  84. Weld3.Part1 = Part44
  85. Weld3.part1 = Part44
  86. UnionOperation4.Name = "Neon"
  87. UnionOperation4.Parent = Model1
  88. UnionOperation4.CFrame = CFrame.new(84.4086304, 9.85567856, 25.0490837, 0.70712316, 5.55406018e-07, -0.707090497, -0.707090497, -3.71825195e-07, -0.70712316, -6.55654276e-07, 1, 1.29796106e-07)
  89. UnionOperation4.Orientation = Vector3.new(45, -90, -90)
  90. UnionOperation4.Position = Vector3.new(84.4086304, 9.85567856, 25.0490837)
  91. UnionOperation4.Rotation = Vector3.new(90, -45, 0)
  92. UnionOperation4.Color = Color3.new(0.972549, 0.972549, 0.972549)
  93. UnionOperation4.Transparency = 1
  94. UnionOperation4.Size = Vector3.new(0.449999988, 0.449999988, 0.449999988)
  95. UnionOperation4.CanCollide = false
  96. UnionOperation4.Material = Enum.Material.Neon
  97. UnionOperation4.UsePartColor = true
  98. Weld5.Name = "Neon_Weld"
  99. Weld5.Parent = UnionOperation4
  100. Weld5.C0 = CFrame.new(-52.7173462, -25.0496349, 66.653862, 0.707117498, -0.707096457, -9.93313947e-08, -7.38655217e-08, 6.6611392e-08, 1.00000048, -0.707096815, -0.70711714, -5.66906238e-08)
  101. Weld5.C1 = CFrame.new(-77.61026, -9.40385532, 41.7601624, 0.707117021, 0, 0.707096517, 2.18556959e-08, 1, -2.18563319e-08, -0.707096517, 3.09090673e-08, 0.707117021)
  102. Weld5.Part0 = UnionOperation4
  103. Weld5.Part1 = UnionOperation14
  104. Weld5.part1 = UnionOperation14
  105. UnionOperation6.Name = "Neon"
  106. UnionOperation6.Parent = Model1
  107. UnionOperation6.CFrame = CFrame.new(84.4076614, 8.09406376, 25.34375, 1, -3.05165249e-05, 3.00904885e-05, -3.05174581e-05, -1, 3.1013009e-05, 3.0089539e-05, -3.10139258e-05, -1)
  108. UnionOperation6.Orientation = Vector3.new(0, 180, -180)
  109. UnionOperation6.Position = Vector3.new(84.4076614, 8.09406376, 25.34375)
  110. UnionOperation6.Rotation = Vector3.new(-180, 0, 0)
  111. UnionOperation6.Color = Color3.new(0.972549, 0.972549, 0.972549)
  112. UnionOperation6.Transparency = 1
  113. UnionOperation6.Size = Vector3.new(0.293737561, 3.66449046, 0.236769527)
  114. UnionOperation6.CanCollide = false
  115. UnionOperation6.Material = Enum.Material.Neon
  116. UnionOperation6.UsePartColor = true
  117. Weld7.Name = "Neon_Weld"
  118. Weld7.Parent = UnionOperation6
  119. Weld7.C0 = CFrame.new(-84.4075317, 8.09755135, 25.3414726, 1.00000024, -3.05384019e-05, 3.04911555e-05, -3.04949754e-05, -1, -3.04877758e-05, 3.05440954e-05, 3.03983688e-05, -1.00000024)
  120. Weld7.C1 = CFrame.new(-52.7173119, -25.0496273, 66.6538315, 0.70711714, -0.707096457, 0, -2.18556941e-08, -2.18563301e-08, 1, -0.707096457, -0.70711714, -3.09090673e-08)
  121. Weld7.Part0 = UnionOperation6
  122. Weld7.Part1 = UnionOperation4
  123. Weld7.part1 = UnionOperation4
  124. UnionOperation8.Name = "Neon"
  125. UnionOperation8.Parent = Model1
  126. UnionOperation8.CFrame = CFrame.new(84.4075394, 8.96351051, 25.3563137, -0.000158468261, -1, -2.57069769e-06, -0.646151304, 0.00010043248, 0.763209403, -0.763209403, 0.000122605517, -0.646151304)
  127. UnionOperation8.Orientation = Vector3.new(-49.75, -180, -89.9899979)
  128. UnionOperation8.Position = Vector3.new(84.4075394, 8.96351051, 25.3563137)
  129. UnionOperation8.Rotation = Vector3.new(-130.25, 0, 90.0099945)
  130. UnionOperation8.Color = Color3.new(0.972549, 0.972549, 0.972549)
  131. UnionOperation8.Transparency = 1
  132. UnionOperation8.Size = Vector3.new(0.415114552, 0.0874226391, 0.436001629)
  133. UnionOperation8.CanCollide = false
  134. UnionOperation8.Material = Enum.Material.Neon
  135. UnionOperation8.UsePartColor = true
  136. Weld9.Name = "Neon_Weld"
  137. Weld9.Parent = UnionOperation8
  138. Weld9.C0 = CFrame.new(25.157856, 84.4028397, 9.54344559, -0.000158786774, -0.646152616, -0.76320833, -1.00000012, 0.000100870333, 0.000122696161, -2.29477882e-06, 0.76320827, -0.646152616)
  139. Weld9.C1 = CFrame.new(-84.4075089, 8.09755325, 25.3414669, 1, -3.05171488e-05, 3.05171598e-05, -3.05162193e-05, -1, -3.04743389e-05, 3.05180874e-05, 3.04734076e-05, -1)
  140. Weld9.Part0 = UnionOperation8
  141. Weld9.Part1 = UnionOperation6
  142. Weld9.part1 = UnionOperation6
  143. UnionOperation10.Name = "Neon"
  144. UnionOperation10.Parent = Model1
  145. UnionOperation10.CFrame = CFrame.new(84.4087219, 10.2816553, 25.3450985, 0.707121909, -6.3030808e-07, -0.707091689, 5.06641072e-07, 1, -3.84746585e-07, 0.707091749, -8.61789928e-08, 0.707121849)
  146. UnionOperation10.Orientation = Vector3.new(0, -45, 0)
  147. UnionOperation10.Position = Vector3.new(84.4087219, 10.2816553, 25.3450985)
  148. UnionOperation10.Rotation = Vector3.new(0, -45, 0)
  149. UnionOperation10.Color = Color3.new(0.972549, 0.972549, 0.972549)
  150. UnionOperation10.Transparency = 1
  151. UnionOperation10.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
  152. UnionOperation10.CanCollide = false
  153. UnionOperation10.Material = Enum.Material.Neon
  154. UnionOperation10.UsePartColor = true
  155. Weld11.Name = "Neon_Weld"
  156. Weld11.Parent = UnionOperation10
  157. Weld11.C0 = CFrame.new(-77.6081696, -10.2818289, 41.7622833, 0.70711714, 0, 0.707096457, 1.55898761e-08, 1, 0, -0.707096517, 5.96046448e-08, 0.70711714)
  158. Weld11.C1 = CFrame.new(25.157856, 84.402832, 9.54344749, -0.000158787298, -0.646152556, -0.76320827, -1, 0.000100843776, 0.000122675337, -2.30217279e-06, 0.76320827, -0.646152616)
  159. Weld11.Part0 = UnionOperation10
  160. Weld11.Part1 = UnionOperation8
  161. Weld11.part1 = UnionOperation8
  162. UnionOperation12.Name = "Neon"
  163. UnionOperation12.Parent = Model1
  164. UnionOperation12.CFrame = CFrame.new(84.411232, 9.39594269, 26.7321949, 1, 9.61084806e-05, 4.45316846e-06, -7.47139129e-05, 0.746564329, 0.665313303, 6.06176691e-05, -0.665313244, 0.746564388)
  165. UnionOperation12.Orientation = Vector3.new(-41.7099991, 0, -0.00999999978)
  166. UnionOperation12.Position = Vector3.new(84.411232, 9.39594269, 26.7321949)
  167. UnionOperation12.Rotation = Vector3.new(-41.7099991, 0, -0.00999999978)
  168. UnionOperation12.Color = Color3.new(0.972549, 0.972549, 0.972549)
  169. UnionOperation12.Transparency = 1
  170. UnionOperation12.Size = Vector3.new(0.0670000017, 2.64400005, 1.41600001)
  171. UnionOperation12.CanCollide = false
  172. UnionOperation12.Material = Enum.Material.Neon
  173. UnionOperation12.UsePartColor = true
  174. Weld13.Name = "Neon_Weld"
  175. Weld13.Parent = UnionOperation12
  176. Weld13.C0 = CFrame.new(-84.4114456, 10.7626638, -26.209425, 1, -7.4688709e-05, 6.1110004e-05, 9.64172286e-05, 0.74656558, -0.665311813, 4.0686532e-06, 0.665311813, 0.74656558)
  177. Weld13.C1 = CFrame.new(-77.6081543, -10.2818279, 41.7622757, 0.70711714, 0, 0.707096517, 1.55927005e-08, 1, -1.55931517e-08, -0.707096517, 2.20517276e-08, 0.70711714)
  178. Weld13.Part0 = UnionOperation12
  179. Weld13.Part1 = UnionOperation10
  180. Weld13.part1 = UnionOperation10
  181. UnionOperation14.Name = "Neon"
  182. UnionOperation14.Parent = Model1
  183. UnionOperation14.CFrame = CFrame.new(84.4085388, 9.40370083, 25.3480606, 0.707121849, -5.18814204e-07, -0.707091808, 3.93153812e-07, 1, -3.40559126e-07, 0.707091808, -3.7179106e-08, 0.707121789)
  184. UnionOperation14.Orientation = Vector3.new(0, -45, 0)
  185. UnionOperation14.Position = Vector3.new(84.4085388, 9.40370083, 25.3480606)
  186. UnionOperation14.Rotation = Vector3.new(0, -45, 0)
  187. UnionOperation14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  188. UnionOperation14.Transparency = 1
  189. UnionOperation14.Size = Vector3.new(0.25, 0.25, 0.25)
  190. UnionOperation14.CanCollide = false
  191. UnionOperation14.Material = Enum.Material.Neon
  192. UnionOperation14.UsePartColor = true
  193. Weld15.Name = "Union_Weld"
  194. Weld15.Parent = UnionOperation14
  195. Weld15.C0 = CFrame.new(-77.6103363, -9.40386105, 41.7602081, 0.707117736, 1.1920929e-07, 0.707097113, 0, 1, 1.55078865e-07, -0.707097292, 1.1920929e-07, 0.707117856)
  196. Weld15.C1 = CFrame.new(-84.4067764, 25.1574783, -9.85665226, 1, -4.31568697e-05, 3.01952241e-09, 1.60985569e-09, -3.26637855e-05, -1, 4.31568697e-05, 1, -3.26637855e-05)
  197. Weld15.Part0 = UnionOperation14
  198. Weld15.Part1 = UnionOperation16
  199. Weld15.part1 = UnionOperation16
  200. UnionOperation16.Parent = Model1
  201. UnionOperation16.CFrame = CFrame.new(84.4075699, 9.85365963, 25.1565647, 1, -2.39820793e-07, 4.31562003e-05, -4.31562075e-05, -3.30511248e-05, 1, -2.38394421e-07, -1, -3.30511357e-05)
  202. UnionOperation16.Orientation = Vector3.new(-90, 0, 0)
  203. UnionOperation16.Position = Vector3.new(84.4075699, 9.85365963, 25.1565647)
  204. UnionOperation16.Rotation = Vector3.new(-90, 0, 0)
  205. UnionOperation16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  206. UnionOperation16.Transparency = 1
  207. UnionOperation16.Size = Vector3.new(0.148326963, 1.60274577, 0.270551711)
  208. UnionOperation16.BrickColor = BrickColor.new("Really black")
  209. UnionOperation16.CanCollide = false
  210. UnionOperation16.Material = Enum.Material.Granite
  211. UnionOperation16.brickColor = BrickColor.new("Really black")
  212. UnionOperation16.UsePartColor = true
  213. Weld17.Name = "Union_Weld"
  214. Weld17.Parent = UnionOperation16
  215. Weld17.C0 = CFrame.new(-84.4069519, 25.1575108, -9.85666084, 1.00000215, -4.3156866e-05, -2.38418579e-07, 2.38418579e-07, -3.29874529e-05, -1.00000203, 4.31569679e-05, 1, -3.2340191e-05)
  216. Weld17.C1 = CFrame.new(-84.4112778, 7.14262009, -27.4609871, 1, -7.85023731e-05, 5.61270062e-05, 9.64781066e-05, 0.826522589, -0.562891603, -2.19981848e-06, 0.562891603, 0.826522589)
  217. Weld17.Part0 = UnionOperation16
  218. Weld17.Part1 = UnionOperation18
  219. Weld17.part1 = UnionOperation18
  220. UnionOperation18.Parent = Model1
  221. UnionOperation18.CFrame = CFrame.new(84.4105377, 9.54733944, 26.722065, 1, 9.64774954e-05, -2.197703e-06, -7.85030861e-05, 0.826522648, 0.562891722, 5.61249472e-05, -0.562891722, 0.826522708)
  222. UnionOperation18.Orientation = Vector3.new(-34.2599983, 0, -0.00999999978)
  223. UnionOperation18.Position = Vector3.new(84.4105377, 9.54733944, 26.722065)
  224. UnionOperation18.Rotation = Vector3.new(-34.2599983, 0, -0.00999999978)
  225. UnionOperation18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  226. UnionOperation18.Transparency = 1
  227. UnionOperation18.Size = Vector3.new(0.0801388472, 2.72251821, 1.65571678)
  228. UnionOperation18.BrickColor = BrickColor.new("Really black")
  229. UnionOperation18.CanCollide = false
  230. UnionOperation18.Material = Enum.Material.Granite
  231. UnionOperation18.brickColor = BrickColor.new("Really black")
  232. UnionOperation18.UsePartColor = true
  233. Weld19.Name = "Handle_Weld"
  234. Weld19.Parent = UnionOperation18
  235. Weld19.C0 = CFrame.new(-84.4112778, 7.14262009, -27.4609871, 1, -7.85023731e-05, 5.61270062e-05, 9.64781066e-05, 0.826522589, -0.562891603, -2.19981848e-06, 0.562891603, 0.826522589)
  236. Weld19.C1 = CFrame.new(84.3851242, 25.373024, 6.97060204, -1, -0.000187321275, 4.45539772e-05, -4.45036676e-05, -0.000268589356, -1, 0.000187333237, -1, 0.000268581032)
  237. Weld19.Part0 = UnionOperation18
  238. Weld19.Part1 = Part22
  239. Weld19.part1 = Part22
  240. UnionOperation20.Parent = Model1
  241. UnionOperation20.CFrame = CFrame.new(84.4075394, 8.54572868, 25.3455925, 5.34372848e-05, -1, 4.89168201e-07, 1, 5.3437263e-05, -4.36908049e-05, 4.36907758e-05, 4.91502817e-07, 1)
  242. UnionOperation20.Orientation = Vector3.new(0, 0, 90)
  243. UnionOperation20.Position = Vector3.new(84.4075394, 8.54572868, 25.3455925)
  244. UnionOperation20.Rotation = Vector3.new(0, 0, 90)
  245. UnionOperation20.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  246. UnionOperation20.Transparency = 1
  247. UnionOperation20.Size = Vector3.new(3.40947723, 0.146214187, 0.146214113)
  248. UnionOperation20.BrickColor = BrickColor.new("Really black")
  249. UnionOperation20.CanCollide = false
  250. UnionOperation20.Material = Enum.Material.Granite
  251. UnionOperation20.brickColor = BrickColor.new("Really black")
  252. UnionOperation20.UsePartColor = true
  253. Weld21.Name = "Neon_Weld"
  254. Weld21.Parent = UnionOperation20
  255. Weld21.C0 = CFrame.new(-8.55148315, 84.4063644, -25.3457584, 5.34674873e-05, 1, 4.31148983e-05, -1, 5.34674873e-05, 1.35205622e-13, -2.30510988e-09, -4.31148983e-05, 1)
  256. Weld21.C1 = CFrame.new(-84.4114456, 10.7626638, -26.209425, 1, -7.4688709e-05, 6.1110004e-05, 9.64172286e-05, 0.74656558, -0.665311813, 4.0686532e-06, 0.665311813, 0.74656558)
  257. Weld21.Part0 = UnionOperation20
  258. Weld21.Part1 = UnionOperation12
  259. Weld21.part1 = UnionOperation12
  260. Part22.Name = "Handle"
  261. Part22.Parent = Model1
  262. Part22.CFrame = CFrame.new(84.3849564, 6.99316692, 25.3670692, -1, -4.4505774e-05, 0.000187332538, -0.000187320577, -0.000268608332, -1, 4.4556069e-05, -1.00000012, 0.000268638134)
  263. Part22.Orientation = Vector3.new(90, -180, 0)
  264. Part22.Position = Vector3.new(84.3849564, 6.99316692, 25.3670692)
  265. Part22.Rotation = Vector3.new(89.9799957, 0.00999999978, 180)
  266. Part22.Transparency = 1
  267. Part22.Size = Vector3.new(0.200000092, 0.399999976, 1.4000001)
  268. Part22.BottomSurface = Enum.SurfaceType.Smooth
  269. Part22.CanCollide = false
  270. Part22.Material = Enum.Material.SmoothPlastic
  271. Part22.TopSurface = Enum.SurfaceType.Smooth
  272. Part22.FormFactor = Enum.FormFactor.Symmetric
  273. Part22.formFactor = Enum.FormFactor.Symmetric
  274. Weld23.Name = "Hitbox_1_Weld"
  275. Weld23.Parent = Part22
  276. Weld23.C0 = CFrame.new(84.3851318, 25.3727016, 6.97054338, -1, -0.000187320577, 4.45560763e-05, -4.45057594e-05, -0.000268611941, -1, 0.000187332538, -1, 0.000268603588)
  277. Weld23.C1 = CFrame.new(-84.4315262, -23.5080376, -16.2670174, 1, 0.000225702912, -5.08932089e-06, -0.000178666422, 0.804978371, 0.593304276, 0.000138007279, -0.593304276, 0.804978311)
  278. Weld23.Part0 = Part22
  279. Weld23.Part1 = Part26
  280. Weld23.part1 = Part26
  281. Part24.Name = "Hitbox"
  282. Part24.Parent = Part22
  283. Part24.CFrame = CFrame.new(84.4295578, 9.29129028, 27.0419044, 1, -0.000178667644, 0.000138002899, 0.000225701282, 0.804978311, -0.593304217, -5.08506446e-06, 0.593304217, 0.804978371)
  284. Part24.Orientation = Vector3.new(36.3899994, 0.00999999978, 0.0199999996)
  285. Part24.Position = Vector3.new(84.4295578, 9.29129028, 27.0419044)
  286. Part24.Rotation = Vector3.new(36.3899994, 0.00999999978, 0.00999999978)
  287. Part24.Transparency = 1
  288. Part24.Size = Vector3.new(1, 1.5, 3)
  289. Part24.CanCollide = false
  290. Weld25.Name = "Hitbox_Weld"
  291. Weld25.Parent = Part22
  292. Weld25.C0 = CFrame.new(84.3851318, 25.3727016, 6.97054338, -1, -0.000187320577, 4.45560763e-05, -4.45057594e-05, -0.000268611941, -1, 0.000187332538, -1, 0.000268603588)
  293. Weld25.C1 = CFrame.new(-84.4315186, -23.5082779, -16.2672386, 1, 0.000225701282, -5.08506446e-06, -0.000178667644, 0.804978311, 0.593304217, 0.000138002899, -0.593304217, 0.804978371)
  294. Weld25.Part0 = Part22
  295. Weld25.Part1 = Part24
  296. Weld25.part1 = Part24
  297. Part26.Name = "Hitbox_1"
  298. Part26.Parent = Model1
  299. Part26.CFrame = CFrame.new(84.4295654, 9.29122925, 27.0415859, 1, -0.000178666436, 0.000138007294, 0.000225702926, 0.80497849, -0.593304336, -5.08930862e-06, 0.593304396, 0.80497849)
  300. Part26.Orientation = Vector3.new(36.3899994, 0.00999999978, 0.0199999996)
  301. Part26.Position = Vector3.new(84.4295654, 9.29122925, 27.0415859)
  302. Part26.Rotation = Vector3.new(36.3899994, 0.00999999978, 0.00999999978)
  303. Part26.Transparency = 1
  304. Part26.Size = Vector3.new(1, 1, 1)
  305. Part26.CanCollide = false
  306. UnionOperation27.Name = "Neon"
  307. UnionOperation27.Parent = Model1
  308. UnionOperation27.CFrame = CFrame.new(84.4097977, 3.6988256, 25.3835239, 0.707109392, -5.73068689e-07, -0.707104206, 3.27820032e-07, -1, 1.13826707e-06, -0.707104266, -1.03668219e-06, -0.707109332)
  309. UnionOperation27.Orientation = Vector3.new(0, -135, 180)
  310. UnionOperation27.Position = Vector3.new(84.4097977, 3.6988256, 25.3835239)
  311. UnionOperation27.Rotation = Vector3.new(-180, -45, 0)
  312. UnionOperation27.Color = Color3.new(0.972549, 0.972549, 0.972549)
  313. UnionOperation27.Transparency = 1
  314. UnionOperation27.Size = Vector3.new(0.300000012, 0.300000012, 0.300000012)
  315. UnionOperation27.CanCollide = false
  316. UnionOperation27.Material = Enum.Material.Neon
  317. UnionOperation27.UsePartColor = true
  318. Weld28.Name = "Union_Weld"
  319. Weld28.Parent = UnionOperation27
  320. Weld28.C0 = CFrame.new(-41.7370834, 3.69867659, 77.6339188, 0.707107365, -2.98023224e-08, -0.707106411, 1.27329258e-11, -1, 8.94069672e-08, -0.707106352, -5.96046448e-08, -0.707107425)
  321. Weld28.C1 = CFrame.new(-84.4073639, -25.571928, 4.12237072, 1, 4.29999927e-05, 5.45696821e-12, -1.41790224e-09, 3.30209732e-05, 1, 4.30000109e-05, -1, 3.30209732e-05)
  322. Weld28.Part0 = UnionOperation27
  323. Weld28.Part1 = UnionOperation39
  324. Weld28.part1 = UnionOperation39
  325. UnionOperation29.Name = "Neon"
  326. UnionOperation29.Parent = Model1
  327. UnionOperation29.CFrame = CFrame.new(84.4108124, 4.12487221, 25.6797142, 0.707111955, -1.47667677e-07, -0.707101583, 0.707101583, 1.20133257e-06, 0.707112014, 7.45046691e-07, -1, 9.53892595e-07)
  328. UnionOperation29.Orientation = Vector3.new(-45, -90, 90)
  329. UnionOperation29.Position = Vector3.new(84.4108124, 4.12487221, 25.6797142)
  330. UnionOperation29.Rotation = Vector3.new(-90, -45, 0)
  331. UnionOperation29.Color = Color3.new(0.972549, 0.972549, 0.972549)
  332. UnionOperation29.Transparency = 1
  333. UnionOperation29.Size = Vector3.new(0.449999988, 0.449999988, 0.449999988)
  334. UnionOperation29.CanCollide = false
  335. UnionOperation29.Material = Enum.Material.Neon
  336. UnionOperation29.UsePartColor = true
  337. Weld30.Name = "Union_Weld"
  338. Weld30.Parent = UnionOperation29
  339. Weld30.C0 = CFrame.new(-62.6028214, 25.6791992, 56.7694664, 0.707107663, 0.707105935, -9.43421981e-07, -8.34456557e-07, -4.99743123e-07, -1, -0.707105935, 0.707107723, 2.36676939e-07)
  340. Weld30.C1 = CFrame.new(5.43132544, 84.4072037, 25.3822041, 5.30000325e-05, -1.00000024, -4.39157266e-05, -1.00000072, -5.30632315e-05, -1.1920929e-07, 0, 4.39367905e-05, -1.00000048)
  341. Weld30.Part0 = UnionOperation29
  342. Weld30.Part1 = UnionOperation42
  343. Weld30.part1 = UnionOperation42
  344. UnionOperation31.Name = "Neon"
  345. UnionOperation31.Parent = Model1
  346. UnionOperation31.CFrame = CFrame.new(84.4122772, 4.58459282, 23.9963207, 1, 9.55975702e-05, -3.54308122e-06, 6.90124871e-05, -0.746564388, -0.665313184, -6.62474558e-05, 0.665313125, -0.746564448)
  347. UnionOperation31.Orientation = Vector3.new(41.7099991, -180, 179.98999)
  348. UnionOperation31.Position = Vector3.new(84.4122772, 4.58459282, 23.9963207)
  349. UnionOperation31.Rotation = Vector3.new(138.289993, 0, -0.00999999978)
  350. UnionOperation31.Color = Color3.new(0.972549, 0.972549, 0.972549)
  351. UnionOperation31.Transparency = 1
  352. UnionOperation31.Size = Vector3.new(0.0670000017, 2.64400005, 1.41600001)
  353. UnionOperation31.CanCollide = false
  354. UnionOperation31.Material = Enum.Material.Neon
  355. UnionOperation31.UsePartColor = true
  356. Weld32.Name = "Neon_Weld"
  357. Weld32.Parent = UnionOperation31
  358. Weld32.C0 = CFrame.new(-84.4091797, -12.5501566, 20.9649811, 1, 6.79999939e-05, -6.79999939e-05, 9.60076577e-05, -0.746566594, 0.66531074, -5.52539859e-06, -0.66531074, -0.746566594)
  359. Weld32.C1 = CFrame.new(-41.7370834, 3.69867492, 77.6338959, 0.707107365, -2.98023224e-08, -0.707106352, 5.45696821e-12, -1, 8.94069672e-08, -0.707106352, -5.96046448e-08, -0.707107425)
  360. Weld32.Part0 = UnionOperation31
  361. Weld32.Part1 = UnionOperation27
  362. Weld32.part1 = UnionOperation27
  363. UnionOperation33.Name = "Neon"
  364. UnionOperation33.Parent = Model1
  365. UnionOperation33.CFrame = CFrame.new(84.4086075, 5.01718807, 25.3726768, -0.000157247501, -1, -2.75151729e-06, 0.646150291, -9.95055379e-05, -0.763210177, 0.763210177, -0.000121790785, 0.646150291)
  366. UnionOperation33.Orientation = Vector3.new(49.75, 0, 90.0099945)
  367. UnionOperation33.Position = Vector3.new(84.4086075, 5.01718807, 25.3726768)
  368. UnionOperation33.Rotation = Vector3.new(49.75, 0, 90.0099945)
  369. UnionOperation33.Color = Color3.new(0.972549, 0.972549, 0.972549)
  370. UnionOperation33.Transparency = 1
  371. UnionOperation33.Size = Vector3.new(0.415114552, 0.0874226391, 0.436001629)
  372. UnionOperation33.CanCollide = false
  373. UnionOperation33.Material = Enum.Material.Neon
  374. UnionOperation33.UsePartColor = true
  375. Weld34.Name = "Neon_Weld"
  376. Weld34.Parent = UnionOperation33
  377. Weld34.C0 = CFrame.new(-22.5925407, 84.4104614, -12.5650196, -0.000159000003, 0.646152914, 0.763207972, -1, -0.00010091209, -0.000122896206, -2.39281962e-06, -0.763208032, 0.646152914)
  378. Weld34.C1 = CFrame.new(-84.4091797, -12.5501566, 20.9649811, 1, 6.79999939e-05, -6.79999939e-05, 9.60076577e-05, -0.746566594, 0.66531074, -5.52539859e-06, -0.66531074, -0.746566594)
  379. Weld34.Part0 = UnionOperation33
  380. Weld34.Part1 = UnionOperation31
  381. Weld34.part1 = UnionOperation31
  382. UnionOperation35.Name = "Neon"
  383. UnionOperation35.Parent = Model1
  384. UnionOperation35.CFrame = CFrame.new(84.4089127, 5.88654327, 25.3848763, 1, -3.11154799e-05, 2.91516953e-05, 3.11164004e-05, 1, -3.16077276e-05, -2.91507113e-05, 3.16086334e-05, 1)
  385. UnionOperation35.Position = Vector3.new(84.4089127, 5.88654327, 25.3848763)
  386. UnionOperation35.Color = Color3.new(0.972549, 0.972549, 0.972549)
  387. UnionOperation35.Transparency = 1
  388. UnionOperation35.Size = Vector3.new(0.293737561, 3.66449046, 0.236769527)
  389. UnionOperation35.CanCollide = false
  390. UnionOperation35.Material = Enum.Material.Neon
  391. UnionOperation35.UsePartColor = true
  392. Weld36.Name = "Union_Weld"
  393. Weld36.Parent = UnionOperation35
  394. Weld36.C0 = CFrame.new(-84.4066238, -5.88463402, -25.3867626, 1.00000119, 3.01053242e-05, -3.08794079e-05, -2.99569729e-05, 1.00000024, 3.08633716e-05, 3.10000542e-05, -3.09882198e-05, 1.00000119)
  395. Weld36.C1 = CFrame.new(-84.4097366, -9.85692406, 22.3365917, 1, 8.2999999e-05, -4.80000017e-05, 9.56208169e-05, -0.826527834, 0.562895894, 7.04702143e-06, -0.562895894, -0.826527834)
  396. Weld36.Part0 = UnionOperation35
  397. Weld36.Part1 = UnionOperation41
  398. Weld36.part1 = UnionOperation41
  399. UnionOperation37.Name = "Neon"
  400. UnionOperation37.Parent = Model1
  401. UnionOperation37.CFrame = CFrame.new(84.410881, 4.57688522, 25.3807392, 0.70710814, -8.0868432e-07, -0.707105458, -3.34195249e-07, -1, 8.09458072e-07, -0.707105517, -3.36063152e-07, -0.70710808)
  402. UnionOperation37.Orientation = Vector3.new(0, -135, -180)
  403. UnionOperation37.Position = Vector3.new(84.410881, 4.57688522, 25.3807392)
  404. UnionOperation37.Rotation = Vector3.new(-180, -45, 0)
  405. UnionOperation37.Color = Color3.new(0.972549, 0.972549, 0.972549)
  406. UnionOperation37.Transparency = 1
  407. UnionOperation37.Size = Vector3.new(0.25, 0.25, 0.25)
  408. UnionOperation37.CanCollide = false
  409. UnionOperation37.Material = Enum.Material.Neon
  410. UnionOperation37.UsePartColor = true
  411. Weld38.Name = "Neon_Weld"
  412. Weld38.Parent = UnionOperation37
  413. Weld38.C0 = CFrame.new(-41.7394943, 4.57671499, 77.6322784, 0.707110465, -2.76195351e-08, -0.707108259, -1.89756975e-07, -1.00000203, -1.44500518e-07, -0.707109988, -3.85363819e-07, -0.707109928)
  414. Weld38.C1 = CFrame.new(-62.6021309, 25.6789379, 56.7688789, 0.707107544, 0.707106411, -2.98023224e-08, 0, -6.32202983e-08, -1.00000024, -0.707106531, 0.707107365, -8.94069672e-08)
  415. Weld38.Part0 = UnionOperation37
  416. Weld38.Part1 = UnionOperation29
  417. Weld38.part1 = UnionOperation29
  418. UnionOperation39.Parent = Model1
  419. UnionOperation39.CFrame = CFrame.new(84.4089661, 4.12699509, 25.5723667, 1, -1.72997295e-06, 4.40319454e-05, 4.40320036e-05, 3.35001641e-05, -1, 1.72849786e-06, 1, 3.35002405e-05)
  420. UnionOperation39.Orientation = Vector3.new(90, 0, 0)
  421. UnionOperation39.Position = Vector3.new(84.4089661, 4.12699509, 25.5723667)
  422. UnionOperation39.Rotation = Vector3.new(90, 0, 0)
  423. UnionOperation39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  424. UnionOperation39.Transparency = 1
  425. UnionOperation39.Size = Vector3.new(0.148326963, 1.60274577, 0.270551711)
  426. UnionOperation39.BrickColor = BrickColor.new("Really black")
  427. UnionOperation39.CanCollide = false
  428. UnionOperation39.Material = Enum.Material.Granite
  429. UnionOperation39.brickColor = BrickColor.new("Really black")
  430. UnionOperation39.UsePartColor = true
  431. Weld40.Name = "Neon_Weld"
  432. Weld40.Parent = UnionOperation39
  433. Weld40.C0 = CFrame.new(-84.4073868, -25.5719337, 4.12237215, 1.00000024, 4.30210494e-05, 0, 0, 3.2994787e-05, 1.00000036, 4.29789616e-05, -1, 3.30471703e-05)
  434. Weld40.C1 = CFrame.new(-84.4064636, -5.884624, -25.3867111, 1.00000072, 3.00632237e-05, -3.08808048e-05, -2.99990552e-05, 1.00000024, 3.09157222e-05, 3.09986208e-05, -3.09358547e-05, 1.00000048)
  435. Weld40.Part0 = UnionOperation39
  436. Weld40.Part1 = UnionOperation35
  437. Weld40.part1 = UnionOperation35
  438. UnionOperation41.Parent = Model1
  439. UnionOperation41.CFrame = CFrame.new(84.4123001, 4.43331051, 24.0067387, 1, 9.55371361e-05, 9.22690288e-06, 8.41577057e-05, -0.826525629, -0.562899113, -4.61514937e-05, 0.562899053, -0.826525688)
  440. UnionOperation41.Orientation = Vector3.new(34.2599983, 180, 179.98999)
  441. UnionOperation41.Position = Vector3.new(84.4123001, 4.43331051, 24.0067387)
  442. UnionOperation41.Rotation = Vector3.new(145.73999, 0, -0.00999999978)
  443. UnionOperation41.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  444. UnionOperation41.Transparency = 1
  445. UnionOperation41.Size = Vector3.new(0.0801388472, 2.72251821, 1.65571678)
  446. UnionOperation41.BrickColor = BrickColor.new("Really black")
  447. UnionOperation41.CanCollide = false
  448. UnionOperation41.Material = Enum.Material.Granite
  449. UnionOperation41.brickColor = BrickColor.new("Really black")
  450. UnionOperation41.UsePartColor = true
  451. UnionOperation42.Parent = Model1
  452. UnionOperation42.CFrame = CFrame.new(84.4088135, 5.43486071, 25.3830471, 5.21238217e-05, -1, 1.75205844e-06, -1, -5.21237416e-05, 4.4668639e-05, -4.46685481e-05, -1.75438663e-06, -1)
  453. UnionOperation42.Orientation = Vector3.new(0, 180, -90)
  454. UnionOperation42.Position = Vector3.new(84.4088135, 5.43486071, 25.3830471)
  455. UnionOperation42.Rotation = Vector3.new(-180, 0, 90)
  456. UnionOperation42.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  457. UnionOperation42.Transparency = 1
  458. UnionOperation42.Size = Vector3.new(3.40947723, 0.146214187, 0.146214113)
  459. UnionOperation42.BrickColor = BrickColor.new("Really black")
  460. UnionOperation42.CanCollide = false
  461. UnionOperation42.Material = Enum.Material.Granite
  462. UnionOperation42.brickColor = BrickColor.new("Really black")
  463. UnionOperation42.UsePartColor = true
  464. Weld43.Name = "Neon_Weld"
  465. Weld43.Parent = UnionOperation42
  466. Weld43.C0 = CFrame.new(5.43133926, 84.4073334, 25.3822346, 5.30773614e-05, -1, -4.39367795e-05, -1, -5.30773614e-05, -2.32840325e-09, -3.63793934e-12, 4.39367795e-05, -1)
  467. Weld43.C1 = CFrame.new(-22.5925407, 84.4104614, -12.5650139, -0.000159000003, 0.646152914, 0.763208032, -1, -0.000100912104, -0.000122896206, -2.39282281e-06, -0.763208032, 0.646152973)
  468. Weld43.Part0 = UnionOperation42
  469. Weld43.Part1 = UnionOperation33
  470. Weld43.part1 = UnionOperation33
  471. Part44.Name = "Handle_2"
  472. Part44.Parent = Model1
  473. Part44.CFrame = CFrame.new(84.3873291, 6.98739815, 25.3623676, -1, -5.1143903e-05, 0.000190843581, 0.000190829829, 0.000268635922, 1, -5.11951657e-05, 1, -0.000268626172)
  474. Part44.Orientation = Vector3.new(-90, 180, 0)
  475. Part44.Position = Vector3.new(84.3873291, 6.98739815, 25.3623676)
  476. Part44.Rotation = Vector3.new(-90.0199966, 0.00999999978, 180)
  477. Part44.Transparency = 1
  478. Part44.Size = Vector3.new(0.200000092, 0.399999976, 1.4000001)
  479. Part44.BottomSurface = Enum.SurfaceType.Smooth
  480. Part44.CanCollide = false
  481. Part44.Material = Enum.Material.SmoothPlastic
  482. Part44.TopSurface = Enum.SurfaceType.Smooth
  483. Part44.FormFactor = Enum.FormFactor.Symmetric
  484. Part44.formFactor = Enum.FormFactor.Symmetric
  485. Weld45.Name = "Neon_Weld"
  486. Weld45.Parent = Part44
  487. Weld45.C0 = CFrame.new(84.3847351, -25.35923, -6.99652433, -1.00000215, 0.000190873674, -5.12361839e-05, -5.0834351e-05, 0.000268161297, 1.00000143, 0.000191077299, 1.00000083, -0.000267922878)
  488. Weld45.C1 = CFrame.new(-41.7392502, 4.57668161, 77.6318512, 0.707107723, 0, -0.707106471, 0, -1.00000024, 8.42937382e-08, -0.707106709, -8.94069672e-08, -0.707107604)
  489. Weld45.Part0 = Part44
  490. Weld45.Part1 = UnionOperation37
  491. Weld45.part1 = UnionOperation37
  492. Part46.Name = "Hitbox"
  493. Part46.Parent = Part44
  494. Part46.CFrame = CFrame.new(84.4322357, 4.68903637, 23.6873932, 1, -0.000177891969, 0.000146119957, -0.000229892816, -0.804975927, 0.593307495, 1.20783916e-05, -0.593307495, -0.804975986)
  495. Part46.Orientation = Vector3.new(-36.3899994, 179.98999, -179.979996)
  496. Part46.Position = Vector3.new(84.4322357, 4.68903637, 23.6873932)
  497. Part46.Rotation = Vector3.new(-143.610001, 0.00999999978, 0.00999999978)
  498. Part46.Transparency = 1
  499. Part46.Size = Vector3.new(1, 1.5, 3)
  500. Part46.CanCollide = false
  501. Weld47.Name = "Hitbox_Weld"
  502. Weld47.Parent = Part44
  503. Weld47.C0 = CFrame.new(84.3883438, -25.3602886, -6.99681187, -1, 0.00019202054, -4.93440893e-05, -4.92924992e-05, 0.000268666918, 1, 0.000192033782, 1, -0.000268657459)
  504. Weld47.C1 = CFrame.new(-84.4324951, 17.8437805, 16.273674, 1, -0.000231083832, 1.02272306e-05, -0.000179949406, -0.804977477, -0.593305409, 0.000145335973, 0.593305409, -0.804977477)
  505. Weld47.Part0 = Part44
  506. Weld47.Part1 = Part46
  507. Weld47.part1 = Part46
  508. for i,v in pairs(mas:GetChildren()) do
  509. v.Parent = script
  510.  
  511. pcall(function() v:MakeJoints() end)
  512. end
  513. mas:Destroy()
  514. for i,v in pairs(cors) do
  515. spawn(function()
  516. pcall(v)
  517. end)
  518. end
  519.  
  520. wait(1)
  521. repeat wait() until script:FindFirstChild("Folder") ~= nil
  522. script.Folder.Parent = game.Players.LocalPlayer.Backpack
  523.  
  524. script.Name = "Chaos"
  525. local Player = game.Players.LocalPlayer
  526. repeat wait() until Player
  527. local Character = Player.Character
  528. repeat wait() until Character
  529.  
  530. local C_Fold = Instance.new("Folder", Player.PlayerScripts) C_Fold.Name = "Chaos Folder"
  531. script.Parent = C_Fold
  532.  
  533. if script.ClassName == "LocalScript" or script.ClassName == "Script" then
  534. local Environment = getfenv(getmetatable(LoadLibrary"RbxUtility".Create).__call)
  535. local oxbox = getfenv() setfenv(1, setmetatable({}, {__index = Environment}))
  536. oxbox.script:Destroy()
  537. end
  538.  
  539. C_Fold.Parent = nil
  540.  
  541. Value = game.Players.LocalPlayer
  542.  
  543. --[[
  544. Made by Dvd.
  545. ]]
  546. local Player=Value
  547. local Mouse = Player:GetMouse()
  548. local Character=Player.Character
  549. local PlayerGui=Player.PlayerGui
  550. local Backpack=Player.Backpack
  551. local Torso=Character.Torso
  552. local Head=Character.Head
  553. local Face = Head.face
  554. local Humanoid=Character.Humanoid
  555. local LeftArm=Character["Left Arm"]
  556. local LeftLeg=Character["Left Leg"]
  557. local RightArm=Character["Right Arm"]
  558. local RightLeg=Character["Right Leg"]
  559. local LS=Torso["Left Shoulder"]
  560. local LH=Torso["Left Hip"]
  561. local RS=Torso["Right Shoulder"]
  562. local RH=Torso["Right Hip"]
  563. local Neck=Torso.Neck
  564. local it=Instance.new
  565. local vt=Vector3.new
  566. local cf=CFrame.new
  567. local scfr_1 = nil
  568. local scfr_2 = nil
  569. local Equipped=false
  570.  
  571. local function CFA(x,y,z)
  572. return CFrame.fromEulerAnglesXYZ(math.rad(x),math.rad(y),math.rad(z))
  573. end
  574.  
  575. local function rayCast(Pos, Dir, Max, Ignore)
  576. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  577. end
  578.  
  579. local necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  580. local necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  581. local LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  582. local LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  583. local RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  584. local RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  585. local RootPart=Character.HumanoidRootPart
  586. local RootJoint=RootPart.RootJoint
  587. local RootCF=CFA(-90,0,180)
  588. local Attack = false
  589. local idle=0
  590. local Anim="Idle"
  591. local Effects={}
  592. local RSH, LSH, RSH2, LSH2, NEH, ROH = nil, nil, nil, nil, nil, nil
  593. local RW, LW=Instance.new("Weld"), Instance.new("Weld")
  594. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  595. local RH, LH=Instance.new("Weld"), Instance.new("Weld")
  596. RH.Name="Right Hip" LH.Name="Left Hip"
  597. local RO, NE=Instance.new("Weld"), Instance.new("Weld")
  598. RO.Name="RootJoint" NE.Name="Neck"
  599.  
  600. local ModelPlace=Instance.new("Model")
  601. ModelPlace.Parent=Character
  602. ModelPlace.Name="Sword"
  603. local DerbisPlace=Instance.new("Model")
  604. DerbisPlace.Parent=Character
  605. DerbisPlace.Name="DerbisPlace"
  606. local Mouse = Player:GetMouse()
  607.  
  608. local Mode = false
  609.  
  610. local ArtificialHB = Instance.new("BindableEvent", nil)
  611. ArtificialHB.Name = "Heartbeat"
  612.  
  613. wait()
  614.  
  615. local frame = 1 / 240
  616. local tf = 0
  617. local allowframeloss = false
  618. local tossremainder = false
  619. local lastframe = tick()
  620. ArtificialHB:Fire()
  621.  
  622. game:GetService("RunService").Heartbeat:connect(function(s, p)
  623. tf = tf + s
  624. if tf >= frame then
  625. if allowframeloss then
  626. ArtificialHB:Fire()
  627. lastframe = tick()
  628. else
  629. for i = 1, math.floor(tf / frame) do
  630. ArtificialHB:Fire()
  631. end
  632. lastframe = tick()
  633. end
  634. if tossremainder then
  635. tf = 0
  636. else
  637. tf = tf - frame * math.floor(tf / frame)
  638. end
  639. end
  640. end)
  641.  
  642. local function swait(num)
  643. if num == 0 or num == nil then
  644. ArtificialHB.Event:wait()
  645. else
  646. for i = 0, num do
  647. ArtificialHB.Event:wait()
  648. end
  649. end
  650. end
  651.  
  652. local function NoOutline(Part)
  653. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  654. end
  655.  
  656. local function part(formfactor,parent, material,reflectance,transparency,brickcolor,name,size)
  657. local P=it("Part")
  658. P.formFactor=formfactor
  659. P.Parent=parent
  660. P.Reflectance=reflectance
  661. P.Transparency=transparency
  662. P.CanCollide=false
  663. P.Locked=true
  664. P.BrickColor=BrickColor.new(brickcolor)
  665. P.Name=name
  666. P.Size=size
  667. P.Position=Torso.Position
  668. NoOutline(P)
  669. P.Material=material
  670. P:BreakJoints()
  671. return P
  672. end
  673.  
  674. local function mesh(Mesh,part,meshtype,meshid,offset,scale)
  675. local mesh=it(Mesh)
  676. mesh.Parent=part
  677. if Mesh=="SpecialMesh" then
  678. mesh.MeshType=meshtype
  679. if meshid == "" then
  680. mesh.MeshId=""
  681. else
  682. mesh.MeshId=meshid
  683. end
  684. end
  685. mesh.Offset=offset
  686. mesh.Scale=scale
  687. return mesh
  688. end
  689.  
  690. local function weld(parent,part0,part1,c0,c1)
  691. local weld=it("Weld")
  692. weld.Parent=parent
  693. weld.Part0=part0
  694. weld.Part1=part1
  695. weld.C0=c0
  696. weld.C1=c1
  697. return weld
  698. end
  699.  
  700. local so = function(id,par,vol,pit)
  701. coroutine.resume(coroutine.create(function()
  702. local sou = Instance.new("Sound",par or Character)
  703. sou.Name = "Sfx"
  704. sou.Volume=vol
  705. sou.Pitch=pit or 1
  706. sou.SoundId=id
  707. wait()
  708. sou:play()
  709. game:GetService("Debris"):AddItem(sou,6)
  710. end))
  711. end
  712.  
  713. for _,v in pairs(Value.Backpack.Folder.Kama:children()) do
  714. if v.Name == "Neon" then v.BrickColor = Torso.BrickColor end
  715. end
  716.  
  717. Value.Backpack.Folder.Kama.Parent = ModelPlace
  718. local Handle = ModelPlace.Kama.Handle
  719. local Handle_2 = ModelPlace.Kama.Handle_2
  720.  
  721. local Hitbox_1 = ModelPlace.Kama.Hitbox_1
  722. local Hitbox_2 = ModelPlace.Kama.Hitbox_2
  723.  
  724. local Hitbox1 = Handle.Hitbox
  725. local Hitbox2 = Handle_2.Hitbox
  726.  
  727. local Axis_1 = it("Part",DerbisPlace)
  728. NoOutline(Axis_1)
  729. Axis_1.Name = "Axis_1"
  730. Axis_1.Transparency = 1
  731. Axis_1.Size = vt(1,1,1)
  732. local Axis_1_Weld=weld(Axis_1,RightArm,Axis_1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0,1,0))
  733. local Axis_2 = it("Part",DerbisPlace)
  734. NoOutline(Axis_2)
  735. Axis_2.Name = "Axis_2"
  736. Axis_2.Transparency = 1
  737. Axis_2.Size = vt(1,1,1)
  738. local Axis_2_Weld=weld(Axis_2,LeftArm,Axis_2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0,1,0))
  739. local Axis_3 = it("Part",DerbisPlace)
  740. NoOutline(Axis_3)
  741. Axis_3.Name = "Axis_3"
  742. Axis_3.Transparency = 1
  743. Axis_3.Size = vt(1,1,1)
  744. local Axis_3_Weld=weld(Axis_3,Head,Axis_3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0,-2,0))
  745. local Axis_4 = it("Part",DerbisPlace)
  746. NoOutline(Axis_4)
  747. Axis_4.Name = "Axis_4"
  748. Axis_4.Transparency = 1
  749. Axis_4.Size = vt(1,1,1)
  750. local Axis_4_Weld=weld(Axis_4,RootPart,Axis_4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0,-0.5,1.75))
  751.  
  752. local JoinWeld=weld(Handle_2,Handle,Handle_2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),cf(0,0.045,0)*CFA(0,180,180))
  753. local HandleWeld=weld(Handle,Axis_1,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.186592102, 0.810150146, -0.556987762, 0.948563814, -0.186806351, -0.255610466, 0.296053559, 0.809464574, 0.507080317, 0.112180561, -0.556671083, 0.82312721)*cf(0,-1,0))
  754.  
  755. local function Lerp(a,b,t)
  756. return a:lerp(b,t)
  757. end
  758.  
  759. local CFrameFromTopBack = function(at, top, back)
  760. local right = top:Cross(back)
  761. return cf(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  762. end
  763.  
  764. local function Triangle(a, b, c)
  765. local edg1 = (c-a):Dot((b-a).unit)
  766. local edg2 = (a-b):Dot((c-b).unit)
  767. local edg3 = (b-c):Dot((a-c).unit)
  768. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  769. a, b, c = a, b, c
  770. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  771. a, b, c = b, c, a
  772. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  773. a, b, c = c, a, b
  774. else
  775. assert(false, "unreachable")
  776. end
  777.  
  778. local len1 = (c-a):Dot((b-a).unit)
  779. local len2 = (b-a).magnitude - len1
  780. local width = (a + (b-a).unit*len1 - c).magnitude
  781.  
  782. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  783.  
  784. local list = {}
  785. if len1 > 0.01 then
  786. local w1 = Instance.new("WedgePart", DerbisPlace)
  787. w1.Name = "Triangle"
  788. w1.FormFactor = "Custom"
  789. w1.BrickColor = Torso.BrickColor
  790. w1.Reflectance = 0
  791. w1.Material = "Neon"
  792. w1.CanCollide = false
  793. NoOutline(w1)
  794. local sz = Vector3.new(0.2, width, len1)
  795. w1.Size = sz
  796. local sp = Instance.new("SpecialMesh", w1)
  797. sp.MeshType = "Wedge"
  798. sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
  799. w1:BreakJoints()
  800. w1.Anchored = true
  801. w1.Transparency = 0.7
  802. table.insert(Effects, {w1, "Disappear", 0.01})
  803. w1.CFrame = maincf * CFA(math.deg(math.pi),0,math.deg(math.pi / 2)) * cf(0, width / 2, len1 / 2)
  804. table.insert(list, w1)
  805. end
  806. if len2 > 0.01 then
  807. local w2 = Instance.new("WedgePart", DerbisPlace)
  808. w2.Name = "Triangle"
  809. w2.FormFactor = "Custom"
  810. w2.BrickColor = Torso.BrickColor
  811. w2.Reflectance = 0
  812. w2.Material = "Neon"
  813. w2.CanCollide = false
  814. NoOutline(w2)
  815. local sz = Vector3.new(0.2, width, len2)
  816. w2.Size = sz
  817. local sp = Instance.new("SpecialMesh", w2)
  818. sp.MeshType = "Wedge"
  819. sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
  820. w2:BreakJoints()
  821. w2.Anchored = true
  822. w2.Transparency = 0.7
  823. table.insert(Effects, {w2, "Disappear", 0.01})
  824. w2.CFrame = maincf * CFA(math.deg(math.pi), math.deg(math.pi), math.deg(-math.pi / 2)) * cf(0, width / 2, -len1 - len2 / 2)
  825. table.insert(list, w2)
  826. end
  827. return unpack(list)
  828. end
  829.  
  830. local function Trail(Origin_1, On_1, Origin_2, On_2, Start, Size_1, Size_2, Nilify)
  831. if Start < Nilify then
  832. scfr_1 = nil
  833. scfr_2 = nil
  834. end
  835.  
  836. if On_1 then
  837. if scfr_1 and (Origin_1.p-scfr_1.p).magnitude > .1 then
  838. local h = Size_1
  839. local a,b = Triangle((scfr_1*CFrame.new(0,h/2,0)).p,(scfr_1*CFrame.new(0,-h/2,0)).p,(Origin_1*CFrame.new(0,h/2,0)).p)
  840. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  841. local a,b = Triangle((Origin_1*CFrame.new(0,h/2,0)).p,(Origin_1*CFrame.new(0,-h/2,0)).p,(scfr_1*CFrame.new(0,-h/2,0)).p)
  842. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  843. scfr_1 = Origin_1
  844. elseif not scfr_1 then
  845. scfr_1 = Origin_1
  846. end
  847. end
  848.  
  849. if On_2 then
  850. if scfr_2 and (Origin_2.p-scfr_2.p).magnitude > .1 then
  851. local h = Size_1
  852. local a,b = Triangle((scfr_2*CFrame.new(0,h/2,0)).p,(scfr_2*CFrame.new(0,-h/2,0)).p,(Origin_2*CFrame.new(0,h/2,0)).p)
  853. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  854. local a,b = Triangle((Origin_2*CFrame.new(0,h/2,0)).p,(Origin_2*CFrame.new(0,-h/2,0)).p,(scfr_2*CFrame.new(0,-h/2,0)).p)
  855. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  856. scfr_2 = Origin_2
  857. elseif not scfr_2 then
  858. scfr_2 = Origin_2
  859. end
  860. end
  861. end
  862.  
  863. local function ShowDamage(hit, Text)
  864. local Rate = (1 / 30)
  865. local Text = (Text or "")
  866. local EffectPart = part("Custom",DerbisPlace,Enum.Material.Neon,0,1,Torso.BrickColor.Color,"Effect",Vector3.new(0,0,0))
  867. EffectPart.Anchored = true
  868. EffectPart.CFrame = cf(hit.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
  869. local BillboardGui = Instance.new("BillboardGui")
  870. BillboardGui.Size = UDim2.new(3, 0, 3, 0)
  871. BillboardGui.Adornee = EffectPart
  872. local TextLabel = Instance.new("TextLabel")
  873. TextLabel.BackgroundTransparency = 1
  874. TextLabel.Size = UDim2.new(1, 0, 1, 0)
  875. TextLabel.Text = Text
  876. TextLabel.TextColor3 = Torso.BrickColor.Color
  877. TextLabel.TextScaled = true
  878. TextLabel.Font = Enum.Font.ArialBold
  879. TextLabel.Parent = BillboardGui
  880. BillboardGui.Parent = EffectPart
  881. game.Debris:AddItem(EffectPart, (1.5 + 0.1))
  882. EffectPart.Parent = DerbisPlace
  883. delay(0, function()
  884. local Frames = (1.5 / Rate)
  885. for Frame = 1, Frames do
  886. wait(Rate)
  887. local Percent = (Frame / Frames)
  888. EffectPart.CFrame = cf(EffectPart.Position + Vector3.new(0, Percent, 0))
  889. TextLabel.TextTransparency = Percent
  890. end
  891. if EffectPart and EffectPart.Parent then
  892. EffectPart:remove()
  893. end
  894. end)
  895. end
  896.  
  897. local function Damagefunc(hit, minim, maxim)
  898. if hit.Parent == nil or Dam == true then
  899. return
  900. end
  901. local h = hit.Parent:FindFirstChild("Humanoid")
  902. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil and hit.Parent:FindFirstChild("Armed") ~= nil then
  903. local c = Instance.new("ObjectValue")
  904. c.Name = "creator"
  905. c.Value = game:service("Players").LocalPlayer
  906. c.Parent = h
  907. game:GetService("Debris"):AddItem(c, 0.5)
  908. minim = minim
  909. maxim = maxim
  910. local Damage = 0
  911. if minim == maxim then
  912. Damage = maxim
  913. else
  914. Damage = math.random(minim, maxim)
  915. end
  916. Damage = Damage+(math.random(-25,25)/100)
  917. h:TakeDamage(Damage)
  918. Dam = true
  919. coroutine.resume(coroutine.create(function()
  920. swait(25)
  921. Dam = false
  922. end))
  923. if hit.Parent:FindFirstChild("Head") ~= nil then
  924. ShowDamage(hit, Damage)
  925. end
  926. end
  927. end
  928.  
  929. local function MagniDamage(Part,mind,maxd,dis)
  930. if dis == nil then
  931. dis = 25
  932. end
  933. for _,c in pairs(workspace:children()) do
  934. local hum=c:findFirstChild("Humanoid")
  935. if hum~=nil then
  936. local head=c:findFirstChild("Torso")
  937. if head~=nil then
  938. local targ=head.Position-Part.Position
  939. local mag=targ.magnitude
  940. if mag<=dis and c.Name~=Character.Name then
  941. Damagefunc(hum.Parent.Torso,mind,maxd)
  942. end
  943. end
  944. end
  945. end
  946. end
  947.  
  948.  
  949.  
  950.  
  951. local function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  952. local prt=part(3,DerbisPlace,Enum.Material.Neon,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  953. prt.Anchored=true
  954. prt.CFrame=cframe
  955. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
  956. game:GetService("Debris"):AddItem(prt,5)
  957. coroutine.resume(coroutine.create(function(Part,SMesh)
  958. for i=0,1,delay do
  959. swait()
  960. Part.CFrame=Part.CFrame*CFA(0,math.deg(0.7),0)
  961. Part.Transparency=i
  962. SMesh.Scale=SMesh.Scale+vt(x3,y3,z3)
  963. end
  964. Part.Parent=nil
  965. end),prt,msh)
  966. end
  967.  
  968.  
  969. local function Attackone()
  970. local Hit = Hitbox1.Touched:connect(function(hit) Damagefunc(hit,5,10) end)
  971. local Hit2 = Hitbox2.Touched:connect(function(hit) Damagefunc(hit,5,10) end)
  972.  
  973. if Mode == false then
  974. HandleWeld:remove()
  975. HandleWeld=weld(Handle,Axis_1,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0,0,0)*CFA(0,0,90))
  976.  
  977. for i=0,1,0.05 do
  978. swait(0.75)
  979. NE.C0=Lerp(NE.C0,necko*CFA(0,0,-5),.1)
  980. RO.C0=Lerp(RO.C0,CFA(-2.5,5,0),.1)
  981. RW.C0=Lerp(RW.C0,cf(1.5,0.5,0)*CFA(165,35,45),.1)
  982. RW.C1=Lerp(RW.C1,cf(0,0.5,0),.1)
  983. LW.C0=Lerp(LW.C0,cf(-1.5,0.5,0)*CFA(-15,10,-35),.1)
  984. LW.C1=Lerp(LW.C1,cf(0,0.5,0),.1)
  985. RH.C0=Lerp(RH.C0,cf(1,-1,0.35)*CFA(0,-5,0),.1)
  986. LH.C0=Lerp(LH.C0,cf(-1,-1,-0.35)*CFA(0,-5,0),.1)
  987. end
  988.  
  989. for i=0,20,0.5 do
  990. swait(0.001)
  991. if i > 5 and i < 15 then
  992. Trail(Hitbox_1.CFrame*CFA(90,0,0), true, Hitbox_2.CFrame*CFA(-90,0,0), true, i, 4, 4, 6)
  993. end
  994. HandleWeld:remove()
  995. HandleWeld=weld(Handle,Axis_1,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0,0,0)*CFA(-i*36,0,90))
  996. end
  997.  
  998. HandleWeld:remove()
  999. HandleWeld=weld(Handle,Axis_1,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.186592102, 0.810150146, -0.556987762, 0.948563814, -0.186806351, -0.255610466, 0.296053559, 0.809464574, 0.507080317, 0.112180561, -0.556671083, 0.82312721)*cf(0,-1,0))
  1000.  
  1001. for i=0,1,0.05 do
  1002. swait(1)
  1003. Trail(Hitbox_1.CFrame*CFA(-20,0,0), true, nil, false, i, 4, nil, 0.05)
  1004. NE.C0=Lerp(NE.C0,necko*CFA(0,0,-80),.1)
  1005. RO.C0=Lerp(RO.C0,CFA(-2.5,80+(i*50),0),.1)
  1006. RW.C0=Lerp(RW.C0,cf(1.5,0.5,0)*CFA(20,-90,-50),.2)
  1007. RW.C1=Lerp(RW.C1,cf(0,0.5,0),.1)
  1008. LW.C0=Lerp(LW.C0,cf(-1.5,0.5,0)*CFA(-15,10,-35),.2)
  1009. LW.C1=Lerp(LW.C1,cf(0,0.5,0),.1)
  1010. RH.C0=Lerp(RH.C0,cf(0.75,-1,0.35)*CFA(0,-80,0),.1)
  1011. LH.C0=Lerp(LH.C0,cf(-0.75,-1,-0.35)*CFA(0,-80,0),.1)
  1012. end
  1013. else
  1014. HandleWeld:remove()
  1015. HandleWeld=weld(Handle,Axis_1,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0,0,0)*CFA(0,0,90))
  1016.  
  1017. for i=0,1,0.05 do
  1018. swait(0.75)
  1019. NE.C0=Lerp(NE.C0,necko*CFA(0,0,-5),.1)
  1020. RO.C0=Lerp(RO.C0,CFA(-2.5,5,0),.1)
  1021. RW.C0=Lerp(RW.C0,cf(1.5,0.5,0)*CFA(165,35,45),.1)
  1022. RW.C1=Lerp(RW.C1,cf(0,0.5,0),.1)
  1023. LW.C0=Lerp(LW.C0,cf(-1.5,0.5,0)*CFA(-15,10,-35),.1)
  1024. LW.C1=Lerp(LW.C1,cf(0,0.5,0),.1)
  1025. RH.C0=Lerp(RH.C0,cf(1,-1,0.35)*CFA(0,-5,0),.1)
  1026. LH.C0=Lerp(LH.C0,cf(-1,-1,-0.35)*CFA(0,-5,0),.1)
  1027. end
  1028.  
  1029. for i=0,20,0.5 do
  1030. swait(0.001)
  1031. if i > 5 and i < 15 then
  1032. Trail(Hitbox_1.CFrame*CFA(90,0,0), true, Hitbox_2.CFrame*CFA(-90,0,0), true, i, 4, 4, 6)
  1033. end
  1034. HandleWeld:remove()
  1035. HandleWeld=weld(Handle,Axis_1,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0,0,0)*CFA(-i*36,0,90))
  1036. end
  1037.  
  1038. HandleWeld:remove()
  1039. HandleWeld=weld(Handle,Axis_1,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),cf(0,0,-1.5)*CFA(-30,0,0))
  1040.  
  1041. for i=0,1.5,0.05 do
  1042. swait(1)
  1043. Trail(Hitbox_1.CFrame*CFA(-20,0,0), true, nil, false, i, 4, nil, 0.05)
  1044. NE.C0=Lerp(NE.C0,necko*CFA(0,0,-80),.1)
  1045. RO.C0=Lerp(RO.C0,CFA(-2.5,80,0),.1)
  1046. RW.C0=Lerp(RW.C0,cf(1.5,0.5,0)*CFA(20,-90,-50),.2)
  1047. RW.C1=Lerp(RW.C1,cf(0,0.5,0),.1)
  1048. LW.C0=Lerp(LW.C0,cf(-1.5,0.5,0)*CFA(-15,10,-35),.2)
  1049. LW.C1=Lerp(LW.C1,cf(0,0.5,0),.1)
  1050. RH.C0=Lerp(RH.C0,cf(0.75,-1,0.35)*CFA(0,-80,0),.1)
  1051. LH.C0=Lerp(LH.C0,cf(-0.75,-1,-0.35)*CFA(0,-80,0),.1)
  1052. end
  1053. end
  1054.  
  1055. Hit:disconnect()
  1056. Hit2:disconnect()
  1057. end
  1058.  
  1059.  
  1060.  
  1061.  
  1062.  
  1063.  
  1064.  
  1065. local function Attacktwo()
  1066. local Hit = Hitbox1.Touched:connect(function(hit) Damagefunc(hit,5,10) end)
  1067. local Hit2 = Hitbox2.Touched:connect(function(hit) Damagefunc(hit,5,10) end)
  1068.  
  1069. if Mode == false then
  1070.  
  1071. for i=0,1,0.05 do
  1072. swait(1)
  1073. NE.C0=Lerp(NE.C0,necko*CFA(0,0,-110),.1)
  1074. RO.C0=Lerp(RO.C0,CFA(-2.5,135,0),.1)
  1075. RW.C0=Lerp(RW.C0,cf(1.5,0.5,0)*CFA(70,60,30),.1)
  1076. RW.C1=Lerp(RW.C1,cf(0,0.5,0),.1)
  1077. LW.C0=Lerp(LW.C0,cf(-1.5,0.5,0)*CFA(-15,10,-35),.1)
  1078. LW.C1=Lerp(LW.C1,cf(0,0.5,0),.1)
  1079. RH.C0=Lerp(RH.C0,cf(0.75,-1,0.35)*CFA(0,-110,0),.1)
  1080. LH.C0=Lerp(LH.C0,cf(-0.75,-1,-0.35)*CFA(0,-110,0),.1)
  1081. end
  1082.  
  1083. for i=0,1,0.05 do
  1084. swait(1)
  1085. Trail(Hitbox_1.CFrame*CFA(-20,0,0), true, nil, false, i, 4, nil, 0.05)
  1086. NE.C0=Lerp(NE.C0,necko*CFA(0,0,15),.1)
  1087. RO.C0=Lerp(RO.C0,CFA(-2.5,-15,0),.1)
  1088. RW.C0=Lerp(RW.C0,cf(1.5,0.5,0)*CFA(0,-70,85),.1)
  1089. RW.C1=Lerp(RW.C1,cf(0,0.5,0),.1)
  1090. LW.C0=Lerp(LW.C0,cf(-1.5,0.5,0)*CFA(-15,10,-35),.1)
  1091. LW.C1=Lerp(LW.C1,cf(0,0.5,0),.1)
  1092. RH.C0=Lerp(RH.C0,cf(1,-1,0.35)*CFA(0,15,0),.1)
  1093. LH.C0=Lerp(LH.C0,cf(-1,-1,-0.35)*CFA(0,15,0),.1)
  1094. end
  1095.  
  1096. else
  1097.  
  1098. for i=0,1,0.05 do
  1099. swait(1)
  1100. NE.C0=Lerp(NE.C0,necko*CFA(0,0,-45),.1)
  1101. RO.C0=Lerp(RO.C0,CFA(-2.5,45,0),.1)
  1102. RW.C0=Lerp(RW.C0,cf(1.5,0.5,0)*CFA(70,60,30),.1)
  1103. RW.C1=Lerp(RW.C1,cf(0,0.5,0),.1)
  1104. LW.C0=Lerp(LW.C0,cf(-1.5,0.5,0.5)*CFA(0,-30,-65),.1)
  1105. LW.C1=Lerp(LW.C1,cf(0,0.5,0),.1)
  1106. RH.C0=Lerp(RH.C0,cf(0.75,-1,0.35)*CFA(0,-45,0),.1)
  1107. LH.C0=Lerp(LH.C0,cf(-0.75,-1,-0.35)*CFA(0,-45,0),.1)
  1108. end
  1109.  
  1110. for i=0,1,0.05 do
  1111. swait(1)
  1112. if i > 0 then
  1113. Trail(Hitbox_2.CFrame*CFA(-20,0,0), true, nil, false, i, 4, nil, 0.1)
  1114. end
  1115. NE.C0=Lerp(NE.C0,necko*CFA(0,0,130),.1)
  1116. RO.C0=Lerp(RO.C0,CFA(-2.5,-130,0),.1)
  1117. RW.C0=Lerp(RW.C0,cf(1.5,0.5,0)*CFA(0,-70,85),.1)
  1118. RW.C1=Lerp(RW.C1,cf(0,0.5,0),.1)
  1119. LW.C0=Lerp(LW.C0,cf(-1.5,0.5,0.75)*CFA(170,-15,80),.1)
  1120. LW.C1=Lerp(LW.C1,cf(0,0.5,0),.1)
  1121. RH.C0=Lerp(RH.C0,cf(1,-1,0.35),.1)
  1122. LH.C0=Lerp(LH.C0,cf(-1,-1,-0.35),.1)
  1123. end
  1124. end
  1125.  
  1126. Hit:disconnect()
  1127. Hit2:disconnect()
  1128. end
  1129.  
  1130.  
  1131.  
  1132.  
  1133.  
  1134.  
  1135.  
  1136.  
  1137.  
  1138. local function Attackthree()
  1139. local Hit = Hitbox1.Touched:connect(function(hit) Damagefunc(hit,5,10) end)
  1140. local Hit2 = Hitbox2.Touched:connect(function(hit) Damagefunc(hit,5,10) end)
  1141.  
  1142. if Mode == false then
  1143.  
  1144. HandleWeld:remove()
  1145. HandleWeld=weld(Handle,Axis_1,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0,0,0)*CFA(0,0,0))
  1146.  
  1147.  
  1148. local Old_J_2 = Humanoid.JumpPower
  1149. local Old_W_2 = Humanoid.WalkSpeed
  1150. Humanoid.WalkSpeed = Old_W_2*3
  1151. Humanoid.JumpPower = Old_J_2*0
  1152.  
  1153. coroutine.resume(coroutine.create(function()
  1154. while Humanoid.JumpPower == Old_J_2*0 and Humanoid.WalkSpeed == Old_W_2*3 do
  1155. Humanoid:MoveTo((RootPart.CFrame*cf(0,0,-10)).p) swait(1)
  1156. end
  1157. end))
  1158.  
  1159. for i=0,5,0.05 do
  1160. swait(0.75)
  1161. if i > 1 and i < 4.5 then
  1162. Trail(Hitbox_1.CFrame*CFA(-20,0,0), true, Hitbox_2.CFrame*CFA(-20,0,0), true, i, 4, 4, 1.1)
  1163. end
  1164. NE.C0=Lerp(NE.C0,necko,.1)
  1165. if i < 2.5 then
  1166. RO.C0=Lerp(RO.C0,cf(0,i*3,0)*CFA(-(300*i),0,0),.2)
  1167. end
  1168. if i > 2.5 then
  1169. RO.C0=Lerp(RO.C0,cf(0,15-i*3,0)*CFA(-(300*i),0,0),.2)
  1170. end
  1171. RW.C0=Lerp(RW.C0,cf(0,0.5,0)*CFA(90,0,0),.8)
  1172. RW.C1=Lerp(LW.C1,cf(0,0.5,0),.8)
  1173. LW.C0=Lerp(LW.C0,cf(0,0.5,0)*CFA(90,0,0),.8)
  1174. LW.C1=Lerp(LW.C1,cf(0,0.5,0),.1)
  1175. RH.C0=Lerp(RH.C0,cf(0.5,-1,-0.8),.1)
  1176. LH.C0=Lerp(LH.C0,cf(-0.5,-1,-0.8),.1)
  1177. end
  1178.  
  1179. Humanoid.JumpPower = Old_J_2
  1180. Humanoid.WalkSpeed = Old_W_2
  1181.  
  1182. for i=0,1,0.05 do
  1183. swait(1)
  1184. NE.C0=Lerp(NE.C0,necko*CFA(0,0,-50),.1)
  1185. RO.C0=Lerp(RO.C0,cf(0,-1,0)*CFA(-25,50,0),.1)
  1186. RW.C0=Lerp(RW.C0,cf(1.5,0.5,0)*CFA(40,-10,30),.1)
  1187. RW.C1=Lerp(RW.C1,cf(0,0.5,0),.1)
  1188. LW.C0=Lerp(LW.C0,cf(-1.5,0.5,0)*CFA(5,0,-20),.1)
  1189. LW.C1=Lerp(LW.C1,cf(0,0.5,0),.1)
  1190. RH.C0=Lerp(RH.C0,cf(1.05,-0.6,0.35)*CFA(0,-50,0)*CFA(-5,0,0),.1)
  1191. LH.C0=Lerp(LH.C0,cf(-0.75,-1,-0.35)*CFA(0,-50,0)*CFA(-15,0,0),.1)
  1192. end
  1193.  
  1194. HandleWeld:remove()
  1195. HandleWeld=weld(Handle,Axis_1,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.186592102, 0.810150146, -0.556987762, 0.948563814, -0.186806351, -0.255610466, 0.296053559, 0.809464574, 0.507080317, 0.112180561, -0.556671083, 0.82312721)*cf(0,-1,0))
  1196.  
  1197. else
  1198.  
  1199. HandleWeld:remove()
  1200. HandleWeld_2:remove()
  1201. HandleWeld=weld(Handle,Axis_1,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),cf(0,0,-1.5)*CFA(-30,0,0))
  1202. HandleWeld_2=weld(Handle_2,Axis_2,Handle_2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFA(0,180,180)*cf(0,0,1.75)*CFA(-30,0,180))
  1203.  
  1204. for i=0,1,0.05 do
  1205. swait(1)
  1206. NE.C0=Lerp(NE.C0,necko,.1)
  1207. RO.C0=Lerp(RO.C0,cf(0,0,0),.1)
  1208. RW.C0=Lerp(RW.C0,cf(-.75,0.7,0)*CFA(0,0,-90),.1)
  1209. RW.C1=Lerp(LW.C1,cf(0,0.5,0),.1)
  1210. LW.C0=Lerp(LW.C0,cf(.75,0.7,0)*CFA(0,0,90),.1)
  1211. LW.C1=Lerp(LW.C1,cf(0,0.5,0),.1)
  1212. RH.C0=Lerp(RH.C0,cf(1,-1,0),.1)
  1213. LH.C0=Lerp(LH.C0,cf(-1,-1,0),.1)
  1214. end
  1215.  
  1216.  
  1217. local Old_J_2 = Humanoid.JumpPower
  1218. local Old_W_2 = Humanoid.WalkSpeed
  1219. Humanoid.WalkSpeed = Old_W_2*3
  1220. Humanoid.JumpPower = Old_J_2*0
  1221.  
  1222. coroutine.resume(coroutine.create(function()
  1223. while Humanoid.JumpPower == Old_J_2*0 and Humanoid.WalkSpeed == Old_W_2*3 do
  1224. Humanoid:MoveTo((RootPart.CFrame*cf(0,0,-10)).p) swait(1)
  1225. end
  1226. end))
  1227.  
  1228. for i=0,2.5,0.05 do
  1229. swait(1)
  1230. if i > 0.1 and i < 1.9 then
  1231. Trail(Hitbox_1.CFrame*CFA(90,0,0), true, Hitbox_2.CFrame*CFA(90,0,0), true, i, 4, 4, 0.2)
  1232. end
  1233. Neck.C0=Lerp(Neck.C0,necko,.1)
  1234. RO.C0=Lerp(RO.C0,CFA(0,-(300*i),0),.2)
  1235. RW.C0=Lerp(RW.C0,cf(-.75,0.7,0)*CFA(0,0,-90),.1)
  1236. RW.C1=Lerp(LW.C1,cf(0,0.5,0),.1)
  1237. LW.C0=Lerp(LW.C0,cf(.75,0.7,0)*CFA(0,0,90),.1)
  1238. LW.C1=Lerp(LW.C1,cf(0,0.5,0),.1)
  1239. RH.C0=Lerp(RH.C0,cf(1,-1,0),.1)
  1240. LH.C0=Lerp(LH.C0,cf(-1,-1,0),.1)
  1241. end
  1242.  
  1243. Humanoid.JumpPower = Old_J_2
  1244. Humanoid.WalkSpeed = Old_W_2
  1245.  
  1246. HandleWeld:remove()
  1247. HandleWeld_2:remove()
  1248. HandleWeld=weld(Handle,Axis_1,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),cf(0,0,-1.5)*CFA(-30,0,0))
  1249. HandleWeld_2=weld(Handle_2,Axis_2,Handle_2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFA(0,180,180)*cf(0,0,1.75)*CFA(-30,0,0))
  1250. end
  1251.  
  1252. Hit:disconnect()
  1253. Hit2:disconnect()
  1254. end
  1255.  
  1256.  
  1257.  
  1258.  
  1259.  
  1260.  
  1261.  
  1262.  
  1263.  
  1264. local function Attackfour()
  1265.  
  1266. if Mode == false then
  1267.  
  1268. for i=0,1,0.05 do
  1269. swait(1)
  1270. NE.C0=Lerp(NE.C0,necko*CFA(-10,0,0),.1)
  1271. RO.C0=Lerp(RO.C0,cf(0,5,0)*CFA(-110,0,0),.1)
  1272. RW.C0=Lerp(RW.C0,cf(0.9,2,0)*CFA(-180,0,-30),.1)
  1273. RW.C1=Lerp(LW.C1,cf(0,0.5,0),.1)
  1274. LW.C0=Lerp(LW.C0,cf(-0.9,2,0)*CFA(180,0,30),.1)
  1275. LW.C1=Lerp(LW.C1,cf(0,0.5,0),.1)
  1276. RH.C0=Lerp(RH.C0,cf(1,-1,0)*CFA(0,0,5),.1)
  1277. LH.C0=Lerp(LH.C0,cf(-1,-1,0)*CFA(0,0,-5),.1)
  1278. end
  1279.  
  1280. coroutine.resume(coroutine.create(function()
  1281. MagicWaveThing(Torso.BrickColor.Color,Torso.CFrame*cf(0,6,0)*CFA(7.5,0,0),3,15,3,0.2,0.2,0.2,0.015)
  1282. end))
  1283.  
  1284. local Old_J_2 = Humanoid.JumpPower
  1285. local Old_W_2 = Humanoid.WalkSpeed
  1286. Humanoid.WalkSpeed = Old_W_2*3
  1287. Humanoid.JumpPower = Old_J_2*0
  1288.  
  1289. coroutine.resume(coroutine.create(function()
  1290. while Humanoid.JumpPower == Old_J_2*0 and Humanoid.WalkSpeed == Old_W_2*3 do
  1291. Humanoid:MoveTo((RootPart.CFrame*cf(0,0,-10)).p) swait(1)
  1292. end
  1293. end))
  1294.  
  1295. for i=0,30,0.5 do
  1296. swait(0.001)
  1297. if i > 5 and i < 25 then
  1298. MagniDamage(RootPart,1,3,15)
  1299. Trail(Hitbox_1.CFrame*CFA(90,0,0), true, Hitbox_2.CFrame*CFA(90,0,0), true, i, 4, 4, 6)
  1300. end
  1301. HandleWeld:remove()
  1302. HandleWeld=weld(Handle,Axis_3,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),cf(0,0,0)*CFA(-i*36,0,90))
  1303. end
  1304.  
  1305. HandleWeld:remove()
  1306. HandleWeld=weld(Handle,Axis_1,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.186592102, 0.810150146, -0.556987762, 0.948563814, -0.186806351, -0.255610466, 0.296053559, 0.809464574, 0.507080317, 0.112180561, -0.556671083, 0.82312721)*cf(0,-1,0))
  1307.  
  1308. Humanoid.JumpPower = Old_J_2
  1309. Humanoid.WalkSpeed = Old_W_2
  1310.  
  1311. else
  1312.  
  1313. HandleWeld:remove()
  1314. HandleWeld_2:remove()
  1315. HandleWeld=weld(Handle,Axis_1,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),cf(0,0,-1.5)*CFA(-30,0,0))
  1316. HandleWeld_2=weld(Handle_2,Axis_2,Handle_2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFA(0,180,180)*cf(0,0,1.75)*CFA(-30,0,180))
  1317.  
  1318. for i=0,1,0.05 do
  1319. swait(1)
  1320. NE.C0=Lerp(NE.C0,necko,.1)
  1321. RO.C0=Lerp(RO.C0,cf(0,5,0),.1)
  1322. RW.C0=Lerp(RW.C0,cf(-.75,0.7,0)*CFA(0,0,-90),.1)
  1323. RW.C1=Lerp(LW.C1,cf(0,0.5,0),.1)
  1324. LW.C0=Lerp(LW.C0,cf(.75,0.7,0)*CFA(0,0,90),.1)
  1325. LW.C1=Lerp(LW.C1,cf(0,0.5,0),.1)
  1326. RH.C0=Lerp(RH.C0,cf(1,-1,0),.1)
  1327. LH.C0=Lerp(LH.C0,cf(-1,-1,0),.1)
  1328. end
  1329.  
  1330.  
  1331. local Old_J_2 = Humanoid.JumpPower
  1332. local Old_W_2 = Humanoid.WalkSpeed
  1333. Humanoid.WalkSpeed = Old_W_2*0
  1334. Humanoid.JumpPower = Old_J_2*1.5
  1335. Humanoid.Jump = true
  1336.  
  1337. coroutine.resume(coroutine.create(function()
  1338. MagicWaveThing(Torso.BrickColor.Color,Torso.CFrame,2,10,2,0.2,0.2,0.2,0.015)
  1339. end))
  1340.  
  1341. for i=0,2.5,0.05 do
  1342. swait(1)
  1343. if i > 0.1 and i < 1.9 then
  1344. MagniDamage(RootPart,1,3,15)
  1345. Trail(Hitbox_1.CFrame*CFA(90,0,0), true, Hitbox_2.CFrame*CFA(90,0,0), true, i, 4, 4, 0.2)
  1346. end
  1347. NE.C0=Lerp(NE.C0,necko,.1)
  1348. RO.C0=Lerp(RO.C0,CFA(0,50-(300*i),0),.2)
  1349. RW.C0=Lerp(RW.C0,cf(-.75,0.7,0)*CFA(0,0,-90),.1)
  1350. RW.C1=Lerp(LW.C1,cf(0,0.5,0),.1)
  1351. LW.C0=Lerp(LW.C0,cf(.75,0.7,0)*CFA(0,0,90),.1)
  1352. LW.C1=Lerp(LW.C1,cf(0,0.5,0),.1)
  1353. RH.C0=Lerp(RH.C0,cf(1,-1,0),.1)
  1354. LH.C0=Lerp(LH.C0,cf(-1,-1,0),.1)
  1355. end
  1356.  
  1357. Humanoid.JumpPower = Old_J_2
  1358. Humanoid.WalkSpeed = Old_W_2
  1359.  
  1360. HandleWeld:remove()
  1361. HandleWeld_2:remove()
  1362. HandleWeld=weld(Handle,Axis_1,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),cf(0,0,-1.5)*CFA(-30,0,0))
  1363. HandleWeld_2=weld(Handle_2,Axis_2,Handle_2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFA(0,180,180)*cf(0,0,1.75)*CFA(-30,0,0))
  1364. end
  1365.  
  1366. end
  1367.  
  1368.  
  1369.  
  1370.  
  1371.  
  1372.  
  1373.  
  1374.  
  1375.  
  1376.  
  1377. local function Seperate()
  1378. if Mode == false then
  1379. coroutine.resume(coroutine.create(function()
  1380. for i=0,1,0.05 do
  1381. swait(1)
  1382. NE.C0=Lerp(NE.C0,necko,.1)
  1383. RO.C0=Lerp(RO.C0,cf(0,0,0),.1)
  1384. RW.C0=Lerp(RW.C0,cf(1.25,0.5,-0.5)*CFA(90,0,-40),.1)
  1385. RW.C1=Lerp(LW.C1,cf(0,0.5,0),.1)
  1386. LW.C0=Lerp(LW.C0,cf(-1.25,0.5,-0.5)*CFA(90,0,40),.1)
  1387. LW.C1=Lerp(LW.C1,cf(0,0.5,0),.1)
  1388. RH.C0=Lerp(RH.C0,cf(1,-1,0)*CFA(0,0,5),.1)
  1389. LH.C0=Lerp(LH.C0,cf(-1,-1,0)*CFA(0,0,-5),.1)
  1390. end
  1391. end))
  1392.  
  1393. for i=0,30,0.5 do
  1394. swait(0.001)
  1395. if i > 5 and i < 25 then
  1396. Trail(Hitbox_1.CFrame*CFA(90,0,0), true, Hitbox_2.CFrame*CFA(-20,0,0), true, i, 4, 4, 6)
  1397. end
  1398. HandleWeld:remove()
  1399. HandleWeld=weld(Handle,Axis_4,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),cf(0,0,0)*CFA(-i*36,90,90))
  1400. end
  1401.  
  1402. HandleWeld:remove()
  1403. JoinWeld:remove()
  1404. HandleWeld=weld(Handle,Axis_1,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),cf(0,0,-1.5)*CFA(-30,0,0))
  1405. HandleWeld_2=weld(Handle_2,Axis_2,Handle_2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFA(0,180,180)*cf(0,0,1.75)*CFA(-30,0,0))
  1406.  
  1407. Mode = true
  1408. else
  1409.  
  1410. coroutine.resume(coroutine.create(function()
  1411. for i=0,1,0.05 do
  1412. swait(1)
  1413. NE.C0=Lerp(NE.C0,necko,.1)
  1414. RO.C0=Lerp(RO.C0,cf(0,0,0),.1)
  1415. RW.C0=Lerp(RW.C0,cf(1.25,0.5,-0.5)*CFA(90,0,-40),.1)
  1416. RW.C1=Lerp(LW.C1,cf(0,0.5,0),.1)
  1417. LW.C0=Lerp(LW.C0,cf(-1.25,0.5,-0.5)*CFA(90,0,40),.1)
  1418. LW.C1=Lerp(LW.C1,cf(0,0.5,0),.1)
  1419. RH.C0=Lerp(RH.C0,cf(1,-1,0)*CFA(0,0,5),.1)
  1420. LH.C0=Lerp(LH.C0,cf(-1,-1,0)*CFA(0,0,-5),.1)
  1421. end
  1422. end))
  1423.  
  1424. HandleWeld:remove()
  1425. HandleWeld_2:remove()
  1426. JoinWeld=weld(Handle_2,Handle,Handle_2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),cf(0,0,0)*CFA(0,180,180))
  1427. HandleWeld=weld(Handle,Axis_1,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.186592102, 0.810150146, -0.556987762, 0.948563814, -0.186806351, -0.255610466, 0.296053559, 0.809464574, 0.507080317, 0.112180561, -0.556671083, 0.82312721)*cf(0,-1,0))
  1428.  
  1429.  
  1430. for i=0,30,0.5 do
  1431. swait(0.001)
  1432. if i > 5 and i < 25 then
  1433. Trail(Hitbox_1.CFrame*CFA(90,0,0), true, Hitbox_2.CFrame*CFA(-20,0,0), true, i, 4, 4, 6)
  1434. end
  1435. HandleWeld:remove()
  1436. HandleWeld=weld(Handle,Axis_4,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),cf(0,0,0)*CFA(-i*36,90,90))
  1437. end
  1438.  
  1439. HandleWeld:remove()
  1440. HandleWeld=weld(Handle,Axis_1,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.186592102, 0.810150146, -0.556987762, 0.948563814, -0.186806351, -0.255610466, 0.296053559, 0.809464574, 0.507080317, 0.112180561, -0.556671083, 0.82312721)*cf(0,-1,0))
  1441.  
  1442. Mode = false
  1443.  
  1444. end
  1445. end
  1446.  
  1447.  
  1448.  
  1449.  
  1450. local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)
  1451. local prt=part(3,DerbisPlace,Enum.Material.Neon,0,0,brickcolor,"Effect",vt())
  1452. if Type~=2 then
  1453. prt.Anchored=true
  1454. end
  1455. prt.CFrame=cframe
  1456. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
  1457. game:GetService("Debris"):AddItem(prt,5)
  1458. coroutine.resume(coroutine.create(function(Part,Mesh,dur)
  1459. local wld=nil
  1460. if dur==2 then
  1461. wld=weld(Part,Part,parent,cf(0,0,0))
  1462. end
  1463. for i=0,1,delay do
  1464. swait(5)
  1465. if dur==1 then
  1466. Part.CFrame=Part.CFrame
  1467. elseif dur==2 then
  1468. wld.C0=cframe
  1469. end
  1470. Part.Transparency=i
  1471. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1472. end
  1473. Part.Parent=nil
  1474. end),prt,msh,Type)
  1475. end
  1476.  
  1477.  
  1478.  
  1479. local function Whirlwind()
  1480. local Hit = Hitbox1.Touched:connect(function(hit) Damagefunc(hit,5,10) end)
  1481. local Hit2 = Hitbox2.Touched:connect(function(hit) Damagefunc(hit,5,10) end)
  1482.  
  1483. if Mode == false then
  1484. coroutine.resume(coroutine.create(function()
  1485. for i=0,1,0.05 do
  1486. swait(1)
  1487. NE.C0=Lerp(NE.C0,necko,.1)
  1488. RO.C0=Lerp(RO.C0,cf(0,0,0),.1)
  1489. RW.C0=Lerp(RW.C0,cf(1.25,0.5,-0.5)*CFA(90,0,-40),.1)
  1490. RW.C1=Lerp(LW.C1,cf(0,0.5,0),.1)
  1491. LW.C0=Lerp(LW.C0,cf(-1.25,0.5,-0.5)*CFA(90,0,40),.1)
  1492. LW.C1=Lerp(LW.C1,cf(0,0.5,0),.1)
  1493. RH.C0=Lerp(RH.C0,cf(1,-1,0)*CFA(0,0,5),.1)
  1494. LH.C0=Lerp(LH.C0,cf(-1,-1,0)*CFA(0,0,-5),.1)
  1495. end
  1496. end))
  1497.  
  1498. for i=0,30,0.5 do
  1499. swait(0.001)
  1500. if i > 5 and i < 25 then
  1501. Trail(Hitbox_1.CFrame*CFA(90,0,0), true, Hitbox_2.CFrame*CFA(-90,0,0), true, i, 4, 4, 6)
  1502. end
  1503. HandleWeld:remove()
  1504. HandleWeld=weld(Handle,Axis_4,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),cf(0,0,0)*CFA(-i*36,90,90))
  1505. end
  1506.  
  1507. coroutine.resume(coroutine.create(function()
  1508. local Root_R = CFA(RootPart.Rotation.X,RootPart.Rotation.Y,RootPart.Rotation.Z)
  1509. local x = Instance.new("Part")
  1510. x.Anchored = true
  1511. x.CanCollide = false
  1512. x.Size = vt(3,3,3)
  1513. x.Transparency = 1
  1514. x.Parent = DerbisPlace
  1515. x.CFrame = RootPart.CFrame*cf(0,0,-1)*CFA(0,90,90)
  1516. game.Debris:AddItem(x, 1)
  1517. coroutine.resume(coroutine.create(function()
  1518. while x.Parent == DerbisPlace do swait(10)
  1519. x.CFrame = x.CFrame * cf(0,-5,0)
  1520. MagicRing(Torso.BrickColor.Color,cf(x.Position.X,x.Position.Y,x.Position.Z)*Root_R,5.5,5.5,0.25,0.9,0.9,0.5,0.05,0.05)
  1521. end
  1522. end))
  1523. x.Touched:connect(function(shiz)
  1524.  
  1525. if shiz.Parent ~= nil then
  1526.  
  1527. if shiz.Parent.Name ~= Character.Name then
  1528.  
  1529. if shiz.Parent:FindFirstChild("Humanoid") ~= nil then
  1530.  
  1531. if shiz.Parent:findFirstChild("Humanoid") ~= nil then
  1532. x:remove()
  1533. shiz.Parent.Torso.Velocity = RootPart.CFrame.lookVector * 50 + Vector3.new(0, 25, 0)
  1534. Damagefunc(shiz,5,10)
  1535. end
  1536.  
  1537. end
  1538.  
  1539. end
  1540.  
  1541. end
  1542.  
  1543. end)
  1544. end))
  1545.  
  1546. HandleWeld:remove()
  1547. HandleWeld=weld(Handle,Axis_1,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.186592102, 0.810150146, -0.556987762, 0.948563814, -0.186806351, -0.255610466, 0.296053559, 0.809464574, 0.507080317, 0.112180561, -0.556671083, 0.82312721)*cf(0,-1,0))
  1548.  
  1549. else
  1550. coroutine.resume(coroutine.create(function()
  1551. for i=0,1,0.05 do
  1552. swait(1)
  1553. NE.C0=Lerp(NE.C0,necko,.1)
  1554. RO.C0=Lerp(RO.C0,cf(0,0,0),.1)
  1555. RW.C0=Lerp(RW.C0,cf(1.25,0.5,-0.5)*CFA(90,0,0),.2)
  1556. RW.C1=Lerp(LW.C1,cf(0,0.5,0),.1)
  1557. LW.C0=Lerp(LW.C0,cf(-1.25,0.5,-0.5)*CFA(90,0,0),.2)
  1558. LW.C1=Lerp(LW.C1,cf(0,0.5,0),.1)
  1559. RH.C0=Lerp(RH.C0,cf(1,-1,0)*CFA(0,0,5),.1)
  1560. LH.C0=Lerp(LH.C0,cf(-1,-1,0)*CFA(0,0,-5),.1)
  1561. end
  1562. end))
  1563.  
  1564. for i=0,30,0.5 do
  1565. swait(0.001)
  1566. if i > 10 and i < 25 then
  1567. Trail(Hitbox_1.CFrame*CFA(90,0,0), true, Hitbox_2.CFrame*CFA(90,0,0), true, i, 4, 4, 11)
  1568. end
  1569. HandleWeld:remove()
  1570. HandleWeld_2:remove()
  1571. HandleWeld=weld(Handle,Axis_1,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),cf(0,0,0)*CFA(-i*36,0,90))
  1572. HandleWeld_2=weld(Handle_2,Axis_2,Handle_2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFA(0,180,180)*cf(0,0,0)*CFA(-i*36,0,90))
  1573. end
  1574.  
  1575. coroutine.resume(coroutine.create(function()
  1576. local Root_R = CFA(RootPart.Rotation.X,RootPart.Rotation.Y,RootPart.Rotation.Z)
  1577. local x = Instance.new("Part")
  1578. x.Anchored = true
  1579. x.CanCollide = false
  1580. x.Size = vt(3,3,3)
  1581. x.Transparency = 1
  1582. x.Parent = DerbisPlace
  1583. x.CFrame = RootPart.CFrame*cf(1.5,0,-1)*CFA(0,90,90)
  1584. local y = Instance.new("Part")
  1585. y.Anchored = true
  1586. y.CanCollide = false
  1587. y.Size = vt(3,3,3)
  1588. y.Transparency = 1
  1589. y.Parent = DerbisPlace
  1590. y.CFrame = RootPart.CFrame*cf(-1.5,0,-1)*CFA(0,90,90)
  1591. game.Debris:AddItem(x, 1)
  1592. game.Debris:AddItem(y, 1)
  1593. coroutine.resume(coroutine.create(function()
  1594. while x.Parent == DerbisPlace and y.Parent == DerbisPlace do swait(10)
  1595. x.CFrame = x.CFrame * cf(0,-5,0)
  1596. y.CFrame = y.CFrame * cf(0,-5,0)
  1597. MagicRing(Torso.BrickColor.Color,cf(x.Position.X,x.Position.Y,x.Position.Z)*Root_R,2.5,2.5,0.25,0.9,0.9,0.5,0.1,0.05)
  1598. MagicRing(Torso.BrickColor.Color,cf(y.Position.X,y.Position.Y,y.Position.Z)*Root_R,2.5,2.5,0.25,0.9,0.9,0.5,0.1,0.05)
  1599. end
  1600. end))
  1601. x.Touched:connect(function(shiz)
  1602.  
  1603. if shiz.Parent ~= nil then
  1604.  
  1605. if shiz.Parent.Name ~= Character.Name then
  1606.  
  1607. if shiz.Parent:FindFirstChild("Humanoid") ~= nil then
  1608.  
  1609. if shiz.Parent:findFirstChild("Humanoid") ~= nil then
  1610. if y ~= nil then
  1611. y:remove()
  1612. end
  1613. if x ~= nil then
  1614. x:remove()
  1615. end
  1616. shiz.Parent.Torso.Velocity = RootPart.CFrame.lookVector * 50 + Vector3.new(0, 25, 0)
  1617. Damagefunc(shiz,5,10)
  1618. end
  1619.  
  1620. end
  1621.  
  1622. end
  1623.  
  1624. end
  1625.  
  1626. end)
  1627. y.Touched:connect(function(shiz)
  1628.  
  1629. if shiz.Parent ~= nil then
  1630.  
  1631. if shiz.Parent.Name ~= Character.Name then
  1632.  
  1633. if shiz.Parent:FindFirstChild("Humanoid") ~= nil then
  1634.  
  1635. if shiz.Parent:findFirstChild("Humanoid") ~= nil then
  1636. if y ~= nil then
  1637. y:remove()
  1638. end
  1639. if x ~= nil then
  1640. x:remove()
  1641. end
  1642. shiz.Parent.Torso.Velocity = RootPart.CFrame.lookVector * 50 + Vector3.new(0, 25, 0)
  1643. end
  1644.  
  1645. end
  1646.  
  1647. end
  1648.  
  1649. end
  1650.  
  1651. end)
  1652. end))
  1653.  
  1654. HandleWeld:remove()
  1655. HandleWeld_2:remove()
  1656. HandleWeld=weld(Handle,Axis_1,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),cf(0,0,-1.5)*CFA(-30,0,0))
  1657. HandleWeld_2=weld(Handle_2,Axis_2,Handle_2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFA(0,180,180)*cf(0,0,1.75)*CFA(-30,0,0))
  1658.  
  1659. end
  1660.  
  1661. Hit:disconnect()
  1662. Hit2:disconnect()
  1663. end
  1664.  
  1665.  
  1666.  
  1667.  
  1668.  
  1669.  
  1670.  
  1671.  
  1672. local function Reapers_Claw()
  1673. local Hit = Hitbox1.Touched:connect(function(hit) Damagefunc(hit,5,10) end)
  1674. local Hit2 = Hitbox2.Touched:connect(function(hit) Damagefunc(hit,5,10) end)
  1675.  
  1676. if Mode == false then
  1677.  
  1678. local Old_J_2 = Humanoid.JumpPower
  1679. local Old_W_2 = Humanoid.WalkSpeed
  1680. Humanoid.WalkSpeed = Old_W_2*5
  1681. Humanoid.JumpPower = Old_J_2*0
  1682.  
  1683. coroutine.resume(coroutine.create(function()
  1684. while Humanoid.JumpPower == Old_J_2*0 and Humanoid.WalkSpeed == Old_W_2*5 do
  1685. Humanoid:MoveTo((RootPart.CFrame*cf(0,0,-10)).p) swait(1)
  1686. end
  1687. end))
  1688.  
  1689. for i=0,3,0.05 do
  1690. swait(0.5)
  1691. NE.C0=Lerp(NE.C0,necko*CFA(0,0,-110),.1)
  1692. RO.C0=Lerp(RO.C0,CFA(-2.5,135,0),.1)
  1693. RW.C0=Lerp(RW.C0,cf(1.5,0.5,0)*CFA(70,60,30),.1)
  1694. RW.C1=Lerp(RW.C1,cf(0,0.5,0),.1)
  1695. LW.C0=Lerp(LW.C0,cf(-1.5,0.5,0)*CFA(-15,10,-35),.1)
  1696. LW.C1=Lerp(LW.C1,cf(0,0.5,0),.1)
  1697. RH.C0=Lerp(RH.C0,cf(0.75,-1,0.35)*CFA(0,-110,0),.1)
  1698. LH.C0=Lerp(LH.C0,cf(-0.75,-1,-0.35)*CFA(0,-110,0),.1)
  1699. HandleWeld:remove()
  1700. HandleWeld=weld(Handle,Axis_1,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.186592102, 0.810150146, -0.556987762, 0.948563814, -0.186806351, -0.255610466, 0.296053559, 0.809464574, 0.507080317, 0.112180561, -0.556671083, 0.82312721)
  1701. *cf(0,(-1-(i/3))/2,0)*cf(0,0,(((i/3)*1.75))/2))
  1702. end
  1703.  
  1704. for i=0,3,0.05 do
  1705. swait(0.5)
  1706. NE.C0=Lerp(NE.C0,necko*CFA(0,0,15),.1)
  1707. RO.C0=Lerp(RO.C0,CFA(-2.5,-15,0),.1)
  1708. RW.C0=Lerp(RW.C0,cf(1.5,0.5,0)*CFA(0,-70,85),.1)
  1709. RW.C1=Lerp(RW.C1,cf(0,0.5,0),.1)
  1710. LW.C0=Lerp(LW.C0,cf(-1.5,0.5,0)*CFA(-15,10,-35),.1)
  1711. LW.C1=Lerp(LW.C1,cf(0,0.5,0),.1)
  1712. RH.C0=Lerp(RH.C0,cf(1,-1,0.35)*CFA(0,15,0),.1)
  1713. LH.C0=Lerp(LH.C0,cf(-1,-1,-0.35)*CFA(0,15,0),.1)
  1714. HandleWeld:remove()
  1715. HandleWeld=weld(Handle,Axis_1,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.186592102, 0.810150146, -0.556987762, 0.948563814, -0.186806351, -0.255610466, 0.296053559, 0.809464574, 0.507080317, 0.112180561, -0.556671083, 0.82312721)
  1716. *cf(0,(-2+(i/3))/2,0)*cf(0,0,(1.75-((i/3)*1.75))/2))
  1717. end
  1718.  
  1719. Humanoid.JumpPower = Old_J_2
  1720. Humanoid.WalkSpeed = Old_W_2
  1721. HandleWeld:remove()
  1722. HandleWeld=weld(Handle,Axis_1,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.186592102, 0.810150146, -0.556987762, 0.948563814, -0.186806351, -0.255610466, 0.296053559, 0.809464574, 0.507080317, 0.112180561, -0.556671083, 0.82312721)*cf(0,-1,0))
  1723. else
  1724.  
  1725. HandleWeld:remove()
  1726. HandleWeld_2:remove()
  1727. HandleWeld=weld(Handle,Axis_1,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),cf(0,0,-1.5)*CFA(-30,0,0))
  1728. HandleWeld_2=weld(Handle_2,Axis_2,Handle_2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFA(0,180,180)*cf(0,0,1.75)*CFA(-30,0,0)*CFA(180,0,0))
  1729.  
  1730. local Old_J_2 = Humanoid.JumpPower
  1731. local Old_W_2 = Humanoid.WalkSpeed
  1732. Humanoid.WalkSpeed = Old_W_2*5
  1733. Humanoid.JumpPower = Old_J_2*0
  1734.  
  1735. coroutine.resume(coroutine.create(function()
  1736. while Humanoid.JumpPower == Old_J_2*0 and Humanoid.WalkSpeed == Old_W_2*5 do
  1737. Humanoid:MoveTo((RootPart.CFrame*cf(0,0,-10)).p) swait(1)
  1738. end
  1739. end))
  1740.  
  1741. for i=0,1,0.05 do
  1742. swait(1.5)
  1743. NE.C0=Lerp(NE.C0,necko*CFA(5,0,0),.1)
  1744. RO.C0=Lerp(RO.C0,CFA(-5,0,0),.1)
  1745. RW.C0=Lerp(RW.C0,cf(0.1,1,-0.8)*CFA(80+(i*100),30,-75),.1)
  1746. RW.C1=Lerp(RW.C1,cf(0,0.5,0),.1)
  1747. LW.C0=Lerp(LW.C0,cf(-0.1,1,-0.8)*CFA(80+(i*100),-30,75),.1)
  1748. LW.C1=Lerp(LW.C1,cf(0,0.5,0),.1)
  1749. RH.C0=Lerp(RH.C0,cf(1,-1,0),.1)
  1750. LH.C0=Lerp(LH.C0,cf(-1,-1,0),.1)
  1751. end
  1752.  
  1753.  
  1754. for i=0,1,0.05 do
  1755. swait(1.5)
  1756. RootPart.CFrame=RootPart.CFrame*cf(0,0,-1)
  1757. NE.C0=Lerp(NE.C0,necko*CFA(5,0,0),.1)
  1758. RO.C0=Lerp(RO.C0,cf(0,-0.5,0)*CFA(-10,0,0),.1)
  1759. RW.C0=Lerp(RW.C0,cf(1.9,0.2,0.2)*CFA(5,-15,75),.1)
  1760. RW.C1=Lerp(RW.C1,cf(0,0.5,0),.1)
  1761. LW.C0=Lerp(LW.C0,cf(-1.9,0.2,0.2)*CFA(5,15,-75),.1)
  1762. LW.C1=Lerp(LW.C1,cf(0,0.5,0),.1)
  1763. RH.C0=Lerp(RH.C0,cf(1,-1,0.25)*CFA(-30,0,0),.1)
  1764. LH.C0=Lerp(LH.C0,cf(-1,-0.5,-0.5),.1)
  1765. end
  1766.  
  1767. Humanoid.JumpPower = Old_J_2
  1768. Humanoid.WalkSpeed = Old_W_2
  1769. HandleWeld:remove()
  1770. HandleWeld_2:remove()
  1771. HandleWeld=weld(Handle,Axis_1,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),cf(0,0,-1.5)*CFA(-30,0,0))
  1772. HandleWeld_2=weld(Handle_2,Axis_2,Handle_2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFA(0,180,180)*cf(0,0,1.75)*CFA(-30,0,0))
  1773.  
  1774. end
  1775.  
  1776. Hit:disconnect()
  1777. Hit2:disconnect()
  1778. end
  1779.  
  1780.  
  1781.  
  1782.  
  1783.  
  1784.  
  1785.  
  1786. local function Rev()
  1787. local Hit = Hitbox1.Touched:connect(function(hit) Damagefunc(hit,5,10) end)
  1788. local Hit2 = Hitbox2.Touched:connect(function(hit) Damagefunc(hit,5,10) end)
  1789.  
  1790. if Mode == false then
  1791.  
  1792. coroutine.resume(coroutine.create(function()
  1793. for i=0,1,0.05 do
  1794. swait(1)
  1795. NE.C0=Lerp(NE.C0,necko*CFA(5,0,0),.25)
  1796. RO.C0=Lerp(RO.C0,cf(0,-0.5,0)*CFA(-10,0,0),.25)
  1797. RW.C0=Lerp(RW.C0,cf(1.9,0.2,0.2)*CFA(0,0,90),.25)
  1798. RW.C1=Lerp(RW.C1,cf(0,0.5,0),.25)
  1799. RH.C0=Lerp(RH.C0,cf(1,-1,0.25)*CFA(-30,0,0),.25)
  1800. LH.C0=Lerp(LH.C0,cf(-1,-0.5,-0.5),.25)
  1801. end
  1802. end))
  1803.  
  1804. coroutine.resume(coroutine.create(function()
  1805. for i=0,85,0.5 do
  1806. swait(0.001)
  1807. if i > 10 and i < 45 then
  1808. Trail(Axis_1.CFrame*CFrame.new(0,0.1,0)*CFA(0,0,90), true, nil, false, i, 5.5, nil, 11)
  1809. end
  1810. HandleWeld:remove()
  1811. HandleWeld=weld(Handle,Axis_1,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),cf(0,0,0)*CFA(-i*36,0,90))
  1812. end
  1813. end))
  1814.  
  1815. swait(10)
  1816.  
  1817. local Old_J_2 = Humanoid.JumpPower
  1818. local Old_W_2 = Humanoid.WalkSpeed
  1819. Humanoid.WalkSpeed = Old_W_2*5
  1820. Humanoid.JumpPower = Old_J_2*0
  1821.  
  1822. coroutine.resume(coroutine.create(function()
  1823. while Humanoid.JumpPower == Old_J_2*0 and Humanoid.WalkSpeed == Old_W_2*5 do
  1824. Humanoid:MoveTo((RootPart.CFrame*cf(0,0,-10)).p) swait(1)
  1825. end
  1826. end))
  1827.  
  1828. coroutine.resume(coroutine.create(function()
  1829. while Humanoid.JumpPower == Old_J_2*0 and Humanoid.WalkSpeed == Old_W_2*5 do swait(10)
  1830. MagicRing(Torso.BrickColor.Color,RootPart.CFrame*cf(0,0,-5),5.5,5.5,0.25,2,2,0.5,0.1,0.05)
  1831. end
  1832. end))
  1833.  
  1834. swait(180)
  1835.  
  1836. Humanoid.JumpPower = Old_J_2
  1837. Humanoid.WalkSpeed = Old_W_2
  1838.  
  1839. HandleWeld:remove()
  1840. HandleWeld=weld(Handle,Axis_1,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.186592102, 0.810150146, -0.556987762, 0.948563814, -0.186806351, -0.255610466, 0.296053559, 0.809464574, 0.507080317, 0.112180561, -0.556671083, 0.82312721)*cf(0,-1,0))
  1841.  
  1842. else
  1843.  
  1844. HandleWeld:remove()
  1845. HandleWeld_2:remove()
  1846. HandleWeld=weld(Handle,Axis_1,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),cf(0,0,-1.5)*CFA(0,0,90))
  1847. HandleWeld_2=weld(Handle_2,Axis_2,Handle_2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFA(0,180,180)*cf(0,0,1.75)*CFA(180,0,90))
  1848.  
  1849. coroutine.resume(coroutine.create(function()
  1850. for i=0,1,0.05 do
  1851. swait(1)
  1852. NE.C0=Lerp(NE.C0,necko*CFA(5,0,0),.25)
  1853. RO.C0=Lerp(RO.C0,cf(0,-0.5,0)*CFA(-10,0,0),.25)
  1854. RW.C0=Lerp(RW.C0,cf(1.9,0.2,0.2)*CFA(0,0,90),.25)
  1855. RW.C1=Lerp(RW.C1,cf(0,0.5,0),.25)
  1856. LW.C0=Lerp(LW.C0,cf(-1.9,0.2,0.2)*CFA(0,0,-90),.25)
  1857. LW.C1=Lerp(LW.C1,cf(0,0.5,0),.25)
  1858. RH.C0=Lerp(RH.C0,cf(1,-1,0.25)*CFA(-30,0,0),.25)
  1859. LH.C0=Lerp(LH.C0,cf(-1,-0.5,-0.5),.25)
  1860. end
  1861. end))
  1862.  
  1863. for i=0,50,0.5 do
  1864. swait(0.005)
  1865. if i > 10 and i < 45 then
  1866. Trail(Hitbox_1.CFrame*CFA(90,0,0), true, Hitbox_2.CFrame*CFA(90,0,0), true, i, 4, 4, 11)
  1867. end
  1868. HandleWeld:remove()
  1869. HandleWeld_2:remove()
  1870. HandleWeld=weld(Handle,Axis_1,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),cf(0,0,-1.5)*CFA(0,0,90)*CFA(0,-i*36,0))
  1871. HandleWeld_2=weld(Handle_2,Axis_2,Handle_2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFA(0,180,180)*cf(0,0,1.75)*CFA(180,0,90)*CFA(0,-i*36,0))
  1872. end
  1873.  
  1874. HandleWeld:remove()
  1875. HandleWeld_2:remove()
  1876. HandleWeld=weld(Handle,Axis_1,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),cf(0,0,-1.5)*CFA(45,0,0)*CFA(180,0,180))
  1877. HandleWeld_2=weld(Handle_2,Axis_2,Handle_2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFA(0,180,180)*cf(0,0,1.75)*CFA(45,0,0)*CFA(0,0,180))
  1878.  
  1879. coroutine.resume(coroutine.create(function()
  1880. for i=0,1,0.05 do
  1881. swait(1)
  1882. NE.C0=Lerp(NE.C0,necko*CFA(5,0,0),.1)
  1883. RO.C0=Lerp(RO.C0,CFA(-5,0,0),.1)
  1884. RW.C0=Lerp(RW.C0,cf(0.1,1,-0.8)*CFA(180,30,-75),.1)
  1885. RW.C1=Lerp(RW.C1,cf(0,0.5,0),.1)
  1886. LW.C0=Lerp(LW.C0,cf(-0.1,1,-0.8)*CFA(180,-30,75),.1)
  1887. LW.C1=Lerp(LW.C1,cf(0,0.5,0),.1)
  1888. RH.C0=Lerp(RH.C0,cf(1,-1,0),.1)
  1889. LH.C0=Lerp(LH.C0,cf(-1,-1,0),.1)
  1890. end
  1891. end))
  1892.  
  1893.  
  1894. local Old_J_2 = Humanoid.JumpPower
  1895. local Old_W_2 = Humanoid.WalkSpeed
  1896. Humanoid.WalkSpeed = Old_W_2*10
  1897. Humanoid.JumpPower = Old_J_2*1.25
  1898. Humanoid.Jump = true
  1899.  
  1900. coroutine.resume(coroutine.create(function()
  1901. while Humanoid.JumpPower == Old_J_2*1.25 and Humanoid.WalkSpeed == Old_W_2*10 do
  1902. Humanoid:MoveTo((RootPart.CFrame*cf(0,0,-10)).p) swait(1)
  1903. end
  1904. end))
  1905.  
  1906. coroutine.resume(coroutine.create(function()
  1907. while Humanoid.JumpPower == Old_J_2*1.25 and Humanoid.WalkSpeed == Old_W_2*10 do swait(10)
  1908. MagicRing(Torso.BrickColor.Color,RootPart.CFrame*cf(0,2.5,-5)*CFA(30,0,0),5.5,5.5,0.25,2,2,0.5,0.1,0.05)
  1909. end
  1910. end))
  1911.  
  1912. swait(120)
  1913.  
  1914. Humanoid.JumpPower = Old_J_2
  1915. Humanoid.WalkSpeed = Old_W_2
  1916. HandleWeld:remove()
  1917. HandleWeld_2:remove()
  1918. HandleWeld=weld(Handle,Axis_1,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),cf(0,0,-1.5)*CFA(-30,0,0))
  1919. HandleWeld_2=weld(Handle_2,Axis_2,Handle_2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFA(0,180,180)*cf(0,0,1.75)*CFA(-30,0,0))
  1920.  
  1921. end
  1922.  
  1923. Hit:disconnect()
  1924. Hit2:disconnect()
  1925. end
  1926.  
  1927.  
  1928. local function DarkRiftF(par)
  1929. while Attack == true do
  1930. wait()
  1931. local PWN={}
  1932. for _,v in pairs(game.Workspace:children()) do
  1933. if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
  1934. if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
  1935. table.insert(PWN,v.Torso)
  1936. end
  1937. end
  1938. end
  1939. for _,t in pairs(PWN) do
  1940. local targ=par.Position-t.Position
  1941. local Mag=targ.magnitude
  1942. if not t:IsDescendantOf(Character) and t~=nil and Mag<=30 then
  1943. if Mag<=25 then
  1944. local rl=Instance.new("BodyAngularVelocity")
  1945. rl.P=3000
  1946. rl.maxTorque=Vector3.new(50000,50000,50000)
  1947. rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))/10
  1948. rl.Parent=t
  1949. game:GetService("Debris"):AddItem(rl,.1)
  1950. end
  1951. if Mag<=5 then
  1952. else
  1953. local vl=Instance.new("BodyVelocity")
  1954. vl.P=3000
  1955. vl.maxForce=Vector3.new(50000,50000,50000)
  1956. vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
  1957. vl.Parent=t
  1958. game:GetService("Debris"):AddItem(vl,.1)
  1959. end
  1960. end
  1961. end
  1962. wait(.08)
  1963. end
  1964. end
  1965.  
  1966. local function Finisher()
  1967. local Hit = Hitbox1.Touched:connect(function(hit) Damagefunc(hit,1,3) end)
  1968. local Hit2 = Hitbox2.Touched:connect(function(hit) Damagefunc(hit,1,3) end)
  1969.  
  1970. if Mode == false then
  1971.  
  1972. HandleWeld:remove()
  1973. JoinWeld:remove()
  1974. HandleWeld=weld(Handle,Axis_1,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),cf(0,0,-1.5)*CFA(-30,0,0))
  1975. HandleWeld_2=weld(Handle_2,Axis_2,Handle_2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFA(0,180,180)*cf(0,0,1.75)*CFA(-30,0,180))
  1976.  
  1977. coroutine.resume(coroutine.create(function()
  1978. MagicWaveThing(Torso.BrickColor.Color,Torso.CFrame,2,10,2,0.2,0.2,0.2,0.015)
  1979. end))
  1980.  
  1981. coroutine.resume(coroutine.create(function()
  1982. DarkRiftF(RootPart)
  1983. end))
  1984.  
  1985. for i=0,200,0.5 do
  1986. swait(1)
  1987. if i > 15 and i < 185 then
  1988. Trail(Hitbox_1.CFrame*CFA(90,0,0), true, Hitbox_2.CFrame*CFA(90,0,0), true, i, 4, 4, 16)
  1989. end
  1990. NE.C0=Lerp(NE.C0,necko,.1)
  1991. RO.C0=Lerp(RO.C0,CFA(0,50-(50*i),0),.2)
  1992. RW.C0=Lerp(RW.C0,cf(-.75,0.7,0)*CFA(0,0,-90),.1)
  1993. RW.C1=Lerp(LW.C1,cf(0,0.5,0),.1)
  1994. LW.C0=Lerp(LW.C0,cf(.75,0.7,0)*CFA(0,0,90),.1)
  1995. LW.C1=Lerp(LW.C1,cf(0,0.5,0),.1)
  1996. RH.C0=Lerp(RH.C0,cf(1,-1,0)*CFA(10,0,-10),.1)
  1997. LH.C0=Lerp(LH.C0,cf(-1,-1,0)*CFA(0,0,10),.1)
  1998. end
  1999.  
  2000. HandleWeld:remove()
  2001. HandleWeld_2:remove()
  2002. JoinWeld=weld(Handle_2,Handle,Handle_2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),cf(0,0,0)*CFA(0,180,180))
  2003. HandleWeld=weld(Handle,Axis_1,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.186592102, 0.810150146, -0.556987762, 0.948563814, -0.186806351, -0.255610466, 0.296053559, 0.809464574, 0.507080317, 0.112180561, -0.556671083, 0.82312721)*cf(0,-1,0))
  2004.  
  2005. else
  2006.  
  2007. HandleWeld:remove()
  2008. HandleWeld_2:remove()
  2009. HandleWeld=weld(Handle,Axis_1,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),cf(0,0,-1.5)*CFA(-30,0,0))
  2010. HandleWeld_2=weld(Handle_2,Axis_2,Handle_2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFA(0,180,180)*cf(0,0,1.75)*CFA(-30,0,180))
  2011.  
  2012. coroutine.resume(coroutine.create(function()
  2013. MagicWaveThing(Torso.BrickColor.Color,Torso.CFrame,2,10,2,0.2,0.2,0.2,0.015)
  2014. end))
  2015.  
  2016. coroutine.resume(coroutine.create(function()
  2017. DarkRiftF(RootPart)
  2018. end))
  2019.  
  2020. for i=0,200,0.5 do
  2021. swait(1)
  2022. if i > 15 and i < 185 then
  2023. Trail(Hitbox_1.CFrame*CFA(90,0,0), true, Hitbox_2.CFrame*CFA(90,0,0), true, i, 4, 4, 16)
  2024. end
  2025. NE.C0=Lerp(NE.C0,necko,.1)
  2026. RO.C0=Lerp(RO.C0,CFA(0,50-(50*i),0),.2)
  2027. RW.C0=Lerp(RW.C0,cf(-.75,0.7,0)*CFA(0,0,-90),.1)
  2028. RW.C1=Lerp(LW.C1,cf(0,0.5,0),.1)
  2029. LW.C0=Lerp(LW.C0,cf(.75,0.7,0)*CFA(0,0,90),.1)
  2030. LW.C1=Lerp(LW.C1,cf(0,0.5,0),.1)
  2031. RH.C0=Lerp(RH.C0,cf(1,-1,0)*CFA(0,0,-10),.1)
  2032. LH.C0=Lerp(LH.C0,cf(-1,-1,0)*CFA(0,0,10),.1)
  2033. end
  2034.  
  2035. HandleWeld:remove()
  2036. HandleWeld_2:remove()
  2037. HandleWeld=weld(Handle,Axis_1,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),cf(0,0,-1.5)*CFA(-30,0,0))
  2038. HandleWeld_2=weld(Handle_2,Axis_2,Handle_2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFA(0,180,180)*cf(0,0,1.75)*CFA(-30,0,0))
  2039.  
  2040.  
  2041. end
  2042.  
  2043. Hit:disconnect()
  2044. Hit2:disconnect()
  2045. end
  2046.  
  2047.  
  2048.  
  2049.  
  2050.  
  2051.  
  2052.  
  2053. local combo=0
  2054. local function Click()
  2055. if Attack==true or Equipped==false then return end
  2056. Attack = true
  2057. if combo==0 then
  2058. so("rbxassetid://471951647",RootPart,.85,1)
  2059. Attackone()
  2060. combo=1
  2061. elseif combo==1 then
  2062. so("rbxassetid://471951719",RootPart,.85,1)
  2063. Attacktwo()
  2064. combo=2
  2065. elseif combo==2 then
  2066. so("rbxassetid://471951752",RootPart,.85,1)
  2067. Attackthree()
  2068. combo=3
  2069. elseif combo==3 then
  2070. so("rbxassetid://471951752",RootPart,.85,1)
  2071. Attackfour()
  2072. combo=0
  2073. end
  2074. Attack = false
  2075. coroutine.resume(coroutine.create(function()
  2076. for i=1,100,1 do
  2077. if Attack==false then
  2078. swait()
  2079. else
  2080. break
  2081. end
  2082. end
  2083. if Attack==false then
  2084. combo=0
  2085. end
  2086. end))
  2087. end
  2088.  
  2089.  
  2090. local function hideanim()
  2091. Equipped=false
  2092.  
  2093. for i=0,1,0.05 do
  2094. swait(1)
  2095. Neck.C0=Lerp(Neck.C0,necko,.1)
  2096. RO.C0=Lerp(RO.C0,cf(0,0,0),.1)
  2097. RW.C0=Lerp(RW.C0,cf(1.5,0.5,0),.1)
  2098. RW.C1=Lerp(LW.C1,cf(0,0.5,0),.1)
  2099. LW.C0=Lerp(LW.C0,cf(-1.5,0.5,0),.1)
  2100. LW.C1=Lerp(LW.C1,cf(0,0.5,0),.1)
  2101. RH.C0=Lerp(RH.C0,cf(1,-1,0),.1)
  2102. LH.C0=Lerp(LH.C0,cf(-1,-1,0),.1)
  2103. for _,v in pairs(ModelPlace.Kama:children()) do
  2104. if v.Name ~= "Handle" and v.Name ~= "Handle_2" and v.Name ~= "Hitbox_1" and v.Name ~= "Hitbox_2" then
  2105. v.Transparency = 1-(1-i)
  2106. end
  2107. end
  2108. end
  2109. for _,v in pairs(ModelPlace.Kama:children()) do
  2110. if v.Name ~= "Handle" and v.Name ~= "Handle_2" and v.Name ~= "Hitbox_1" and v.Name ~= "Hitbox_2" then
  2111. v.Transparency = 1
  2112. end
  2113. end
  2114.  
  2115. end
  2116.  
  2117. local function equipanim()
  2118. Equipped=true
  2119.  
  2120. for i=0,1,0.05 do
  2121. swait(1)
  2122. NE.C0=Lerp(NE.C0,necko*CFA(-2,0,30),.1)
  2123. RO.C0=Lerp(RO.C0,cf(0,-0.2,0)*CFA(-5,-30,0),.1)
  2124. RW.C0=Lerp(RW.C0,cf(1.5,0.5,0)*CFA(10,-50,75),.1)
  2125. RW.C1=Lerp(LW.C1,cf(0,0.5,0),.1)
  2126. LW.C0=Lerp(LW.C0,cf(-.8,0.5,-.8)*CFA(0,-150,-100),.1)
  2127. LW.C1=Lerp(LW.C1,cf(0,0.5,0),.1)
  2128. RH.C0=Lerp(RH.C0,cf(1,-.95,-.3)*CFA(-10,30,3),.1)
  2129. LH.C0=Lerp(LH.C0,cf(-1,-.8,0)*CFA(5,30,-3),.1)
  2130. for _,v in pairs(ModelPlace.Kama:children()) do
  2131. if v.Name ~= "Handle" and v.Name ~= "Handle_2" and v.Name ~= "Hitbox_1" and v.Name ~= "Hitbox_2" then
  2132. v.Transparency = 1-i
  2133. end
  2134. end
  2135. end
  2136. for _,v in pairs(ModelPlace.Kama:children()) do
  2137. if v.Name ~= "Handle" and v.Name ~= "Handle_2" and v.Name ~= "Hitbox_1" and v.Name ~= "Hitbox_2" then
  2138. v.Transparency = 0
  2139. end
  2140. end
  2141.  
  2142. end
  2143.  
  2144.  
  2145.  
  2146. local function Key(key)
  2147. if Attack==true then return end
  2148. if key=="f" then
  2149. Attack=true
  2150. if Equipped==false then
  2151. Equipped=true
  2152.  
  2153. local Old_W = Humanoid.WalkSpeed
  2154. local Old_J = Humanoid.JumpPower
  2155. Humanoid.WalkSpeed = 0
  2156. Humanoid.JumpPower = 0
  2157. swait(100)
  2158. Character.Animate.Disabled = true
  2159. Humanoid.WalkSpeed = Old_W
  2160. Humanoid.JumpPower = Old_J
  2161.  
  2162. RSH=Character.Torso["Right Shoulder"]
  2163. LSH=Character.Torso["Left Shoulder"]
  2164. RSH2=Character.Torso["Right Hip"]
  2165. LSH2=Character.Torso["Left Hip"]
  2166. NEH=Character.Torso["Neck"]
  2167. ROH=Character.HumanoidRootPart["RootJoint"]
  2168.  
  2169. RW.Name="Right Shoulder"
  2170. RW.Part0=Character.Torso
  2171. RW.C0=cf(1.5, 0.5, 0)
  2172. RW.C1=cf(0, 0.5, 0)
  2173. RW.Part1=Character["Right Arm"]
  2174. RW.Parent=Character.Torso
  2175. --
  2176. LW.Name="Left Shoulder"
  2177. LW.Part0=Character.Torso
  2178. LW.C0=cf(-1.5, 0.5, 0)
  2179. LW.C1=cf(0, 0.5, 0)
  2180. LW.Part1=Character["Left Arm"]
  2181. LW.Parent=Character.Torso
  2182.  
  2183. RH.Name="Right Hip"
  2184. RH.Part0=Character.Torso
  2185. RH.C0=cf(1,-1,0)
  2186. RH.C1=cf(0.5,1,0)
  2187. RH.Part1=Character["Right Leg"]
  2188. RH.Parent=Character.Torso
  2189. --
  2190. LH.Name="Left Hip"
  2191. LH.Part0=Character.Torso
  2192. LH.C0=cf(-1,-1,0)
  2193. LH.C1=cf(-0.5,1,0)
  2194. LH.Part1=Character["Left Leg"]
  2195. LH.Parent=Character.Torso
  2196.  
  2197. RO.Name="RootJoint"
  2198. RO.Part0=Character.HumanoidRootPart
  2199. RO.C0=cf(0,0,0)
  2200. RO.C1=cf(0,0,0)
  2201. RO.Part1=Character["Torso"]
  2202. RO.Parent=Character.HumanoidRootPart
  2203. --
  2204. NE.Name="Neck"
  2205. NE.Part0=Character.Torso
  2206. NE.C0=necko
  2207. NE.C1=necko2
  2208. NE.Part1=Character["Head"]
  2209. NE.Parent=Character.Torso
  2210.  
  2211. RH.C0=Lerp(RH.C0,cf(1,-1,0),1)
  2212. LH.C0=Lerp(LH.C0,cf(-1,-1,0),1)
  2213.  
  2214. RSH.Parent=nil
  2215. LSH.Parent=nil
  2216. RSH2.Parent=nil
  2217. LSH2.Parent=nil
  2218. ROH.Parent=nil
  2219. NEH.Parent=nil
  2220. --
  2221. equipanim()
  2222.  
  2223. else
  2224. Equipped=false
  2225. hideanim()
  2226.  
  2227. RSH.Parent=Player.Character.Torso
  2228. LSH.Parent=Player.Character.Torso
  2229. RSH2.Parent=Player.Character.Torso
  2230. LSH2.Parent=Player.Character.Torso
  2231. ROH.Parent=Player.Character.HumanoidRootPart
  2232. NEH.Parent=Player.Character.Torso
  2233. RW.Parent=nil
  2234. LW.Parent=nil
  2235. RH.Parent=nil
  2236. RH.Parent=nil
  2237. RO.Parent=nil
  2238. NE.Parent=nil
  2239.  
  2240. Character.Animate.Disabled = false
  2241.  
  2242. end
  2243. Attack=false
  2244. end
  2245. if Equipped==false then return end
  2246.  
  2247. if key == "e" then
  2248. Attack=true
  2249. so("rbxassetid://471951792",RootPart,.6,.91)
  2250. Seperate()
  2251. Attack=false
  2252. end
  2253.  
  2254. if key == "z" then
  2255. Attack=true
  2256. so("rbxassetid://471951926",RootPart,.8,1)
  2257. Whirlwind()
  2258. Attack=false
  2259. end
  2260.  
  2261. if key == "x" then
  2262. Attack=true
  2263. so("rbxassetid://471951869",RootPart,.5,1.05)
  2264. Reapers_Claw()
  2265. Attack=false
  2266. end
  2267.  
  2268. if key == "c" then
  2269. Attack=true
  2270. so("rbxassetid://471951596",RootPart,1,1.2)
  2271. Rev()
  2272. Attack=false
  2273. end
  2274.  
  2275. if key == "v" then
  2276. Attack=true
  2277. so("rbxassetid://471951832",RootPart,.4,1.1)
  2278. Finisher()
  2279. Attack=false
  2280. end
  2281.  
  2282. end
  2283.  
  2284. Mouse.Button1Down:connect(Click)
  2285. Mouse.KeyDown:connect(Key)
  2286.  
  2287. local sine=1
  2288. local change=0.5
  2289.  
  2290. local function Idle()
  2291. swait(2.5)
  2292. DerbisPlace.Parent = Character
  2293.  
  2294. torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  2295. velderp=RootPart.Velocity.y
  2296. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  2297.  
  2298. if Equipped==true then
  2299. if RootPart.Velocity.y > 1 and hitfloor==nil then
  2300. Anim="Jump"
  2301. if Attack==false then
  2302. NE.C0=Lerp(NE.C0,necko*CFA(-10,0,0),.1)
  2303. RO.C0=Lerp(RO.C0,cf(0,0,0), .1)
  2304. RW.C0=Lerp(RW.C0,cf(1.5,0.5,0)*CFA(-15,0,30),.1)
  2305. RW.C1=Lerp(LW.C1,cf(0,0.5,0),.1)
  2306. LW.C0=Lerp(LW.C0,cf(-1.5,0.5,0)*CFA(15,0,-30),.1)
  2307. LW.C1=Lerp(LW.C1,cf(0,0.5,0),.1)
  2308. RH.C0=Lerp(RH.C0,cf(1,-1,-.3) *CFA(30,0,5),.1)
  2309. LH.C0=Lerp(LH.C0,cf(-1,-.8,0)*CFA(-30,0,-5),.1)
  2310. end
  2311. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  2312. Anim="Fall"
  2313. if Attack==false then
  2314. NE.C0=Lerp(NE.C0,necko*CFA(30,0,9),.1)
  2315. RO.C0=Lerp(RO.C0,CFA(-2,0,0),.1)
  2316. RW.C0=Lerp(RW.C0,cf(1.5,0.6,0)*CFA(-35,0,40),.1)
  2317. RW.C1=Lerp(LW.C1,cf(0,0.5,0),.1)
  2318. LW.C0=Lerp(LW.C0,cf(-1.5,0.6,0)*CFA(15,0,-40),.1)
  2319. LW.C1=Lerp(LW.C1,cf(0,0.5,0),.1)
  2320. RH.C0=Lerp(RH.C0,cf(1,-.8,-.3)*CFA(-30,0,5),.1)
  2321. LH.C0=Lerp(LH.C0,cf(-1,-.9,-.2)*CFA(30,0,-5),.1)
  2322. end
  2323. elseif torvel<1 and hitfloor~=nil then
  2324. Anim="Idle"
  2325. if Attack==false then
  2326. NE.C0=Lerp(NE.C0,necko*CFA(-2,0,30),.1)
  2327. RO.C0=Lerp(RO.C0,cf(0,-0.2,0)*CFA(-5,-30,0),.1)
  2328. RW.C0=Lerp(RW.C0,cf(1.5,0.5,0)*CFA(10,-50,75),.1)
  2329. RW.C1=Lerp(LW.C1,cf(0,0.5,0),.1)
  2330. LW.C0=Lerp(LW.C0,cf(-.8,0.5,-.8)*CFA(0,-150,-100),.1)
  2331. LW.C1=Lerp(LW.C1,cf(0,0.5,0),.1)
  2332. RH.C0=Lerp(RH.C0,cf(1,-.95,-.3)*CFA(-10,30,3),.1)
  2333. LH.C0=Lerp(LH.C0,cf(-1,-.8,0)*CFA(5,30,-3),.1)
  2334. end
  2335. elseif torvel>2 and torvel<22 and hitfloor~=nil then
  2336. Anim="Walk"
  2337. if Attack==false then
  2338. sine=sine+change
  2339. NE.C0=Lerp(NE.C0,necko*CFA(-5,0,0),.1)
  2340. RO.C0=Lerp(RO.C0,CFA(-10,0,0),.1)
  2341. RW.C0=Lerp(RW.C0,cf(1.5,0.5,0)*CFA(10,-50,75),.1)
  2342. RW.C1=Lerp(LW.C1,cf(0,0.5,0),.1)
  2343. LW.C0=Lerp(LW.C0,cf(-.5,0.7,-.8) *CFA(0,-170,-100),.1)
  2344. LW.C1=Lerp(LW.C1,cf(0,0.5,0),.1)
  2345. RH.C0=Lerp(RH.C0,cf(1,-0.925-0.5*math.cos(sine/7)/2,0.5*math.cos(sine/7)/2)*CFA(-15-15*math.cos(sine/7)+ math.deg(-math.sin(sine/7)/2.5),-10*math.cos(sine/7),0)*CFA(0+2.5*math.cos(sine/7),0,0),0.1)
  2346. LH.C0=Lerp(LH.C0,cf(-1,-0.925+0.5*math.cos(sine/7)/2,-0.5*math.cos(sine/7)/2)*CFA(-15+15*math.cos(sine/7)+ math.deg(math.sin(sine/7)/2.5),-10*math.cos(sine/7),0)*CFA(0-2.5*math.cos(sine/7),0,0),0.1)
  2347. end
  2348. elseif torvel>=22 and hitfloor~=nil then
  2349. Anim="Run"
  2350. if Attack==false then
  2351. sine=sine+change
  2352. NE.C0=Lerp(NE.C0,necko*CFA(-5,0,0),.1)
  2353. RO.C0=Lerp(RO.C0,CFA(-5,0,0),.1)
  2354. RW.C0=Lerp(RW.C0,cf(1.5,0.5,0)*CFA(10,-50,75),.1)
  2355. RW.C1=Lerp(LW.C1,cf(0,0.5,0),.1)
  2356. LW.C0=Lerp(LW.C0,cf(-.5,0.7,-.8) *CFA(0,-170,-100),.1)
  2357. LW.C1=Lerp(LW.C1,cf(0,0.5,0),.1)
  2358. RH.C0=Lerp(RH.C0,cf(1,-0.925-0.5*math.cos(sine/7)/2,0.5*math.cos(sine/7)/2)*CFA(-15-15*math.cos(sine/7)+ math.deg(-math.sin(sine/7)/2.5),-10*math.cos(sine/7),0)*CFA(0+2.5*math.cos(sine/7),0,0),0.1)
  2359. LH.C0=Lerp(LH.C0,cf(-1,-0.925+0.5*math.cos(sine/7)/2,-0.5*math.cos(sine/7)/2)*CFA(-15+15*math.cos(sine/7)+ math.deg(math.sin(sine/7)/2.5),-10*math.cos(sine/7),0)*CFA(0-2.5*math.cos(sine/7),0,0),0.1)
  2360. end
  2361. end
  2362. end
  2363.  
  2364. if #Effects>0 then
  2365. for e=1,#Effects do
  2366. if Effects[e]~=nil then
  2367. local Thing=Effects[e]
  2368. if Thing ~= nil then
  2369. if Thing[2] == "Disappear" then
  2370. if Thing[1].Transparency >= 1 then
  2371. Thing[1].Parent = nil
  2372. table.remove(Effects, e)
  2373. else
  2374. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2375. end
  2376. end
  2377. end
  2378. end
  2379. end
  2380. end
  2381.  
  2382. end
  2383.  
  2384. while true do
  2385. Idle()
  2386. end
  2387.  
  2388.  
  2389. --[[
  2390. Copyrighted (C) Dvd 2014
  2391. ]]
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement