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zXzGamePROzXz

Cream V1 nonFE

Mar 6th, 2019
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  1. script.Name = "Banisher Gun V3 / 1"
  2. --//====================================================\\--
  3. --|| CREATED BY SHACKLUSTER
  4. --\\====================================================//--
  5.  
  6. wait(0.2)
  7.  
  8. Player = game.Players.zXzGamePROzXz
  9. PlayerGui = Player.PlayerGui
  10. Cam = workspace.CurrentCamera
  11. Backpack = Player.Backpack
  12. Character = Player.Character
  13. Humanoid = Character.Humanoid
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. local sick = Instance.new("Sound",Torso)
  28. sick.SoundId = "rbxassetid://1138145518"
  29. sick.Looped = true
  30. sick.Pitch = 1
  31. sick.Volume = 2
  32. sick.TimePosition = 110
  33. Character.Archivable = true
  34. Humanoid.DisplayDistanceType = "None"
  35.  
  36. local naeeym2 = Instance.new("BillboardGui",Character)
  37. naeeym2.AlwaysOnTop = true
  38. naeeym2.Size = UDim2.new(5,35,2,35)
  39. naeeym2.StudsOffset = Vector3.new(0,3,0)
  40. naeeym2.Adornee = Character.Head
  41. naeeym2.Name = "Name"
  42. local tecks2 = Instance.new("TextLabel",naeeym2)
  43. tecks2.BackgroundTransparency = 1
  44. tecks2.TextScaled = true
  45. tecks2.BorderSizePixel = 0
  46. tecks2.Text = "CREAM"
  47. tecks2.Font = "Code"
  48. tecks2.TextSize = 30
  49. tecks2.TextTransparency = 1
  50. tecks2.TextStrokeTransparency = 1
  51. tecks2.TextColor3 = Color3.new(1/0,0/1,1/0)
  52. tecks2.Size = UDim2.new(1,0,0.5,0)
  53. tecks2.Parent = naeeym2
  54.  
  55. IT = Instance.new
  56. CF = CFrame.new
  57. VT = Vector3.new
  58. RAD = math.rad
  59. C3 = Color3.new
  60. UD2 = UDim2.new
  61. BRICKC = BrickColor.new
  62. ANGLES = CFrame.Angles
  63. EULER = CFrame.fromEulerAnglesXYZ
  64. COS = math.cos
  65. ACOS = math.acos
  66. SIN = math.sin
  67. ASIN = math.asin
  68. ABS = math.abs
  69. MRANDOM = math.random
  70. FLOOR = math.floor
  71.  
  72. --//=================================\\
  73. --|| USEFUL VALUES
  74. --\\=================================//
  75.  
  76. Animation_Speed = 3
  77. local FORCERESET = false
  78. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  79. local Speed = 16
  80. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  81. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  82. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  83. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  84. local DAMAGEMULTIPLIER = 1
  85. local ANIM = "Idle"
  86. local ATTACK = false
  87. local EQUIPPED = false
  88. local HOLD = false
  89. local COMBO = 1
  90. local Rooted = false
  91. local INTRO = false
  92. local Gun = IT("Model")
  93. Gun.Name = "Gun"
  94. local SINE = 0
  95. local KEYHOLD = false
  96. local CHANGE = 2 / Animation_Speed
  97. local WALKINGANIM = false
  98. local VALUE1 = false
  99. local VALUE2 = false
  100. local ROBLOXIDLEANIMATION = IT("Animation")
  101. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  102. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  103. --ROBLOXIDLEANIMATION.Parent = Humanoid
  104. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  105. WEAPONGUI.Name = "BanishV3Gui"
  106. local Weapon = IT("Model")
  107. Weapon.Name = "Adds"
  108. local Effects = IT("Folder", Weapon)
  109. Effects.Name = "Effects"
  110. local ANIMATOR = Humanoid.Animator
  111. local ANIMATE = Character:FindFirstChild("Animate")
  112. local UNANCHOR = true
  113. local TOBANISH = {}
  114. script.Parent = PlayerGui
  115.  
  116. --//=================================\\
  117. --\\=================================//
  118.  
  119.  
  120. --//=================================\\
  121. --|| CUSTOMIZATION
  122. --\\=================================//
  123.  
  124. Class_Name = "Sharpshooter"
  125. Weapon_Name = "Add-ons"
  126.  
  127. Custom_Color_1 = BRICKC("Really black"); --1st color for the weapon.
  128. Custom_Color_2 = BRICKC("Maroon"); --2nd color for the weapon.
  129.  
  130. Custom_Color_3 = BRICKC("Really red"); --Color for the abilities.
  131. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  132. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  133. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  134. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  135.  
  136. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  137. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  138. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  139. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  140. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  141.  
  142.  
  143. Player_Size = 1 --Size of the player.
  144. Animation_Speed = 3
  145. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  146.  
  147. local Speed = 16
  148. local Effects2 = {}
  149.  
  150. --//=================================\\
  151. --|| END OF CUSTOMIZATION
  152. --\\=================================//
  153.  
  154.  
  155. --//=================================\\
  156. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  157. --\\=================================//
  158.  
  159. ArtificialHB = Instance.new("BindableEvent", script)
  160. ArtificialHB.Name = "ArtificialHB"
  161.  
  162. script:WaitForChild("ArtificialHB")
  163.  
  164. frame = Frame_Speed
  165. tf = 0
  166. allowframeloss = false
  167. tossremainder = false
  168. lastframe = tick()
  169. script.ArtificialHB:Fire()
  170.  
  171. game:GetService("RunService").Heartbeat:connect(function(s, p)
  172. tf = tf + s
  173. if tf >= frame then
  174. if allowframeloss then
  175. script.ArtificialHB:Fire()
  176. lastframe = tick()
  177. else
  178. for i = 1, math.floor(tf / frame) do
  179. script.ArtificialHB:Fire()
  180. end
  181. lastframe = tick()
  182. end
  183. if tossremainder then
  184. tf = 0
  185. else
  186. tf = tf - frame * math.floor(tf / frame)
  187. end
  188. end
  189. end)
  190.  
  191. --//=================================\\
  192. --\\=================================//
  193.  
  194. --//=================================\\
  195. --|| SOME FUNCTIONS
  196. --\\=================================//
  197.  
  198. function Clerp(a, b, t)
  199. local qa = {QuaternionFromCFrame(a)}
  200. local qb = {QuaternionFromCFrame(b)}
  201. local ax, ay, az = a.x, a.y, a.z
  202. local bx, by, bz = b.x, b.y, b.z
  203. local _t = 1 - t
  204. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  205. end
  206.  
  207. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  208. local frame = IT("Frame")
  209. frame.BackgroundTransparency = TRANSPARENCY
  210. frame.BorderSizePixel = BORDERSIZEPIXEL
  211. frame.Position = POSITION
  212. frame.Size = SIZE
  213. frame.BackgroundColor3 = COLOR
  214. frame.BorderColor3 = BORDERCOLOR
  215. frame.Name = NAME
  216. frame.Parent = PARENT
  217. return frame
  218. end
  219.  
  220. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  221. local label = IT("TextLabel")
  222. label.BackgroundTransparency = 1
  223. label.Size = UD2(1, 0, 1, 0)
  224. label.Position = UD2(0, 0, 0, 0)
  225. label.TextColor3 = TEXTCOLOR
  226. label.TextStrokeTransparency = STROKETRANSPARENCY
  227. label.TextTransparency = TRANSPARENCY
  228. label.FontSize = TEXTFONTSIZE
  229. label.Font = TEXTFONT
  230. label.BorderSizePixel = BORDERSIZEPIXEL
  231. label.TextScaled = false
  232. label.Text = TEXT
  233. label.Name = NAME
  234. label.Parent = PARENT
  235. return label
  236. end
  237.  
  238. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  239. if FLOOR ~= nil then
  240. coroutine.resume(coroutine.create(function()
  241. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  242. PART.CFrame = CF(POSITION)
  243. for i = 1, 45 do
  244. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  245. RingPiece.Material = FLOOR.Material
  246. RingPiece.Color = FLOOR.Color
  247. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  248. Debris:AddItem(RingPiece,SWAIT)
  249. end
  250. PART:remove()
  251. end))
  252. end
  253. end
  254.  
  255. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  256. if FLOOR ~= nil then
  257. for i = 1, AMOUNT do
  258. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  259. DEBREE.Material = FLOOR.Material
  260. DEBREE.Color = FLOOR.Color
  261. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  262. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  263. coroutine.resume(coroutine.create(function()
  264. Swait(15)
  265. DEBREE.Parent = workspace
  266. DEBREE.CanCollide = true
  267. Debris:AddItem(DEBREE,SWAIT)
  268. end))
  269. end
  270. end
  271. end
  272.  
  273. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  274. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  275. end
  276.  
  277. function PositiveAngle(NUMBER)
  278. if NUMBER >= 0 then
  279. NUMBER = 0
  280. end
  281. return NUMBER
  282. end
  283.  
  284. function NegativeAngle(NUMBER)
  285. if NUMBER <= 0 then
  286. NUMBER = 0
  287. end
  288. return NUMBER
  289. end
  290.  
  291. function Swait(NUMBER)
  292. if NUMBER == 0 or NUMBER == nil then
  293. ArtificialHB.Event:wait()
  294. else
  295. for i = 1, NUMBER do
  296. ArtificialHB.Event:wait()
  297. end
  298. end
  299. end
  300.  
  301. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  302. local NEWMESH = IT(MESH)
  303. if MESH == "SpecialMesh" then
  304. NEWMESH.MeshType = MESHTYPE
  305. if MESHID ~= "nil" and MESHID ~= "" then
  306. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  307. end
  308. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  309. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  310. end
  311. end
  312. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  313. NEWMESH.Scale = SCALE
  314. NEWMESH.Parent = PARENT
  315. return NEWMESH
  316. end
  317.  
  318. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  319. local NEWPART = IT("Part")
  320. NEWPART.formFactor = FORMFACTOR
  321. NEWPART.Reflectance = REFLECTANCE
  322. NEWPART.Transparency = TRANSPARENCY
  323. NEWPART.CanCollide = false
  324. NEWPART.Locked = true
  325. NEWPART.Anchored = true
  326. if ANCHOR == false then
  327. NEWPART.Anchored = false
  328. end
  329. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  330. NEWPART.Name = NAME
  331. NEWPART.Size = SIZE
  332. NEWPART.Position = Torso.Position
  333. NEWPART.Material = MATERIAL
  334. NEWPART:BreakJoints()
  335. NEWPART.Parent = PARENT
  336. return NEWPART
  337. end
  338.  
  339. local function weldBetween(a, b)
  340. local weldd = Instance.new("ManualWeld")
  341. weldd.Part0 = a
  342. weldd.Part1 = b
  343. weldd.C0 = CFrame.new()
  344. weldd.C1 = b.CFrame:inverse() * a.CFrame
  345. weldd.Parent = a
  346. return weldd
  347. end
  348.  
  349.  
  350. function QuaternionFromCFrame(cf)
  351. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  352. local trace = m00 + m11 + m22
  353. if trace > 0 then
  354. local s = math.sqrt(1 + trace)
  355. local recip = 0.5 / s
  356. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  357. else
  358. local i = 0
  359. if m11 > m00 then
  360. i = 1
  361. end
  362. if m22 > (i == 0 and m00 or m11) then
  363. i = 2
  364. end
  365. if i == 0 then
  366. local s = math.sqrt(m00 - m11 - m22 + 1)
  367. local recip = 0.5 / s
  368. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  369. elseif i == 1 then
  370. local s = math.sqrt(m11 - m22 - m00 + 1)
  371. local recip = 0.5 / s
  372. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  373. elseif i == 2 then
  374. local s = math.sqrt(m22 - m00 - m11 + 1)
  375. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  376. end
  377. end
  378. end
  379.  
  380. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  381. local xs, ys, zs = x + x, y + y, z + z
  382. local wx, wy, wz = w * xs, w * ys, w * zs
  383. local xx = x * xs
  384. local xy = x * ys
  385. local xz = x * zs
  386. local yy = y * ys
  387. local yz = y * zs
  388. local zz = z * zs
  389. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  390. end
  391.  
  392. function QuaternionSlerp(a, b, t)
  393. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  394. local startInterp, finishInterp;
  395. if cosTheta >= 0.0001 then
  396. if (1 - cosTheta) > 0.0001 then
  397. local theta = ACOS(cosTheta)
  398. local invSinTheta = 1 / SIN(theta)
  399. startInterp = SIN((1 - t) * theta) * invSinTheta
  400. finishInterp = SIN(t * theta) * invSinTheta
  401. else
  402. startInterp = 1 - t
  403. finishInterp = t
  404. end
  405. else
  406. if (1 + cosTheta) > 0.0001 then
  407. local theta = ACOS(-cosTheta)
  408. local invSinTheta = 1 / SIN(theta)
  409. startInterp = SIN((t - 1) * theta) * invSinTheta
  410. finishInterp = SIN(t * theta) * invSinTheta
  411. else
  412. startInterp = t - 1
  413. finishInterp = t
  414. end
  415. end
  416. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  417. end
  418.  
  419. function Clerp(a, b, t)
  420. local qa = {QuaternionFromCFrame(a)}
  421. local qb = {QuaternionFromCFrame(b)}
  422. local ax, ay, az = a.x, a.y, a.z
  423. local bx, by, bz = b.x, b.y, b.z
  424. local _t = 1 - t
  425. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  426. end
  427.  
  428. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  429. local frame = IT("Frame")
  430. frame.BackgroundTransparency = TRANSPARENCY
  431. frame.BorderSizePixel = BORDERSIZEPIXEL
  432. frame.Position = POSITION
  433. frame.Size = SIZE
  434. frame.BackgroundColor3 = COLOR
  435. frame.BorderColor3 = BORDERCOLOR
  436. frame.Name = NAME
  437. frame.Parent = PARENT
  438. return frame
  439. end
  440.  
  441. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  442. local label = IT("TextLabel")
  443. label.BackgroundTransparency = 1
  444. label.Size = UD2(1, 0, 1, 0)
  445. label.Position = UD2(0, 0, 0, 0)
  446. label.TextColor3 = TEXTCOLOR
  447. label.TextStrokeTransparency = STROKETRANSPARENCY
  448. label.TextTransparency = TRANSPARENCY
  449. label.FontSize = TEXTFONTSIZE
  450. label.Font = TEXTFONT
  451. label.BorderSizePixel = BORDERSIZEPIXEL
  452. label.TextScaled = false
  453. label.Text = TEXT
  454. label.Name = NAME
  455. label.Parent = PARENT
  456. return label
  457. end
  458.  
  459. function NoOutlines(PART)
  460. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  461. end
  462.  
  463. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  464. local NEWWELD = IT(TYPE)
  465. NEWWELD.Part0 = PART0
  466. NEWWELD.Part1 = PART1
  467. NEWWELD.C0 = C0
  468. NEWWELD.C1 = C1
  469. NEWWELD.Parent = PARENT
  470. return NEWWELD
  471. end
  472.  
  473. local S = IT("Sound")
  474. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  475. local NEWSOUND = nil
  476. coroutine.resume(coroutine.create(function()
  477. NEWSOUND = S:Clone()
  478. NEWSOUND.Parent = PARENT
  479. NEWSOUND.Volume = VOLUME
  480. NEWSOUND.Pitch = PITCH
  481. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  482. NEWSOUND:play()
  483. if DOESLOOP == true then
  484. NEWSOUND.Looped = true
  485. else
  486. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  487. NEWSOUND:remove()
  488. end
  489. end))
  490. return NEWSOUND
  491. end
  492.  
  493. function CFrameFromTopBack(at, top, back)
  494. local right = top:Cross(back)
  495. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  496. end
  497.  
  498. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  499. function WACKYEFFECT(Table)
  500. local TYPE = (Table.EffectType or "Sphere")
  501. local SIZE = (Table.Size or VT(1,1,1))
  502. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  503. local TRANSPARENCY = (Table.Transparency or 0)
  504. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  505. local CFRAME = (Table.CFrame or Torso.CFrame)
  506. local MOVEDIRECTION = (Table.MoveToPos or nil)
  507. local ROTATION1 = (Table.RotationX or 0)
  508. local ROTATION2 = (Table.RotationY or 0)
  509. local ROTATION3 = (Table.RotationZ or 0)
  510. local MATERIAL = (Table.Material or "Neon")
  511. local COLOR = (Table.Color or C3(1,1,1))
  512. local TIME = (Table.Time or 45)
  513. local SOUNDID = (Table.SoundID or nil)
  514. local SOUNDPITCH = (Table.SoundPitch or nil)
  515. local SOUNDVOLUME = (Table.SoundVolume or nil)
  516. coroutine.resume(coroutine.create(function()
  517. local PLAYSSOUND = false
  518. local SOUND = nil
  519. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  520. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  521. PLAYSSOUND = true
  522. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  523. end
  524. EFFECT.Color = COLOR
  525. local MSH = nil
  526. if TYPE == "Sphere" then
  527. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  528. elseif TYPE == "Block" then
  529. MSH = IT("BlockMesh",EFFECT)
  530. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  531. elseif TYPE == "Wave" then
  532. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  533. elseif TYPE == "Ring" then
  534. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  535. elseif TYPE == "Slash" then
  536. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  537. elseif TYPE == "Round Slash" then
  538. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  539. elseif TYPE == "Swirl" then
  540. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  541. elseif TYPE == "Skull" then
  542. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  543. elseif TYPE == "Crystal" then
  544. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  545. end
  546. if MSH ~= nil then
  547. local MOVESPEED = nil
  548. if MOVEDIRECTION ~= nil then
  549. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  550. end
  551. local GROWTH = SIZE - ENDSIZE
  552. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  553. if TYPE == "Block" then
  554. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  555. else
  556. EFFECT.CFrame = CFRAME
  557. end
  558. for LOOP = 1, TIME+1 do
  559. Swait()
  560. MSH.Scale = MSH.Scale - GROWTH/TIME
  561. if TYPE == "Wave" then
  562. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  563. end
  564. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  565. if TYPE == "Block" then
  566. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  567. else
  568. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  569. end
  570. if MOVEDIRECTION ~= nil then
  571. local ORI = EFFECT.Orientation
  572. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  573. EFFECT.Orientation = ORI
  574. end
  575. end
  576. if PLAYSSOUND == false then
  577. EFFECT:remove()
  578. else
  579. SOUND.Stopped:Connect(function()
  580. EFFECT:remove()
  581. end)
  582. end
  583. else
  584. if PLAYSSOUND == false then
  585. EFFECT:remove()
  586. else
  587. repeat Swait() until SOUND.Playing == false
  588. EFFECT:remove()
  589. end
  590. end
  591. end))
  592. end
  593.  
  594. local DECAL = IT("Decal")
  595. function MakeRing()
  596. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Really red"), "MagicRing", VT(0, 0, 0), true)
  597. local MSH = IT("BlockMesh", RING)
  598. local TOP = DECAL:Clone()
  599. local BOTTOM = DECAL:Clone()
  600. TOP.Parent = RING
  601. BOTTOM.Parent = RING
  602. TOP.Face = "Top"
  603. BOTTOM.Face = "Bottom"
  604. TOP.Texture = "http://www.roblox.com/asset/?id=127817121"
  605. BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121"
  606. local function REMOVE()
  607. coroutine.resume(coroutine.create(function()
  608. local SIZE = MSH.Scale.X
  609. for i = 1, 35 do
  610. Swait()
  611. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  612. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  613. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  614. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  615. end
  616. RING:remove()
  617. end))
  618. end
  619. return RING, MSH, REMOVE
  620. end
  621.  
  622. function MakeForm(PART,TYPE)
  623. if TYPE == "Cyl" then
  624. local MSH = IT("CylinderMesh",PART)
  625. elseif TYPE == "Ball" then
  626. local MSH = IT("SpecialMesh",PART)
  627. MSH.MeshType = "Sphere"
  628. elseif TYPE == "Wedge" then
  629. local MSH = IT("SpecialMesh",PART)
  630. MSH.MeshType = "Wedge"
  631. end
  632. end
  633.  
  634. function SpawnTrail(FROM,TO,BIG)
  635. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  636. MakeForm(TRAIL,"Cyl")
  637. local DIST = (FROM - TO).Magnitude
  638. if BIG == true then
  639. TRAIL.Size = VT(0.5,DIST,0.5)
  640. else
  641. TRAIL.Size = VT(0.25,DIST,0.25)
  642. end
  643. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  644. coroutine.resume(coroutine.create(function()
  645. for i = 1, 5 do
  646. Swait()
  647. TRAIL.Transparency = TRAIL.Transparency + 0.1
  648. end
  649. TRAIL:remove()
  650. end))
  651. end
  652. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  653. function WACKYEFFECT(Table)
  654. local TYPE = (Table.EffectType or "Sphere")
  655. local SIZE = (Table.Size or VT(1,1,1))
  656. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  657. local TRANSPARENCY = (Table.Transparency or 0)
  658. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  659. local CFRAME = (Table.CFrame or Torso.CFrame)
  660. local MOVEDIRECTION = (Table.MoveToPos or nil)
  661. local ROTATION1 = (Table.RotationX or 0)
  662. local ROTATION2 = (Table.RotationY or 0)
  663. local ROTATION3 = (Table.RotationZ or 0)
  664. local MATERIAL = (Table.Material or "Neon")
  665. local COLOR = (Table.Color or C3(1,1,1))
  666. local TIME = (Table.Time or 45)
  667. local SOUNDID = (Table.SoundID or nil)
  668. local SOUNDPITCH = (Table.SoundPitch or nil)
  669. local SOUNDVOLUME = (Table.SoundVolume or nil)
  670. coroutine.resume(coroutine.create(function()
  671. local PLAYSSOUND = false
  672. local SOUND = nil
  673. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really red"), "Effect", VT(1,1,1), true)
  674. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  675. PLAYSSOUND = true
  676. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  677. end
  678. EFFECT.Color = COLOR
  679. local MSH = nil
  680. if TYPE == "Sphere" then
  681. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  682. elseif TYPE == "Block" then
  683. MSH = IT("BlockMesh",EFFECT)
  684. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  685. elseif TYPE == "Wave" then
  686. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  687. elseif TYPE == "Ring" then
  688. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  689. elseif TYPE == "Slash" then
  690. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  691. elseif TYPE == "Round Slash" then
  692. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  693. elseif TYPE == "Swirl" then
  694. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  695. elseif TYPE == "Skull" then
  696. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  697. elseif TYPE == "Crystal" then
  698. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  699. end
  700. if MSH ~= nil then
  701. local MOVESPEED = nil
  702. if MOVEDIRECTION ~= nil then
  703. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  704. end
  705. local GROWTH = SIZE - ENDSIZE
  706. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  707. if TYPE == "Block" then
  708. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  709. else
  710. EFFECT.CFrame = CFRAME
  711. end
  712. for LOOP = 1, TIME+1 do
  713. Swait()
  714. MSH.Scale = MSH.Scale - GROWTH/TIME
  715. if TYPE == "Wave" then
  716. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  717. end
  718. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  719. if TYPE == "Block" then
  720. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  721. else
  722. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  723. end
  724. if MOVEDIRECTION ~= nil then
  725. local ORI = EFFECT.Orientation
  726. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  727. EFFECT.Orientation = ORI
  728. end
  729. end
  730. if PLAYSSOUND == false then
  731. EFFECT:remove()
  732. else
  733. SOUND.Stopped:Connect(function()
  734. EFFECT:remove()
  735. end)
  736. end
  737. else
  738. if PLAYSSOUND == false then
  739. EFFECT:remove()
  740. else
  741. repeat Swait() until SOUND.Playing == false
  742. EFFECT:remove()
  743. end
  744. end
  745. end))
  746. end
  747.  
  748. function MakeForm(PART,TYPE)
  749. if TYPE == "Cyl" then
  750. local MSH = IT("CylinderMesh",PART)
  751. elseif TYPE == "Ball" then
  752. local MSH = IT("SpecialMesh",PART)
  753. MSH.MeshType = "Sphere"
  754. elseif TYPE == "Wedge" then
  755. local MSH = IT("SpecialMesh",PART)
  756. MSH.MeshType = "Wedge"
  757. end
  758. end
  759.  
  760. function SpawnTrail(FROM,TO,BIG)
  761. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  762. MakeForm(TRAIL,"Cyl")
  763. local DIST = (FROM - TO).Magnitude
  764. if BIG == true then
  765. TRAIL.Size = VT(0.5,DIST,0.5)
  766. else
  767. TRAIL.Size = VT(0.25,DIST,0.25)
  768. end
  769. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  770. coroutine.resume(coroutine.create(function()
  771. for i = 1, 5 do
  772. Swait()
  773. TRAIL.Transparency = TRAIL.Transparency + 0.1
  774. end
  775. TRAIL:remove()
  776. end))
  777. end
  778.  
  779. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  780. local TORSO = Torso
  781. local HUM = Humanoid
  782. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  783. coroutine.wrap(function()
  784. VT = Vector3.new
  785. MRANDOM = math.random
  786. local A = TIME
  787. local B = INTENSITY
  788. local C = true
  789. local HUMANOID = Humanoid
  790. local TIMER = A or 35
  791. local SHAKE = B or 5
  792. local FADE = C or true
  793. if HUMANOID then
  794. local FADER = SHAKE / TIMER
  795. for i = 1, TIMER do
  796. wait()
  797. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  798. end
  799. HUMANOID.CameraOffset = VT(0, 0, 0)
  800. end
  801.  
  802. end)()
  803. end
  804. end
  805.  
  806. function chatfunc(text)
  807. local chat = coroutine.wrap(function()
  808. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  809. Character:FindFirstChild("TalkingBillBoard"):destroy()
  810. end
  811. local Bill = Instance.new("BillboardGui",Character)
  812. Bill.Size = UDim2.new(0,100,0,40)
  813. Bill.StudsOffset = Vector3.new(0,3,0)
  814. Bill.Adornee = Character.Head
  815. Bill.Name = "TalkingBillBoard"
  816. local Hehe = Instance.new("TextLabel",Bill)
  817. Hehe.BackgroundTransparency = 1
  818. Hehe.BorderSizePixel = 0
  819. Hehe.Text = ""
  820. Hehe.Font = "Bodoni"
  821. Hehe.TextSize = 40
  822. Hehe.TextStrokeTransparency = 0
  823. Hehe.Size = UDim2.new(1,0,0.5,0)
  824. coroutine.resume(coroutine.create(function()
  825. while Hehe ~= nil do
  826. Swait()
  827. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  828. Hehe.Rotation = math.random(-2.5,2.5)
  829. Hehe.TextColor3 = Color3.new(MRANDOM(55,255),0,0)
  830. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  831. end
  832. end))
  833. for i = 1,string.len(text),1 do
  834. Swait()
  835. Hehe.Text = string.sub(text,1,i)
  836. end
  837. Swait(90)--Re[math.random(1, 93)]
  838. for i = 0, 1, .025 do
  839. Swait()
  840. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  841. Hehe.TextStrokeTransparency = i
  842. Hehe.TextTransparency = i
  843. end
  844. Bill:Destroy()
  845. end)
  846. chat()
  847. end
  848.  
  849. Debris = game:GetService("Debris")
  850.  
  851. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  852. local DIRECTION = CF(StartPos,EndPos).lookVector
  853. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  854. end
  855.  
  856. function turnto(position)
  857. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  858. end
  859.  
  860. --//=================================\\
  861. --|| RAGDOLL STUFF
  862. --\\=================================//
  863.  
  864. function recurse(root,callback,i)
  865. i= i or 0
  866. for _,v in pairs(root:GetChildren()) do
  867. i = i + 1
  868. callback(i,v)
  869.  
  870. if #v:GetChildren() > 0 then
  871. i = recurse(v,callback,i)
  872. end
  873. end
  874.  
  875. return i
  876. end
  877.  
  878. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  879. attachmentName = attachmentName.."RigAttachment"
  880. local constraint = Instance.new(className.."Constraint")
  881. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  882. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  883. constraint.Name = "RagdollConstraint"..part1.Name
  884.  
  885. for _,propertyData in next,properties or {} do
  886. constraint[propertyData[1]] = propertyData[2]
  887. end
  888.  
  889. constraint.Parent = character
  890. end
  891.  
  892. function getAttachment0(character, attachmentName)
  893. for _,child in next,character:GetChildren() do
  894. local attachment = child:FindFirstChild(attachmentName)
  895. if attachment then
  896. return attachment
  897. end
  898. end
  899. end
  900.  
  901. function ArtificialHitbox(Part)
  902. local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
  903. HITBOX.CanCollide = true
  904. HITBOX.CFrame = Part.CFrame
  905. weldBetween(Part,HITBOX)
  906. end
  907.  
  908. function R15Ragdoll(character,KeepArms)
  909. character:BreakJoints()
  910. coroutine.resume(coroutine.create(function()
  911. recurse(character, function(_,v)
  912. if v:IsA("Attachment") then
  913. v.Axis = Vector3.new(0, 1, 0)
  914. v.SecondaryAxis = Vector3.new(0, 0, 1)
  915. v.Rotation = Vector3.new(0, 0, 0)
  916. end
  917. end)
  918. for _,child in next,character:GetChildren() do
  919. if child:IsA("Accoutrement") then
  920. for _,part in next,child:GetChildren() do
  921. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  922. local attachment1 = part:FindFirstChildOfClass("Attachment")
  923. local attachment0 = getAttachment0(character,attachment1.Name)
  924. if attachment0 and attachment1 then
  925. local constraint = Instance.new("HingeConstraint")
  926. constraint.Attachment0 = attachment0
  927. constraint.Attachment1 = attachment1
  928. constraint.LimitsEnabled = true
  929. constraint.UpperAngle = 0
  930. constraint.LowerAngle = 0
  931. constraint.Parent = character
  932. end
  933. ArtificialHitbox(part)
  934. elseif part.Name == "HumanoidRootPart" then
  935. part:remove()
  936. end
  937. end
  938. end
  939. end
  940.  
  941. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  942. {"LimitsEnabled",true};
  943. {"UpperAngle",5};
  944. })
  945. if character:FindFirstChild("Head") then
  946. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  947. {"LimitsEnabled",true};
  948. {"UpperAngle",15};
  949. })
  950. end
  951.  
  952. local handProperties = {
  953. {"LimitsEnabled", true};
  954. {"UpperAngle",0};
  955. {"LowerAngle",0};
  956. }
  957. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  958. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  959.  
  960. local shinProperties = {
  961. {"LimitsEnabled", true};
  962. {"UpperAngle", 0};
  963. {"LowerAngle", -75};
  964. }
  965. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  966. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  967.  
  968. local footProperties = {
  969. {"LimitsEnabled", true};
  970. {"UpperAngle", 15};
  971. {"LowerAngle", -45};
  972. }
  973. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  974. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  975. if KeepArms == true then
  976. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  977. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  978. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  979. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  980. end
  981. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  982. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  983. Debris:AddItem(character,5)
  984. end))
  985. end
  986.  
  987. function Ragdoll(Character2,CharTorso,KeepArms)
  988. coroutine.resume(coroutine.create(function()
  989. Character2:BreakJoints()
  990. local hum = Character2:findFirstChild("Humanoid")
  991. hum:remove()
  992. local function Scan(ch)
  993. local e
  994. for e = 1,#ch do
  995. Scan(ch[e]:GetChildren())
  996. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  997. ch[e]:remove()
  998. end
  999. end
  1000. end
  1001. local NEWHUM = IT("Humanoid")
  1002. NEWHUM.Name = "Corpse"
  1003. NEWHUM.Health = 0
  1004. NEWHUM.MaxHealth = 0
  1005. NEWHUM.PlatformStand = true
  1006. NEWHUM.Parent = Character2
  1007. NEWHUM.DisplayDistanceType = "None"
  1008.  
  1009. local ch = Character2:GetChildren()
  1010. local i
  1011. for i = 1,#ch do
  1012. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1013. ch[i]:remove()
  1014. end
  1015. end
  1016.  
  1017. local Torso2 = Character2.Torso
  1018. local movevector = Vector3.new()
  1019.  
  1020. if Torso2 then
  1021. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  1022. local Head = Character2:FindFirstChild("Head")
  1023. if Head then
  1024. local Neck = Instance.new("Weld")
  1025. Neck.Name = "Neck"
  1026. Neck.Part0 = Torso2
  1027. Neck.Part1 = Head
  1028. Neck.C0 = CFrame.new(0, 1.5, 0)
  1029. Neck.C1 = CFrame.new()
  1030. Neck.Parent = Torso2
  1031.  
  1032. end
  1033. local Limb = Character2:FindFirstChild("Right Arm")
  1034. if Limb and KeepArms == true then
  1035.  
  1036. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1037. local Joint = Instance.new("Glue")
  1038. Joint.Name = "RightShoulder"
  1039. Joint.Part0 = Torso2
  1040. Joint.Part1 = Limb
  1041. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1042. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1043. Joint.Parent = Torso2
  1044.  
  1045. local B = Instance.new("Part")
  1046. B.TopSurface = 0
  1047. B.BottomSurface = 0
  1048. B.formFactor = "Symmetric"
  1049. B.Size = Vector3.new(1, 1, 1)
  1050. B.Transparency = 1
  1051. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1052. B.Parent = Character2
  1053. local W = Instance.new("Weld")
  1054. W.Part0 = Limb
  1055. W.Part1 = B
  1056. W.C0 = CFrame.new(0, -0.5, 0)
  1057. W.Parent = Limb
  1058.  
  1059. end
  1060. local Limb = Character2:FindFirstChild("Left Arm")
  1061. if Limb and KeepArms == true then
  1062.  
  1063. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1064. local Joint = Instance.new("Glue")
  1065. Joint.Name = "LeftShoulder"
  1066. Joint.Part0 = Torso2
  1067. Joint.Part1 = Limb
  1068. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1069. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1070. Joint.Parent = Torso2
  1071.  
  1072. local B = Instance.new("Part")
  1073. B.TopSurface = 0
  1074. B.BottomSurface = 0
  1075. B.formFactor = "Symmetric"
  1076. B.Size = Vector3.new(1, 1, 1)
  1077. B.Transparency = 1
  1078. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1079. B.Parent = Character2
  1080. local W = Instance.new("Weld")
  1081. W.Part0 = Limb
  1082. W.Part1 = B
  1083. W.C0 = CFrame.new(0, -0.5, 0)
  1084. W.Parent = Limb
  1085.  
  1086. end
  1087. local Limb = Character2:FindFirstChild("Right Leg")
  1088. if Limb then
  1089.  
  1090. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1091. local Joint = Instance.new("Glue")
  1092. Joint.Name = "RightHip"
  1093. Joint.Part0 = Torso2
  1094. Joint.Part1 = Limb
  1095. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1096. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1097. Joint.Parent = Torso2
  1098.  
  1099. local B = Instance.new("Part")
  1100. B.TopSurface = 0
  1101. B.BottomSurface = 0
  1102. B.formFactor = "Symmetric"
  1103. B.Size = Vector3.new(1, 1, 1)
  1104. B.Transparency = 1
  1105. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1106. B.Parent = Character2
  1107. local W = Instance.new("Weld")
  1108. W.Part0 = Limb
  1109. W.Part1 = B
  1110. W.C0 = CFrame.new(0, -0.5, 0)
  1111. W.Parent = Limb
  1112.  
  1113. end
  1114. local Limb = Character2:FindFirstChild("Left Leg")
  1115. if Limb then
  1116.  
  1117. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1118. local Joint = Instance.new("Glue")
  1119. Joint.Name = "LeftHip"
  1120. Joint.Part0 = Torso2
  1121. Joint.Part1 = Limb
  1122. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1123. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1124. Joint.Parent = Torso2
  1125.  
  1126. local B = Instance.new("Part")
  1127. B.TopSurface = 0
  1128. B.BottomSurface = 0
  1129. B.formFactor = "Symmetric"
  1130. B.Size = Vector3.new(1, 1, 1)
  1131. B.Transparency = 1
  1132. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1133. B.Parent = Character2
  1134. local W = Instance.new("Weld")
  1135. W.Part0 = Limb
  1136. W.Part1 = B
  1137. W.C0 = CFrame.new(0, -0.5, 0)
  1138. W.Parent = Limb
  1139.  
  1140. end
  1141. --[
  1142. local Bar = Instance.new("Part")
  1143. Bar.TopSurface = 0
  1144. Bar.BottomSurface = 0
  1145. Bar.formFactor = "Symmetric"
  1146. Bar.Size = Vector3.new(1, 1, 1)
  1147. Bar.Transparency = 1
  1148. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1149. Bar.Parent = Character2
  1150. local Weld = Instance.new("Weld")
  1151. Weld.Part0 = Torso2
  1152. Weld.Part1 = Bar
  1153. Weld.C0 = CFrame.new(0, 0.5, 0)
  1154. Weld.Parent = Torso2
  1155. --]]
  1156. end
  1157. Character2.Parent = workspace
  1158. Debris:AddItem(Character2,5)
  1159.  
  1160. return Character2,Torso2
  1161. end))
  1162. end
  1163.  
  1164. --//=================================\\
  1165. --|| WEAPON CREATION
  1166. --\\=================================//
  1167.  
  1168. local Particle = IT("ParticleEmitter",nil)
  1169. Particle.Enabled = false
  1170. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1171. Particle.LightEmission = 0.5
  1172. Particle.Rate = 150
  1173. Particle.ZOffset = 0.2
  1174. Particle.Rotation = NumberRange.new(-180, 180)
  1175. Particle.RotSpeed = NumberRange.new(-180, 180)
  1176. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1177. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  1178.  
  1179. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1180. function ParticleEmitter(Table)
  1181. local PRTCL = Particle:Clone()
  1182. local Speed = Table.Speed or 5
  1183. local Drag = Table.Drag or 0
  1184. local Size1 = Table.Size1 or 1
  1185. local Size2 = Table.Size2 or 5
  1186. local Lifetime1 = Table.Lifetime1 or 1
  1187. local Lifetime2 = Table.Lifetime2 or 1.5
  1188. local Parent = Table.Parent or Torso
  1189. local Emit = Table.Emit or 100
  1190. local Offset = Table.Offset or 360
  1191. local Acel = Table.Acel or VT(0,0,0)
  1192. local Enabled = Table.Enabled or false
  1193. PRTCL.Parent = Parent
  1194. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1195. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1196. PRTCL.Speed = NumberRange.new(Speed)
  1197. PRTCL.VelocitySpread = Offset
  1198. PRTCL.Drag = Drag
  1199. PRTCL.Acceleration = Acel
  1200. if Enabled == false then
  1201. PRTCL:Emit(Emit)
  1202. Debris:AddItem(PRTCL,Lifetime2)
  1203. else
  1204. PRTCL.Enabled = true
  1205. end
  1206. return PRTCL
  1207. end
  1208.  
  1209. local Handle = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1210. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1211. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1212. MakeForm(Part,"Wedge")
  1213. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1214. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1215. MakeForm(Part,"Wedge")
  1216. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1217. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1218. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1219. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1220. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1221. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1222. MakeForm(Part,"Cyl")
  1223. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1224. for i = 1, 8 do
  1225. local Piece = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1226. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1227. end
  1228. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1229. MakeForm(Part,"Cyl")
  1230. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1231. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1232. MakeForm(Part,"Ball")
  1233. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1234. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1235. MakeForm(Part,"Wedge")
  1236. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1237. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1238. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1239. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1240. MakeForm(Part,"Cyl")
  1241. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1242. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1243. MakeForm(Part,"Cyl")
  1244. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1245. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1246. MakeForm(Part,"Cyl")
  1247. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1248. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1249. MakeForm(Part,"Wedge")
  1250. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1251. local LASTPART = Handle
  1252. for i = 1, 10 do
  1253. if LASTPART == Handle then
  1254. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1255. LASTPART = Part
  1256. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1257. else
  1258. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1259. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1260. LASTPART = Part
  1261. end
  1262. end
  1263.  
  1264. local Barrel = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,4,0.15),false)
  1265. MakeForm(Barrel,"Cyl")
  1266. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.85) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1267. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,2,0.25),false)
  1268. MakeForm(Part,"Cyl")
  1269. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.2, 0), CF(0, 0, 0))
  1270. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1271. MakeForm(Part,"Wedge")
  1272. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1273. local Hole = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1274. MakeForm(Hole,"Cyl")
  1275. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 2, 0), CF(0, 0, 0))
  1276. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1277. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1278. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1279. local Part = CreatePart(3, Gun, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1280. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1281. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1282. coroutine.resume(coroutine.create(function()
  1283. while wait() do
  1284. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(sick.PlaybackLoudness/60 + 0.05))
  1285. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-sick.PlaybackLoudness/60 - 0.05))
  1286. end
  1287. end))
  1288.  
  1289. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1290. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1291.  
  1292. for _, c in pairs(Gun:GetDescendants()) do
  1293. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1294. c.Material = "Glass"
  1295. c.Color = C3(0,0,0)
  1296. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1297. c.Color = C3(1,0,0)
  1298. c.Material = "Neon"
  1299. end
  1300. end
  1301.  
  1302. Weapon.Parent = Character
  1303. for _, c in pairs(Weapon:GetChildren()) do
  1304. if c.ClassName == "Part" then
  1305. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1306. end
  1307. end
  1308.  
  1309. Weapon.Parent = Character
  1310. Gun.Parent = nil
  1311.  
  1312. for _, c in pairs(Gun:GetChildren()) do
  1313. if c.ClassName == "Part" then
  1314. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1315. end
  1316. end
  1317.  
  1318. for _, c in pairs(Weapon:GetChildren()) do
  1319. if c.ClassName == "Part" then
  1320. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1321. end
  1322. end
  1323.  
  1324. local SKILLTEXTCOLOR = C3(1,0,0)
  1325. local SKILLFONT = "Antique"
  1326. local SKILLTEXTSIZE = 7
  1327.  
  1328. Humanoid.Died:connect(function()
  1329. ATTACK = true
  1330. end)
  1331.  
  1332. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1333. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1334. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1335. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1336. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1337.  
  1338. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1339. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Kill", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1340. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Sleep", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1341. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Ultimate", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1342. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1343.  
  1344. function printbye(Name)
  1345. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1346. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1347. end
  1348. if INTRO == false and INSTANT == false then
  1349. INTRO = true
  1350. coroutine.resume(coroutine.create(function()
  1351. sick:Play()
  1352. Intro()
  1353. end))
  1354. end
  1355.  
  1356. workspace.ChildAdded:connect(function(instance)
  1357. for BANISH = 1, #TOBANISH do
  1358. if TOBANISH[BANISH] ~= nil then
  1359. if instance.Name == TOBANISH[BANISH] then
  1360. coroutine.resume(coroutine.create(function()
  1361. printbye(instance.Name)
  1362. instance:ClearAllChildren()
  1363. Debris:AddItem(instance,0.0005)
  1364. end))
  1365. end
  1366. end
  1367. end
  1368. end)
  1369.  
  1370. --//=================================\\
  1371. --|| DAMAGING
  1372. --\\=================================//
  1373.  
  1374. function ApplyDamage(Humanoid,Damage,OneShot)
  1375. Damage = Damage * DAMAGEMULTIPLIER
  1376. local DEAD = false
  1377. if Humanoid.Health < 2000 and OneShot == false then
  1378. if Humanoid.Health - Damage > 0 then
  1379. Humanoid.Health = Humanoid.Health - Damage
  1380. else
  1381. Humanoid.Parent:BreakJoints()
  1382. DEAD = true
  1383. end
  1384. else
  1385. DEAD = true
  1386. Humanoid.Parent:BreakJoints()
  1387. end
  1388. if DEAD == true then
  1389. local PARTS = {}
  1390. for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do
  1391. if CHILD:IsA("BasePart") then
  1392. table.insert(PARTS,CHILD)
  1393. end
  1394. end
  1395. coroutine.resume(coroutine.create(function()
  1396. wait(2)
  1397. repeat
  1398. Swait()
  1399. local PIECE = nil
  1400. if MRANDOM(1,5) == 1 then
  1401. for E = 1, #PARTS do
  1402. if MRANDOM(1,5) == 1 then
  1403. PIECE = PARTS[E]
  1404. table.remove(PARTS,E)
  1405. break
  1406. end
  1407. end
  1408. end
  1409. if PIECE ~= nil then
  1410. if PIECE.Name == "Head" then
  1411. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  1412. else
  1413. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  1414. end
  1415. PIECE:remove()
  1416. end
  1417. until #PARTS == 0
  1418. end))
  1419. end
  1420. end
  1421.  
  1422.  
  1423. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  1424. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1425. defence.Name = ("HitBy"..Player.Name)
  1426. game:GetService("Debris"):AddItem(defence, 0.001)
  1427. Damage = Damage * DAMAGEMULTIPLIER
  1428. if Humanoid.Health ~= 0 then
  1429. local CritChance = MRANDOM(1,100)
  1430. if Damage > Humanoid.Health then
  1431. Damage = math.ceil(Humanoid.Health)
  1432. if Damage == 0 then
  1433. Damage = 0.1
  1434. end
  1435. end
  1436. Humanoid.Health = Humanoid.Health - Damage
  1437. end
  1438. end
  1439.  
  1440. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  1441. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1442. defence.Name = ("HitBy"..Player.Name)
  1443. game:GetService("Debris"):AddItem(defence, 0.001)
  1444. Damage = Damage * DAMAGEMULTIPLIER
  1445. if Humanoid.Health ~= 0 then
  1446. local CritChance = MRANDOM(1,100)
  1447. if Damage > Humanoid.Health then
  1448. Damage = math.ceil(Humanoid.Health)
  1449. if Damage == 0 then
  1450. Damage = 0.1
  1451. end
  1452. end
  1453. Humanoid.Health = Humanoid.Health - Damage
  1454. end
  1455. end
  1456.  
  1457. function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1458. local CHILDREN = workspace:GetDescendants()
  1459. for index, CHILD in pairs(CHILDREN) do
  1460. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1461. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1462. if HUM then
  1463. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1464. if TORSO then
  1465. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1466. if INSTAKILL == true then
  1467. CHILD:BreakJoints()
  1468. else
  1469. local DMG = MRANDOM(MINDMG,MAXDMG)
  1470. ApplyDamage(HUM,DMG,TORSO)
  1471. end
  1472. if FLING > 0 then
  1473. for _, c in pairs(CHILD:GetChildren()) do
  1474. if c:IsA("BasePart") then
  1475. local bv = Instance.new("BodyVelocity")
  1476. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1477. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1478. bv.Parent = c
  1479. Debris:AddItem(bv,0.05)
  1480. end
  1481. end
  1482. end
  1483. end
  1484. end
  1485. end
  1486. end
  1487. end
  1488. end
  1489.  
  1490. function CameraEnshaking(Length, Intensity)
  1491. coroutine.resume(coroutine.create(function()
  1492. local intensity = 1 * Intensity
  1493. local rotM = 0.01 * Intensity
  1494. for i = 0, Length, 0.1 do
  1495. Swait()
  1496. intensity = intensity - 0.05 * Intensity / Length
  1497. rotM = rotM - 5.0E-4 * Intensity / Length
  1498. Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  1499. Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  1500. end
  1501. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  1502. end))
  1503. end
  1504.  
  1505. function KillChildren(v)
  1506. v:BreakJoints()
  1507. for _, c in pairs(v:GetChildren()) do
  1508. if c:IsA("BasePart") then
  1509. if c.Transparency < 1 then
  1510. if c:FindFirstChildOfClass("Decal") then
  1511. c:FindFirstChildOfClass("Decal"):remove()
  1512. end
  1513. particles(c)
  1514. c.PE.Enabled = true
  1515. c.Parent = Effects
  1516. c.CanCollide = false
  1517. c.Material = "Neon"
  1518. c.Color = C3(1,0,0)
  1519. c.Transparency = 1
  1520. local grav = Instance.new("BodyPosition",c)
  1521. grav.P = 20000
  1522. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1523. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  1524. grav.Name = "GravityForce"
  1525. coroutine.resume(coroutine.create(function()
  1526. for i = 1, 20 do
  1527. Swait()
  1528. c.Transparency = c.Transparency + 1/20
  1529. end
  1530. c.PE.Enabled = false
  1531. Debris:AddItem(c,2)
  1532. end))
  1533. end
  1534. end
  1535. end
  1536. end
  1537.  
  1538. function ApplyAoE(POSITION,RANGE)
  1539. local CHILDREN = workspace:GetDescendants()
  1540. for index, CHILD in pairs(CHILDREN) do
  1541. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1542. local LISTED = false
  1543. for LIST = 1, #WHITELIST do
  1544. if WHITELIST[LIST] ~= nil then
  1545. if CHILD.Name == WHITELIST[LIST] then
  1546. LISTED = true
  1547. end
  1548. end
  1549. end
  1550. if LISTED == false then
  1551. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1552. if HUM then
  1553. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1554. if TORSO then
  1555. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  1556. KillChildren(CHILD)
  1557. end
  1558. end
  1559. end
  1560. end
  1561. end
  1562. end
  1563. end
  1564.  
  1565. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  1566. coroutine.resume(coroutine.create(function()
  1567. local METEOR = IT("Model",Effects)
  1568. METEOR.Name = "Meteorite"
  1569. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1570. METEOR.PrimaryPart = CENTER
  1571. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1572. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1573. for i = 1, 15 do
  1574. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE)
  1575. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1576. end
  1577. if ISDEBREE ~= true then
  1578. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1579. else
  1580. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1581. end
  1582. local IMPACT = false
  1583. CreateSound(463593339, CENTER, 10, 0.6)
  1584. if SIZE >= 3.5 then
  1585. for i = 1, MRANDOM(3,7) do
  1586. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  1587. end
  1588. end
  1589. for i = 1, 200 do
  1590. Swait()
  1591. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  1592. if HITFLOOR == nil then
  1593. local ORI = CENTER.Orientation
  1594. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1595. else
  1596. if HITFLOOR.Anchored == true then
  1597. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  1598. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  1599. end
  1600. IMPACT = true
  1601. break
  1602. end
  1603. end
  1604. if IMPACT == true then
  1605. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1606. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  1607. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1608. ApplyAoE(CENTER.Position,30*SIZE)
  1609. end
  1610. METEOR:remove()
  1611. end))
  1612. end
  1613.  
  1614. function ApplyAoE4(POSITION,RANGE,BRUTAL)
  1615. local CHILDREN = workspace:GetDescendants()
  1616. for index, CHILD in pairs(CHILDREN) do
  1617. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1618. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1619. if HUM then
  1620. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1621. if TORSO then
  1622. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1623. if BRUTAL == true then
  1624. Kill(CHILD)
  1625. else
  1626. CHILD:BreakJoints()
  1627. end
  1628. end
  1629. end
  1630. end
  1631. end
  1632. end
  1633. end
  1634.  
  1635. function Kill(Char)
  1636. local NewCharacter = IT("Model",Effects)
  1637. NewCharacter.Name = "Ow im ded ;-;"
  1638. for _, c in pairs(Char:GetDescendants()) do
  1639. if c:IsA("BasePart") and c.Transparency == 0 then
  1640. c:BreakJoints()
  1641. c.Material = "Glass"
  1642. c.Color = C3(1,0,0)
  1643. c.CanCollide = true
  1644. c.Transparency = 0.3
  1645. if c:FindFirstChildOfClass("SpecialMesh") then
  1646. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1647. end
  1648. if c.Name == "Head" then
  1649. c:ClearAllChildren()
  1650. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1651. end
  1652. if c.ClassName == "MeshPart" then
  1653. c.TextureID = ""
  1654. end
  1655. if c:FindFirstChildOfClass("BodyPosition") then
  1656. c:FindFirstChildOfClass("BodyPosition"):remove()
  1657. end
  1658. if c:FindFirstChildOfClass("ParticleEmitter") then
  1659. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1660. end
  1661. c.Parent = NewCharacter
  1662. c.Name = "DeadPart"
  1663. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1664. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1665. end
  1666. end
  1667. Char:remove()
  1668. Debris:AddItem(NewCharacter,5)
  1669. end
  1670.  
  1671. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1672. local CHILDREN = workspace:GetDescendants()
  1673. for index, CHILD in pairs(CHILDREN) do
  1674. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1675. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1676. if HUM then
  1677. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1678. if TORSO then
  1679. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1680. if BRUTAL == true then
  1681. Kill(CHILD)
  1682. else
  1683. CHILD:BreakJoints()
  1684. end
  1685. end
  1686. end
  1687. end
  1688. end
  1689. end
  1690. end
  1691.  
  1692. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1693. local CHILDREN = workspace:GetDescendants()
  1694. for index, CHILD in pairs(CHILDREN) do
  1695. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1696. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1697. if HUM then
  1698. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1699. if TORSO then
  1700. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1701. if BRUTAL == true then
  1702. Kill(CHILD)
  1703. else
  1704. CHILD:BreakJoints()
  1705. end
  1706. end
  1707. end
  1708. end
  1709. end
  1710. end
  1711. end
  1712.  
  1713. function Banish(Foe)
  1714. if Foe then
  1715. coroutine.resume(coroutine.create(function()
  1716. --if game.Players:FindFirstChild(Foe.Name) then
  1717. table.insert(TOBANISH,Foe.Name)
  1718. printbye(Foe.Name)
  1719. --end
  1720. Foe.Archivable = true
  1721. local CLONE = Foe:Clone()
  1722. Foe:Destroy()
  1723. CLONE.Parent = Effects
  1724. CLONE:BreakJoints()
  1725. local MATERIALS = {"Glass","Neon"}
  1726. for _, c in pairs(CLONE:GetDescendants()) do
  1727. if c:IsA("BasePart") then
  1728. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1729. CreateSound(138271815, c, 10, 1, false)
  1730. end
  1731. c.Anchored = true
  1732. c.Transparency = c.Transparency + 0.2
  1733. c.Material = MATERIALS[MRANDOM(1,2)]
  1734. c.Color = C3(1,0,0)
  1735. if c.ClassName == "MeshPart" then
  1736. c.TextureID = ""
  1737. end
  1738. if c:FindFirstChildOfClass("SpecialMesh") then
  1739. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1740. end
  1741. if c:FindFirstChildOfClass("Decal") then
  1742. c:FindFirstChildOfClass("Decal"):remove()
  1743. end
  1744. c.Name = "Banished"
  1745. c.CanCollide = false
  1746. else
  1747. c:remove()
  1748. end
  1749. end
  1750. local A = false
  1751. for i = 1, 35 do
  1752. if A == false then
  1753. A = true
  1754. elseif A == true then
  1755. A = false
  1756. end
  1757. for _, c in pairs(CLONE:GetDescendants()) do
  1758. if c:IsA("BasePart") then
  1759. c.Anchored = true
  1760. c.Material = MATERIALS[MRANDOM(1,2)]
  1761. c.Transparency = c.Transparency + 0.8/35
  1762. if A == false then
  1763. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1764. elseif A == true then
  1765. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1766. end
  1767. end
  1768. end
  1769. Swait()
  1770. end
  1771. CLONE:remove()
  1772. end))
  1773. end
  1774. end
  1775.  
  1776.  
  1777. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1778. local CHILDREN = workspace:GetDescendants()
  1779. for index, CHILD in pairs(CHILDREN) do
  1780. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1781. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1782. if HUM then
  1783. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1784. if TORSO then
  1785. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1786. if ISBANISH == true then
  1787. Banish(CHILD)
  1788. else
  1789. if ISBANISH == "Gravity" then
  1790. HUM.PlatformStand = true
  1791. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1792. local grav = Instance.new("BodyPosition",TORSO)
  1793. grav.D = 15
  1794. grav.P = 20000
  1795. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1796. grav.position = TORSO.Position
  1797. grav.Name = "V3BanishForce"..Player.Name
  1798. else
  1799. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1800. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1801. end
  1802. else
  1803. HUM.PlatformStand = false
  1804. end
  1805. end
  1806. elseif ISBANISH == "Gravity" then
  1807. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1808. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1809. HUM.PlatformStand = false
  1810. end
  1811. end
  1812. end
  1813. end
  1814. end
  1815. end
  1816. end
  1817.  
  1818. function SpawnSmite(POS)
  1819. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  1820. local EMITPOS = HITPOS
  1821. if HITFLOOR ~= nil then
  1822. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1823. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1824. EMITPOS = HITPOS
  1825. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1826. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1827. EMITPOS = HITPOS
  1828. end
  1829. end
  1830. if HITFLOOR ~= nil then
  1831. ApplyAoE(EMITPOS,10)
  1832. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1833. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1834. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1835. for i = 1, 5 do
  1836. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  1837. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1838. end
  1839. end
  1840. end
  1841.  
  1842. --//=================================\\
  1843. --|| ATTACK FUNCTIONS AND STUFF
  1844. --\\=================================//
  1845.  
  1846. function eh()
  1847. ATTACK = true
  1848. Rooted = false
  1849. Speed = 20
  1850. Swait()
  1851. local CHILDREN = workspace:GetDescendants()
  1852. for index, CHILD in pairs(CHILDREN) do
  1853. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1854. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1855. if HUM then
  1856. local TORSO = CHILD:FindFirstChild("Head")
  1857. if TORSO then
  1858. if (TORSO.Position - Head.Position).Magnitude <= 25 then
  1859. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1860. TORSO:remove()
  1861. if CHILD:FindFirstChild("Torso") then
  1862. Ragdoll(CHILD,Torso,true)
  1863. elseif CHILD:FindFirstChild("UpperTorso") then
  1864. R15Ragdoll(CHILD,true)
  1865. end
  1866. end
  1867. end
  1868. end
  1869. end
  1870. end
  1871. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1872. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  1873. for i=0, 0.3, 0.1 / Animation_Speed do
  1874. Swait()
  1875. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  1876. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1877. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  1878. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  1879. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1880. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1881. end
  1882. Speed = 20
  1883. ATTACK = false
  1884. Rooted = false
  1885. end
  1886.  
  1887. function Taunt()
  1888. ATTACK = true
  1889. Rooted = true
  1890. CreateSound("1238240145", Torso, 6, 0.9)
  1891. for i=0, 0.6, 0.1 / Animation_Speed do
  1892. Swait()
  1893. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1894. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  1895. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1896. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1897. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1898. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1899. end
  1900. for i=0, 0.6, 0.1 / Animation_Speed do
  1901. Swait()
  1902. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1903. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  1904. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1905. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1906. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1907. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1908. end
  1909. for i=0, 0.6, 0.1 / Animation_Speed do
  1910. Swait()
  1911. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1912. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  1913. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1914. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1915. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1916. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1917. end
  1918. for i=0, 0.6, 0.1 / Animation_Speed do
  1919. Swait()
  1920. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1921. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  1922. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1923. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1924. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1925. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1926. end
  1927. for i=0, 0.6, 0.1 / Animation_Speed do
  1928. Swait()
  1929. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1930. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  1931. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1932. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1933. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1934. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1935. end
  1936. for i=0, 0.6, 0.1 / Animation_Speed do
  1937. Swait()
  1938. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1939. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  1940. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1941. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1942. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1943. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1944. end
  1945. ATTACK = false
  1946. Rooted = false
  1947. end
  1948.  
  1949. function TakeOnMe()
  1950. Speed = 16
  1951. local MEME = CreateSound(1171341451, Effects, 2, 1, false)
  1952. ATTACK = true
  1953. Rooted = false
  1954. local DANCE = true
  1955. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1956. if NEWKEY == "p" then
  1957. DANCE = false
  1958. end
  1959. end)
  1960. PLAYSONG = false
  1961. while true do
  1962. for i = 1, 15 do
  1963. Swait()
  1964. MEME.Parent = Effects
  1965. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1966. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1967. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1968. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1969. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1970. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1971. end
  1972. if DANCE == false then
  1973. break
  1974. end
  1975. for i = 1, 15 do
  1976. Swait()
  1977. MEME.Parent = Effects
  1978. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1979. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  1980. if MRANDOM(1,7) == 1 then
  1981. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  1982. end RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(150), RAD(65), RAD(85)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1983. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(65), RAD(85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1984. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1985. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1986. end
  1987. end
  1988. PLAYSONG = true
  1989. KEY:Disconnect()
  1990. MEME:remove()
  1991. Speed = 25
  1992. ATTACK = false
  1993. Rooted = false
  1994. end
  1995.  
  1996. function Intro()
  1997. ATTACK = true
  1998. Rooted = true
  1999. repeat
  2000. Swait()
  2001. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
  2002. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2003. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2004. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2005. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2006. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  2007. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  2008. until sick.TimePosition > 114
  2009. repeat
  2010. Swait()
  2011. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2012. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2013. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2014. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2015. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2016. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2017. until sick.TimePosition > 116
  2018. repeat
  2019. Swait()
  2020. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0.2,0.2), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
  2021. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2022. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2023. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(45), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2024. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-90), RAD(45), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2025. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2026. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2027. until sick.TimePosition >119
  2028. Gun.Parent = Character
  2029. tecks2.TextTransparency = 0
  2030. for i = 1, 100 do
  2031. Swait()
  2032. for _, c in pairs(Character:GetChildren()) do
  2033. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  2034. c.Transparency = 0
  2035. end
  2036. end
  2037. for _, c in pairs(Weapon:GetChildren()) do
  2038. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  2039. c.Transparency = 0
  2040. end
  2041. end
  2042. for _, c in pairs(Weapon:GetDescendants()) do
  2043. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2044. c.Material = "Glass"
  2045. c.Color = C3(0,0,0)
  2046. elseif c.ClassName == "Part" and c.Name == "Eye" then
  2047. c.Color = C3(1,0,0)
  2048. c.Material = "Neon"
  2049. end
  2050. end
  2051. end
  2052. TRANSFORMED = true
  2053. ATTACK = false
  2054. Rooted = false
  2055. end
  2056.  
  2057. function Shot()
  2058. ATTACK = true
  2059. Rooted = false
  2060. for i=0, 0.2, 0.05 / Animation_Speed do
  2061. Swait()
  2062. turnto(Mouse.Hit.p)
  2063. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2064. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2065. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2066. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2067. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2068. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2069. end
  2070. repeat
  2071. for i=0, 0.2, 0.05 / Animation_Speed do
  2072. Swait()
  2073. turnto(Mouse.Hit.p)
  2074. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2075. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2076. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2077. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2078. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2079. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2080. end
  2081. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2082. SpawnTrail(Hole.Position,POS)
  2083. if HIT ~= nil then
  2084. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2085. Banish(HIT.Parent)
  2086. end
  2087. end
  2088. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2089. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2090. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2091. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2092. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  2093. for i=0, 0.2, 0.05 / Animation_Speed do
  2094. Swait()
  2095. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2096. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2097. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2098. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2099. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2100. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2101. end
  2102. until KEYHOLD == false
  2103. ATTACK = false
  2104. Rooted = false
  2105. end
  2106.  
  2107. function Shot2()
  2108. ATTACK = true
  2109. Rooted = false
  2110. for i=0, 0.2, 0.05 / Animation_Speed do
  2111. Swait()
  2112. turnto(Mouse.Hit.p)
  2113. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2114. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2115. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2116. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2117. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2118. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2119. end
  2120. repeat
  2121. for i=0, 0.2, 0.05 / Animation_Speed do
  2122. Swait()
  2123. turnto(Mouse.Hit.p)
  2124. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2125. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2126. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2127. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2128. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2129. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2130. end
  2131. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2132. SpawnTrail(Hole.Position,POS)
  2133. if HIT ~= nil then
  2134. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2135. Kill(HIT.Parent)
  2136. end
  2137. end
  2138. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2139. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2140. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2141. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2142. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  2143. for i=0, 0.2, 0.05 / Animation_Speed do
  2144. Swait()
  2145. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2146. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2147. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2148. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2149. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2150. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2151. end
  2152. until KEYHOLD == false
  2153. ATTACK = false
  2154. Rooted = false
  2155. end
  2156.  
  2157. function AttackTemplate()
  2158. ATTACK = true
  2159. Rooted = false
  2160. for i=0, 1, 0.1 / Animation_Speed do
  2161. Swait()
  2162. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2163. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2164. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2165. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2166. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2167. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2168. end
  2169. ATTACK = false
  2170. Rooted = false
  2171. end
  2172.  
  2173. function Finisher()
  2174. local TARGET = Mouse.Target
  2175. if TARGET ~= nil then
  2176. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  2177. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  2178. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  2179. if ROOT and HUM.Health > 0 then
  2180. local FOE = Mouse.Target.Parent
  2181. ATTACK = true
  2182. Rooted = true
  2183. RootPart.CFrame = ROOT.CFrame*CF(-1.35,0,4)
  2184. ROOT.Anchored = true
  2185. CreateSound(670796769, Torso, 9999, 0.6, false)
  2186. CreateSound(159882598, Torso, 5, 0.9, false)
  2187. for i=0, 0.4, 0.1 / Animation_Speed do
  2188. Swait()
  2189. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2190. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2191. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2192. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2193. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2194. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2195. end
  2196. HUM.PlatformStand = true
  2197. ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0))
  2198. coroutine.resume(coroutine.create(function()
  2199. Swait()
  2200. ROOT.Anchored = true
  2201. end))
  2202. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6)
  2203. for i=0, 0.2, 0.1 / Animation_Speed do
  2204. Swait()
  2205. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2206. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2207. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2208. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2209. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2210. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2211. end
  2212. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2213. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2214. for i=0, 0.2, 0.1 / Animation_Speed do
  2215. Swait()
  2216. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  2217. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2218. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2219. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2220. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2221. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2222. end
  2223. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2224. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2225. local AMMO = 6
  2226. local FIRING = true
  2227. local SHOOTING = false
  2228. local TIMER = 70
  2229. CreateSound(147722227, GunPoint, 6, 1.3, false)
  2230. for i=0, 0.2, 0.1 / Animation_Speed do
  2231. Swait()
  2232. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2233. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2234. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2235. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2236. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2237. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2238. end
  2239. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2240. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2241. for i = 1, 6 do
  2242. local GUNPOS = Hole.CFrame*CF(0, 0, 0).p
  2243. local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude
  2244. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2245. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2246. HUM.Health = HUM.Health/1.5
  2247. for i=0, 0.2, 0.1 / Animation_Speed do
  2248. Swait()
  2249. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2250. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2251. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2252. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2253. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2254. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2255. end
  2256. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2257. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2258. for i=0, 0.2, 0.1 / Animation_Speed do
  2259. Swait()
  2260. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2261. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2262. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2263. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2264. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2265. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2266. end
  2267. end
  2268. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2269. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2270. ApplyDamage(HUM,0,true)
  2271. FOE:BreakJoints()
  2272. ROOT.Anchored = false
  2273. for i=0, 0.3, 0.1 / Animation_Speed do
  2274. Swait()
  2275. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2276. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  2277. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2278. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2279. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2280. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2281. end
  2282. ATTACK = false
  2283. Rooted = false
  2284. end
  2285. end
  2286. end
  2287. end
  2288.  
  2289.  
  2290. --//=================================\\
  2291. --|| ASSIGN THINGS TO KEYS
  2292. --\\=================================//
  2293.  
  2294. function MouseDown(Mouse)
  2295. if ATTACK == false then
  2296. end
  2297. end
  2298.  
  2299. function MouseUp(Mouse)
  2300. HOLD = false
  2301. end
  2302.  
  2303. function KeyDown(Key)
  2304. KEYHOLD = true
  2305. if Key == "z" and ATTACK == false then
  2306. Shot()
  2307. end
  2308.  
  2309. if Key == "v" and ATTACK == false then
  2310. Shot2()
  2311. end
  2312.  
  2313. if Key == "x" and ATTACK == false then
  2314. Finisher()
  2315. end
  2316.  
  2317. if Key == "t" and ATTACK == false then
  2318. Taunt()
  2319. end
  2320.  
  2321. if Key == "c" and ATTACK == false then
  2322. eh()
  2323. end
  2324. end
  2325.  
  2326. function KeyUp(Key)
  2327. KEYHOLD = false
  2328. end
  2329.  
  2330. Mouse.Button1Down:connect(function(NEWKEY)
  2331. MouseDown(NEWKEY)
  2332. end)
  2333. Mouse.Button1Up:connect(function(NEWKEY)
  2334. MouseUp(NEWKEY)
  2335. end)
  2336. Mouse.KeyDown:connect(function(NEWKEY)
  2337. KeyDown(NEWKEY)
  2338. end)
  2339. Mouse.KeyUp:connect(function(NEWKEY)
  2340. KeyUp(NEWKEY)
  2341. end)
  2342.  
  2343. --//=================================\\
  2344. --\\=================================//
  2345.  
  2346.  
  2347. function unanchor()
  2348. if UNANCHOR == true then
  2349. g = Character:GetChildren()
  2350. for i = 1, #g do
  2351. if g[i].ClassName == "Part" then
  2352. g[i].Anchored = false
  2353. end
  2354. end
  2355. end
  2356. end
  2357.  
  2358.  
  2359. --//=================================\\
  2360. --|| WRAP THE WHOLE SCRIPT UP
  2361. --\\=================================//
  2362.  
  2363. Humanoid.Changed:connect(function(Jump)
  2364. if Jump == "Jump" and (Disable_Jump == true) then
  2365. Humanoid.Jump = false
  2366. end
  2367. end)
  2368.  
  2369. local FF = IT("ForceField",Character)
  2370. FF.Visible = false
  2371.  
  2372. INSTANT = false
  2373. Speed = 20
  2374.  
  2375. while true do
  2376. Swait()
  2377. SINE = SINE + CHANGE
  2378. ANIMATE.Parent = nil
  2379. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2380. IDLEANIMATION:Play()
  2381. if TRANSFORMED == true then
  2382. tecks2.TextTransparency = 0
  2383. for _, c in pairs(Character:GetChildren()) do
  2384. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  2385. c.Anchored = false
  2386. c.Transparency = 0
  2387. end
  2388. end
  2389. for _, c in pairs(Weapon:GetChildren()) do
  2390. if c.ClassName == "Part" then
  2391. c.Transparency = 0
  2392. end
  2393. end
  2394. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2395. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2396. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2397. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2398. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2399. if ATTACK == false and VALUE2 == false then
  2400. end
  2401. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2402. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2403. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2404. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2405. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2406. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2407. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2408. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2409. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2410. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2411. end
  2412. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2413. ANIM = "Jump"
  2414. if ATTACK == false then
  2415. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2416. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2417. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2418. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2419. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2420. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2421. end
  2422. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2423. ANIM = "Fall"
  2424. if ATTACK == false then
  2425. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2426. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2427. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2428. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2429. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2430. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2431. end
  2432. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2433. ANIM = "Idle"
  2434. if ATTACK == false then
  2435. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  2436. if MRANDOM(1,7) == 1 then
  2437. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2438. end
  2439. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2440. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2441. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2442. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2443. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2444. end
  2445. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2446. ANIM = "Walk"
  2447. if ATTACK == false then
  2448. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2449. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  2450. if MRANDOM(1,7) == 1 then
  2451. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2452. end
  2453. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2454. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  2455. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2456. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2457. end
  2458. end
  2459. end
  2460. --end
  2461. Humanoid.DisplayDistanceType = "None"
  2462. unanchor()
  2463. tecks2.TextColor3 = BrickColor.Random().Color
  2464. tecks2.TextStrokeColor3 = BrickColor.Random().Color
  2465. Humanoid.MaxHealth = "inf"
  2466. Humanoid.Health = "inf"
  2467. if Rooted == false then
  2468. Disable_Jump = false
  2469. Humanoid.WalkSpeed = Speed
  2470. elseif Rooted == true then
  2471. Disable_Jump = true
  2472. Humanoid.WalkSpeed = 0
  2473. end
  2474. if Head:FindFirstChild("face") then
  2475. Head.face.Texture = "rbxassetid://403870689"
  2476. end
  2477. local MATHS = {"0","1"}
  2478. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2479. Humanoid.PlatformStand = false
  2480. if INTRO == false and INSTANT == false then
  2481. INTRO = true
  2482. coroutine.resume(coroutine.create(function()
  2483. sick:Play()
  2484. Intro()
  2485. end))
  2486. end
  2487. if INSTANT == true then
  2488. if TRANSFORMED == false then
  2489. sick.TimePosition = 60
  2490. sick:Play()
  2491. end
  2492. TRANSFORMED = true
  2493. end
  2494. script.Parent = PlayerGui
  2495. Character.Parent = workspace
  2496. Humanoid.Parent = Character
  2497. end
  2498. --//=================================\\
  2499. --\\=================================//
  2500.  
  2501.  
  2502.  
  2503.  
  2504.  
  2505. --//====================================================\\--
  2506. --|| END OF SCRIPT
  2507. --\\====================================================//--
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