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Jan 20th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code V2 by Mokiros")
  6. local RealPlayer = RealPlayer
  7. script.Parent = RealPlayer.Character
  8.  
  9. --Fake event to make stuff like Mouse.KeyDown work
  10. local Disconnect_Function = function(this)
  11. this[1].Functions[this[2]] = nil
  12. end
  13. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  14. local FakeEvent_Metatable = {__index={
  15. Connect = function(this,f)
  16. local i = tostring(math.random(0,10000))
  17. while this.Functions[i] do
  18. i = tostring(math.random(0,10000))
  19. end
  20. this.Functions[i] = f
  21. return setmetatable({this,i},Disconnect_Metatable)
  22. end
  23. }}
  24. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  25. local function fakeEvent()
  26. return setmetatable({Functions={}},FakeEvent_Metatable)
  27. end
  28.  
  29. --Creating fake input objects with fake variables
  30. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  31. FakeMouse.keyUp = FakeMouse.KeyUp
  32. FakeMouse.keyDown = FakeMouse.KeyDown
  33. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  34. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  35. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  36. end}
  37. --Merged 2 functions into one by checking amount of arguments
  38. CAS.UnbindAction = CAS.BindAction
  39.  
  40. --This function will trigger the events that have been :Connect()'ed
  41. local function TriggerEvent(self,ev,...)
  42. for _,f in pairs(self[ev].Functions) do
  43. f(...)
  44. end
  45. end
  46. FakeMouse.TriggerEvent = TriggerEvent
  47. UIS.TriggerEvent = TriggerEvent
  48.  
  49. --Client communication
  50. local Event = Instance.new("RemoteEvent")
  51. Event.Name = "UserInput_Event"
  52. Event.OnServerEvent:Connect(function(plr,io)
  53. if plr~=RealPlayer then return end
  54. FakeMouse.Target = io.Target
  55. FakeMouse.Hit = io.Hit
  56. if not io.isMouse then
  57. local b = io.UserInputState == Enum.UserInputState.Begin
  58. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  59. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  60. end
  61. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  62. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  63. end
  64. for _,t in pairs(CAS.Actions) do
  65. for _,k in pairs(t.Keys) do
  66. if k==io.KeyCode then
  67. t.Function(t.Name,io.UserInputState,io)
  68. end
  69. end
  70. end
  71. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  72. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  73. end
  74. end)
  75. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  76. local Mouse = owner:GetMouse()
  77. local UIS = game:GetService("UserInputService")
  78. local input = function(io,RobloxHandled)
  79. if RobloxHandled then return end
  80. --Since InputObject is a client-side instance, we create and pass table instead
  81. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  82. end
  83. UIS.InputBegan:Connect(input)
  84. UIS.InputEnded:Connect(input)
  85. local h,t
  86. --Give the server mouse data every second frame, but only if the values changed
  87. --If player is not moving their mouse, client won't fire events
  88. local HB = game:GetService("RunService").Heartbeat
  89. while true do
  90. if h~=Mouse.Hit or t~=Mouse.Target then
  91. h,t=Mouse.Hit,Mouse.Target
  92. Event:FireServer({isMouse=true,Target=t,Hit=h})
  93. end
  94. --Wait 2 frames
  95. for i=1,2 do
  96. HB:Wait()
  97. end
  98. end]==],script)
  99.  
  100. ----Sandboxed game object that allows the usage of client-side methods and services
  101. --Real game object
  102. local RealGame = game
  103.  
  104. --Metatable for fake service
  105. local FakeService_Metatable = {
  106. __index = function(self,k)
  107. local s = rawget(self,"_RealService")
  108. if s then
  109. return typeof(s[k])=="function"
  110. and function(_,...)return s[k](s,...)end or s[k]
  111. end
  112. end,
  113. __newindex = function(self,k,v)
  114. local s = rawget(self,"_RealService")
  115. if s then s[k]=v end
  116. end
  117. }
  118. local function FakeService(t,RealService)
  119. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  120. return setmetatable(t,FakeService_Metatable)
  121. end
  122.  
  123. --Fake game object
  124. local FakeGame = {
  125. GetService = function(self,s)
  126. return rawget(self,s) or RealGame:GetService(s)
  127. end,
  128. Players = FakeService({
  129. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  130. },"Players"),
  131. UserInputService = FakeService(UIS,"UserInputService"),
  132. ContextActionService = FakeService(CAS,"ContextActionService"),
  133. RunService = FakeService({
  134. _btrs = {},
  135. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  136. BindToRenderStep = function(self,name,_,fun)
  137. self._btrs[name] = self.Heartbeat:Connect(fun)
  138. end,
  139. UnbindFromRenderStep = function(self,name)
  140. self._btrs[name]:Disconnect()
  141. end,
  142. },"RunService")
  143. }
  144. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  145. FakeGame.service = FakeGame.GetService
  146. FakeService(FakeGame,game)
  147. --Changing owner to fake player object to support owner:GetMouse()
  148. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  149. end
  150. --[[SCRIPT NAME]]--
  151. --[[
  152.  
  153. Move List
  154.  
  155.  
  156. --]]
  157. local plr = game.Players.LocalPlayer
  158. local char = plr.Character
  159. local mouse = plr:GetMouse()
  160. local torso = char.Torso
  161. local rs = torso["Right Shoulder"]
  162. local ls = torso["Left Shoulder"]
  163. local rh = torso["Right Hip"]
  164. local lh = torso["Left Hip"]
  165. local rj = char.HumanoidRootPart.RootJoint
  166. local neck = torso.Neck
  167. local animpose = "Idle"
  168. local attacking = false
  169. local cananim = true
  170. local rage = false
  171. local shield = nil
  172. local deb = false
  173. local sprint = false
  174. local canrage = true
  175. local legs = false
  176. local powers = false
  177. local bc = char:WaitForChild("Body Colors")
  178. local multiplier = 1
  179. local lac = char["Body Colors"].LeftArmColor
  180. local rac = char["Body Colors"].RightArmColor
  181. local rlc = char["Body Colors"].RightArmColor
  182. local llc = char["Body Colors"].LeftLegColor
  183. local hc = char["Body Colors"].HeadColor
  184. local tc = char["Body Colors"].TorsoColor
  185. local humanoid = char:FindFirstChildOfClass("Humanoid")
  186. local huge = Vector3.new(math.huge,math.huge,math.huge)
  187. local mobs = Instance.new("Sound", char)
  188. mobs.SoundId = "rbxassetid://soundid"
  189. mobs.Looped = true
  190. mobs.Volume = 3
  191. mobs:Play()
  192. function legsonly()
  193. spawn(function()
  194. for i = 0, 10 do
  195. wait(0.001)
  196. if attacking then break end
  197. end
  198. if not attacking then
  199. legs = false
  200. end
  201. end)
  202. end
  203. function swait(t)
  204. if t == nil or t == 0 then
  205. game:service('RunService').Stepped:wait(0)
  206. return true
  207. else
  208. for i = 0, t do
  209. game:service('RunService').Stepped:wait(0)
  210. end
  211. return true
  212. end
  213. end
  214. function hurt(hit, dmg)
  215. if hit.Parent then
  216. if hit.Parent:IsA("LocalScript") then hit.Parent:Destroy() end
  217. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  218. if hum then
  219. if hum.Parent.Name ~= plr.Name then
  220. if dmg == "Kill" or hum.Health > 100000 then
  221. hit.Parent:BreakJoints()
  222. return true
  223. else
  224. if math.random(0, 100) == 50 then
  225. hum.Health = hum.Health - dmg*multiplier*2.5
  226. else
  227. hum.Health = hum.Health -dmg*multiplier
  228. end
  229. return true
  230. end
  231. end
  232. end
  233. end
  234. end
  235. function soundeffect(id, volume, speed, parent)
  236. spawn(function()
  237. local s = Instance.new("Sound")
  238. s.SoundId = id
  239. s.Volume = volume
  240. s.PlaybackSpeed = speed
  241. s.Parent = parent
  242. s:Play()
  243. repeat wait() until not s.Playing
  244. s:Destroy()
  245. end)
  246. end
  247. function gethum(obj)
  248. if obj.Parent then
  249. if obj.Parent:FindFirstChild("Humanoid") then
  250. if obj.Parent.Name ~= plr.Name then
  251. return obj.Parent:FindFirstChildOfClass("Humanoid")
  252. end
  253. end
  254. end
  255. end
  256. function smooth(obj)
  257. local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}
  258. for i,v in pairs(sides) do
  259. obj[v.."Surface"] = "SmoothNoOutlines"
  260. end
  261. end
  262. function fade(obj, dest, grow)
  263. spawn(function()
  264. local oldcf = obj.CFrame
  265. for i = 0, 10 do
  266. if grow then
  267. obj.Size = obj.Size +Vector3.new(1,1,1)
  268. obj.CFrame = oldcf
  269. end
  270. obj.Transparency = obj.Transparency +0.1
  271. swait()
  272. end
  273. if dest then
  274. obj:Destroy()
  275. end
  276. end)
  277. end
  278. function replacejoint(name)
  279. local j = torso:FindFirstChild(name)
  280. if not j then j = char.HumanoidRootPart:FindFirstChild(name) end
  281. if j then
  282. if true then
  283. local new = Instance.new("Weld")
  284. new.Part0 = j.Part0
  285. j.Part0 = nil
  286. new.Name = j.Name.." Replacement"
  287. new.Parent = j.Parent
  288. new.Part1 = j.Part1
  289. new.C0 = j.C0
  290. new.C1 = j.C1
  291. return new
  292. end
  293. end
  294. end
  295. function removejoint(name)
  296. local j = torso:FindFirstChild(name.." Replacement")
  297. if not j then j = char.HumanoidRootPart:FindFirstChild(name.." Replacement") end
  298. if j then
  299. local p0 = j.Part0
  300. local c0 = j.C0
  301. local c1 = j.C1
  302. j:Destroy()
  303. local new = p0:FindFirstChild(name)
  304. local ac0 = new.C0
  305. local ac1 = new.C1
  306. new.Part0 = p0
  307. new.C0 = c0
  308. new.C1 = c1
  309. spawn(function()
  310. for i = 0, 1, 0.1 do
  311. new.C0 = new.C0:Lerp(ac0, 0.7)
  312. new.C1 = new.C1:lerp(ac1, 0.7)
  313. wait()
  314. end
  315. end)
  316. end
  317. end
  318. function fixalljoints()
  319. for i,v in pairs({"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip", "Neck", "RootJoint"}) do
  320. removejoint(v)
  321. end
  322. end
  323. function getnewjoints()
  324. local rs = replacejoint("Right Shoulder")
  325. local ls = replacejoint("Left Shoulder")
  326. local rh = replacejoint("Right Hip")
  327. local lh = replacejoint("Left Hip")
  328. local neck = replacejoint("Neck")
  329. local rj = replacejoint("RootJoint")
  330. return rs,ls,rh,lh,neck,rj
  331. end
  332. local keyamount = 0
  333. mouse.KeyDown:connect(function(key)
  334. if key == "w" or key == "a" or key == "s" or key == "d" then
  335. keyamount = keyamount + 1
  336. if animpose ~= "Falling" then
  337. animpose = "Walking"
  338. if keyamount > 3 then keyamount = 0 end
  339. end
  340. end
  341. end)
  342. mouse.KeyUp:connect(function(key)
  343. if key == "w" or key == "a" or key == "s" or key == "d" then
  344. keyamount = keyamount - 1
  345. if keyamount < 0 then keyamount = 0 end
  346. if keyamount == 0 then
  347. animpose = "Idle"
  348. end
  349. end
  350. end)
  351. item1 = Instance.new('Model')
  352. item1.Name = [[Great_ball]]
  353. item1.Parent = workspace
  354. item2 = Instance.new('Part')
  355. item2.Name = [[Part]]
  356. item2.BrickColor = BrickColor.new('Black')
  357. item2.Material = Enum.Material.Plastic
  358. item2.Reflectance = 0
  359. item2.Transparency = 0
  360. item2.Size = Vector3.new(187, 1, 57)
  361. item2.CFrame = CFrame.new(-130.5, 990, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  362. item2.RotVelocity = Vector3.new(0, 0, 0)
  363. item2.Velocity = Vector3.new(0, 0, 0)
  364. item2.Anchored = true
  365. item2.CanCollide = true
  366. item2.Locked = true
  367. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item2[v..'Surface'] = 'SmoothNoOutlines' end
  368. item2.Parent = workspace.Great_ball
  369. item3 = Instance.new('Part')
  370. item3.Name = [[Part]]
  371. item3.BrickColor = BrickColor.new('Black')
  372. item3.Material = Enum.Material.Plastic
  373. item3.Reflectance = 0
  374. item3.Transparency = 0
  375. item3.Size = Vector3.new(187, 47, 1)
  376. item3.CFrame = CFrame.new(-130.5, 1014, 8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  377. item3.RotVelocity = Vector3.new(0, 0, 0)
  378. item3.Velocity = Vector3.new(0, 0, 0)
  379. item3.Anchored = true
  380. item3.CanCollide = true
  381. item3.Locked = true
  382. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item3[v..'Surface'] = 'SmoothNoOutlines' end
  383. item3.Parent = workspace.Great_ball
  384. item4 = Instance.new('Part')
  385. item4.Name = [[Part]]
  386. item4.BrickColor = BrickColor.new('Black')
  387. item4.Material = Enum.Material.Plastic
  388. item4.Reflectance = 0
  389. item4.Transparency = 0
  390. item4.Size = Vector3.new(55, 47, 1)
  391. item4.CFrame = CFrame.new(-37.5, 1014, 36.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  392. item4.RotVelocity = Vector3.new(0, 0, 0)
  393. item4.Velocity = Vector3.new(0, 0, 0)
  394. item4.Anchored = true
  395. item4.CanCollide = true
  396. item4.Locked = true
  397. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item4[v..'Surface'] = 'SmoothNoOutlines' end
  398. item4.Parent = workspace.Great_ball
  399. item5 = Instance.new('Part')
  400. item5.Name = [[Part]]
  401. item5.BrickColor = BrickColor.new('Black')
  402. item5.Material = Enum.Material.Plastic
  403. item5.Reflectance = 0
  404. item5.Transparency = 0
  405. item5.Size = Vector3.new(55, 47, 1)
  406. item5.CFrame = CFrame.new(-223.5, 1014, 36.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  407. item5.RotVelocity = Vector3.new(0, 0, 0)
  408. item5.Velocity = Vector3.new(0, 0, 0)
  409. item5.Anchored = true
  410. item5.CanCollide = true
  411. item5.Locked = true
  412. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item5[v..'Surface'] = 'SmoothNoOutlines' end
  413. item5.Parent = workspace.Great_ball
  414. item6 = Instance.new('Part')
  415. item6.Name = [[Part]]
  416. item6.BrickColor = BrickColor.new('Black')
  417. item6.Material = Enum.Material.Plastic
  418. item6.Reflectance = 0
  419. item6.Transparency = 0
  420. item6.Size = Vector3.new(187, 47, 1)
  421. item6.CFrame = CFrame.new(-130.5, 1014, 64.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  422. item6.RotVelocity = Vector3.new(0, 0, 0)
  423. item6.Velocity = Vector3.new(0, 0, 0)
  424. item6.Anchored = true
  425. item6.CanCollide = true
  426. item6.Locked = true
  427. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item6[v..'Surface'] = 'SmoothNoOutlines' end
  428. item6.Parent = workspace.Great_ball
  429. item7 = Instance.new('Part')
  430. item7.Name = [[Part]]
  431. item7.BrickColor = BrickColor.new('Black')
  432. item7.Material = Enum.Material.Plastic
  433. item7.Reflectance = 0
  434. item7.Transparency = 0
  435. item7.Size = Vector3.new(187, 1, 57)
  436. item7.CFrame = CFrame.new(-130.5, 1038, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  437. item7.RotVelocity = Vector3.new(0, 0, 0)
  438. item7.Velocity = Vector3.new(0, 0, 0)
  439. item7.Anchored = true
  440. item7.CanCollide = true
  441. item7.Locked = true
  442. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item7[v..'Surface'] = 'SmoothNoOutlines' end
  443. item7.Parent = workspace.Great_ball
  444. item8 = Instance.new('Part')
  445. item8.Name = [[Part]]
  446. item8.BrickColor = BrickColor.new('Maroon')
  447. item8.Material = Enum.Material.Plastic
  448. item8.Reflectance = 0
  449. item8.Transparency = 0
  450. item8.Size = Vector3.new(1, 1, 57)
  451. item8.CFrame = CFrame.new(-58.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  452. item8.RotVelocity = Vector3.new(0, 0, 0)
  453. item8.Velocity = Vector3.new(0, 0, 0)
  454. item8.Anchored = true
  455. item8.CanCollide = true
  456. item8.Locked = true
  457. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item8[v..'Surface'] = 'SmoothNoOutlines' end
  458. item8.Parent = workspace.Great_ball
  459. item9 = Instance.new('Part')
  460. item9.Name = [[Part]]
  461. item9.BrickColor = BrickColor.new('Maroon')
  462. item9.Material = Enum.Material.Plastic
  463. item9.Reflectance = 0
  464. item9.Transparency = 0
  465. item9.Size = Vector3.new(1, 1, 57)
  466. item9.CFrame = CFrame.new(-65.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  467. item9.RotVelocity = Vector3.new(0, 0, 0)
  468. item9.Velocity = Vector3.new(0, 0, 0)
  469. item9.Anchored = true
  470. item9.CanCollide = true
  471. item9.Locked = true
  472. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item9[v..'Surface'] = 'SmoothNoOutlines' end
  473. item9.Parent = workspace.Great_ball
  474. item10 = Instance.new('Part')
  475. item10.Name = [[Part]]
  476. item10.BrickColor = BrickColor.new('Maroon')
  477. item10.Material = Enum.Material.Plastic
  478. item10.Reflectance = 0
  479. item10.Transparency = 0
  480. item10.Size = Vector3.new(1, 1, 57)
  481. item10.CFrame = CFrame.new(-72.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  482. item10.RotVelocity = Vector3.new(0, 0, 0)
  483. item10.Velocity = Vector3.new(0, 0, 0)
  484. item10.Anchored = true
  485. item10.CanCollide = true
  486. item10.Locked = true
  487. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item10[v..'Surface'] = 'SmoothNoOutlines' end
  488. item10.Parent = workspace.Great_ball
  489. item11 = Instance.new('Part')
  490. item11.Name = [[Part]]
  491. item11.BrickColor = BrickColor.new('Maroon')
  492. item11.Material = Enum.Material.Plastic
  493. item11.Reflectance = 0
  494. item11.Transparency = 0
  495. item11.Size = Vector3.new(1, 1, 57)
  496. item11.CFrame = CFrame.new(-81.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  497. item11.RotVelocity = Vector3.new(0, 0, 0)
  498. item11.Velocity = Vector3.new(0, 0, 0)
  499. item11.Anchored = true
  500. item11.CanCollide = true
  501. item11.Locked = true
  502. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item11[v..'Surface'] = 'SmoothNoOutlines' end
  503. item11.Parent = workspace.Great_ball
  504. item12 = Instance.new('Part')
  505. item12.Name = [[Part]]
  506. item12.BrickColor = BrickColor.new('Maroon')
  507. item12.Material = Enum.Material.Plastic
  508. item12.Reflectance = 0
  509. item12.Transparency = 0
  510. item12.Size = Vector3.new(1, 1, 57)
  511. item12.CFrame = CFrame.new(-91.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  512. item12.RotVelocity = Vector3.new(0, 0, 0)
  513. item12.Velocity = Vector3.new(0, 0, 0)
  514. item12.Anchored = true
  515. item12.CanCollide = true
  516. item12.Locked = true
  517. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item12[v..'Surface'] = 'SmoothNoOutlines' end
  518. item12.Parent = workspace.Great_ball
  519. item13 = Instance.new('Part')
  520. item13.Name = [[Part]]
  521. item13.BrickColor = BrickColor.new('Maroon')
  522. item13.Material = Enum.Material.Plastic
  523. item13.Reflectance = 0
  524. item13.Transparency = 0
  525. item13.Size = Vector3.new(1, 1, 57)
  526. item13.CFrame = CFrame.new(-101.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  527. item13.RotVelocity = Vector3.new(0, 0, 0)
  528. item13.Velocity = Vector3.new(0, 0, 0)
  529. item13.Anchored = true
  530. item13.CanCollide = true
  531. item13.Locked = true
  532. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item13[v..'Surface'] = 'SmoothNoOutlines' end
  533. item13.Parent = workspace.Great_ball
  534. item14 = Instance.new('Part')
  535. item14.Name = [[Part]]
  536. item14.BrickColor = BrickColor.new('Maroon')
  537. item14.Material = Enum.Material.Plastic
  538. item14.Reflectance = 0
  539. item14.Transparency = 0
  540. item14.Size = Vector3.new(1, 1, 57)
  541. item14.CFrame = CFrame.new(-110.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  542. item14.RotVelocity = Vector3.new(0, 0, 0)
  543. item14.Velocity = Vector3.new(0, 0, 0)
  544. item14.Anchored = true
  545. item14.CanCollide = true
  546. item14.Locked = true
  547. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item14[v..'Surface'] = 'SmoothNoOutlines' end
  548. item14.Parent = workspace.Great_ball
  549. item15 = Instance.new('Part')
  550. item15.Name = [[Part]]
  551. item15.BrickColor = BrickColor.new('Maroon')
  552. item15.Material = Enum.Material.Plastic
  553. item15.Reflectance = 0
  554. item15.Transparency = 0
  555. item15.Size = Vector3.new(1, 1, 57)
  556. item15.CFrame = CFrame.new(-116.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  557. item15.RotVelocity = Vector3.new(0, 0, 0)
  558. item15.Velocity = Vector3.new(0, 0, 0)
  559. item15.Anchored = true
  560. item15.CanCollide = true
  561. item15.Locked = true
  562. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item15[v..'Surface'] = 'SmoothNoOutlines' end
  563. item15.Parent = workspace.Great_ball
  564. item16 = Instance.new('Part')
  565. item16.Name = [[Part]]
  566. item16.BrickColor = BrickColor.new('Maroon')
  567. item16.Material = Enum.Material.Plastic
  568. item16.Reflectance = 0
  569. item16.Transparency = 0
  570. item16.Size = Vector3.new(1, 1, 57)
  571. item16.CFrame = CFrame.new(-121.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  572. item16.RotVelocity = Vector3.new(0, 0, 0)
  573. item16.Velocity = Vector3.new(0, 0, 0)
  574. item16.Anchored = true
  575. item16.CanCollide = true
  576. item16.Locked = true
  577. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item16[v..'Surface'] = 'SmoothNoOutlines' end
  578. item16.Parent = workspace.Great_ball
  579. item17 = Instance.new('Part')
  580. item17.Name = [[Part]]
  581. item17.BrickColor = BrickColor.new('Maroon')
  582. item17.Material = Enum.Material.Plastic
  583. item17.Reflectance = 0
  584. item17.Transparency = 0
  585. item17.Size = Vector3.new(1, 1, 57)
  586. item17.CFrame = CFrame.new(-128.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  587. item17.RotVelocity = Vector3.new(0, 0, 0)
  588. item17.Velocity = Vector3.new(0, 0, 0)
  589. item17.Anchored = true
  590. item17.CanCollide = true
  591. item17.Locked = true
  592. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item17[v..'Surface'] = 'SmoothNoOutlines' end
  593. item17.Parent = workspace.Great_ball
  594. item18 = Instance.new('Part')
  595. item18.Name = [[Part]]
  596. item18.BrickColor = BrickColor.new('Maroon')
  597. item18.Material = Enum.Material.Plastic
  598. item18.Reflectance = 0
  599. item18.Transparency = 0
  600. item18.Size = Vector3.new(1, 1, 57)
  601. item18.CFrame = CFrame.new(-135.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  602. item18.RotVelocity = Vector3.new(0, 0, 0)
  603. item18.Velocity = Vector3.new(0, 0, 0)
  604. item18.Anchored = true
  605. item18.CanCollide = true
  606. item18.Locked = true
  607. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item18[v..'Surface'] = 'SmoothNoOutlines' end
  608. item18.Parent = workspace.Great_ball
  609. item19 = Instance.new('Part')
  610. item19.Name = [[Part]]
  611. item19.BrickColor = BrickColor.new('Maroon')
  612. item19.Material = Enum.Material.Plastic
  613. item19.Reflectance = 0
  614. item19.Transparency = 0
  615. item19.Size = Vector3.new(1, 1, 57)
  616. item19.CFrame = CFrame.new(-143.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  617. item19.RotVelocity = Vector3.new(0, 0, 0)
  618. item19.Velocity = Vector3.new(0, 0, 0)
  619. item19.Anchored = true
  620. item19.CanCollide = true
  621. item19.Locked = true
  622. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item19[v..'Surface'] = 'SmoothNoOutlines' end
  623. item19.Parent = workspace.Great_ball
  624. item20 = Instance.new('Part')
  625. item20.Name = [[Part]]
  626. item20.BrickColor = BrickColor.new('Maroon')
  627. item20.Material = Enum.Material.Plastic
  628. item20.Reflectance = 0
  629. item20.Transparency = 0
  630. item20.Size = Vector3.new(1, 1, 57)
  631. item20.CFrame = CFrame.new(-149.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  632. item20.RotVelocity = Vector3.new(0, 0, 0)
  633. item20.Velocity = Vector3.new(0, 0, 0)
  634. item20.Anchored = true
  635. item20.CanCollide = true
  636. item20.Locked = true
  637. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item20[v..'Surface'] = 'SmoothNoOutlines' end
  638. item20.Parent = workspace.Great_ball
  639. item21 = Instance.new('Part')
  640. item21.Name = [[Part]]
  641. item21.BrickColor = BrickColor.new('Maroon')
  642. item21.Material = Enum.Material.Plastic
  643. item21.Reflectance = 0
  644. item21.Transparency = 0
  645. item21.Size = Vector3.new(1, 1, 57)
  646. item21.CFrame = CFrame.new(-156.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  647. item21.RotVelocity = Vector3.new(0, 0, 0)
  648. item21.Velocity = Vector3.new(0, 0, 0)
  649. item21.Anchored = true
  650. item21.CanCollide = true
  651. item21.Locked = true
  652. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item21[v..'Surface'] = 'SmoothNoOutlines' end
  653. item21.Parent = workspace.Great_ball
  654. item22 = Instance.new('Part')
  655. item22.Name = [[Part]]
  656. item22.BrickColor = BrickColor.new('Maroon')
  657. item22.Material = Enum.Material.Plastic
  658. item22.Reflectance = 0
  659. item22.Transparency = 0
  660. item22.Size = Vector3.new(1, 1, 57)
  661. item22.CFrame = CFrame.new(-164.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  662. item22.RotVelocity = Vector3.new(0, 0, 0)
  663. item22.Velocity = Vector3.new(0, 0, 0)
  664. item22.Anchored = true
  665. item22.CanCollide = true
  666. item22.Locked = true
  667. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item22[v..'Surface'] = 'SmoothNoOutlines' end
  668. item22.Parent = workspace.Great_ball
  669. item23 = Instance.new('Part')
  670. item23.Name = [[Part]]
  671. item23.BrickColor = BrickColor.new('Maroon')
  672. item23.Material = Enum.Material.Plastic
  673. item23.Reflectance = 0
  674. item23.Transparency = 0
  675. item23.Size = Vector3.new(1, 1, 57)
  676. item23.CFrame = CFrame.new(-170.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  677. item23.RotVelocity = Vector3.new(0, 0, 0)
  678. item23.Velocity = Vector3.new(0, 0, 0)
  679. item23.Anchored = true
  680. item23.CanCollide = true
  681. item23.Locked = true
  682. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item23[v..'Surface'] = 'SmoothNoOutlines' end
  683. item23.Parent = workspace.Great_ball
  684. item24 = Instance.new('Part')
  685. item24.Name = [[Part]]
  686. item24.BrickColor = BrickColor.new('Maroon')
  687. item24.Material = Enum.Material.Plastic
  688. item24.Reflectance = 0
  689. item24.Transparency = 0
  690. item24.Size = Vector3.new(1, 1, 57)
  691. item24.CFrame = CFrame.new(-178.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  692. item24.RotVelocity = Vector3.new(0, 0, 0)
  693. item24.Velocity = Vector3.new(0, 0, 0)
  694. item24.Anchored = true
  695. item24.CanCollide = true
  696. item24.Locked = true
  697. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item24[v..'Surface'] = 'SmoothNoOutlines' end
  698. item24.Parent = workspace.Great_ball
  699. item25 = Instance.new('Part')
  700. item25.Name = [[Part]]
  701. item25.BrickColor = BrickColor.new('Maroon')
  702. item25.Material = Enum.Material.Plastic
  703. item25.Reflectance = 0
  704. item25.Transparency = 0
  705. item25.Size = Vector3.new(1, 1, 57)
  706. item25.CFrame = CFrame.new(-186.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  707. item25.RotVelocity = Vector3.new(0, 0, 0)
  708. item25.Velocity = Vector3.new(0, 0, 0)
  709. item25.Anchored = true
  710. item25.CanCollide = true
  711. item25.Locked = true
  712. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item25[v..'Surface'] = 'SmoothNoOutlines' end
  713. item25.Parent = workspace.Great_ball
  714. item26 = Instance.new('Part')
  715. item26.Name = [[Part]]
  716. item26.BrickColor = BrickColor.new('Deep orange')
  717. item26.Material = Enum.Material.Plastic
  718. item26.Reflectance = 0
  719. item26.Transparency = 0
  720. item26.Size = Vector3.new(29, 1, 57)
  721. item26.CFrame = CFrame.new(-208.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  722. item26.RotVelocity = Vector3.new(0, 0, 0)
  723. item26.Velocity = Vector3.new(0, 0, 0)
  724. item26.Anchored = true
  725. item26.CanCollide = true
  726. item26.Locked = true
  727. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item26[v..'Surface'] = 'SmoothNoOutlines' end
  728. item26.Parent = workspace.Great_ball
  729. item27 = Instance.new('Part')
  730. item27.Name = [[Spawn]]
  731. item27.BrickColor = BrickColor.new('Black')
  732. item27.Material = Enum.Material.Slate
  733. item27.Reflectance = 0
  734. item27.Transparency = 0.5
  735. item27.Size = Vector3.new(1, 1, 1)
  736. item27.CFrame = CFrame.new(-50, 1008, 39.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  737. item27.RotVelocity = Vector3.new(0, 0, 0)
  738. item27.Velocity = Vector3.new(0, 0, 0)
  739. item27.Anchored = true
  740. item27.CanCollide = false
  741. item27.Locked = true
  742. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item27[v..'Surface'] = 'SmoothNoOutlines' end
  743. item27.Parent = workspace.Great_ball
  744. item28 = Instance.new('Model')
  745. item28.Name = [[Love_ball]]
  746. item28.Parent = workspace
  747. item29 = Instance.new('Part')
  748. item29.Name = [[Part]]
  749. item29.BrickColor = BrickColor.new('Pastel orange')
  750. item29.Material = Enum.Material.Plastic
  751. item29.Reflectance = 0
  752. item29.Transparency = 0
  753. item29.Size = Vector3.new(187, 1, 57)
  754. item29.CFrame = CFrame.new(-130.5, 1038, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  755. item29.RotVelocity = Vector3.new(0, 0, 0)
  756. item29.Velocity = Vector3.new(0, 0, 0)
  757. item29.Anchored = true
  758. item29.CanCollide = true
  759. item29.Locked = true
  760. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item29[v..'Surface'] = 'SmoothNoOutlines' end
  761. item29.Parent = workspace.Love_ball
  762. item30 = Instance.new('Part')
  763. item30.Name = [[Part]]
  764. item30.BrickColor = BrickColor.new('Pastel orange')
  765. item30.Material = Enum.Material.Plastic
  766. item30.Reflectance = 0
  767. item30.Transparency = 0
  768. item30.Size = Vector3.new(55, 47, 1)
  769. item30.CFrame = CFrame.new(-37.5, 1014, 259.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  770. item30.RotVelocity = Vector3.new(0, 0, 0)
  771. item30.Velocity = Vector3.new(0, 0, 0)
  772. item30.Anchored = true
  773. item30.CanCollide = true
  774. item30.Locked = true
  775. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item30[v..'Surface'] = 'SmoothNoOutlines' end
  776. item30.Parent = workspace.Love_ball
  777. item31 = Instance.new('Part')
  778. item31.Name = [[Part]]
  779. item31.BrickColor = BrickColor.new('Pastel orange')
  780. item31.Material = Enum.Material.Plastic
  781. item31.Reflectance = 0
  782. item31.Transparency = 0
  783. item31.Size = Vector3.new(55, 47, 1)
  784. item31.CFrame = CFrame.new(-223.5, 1014, 259.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  785. item31.RotVelocity = Vector3.new(0, 0, 0)
  786. item31.Velocity = Vector3.new(0, 0, 0)
  787. item31.Anchored = true
  788. item31.CanCollide = true
  789. item31.Locked = true
  790. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item31[v..'Surface'] = 'SmoothNoOutlines' end
  791. item31.Parent = workspace.Love_ball
  792. item32 = Instance.new('Part')
  793. item32.Name = [[Part]]
  794. item32.BrickColor = BrickColor.new('Pastel orange')
  795. item32.Material = Enum.Material.Plastic
  796. item32.Reflectance = 0
  797. item32.Transparency = 0
  798. item32.Size = Vector3.new(187, 1, 57)
  799. item32.CFrame = CFrame.new(-130.5, 990, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  800. item32.RotVelocity = Vector3.new(0, 0, 0)
  801. item32.Velocity = Vector3.new(0, 0, 0)
  802. item32.Anchored = true
  803. item32.CanCollide = true
  804. item32.Locked = true
  805. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item32[v..'Surface'] = 'SmoothNoOutlines' end
  806. item32.Parent = workspace.Love_ball
  807. item33 = Instance.new('Part')
  808. item33.Name = [[Part]]
  809. item33.BrickColor = BrickColor.new('Pastel orange')
  810. item33.Material = Enum.Material.Plastic
  811. item33.Reflectance = 0
  812. item33.Transparency = 0
  813. item33.Size = Vector3.new(187, 47, 1)
  814. item33.CFrame = CFrame.new(-130.5, 1014, 231.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  815. item33.RotVelocity = Vector3.new(0, 0, 0)
  816. item33.Velocity = Vector3.new(0, 0, 0)
  817. item33.Anchored = true
  818. item33.CanCollide = true
  819. item33.Locked = true
  820. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item33[v..'Surface'] = 'SmoothNoOutlines' end
  821. item33.Parent = workspace.Love_ball
  822. item34 = Instance.new('Part')
  823. item34.Name = [[Part]]
  824. item34.BrickColor = BrickColor.new('Pastel orange')
  825. item34.Material = Enum.Material.Plastic
  826. item34.Reflectance = 0
  827. item34.Transparency = 0
  828. item34.Size = Vector3.new(187, 47, 1)
  829. item34.CFrame = CFrame.new(-130.5, 1014, 287.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  830. item34.RotVelocity = Vector3.new(0, 0, 0)
  831. item34.Velocity = Vector3.new(0, 0, 0)
  832. item34.Anchored = true
  833. item34.CanCollide = true
  834. item34.Locked = true
  835. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item34[v..'Surface'] = 'SmoothNoOutlines' end
  836. item34.Parent = workspace.Love_ball
  837. item35 = Instance.new('Part')
  838. item35.Name = [[Part]]
  839. item35.BrickColor = BrickColor.new('Maroon')
  840. item35.Material = Enum.Material.Plastic
  841. item35.Reflectance = 0
  842. item35.Transparency = 0
  843. item35.Size = Vector3.new(1, 1, 57)
  844. item35.CFrame = CFrame.new(-116.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  845. item35.RotVelocity = Vector3.new(0, 0, 0)
  846. item35.Velocity = Vector3.new(0, 0, 0)
  847. item35.Anchored = true
  848. item35.CanCollide = true
  849. item35.Locked = true
  850. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item35[v..'Surface'] = 'SmoothNoOutlines' end
  851. item35.Parent = workspace.Love_ball
  852. item36 = Instance.new('Part')
  853. item36.Name = [[Part]]
  854. item36.BrickColor = BrickColor.new('Maroon')
  855. item36.Material = Enum.Material.Plastic
  856. item36.Reflectance = 0
  857. item36.Transparency = 0
  858. item36.Size = Vector3.new(1, 1, 57)
  859. item36.CFrame = CFrame.new(-65.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  860. item36.RotVelocity = Vector3.new(0, 0, 0)
  861. item36.Velocity = Vector3.new(0, 0, 0)
  862. item36.Anchored = true
  863. item36.CanCollide = true
  864. item36.Locked = true
  865. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item36[v..'Surface'] = 'SmoothNoOutlines' end
  866. item36.Parent = workspace.Love_ball
  867. item37 = Instance.new('Part')
  868. item37.Name = [[Part]]
  869. item37.BrickColor = BrickColor.new('Maroon')
  870. item37.Material = Enum.Material.Plastic
  871. item37.Reflectance = 0
  872. item37.Transparency = 0
  873. item37.Size = Vector3.new(1, 1, 57)
  874. item37.CFrame = CFrame.new(-72.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  875. item37.RotVelocity = Vector3.new(0, 0, 0)
  876. item37.Velocity = Vector3.new(0, 0, 0)
  877. item37.Anchored = true
  878. item37.CanCollide = true
  879. item37.Locked = true
  880. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item37[v..'Surface'] = 'SmoothNoOutlines' end
  881. item37.Parent = workspace.Love_ball
  882. item38 = Instance.new('Part')
  883. item38.Name = [[Part]]
  884. item38.BrickColor = BrickColor.new('Maroon')
  885. item38.Material = Enum.Material.Plastic
  886. item38.Reflectance = 0
  887. item38.Transparency = 0
  888. item38.Size = Vector3.new(1, 1, 57)
  889. item38.CFrame = CFrame.new(-170.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  890. item38.RotVelocity = Vector3.new(0, 0, 0)
  891. item38.Velocity = Vector3.new(0, 0, 0)
  892. item38.Anchored = true
  893. item38.CanCollide = true
  894. item38.Locked = true
  895. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item38[v..'Surface'] = 'SmoothNoOutlines' end
  896. item38.Parent = workspace.Love_ball
  897. item39 = Instance.new('Part')
  898. item39.Name = [[Part]]
  899. item39.BrickColor = BrickColor.new('Maroon')
  900. item39.Material = Enum.Material.Plastic
  901. item39.Reflectance = 0
  902. item39.Transparency = 0
  903. item39.Size = Vector3.new(1, 1, 57)
  904. item39.CFrame = CFrame.new(-81.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  905. item39.RotVelocity = Vector3.new(0, 0, 0)
  906. item39.Velocity = Vector3.new(0, 0, 0)
  907. item39.Anchored = true
  908. item39.CanCollide = true
  909. item39.Locked = true
  910. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item39[v..'Surface'] = 'SmoothNoOutlines' end
  911. item39.Parent = workspace.Love_ball
  912. item40 = Instance.new('Part')
  913. item40.Name = [[Part]]
  914. item40.BrickColor = BrickColor.new('Maroon')
  915. item40.Material = Enum.Material.Plastic
  916. item40.Reflectance = 0
  917. item40.Transparency = 0
  918. item40.Size = Vector3.new(1, 1, 57)
  919. item40.CFrame = CFrame.new(-164.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  920. item40.RotVelocity = Vector3.new(0, 0, 0)
  921. item40.Velocity = Vector3.new(0, 0, 0)
  922. item40.Anchored = true
  923. item40.CanCollide = true
  924. item40.Locked = true
  925. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item40[v..'Surface'] = 'SmoothNoOutlines' end
  926. item40.Parent = workspace.Love_ball
  927. item41 = Instance.new('Part')
  928. item41.Name = [[Part]]
  929. item41.BrickColor = BrickColor.new('Maroon')
  930. item41.Material = Enum.Material.Plastic
  931. item41.Reflectance = 0
  932. item41.Transparency = 0
  933. item41.Size = Vector3.new(1, 1, 57)
  934. item41.CFrame = CFrame.new(-101.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  935. item41.RotVelocity = Vector3.new(0, 0, 0)
  936. item41.Velocity = Vector3.new(0, 0, 0)
  937. item41.Anchored = true
  938. item41.CanCollide = true
  939. item41.Locked = true
  940. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item41[v..'Surface'] = 'SmoothNoOutlines' end
  941. item41.Parent = workspace.Love_ball
  942. item42 = Instance.new('Part')
  943. item42.Name = [[Part]]
  944. item42.BrickColor = BrickColor.new('Maroon')
  945. item42.Material = Enum.Material.Plastic
  946. item42.Reflectance = 0
  947. item42.Transparency = 0
  948. item42.Size = Vector3.new(1, 1, 57)
  949. item42.CFrame = CFrame.new(-58.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  950. item42.RotVelocity = Vector3.new(0, 0, 0)
  951. item42.Velocity = Vector3.new(0, 0, 0)
  952. item42.Anchored = true
  953. item42.CanCollide = true
  954. item42.Locked = true
  955. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item42[v..'Surface'] = 'SmoothNoOutlines' end
  956. item42.Parent = workspace.Love_ball
  957. item43 = Instance.new('Part')
  958. item43.Name = [[Part]]
  959. item43.BrickColor = BrickColor.new('Maroon')
  960. item43.Material = Enum.Material.Plastic
  961. item43.Reflectance = 0
  962. item43.Transparency = 0
  963. item43.Size = Vector3.new(1, 1, 57)
  964. item43.CFrame = CFrame.new(-186.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  965. item43.RotVelocity = Vector3.new(0, 0, 0)
  966. item43.Velocity = Vector3.new(0, 0, 0)
  967. item43.Anchored = true
  968. item43.CanCollide = true
  969. item43.Locked = true
  970. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item43[v..'Surface'] = 'SmoothNoOutlines' end
  971. item43.Parent = workspace.Love_ball
  972. item44 = Instance.new('Part')
  973. item44.Name = [[Part]]
  974. item44.BrickColor = BrickColor.new('Maroon')
  975. item44.Material = Enum.Material.Plastic
  976. item44.Reflectance = 0
  977. item44.Transparency = 0
  978. item44.Size = Vector3.new(1, 1, 57)
  979. item44.CFrame = CFrame.new(-91.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  980. item44.RotVelocity = Vector3.new(0, 0, 0)
  981. item44.Velocity = Vector3.new(0, 0, 0)
  982. item44.Anchored = true
  983. item44.CanCollide = true
  984. item44.Locked = true
  985. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item44[v..'Surface'] = 'SmoothNoOutlines' end
  986. item44.Parent = workspace.Love_ball
  987. item45 = Instance.new('Part')
  988. item45.Name = [[Part]]
  989. item45.BrickColor = BrickColor.new('Maroon')
  990. item45.Material = Enum.Material.Plastic
  991. item45.Reflectance = 0
  992. item45.Transparency = 0
  993. item45.Size = Vector3.new(1, 1, 57)
  994. item45.CFrame = CFrame.new(-143.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  995. item45.RotVelocity = Vector3.new(0, 0, 0)
  996. item45.Velocity = Vector3.new(0, 0, 0)
  997. item45.Anchored = true
  998. item45.CanCollide = true
  999. item45.Locked = true
  1000. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item45[v..'Surface'] = 'SmoothNoOutlines' end
  1001. item45.Parent = workspace.Love_ball
  1002. item46 = Instance.new('Part')
  1003. item46.Name = [[Part]]
  1004. item46.BrickColor = BrickColor.new('Maroon')
  1005. item46.Material = Enum.Material.Plastic
  1006. item46.Reflectance = 0
  1007. item46.Transparency = 0
  1008. item46.Size = Vector3.new(1, 1, 57)
  1009. item46.CFrame = CFrame.new(-149.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1010. item46.RotVelocity = Vector3.new(0, 0, 0)
  1011. item46.Velocity = Vector3.new(0, 0, 0)
  1012. item46.Anchored = true
  1013. item46.CanCollide = true
  1014. item46.Locked = true
  1015. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item46[v..'Surface'] = 'SmoothNoOutlines' end
  1016. item46.Parent = workspace.Love_ball
  1017. item47 = Instance.new('Part')
  1018. item47.Name = [[Part]]
  1019. item47.BrickColor = BrickColor.new('Maroon')
  1020. item47.Material = Enum.Material.Plastic
  1021. item47.Reflectance = 0
  1022. item47.Transparency = 0
  1023. item47.Size = Vector3.new(1, 1, 57)
  1024. item47.CFrame = CFrame.new(-128.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1025. item47.RotVelocity = Vector3.new(0, 0, 0)
  1026. item47.Velocity = Vector3.new(0, 0, 0)
  1027. item47.Anchored = true
  1028. item47.CanCollide = true
  1029. item47.Locked = true
  1030. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item47[v..'Surface'] = 'SmoothNoOutlines' end
  1031. item47.Parent = workspace.Love_ball
  1032. item48 = Instance.new('Part')
  1033. item48.Name = [[Part]]
  1034. item48.BrickColor = BrickColor.new('Maroon')
  1035. item48.Material = Enum.Material.Plastic
  1036. item48.Reflectance = 0
  1037. item48.Transparency = 0
  1038. item48.Size = Vector3.new(1, 1, 57)
  1039. item48.CFrame = CFrame.new(-121.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1040. item48.RotVelocity = Vector3.new(0, 0, 0)
  1041. item48.Velocity = Vector3.new(0, 0, 0)
  1042. item48.Anchored = true
  1043. item48.CanCollide = true
  1044. item48.Locked = true
  1045. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item48[v..'Surface'] = 'SmoothNoOutlines' end
  1046. item48.Parent = workspace.Love_ball
  1047. item49 = Instance.new('Part')
  1048. item49.Name = [[Part]]
  1049. item49.BrickColor = BrickColor.new('Maroon')
  1050. item49.Material = Enum.Material.Plastic
  1051. item49.Reflectance = 0
  1052. item49.Transparency = 0
  1053. item49.Size = Vector3.new(1, 1, 57)
  1054. item49.CFrame = CFrame.new(-110.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1055. item49.RotVelocity = Vector3.new(0, 0, 0)
  1056. item49.Velocity = Vector3.new(0, 0, 0)
  1057. item49.Anchored = true
  1058. item49.CanCollide = true
  1059. item49.Locked = true
  1060. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item49[v..'Surface'] = 'SmoothNoOutlines' end
  1061. item49.Parent = workspace.Love_ball
  1062. item50 = Instance.new('Part')
  1063. item50.Name = [[Part]]
  1064. item50.BrickColor = BrickColor.new('Maroon')
  1065. item50.Material = Enum.Material.Plastic
  1066. item50.Reflectance = 0
  1067. item50.Transparency = 0
  1068. item50.Size = Vector3.new(1, 1, 57)
  1069. item50.CFrame = CFrame.new(-135.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1070. item50.RotVelocity = Vector3.new(0, 0, 0)
  1071. item50.Velocity = Vector3.new(0, 0, 0)
  1072. item50.Anchored = true
  1073. item50.CanCollide = true
  1074. item50.Locked = true
  1075. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item50[v..'Surface'] = 'SmoothNoOutlines' end
  1076. item50.Parent = workspace.Love_ball
  1077. item51 = Instance.new('Part')
  1078. item51.Name = [[Part]]
  1079. item51.BrickColor = BrickColor.new('Maroon')
  1080. item51.Material = Enum.Material.Plastic
  1081. item51.Reflectance = 0
  1082. item51.Transparency = 0
  1083. item51.Size = Vector3.new(1, 1, 57)
  1084. item51.CFrame = CFrame.new(-156.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1085. item51.RotVelocity = Vector3.new(0, 0, 0)
  1086. item51.Velocity = Vector3.new(0, 0, 0)
  1087. item51.Anchored = true
  1088. item51.CanCollide = true
  1089. item51.Locked = true
  1090. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item51[v..'Surface'] = 'SmoothNoOutlines' end
  1091. item51.Parent = workspace.Love_ball
  1092. item52 = Instance.new('Part')
  1093. item52.Name = [[Part]]
  1094. item52.BrickColor = BrickColor.new('Maroon')
  1095. item52.Material = Enum.Material.Plastic
  1096. item52.Reflectance = 0
  1097. item52.Transparency = 0
  1098. item52.Size = Vector3.new(1, 1, 57)
  1099. item52.CFrame = CFrame.new(-178.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1100. item52.RotVelocity = Vector3.new(0, 0, 0)
  1101. item52.Velocity = Vector3.new(0, 0, 0)
  1102. item52.Anchored = true
  1103. item52.CanCollide = true
  1104. item52.Locked = true
  1105. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item52[v..'Surface'] = 'SmoothNoOutlines' end
  1106. item52.Parent = workspace.Love_ball
  1107. item53 = Instance.new('Part')
  1108. item53.Name = [[Part]]
  1109. item53.BrickColor = BrickColor.new('Deep orange')
  1110. item53.Material = Enum.Material.Plastic
  1111. item53.Reflectance = 0
  1112. item53.Transparency = 0
  1113. item53.Size = Vector3.new(29, 1, 57)
  1114. item53.CFrame = CFrame.new(-208.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1115. item53.RotVelocity = Vector3.new(0, 0, 0)
  1116. item53.Velocity = Vector3.new(0, 0, 0)
  1117. item53.Anchored = true
  1118. item53.CanCollide = true
  1119. item53.Locked = true
  1120. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item53[v..'Surface'] = 'SmoothNoOutlines' end
  1121. item53.Parent = workspace.Love_ball
  1122. item54 = Instance.new('Part')
  1123. item54.Name = [[Spawn]]
  1124. item54.BrickColor = BrickColor.new('Black')
  1125. item54.Material = Enum.Material.Slate
  1126. item54.Reflectance = 0
  1127. item54.Transparency = 0.5
  1128. item54.Size = Vector3.new(1, 1, 1)
  1129. item54.CFrame = CFrame.new(-50, 1008, 262.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1130. item54.RotVelocity = Vector3.new(0, 0, 0)
  1131. item54.Velocity = Vector3.new(0, 0, 0)
  1132. item54.Anchored = true
  1133. item54.CanCollide = false
  1134. item54.Locked = true
  1135. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item54[v..'Surface'] = 'SmoothNoOutlines' end
  1136. item54.Parent = workspace.Love_ball
  1137. item55 = Instance.new('Model')
  1138. item55.Name = [[Master_ball]]
  1139. item55.Parent = workspace
  1140. item56 = Instance.new('Part')
  1141. item56.Name = [[Part]]
  1142. item56.BrickColor = BrickColor.new('Magenta')
  1143. item56.Material = Enum.Material.Slate
  1144. item56.Reflectance = 0
  1145. item56.Transparency = 0
  1146. item56.Size = Vector3.new(55, 47, 1)
  1147. item56.CFrame = CFrame.new(-96.5, 1014, 484.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1148. item56.RotVelocity = Vector3.new(0, 0, 0)
  1149. item56.Velocity = Vector3.new(0, 0, 0)
  1150. item56.Anchored = true
  1151. item56.CanCollide = true
  1152. item56.Locked = true
  1153. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item56[v..'Surface'] = 'SmoothNoOutlines' end
  1154. item56.Parent = workspace.Master_ball
  1155. item57 = Instance.new('Part')
  1156. item57.Name = [[Part]]
  1157. item57.BrickColor = BrickColor.new('Magenta')
  1158. item57.Material = Enum.Material.Slate
  1159. item57.Reflectance = 0
  1160. item57.Transparency = 0
  1161. item57.Size = Vector3.new(60, 1, 57)
  1162. item57.CFrame = CFrame.new(-67, 990, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1163. item57.RotVelocity = Vector3.new(0, 0, 0)
  1164. item57.Velocity = Vector3.new(0, 0, 0)
  1165. item57.Anchored = true
  1166. item57.CanCollide = true
  1167. item57.Locked = true
  1168. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item57[v..'Surface'] = 'SmoothNoOutlines' end
  1169. item57.Parent = workspace.Master_ball
  1170. item58 = Instance.new('Part')
  1171. item58.Name = [[Part]]
  1172. item58.BrickColor = BrickColor.new('Magenta')
  1173. item58.Material = Enum.Material.Slate
  1174. item58.Reflectance = 0
  1175. item58.Transparency = 0
  1176. item58.Size = Vector3.new(60, 47, 1)
  1177. item58.CFrame = CFrame.new(-67, 1014, 456.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1178. item58.RotVelocity = Vector3.new(0, 0, 0)
  1179. item58.Velocity = Vector3.new(0, 0, 0)
  1180. item58.Anchored = true
  1181. item58.CanCollide = true
  1182. item58.Locked = true
  1183. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item58[v..'Surface'] = 'SmoothNoOutlines' end
  1184. item58.Parent = workspace.Master_ball
  1185. item59 = Instance.new('Part')
  1186. item59.Name = [[Part]]
  1187. item59.BrickColor = BrickColor.new('Magenta')
  1188. item59.Material = Enum.Material.Slate
  1189. item59.Reflectance = 0
  1190. item59.Transparency = 0
  1191. item59.Size = Vector3.new(55, 47, 1)
  1192. item59.CFrame = CFrame.new(-37.5, 1014, 484.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1193. item59.RotVelocity = Vector3.new(0, 0, 0)
  1194. item59.Velocity = Vector3.new(0, 0, 0)
  1195. item59.Anchored = true
  1196. item59.CanCollide = true
  1197. item59.Locked = true
  1198. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item59[v..'Surface'] = 'SmoothNoOutlines' end
  1199. item59.Parent = workspace.Master_ball
  1200. item60 = Instance.new('Part')
  1201. item60.Name = [[Part]]
  1202. item60.BrickColor = BrickColor.new('Magenta')
  1203. item60.Material = Enum.Material.Slate
  1204. item60.Reflectance = 0
  1205. item60.Transparency = 0
  1206. item60.Size = Vector3.new(60, 47, 1)
  1207. item60.CFrame = CFrame.new(-67, 1014, 512.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1208. item60.RotVelocity = Vector3.new(0, 0, 0)
  1209. item60.Velocity = Vector3.new(0, 0, 0)
  1210. item60.Anchored = true
  1211. item60.CanCollide = true
  1212. item60.Locked = true
  1213. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item60[v..'Surface'] = 'SmoothNoOutlines' end
  1214. item60.Parent = workspace.Master_ball
  1215. item61 = Instance.new('Part')
  1216. item61.Name = [[Part]]
  1217. item61.BrickColor = BrickColor.new('Magenta')
  1218. item61.Material = Enum.Material.Slate
  1219. item61.Reflectance = 0
  1220. item61.Transparency = 0
  1221. item61.Size = Vector3.new(60, 1, 57)
  1222. item61.CFrame = CFrame.new(-67, 1038, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1223. item61.RotVelocity = Vector3.new(0, 0, 0)
  1224. item61.Velocity = Vector3.new(0, 0, 0)
  1225. item61.Anchored = true
  1226. item61.CanCollide = true
  1227. item61.Locked = true
  1228. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item61[v..'Surface'] = 'SmoothNoOutlines' end
  1229. item61.Parent = workspace.Master_ball
  1230. item62 = Instance.new('Part')
  1231. item62.Name = [[Spawn]]
  1232. item62.BrickColor = BrickColor.new('Black')
  1233. item62.Material = Enum.Material.Slate
  1234. item62.Reflectance = 0
  1235. item62.Transparency = 0.5
  1236. item62.Size = Vector3.new(1, 1, 1)
  1237. item62.CFrame = CFrame.new(-67, 1019, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1238. item62.RotVelocity = Vector3.new(0, 0, 0)
  1239. item62.Velocity = Vector3.new(0, 0, 0)
  1240. item62.Anchored = true
  1241. item62.CanCollide = false
  1242. item62.Locked = true
  1243. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item62[v..'Surface'] = 'SmoothNoOutlines' end
  1244. item62.Parent = workspace.Master_ball
  1245. item63 = Instance.new('Model')
  1246. item63.Name = [[Timer_ball]]
  1247. item63.Parent = workspace
  1248. item64 = Instance.new('Part')
  1249. item64.Name = [[Part]]
  1250. item64.BrickColor = BrickColor.new('Ghost grey')
  1251. item64.Material = Enum.Material.Plastic
  1252. item64.Reflectance = 0
  1253. item64.Transparency = 0
  1254. item64.Size = Vector3.new(187, 47, 1)
  1255. item64.CFrame = CFrame.new(-130.5, 1014, 329.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1256. item64.RotVelocity = Vector3.new(0, 0, 0)
  1257. item64.Velocity = Vector3.new(0, 0, 0)
  1258. item64.Anchored = true
  1259. item64.CanCollide = true
  1260. item64.Locked = true
  1261. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item64[v..'Surface'] = 'SmoothNoOutlines' end
  1262. item64.Parent = workspace.Timer_ball
  1263. item65 = Instance.new('Part')
  1264. item65.Name = [[Part]]
  1265. item65.BrickColor = BrickColor.new('Ghost grey')
  1266. item65.Material = Enum.Material.Plastic
  1267. item65.Reflectance = 0
  1268. item65.Transparency = 0
  1269. item65.Size = Vector3.new(187, 1, 57)
  1270. item65.CFrame = CFrame.new(-130.5, 990, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1271. item65.RotVelocity = Vector3.new(0, 0, 0)
  1272. item65.Velocity = Vector3.new(0, 0, 0)
  1273. item65.Anchored = true
  1274. item65.CanCollide = true
  1275. item65.Locked = true
  1276. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item65[v..'Surface'] = 'SmoothNoOutlines' end
  1277. item65.Parent = workspace.Timer_ball
  1278. item66 = Instance.new('Part')
  1279. item66.Name = [[Part]]
  1280. item66.BrickColor = BrickColor.new('Ghost grey')
  1281. item66.Material = Enum.Material.Plastic
  1282. item66.Reflectance = 0
  1283. item66.Transparency = 0
  1284. item66.Size = Vector3.new(187, 1, 57)
  1285. item66.CFrame = CFrame.new(-130.5, 1038, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1286. item66.RotVelocity = Vector3.new(0, 0, 0)
  1287. item66.Velocity = Vector3.new(0, 0, 0)
  1288. item66.Anchored = true
  1289. item66.CanCollide = true
  1290. item66.Locked = true
  1291. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item66[v..'Surface'] = 'SmoothNoOutlines' end
  1292. item66.Parent = workspace.Timer_ball
  1293. item67 = Instance.new('Part')
  1294. item67.Name = [[Part]]
  1295. item67.BrickColor = BrickColor.new('Ghost grey')
  1296. item67.Material = Enum.Material.Plastic
  1297. item67.Reflectance = 0
  1298. item67.Transparency = 0
  1299. item67.Size = Vector3.new(187, 47, 1)
  1300. item67.CFrame = CFrame.new(-130.5, 1014, 385.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1301. item67.RotVelocity = Vector3.new(0, 0, 0)
  1302. item67.Velocity = Vector3.new(0, 0, 0)
  1303. item67.Anchored = true
  1304. item67.CanCollide = true
  1305. item67.Locked = true
  1306. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item67[v..'Surface'] = 'SmoothNoOutlines' end
  1307. item67.Parent = workspace.Timer_ball
  1308. item68 = Instance.new('Part')
  1309. item68.Name = [[Part]]
  1310. item68.BrickColor = BrickColor.new('Ghost grey')
  1311. item68.Material = Enum.Material.Plastic
  1312. item68.Reflectance = 0
  1313. item68.Transparency = 0
  1314. item68.Size = Vector3.new(55, 47, 1)
  1315. item68.CFrame = CFrame.new(-37.5, 1014, 357.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1316. item68.RotVelocity = Vector3.new(0, 0, 0)
  1317. item68.Velocity = Vector3.new(0, 0, 0)
  1318. item68.Anchored = true
  1319. item68.CanCollide = true
  1320. item68.Locked = true
  1321. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item68[v..'Surface'] = 'SmoothNoOutlines' end
  1322. item68.Parent = workspace.Timer_ball
  1323. item69 = Instance.new('Part')
  1324. item69.Name = [[Part]]
  1325. item69.BrickColor = BrickColor.new('Ghost grey')
  1326. item69.Material = Enum.Material.Plastic
  1327. item69.Reflectance = 0
  1328. item69.Transparency = 0
  1329. item69.Size = Vector3.new(55, 47, 1)
  1330. item69.CFrame = CFrame.new(-223.5, 1014, 357.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1331. item69.RotVelocity = Vector3.new(0, 0, 0)
  1332. item69.Velocity = Vector3.new(0, 0, 0)
  1333. item69.Anchored = true
  1334. item69.CanCollide = true
  1335. item69.Locked = true
  1336. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item69[v..'Surface'] = 'SmoothNoOutlines' end
  1337. item69.Parent = workspace.Timer_ball
  1338. item70 = Instance.new('Part')
  1339. item70.Name = [[Part]]
  1340. item70.BrickColor = BrickColor.new('Maroon')
  1341. item70.Material = Enum.Material.Plastic
  1342. item70.Reflectance = 0
  1343. item70.Transparency = 0
  1344. item70.Size = Vector3.new(1, 1, 57)
  1345. item70.CFrame = CFrame.new(-164.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1346. item70.RotVelocity = Vector3.new(0, 0, 0)
  1347. item70.Velocity = Vector3.new(0, 0, 0)
  1348. item70.Anchored = true
  1349. item70.CanCollide = true
  1350. item70.Locked = true
  1351. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item70[v..'Surface'] = 'SmoothNoOutlines' end
  1352. item70.Parent = workspace.Timer_ball
  1353. item71 = Instance.new('Part')
  1354. item71.Name = [[Part]]
  1355. item71.BrickColor = BrickColor.new('Maroon')
  1356. item71.Material = Enum.Material.Plastic
  1357. item71.Reflectance = 0
  1358. item71.Transparency = 0
  1359. item71.Size = Vector3.new(1, 1, 57)
  1360. item71.CFrame = CFrame.new(-116.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1361. item71.RotVelocity = Vector3.new(0, 0, 0)
  1362. item71.Velocity = Vector3.new(0, 0, 0)
  1363. item71.Anchored = true
  1364. item71.CanCollide = true
  1365. item71.Locked = true
  1366. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item71[v..'Surface'] = 'SmoothNoOutlines' end
  1367. item71.Parent = workspace.Timer_ball
  1368. item72 = Instance.new('Part')
  1369. item72.Name = [[Part]]
  1370. item72.BrickColor = BrickColor.new('Maroon')
  1371. item72.Material = Enum.Material.Plastic
  1372. item72.Reflectance = 0
  1373. item72.Transparency = 0
  1374. item72.Size = Vector3.new(1, 1, 57)
  1375. item72.CFrame = CFrame.new(-81.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1376. item72.RotVelocity = Vector3.new(0, 0, 0)
  1377. item72.Velocity = Vector3.new(0, 0, 0)
  1378. item72.Anchored = true
  1379. item72.CanCollide = true
  1380. item72.Locked = true
  1381. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item72[v..'Surface'] = 'SmoothNoOutlines' end
  1382. item72.Parent = workspace.Timer_ball
  1383. item73 = Instance.new('Part')
  1384. item73.Name = [[Part]]
  1385. item73.BrickColor = BrickColor.new('Maroon')
  1386. item73.Material = Enum.Material.Plastic
  1387. item73.Reflectance = 0
  1388. item73.Transparency = 0
  1389. item73.Size = Vector3.new(1, 1, 57)
  1390. item73.CFrame = CFrame.new(-170.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1391. item73.RotVelocity = Vector3.new(0, 0, 0)
  1392. item73.Velocity = Vector3.new(0, 0, 0)
  1393. item73.Anchored = true
  1394. item73.CanCollide = true
  1395. item73.Locked = true
  1396. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item73[v..'Surface'] = 'SmoothNoOutlines' end
  1397. item73.Parent = workspace.Timer_ball
  1398. item74 = Instance.new('Part')
  1399. item74.Name = [[Part]]
  1400. item74.BrickColor = BrickColor.new('Maroon')
  1401. item74.Material = Enum.Material.Plastic
  1402. item74.Reflectance = 0
  1403. item74.Transparency = 0
  1404. item74.Size = Vector3.new(1, 1, 57)
  1405. item74.CFrame = CFrame.new(-65.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1406. item74.RotVelocity = Vector3.new(0, 0, 0)
  1407. item74.Velocity = Vector3.new(0, 0, 0)
  1408. item74.Anchored = true
  1409. item74.CanCollide = true
  1410. item74.Locked = true
  1411. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item74[v..'Surface'] = 'SmoothNoOutlines' end
  1412. item74.Parent = workspace.Timer_ball
  1413. item75 = Instance.new('Part')
  1414. item75.Name = [[Part]]
  1415. item75.BrickColor = BrickColor.new('Maroon')
  1416. item75.Material = Enum.Material.Plastic
  1417. item75.Reflectance = 0
  1418. item75.Transparency = 0
  1419. item75.Size = Vector3.new(1, 1, 57)
  1420. item75.CFrame = CFrame.new(-101.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1421. item75.RotVelocity = Vector3.new(0, 0, 0)
  1422. item75.Velocity = Vector3.new(0, 0, 0)
  1423. item75.Anchored = true
  1424. item75.CanCollide = true
  1425. item75.Locked = true
  1426. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item75[v..'Surface'] = 'SmoothNoOutlines' end
  1427. item75.Parent = workspace.Timer_ball
  1428. item76 = Instance.new('Part')
  1429. item76.Name = [[Part]]
  1430. item76.BrickColor = BrickColor.new('Maroon')
  1431. item76.Material = Enum.Material.Plastic
  1432. item76.Reflectance = 0
  1433. item76.Transparency = 0
  1434. item76.Size = Vector3.new(1, 1, 57)
  1435. item76.CFrame = CFrame.new(-72.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1436. item76.RotVelocity = Vector3.new(0, 0, 0)
  1437. item76.Velocity = Vector3.new(0, 0, 0)
  1438. item76.Anchored = true
  1439. item76.CanCollide = true
  1440. item76.Locked = true
  1441. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item76[v..'Surface'] = 'SmoothNoOutlines' end
  1442. item76.Parent = workspace.Timer_ball
  1443. item77 = Instance.new('Part')
  1444. item77.Name = [[Part]]
  1445. item77.BrickColor = BrickColor.new('Deep orange')
  1446. item77.Material = Enum.Material.Plastic
  1447. item77.Reflectance = 0
  1448. item77.Transparency = 0
  1449. item77.Size = Vector3.new(29, 1, 57)
  1450. item77.CFrame = CFrame.new(-208.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1451. item77.RotVelocity = Vector3.new(0, 0, 0)
  1452. item77.Velocity = Vector3.new(0, 0, 0)
  1453. item77.Anchored = true
  1454. item77.CanCollide = true
  1455. item77.Locked = true
  1456. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item77[v..'Surface'] = 'SmoothNoOutlines' end
  1457. item77.Parent = workspace.Timer_ball
  1458. item78 = Instance.new('Part')
  1459. item78.Name = [[Part]]
  1460. item78.BrickColor = BrickColor.new('Maroon')
  1461. item78.Material = Enum.Material.Plastic
  1462. item78.Reflectance = 0
  1463. item78.Transparency = 0
  1464. item78.Size = Vector3.new(1, 1, 57)
  1465. item78.CFrame = CFrame.new(-128.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1466. item78.RotVelocity = Vector3.new(0, 0, 0)
  1467. item78.Velocity = Vector3.new(0, 0, 0)
  1468. item78.Anchored = true
  1469. item78.CanCollide = true
  1470. item78.Locked = true
  1471. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item78[v..'Surface'] = 'SmoothNoOutlines' end
  1472. item78.Parent = workspace.Timer_ball
  1473. item79 = Instance.new('Part')
  1474. item79.Name = [[Part]]
  1475. item79.BrickColor = BrickColor.new('Maroon')
  1476. item79.Material = Enum.Material.Plastic
  1477. item79.Reflectance = 0
  1478. item79.Transparency = 0
  1479. item79.Size = Vector3.new(1, 1, 57)
  1480. item79.CFrame = CFrame.new(-143.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1481. item79.RotVelocity = Vector3.new(0, 0, 0)
  1482. item79.Velocity = Vector3.new(0, 0, 0)
  1483. item79.Anchored = true
  1484. item79.CanCollide = true
  1485. item79.Locked = true
  1486. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item79[v..'Surface'] = 'SmoothNoOutlines' end
  1487. item79.Parent = workspace.Timer_ball
  1488. item80 = Instance.new('Part')
  1489. item80.Name = [[Part]]
  1490. item80.BrickColor = BrickColor.new('Maroon')
  1491. item80.Material = Enum.Material.Plastic
  1492. item80.Reflectance = 0
  1493. item80.Transparency = 0
  1494. item80.Size = Vector3.new(1, 1, 57)
  1495. item80.CFrame = CFrame.new(-110.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1496. item80.RotVelocity = Vector3.new(0, 0, 0)
  1497. item80.Velocity = Vector3.new(0, 0, 0)
  1498. item80.Anchored = true
  1499. item80.CanCollide = true
  1500. item80.Locked = true
  1501. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item80[v..'Surface'] = 'SmoothNoOutlines' end
  1502. item80.Parent = workspace.Timer_ball
  1503. item81 = Instance.new('Part')
  1504. item81.Name = [[Part]]
  1505. item81.BrickColor = BrickColor.new('Maroon')
  1506. item81.Material = Enum.Material.Plastic
  1507. item81.Reflectance = 0
  1508. item81.Transparency = 0
  1509. item81.Size = Vector3.new(1, 1, 57)
  1510. item81.CFrame = CFrame.new(-186.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1511. item81.RotVelocity = Vector3.new(0, 0, 0)
  1512. item81.Velocity = Vector3.new(0, 0, 0)
  1513. item81.Anchored = true
  1514. item81.CanCollide = true
  1515. item81.Locked = true
  1516. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item81[v..'Surface'] = 'SmoothNoOutlines' end
  1517. item81.Parent = workspace.Timer_ball
  1518. item82 = Instance.new('Part')
  1519. item82.Name = [[Part]]
  1520. item82.BrickColor = BrickColor.new('Maroon')
  1521. item82.Material = Enum.Material.Plastic
  1522. item82.Reflectance = 0
  1523. item82.Transparency = 0
  1524. item82.Size = Vector3.new(1, 1, 57)
  1525. item82.CFrame = CFrame.new(-58.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1526. item82.RotVelocity = Vector3.new(0, 0, 0)
  1527. item82.Velocity = Vector3.new(0, 0, 0)
  1528. item82.Anchored = true
  1529. item82.CanCollide = true
  1530. item82.Locked = true
  1531. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item82[v..'Surface'] = 'SmoothNoOutlines' end
  1532. item82.Parent = workspace.Timer_ball
  1533. item83 = Instance.new('Part')
  1534. item83.Name = [[Part]]
  1535. item83.BrickColor = BrickColor.new('Maroon')
  1536. item83.Material = Enum.Material.Plastic
  1537. item83.Reflectance = 0
  1538. item83.Transparency = 0
  1539. item83.Size = Vector3.new(1, 1, 57)
  1540. item83.CFrame = CFrame.new(-149.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1541. item83.RotVelocity = Vector3.new(0, 0, 0)
  1542. item83.Velocity = Vector3.new(0, 0, 0)
  1543. item83.Anchored = true
  1544. item83.CanCollide = true
  1545. item83.Locked = true
  1546. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item83[v..'Surface'] = 'SmoothNoOutlines' end
  1547. item83.Parent = workspace.Timer_ball
  1548. item84 = Instance.new('Part')
  1549. item84.Name = [[Part]]
  1550. item84.BrickColor = BrickColor.new('Maroon')
  1551. item84.Material = Enum.Material.Plastic
  1552. item84.Reflectance = 0
  1553. item84.Transparency = 0
  1554. item84.Size = Vector3.new(1, 1, 57)
  1555. item84.CFrame = CFrame.new(-91.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1556. item84.RotVelocity = Vector3.new(0, 0, 0)
  1557. item84.Velocity = Vector3.new(0, 0, 0)
  1558. item84.Anchored = true
  1559. item84.CanCollide = true
  1560. item84.Locked = true
  1561. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item84[v..'Surface'] = 'SmoothNoOutlines' end
  1562. item84.Parent = workspace.Timer_ball
  1563. item85 = Instance.new('Part')
  1564. item85.Name = [[Part]]
  1565. item85.BrickColor = BrickColor.new('Maroon')
  1566. item85.Material = Enum.Material.Plastic
  1567. item85.Reflectance = 0
  1568. item85.Transparency = 0
  1569. item85.Size = Vector3.new(1, 1, 57)
  1570. item85.CFrame = CFrame.new(-121.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1571. item85.RotVelocity = Vector3.new(0, 0, 0)
  1572. item85.Velocity = Vector3.new(0, 0, 0)
  1573. item85.Anchored = true
  1574. item85.CanCollide = true
  1575. item85.Locked = true
  1576. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item85[v..'Surface'] = 'SmoothNoOutlines' end
  1577. item85.Parent = workspace.Timer_ball
  1578. item86 = Instance.new('Part')
  1579. item86.Name = [[Part]]
  1580. item86.BrickColor = BrickColor.new('Maroon')
  1581. item86.Material = Enum.Material.Plastic
  1582. item86.Reflectance = 0
  1583. item86.Transparency = 0
  1584. item86.Size = Vector3.new(1, 1, 57)
  1585. item86.CFrame = CFrame.new(-156.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1586. item86.RotVelocity = Vector3.new(0, 0, 0)
  1587. item86.Velocity = Vector3.new(0, 0, 0)
  1588. item86.Anchored = true
  1589. item86.CanCollide = true
  1590. item86.Locked = true
  1591. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item86[v..'Surface'] = 'SmoothNoOutlines' end
  1592. item86.Parent = workspace.Timer_ball
  1593. item87 = Instance.new('Part')
  1594. item87.Name = [[Part]]
  1595. item87.BrickColor = BrickColor.new('Maroon')
  1596. item87.Material = Enum.Material.Plastic
  1597. item87.Reflectance = 0
  1598. item87.Transparency = 0
  1599. item87.Size = Vector3.new(1, 1, 57)
  1600. item87.CFrame = CFrame.new(-178.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1601. item87.RotVelocity = Vector3.new(0, 0, 0)
  1602. item87.Velocity = Vector3.new(0, 0, 0)
  1603. item87.Anchored = true
  1604. item87.CanCollide = true
  1605. item87.Locked = true
  1606. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item87[v..'Surface'] = 'SmoothNoOutlines' end
  1607. item87.Parent = workspace.Timer_ball
  1608. item88 = Instance.new('Part')
  1609. item88.Name = [[Part]]
  1610. item88.BrickColor = BrickColor.new('Maroon')
  1611. item88.Material = Enum.Material.Plastic
  1612. item88.Reflectance = 0
  1613. item88.Transparency = 0
  1614. item88.Size = Vector3.new(1, 1, 57)
  1615. item88.CFrame = CFrame.new(-135.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1616. item88.RotVelocity = Vector3.new(0, 0, 0)
  1617. item88.Velocity = Vector3.new(0, 0, 0)
  1618. item88.Anchored = true
  1619. item88.CanCollide = true
  1620. item88.Locked = true
  1621. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item88[v..'Surface'] = 'SmoothNoOutlines' end
  1622. item88.Parent = workspace.Timer_ball
  1623. item89 = Instance.new('Part')
  1624. item89.Name = [[Spawn]]
  1625. item89.BrickColor = BrickColor.new('Black')
  1626. item89.Material = Enum.Material.Slate
  1627. item89.Reflectance = 0
  1628. item89.Transparency = 0.5
  1629. item89.Size = Vector3.new(1, 1, 1)
  1630. item89.CFrame = CFrame.new(-50, 1008, 359.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1631. item89.RotVelocity = Vector3.new(0, 0, 0)
  1632. item89.Velocity = Vector3.new(0, 0, 0)
  1633. item89.Anchored = true
  1634. item89.CanCollide = false
  1635. item89.Locked = true
  1636. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item89[v..'Surface'] = 'SmoothNoOutlines' end
  1637. item89.Parent = workspace.Timer_ball
  1638. item90 = Instance.new('Model')
  1639. item90.Name = [[Ultra_ball]]
  1640. item90.Parent = workspace
  1641. item91 = Instance.new('Part')
  1642. item91.Name = [[Part]]
  1643. item91.BrickColor = BrickColor.new('Black')
  1644. item91.Material = Enum.Material.Plastic
  1645. item91.Reflectance = 0
  1646. item91.Transparency = 0
  1647. item91.Size = Vector3.new(187, 47, 1)
  1648. item91.CFrame = CFrame.new(-130.5, 1014, 157.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1649. item91.RotVelocity = Vector3.new(0, 0, 0)
  1650. item91.Velocity = Vector3.new(0, 0, 0)
  1651. item91.Anchored = true
  1652. item91.CanCollide = true
  1653. item91.Locked = true
  1654. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item91[v..'Surface'] = 'SmoothNoOutlines' end
  1655. item91.Parent = workspace.Ultra_ball
  1656. item92 = Instance.new('Part')
  1657. item92.Name = [[Part]]
  1658. item92.BrickColor = BrickColor.new('Black')
  1659. item92.Material = Enum.Material.Plastic
  1660. item92.Reflectance = 0
  1661. item92.Transparency = 0
  1662. item92.Size = Vector3.new(187, 1, 57)
  1663. item92.CFrame = CFrame.new(-130.5, 1038, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1664. item92.RotVelocity = Vector3.new(0, 0, 0)
  1665. item92.Velocity = Vector3.new(0, 0, 0)
  1666. item92.Anchored = true
  1667. item92.CanCollide = true
  1668. item92.Locked = true
  1669. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item92[v..'Surface'] = 'SmoothNoOutlines' end
  1670. item92.Parent = workspace.Ultra_ball
  1671. item93 = Instance.new('Part')
  1672. item93.Name = [[Part]]
  1673. item93.BrickColor = BrickColor.new('Maroon')
  1674. item93.Material = Enum.Material.Plastic
  1675. item93.Reflectance = 0
  1676. item93.Transparency = 0
  1677. item93.Size = Vector3.new(1, 1, 57)
  1678. item93.CFrame = CFrame.new(-186.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1679. item93.RotVelocity = Vector3.new(0, 0, 0)
  1680. item93.Velocity = Vector3.new(0, 0, 0)
  1681. item93.Anchored = true
  1682. item93.CanCollide = true
  1683. item93.Locked = true
  1684. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item93[v..'Surface'] = 'SmoothNoOutlines' end
  1685. item93.Parent = workspace.Ultra_ball
  1686. item94 = Instance.new('Part')
  1687. item94.Name = [[Part]]
  1688. item94.BrickColor = BrickColor.new('Maroon')
  1689. item94.Material = Enum.Material.Plastic
  1690. item94.Reflectance = 0
  1691. item94.Transparency = 0
  1692. item94.Size = Vector3.new(1, 1, 57)
  1693. item94.CFrame = CFrame.new(-81.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1694. item94.RotVelocity = Vector3.new(0, 0, 0)
  1695. item94.Velocity = Vector3.new(0, 0, 0)
  1696. item94.Anchored = true
  1697. item94.CanCollide = true
  1698. item94.Locked = true
  1699. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item94[v..'Surface'] = 'SmoothNoOutlines' end
  1700. item94.Parent = workspace.Ultra_ball
  1701. item95 = Instance.new('Part')
  1702. item95.Name = [[Part]]
  1703. item95.BrickColor = BrickColor.new('Maroon')
  1704. item95.Material = Enum.Material.Plastic
  1705. item95.Reflectance = 0
  1706. item95.Transparency = 0
  1707. item95.Size = Vector3.new(1, 1, 57)
  1708. item95.CFrame = CFrame.new(-58.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1709. item95.RotVelocity = Vector3.new(0, 0, 0)
  1710. item95.Velocity = Vector3.new(0, 0, 0)
  1711. item95.Anchored = true
  1712. item95.CanCollide = true
  1713. item95.Locked = true
  1714. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item95[v..'Surface'] = 'SmoothNoOutlines' end
  1715. item95.Parent = workspace.Ultra_ball
  1716. item96 = Instance.new('Part')
  1717. item96.Name = [[Part]]
  1718. item96.BrickColor = BrickColor.new('Maroon')
  1719. item96.Material = Enum.Material.Plastic
  1720. item96.Reflectance = 0
  1721. item96.Transparency = 0
  1722. item96.Size = Vector3.new(1, 1, 57)
  1723. item96.CFrame = CFrame.new(-65.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1724. item96.RotVelocity = Vector3.new(0, 0, 0)
  1725. item96.Velocity = Vector3.new(0, 0, 0)
  1726. item96.Anchored = true
  1727. item96.CanCollide = true
  1728. item96.Locked = true
  1729. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item96[v..'Surface'] = 'SmoothNoOutlines' end
  1730. item96.Parent = workspace.Ultra_ball
  1731. item97 = Instance.new('Part')
  1732. item97.Name = [[Part]]
  1733. item97.BrickColor = BrickColor.new('Maroon')
  1734. item97.Material = Enum.Material.Plastic
  1735. item97.Reflectance = 0
  1736. item97.Transparency = 0
  1737. item97.Size = Vector3.new(1, 1, 57)
  1738. item97.CFrame = CFrame.new(-170.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1739. item97.RotVelocity = Vector3.new(0, 0, 0)
  1740. item97.Velocity = Vector3.new(0, 0, 0)
  1741. item97.Anchored = true
  1742. item97.CanCollide = true
  1743. item97.Locked = true
  1744. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item97[v..'Surface'] = 'SmoothNoOutlines' end
  1745. item97.Parent = workspace.Ultra_ball
  1746. item98 = Instance.new('Part')
  1747. item98.Name = [[Part]]
  1748. item98.BrickColor = BrickColor.new('Maroon')
  1749. item98.Material = Enum.Material.Plastic
  1750. item98.Reflectance = 0
  1751. item98.Transparency = 0
  1752. item98.Size = Vector3.new(1, 1, 57)
  1753. item98.CFrame = CFrame.new(-116.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1754. item98.RotVelocity = Vector3.new(0, 0, 0)
  1755. item98.Velocity = Vector3.new(0, 0, 0)
  1756. item98.Anchored = true
  1757. item98.CanCollide = true
  1758. item98.Locked = true
  1759. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item98[v..'Surface'] = 'SmoothNoOutlines' end
  1760. item98.Parent = workspace.Ultra_ball
  1761. item99 = Instance.new('Part')
  1762. item99.Name = [[Part]]
  1763. item99.BrickColor = BrickColor.new('Maroon')
  1764. item99.Material = Enum.Material.Plastic
  1765. item99.Reflectance = 0
  1766. item99.Transparency = 0
  1767. item99.Size = Vector3.new(1, 1, 57)
  1768. item99.CFrame = CFrame.new(-91.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1769. item99.RotVelocity = Vector3.new(0, 0, 0)
  1770. item99.Velocity = Vector3.new(0, 0, 0)
  1771. item99.Anchored = true
  1772. item99.CanCollide = true
  1773. item99.Locked = true
  1774. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item99[v..'Surface'] = 'SmoothNoOutlines' end
  1775. item99.Parent = workspace.Ultra_ball
  1776. item100 = Instance.new('Part')
  1777. item100.Name = [[Part]]
  1778. item100.BrickColor = BrickColor.new('Deep orange')
  1779. item100.Material = Enum.Material.Plastic
  1780. item100.Reflectance = 0
  1781. item100.Transparency = 0
  1782. item100.Size = Vector3.new(29, 1, 57)
  1783. item100.CFrame = CFrame.new(-208.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1784. item100.RotVelocity = Vector3.new(0, 0, 0)
  1785. item100.Velocity = Vector3.new(0, 0, 0)
  1786. item100.Anchored = true
  1787. item100.CanCollide = true
  1788. item100.Locked = true
  1789. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item100[v..'Surface'] = 'SmoothNoOutlines' end
  1790. item100.Parent = workspace.Ultra_ball
  1791. item101 = Instance.new('Part')
  1792. item101.Name = [[Part]]
  1793. item101.BrickColor = BrickColor.new('Maroon')
  1794. item101.Material = Enum.Material.Plastic
  1795. item101.Reflectance = 0
  1796. item101.Transparency = 0
  1797. item101.Size = Vector3.new(1, 1, 57)
  1798. item101.CFrame = CFrame.new(-143.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1799. item101.RotVelocity = Vector3.new(0, 0, 0)
  1800. item101.Velocity = Vector3.new(0, 0, 0)
  1801. item101.Anchored = true
  1802. item101.CanCollide = true
  1803. item101.Locked = true
  1804. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item101[v..'Surface'] = 'SmoothNoOutlines' end
  1805. item101.Parent = workspace.Ultra_ball
  1806. item102 = Instance.new('Part')
  1807. item102.Name = [[Part]]
  1808. item102.BrickColor = BrickColor.new('Maroon')
  1809. item102.Material = Enum.Material.Plastic
  1810. item102.Reflectance = 0
  1811. item102.Transparency = 0
  1812. item102.Size = Vector3.new(1, 1, 57)
  1813. item102.CFrame = CFrame.new(-110.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1814. item102.RotVelocity = Vector3.new(0, 0, 0)
  1815. item102.Velocity = Vector3.new(0, 0, 0)
  1816. item102.Anchored = true
  1817. item102.CanCollide = true
  1818. item102.Locked = true
  1819. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item102[v..'Surface'] = 'SmoothNoOutlines' end
  1820. item102.Parent = workspace.Ultra_ball
  1821. item103 = Instance.new('Part')
  1822. item103.Name = [[Part]]
  1823. item103.BrickColor = BrickColor.new('Black')
  1824. item103.Material = Enum.Material.Plastic
  1825. item103.Reflectance = 0
  1826. item103.Transparency = 0
  1827. item103.Size = Vector3.new(187, 47, 1)
  1828. item103.CFrame = CFrame.new(-130.5, 1014, 101.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1829. item103.RotVelocity = Vector3.new(0, 0, 0)
  1830. item103.Velocity = Vector3.new(0, 0, 0)
  1831. item103.Anchored = true
  1832. item103.CanCollide = true
  1833. item103.Locked = true
  1834. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item103[v..'Surface'] = 'SmoothNoOutlines' end
  1835. item103.Parent = workspace.Ultra_ball
  1836. item104 = Instance.new('Part')
  1837. item104.Name = [[Part]]
  1838. item104.BrickColor = BrickColor.new('Maroon')
  1839. item104.Material = Enum.Material.Plastic
  1840. item104.Reflectance = 0
  1841. item104.Transparency = 0
  1842. item104.Size = Vector3.new(1, 1, 57)
  1843. item104.CFrame = CFrame.new(-135.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1844. item104.RotVelocity = Vector3.new(0, 0, 0)
  1845. item104.Velocity = Vector3.new(0, 0, 0)
  1846. item104.Anchored = true
  1847. item104.CanCollide = true
  1848. item104.Locked = true
  1849. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item104[v..'Surface'] = 'SmoothNoOutlines' end
  1850. item104.Parent = workspace.Ultra_ball
  1851. item105 = Instance.new('Part')
  1852. item105.Name = [[Part]]
  1853. item105.BrickColor = BrickColor.new('Maroon')
  1854. item105.Material = Enum.Material.Plastic
  1855. item105.Reflectance = 0
  1856. item105.Transparency = 0
  1857. item105.Size = Vector3.new(1, 1, 57)
  1858. item105.CFrame = CFrame.new(-164.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1859. item105.RotVelocity = Vector3.new(0, 0, 0)
  1860. item105.Velocity = Vector3.new(0, 0, 0)
  1861. item105.Anchored = true
  1862. item105.CanCollide = true
  1863. item105.Locked = true
  1864. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item105[v..'Surface'] = 'SmoothNoOutlines' end
  1865. item105.Parent = workspace.Ultra_ball
  1866. item106 = Instance.new('Part')
  1867. item106.Name = [[Part]]
  1868. item106.BrickColor = BrickColor.new('Black')
  1869. item106.Material = Enum.Material.Plastic
  1870. item106.Reflectance = 0
  1871. item106.Transparency = 0
  1872. item106.Size = Vector3.new(55, 47, 1)
  1873. item106.CFrame = CFrame.new(-223.5, 1014, 129.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1874. item106.RotVelocity = Vector3.new(0, 0, 0)
  1875. item106.Velocity = Vector3.new(0, 0, 0)
  1876. item106.Anchored = true
  1877. item106.CanCollide = true
  1878. item106.Locked = true
  1879. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item106[v..'Surface'] = 'SmoothNoOutlines' end
  1880. item106.Parent = workspace.Ultra_ball
  1881. item107 = Instance.new('Part')
  1882. item107.Name = [[Part]]
  1883. item107.BrickColor = BrickColor.new('Black')
  1884. item107.Material = Enum.Material.Plastic
  1885. item107.Reflectance = 0
  1886. item107.Transparency = 0
  1887. item107.Size = Vector3.new(55, 47, 1)
  1888. item107.CFrame = CFrame.new(-37.5, 1014, 129.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1889. item107.RotVelocity = Vector3.new(0, 0, 0)
  1890. item107.Velocity = Vector3.new(0, 0, 0)
  1891. item107.Anchored = true
  1892. item107.CanCollide = true
  1893. item107.Locked = true
  1894. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item107[v..'Surface'] = 'SmoothNoOutlines' end
  1895. item107.Parent = workspace.Ultra_ball
  1896. item108 = Instance.new('Part')
  1897. item108.Name = [[Part]]
  1898. item108.BrickColor = BrickColor.new('Maroon')
  1899. item108.Material = Enum.Material.Plastic
  1900. item108.Reflectance = 0
  1901. item108.Transparency = 0
  1902. item108.Size = Vector3.new(1, 1, 57)
  1903. item108.CFrame = CFrame.new(-121.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1904. item108.RotVelocity = Vector3.new(0, 0, 0)
  1905. item108.Velocity = Vector3.new(0, 0, 0)
  1906. item108.Anchored = true
  1907. item108.CanCollide = true
  1908. item108.Locked = true
  1909. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item108[v..'Surface'] = 'SmoothNoOutlines' end
  1910. item108.Parent = workspace.Ultra_ball
  1911. item109 = Instance.new('Part')
  1912. item109.Name = [[Part]]
  1913. item109.BrickColor = BrickColor.new('Black')
  1914. item109.Material = Enum.Material.Plastic
  1915. item109.Reflectance = 0
  1916. item109.Transparency = 0
  1917. item109.Size = Vector3.new(187, 1, 57)
  1918. item109.CFrame = CFrame.new(-130.5, 990, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1919. item109.RotVelocity = Vector3.new(0, 0, 0)
  1920. item109.Velocity = Vector3.new(0, 0, 0)
  1921. item109.Anchored = true
  1922. item109.CanCollide = true
  1923. item109.Locked = true
  1924. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item109[v..'Surface'] = 'SmoothNoOutlines' end
  1925. item109.Parent = workspace.Ultra_ball
  1926. item110 = Instance.new('Part')
  1927. item110.Name = [[Part]]
  1928. item110.BrickColor = BrickColor.new('Maroon')
  1929. item110.Material = Enum.Material.Plastic
  1930. item110.Reflectance = 0
  1931. item110.Transparency = 0
  1932. item110.Size = Vector3.new(1, 1, 57)
  1933. item110.CFrame = CFrame.new(-156.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1934. item110.RotVelocity = Vector3.new(0, 0, 0)
  1935. item110.Velocity = Vector3.new(0, 0, 0)
  1936. item110.Anchored = true
  1937. item110.CanCollide = true
  1938. item110.Locked = true
  1939. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item110[v..'Surface'] = 'SmoothNoOutlines' end
  1940. item110.Parent = workspace.Ultra_ball
  1941. item111 = Instance.new('Part')
  1942. item111.Name = [[Part]]
  1943. item111.BrickColor = BrickColor.new('Maroon')
  1944. item111.Material = Enum.Material.Plastic
  1945. item111.Reflectance = 0
  1946. item111.Transparency = 0
  1947. item111.Size = Vector3.new(1, 1, 57)
  1948. item111.CFrame = CFrame.new(-178.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1949. item111.RotVelocity = Vector3.new(0, 0, 0)
  1950. item111.Velocity = Vector3.new(0, 0, 0)
  1951. item111.Anchored = true
  1952. item111.CanCollide = true
  1953. item111.Locked = true
  1954. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item111[v..'Surface'] = 'SmoothNoOutlines' end
  1955. item111.Parent = workspace.Ultra_ball
  1956. item112 = Instance.new('Part')
  1957. item112.Name = [[Part]]
  1958. item112.BrickColor = BrickColor.new('Maroon')
  1959. item112.Material = Enum.Material.Plastic
  1960. item112.Reflectance = 0
  1961. item112.Transparency = 0
  1962. item112.Size = Vector3.new(1, 1, 57)
  1963. item112.CFrame = CFrame.new(-101.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1964. item112.RotVelocity = Vector3.new(0, 0, 0)
  1965. item112.Velocity = Vector3.new(0, 0, 0)
  1966. item112.Anchored = true
  1967. item112.CanCollide = true
  1968. item112.Locked = true
  1969. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item112[v..'Surface'] = 'SmoothNoOutlines' end
  1970. item112.Parent = workspace.Ultra_ball
  1971. item113 = Instance.new('Part')
  1972. item113.Name = [[Part]]
  1973. item113.BrickColor = BrickColor.new('Maroon')
  1974. item113.Material = Enum.Material.Plastic
  1975. item113.Reflectance = 0
  1976. item113.Transparency = 0
  1977. item113.Size = Vector3.new(1, 1, 57)
  1978. item113.CFrame = CFrame.new(-149.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1979. item113.RotVelocity = Vector3.new(0, 0, 0)
  1980. item113.Velocity = Vector3.new(0, 0, 0)
  1981. item113.Anchored = true
  1982. item113.CanCollide = true
  1983. item113.Locked = true
  1984. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item113[v..'Surface'] = 'SmoothNoOutlines' end
  1985. item113.Parent = workspace.Ultra_ball
  1986. item114 = Instance.new('Part')
  1987. item114.Name = [[Part]]
  1988. item114.BrickColor = BrickColor.new('Maroon')
  1989. item114.Material = Enum.Material.Plastic
  1990. item114.Reflectance = 0
  1991. item114.Transparency = 0
  1992. item114.Size = Vector3.new(1, 1, 57)
  1993. item114.CFrame = CFrame.new(-128.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1994. item114.RotVelocity = Vector3.new(0, 0, 0)
  1995. item114.Velocity = Vector3.new(0, 0, 0)
  1996. item114.Anchored = true
  1997. item114.CanCollide = true
  1998. item114.Locked = true
  1999. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item114[v..'Surface'] = 'SmoothNoOutlines' end
  2000. item114.Parent = workspace.Ultra_ball
  2001. item115 = Instance.new('Part')
  2002. item115.Name = [[Part]]
  2003. item115.BrickColor = BrickColor.new('Maroon')
  2004. item115.Material = Enum.Material.Plastic
  2005. item115.Reflectance = 0
  2006. item115.Transparency = 0
  2007. item115.Size = Vector3.new(1, 1, 57)
  2008. item115.CFrame = CFrame.new(-72.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2009. item115.RotVelocity = Vector3.new(0, 0, 0)
  2010. item115.Velocity = Vector3.new(0, 0, 0)
  2011. item115.Anchored = true
  2012. item115.CanCollide = true
  2013. item115.Locked = true
  2014. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item115[v..'Surface'] = 'SmoothNoOutlines' end
  2015. item115.Parent = workspace.Ultra_ball
  2016. item116 = Instance.new('Part')
  2017. item116.Name = [[Part]]
  2018. item116.BrickColor = BrickColor.new('Maroon')
  2019. item116.Material = Enum.Material.Plastic
  2020. item116.Reflectance = 0
  2021. item116.Transparency = 0
  2022. item116.Size = Vector3.new(1, 1, 57)
  2023. item116.CFrame = CFrame.new(-112.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2024. item116.RotVelocity = Vector3.new(0, 0, 0)
  2025. item116.Velocity = Vector3.new(0, 0, 0)
  2026. item116.Anchored = true
  2027. item116.CanCollide = true
  2028. item116.Locked = true
  2029. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item116[v..'Surface'] = 'SmoothNoOutlines' end
  2030. item116.Parent = workspace.Ultra_ball
  2031. item117 = Instance.new('Part')
  2032. item117.Name = [[Part]]
  2033. item117.BrickColor = BrickColor.new('Maroon')
  2034. item117.Material = Enum.Material.Plastic
  2035. item117.Reflectance = 0
  2036. item117.Transparency = 0
  2037. item117.Size = Vector3.new(1, 1, 57)
  2038. item117.CFrame = CFrame.new(-145.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2039. item117.RotVelocity = Vector3.new(0, 0, 0)
  2040. item117.Velocity = Vector3.new(0, 0, 0)
  2041. item117.Anchored = true
  2042. item117.CanCollide = true
  2043. item117.Locked = true
  2044. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item117[v..'Surface'] = 'SmoothNoOutlines' end
  2045. item117.Parent = workspace.Ultra_ball
  2046. item118 = Instance.new('Part')
  2047. item118.Name = [[Part]]
  2048. item118.BrickColor = BrickColor.new('Maroon')
  2049. item118.Material = Enum.Material.Plastic
  2050. item118.Reflectance = 0
  2051. item118.Transparency = 0
  2052. item118.Size = Vector3.new(1, 1, 57)
  2053. item118.CFrame = CFrame.new(-182.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2054. item118.RotVelocity = Vector3.new(0, 0, 0)
  2055. item118.Velocity = Vector3.new(0, 0, 0)
  2056. item118.Anchored = true
  2057. item118.CanCollide = true
  2058. item118.Locked = true
  2059. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item118[v..'Surface'] = 'SmoothNoOutlines' end
  2060. item118.Parent = workspace.Ultra_ball
  2061. item119 = Instance.new('Part')
  2062. item119.Name = [[Part]]
  2063. item119.BrickColor = BrickColor.new('Maroon')
  2064. item119.Material = Enum.Material.Plastic
  2065. item119.Reflectance = 0
  2066. item119.Transparency = 0
  2067. item119.Size = Vector3.new(1, 1, 57)
  2068. item119.CFrame = CFrame.new(-160.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2069. item119.RotVelocity = Vector3.new(0, 0, 0)
  2070. item119.Velocity = Vector3.new(0, 0, 0)
  2071. item119.Anchored = true
  2072. item119.CanCollide = true
  2073. item119.Locked = true
  2074. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item119[v..'Surface'] = 'SmoothNoOutlines' end
  2075. item119.Parent = workspace.Ultra_ball
  2076. item120 = Instance.new('Part')
  2077. item120.Name = [[Part]]
  2078. item120.BrickColor = BrickColor.new('Maroon')
  2079. item120.Material = Enum.Material.Plastic
  2080. item120.Reflectance = 0
  2081. item120.Transparency = 0
  2082. item120.Size = Vector3.new(1, 1, 57)
  2083. item120.CFrame = CFrame.new(-61.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2084. item120.RotVelocity = Vector3.new(0, 0, 0)
  2085. item120.Velocity = Vector3.new(0, 0, 0)
  2086. item120.Anchored = true
  2087. item120.CanCollide = true
  2088. item120.Locked = true
  2089. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item120[v..'Surface'] = 'SmoothNoOutlines' end
  2090. item120.Parent = workspace.Ultra_ball
  2091. item121 = Instance.new('Part')
  2092. item121.Name = [[Part]]
  2093. item121.BrickColor = BrickColor.new('Maroon')
  2094. item121.Material = Enum.Material.Plastic
  2095. item121.Reflectance = 0
  2096. item121.Transparency = 0
  2097. item121.Size = Vector3.new(1, 1, 57)
  2098. item121.CFrame = CFrame.new(-97.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2099. item121.RotVelocity = Vector3.new(0, 0, 0)
  2100. item121.Velocity = Vector3.new(0, 0, 0)
  2101. item121.Anchored = true
  2102. item121.CanCollide = true
  2103. item121.Locked = true
  2104. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item121[v..'Surface'] = 'SmoothNoOutlines' end
  2105. item121.Parent = workspace.Ultra_ball
  2106. item122 = Instance.new('Part')
  2107. item122.Name = [[Part]]
  2108. item122.BrickColor = BrickColor.new('Maroon')
  2109. item122.Material = Enum.Material.Plastic
  2110. item122.Reflectance = 0
  2111. item122.Transparency = 0
  2112. item122.Size = Vector3.new(1, 1, 57)
  2113. item122.CFrame = CFrame.new(-87.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2114. item122.RotVelocity = Vector3.new(0, 0, 0)
  2115. item122.Velocity = Vector3.new(0, 0, 0)
  2116. item122.Anchored = true
  2117. item122.CanCollide = true
  2118. item122.Locked = true
  2119. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item122[v..'Surface'] = 'SmoothNoOutlines' end
  2120. item122.Parent = workspace.Ultra_ball
  2121. item123 = Instance.new('Part')
  2122. item123.Name = [[Part]]
  2123. item123.BrickColor = BrickColor.new('Maroon')
  2124. item123.Material = Enum.Material.Plastic
  2125. item123.Reflectance = 0
  2126. item123.Transparency = 0
  2127. item123.Size = Vector3.new(1, 1, 57)
  2128. item123.CFrame = CFrame.new(-131.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2129. item123.RotVelocity = Vector3.new(0, 0, 0)
  2130. item123.Velocity = Vector3.new(0, 0, 0)
  2131. item123.Anchored = true
  2132. item123.CanCollide = true
  2133. item123.Locked = true
  2134. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item123[v..'Surface'] = 'SmoothNoOutlines' end
  2135. item123.Parent = workspace.Ultra_ball
  2136. item124 = Instance.new('Part')
  2137. item124.Name = [[Part]]
  2138. item124.BrickColor = BrickColor.new('Maroon')
  2139. item124.Material = Enum.Material.Plastic
  2140. item124.Reflectance = 0
  2141. item124.Transparency = 0
  2142. item124.Size = Vector3.new(1, 1, 57)
  2143. item124.CFrame = CFrame.new(-152.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2144. item124.RotVelocity = Vector3.new(0, 0, 0)
  2145. item124.Velocity = Vector3.new(0, 0, 0)
  2146. item124.Anchored = true
  2147. item124.CanCollide = true
  2148. item124.Locked = true
  2149. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item124[v..'Surface'] = 'SmoothNoOutlines' end
  2150. item124.Parent = workspace.Ultra_ball
  2151. item125 = Instance.new('Part')
  2152. item125.Name = [[Part]]
  2153. item125.BrickColor = BrickColor.new('Maroon')
  2154. item125.Material = Enum.Material.Plastic
  2155. item125.Reflectance = 0
  2156. item125.Transparency = 0
  2157. item125.Size = Vector3.new(1, 1, 57)
  2158. item125.CFrame = CFrame.new(-139.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2159. item125.RotVelocity = Vector3.new(0, 0, 0)
  2160. item125.Velocity = Vector3.new(0, 0, 0)
  2161. item125.Anchored = true
  2162. item125.CanCollide = true
  2163. item125.Locked = true
  2164. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item125[v..'Surface'] = 'SmoothNoOutlines' end
  2165. item125.Parent = workspace.Ultra_ball
  2166. item126 = Instance.new('Part')
  2167. item126.Name = [[Part]]
  2168. item126.BrickColor = BrickColor.new('Maroon')
  2169. item126.Material = Enum.Material.Plastic
  2170. item126.Reflectance = 0
  2171. item126.Transparency = 0
  2172. item126.Size = Vector3.new(1, 1, 57)
  2173. item126.CFrame = CFrame.new(-117.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2174. item126.RotVelocity = Vector3.new(0, 0, 0)
  2175. item126.Velocity = Vector3.new(0, 0, 0)
  2176. item126.Anchored = true
  2177. item126.CanCollide = true
  2178. item126.Locked = true
  2179. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item126[v..'Surface'] = 'SmoothNoOutlines' end
  2180. item126.Parent = workspace.Ultra_ball
  2181. item127 = Instance.new('Part')
  2182. item127.Name = [[Part]]
  2183. item127.BrickColor = BrickColor.new('Maroon')
  2184. item127.Material = Enum.Material.Plastic
  2185. item127.Reflectance = 0
  2186. item127.Transparency = 0
  2187. item127.Size = Vector3.new(1, 1, 57)
  2188. item127.CFrame = CFrame.new(-54.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2189. item127.RotVelocity = Vector3.new(0, 0, 0)
  2190. item127.Velocity = Vector3.new(0, 0, 0)
  2191. item127.Anchored = true
  2192. item127.CanCollide = true
  2193. item127.Locked = true
  2194. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item127[v..'Surface'] = 'SmoothNoOutlines' end
  2195. item127.Parent = workspace.Ultra_ball
  2196. item128 = Instance.new('Part')
  2197. item128.Name = [[Part]]
  2198. item128.BrickColor = BrickColor.new('Maroon')
  2199. item128.Material = Enum.Material.Plastic
  2200. item128.Reflectance = 0
  2201. item128.Transparency = 0
  2202. item128.Size = Vector3.new(1, 1, 57)
  2203. item128.CFrame = CFrame.new(-124.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2204. item128.RotVelocity = Vector3.new(0, 0, 0)
  2205. item128.Velocity = Vector3.new(0, 0, 0)
  2206. item128.Anchored = true
  2207. item128.CanCollide = true
  2208. item128.Locked = true
  2209. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item128[v..'Surface'] = 'SmoothNoOutlines' end
  2210. item128.Parent = workspace.Ultra_ball
  2211. item129 = Instance.new('Part')
  2212. item129.Name = [[Part]]
  2213. item129.BrickColor = BrickColor.new('Maroon')
  2214. item129.Material = Enum.Material.Plastic
  2215. item129.Reflectance = 0
  2216. item129.Transparency = 0
  2217. item129.Size = Vector3.new(1, 1, 57)
  2218. item129.CFrame = CFrame.new(-166.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2219. item129.RotVelocity = Vector3.new(0, 0, 0)
  2220. item129.Velocity = Vector3.new(0, 0, 0)
  2221. item129.Anchored = true
  2222. item129.CanCollide = true
  2223. item129.Locked = true
  2224. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item129[v..'Surface'] = 'SmoothNoOutlines' end
  2225. item129.Parent = workspace.Ultra_ball
  2226. item130 = Instance.new('Part')
  2227. item130.Name = [[Part]]
  2228. item130.BrickColor = BrickColor.new('Maroon')
  2229. item130.Material = Enum.Material.Plastic
  2230. item130.Reflectance = 0
  2231. item130.Transparency = 0
  2232. item130.Size = Vector3.new(1, 1, 57)
  2233. item130.CFrame = CFrame.new(-68.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2234. item130.RotVelocity = Vector3.new(0, 0, 0)
  2235. item130.Velocity = Vector3.new(0, 0, 0)
  2236. item130.Anchored = true
  2237. item130.CanCollide = true
  2238. item130.Locked = true
  2239. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item130[v..'Surface'] = 'SmoothNoOutlines' end
  2240. item130.Parent = workspace.Ultra_ball
  2241. item131 = Instance.new('Part')
  2242. item131.Name = [[Part]]
  2243. item131.BrickColor = BrickColor.new('Maroon')
  2244. item131.Material = Enum.Material.Plastic
  2245. item131.Reflectance = 0
  2246. item131.Transparency = 0
  2247. item131.Size = Vector3.new(1, 1, 57)
  2248. item131.CFrame = CFrame.new(-174.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2249. item131.RotVelocity = Vector3.new(0, 0, 0)
  2250. item131.Velocity = Vector3.new(0, 0, 0)
  2251. item131.Anchored = true
  2252. item131.CanCollide = true
  2253. item131.Locked = true
  2254. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item131[v..'Surface'] = 'SmoothNoOutlines' end
  2255. item131.Parent = workspace.Ultra_ball
  2256. item132 = Instance.new('Part')
  2257. item132.Name = [[Part]]
  2258. item132.BrickColor = BrickColor.new('Maroon')
  2259. item132.Material = Enum.Material.Plastic
  2260. item132.Reflectance = 0
  2261. item132.Transparency = 0
  2262. item132.Size = Vector3.new(1, 1, 57)
  2263. item132.CFrame = CFrame.new(-106.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2264. item132.RotVelocity = Vector3.new(0, 0, 0)
  2265. item132.Velocity = Vector3.new(0, 0, 0)
  2266. item132.Anchored = true
  2267. item132.CanCollide = true
  2268. item132.Locked = true
  2269. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item132[v..'Surface'] = 'SmoothNoOutlines' end
  2270. item132.Parent = workspace.Ultra_ball
  2271. item133 = Instance.new('Part')
  2272. item133.Name = [[Part]]
  2273. item133.BrickColor = BrickColor.new('Maroon')
  2274. item133.Material = Enum.Material.Plastic
  2275. item133.Reflectance = 0
  2276. item133.Transparency = 0
  2277. item133.Size = Vector3.new(1, 1, 57)
  2278. item133.CFrame = CFrame.new(-77.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2279. item133.RotVelocity = Vector3.new(0, 0, 0)
  2280. item133.Velocity = Vector3.new(0, 0, 0)
  2281. item133.Anchored = true
  2282. item133.CanCollide = true
  2283. item133.Locked = true
  2284. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item133[v..'Surface'] = 'SmoothNoOutlines' end
  2285. item133.Parent = workspace.Ultra_ball
  2286. item134 = Instance.new('Part')
  2287. item134.Name = [[Spawn]]
  2288. item134.BrickColor = BrickColor.new('Black')
  2289. item134.Material = Enum.Material.Slate
  2290. item134.Reflectance = 0
  2291. item134.Transparency = 0.5
  2292. item134.Size = Vector3.new(1, 1, 1)
  2293. item134.CFrame = CFrame.new(-50, 1008, 130.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2294. item134.RotVelocity = Vector3.new(0, 0, 0)
  2295. item134.Velocity = Vector3.new(0, 0, 0)
  2296. item134.Anchored = true
  2297. item134.CanCollide = false
  2298. item134.Locked = true
  2299. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item134[v..'Surface'] = 'SmoothNoOutlines' end
  2300. item134.Parent = workspace.Ultra_ball
  2301. item135 = Instance.new('Model')
  2302. item135.Name = [[Pokeball]]
  2303. item135.Parent = workspace
  2304. item136 = Instance.new('Part')
  2305. item136.Name = [[Part]]
  2306. item136.BrickColor = BrickColor.new('Black')
  2307. item136.Material = Enum.Material.Plastic
  2308. item136.Reflectance = 0
  2309. item136.Transparency = 0
  2310. item136.Size = Vector3.new(187, 1, 57)
  2311. item136.CFrame = CFrame.new(-130.5, 990, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2312. item136.RotVelocity = Vector3.new(0, 0, 0)
  2313. item136.Velocity = Vector3.new(0, 0, 0)
  2314. item136.Anchored = true
  2315. item136.CanCollide = true
  2316. item136.Locked = true
  2317. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item136[v..'Surface'] = 'SmoothNoOutlines' end
  2318. item136.Parent = workspace.Pokeball
  2319. item137 = Instance.new('Part')
  2320. item137.Name = [[Part]]
  2321. item137.BrickColor = BrickColor.new('Black')
  2322. item137.Material = Enum.Material.Plastic
  2323. item137.Reflectance = 0
  2324. item137.Transparency = 0
  2325. item137.Size = Vector3.new(187, 47, 1)
  2326. item137.CFrame = CFrame.new(-130.5, 1014, -80.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2327. item137.RotVelocity = Vector3.new(0, 0, 0)
  2328. item137.Velocity = Vector3.new(0, 0, 0)
  2329. item137.Anchored = true
  2330. item137.CanCollide = true
  2331. item137.Locked = true
  2332. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item137[v..'Surface'] = 'SmoothNoOutlines' end
  2333. item137.Parent = workspace.Pokeball
  2334. item138 = Instance.new('Part')
  2335. item138.Name = [[Part]]
  2336. item138.BrickColor = BrickColor.new('Black')
  2337. item138.Material = Enum.Material.Plastic
  2338. item138.Reflectance = 0
  2339. item138.Transparency = 0
  2340. item138.Size = Vector3.new(187, 47, 1)
  2341. item138.CFrame = CFrame.new(-130.5, 1014, -24.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2342. item138.RotVelocity = Vector3.new(0, 0, 0)
  2343. item138.Velocity = Vector3.new(0, 0, 0)
  2344. item138.Anchored = true
  2345. item138.CanCollide = true
  2346. item138.Locked = true
  2347. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item138[v..'Surface'] = 'SmoothNoOutlines' end
  2348. item138.Parent = workspace.Pokeball
  2349. item139 = Instance.new('Part')
  2350. item139.Name = [[Part]]
  2351. item139.BrickColor = BrickColor.new('Black')
  2352. item139.Material = Enum.Material.Plastic
  2353. item139.Reflectance = 0
  2354. item139.Transparency = 0
  2355. item139.Size = Vector3.new(187, 1, 57)
  2356. item139.CFrame = CFrame.new(-130.5, 1038, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2357. item139.RotVelocity = Vector3.new(0, 0, 0)
  2358. item139.Velocity = Vector3.new(0, 0, 0)
  2359. item139.Anchored = true
  2360. item139.CanCollide = true
  2361. item139.Locked = true
  2362. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item139[v..'Surface'] = 'SmoothNoOutlines' end
  2363. item139.Parent = workspace.Pokeball
  2364. item140 = Instance.new('Part')
  2365. item140.Name = [[Part]]
  2366. item140.BrickColor = BrickColor.new('Black')
  2367. item140.Material = Enum.Material.Plastic
  2368. item140.Reflectance = 0
  2369. item140.Transparency = 0
  2370. item140.Size = Vector3.new(55, 47, 1)
  2371. item140.CFrame = CFrame.new(-37.5, 1014, -52.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  2372. item140.RotVelocity = Vector3.new(0, 0, 0)
  2373. item140.Velocity = Vector3.new(0, 0, 0)
  2374. item140.Anchored = true
  2375. item140.CanCollide = true
  2376. item140.Locked = true
  2377. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item140[v..'Surface'] = 'SmoothNoOutlines' end
  2378. item140.Parent = workspace.Pokeball
  2379. item141 = Instance.new('Part')
  2380. item141.Name = [[Part]]
  2381. item141.BrickColor = BrickColor.new('Black')
  2382. item141.Material = Enum.Material.Plastic
  2383. item141.Reflectance = 0
  2384. item141.Transparency = 0
  2385. item141.Size = Vector3.new(55, 47, 1)
  2386. item141.CFrame = CFrame.new(-223.5, 1014, -52.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  2387. item141.RotVelocity = Vector3.new(0, 0, 0)
  2388. item141.Velocity = Vector3.new(0, 0, 0)
  2389. item141.Anchored = true
  2390. item141.CanCollide = true
  2391. item141.Locked = true
  2392. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item141[v..'Surface'] = 'SmoothNoOutlines' end
  2393. item141.Parent = workspace.Pokeball
  2394. item142 = Instance.new('Part')
  2395. item142.Name = [[Part]]
  2396. item142.BrickColor = BrickColor.new('Maroon')
  2397. item142.Material = Enum.Material.Plastic
  2398. item142.Reflectance = 0
  2399. item142.Transparency = 0
  2400. item142.Size = Vector3.new(1, 1, 57)
  2401. item142.CFrame = CFrame.new(-58.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2402. item142.RotVelocity = Vector3.new(0, 0, 0)
  2403. item142.Velocity = Vector3.new(0, 0, 0)
  2404. item142.Anchored = true
  2405. item142.CanCollide = true
  2406. item142.Locked = true
  2407. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item142[v..'Surface'] = 'SmoothNoOutlines' end
  2408. item142.Parent = workspace.Pokeball
  2409. item143 = Instance.new('Part')
  2410. item143.Name = [[Part]]
  2411. item143.BrickColor = BrickColor.new('Maroon')
  2412. item143.Material = Enum.Material.Plastic
  2413. item143.Reflectance = 0
  2414. item143.Transparency = 0
  2415. item143.Size = Vector3.new(1, 1, 57)
  2416. item143.CFrame = CFrame.new(-78.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2417. item143.RotVelocity = Vector3.new(0, 0, 0)
  2418. item143.Velocity = Vector3.new(0, 0, 0)
  2419. item143.Anchored = true
  2420. item143.CanCollide = true
  2421. item143.Locked = true
  2422. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item143[v..'Surface'] = 'SmoothNoOutlines' end
  2423. item143.Parent = workspace.Pokeball
  2424. item144 = Instance.new('Part')
  2425. item144.Name = [[Part]]
  2426. item144.BrickColor = BrickColor.new('Maroon')
  2427. item144.Material = Enum.Material.Plastic
  2428. item144.Reflectance = 0
  2429. item144.Transparency = 0
  2430. item144.Size = Vector3.new(1, 1, 57)
  2431. item144.CFrame = CFrame.new(-109.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2432. item144.RotVelocity = Vector3.new(0, 0, 0)
  2433. item144.Velocity = Vector3.new(0, 0, 0)
  2434. item144.Anchored = true
  2435. item144.CanCollide = true
  2436. item144.Locked = true
  2437. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item144[v..'Surface'] = 'SmoothNoOutlines' end
  2438. item144.Parent = workspace.Pokeball
  2439. item145 = Instance.new('Part')
  2440. item145.Name = [[Part]]
  2441. item145.BrickColor = BrickColor.new('Maroon')
  2442. item145.Material = Enum.Material.Plastic
  2443. item145.Reflectance = 0
  2444. item145.Transparency = 0
  2445. item145.Size = Vector3.new(1, 1, 57)
  2446. item145.CFrame = CFrame.new(-138.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2447. item145.RotVelocity = Vector3.new(0, 0, 0)
  2448. item145.Velocity = Vector3.new(0, 0, 0)
  2449. item145.Anchored = true
  2450. item145.CanCollide = true
  2451. item145.Locked = true
  2452. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item145[v..'Surface'] = 'SmoothNoOutlines' end
  2453. item145.Parent = workspace.Pokeball
  2454. item146 = Instance.new('Part')
  2455. item146.Name = [[Part]]
  2456. item146.BrickColor = BrickColor.new('Maroon')
  2457. item146.Material = Enum.Material.Plastic
  2458. item146.Reflectance = 0
  2459. item146.Transparency = 0
  2460. item146.Size = Vector3.new(1, 1, 57)
  2461. item146.CFrame = CFrame.new(-174.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2462. item146.RotVelocity = Vector3.new(0, 0, 0)
  2463. item146.Velocity = Vector3.new(0, 0, 0)
  2464. item146.Anchored = true
  2465. item146.CanCollide = true
  2466. item146.Locked = true
  2467. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item146[v..'Surface'] = 'SmoothNoOutlines' end
  2468. item146.Parent = workspace.Pokeball
  2469. item147 = Instance.new('Part')
  2470. item147.Name = [[Part]]
  2471. item147.BrickColor = BrickColor.new('Maroon')
  2472. item147.Material = Enum.Material.Plastic
  2473. item147.Reflectance = 0
  2474. item147.Transparency = 0
  2475. item147.Size = Vector3.new(1, 1, 57)
  2476. item147.CFrame = CFrame.new(-197.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2477. item147.RotVelocity = Vector3.new(0, 0, 0)
  2478. item147.Velocity = Vector3.new(0, 0, 0)
  2479. item147.Anchored = true
  2480. item147.CanCollide = true
  2481. item147.Locked = true
  2482. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item147[v..'Surface'] = 'SmoothNoOutlines' end
  2483. item147.Parent = workspace.Pokeball
  2484. item148 = Instance.new('Part')
  2485. item148.Name = [[Part]]
  2486. item148.BrickColor = BrickColor.new('Deep orange')
  2487. item148.Material = Enum.Material.Plastic
  2488. item148.Reflectance = 0
  2489. item148.Transparency = 0
  2490. item148.Size = Vector3.new(17, 1, 57)
  2491. item148.CFrame = CFrame.new(-213.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2492. item148.RotVelocity = Vector3.new(0, 0, 0)
  2493. item148.Velocity = Vector3.new(0, 0, 0)
  2494. item148.Anchored = true
  2495. item148.CanCollide = true
  2496. item148.Locked = true
  2497. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item148[v..'Surface'] = 'SmoothNoOutlines' end
  2498. item148.Parent = workspace.Pokeball
  2499. item149 = Instance.new('Part')
  2500. item149.Name = [[Spawn]]
  2501. item149.BrickColor = BrickColor.new('Black')
  2502. item149.Material = Enum.Material.Slate
  2503. item149.Reflectance = 0
  2504. item149.Transparency = 0.5
  2505. item149.Size = Vector3.new(1, 1, 1)
  2506. item149.CFrame = CFrame.new(-50, 1008, -50.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2507. item149.RotVelocity = Vector3.new(0, 0, 0)
  2508. item149.Velocity = Vector3.new(0, 0, 0)
  2509. item149.Anchored = true
  2510. item149.CanCollide = false
  2511. item149.Locked = true
  2512. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item149[v..'Surface'] = 'SmoothNoOutlines' end
  2513. item149.Parent = workspace.Pokeball
  2514.  
  2515. mouse.KeyDown:connect(function(key)
  2516. if key == "z" then
  2517. mobs.SoundId = "rbxassetid://143994596"
  2518. mobs:Play()
  2519. end
  2520. if key == "x" then
  2521. mobs.SoundId = "rbxassetid://197819141"
  2522. mobs:Play()
  2523. end
  2524. if key == "c" then
  2525. mobs.SoundId = "rbxassetid://315131669"
  2526. mobs:Play()
  2527. end
  2528. if key == "v" then
  2529. mobs.SoundId = "rbxassetid://161643878"
  2530. mobs:Play()
  2531. end
  2532. if key == "b" then
  2533. mobs.SoundId = "rbxassetid://304111314"
  2534. mobs:Play()
  2535. end
  2536. if key == "l" then
  2537. mobs:Stop()
  2538. end
  2539. if key == "q" and not attacking then
  2540. attacking = true
  2541. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2542. local p = Instance.new("Part")
  2543. p.Anchored = false
  2544. p.CanCollide = false
  2545. p.Name = "Pokeballsack"
  2546. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  2547. local m = Instance.new("SpecialMesh")
  2548. m.MeshId = "rbxassetid://430070470"
  2549. m.TextureId = "rbxassetid://430070478"
  2550. m.Scale = Vector3.new(1,1,1)/6
  2551. m.Parent = p
  2552. p.Parent = workspace
  2553. local w = Instance.new("Weld")
  2554. w.Part0 = p
  2555. w.Part1 = char["Right Arm"]
  2556. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2557. w.Parent = p
  2558. local pe = Instance.new("ParticleEmitter")
  2559. pe.Enabled = false
  2560. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2561. pe.Size = NumberSequence.new(0.5)
  2562. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2563. pe.Lifetime = NumberRange.new(1)
  2564. pe.Rate = 500
  2565. pe.Rotation = NumberRange.new(5)
  2566. pe.RotSpeed = NumberRange.new(100)
  2567. pe.Speed = NumberRange.new(5)
  2568. pe.SpreadAngle = Vector2.new(360,360)
  2569. pe.Parent = p
  2570. for i = 0, 2, 0.1 do
  2571. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2572. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2573. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2574. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2575. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2576. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2577. swait()
  2578. end
  2579. swait(15)
  2580. for i = 0, 2, 0.1 do
  2581. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2582. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2583. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2584. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2585. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2586. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2587. if i == 0.5 then
  2588. w:Destroy()
  2589. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2590. local bv = Instance.new("BodyVelocity")
  2591. bv.MaxForce = huge
  2592. bv.Velocity = p.CFrame.lookVector*150
  2593. bv.Parent = p
  2594. p.CanCollide = true
  2595. game.Debris:AddItem(bv, 0.1)
  2596. game.Debris:AddItem(p, 60)
  2597. local con
  2598. con = p.Touched:connect(function(hit)
  2599. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  2600. con:disconnect()
  2601. swait(5)
  2602. p.Anchored = true
  2603. local e = Instance.new("Part")
  2604. e.Name = "Effect"
  2605. e.BrickColor = BrickColor.new("Really red")
  2606. e.Material = "Neon"
  2607. smooth(e)
  2608. e.Anchored = true
  2609. e.CanCollide = false
  2610. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  2611. hit.Parent.Head.Anchored = true
  2612. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  2613. e.Size = Vector3.new(0.2,0.2,mag)
  2614. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  2615. e.Parent = workspace
  2616. for i,v in pairs(hit.Parent:children()) do
  2617. if v:IsA("BasePart") then
  2618. local p = Instance.new("Part")
  2619. p.Anchored = true
  2620. p.CanCollide = false
  2621. p.Material = "Neon"
  2622. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  2623. p.CFrame = v.CFrame
  2624. p.Name = "notbody"
  2625. p.BrickColor = BrickColor.new("Really red")
  2626. p.Transparency = 0.6
  2627. p.Parent = hit.Parent
  2628. end
  2629. end
  2630. swait(90)
  2631. local poke = workspace.Pokeball
  2632. hit.Parent:MoveTo(poke.Spawn.Position)
  2633. --char:MoveTo(poke.Spawn.Position)
  2634. hit.Parent.Head.Anchored = false
  2635. for i,v in pairs(hit.Parent:children()) do
  2636. if v.Name == "notbody" then
  2637. v:Destroy()
  2638. end
  2639. end
  2640. local done = false
  2641. e:Destroy()
  2642. local hurtz = {}
  2643. local cons = {}
  2644. local finish
  2645. for i,v in pairs(poke:children()) do
  2646. if tostring(v.BrickColor) == "Deep orange" then
  2647. print("found end")
  2648. finish = v
  2649. end
  2650. if tostring(v.BrickColor) == "Maroon" then
  2651. table.insert(hurtz, v)
  2652. end
  2653. end
  2654. for i,v in pairs(hurtz) do
  2655. local con = v.Touched:connect(function(hit)
  2656. if gethum(hit) then
  2657. finish = true
  2658. end
  2659. end)
  2660. table.insert(cons, con)
  2661. end
  2662. for i,v in pairs(hurtz) do
  2663. local con = finish.Touched:connect(function(hit)
  2664. if gethum(hit) then
  2665. gethum(hit).WalkSpeed = 0
  2666. hit.Parent.Head.Anchored = true
  2667. end
  2668. end)
  2669. table.insert(cons, con)
  2670. end
  2671. if finish then
  2672. local con = finish.Touched:connect(function(hit)
  2673. local ok = false
  2674. pcall(function()
  2675. if hit.Parent.Name == plr.Name then
  2676. ok = true
  2677. end
  2678. end)
  2679. if gethum(hit) or ok then
  2680. done = true
  2681. end
  2682. end)
  2683. table.insert(cons, con)
  2684. end
  2685. for i = 1, 3 do
  2686. local before = p.CFrame
  2687. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  2688. print("shake "..i)
  2689. for i = 0, 1.5, 0.1 do
  2690. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  2691. end
  2692. if done then break end
  2693. for i = 1, 320 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  2694. end
  2695. if done then
  2696. print("they escaped!")
  2697. else
  2698. print("they were caught!")
  2699. local sv = Instance.new("StringValue")
  2700. sv.Name = "Caught"
  2701. sv.Parent = hit.Parent
  2702. end
  2703. local ope = pe:Clone()
  2704. pe.Enabled = true
  2705. swait(5)
  2706. pe.Enabled = false
  2707. local t = Instance.new("Tool")
  2708. t.Name = hit.Parent.Name
  2709. t.Parent = plr.Backpack
  2710. local hand = Instance.new("Part")
  2711. hand.Transparency = 0
  2712. hand.CanCollide = false
  2713. hand.Size = Vector3.new(1,1,1)
  2714. hand.Name = "Handle"
  2715. local m = p.Mesh:Clone()
  2716. m.Parent = hand
  2717. hand.Parent = t
  2718. local out = true
  2719. local new = p:Clone()
  2720. t.Activated:connect(function()
  2721. if not deb and not attacking then
  2722. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2723. deb = true
  2724. hand.Transparency = 1
  2725. local p = new:Clone()
  2726. p.Anchored = false
  2727. p.CanCollide = false
  2728. p.Parent = workspace
  2729. local w = Instance.new("Weld")
  2730. w.Part0 = p
  2731. w.Part1 = char["Right Arm"]
  2732. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2733. w.Parent = p
  2734. local pe = ope:Clone()
  2735. pe.Enabled = false
  2736. pe.Parent = p
  2737. --[[local pe = Instance.new("ParticleEmitter")
  2738. pe.Enabled = false
  2739. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2740. pe.Size = NumberSequence.new(0.5)
  2741. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2742. pe.Lifetime = NumberRange.new(1)
  2743. pe.Rate = 500
  2744. pe.Rotation = NumberRange.new(5)
  2745. pe.RotSpeed = NumberRange.new(100)
  2746. pe.Speed = NumberRange.new(5)
  2747. pe.SpreadAngle = Vector2.new(360,360)
  2748. pe.Parent = p]]
  2749. if not out then
  2750. out = true
  2751. for i = 0, 2, 0.1 do
  2752. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2753. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2754. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2755. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2756. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2757. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2758. swait()
  2759. end
  2760. swait(7)
  2761. for i = 0,2, 0.1 do
  2762. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2763. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2764. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2765. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2766. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2767. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2768. if i == 0.5 then
  2769. w:Destroy()
  2770. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2771. local bv = Instance.new("BodyVelocity")
  2772. bv.MaxForce = huge
  2773. bv.Velocity = p.CFrame.lookVector*150
  2774. bv.Parent = p
  2775. p.CanCollide = true
  2776. game.Debris:AddItem(bv, 0.1)
  2777. swait(15)
  2778. p.Anchored = true
  2779. a = function(b, t)
  2780. for i,v in pairs(b:children()) do
  2781. if v:IsA("Decal") then
  2782. v.Transparency = t
  2783. end
  2784. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  2785. v.Transparency = t
  2786. end
  2787. a(v, t)
  2788. end
  2789. end
  2790. a(hit.Parent, 0)
  2791. for i,v in pairs(hit.Parent:children()) do
  2792. if v:IsA("BasePart") then
  2793. v.Anchored = false
  2794. if v.Name ~= "HumanoidRootPart" then
  2795. v.Transparency = 0
  2796. end
  2797. end
  2798. end
  2799. hit.Parent:MoveTo(p.Position)
  2800. pe.Enabled = true
  2801. swait(5)
  2802. pe.Enabled = false
  2803. game.Debris:AddItem(p, 1)
  2804. end
  2805. swait()
  2806. end
  2807. else
  2808. out = false
  2809. humanoid.WalkSpeed = 0
  2810. for i,v in pairs(hit.Parent:children()) do
  2811. if v:IsA("BasePart") then
  2812. v.Anchored = true
  2813. v.Transparency = 1
  2814. end
  2815. end
  2816. for i = 0, 2, 0.1 do
  2817. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  2818. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  2819. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  2820. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  2821. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  2822. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  2823. swait()
  2824. end
  2825. local e = Instance.new("Part")
  2826. e.Name = "Effect"
  2827. e.BrickColor = BrickColor.new("Really red")
  2828. e.Material = "Neon"
  2829. smooth(e)
  2830. e.Anchored = true
  2831. e.CanCollide = false
  2832. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  2833. hit.Parent.Head.Anchored = true
  2834. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  2835. e.Size = Vector3.new(0.2,0.2,mag)
  2836. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  2837. e.Parent = workspace
  2838. a = function(b, t)
  2839. for i,v in pairs(b:children()) do
  2840. if v:IsA("Decal") then
  2841. v.Transparency = t
  2842. end
  2843. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  2844. v.Transparency = t
  2845. end
  2846. a(v, t)
  2847. end
  2848. end
  2849. a(hit.Parent, 1)
  2850. for i,v in pairs(hit.Parent:children()) do
  2851. if v:IsA("BasePart") then
  2852. local p = Instance.new("Part")
  2853. p.Anchored = true
  2854. p.CanCollide = false
  2855. p.Material = "Neon"
  2856. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  2857. p.CFrame = v.CFrame
  2858. p.Name = "notbody"
  2859. p.BrickColor = BrickColor.new("Really red")
  2860. p.Transparency = 0.6
  2861. p.Parent = hit.Parent
  2862. end
  2863. end
  2864. humanoid.WalkSpeed = 16
  2865. swait(20)
  2866. for i,v in pairs(hit.Parent:children()) do
  2867. if v.Name == "notbody" then
  2868. v:Destroy()
  2869. end
  2870. end
  2871. e:Destroy()
  2872. end
  2873. p:Destroy()
  2874. hand.Transparency = 0
  2875. fixalljoints()
  2876. deb = false
  2877. end
  2878. end)
  2879. game.Debris:AddItem(p, 1)
  2880. hit.Parent:MoveTo(p.Position)
  2881. for i,v in pairs(cons) do
  2882. v:disconnect()
  2883. end
  2884. hit.Parent.Head.Anchored = false
  2885. end
  2886. end)
  2887. end
  2888. swait()
  2889. end
  2890. attacking = false
  2891. fixalljoints()
  2892.  
  2893. end
  2894. if key == "e" and not attacking then
  2895. attacking = true
  2896. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2897. local p = Instance.new("Part")
  2898. p.Anchored = false
  2899. p.CanCollide = false
  2900. p.Name = "Pokeballsack"
  2901. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  2902. local m = Instance.new("SpecialMesh")
  2903. m.MeshId = "rbxassetid://433356448"
  2904. m.TextureId = "rbxassetid://433356453"
  2905. m.Scale = Vector3.new(1,1,1)/6
  2906. m.Parent = p
  2907. p.Parent = workspace
  2908. local w = Instance.new("Weld")
  2909. w.Part0 = p
  2910. w.Part1 = char["Right Arm"]
  2911. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2912. w.Parent = p
  2913. local pe = Instance.new("ParticleEmitter")
  2914. pe.Enabled = false
  2915. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2916. pe.Size = NumberSequence.new(0.5)
  2917. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2918. pe.Lifetime = NumberRange.new(1)
  2919. pe.Rate = 500
  2920. pe.Rotation = NumberRange.new(5)
  2921. pe.RotSpeed = NumberRange.new(100)
  2922. pe.Speed = NumberRange.new(5)
  2923. pe.SpreadAngle = Vector2.new(360,360)
  2924. pe.Parent = p
  2925. for i = 0, 2, 0.1 do
  2926. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2927. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2928. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2929. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2930. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2931. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2932. swait()
  2933. end
  2934. swait(15)
  2935. for i = 0, 2, 0.1 do
  2936. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2937. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2938. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2939. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2940. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2941. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2942. if i == 0.5 then
  2943. w:Destroy()
  2944. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2945. local bv = Instance.new("BodyVelocity")
  2946. bv.MaxForce = huge
  2947. bv.Velocity = p.CFrame.lookVector*150
  2948. bv.Parent = p
  2949. p.CanCollide = true
  2950. game.Debris:AddItem(bv, 0.1)
  2951. game.Debris:AddItem(p, 60)
  2952. local con
  2953. con = p.Touched:connect(function(hit)
  2954. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  2955. con:disconnect()
  2956. swait(5)
  2957. p.Anchored = true
  2958. local e = Instance.new("Part")
  2959. e.Name = "Effect"
  2960. e.BrickColor = BrickColor.new("Really red")
  2961. e.Material = "Neon"
  2962. smooth(e)
  2963. e.Anchored = true
  2964. e.CanCollide = false
  2965. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  2966. hit.Parent.Head.Anchored = true
  2967. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  2968. e.Size = Vector3.new(0.2,0.2,mag)
  2969. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  2970. e.Parent = workspace
  2971. for i,v in pairs(hit.Parent:children()) do
  2972. if v:IsA("BasePart") then
  2973. local p = Instance.new("Part")
  2974. p.Anchored = true
  2975. p.CanCollide = false
  2976. p.Material = "Neon"
  2977. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  2978. p.CFrame = v.CFrame
  2979. p.Name = "notbody"
  2980. p.BrickColor = BrickColor.new("Really red")
  2981. p.Transparency = 0.6
  2982. p.Parent = hit.Parent
  2983. end
  2984. end
  2985. swait(90)
  2986. local poke = workspace.Great_ball
  2987. hit.Parent:MoveTo(poke.Spawn.Position)
  2988. --char:MoveTo(poke.Spawn.Position)
  2989. hit.Parent.Head.Anchored = false
  2990. for i,v in pairs(hit.Parent:children()) do
  2991. if v.Name == "notbody" then
  2992. v:Destroy()
  2993. end
  2994. end
  2995. local done = false
  2996. e:Destroy()
  2997. local hurtz = {}
  2998. local cons = {}
  2999. local finish
  3000. for i,v in pairs(poke:children()) do
  3001. if tostring(v.BrickColor) == "Deep orange" then
  3002. print("found end")
  3003. finish = v
  3004. end
  3005. if tostring(v.BrickColor) == "Maroon" then
  3006. table.insert(hurtz, v)
  3007. end
  3008. end
  3009. for i,v in pairs(hurtz) do
  3010. local con = v.Touched:connect(function(hit)
  3011. if gethum(hit) then
  3012. finish = true
  3013. end
  3014. end)
  3015. table.insert(cons, con)
  3016. end
  3017. for i,v in pairs(hurtz) do
  3018. local con = finish.Touched:connect(function(hit)
  3019. if gethum(hit) then
  3020. gethum(hit).WalkSpeed = 0
  3021. hit.Parent.Head.Anchored = true
  3022. end
  3023. end)
  3024. table.insert(cons, con)
  3025. end
  3026. if finish then
  3027. local con = finish.Touched:connect(function(hit)
  3028. local ok = false
  3029. pcall(function()
  3030. if hit.Parent.Name == plr.Name then
  3031. ok = true
  3032. end
  3033. end)
  3034. if gethum(hit) or ok then
  3035. done = true
  3036. end
  3037. end)
  3038. table.insert(cons, con)
  3039. end
  3040. for i = 1, 3 do
  3041. local before = p.CFrame
  3042. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  3043. print("shake "..i)
  3044. for i = 0, 1.5, 0.1 do
  3045. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  3046. end
  3047. if done then break end
  3048. for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  3049. end
  3050. if done then
  3051. print("they escaped!")
  3052. else
  3053. print("they were caught!")
  3054. local sv = Instance.new("StringValue")
  3055. sv.Name = "Caught"
  3056. sv.Parent = hit.Parent
  3057. end
  3058. local ope = pe:Clone()
  3059. pe.Enabled = true
  3060. swait(5)
  3061. pe.Enabled = false
  3062. local t = Instance.new("Tool")
  3063. t.Name = hit.Parent.Name
  3064. t.Parent = plr.Backpack
  3065. local hand = Instance.new("Part")
  3066. hand.Transparency = 0
  3067. hand.CanCollide = false
  3068. hand.Size = Vector3.new(1,1,1)
  3069. hand.Name = "Handle"
  3070. local m = p.Mesh:Clone()
  3071. m.Parent = hand
  3072. hand.Parent = t
  3073. local out = true
  3074. local new = p:Clone()
  3075. t.Activated:connect(function()
  3076. if not deb and not attacking then
  3077. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3078. deb = true
  3079. hand.Transparency = 1
  3080. local p = new:Clone()
  3081. p.Anchored = false
  3082. p.CanCollide = false
  3083. p.Parent = workspace
  3084. local w = Instance.new("Weld")
  3085. w.Part0 = p
  3086. w.Part1 = char["Right Arm"]
  3087. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3088. w.Parent = p
  3089. local pe = ope:Clone()
  3090. pe.Enabled = false
  3091. pe.Parent = p
  3092. --[[local pe = Instance.new("ParticleEmitter")
  3093. pe.Enabled = false
  3094. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3095. pe.Size = NumberSequence.new(0.5)
  3096. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3097. pe.Lifetime = NumberRange.new(1)
  3098. pe.Rate = 500
  3099. pe.Rotation = NumberRange.new(5)
  3100. pe.RotSpeed = NumberRange.new(100)
  3101. pe.Speed = NumberRange.new(5)
  3102. pe.SpreadAngle = Vector2.new(360,360)
  3103. pe.Parent = p]]
  3104. if not out then
  3105. out = true
  3106. for i = 0, 2, 0.1 do
  3107. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3108. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3109. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3110. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3111. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3112. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3113. swait()
  3114. end
  3115. swait(7)
  3116. for i = 0,2, 0.1 do
  3117. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3118. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3119. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3120. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3121. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3122. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3123. if i == 0.5 then
  3124. w:Destroy()
  3125. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3126. local bv = Instance.new("BodyVelocity")
  3127. bv.MaxForce = huge
  3128. bv.Velocity = p.CFrame.lookVector*150
  3129. bv.Parent = p
  3130. p.CanCollide = true
  3131. game.Debris:AddItem(bv, 0.1)
  3132. swait(15)
  3133. p.Anchored = true
  3134. a = function(b, t)
  3135. for i,v in pairs(b:children()) do
  3136. if v:IsA("Decal") then
  3137. v.Transparency = t
  3138. end
  3139. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3140. v.Transparency = t
  3141. end
  3142. a(v, t)
  3143. end
  3144. end
  3145. a(hit.Parent, 0)
  3146. for i,v in pairs(hit.Parent:children()) do
  3147. if v:IsA("BasePart") then
  3148. v.Anchored = false
  3149. if v.Name ~= "HumanoidRootPart" then
  3150. v.Transparency = 0
  3151. end
  3152. end
  3153. end
  3154. hit.Parent:MoveTo(p.Position)
  3155. pe.Enabled = true
  3156. swait(5)
  3157. pe.Enabled = false
  3158. game.Debris:AddItem(p, 1)
  3159. end
  3160. swait()
  3161. end
  3162. else
  3163. out = false
  3164. humanoid.WalkSpeed = 0
  3165. for i,v in pairs(hit.Parent:children()) do
  3166. if v:IsA("BasePart") then
  3167. v.Anchored = true
  3168. v.Transparency = 1
  3169. end
  3170. end
  3171. for i = 0, 2, 0.1 do
  3172. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  3173. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  3174. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  3175. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  3176. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  3177. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  3178. swait()
  3179. end
  3180. local e = Instance.new("Part")
  3181. e.Name = "Effect"
  3182. e.BrickColor = BrickColor.new("Really red")
  3183. e.Material = "Neon"
  3184. smooth(e)
  3185. e.Anchored = true
  3186. e.CanCollide = false
  3187. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3188. hit.Parent.Head.Anchored = true
  3189. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3190. e.Size = Vector3.new(0.2,0.2,mag)
  3191. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3192. e.Parent = workspace
  3193. a = function(b, t)
  3194. for i,v in pairs(b:children()) do
  3195. if v:IsA("Decal") then
  3196. v.Transparency = t
  3197. end
  3198. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3199. v.Transparency = t
  3200. end
  3201. a(v, t)
  3202. end
  3203. end
  3204. a(hit.Parent, 1)
  3205. for i,v in pairs(hit.Parent:children()) do
  3206. if v:IsA("BasePart") then
  3207. local p = Instance.new("Part")
  3208. p.Anchored = true
  3209. p.CanCollide = false
  3210. p.Material = "Neon"
  3211. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3212. p.CFrame = v.CFrame
  3213. p.Name = "notbody"
  3214. p.BrickColor = BrickColor.new("Really red")
  3215. p.Transparency = 0.6
  3216. p.Parent = hit.Parent
  3217. end
  3218. end
  3219. humanoid.WalkSpeed = 16
  3220. swait(20)
  3221. for i,v in pairs(hit.Parent:children()) do
  3222. if v.Name == "notbody" then
  3223. v:Destroy()
  3224. end
  3225. end
  3226. e:Destroy()
  3227. end
  3228. p:Destroy()
  3229. hand.Transparency = 0
  3230. fixalljoints()
  3231. deb = false
  3232. end
  3233. end)
  3234. game.Debris:AddItem(p, 1)
  3235. hit.Parent:MoveTo(p.Position)
  3236. for i,v in pairs(cons) do
  3237. v:disconnect()
  3238. end
  3239. hit.Parent.Head.Anchored = false
  3240. end
  3241. end)
  3242. end
  3243. swait()
  3244. end
  3245. attacking = false
  3246. fixalljoints()
  3247.  
  3248. end
  3249. if key == "r" and not attacking then
  3250. attacking = true
  3251. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3252. local p = Instance.new("Part")
  3253. p.Anchored = false
  3254. p.CanCollide = false
  3255. p.Name = "Pokeballsack"
  3256. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  3257. local m = Instance.new("SpecialMesh")
  3258. m.MeshId = "rbxassetid://430075463"
  3259. m.TextureId = "rbxassetid://430075468"
  3260. m.Scale = Vector3.new(1,1,1)/6
  3261. m.Parent = p
  3262. p.Parent = workspace
  3263. local w = Instance.new("Weld")
  3264. w.Part0 = p
  3265. w.Part1 = char["Right Arm"]
  3266. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3267. w.Parent = p
  3268. local pe = Instance.new("ParticleEmitter")
  3269. pe.Enabled = false
  3270. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3271. pe.Size = NumberSequence.new(0.5)
  3272. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3273. pe.Lifetime = NumberRange.new(1)
  3274. pe.Rate = 500
  3275. pe.Rotation = NumberRange.new(5)
  3276. pe.RotSpeed = NumberRange.new(100)
  3277. pe.Speed = NumberRange.new(5)
  3278. pe.SpreadAngle = Vector2.new(360,360)
  3279. pe.Parent = p
  3280. for i = 0, 2, 0.1 do
  3281. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3282. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3283. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3284. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3285. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3286. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3287. swait()
  3288. end
  3289. swait(15)
  3290. for i = 0, 2, 0.1 do
  3291. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3292. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3293. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3294. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3295. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3296. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3297. if i == 0.5 then
  3298. w:Destroy()
  3299. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3300. local bv = Instance.new("BodyVelocity")
  3301. bv.MaxForce = huge
  3302. bv.Velocity = p.CFrame.lookVector*150
  3303. bv.Parent = p
  3304. p.CanCollide = true
  3305. game.Debris:AddItem(p, 60)
  3306. game.Debris:AddItem(bv, 0.1)
  3307. local con
  3308. con = p.Touched:connect(function(hit)
  3309. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  3310. con:disconnect()
  3311. swait(5)
  3312. p.Anchored = true
  3313. local e = Instance.new("Part")
  3314. e.Name = "Effect"
  3315. e.BrickColor = BrickColor.new("Really red")
  3316. e.Material = "Neon"
  3317. smooth(e)
  3318. e.Anchored = true
  3319. e.CanCollide = false
  3320. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3321. hit.Parent.Head.Anchored = true
  3322. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3323. e.Size = Vector3.new(0.2,0.2,mag)
  3324. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3325. e.Parent = workspace
  3326. for i,v in pairs(hit.Parent:children()) do
  3327. if v:IsA("BasePart") then
  3328. local p = Instance.new("Part")
  3329. p.Anchored = true
  3330. p.CanCollide = false
  3331. p.Material = "Neon"
  3332. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3333. p.CFrame = v.CFrame
  3334. p.Name = "notbody"
  3335. p.BrickColor = BrickColor.new("Really red")
  3336. p.Transparency = 0.6
  3337. p.Parent = hit.Parent
  3338. end
  3339. end
  3340. swait(90)
  3341. local poke = workspace.Ultra_ball
  3342. hit.Parent:MoveTo(poke.Spawn.Position)
  3343. --char:MoveTo(poke.Spawn.Position)
  3344. hit.Parent.Head.Anchored = false
  3345. for i,v in pairs(hit.Parent:children()) do
  3346. if v.Name == "notbody" then
  3347. v:Destroy()
  3348. end
  3349. end
  3350. local done = false
  3351. e:Destroy()
  3352. local hurtz = {}
  3353. local cons = {}
  3354. local finish
  3355. for i,v in pairs(poke:children()) do
  3356. if tostring(v.BrickColor) == "Deep orange" then
  3357. print("found end")
  3358. finish = v
  3359. end
  3360. if tostring(v.BrickColor) == "Maroon" then
  3361. table.insert(hurtz, v)
  3362. end
  3363. end
  3364. for i,v in pairs(hurtz) do
  3365. local con = v.Touched:connect(function(hit)
  3366. if gethum(hit) then
  3367. finish = true
  3368. end
  3369. end)
  3370. table.insert(cons, con)
  3371. end
  3372. for i,v in pairs(hurtz) do
  3373. local con = finish.Touched:connect(function(hit)
  3374. if gethum(hit) then
  3375. gethum(hit).WalkSpeed = 0
  3376. hit.Parent.Head.Anchored = true
  3377. end
  3378. end)
  3379. table.insert(cons, con)
  3380. end
  3381. if finish then
  3382. local con = finish.Touched:connect(function(hit)
  3383. local ok = false
  3384. pcall(function()
  3385. if hit.Parent.Name == plr.Name then
  3386. ok = true
  3387. end
  3388. end)
  3389. if gethum(hit) or ok then
  3390. done = true
  3391. end
  3392. end)
  3393. table.insert(cons, con)
  3394. end
  3395. for i = 1, 3 do
  3396. local before = p.CFrame
  3397. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  3398. print("shake "..i)
  3399. for i = 0, 1.5, 0.1 do
  3400. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  3401. end
  3402. if done then break end
  3403. for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  3404. end
  3405. if done then
  3406. print("they escaped!")
  3407. else
  3408. print("they were caught!")
  3409. local sv = Instance.new("StringValue")
  3410. sv.Name = "Caught"
  3411. sv.Parent = hit.Parent
  3412. end
  3413. local ope = pe:Clone()
  3414. pe.Enabled = true
  3415. swait(5)
  3416. pe.Enabled = false
  3417. local t = Instance.new("Tool")
  3418. t.Name = hit.Parent.Name
  3419. t.Parent = plr.Backpack
  3420. local hand = Instance.new("Part")
  3421. hand.Transparency = 0
  3422. hand.CanCollide = false
  3423. hand.Size = Vector3.new(1,1,1)
  3424. hand.Name = "Handle"
  3425. local m = p.Mesh:Clone()
  3426. m.Parent = hand
  3427. hand.Parent = t
  3428. local out = true
  3429. local new = p:Clone()
  3430. t.Activated:connect(function()
  3431. if not deb and not attacking then
  3432. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3433. deb = true
  3434. hand.Transparency = 1
  3435. local p = new:Clone()
  3436. p.Anchored = false
  3437. p.CanCollide = false
  3438. p.Parent = workspace
  3439. local w = Instance.new("Weld")
  3440. w.Part0 = p
  3441. w.Part1 = char["Right Arm"]
  3442. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3443. w.Parent = p
  3444. local pe = ope:Clone()
  3445. pe.Enabled = false
  3446. pe.Parent = p
  3447. --[[local pe = Instance.new("ParticleEmitter")
  3448. pe.Enabled = false
  3449. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3450. pe.Size = NumberSequence.new(0.5)
  3451. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3452. pe.Lifetime = NumberRange.new(1)
  3453. pe.Rate = 500
  3454. pe.Rotation = NumberRange.new(5)
  3455. pe.RotSpeed = NumberRange.new(100)
  3456. pe.Speed = NumberRange.new(5)
  3457. pe.SpreadAngle = Vector2.new(360,360)
  3458. pe.Parent = p]]
  3459. if not out then
  3460. out = true
  3461. for i = 0, 2, 0.1 do
  3462. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3463. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3464. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3465. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3466. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3467. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3468. swait()
  3469. end
  3470. swait(7)
  3471. for i = 0,2, 0.1 do
  3472. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3473. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3474. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3475. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3476. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3477. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3478. if i == 0.5 then
  3479. w:Destroy()
  3480. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3481. local bv = Instance.new("BodyVelocity")
  3482. bv.MaxForce = huge
  3483. bv.Velocity = p.CFrame.lookVector*150
  3484. bv.Parent = p
  3485. p.CanCollide = true
  3486. game.Debris:AddItem(bv, 0.1)
  3487. swait(15)
  3488. p.Anchored = true
  3489. a = function(b, t)
  3490. for i,v in pairs(b:children()) do
  3491. if v:IsA("Decal") then
  3492. v.Transparency = t
  3493. end
  3494. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3495. v.Transparency = t
  3496. end
  3497. a(v, t)
  3498. end
  3499. end
  3500. a(hit.Parent, 0)
  3501. for i,v in pairs(hit.Parent:children()) do
  3502. if v:IsA("BasePart") then
  3503. v.Anchored = false
  3504. if v.Name ~= "HumanoidRootPart" then
  3505. v.Transparency = 0
  3506. end
  3507. end
  3508. end
  3509. hit.Parent:MoveTo(p.Position)
  3510. pe.Enabled = true
  3511. swait(5)
  3512. pe.Enabled = false
  3513. game.Debris:AddItem(p, 1)
  3514. end
  3515. swait()
  3516. end
  3517. else
  3518. out = false
  3519. humanoid.WalkSpeed = 0
  3520. for i,v in pairs(hit.Parent:children()) do
  3521. if v:IsA("BasePart") then
  3522. v.Anchored = true
  3523. v.Transparency = 1
  3524. end
  3525. end
  3526. for i = 0, 2, 0.1 do
  3527. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  3528. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  3529. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  3530. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  3531. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  3532. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  3533. swait()
  3534. end
  3535. local e = Instance.new("Part")
  3536. e.Name = "Effect"
  3537. e.BrickColor = BrickColor.new("Really red")
  3538. e.Material = "Neon"
  3539. smooth(e)
  3540. e.Anchored = true
  3541. e.CanCollide = false
  3542. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3543. hit.Parent.Head.Anchored = true
  3544. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3545. e.Size = Vector3.new(0.2,0.2,mag)
  3546. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3547. e.Parent = workspace
  3548. a = function(b, t)
  3549. for i,v in pairs(b:children()) do
  3550. if v:IsA("Decal") then
  3551. v.Transparency = t
  3552. end
  3553. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3554. v.Transparency = t
  3555. end
  3556. a(v, t)
  3557. end
  3558. end
  3559. a(hit.Parent, 1)
  3560. for i,v in pairs(hit.Parent:children()) do
  3561. if v:IsA("BasePart") then
  3562. local p = Instance.new("Part")
  3563. p.Anchored = true
  3564. p.CanCollide = false
  3565. p.Material = "Neon"
  3566. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3567. p.CFrame = v.CFrame
  3568. p.Name = "notbody"
  3569. p.BrickColor = BrickColor.new("Really red")
  3570. p.Transparency = 0.6
  3571. p.Parent = hit.Parent
  3572. end
  3573. end
  3574. humanoid.WalkSpeed = 16
  3575. swait(20)
  3576. for i,v in pairs(hit.Parent:children()) do
  3577. if v.Name == "notbody" then
  3578. v:Destroy()
  3579. end
  3580. end
  3581. e:Destroy()
  3582. end
  3583. p:Destroy()
  3584. hand.Transparency = 0
  3585. fixalljoints()
  3586. deb = false
  3587. end
  3588. end)
  3589. game.Debris:AddItem(p, 1)
  3590. hit.Parent:MoveTo(p.Position)
  3591. for i,v in pairs(cons) do
  3592. v:disconnect()
  3593. end
  3594. hit.Parent.Head.Anchored = false
  3595. end
  3596. end)
  3597. end
  3598. swait()
  3599. end
  3600. attacking = false
  3601. fixalljoints()
  3602.  
  3603. end
  3604. if key == "t" and not attacking then
  3605. attacking = true
  3606. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3607. local p = Instance.new("Part")
  3608. p.Anchored = false
  3609. p.CanCollide = false
  3610. p.Name = "Pokeballsack"
  3611. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  3612. local m = Instance.new("SpecialMesh")
  3613. m.MeshId = "rbxassetid://442019812"
  3614. m.TextureId = "rbxassetid://442019839"
  3615. m.Scale = Vector3.new(1,1,1)/6
  3616. m.Parent = p
  3617. p.Parent = workspace
  3618. local w = Instance.new("Weld")
  3619. w.Part0 = p
  3620. w.Part1 = char["Right Arm"]
  3621. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3622. w.Parent = p
  3623. local pe = Instance.new("ParticleEmitter")
  3624. pe.Enabled = false
  3625. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3626. pe.Size = NumberSequence.new(0.5)
  3627. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3628. pe.Lifetime = NumberRange.new(1)
  3629. pe.Rate = 500
  3630. pe.Rotation = NumberRange.new(5)
  3631. pe.RotSpeed = NumberRange.new(100)
  3632. pe.Speed = NumberRange.new(5)
  3633. pe.SpreadAngle = Vector2.new(360,360)
  3634. pe.Parent = p
  3635. for i = 0, 2, 0.1 do
  3636. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3637. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3638. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3639. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3640. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3641. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3642. swait()
  3643. end
  3644. swait(15)
  3645. for i = 0, 2, 0.1 do
  3646. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3647. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3648. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3649. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3650. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3651. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3652. if i == 0.5 then
  3653. w:Destroy()
  3654. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3655. local bv = Instance.new("BodyVelocity")
  3656. bv.MaxForce = huge
  3657. bv.Velocity = p.CFrame.lookVector*150
  3658. bv.Parent = p
  3659. p.CanCollide = true
  3660. game.Debris:AddItem(bv, 0.1)
  3661. game.Debris:AddItem(p, 60)
  3662. local con
  3663. con = p.Touched:connect(function(hit)
  3664. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  3665. con:disconnect()
  3666. swait(5)
  3667. p.Anchored = true
  3668. local e = Instance.new("Part")
  3669. e.Name = "Effect"
  3670. e.BrickColor = BrickColor.new("Really red")
  3671. e.Material = "Neon"
  3672. smooth(e)
  3673. e.Anchored = true
  3674. e.CanCollide = false
  3675. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3676. hit.Parent.Head.Anchored = true
  3677. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3678. e.Size = Vector3.new(0.2,0.2,mag)
  3679. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3680. e.Parent = workspace
  3681. for i,v in pairs(hit.Parent:children()) do
  3682. if v:IsA("BasePart") then
  3683. local p = Instance.new("Part")
  3684. p.Anchored = true
  3685. p.CanCollide = false
  3686. p.Material = "Neon"
  3687. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3688. p.CFrame = v.CFrame
  3689. p.Name = "notbody"
  3690. p.BrickColor = BrickColor.new("Really red")
  3691. p.Transparency = 0.6
  3692. p.Parent = hit.Parent
  3693. end
  3694. end
  3695. swait(90)
  3696. local poke = workspace.Master_ball
  3697. hit.Parent:MoveTo(poke.Spawn.Position)
  3698. --char:MoveTo(poke.Spawn.Position)
  3699. hit.Parent.Head.Anchored = false
  3700. for i,v in pairs(hit.Parent:children()) do
  3701. if v.Name == "notbody" then
  3702. v:Destroy()
  3703. end
  3704. end
  3705. local done = false
  3706. e:Destroy()
  3707. local hurtz = {}
  3708. local cons = {}
  3709. local finish
  3710. for i,v in pairs(poke:children()) do
  3711. if tostring(v.BrickColor) == "Deep orange" then
  3712. print("found end")
  3713. finish = v
  3714. end
  3715. if tostring(v.BrickColor) == "Maroon" then
  3716. table.insert(hurtz, v)
  3717. end
  3718. end
  3719. for i,v in pairs(hurtz) do
  3720. local con = v.Touched:connect(function(hit)
  3721. if gethum(hit) then
  3722. finish = true
  3723. end
  3724. end)
  3725. table.insert(cons, con)
  3726. end
  3727. for i,v in pairs(hurtz) do
  3728. local con = finish.Touched:connect(function(hit)
  3729. if gethum(hit) then
  3730. gethum(hit).WalkSpeed = 0
  3731. hit.Parent.Head.Anchored = true
  3732. end
  3733. end)
  3734. table.insert(cons, con)
  3735. end
  3736. if finish then
  3737. local con = finish.Touched:connect(function(hit)
  3738. local ok = false
  3739. pcall(function()
  3740. if hit.Parent.Name == plr.Name then
  3741. ok = true
  3742. end
  3743. end)
  3744. if gethum(hit) or ok then
  3745. done = true
  3746. end
  3747. end)
  3748. table.insert(cons, con)
  3749. end
  3750. for i = 1, 3 do
  3751. local before = p.CFrame
  3752. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  3753. print("shake "..i)
  3754. for i = 0, 1.5, 0.1 do
  3755. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  3756. end
  3757. if done then break end
  3758. for i = 1, 100 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  3759. end
  3760. if done then
  3761. print("they escaped!")
  3762. else
  3763. print("they were caught!")
  3764. local sv = Instance.new("StringValue")
  3765. sv.Name = "Caught"
  3766. sv.Parent = hit.Parent
  3767. end
  3768. local ope = pe:Clone()
  3769. pe.Enabled = true
  3770. swait(5)
  3771. pe.Enabled = false
  3772. local t = Instance.new("Tool")
  3773. t.Name = hit.Parent.Name
  3774. t.Parent = plr.Backpack
  3775. local hand = Instance.new("Part")
  3776. hand.Transparency = 0
  3777. hand.CanCollide = false
  3778. hand.Size = Vector3.new(1,1,1)
  3779. hand.Name = "Handle"
  3780. local m = p.Mesh:Clone()
  3781. m.Parent = hand
  3782. hand.Parent = t
  3783. local out = true
  3784. local new = p:Clone()
  3785. t.Activated:connect(function()
  3786. if not deb and not attacking then
  3787. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3788. deb = true
  3789. hand.Transparency = 1
  3790. local p = new:Clone()
  3791. p.Anchored = false
  3792. p.CanCollide = false
  3793. p.Parent = workspace
  3794. local w = Instance.new("Weld")
  3795. w.Part0 = p
  3796. w.Part1 = char["Right Arm"]
  3797. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3798. w.Parent = p
  3799. local pe = ope:Clone()
  3800. pe.Enabled = false
  3801. pe.Parent = p
  3802. --[[local pe = Instance.new("ParticleEmitter")
  3803. pe.Enabled = false
  3804. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3805. pe.Size = NumberSequence.new(0.5)
  3806. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3807. pe.Lifetime = NumberRange.new(1)
  3808. pe.Rate = 500
  3809. pe.Rotation = NumberRange.new(5)
  3810. pe.RotSpeed = NumberRange.new(100)
  3811. pe.Speed = NumberRange.new(5)
  3812. pe.SpreadAngle = Vector2.new(360,360)
  3813. pe.Parent = p]]
  3814. if not out then
  3815. out = true
  3816. for i = 0, 2, 0.1 do
  3817. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3818. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3819. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3820. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3821. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3822. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3823. swait()
  3824. end
  3825. swait(7)
  3826. for i = 0,2, 0.1 do
  3827. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3828. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3829. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3830. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3831. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3832. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3833. if i == 0.5 then
  3834. w:Destroy()
  3835. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3836. local bv = Instance.new("BodyVelocity")
  3837. bv.MaxForce = huge
  3838. bv.Velocity = p.CFrame.lookVector*150
  3839. bv.Parent = p
  3840. p.CanCollide = true
  3841. game.Debris:AddItem(bv, 0.1)
  3842. swait(15)
  3843. p.Anchored = true
  3844. a = function(b, t)
  3845. for i,v in pairs(b:children()) do
  3846. if v:IsA("Decal") then
  3847. v.Transparency = t
  3848. end
  3849. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3850. v.Transparency = t
  3851. end
  3852. a(v, t)
  3853. end
  3854. end
  3855. a(hit.Parent, 0)
  3856. for i,v in pairs(hit.Parent:children()) do
  3857. if v:IsA("BasePart") then
  3858. v.Anchored = false
  3859. if v.Name ~= "HumanoidRootPart" then
  3860. v.Transparency = 0
  3861. end
  3862. end
  3863. end
  3864. hit.Parent:MoveTo(p.Position)
  3865. pe.Enabled = true
  3866. swait(5)
  3867. pe.Enabled = false
  3868. game.Debris:AddItem(p, 1)
  3869. end
  3870. swait()
  3871. end
  3872. else
  3873. out = false
  3874. humanoid.WalkSpeed = 0
  3875. for i,v in pairs(hit.Parent:children()) do
  3876. if v:IsA("BasePart") then
  3877. v.Anchored = true
  3878. v.Transparency = 1
  3879. end
  3880. end
  3881. for i = 0, 2, 0.1 do
  3882. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  3883. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  3884. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  3885. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  3886. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  3887. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  3888. swait()
  3889. end
  3890. local e = Instance.new("Part")
  3891. e.Name = "Effect"
  3892. e.BrickColor = BrickColor.new("Really red")
  3893. e.Material = "Neon"
  3894. smooth(e)
  3895. e.Anchored = true
  3896. e.CanCollide = false
  3897. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3898. hit.Parent.Head.Anchored = true
  3899. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3900. e.Size = Vector3.new(0.2,0.2,mag)
  3901. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3902. e.Parent = workspace
  3903. a = function(b, t)
  3904. for i,v in pairs(b:children()) do
  3905. if v:IsA("Decal") then
  3906. v.Transparency = t
  3907. end
  3908. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3909. v.Transparency = t
  3910. end
  3911. a(v, t)
  3912. end
  3913. end
  3914. a(hit.Parent, 1)
  3915. for i,v in pairs(hit.Parent:children()) do
  3916. if v:IsA("BasePart") then
  3917. local p = Instance.new("Part")
  3918. p.Anchored = true
  3919. p.CanCollide = false
  3920. p.Material = "Neon"
  3921. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3922. p.CFrame = v.CFrame
  3923. p.Name = "notbody"
  3924. p.BrickColor = BrickColor.new("Really red")
  3925. p.Transparency = 0.6
  3926. p.Parent = hit.Parent
  3927. end
  3928. end
  3929. humanoid.WalkSpeed = 16
  3930. swait(20)
  3931. for i,v in pairs(hit.Parent:children()) do
  3932. if v.Name == "notbody" then
  3933. v:Destroy()
  3934. end
  3935. end
  3936. e:Destroy()
  3937. end
  3938. p:Destroy()
  3939. hand.Transparency = 0
  3940. fixalljoints()
  3941. deb = false
  3942. end
  3943. end)
  3944. game.Debris:AddItem(p, 1)
  3945. hit.Parent:MoveTo(p.Position)
  3946. for i,v in pairs(cons) do
  3947. v:disconnect()
  3948. end
  3949. hit.Parent.Head.Anchored = false
  3950. end
  3951. end)
  3952. end
  3953. swait()
  3954. end
  3955. attacking = false
  3956. fixalljoints()
  3957.  
  3958. end
  3959. if key == "y" and not attacking then
  3960. attacking = true
  3961. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3962. local p = Instance.new("Part")
  3963. p.Anchored = false
  3964. p.CanCollide = false
  3965. p.Name = "Pokeballsack"
  3966. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  3967. local m = Instance.new("SpecialMesh")
  3968. m.MeshId = "rbxassetid://430977397"
  3969. m.TextureId = "rbxassetid://430977402"
  3970. m.Scale = Vector3.new(1,1,1)/6
  3971. m.Parent = p
  3972. p.Parent = workspace
  3973. local w = Instance.new("Weld")
  3974. w.Part0 = p
  3975. w.Part1 = char["Right Arm"]
  3976. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3977. w.Parent = p
  3978. local pe = Instance.new("ParticleEmitter")
  3979. pe.Enabled = false
  3980. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3981. pe.Size = NumberSequence.new(0.5)
  3982. pe.Texture = "rbxassetid://152671819"
  3983. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3984. pe.Lifetime = NumberRange.new(1)
  3985. pe.Rate = 500
  3986. pe.Rotation = NumberRange.new(5)
  3987. pe.RotSpeed = NumberRange.new(100)
  3988. pe.Speed = NumberRange.new(5)
  3989. pe.SpreadAngle = Vector2.new(360,360)
  3990. pe.Parent = p
  3991. for i = 0, 2, 0.1 do
  3992. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3993. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3994. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3995. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3996. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3997. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3998. swait()
  3999. end
  4000. swait(15)
  4001. for i = 0, 2, 0.1 do
  4002. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4003. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4004. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4005. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4006. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4007. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4008. if i == 0.5 then
  4009. w:Destroy()
  4010. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4011. local bv = Instance.new("BodyVelocity")
  4012. bv.MaxForce = huge
  4013. bv.Velocity = p.CFrame.lookVector*150
  4014. bv.Parent = p
  4015. p.CanCollide = true
  4016. game.Debris:AddItem(p, 60)
  4017. game.Debris:AddItem(bv, 0.1)
  4018. local con
  4019. con = p.Touched:connect(function(hit)
  4020. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  4021. con:disconnect()
  4022. swait(5)
  4023. p.Anchored = true
  4024. local e = Instance.new("Part")
  4025. e.Name = "Effect"
  4026. e.BrickColor = BrickColor.new("Really red")
  4027. e.Material = "Neon"
  4028. smooth(e)
  4029. e.Anchored = true
  4030. e.CanCollide = false
  4031. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4032. hit.Parent.Head.Anchored = true
  4033. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4034. e.Size = Vector3.new(0.2,0.2,mag)
  4035. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4036. e.Parent = workspace
  4037. for i,v in pairs(hit.Parent:children()) do
  4038. if v:IsA("BasePart") then
  4039. local p = Instance.new("Part")
  4040. p.Anchored = true
  4041. p.CanCollide = false
  4042. p.Material = "Neon"
  4043. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4044. p.CFrame = v.CFrame
  4045. p.Name = "notbody"
  4046. p.BrickColor = BrickColor.new("Really red")
  4047. p.Transparency = 0.6
  4048. p.Parent = hit.Parent
  4049. end
  4050. end
  4051. swait(90)
  4052. local poke = workspace.Timer_ball
  4053. hit.Parent:MoveTo(poke.Spawn.Position)
  4054. --char:MoveTo(poke.Spawn.Position)
  4055. hit.Parent.Head.Anchored = false
  4056. for i,v in pairs(hit.Parent:children()) do
  4057. if v.Name == "notbody" then
  4058. v:Destroy()
  4059. end
  4060. end
  4061. local done = false
  4062. e:Destroy()
  4063. local hurtz = {}
  4064. local cons = {}
  4065. local finish
  4066. for i,v in pairs(poke:children()) do
  4067. if tostring(v.BrickColor) == "Deep orange" then
  4068. print("found end")
  4069. finish = v
  4070. end
  4071. if tostring(v.BrickColor) == "Maroon" then
  4072. table.insert(hurtz, v)
  4073. end
  4074. end
  4075. for i,v in pairs(hurtz) do
  4076. local con = v.Touched:connect(function(hit)
  4077. if gethum(hit) then
  4078. finish = true
  4079. end
  4080. end)
  4081. table.insert(cons, con)
  4082. end
  4083. for i,v in pairs(hurtz) do
  4084. local con = finish.Touched:connect(function(hit)
  4085. if gethum(hit) then
  4086. gethum(hit).WalkSpeed = 0
  4087. hit.Parent.Head.Anchored = true
  4088. end
  4089. end)
  4090. table.insert(cons, con)
  4091. end
  4092. if finish then
  4093. local con = finish.Touched:connect(function(hit)
  4094. local ok = false
  4095. pcall(function()
  4096. if hit.Parent.Name == plr.Name then
  4097. ok = true
  4098. end
  4099. end)
  4100. if gethum(hit) or ok then
  4101. done = true
  4102. end
  4103. end)
  4104. table.insert(cons, con)
  4105. end
  4106. for i = 1, 3 do
  4107. local before = p.CFrame
  4108. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  4109. print("shake "..i)
  4110. for i = 0, 1.5, 0.1 do
  4111. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  4112. end
  4113. if done then break end
  4114. for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  4115. end
  4116. if done then
  4117. print("they escaped!")
  4118. else
  4119. print("they were caught!")
  4120. local sv = Instance.new("StringValue")
  4121. sv.Name = "Caught"
  4122. sv.Parent = hit.Parent
  4123. end
  4124. local ope = pe:Clone()
  4125. pe.Enabled = true
  4126. swait(5)
  4127. pe.Enabled = false
  4128. local t = Instance.new("Tool")
  4129. t.Name = hit.Parent.Name
  4130. t.Parent = plr.Backpack
  4131. local hand = Instance.new("Part")
  4132. hand.Transparency = 0
  4133. hand.CanCollide = false
  4134. hand.Size = Vector3.new(1,1,1)
  4135. hand.Name = "Handle"
  4136. local m = p.Mesh:Clone()
  4137. m.Parent = hand
  4138. hand.Parent = t
  4139. local out = true
  4140. local new = p:Clone()
  4141. t.Activated:connect(function()
  4142. if not deb and not attacking then
  4143. local rs,ls,rh,lh,neck,rj = getnewjoints()
  4144. deb = true
  4145. hand.Transparency = 1
  4146. local p = new:Clone()
  4147. p.Anchored = false
  4148. p.CanCollide = false
  4149. p.Parent = workspace
  4150. local w = Instance.new("Weld")
  4151. w.Part0 = p
  4152. w.Part1 = char["Right Arm"]
  4153. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  4154. w.Parent = p
  4155. local pe = ope:Clone()
  4156. pe.Enabled = false
  4157. pe.Parent = p
  4158. --[[local pe = Instance.new("ParticleEmitter")
  4159. pe.Enabled = false
  4160. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  4161. pe.Size = NumberSequence.new(0.5)
  4162. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4163. pe.Lifetime = NumberRange.new(1)
  4164. pe.Rate = 500
  4165. pe.Rotation = NumberRange.new(5)
  4166. pe.RotSpeed = NumberRange.new(100)
  4167. pe.Speed = NumberRange.new(5)
  4168. pe.SpreadAngle = Vector2.new(360,360)
  4169. pe.Parent = p]]
  4170. if not out then
  4171. out = true
  4172. for i = 0, 2, 0.1 do
  4173. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  4174. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  4175. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  4176. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  4177. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4178. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  4179. swait()
  4180. end
  4181. swait(7)
  4182. for i = 0,2, 0.1 do
  4183. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4184. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4185. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4186. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4187. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4188. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4189. if i == 0.5 then
  4190. w:Destroy()
  4191. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4192. local bv = Instance.new("BodyVelocity")
  4193. bv.MaxForce = huge
  4194. bv.Velocity = p.CFrame.lookVector*150
  4195. bv.Parent = p
  4196. p.CanCollide = true
  4197. game.Debris:AddItem(bv, 0.1)
  4198. swait(15)
  4199. p.Anchored = true
  4200. a = function(b, t)
  4201. for i,v in pairs(b:children()) do
  4202. if v:IsA("Decal") then
  4203. v.Transparency = t
  4204. end
  4205. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4206. v.Transparency = t
  4207. end
  4208. a(v, t)
  4209. end
  4210. end
  4211. a(hit.Parent, 0)
  4212. for i,v in pairs(hit.Parent:children()) do
  4213. if v:IsA("BasePart") then
  4214. v.Anchored = false
  4215. if v.Name ~= "HumanoidRootPart" then
  4216. v.Transparency = 0
  4217. end
  4218. end
  4219. end
  4220. hit.Parent:MoveTo(p.Position)
  4221. pe.Enabled = true
  4222. swait(5)
  4223. pe.Enabled = false
  4224. game.Debris:AddItem(p, 1)
  4225. end
  4226. swait()
  4227. end
  4228. else
  4229. out = false
  4230. humanoid.WalkSpeed = 0
  4231. for i,v in pairs(hit.Parent:children()) do
  4232. if v:IsA("BasePart") then
  4233. v.Anchored = true
  4234. v.Transparency = 1
  4235. end
  4236. end
  4237. for i = 0, 2, 0.1 do
  4238. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  4239. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  4240. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  4241. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  4242. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  4243. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  4244. swait()
  4245. end
  4246. local e = Instance.new("Part")
  4247. e.Name = "Effect"
  4248. e.BrickColor = BrickColor.new("Really red")
  4249. e.Material = "Neon"
  4250. smooth(e)
  4251. e.Anchored = true
  4252. e.CanCollide = false
  4253. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4254. hit.Parent.Head.Anchored = true
  4255. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4256. e.Size = Vector3.new(0.2,0.2,mag)
  4257. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4258. e.Parent = workspace
  4259. a = function(b, t)
  4260. for i,v in pairs(b:children()) do
  4261. if v:IsA("Decal") then
  4262. v.Transparency = t
  4263. end
  4264. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4265. v.Transparency = t
  4266. end
  4267. a(v, t)
  4268. end
  4269. end
  4270. a(hit.Parent, 1)
  4271. for i,v in pairs(hit.Parent:children()) do
  4272. if v:IsA("BasePart") then
  4273. local p = Instance.new("Part")
  4274. p.Anchored = true
  4275. p.CanCollide = false
  4276. p.Material = "Neon"
  4277. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4278. p.CFrame = v.CFrame
  4279. p.Name = "notbody"
  4280. p.BrickColor = BrickColor.new("Really red")
  4281. p.Transparency = 0.6
  4282. p.Parent = hit.Parent
  4283. end
  4284. end
  4285. humanoid.WalkSpeed = 16
  4286. swait(20)
  4287. for i,v in pairs(hit.Parent:children()) do
  4288. if v.Name == "notbody" then
  4289. v:Destroy()
  4290. end
  4291. end
  4292. e:Destroy()
  4293. end
  4294. p:Destroy()
  4295. hand.Transparency = 0
  4296. fixalljoints()
  4297. deb = false
  4298. end
  4299. end)
  4300. game.Debris:AddItem(p, 1)
  4301. hit.Parent:MoveTo(p.Position)
  4302. for i,v in pairs(cons) do
  4303. v:disconnect()
  4304. end
  4305. hit.Parent.Head.Anchored = false
  4306. end
  4307. end)
  4308. end
  4309. swait()
  4310. end
  4311. attacking = false
  4312. fixalljoints()
  4313.  
  4314. end
  4315. if key == "u" and not attacking then
  4316. attacking = true
  4317. local rs,ls,rh,lh,neck,rj = getnewjoints()
  4318. local p = Instance.new("Part")
  4319. p.Anchored = false
  4320. p.CanCollide = false
  4321. p.Name = "Pokeballsack"
  4322. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  4323. local m = Instance.new("SpecialMesh")
  4324. m.MeshId = "rbxassetid://433356792"
  4325. m.TextureId = "rbxassetid://433356797"
  4326. m.Scale = Vector3.new(1,1,1)/6
  4327. m.Parent = p
  4328. p.Parent = workspace
  4329. local w = Instance.new("Weld")
  4330. w.Part0 = p
  4331. w.Part1 = char["Right Arm"]
  4332. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  4333. w.Parent = p
  4334. local pe = Instance.new("ParticleEmitter")
  4335. pe.Enabled = false
  4336. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  4337. pe.Size = NumberSequence.new(0.5)
  4338. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4339. pe.Lifetime = NumberRange.new(1)
  4340. pe.Rate = 500
  4341. pe.Texture = "rbxassetid://264486777"
  4342. pe.Rotation = NumberRange.new(5)
  4343. pe.RotSpeed = NumberRange.new(100)
  4344. pe.Speed = NumberRange.new(5)
  4345. pe.SpreadAngle = Vector2.new(360,360)
  4346. pe.Parent = p
  4347. for i = 0, 2, 0.1 do
  4348. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  4349. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  4350. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  4351. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  4352. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4353. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  4354. swait()
  4355. end
  4356. swait(15)
  4357. for i = 0, 2, 0.1 do
  4358. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4359. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4360. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4361. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4362. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4363. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4364. if i == 0.5 then
  4365. w:Destroy()
  4366. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4367. local bv = Instance.new("BodyVelocity")
  4368. bv.MaxForce = huge
  4369. bv.Velocity = p.CFrame.lookVector*150
  4370. bv.Parent = p
  4371. p.CanCollide = true
  4372. game.Debris:AddItem(bv, 0.1)
  4373. game.Debris:AddItem(p, 60)
  4374. local con
  4375. con = p.Touched:connect(function(hit)
  4376. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  4377. con:disconnect()
  4378. swait(5)
  4379. p.Anchored = true
  4380. local e = Instance.new("Part")
  4381. e.Name = "Effect"
  4382. e.BrickColor = BrickColor.new("Really red")
  4383. e.Material = "Neon"
  4384. smooth(e)
  4385. e.Anchored = true
  4386. e.CanCollide = false
  4387. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4388. hit.Parent.Head.Anchored = true
  4389. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4390. e.Size = Vector3.new(0.2,0.2,mag)
  4391. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4392. e.Parent = workspace
  4393. for i,v in pairs(hit.Parent:children()) do
  4394. if v:IsA("BasePart") then
  4395. local p = Instance.new("Part")
  4396. p.Anchored = true
  4397. p.CanCollide = false
  4398. p.Material = "Neon"
  4399. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4400. p.CFrame = v.CFrame
  4401. p.Name = "notbody"
  4402. p.BrickColor = BrickColor.new("Really red")
  4403. p.Transparency = 0.6
  4404. p.Parent = hit.Parent
  4405. end
  4406. end
  4407. swait(90)
  4408. local poke = workspace.Love_ball
  4409. hit.Parent:MoveTo(poke.Spawn.Position)
  4410. --char:MoveTo(poke.Spawn.Position)
  4411. hit.Parent.Head.Anchored = false
  4412. for i,v in pairs(hit.Parent:children()) do
  4413. if v.Name == "notbody" then
  4414. v:Destroy()
  4415. end
  4416. end
  4417. local done = false
  4418. e:Destroy()
  4419. local hurtz = {}
  4420. local cons = {}
  4421. local finish
  4422. for i,v in pairs(poke:children()) do
  4423. if tostring(v.BrickColor) == "Deep orange" then
  4424. print("found end")
  4425. finish = v
  4426. end
  4427. if tostring(v.BrickColor) == "Maroon" then
  4428. table.insert(hurtz, v)
  4429. end
  4430. end
  4431. for i,v in pairs(hurtz) do
  4432. local con = v.Touched:connect(function(hit)
  4433. if gethum(hit) then
  4434. finish = true
  4435. end
  4436. end)
  4437. table.insert(cons, con)
  4438. end
  4439. for i,v in pairs(hurtz) do
  4440. local con = finish.Touched:connect(function(hit)
  4441. if gethum(hit) then
  4442. gethum(hit).WalkSpeed = 0
  4443. hit.Parent.Head.Anchored = true
  4444. end
  4445. end)
  4446. table.insert(cons, con)
  4447. end
  4448. if finish then
  4449. local con = finish.Touched:connect(function(hit)
  4450. local ok = false
  4451. pcall(function()
  4452. if hit.Parent.Name == plr.Name then
  4453. ok = true
  4454. end
  4455. end)
  4456. if gethum(hit) or ok then
  4457. done = true
  4458. end
  4459. end)
  4460. table.insert(cons, con)
  4461. end
  4462. for i = 1, 3 do
  4463. local before = p.CFrame
  4464. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  4465. print("shake "..i)
  4466. for i = 0, 1.5, 0.1 do
  4467. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  4468. end
  4469. if done then break end
  4470. for i = 1, 320 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  4471. end
  4472. if done then
  4473. print("they escaped!")
  4474. else
  4475. print("they were caught!")
  4476. local sv = Instance.new("StringValue")
  4477. sv.Name = "Caught"
  4478. sv.Parent = hit.Parent
  4479. end
  4480. local ope = pe:Clone()
  4481. pe.Enabled = true
  4482. swait(5)
  4483. pe.Enabled = false
  4484. local t = Instance.new("Tool")
  4485. t.Name = hit.Parent.Name
  4486. t.Parent = plr.Backpack
  4487. local hand = Instance.new("Part")
  4488. hand.Transparency = 0
  4489. hand.CanCollide = false
  4490. hand.Size = Vector3.new(1,1,1)
  4491. hand.Name = "Handle"
  4492. local m = p.Mesh:Clone()
  4493. m.Parent = hand
  4494. hand.Parent = t
  4495. local out = true
  4496. local new = p:Clone()
  4497. t.Activated:connect(function()
  4498. if not deb and not attacking then
  4499. local rs,ls,rh,lh,neck,rj = getnewjoints()
  4500. deb = true
  4501. hand.Transparency = 1
  4502. local p = new:Clone()
  4503. p.Anchored = false
  4504. p.CanCollide = false
  4505. p.Parent = workspace
  4506. local w = Instance.new("Weld")
  4507. w.Part0 = p
  4508. w.Part1 = char["Right Arm"]
  4509. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  4510. w.Parent = p
  4511. local pe = ope:Clone()
  4512. pe.Enabled = false
  4513. pe.Parent = p
  4514. --[[local pe = Instance.new("ParticleEmitter")
  4515. pe.Enabled = false
  4516. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  4517. pe.Size = NumberSequence.new(0.5)
  4518. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4519. pe.Lifetime = NumberRange.new(1)
  4520. pe.Rate = 500
  4521. pe.Rotation = NumberRange.new(5)
  4522. pe.RotSpeed = NumberRange.new(100)
  4523. pe.Speed = NumberRange.new(5)
  4524. pe.SpreadAngle = Vector2.new(360,360)
  4525. pe.Parent = p]]
  4526. if not out then
  4527. out = true
  4528. for i = 0, 2, 0.1 do
  4529. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  4530. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  4531. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  4532. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  4533. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4534. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  4535. swait()
  4536. end
  4537. swait(7)
  4538. for i = 0,2, 0.1 do
  4539. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4540. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4541. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4542. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4543. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4544. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4545. if i == 0.5 then
  4546. w:Destroy()
  4547. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4548. local bv = Instance.new("BodyVelocity")
  4549. bv.MaxForce = huge
  4550. bv.Velocity = p.CFrame.lookVector*150
  4551. bv.Parent = p
  4552. p.CanCollide = true
  4553. game.Debris:AddItem(bv, 0.1)
  4554. swait(15)
  4555. p.Anchored = true
  4556. a = function(b, t)
  4557. for i,v in pairs(b:children()) do
  4558. if v:IsA("Decal") then
  4559. v.Transparency = t
  4560. end
  4561. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4562. v.Transparency = t
  4563. end
  4564. a(v, t)
  4565. end
  4566. end
  4567. a(hit.Parent, 0)
  4568. for i,v in pairs(hit.Parent:children()) do
  4569. if v:IsA("BasePart") then
  4570. v.Anchored = false
  4571. if v.Name ~= "HumanoidRootPart" then
  4572. v.Transparency = 0
  4573. end
  4574. end
  4575. end
  4576. hit.Parent:MoveTo(p.Position)
  4577. pe.Enabled = true
  4578. swait(5)
  4579. pe.Enabled = false
  4580. game.Debris:AddItem(p, 1)
  4581. end
  4582. swait()
  4583. end
  4584. else
  4585. out = false
  4586. humanoid.WalkSpeed = 0
  4587. for i,v in pairs(hit.Parent:children()) do
  4588. if v:IsA("BasePart") then
  4589. v.Anchored = true
  4590. v.Transparency = 1
  4591. end
  4592. end
  4593. for i = 0, 2, 0.1 do
  4594. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  4595. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  4596. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  4597. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  4598. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  4599. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  4600. swait()
  4601. end
  4602. local e = Instance.new("Part")
  4603. e.Name = "Effect"
  4604. e.BrickColor = BrickColor.new("Really red")
  4605. e.Material = "Neon"
  4606. smooth(e)
  4607. e.Anchored = true
  4608. e.CanCollide = false
  4609. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4610. hit.Parent.Head.Anchored = true
  4611. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4612. e.Size = Vector3.new(0.2,0.2,mag)
  4613. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4614. e.Parent = workspace
  4615. a = function(b, t)
  4616. for i,v in pairs(b:children()) do
  4617. if v:IsA("Decal") then
  4618. v.Transparency = t
  4619. end
  4620. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4621. v.Transparency = t
  4622. end
  4623. a(v, t)
  4624. end
  4625. end
  4626. a(hit.Parent, 1)
  4627. for i,v in pairs(hit.Parent:children()) do
  4628. if v:IsA("BasePart") then
  4629. local p = Instance.new("Part")
  4630. p.Anchored = true
  4631. p.CanCollide = false
  4632. p.Material = "Neon"
  4633. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4634. p.CFrame = v.CFrame
  4635. p.Name = "notbody"
  4636. p.BrickColor = BrickColor.new("Really red")
  4637. p.Transparency = 0.6
  4638. p.Parent = hit.Parent
  4639. end
  4640. end
  4641. humanoid.WalkSpeed = 16
  4642. swait(20)
  4643. for i,v in pairs(hit.Parent:children()) do
  4644. if v.Name == "notbody" then
  4645. v:Destroy()
  4646. end
  4647. end
  4648. e:Destroy()
  4649. end
  4650. p:Destroy()
  4651. hand.Transparency = 0
  4652. fixalljoints()
  4653. deb = false
  4654. end
  4655. end)
  4656. game.Debris:AddItem(p, 1)
  4657. hit.Parent:MoveTo(p.Position)
  4658. for i,v in pairs(cons) do
  4659. v:disconnect()
  4660. end
  4661. hit.Parent.Head.Anchored = false
  4662. end
  4663. end)
  4664. end
  4665. swait()
  4666. end
  4667. attacking = false
  4668. fixalljoints()
  4669.  
  4670. end
  4671. end)
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