D0MiN0_FX

Asgores Trident [ RARE ]

Oct 27th, 2016
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  1. --------------------------------------------------------
  2.  
  3. pls = game:GetService'Players'
  4. rs = game:GetService'RunService'
  5. uinps = game:GetService'UserInputService'
  6. lp = pls.LocalPlayer
  7. mouse = lp:GetMouse()
  8. c = lp.Character
  9. human = c.Humanoid
  10. critTime = .27
  11.  
  12. --------------------------------------------------------
  13.  
  14. local h = Instance.new("Part",c)
  15. h.Name = "Trident"
  16. h.BrickColor = BrickColor.new(1,0,0)
  17. h.Material = "Neon"
  18. h.Size = Vector3.new(2,1,10)
  19. h.Locked = true
  20. h.CanCollide = false
  21. h.Name = "Handle"
  22. local m = Instance.new("SpecialMesh",h)
  23. m.MeshType = "FileMesh"
  24. m.Scale = Vector3.new(1.5,2.3,2.3)
  25. m.MeshId = "http://www.roblox.com/asset/?id=30694864"
  26. local hw = Instance.new("Motor",c.Torso)
  27. hw.Name = "HandleWeld"
  28. hw.Part0 = c.Torso
  29. hw.Part1 = h
  30. local l = Instance.new("PointLight",h)
  31. l.Range = 15
  32. l.Brightness = .6
  33. l.Color = Color3.new(1,0,0)
  34.  
  35. --------------------------------------------------------
  36.  
  37. Debounces = {
  38. FPS = 0;
  39. Mode = "Still";
  40. Debounce = false;
  41. wasCrit = false;
  42. SwitchingModes = false;
  43. attackNumber = 0;
  44. isAttacking = false;
  45. isMoving = false;
  46. isSprinting = false;
  47. isJumping = false;
  48. isPassive = false;
  49. isTyping = false;
  50. isAgg = false;
  51. musicOn = false;
  52. isCombo = 0;
  53. }
  54.  
  55. --------------------------------------------------------
  56.  
  57. numLerp = function(start, goal, alpha)
  58. return(((goal - start) * alpha) + start)
  59. end
  60.  
  61. CFrameZero = function()
  62. return CFrame.new(Vector3.new())
  63. end
  64.  
  65. rad = function(value)
  66. return math.rad(value)
  67. end
  68.  
  69. CFAngles = function(Vector)
  70. return CFrame.Angles(rad(Vector.x),rad(Vector.y),rad(Vector.z))
  71. end
  72.  
  73. --------------------------------------------------------
  74.  
  75. AnimStat = {
  76. lerpSpeed = .2;
  77. }
  78.  
  79. Joints = {
  80. c.HumanoidRootPart.RootJoint;
  81. c.Torso.Neck;
  82. c.Torso['Left Shoulder'];
  83. c.Torso['Right Shoulder'];
  84. c.Torso['Left Hip'];
  85. c.Torso['Right Hip'];
  86. hw;
  87. }
  88.  
  89. JointTargets = {
  90. CFrameZero();
  91. CFrameZero();
  92. CFrameZero();
  93. CFrameZero();
  94. CFrameZero();
  95. CFrameZero();
  96. CFrameZero();
  97. }
  98.  
  99.  
  100. --------------------------------------------------------
  101.  
  102. prepareCharacter = function()
  103. local music = Instance.new("Sound",c)
  104. music.SoundId = "rbxassetid://311086301"
  105. music.Looped = true
  106. music.Volume = 1
  107. fight = music
  108. local music2 = Instance.new("Sound",c)
  109. music2.SoundId = "rbxassetid://311086498"
  110. music2.Looped = true
  111. music2.Volume = 1
  112. pass = music2
  113. human.WalkSpeed = 0
  114. human.JumpPower = 0
  115. human.Animator:Destroy()
  116. human.MaxHealth = 5500
  117. c.Animate:Destroy()
  118. wait()
  119. human.Health = 5500
  120. c.Health:Destroy()
  121. end
  122.  
  123. uinps.InputBegan:connect(function(InputObject)
  124. if InputObject.KeyCode == Enum.KeyCode.K and Debounces.isTyping == false then
  125. Debounces.isPassive = not Debounces.isPassive
  126. end
  127. end)
  128.  
  129. uinps.InputBegan:connect(function(InputObject)
  130. if InputObject.KeyCode == Enum.KeyCode.J and Debounces.isTyping == false then
  131. Debounces.isAgg = not Debounces.isAgg
  132. end
  133. end)
  134.  
  135. uinps.InputBegan:connect(function(InputObject)
  136. if InputObject.KeyCode == Enum.KeyCode.L and Debounces.isTyping == false then
  137. Debounces.musicOn = not Debounces.musicOn
  138. end
  139. end)
  140.  
  141. setJointCFrames = function(table)
  142. for i = 1,#table do
  143. JointTargets[i] = table[i]
  144. end
  145. end
  146.  
  147. setLerp = function(speed)
  148. AnimStat.lerpSpeed = speed
  149. end
  150.  
  151. --------------------------------------------------------
  152.  
  153. prepareCharacter()
  154.  
  155. --------------------------------------------------------
  156.  
  157. spawn(function()
  158. local sine = 0
  159. while wait() do
  160. Debounces.isCombo = Debounces.isCombo + 1/30
  161. if Debounces.isAttacking == false and Debounces.isMoving == false and Debounces.isJumping == false and Debounces.Debounce == false then
  162. setLerp(.2)
  163. if Debounces.isPassive == true then
  164. setJointCFrames({
  165. CFrame.new(Vector3.new(0, -1 + math.sin(tick() * 1.8)/35, 0)) * CFAngles(Vector3.new(-5, 0, 0));
  166. CFrame.new(Vector3.new(0, 1.57 + math.sin(tick() * 1.8)/40, -0.18)) * CFAngles(Vector3.new(-13.501 + math.sin(tick() * 1.8 - 1) * 4, 3.663, 0.523));
  167. CFrame.new(Vector3.new(-1.5, 0.069 + math.sin(tick() * 1.8 + 1)/37, -0.56)) * CFAngles(Vector3.new(50.809, 0.672, 3.289));
  168. CFrame.new(Vector3.new(1.599, 0.109 + math.sin(tick() * 1.8 + 1)/37, 0.229)) * CFAngles(Vector3.new(-21.149, -1.645, 14.912));
  169. CFrame.new(Vector3.new(-0.63, -1.141 - math.sin(tick() * 1.8)/40, -0.64)) * CFAngles(Vector3.new(0.773, 6.984, -4.382));
  170. CFrame.new(Vector3.new(0.619, -1.20 - math.sin(tick() * 1.8)/40, 0.78)) * CFAngles(Vector3.new(-61.93, 0.603, 9.809));
  171. CFrame.new(Vector3.new(-0.776, -1.416 + math.sin(tick() * 1.8 + 1)/37, 1.533)) * CFAngles(Vector3.new(11.916 + math.sin(tick() * 1.8) * .4, 15.785, -177.784));
  172. })
  173. else
  174. setJointCFrames({
  175. CFrame.new(Vector3.new(0, 0 + math.sin(tick() * 1.8)/35, 0)) * CFAngles(Vector3.new(0, 0, 0));
  176. CFrame.new(Vector3.new(0, 1.5 + math.sin(tick() * 1.8)/60, -0.1)) * CFAngles(Vector3.new(-14.0871 + math.sin(tick() * 1.8 - 1) * 2, -4.516, -0.001));
  177. CFrame.new(Vector3.new(-1.5, -0.001 + math.sin(tick() * 1.8 + 1)/37, -0.4)) * CFAngles(Vector3.new(44.999 + math.sin(tick() * 1.8 - .3) * 2, 14.999, 0));
  178. CFrame.new(Vector3.new(1.599, 0.349 + math.sin(tick() * 1.8 + 1)/37, -0.401)) * CFAngles(Vector3.new(74.999 + math.sin(tick() * 1.8 - .3) * 2, 14.999, 0));
  179. CFrame.new(Vector3.new(-0.63, -2.02 - math.sin(tick() * 1.8)/40, 0)) * CFAngles(Vector3.new(0.773, 6.984, -4.382));
  180. CFrame.new(Vector3.new(0.569, -2 - math.sin(tick() * 1.8)/40, 0)) * CFAngles(Vector3.new(2.093, -9.162, 2.619));
  181. CFrame.new(Vector3.new(-1.586, -0.686 + math.sin(tick() * 1.8 - .3)/20, -1.387)) * CFAngles(Vector3.new(89.739, -74.514, -165.774));
  182. })
  183. end
  184. elseif Debounces.isAttacking == false and Debounces.isMoving == true and Debounces.isJumping == false and Debounces.Debounce == false then
  185. sine = sine + math.rad(15)
  186. human.WalkSpeed = 15
  187. setLerp(.25)
  188. setJointCFrames({
  189. CFrame.new(Vector3.new(0, math.sin(sine * 2)/17, 0)) * CFAngles(Vector3.new(0, math.sin(sine) * -2.5, 0));
  190. CFrame.new(Vector3.new(0, 1.499, -0.04)) * CFAngles(Vector3.new(-5.676, -0.001 - math.sin(sine) * -1, -0.001));
  191. CFrame.new(Vector3.new(-1.97, 0 + math.sin(sine + .5)/20, 0.1 + math.sin(-sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(sine) * 23, 0,math.sin(sine - 2) * 2 - 5));
  192. CFrame.new(Vector3.new(1.97, 0 - math.sin(sine + .5)/20, 0.1 + math.sin(sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(-sine) * 23, 0, math.sin(sine - 2) * 2 + 5));
  193. CFrame.new(Vector3.new(-0.5, -1.93 - math.cos(sine)/8.7, 0.2 + math.sin(sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(-sine) * 30, 0, 0));
  194. CFrame.new(Vector3.new(0.5, -1.93 + math.cos(sine)/8.7, 0.2 + math.sin(-sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(sine) * 30, 0, 0));
  195. CFrame.new(Vector3.new(-1.176, -.516 + math.sin(-sine)/2.2, 1.133 + math.sin(-sine)/1.6)) * CFAngles(Vector3.new(-22.916 + math.sin(sine) * 23, 11.785, -177.784));
  196. })
  197. elseif Debounces.isJumping == true and Debounces.Debounce == false then
  198. setLerp(.14)
  199. setJointCFrames({
  200. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(-8, 0, 0));
  201. CFrame.new(Vector3.new(0, 1.5, -0.15)) * CFAngles(Vector3.new(-10.138, 3.687, 0.306));
  202. CFrame.new(Vector3.new(-1.23, 0.069, -0.56)) * CFAngles(Vector3.new(50.809, 0.672, 18.704));
  203. CFrame.new(Vector3.new(0.929, -0.031, -1.0912)) * CFAngles(Vector3.new(63.00, 13.85, -36.416));
  204. CFrame.new(Vector3.new(-0.63, -1.82, -0.74)) * CFAngles(Vector3.new(31.324, 3.424, -1.249));
  205. CFrame.new(Vector3.new(0.619, -1.331, 0.82)) * CFAngles(Vector3.new(-59.644, 0.998, 9.776));
  206. CFrame.new(Vector3.new(-1.466, -0.716, -1.287)) * CFAngles(Vector3.new(23.713, -68.012, 138.119));
  207. })
  208. end
  209. end
  210. end)
  211.  
  212. human.Changed:connect(function(prop)
  213. if prop == "MoveDirection" then
  214. if human.MoveDirection.magnitude > .02 then
  215. Debounces.isMoving = true
  216. else
  217. Debounces.isMoving = false
  218. end
  219. end
  220. end)
  221.  
  222. changeColor = function(mode)
  223. Debounces.SwitchingModes = true
  224. local color = Color3.new(0,0,0)
  225. if mode == "Still" then
  226. color = Color3.new(1,0,0)
  227. elseif mode == "Blue" then
  228. color = Color3.new(0,1,1)
  229. elseif mode == "Orange" then
  230. color = Color3.new(1,.5,1/5)
  231. elseif mode == "Heal" then
  232. color = Color3.new(.1,1,.1)
  233. end
  234. local s = Instance.new("Sound",h)
  235. s.SoundId = "rbxassetid://262249260"
  236. s.Volume = .5
  237. s.Pitch = math.random(95,105)/100
  238. s:Play()
  239. h.BrickColor = BrickColor.new(color)
  240. local e = Instance.new("Part",h)
  241. e.Size = Vector3.new(1,1,1)
  242. e.BrickColor = BrickColor.new(color)
  243. e.Anchored = false
  244. e.CanCollide = false
  245. local rm = Instance.new("SpecialMesh",e)
  246. rm.MeshType = "FileMesh"
  247. rm.MeshId = "rbxassetid://3270017"
  248. rm.Scale = Vector3.new(3.2,3.2,10)
  249. local ew = Instance.new("Weld",e)
  250. ew.Part0 = h
  251. ew.Part1 = e
  252. ew.C0 = CFrame.new(0,0,-5)
  253. l.Color = color
  254. local timer = 0
  255. while rs.RenderStepped:wait() do
  256. timer = timer + (1/60)/(Debounces.FPS/60)
  257. ew.C0 = ew.C0:lerp(CFrame.new(0,0,5),.08/(Debounces.FPS/60))
  258. e.Transparency = math.sin(ew.C0.p.z/2.5)
  259. if e.Transparency >= .95 then break end
  260. end
  261. e:Destroy()
  262. Debounces.Mode = mode
  263. Debounces.SwitchingModes = false
  264. wait(6)
  265. s:Destroy()
  266. end
  267.  
  268. uinps.InputBegan:connect(function(InputObj)
  269. if InputObj.KeyCode == Enum.KeyCode.Slash then
  270. local finishEvent = nil
  271. Debounces.isTyping = true
  272. finishEvent = uinps.InputBegan:connect(function(InputObj)
  273. if InputObj.KeyCode == Enum.KeyCode.Return or InputObj.UserInputType == Enum.UserInputType.MouseButton1 then
  274. Debounces.isTyping = false
  275. finishEvent:disconnect()
  276. end
  277. end)
  278. end
  279. end)
  280.  
  281. uinps.InputBegan:connect(function(InputObj)
  282. if InputObj.KeyCode == Enum.KeyCode.LeftShift then
  283. Debounces.isSprinting = true
  284. end
  285. end)
  286.  
  287. uinps.InputEnded:connect(function(InputObj)
  288. if InputObj.KeyCode == Enum.KeyCode.LeftShift then
  289. Debounces.isSprinting = false
  290. end
  291. end)
  292.  
  293. uinps.InputBegan:connect(function(InputObj)
  294. local e = nil
  295. local e2 = nil
  296. if InputObj.UserInputType == Enum.UserInputType.MouseButton1 and Debounces.isJumping == false and Debounces.isAttacking == false then
  297. if Debounces.isCombo <= critTime then
  298. Debounces.wasCrit = true
  299. else
  300. Debounces.wasCrit = false
  301. end
  302. Debounces.attackNumber = Debounces.attackNumber + 1
  303. Debounces.isCombo = 0
  304. Debounces.isAttacking = true
  305. setLerp(.23)
  306. local playAnim = (Debounces.attackNumber)%3 + 1
  307. local frame1 = {
  308. {
  309. CFrame.new(Vector3.new(math.random(-10,10)/200, 0, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0));
  310. CFrame.new(Vector3.new(0, 1.56, -0.01)) * CFAngles(Vector3.new(-5.914, -13.989, -1.015));
  311. CFrame.new(Vector3.new(-1.021, 0.329, -0.75)) * CFAngles(Vector3.new(82.382, 11.798, 41.905));
  312. CFrame.new(Vector3.new(1.649, 0.169, 0.749)) * CFAngles(Vector3.new(-77.626, 16.244, 21.328));
  313. CFrame.new(Vector3.new(-0.63, -1.871, -0.38)) * CFAngles(Vector3.new(-0.91, 3.562, 0.768));
  314. CFrame.new(Vector3.new(0.619, -2.011, 0.31)) * CFAngles(Vector3.new(-26.804, -12.884, -1.817));
  315. CFrame.new(Vector3.new(-0.666, 0.294, -1.807)) * CFAngles(Vector3.new(-28.48, 70.346, -83.191));
  316. };
  317. {
  318. CFrame.new(Vector3.new(math.random(-10,10)/200, 0, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0));
  319. CFrame.new(Vector3.new(0, 1.56, -0.01)) * CFAngles(Vector3.new(-14.957, 9.347, 1.86));
  320. CFrame.new(Vector3.new(-1.471, 0.239, -0.98)) * CFAngles(Vector3.new(50.874, -38.983, 14.74));
  321. CFrame.new(Vector3.new(1.789, 0.049, 0.249)) * CFAngles(Vector3.new(-39.301, 20.922, 22.363));
  322. CFrame.new(Vector3.new(-0.63, -2.02, -0.14)) * CFAngles(Vector3.new(0.523, 3.58, 0.679));
  323. CFrame.new(Vector3.new(0.62, -2.011, 0.31)) * CFAngles(Vector3.new(-32.649, -15.017, 6.958));
  324. CFrame.new(Vector3.new(-0.646, -0.576, -1.597)) * CFAngles(Vector3.new(-73.07, 86.04, -17.928));
  325. };
  326. {
  327. CFrame.new(Vector3.new(math.random(-10,10)/200, 0, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0));
  328. CFrame.new(Vector3.new(0.14, 1.56, -0.01)) * CFAngles(Vector3.new(-8.767, 9.322, 0.967));
  329. CFrame.new(Vector3.new(-1.711, -0.051, -0.28)) * CFAngles(Vector3.new(26.633, -15.091, -28.888));
  330. CFrame.new(Vector3.new(1.789, 0.049, 0.109)) * CFAngles(Vector3.new(-10.529, 11.255, 19.434));
  331. CFrame.new(Vector3.new(-0.59, -2.02, -0.14)) * CFAngles(Vector3.new(1.445, 18.442, -3.585));
  332. CFrame.new(Vector3.new(0.799, -2.031, -0.04)) * CFAngles(Vector3.new(1.339, -21.187, 15.748));
  333. CFrame.new(Vector3.new(-1.966, -0.756, -1.117)) * CFAngles(Vector3.new(177.818, -16.903, 86.063));
  334. };
  335. }
  336. local frame2 = {
  337. {
  338. CFrame.new(Vector3.new(0, 0, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0));
  339. CFrame.new(Vector3.new(0, 1.56, -0.01)) * CFAngles(Vector3.new(-8.241, 17.447, -0.169));
  340. CFrame.new(Vector3.new(-1.581, -0.151, -0.17)) * CFAngles(Vector3.new(69.448, 37.134, -78.032));
  341. CFrame.new(Vector3.new(1.789, 0.049, 0.609)) * CFAngles(Vector3.new(-54.033, 14.452, 26.869));
  342. CFrame.new(Vector3.new(-0.63, -2.02, -0.14)) * CFAngles(Vector3.new(-18.859, 3.152, 1.828));
  343. CFrame.new(Vector3.new(0.799, -2.011, 0.31)) * CFAngles(Vector3.new(-19.054, -13.009, 10.266));
  344. CFrame.new(Vector3.new(-2.386, -0.986, -2.477)) * CFAngles(Vector3.new(174.048, -0.303, 72.496));
  345. };
  346. {
  347. CFrame.new(Vector3.new(math.random(-10,10)/200, math.random(-10,10)/500, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0));
  348. CFrame.new(Vector3.new(0, 1.56, -0.01)) * CFAngles(Vector3.new(-9.096, 26.968, -0.885));
  349. CFrame.new(Vector3.new(-1.851, 0.239, -0.98)) * CFAngles(Vector3.new(46.523, -35.77, -44.203));
  350. CFrame.new(Vector3.new(1.789, 0.049, 0.249)) * CFAngles(Vector3.new(-20.556, 7.594, 51.7));
  351. CFrame.new(Vector3.new(-0.9, -2.02, -0.14)) * CFAngles(Vector3.new(0.523, 3.58, -17.2));
  352. CFrame.new(Vector3.new(0.889, -2.071, 0.19)) * CFAngles(Vector3.new(-4.831, -22.678, 13.441));
  353. CFrame.new(Vector3.new(-3.286, -0.016, -3.167)) * CFAngles(Vector3.new(177.818, -16.903, 86.063));
  354. };
  355. {
  356. CFrame.new(Vector3.new(math.random(-10,10)/200, math.random(-10,10)/500, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0));
  357. CFrame.new(Vector3.new(0.14, 1.56, -0.01)) * CFAngles(Vector3.new(-8.104, -7.695, 0.899));
  358. CFrame.new(Vector3.new(-1.191, 0.109, -0.86)) * CFAngles(Vector3.new(103.661, -62.452, 30.966));
  359. CFrame.new(Vector3.new(1.789, 0.049, 0.269)) * CFAngles(Vector3.new(-41.475, -0.825, 22.337));
  360. CFrame.new(Vector3.new(-0.69, -2.02, -0.14)) * CFAngles(Vector3.new(-6.435, 20.198, -11.958));
  361. CFrame.new(Vector3.new(0.71, -2.031, 0.25)) * CFAngles(Vector3.new(-31.549, -26.093, 2.237));
  362. CFrame.new(Vector3.new(0.504, -0.346, -2.117)) * CFAngles(Vector3.new(147.39, 81.207, 135.492));
  363. };
  364. }
  365. if Debounces.wasCrit == false then
  366. local e = Instance.new("Sound",c.Head)
  367. e.Volume = .5
  368. e.SoundId = "rbxassetid://145486992"
  369. e.Pitch = math.random(110,130)/100
  370. e:Play()
  371. setJointCFrames(frame1[playAnim])
  372. setLerp(.35)
  373. wait(.07)
  374. setJointCFrames(frame2[playAnim])
  375. wait(.05)
  376. else
  377. local e = Instance.new("Sound",c.Head)
  378. e.Volume = .5
  379. e.SoundId = "rbxassetid://181894961"
  380. e.Pitch = math.random(130,160)/100
  381. e:Play()
  382. local e2 = Instance.new("Sound",c.Head)
  383. e2.Volume = .6
  384. e2.Pitch = math.random(110,130)/100
  385. e2.SoundId = "rbxassetid://200632875"
  386. e2:Play()
  387. setLerp(.6)
  388. setJointCFrames(frame1[playAnim])
  389. setLerp(.7)
  390. wait(.02)
  391. setJointCFrames(frame2[playAnim])
  392. wait(.01)
  393. end
  394. Debounces.isAttacking = false
  395. end
  396. wait(5)
  397. if e then
  398. e:Destroy()
  399. e2:Destroy()
  400. end
  401. end)
  402.  
  403. uinps.InputBegan:connect(function(InputObj)
  404. if InputObj.KeyCode == Enum.KeyCode.Space and Debounces.isTyping == false and Debounces.isJumping == false and Debounces.Debounce == false then
  405. Debounces.Debounce = true
  406. human.WalkSpeed = 0
  407. setLerp(.2)
  408. setJointCFrames({
  409. CFrame.new(Vector3.new(0, -1, 0)) * CFAngles(Vector3.new(0, 0, 0));
  410. CFrame.new(Vector3.new(0, 1.5, -0.15)) * CFAngles(Vector3.new(-18.621, -3.513, 0.853));
  411. CFrame.new(Vector3.new(-1.01, 0.069, -0.69)) * CFAngles(Vector3.new(50.809, 0.672, 20.794));
  412. CFrame.new(Vector3.new(1.309, -0.031, -0.031)) * CFAngles(Vector3.new(-33.146, 36.092, 14.78));
  413. CFrame.new(Vector3.new(-0.63, -1.33, -0.74)) * CFAngles(Vector3.new(-13.998, 3.296, 1.554));
  414. CFrame.new(Vector3.new(0.619, -1.331, 0.42)) * CFAngles(Vector3.new(-58.408, 1.211, 9.751));
  415. CFrame.new(Vector3.new(-2.396, -0.596, -1.287)) * CFAngles(Vector3.new(0.315, -82.579, 125.578));
  416. })
  417. wait(.25)
  418. human.JumpPower = 60
  419. human.Jump = true
  420. Debounces.Debounce = false
  421. human.WalkSpeed = 35
  422. Debounces.isJumping = true
  423. wait()
  424. human.JumpPower = 0
  425. end
  426. end)
  427.  
  428. uinps.InputBegan:connect(function(InputObj)
  429. if InputObj.KeyCode == Enum.KeyCode.Space and Debounces.isTyping == false and Debounces.isSprinting == true and Debounces.isJumping == false and Debounces.Debounce == false then
  430. Debounces.Debounce = true
  431. human.WalkSpeed = 0
  432. setLerp(.2)
  433. setJointCFrames({
  434. CFrame.new(Vector3.new(0, -1, 0)) * CFAngles(Vector3.new(0, 0, 0));
  435. CFrame.new(Vector3.new(0, 1.5, -0.15)) * CFAngles(Vector3.new(-18.621, -3.513, 0.853));
  436. CFrame.new(Vector3.new(-1.01, 0.069, -0.69)) * CFAngles(Vector3.new(50.809, 0.672, 20.794));
  437. CFrame.new(Vector3.new(1.309, -0.031, -0.031)) * CFAngles(Vector3.new(-33.146, 36.092, 14.78));
  438. CFrame.new(Vector3.new(-0.63, -1.33, -0.74)) * CFAngles(Vector3.new(-13.998, 3.296, 1.554));
  439. CFrame.new(Vector3.new(0.619, -1.331, 0.42)) * CFAngles(Vector3.new(-58.408, 1.211, 9.751));
  440. CFrame.new(Vector3.new(-2.396, -0.596, -1.287)) * CFAngles(Vector3.new(0.315, -82.579, 125.578));
  441. })
  442. wait(.25)
  443. human.JumpPower = 150
  444. local e = Instance.new("Sound",c.Head)
  445. e.SoundId = "rbxassetid://180204603"
  446. e.Pitch = math.random(90,110)/100
  447. e.Volume = 1
  448. e:Play()
  449. local e2 = Instance.new("Part",h)
  450. e2.Size = Vector3.new(1,1,1)
  451. e2.CFrame = CFrame.new(c.HumanoidRootPart.CFrame.p - Vector3.new(0,3,0)) * CFrame.Angles(math.pi/2,0,0)
  452. e2.BrickColor = h.BrickColor
  453. e2.Anchored = true
  454. e2.CanCollide = false
  455. local rm = Instance.new("SpecialMesh",e2)
  456. rm.MeshType = "FileMesh"
  457. rm.MeshId = "rbxassetid://3270017"
  458. rm.Scale = Vector3.new(1,1,6)
  459. human.Jump = true
  460. Debounces.Debounce = false
  461. Debounces.isJumping = true
  462. human.WalkSpeed = 75
  463. wait()
  464. human.JumpPower = 0
  465. while rs.RenderStepped:wait() do
  466. rm.Scale = rm.Scale:lerp(Vector3.new(35,35,6),.15/(Debounces.FPS/60))
  467. e2.Transparency = numLerp(e2.Transparency,1,.15/(Debounces.FPS/60))
  468. if e2.Transparency >= .98 then
  469. break
  470. end
  471. end
  472. e2:Destroy()
  473. end
  474. end)
  475.  
  476. uinps.InputBegan:connect(function(InputObj)
  477. if Debounces.isTyping == false then
  478. if InputObj.KeyCode == Enum.KeyCode.Z and Debounces.SwitchingModes == false then
  479. changeColor("Still")
  480. elseif InputObj.KeyCode == Enum.KeyCode.X and Debounces.SwitchingModes == false then
  481. changeColor("Blue")
  482. elseif InputObj.KeyCode == Enum.KeyCode.C and Debounces.SwitchingModes == false then
  483. changeColor("Orange")
  484. elseif InputObj.KeyCode == Enum.KeyCode.V and Debounces.SwitchingModes == false then
  485. changeColor("Heal")
  486. end
  487. end
  488. end)
  489.  
  490. h.Touched:connect(function(part)
  491. local h2 = part.Parent:FindFirstChild("Humanoid")
  492. if h2 then
  493. canAttack = "false"
  494. if Debounces.Mode == "Still" then canAttack = "true" end
  495. if Debounces.Mode == "Blue" and part.Velocity.magnitude > 2 then canAttack = "true" end
  496. if Debounces.Mode == "Orange" and part.Velocity.magnitude < 2 then canAttack = "true" end
  497. if Debounces.Mode == "Heal" then canAttack = "heal" end
  498. if canAttack == "true" then
  499. if Debounces.isCombo <= critTime then
  500. h2:TakeDamage(math.random(3,7))
  501. else
  502. h2:TakeDamage(math.random(1,4))
  503. end
  504. elseif canAttack == "heal" then
  505. h2:TakeDamage(math.random(-4,-1))
  506. end
  507. end
  508. end)
  509.  
  510. human.StateChanged:connect(function(os,ns)
  511. if c.HumanoidRootPart.Velocity.Y < .1 and Debounces.isJumping == true and ns == Enum.HumanoidStateType.Landed then
  512. Debounces.isJumping = false
  513. end
  514. end)
  515.  
  516. rs.RenderStepped:connect(function()
  517. Debounces.FPS = 1/rs.RenderStepped:wait()
  518. if Debounces.isAgg == true then
  519. fight:Resume()
  520. pass:Pause()
  521. else
  522. fight:Pause()
  523. pass:Resume()
  524. end
  525. if Debounces.musicOn == true then
  526. pass.Volume = 1
  527. fight.Volume = 1
  528. else
  529. pass.Volume = 0
  530. fight.Volume = 0
  531. end
  532. l.Range = math.sin(tick() * 1.8) * 8 + 5
  533. local FPSLerp = AnimStat.lerpSpeed/(Debounces.FPS/60)
  534. for i = 1,#Joints do
  535. Joints[i].C0 = Joints[i].C0:lerp(JointTargets[i], FPSLerp)
  536. Joints[i].C1 = CFrameZero()
  537. end
  538. end)
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