MiraiTsukiZ

ban hammmer

Mar 6th, 2018
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  1. Player=game:GetService("Players").LocalPlayer
  2. Character=Player.Character
  3. char = Character
  4. local ban = Instance.new("Sound",char.Torso)
  5. ban.SoundId = "rbxassetid://147722910"
  6. ban.Volume = 10
  7. ban:Play()
  8. local banh = Instance.new("Part",char)
  9. banh.Name = "BAN!"
  10. banh.Size = Vector3.new(1, 5.2, 1)
  11. banh.CanCollide = false
  12. local banm = Instance.new("FileMesh",banh)
  13. banm.MeshId = "http://www.roblox.com/asset/?id=10604848"
  14. banm.TextureId = "http://www.roblox.com/asset/?id=10605252"
  15. banm.Scale = Vector3.new(0.5,0.5,0.5)
  16. local banw = Instance.new("Weld",banh)
  17. banw.Part0 = banh
  18. banw.Part1 = char["Right Arm"]
  19. banw.C0 = CFrame.new(0.0185670853, -1.69550169, -1.06726038, -0.997520506, 0.00503299711, 0.0701959729, -0.0702080429, -0.00226099929, -0.997529864, -0.00486185262, -0.999984622, 0.00260874978)
  20. PlayerGui=Player.PlayerGui
  21. Backpack=Player.Backpack
  22. Torso=Character.Torso
  23. Head=Character.Head
  24. Humanoid=Character.Humanoid
  25. m=Instance.new('Model',Character)
  26. LeftArm=Character["Left Arm"]
  27. LeftLeg=Character["Left Leg"]
  28. RightArm=Character["Right Arm"]
  29. RightLeg=Character["Right Leg"]
  30. LS=Torso["Left Shoulder"]
  31. LH=Torso["Left Hip"]
  32. RS=Torso["Right Shoulder"]
  33. RH=Torso["Right Hip"]
  34. Face = Head.face
  35. Neck=Torso.Neck
  36. it=Instance.new
  37. attacktype=1
  38. vt=Vector3.new
  39. cf=CFrame.new
  40. euler=CFrame.fromEulerAnglesXYZ
  41. angles=CFrame.Angles
  42. cloaked=false
  43. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  44. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  45. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  46. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  47. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  48. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  49. RootPart=Character.HumanoidRootPart
  50. RootJoint=RootPart.RootJoint
  51. RootCF=euler(-1.57,0,3.14)
  52. attack = false
  53. attackdebounce = false
  54. deb=false
  55. equipped=true
  56. hand=false
  57. MMouse=nil
  58. combo=0
  59. mana=0
  60. trispeed=1
  61. pathtrans=.7
  62. attackmode='none'
  63. local idle=0
  64. local Anim="Idle"
  65. local Effects={}
  66. local gun=false
  67. local shoot=false
  68. player=nil
  69. cloak=false
  70. lightcolor='Bright blue'
  71.  
  72. local Color1=Torso.BrickColor
  73.  
  74.  
  75. mouse=Player:GetMouse()
  76. --save shoulders
  77. RSH, LSH=nil, nil
  78. --welds
  79. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  80. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  81. LH=Torso["Left Hip"]
  82. RH=Torso["Right Hip"]
  83. TorsoColor=Torso.BrickColor
  84. function NoOutline(Part)
  85. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  86. end
  87.  
  88.  
  89.  
  90. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  91. local fp=it("Part")
  92. fp.formFactor=formfactor
  93. fp.Parent=parent
  94. fp.Reflectance=reflectance
  95. fp.Transparency=transparency
  96. fp.CanCollide=false
  97. fp.Locked=true
  98. fp.BrickColor=brickcolor
  99. fp.Name=name
  100. fp.Size=size
  101. fp.Position=Torso.Position
  102. NoOutline(fp)
  103. fp.Material="SmoothPlastic"
  104. fp:BreakJoints()
  105. return fp
  106. end
  107.  
  108. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  109. local mesh=it(Mesh)
  110. mesh.Parent=part
  111. if Mesh=="SpecialMesh" then
  112. mesh.MeshType=meshtype
  113. if meshid~="nil" then
  114. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  115. end
  116. end
  117. mesh.Offset=offset
  118. mesh.Scale=scale
  119. return mesh
  120. end
  121.  
  122. function weld(parent,part0,part1,c0)
  123. local weld=it("Weld")
  124. weld.Parent=parent
  125. weld.Part0=part0
  126. weld.Part1=part1
  127. weld.C0=c0
  128. return weld
  129. end
  130.  
  131. local Color1=Torso.BrickColor
  132.  
  133.  
  134.  
  135.  
  136.  
  137. Player=game:GetService('Players').LocalPlayer
  138. Character=Player.Character
  139. Mouse=Player:GetMouse()
  140. m=Instance.new('Model',Character)
  141.  
  142.  
  143. local function weldBetween(a, b)
  144. local weldd = Instance.new("ManualWeld")
  145. weldd.Part0 = a
  146. weldd.Part1 = b
  147. weldd.C0 = CFrame.new()
  148. weldd.C1 = b.CFrame:inverse() * a.CFrame
  149. weldd.Parent = a
  150. return weldd
  151. end
  152.  
  153. it=Instance.new
  154.  
  155. function nooutline(part)
  156. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  157. end
  158.  
  159. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  160. local fp=it("Part")
  161. fp.formFactor=formfactor
  162. fp.Parent=parent
  163. fp.Reflectance=reflectance
  164. fp.Transparency=transparency
  165. fp.CanCollide=false
  166. fp.Locked=true
  167. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  168. fp.Name=name
  169. fp.Size=size
  170. fp.Position=Character.Torso.Position
  171. nooutline(fp)
  172. fp.Material=material
  173. fp:BreakJoints()
  174. return fp
  175. end
  176.  
  177. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  178. local mesh=it(Mesh)
  179. mesh.Parent=part
  180. if Mesh=="SpecialMesh" then
  181. mesh.MeshType=meshtype
  182. mesh.MeshId=meshid
  183. end
  184. mesh.Offset=offset
  185. mesh.Scale=scale
  186. return mesh
  187. end
  188.  
  189. function weld(parent,part0,part1,c0,c1)
  190. local weld=it("Weld")
  191. weld.Parent=parent
  192. weld.Part0=part0
  193. weld.Part1=part1
  194. weld.C0=c0
  195. weld.C1=c1
  196. return weld
  197. end
  198.  
  199.  
  200.  
  201.  
  202.  
  203.  
  204.  
  205.  
  206.  
  207. --------------------------------
  208. local p = game.Players.LocalPlayer
  209. local char = p.Character
  210. local mouse = p:GetMouse()
  211. local larm = char["Left Arm"]
  212. local rarm = char["Right Arm"]
  213. local lleg = char["Left Leg"]
  214. local rleg = char["Right Leg"]
  215. local hed = char.Head
  216. local torso = char.Torso
  217. local hum = char.Humanoid
  218. local cam = game.Workspace.CurrentCamera
  219. local root = char.HumanoidRootPart
  220. local deb = false
  221. local shot = 0
  222. local debris=game:service"Debris"
  223. local l = game:GetService("Lighting")
  224. local rs = game:GetService("RunService").RenderStepped
  225. ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
  226. math.randomseed(os.time())
  227. for i,v in pairs(char:children()) do
  228. if v:IsA("Hat") then
  229. v:Destroy()
  230. end
  231. end
  232. for i,v in pairs (hed:GetChildren()) do
  233. if v:IsA("Sound") then
  234. v:Destroy()
  235. end
  236. end
  237. ----------------------------------------------------
  238. z = Instance.new("Sound", torso)
  239. z.SoundId = "rbxassetid://506033751" -- Put Music ID Here.
  240. z.Looped = true
  241. z.Volume = 1
  242. wait(.1)
  243. z:Play()
  244. -----------------------------------------------------
  245. Debounces = {
  246. CanAttack = true;
  247. NoIdl = false;
  248. Slashing = false;
  249. Slashed = false;
  250. RPunch = false;
  251. RPunched = false;
  252. LPunch = false;
  253. LPunched = false;
  254. }
  255. local Touche = {char.Name, }
  256. ----------------------------------------------------
  257. ----------------------------------------------------
  258. ----------------------------------------------------
  259. local LocalPlayer = game:GetService("Players").LocalPlayer
  260. local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:wait()
  261.  
  262.  
  263. local LocalPlayer = game:GetService("Players").LocalPlayer
  264. local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:wait()
  265.  
  266. Character.Head.Transparency = 0
  267.  
  268. local Camisa = Instance.new("Part", Character)
  269. Camisa.Name = "Camisa"
  270.  
  271. Camisa.CanCollide = false
  272. Camisa.BrickColor = BrickColor.new("Institutional white")
  273. Camisa.Transparency = 1
  274. Camisa.Material = "Plastic"
  275. Camisa.Size = Vector3.new(1.5, 1.5, 1)
  276.  
  277. local Weld = Instance.new("Weld", Camisa)
  278. Weld.Part0 = Character.Torso
  279. Weld.Part1 = Camisa
  280. Weld.C1 = CFrame.new(0, 0, 0)
  281. ----------------------------------------
  282. local p = game.Players.LocalPlayer
  283. local char = p.Character
  284. local mouse = p:GetMouse()
  285. local larm = char["Left Arm"]
  286. local rarm = char["Right Arm"]
  287. local lleg = char["Left Leg"]
  288. local rleg = char["Right Leg"]
  289. local hed = char.Head
  290. local torso = char.Torso
  291. local hum = char.Humanoid
  292. local cam = game.Workspace.CurrentCamera
  293. local root = char.HumanoidRootPart
  294. local rj = root.RootJoint
  295. local deb = false
  296. local shot = 0
  297. local stanceToggle = "Idle1"
  298. local l = game:GetService("Lighting")
  299. local rs = game:GetService("RunService").RenderStepped
  300. local hb = game:GetService("RunService").Heartbeat
  301. local Stepped = game:GetService("RunService").Stepped
  302. math.randomseed(os.time())
  303. hum.JumpPower = 100
  304. ----------------------------------------------------
  305. fat = Instance.new("BindableEvent",script)
  306. fat.Name = "Heartbeat"
  307.  
  308. script:WaitForChild("Heartbeat")
  309.  
  310. frame = 1/30
  311. tf = 0
  312. allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
  313. tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
  314. lastframe = tick()
  315. script.Heartbeat:Fire() --ayy lmao
  316.  
  317. game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
  318. tf = tf + s
  319. if tf >= frame then
  320. if allowframeloss then
  321. script.Heartbeat:Fire()
  322. lastframe=tick()
  323. else
  324. --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
  325. for i=1, math.floor(tf/frame) do
  326. script.Heartbeat:Fire()
  327. end
  328. lastframe=tick()
  329. end
  330. if tossremainder then
  331. tf = 0
  332. else
  333. tf = tf - frame * math.floor(tf/frame)
  334. end
  335. end
  336. end)
  337. ----------------------------------------------------
  338. for i,v in pairs(char:children()) do
  339. if v:IsA("Hat") then
  340. v:Destroy()
  341. end
  342. end
  343. for i,v in pairs (hed:GetChildren()) do
  344. if v:IsA("Sound") then
  345. v:Destroy()
  346. end
  347. end
  348. ----------------------------------------------------
  349. Debounces = {
  350. CanAttack = true;
  351. CanJoke = true;
  352. NoIdl = false;
  353. Slashing = false;
  354. Slashed = false;
  355. ks = false;
  356. }
  357. ----------------------------------------------------
  358. function weld5(part0, part1, c0, c1)
  359. weeld=Instance.new("Weld", part0)
  360. weeld.Part0=part0
  361. weeld.Part1=part1
  362. weeld.C0=c0
  363. weeld.C1=c1
  364. return weeld
  365. end
  366. ----------------------------------------------------
  367. function NewPart(prnt,siz,cf,trans,anc,mat,col)
  368. local prt=Instance.new("Part")
  369. prt.Parent=prnt
  370. prt.Name="Part"
  371. prt.Size=siz
  372. prt.CanCollide=false
  373. prt.Anchored=anc
  374. prt.Locked=true
  375. prt.Transparency = trans
  376. prt.TopSurface=10
  377. prt.BottomSurface=10
  378. prt.FrontSurface=10
  379. prt.BackSurface=10
  380. prt.LeftSurface=10
  381. prt.RightSurface=10
  382. prt:BreakJoints()
  383. prt.CFrame=cf or CFrame.new(30,10,30)
  384. prt.Material=mat
  385. prt.BrickColor=BrickColor.new(col)
  386. m=Instance.new("SpecialMesh",prt)
  387. m.MeshType=6
  388. return prt
  389. end
  390. ----------------------------------------------------
  391. function lerp(a, b, t) -- Linear interpolation
  392. return a + (b - a)*t
  393. end
  394.  
  395. function slerp(a, b, t) --Spherical interpolation
  396. dot = a:Dot(b)
  397. if dot > 0.99999 or dot < -0.99999 then
  398. return t <= 0.5 and a or b
  399. else
  400. r = math.acos(dot)
  401. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  402. end
  403. end
  404.  
  405. function matrixInterpolate(a, b, t)
  406. local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
  407. local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
  408. local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
  409. local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
  410. local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
  411. local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
  412. local t = v1:Dot(v2)
  413. if not (t < 0 or t == 0 or t > 0) then -- Failsafe
  414. return CFrame.new()
  415. end
  416. return CFrame.new(
  417. v0.x, v0.y, v0.z,
  418. v1.x, v1.y, v1.z,
  419. v2.x, v2.y, v2.z,
  420. v3.x, v3.y, v3.z)
  421. end
  422. ----------------------------------------------------
  423. function genWeld(a,b)
  424. local w = Instance.new("Weld",a)
  425. w.Part0 = a
  426. w.Part1 = b
  427. return w
  428. end
  429. function weld(a, b)
  430. local weld = Instance.new("Weld")
  431. weld.Name = "W"
  432. weld.Part0 = a
  433. weld.Part1 = b
  434. weld.C0 = a.CFrame:inverse() * b.CFrame
  435. weld.Parent = a
  436. return weld;
  437. end
  438. ----------------------------------------------------
  439. function Lerp(c1,c2,al)
  440. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  441. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  442. for i,v in pairs(com1) do
  443. com1[i] = v+(com2[i]-v)*al
  444. end
  445. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  446. end
  447. ----------------------------------------------------
  448. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  449. local wld = Instance.new("Weld", wp1)
  450. wld.Part0 = wp0
  451. wld.Part1 = wp1
  452. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  453. end
  454. ----------------------------------------------------
  455. newWeld(torso, larm, -1.5, 0.5, 0)
  456. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  457. newWeld(torso, rarm, 1.5, 0.5, 0)
  458. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  459. newWeld(torso, hed, 0, 1.5, 0)
  460. newWeld(torso, lleg, -0.5, -1, 0)
  461. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  462. newWeld(torso, rleg, 0.5, -1, 0)
  463. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  464. newWeld(root, torso, 0, -1, 0)
  465. torso.Weld.C1 = CFrame.new(0, -1, 0)
  466. ----------------------------------------------------
  467. z = Instance.new("Sound",char) --Smile: print("â?º")
  468. z.SoundId = "rbxassetid://0"--410761150, 411368002
  469. z.Looped = true
  470. z.Pitch = 1
  471. z.Volume = 1
  472. wait(0.1)
  473. z:Play()
  474. ----------------------------------------------------
  475. New = function(Object, Parent, Name, Data)
  476. local Object = Instance.new(Object)
  477. for Index, Value in pairs(Data or {}) do
  478. Object[Index] = Value
  479. end
  480. Object.Parent = Parent
  481. Object.Name = Name
  482. return Object
  483. end
  484. ----------------------------------------------------
  485. --Left Arm
  486. m = Instance.new("Model")
  487. m.Name = "LeftArm"
  488.  
  489. p4 = Instance.new("Part", m)
  490. p4.BrickColor = BrickColor.new("Really black")
  491. p4.Material = Enum.Material.SmoothPlastic
  492. p4.Name = "LeftArmPlate"
  493. p4.Size = Vector3.new(1, 2, 1)
  494. p4.Transparency = 1
  495. p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  496. p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  497. p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  498. p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  499. p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  500. p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  501. b4 = Instance.new("SpecialMesh", p4)
  502. b4.MeshType = Enum.MeshType.Brick
  503. b4.Name = "Mesh"
  504. b4.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
  505.  
  506.  
  507.  
  508.  
  509.  
  510. w1 = Instance.new("Weld", p1)
  511. w1.Name = "Part_Weld"
  512. w1.Part0 = p1
  513. w1.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  514. w1.Part1 = p2
  515. w1.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  516. w2 = Instance.new("Weld", p2)
  517. w2.Name = "Part_Weld"
  518. w2.Part0 = p2
  519. w2.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  520. w2.Part1 = p3
  521. w2.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  522. w3 = Instance.new("Weld", p3)
  523. w3.Name = "LeftArmPlate_Weld"
  524. w3.Part0 = p3
  525. w3.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  526. w3.Part1 = p4
  527. w3.C1 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  528. w4 = Instance.new("Weld", p4)
  529. w4.Name = "Part_Weld"
  530. w4.Part0 = p4
  531. w4.C0 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  532. w4.Part1 = p5
  533. w4.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  534. w5 = Instance.new("Weld", p5)
  535. w5.Name = "Part_Weld"
  536. w5.Part0 = p5
  537. w5.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  538. w5.Part1 = p6
  539. w5.C1 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  540. w6 = Instance.new("Weld", p6)
  541. w6.Name = "Part_Weld"
  542. w6.Part0 = p6
  543. w6.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  544. w6.Part1 = p7
  545. w6.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  546. w7 = Instance.new("Weld", p7)
  547. w7.Name = "Part_Weld"
  548. w7.Part0 = p7
  549. w7.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  550. w7.Part1 = p8
  551. w7.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  552. w8 = Instance.new("Weld", p8)
  553. w8.Name = "Part_Weld"
  554. w8.Part0 = p8
  555. w8.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  556. w8.Part1 = p9
  557. w8.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  558. w9 = Instance.new("Weld", p9)
  559. w9.Name = "Part_Weld"
  560. w9.Part0 = p9
  561. w9.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  562. w9.Part1 = p10
  563. w9.C1 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  564. w10 = Instance.new("Weld", p10)
  565. w10.Name = "Part_Weld"
  566. w10.Part0 = p10
  567. w10.C0 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  568. w10.Part1 = p11
  569. w10.C1 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  570. w11 = Instance.new("Weld", p11)
  571. w11.Name = "Part_Weld"
  572. w11.Part0 = p11
  573. w11.C0 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  574. w11.Part1 = p12
  575. w11.C1 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  576. w12 = Instance.new("Weld", p12)
  577. w12.Name = "Part_Weld"
  578. w12.Part0 = p12
  579. w12.C0 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  580. w12.Part1 = p13
  581. w12.C1 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  582. w13 = Instance.new("Weld", p13)
  583. w13.Name = "Part_Weld"
  584. w13.Part0 = p13
  585. w13.C0 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  586. w13.Part1 = p14
  587. w13.C1 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  588. w14 = Instance.new("Weld", p14)
  589. w14.Name = "Part_Weld"
  590. w14.Part0 = p14
  591. w14.C0 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  592. w14.Part1 = p15
  593. w14.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  594. w15 = Instance.new("Weld", p15)
  595. w15.Name = "Part_Weld"
  596. w15.Part0 = p15
  597. w15.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  598. w15.Part1 = p16
  599. w15.C1 = CFrame.new(1.49142683, -27.338007, 3.81166649, 1, -2.04123751e-007, -6.57511308e-008, 1.67448022e-007, 0.500000119, 0.866025329, -1.06342185e-007, -0.866025269, 0.5)
  600.  
  601. m.Parent = larm
  602. m:MakeJoints()
  603. ----------------------------------------------------
  604. local cor = Instance.new("Part", larm.LeftArm)
  605. cor.Name = "Thingy"
  606. cor.Locked = true
  607. cor.BottomSurface = 0
  608. cor.CanCollide = false
  609. cor.Size = Vector3.new(1, 1, 1)
  610. cor.Transparency = 1
  611. cor.TopSurface = 0
  612. corw = Instance.new("Weld", cor)
  613. corw.Part0 = larm
  614. corw.Part1 = cor
  615. corw.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  616. corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  617. weld1 = Instance.new("Weld", larm.LeftArm)
  618. weld1.Part0 = cor
  619. weld1.Part1 = larm.LeftArm.LeftArmPlate
  620. weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  621. --Right Arm
  622. m2 = Instance.new("Model")
  623. m2.Name = "RightArm"
  624.  
  625. p7 = Instance.new("Part", m2)
  626. p7.BrickColor = BrickColor.new("Institutional white")
  627. p7.Material = Enum.Material.SmoothPlastic
  628. p7.Transparency = 1
  629. p7.Name = "RightArmPlate"
  630. p7.CFrame = CFrame.new(3.5, -9.54201603, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  631. p7.FormFactor = Enum.FormFactor.Symmetric
  632. p7.Size = Vector3.new(1, 2, 1)
  633. p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  634. p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  635. p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  636. p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  637. p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  638. p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  639. b7 = Instance.new("SpecialMesh", p7)
  640. b7.MeshType = Enum.MeshType.Brick
  641. b7.Name = "Mesh"
  642. b7.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
  643.  
  644.  
  645. w1 = Instance.new("Weld", p1)
  646. w1.Name = "Part_Weld"
  647. w1.Part0 = p1
  648. w1.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  649. w1.Part1 = p2
  650. w1.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  651. w2 = Instance.new("Weld", p2)
  652. w2.Name = "Part_Weld"
  653. w2.Part0 = p2
  654. w2.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  655. w2.Part1 = p3
  656. w2.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  657. w3 = Instance.new("Weld", p3)
  658. w3.Name = "Part_Weld"
  659. w3.Part0 = p3
  660. w3.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  661. w3.Part1 = p4
  662. w3.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  663. w4 = Instance.new("Weld", p4)
  664. w4.Name = "Part_Weld"
  665. w4.Part0 = p4
  666. w4.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  667. w4.Part1 = p5
  668. w4.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  669. w5 = Instance.new("Weld", p5)
  670. w5.Name = "Part_Weld"
  671. w5.Part0 = p5
  672. w5.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  673. w5.Part1 = p6
  674. w5.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  675. w6 = Instance.new("Weld", p6)
  676. w6.Name = "RightArmPlate_Weld"
  677. w6.Part0 = p6
  678. w6.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  679. w6.Part1 = p7
  680. w6.C1 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  681. w7 = Instance.new("Weld", p7)
  682. w7.Name = "Part_Weld"
  683. w7.Part0 = p7
  684. w7.C0 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  685. w7.Part1 = p8
  686. w7.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  687. w8 = Instance.new("Weld", p8)
  688. w8.Name = "Part_Weld"
  689. w8.Part0 = p8
  690. w8.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  691. w8.Part1 = p9
  692. w8.C1 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  693. w9 = Instance.new("Weld", p9)
  694. w9.Name = "Part_Weld"
  695. w9.Part0 = p9
  696. w9.C0 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  697. w9.Part1 = p10
  698. w9.C1 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  699. w10 = Instance.new("Weld", p10)
  700. w10.Name = "Part_Weld"
  701. w10.Part0 = p10
  702. w10.C0 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  703. w10.Part1 = p11
  704. w10.C1 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  705. w11 = Instance.new("Weld", p11)
  706. w11.Name = "Part_Weld"
  707. w11.Part0 = p11
  708. w11.C0 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  709. w11.Part1 = p12
  710. w11.C1 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  711. w12 = Instance.new("Weld", p12)
  712. w12.Name = "Part_Weld"
  713. w12.Part0 = p12
  714. w12.C0 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  715. w12.Part1 = p13
  716. w12.C1 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  717. w13 = Instance.new("Weld", p13)
  718. w13.Name = "Part_Weld"
  719. w13.Part0 = p13
  720. w13.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  721. w13.Part1 = p14
  722. w13.C1 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  723. w14 = Instance.new("Weld", p14)
  724. w14.Name = "Part_Weld"
  725. w14.Part0 = p14
  726. w14.C0 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  727. w14.Part1 = p15
  728. w14.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  729. w15 = Instance.new("Weld", p15)
  730. w15.Name = "Part_Weld"
  731. w15.Part0 = p15
  732. w15.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  733. w15.Part1 = p16
  734. w15.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  735. w16 = Instance.new("Weld", p16)
  736. w16.Name = "Part_Weld"
  737. w16.Part0 = p16
  738. w16.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  739. w16.Part1 = p17
  740. w16.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  741. w17 = Instance.new("Weld", p17)
  742. w17.Name = "Part_Weld"
  743. w17.Part0 = p17
  744. w17.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  745. w17.Part1 = p18
  746. w17.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  747. w18 = Instance.new("Weld", p18)
  748. w18.Name = "Part_Weld"
  749. w18.Part0 = p18
  750. w18.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  751. w18.Part1 = p19
  752. w18.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  753. m2.Parent = rarm
  754. m2:MakeJoints()
  755. ----------------------------------------------------
  756. local cor2 = Instance.new("Part", rarm.RightArm)
  757. cor2.Name = "Thingy"
  758. cor2.Locked = true
  759. cor2.BottomSurface = 0
  760. cor2.CanCollide = false
  761. cor2.Size = Vector3.new(1, 1, 1)
  762. cor2.Transparency = 1
  763. cor2.TopSurface = 0
  764. corw2 = Instance.new("Weld", cor2)
  765. corw2.Part0 = rarm
  766. corw2.Part1 = cor2
  767. corw2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  768. corw2.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  769. weld2 = Instance.new("Weld", rarm.RightArm)
  770. weld2.Part0 = cor2
  771. weld2.Part1 = rarm.RightArm.RightArmPlate
  772. weld2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  773.  
  774.  
  775. --Zyrodoxa
  776. m8 = Instance.new("Model")
  777. m8.Name = "Zyrodoxa"
  778.  
  779. p16 = Instance.new("Part", m8)
  780. p16.BrickColor = BrickColor.new("Instutional white")
  781. p16.Material = Enum.Material.Metal
  782. p16.Name = "Handle"
  783. p16.CFrame = CFrame.new(2.7e-005, -11.8500671, -1.1215378, 1, -4.08902174e-008, -5.95266769e-008, -5.95264673e-008, 4.47054163e-008, -1.00000322, 4.08900469e-008, 1.00000393, 3.27827877e-007)
  784. p16.CanCollide = false
  785. p16.Locked = true
  786. p16.FormFactor = Enum.FormFactor.Custom
  787. p16.Size = Vector3.new(0, 0, 0)
  788. p16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  789. p16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  790. p16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  791. p16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  792. p16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  793. p16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  794. b16 = Instance.new("BlockMesh", p16)
  795. b16.Name = "Mesh"
  796. b16.Scale = Vector3.new(0, 0, 0)
  797.  
  798. w16 = Instance.new("Weld", p16)
  799. w16.Name = "Block_Weld"
  800. w16.Part0 = p16
  801. w16.C0 = CFrame.new(-2.69356715e-005, 1.12153399, 0.310250998, 1, -5.9526446e-008, 4.08900576e-008, -4.08900576e-008, 0, 1, -5.95264495e-008, -1, -2.43403981e-015)
  802. w16.Part1 = p17
  803. w16.C1 = CFrame.new(-2.69897973e-005, 0.238820702, 1.16951191, 1, -3.32849588e-008, -1.92696081e-009, -3.32849588e-008, -1, -5.96046448e-007, -1.92694105e-009, 5.96046448e-007, -1)
  804.  
  805. m8.Parent = rarm
  806. m8:MakeJoints()
  807. ----------------------------------------------------
  808. local cor8 = Instance.new("Part", rarm.Zyrodoxa)
  809. cor8.Name = "Thingy"
  810. cor8.Locked = true
  811. cor8.BottomSurface = 0
  812. cor8.CanCollide = false
  813. cor8.Size = Vector3.new(1, 1, 1)
  814. cor8.Transparency = 1
  815. cor8.TopSurface = 0
  816. corw8 = Instance.new("Weld", cor8)
  817. corw8.Part0 = rarm
  818. corw8.Part1 = cor8
  819. corw8.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180))
  820. corw8.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  821. weld8 = Instance.new("Weld", rarm.Zyrodoxa)
  822. weld8.Part0 = cor8
  823. weld8.Part1 = rarm.Zyrodoxa.Handle
  824. weld8.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  825. ----------------------------------------------------
  826. models = {m,m2,m3,m4,m5,m6,m7,m8}
  827. parts = {}
  828. Stepped:connect(function()
  829. for i,v in pairs(models) do
  830. for _, a in pairs(v:GetChildren()) do
  831. if v:IsA("Part") and v.Name ~= "Thingy" then
  832. table.insert(parts, a)
  833. for i,v in pairs(parts) do
  834. v.CanCollide = false
  835. end
  836. end
  837. end
  838. end
  839. end)
  840. ----------------------------------------------------
  841. local animpose = "Idle1"
  842. local lastanimpose = "Idle1"
  843. local grab = false
  844. local Smooth = 1
  845. local sine = 0
  846. local change = 1
  847. local val = 0
  848. local ffing = false
  849. ----------------------------------------------------
  850. --[[local hitbox = rarm.Zyrodoxa.Hitbox--Zyrodoxa is the name of the dagger k
  851.  
  852. function FindHumanoids()
  853. local function c_region(Position, Size)
  854. local SizeOffset = Size/2
  855. local Point1 = Position - SizeOffset
  856. local Point2 = Position + SizeOffset
  857. local a = Instance.new("Part", workspace)
  858. a.Anchored = true
  859. a.Size = Size
  860. a.Position = Position
  861. print("Hey!, I'm making a part!")
  862. return Region3.new(Point1, Point2)
  863. end
  864.  
  865. local a = c_region((hitbox.CFrame * CFrame.new(0, -1.285, 0)), Vector3.new(0.22, 0.6425, 1.22))
  866. local b = c_region((hitbox.CFrame * CFrame.new(0, -0.6425, 0)), Vector3.new(0.22, 0.6425, 1.22))
  867. local c = c_region((hitbox.CFrame * CFrame.new(0, 0.6425, 0)), Vector3.new(0.22, 0.6425, 1.22))
  868. local d = c_region((hitbox.CFrame * CFrame.new(0, 1.285, 0)), Vector3.new(0.22, 0.6425, 1.22))
  869.  
  870. local regions = {a, b, c, d}
  871.  
  872. local found_humanoids = {}
  873. local already_found = {char.Name}
  874.  
  875. for _, region in pairs(regions) do
  876. for _, part in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(region, rarm.Zyrodoxa:GetChildren(), 100)) do
  877. print(part, part.Parent, part.Name) ---nope
  878. if part.Parent:FindFirstChild("Humanoid") ~= nil and part.Parent.ClassName == "Model" and not part:isDescendantOf(char) then
  879. local humanoid = part.Parent:FindFirstChild("Humanoid")
  880. local name = humanoid.Parent.Name
  881. local exists = false
  882. for _, n in pairs(already_found) do
  883. if n == name then
  884. exists = true
  885. end
  886. end
  887. if not exists then
  888. table.insert(already_found, name)
  889. table.insert(found_humanoids, humanoid)
  890. end
  891. elseif part.Parent.Parent:FindFirstChild("Humanoid") ~= nil and part.Parent.Parent.ClassName == "Model" and not part:isDescendantOf(char) then
  892. local humanoid = part.Parent.Parent:FindFirstChild("Humanoid")
  893. local name = humanoid.Parent.Parent.Name
  894. local exists = false
  895. for _, n in pairs(already_found) do
  896. if n == name then
  897. exists = true
  898. end
  899. end
  900. if not exists then
  901. table.insert(already_found, name)
  902. table.insert(found_humanoids, humanoid)
  903. end
  904. end
  905. end
  906. end
  907. return found_humanoids
  908. end
  909.  
  910. local humanoids = FindHumanoids()
  911. if #humanoids == 0 then
  912. for i, v in pairs(humanoids) do
  913. print(v.Parent.Name)
  914. if Debounces.Slashing == true then
  915. v:TakeDamage(math.random(10,20) * math.random(1,3)) --max 60 damage?
  916. elseif Debounces.Slashing == false then
  917. wait()
  918. end
  919. end
  920. wait(0.3)
  921. end]]--
  922. ----------------------------------------------------
  923. --[[mouse.KeyDown:connect(function(key)
  924. if key == "f" then
  925. if Debounces.CanAttack == true then
  926. Debounces.CanAttack = false
  927. Debounces.NoIdl = true
  928. Debounces.on = true
  929. for i = 1, 20 do
  930. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1.05, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  931. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  932. CR.Joint.C1 = Lerp(CR.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(-4),0,0),0.1)
  933. CR2.Joint.C1 = Lerp(CR2.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
  934. CR3.Joint.C1 = Lerp(CR3.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
  935. CR4.Joint.C1 = Lerp(CR4.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
  936. CR5.Joint.C1 = Lerp(CR5.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
  937. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6,0.6,-0.2)*CFrame.Angles(math.rad(8),math.rad(22),math.rad(15)), 0.8)
  938. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  939. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6,0.6,0.2)*CFrame.Angles(math.rad(-8),math.rad(12),math.rad(-12)), 0.8)
  940. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  941. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)), 0.5)
  942. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.5)
  943. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6), math.rad(0), 0), 0.1)
  944. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), 0), 0.1)
  945. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
  946. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(5)), 0.1)
  947. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(3), math.rad(0), math.rad(0)), 0.1)
  948. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10), math.rad(-5)), 0.1)
  949. if Debounces.on == false then
  950. break
  951. end
  952. fat.Event:wait()
  953. end
  954. end
  955. end
  956. end)]]--
  957. ----------------------------------------------------
  958. mod4 = Instance.new("Model",char)
  959.  
  960. ptez = {0.7, 0.8, 0.9, 1}
  961.  
  962. function FindNearestTorso(Position,Distance,SinglePlayer)
  963. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  964. local List = {}
  965. for i,v in pairs(workspace:GetChildren())do
  966. if v:IsA("Model")then
  967. if v:findFirstChild("Torso")then
  968. if v ~= char then
  969. if(v.Torso.Position -Position).magnitude <= Distance then
  970. table.insert(List,v)
  971. end
  972. end
  973. end
  974. end
  975. end
  976. return List
  977. end
  978.  
  979. function Slam()
  980. local part=Instance.new('Part',mod4)
  981. part.Anchored=true
  982. part.CanCollide=false
  983. part.FormFactor='Custom'
  984. part.Size=Vector3.new(.2,.2,.2)
  985. part.CFrame=root.CFrame*CFrame.new(0,-2.8,-1.4)*CFrame.Angles(math.rad(90),0,0)
  986. part.Transparency=.7
  987. part.BrickColor=BrickColor.new('Really black')
  988. mesh=Instance.new('SpecialMesh',part)
  989. mesh.MeshId='http://www.roblox.com/asset/?id=3270017'
  990. mesh.Scale=Vector3.new(3,3,3)
  991. local part2=Instance.new('Part',mod4)
  992. part2.Anchored=true
  993. part2.CanCollide=false
  994. part2.FormFactor='Custom'
  995. part2.Size=Vector3.new(.2,.2,.2)
  996. part2.CFrame=root.CFrame*CFrame.new(0,-2.4,-1.6)
  997. part2.Transparency=.7
  998. part2.BrickColor=BrickColor.new('Institutional white')
  999. mesh2=Instance.new('SpecialMesh',part2)
  1000. mesh2.MeshId='http://www.roblox.com/asset/?id=20329976'
  1001. mesh2.Scale=Vector3.new(3,1.5,3)
  1002. x = Instance.new("Sound",larm)
  1003. x.SoundId = "http://www.roblox.com/asset/?id=142070127"
  1004. x.Pitch = ptez[math.random(1,#ptez)]
  1005. x.Volume = 1
  1006. wait(.1)
  1007. x1 = Instance.new("Sound",larm)
  1008. x1.SoundId = "http://www.roblox.com/asset/?id=206082327"
  1009. x1.Pitch = ptez[math.random(1,#ptez)]
  1010. x1.Volume = 1
  1011. wait(.1)
  1012. x:Play()
  1013. x1:Play()
  1014. for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do
  1015. if v:FindFirstChild('Humanoid') then
  1016. v.Humanoid:TakeDamage(math.random(30,45))
  1017. end
  1018. end
  1019. coroutine.resume(coroutine.create(function()
  1020. for i=0,0.62,0.13 do
  1021. wait()
  1022. part.CFrame=part.CFrame
  1023. part.Transparency=i
  1024. mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4)
  1025. part2.CFrame=part2.CFrame
  1026. part2.Transparency=i
  1027. mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4)
  1028. end
  1029. part.Parent=nil
  1030. part2.Parent=nil
  1031. x:Destroy()
  1032. end))
  1033. end
  1034. ----------------------------------------------------
  1035. wPart = function(x,y,z,color,tr,cc,an,parent)
  1036. local wp = Instance.new('WedgePart',parent or Weapon)
  1037. wp.formFactor = 'Custom'
  1038. wp.Size = Vector3.new(x,y,z)
  1039. wp.BrickColor = BrickColor.new(color)
  1040. wp.CanCollide = cc
  1041. wp.Transparency = tr
  1042. wp.Anchored = an
  1043. wp.TopSurface,wp.BottomSurface = 0,0
  1044. return wp
  1045. end
  1046.  
  1047. Mesh = function(par,num,x,y,z)
  1048. local msh = _
  1049. if num == 1 then
  1050. msh = Instance.new("CylinderMesh",par)
  1051. elseif num == 2 then
  1052. msh = Instance.new("SpecialMesh",par)
  1053. msh.MeshType = 3
  1054. elseif num == 3 then
  1055. msh = Instance.new("BlockMesh",par)
  1056. elseif num == 4 then
  1057. msh = Instance.new("SpecialMesh",par)
  1058. msh.MeshType = "Torso"
  1059. elseif type(num) == 'string' then
  1060. msh = Instance.new("SpecialMesh",par)
  1061. msh.MeshId = num
  1062. end
  1063. msh.Scale = Vector3.new(x,y,z)
  1064. return msh
  1065. end
  1066.  
  1067. local function CFrameFromTopBack(at, top, back)
  1068. local right = top:Cross(back)
  1069. return CFrame.new(at.x, at.y, at.z,
  1070. right.x, top.x, back.x,
  1071. right.y, top.y, back.y,
  1072. right.z, top.z, back.z)
  1073. end
  1074.  
  1075. function Triangle(a, b, c)
  1076. local edg1 = (c-a):Dot((b-a).unit)
  1077. local edg2 = (a-b):Dot((c-b).unit)
  1078. local edg3 = (b-c):Dot((a-c).unit)
  1079. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  1080. a, b, c = a, b, c
  1081. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  1082. a, b, c = b, c, a
  1083. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  1084. a, b, c = c, a, b
  1085. else
  1086. print("unreachable")
  1087. end
  1088. local len1 = (c-a):Dot((b-a).unit)
  1089. local len2 = (b-a).magnitude - len1
  1090. local width = (a + (b-a).unit*len1 - c).magnitude
  1091. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  1092. local list = {}
  1093. if len1 > 0.01 then
  1094. local w1 = wPart(0,0,0,'Institutional white',0.5,false,true,char)
  1095. local sz = Vector3.new(0.2, width, len1)
  1096. w1.Size = sz
  1097. local sp = Mesh(w1,2,0,0,0)
  1098. sp.MeshType='Wedge'
  1099. sp.Scale=Vector3.new(0,1,1)*sz/w1.Size
  1100. w1:BreakJoints()
  1101. w1.Anchored = true
  1102. w1.Transparency = 0.7
  1103. Spawn(function()
  1104. for i=0,1,0.1 do
  1105. fat.Event:wait()
  1106. w1.Transparency=w1.Transparency+0.03
  1107. end
  1108. end)
  1109. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  1110. table.insert(list,w1)
  1111. end
  1112. if len2 > 0.01 then
  1113. local w2 = wPart(0,0,0,'Institutional white',0.5,false,true,char)
  1114. local sz = Vector3.new(0.2, width, len2)
  1115. w2.Size = sz
  1116. local sp = Mesh(w2,2,0,0,0)
  1117. sp.MeshType='Wedge'
  1118. sp.Scale=Vector3.new(0,1,1)*sz/w2.Size
  1119. w2:BreakJoints()
  1120. w2.Anchored = true
  1121. w2.Transparency = 0.7
  1122. Spawn(function()
  1123. for i=0,1,0.1 do
  1124. fat.Event:wait()
  1125. w2.Transparency=w2.Transparency+0.03
  1126. end
  1127. end)
  1128. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  1129. table.insert(list,w2)
  1130. end
  1131. return unpack(list)
  1132. end
  1133.  
  1134. function trail(p,t,h)
  1135. Spawn(function()
  1136. local blcf = p.CFrame
  1137. local scfr = blcf
  1138. for i=1,t do
  1139. local blcf = p.CFrame
  1140. if scfr and (p.Position-scfr.p).magnitude > .1 then
  1141. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  1142. if a then game.Debris:AddItem(a,1) end
  1143. if b then game.Debris:AddItem(b,1) end
  1144. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  1145. if a then game.Debris:AddItem(a,1) end
  1146. if b then game.Debris:AddItem(b,1) end
  1147. scfr = blcf
  1148. elseif not scfr then
  1149. scfr = blcf
  1150. end
  1151. fat.Event:wait()
  1152. end
  1153. scfr=nil
  1154. end)
  1155. end
  1156. --trail(char.Sword.Blade,1e1000,5)
  1157. ----------------------------------------------------
  1158. function Dmg()
  1159. local partofdeath = rarm.Zyrodoxa.Hitbox
  1160. local function CreateRegion3FromLocAndSize(Position, Size)
  1161. local SizeOffset = Size/2
  1162. local Point1 = Position - SizeOffset
  1163. local Point2 = Position + SizeOffset
  1164. return Region3.new(Point1, Point2)
  1165. end
  1166. local reg = CreateRegion3FromLocAndSize(partofdeath.Position, partofdeath.Size)
  1167. for i, v in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(reg, char:GetChildren(), 100)) do
  1168. Spawn(function()
  1169. if Debounces.Slashing == true and Debounces.Slashed == false then
  1170. Debounces.Slashed = true
  1171. ypcall(function()
  1172. local humanoid = v.Parent:FindFirstChild("Humanoid") or v.Parent.Parent:FindFirstChild("Humanoid")
  1173. humanoid:TakeDamage(math.random(10,18))
  1174. end)
  1175. wait(.4)
  1176. Debounces.Slashed = false
  1177. end
  1178. end)
  1179. end
  1180. end
  1181. ----------------------------------------------------
  1182. pts = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
  1183. ptz = {0.7, 0.8, 0.9, 1}
  1184. idz = {"161006212", "161006195"}
  1185. function attackone()
  1186. for i = 1, 13 do
  1187. corw8.C0 = Lerp(corw8.C0, CFrame.new(-0.3, -1, -0.3) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.8)
  1188. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), math.rad(30), math.rad(0)), 0.8)
  1189. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.5, -0.3)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(-10)), 0.3)
  1190. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  1191. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0.4)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-10)), 0.5)
  1192. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(-40),math.rad(0)), 0.5)
  1193. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(0),math.rad(-50),0), 0.5)
  1194. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.5)
  1195. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.7)
  1196. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(18), math.rad(0), math.rad(15)), 0.7)
  1197. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.4, -1.3, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), 0.5)
  1198. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(15)), 0.5)
  1199. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.7, -0.9, -0.4) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5)
  1200. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.5)
  1201. if Debounces.on == false then
  1202. break
  1203. end
  1204. fat.Event:wait()
  1205. end
  1206. trail(rarm.Zyrodoxa.Hitbox,20,2)
  1207. Debounces.Slashing = true
  1208. wait(0.2)
  1209. --[[z = Instance.new("Sound", hed)
  1210. z.SoundId = "rbxassetid://"..idz[math.random(1,#idz)]
  1211. z.Pitch = ptz[math.random(1,#ptz)]
  1212. z.Volume = 1
  1213. wait(.01)
  1214. z:Play()]]--
  1215. for i = 1, 14 do
  1216. Dmg()
  1217. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.8)
  1218. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-40), math.rad(30), math.rad(0)), 0.8)
  1219. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0.4)*CFrame.Angles(math.rad(30),math.rad(0),math.rad(100)), 0.4)
  1220. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), 0.4)
  1221. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, -0.3)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(-20)), 0.4)
  1222. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.4)
  1223. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(0),math.rad(40),0), 0.7)
  1224. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
  1225. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1) * CFrame.Angles(math.rad(-10), math.rad(-40), 0), 0.4)
  1226. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1227. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.7, -0.9, -0.4) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), 0.5)
  1228. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-14), math.rad(0), math.rad(15)), 0.5)
  1229. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5)
  1230. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(8), math.rad(0), math.rad(-10)), 0.5)
  1231. if Debounces.on == false then break end
  1232. rs:wait()
  1233. end
  1234. Debounces.Slashing = false
  1235. end
  1236. function attacktwo()
  1237. Debounces.Slashing = true
  1238. for i = 1, 14 do
  1239. Dmg()
  1240. corw8.C0 = Lerp(corw8.C0, CFrame.new(-0.37, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.4)
  1241. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.4)
  1242. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(80)), 0.7)
  1243. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1244. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad (-70)), 0.5)
  1245. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
  1246. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-90), math.rad(0)), 0.5)
  1247. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
  1248. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -2) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.5)
  1249. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1250. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.5)
  1251. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1252. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.5)
  1253. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1254. if Debounces.on == false then
  1255. break
  1256. end
  1257. rs:wait()
  1258. end
  1259. end
  1260. ----------------------------------------------------
  1261.  
  1262. ----------------------------------------------------
  1263. definition = 5
  1264. bc = {}
  1265. bezierparts = {}
  1266. function NoOutline(Part)
  1267. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  1268. end
  1269. function draw(p,d)
  1270. for i=1,d do
  1271. local t = i/d
  1272. bc[i] = p[1]*(1-t)^2+2*p[2]*(1-t)*t+p[3]*t^2
  1273. end
  1274.  
  1275. Spawn(function() fat.Event:wait()
  1276. for i,v in pairs(bezierparts) do
  1277. v.Transparency = 1
  1278. end
  1279. end)
  1280. end
  1281. --local points = {larm.Position,rarn.Position,invisipart.Position}
  1282. --draw(points,definition)
  1283.  
  1284. fat.Event:wait()
  1285.  
  1286. rpart = Instance.new("Part",rarm)
  1287. NoOutline(rpart)
  1288. rpart.Anchored = false
  1289. rpart.Size = Vector3.new(1,1,1)
  1290. rpart.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
  1291. rpart.Transparency = 1
  1292. newWeld(rarm, rpart, 0, 0, 0)
  1293. rpart.Weld.C1 = CFrame.new(0, 1.1, 0)
  1294. lpart = Instance.new("Part",larm)
  1295. NoOutline(lpart)
  1296. lpart.Anchored = false
  1297. lpart.Size = Vector3.new(1,1,1)
  1298. lpart.CFrame = larm.CFrame * CFrame.new(0,-1,0)
  1299. lpart.Transparency = 1
  1300. newWeld(larm, lpart, 0, 0, 0)
  1301. lpart.Weld.C1 = CFrame.new(0, 1.1, 0)
  1302. invisipart = Instance.new("Part",torso)
  1303. NoOutline(invisipart)
  1304. invisipart.Anchored = false
  1305. invisipart.Size = Vector3.new(1,1,1)
  1306. invisipart.Transparency = 1
  1307. invisipart.CFrame = torso.CFrame
  1308. newWeld(torso, invisipart, 0, 0, 0)
  1309. invisipart.Weld.C1 = CFrame.new(0, 0, 6)
  1310. table.insert(bezierparts, rpart)
  1311. table.insert(bezierparts, lpart)
  1312. table.insert(bezierparts, invisipart)
  1313. for i = 1, 40 do
  1314. local points = {lpart.Position,invisipart.Position,rpart.Position}
  1315. draw(points,definition)
  1316. --invisipart.Weld.C1 = invisipart.Weld.C1 + Vector3.new(0,0,0.6)
  1317. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.1)
  1318. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1319. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-90)), 0.1)
  1320. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1321. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.2)
  1322. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
  1323. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1324. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1325. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(0), 0, math.rad(-10)), 0.2)
  1326. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1327. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(0), 0, math.rad(10)), 0.2)
  1328. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  1329. if Debounces.on == false then
  1330. break
  1331. end
  1332. fat.Event:wait()
  1333. end
  1334. for i,v in pairs(bezierparts) do
  1335. v:Destroy()
  1336. end
  1337. --draw(points,definition)
  1338. if Debounces.CanAttack == false then
  1339. Debounces.CanAttack = true
  1340. Debounces.NoIdl = false
  1341. Debounces.on = false
  1342. end
  1343.  
  1344. ----------------------------------------------------
  1345. ----------------------------------------------------
  1346. pt = {6.6, 6.8, 7, 7.2, 7.4}
  1347. mouse.KeyDown:connect(function(key)
  1348. if key == "q" then
  1349. if Debounces.CanJoke == true then
  1350. Debounces.CanJoke = false
  1351. u = Instance.new("Sound",char)
  1352. u.SoundId = "http://www.roblox.com/asset/?id=261303790"
  1353. u.Pitch = pt[math.random(1,#pt)]
  1354. u.Volume = 0.3
  1355. u2 = Instance.new("Sound",char)
  1356. u2.SoundId = "http://www.roblox.com/asset/?id=261303790"
  1357. u2.Pitch = u.Pitch
  1358. u2.Volume = 0.3
  1359. u3 = Instance.new("Sound",char)
  1360. u3.SoundId = "http://www.roblox.com/asset/?id=261303790"
  1361. u3.Pitch = u.Pitch
  1362. u3.Volume = 0.3
  1363. wait(.01)
  1364. u:Play()
  1365. u2:Play()
  1366. u3:Play()
  1367. wait(1.5)
  1368. u:Destroy()
  1369. u2:Destroy()
  1370. u3:Destroy()
  1371. if Debounces.CanJoke == false then
  1372. Debounces.CanJoke = true
  1373. end
  1374. end
  1375. end
  1376. end)
  1377. ----------------------------------------------------
  1378. ----------------------------------------------------
  1379. ----------------------------------------------------
  1380. Grab = false
  1381. mouse.KeyDown:connect(function(key)
  1382. if key == "g" then
  1383. Debounces.on = true
  1384. Debounces.NoIdl = true
  1385. Debounces.ks = true
  1386. if Grab == false then
  1387. gp = nil
  1388. for i = 1, 20 do
  1389. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
  1390. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1391. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-80)), 0.2)
  1392. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1393. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-70),0), 0.2)
  1394. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1395. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.2)
  1396. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1397. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2)
  1398. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1399. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2)
  1400. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1401. if Debounces.on == false then break end
  1402. fat.Event:wait()
  1403. end
  1404. con1=larm.LeftArm.LeftArmPlate.Touched:connect(function(hit)
  1405. ht = hit.Parent
  1406. for i,v in pairs(ht:GetChildren()) do
  1407. if v:IsA("Part") then
  1408. v.CanCollide = false
  1409. v.CustomPhysicalProperties = PhysicalProperties.new(0.001,0.001,0.001,0.001,0.001)
  1410. end
  1411. end
  1412. hum1=ht:FindFirstChild('Humanoid')
  1413. if hum1 ~= nil then
  1414. if Debounces.ks==true then
  1415. z = Instance.new("Sound",hed)
  1416. z.SoundId = "rbxassetid://169380525"
  1417. z.Volume = 1
  1418. z:Play()
  1419. Debounces.ks=false
  1420. end
  1421. hum1.PlatformStand=true
  1422. hum1:ChangeState'Physics'
  1423. gp = ht
  1424. Grab = true
  1425. asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-1,0.6),CFrame.new(0,0,0))
  1426. asd.Parent = larm
  1427. asd.Name = "asd"
  1428. asd.C0=asd.C0*CFrame.Angles(math.rad(-90),math.rad(180),0)
  1429. stanceToggle = "Grabbed"
  1430. --[[elseif hum1 == nil then
  1431. con1:disconnect()
  1432. wait() return]]--
  1433. end
  1434. end)
  1435. for i = 1, 20 do
  1436. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
  1437. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1438. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.65,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2)
  1439. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1440. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.2)
  1441. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1442. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.2)
  1443. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1444. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
  1445. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1446. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2)
  1447. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1448. if Debounces.on == false then break end
  1449. fat.Event:wait()
  1450. end
  1451. con1:disconnect()
  1452. Debounces.on = false
  1453. Debounces.NoIdl = false
  1454. elseif Grab == true then
  1455. Grab = false
  1456. --[[for i = 1, 16 do
  1457. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(60)), 0.3)
  1458. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.5)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-60)), 0.3)
  1459. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(70),0), 0.3)
  1460. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
  1461. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
  1462. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
  1463. cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), 0), 0.3)
  1464. if Debounces.on == false then end
  1465. rs:wait()
  1466. end]]--
  1467. for i = 1, 16 do
  1468. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.3)
  1469. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.5)
  1470. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(0)), 0.3)
  1471. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(60)), 0.5)
  1472. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(-60),0), 0.3)
  1473. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1474. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.3)
  1475. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1476. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(-20)), 0.3)
  1477. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.4)
  1478. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
  1479. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1480. if Debounces.on == false then end
  1481. rs:wait()
  1482. end
  1483. for i = 1, 12 do
  1484. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.6)
  1485. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1486. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.3,-0.1)*CFrame.Angles(math.rad(45),math.rad(0),math.rad(-32)), 0.6)
  1487. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1488. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(40), math.rad(14)),0.6)
  1489. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1490. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), 0.6)
  1491. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), 0.5)
  1492. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.6)
  1493. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.4)
  1494. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.4, .2, -0.8) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.6)
  1495. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.4)
  1496. if Debounces.on == false then end
  1497. rs:wait()
  1498. end
  1499. Slam()
  1500. if gp ~= nil then
  1501. for i,v in pairs(larm:GetChildren()) do
  1502. if v.Name == "asd" and v:IsA("Weld") then
  1503. v:Remove()
  1504. end
  1505. if v:IsA("Part") then
  1506. v.CanCollide = true
  1507. v.CustomPhysicalProperties = PhysicalProperties.new(1,1,1,1,1)
  1508. end
  1509. end
  1510. end
  1511. stanceToggle = "Idle1"
  1512. --[[bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso"))
  1513. bv.maxForce = Vector3.new(400000, 400000, 400000)
  1514. bv.P = 125000
  1515. bv.velocity = char.Head.CFrame.lookVector * 200]]--
  1516. ht=nil
  1517. Debounces.on = false
  1518. Debounces.NoIdl = false
  1519. elseif ht == nil then wait()
  1520. Grab = false
  1521. Debounces.on = false
  1522. Debounces.NoIdl = false
  1523. end
  1524. end
  1525. end)
  1526. ----------------------------------------------------
  1527. Change = false
  1528. mouse.KeyDown:connect(function(key)
  1529. if key == "n" then
  1530. if Change == false then
  1531. Change = true
  1532. stanceToggle = "Idle2"
  1533. elseif Change == true then
  1534. Change = false
  1535. stanceToggle = "Idle1"
  1536. end
  1537. end
  1538. end)
  1539. ----------------------------------------------------
  1540. mouse.KeyDown:connect(function(key)
  1541. if string.byte(key) == 52 then
  1542. Swing = 2
  1543. char.Humanoid.WalkSpeed = 28
  1544. end
  1545. end)
  1546. mouse.KeyUp:connect(function(key)
  1547. if string.byte(key) == 52 then
  1548. Swing = 1
  1549. char.Humanoid.WalkSpeed = 16
  1550. end
  1551. end)
  1552. local mouse2 = Player:GetMouse()
  1553. local running = false
  1554.  
  1555. mouse2.KeyDown:connect(function(key) -- Run function
  1556. if key == "e" then
  1557. running = true
  1558. local keyConnection = mouse.KeyUp:connect(function(key)
  1559. if string.byte(key) == 48 then
  1560. running = false
  1561. end
  1562. end)
  1563. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 30
  1564. end
  1565. end)
  1566.  
  1567. mouse2.KeyUp:connect(function(key)
  1568. if key == "e" then
  1569. running = false
  1570. Character.Humanoid.WalkSpeed = 16
  1571. end
  1572. end)
  1573. function Ban()
  1574. Debounces.on = true
  1575. Debounces.NoIdl = true
  1576. Debounces.ks = true
  1577. local hitbox = Instance.new("Part",banh)
  1578. hitbox.Name = "HurtBox"
  1579. hitbox.Size = Vector3.new(2.09, 3.4, 1.8)
  1580. hitbox.Transparency = 1
  1581. local hitboxwe = Instance.new("Weld",hitbox)
  1582. hitboxwe.Part0 = hitbox
  1583. hitboxwe.Part1 = banh
  1584. hitboxwe.C0 = CFrame.new(0.230496407, 0.228847623, 1.76342273, -0.997520506, -0.0702080652, -0.00486185262, 0.00503299385, -0.00226099882, -0.999983966, 0.070195958, -0.997529984, 0.00260874908)
  1585. function onTouched(part)
  1586. local human = part.Parent:FindFirstChildOfClass("Humanoid")
  1587. if human then
  1588. human.Parent:Destroy()
  1589. ban:Play()
  1590. end
  1591. end
  1592. hitbox.Touched:connect(onTouched)
  1593. for i = 0,1 , 0.09 do
  1594. banw.C0 = banw.C0:lerp(CFrame.new(0.0185546875, -1.99783754, -0.149715185, -0.997520864, 0.00503101526, 0.0701895654, -0.0643144846, -0.469972789, -0.880334616, 0.0285583287, -0.882666826, 0.469131112),i)
  1595. game:GetService("RunService").RenderStepped:wait()
  1596. end
  1597. hitbox:Destroy()
  1598. banw.C0 = CFrame.new(0.0185670853, -1.69550169, -1.06726038, -0.997520506, 0.00503299711, 0.0701959729, -0.0702080429, -0.00226099929, -0.997529864, -0.00486185262, -0.999984622, 0.00260874978)
  1599. Debounces.on = false
  1600. Debounces.NoIdl = false
  1601. Debounces.ks = false
  1602. end
  1603. mouse.Button1Down:connect(Ban)
  1604. ----------------------------------------------------
  1605.  
  1606. jump = false
  1607. rs:connect(function()
  1608. if char.Humanoid.Jump == true then
  1609. jump = true
  1610. else
  1611. jump = false
  1612. end
  1613. char.Humanoid.FreeFalling:connect(function(f)
  1614. if f then
  1615. ffing = true
  1616. else
  1617. ffing = false
  1618. end
  1619. end)
  1620. sine = sine + change
  1621. if jump == true then
  1622. animpose = "Jumping"
  1623. elseif ffing == true then
  1624. animpose = "Freefalling"
  1625. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
  1626. animpose = "Idle"
  1627. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
  1628. animpose = "Walking"
  1629. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
  1630. animpose = "Running"
  1631. end
  1632. RightLeg = CFrame.new(0.5,-1,0)
  1633. LeftLeg = CFrame.new(-0.5,-1,0)
  1634.  
  1635. lefth = (torso.CFrame*LeftLeg)
  1636. righth = (torso.CFrame*RightLeg)
  1637.  
  1638. speed = Vector3.new(torso.Velocity.X,0,torso.Velocity.Z)
  1639.  
  1640. TiltOnAxis = (torso.CFrame-torso.CFrame.p):vectorToObjectSpace(speed/100)
  1641.  
  1642. local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100)
  1643. local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100)
  1644. if animpose ~= lastanimpose then
  1645. sine = 0
  1646. if Debounces.NoIdl == false then
  1647. if stanceToggle == "Idle1" then
  1648. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-12-4*math.cos(sine/22)),math.rad(-12-2*math.cos(sine/22)),math.rad(12+2*math.cos(sine/22))), 0.3)
  1649. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,-0.2)*CFrame.Angles(math.rad(20+4*math.cos(sine/22)),math.rad(-22-2*math.cos(sine/22)),math.rad(-15-2*math.cos(sine/22))), 0.3)
  1650. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-12+2.5*math.cos(sine/22)),math.rad(0),math.rad(0)), 0.2)
  1651. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-2+2*math.cos(sine/22)), math.rad(0), 0), 0.2)
  1652. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(5), math.rad(-5)), 0.2)
  1653. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(-5), math.rad(5)), 0.2)
  1654. elseif stanceToggle == "Idle2" then
  1655. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-22-4*math.cos(sine/12)),math.rad(-40-2*math.cos(sine/12)),math.rad(24+2*math.cos(sine/12))), 0.3)
  1656. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.6,-0.6)*CFrame.Angles(math.rad(90+4*math.cos(sine/12)),math.rad(0),math.rad(50-2*math.cos(sine/12))), 0.3)
  1657. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-6+2.5*math.cos(sine/12)),math.rad(0),math.rad(0)), 0.2)
  1658. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20+2*math.cos(sine/12)), math.rad(0), 0), 0.2)
  1659. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -1) * CFrame.Angles(math.rad(-7-2*math.cos(sine/12)), math.rad(7), math.rad(-5)), 0.2)
  1660. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.2) * CFrame.Angles(math.rad(-30-2*math.cos(sine/12)), math.rad(-9), math.rad(5)), 0.2)
  1661. end
  1662. fat.Event:wait()
  1663. end
  1664. else
  1665. end
  1666. lastanimpose = animpose
  1667. if Debounces.NoIdl == false then
  1668. if animpose == "Idle" then
  1669. change = 0.5
  1670. if stanceToggle == "Idle1" then
  1671. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1.05+0.03*math.cos(sine/5), 0-0.1*math.cos(sine/10)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1672. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0+8*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.3)
  1673.  
  1674. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6+0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),-0.2-0.1*math.cos(sine/10))*CFrame.Angles(math.rad(8+2.5*math.cos(sine/10)),math.rad(22+7*math.cos(sine/10)),math.rad(15+2*math.cos(sine/10))), 0.8)
  1675. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1676. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6-0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),0.2+0.1*math.cos(sine/10))*CFrame.Angles(math.rad(-8-2.5*math.cos(sine/10)),math.rad(12+5*math.cos(sine/10)),math.rad(-12-3*math.cos(sine/10))), 0.8)
  1677. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1678. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.05*math.cos(sine/10))*CFrame.Angles(math.rad(-15+3*math.cos(sine/10)),math.rad(0),math.rad(0)), 0.5)
  1679. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20-3*math.cos(sine/10)),math.rad(0)), 0.5)
  1680. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6+3*math.cos(sine/10)), math.rad(0), 0), 0.1)
  1681. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0-0.08*math.cos(sine/10), -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20+3*math.cos(sine/10)), 0), 0.1)
  1682. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14+0.06*math.cos(sine/10)) * CFrame.Angles(math.rad(-3-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1)
  1683. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10-3*math.cos(sine/10)), math.rad(5+3*math.cos(sine/10))), 0.1)
  1684. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(8-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1)
  1685. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10-3*math.cos(sine/10)), math.rad(-5+3*math.cos(sine/10))), 0.1)
  1686. elseif stanceToggle == "Idle2" then
  1687.  
  1688. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1689. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65-0.1*math.cos(sine/3),0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20-2*math.cos(sine/3))), 0.1)
  1690. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  1691. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.23, 0.5, -.56) * CFrame.Angles(math.rad(88+4*math.cos(sine/3)), 0, math.rad(45)), 0.6)
  1692. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  1693. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(-10+2*math.cos(sine/6)), 0, 0), 0.8)
  1694. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
  1695. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10), 0, 0), 0.3)
  1696. --hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-5-10*math.cos(sine/18)), math.sin(sine/36)/3, 0), 0.3)
  1697. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1698. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.15) * CFrame.Angles(math.rad(-9-2*math.cos(sine/6)), 0, 0), 0.8)
  1699. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1-0.1*math.cos(sine/3), 0+0.04*math.cos(sine/6)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.8)
  1700. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-56-2*math.cos(sine/6)), 0, 0), 0.8)
  1701. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.8)
  1702. elseif stanceToggle == "Grabbed" then
  1703. grab = true
  1704. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1705. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1706. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40+2*math.cos(sine/14))), 0.2)
  1707. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
  1708. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),-.5)*CFrame.Angles(math.rad(90+4*math.cos(sine/14)),math.rad(0),math.rad(-80+4*math.cos(sine/14))), 0.3)
  1709. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
  1710. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14+2*math.cos(sine/14)),math.rad(70-4*math.cos(sine/14)),0), 0.3)
  1711. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1712. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
  1713. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
  1714. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
  1715. lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1716. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
  1717. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1718. end
  1719. elseif animpose == "Walking" then
  1720. if stanceToggle == "Grabbed" then
  1721. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1722. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1723. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
  1724. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1725. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(120+4*math.cos(sine/2)),math.rad(0),math.rad(-30+4*math.cos(sine/4))), 0.3)
  1726. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
  1727. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4)
  1728. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7)
  1729. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4)
  1730. --rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1)
  1731. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
  1732. lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8)
  1733. lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1734. rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8)
  1735. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1736. elseif stanceToggle ~= "Grabbed" then
  1737. change = 1
  1738. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1739. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1740.  
  1741. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
  1742. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1743. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/2), -math.sin(sine/4)/4)*CFrame.Angles(math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(-10-7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
  1744. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
  1745. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4)
  1746. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7)
  1747. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4)
  1748. --rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1)
  1749. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
  1750. --lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.9-0.24*math.cos(sine/4)/2.8, -0.05 + math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)-math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4)
  1751. lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8)
  1752. lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1753. --rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.9+0.24*math.cos(sine/4)/2.8, -0.05 + -math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)+math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4)
  1754. rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8)
  1755. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
  1756. end
  1757. elseif animpose == "Running" then
  1758. change = 1
  1759. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1760. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1761.  
  1762. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.24+.6*math.cos(sine/4)/1.4, 0.54, 0+0.8*math.cos(sine/4)) * CFrame.Angles(math.rad(6-140*math.cos(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.cos(sine/4))), 0.2)
  1763. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
  1764. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.24+.6*math.cos(sine/4)/1.4, 0.54, 0-0.8*math.cos(sine/4))*CFrame.Angles(math.rad(6+140*math.cos(sine/4)/1.2), math.rad(0), math.rad(20+70*math.cos(sine/4))), 0.2)
  1765. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1766. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-8+12*math.cos(sine/2)/1.5), math.rad(0+12*math.cos(sine/4)), math.rad(0)),0.2)
  1767. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.5)
  1768. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.2*math.cos(sine/2)/1.7, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/2)/1.5), math.rad(0-12*math.cos(sine/4))-root.RotVelocity.Y/10, math.rad(0)+root.RotVelocity.Y/20), 0.2)
  1769. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
  1770. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.8-0.4*math.cos(sine/4)/2, math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + -math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8)
  1771. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1772. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8+0.4*math.cos(sine/4)/2, -math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8)
  1773. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1774. elseif animpose == "Jumping" then
  1775.  
  1776. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1777. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1778. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(20)), 0.2)
  1779. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
  1780. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), 0.2)
  1781. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1782. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(30),math.rad(0),0), 0.2)
  1783. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
  1784. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
  1785. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1786. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1787. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1788. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1789. elseif animpose == "Freefalling" then
  1790.  
  1791. corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
  1792. corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1793. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-40),math.rad(20),math.rad(50)), 0.2)
  1794. rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
  1795. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(110),math.rad(-20),math.rad(-30)), 0.2)
  1796. larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
  1797. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(10),math.rad(0),0), 0.2)
  1798. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.2)
  1799. torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
  1800. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, 0.2) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2)
  1801. lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1802. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.5, -0.6) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)), 0.2)
  1803. rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1804. end
  1805. end
  1806. end)
  1807. hum.MaxHealth = math.huge
  1808. wait(3)
  1809. hum.Health = math.huge
  1810.  
  1811. coroutine.wrap(function()
  1812. wait(0.1)
  1813. game.Base.CanCollide = false
  1814. end)
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