Advertisement
StarzoZero

idk

Feb 1st, 2019
271
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 13.64 KB | None | 0 0
  1. -- Note, This was leaked on V3rmillion by a banned user so don't get mad at me for putting it on Pastebin
  2.  
  3. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  7. local function NewFakeEvent()
  8. local Bind = Instance.new("BindableEvent")
  9. local Fake;Fake = {Connections = {},
  10. fakeEvent=true;
  11. Connect=function(self,Func)
  12. Bind.Event:connect(Func)
  13. self.Connections[Bind] = true
  14. return setmetatable({Connected = true},{
  15. __index = function (self,Index)
  16. if Index:lower() == "disconnect" then
  17. return function() Fake.Connections[Bind] = false;self.Connected = false end
  18. end
  19. return Fake[Index]
  20. end;
  21. __tostring = function() return "Connection" end;
  22. })
  23. end}
  24. Fake.connect = Fake.Connect;return Fake;
  25. end
  26. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  27. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  28. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  29. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  30. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  31. local function TriggerEvent(self,Event,...)
  32. local Trigger = Mouse[Event]
  33. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  34. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  35. end
  36. end
  37. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  38. Event.OnServerEvent:Connect(function(FiredBy,Input)
  39. if FiredBy.Name ~= owner.Name then return end
  40. if Input.MouseEvent then
  41. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  42. else
  43. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  44. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  45. for _,Action in pairs(ContextActionService.Actions) do
  46. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  47. end
  48. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  49. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  50. end
  51. end)
  52. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  53. Event.Parent = NLS([[
  54. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  55. local Input = function(Input,gameProcessedEvent)
  56. if gameProcessedEvent then return end
  57. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  58. end
  59. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  64. end
  65. end
  66. ]],owner.Character)
  67. end
  68. RealGame = game;game = setmetatable({},{
  69. __index = function (self,Index)
  70. local Sandbox = function (Thing)
  71. if Thing:IsA("Player") then
  72. local RealPlayer = Thing
  73. return setmetatable({},{
  74. __index = function (self,Index)
  75. local Type = type(RealPlayer[Index])
  76. if Type == "function" then
  77. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  78. return function (self)return InternalData["Mouse"] end
  79. end
  80. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  81. end
  82. return RealPlayer[Index]
  83. end;
  84. __tostring = function(self) return RealPlayer.Name end
  85. })
  86. end
  87. end
  88. if RealGame[Index] then
  89. local Type = type(RealGame[Index])
  90. if Type == "function" then
  91. if Index:lower() == "getservice" or Index:lower() == "service" then
  92. return function (self,Service)
  93. local FakeServices = {
  94. ["players"] = function()
  95. return setmetatable({},{
  96. __index = function (self2,Index2)
  97. local RealService = RealGame:GetService(Service)
  98. local Type2 = type(Index2)
  99. if Type2 == "function" then
  100. return function (self,...) return RealService[Index2](RealService,...)end
  101. else
  102. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  103. return RealService[Index2]
  104. end
  105. end;
  106. __tostring = function(self) return RealGame:GetService(Service).Name end
  107. })
  108. end;
  109. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  110. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  111. ["runservice"] = function()
  112. return setmetatable({},{
  113. __index = function(self2,Index2)
  114. local RealService = RealGame:GetService(Service)
  115. local Type2 = type(Index2)
  116. if Type2 == "function" then
  117. return function (self,...) return RealService[Index2](RealService,...) end
  118. else
  119. local RunServices = {
  120. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  121. ["renderstepped"] = function() return RealService["Stepped"] end
  122. }
  123. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  124. return RealService[Index2]
  125. end
  126. end
  127. })
  128. end
  129. }
  130. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  131. return RealGame:GetService(Service)
  132. end
  133. end
  134. return function (self,...) return RealGame[Index](RealGame,...) end
  135. else
  136. if game:GetService(Index) then return game:GetService(Index) end
  137. return RealGame[Index]
  138. end
  139. end
  140. return nil
  141. end
  142. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  143.  
  144.  
  145. if game.Players.LocalPlayer.Character:FindFirstChild("Body Colors") ~= nil then
  146. game.Players.LocalPlayer.Character:FindFirstChild("Body Colors").HeadColor = BrickColor.new("White")
  147. game.Players.LocalPlayer.Character:FindFirstChild("Body Colors").LeftArmColor = BrickColor.new("Really black")
  148. game.Players.LocalPlayer.Character:FindFirstChild("Body Colors").LeftLegColor = BrickColor.new("Really black")
  149. game.Players.LocalPlayer.Character:FindFirstChild("Body Colors").RightArmColor = BrickColor.new("Really black")
  150. game.Players.LocalPlayer.Character:FindFirstChild("Body Colors").RightLegColor = BrickColor.new("Really black")
  151. game.Players.LocalPlayer.Character:FindFirstChild("Body Colors").TorsoColor = BrickColor.new("Really black")
  152. end
  153.  
  154. BigTorso=Instance.new("SpecialMesh",game.Players.LocalPlayer.Character.Torso)
  155. BigTorso.Offset=Vector3.new(0,0,0)
  156. BigTorso.MeshType="Brick"
  157. BigTorso.Scale=Vector3.new(1,2,1)
  158.  
  159. a=game.Players.LocalPlayer.Character["Right Arm"]
  160. aa=game.Players.LocalPlayer.Character.Torso["Right Shoulder"]
  161. a.Size=Vector3.new(1,4,1)
  162. aa.C0 = CFrame.new(1.5,(a.Size.y/2)-0.5,0) * CFrame.Angles(0,math.pi/2,0)
  163. aa.C1 = CFrame.new(0,(a.Size.y/2)-0.5,0) * CFrame.Angles(0,math.pi/2,0)
  164. aa.Parent=game.Players.LocalPlayer.Character.Torso
  165.  
  166. b=game.Players.LocalPlayer.Character["Right Leg"]
  167. bb=game.Players.LocalPlayer.Character.Torso["Right Hip"]
  168. b.Size=Vector3.new(1,7,1)
  169. bb.C0 = CFrame.new(0.5,-b.Size.y/2+(BigTorso.Scale.y)-0.5,0) * CFrame.Angles(0,math.pi/2,0)
  170. bb.C1 = CFrame.new(0,b.Size.y/2,0) * CFrame.Angles(0,math.pi/2,0)
  171. bb.Parent=game.Players.LocalPlayer.Character.Torso
  172.  
  173. c=game.Players.LocalPlayer.Character["Left Arm"]
  174. cc=game.Players.LocalPlayer.Character.Torso["Left Shoulder"]
  175. c.Size=Vector3.new(1,4,1)
  176. cc.C0 = CFrame.new(-1.5,(c.Size.y/2)-0.5,0) * CFrame.Angles(0,-math.pi/2,0)
  177. cc.C1 = CFrame.new(0,(c.Size.y/2)-0.5,0) * CFrame.Angles(0,-math.pi/2,0)
  178. cc.Parent=game.Players.LocalPlayer.Character.Torso
  179.  
  180. d=game.Players.LocalPlayer.Character["Left Leg"]
  181. dd=game.Players.LocalPlayer.Character.Torso["Left Hip"]
  182. d.Size=Vector3.new(1,7,1)
  183. dd.C0 = CFrame.new(-0.5,-(d.Size.y/2)+(BigTorso.Scale.y)-0.5,0) * CFrame.Angles(0,-math.pi/2,0)
  184. dd.C1 = CFrame.new(0,d.Size.y/2,0) * CFrame.Angles(0,-math.pi/2,0)
  185. dd.Parent=game.Players.LocalPlayer.Character.Torso
  186.  
  187. e=game.Players.LocalPlayer.Character["Head"]
  188. ee=game.Players.LocalPlayer.Character.Torso["Neck"]
  189. ee.C0=CFrame.new(0,2,0,-1,-0,-0,0,0,1,0,1,0)
  190. ee.Parent=game.Players.LocalPlayer.Character.Torso
  191.  
  192.  
  193. v = game.Players.LocalPlayer
  194. coroutine.resume(coroutine.create(function()
  195. if v and v.Character and v.Character:findFirstChild("Head") then
  196. for c,b in pairs(v.Character:findFirstChild("Head"):GetChildren()) do
  197. if b.ClassName == "Decal" then
  198. b:Remove()
  199. end
  200. end
  201. for a, moda in pairs(v.Character:children()) do if moda:findFirstChild("NameTag") then v.Character.Head.Transparency = 0 moda:Destroy() end end
  202. local char = v.Character
  203. local moda = Instance.new("Model", char) moda.Name = "FHEAD"
  204. local cl = char.Head:Clone() cl.Transparency = 0 cl.Parent = moda cl.Name = "Head"
  205. local weld = Instance.new("Weld", cl) weld.Part0 = cl weld.Part1 = char.Head
  206. char.Head.Transparency = 1
  207. end
  208. end))
  209.  
  210. ab = Instance.new("ScreenGui",game.Players.LocalPlayer.PlayerGui)
  211. ab.Name = "Slender"
  212. abu = Instance.new("TextButton",ab)
  213. abu.Text = "Invisible"
  214. abu.Position = UDim2.new(0,0,1,-30)
  215. abu.Size = UDim2.new(0,100,0,30)
  216. abu.MouseButton1Click:connect(function()
  217. if abu.Text == "Invisible" then
  218. abu.Text = "Visible"
  219. for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  220. if v.ClassName == "Part" then
  221. v.Transparency = 1
  222. elseif v.Name == "FHEAD" then
  223. v.Head.Transparency = 1
  224. end
  225. end
  226. elseif abu.Text == "Visible" then
  227. abu.Text = "Invisible"
  228. for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  229. if v.ClassName == "Part" then
  230. if v.Name == "Head" or v.Name == "HumanoidRootPart" then else
  231. v.Transparency = 0
  232. end
  233. elseif v.Name == "FHEAD" then
  234. v.Head.Transparency = 0
  235. end
  236. end
  237. end
  238. end)
  239. mouse=game.Players.LocalPlayer:GetMouse()
  240. mouse.KeyDown:connect(function(key) local key=key:lower()
  241. if key=="g" then
  242. if abu.Text == "Invisible" then
  243. abu.Text = "Visible"
  244. for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  245. if v.ClassName == "Part" then
  246. v.Transparency = 1
  247. elseif v.Name == "FHEAD" then
  248. v.Head.Transparency = 1
  249. end
  250. end
  251. elseif abu.Text == "Visible" then
  252. abu.Text = "Invisible"
  253. for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  254. if v.ClassName == "Part" then
  255. if v.Name == "Head" or v.Name == "HumanoidRootPart" then else
  256. v.Transparency = 0
  257. end
  258. elseif v.Name == "FHEAD" then
  259. v.Head.Transparency = 0
  260. end
  261. end
  262. end
  263. end
  264. end)
  265.  
  266.  
  267. local Player = game.Players.LocalPlayer
  268. local Mouse = Player:GetMouse()
  269. Mouse.KeyDown:connect(function(key)
  270. if key:byte() == 50 or key:byte() == 49 then
  271. if Mouse.Target ~= nil then
  272. Player.Character.HumanoidRootPart.CFrame = Mouse.Hit+Vector3.new(0,9,0)
  273. end
  274. end
  275. end)
  276.  
  277. while true do
  278. for i,a in pairs(game.Players:GetChildren()) do
  279. local v = a.Character
  280. if v:FindFirstChild('Humanoid') and v:FindFirstChild('HumanoidRootPart') and Player.Character:FindFirstChild('HumanoidRootPart') then
  281. if v ~= Player.Character then
  282. if (Player.Character.HumanoidRootPart.Position - v.HumanoidRootPart.Position).magnitude < 10 and Player.Character.Torso.Transparency ~= 1 then
  283. v.Humanoid.Health = 0
  284. end
  285. end
  286. end
  287. end
  288. wait()
  289. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement