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Bendy928443534

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Jul 27th, 2019
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  1. script.Name = "Banisher Gun V3 / 1"
  2. --//====================================================\\--
  3. --|| CREATED BY SHACKLUSTER
  4. --\\====================================================//--
  5. print[[
  6. ===========================
  7. KICKISHER V4
  8. (NON-CANON)
  9. ===========================
  10. EDITED BY
  11. DEPRESSED_FILE#8484
  12. ===========================
  13. NO LEAK NO TRADE
  14. PLEASE
  15. ===========================
  16. ABUSING WITH THIS
  17. WILL GET YOU
  18. AN AUTOMATIC
  19. BLACKLIST IN THE
  20. NEXT VERSION OF
  21. KICKISHER GUN
  22. ===========================
  23. script:ClearAllChildren()
  24. wait(0.2)
  25. local Reason = "You're weak. You'll always be weak and you'll never change."
  26. Player = game.Players:WaitForChild(_G.target)
  27. PlayerGui = Player.PlayerGui
  28. Cam = workspace.CurrentCamera
  29. Backpack = Player.Backpack
  30. Character = Player.Character
  31. Humanoid = Character.Humanoid
  32. RootPart = Character["HumanoidRootPart"]
  33. Torso = Character["Torso"]
  34. Head = Character["Head"]
  35. RightArm = Character["Right Arm"]
  36. LeftArm = Character["Left Arm"]
  37. RightLeg = Character["Right Leg"]
  38. LeftLeg = Character["Left Leg"]
  39. RootJoint = RootPart["RootJoint"]
  40. Neck = Torso["Neck"]
  41. RightShoulder = Torso["Right Shoulder"]
  42. LeftShoulder = Torso["Left Shoulder"]
  43. RightHip = Torso["Right Hip"]
  44. LeftHip = Torso["Left Hip"]
  45. local TIME = 0
  46. local sick = Instance.new("Sound",Torso)
  47. local MESSAGES = {"You're pathetic! Begone, ", "You just died. How does it feel, ", "You had a chance and you blew it! Bahaha! You just blew it, ", "You're weak, ", "You ignorant being, BEGONE, ", "In all the years I slept, I thought you mortals would've changed, guess you proved me wrong, huh, ", "You will always lose, ", "Your dreams fade into nothingness, "}
  48. IT = Instance.new
  49. CF = CFrame.new
  50. VT = Vector3.new
  51. RAD = math.rad
  52. C3 = Color3.new
  53. UD2 = UDim2.new
  54. BRICKC = BrickColor.new
  55. ANGLES = CFrame.Angles
  56. EULER = CFrame.fromEulerAnglesXYZ
  57. COS = math.cos
  58. ACOS = math.acos
  59. SIN = math.sin
  60. ASIN = math.asin
  61. ABS = math.abs
  62. MRANDOM = math.random
  63. FLOOR = math.floor
  64. SIZE = 1
  65.  
  66.  
  67.  
  68. --//=================================\\
  69. --|| USEFUL VALUES
  70. --\\=================================//
  71.  
  72. Animation_Speed = 3
  73. local FORCERESET = false
  74. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  75. local Speed = 16
  76. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  77. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  78. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  79. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  80. local DAMAGEMULTIPLIER = 1
  81. local ANIM = "Idle"
  82. local ATTACK = false
  83. local EQUIPPED = false
  84. local HOLD = false
  85. local COMBO = 1
  86. local Rooted = false
  87. local SINE = 0
  88. local KEYHOLD = false
  89. local CHANGE = 2 / Animation_Speed
  90. local WALKINGANIM = false
  91. local VALUE1 = false
  92. local VALUE2 = false
  93. local ROBLOXIDLEANIMATION = IT("Animation")
  94. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  95. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  96. --ROBLOXIDLEANIMATION.Parent = Humanoid
  97. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  98. WEAPONGUI.Name = "BanishV3Gui"
  99. local Weapon = IT("Model")
  100. Weapon.Name = "Adds"
  101. local Effects = IT("Folder", Weapon)
  102. Effects.Name = "Effects"
  103. local ANIMATOR = Humanoid.Animator
  104. local ANIMATE = Character:FindFirstChild("Animate")
  105. local UNANCHOR = true
  106. local TOBANISH = {}
  107. script.Parent = PlayerGui
  108. local banned = {}
  109.  
  110. --//=================================\\
  111. --\\=================================//
  112. ff = Instance.new("ForceField",Character)
  113. ff.Visible = false
  114. Humanoid.Name = "God Mode"
  115. Humanoid.MaxHealth = 1.0E298
  116. Humanoid.Health = 1.0E298
  117. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  118. if Humanoid.Health > 0.1 and Humanoid.Health < 1.0E298 then
  119. Humanoid.MaxHealth = 1.0E298
  120. Humanoid.Health = 1.0E298
  121. end
  122. end)
  123. local naeeym = IT("BillboardGui",Character)
  124. naeeym.AlwaysOnTop = true
  125. naeeym.Size = UDim2.new(5,35,2,15)
  126. naeeym.StudsOffset = Vector3.new(0,4,0)
  127. naeeym.MaxDistance = 75
  128. naeeym.Adornee = Character.Head
  129. naeeym.Name = "Name"
  130. local tecks = IT("TextLabel",naeeym)
  131. tecks.BackgroundTransparency = 1
  132. tecks.TextScaled = true
  133. tecks.BorderSizePixel = 0
  134. tecks.Text = ""
  135. tecks.Font = "Fantasy"
  136. tecks.TextSize = 30
  137. tecks.TextTransparency = 0.5
  138. tecks.TextStrokeTransparency = 0.5
  139. tecks.TextColor3 = C3(0,0,0)
  140. tecks.TextStrokeColor3 = C3(BRICKC"White".Color)
  141. tecks.Size = UDim2.new(1,0,0.5,0)
  142. tecks.Parent = naeeym
  143. local naeeym2 = IT("BillboardGui",Character)
  144. naeeym2.AlwaysOnTop = true
  145. naeeym2.Size = UDim2.new(7,35,3,15)
  146. naeeym2.StudsOffset = Vector3.new(0,5,0)
  147. naeeym2.MaxDistance = 75
  148. naeeym2.Adornee = Character.Head
  149. naeeym2.Name = "Name2"
  150. local tecks2 = IT("TextLabel",naeeym2)
  151. tecks2.BackgroundTransparency = 1
  152. tecks2.TextScaled = true
  153. tecks2.BorderSizePixel = 0
  154. tecks2.Text = "Kick V9"
  155. tecks2.Font = "Fantasy"
  156. tecks2.TextSize = 30
  157. tecks2.TextStrokeTransparency = 0
  158. tecks2.TextColor3 = C3(BRICKC"Dark indigo".Color)
  159. tecks2.TextStrokeColor3 = (BRICKC"Black".Color)
  160. tecks2.Size = UDim2.new(1,0,0.5,0)
  161. tecks2.Parent = naeeym
  162. local SKILLTEXTCOLOR = C3(0,0,0)
  163. local SKILLFONT = "Arcade"
  164. local SKILLTEXTSIZE = 6
  165. --//=================================\\
  166. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  167. --\\=================================//
  168.  
  169. ArtificialHB = Instance.new("BindableEvent", script)
  170. ArtificialHB.Name = "ArtificialHB"
  171.  
  172. script:WaitForChild("ArtificialHB")
  173.  
  174. frame = Frame_Speed
  175. tf = 0
  176. allowframeloss = false
  177. tossremainder = false
  178. lastframe = tick()
  179. script.ArtificialHB:Fire()
  180.  
  181. game:GetService("RunService").Heartbeat:connect(function(s, p)
  182. tf = tf + s
  183. if tf >= frame then
  184. if allowframeloss then
  185. script.ArtificialHB:Fire()
  186. lastframe = tick()
  187. else
  188. for i = 1, math.floor(tf / frame) do
  189. script.ArtificialHB:Fire()
  190. end
  191. lastframe = tick()
  192. end
  193. if tossremainder then
  194. tf = 0
  195. else
  196. tf = tf - frame * math.floor(tf / frame)
  197. end
  198. end
  199. end)
  200.  
  201. --//=================================\\
  202. --\\=================================//
  203.  
  204. Player.Chatted:connect(function(m)
  205. if(m:sub(1,7) == 'reason/')then
  206. Reason = m:sub(8) or "You're weak. You'll always be weak, you'll never change."
  207. end
  208. end)
  209.  
  210. --//=================================\\
  211. --|| SOME FUNCTIONS
  212. --\\=================================//
  213.  
  214. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  215. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  216. end
  217.  
  218. function PositiveAngle(NUMBER)
  219. if NUMBER >= 0 then
  220. NUMBER = 0
  221. end
  222. return NUMBER
  223. end
  224.  
  225. function NegativeAngle(NUMBER)
  226. if NUMBER <= 0 then
  227. NUMBER = 0
  228. end
  229. return NUMBER
  230. end
  231.  
  232. function Swait(NUMBER)
  233. if NUMBER == 0 or NUMBER == nil then
  234. ArtificialHB.Event:wait()
  235. else
  236. for i = 1, NUMBER do
  237. ArtificialHB.Event:wait()
  238. end
  239. end
  240. end
  241.  
  242. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  243. local NEWMESH = IT(MESH)
  244. if MESH == "SpecialMesh" then
  245. NEWMESH.MeshType = MESHTYPE
  246. if MESHID ~= "nil" and MESHID ~= "" then
  247. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  248. end
  249. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  250. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  251. end
  252. end
  253. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  254. NEWMESH.Scale = SCALE
  255. NEWMESH.Parent = PARENT
  256. return NEWMESH
  257. end
  258.  
  259. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  260. local NEWPART = IT("Part")
  261. NEWPART.formFactor = FORMFACTOR
  262. NEWPART.Reflectance = REFLECTANCE
  263. NEWPART.Transparency = TRANSPARENCY
  264. NEWPART.CanCollide = false
  265. NEWPART.Locked = true
  266. NEWPART.Anchored = true
  267. if ANCHOR == false then
  268. NEWPART.Anchored = false
  269. end
  270. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  271. NEWPART.Name = NAME
  272. NEWPART.Size = SIZE
  273. NEWPART.Position = Torso.Position
  274. NEWPART.Material = MATERIAL
  275. NEWPART:BreakJoints()
  276. NEWPART.Parent = PARENT
  277. return NEWPART
  278. end
  279.  
  280. local function weldBetween(a, b)
  281. local weldd = Instance.new("ManualWeld")
  282. weldd.Part0 = a
  283. weldd.Part1 = b
  284. weldd.C0 = CFrame.new()
  285. weldd.C1 = b.CFrame:inverse() * a.CFrame
  286. weldd.Parent = a
  287. return weldd
  288. end
  289.  
  290.  
  291. function QuaternionFromCFrame(cf)
  292. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  293. local trace = m00 + m11 + m22
  294. if trace > 0 then
  295. local s = math.sqrt(1 + trace)
  296. local recip = 0.5 / s
  297. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  298. else
  299. local i = 0
  300. if m11 > m00 then
  301. i = 1
  302. end
  303. if m22 > (i == 0 and m00 or m11) then
  304. i = 2
  305. end
  306. if i == 0 then
  307. local s = math.sqrt(m00 - m11 - m22 + 1)
  308. local recip = 0.5 / s
  309. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  310. elseif i == 1 then
  311. local s = math.sqrt(m11 - m22 - m00 + 1)
  312. local recip = 0.5 / s
  313. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  314. elseif i == 2 then
  315. local s = math.sqrt(m22 - m00 - m11 + 1)
  316. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  317. end
  318. end
  319. end
  320.  
  321. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  322. local xs, ys, zs = x + x, y + y, z + z
  323. local wx, wy, wz = w * xs, w * ys, w * zs
  324. local xx = x * xs
  325. local xy = x * ys
  326. local xz = x * zs
  327. local yy = y * ys
  328. local yz = y * zs
  329. local zz = z * zs
  330. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  331. end
  332.  
  333. function QuaternionSlerp(a, b, t)
  334. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  335. local startInterp, finishInterp;
  336. if cosTheta >= 0.0001 then
  337. if (1 - cosTheta) > 0.0001 then
  338. local theta = ACOS(cosTheta)
  339. local invSinTheta = 1 / SIN(theta)
  340. startInterp = SIN((1 - t) * theta) * invSinTheta
  341. finishInterp = SIN(t * theta) * invSinTheta
  342. else
  343. startInterp = 1 - t
  344. finishInterp = t
  345. end
  346. else
  347. if (1 + cosTheta) > 0.0001 then
  348. local theta = ACOS(-cosTheta)
  349. local invSinTheta = 1 / SIN(theta)
  350. startInterp = SIN((t - 1) * theta) * invSinTheta
  351. finishInterp = SIN(t * theta) * invSinTheta
  352. else
  353. startInterp = t - 1
  354. finishInterp = t
  355. end
  356. end
  357. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  358. end
  359.  
  360. function Clerp(a, b, t)
  361. local qa = {QuaternionFromCFrame(a)}
  362. local qb = {QuaternionFromCFrame(b)}
  363. local ax, ay, az = a.x, a.y, a.z
  364. local bx, by, bz = b.x, b.y, b.z
  365. local _t = 1 - t
  366. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  367. end
  368.  
  369. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  370. local frame = IT("Frame")
  371. frame.BackgroundTransparency = TRANSPARENCY
  372. frame.BorderSizePixel = BORDERSIZEPIXEL
  373. frame.Position = POSITION
  374. frame.Size = SIZE
  375. frame.BackgroundColor3 = COLOR
  376. frame.BorderColor3 = BORDERCOLOR
  377. frame.Name = NAME
  378. frame.Parent = PARENT
  379. return frame
  380. end
  381.  
  382.  
  383. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  384. local label = IT("TextLabel")
  385. label.BackgroundTransparency = 1
  386. label.Size = UD2(1, 0, 1, 0)
  387. label.Position = UD2(0, 0, 0, 0)
  388. label.TextColor3 = TEXTCOLOR
  389. label.TextStrokeTransparency = STROKETRANSPARENCY
  390. label.TextTransparency = TRANSPARENCY
  391. label.FontSize = TEXTFONTSIZE
  392. label.Font = TEXTFONT
  393. label.BorderSizePixel = BORDERSIZEPIXEL
  394. label.TextScaled = false
  395. label.Text = TEXT
  396. label.Name = NAME
  397. label.Parent = PARENT
  398. return label
  399. end
  400.  
  401. function NoOutlines(PART)
  402. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  403. end
  404.  
  405. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  406. local NEWWELD = IT(TYPE)
  407. NEWWELD.Part0 = PART0
  408. NEWWELD.Part1 = PART1
  409. NEWWELD.C0 = C0
  410. NEWWELD.C1 = C1
  411. NEWWELD.Parent = PARENT
  412. return NEWWELD
  413. end
  414.  
  415. local S = IT("Sound")
  416. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  417. local NEWSOUND = nil
  418. coroutine.resume(coroutine.create(function()
  419. NEWSOUND = S:Clone()
  420. NEWSOUND.Parent = PARENT
  421. NEWSOUND.Volume = VOLUME
  422. NEWSOUND.Pitch = PITCH
  423. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  424. NEWSOUND:play()
  425. if DOESLOOP == true then
  426. NEWSOUND.Looped = true
  427. else
  428. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  429. NEWSOUND:remove()
  430. end
  431. end))
  432. return NEWSOUND
  433. end
  434. BODY = {}
  435. function refit()
  436. Weapon.Parent = Character
  437. Character.Parent = workspace
  438. for e = 1, #BODY do
  439. if BODY[e] ~= nil then
  440. local STUFF = BODY[e]
  441. local PART = STUFF[1]
  442. local PARENT = STUFF[2]
  443. local MATERIAL = STUFF[3]
  444. local COLOR = STUFF[4]
  445. if PART.Parent ~= PARENT then
  446. Humanoid:remove()
  447. if PART.ClassName == "Part" then
  448. PART.Material = MATERIAL
  449. PART.Color = COLOR
  450. end
  451. PART.Parent = PARENT
  452. Humanoid = IT("Humanoid", Character)
  453. end
  454. end
  455. end
  456. end
  457.  
  458. function CFrameFromTopBack(at, top, back)
  459. local right = top:Cross(back)
  460. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  461. end
  462.  
  463. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  464. function WACKYEFFECT(Table)
  465. local TYPE = (Table.EffectType or "Sphere")
  466. local SIZE = (Table.Size or VT(1,1,1))
  467. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  468. local TRANSPARENCY = (Table.Transparency or 0)
  469. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  470. local CFRAME = (Table.CFrame or Torso.CFrame)
  471. local MOVEDIRECTION = (Table.MoveToPos or nil)
  472. local ROTATION1 = (Table.RotationX or 0)
  473. local ROTATION2 = (Table.RotationY or 0)
  474. local ROTATION3 = (Table.RotationZ or 0)
  475. local MATERIAL = (Table.Material or "Neon")
  476. local COLOR = (Table.Color or C3(1,1,1))
  477. local TIME = (Table.Time or 45)
  478. local SOUNDID = (Table.SoundID or nil)
  479. local SOUNDPITCH = (Table.SoundPitch or nil)
  480. local SOUNDVOLUME = (Table.SoundVolume or nil)
  481. coroutine.resume(coroutine.create(function()
  482. local PLAYSSOUND = false
  483. local SOUND = nil
  484. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  485. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  486. PLAYSSOUND = true
  487. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  488. end
  489. EFFECT.Color = COLOR
  490. local MSH = nil
  491. if TYPE == "Sphere" then
  492. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  493. elseif TYPE == "Block" then
  494. MSH = IT("BlockMesh",EFFECT)
  495. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  496. elseif TYPE == "Wave" then
  497. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  498. elseif TYPE == "Ring" then
  499. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  500. elseif TYPE == "Slash" then
  501. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  502. elseif TYPE == "Round Slash" then
  503. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  504. elseif TYPE == "Swirl" then
  505. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  506. elseif TYPE == "Skull" then
  507. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  508. elseif TYPE == "Crystal" then
  509. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  510. end
  511. if MSH ~= nil then
  512. local MOVESPEED = nil
  513. if MOVEDIRECTION ~= nil then
  514. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  515. end
  516. local GROWTH = SIZE - ENDSIZE
  517. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  518. if TYPE == "Block" then
  519. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  520. else
  521. EFFECT.CFrame = CFRAME
  522. end
  523. for LOOP = 1, TIME+1 do
  524. Swait()
  525. MSH.Scale = MSH.Scale - GROWTH/TIME
  526. if TYPE == "Wave" then
  527. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  528. end
  529. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  530. if TYPE == "Block" then
  531. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  532. else
  533. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  534. end
  535. if MOVEDIRECTION ~= nil then
  536. local ORI = EFFECT.Orientation
  537. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  538. EFFECT.Orientation = ORI
  539. end
  540. end
  541. if PLAYSSOUND == false then
  542. EFFECT:remove()
  543. else
  544. SOUND.Stopped:Connect(function()
  545. EFFECT:remove()
  546. end)
  547. end
  548. else
  549. if PLAYSSOUND == false then
  550. EFFECT:remove()
  551. else
  552. repeat Swait() until SOUND.Playing == false
  553. EFFECT:remove()
  554. end
  555. end
  556. end))
  557. end
  558.  
  559. local cR=255
  560. local cG=0
  561. local cB=0
  562. local flg5=1 local omgidk=1
  563. local add=15
  564. game:GetService("RunService").Heartbeat:Connect(function()
  565. if omgidk>10000 then omgidk=0 end
  566. omgidk=omgidk+1
  567. if cR>=255 then flg5=1 end
  568. if cG>=255 then flg5=2 end
  569. if cB>=255 then flg5=3 end
  570. if flg5==1 then cR=cR-add cG=cG+add end
  571. if flg5==2 then cG=cG-add cB=cB+add end
  572. if flg5==3 then cB=cB-add cR=cR+add end
  573. color=Color3.fromRGB(cR,cG,cB)
  574. for _, c in pairs(Weapon:GetDescendants()) do
  575. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  576. c.Material = "Neon"
  577. c.Color = color
  578. elseif c.ClassName == "Part" and c.Name == "Eye" then
  579. c.Color = color
  580. c.Material = "Neon"
  581. end
  582. end
  583. end)
  584. function MakeForm(PART,TYPE)
  585. if TYPE == "Cyl" then
  586. local MSH = IT("CylinderMesh",PART)
  587. elseif TYPE == "Ball" then
  588. local MSH = IT("SpecialMesh",PART)
  589. MSH.MeshType = "Sphere"
  590. elseif TYPE == "Wedge" then
  591. local MSH = IT("SpecialMesh",PART)
  592. MSH.MeshType = "Wedge"
  593. end
  594. end
  595.  
  596. function SpawnTrail(FROM,TO,BIG)
  597. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
  598. MakeForm(TRAIL,"Cyl")
  599. local cR=255
  600. local cG=0
  601. local cB=0
  602. local flg5=1 local omgidk=1
  603. local add=15
  604. game:GetService("RunService").Heartbeat:Connect(function()
  605. if omgidk>10000 then omgidk=0 end
  606. omgidk=omgidk+1
  607. if cR>=255 then flg5=1 end
  608. if cG>=255 then flg5=2 end
  609. if cB>=255 then flg5=3 end
  610. if flg5==1 then cR=cR-add cG=cG+add end
  611. if flg5==2 then cG=cG-add cB=cB+add end
  612. if flg5==3 then cB=cB-add cR=cR+add end
  613. color=Color3.fromRGB(cR,cG,cB)
  614. TRAIL.Color = color
  615. end)
  616. local DIST = (FROM - TO).Magnitude
  617. if BIG == true then
  618. TRAIL.Size = VT(0.5,DIST,0.5)
  619. else
  620. TRAIL.Size = VT(0.25,DIST,0.25)
  621. end
  622. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  623. coroutine.resume(coroutine.create(function()
  624. for i = 1, 55 do
  625. Swait()
  626. TRAIL.Transparency = TRAIL.Transparency + 0.01
  627. end
  628. TRAIL:remove()
  629. end))
  630. end
  631.  
  632. Debris = game:GetService("Debris")
  633.  
  634. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  635. local DIRECTION = CF(StartPos,EndPos).lookVector
  636. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  637. end
  638.  
  639. function turnto(position)
  640. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  641. end
  642.  
  643. --//=================================\\
  644. --|| WEAPON CREATION
  645. --\\=================================//
  646.  
  647. local Particle = IT("ParticleEmitter",nil)
  648. Particle.Enabled = false
  649. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  650. Particle.LightEmission = 0.5
  651. Particle.Rate = 150
  652. Particle.ZOffset = 0.2
  653. Particle.Rotation = NumberRange.new(-180, 180)
  654. Particle.RotSpeed = NumberRange.new(-180, 180)
  655. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  656. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  657.  
  658. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  659. function ParticleEmitter(Table)
  660. local PRTCL = Particle:Clone()
  661. local Speed = Table.Speed or 5
  662. local Drag = Table.Drag or 0
  663. local Size1 = Table.Size1 or 1
  664. local Size2 = Table.Size2 or 5
  665. local Lifetime1 = Table.Lifetime1 or 1
  666. local Lifetime2 = Table.Lifetime2 or 1.5
  667. local Parent = Table.Parent or Torso
  668. local Emit = Table.Emit or 100
  669. local Offset = Table.Offset or 360
  670. local Acel = Table.Acel or VT(0,0,0)
  671. local Enabled = Table.Enabled or false
  672. PRTCL.Parent = Parent
  673. PRTCL.Size = NumberSequence.new(Size1,Size2)
  674. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  675. PRTCL.Speed = NumberRange.new(Speed)
  676. PRTCL.VelocitySpread = Offset
  677. PRTCL.Drag = Drag
  678. PRTCL.Acceleration = Acel
  679. if Enabled == false then
  680. PRTCL:Emit(Emit)
  681. Debris:AddItem(PRTCL,Lifetime2)
  682. else
  683. PRTCL.Enabled = true
  684. end
  685. return PRTCL
  686. end
  687.  
  688. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  689. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  690. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  691. MakeForm(Part,"Wedge")
  692. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  693. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  694. MakeForm(Part,"Wedge")
  695. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  696. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  697. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  698. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  699. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  700. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  701. MakeForm(Part,"Cyl")
  702. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  703. for i = 1, 8 do
  704. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  705. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  706. end
  707. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  708. MakeForm(Part,"Cyl")
  709. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  710. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  711. MakeForm(Part,"Ball")
  712. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  713. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  714. MakeForm(Part,"Wedge")
  715. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  716. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  717. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  718. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  719. MakeForm(Part,"Cyl")
  720. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  721. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  722. MakeForm(Part,"Cyl")
  723. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  724. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  725. MakeForm(Part,"Cyl")
  726. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  727. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  728. MakeForm(Part,"Wedge")
  729. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  730. local LASTPART = Handle
  731. for i = 1, 10 do
  732. if LASTPART == Handle then
  733. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  734. LASTPART = Part
  735. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  736. else
  737. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  738. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  739. LASTPART = Part
  740. end
  741. end
  742.  
  743. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  744. MakeForm(Barrel,"Cyl")
  745. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  746. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  747. MakeForm(Part,"Cyl")
  748. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  749. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  750. MakeForm(Part,"Wedge")
  751. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  752. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  753. MakeForm(Hole,"Cyl")
  754. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  755. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  756. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  757. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  758. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  759. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  760. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  761. local BODY = {}
  762. for _, c in pairs(Character:GetDescendants()) do
  763. if c:IsA("BasePart") and c.Name ~= "Handle" then
  764. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  765. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  766. end
  767. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  768. elseif c:IsA("JointInstance") then
  769. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  770. end
  771. end
  772.  
  773. local spinc=0
  774. coroutine.resume(coroutine.create(function()
  775. while wait() do
  776. spinc=spinc+1+sick.PlaybackLoudness/43
  777. WACKYEFFECT({Time = 12.5, EffectType = "Wave", Size = VT(5,1,5), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-2.9,0)*CFrame.Angles(RAD(0),RAD(spinc),RAD(0)), RotationX = 0, RotationY = 0--[[sick.PlaybackLoudness/50]], RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  778. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(0.1+sick.PlaybackLoudness/10e234))
  779. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-0.1-sick.PlaybackLoudness/10e10234))
  780. end
  781. end))
  782.  
  783.  
  784.  
  785.  
  786.  
  787.  
  788.  
  789.  
  790. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  791. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  792. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  793. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  794. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  795.  
  796. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  797. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Kickisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  798. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[E] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  799. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  800. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[C] Banning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  801.  
  802. function printbye(Name)
  803. end
  804.  
  805. workspace.ChildAdded:connect(function(instance)
  806. for BANISH = 1, #TOBANISH do
  807. if TOBANISH[BANISH] ~= nil then
  808. if instance.Name == TOBANISH[BANISH] then
  809. coroutine.resume(coroutine.create(function()
  810. printbye(instance.Name)
  811. instance:ClearAllChildren()
  812. Debris:AddItem(instance,0.0005)
  813. end))
  814. end
  815. end
  816. end
  817. end)
  818.  
  819. --//=================================\\
  820. --|| DAMAGING
  821. --\\=================================//
  822.  
  823. function chatfunc(text)
  824. local chat = coroutine.wrap(function()
  825. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  826. Character:FindFirstChild("TalkingBillBoard"):destroy()
  827. end
  828. local Bill = Instance.new("BillboardGui",Character)
  829. Bill.Size = UDim2.new(0,50,0,20)
  830. Bill.StudsOffset = Vector3.new(0,6,0)
  831. Bill.Adornee = Character.Head
  832. Bill.Name = "TalkingBillBoard"
  833. local Hehe = Instance.new("TextLabel",Bill)
  834. Hehe.BackgroundTransparency = 1
  835. Hehe.BorderSizePixel = 0
  836. Hehe.Text = ""
  837. Hehe.Font = "Arcade"
  838. Hehe.TextSize = 20
  839. Hehe.TextStrokeTransparency = 0
  840. Hehe.Size = UDim2.new(1,0,0.5,0)
  841. coroutine.resume(coroutine.create(function()
  842. while Hehe ~= nil do
  843. wait()
  844. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  845. --Hehe.Rotation = math.random(-5,5)
  846. Hehe.TextColor3 = Color3.new(cR,cG,cB)
  847. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  848. end
  849. end))
  850. for i = 1,string.len(text),1 do
  851. wait()
  852. Hehe.Text = string.sub(text,1,i)
  853. end
  854. wait(3)--Re[math.random(1, 93)]
  855. for i = 0, 5, .025 do
  856. wait()
  857. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  858. Hehe.TextStrokeTransparency = i
  859. Hehe.TextTransparency = i
  860. end
  861. Bill:Destroy()
  862. end)
  863. chat()
  864. end
  865.  
  866. function onChatted(msg)
  867. chatfunc(msg)
  868. end
  869.  
  870. Player.Chatted:connect(onChatted)
  871.  
  872. function StatLabel(CFRAME, TEXT, COLOR)
  873. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  874. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  875. local BODYGYRO = IT("BodyGyro", STATPART)
  876. game:GetService("Debris"):AddItem(STATPART ,5)
  877. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  878. BILLBOARDGUI.Adornee = STATPART
  879. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  880. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  881. BILLBOARDGUI.AlwaysOnTop = false
  882. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  883. TEXTLABEL.BackgroundTransparency = 1
  884. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  885. TEXTLABEL.Text = TEXT
  886. TEXTLABEL.Font = SKILLFONT
  887. TEXTLABEL.FontSize="Size42"
  888. TEXTLABEL.TextColor3 = COLOR
  889. TEXTLABEL.TextStrokeTransparency = 0
  890. TEXTLABEL.TextScaled = true
  891. TEXTLABEL.TextWrapped = true
  892. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  893. for i = 1, 10 do
  894. Swait()
  895. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  896. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10)
  897. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  898. end
  899. THEPART.Parent = nil
  900. end),STATPART, TEXTLABEL)
  901. end
  902.  
  903.  
  904.  
  905. function ApplyDamage(Humanoid,Damage,TorsoPart)
  906. local defence = Instance.new("BoolValue",Humanoid.Parent)
  907. defence.Name = ("HitBy"..Player.Name)
  908. game:GetService("Debris"):AddItem(defence, 0.001)
  909. Damage = Damage * DAMAGEMULTIPLIER
  910. if Humanoid.Health ~= 0 then
  911. local CritChance = MRANDOM(1,100)
  912. if Damage > Humanoid.Health then
  913. Damage = math.ceil(Humanoid.Health)
  914. if Damage == 0 then
  915. Damage = 0.1
  916. end
  917. end
  918. Humanoid.Health = Humanoid.Health - Damage
  919. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  920. end
  921. end
  922. function KickThatBruh(CHARACTER)
  923. g = game.Players:GetPlayers()
  924. local kickfolder = IT("Folder",Effects)
  925. local naeeym2 = Instance.new("BillboardGui",kickfolder)
  926. naeeym2.AlwaysOnTop = false
  927. naeeym2.Size = UDim2.new(5,35,2,35)
  928. naeeym2.StudsOffset = Vector3.new(0,1,0)
  929. naeeym2.Name = "Mark"
  930. local tecks2 = Instance.new("TextLabel",naeeym2)
  931. tecks2.BackgroundTransparency = 1
  932. tecks2.TextScaled = true
  933. tecks2.BorderSizePixel = 0
  934. tecks2.Text = "YOUR ALL GONE"
  935. tecks2.Font = "Arcade"
  936. tecks2.TextSize = 30
  937. tecks2.TextStrokeTransparency = 1
  938. tecks2.TextColor3 = Color3.new(1,1,1)
  939. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  940. tecks2.Size = UDim2.new(1,0,0.5,0)
  941. tecks2.Parent = naeeym2
  942. CreateSound("527749592", CHARACTER, 600, 1, false)
  943. for i,v in ipairs(CHARACTER:GetChildren()) do
  944. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  945. if v.Name ~= "HumanoidRootPart" then
  946. local BOD = v:Clone()
  947. BOD.CanCollide = false
  948. BOD.Anchored = true
  949. BOD.CFrame = v.CFrame
  950. BOD.Parent = kickfolder
  951. BOD.Material = "Granite"
  952. BOD.Color = C3(.3,0,0)
  953. if BOD:FindFirstChildOfClass("Decal") then
  954. BOD:FindFirstChildOfClass("Decal"):remove()
  955. end
  956. if BOD.Name == "Head" then
  957. naeeym2.Adornee = BOD
  958. end
  959. if BOD.ClassName == "MeshPart" then
  960. BOD.TextureID = ""
  961. end
  962. end
  963. end
  964. end
  965. for i,v in pairs(g) do
  966. v:remove()
  967. end
  968. if CHARACTER ~= "Character" then
  969. CHARACTER:remove()
  970. end
  971. coroutine.resume(coroutine.create(function()
  972. for i = 1, 50 do
  973. Swait()
  974. for i,v in ipairs(kickfolder:GetChildren()) do
  975. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  976. v.Transparency = 1
  977. end
  978. naeeym2.Enabled = false
  979. end
  980. Swait()
  981. for i,v in ipairs(kickfolder:GetChildren()) do
  982. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  983. v.Transparency = 0
  984. end
  985. naeeym2.Enabled = true
  986. end
  987. end
  988. kickfolder:remove()
  989. end))
  990. end
  991.  
  992. function Banish(Foe)
  993. if Foe then
  994. coroutine.resume(coroutine.create(function()
  995. local plr = game:service'Players':GetPlayerFromCharacter(Foe)
  996. if plr then
  997. coroutine.resume(coroutine.create(function()
  998. wait(0.5)
  999. plr:Kick(Reason)
  1000. end))
  1001. end
  1002. if(Foe:FindFirstChildOfClass'Humanoid')then
  1003. printbye(Foe.Name)
  1004. Foe.Archivable = true
  1005. local CLONE = Foe:Clone()
  1006. Foe:Destroy()
  1007. CLONE.Parent = Effects
  1008. CLONE:BreakJoints()
  1009. local MATERIALS = {"Glass","Neon"}
  1010. for _, c in pairs(CLONE:GetDescendants()) do
  1011. if c:IsA("BasePart") then
  1012. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1013. CreateSound(2152227673, c, 10, 1, false)
  1014. end
  1015. c.Anchored = true
  1016. c.Transparency = c.Transparency + 0.2
  1017. c.Material = MATERIALS[MRANDOM(1,2)]
  1018. c.Color = color
  1019. if c.ClassName == "MeshPart" then
  1020. c.TextureID = ""
  1021. end
  1022. if c:FindFirstChildOfClass("SpecialMesh") then
  1023. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1024. end
  1025. if c:FindFirstChildOfClass("Decal") then
  1026. c:FindFirstChildOfClass("Decal"):remove()
  1027. end
  1028. c.Name = "Banished"
  1029. c.CanCollide = false
  1030. else
  1031. c:remove()
  1032. end
  1033. end
  1034. local A = false
  1035. for i = 1, 35 do
  1036. if A == false then
  1037. A = true
  1038. elseif A == true then
  1039. A = false
  1040. end
  1041. for _, c in pairs(CLONE:GetDescendants()) do
  1042. if c:IsA("BasePart") then
  1043. c.Anchored = true
  1044. c.Material = MATERIALS[MRANDOM(1,2)]
  1045. c.Transparency = c.Transparency + 0.8/35
  1046. if A == false then
  1047. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1048. elseif A == true then
  1049. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1050. end
  1051. end
  1052. end
  1053. Swait()
  1054. end
  1055. CLONE:remove()
  1056. end
  1057. end))
  1058. end
  1059. end
  1060.  
  1061.  
  1062.  
  1063. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1064. local CHILDREN = workspace:GetDescendants()
  1065. for index, CHILD in pairs(CHILDREN) do
  1066. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1067. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1068. if HUM then
  1069. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1070. if TORSO then
  1071. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1072. if ISBANISH == true then
  1073. Banish(CHILD)
  1074. else
  1075. if ISBANISH == "Gravity" then
  1076. HUM.PlatformStand = true
  1077. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1078. local grav = Instance.new("BodyPosition",TORSO)
  1079. grav.D = 15
  1080. grav.P = 20000
  1081. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1082. grav.position = TORSO.Position
  1083. grav.Name = "V3BanishForce"..Player.Name
  1084. else
  1085. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1086. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1087. end
  1088. else
  1089. HUM.PlatformStand = false
  1090. end
  1091. end
  1092. elseif ISBANISH == "Gravity" then
  1093. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1094. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1095. HUM.PlatformStand = false
  1096. end
  1097. end
  1098. end
  1099. end
  1100. end
  1101. end
  1102. end
  1103.  
  1104. --//=================================\\
  1105. --|| ATTACK FUNCTIONS AND STUFF
  1106. --\\=================================//
  1107.  
  1108.  
  1109. function Joy()
  1110. ATTACK = true
  1111. Rooted = true
  1112. local LOOP = true
  1113. KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1114. if NEWKEY == "t" then
  1115. KEY:Disconnect()
  1116. LOOP = false
  1117. end
  1118. end)
  1119. coroutine.resume(coroutine.create(function()
  1120. repeat
  1121. Swait()
  1122. --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75, 0) * ANGLES(RAD(60 - 15 * SIN(SINE / 6)), RAD(0), RAD(12 - 15 * COS(SINE / 6))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1123. until LOOP == false
  1124. end))
  1125. repeat
  1126. for i = 0, 0.4, 0.1 / Animation_Speed do
  1127. Swait()
  1128. if LOOP == false then
  1129. break
  1130. end
  1131. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1132. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1133. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1134. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1135. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1136. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1137. end
  1138. for i = 0, 0.4, 0.1 / Animation_Speed do
  1139. Swait()
  1140. if LOOP == false then
  1141. break
  1142. end
  1143. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1144. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1145. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1146. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1147. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1148. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1149. end
  1150. for i = 0, 0.4, 0.1 / Animation_Speed do
  1151. Swait()
  1152. if LOOP == false then
  1153. break
  1154. end
  1155. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1156. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1157. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1158. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1159. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1160. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1161. end
  1162. for i = 0, 0.4, 0.1 / Animation_Speed do
  1163. Swait()
  1164. if LOOP == false then
  1165. break
  1166. end
  1167. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1168. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1169. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1170. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1171. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1172. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1173. end
  1174. until LOOP == false
  1175. ATTACK = false
  1176. Rooted = false
  1177. end
  1178.  
  1179.  
  1180. function Mercy()
  1181. banned = {}
  1182. TOBANISH = {}
  1183. local MercyMsgs = {"I guess I can set you free..", "This is a one time thing.", "Don't screw yourself over like that again.", "Ha, alright, you're free."}
  1184. chatfunc(MercyMsgs[MRANDOM(1,#MercyMsgs)])
  1185. end
  1186.  
  1187. function Banisher_Bullet()
  1188. ATTACK = true
  1189. Rooted = false
  1190. for i=0, 0.4, 0.1 / Animation_Speed do
  1191. Swait()
  1192. turnto(Mouse.Hit.p)
  1193. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1194. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1195. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1196. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1197. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1198. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1199. end
  1200. repeat
  1201. for i=0, 0.2, 0.1 / Animation_Speed do
  1202. Swait()
  1203. turnto(Mouse.Hit.p)
  1204. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1205. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1206. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1207. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1208. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1209. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1210. end
  1211. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1212. SpawnTrail(Hole.Position,POS)
  1213. if HIT ~= nil then
  1214. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1215. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".")
  1216. Banish(HIT.Parent)
  1217. end
  1218. end
  1219. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1220. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1221. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1222. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1223. for i=0, 0.3, 0.1 / Animation_Speed do
  1224. Swait()
  1225. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1226. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1227. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1228. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1229. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1230. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1231. end
  1232. until KEYHOLD == false
  1233. ATTACK = false
  1234. Rooted = false
  1235. end
  1236.  
  1237. function Kickisher_Bullet()
  1238. ATTACK = true
  1239. Rooted = false
  1240. for i=0, 0.1, 0.1 / Animation_Speed do
  1241. Swait()
  1242. turnto(Mouse.Hit.p)
  1243. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1244. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1245. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1246. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1247. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1248. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1249. end
  1250. repeat
  1251. for i=0, 0.1, 0.1 / Animation_Speed do
  1252. Swait()
  1253. turnto(Mouse.Hit.p)
  1254. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1255. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1256. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1257. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1258. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1259. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1260. end
  1261. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1262. SpawnTrail(Hole.Position,POS)
  1263. if HIT ~= nil then
  1264. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1265. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".")
  1266. Banish(HIT.Parent)
  1267. end
  1268. end
  1269. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1270. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1271. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1272. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1273. for i=0, 0.3, 0.1 / Animation_Speed do
  1274. Swait()
  1275. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1276. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1277. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1278. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1279. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1280. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1281. end
  1282. until KEYHOLD == false
  1283. ATTACK = false
  1284. Rooted = false
  1285. end
  1286.  
  1287. function Nuke()
  1288. ATTACK = true
  1289. Rooted = true
  1290. local CHARGE = false
  1291. local BLASTS = {468991944, 468991990}
  1292. coroutine.resume(coroutine.create(function()
  1293. repeat
  1294. Swait()
  1295. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1296. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1297. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1298. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1299. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1300. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1301. until CHARGE == true
  1302. for i = 0, 0.4, 0.1 / Animation_Speed do
  1303. Swait()
  1304. WACKYEFFECT({
  1305. Time = 15,
  1306. EffectType = "Sphere",
  1307. Size = VT(60, 60, 60),
  1308. Size2 = VT(0, 0, 0),
  1309. Transparency = 1,
  1310. Transparency2 = 0.7,
  1311. CFrame = CF(RootPart.Position),
  1312. MoveToPos = nil,
  1313. RotationX = 0,
  1314. RotationY = 0,
  1315. RotationZ = 0,
  1316. Material = "Neon",
  1317. Color = C3(1, 0, 0),
  1318. SoundID = nil,
  1319. SoundPitch = nil,
  1320. SoundVolume = nil
  1321. })
  1322. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1323. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1324. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1325. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1326. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1327. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1328. end
  1329. coroutine.resume(coroutine.create(function()
  1330. local POS = RootPart.Position
  1331. wait(0.2)
  1332. for i = 1, 5 do
  1333. WACKYEFFECT({
  1334. Time = 65,
  1335. EffectType = "Sphere",
  1336. Size = VT(2, 2, 2),
  1337. Size2 = VT(0, 0, 500),
  1338. Transparency = 1,
  1339. Transparency2 = 0,
  1340. CFrame = CF(POS),
  1341. MoveToPos = nil,
  1342. RotationX = MRANDOM(-2, 2),
  1343. RotationY = MRANDOM(-12, 12),
  1344. RotationZ = MRANDOM(-2, 2),
  1345. Material = "Neon",
  1346. Color = C3(1, 0, 0),
  1347. SoundID = nil,
  1348. SoundPitch = nil,
  1349. SoundVolume = nil
  1350. })
  1351. end
  1352. wait(1)
  1353. SHAKECAM(POS, 9999999999, 25, 25)
  1354. ApplyAoE(POS, 450)
  1355. WACKYEFFECT({
  1356. Time = 85,
  1357. EffectType = "Sphere",
  1358. Size = VT(120, 120, 120),
  1359. Size2 = VT(350, 350, 350),
  1360. Transparency = 0,
  1361. Transparency2 = 1,
  1362. CFrame = CF(POS),
  1363. MoveToPos = nil,
  1364. RotationX = 0,
  1365. RotationY = 0,
  1366. RotationZ = 0,
  1367. Material = "Neon",
  1368. Color = C3(.5, 0, 0),
  1369. SoundID = nil,
  1370. SoundPitch = 1,
  1371. SoundVolume = 10
  1372. })
  1373. for i = 1, 20 do
  1374. WACKYEFFECT({
  1375. Time = 85,
  1376. EffectType = "Sphere",
  1377. Size = VT(120, 120, 120),
  1378. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  1379. Transparency = 0.8,
  1380. Transparency2 = 1,
  1381. CFrame = CF(POS),
  1382. MoveToPos = nil,
  1383. RotationX = 0,
  1384. RotationY = 0,
  1385. RotationZ = 0,
  1386. Material = "Neon",
  1387. Color = C3(.5, 0, 0),
  1388. SoundID = nil,
  1389. SoundPitch = 1,
  1390. SoundVolume = 10
  1391. })
  1392. WACKYEFFECT({
  1393. Time = 100,
  1394. EffectType = "Wave",
  1395. Size = VT(25, 2, 25),
  1396. Size2 = VT(400, 0, 400) * 1.2,
  1397. Transparency = 0,
  1398. Transparency2 = 1,
  1399. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1400. MoveToPos = nil,
  1401. RotationX = 0,
  1402. RotationY = 0,
  1403. RotationZ = 0,
  1404. Material = "Neon",
  1405. Color = C3(.5, 0, 0),
  1406. SoundID = nil,
  1407. SoundPitch = nil,
  1408. SoundVolume = nil
  1409. })
  1410. end
  1411. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1412. for i = 1, 5 do
  1413. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1414. WACKYEFFECT({
  1415. Time = 120,
  1416. EffectType = "Wave",
  1417. Size = VT(150, 2, 150),
  1418. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  1419. Transparency = 0,
  1420. Transparency2 = 1,
  1421. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1422. MoveToPos = nil,
  1423. RotationX = 0,
  1424. RotationY = 0,
  1425. RotationZ = 0,
  1426. Material = "Neon",
  1427. Color = C3(1, 0, 0),
  1428. SoundID = nil,
  1429. SoundPitch = nil,
  1430. SoundVolume = nil
  1431. })
  1432. end
  1433. end))
  1434. for i = 0, 1, 0.1 / Animation_Speed do
  1435. Swait()
  1436. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1437. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1438. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1439. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1440. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1441. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1442. end
  1443. ATTACK = false
  1444. Rooted = false
  1445. end))
  1446. for i = 1, 30 do
  1447. wait(0.01)
  1448. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  1449. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1450. if HITFLOOR then
  1451. ApplyAoE(HITPOS, 65, true)
  1452. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1453. WACKYEFFECT({
  1454. Time = 25,
  1455. EffectType = "Sphere",
  1456. Size = VT(22, 22, 22),
  1457. Size2 = VT(85, 85, 85),
  1458. Transparency = 0,
  1459. Transparency2 = 1,
  1460. CFrame = CF(HITPOS),
  1461. MoveToPos = nil,
  1462. RotationX = 0,
  1463. RotationY = 0,
  1464. RotationZ = 0,
  1465. Material = "Neon",
  1466. Color = C3(1, 0, 0),
  1467. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1468. SoundPitch = MRANDOM(9, 12) / 10,
  1469. SoundVolume = 10
  1470. })
  1471. for e = 1, 3 do
  1472. WACKYEFFECT({
  1473. EffectType = "Wave",
  1474. Size = VT(25, 0, 25),
  1475. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1476. Transparency = 0,
  1477. Transparency2 = 1,
  1478. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1479. MoveToPos = nil,
  1480. RotationX = 0,
  1481. RotationY = 3,
  1482. RotationZ = 0,
  1483. Material = "Neon",
  1484. Color = C3(1, 0, 0),
  1485. SoundID = nil,
  1486. SoundPitch = nil,
  1487. SoundVolume = nil
  1488. })
  1489. WACKYEFFECT({
  1490. Time = 35,
  1491. EffectType = "Sphere",
  1492. Size = VT(22, 45, 22),
  1493. Size2 = VT(25, 45 + e * 75, 25),
  1494. Transparency = 0,
  1495. Transparency2 = 1,
  1496. CFrame = CF(HITPOS) * TURN,
  1497. MoveToPos = nil,
  1498. RotationX = 0,
  1499. RotationY = 0,
  1500. RotationZ = 0,
  1501. Material = "Neon",
  1502. Color = C3(1, 0, 0),
  1503. SoundID = nil,
  1504. SoundPitch = MRANDOM(9, 12) / 10,
  1505. SoundVolume = 10
  1506. })
  1507. end
  1508. end
  1509. end
  1510. CHARGE = true
  1511. end
  1512.  
  1513. function Shot1()
  1514. ATTACK = true
  1515. Rooted = false
  1516. for i=0, 0.05, 0.1 / Animation_Speed do
  1517. Swait()
  1518. turnto(Mouse.Hit.p)
  1519. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1520. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1521. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1522. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1523. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1524. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1525. end
  1526. repeat
  1527. for i=0, 0.05, 0.1 / Animation_Speed do
  1528. Swait()
  1529. turnto(Mouse.Hit.p)
  1530. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1531. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1532. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1533. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1534. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1535. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1536. end
  1537. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1538. SpawnTrail(Hole.Position,POS)
  1539. if HIT ~= nil then
  1540. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1541. Banish(HIT.Parent)
  1542. end
  1543. end
  1544. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1545. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1546. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1547. WACKYEFFECT({Time = 25, EffectType = "Ring", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1548. for i=0, 0.05, 0.1 / Animation_Speed do
  1549. Swait()
  1550. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1551. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1552. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1553. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1554. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1555. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1556. end
  1557. until KEYHOLD == false
  1558. ATTACK = false
  1559. Rooted = false
  1560. end
  1561.  
  1562. function Eon_Fire()
  1563. ATTACK = true
  1564. Rooted = true
  1565. local GYRO = IT("BodyGyro", RootPart)
  1566. GYRO.D = 15
  1567. GYRO.P = 2000
  1568. GYRO.MaxTorque = VT(0, 4000000, 0)
  1569. CreateSound("341301115", Head, 5, 1.1)
  1570. CreateSound("93724183", Head, 6, 1)
  1571. for i = 1, 250 do
  1572. Swait()
  1573. WACKYEFFECT({
  1574. Time = MRANDOM(5, 15),
  1575. EffectType = "Round Slash",
  1576. Size = VT(0, 0, 0),
  1577. Size2 = VT(0.12, 0, 0.12),
  1578. Transparency = 0.5,
  1579. Transparency2 = 1,
  1580. CFrame = RootPart.CFrame * CF(0, -2.8, 0) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1581. MoveToPos = nil,
  1582. RotationX = MRANDOM(-50, 50) / 50,
  1583. RotationY = MRANDOM(-50, 50) / 10,
  1584. RotationZ = MRANDOM(-50, 50) / 50,
  1585. Material = "Neon",
  1586. Color = C3(1, 0, 0),
  1587. SoundID = nil,
  1588. SoundPitch = nil,
  1589. SoundVolume = nil
  1590. })
  1591. WACKYEFFECT({
  1592. Time = MRANDOM(5, 15),
  1593. EffectType = "Round Slash",
  1594. Size = VT(0, 0, 0),
  1595. Size2 = VT(0.1, 0, 0.1),
  1596. Transparency = 0.5,
  1597. Transparency2 = 1,
  1598. CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-35), RAD(MRANDOM(0, 360)), RAD(0)),
  1599. MoveToPos = nil,
  1600. RotationX = MRANDOM(-50, 50) / 50,
  1601. RotationY = MRANDOM(-50, 50) / 10,
  1602. RotationZ = MRANDOM(-50, 50) / 50,
  1603. Material = "Neon",
  1604. Color = C3(1, 0, 0),
  1605. SoundID = nil,
  1606. SoundPitch = nil,
  1607. SoundVolume = nil
  1608. })
  1609. WACKYEFFECT({
  1610. Time = MRANDOM(5, 15),
  1611. EffectType = "Round Slash",
  1612. Size = VT(0, 0, 0),
  1613. Size2 = VT(0.46, 0, 0.46),
  1614. Transparency = 0.5,
  1615. Transparency2 = 1,
  1616. CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-45), RAD(MRANDOM(0, 360)), RAD(0)),
  1617. MoveToPos = nil,
  1618. RotationX = MRANDOM(-50, 50) / 50,
  1619. RotationY = MRANDOM(-50, 50) / 10,
  1620. RotationZ = MRANDOM(-50, 50) / 50,
  1621. Material = "Neon",
  1622. Color = C3(1, 0, 0),
  1623. SoundID = nil,
  1624. SoundPitch = nil,
  1625. SoundVolume = nil
  1626. })
  1627. WACKYEFFECT({
  1628. Time = 5,
  1629. EffectType = "Sphere",
  1630. Size = VT(i, i, i) / 150,
  1631. Size2 = VT(0, 0, 0),
  1632. Transparency = 0.5,
  1633. Transparency2 = 1,
  1634. CFrame = Head.CFrame * CF(0, -0.25, -1),
  1635. MoveToPos = nil,
  1636. RotationX = 0,
  1637. RotationY = 0,
  1638. RotationZ = 0,
  1639. Material = "Neon",
  1640. Color = C3(0, 0, 0),
  1641. SoundID = nil,
  1642. SoundPitch = nil,
  1643. SoundVolume = nil
  1644. })
  1645. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1646. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  1647. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  1648. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed)
  1649. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.05 / Animation_Speed)
  1650. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  1651. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  1652. end
  1653. GYRO:remove()
  1654. for i = 0, 1, 0.1 / Animation_Speed do
  1655. Swait()
  1656. WACKYEFFECT({
  1657. Time = 25,
  1658. EffectType = "Sphere",
  1659. Size = VT(300, 300, 300) / 250,
  1660. Size2 = VT(0, 0, 0),
  1661. Transparency = 0.5,
  1662. Transparency2 = 1,
  1663. CFrame = Head.CFrame * CF(0, -0.25, -1),
  1664. MoveToPos = nil,
  1665. RotationX = 0,
  1666. RotationY = 0,
  1667. RotationZ = 0,
  1668. Material = "Neon",
  1669. Color = C3(0, 0, 0),
  1670. SoundID = nil,
  1671. SoundPitch = nil,
  1672. SoundVolume = nil
  1673. })
  1674. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1675. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1676. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1677. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1678. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1679. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1680. end
  1681. coroutine.resume(coroutine.create(function()
  1682. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "DOOM", VT(3, 3, 3))
  1683. MakeForm(FIREBALL, "Ball")
  1684. local SOUND = CreateSound(463593339, FIREBALL, 8, 1, false)
  1685. FIREBALL.CFrame = CF(Head.Position, Mouse.Hit.p) * CF(0, 0, -2)
  1686. for i = 1, 500 do
  1687. Swait()
  1688. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
  1689. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.2, Character)
  1690. if HITFLOOR ~= nil then
  1691. break
  1692. end
  1693. end
  1694. CreateSound(325132788, Effects, 8, 1, false)
  1695. for i = 1, 150 do
  1696. Swait()
  1697. WACKYEFFECT({
  1698. Time = 85,
  1699. EffectType = "Sphere",
  1700. Size = FIREBALL.Size,
  1701. Size2 = VT(0, 1000, 0),
  1702. Transparency = 0.5,
  1703. Transparency2 = 1,
  1704. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1705. MoveToPos = nil,
  1706. RotationX = MRANDOM(-50, 50) / 10,
  1707. RotationY = MRANDOM(-50, 50) / 10,
  1708. RotationZ = MRANDOM(-50, 50) / 10,
  1709. Material = "Neon",
  1710. Color = C3(0, 0, 0),
  1711. SoundID = nil,
  1712. SoundPitch = nil,
  1713. SoundVolume = nil
  1714. })
  1715. FIREBALL.Size = FIREBALL.Size - VT(3, 3, 3) / 120
  1716. end
  1717. Swait(5)
  1718. ApplyAoE(FIREBALL.Position, 435, 65, 65, 600, false)
  1719. for i = 1, 20 do
  1720. WACKYEFFECT({
  1721. Time = 85 + 5 * i,
  1722. EffectType = "Slash",
  1723. Size = VT(6, 0, 6),
  1724. Size2 = VT(42, 0, 42),
  1725. Transparency = 0.5,
  1726. Transparency2 = 1,
  1727. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1728. MoveToPos = nil,
  1729. RotationX = MRANDOM(-50, 50) / 50,
  1730. RotationY = MRANDOM(-50, 50) / 10,
  1731. RotationZ = MRANDOM(-50, 50) / 50,
  1732. Material = "Neon",
  1733. Color = C3(1, 1, 1),
  1734. SoundID = nil,
  1735. SoundPitch = nil,
  1736. SoundVolume = nil
  1737. })
  1738. WACKYEFFECT({
  1739. Time = 185 + 5 * i,
  1740. EffectType = "Swirl",
  1741. Size = VT(150, 150, 150),
  1742. Size2 = VT(700, 700, 700) + VT(150, 150, 150) * i,
  1743. Transparency = 0.5,
  1744. Transparency2 = 1,
  1745. CFrame = FIREBALL.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1746. MoveToPos = nil,
  1747. RotationX = MRANDOM(-50, 50) / 50,
  1748. RotationY = MRANDOM(-50, 50) / 10,
  1749. RotationZ = MRANDOM(-50, 50) / 50,
  1750. Material = "Neon",
  1751. Color = C3(0, 0, 0),
  1752. SoundID = nil,
  1753. SoundPitch = nil,
  1754. SoundVolume = nil
  1755. })
  1756. WACKYEFFECT({
  1757. Time = 285 + 5 * i,
  1758. EffectType = "Round Slash",
  1759. Size = VT(3, 0, 3),
  1760. Size2 = VT(12, 0, 12),
  1761. Transparency = 0.5,
  1762. Transparency2 = 1,
  1763. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1764. MoveToPos = nil,
  1765. RotationX = MRANDOM(-50, 50) / 50,
  1766. RotationY = MRANDOM(-50, 50) / 10,
  1767. RotationZ = MRANDOM(-50, 50) / 50,
  1768. Material = "Neon",
  1769. Color = C3(0, 0, 0),
  1770. SoundID = nil,
  1771. SoundPitch = nil,
  1772. SoundVolume = nil
  1773. })
  1774. WACKYEFFECT({
  1775. Time = 285 + 5 * i,
  1776. EffectType = "Sphere",
  1777. Size = VT(650, 650, 650),
  1778. Size2 = VT(750, 750, 750) + VT(169, 169, 169) * i,
  1779. Transparency = 0.5,
  1780. Transparency2 = 1,
  1781. CFrame = FIREBALL.CFrame,
  1782. MoveToPos = nil,
  1783. RotationX = 0,
  1784. RotationY = 0,
  1785. RotationZ = 0,
  1786. Material = "Neon",
  1787. Color = C3(0, 0, 0),
  1788. SoundID = nil,
  1789. SoundPitch = 0,
  1790. SoundVolume = 0
  1791. })
  1792. end
  1793. wait(1)
  1794. WACKYEFFECT({
  1795. Time = 75,
  1796. EffectType = "Sphere",
  1797. Size = VT(350, 350, 350),
  1798. Size2 = VT(4500, 4500, 4500),
  1799. Transparency = 0.8,
  1800. Transparency2 = 1,
  1801. CFrame = FIREBALL.CFrame,
  1802. MoveToPos = nil,
  1803. RotationX = 0,
  1804. RotationY = 0,
  1805. RotationZ = 0,
  1806. Material = "Neon",
  1807. Color = C3(0, 0, 0),
  1808. SoundID = nil,
  1809. SoundPitch = 0,
  1810. SoundVolume = 0
  1811. })
  1812. for i = 1, 20 do
  1813. Swait()
  1814. ApplyAoE(FIREBALL.Position, 435 + 85 * i, 3, 3, 100, false)
  1815. WACKYEFFECT({
  1816. Time = 85,
  1817. EffectType = "Sphere",
  1818. Size = VT(85, 85, 85),
  1819. Size2 = VT(0, 2500, 0),
  1820. Transparency = 0.5,
  1821. Transparency2 = 1,
  1822. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1823. MoveToPos = nil,
  1824. RotationX = MRANDOM(-50, 50) / 10,
  1825. RotationY = MRANDOM(-50, 50) / 10,
  1826. RotationZ = MRANDOM(-50, 50) / 10,
  1827. Material = "Neon",
  1828. Color = C3(0, 0, 0),
  1829. SoundID = nil,
  1830. SoundPitch = nil,
  1831. SoundVolume = nil
  1832. })
  1833. end
  1834. FIREBALL:remove()
  1835. end))
  1836. WACKYEFFECT({
  1837. Time = 25,
  1838. EffectType = "Ring",
  1839. Size = VT(0, 0, 0),
  1840. Size2 = VT(5.75, 5.75, 0),
  1841. Transparency = 0.7,
  1842. Transparency2 = 1,
  1843. CFrame = Head.CFrame * CF(0, -0.25, -0.75),
  1844. MoveToPos = nil,
  1845. RotationX = 0,
  1846. RotationY = 0,
  1847. RotationZ = 0,
  1848. Material = "Neon",
  1849. Color = C3(0, 0, 0),
  1850. SoundID = nil,
  1851. SoundPitch = nil,
  1852. SoundVolume = nil
  1853. })
  1854. WACKYEFFECT({
  1855. Time = 50,
  1856. EffectType = "Ring",
  1857. Size = VT(0, 0, 0),
  1858. Size2 = VT(15, 15, 0),
  1859. Transparency = 0.7,
  1860. Transparency2 = 1,
  1861. CFrame = Head.CFrame * CF(0, -0.25, -0.75),
  1862. MoveToPos = nil,
  1863. RotationX = 0,
  1864. RotationY = 0,
  1865. RotationZ = 0,
  1866. Material = "Neon",
  1867. Color = C3(0, 0, 0),
  1868. SoundID = nil,
  1869. SoundPitch = nil,
  1870. SoundVolume = nil
  1871. })
  1872. for i = 0, 1, 0.1 / Animation_Speed do
  1873. Swait()
  1874. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1875. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1876. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1877. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1878. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1879. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1880. end
  1881. ATTACK = false
  1882. Rooted = false
  1883. end
  1884. Weapon.Parent = Character
  1885. for _, c in pairs(Weapon:GetChildren()) do
  1886. if c.ClassName == "Part" then
  1887. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1888. end
  1889. end
  1890.  
  1891. function Taunt()
  1892. local TauntMsgs = {"Haha!", "lmaooo the owner ran outta ideas.", "Look at me!!", "So this is it?", "Dance time!"}
  1893. chatfunc(TauntMsgs[MRANDOM(1,#TauntMsgs)])
  1894. end
  1895.  
  1896.  
  1897.  
  1898. --//=================================\\
  1899. --|| ASSIGN THINGS TO KEYS
  1900. --\\=================================//
  1901.  
  1902. function MouseDown(Mouse)
  1903. if ATTACK == false then
  1904. end
  1905. end
  1906.  
  1907. function MouseUp(Mouse)
  1908. HOLD = false
  1909. end
  1910.  
  1911. function KeyDown(Key)
  1912. KEYHOLD = true
  1913. if Key == "z" and ATTACK == false then
  1914. Shot1()
  1915. end
  1916.  
  1917. if Key == "t" and ATTACK == false then
  1918. Taunt()
  1919. Joy()
  1920. end
  1921.  
  1922. if Key == "c" and ATTACK == false then
  1923. Banisher_Bullet()
  1924. end
  1925.  
  1926. if Key == "e" and ATTACK == false then
  1927. Mercy()
  1928. end
  1929.  
  1930. if Key == "f" and ATTACK == false then
  1931. Nuke()
  1932. end
  1933.  
  1934. if Key == "x" and ATTACK == false then
  1935. Kickisher_Bullet()
  1936. end
  1937. end
  1938.  
  1939. function KeyUp(Key)
  1940. KEYHOLD = false
  1941. end
  1942.  
  1943. Mouse.Button1Down:connect(function(NEWKEY)
  1944. MouseDown(NEWKEY)
  1945. end)
  1946. Mouse.Button1Up:connect(function(NEWKEY)
  1947. MouseUp(NEWKEY)
  1948. end)
  1949. Mouse.KeyDown:connect(function(NEWKEY)
  1950. KeyDown(NEWKEY)
  1951. end)
  1952. Mouse.KeyUp:connect(function(NEWKEY)
  1953. KeyUp(NEWKEY)
  1954. end)
  1955.  
  1956. --//=================================\\
  1957. --\\=================================//
  1958.  
  1959.  
  1960. function unanchor()
  1961. if UNANCHOR == true then
  1962. g = Character:GetChildren()
  1963. for i = 1, #g do
  1964. if g[i].ClassName == "Part" then
  1965. g[i].Anchored = false
  1966. end
  1967. end
  1968. end
  1969. end
  1970.  
  1971.  
  1972. --//=================================\\
  1973. --|| WRAP THE WHOLE SCRIPT UP
  1974. --\\=================================//
  1975.  
  1976. Humanoid.Changed:connect(function(Jump)
  1977. if Jump == "Jump" and (Disable_Jump == true) then
  1978. Humanoid.Jump = false
  1979. end
  1980. end)
  1981.  
  1982. local CONNECT = nil
  1983.  
  1984. while true do
  1985. Swait()
  1986. ANIMATE.Parent = nil
  1987. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1988. Humanoid = IT("Humanoid",Character)
  1989. end
  1990. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1991. v:Stop();
  1992. end
  1993. SINE = SINE + CHANGE
  1994. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1995. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1996. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1997. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1998. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1999. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2000. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2001. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2002. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2003. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2004. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2005. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2006. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2007. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2008. end
  2009. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2010. ANIM = "Jump"
  2011. if ATTACK == false then
  2012. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2013. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2014. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2015. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2016. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2017. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2018. end
  2019. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2020. ANIM = "Fall"
  2021. if ATTACK == false then
  2022. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2023. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2024. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2025. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2026. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2027. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2028. end
  2029. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2030. ANIM = "Idle"
  2031. if ATTACK == false then
  2032. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2033. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2034. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.03) * ANGLES(RAD(180), RAD(-15), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2035. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.4, 0.5) * ANGLES(RAD(25), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2036. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2037. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2038. end
  2039. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2040. ANIM = "Walk"
  2041. if ATTACK == false then
  2042. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2043. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2044. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.03) * ANGLES(RAD(180), RAD(-15), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2045. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  2046. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2047. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2048. end
  2049. end
  2050.  
  2051.  
  2052. unanchor()
  2053. Humanoid.MaxHealth = "inf"
  2054. Humanoid.Health = "inf"
  2055. if Rooted == false then
  2056. Disable_Jump = false
  2057. Humanoid.WalkSpeed = Speed
  2058. elseif Rooted == true then
  2059. Disable_Jump = true
  2060. Humanoid.WalkSpeed = 0
  2061. end
  2062. tecks2.Rotation = MRANDOM(-12,11)/8
  2063. SKILL1FRAME.Rotation = MRANDOM(-4,4)/2
  2064.  
  2065. sick.Parent = Torso
  2066. sick:resume()
  2067. sick.Volume = 10
  2068. sick.Pitch = 1.1
  2069. sick.SoundId = "rbxassetid://928385983"
  2070. sick.Name = "Ha, hahAhAHAHAHAHAHHAHAHA"
  2071. refit()
  2072. end
  2073.  
  2074. --//=================================\\
  2075. --\\=================================//
  2076.  
  2077. --//====================================================\\--
  2078. --|| END OF SCRIPT
  2079. --\\====================================================//--
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