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GojiGaming1337

Untitled

May 11th, 2018
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  1. --God Slayer
  2.  
  3.  
  4.  
  5.  
  6. --[[wait(0.1)
  7. -------------------------------
  8. local p=game:service("Players").LocalPlayer
  9. if p.Name=="Reruderu" then
  10. p:Kick("go away, skid who uses crappy decompilers,v3rmie skid.")
  11. elseif p.Name=="Rerumu" then
  12. p:Kick("no thanks, skid who uses crappy decompilers that they didnt make.also being an pathetic v3rmie kid")
  13. end]]
  14. local p=game:service("Players").LocalPlayer
  15. local char=p.Character
  16. script.Parent=char
  17. local torso=char.Torso
  18. local hed=char.Head
  19. local larm=char:FindFirstChild("Left Arm")
  20. local rarm=char:FindFirstChild("Right Arm")
  21. local lleg=char:FindFirstChild("Left Leg")
  22. local rleg=char:FindFirstChild("Right Leg")
  23. local hum=char.Humanoid
  24. local cam=workspace.CurrentCamera
  25. local root=char.HumanoidRootPart
  26. local mouse=p:GetMouse()
  27. local hb=game:service("RunService").Heartbeat
  28. local rs=game:service("RunService").Stepped
  29. hum.MaxHealth=math.huge
  30. hum.Health=hum.MaxHealth
  31. local pgui=Instance.new("ScreenGui",p.PlayerGui)
  32. random={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
  33. local run = 30
  34. local normal = 16
  35. local color = "Really black"
  36. local color2 = "Really red"
  37. local righteyebrickcolor = "Really red"
  38. local NumCol = 255,0,0
  39. local GodSlayer = true
  40. local Full = false
  41. hum.WalkSpeed = 5
  42. ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
  43. -------------------
  44. local drinks="10722059"
  45. local m="41707332"
  46. local tx="41708701"
  47. local ragesong="590156873"
  48. local breaks="368270172"
  49. local scream="527276541"
  50. local Shirt = "rbxassetid://25258657"
  51. local Pants = "rbxassetid://25258674"
  52. -------------------
  53.  
  54.  
  55. function swait(num)
  56. if num==0 or num==nil then
  57. game:service'RunService'.Stepped:wait(0)
  58. else
  59. for i=0,num do
  60. game:service'RunService'.Stepped:wait(0)
  61. end
  62. end
  63. end
  64.  
  65. function chatfunc(text)
  66. local chat = coroutine.wrap(function()
  67. if char:FindFirstChild("TalkingBillBoard")~= nil then
  68. char:FindFirstChild("TalkingBillBoard"):destroy()
  69. end
  70. local naeeym2 = Instance.new("BillboardGui",char)
  71. naeeym2.Size = UDim2.new(0,100,0,40)
  72. naeeym2.StudsOffset = Vector3.new(0,3,0)
  73. naeeym2.Adornee = char.Head
  74. naeeym2.Name = "TalkingBillBoard"
  75. local tecks2 = Instance.new("TextLabel",naeeym2)
  76. tecks2.BackgroundTransparency = 1
  77. tecks2.BorderSizePixel = 0
  78. tecks2.Text = ""
  79. tecks2.Font = "Fantasy"
  80. tecks2.TextSize = 30
  81. tecks2.TextStrokeTransparency = 0
  82. tecks2.TextColor3 = Color3.new(.6,0,0)
  83. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  84. tecks2.Size = UDim2.new(1,0,0.5,0)
  85. local tecks3 = Instance.new("TextLabel",naeeym2)
  86. tecks3.BackgroundTransparency = 1
  87. tecks3.BorderSizePixel = 0
  88. tecks3.Text = ""
  89. tecks3.Font = "Fantasy"
  90. tecks3.TextSize = 30
  91. tecks3.TextStrokeTransparency = 0
  92. tecks3.TextColor3 = Color3.new(255,0,0)
  93. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  94. tecks3.Size = UDim2.new(1,0,0.5,0)
  95. for i = 1,string.len(text),1 do
  96. tecks2.Text = string.sub(text,1,i)
  97. tecks3.Text = string.sub(text,1,i)
  98. wait(0.01)
  99. end
  100. wait(2)
  101. for i = 1, 50 do
  102. swait()
  103. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  104. tecks2.Rotation = tecks2.Rotation - .8
  105. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  106. tecks2.TextTransparency = tecks2.TextTransparency + .04
  107. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  108. tecks3.Rotation = tecks2.Rotation + .8
  109. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  110. tecks3.TextTransparency = tecks2.TextTransparency + .04
  111. end
  112. naeeym2:Destroy()
  113. end)
  114. chat()
  115. end
  116. function onChatted(msg)
  117. chatfunc(msg)
  118. end
  119. p.Chatted:connect(onChatted)
  120. coroutine.resume(coroutine.create(function()
  121. wait(2)
  122. chatfunc("Allow me to show you what happens when I break my limiter..")
  123. end))
  124.  
  125.  
  126. local s0=Instance.new("Sound",char)
  127. s0.SoundId="rbxassetid://"..ragesong
  128. s0.Volume=1999
  129. s0.Pitch=1
  130. s0.Looped=true
  131.  
  132.  
  133. local s02=Instance.new("Sound",char)
  134. s02.SoundId="rbxassetid://978788235"
  135. s02.Volume=1999
  136. s02.Pitch=1
  137. s02.Looped=false
  138. s02:Play()
  139.  
  140. function Sound(ID,Parent,Vol,Pitch,Loop)
  141. local S0 = Instance.new("Sound",Parent)
  142. S0.SoundId = ID
  143. S0.Volume = Vol
  144. S0.Looped = Loop
  145. S0.Pitch = Pitch
  146. wait(.1)
  147. S0:Play()
  148. end
  149. function weld(a, b, acf)
  150. local w = Instance.new("Weld", a)
  151. w.Part0 = a
  152. w.Part1 = b
  153. w.C0 = acf
  154. end
  155.  
  156.  
  157. wait(9)
  158. char.Head.face:Destroy()
  159. local reye = Instance.new("Part", char)
  160. reye.CanCollide = false
  161. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  162. reye.Material = "Neon"
  163. reye.Size = Vector3.new(.15,.15,.15)
  164. weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0))
  165. m1 = Instance.new("SpecialMesh", reye)
  166. m1.MeshType = "Sphere"
  167. m1.Scale = Vector3.new(0.9,0.9,0.9)
  168. reye.Locked = true
  169. reye.Name = "re"
  170.  
  171. local leye = Instance.new("Part", char)
  172. leye.CanCollide = false
  173. leye.BrickColor = BrickColor.new(righteyebrickcolor)
  174. leye.Material = "Neon"
  175. leye.Size = Vector3.new(.15,.15,.15)
  176. weld(leye, char.Head, CFrame.new(-0.15,-0.2,0.55), CFrame.new(1,0,0))
  177. local m = Instance.new("SpecialMesh", leye)
  178. m.MeshType = "Sphere"
  179. m.Scale = Vector3.new(0.9,0.9,0.9)
  180. leye.Locked = true
  181. leye.Name = "le"
  182.  
  183. coroutine.resume(coroutine.create(function(Part,Weld)
  184. while Part.Parent~=nil do
  185. wait(2)
  186. for i=0,1,0.2 do
  187. wait()
  188. m.Scale = Vector3.new(.9,.9-.8*i,.5)
  189. end
  190. for i=0,1,0.2 do
  191. wait()
  192. m.Scale = Vector3.new(.9,.9+.8*i,.5)
  193. end
  194. end
  195. end),leye,weld)
  196.  
  197. coroutine.resume(coroutine.create(function(Part,Weld)
  198. while Part.Parent~=nil do
  199. wait(2)
  200. for z=0,1,0.2 do
  201. wait()
  202. m1.Scale = Vector3.new(.9,.9-.8*z,.5)
  203. end
  204. for z=0,1,0.2 do
  205. wait()
  206. m1.Scale = Vector3.new(.9,.9+.8*z,.5)
  207. end
  208. end
  209. end),reye,weld)
  210.  
  211.  
  212.  
  213. function fnt(pos,dist,splr)
  214. if splr then return(splr.Torso.CFrame.p -pos).magnitude < dist end
  215. local list = {}
  216. for i,v in pairs(workspace:GetChildren())do
  217. if v:IsA("Model")then
  218. if v:findFirstChild("Torso")then
  219. if v ~= char then
  220. if(v.Torso.Position -pos).magnitude <= dist then
  221. table.insert(list,v)
  222. end
  223. end
  224. end
  225. end
  226. end
  227. return list
  228. end
  229. function fnp(pos,dist,splr)
  230. if splr then return(splr.Torso.CFrame.p -pos).magnitude < dist end
  231. local list = {}
  232. for i,v in pairs(workspace:GetChildren())do
  233. if v:IsA("Part")then
  234. if v ~= char and v.Name~="Car" and v~=torso and v.Name~="Base" and v.Name~="Baseplate" then
  235. if(v.Position -pos).magnitude <= dist then
  236. table.insert(list,v)
  237. end
  238. end
  239. end
  240. end
  241. return list
  242. end
  243. fw = function(wp0, wp1, wc0x, wc0y, wc0z) -- fast weld
  244. local wld = Instance.new("Weld", wp1)
  245. wld.Part0 = wp0
  246. wld.Part1 = wp1
  247. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  248. end
  249. local trans=false
  250. ------------------------------------
  251. ------------------------------------
  252. anim="idle"
  253. local sine=0
  254. local add=0
  255. local value=0
  256. local ffing=false
  257. local msgs=0
  258. attack=false
  259. NoAnims=false
  260. ----preparing character----
  261.  
  262.  
  263.  
  264.  
  265.  
  266.  
  267. function NoOutline(Part)
  268. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  269. end
  270. function lerp(a, b, t) -- Linear interpolation
  271. return a + (b - a)*t
  272. end
  273.  
  274. function slerp(a, b, t) --Spherical interpolation
  275. dot = a:Dot(b)
  276. if dot > 0.99999 or dot < -0.99999 then
  277. return t <= 0.5 and a or b
  278. else
  279. r = math.acos(dot)
  280. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  281. end
  282. end
  283.  
  284. function matrixInterpolate(a, b, t)
  285. local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
  286. local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
  287. local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
  288. local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
  289. local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
  290. local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
  291. local t = v1:Dot(v2)
  292. if not (t < 0 or t == 0 or t > 0) then -- Failsafe
  293. return CFrame.new()
  294. end
  295. return CFrame.new(
  296. v0.x, v0.y, v0.z,
  297. v1.x, v1.y, v1.z,
  298. v2.x, v2.y, v2.z,
  299. v3.x, v3.y, v3.z)
  300. end
  301. ----------------------------------------------------
  302. function genWeld(a,b)
  303. local w = Instance.new("Weld",a)
  304. w.Part0 = a
  305. w.Part1 = b
  306. return w
  307. end
  308. function weld(a, b)
  309. local weld = Instance.new("Weld")
  310. weld.Name = "W"
  311. weld.Part0 = a
  312. weld.Part1 = b
  313. weld.C0 = a.CFrame:inverse() * b.CFrame
  314. weld.Parent = a
  315. return weld;
  316. end
  317. ----------------------------------------------------
  318. function Lerp(c1,c2,al)
  319. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  320. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  321. for i,v in pairs(com1) do
  322. com1[i] = v+(com2[i]-v)*al
  323. end
  324. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  325. end
  326. ----------------------------------------------------
  327.  
  328.  
  329.  
  330. fw(torso, larm, -1.5, 0.5, 0)
  331. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  332. fw(torso, rarm, 1.5, 0.5, 0)
  333. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  334. fw(torso, hed, 0, 1.5, 0)
  335. fw(torso, lleg, -0.5, -1, 0)
  336. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  337. fw(torso, rleg, 0.5, -1, 0)
  338. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  339. fw(root, torso, 0, -1, 0)
  340. torso.Weld.C1 = CFrame.new(0, -1, 0)
  341. --------------rot------------
  342. local r=0
  343. local radd=0.04
  344. coroutine.wrap(function()
  345. while rs:wait() do
  346. r=r+radd
  347. end
  348. end)()
  349. attack = false
  350. -----------------------------
  351.  
  352. -----------------------------
  353.  
  354.  
  355. if trans == false then
  356. attack=true
  357. NoAnims=true
  358. hum.WalkSpeed=0
  359.  
  360. local fx = Instance.new("Sound",char)
  361. fx.SoundId="rbxassetid://"..drinks
  362. fx.Volume=0
  363. fx.Pitch=1
  364. fx:Play()
  365.  
  366.  
  367.  
  368.  
  369. fx.SoundId="rbxassetid://"..breaks
  370. fx.Volume=10
  371. fx:Play()
  372.  
  373.  
  374.  
  375.  
  376. print("drinked")
  377.  
  378.  
  379.  
  380. coroutine.wrap(function()
  381. while trans == false do
  382. wait(0.2)
  383. local ef = Instance.new("Part",char)
  384. ef.Name="pulse"
  385. ef.BrickColor=BrickColor.new(color2)
  386. ef.Material="Neon"
  387. ef.Shape="Ball"
  388. ef.CanCollide=false
  389. ef.Anchored=true
  390. ef.Size=Vector3.new(1,1,1)
  391. ef.CFrame=root.CFrame
  392.  
  393. local ef2 = ef:Clone()
  394. ef2.Parent=ef
  395. ef2.BrickColor=BrickColor.new(color)
  396. ef2.Name="call"
  397. ef2.Size=Vector3.new(1,1,1)
  398. local em=Instance.new("SpecialMesh",ef2)
  399. em.MeshId="rbxassetid://3270017"
  400. em.Scale=Vector3.new(1,1,0.0001)
  401.  
  402. local ef3 = ef2:Clone()
  403. ef3.Parent=ef
  404. ef3.Name="aura"
  405. ef3.CFrame=root.CFrame
  406. local em2=ef3.Mesh
  407. em2.MeshId="rbxassetid://20329976"
  408. em2.Scale=Vector3.new(1,0.4,1)
  409.  
  410. local ef4 = ef3:Clone()
  411. ef4.Parent=ef
  412. local em3=ef4.Mesh
  413.  
  414. local ef5 = ef2:Clone()
  415. ef5.Parent=ef
  416. local em4=ef5.Mesh
  417.  
  418. coroutine.wrap(function()
  419. for i = 1, 60 do
  420. rs:wait()
  421. ef.Size=ef.Size+Vector3.new(1,1,1)
  422. ef.Transparency=ef.Transparency+1/60
  423. ef2.Size=ef2.Size+Vector3.new(1,0.3,1)
  424. ef2.Transparency=ef2.Transparency+1/60
  425. em.Scale=em.Scale+Vector3.new(1,1,0)
  426. ef2.CFrame=torso.CFrame*CFrame.Angles(r,r,r)
  427. ef3.Size=ef3.Size+Vector3.new(1,0.3,1)
  428. ef3.Transparency=ef3.Transparency+1/60
  429. ef3.CFrame=root.CFrame*CFrame.Angles(0,r,0)
  430. em2.Scale=em2.Scale+Vector3.new(1,0.3,1)
  431. ef4.Size=ef4.Size+Vector3.new(1,0.3,1)
  432. ef4.Transparency=ef4.Transparency+1/60
  433. ef4.CFrame=root.CFrame*CFrame.Angles(0,-r,0)
  434. em3.Scale=em3.Scale+Vector3.new(1,0.3,1)
  435. ef5.Transparency=ef5.Transparency+1/60
  436. em4.Scale=em4.Scale+Vector3.new(1,1,0)
  437. ef5.CFrame=torso.CFrame*CFrame.Angles(-r,-r,-r)
  438. end
  439. ef:Destroy()
  440. ef2:Destroy()
  441. ef3:Destroy()
  442. ef4:Destroy()
  443. ef5:Destroy()
  444. end)()
  445. end
  446. local ef = Instance.new("Part",char)
  447. ef.Name="pulse"
  448. ef.BrickColor=BrickColor.new(color2)
  449. ef.Material="Neon"
  450. ef.Shape="Ball"
  451. ef.CanCollide=false
  452. ef.Anchored=true
  453. ef.Size=Vector3.new(1,1,1)
  454. ef.CFrame=root.CFrame
  455. local em=Instance.new("SpecialMesh",ef)
  456. em.MeshId="rbxassetid://9982590"
  457. em.Scale=Vector3.new(1,0.3,1)
  458.  
  459. local ef2 = ef:Clone()
  460. ef2.Parent=ef
  461. ef2.Name="aura"
  462. ef2.CFrame=root.CFrame
  463. ef2.Mesh:Destroy()
  464.  
  465. local ef3 = ef:Clone()
  466. ef3.Parent=ef
  467. ef3.Name="aura"
  468. ef3.CFrame=root.CFrame
  469. ef3.Mesh:Destroy()
  470. local em2=Instance.new("SpecialMesh",ef3)
  471. em2.MeshId="rbxassetid://20329976"
  472. em2.Scale=Vector3.new(1,0.3,1)
  473.  
  474. coroutine.wrap(function()
  475. for i = 1, 250 do
  476. ef.Size=ef.Size+Vector3.new(2,2,2)
  477. ef.Transparency=ef.Transparency+1/160
  478. em.Scale=em.Scale+Vector3.new(0.6,0.6,0.6)
  479. ef.CFrame=root.CFrame*CFrame.Angles(r,r,r)
  480. ef3.Transparency=ef3.Transparency+1/160
  481. ef3.CFrame=root.CFrame*CFrame.Angles(0,r,0)
  482. em2.Scale=em2.Scale+Vector3.new(2,0.8,2)
  483. ef2.Size=ef2.Size+Vector3.new(2,2,2)
  484. ef2.Transparency=ef2.Transparency+1/160
  485. rs:wait()
  486. end
  487. ef:Destroy()
  488. ef2:Destroy()
  489. ef3:Destroy()
  490. s02:Destroy()
  491.  
  492. end)()
  493. end)()
  494.  
  495. for i = 1, 270 do
  496. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,4,0)*CFrame.Angles(math.rad(20),0,0),0.25)
  497. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0.2)*CFrame.Angles(math.rad(-40),0,0.15),0.25)
  498. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0.2)*CFrame.Angles(math.rad(-40),0,-0.15),0.25)
  499. rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5,0.2)*CFrame.Angles(math.rad(-40),0,-6),0.25)
  500. larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5,0.2)*CFrame.Angles(math.rad(-40),0,6),0.25)
  501. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),0,0),0.25)
  502. rs:wait()
  503. end
  504. wait(8.7)
  505. s0:Play()
  506. trans=true
  507. print("screamed")
  508. for i,v in pairs(char:GetChildren()) do
  509. if v:FindFirstChild("Handle") then
  510. v.Handle.Transparency=1
  511. end
  512. end
  513. hum.WalkSpeed=normal
  514. NoAnims=false
  515. attack=false
  516. end
  517.  
  518.  
  519. ------effects------
  520.  
  521. ypcall(function()
  522. shirt = Instance.new("Shirt", char)
  523. shirt.Name = "Shirt"
  524. pants = Instance.new("Pants", char)
  525. pants.Name = "Pants"
  526. char.Shirt.ShirtTemplate = Shirt
  527. char.Pants.PantsTemplate = Pants
  528. end)
  529.  
  530. char["Body Colors"].HeadColor = BrickColor.new("Dirt brown")
  531. char["Body Colors"].TorsoColor = BrickColor.new("Dirt brown")
  532. char["Body Colors"].LeftArmColor = BrickColor.new("Dirt brown")
  533. char["Body Colors"].RightArmColor = BrickColor.new("Dirt brown")
  534.  
  535.  
  536.  
  537. hum = char.Humanoid
  538.  
  539. function CreateMesh(parent, id, x, y, z, texture)
  540. local m=Instance.new("SpecialMesh", parent)
  541. m.MeshType = "FileMesh"
  542. m.MeshId=id
  543. if texture ~= nil then
  544. m.TextureId=texture
  545. end
  546. m.Scale = Vector3.new(x,y,z)
  547. end
  548.  
  549. local euler = CFrame.fromEulerAnglesXYZ
  550.  
  551. Hat=function()
  552. hat = Instance.new("Part", char)
  553. CreateMesh(hat, "rbxassetid://667528488", 1.1, 1.1, 1.1,"rbxassetid://834744688")
  554. hat.Name = "PurpleHair"
  555. hat.Locked = true
  556. hat.BrickColor = BrickColor.new("Dark red")
  557. hat.CanCollide=true
  558. hat.Size=Vector3.new(1,1,1)
  559. hatw = Instance.new("Weld",hat)
  560. hatw.Part0=hat
  561. hatw.Part1=char['Head']
  562. hatw.C0=CFrame.new(-0.1,-0.4,0)
  563. hatw.C1=euler(math.rad(0),math.rad(0),math.rad(0))
  564. end
  565.  
  566.  
  567. Hat2=function()
  568. hat2 = Instance.new("Part", char)
  569. CreateMesh(hat2, "rbxassetid://943649996", 0.5, 0.5, 0.5,"rbxassetid://943650208")
  570. hat2.Name = "DisguiseScarf"
  571. hat2.Locked = true
  572. hat2.BrickColor = BrickColor.new("Dark red")
  573. hat2.CanCollide=true
  574. hat2.Size=Vector3.new(1,1,1)
  575. hat2w = Instance.new("Weld",hat2)
  576. hat2w.Part0=hat2
  577. hat2w.Part1=char['Head']
  578. hat2w.C0=CFrame.new(0,0.5,0)
  579. hat2w.C1=euler(math.rad(0),math.rad(0),math.rad(0))
  580. end
  581.  
  582. Hat()
  583. Hat2()
  584.  
  585. hum.MaxHealth=math.huge
  586. hum.Health=hum.MaxHealth
  587.  
  588.  
  589. Debounces = {
  590. CanAttack = true;
  591. NoIdl = false;
  592. Slashing = false;
  593. Slashed = false;
  594. RPunch = false;
  595. RPunched = false;
  596. LPunch = false;
  597. LPunched = false;
  598. }
  599. local Touche = {char.Name, }
  600.  
  601.  
  602.  
  603.  
  604.  
  605. CV="Really red"
  606.  
  607. local txt = Instance.new("BillboardGui", char)
  608. txt.Adornee = char .Head
  609. txt.Name = "_status"
  610. txt.Size = UDim2.new(2, 0, 1.2, 0)
  611. txt.StudsOffset = Vector3.new(-9, 11, 0)
  612. local text = Instance.new("TextLabel", txt)
  613. text.Size = UDim2.new(10, 0, 7, 0)
  614. text.FontSize = "Size24"
  615. text.TextScaled = true
  616. text.TextTransparency = 0
  617. text.BackgroundTransparency = 1
  618. text.TextTransparency = 0
  619. text.TextStrokeTransparency = 0
  620. text.Font = "Antique"
  621. text.TextStrokeColor3 = Color3.new(255,0,0)
  622.  
  623. v=Instance.new("Part")
  624. v.Name = "ColorBrick"
  625. v.Parent=p.Character
  626. v.FormFactor="Symmetric"
  627. v.Anchored=true
  628. v.CanCollide=false
  629. v.BottomSurface="Smooth"
  630. v.TopSurface="Smooth"
  631. v.Size=Vector3.new(10,5,3)
  632. v.Transparency=1
  633. v.CFrame=char.Torso.CFrame
  634. v.BrickColor=BrickColor.new(CV)
  635. v.Transparency=1
  636. text.TextColor3 = Color3.new(0,0,0)
  637. v.Shape="Block"
  638. text.Text = "God Ender"
  639.  
  640.  
  641.  
  642.  
  643.  
  644.  
  645.  
  646. rarm.Touched:connect(function(ht)
  647. hit = ht.Parent
  648. if ht and hit:IsA("Model") then
  649. if hit:FindFirstChild("Humanoid") then
  650. if hit.Name ~= p.Name then
  651. if Debounces.RPunch == true and Debounces.RPunched == false then
  652. Debounces.RPunched = true
  653. hit:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8))
  654. hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 20
  655. if Debounces.ks==true then
  656. z = Instance.new("Sound",hed)
  657. z.SoundId = "rbxassetid://588693156"
  658. z.Pitch = ptz[math.random(1,#ptz)]
  659. z.Volume = 20
  660. z:Play()
  661. end
  662. wait(.2)
  663. Debounces.RPunched = false
  664. end
  665. end
  666. end
  667. elseif ht and hit:IsA("Hat") then
  668. if hit.Parent.Name ~= p.Name then
  669. if hit.Parent:FindFirstChild("Humanoid") then
  670. if Debounces.RPunch == true and Debounces.RPunched == false then
  671. Debounces.RPunched = true
  672. hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8))
  673. hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 20
  674. if Debounces.ks==true then
  675. z = Instance.new("Sound",hed)
  676. z.SoundId = "rbxassetid://588693156"
  677. z.Pitch = ptz[math.random(1,#ptz)]
  678. z.Volume = 20
  679. z:Play()
  680. end
  681. wait(.2)
  682. Debounces.RPunched = false
  683. end
  684. end
  685. end
  686. end
  687. end)
  688. larm.Touched:connect(function(ht)
  689. hit = ht.Parent
  690. if ht and hit:IsA("Model") then
  691. if hit:FindFirstChild("Humanoid") then
  692. if hit.Name ~= p.Name then
  693. if Debounces.LPunch == true and Debounces.LPunched == false then
  694. Debounces.LPunched = true
  695. hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8))
  696. hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 20
  697. if Debounces.ks2==true then
  698. z = Instance.new("Sound",hed)
  699. z.SoundId = "rbxassetid://588693156"
  700. z.Pitch = ptz[math.random(1,#ptz)]
  701. z.Volume = 20
  702. z:Play()
  703. end
  704. wait(.2)
  705. Debounces.LPunched = false
  706. end
  707. end
  708. end
  709. elseif ht and hit:IsA("Hat") then
  710. if hit.Parent.Name ~= p.Name then
  711. if hit.Parent:FindFirstChild("Humanoid") then
  712. if Debounces.LPunch == true and Debounces.LPunched == false then
  713. Debounces.LPunched = true
  714. hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8))
  715. hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 20
  716. if Debounces.ks2==true then
  717. z = Instance.new("Sound",hed)
  718. z.SoundId = "rbxassetid://588693156"
  719. z.Pitch = ptz[math.random(1,#ptz)]
  720. z.Volume = 20
  721. z:Play()
  722. end
  723. wait(.2)
  724. Debounces.LPunched = false
  725. end
  726. end
  727. end
  728. end
  729. end)
  730.  
  731.  
  732.  
  733.  
  734.  
  735.  
  736.  
  737.  
  738. local attacktype = 1
  739. local attack = false
  740.  
  741.  
  742.  
  743. function attackone()
  744. Debounces.RPunch = true
  745. Debounces.LPunch = true
  746. attack = true
  747. NoAnims = true
  748. for i = 1, 3 do
  749. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
  750. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
  751. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
  752. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
  753. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
  754. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
  755. if Debounces.on == false then break end
  756. wait()
  757. end
  758. attack = false
  759. NoAnims = false
  760. Debounces.RPunch = false
  761. Debounces.LPunch = false
  762. end
  763.  
  764. function attacktwo()
  765. Debounces.RPunch = true
  766. Debounces.LPunch = true
  767. NoAnims = true
  768. attack = true
  769. for i = 1, 3 do
  770. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
  771. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
  772. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
  773. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
  774. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
  775. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
  776. if Debounces.on == false then break end
  777. wait()
  778. end
  779. attack = false
  780. NoAnims = false
  781. Debounces.RPunch = false
  782. Debounces.LPunch = false
  783.  
  784. end
  785.  
  786.  
  787. function attackthree()
  788. Debounces.RPunch = true
  789. Debounces.LPunch = true
  790. NoAnims = true
  791. attack = true
  792. for i = 1, 3 do
  793. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
  794. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
  795. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
  796. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
  797. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
  798. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
  799. if Debounces.on == false then break end
  800. wait()
  801. end
  802. attack = false
  803. NoAnims = false
  804. Debounces.RPunch = false
  805. Debounces.LPunch = false
  806. end
  807.  
  808.  
  809. function attackfour()
  810. Debounces.RPunch = true
  811. Debounces.LPunch = true
  812. NoAnims = true
  813. attack = true
  814. for i = 1, 3 do
  815. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
  816. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
  817. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
  818. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
  819. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
  820. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
  821. if Debounces.on == false then break end
  822. wait()
  823. end
  824. attack = false
  825. NoAnims = false
  826. Debounces.RPunch = false
  827. Debounces.LPunch = false
  828. end
  829.  
  830.  
  831. mouse.Button1Down:connect(function()
  832. if attack == false and attacktype == 1 then
  833. attacktype = 2
  834. attackone()
  835. elseif attack == false and attacktype == 2 then
  836. attacktype = 3
  837. attacktwo()
  838. elseif attack == false and attacktype == 3 then
  839. attacktype = 4
  840. attackthree()
  841. elseif attack == false and attacktype == 4 then
  842. attacktype = 1
  843. attackfour()
  844. end
  845. end)
  846.  
  847.  
  848. --[[function Transformation()
  849. hum.WalkSpeed = 0
  850. local Portal = Instance.new("Model",char)
  851. local prt1 = Instance.new("Model",Portal)
  852. local prt2 = Instance.new("Model",Portal)
  853. local prt3 = Instance.new("Model",Portal)
  854. for i = 1,7 do
  855. local p = Instance.new("Part",prt1)
  856. p.Locked = true
  857. p.Anchored = true
  858. p.Transparency = 1
  859. p.CanCollide = false
  860. p.BrickColor = BrickColor.new("Really red")
  861. p.TopSurface = 0
  862. p.Material = "Neon"
  863. p.BottomSurface = 0
  864. p.Size = Vector3.new(1,1,1)
  865. local m = Instance.new("SpecialMesh",p)
  866. m.Name = 'm'
  867. m.Scale = Vector3.new(1,1,1)
  868. m.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  869. end for i = 1,7 do
  870. local p = Instance.new("Part",prt2)
  871. p.Locked = true
  872. p.Anchored = true
  873. p.CanCollide = false
  874. p.Transparency = 1
  875. p.BrickColor = BrickColor.new("Really black")
  876. p.TopSurface = 0
  877. p.Material = "Neon"
  878. p.BottomSurface = 0
  879. p.Size = Vector3.new(1,1,1)
  880. local m = Instance.new("SpecialMesh",p)
  881. m.Name = 'm'
  882. m.Scale = Vector3.new(1,1,1)
  883. m.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  884. end for i = 1,7 do
  885. local p = Instance.new("Part",prt3)
  886. p.Locked = true
  887. p.Anchored = true
  888. p.CanCollide = false
  889. p.Transparency = 1
  890. p.BrickColor = BrickColor.new("Really red")
  891. p.TopSurface = 0
  892. p.Material = "Neon"
  893. p.BottomSurface = 0
  894. p.Size = Vector3.new(1,1,1)
  895. local m = Instance.new("SpecialMesh",p)
  896. m.Name = 'm'
  897. m.Scale = Vector3.new(1,1,1)
  898. m.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  899. end
  900. local Rot,Rate,Dist,Size = 0,65,65,1
  901. coroutine.wrap(function()
  902. while wait()do
  903. if _DEBOUNCE then break end
  904. for i,v in pairs(prt1:GetChildren())do
  905. v.Transparency = v.Transparency -0.035
  906. v.CFrame = CFrame.new(char.Torso.Position)* CFrame.fromEulerAnglesXYZ(0,math.rad((i *360/#prt1:GetChildren())+Rot),0)* CFrame.new(0,0,-Dist)
  907. v.m.Scale = Vector3.new(Size,Size,Size)
  908. end for i,v in pairs(prt2:GetChildren())do
  909. v.Transparency = v.Transparency -0.035
  910. v.CFrame = CFrame.new(char.Torso.Position)* CFrame.fromEulerAnglesXYZ(math.rad((i *360/#prt2:GetChildren())+Rot),0,0)* CFrame.new(0,0,-Dist)
  911. v.m.Scale = Vector3.new(Size,Size,Size)
  912. end for i,v in pairs(prt3:GetChildren())do
  913. v.Transparency = v.Transparency -0.035
  914. v.CFrame = CFrame.new(char.Torso.Position)* CFrame.fromEulerAnglesXYZ(0,0,math.rad((i *360/#prt2:GetChildren())+Rot))* CFrame.new(-Dist,-Dist,0)
  915. v.m.Scale = Vector3.new(Size,Size,Size)
  916. end
  917. Rot = Rot >= 360 and 0 or Rot +Rate
  918. end end)()
  919. wait(0.75)
  920. for i = 1,90 do
  921. Rate = Rate -(2.3/3)
  922. Dist = Dist -(1.5/3)
  923. wait()
  924. end
  925. wait(1)
  926. for i = 1,30 do
  927. Rate = Rate -(2.3/3)
  928. Dist = Dist +0.5
  929. wait()
  930. end
  931. wait(2)
  932. for i = 1,30 do
  933. Rate = Rate +(9.2/3)
  934. Dist = Dist -1.75
  935. wait()
  936. end
  937. wait(0.75)
  938. for i = 1,6 do
  939. Rate = Rate -4
  940. Dist = Dist +0.5
  941. wait()
  942. end
  943. Rate = 0
  944. Dist = 6
  945. wait(2)
  946. for i = 1,90 do
  947. Rate = Rate +0.5
  948. Dist = Dist +0.2
  949. wait()
  950. end
  951. wait(1)
  952. for i = 1,30 do
  953. Dist = Dist -(24/30)
  954. Size = Size +0.05
  955. wait()
  956. end
  957. -- Scream in pain
  958.  
  959.  
  960. coroutine.resume(coroutine.create(function()
  961. wait(2)
  962. game.Lighting.TimeOfDay = "00:00:00"
  963.  
  964. hat.Transparency = 1
  965. Hat3=function()
  966. hat3 = Instance.new("Part", char)
  967. CreateMesh(hat3, "rbxassetid://667528488", 1.1, 1.1, 1.1)
  968. hat3.Name = "RedHair"
  969. hat3.Locked = true
  970. hat3.BrickColor = BrickColor.new("Maroon")
  971. hat3.CanCollide=true
  972. hat3.Size=Vector3.new(1,1,1)
  973. hat3w = Instance.new("Weld",hat3)
  974. hat3w.Part0=hat3
  975. hat3w.Part1=char['Head']
  976. hat3w.C0=CFrame.new(-0.1,-0.4,0)
  977. hat3w.C1=euler(math.rad(0),math.rad(0),math.rad(0))
  978. end
  979.  
  980.  
  981.  
  982. ypcall(function()
  983. shirt = Instance.new("Shirt", char)
  984. shirt.Name = "Shirt"
  985. pants = Instance.new("Pants", char)
  986. pants.Name = "Pants"
  987. char.Shirt.ShirtTemplate = "rbxassetid://519769931"
  988. char.Pants.PantsTemplate = "rbxassetid://519770250"
  989. end)
  990.  
  991. ragesong2 = "492913801"
  992. s02=Instance.new("Sound",char)
  993. s02.SoundId="rbxassetid://"..ragesong2
  994. s02.Volume=1999
  995. s02.Pitch=1
  996. s02.Looped=true
  997. righteyebrickcolor = "Really red"
  998. s0:Stop()
  999. wait(0.01)
  1000. s02:Play()
  1001. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  1002. leye.BrickColor = BrickColor.new(righteyebrickcolor)
  1003. text.TextStrokeColor3 = Color3.new(255,0,0)
  1004. hat.BrickColor = BrickColor.new("Maroon")
  1005. Hat3()
  1006. end))
  1007.  
  1008.  
  1009. tran = 0
  1010. for i,v in pairs(char:GetChildren()) do
  1011. if v.Name == "Head" or v.Name == "Torso" or v.Name == "Torso" or v.Name == "Left Arm" or v.Name == "Right Arm" or v.Name == "Left Leg" or v.Name == "Right Leg" then
  1012. Glow1 = Color3.new(.6,0,.1)
  1013. Glow2 = Color3.new(0,0,0)
  1014.  
  1015. GlowParticle = Instance.new("ParticleEmitter",v)
  1016. GlowParticle.LightEmission = 1
  1017. GlowParticle.Color = ColorSequence.new(Glow1,Glow2)
  1018. GlowParticle.Size = NumberSequence.new(0,2)
  1019.  
  1020. GlowParticle.Texture = "http://www.roblox.com/asset/?id=467188845"
  1021. GlowParticle.Transparency = NumberSequence.new(tran,1)
  1022. GlowParticle.LockedToPart = true
  1023. GlowParticle.Lifetime = NumberRange.new(0.5)
  1024. GlowParticle.Rate= 300
  1025. GlowParticle.Speed =NumberRange.new(0)
  1026. end end
  1027.  
  1028.  
  1029.  
  1030.  
  1031.  
  1032.  
  1033.  
  1034.  
  1035.  
  1036.  
  1037.  
  1038.  
  1039.  
  1040. coroutine.wrap(function()
  1041. for i = 1,3 do
  1042. wait()
  1043. end end)()
  1044. wait(1.65)
  1045. _DEBOUNCE = true
  1046. wait()
  1047. Portal:Destroy()
  1048. coroutine.wrap(function()
  1049. local Pos = char.Torso.Position
  1050. local BOOSH = Instance.new("Sound",Workspace)
  1051. BOOSH.SoundId = "http://www.roblox.com/asset/?id=2101159"
  1052. BOOSH.Volume = 1
  1053. BOOSH.Pitch = 0.675
  1054. local Fuse = Instance.new("Sound",Workspace)
  1055. Fuse.SoundId = "http://www.roblox.com/asset/?id=2233908"
  1056. Fuse.Volume = 1
  1057. Fuse.Pitch = 0.25
  1058. local BOOSH2 = Instance.new("Sound",Workspace)
  1059. BOOSH2.SoundId = "http://www.roblox.com/asset/?id=3264793"
  1060. BOOSH2.Volume = 1
  1061. BOOSH2.Pitch = 0.25
  1062. local dsound = true
  1063. local PewPew = Instance.new("Sound",Workspace)
  1064. PewPew.Name = "PewPew"
  1065. PewPew.SoundId = "http://www.roblox.com/asset/?id=34315534"
  1066. PewPew.Volume = 1
  1067. PewPew.Pitch = 0.32
  1068. local function GetHumanoids()
  1069. local Characters = {}
  1070. for i,v in pairs(Workspace:GetChildren())do
  1071. if v:IsA("Model")then
  1072. local Hu = v:findFirstChild("Humanoid")
  1073. local Torso = v:findFirstChild("Torso")
  1074. if Hu and Torso and v.Name ~= p.Name then
  1075. table.insert(Characters,Torso)
  1076. end end end
  1077. return Characters
  1078. end
  1079. local function Boom()
  1080. for i = 1,25 do
  1081. for _,v in pairs(GetHumanoids())do
  1082. if(Pos - v.Position).magnitude <=(40 +i *2.5)/2 then
  1083. local h = v.Parent:findFirstChild("Humanoid")
  1084. if h then
  1085. local Moar =(Pos - v.Position).unit
  1086.  
  1087.  
  1088. end end end
  1089. local p = Instance.new("Part",char)
  1090. p.Name = "BlastRing"
  1091. p.TopSurface = 0
  1092. p.BottomSurface = 0
  1093. p.CanCollide = false
  1094. p.Anchored = true
  1095. p.BrickColor = BrickColor.new("Really red")
  1096. p.Size = Vector3.new(1,1,1)
  1097. p.CFrame = CFrame.new(Pos - Vector3.new(0,3,0))* CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)/30)
  1098. local rm = Instance.new("SpecialMesh",p)
  1099. rm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1100. rm.Name = "BlastMesh"
  1101. rm.Scale = Vector3.new(1,1,1)
  1102. coroutine.wrap(function()
  1103. for n = 1,15 do
  1104. rm.Scale = rm.Scale + Vector3.new(1.2 +2 +i/5,1.2 +2 +i/5,0.1)*4/2
  1105. if 2 +i/5 == 1.2 then
  1106. rm.Scale = rm.Scale + Vector3.new(0,0.9,0)
  1107. end
  1108. p.Transparency = n/15
  1109. p.CFrame = p.CFrame * CFrame.new(0,0.01,0)* CFrame.fromEulerAnglesXYZ(math.random(-20,20)/50,math.random(-20,20)/70,0)
  1110. wait()
  1111. end
  1112. p:Destroy()
  1113. end)()
  1114. local p = Instance.new("Part",char)
  1115. p.TopSurface = 0
  1116. p.BottomSurface = 0
  1117. p.formFactor = "Symmetric"
  1118. p.Size = Vector3.new(1,1,1)
  1119. p.Anchored = true
  1120. p.CanCollide = false
  1121. p.BrickColor = BrickColor.new("Really red")
  1122. p.CFrame = CFrame.new(Pos)
  1123. local m = Instance.new("BlockMesh",p)
  1124. coroutine.wrap(function()
  1125. for x = 1,48 do
  1126. m.Scale = m.Scale + Vector3.new(0.48 *2 -x/50 +i *0.4,0.48 *2 -i/50 +i *0.4,0.48 *2 -i/50 +i *0.4)/2
  1127. p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/60,math.random(-10,10)/50)
  1128. p.Transparency = x/48
  1129. Wait()
  1130. end
  1131. p:Destroy()
  1132. end)()
  1133. Game:GetService("Debris"):AddItem(p,5)
  1134. local p = Instance.new("Part",char)
  1135. p.Name = "BlastRing"
  1136. p.TopSurface = 0
  1137. p.BottomSurface = 0
  1138. p.CanCollide = false
  1139. p.Anchored = true
  1140. p.BrickColor = BrickColor.new("Really black")
  1141. p.Size = Vector3.new(1,1,1)
  1142. p.CFrame = CFrame.new(Pos - Vector3.new(0,3,0))* CFrame.fromEulerAnglesXYZ(0,0,0)
  1143. local m = Instance.new("SpecialMesh",p)
  1144. m.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1145. m.Scale = Vector3.new(1,0.25,1)
  1146. coroutine.wrap(function()
  1147. for n = 1,13 do
  1148. m.Scale = m.Scale + Vector3.new(0.7 +1 +i/5,0.7/(n/5),0.7 +1 +i/5)*4/2
  1149. if 1 +i/5 == 1.2 then
  1150. m.Scale = m.Scale + Vector3.new(0,0.9,0)
  1151. end
  1152. p.Transparency = n/13
  1153. p.CFrame = p.CFrame * CFrame.new(0,0.01,0)* CFrame.fromEulerAnglesXYZ(0,math.random(-4,4)/20,0)
  1154. Wait()
  1155. end
  1156. p:Destroy()
  1157. end)()
  1158. Wait(0.1)
  1159. end for i = 10,19 do
  1160. local p = Instance.new("Part",char)
  1161. p.Name = "BlastRing"
  1162. p.TopSurface = 0
  1163. p.BottomSurface = 0
  1164. p.CanCollide = false
  1165. p.Anchored = true
  1166. p.BrickColor = BrickColor.new("Really red")
  1167. p.Size = Vector3.new(1,1,1)
  1168. p.CFrame = CFrame.new(Pos -Vector3.new(0,3,0))* CFrame.fromEulerAnglesXYZ(0,0,0)
  1169. local m = Instance.new("SpecialMesh",p)
  1170. m.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1171. m.Scale = Vector3.new(1,0.25,1)
  1172. coroutine.wrap(function()
  1173. for n = 1,13 do
  1174. m.Scale = m.Scale + Vector3.new(0.7 +1 +i/5,0.7/(n/5),0.7 +1 +i/5)*4/2
  1175. if 1 +i/5 == 1.2 then
  1176. m.Scale = m.Scale + Vector3.new(0,0.9,0)
  1177. end
  1178. p.Transparency = n/13
  1179. p.CFrame = p.CFrame * CFrame.new(0,0.01,0)* CFrame.fromEulerAnglesXYZ(0,math.random(-4,4)/20,0)
  1180. Wait()
  1181. end
  1182. p:Destroy()
  1183. end)()
  1184. local p = Instance.new("Part",char)
  1185. p.Name = "BlastRing"
  1186. p.TopSurface = 0
  1187. p.BottomSurface = 0
  1188. p.CanCollide = false
  1189. p.Anchored = true
  1190. p.BrickColor = BrickColor.new("Really black")
  1191. p.Size = Vector3.new(1,1,1)
  1192. p.CFrame = CFrame.new(Pos -Vector3.new(0,3,0))* CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)/30)
  1193. p.Parent = workspace
  1194. local m = Instance.new("SpecialMesh",p)
  1195. m.Name = "BlastMesh"
  1196. m.Scale = Vector3.new(0.1,0.1,0.1)
  1197. m.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1198. coroutine.wrap(function()
  1199. for n = 1,15 do
  1200. m.Scale = m.Scale + Vector3.new(1.5 + 3 +i/5,1.5 + 3+i/5,0.1)*4/2
  1201. if 3+i/5 == 1.2 then
  1202. m.Scale = m.Scale + Vector3.new(0,0.9,0)
  1203. end
  1204. p.Transparency = n/15
  1205. p.CFrame = p.CFrame * CFrame.new(0,0.01,0)* CFrame.fromEulerAnglesXYZ(math.random(-20,20)/90,math.random(-20,20)/170,0)
  1206. Wait()
  1207. end
  1208. p:Destroy()
  1209. end)()
  1210. for _,v in pairs(GetHumanoids())do
  1211. if(Pos - v.Position).magnitude <=(5 +i *9.5)/3 then
  1212. local h = v.Parent:findFirstChild("Humanoid")
  1213. if h then
  1214. local Moar =(Pos - v.Position).unit
  1215.  
  1216.  
  1217. end end end
  1218. Wait(0.1)
  1219. end for i = 30,37 do
  1220. for _,v in pairs(GetHumanoids())do
  1221. if(Pos -v.Position).magnitude <=(140 +i *2.5)/3 then
  1222. local h = v.Parent:findFirstChild("Humanoid")
  1223. if h then
  1224. local Moar =(Pos - v.Position).unit
  1225.  
  1226.  
  1227. end end end end
  1228. dsound = false
  1229. wait(6.5)
  1230. for i = 1,30 do
  1231. BOOSH.Volume = BOOSH.Volume -0.033
  1232. BOOSH2.Volume = BOOSH.Volume
  1233. Fuse.Volume = BOOSH.Volume
  1234. Wait()
  1235. end
  1236. BOOSH:Stop()
  1237. BOOSH2:Stop()
  1238. Fuse:Stop()
  1239. end
  1240. BOOSH2:Play()
  1241. Fuse:Play()
  1242. BOOSH:Play()
  1243. Boom()
  1244. end)()
  1245. hum.WalkSpeed = 5
  1246. end]]
  1247.  
  1248.  
  1249. GroundWave = function()
  1250. local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1251. local Colors = {"Really red", "Really red"}
  1252. local wave = Instance.new("Part", torso)
  1253. wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1254. wave.Anchored = true
  1255. wave.CanCollide = false
  1256. wave.Locked = true
  1257. wave.Size = Vector3.new(1, 1, 1)
  1258. wave.TopSurface = "Smooth"
  1259. wave.BottomSurface = "Smooth"
  1260. wave.Transparency = 0.35
  1261. wave.CFrame = HandCF
  1262. wm = Instance.new("SpecialMesh", wave)
  1263. wm.MeshId = "rbxassetid://3270017"
  1264. coroutine.wrap(function()
  1265. for i = 1, 14, 1 do
  1266. wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1)
  1267. wave.Size = wm.Scale
  1268. wave.CFrame = HandCF
  1269. wave.Transparency = i/14
  1270. wait()
  1271. end
  1272. wait()
  1273. wave:Destroy()
  1274. end)()
  1275. end
  1276.  
  1277.  
  1278.  
  1279. function BurningEff(part)
  1280. local eff1 = Instance.new("ParticleEmitter",part)
  1281. eff1.Size = NumberSequence.new(.1)
  1282. eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
  1283. eff1.LightEmission = 1
  1284. eff1.Lifetime = NumberRange.new(1)
  1285. eff1.Speed = NumberRange.new(0)
  1286. eff1.Rate = 100
  1287. eff1.Texture = "rbxassetid://284205403"
  1288. eff1.Acceleration = Vector3.new(0,10,0)
  1289. eff1.Color = ColorSequence.new(Color3.new(255,0,0))
  1290. local eff2 = Instance.new("ParticleEmitter",part)
  1291. eff2.Size = NumberSequence.new(.1)
  1292. eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
  1293. eff2.LightEmission = 1
  1294. eff2.Lifetime = NumberRange.new(0.2)
  1295. eff2.Speed = NumberRange.new(0)
  1296. eff2.Rate = 100
  1297. eff2.Texture = "rbxassetid://347504259"
  1298. eff2.Acceleration = Vector3.new(0,10,0)
  1299. eff2.Color = ColorSequence.new(Color3.new(255,0,0))
  1300. local eff3 = Instance.new("ParticleEmitter",part)
  1301. eff3.Size = NumberSequence.new(0.2)
  1302. eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
  1303. eff3.LightEmission = 1
  1304. eff3.Lifetime = NumberRange.new(1)
  1305. eff3.Speed = NumberRange.new(0)
  1306. eff3.Rate = 100
  1307. eff3.Texture = "rbxassetid://284205403"
  1308. eff3.Acceleration = Vector3.new(0,10,0)
  1309. eff3.Color = ColorSequence.new(Color3.new(255,0,0))
  1310. end
  1311.  
  1312.  
  1313. function FullPower()
  1314. NoAnims = true
  1315. attack = true
  1316.  
  1317.  
  1318.  
  1319. Full = true
  1320.  
  1321.  
  1322. for i = 1, 40 do
  1323. wait()
  1324. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.10)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.4)--head
  1325. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)--torso
  1326. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(10)), 0.2)--rarm
  1327. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-10)), 0.2)--larm
  1328. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)), 0.4)--lleg
  1329. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)--rleg
  1330. end
  1331.  
  1332.  
  1333.  
  1334.  
  1335.  
  1336.  
  1337.  
  1338.  
  1339.  
  1340. for i = 1, 20 do
  1341. wait()
  1342. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
  1343. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.2)--torso
  1344. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-30)), 0.2)--arm
  1345. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(30)), 0.2)--arm
  1346. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.4)--leg
  1347. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.4)--leg
  1348. end
  1349.  
  1350. s0:Destroy()
  1351. ragesong = "723652641"
  1352. wait(0.001)
  1353. s02 = Instance.new("Sound",char)
  1354. s02.Volume = 90
  1355. s02.SoundId = "rbxassetid://"..ragesong
  1356. s02.Looped = true
  1357. s02.Pitch = 1
  1358. wait(0.001)
  1359. s02:Play()
  1360.  
  1361.  
  1362. local selectionBoxOfTorso = Instance.new("SelectionBox",torso)
  1363. selectionBoxOfTorso.Adornee = torso
  1364. selectionBoxOfTorso.Color = BrickColor.new("Really red")
  1365. selectionBoxOfTorso.LineThickness = 0.01
  1366. selectionBoxOfTorso.Transparency = 0
  1367.  
  1368. local selectionBoxOfRightArm = Instance.new("SelectionBox",char["Right Arm"])
  1369. selectionBoxOfRightArm.Adornee = char["Right Arm"]
  1370. selectionBoxOfRightArm.Color = BrickColor.new("Really red")
  1371. selectionBoxOfRightArm.LineThickness = 0.01
  1372. selectionBoxOfRightArm.Transparency = 0
  1373.  
  1374. local selectionBoxOfRightLeg = Instance.new("SelectionBox",char["Right Leg"])
  1375. selectionBoxOfRightLeg.Adornee = char["Right Leg"]
  1376. selectionBoxOfRightLeg.Color = BrickColor.new("Really red")
  1377. selectionBoxOfRightLeg.LineThickness = 0.01
  1378. selectionBoxOfRightLeg.Transparency = 0
  1379.  
  1380. local selectionBoxOfLeftArm = Instance.new("SelectionBox",char["Left Arm"])
  1381. selectionBoxOfLeftArm.Adornee = char["Left Arm"]
  1382. selectionBoxOfLeftArm.Color = BrickColor.new("Really red")
  1383. selectionBoxOfLeftArm.LineThickness = 0.01
  1384. selectionBoxOfLeftArm.Transparency = 0
  1385.  
  1386. local selectionBoxOfLeftLeg = Instance.new("SelectionBox",char["Left Leg"])
  1387. selectionBoxOfLeftLeg.Adornee = char["Left Leg"]
  1388. selectionBoxOfLeftLeg.Color = BrickColor.new("Really red")
  1389. selectionBoxOfLeftLeg.LineThickness = 0.01
  1390. selectionBoxOfLeftLeg.Transparency = 0
  1391.  
  1392. BurningEff(reye)
  1393.  
  1394. LightOnBody = Instance.new("PointLight", hed)
  1395. LightOnBody.Brightness = 3000
  1396. LightOnBody.Range = 20
  1397. LightOnBody.Color = Color3.new(0, 0, 255)
  1398.  
  1399. r = game:GetService("RunService").RenderStepped
  1400. Activated = true
  1401. custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
  1402. Debri = coroutine.wrap(function()
  1403. repeat
  1404. local p = Instance.new('Part',torso)
  1405. p.formFactor = 'Custom'
  1406. p.Size = Vector3.new(1,1,1)
  1407. p.BrickColor = workspace.Base.BrickColor
  1408. p.CanCollide = false
  1409. p.Transparency = 0
  1410. p.Anchored = true
  1411. p.Locked=true
  1412. p.Material = workspace.Base.Material
  1413. s = math.random(1,40)/10
  1414. local m = Instance.new("BlockMesh",p)
  1415. m.Scale = Vector3.new(s,s,s)
  1416. p.CFrame = torso.CFrame*CFrame.new(custommath[math.random(1,#custommath)]/10,-math.random(5,7),custommath[math.random(1,#custommath)]/10)*CFrame.Angles(math.random(),math.random(),math.random())
  1417. --[[coroutine.wrap(function()
  1418. wait(2)
  1419. while Charging == true do
  1420. wait(2)
  1421. GroundWave1()
  1422. wait(2)
  1423. end
  1424. end)()]]--
  1425.  
  1426. spawn(function()
  1427. while r:wait() do
  1428. if p.Transparency >= 1 then p:Destroy() break end
  1429. p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.2,0)
  1430. p.Transparency = p.Transparency+0.01
  1431. end
  1432. end)
  1433. wait(.3)
  1434. until Activated == false
  1435. end)
  1436. Debri()
  1437.  
  1438. l = game.Lighting
  1439. l.TimeOfDay = 1
  1440. game.Lighting.Ambient = Color3.new(0,0,0)
  1441. l.Brightness = 0.1
  1442.  
  1443.  
  1444. spawn(function()
  1445. while wait(2)
  1446. do
  1447. GroundWave()
  1448. end
  1449. end)
  1450.  
  1451.  
  1452. local eColors = {"Really red", "Really red"}
  1453. coroutine.resume(coroutine.create(function()
  1454. function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans) -- Lightning module
  1455. local magz = (Part0 - Part1).magnitude
  1456. local curpos = Part0
  1457. local trz = {-Offset,Offset}
  1458. for i=1,Times do
  1459. local li = Instance.new("Part", torso)
  1460. li.Name = "Lightning"
  1461. li.TopSurface =0
  1462. li.Material = "Neon"
  1463. li.BottomSurface = 0
  1464. li.Anchored = true
  1465. li.Locked = true
  1466. li.Transparency = Trans or 0.4
  1467. li.BrickColor = BrickColor.new(Color)
  1468. li.formFactor = "Custom"
  1469. li.CanCollide = false
  1470. li.Size = Vector3.new(Thickness,Thickness,magz/Times)
  1471. local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  1472. local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
  1473. if Times == i then
  1474. local magz2 = (curpos - Part1).magnitude
  1475. li.Size = Vector3.new(Thickness,Thickness,magz2)
  1476. li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
  1477. else
  1478. li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
  1479. end
  1480. curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
  1481. game.Debris:AddItem(li,.1)
  1482. end
  1483. end
  1484.  
  1485. BodyParts = {}
  1486. for _, v in pairs(char:GetChildren()) do
  1487. if v:IsA("Part") then
  1488. table.insert(BodyParts, v)
  1489. end
  1490. end
  1491.  
  1492. Bounding = {} -- Calculate the bounding boxes
  1493. for _, v in pairs(BodyParts) do
  1494. local temp = {X=nil, Y=nil, Z=nil}
  1495. temp.X = v.Size.X/2 * 10
  1496. temp.Y = v.Size.Y/2 * 10
  1497. temp.Z = v.Size.Z/2 * 10
  1498. Bounding[v.Name] = temp
  1499. end
  1500.  
  1501. while wait(lightspeed) do
  1502. lightspeed = math.random(0.1,0.2)
  1503. local Body1 = BodyParts[math.random(#BodyParts)]
  1504. local Body2 = BodyParts[math.random(#BodyParts)]
  1505. local Pos1 = Vector3.new(
  1506. math.random(-Bounding[Body1.Name].X, Bounding[Body1.Name].X)/10,
  1507. math.random(-Bounding[Body1.Name].Y, Bounding[Body1.Name].Y)/10,
  1508. math.random(-Bounding[Body1.Name].Z, Bounding[Body1.Name].Z)/10
  1509. )
  1510. local Pos2 = Vector3.new(
  1511. math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X)/10,
  1512. math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y)/10,
  1513. math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z)/10
  1514. )
  1515. local SPos1 = Body1.Position + Pos1
  1516. local SPos2 = Body2.Position + Pos2
  1517. Lightning(SPos1, SPos2, 4, 3, eColors[math.random(1,#eColors)], .2, .56)
  1518. end
  1519. end))
  1520. for i = 1, 20 do
  1521. wait()
  1522. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.3,.2)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), 0.4)--head
  1523. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)--torso
  1524. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(60)), 0.2)--arm
  1525. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(-60)), 0.2)--arm
  1526. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.4)--leg
  1527. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.4)--leg
  1528. end
  1529.  
  1530.  
  1531. attack = false
  1532. NoAnims = false
  1533. end
  1534.  
  1535. function weld5(part0, part1, c0, c1)
  1536. weeld=Instance.new("Weld", part0)
  1537. weeld.Part0=part0
  1538. weeld.Part1=part1
  1539. weeld.C0=c0
  1540. weeld.C1=c1
  1541. return weeld
  1542. end
  1543.  
  1544.  
  1545.  
  1546. Grab = false
  1547.  
  1548.  
  1549.  
  1550.  
  1551.  
  1552. fat = Instance.new("BindableEvent",script)
  1553. fat.Name = "Heartbeat"
  1554.  
  1555. script:WaitForChild("Heartbeat")
  1556.  
  1557. frame = 1/30
  1558. tf = 0
  1559. allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
  1560. tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
  1561. lastframe = tick()
  1562. script.Heartbeat:Fire() --ayy lmao
  1563.  
  1564. game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
  1565. tf = tf + s
  1566. if tf >= frame then
  1567. if allowframeloss then
  1568. script.Heartbeat:Fire()
  1569. lastframe=tick()
  1570. else
  1571. --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
  1572. for i=1, math.floor(tf/frame) do
  1573. script.Heartbeat:Fire()
  1574. end
  1575. lastframe=tick()
  1576. end
  1577. if tossremainder then
  1578. tf = 0
  1579. else
  1580. tf = tf - frame * math.floor(tf/frame)
  1581. end
  1582. end
  1583. end)
  1584.  
  1585. function Swait(NUMBER)
  1586. if NUMBER == 0 or NUMBER == nil then
  1587. fat.Event:wait()
  1588. else
  1589. for i = 1, NUMBER do
  1590. fat.Event:wait()
  1591. end
  1592. end
  1593. end
  1594.  
  1595.  
  1596.  
  1597.  
  1598.  
  1599. function GrabAndDrag()
  1600. NoAnims = true
  1601. attack = true
  1602.  
  1603. if Grab == false then
  1604.  
  1605. for i = 1, 20 do
  1606. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
  1607. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-80)), 0.2)
  1608. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-70),0), 0.2)
  1609. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.2)
  1610. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2)
  1611. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2)
  1612. if Debounces.on == false then break end
  1613. rs:wait(2)
  1614. end
  1615. con1=larm.Touched:connect(function(hit) -- this is grab
  1616. ht = hit.Parent
  1617. hum1=ht:FindFirstChild('Humanoid')
  1618. if hum1 ~= nil then
  1619.  
  1620.  
  1621.  
  1622.  
  1623. z = Instance.new("Sound",char)
  1624. z.SoundId = "rbxassetid://227194112"
  1625. z.Volume = 90
  1626. wait(.1)
  1627. z:Play()
  1628. hum1.PlatformStand=true
  1629. gp = ht
  1630. Grab = true
  1631. asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-1,1.5),CFrame.new(0,0,0))
  1632. asd.Parent = larm
  1633. asd.Name = "asd"
  1634. asd.C0=asd.C0*CFrame.Angles(math.rad(-90),math.rad(180),0)
  1635.  
  1636.  
  1637. --[[ elseif hum1 == nil then
  1638. con1:disconnect()
  1639. wait() return]]
  1640. end
  1641. end)
  1642.  
  1643.  
  1644. for i = 1, 20 do
  1645. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
  1646. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2)
  1647. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(30),0), 0.2)
  1648. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-30), 0), 0.2)
  1649. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
  1650. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2)
  1651. if Debounces.on == false then break end
  1652. rs:wait(2)
  1653. end
  1654. con1:disconnect()
  1655.  
  1656. if gp == nil then
  1657. attack = false
  1658. NoAnims = false
  1659. return end
  1660.  
  1661.  
  1662.  
  1663. --[[for i = 1, 16 do
  1664. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(60)), 0.3)
  1665. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.5)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-60)), 0.3)
  1666. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(70),0), 0.3)
  1667. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
  1668. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
  1669. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
  1670. cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), 0), 0.3)
  1671. if Debounces.on == false then end
  1672. rs:wait()
  1673. end]]--
  1674. for i = 1, 16 do
  1675. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.3)
  1676. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(-73)), 0.3)
  1677. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(-60),0), 0.3)
  1678. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.3)
  1679. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(-20)), 0.3)
  1680. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
  1681. if Debounces.on == false then end
  1682. rs:wait()
  1683. end
  1684.  
  1685.  
  1686. coroutine.resume(coroutine.create(function()
  1687. local BF = Instance.new("BodyVelocity",hed)
  1688. BF.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1689. BF.velocity = root.CFrame.lookVector*120
  1690. wait(2.5)
  1691. BF:remove()
  1692. end))
  1693.  
  1694.  
  1695.  
  1696. z = Instance.new("Sound",char)
  1697. z.SoundId = "rbxassetid://138223085"
  1698. z.Volume = 90
  1699. wait(.1)
  1700. z:Play()
  1701.  
  1702. coroutine.resume(coroutine.create(function()
  1703. for i=1,78 do
  1704. wait()
  1705. MagicBlock(BrickColor.new("Really red"),gp:FindFirstChild("Torso").CFrame,1,1,1,0.5,0.5,0.5,0.025)
  1706. wait(0.01)
  1707. MagicBlock(BrickColor.new("Really black"),gp:FindFirstChild("Torso").CFrame,1,1,1,0.5,0.5,0.5,0.025)
  1708. end
  1709. end))
  1710.  
  1711. coroutine.resume(coroutine.create(function()
  1712. Grabee = gp:FindFirstChild("Torso")
  1713. par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char)
  1714. wait(0.01)
  1715. for i = 1,78 do
  1716. wait(0.01)
  1717. for i=1, 5 do
  1718. p=Instance.new("Part")
  1719. p.FrontSurface=par.TopSurface
  1720. p.Material=par.Material
  1721. p.BottomSurface=0
  1722. p.Anchored=true p.CanCollide=false
  1723. p.BrickColor=par.BrickColor
  1724. p.Size=Vector3.new(math.random(15,35)/5,math.random(15,35)/5,math.random(4,5))
  1725. p.CFrame=CFrame.new(Grabee.Position-Vector3.new(math.random(-i,i)/1,3,math.random(-i,i)/1),loc+Vector3.new(0,1000-i*20,0))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30)
  1726. p.Parent=char
  1727. game:GetService("Debris"):AddItem(p,2+i*.1)
  1728. if math.random(1,5)==5 then
  1729. coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=30 f.RiseVelocity=0 f.Opacity=.025 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
  1730. end
  1731. end
  1732. end
  1733.  
  1734. end))
  1735.  
  1736. coroutine.resume(coroutine.create(function()
  1737. Grabee = gp:FindFirstChild("Torso")
  1738. par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char)
  1739. wait(0.01)
  1740.  
  1741. for i=1, 78 do
  1742. wait(0.01)
  1743. for i=1, 1 do
  1744. p=Instance.new("Part")
  1745. p.TopSurface=par.TopSurface
  1746. p.BottomSurface=par.BottomSurface
  1747. p.Material=par.Material
  1748. p.BottomSurface=0
  1749. p.Anchored=false p.CanCollide=false
  1750. p.BrickColor=par.BrickColor
  1751. p.formFactor="Custom"
  1752. p.Size=Vector3.new(math.random(15,35)/12,math.random(13,35)/12,math.random(15,35)/12)
  1753. p.CFrame=CFrame.new(Grabee.Position-Vector3.new(math.random(-4,4),-2,math.random(-4,4)))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/5,math.random(-10,10)/20)
  1754. p.Parent=char
  1755. game:GetService("Debris"):AddItem(p,3+i*.1)
  1756. p.Velocity=Vector3.new(math.random(-10,10)*4,math.random(40,80),math.random(-10,10)*4)
  1757. p.RotVelocity=p.Velocity
  1758. if math.random(1,5)==5 then
  1759. coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=15 f.RiseVelocity=10 f.Opacity=.1 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
  1760. end
  1761. end
  1762. Swait(.025)
  1763. end
  1764.  
  1765. end))
  1766. for i = 1, 100 do
  1767. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.3)
  1768. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.4)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(-13)), 0.3)
  1769. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(20),0), 0.3)
  1770. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-60), math.rad(-30), 0), 0.3)
  1771. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(80), math.rad(30), math.rad(-20)), 0.3)
  1772. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(70), math.rad(-15), math.rad(20)), 0.3)
  1773. if Debounces.on == false then end
  1774. rs:wait()
  1775. end
  1776. asd:Destroy()
  1777. gp = nil
  1778. hum1.Health = 0
  1779. attack = false
  1780. ht = nil
  1781. NoAnims = false
  1782. Grab = false
  1783. end
  1784. end
  1785.  
  1786.  
  1787.  
  1788.  
  1789.  
  1790.  
  1791.  
  1792.  
  1793.  
  1794.  
  1795.  
  1796. function FindNearestTorso(Position,Distance,SinglePlayer)
  1797. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  1798. local List = {}
  1799. for i,v in pairs(workspace:GetChildren())do
  1800. if v:IsA("Model")then
  1801. if v:findFirstChild("Torso")then
  1802. if v ~= char then
  1803. if(v.Torso.Position -Position).magnitude <= Distance then
  1804. table.insert(List,v)
  1805. end
  1806. end
  1807. end
  1808. end
  1809. end
  1810. return List
  1811. end
  1812.  
  1813.  
  1814.  
  1815. function Ring()
  1816.  
  1817.  
  1818. local effspwn = Instance.new("Part")
  1819. local model = Instance.new("Model")
  1820. game.Debris:AddItem(model, 20)
  1821. model.Name = "smasheffects"
  1822. model.Parent = workspace
  1823. effspwn.Name = "spwnr"
  1824. effspwn.Size = Vector3.new(1, 1, 1)
  1825. effspwn.Anchored = true
  1826. effspwn.CanCollide = false
  1827. effspwn.Transparency = 1
  1828. effspwn.CFrame = root.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  1829. effspwn.Parent = model
  1830.  
  1831. for i,v in pairs(FindNearestTorso(torso.CFrame.p,50))do
  1832. if v:FindFirstChild('Humanoid') then
  1833. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  1834. v.Humanoid.PlatformStand = true
  1835. v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 200
  1836. end
  1837. end
  1838. coroutine.resume(coroutine.create(function()
  1839. local shok = Instance.new("Part")
  1840. shok.Name = "wring1"
  1841. shok.BrickColor = BrickColor.new("Really red")
  1842. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1843. shok.Size = Vector3.new(1, 1, 1)
  1844. shok.Anchored = true
  1845. shok.Material = "Neon"
  1846. shok.Transparency = 0.25
  1847. shok.CanCollide = false
  1848. shok.Parent = model
  1849. game.Debris:AddItem(shok, 12)
  1850. local mesh = Instance.new("SpecialMesh")
  1851. mesh.MeshType = "FileMesh"
  1852. mesh.MeshId = "rbxassetid://3270017"
  1853. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  1854. mesh.Parent = shok
  1855. for e = 1, 30 do
  1856. wait()
  1857. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  1858. shok.Transparency = shok.Transparency + 0.002
  1859. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1860. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1861. end
  1862. for e = 1, 38 do
  1863. wait()
  1864. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  1865. shok.Transparency = shok.Transparency + 0.002
  1866. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1867. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1868. end
  1869. for e = 1, 24 do
  1870. wait()
  1871. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  1872. shok.Transparency = shok.Transparency + 0.03
  1873. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1874. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1875. end
  1876. end))
  1877. coroutine.resume(coroutine.create(function()
  1878. local shok = Instance.new("Part")
  1879. shok.Name = "wring2"
  1880. shok.BrickColor = BrickColor.new("Really red")
  1881. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1882. shok.Size = Vector3.new(1, 1, 1)
  1883. shok.Anchored = true
  1884. shok.Material = "Neon"
  1885. shok.Transparency = 0.25
  1886. shok.CanCollide = false
  1887. shok.Parent = model
  1888. game.Debris:AddItem(shok, 12)
  1889. local mesh = Instance.new("SpecialMesh")
  1890. mesh.MeshType = "FileMesh"
  1891. mesh.MeshId = "rbxassetid://3270017"
  1892. mesh.Scale = Vector3.new(12, 12, 0.05)
  1893. mesh.Parent = shok
  1894. for e = 1, 30 do
  1895. wait()
  1896. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  1897. shok.Transparency = shok.Transparency + 0.002
  1898. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1899. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1900. end
  1901. for e = 1, 38 do
  1902. wait()
  1903. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  1904. shok.Transparency = shok.Transparency + 0.002
  1905. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1906. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1907. end
  1908. for e = 1, 24 do
  1909. wait()
  1910. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  1911. shok.Transparency = shok.Transparency + 0.03
  1912. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1913. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1914. end
  1915. end))
  1916.  
  1917. coroutine.resume(coroutine.create(function()
  1918. local shok = Instance.new("Part")
  1919. shok.Name = "shokwve"
  1920. shok.BrickColor = BrickColor.new("Really black")
  1921. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  1922. shok.Size = Vector3.new(1, 1, 1)
  1923. shok.Anchored = true
  1924. shok.Material = "Neon"
  1925. shok.Transparency = 0.6
  1926. shok.CanCollide = false
  1927. shok.Parent = model
  1928. game.Debris:AddItem(shok, 12)
  1929. local mesh = Instance.new("SpecialMesh")
  1930. mesh.MeshType = "FileMesh"
  1931. mesh.MeshId = "rbxassetid://489415447"
  1932. mesh.Scale = Vector3.new(1, 1, 1)
  1933. mesh.Parent = shok
  1934. for e = 1, 12 do
  1935. wait()
  1936. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  1937. shok.Transparency = shok.Transparency + 0.002
  1938. end
  1939. for e = 1, 32 do
  1940. wait()
  1941. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1942. shok.Transparency = shok.Transparency + 0.002
  1943. end
  1944. for e = 1, 24 do
  1945. wait()
  1946. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1947. shok.Transparency = shok.Transparency + 0.03
  1948. end
  1949. end))
  1950. coroutine.resume(coroutine.create(function()
  1951. local shok = Instance.new("Part")
  1952. shok.Name = "shock2"
  1953. shok.BrickColor = BrickColor.new("Really black")
  1954. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1955. shok.Size = Vector3.new(1, 1, 1)
  1956. shok.Anchored = true
  1957. shok.Material = "Neon"
  1958. shok.Transparency = 0.35
  1959. shok.CanCollide = false
  1960. shok.Parent = model
  1961. game.Debris:AddItem(shok, 12)
  1962. local mesh = Instance.new("SpecialMesh")
  1963. mesh.MeshType = "FileMesh"
  1964. mesh.MeshId = "rbxassetid://489415447"
  1965. mesh.Scale = Vector3.new(12, 12, 12)
  1966. mesh.Parent = shok
  1967. for e = 1, 15 do
  1968. wait()
  1969. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1970. shok.Transparency = shok.Transparency + 0.004
  1971. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1972. end
  1973. for e = 1, 16 do
  1974. wait()
  1975. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1976. shok.Transparency = shok.Transparency + 0.004
  1977. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1978. end
  1979. for e = 1, 12 do
  1980. wait()
  1981. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1982. shok.Transparency = shok.Transparency + 0.06
  1983. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1984. end
  1985. end))
  1986. coroutine.resume(coroutine.create(function()
  1987. local shok = Instance.new("Part")
  1988. shok.Name = "shock3"
  1989. shok.BrickColor = BrickColor.new("Really red")
  1990. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1991. shok.Size = Vector3.new(1, 1, 1)
  1992. shok.Anchored = true
  1993. shok.Material = "Neon"
  1994. shok.Transparency = 0.35
  1995. shok.CanCollide = false
  1996. shok.Parent = model
  1997. game.Debris:AddItem(shok, 12)
  1998. local mesh = Instance.new("SpecialMesh")
  1999. mesh.MeshType = "FileMesh"
  2000. mesh.MeshId = "rbxassetid://489415447"
  2001. mesh.Scale = Vector3.new(12, 12, 12)
  2002. mesh.Parent = shok
  2003. for e = 1, 15 do
  2004. wait()
  2005. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  2006. shok.Transparency = shok.Transparency + 0.004
  2007. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2008. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2009. end
  2010. for e = 1, 16 do
  2011. wait()
  2012. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  2013. shok.Transparency = shok.Transparency + 0.004
  2014. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2015. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2016. end
  2017. for e = 1, 12 do
  2018. wait()
  2019. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  2020. shok.Transparency = shok.Transparency + 0.06
  2021. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2022. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2023. end
  2024. end))
  2025.  
  2026. end
  2027.  
  2028.  
  2029.  
  2030.  
  2031.  
  2032.  
  2033.  
  2034. it=Instance.new
  2035. vt=Vector3.new
  2036. cf=CFrame.new
  2037.  
  2038. function NoOutline(Part)
  2039. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  2040. end
  2041.  
  2042.  
  2043. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  2044. local fp=it("Part")
  2045. fp.formFactor=formfactor
  2046. fp.Parent=parent
  2047. fp.Reflectance=reflectance
  2048. fp.Transparency=transparency
  2049. fp.CanCollide=false
  2050. fp.Locked=true
  2051. fp.BrickColor=brickcolor
  2052. fp.Name=name
  2053. fp.Size=size
  2054. fp.Position=torso.Position
  2055. NoOutline(fp)
  2056. fp.Material="SmoothPlastic"
  2057. fp:BreakJoints()
  2058. return fp
  2059. end
  2060.  
  2061.  
  2062.  
  2063. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2064. local mesh=it(Mesh)
  2065. mesh.Parent=part
  2066. if Mesh=="SpecialMesh" then
  2067. mesh.MeshType=meshtype
  2068. if meshid~="nil" then
  2069. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  2070. end
  2071. end
  2072. mesh.Offset=offset
  2073. mesh.Scale=scale
  2074. return mesh
  2075. end
  2076.  
  2077. function weld(parent,part0,part1,c0)
  2078. local weld=it("Weld")
  2079. weld.Parent=parent
  2080. weld.Part0=part0
  2081. weld.Part1=part1
  2082. weld.C0=c0
  2083. return weld
  2084. end
  2085.  
  2086.  
  2087. function swait(num)
  2088. if num==0 or num==nil then
  2089. game:service'RunService'.Stepped:wait(0)
  2090. else
  2091. for i=0,num do
  2092. game:service'RunService'.Stepped:wait(0)
  2093. end
  2094. end
  2095. end
  2096.  
  2097.  
  2098.  
  2099.  
  2100. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  2101. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  2102. end
  2103.  
  2104. function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
  2105. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2106. prt.Anchored=true
  2107. prt.CFrame=cframe
  2108. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
  2109. --http://www.roblox.com/asset/?id=4770560
  2110. game:GetService("Debris"):AddItem(prt,2)
  2111. CF=prt.CFrame
  2112. coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
  2113. for i=0,1,0.2 do
  2114. wait()
  2115. Part.CFrame=CF*cf(0,0,-0.4)
  2116. end
  2117. for i=0,1,delay do
  2118. wait()
  2119. --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
  2120. Mesh.Scale=Mesh.Scale
  2121. end
  2122. for i=0,1,0.1 do
  2123. wait()
  2124. Part.Transparency=i
  2125. end
  2126. Part.Parent=nil
  2127. end),prt,msh,CF)
  2128. end
  2129.  
  2130. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2131. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2132. prt.Anchored=true
  2133. prt.Material = "SmoothPlastic"
  2134. prt.CFrame=cframe
  2135. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2136. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  2137. game:GetService("Debris"):AddItem(prt,5)
  2138. coroutine.resume(coroutine.create(function(Part,Mesh)
  2139. for i=0,1,delay do
  2140. swait()
  2141. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2142. Part.Transparency=i
  2143. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2144. end
  2145. Part.Parent=nil
  2146. end),prt,msh)
  2147. end
  2148.  
  2149. function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  2150. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2151. prt.Anchored=true
  2152. prt.Material = "Neon"
  2153. prt.CFrame=cframe
  2154. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  2155. game:GetService("Debris"):AddItem(prt,5)
  2156. coroutine.resume(coroutine.create(function(Part,Mesh)
  2157. local rtype = rottype
  2158. for i=0,1,delay do
  2159. swait()
  2160. if rtype == 1 then
  2161. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  2162. elseif rtype == 2 then
  2163. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  2164. end
  2165. Part.Transparency=i
  2166. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2167. end
  2168. Part.Parent=nil
  2169. end),prt,msh)
  2170. end
  2171.  
  2172. function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2173. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2174. prt.Anchored=true
  2175. prt.CFrame=cframe
  2176. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2177. msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  2178. game:GetService("Debris"):AddItem(prt,5)
  2179. coroutine.resume(coroutine.create(function(Part,Mesh)
  2180. for i=0,1,delay do
  2181. wait()
  2182. Part.Transparency=i
  2183. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2184. end
  2185. Part.Parent=nil
  2186. end),prt,msh)
  2187. end
  2188.  
  2189. function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  2190. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2191. prt.Anchored=false
  2192. prt.CFrame=cframe
  2193. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  2194. local wld=weld(prt,prt,Parent,cframe)
  2195. game:GetService("Debris"):AddItem(prt,5)
  2196. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  2197. for i=0,1,delay do
  2198. wait()
  2199. Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
  2200. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2201. Part.Transparency=i
  2202. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2203. end
  2204. Part.Parent=nil
  2205. end),prt,msh,wld)
  2206. end
  2207.  
  2208. function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  2209. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2210. prt.Anchored=false
  2211. prt.CFrame=cframe
  2212. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  2213. local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
  2214. game:GetService("Debris"):AddItem(prt,5)
  2215. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  2216. for i=0,1,delay do
  2217. wait()
  2218. Weld.C0=euler(i*20,0,0)
  2219. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2220. Part.Transparency=i
  2221. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2222. end
  2223. Part.Parent=nil
  2224. end),prt,msh,wld)
  2225. end
  2226.  
  2227. function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2228. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2229. prt.Anchored=true
  2230. prt.CFrame=cframe
  2231. local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  2232. game:GetService("Debris"):AddItem(prt,2)
  2233. coroutine.resume(coroutine.create(function(Part,Mesh)
  2234. for i=0,1,delay do
  2235. wait()
  2236. Part.CFrame=Part.CFrame
  2237. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2238. local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2239. prt2.Anchored=true
  2240. prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2241. local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
  2242. game:GetService("Debris"):AddItem(prt2,2)
  2243. coroutine.resume(coroutine.create(function(Part,Mesh)
  2244. for i=0,1,0.1 do
  2245. wait()
  2246. Part.CFrame=Part.CFrame*cf(0,0.5,0)
  2247. end
  2248. Part.Parent=nil
  2249. end),prt2,msh2)
  2250. end
  2251. for i=0,1,delay*2 do
  2252. wait()
  2253. Part.CFrame=Part.CFrame
  2254. Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
  2255. end
  2256. Part.Parent=nil
  2257. end),prt,msh)
  2258. end
  2259.  
  2260. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2261. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2262. prt.Anchored=true
  2263. prt.CFrame=cframe
  2264. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  2265. game:GetService("Debris"):AddItem(prt,2)
  2266. coroutine.resume(coroutine.create(function(Part,Mesh)
  2267. for i=0,1,delay do
  2268. wait()
  2269. Part.CFrame=Part.CFrame
  2270. Part.Transparency=i
  2271. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2272. end
  2273. Part.Parent=nil
  2274. end),prt,msh)
  2275. end
  2276.  
  2277. function BreakEffect(brickcolor,cframe,x1,y1,z1)
  2278. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2279. prt.Anchored=true
  2280. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2281. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  2282. game:GetService("Debris"):AddItem(prt,2)
  2283. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  2284. CF=Part.CFrame
  2285. Numbb=0
  2286. randnumb=math.random()/10
  2287. rand1=math.random()/10
  2288. for i=0,1,rand1 do
  2289. wait()
  2290. CF=CF*cf(0,math.random()/2,0)
  2291. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  2292. Part.CFrame=CF*euler(Numbb,0,0)
  2293. Part.Transparency=i
  2294. Numbb=Numbb+randnumb
  2295. end
  2296. Part.Parent=nil
  2297. end),prt,CF,Numbb,randnumb)
  2298. end
  2299.  
  2300. function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2301. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2302. prt.Anchored=true
  2303. prt.CFrame=cframe
  2304. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
  2305. game:GetService("Debris"):AddItem(prt,5)
  2306. coroutine.resume(coroutine.create(function(Part,Mesh)
  2307. for i=0,1,delay do
  2308. wait()
  2309. Part.CFrame=Part.CFrame*euler(0,0.7,0)
  2310. Part.Transparency=i
  2311. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2312. end
  2313. Part.Parent=nil
  2314. end),prt,msh)
  2315. end
  2316.  
  2317. function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2318. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2319. prt.Anchored=true
  2320. prt.CFrame=cframe
  2321. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  2322. game:GetService("Debris"):AddItem(prt,2)
  2323. coroutine.resume(coroutine.create(function(Part,Mesh)
  2324. for i=0,1,delay do
  2325. wait()
  2326. Part.CFrame=Part.CFrame*cf(0,y3/2,0)
  2327. Part.Transparency=i
  2328. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2329. end
  2330. Part.Parent=nil
  2331. end),prt,msh)
  2332. end
  2333.  
  2334. function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
  2335. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2336. prt.Anchored=true
  2337. prt.CFrame=cframe*cf(x,y,z)
  2338. msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
  2339. game:GetService("Debris"):AddItem(prt,5)
  2340. coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
  2341. local num=math.random()
  2342. local num2=math.random(-3,2)+math.random()
  2343. local numm=0
  2344. for i=0,1,delay*2 do
  2345. swait()
  2346. Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
  2347. Part.Transparency=i
  2348. numm=numm+0.01
  2349. end
  2350. Part.Parent=nil
  2351. Mesh.Parent=nil
  2352. end),prt,msh,x,y,z)
  2353. end
  2354.  
  2355.  
  2356.  
  2357. function newRay(start,face,range,wat)
  2358. local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
  2359. hit,pos=game.Workspace:FindPartOnRayWithIgnoreList(rey,wat)
  2360. return rey,hit,pos
  2361. end
  2362.  
  2363. function Landing()
  2364. MagicBlock(BrickColor.new("Really red"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
  2365. MagicBlock(BrickColor.new("Really black"),root.CFrame,5*2.5,5*2.5,5*2.5,1.5*2.5,1.5*2.5,1.5*2.5,0.025)
  2366. MagicBlock(BrickColor.new("Really red"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
  2367. MagicBlock(BrickColor.new("Really red"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
  2368. MagicBlock(BrickColor.new("Really black"),root.CFrame,5*2.5,5*2.5,5*2.5,1.5*2.5,1.5*2.5,1.5*2.5,0.025)
  2369. MagicBlock(BrickColor.new("Really red"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
  2370.  
  2371. MagicBlock(BrickColor.new("Really red"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
  2372. MagicBlock(BrickColor.new("Really black"),root.CFrame,5*2.5,5*2.5,5*2.5,1.5*2.5,1.5*2.5,1.5*2.5,0.025)
  2373. MagicBlock(BrickColor.new("Really red"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
  2374. end
  2375.  
  2376.  
  2377.  
  2378.  
  2379.  
  2380.  
  2381.  
  2382.  
  2383.  
  2384.  
  2385. function nooutline(part)
  2386. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  2387. end
  2388.  
  2389.  
  2390.  
  2391.  
  2392. function debris(cfremz, thepart, amt)
  2393. for j = 1, amt do
  2394. do
  2395. local pr = Instance.new("Part")
  2396. nooutline(pr)
  2397. pr.Name = "debrisobeb"
  2398. pr.Anchored = true
  2399. pr.BrickColor = thepart.BrickColor
  2400. pr.CanCollide = true
  2401. pr.Material = thepart.Material
  2402. pr.Transparency = thepart.Transparency
  2403. pr.Size = Vector3.new(math.random(16, 24), math.random(12, 16), math.random(16, 24))
  2404. pr.CFrame = cfremz * CFrame.Angles(0, math.rad(amt * j), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1)))
  2405. pr.Parent = workspace
  2406. game.Debris:AddItem(pr, 25)
  2407. delay(15, function()
  2408. if pr then
  2409. pr.CanCollide = false
  2410. pr.Anchored = false
  2411. end
  2412. end)
  2413. end
  2414. end
  2415. for c = 1, amt do
  2416. do
  2417. local pr2 = Instance.new("Part")
  2418. nooutline(pr2)
  2419. pr2.Name = "moredebr"
  2420. pr2.Anchored = false
  2421. pr2.BrickColor = thepart.BrickColor
  2422. pr2.CanCollide = false
  2423. pr2.Material = thepart.Material
  2424. pr2.Transparency = thepart.Transparency
  2425. pr2.Size = Vector3.new(math.random(8, 18), math.random(6, 18), math.random(8, 18))
  2426. pr2.CFrame = cfremz * CFrame.Angles(0, math.rad(30 * c), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1)))
  2427. pr2.Parent = workspace
  2428. pr2.Velocity = Vector3.new(math.random(-75, 75), math.random(120, 240), math.random(-75, 75))
  2429. pr2.RotVelocity = Vector3.new(math.random(-35, 35), math.random(-35, 35), math.random(-35, 35))
  2430. game.Debris:AddItem(pr2, 45)
  2431. delay(2, function()
  2432. pr2.CanCollide = true
  2433. wait(10)
  2434. if pr2 then
  2435. pr2.CanCollide = false
  2436. end
  2437. end)
  2438. end
  2439. end
  2440. end
  2441.  
  2442.  
  2443.  
  2444.  
  2445.  
  2446.  
  2447.  
  2448.  
  2449.  
  2450.  
  2451. function AirSlam()
  2452. NoAnims = true
  2453. attack = true
  2454. for i = 1, 20 do
  2455. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1,0.6,-.2) *CFrame.Angles (math.rad (45),math.rad(0),math.rad(32)), 0.2)
  2456. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,1,0)*CFrame.Angles(math.rad (0),math.rad(0),math.rad(-20)), 0.2)
  2457. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad (- 8),math.rad(-40), math.rad(-8)),0.2)
  2458. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles (math.rad (-50), math.rad(40), math.rad(0)), 0.2)
  2459. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, .4, -.6) * CFrame.Angles (math.rad (30), 0, math.rad(20)), 0.2)
  2460. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1, 0) * CFrame.Angles (math.rad(- 10), math.rad(-40), math.rad(0)), 0.2)
  2461. if Debounces.on == false then break end
  2462. wait()
  2463. end
  2464. wait(0.5)
  2465.  
  2466.  
  2467. coroutine.resume(coroutine.create(function()
  2468. MagicBlock(BrickColor.new("Really red"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
  2469. MagicBlock(BrickColor.new("Really black"),root.CFrame,5*2.5,5*2.5,5*2.5,1.5*2.5,1.5*2.5,1.5*2.5,0.025)
  2470. MagicBlock(BrickColor.new("Really red"),root.CFrame,10*2.5,10*2.5,10*2.5,5.5*2.5,5.5*2.5,5.5*2.5,0.15)
  2471. end))
  2472.  
  2473. Sound("http://www.roblox.com/asset?id = 180199750",char,90,1,false)
  2474.  
  2475. hum.WalkSpeed = 50
  2476. BV = Instance.new("BodyVelocity", torso)
  2477. BV.maxForce = Vector3.new(0,200000,0)
  2478. BV.P = 100000
  2479. BV.velocity = Vector3.new(0,150,0)
  2480. for i = 1, 20 do
  2481. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(20),math.rad(0), math.rad(0)),0.7)
  2482. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.7)
  2483. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(40), 0, math.rad(-20)), 0.7)
  2484. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7)
  2485. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.7)
  2486. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.5) * CFrame.Angles(math.rad(0), 0, 0), 0.7)
  2487. if Debounces.on == false then break end
  2488. wait()
  2489. end
  2490. BV:Destroy()
  2491.  
  2492. coroutine.resume(coroutine.create(function()
  2493. for i = 1, 2880, 48 do
  2494. torso.Weld.C1 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(i), math.rad(0), math.rad(0))
  2495. rs:wait(4)
  2496. end
  2497. torso.Weld.C1 = CFrame.new(0, -1, 0)
  2498. end))
  2499.  
  2500. for i = 1, 30 do
  2501. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(-14),math.rad(0), math.rad(0)),0.3)
  2502. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-16), math.rad (0), math.rad(0)), 0.3)
  2503. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  2504. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  2505. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.4, -1) * CFrame.Angles(math.rad(20), 0, 0), 0.3)
  2506. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8, -.6) * CFrame.Angles(math.rad(-30), 0, 0), 0.3)
  2507. if Debounces.on == false then break end
  2508. wait()
  2509. end
  2510.  
  2511. if (torso.Velocity*Vector3.new(1, 1, 1)).magnitude > 1 then
  2512. for i = 1, 20 do
  2513. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(-18),math.rad(0), math.rad(0)),0.3)
  2514. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-13), math.rad (0), math.rad(0)), 0.3)
  2515. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
  2516. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(60)), 0.3)
  2517. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.4, -0.6) * CFrame.Angles(math.rad(10), 0, 0), 0.3)
  2518. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8, -.4) * CFrame.Angles(math.rad(-20), 0, 0), 0.3)
  2519. if Debounces.on == false then break end
  2520. wait()
  2521. end
  2522. end
  2523. local ry,ht,ps=nil,nil,nil
  2524. while ht==nil do
  2525. ry,ht,ps=newRay(root.CFrame*CFrame.new(0,-2,0),root.CFrame*CFrame.new(0,-3,0),4.1,{char})
  2526. wait()
  2527. end
  2528. par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char)
  2529. if par then
  2530. local cfremz = CFrame.new(loc)
  2531. debris(cfremz, par, 50)
  2532. end
  2533. coroutine.resume(coroutine.create(function()
  2534. Ring()
  2535. end))
  2536. Landing()
  2537. Sound("rbxassetid://514867425",char,90,1,false)
  2538. hum.WalkSpeed = 5
  2539. for i = 1, 25 do
  2540. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0.3) *CFrame.Angles (math.rad(120),math.rad(10),math.rad(32)), 0.2)
  2541. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,1,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-20)), 0.2)
  2542. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad (-8),math.rad(-40), math.rad(-8)),0.2)
  2543. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-50), math.rad(40), math.rad(0)), 0.2)
  2544. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, 0, -.6) * CFrame.Angles(math.rad(30), 0, math.rad(20)), 0.2)
  2545. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-40), math.rad(0)), 0.2)
  2546. if Debounces.on == false then break end
  2547. wait()
  2548. end
  2549. wait(0.2)
  2550. attack = false
  2551. NoAnims = false
  2552. end
  2553.  
  2554.  
  2555.  
  2556. function CreatePart(parent,transparency,reflectance,material,brickcolor)
  2557. local p = Instance.new("Part")
  2558. p.Parent = parent
  2559. p.Size = Vector3.new(1,1,1)
  2560. p.Transparency = transparency
  2561. p.Reflectance = reflectance
  2562. p.CanCollide = false
  2563. p.BrickColor = brickcolor
  2564. p.Material = material
  2565. return p
  2566. end
  2567.  
  2568.  
  2569. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  2570. local weld = Instance.new("Weld")
  2571. weld.Parent = parent
  2572. weld.Part0 = part0
  2573. weld.Part1 = part1
  2574. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  2575. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  2576. return weld
  2577. end
  2578.  
  2579.  
  2580.  
  2581. --[[HandleR = Instance.new("Part")
  2582. HandleR.BrickColor = BrickColor.new("Really red")
  2583. HandleR.Material = "Neon"
  2584. HandleR.Transparency = 0.3
  2585. HandleR.Size = Vector3.new(1,0.8,4)
  2586. HandleR.CFrame = sorb.CFrame
  2587. HandleRM = Instance.new("SpecialMesh",HandleR)
  2588. HandleRM.MeshId = "rbxasset://fonts/sword.mesh"
  2589. HandleRM.Scale = Vector3.new(1,1,1)
  2590.  
  2591. HandleL = Instance.new("Part")
  2592. HandleL.BrickColor = BrickColor.new("Really red")
  2593. HandleL.Material = "Neon"
  2594. HandleL.Transparency = 0.3
  2595. HandleL.Size = Vector3.new(1,0.8,4)
  2596. HandleL.CFrame = sorb2.CFrame
  2597. HandleLM = Instance.new("SpecialMesh",HandleL)
  2598. HandleLM.MeshId = "rbxasset://fonts/sword.mesh"
  2599. HandleLM.Scale = Vector3.new(1,1,1)]]
  2600.  
  2601.  
  2602. local sorb = CreatePart(m,1,1,"SmoothPlastic",BrickColor.new("Really red"))
  2603. CreateWeld(sorb,rarm,sorb,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  2604. local sorb2 = CreatePart(m,1,1,"SmoothPlastic",BrickColor.new("Really red"))
  2605. CreateWeld(sorb2,larm,sorb2,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  2606.  
  2607.  
  2608. v3 = Vector3.new
  2609. rad=math.rad
  2610.  
  2611. kiblade = Instance.new("Part",char)
  2612. kiblade.Name = "Blade"
  2613. kiblade.Size = v3(1,5,1)
  2614. kiblade.Transparency = 1
  2615. kiblade.BrickColor = BrickColor.new("Really red")
  2616. kiblade.Position = v3(999,999,999)
  2617. kiblade.CanCollide = false
  2618. kiblademesh = Instance.new("SpecialMesh",kiblade)
  2619. kiblademesh.MeshType = "FileMesh"
  2620. kiblademesh.MeshId = "rbxassetid://898849476"
  2621. kiblademesh.Scale = v3(0.01,0.008,0.01)
  2622. kiweld7 = Instance.new("Weld",kiblade)
  2623. kiweld7.Part0 = rarm
  2624. kiweld7.Part1 = kiblade
  2625. kiweld7.C0 = CFrame.new(0,-2.1,0) * CFrame.Angles(rad(180),rad(0),rad(0))
  2626. kiblade1 = Instance.new("Part",char)
  2627. kiblade1.Name = "Blade"
  2628. kiblade1.Transparency = 1
  2629. kiblade1.Size = v3(0.1,0.1,0.1)
  2630. kiblade1.Position = v3(999,999,999)
  2631. kiblade1.CanCollide = false
  2632. kiblademesh = Instance.new("SpecialMesh",kiblade1)
  2633. kiblademesh.MeshType = "Sphere"
  2634. kiblademesh.Scale = v3(1,1,1)
  2635. kiweld = Instance.new("Weld",kiblade1)
  2636. kiweld.Part0 = rarm
  2637. kiweld.Part1 = kiblade1
  2638. kiweld.C0 = CFrame.new(0,-1,0)
  2639. kiblade2 = Instance.new("Part",char)
  2640. kiblade2.Name = "Blade"
  2641. kiblade2.Size = v3(0.1,0.1,0.1)
  2642. kiblade2.Transparency = 1
  2643. kiblade2.Position = v3(999,999,999)
  2644. kiblade2.CanCollide = false
  2645. kiblademesh = Instance.new("SpecialMesh",kiblade2)
  2646. kiblademesh.MeshType = "Sphere"
  2647. kiblademesh.Scale = v3(1,1,1)
  2648. kiweld = Instance.new("Weld",kiblade2)
  2649. kiweld.Part0 = rarm
  2650. kiweld.Part1 = kiblade2
  2651. kiweld.C0 = CFrame.new(0,-4.5,0)
  2652. torso = game.Players.LocalPlayer.Character.Torso
  2653. head = game.Players.LocalPlayer.Character.Head
  2654. torso1 = Instance.new("Attachment",kiblade1)
  2655. head1 = Instance.new("Attachment",kiblade2)
  2656. trail = Instance.new("Trail",torso)
  2657. trail.Color = ColorSequence.new(Color3.fromRGB(255,0,0))
  2658. trail.Attachment0 = torso1
  2659. trail.Attachment1 = head1
  2660. trail.Lifetime = 0.5
  2661. trail.Enabled = false
  2662.  
  2663.  
  2664.  
  2665.  
  2666. kiblade2 = Instance.new("Part",char)
  2667. kiblade2.Name = "Blade"
  2668. kiblade2.Size = v3(1,5,1)
  2669. kiblade2.Transparency = 1
  2670. kiblade2.BrickColor = BrickColor.new("Really red")
  2671. kiblade2.Position = v3(999,999,999)
  2672. kiblade2.CanCollide = false
  2673. kiblademesh2 = Instance.new("SpecialMesh",kiblade2)
  2674. kiblademesh2.MeshType = "FileMesh"
  2675. kiblademesh2.MeshId = "rbxassetid://898849476"
  2676. kiblademesh2.Scale = v3(0.01,0.008,0.01)
  2677. kiweld72 = Instance.new("Weld",kiblade2)
  2678. kiweld72.Part0 = larm
  2679. kiweld72.Part1 = kiblade2
  2680. kiweld72.C0 = CFrame.new(0,-2.1,0) * CFrame.Angles(rad(180),rad(0),rad(0))
  2681. kiblade12 = Instance.new("Part",char)
  2682. kiblade12.Name = "Blade"
  2683. kiblade12.Transparency = 1
  2684. kiblade12.Size = v3(0.1,0.1,0.1)
  2685. kiblade12.Position = v3(999,999,999)
  2686. kiblade12.CanCollide = false
  2687. kiblademesh2 = Instance.new("SpecialMesh",kiblade12)
  2688. kiblademesh2.MeshType = "Sphere"
  2689. kiblademesh2.Scale = v3(1,1,1)
  2690. kiweld2 = Instance.new("Weld",kiblade12)
  2691. kiweld2.Part0 = larm
  2692. kiweld2.Part1 = kiblade12
  2693. kiweld2.C0 = CFrame.new(0,-1,0)
  2694. kiblade22 = Instance.new("Part",char)
  2695. kiblade22.Name = "Blade"
  2696. kiblade22.Size = v3(0.1,0.1,0.1)
  2697. kiblade22.Transparency = 1
  2698. kiblade22.Position = v3(999,999,999)
  2699. kiblade22.CanCollide = false
  2700. kiblademesh2 = Instance.new("SpecialMesh",kiblade22)
  2701. kiblademesh2.MeshType = "Sphere"
  2702. kiblademesh2.Scale = v3(1,1,1)
  2703. kiweld2 = Instance.new("Weld",kiblade22)
  2704. kiweld2.Part0 = larm
  2705. kiweld2.Part1 = kiblade22
  2706. kiweld2.C0 = CFrame.new(0,-4.5,0)
  2707. torso2 = game.Players.LocalPlayer.Character.Torso
  2708. head2 = game.Players.LocalPlayer.Character.Head
  2709. torso12 = Instance.new("Attachment",kiblade12)
  2710. head12 = Instance.new("Attachment",kiblade22)
  2711. trail2 = Instance.new("Trail",torso2)
  2712. trail2.Color = ColorSequence.new(Color3.fromRGB(255,0,0))
  2713. trail2.Attachment0 = torso12
  2714. trail2.Attachment1 = head12
  2715. trail2.Lifetime = 0.5
  2716. trail2.Enabled = false
  2717.  
  2718.  
  2719.  
  2720. local Gibs = game.Workspace
  2721.  
  2722.  
  2723.  
  2724.  
  2725.  
  2726.  
  2727.  
  2728.  
  2729.  
  2730.  
  2731.  
  2732.  
  2733. function Kill(Character)
  2734. Character.Humanoid.Health = 0
  2735. local poo = Instance.new("IntValue",Character)
  2736. poo.Name = "haha nope"
  2737. local svch = Character
  2738. local hum = Character:findFirstChild("Humanoid")
  2739. Character.Archivable = true
  2740. local chrclone = Character:clone()
  2741. Character.Archivable = false
  2742.  
  2743. local ch = chrclone:GetChildren()
  2744. local i
  2745. for i = 1,#ch do
  2746. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  2747. ch[i]:remove()
  2748. end
  2749. end
  2750. local function Scan(ch)
  2751. local e
  2752. for e = 1,#ch do
  2753. Scan(ch[e]:GetChildren())
  2754. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  2755. ch[e]:remove()
  2756. end
  2757. end
  2758. end
  2759. Scan(chrclone:GetChildren())
  2760.  
  2761. local hum2 = chrclone:findFirstChild("Humanoid")
  2762.  
  2763.  
  2764. if hum2 ~= nil then
  2765. hum2.Name = "Humanoid2"
  2766. hum2.PlatformStand = true
  2767. hum2.Sit = true
  2768. hum2.MaxHealth = 0
  2769. hum2.Health = 0
  2770. end
  2771.  
  2772. local ch = Character:GetChildren()
  2773. local i
  2774. for i = 1,#ch do
  2775. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  2776. ch[i]:remove()
  2777. end
  2778. end
  2779.  
  2780. wait(0.2)
  2781.  
  2782. local ch = Character:GetChildren()
  2783. local i
  2784. for i = 1,#ch do
  2785. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  2786. ch[i]:remove()
  2787. end
  2788. end
  2789. Character = chrclone
  2790. local Torso = Character.Torso
  2791. local movevector = Vector3.new()
  2792.  
  2793. if Torso then
  2794. local Head = Character:FindFirstChild("Head")
  2795. local Limb = Character:FindFirstChild("Right Arm")
  2796. if Limb then
  2797.  
  2798. Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0)
  2799. local Joint = Instance.new("Glue")
  2800. Joint.Name = "RightShoulder"
  2801. Joint.Part0 = Torso
  2802. Joint.Part1 = Limb
  2803. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2804. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2805. Joint.Parent = Torso
  2806.  
  2807. local B = Instance.new("Part")
  2808. B.TopSurface = 0
  2809. B.BottomSurface = 0
  2810. B.formFactor = "Symmetric"
  2811. B.Size = Vector3.new(1, 1, 1)
  2812. B.Transparency = 1
  2813. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2814. B.Parent = Character
  2815. local W = Instance.new("Weld")
  2816. W.Part0 = Limb
  2817. W.Part1 = B
  2818. W.C0 = CFrame.new(0, -0.5, 0)
  2819. W.Parent = Limb
  2820.  
  2821. end
  2822. local Limb = Character:FindFirstChild("Left Arm")
  2823. if Limb then
  2824.  
  2825. Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0)
  2826. local Joint = Instance.new("Glue")
  2827. Joint.Name = "LeftShoulder"
  2828. Joint.Part0 = Torso
  2829. Joint.Part1 = Limb
  2830. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2831. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2832. Joint.Parent = Torso
  2833.  
  2834. local B = Instance.new("Part")
  2835. B.TopSurface = 0
  2836. B.BottomSurface = 0
  2837. B.formFactor = "Symmetric"
  2838. B.Size = Vector3.new(1, 1, 1)
  2839. B.Transparency = 1
  2840. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2841. B.Parent = Character
  2842. local W = Instance.new("Weld")
  2843. W.Part0 = Limb
  2844. W.Part1 = B
  2845. W.C0 = CFrame.new(0, -0.5, 0)
  2846. W.Parent = Limb
  2847.  
  2848. end
  2849. local Limb = Character:FindFirstChild("Right Leg")
  2850. if Limb then
  2851.  
  2852. Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0)
  2853. local Joint = Instance.new("Glue")
  2854. Joint.Name = "RightHip"
  2855. Joint.Part0 = Torso
  2856. Joint.Part1 = Limb
  2857. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2858. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2859. Joint.Parent = Torso
  2860.  
  2861. local B = Instance.new("Part")
  2862. B.TopSurface = 0
  2863. B.BottomSurface = 0
  2864. B.formFactor = "Symmetric"
  2865. B.Size = Vector3.new(1, 1, 1)
  2866. B.Transparency = 1
  2867. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2868. B.Parent = Character
  2869. local W = Instance.new("Weld")
  2870. W.Part0 = Limb
  2871. W.Part1 = B
  2872. W.C0 = CFrame.new(0, -0.5, 0)
  2873. W.Parent = Limb
  2874.  
  2875. end
  2876. local Limb = Character:FindFirstChild("Left Leg")
  2877. if Limb then
  2878.  
  2879. Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0)
  2880. local Joint = Instance.new("Glue")
  2881. Joint.Name = "LeftHip"
  2882. Joint.Part0 = Torso
  2883. Joint.Part1 = Limb
  2884. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2885. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2886. Joint.Parent = Torso
  2887.  
  2888. local B = Instance.new("Part")
  2889. B.TopSurface = 0
  2890. B.BottomSurface = 0
  2891. B.formFactor = "Symmetric"
  2892. B.Size = Vector3.new(1, 1, 1)
  2893. B.Transparency = 1
  2894. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2895. B.Parent = Character
  2896. local W = Instance.new("Weld")
  2897. W.Part0 = Limb
  2898. W.Part1 = B
  2899. W.C0 = CFrame.new(0, -0.5, 0)
  2900. W.Parent = Limb
  2901.  
  2902. end
  2903. --[
  2904. local Bar = Instance.new("Part")
  2905. Bar.TopSurface = 0
  2906. Bar.BottomSurface = 0
  2907. Bar.formFactor = "Symmetric"
  2908. Bar.Size = Vector3.new(1, 1, 1)
  2909. Bar.Transparency = 1
  2910. Bar.CFrame = Torso.CFrame * CFrame.new(0, 0.5, 0)
  2911. Bar.Parent = Character
  2912. local Weld = Instance.new("Weld")
  2913. Weld.Part0 = Torso
  2914. Weld.Part1 = Bar
  2915. Weld.C0 = CFrame.new(0, 0.5, 0)
  2916. Weld.Parent = Torso
  2917. --]]
  2918. end
  2919. Character.Parent = Gibs
  2920. game.Debris:AddItem(Character, 12)
  2921. if movevector ~= Vector3.new() then
  2922. for i = 1,10 do
  2923. wait()
  2924. Torso.Velocity = Vector3.new(0,0,-100)
  2925. Head.Velocity = movevector * 200
  2926. end
  2927. end
  2928. end
  2929.  
  2930.  
  2931.  
  2932. function SpinSlice()
  2933. NoAnims = true
  2934. attack = true
  2935.  
  2936.  
  2937. Sound("rbxassetid://588738949",char,90,1,false)
  2938. kiblade.Transparency = 0
  2939. kiblade2.Transparency = 0
  2940. trail.Enabled = true
  2941. trail2.Enabled = true
  2942.  
  2943. hum.WalkSpeed = 0
  2944. for i = 1,40 do
  2945. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,0+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(0),0,0),0.05)
  2946. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15+math.sin(sine/14)/20),0.25)
  2947. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15+-math.sin(sine/14)/20),0.25)
  2948. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.6,-0.2)*CFrame.Angles(math.rad(160),math.rad(0),math.rad(90)), 0.5)--arm
  2949. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.6,-.2)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(-90)), 0.5)--arm
  2950. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,-0.15)*CFrame.Angles(math.rad(-20),0,0),0.25)
  2951. if Debounces.on == false then break end
  2952. wait()
  2953. end
  2954.  
  2955.  
  2956. coroutine.resume(coroutine.create(function()
  2957. local BF = Instance.new("BodyVelocity",hed)
  2958. BF.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2959. BF.velocity = root.CFrame.lookVector*120
  2960. wait(2.0)
  2961. BF:remove()
  2962. end))
  2963.  
  2964. coroutine.resume(coroutine.create(function()
  2965. Sound("rbxassetid://588734356",char,90,1,false)
  2966. wait(.1)
  2967. Sound("rbxassetid://588734356",char,90,1,false)
  2968. wait(.1)
  2969. Sound("rbxassetid://588734356",char,90,1,false)
  2970. wait(.1)
  2971. Sound("rbxassetid://588734356",char,90,1,false)
  2972. wait(.1)
  2973. Sound("rbxassetid://588734356",char,90,1,false)
  2974. wait(.1)
  2975. Sound("rbxassetid://588734356",char,90,1,false)
  2976. wait(.1)
  2977. Sound("rbxassetid://588734356",char,90,1,false)
  2978. wait(.1)
  2979. Sound("rbxassetid://588734356",char,90,1,false)
  2980. end))
  2981. local HitBox = Instance.new("Part",rarm)
  2982. HitBox.Size = Vector3.new(1,5,1)
  2983. HitBox.CanCollide = false
  2984. HitBox.Transparency = 1
  2985. local HitBox2 = Instance.new("Weld",HitBox)
  2986. HitBox2.Part0 = rarm
  2987. HitBox2.Part1 = HitBox
  2988. HitBox2.C0 = CFrame.new(0,-1.8,0)
  2989. HitBox.Touched:connect(function(hit)
  2990. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= char.Name then
  2991. Kill(hit.Parent)
  2992. hit.Parent.Humanoid.PlatformStand = true
  2993. end
  2994. end)
  2995.  
  2996. local HitBox2 = Instance.new("Part",larm)
  2997. HitBox2.Size = Vector3.new(1,5,1)
  2998. HitBox2.CanCollide = false
  2999. HitBox2.Transparency = 1
  3000. local HitBox22 = Instance.new("Weld",HitBox2)
  3001. HitBox22.Part0 = larm
  3002. HitBox22.Part1 = HitBox2
  3003. HitBox22.C0 = CFrame.new(0,-1.8,0)
  3004. HitBox2.Touched:connect(function(hit)
  3005. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= char.Name then
  3006. Kill(hit.Parent)
  3007. hit.Parent.Humanoid.PlatformStand = true
  3008. end
  3009. end)
  3010.  
  3011. for i = 1,40 do
  3012. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,0+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(0),0,0),0.05)
  3013. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15+math.sin(sine/14)/20),0.25)
  3014. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15+-math.sin(sine/14)/20),0.25)
  3015. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.6,-0.2)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(90)), 0.5)--arm
  3016. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.6,-.2)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-90)), 0.5)--arm
  3017. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,-0.15)*CFrame.Angles(math.rad(-20),0,0),0.25)
  3018. root.CFrame = root.CFrame * CFrame.fromEulerAnglesXYZ(0,1,0)
  3019. if Debounces.on == false then break end
  3020. wait()
  3021. end
  3022. kiblade.Transparency = 1
  3023. kiblade2.Transparency = 1
  3024. trail.Enabled = false
  3025. trail2.Enabled = false
  3026. HitBox:Destroy()
  3027. HitBox2:Destroy()
  3028. hum.WalkSpeed = 5
  3029. attack = false
  3030. NoAnims = false
  3031. end
  3032.  
  3033.  
  3034.  
  3035.  
  3036. function hito(partoz, magn, dmg, debtim)
  3037. for _, guy in pairs(workspace:GetChildren()) do
  3038. if guy:FindFirstChildOfClass("Humanoid") and guy:FindFirstChild("Head") and guy ~= char and magn > (guy:FindFirstChild("Head").Position - partoz.Position).magnitude and guy:FindFirstChild("Head"):FindFirstChild("alabo") == nil then
  3039. do
  3040. local humz = guy:FindFirstChildOfClass("Humanoid")
  3041. local hed = guy:FindFirstChild("Head")
  3042. humz:TakeDamage(math.random(15,30)) if Full == true then guy:BreakJoints()
  3043. local db = Instance.new("StringValue")
  3044. db.Name = "alabo"
  3045. db.Parent = hed
  3046. delay(debtim, function()
  3047. db:Destroy()
  3048. end)
  3049. end
  3050. end
  3051. end
  3052. end
  3053. end
  3054.  
  3055.  
  3056.  
  3057. ang = CFrame.Angles
  3058. rd = math.rad
  3059. rd2 = math.random
  3060. ov = false
  3061.  
  3062.  
  3063.  
  3064. nooutline = function(i)
  3065. i.TopSurface = 10
  3066. end
  3067. makepart = function(l, m, n, o, p, q, r)
  3068. local s = Instance.new("Part")
  3069. s.BrickColor = BrickColor.new(l)
  3070. s.Name = m
  3071. s.Transparency = o
  3072. nooutline(s)
  3073. s.Reflectance = n
  3074. s.Material = p
  3075. s.Anchored = true
  3076. s.CanCollide = false
  3077. s.Locked = true
  3078. s.CFrame = r
  3079. s.Size = Vector3.new(0.2, 0.2, 0.2)
  3080. s.Parent = q
  3081. return s
  3082. end
  3083.  
  3084. makemesh = function(t, u, v, w)
  3085. local x = Instance.new("SpecialMesh")
  3086. x.MeshType = t
  3087. x.Scale = u
  3088. if t == "FileMesh" then
  3089. x.MeshId = v
  3090. end
  3091. x.Parent = w
  3092. return x
  3093. end
  3094.  
  3095. local H = {}
  3096.  
  3097.  
  3098. Barrage = function()
  3099. modz = Instance.new("Model")
  3100. modz.Name = "efx"
  3101. modz.Parent = char
  3102. ov = true
  3103. hum.AutoRotate = false
  3104. local aN = nil
  3105. local a9 = true
  3106. local aa = {}
  3107. local ab = {}
  3108. local b7 = {}
  3109. for j = 1, 16 do
  3110. local ac = Instance.new("Part")
  3111. nooutline(ac)
  3112. ac.Anchored = true
  3113. ac.Locked = true
  3114. ac.CanCollide = false
  3115. ac.Material = "Neon"
  3116. ac.Size = Vector3.new(1, 1, 1)
  3117. ac.Transparency = 1
  3118. ac.CFrame = CFrame.new(0, 1000, 0)
  3119. ac.Parent = modz
  3120. ac.BrickColor = BrickColor.new("Really red")
  3121. makemesh("Sphere", (Vector3.new(0, 0, 0)), nil, ac)
  3122. table.insert(aa, ac)
  3123. end
  3124. for j = 1, 40 do
  3125. local a3 = makepart("Really red", "nah", 0, 1, "Neon", modz, cf(0, 1000, 0))
  3126. makemesh("FileMesh", Vector3.new(0, 0, 0), "rbxassetid://489415447", a3)
  3127. table.insert(ab, a3)
  3128. end
  3129. for j = 1, 30 do
  3130. local a3 = makepart("Really red", "nah", 0, 1, "Neon", modz, cf(0, 1000, 0))
  3131. makemesh("FileMesh", Vector3.new(0, 0, 0), "rbxassetid://3270017", a3)
  3132. table.insert(b7, a3)
  3133. end
  3134. local b8 = makemesh("FileMesh", Vector3.new(0, 0, 0), "", rarm)
  3135. local b9 = makemesh("FileMesh", Vector3.new(0, 0, 0), "", larm)
  3136. for I,aO in pairs(H) do
  3137. if aO.Parent == rarm or aO.Parent == larm then
  3138. aN = aO.Transparency
  3139. aO.Transparency = 1
  3140. end
  3141. end
  3142. local a8 = Instance.new("BodyGyro")
  3143. a8.MaxTorque = Vector3.new(1050, 3000, 750)
  3144. a8.CFrame = CFrame.new(root.Position, mouse.Hit.p)
  3145. a8.P = 580000
  3146. a8.D = 250
  3147. a8.Parent = root
  3148. coroutine.resume(coroutine.create(function()
  3149. while a8 do
  3150. swait()
  3151. a8.CFrame = CFrame.new(root.Position, mouse.Hit.p)
  3152. end
  3153. end))
  3154. local af = 0
  3155. local ag = 0
  3156. repeat
  3157. ag = ag + 1
  3158. if af == 0 then
  3159. af = 1
  3160. else
  3161. af = af % 14 + 1
  3162. end
  3163. coroutine.resume(coroutine.create(function()
  3164. local ah = aa[af]
  3165. local ai = ab[af]
  3166. local aj = ab[af + 14]
  3167. local ba = b7[af]
  3168. ah.Size = Vector3.new(1, 1, 2)
  3169. ah.CFrame = cf(root.CFrame * cf(rd2(-600, 600) / 100, rd2(-150, 350) / 100, rd2(-200, -50) / 100).p, mouse.Hit * cf(rd2(-4, 4), rd2(-2, 2), 0).p)
  3170. ah.Transparency = 0.25
  3171. ah:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0, 0, 0)
  3172. ai.Transparency = 0.35
  3173. ai:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0.6, 0.6, 0.6)
  3174. aj.Transparency = 0.45
  3175. aj:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0.7, 0.7, 0.7)
  3176. aj.CFrame = ah.CFrame * ang(0, rd(90), rd(90))
  3177. if af % 2 == 1 then
  3178. ai.CFrame = cf(rarm.CFrame * cf(rd2(-6, 6) / 10, rd2(4, 12) / 10, rd2(-12, -1) / 10).p, mouse.Hit.p) * ang(0, rd(90), rd(90))
  3179. else
  3180. if af % 2 == 0 then
  3181. ai.CFrame = cf(larm.CFrame * cf(rd2(-6, 6) / 10, rd2(3, 8) / 10, rd2(-12, -1) / 10).p, mouse.Hit.p) * ang(0, rd(90), rd(90))
  3182. end
  3183. end
  3184. ba.CFrame = ah.CFrame * cf(0, 0, -8)
  3185. ba.Transparency = 0.4
  3186. ba:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0.7, 0.7, 0.7)
  3187. local bb = ah.CFrame * cf(0, 0, -5)
  3188. local bc = aj.CFrame * cf(0, -0.1, 0)
  3189. local bd = ba.CFrame * cf(0, 0, rd2(-300, 50) / 100)
  3190. local ak = false
  3191. for j = 1, 12 do
  3192. swait()
  3193. local a0 = Ray.new(ah.Position, ah.CFrame.lookVector * (12.5 - j))
  3194. local a1, a2 = workspace:FindPartOnRayWithIgnoreList(a0, {char}, true, true)
  3195. if a1 and ak == false then
  3196. ak = true
  3197. local a3 = makepart("Really red", "nah", 0, 0.2, "SmoothPlastic", modz, cf(a2, ah.CFrame.p) * ang(0, 0, 0) * ang(0, rd(270), rd(90)))
  3198. do
  3199. local a4 = makemesh("FileMesh", Vector3.new(0.4, 0.4, 0.4), "rbxassetid://489415447", a3)
  3200. game.Debris:AddItem(a3, 0.5)
  3201. local a5 = rd2(1, 12)
  3202. if a5 == 6 then
  3203. hito(a3, 3.25, 6, 0.06, ah.CFrame.lookVector * 10, Vector3.new(0, 0, rd2(-8, 8)))
  3204. else
  3205. hito(a3, 3.25, 6, 0.06, ah.CFrame.lookVector * 10)
  3206. end
  3207. coroutine.resume(coroutine.create(function()
  3208. for I = 1, 4 do
  3209. swait()
  3210. a4.Scale = a4.Scale + Vector3.new(0.8, 0.8, 0.8)
  3211. a3.Transparency = a3.Transparency + 0.2
  3212. end
  3213. a3:Destroy()
  3214. end))
  3215. end
  3216. end
  3217. ah.Size = ah.Size:lerp(Vector3.new(2, 2, 12), 0.5)
  3218. ah.CFrame = ah.CFrame:lerp(bb, 1)
  3219. ah:FindFirstChildOfClass("SpecialMesh").Scale = ah:FindFirstChildOfClass("SpecialMesh").Scale:lerp(Vector3.new(1, 1, 1), 0.45)
  3220. ah.Transparency = ah.Transparency + 0.0725
  3221. ai:FindFirstChildOfClass("SpecialMesh").Scale = ai:FindFirstChildOfClass("SpecialMesh").Scale:lerp(Vector3.new(1.25, 1.2, 1.25), 0.4)
  3222. ai.Transparency = ai.Transparency + 0.06
  3223. aj:FindFirstChildOfClass("SpecialMesh").Scale = aj:FindFirstChildOfClass("SpecialMesh").Scale:lerp(Vector3.new(1.6, 1.6, 1.6), 0.4)
  3224. aj.CFrame = aj.CFrame:lerp(bc, 0.3)
  3225. aj.Transparency = aj.Transparency + 0.05
  3226. ba:FindFirstChildOfClass("SpecialMesh").Scale = ba:FindFirstChildOfClass("SpecialMesh").Scale:lerp(Vector3.new(4.5, 4.5, 4.5), 0.4)
  3227. ba.CFrame = ba.CFrame:lerp(bd, 0.3)
  3228. ba.Transparency = ba.Transparency + 0.06
  3229. end
  3230. end))
  3231. swait()
  3232. until ov == false
  3233. for I,aO in pairs(H) do
  3234. if aO.Parent == rarm or aO.Parent == larm then
  3235. aO.Transparency = aN
  3236. end
  3237. end
  3238. b8:Destroy()
  3239. b9:Destroy()
  3240. a8:Destroy()
  3241. hum.AutoRotate = true
  3242. ov = false
  3243. wait(1)
  3244. for I,al in pairs(aa) do
  3245. al:Destroy()
  3246. end
  3247. for I,am in pairs(ab) do
  3248. am:Destroy()
  3249. end
  3250. for I,be in pairs(b7) do
  3251. be:Destroy()
  3252. end
  3253. end
  3254.  
  3255.  
  3256.  
  3257.  
  3258.  
  3259.  
  3260. function Kneel()
  3261.  
  3262. for i,v in pairs(FindNearestTorso(torso.CFrame.p,50))do
  3263. if v:FindFirstChild('Humanoid') then
  3264.  
  3265. hum2 = v:FindFirstChild('Humanoid')
  3266. hum2.PlatformStand=true
  3267.  
  3268. end
  3269. end
  3270. end
  3271.  
  3272. --[[mouse.KeyDown:connect(function(key)
  3273. if key == "l" and Trans == false and Strength then
  3274. Transformation()
  3275. Trans = true
  3276. end
  3277. end)]]
  3278.  
  3279.  
  3280.  
  3281. mouse.KeyDown:connect(function(key)
  3282. if key == "z" then
  3283. GrabAndDrag()
  3284. end
  3285. end)
  3286.  
  3287.  
  3288. mouse.KeyDown:connect(function(key)
  3289. if key == "x" then
  3290. AirSlam()
  3291. end
  3292. end)
  3293.  
  3294.  
  3295.  
  3296. mouse.KeyDown:connect(function(key)
  3297. if key == "c" then
  3298. SpinSlice()
  3299. end
  3300. end)
  3301.  
  3302.  
  3303. mouse.KeyDown:connect(function(key)
  3304. if key == "p" and Full == false then
  3305. FullPower()
  3306. end
  3307. end)
  3308.  
  3309. mouse.KeyDown:connect(function(key)
  3310. if key == "1" then
  3311. Sound("rbxassetid://966268002",char,90,1,false)
  3312. Kneel()
  3313. end
  3314. end)
  3315.  
  3316. mouse.KeyDown:connect(function(key)
  3317. if key == "v" then
  3318. if ov == false then
  3319. hed.Weld.C0 = hed.Weld.C0 * CFrame.Angles(0,0,0)
  3320. wait()
  3321. local ChatService = game:GetService("Chat")
  3322. wait()
  3323. local ChatService = game:GetService("Chat")
  3324. coroutine.resume(coroutine.create(function()
  3325. s = 0
  3326. repeat
  3327. s = s + 1
  3328. Barrage()
  3329. wait()
  3330. until not ov
  3331. end))
  3332. if Full == true then
  3333. coroutine.resume(coroutine.create(function()
  3334. s = 0
  3335. repeat
  3336. s = s + 1
  3337. Barrage()
  3338. wait()
  3339. until not ov
  3340. end))
  3341. end
  3342. mouse.KeyUp:connect(function(key)
  3343. if key == "v" then
  3344. wait(0.4)
  3345. ov = false
  3346. wait(0.1)
  3347. end
  3348. end)
  3349. end
  3350. end
  3351. end)
  3352.  
  3353.  
  3354.  
  3355.  
  3356.  
  3357. -----animations-----
  3358.  
  3359. game:GetService("RunService").RenderStepped:connect(function()
  3360. char.Humanoid.FreeFalling:connect(function(f)
  3361. if f then
  3362. ffing = true
  3363. else
  3364. ffing = false
  3365. end
  3366. end)
  3367. sine = sine + add
  3368. if ffing==true then
  3369. anim="jump"
  3370. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
  3371. anim="idle"
  3372. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
  3373. anim = "walk"
  3374. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
  3375. anim = "run"
  3376. end
  3377.  
  3378. if NoAnims==false then
  3379. if anim=="idle" then
  3380. add=0.5
  3381. if trans == false then
  3382. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),0,0),0.05)
  3383. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15),0.25)
  3384. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15),0.25)
  3385. rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.6+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(0)+-math.sin(sine/14)/7,0,-6+-math.sin(sine/14)/7),0.1)
  3386. larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(90)+-math.sin(sine/14)/7,0,0),0.1)
  3387. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),0,0),0.25)
  3388. else
  3389. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,0+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(0),0,0),0.05)
  3390. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15+math.sin(sine/14)/20),0.25)
  3391. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15+-math.sin(sine/14)/20),0.25)
  3392. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.8,0.6,-0.6)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(-90)), 0.5)--arm
  3393. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.8,0.6,-.6)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.5)--arm
  3394. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,-0.15)*CFrame.Angles(math.rad(-20),0,0),0.25)
  3395. end
  3396.  
  3397. elseif anim=="walk" then
  3398. add=0.5
  3399. if trans == false then
  3400. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,-1+math.sin(sine/3.5)/3,0)*CFrame.Angles(math.rad(-10),0,0),0.25)
  3401. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1+math.sin(sine/7)/2,-0.15+-math.sin(sine/7)/2)*CFrame.Angles(math.rad(-20)+math.sin(sine/7)/2,0,0.05),0.25)
  3402. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1+-math.sin(sine/7)/2,-0.15+math.sin(sine/7)/2)*CFrame.Angles(math.rad(-20)+-math.sin(sine/7)/2,0,-0.05),0.25)
  3403. rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5+-math.cos(sine/7)/7,0+math.sin(sine/14)/7)*CFrame.Angles(math.rad(0)+-math.sin(sine/14)/2,0,-6+-math.sin(sine/14)/7),0.1)
  3404. larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5+-math.cos(sine/10)/14,0)*CFrame.Angles(math.rad(90)+-math.sin(sine/14)/7,0,0),0.1)
  3405. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(10),0,0),0.25)
  3406. else
  3407. change = 0.5
  3408. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5 + 0.05 * math.cos(sine / 3), -math.sin(sine / 6) / 4) * CFrame.Angles(math.sin(sine / 6) / 2.8, -math.sin(sine / 6) / 3, math.rad(-10 - 2 * math.cos(sine / 3))), 0.2)
  3409. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5 - 0.05 * math.cos(sine / 3), math.sin(sine / 6) / 4) * CFrame.Angles(-math.sin(sine / 6) / 2.8, -math.sin(sine / 6) / 3, math.rad(10 + 2 * math.cos(sine / 3))), 0.2)
  3410. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-8 + 2 * math.cos(sine / 3)), math.rad(0), math.rad(0)), 0.2)
  3411. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1 - 0.15 * math.cos(sine / 6) / 5, -0.15 + math.sin(sine / 6) / 5) * CFrame.Angles(math.rad(-14) + -math.sin(sine / 6) / 2.7, 0, 0), 0.4)
  3412. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 + 0.15 * math.cos(sine / 6) / 5, -0.15 + -math.sin(sine / 6) / 5) * CFrame.Angles(math.rad(-14) + math.sin(sine / 6) / 2.7, 0, 0), 0.4)
  3413. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 + 0.07 * math.cos(sine / 3), 0) * CFrame.Angles(math.rad(-4 + 1 * math.cos(sine / 3)), 0, math.rad(0)), 0.2)
  3414. end
  3415.  
  3416. elseif anim=="run" then
  3417. add=0.5
  3418. if trans == false then
  3419. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,-1+math.sin(sine/2)/3,0)*CFrame.Angles(math.rad(-37),0,0),0.025)
  3420. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1+math.sin(sine/4)/2,-0.15+-math.sin(sine/4)/2)*CFrame.Angles(math.rad(-20)+math.sin(sine/4)/2,0,0.05),0.25)
  3421. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1+-math.sin(sine/4)/2,-0.15+math.sin(sine/4)/2)*CFrame.Angles(math.rad(-20)+-math.sin(sine/4)/2,0,-0.05),0.25)
  3422. rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5,0.1)*CFrame.Angles(math.rad(-20)+-math.sin(sine/17)/7,0,-6),0.25)
  3423. larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5,0.1)*CFrame.Angles(math.rad(-20)+-math.sin(sine/17)/7,0,6),0.25)
  3424. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(20),0,0),0.25)
  3425. else
  3426. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,1+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(-70),0,0),0.25)
  3427. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15),0.25)
  3428. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15),0.25)
  3429. rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(-20)+-math.sin(sine/14)/7,0,-6),0.25)
  3430. larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(-20)+-math.sin(sine/14)/7,0,6),0.25)
  3431. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0.3)*CFrame.Angles(math.rad(70),0,0),0.25)
  3432. end
  3433.  
  3434. elseif anim=="jump" then
  3435. add=0.5
  3436. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0+-math.cos(sine/14)/7,.5+-math.cos(sine/14)/7,0+-math.cos(sine/14)/7)*CFrame.Angles(math.rad(0),0,0),0.05)
  3437. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-0.7,-0.5)*CFrame.Angles(math.rad(10),0,0),0.25)
  3438. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0.1)*CFrame.Angles(math.rad(-10),0,0),0.25)
  3439. rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(50),0,90),0.25)
  3440. larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(50),0,-90),0.25)
  3441. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,-0.1)*CFrame.Angles(math.rad(-20),0,0),0.25)
  3442.  
  3443. end
  3444. end
  3445.  
  3446. end)
  3447.  
  3448.  
  3449. --[[l = game.Lighting
  3450. l.TimeOfDay = 1
  3451. game.Lighting.Ambient = Color3.new(0,0,0)
  3452. l.Brightness = 0.1]]--
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