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- if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
- do
- local kan = Instance.new("Sound") kan.Volume = 6 kan.SoundId = "rbxassetid://784470524" kan.Looped = true kan.Parent = owner.Character.Torso kan:Play()
- script.Parent = owner.Character
- local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
- local function NewFakeEvent()
- local Bind = Instance.new("BindableEvent")
- local Fake;Fake = {Connections = {},
- fakeEvent=true;
- Connect=function(self,Func)
- Bind.Event:connect(Func)
- self.Connections[Bind] = true
- return setmetatable({Connected = true},{
- __index = function (self,Index)
- if Index:lower() == "disconnect" then
- return function() Fake.Connections[Bind] = false;self.Connected = false end
- end
- return Fake[Index]
- end;
- __tostring = function() return "Connection" end;
- })
- end}
- Fake.connect = Fake.Connect;return Fake;
- end
- local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
- local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- local function TriggerEvent(self,Event,...)
- local Trigger = Mouse[Event]
- if Trigger and Trigger.fakeEvent and Trigger.Connections then
- for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
- end
- end
- Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy.Name ~= owner.Name then return end
- if Input.MouseEvent then
- Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
- end
- Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
- UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/30) do
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],owner.Character)
- end
- RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- local Sandbox = function (Thing)
- if Thing:IsA("Player") then
- local RealPlayer = Thing
- return setmetatable({},{
- __index = function (self,Index)
- local Type = type(RealPlayer[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)return InternalData["Mouse"] end
- end
- return function (self,...)return RealPlayer[Index](RealPlayer,...) end
- end
- return RealPlayer[Index]
- end;
- __tostring = function(self) return RealPlayer.Name end
- })
- end
- end
- if RealGame[Index] then
- local Type = type(RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- local FakeServices = {
- ["players"] = function()
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...)end
- else
- if Index2:lower() == "localplayer" then return Sandbox(owner) end
- return RealService[Index2]
- end
- end;
- __tostring = function(self) return RealGame:GetService(Service).Name end
- })
- end;
- ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
- ["userinputservice"] = function() return InternalData["UserInputService"] end;
- ["runservice"] = function()
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...) end
- else
- local RunServices = {
- ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
- ["renderstepped"] = function() return RealService["Stepped"] end
- }
- if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
- return RealService[Index2]
- end
- end
- })
- end
- }
- if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
- return RealGame:GetService(Service)
- end
- end
- return function (self,...) return RealGame[Index](RealGame,...) end
- else
- if game:GetService(Index) then return game:GetService(Index) end
- return RealGame[Index]
- end
- end
- return nil
- end
- });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
- --[[KillerDarkness0105's/Codex's Sonic script]]--
- wait(0.07)
- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Face = Head.face
- Neck=Torso.Neck
- it=Instance.new
- attacktype=1
- attacktype2=1
- vt=Vector3.new
- cf=CFrame.new
- cn=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- combo = 0
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- trispeed=.2
- attackmode='none'
- local idle=0
- local Anim="Idle"
- stance = false
- local ff = 2
- noleg = false
- evadecooldown = false
- Humanoid.Animator.Parent = nil
- equip = false
- local Effects = {}
- attackspeed = 0.14
- df = false
- Swing = 1
- local sine = 0
- local change = 1
- local val = 0
- local speed = 0
- local rs = game:GetService("RunService").RenderStepped
- cam = workspace.CurrentCamera
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- deb = game:GetService("Debris")
- Face.Transparency = 0
- --Face.Texture = "rbxassetid://176217905" --176217905
- Humanoid.WalkSpeed = 64
- local freefall = 0
- Head.Running.SoundId = "rbxassetid://758199523"
- Head.Running.Volume = 2
- local boost = false
- Humanoid.JumpPower = 88
- local musicnum = 1
- local spd = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).magnitude + 10
- local dir = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).unit
- local GravPoint = RootPart.Velocity.y
- local NV = Vector3.new(0,0,0)
- print("Move list")
- print("---------")
- print("Shift = Boost")
- print("Ctrl = Mach Speed Boost")
- print("Q = Left QuickStep, E = Right QuickStep")
- print("C = Slide, in air to stomp")
- print("Jump Then Hold B near a wall to wallrun")
- print("M to change music, if you're standing still you'll do a special animation!")
- print("Space near a wall to walljump, away from a wall homing attack")
- boostsound = Instance.new("Sound",PlayerGui)
- boostsound.Volume = .6
- boostsound.TimePosition = 0
- boostsound.Pitch = 1
- boostsound.SoundId = "rbxassetid://924922553"
- boostsound.Looped = false
- stompsound = Instance.new("Sound",PlayerGui)
- stompsound.Volume = 2
- stompsound.TimePosition = 0
- stompsound.Pitch = 1
- stompsound.SoundId = "rbxassetid://1295424184"
- stompsound.Looped = false
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- sou:play()
- game:GetService("Debris"):AddItem(sou,8)
- end))
- end
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=Torso.BrickColor
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- player=Player
- ch=Character
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
- local wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- end
- local rs = game:GetService("RunService").RenderStepped
- newWeld(RootPart, Torso, 0, -1, 0)
- Torso.Weld.C1 = CFrame.new(0, -1, 0)
- newWeld(Torso, LeftLeg, -0.5, -1, 0)
- LeftLeg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(Torso, RightLeg, 0.5, -1, 0)
- RightLeg.Weld.C1 = CFrame.new(0, 1, 0)
- Player=game:GetService('Players').LocalPlayer
- Character=Player.Character
- mouse=Player:GetMouse()
- m=Instance.new('Model',Character)
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1 / 80
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- --[[]
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- ]]
- function swait(num)
- if num == 0 or num == nil then
- game:service("RunService").Stepped:wait()
- else
- for i = 0, num do
- game:service("RunService").Stepped:wait()
- end
- end
- end
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked = true
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- fp.Position = Torso.Position
- NoOutline(fp)
- if fp.BrickColor == BrickColor.new("Dark indigo") then
- fp.Material = "Neon"
- else
- if fp.BrickColor == BrickColor.new("Really black") then
- fp.BrickColor = BrickColor.new("Really black")
- fp.Material = "Metal"
- else
- fp.Material = "Neon"
- end
- end
- fp:BreakJoints()
- return fp
- end
- mesh = function(Mesh, part, meshtype, meshid, offset, scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh == "SpecialMesh" then
- mesh.MeshType = meshtype
- mesh.MeshId = meshid
- end
- mesh.Offset = offset
- mesh.Scale = scale
- return mesh
- end
- weld = function(parent, part0, part1, c0)
- local weld = it("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- return weld
- end
- F1 = Instance.new("Folder", Character)
- F1.Name = "Effects Folder"
- F2 = Instance.new("Folder", F1)
- F2.Name = "Effects"
- Triangle = function(a, b, c)
- end
- MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CanCollide = false
- prt.CFrame = cframe
- prt.Name = "prt"
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 5)
- table.insert(Effects, {prt, "Block1", delay, x3, y3, z3})
- end
- MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CanCollide = false
- prt.CFrame = cframe
- prt.Name = "prt"
- local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 5)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3})
- end
- MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 5)
- table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3})
- end
- MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2))
- prt.Anchored = true
- prt.CFrame = cframe
- msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 5)
- Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3}
- end
- MagicCylinder2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2))
- prt.Anchored = true
- prt.CFrame = cframe
- msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 5)
- Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3}
- end
- MagicBlood = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 5)
- table.insert(Effects, {prt, "Blood", delay, x3, y3, z3})
- end
- ElecEffect = function(cff, x, y, z)
- local prt = part(3, F2, 0, 0, BrickColor.new("Dark indigo"), "Part", vt(1, 1, 1))
- prt.Anchored = true
- prt.CFrame = cff * cf(math.random(-x, x), math.random(-y, y), math.random(-z, z))
- prt.CFrame = cf(prt.Position)
- game:GetService("Debris"):AddItem(prt, 2)
- xval = math.random() / 2
- yval = math.random() / 2
- zval = math.random() / 2
- msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval))
- Effects[#Effects + 1] = {prt, "Elec", 0.1, x, y, z, xval, yval, zval}
- end
- function FindNearestTorso(Position, Distance, SinglePlayer)
- if SinglePlayer then
- return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
- end
- local List = {}
- for i, v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") then
- if v:findFirstChild("Torso") then
- if v ~= Character then
- if (v.Torso.Position - Position).magnitude <= Distance then
- table.insert(List, v)
- end
- end
- end
- end
- end
- return List
- end
- function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part"){
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material,
- }
- RemoveOutlines(Part)
- return Part
- end
- function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end
- function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay,material)
- local prt=CreatePart(workspace,material,0,0,brickcolor,"Effect",vt(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh,num)
- for i=0,1,delay do
- swait()
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh,(math.random(0,1)+math.random())/5)
- end
- function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function MoonEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://259403370", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function HeadEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- function BreakEffect(brickcolor, cframe, x1, y1, z1)
- local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Shatter",
- num,
- prt.CFrame,
- math.random() - math.random(),
- 0,
- math.random(50, 100) / 100
- })
- end
- local lerp = function(a, b, t)
- return a * (1 - t) + b * t
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- function weld5(part0, part1, c0, c1)
- weeld=Instance.new("Weld", part0)
- weeld.Part0=part0
- weeld.Part1=part1
- weeld.C0=c0
- weeld.C1=c1
- return weeld
- end
- --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- Character.Humanoid.MaxHealth = 120
- Character.Humanoid.Health = 120
- local f = 0
- local b = Instance.new("BlurEffect",cam)
- local c = Instance.new('PointLight', Torso)
- c.Range = 16
- c.Color = Color3.new(0, 1,1)
- c.Brightness = 1.5
- game:GetService("RunService"):BindToRenderStep("W0tT", 0, function()
- b.Size = b.Size - 4
- if boost == true then
- c.Enabled = true
- cam.FieldOfView = lerp(cam.FieldOfView, 110, 0.5)
- -- cam.FieldOfView = 110
- freefall = 0
- Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,3),0.25)
- SphereEffect(BrickColor.new("Cyan"),RightLeg.CFrame*CFrame.new(0,-1,0)*angles(math.random(-180,180),math.random(-180,180),math.random(-180,180)),1.4,12,1.4,2.8,26,2.8,0.07)
- SphereEffect(BrickColor.new("Cyan"),LeftLeg.CFrame*CFrame.new(0,-1,0)*angles(math.random(-180,180),math.random(-180,180),math.random(-180,180)),1.4,12,1.4,2.8,26,2.8,0.07)
- if hitfloor ~= nil and Anim ~= "runIdle" then
- SpecialEffect(BrickColor.new("Cyan"),RootPart.CFrame*CFrame.new(0,-3.4,.78) ,2,2,2, 1.5,1.5,1.5,.09)
- end
- end
- if boost == false then
- cam.FieldOfView = lerp(cam.FieldOfView, 70, 0.076)
- --cam.FieldOfView = 70
- c.Enabled = false
- end
- end)
- mouse.KeyDown:connect(function(key)
- if string.byte(key) == 48 then
- b.Size = 40
- Swing = 2
- freefall = 0
- coroutine.resume(coroutine.create(function()
- for i = 0,1,0.1 do
- swait()
- Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.35*1.8,0.35*1.8),math.random(-0.35*1.8,0.35*1.8),math.random(-0.35*1.8,0.35*1.8)),0.24)
- end
- end))
- Humanoid.WalkSpeed = 180
- RootPart.Velocity = RootPart.CFrame.lookVector*150
- RingEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,0,-9.2) , 1, 1, 1, 8, 8, 8, 0.14,"Neon")
- boost = true
- boostsound:Play()
- end
- end)
- mouse.KeyUp:connect(function(key)
- if string.byte(key) == 48 then
- Swing = 1
- Humanoid.WalkSpeed = 64
- boost = false
- boostsound:Stop()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if string.byte(key) == 50 then
- b.Size = 40
- freefall = 0
- Swing = 2
- coroutine.resume(coroutine.create(function()
- for i = 0,1,0.1 do
- swait()
- Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.35*2.8,0.35*2.8),math.random(-0.35*2.8,0.35*2.8),math.random(-0.35*2.8,0.35*2.8)),0.48)
- end
- end))
- Humanoid.WalkSpeed = 320
- RootPart.Velocity = RootPart.CFrame.lookVector*550
- RingEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,0,-9.2) , 1, 1, 1, 18, 18, 18, 0.14,"Neon")
- RingEffect(BrickColor.new("White"), RootPart.CFrame*CFrame.new(0,0,-11.2) , 1, 1, 1, 18, 18, 18, 0.14,"Neon")
- RingEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,0,-13.2) , 1, 1, 1, 18, 18, 18, 0.14,"Neon")
- boost = true
- boostsound:Play()
- end
- end)
- mouse.KeyUp:connect(function(key)
- if string.byte(key) == 50 then
- Swing = 1
- Humanoid.WalkSpeed = 64
- boost = false
- boostsound:Stop()
- end
- end)
- local lastwall = nil
- local jumped = false
- local vwall = false
- mouse.KeyDown:connect(function(key)
- if key == 'b' and hitfloor == nil and attack == false then
- vrun()
- end
- end)
- function vrun()
- local ray = Ray.new(
- RootPart.CFrame.p, RootPart.CFrame.lookVector *2.5
- )
- local hit, position, normal = workspace:FindPartOnRay(ray, character)
- if hit then
- if hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "prt" and hit.CanCollide == true then
- vwall = true
- local NV = Vector3.new(0,0,0)
- local spd = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).magnitude + 10
- local dir = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).unit
- local GravPoint = RootPart.Velocity.y
- local velo = Instance.new("BodyVelocity",Torso)
- velo.MaxForce = Vector3.new(400000,400000,400000)
- attack = true
- while vwall == true and ray and hit do
- swait()
- change = 0.84+ Humanoid.WalkSpeed/132
- if Humanoid.WalkSpeed > 40 and Humanoid.WalkSpeed < 70 then
- velo.Velocity = Vector3.new(0,40,0)
- end
- if Humanoid.WalkSpeed > 70 and Humanoid.WalkSpeed < 200 then
- velo.Velocity = Vector3.new(0,80,0)
- end
- if Humanoid.WalkSpeed > 200 then
- velo.Velocity = Vector3.new(0,130,0)
- end
- ray = Ray.new(
- RootPart.CFrame.p, RootPart.CFrame.lookVector *2.5
- )
- hit, position, normal = workspace:FindPartOnRay(ray, character)
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.52*math.cos(sine/2), .6) * angles(math.rad(96), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-11+20*math.sin(sine/2)),math.rad(0),math.rad(0+5*math.sin(sine/4)) + RootPart.RotVelocity.Y / 13),.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.1) * angles(math.rad(-90-7*math.sin(sine/4))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(15+2*math.sin(sine/4))- RootPart.RotVelocity.Y / 34),.15)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.1)*angles(math.rad(-90-7*math.sin(sine/4))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(-15+2*math.sin(sine/4))+ RootPart.RotVelocity.Y / -34),.15)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.28*math.cos(sine/4), 0-0.32*math.cos(sine/4)) * CFrame.Angles(math.rad(0+104*math.sin(sine/4)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.3+ Humanoid.WalkSpeed/272)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.28*math.cos(sine/4),0+0.32*math.cos(sine/4)) * CFrame.Angles(math.rad(0-104*math.sin(sine/4)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.3+ Humanoid.WalkSpeed/272)
- end
- velo:Destroy()
- wait(0.07)
- if vwall == false then
- RootPart.Velocity = -RootPart.CFrame.lookVector*68 + Vector3.new(0,86,0)
- --[[]
- for i = 0,5,0.2 do
- rs:wait()
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -0.79, 0) * CFrame.Angles(math.rad(0+100*i), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(0)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(-60), math.rad(40)),.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(180), math.rad(60), math.rad(-40)),.2)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- end
- ]]
- for i = 0,4,0.1 do
- swait()
- Humanoid.CameraOffset = Vector3.new(0,0,0)
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0+260*i), math.rad(0), math.rad(0)), 0.6)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1)
- RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
- end
- attack = false
- end
- if vwall == true then
- RootPart.Velocity = RootPart.CFrame.lookVector*38 + Vector3.new(0,86,0)
- --[[]
- for i = 0,5,0.2 do
- rs:wait()
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -0.79, 0) * CFrame.Angles(math.rad(0+100*i), math.rad(0), math.rad(0)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(0)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(-60), math.rad(40)),.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(180), math.rad(60), math.rad(-40)),.2)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- end
- ]]
- for i = 0,4,0.15 do
- swait()
- Humanoid.CameraOffset = Vector3.new(0,0,0)
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0-260*i), math.rad(0), math.rad(0)), 0.6)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1)
- RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
- end
- attack = false
- end
- end
- end
- end
- mouse.KeyUp:connect(function(key)
- if key == 'b' and vwall == true then
- vwall = false
- end
- end)
- function Ldash()
- evadecooldown = true
- attack = true
- k = math.random(1,2)
- if k == 1 then
- so("http://www.roblox.com/asset/?id=807766310", Head, 2.5, 1)
- else
- so("http://www.roblox.com/asset/?id=807768137", Head, 2.5, 1)
- end
- --+173.8*i
- for i = 0,.7,0.1 do
- swait()
- Head.Velocity = Head.CFrame.rightVector * -135
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(32)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(-9),math.rad(-14)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.2) * angles(math.rad(27), math.rad(0), math.rad(30)),.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(30)),.2)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(12)), 0.2)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(8)), 0.2)
- end
- attack = false
- wait(0.08)
- evadecooldown = false
- end
- function Rdash()
- evadecooldown = true
- attack = true
- k = math.random(1,2)
- if k == 1 then
- so("http://www.roblox.com/asset/?id=807766310", Head, 2.5, 1)
- else
- so("http://www.roblox.com/asset/?id=807768137", Head, 2.5, 1)
- end
- --+173.8*i
- for i = 0,.7,0.1 do
- swait()
- Head.Velocity = Head.CFrame.rightVector * 135
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-32)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(9),math.rad(14)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-30)),.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.2) * angles(math.rad(27), math.rad(0), math.rad(-30)),.2)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-8)), 0.2)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-12)), 0.2)
- end
- attack = false
- wait(0.08)
- evadecooldown = false
- end
- local sliding = false
- function Slide()
- local spd = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).magnitude + 10
- spd = spd + 30
- local dir = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).unit
- local GravPoint = RootPart.Velocity.y
- if spd > 40 and hitfloor ~= nil then
- noleg = true
- attack = true
- k = math.random(1,2)
- if k == 1 then
- so("http://www.roblox.com/asset/?id=807766310", Head, 2.5, 1)
- else
- so("http://www.roblox.com/asset/?id=807768137", Head, 2.5, 1)
- end
- local NV = Vector3.new(0,0,0)
- local bv = Instance.new("BodyVelocity", Torso)
- bv.maxForce = Vector3.new(1/0,1/0,1/0)
- bv.velocity = dir*spd
- local bg = Instance.new("BodyGyro", Torso)
- bg.maxTorque = Vector3.new(1/0,1/0,1/0)
- bg.cframe = CFrame.new(NV, dir) * CFrame.Angles(math.pi/2.2,0.24,0)
- Head.Running.SoundId = "rbxassetid://1295468446"
- Head.Running.TimePosition = 0
- Humanoid.PlatformStand = true
- while spd > 2 and hitfloor ~= nil and sliding == true do
- swait()
- spd = spd - 0.95
- bv.velocity = dir*spd + Vector3.new(0,0,0)
- bg.cframe = CFrame.new(NV, dir) * CFrame.Angles(math.pi/2.2,0.24,0)
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -2.3, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(12)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(34),math.rad(0),math.rad(12)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(110), math.rad(0), math.rad(70)),.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.2) * angles(math.rad(0), math.rad(0), math.rad(-60)),.2)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.56, -0.2) * CFrame.Angles(math.rad(-24), math.rad(0), math.rad(0)), 0.2)
- end
- bv:Destroy()
- bg:Destroy()
- Head.Running.SoundId = "rbxassetid://758199523"
- Head.Running.TimePosition = 0
- Humanoid.PlatformStand = false
- attack = false
- sliding = false
- wait(0.05)
- evadecooldown = false
- end
- end
- function land()
- attack = true
- RootPart.Velocity = Vector3.new(0,0,0)
- WaveEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,-1,0) , 1, 1, 1, 3, 0.8, 3, 0.06)
- so("http://www.roblox.com/asset/?id=1295424585", Torso, 3.5, 1)
- coroutine.resume(coroutine.create(function()
- for i = 0,1,0.1 do
- swait()
- Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.55*2.8,0.55*2.8),math.random(-0.55*2.8,0.55*2.8),math.random(-0.55*2.8,0.55*2.8)),0.44)
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.5)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(7),math.rad(0),math.rad(0)),.5)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(87)),.5)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0) * angles(math.rad(0), math.rad(0), math.rad(-87)),.5)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, 0, -0.5) * CFrame.Angles(math.rad(16), math.rad(0), math.rad(0)), 0.5)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.14, 0.2) * CFrame.Angles(math.rad(-17), math.rad(0), math.rad(0)), 0.5)
- end
- attack = false
- end))
- end
- function stomp()
- attack = true
- stompsound:Play()
- while hitfloor == nil do
- swait()
- b.Size = 12
- WaveEffect(BrickColor.new("Cyan"), LeftLeg.CFrame*CFrame.new(0,-2.4,0) , 1, 1, 1, 0.8, 0.8, 0.8, 0.14)
- RootPart.Velocity = Vector3.new(0,RootPart.Velocity.y/1.6,0) +Vector3.new(0,-150,0)
- Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(0+4*math.sin(sine/1.3)), math.rad(0), math.rad(0)),0.07)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(140+12*math.cos(sine/1.3))), 0.07)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(-140+12*math.cos(sine/1.3))), 0.07)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(60+7*math.sin(sine/1.3)),math.rad(0),math.rad(0)),0.07)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.17*math.cos(sine/1.3), -0.13) * CFrame.Angles(math.rad(0+4*math.cos(sine/1.3)), math.rad(3), math.rad(0)), 0.1)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, .27+0.17*math.cos(sine/1.3), -0.56) * CFrame.Angles(math.rad(-12+4*math.cos(sine/1.3)), math.rad(0), math.rad(0)), 0.1)
- end
- stompsound:Stop()
- land()
- end
- function changemusic()
- musicnum = musicnum + 1
- music.TimePosition = 0
- local osix = false
- local spd = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).magnitude
- if musicnum > 14 then
- musicnum = 1
- end
- if musicnum == 1 then
- music.SoundId = "rbxassetid://179029173"
- end
- if musicnum == 2 then
- music.SoundId = "rbxassetid://146443855"
- end
- if musicnum == 3 then
- music.SoundId = "rbxassetid://1342408291"
- end
- if musicnum == 4 then
- music.SoundId = "rbxassetid://201219416"
- end
- if musicnum == 5 then
- music.SoundId = "rbxassetid://1390472571"
- end
- if musicnum == 6 then
- osix = true
- music.SoundId = "rbxassetid://249974783"
- end
- if musicnum == 7 then
- music.SoundId = "rbxassetid://1851880603"
- end
- if musicnum == 8 then
- music.SoundId = "rbxassetid://412034984"
- end
- if musicnum == 9 then
- music.SoundId = "rbxassetid://536915629"
- end
- if musicnum == 10 then
- music.SoundId = "rbxassetid://1200005861"
- end
- if musicnum == 11 then
- music.SoundId = "rbxassetid://1055930631"
- end
- if musicnum == 12 then
- music.SoundId = "rbxassetid://300269553"
- end
- if musicnum == 13 then
- music.SoundId = "rbxassetid://199897052"
- end
- if musicnum == 14 then
- music.SoundId = "rbxassetid://638115895"
- end
- if spd < 14 then
- Humanoid.Jump = true
- if osix == false then
- so("rbxassetid://537371462",PlayerGui,2,1)
- end
- RootPart.Velocity = Vector3.new(0,102,0)
- attack = true
- wait(0.08)
- for i = 0,7,0.1 do
- swait()
- RootPart.Velocity = Vector3.new(0,2,0)
- Humanoid.CameraOffset = Vector3.new(0,0,0)
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0-260*i), math.rad(0), math.rad(0)), 0.6)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1)
- RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
- end
- b.Size = 40
- MoonEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,0,0) , 1, 1, 1, 8, 8, 8, 0.06)
- if osix == true then
- osix = false
- so("rbxassetid://156821036",PlayerGui,2,1)
- end
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1)
- for i = 0,5,0.1 do
- swait()
- RootPart.Velocity = Vector3.new(0,3.5,0)
- Humanoid.CameraOffset = Vector3.new(0,0,0)
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1+0.1*i, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.21)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(22-2*i),math.rad(0),math.rad(0)),.21)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.09*i, 0) * angles(math.rad(20-6*i), math.rad(0), math.rad(90+13*i)), 0.21)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.0-0.12*i, 0.5, -0.4+0.05*i) * angles(math.rad(20+13*i), math.rad(0), math.rad(20-13*i)), 0.21)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(45+6*i), math.rad(0), math.rad(-22-4*i)), 0.21)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(45+6*i), math.rad(0), math.rad(22+4*i)), 0.21)
- end
- attack = false
- end
- end
- mouse.KeyDown:connect(function(key)
- if key == 'q' and attack == false and evadecooldown == false then
- Ldash()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == 'e' and attack == false and evadecooldown == false then
- Rdash()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == 'c' and attack == false and evadecooldown == false and hitfloor ~= nil then
- sliding = true
- Slide()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == 'c' and attack == false and hitfloor == nil then
- stomp()
- end
- end)
- local walljump = false
- function walljumpp()
- local ray = Ray.new(
- Torso.CFrame.p, RootPart.CFrame.lookVector *5
- )
- local hit, position, normal = workspace:FindPartOnRay(ray, character)
- if hit then
- if hit.Parent.Parent ~= Character and hit.Parent ~= Character then
- local dir = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).unit
- GravPoint = 0
- freefall = 0
- walljump = true
- Humanoid.AutoRotate = false
- local velo = Instance.new("BodyVelocity",Torso)
- velo.MaxForce = Vector3.new(400000,400000,400000)
- --game.Debris:AddItem(velo,0.1)
- attack = true
- while hitfloor == nil and walljump == true and ray and hit do
- swait()
- freefall = 0
- GravPoint = GravPoint - 0.36
- ray = Ray.new(
- RootPart.CFrame.p, RootPart.CFrame.lookVector *2.5
- )
- hit, position, normal = workspace:FindPartOnRay(ray, character)
- velo.Velocity = vt(0,GravPoint,0)
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.9) * CFrame.Angles(math.rad(5), math.rad(90), math.rad(8)), 0.2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(7),math.rad(0),math.rad(86)),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(120)),.2)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),.2)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-6), math.rad(14), math.rad(-12)), 0.2)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(23)), 0.2)
- end
- if walljump == false then
- k = math.random(1,3)
- if k == 1 then
- so("http://www.roblox.com/asset/?id=800121776", Head, 2.5, 1)
- else if k == 2 then
- so("http://www.roblox.com/asset/?id=804889329", Head, 2.5, 1)
- else if k == 3 then
- so("http://www.roblox.com/asset/?id=804907617", Head, 2.5, 1)
- end
- end
- end
- velo:Destroy()
- attack = false
- coroutine.resume(coroutine.create(function()
- for i = 0,1,0.1 do
- swait()
- Humanoid.CameraOffset = Vector3.new(0,0,0)
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0+260*i), math.rad(0), math.rad(0)), 0.6)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1)
- RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
- end
- end))
- Humanoid.AutoRotate = true
- RootPart.Velocity = RootPart.CFrame.lookVector * -137 + Vector3.new(0,136,0)
- wait(0.07)
- RootPart.CFrame = CFrame.new(RootPart.CFrame.p,-RootPart.CFrame.lookVector)
- end
- if walljump == true then
- attack = false
- walljump = false
- Humanoid.AutoRotate = true
- velo:Destroy()
- end
- end
- end
- end
- local homed = nil
- function home()
- if walljump ~= true then
- for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 80)) do
- if v:FindFirstChild('Head') then
- Grabbed = true
- homed = v
- end
- end
- if homed ~= nil and homed:FindFirstChildOfClass("Humanoid").Health > 1 and walljump == false then
- so("http://www.roblox.com/asset/?id=162460823", Head, 1, .8)
- local SBall = Instance.new("Part",Character)
- SBall.Name = "Homing Ball"
- SBall.CanCollide = false
- SBall.Anchored = false
- SBall.Transparency = 0.64
- SBall.CFrame = CFrame.new(RootPart.CFrame.p)
- SBall.BrickColor = BrickColor.new("Toothpaste")
- SBall.Size = Vector3.new(1,1,1)
- SBall.Material = "Neon"
- SBallweld = Instance.new("Weld")
- SBallweld.Parent = SBall
- SBallweld.Part0 = RootPart
- SBallweld.Part1 = SBall
- SBallweld.C1 = CFrame.new(0, 1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- SBallweld.Part0 = RootPart
- local SBallmesh = Instance.new("SpecialMesh",SBall)
- SBallmesh.MeshType = "Sphere"
- SBallmesh.Scale = Vector3.new(6,6,6)
- trail = Instance.new("Trail", Character)
- a2 = Instance.new("Attachment", Torso) a2.Position = Vector3.new(0,2,0)
- a3 = Instance.new("Attachment", Torso)a3.Position = Vector3.new(0,-2.5,0)
- trail.Texture = "rbxassetid://0"
- trail.Attachment0 = a2
- trail.Attachment1 = a3
- trail.Lifetime = 0.353
- trail.MinLength = 0.03
- trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,1)})
- trail.Color = ColorSequence.new(Color3.new(0,1,1), Color3.new(0, 0,0))
- trail.LightEmission = 4.8
- trail.TextureLength = 0.034
- trail.Enabled = true
- attack = true
- local position = Instance.new("BodyPosition",Torso)
- position.P = 68350
- position.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- while homed ~= nil and (homed.Torso.Position-RootPart.Position).magnitude > 8 do
- swait()
- SBall.CFrame = CFrame.new(RootPart.CFrame.p)
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0+420*math.abs(sine/3.2)), math.rad(0), math.rad(0)), 0.6)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1)
- RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1)
- position.Position = homed.Torso.Position + Vector3.new(0,2,0)
- end
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity= RootPart.CFrame.lookVector*240 + Vector3.new(0,30,0)
- bodvol.P= 35200
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=homed.Head
- game:GetService("Debris"):AddItem(bodvol, 0.2)
- homed:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10,30))
- position:Destroy()
- trail.Enabled = false
- SBall:Destroy()
- RootPart.Velocity = Vector3.new(0,93.5,0)
- coroutine.resume(coroutine.create(function()
- for i = 0,5,0.26 do
- swait()
- Humanoid.CameraOffset = Vector3.new(0,0,0)
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1+0.1*i, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.21)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(22-2*i),math.rad(0),math.rad(0)),.21)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.09*i, 0) * angles(math.rad(20-6*i), math.rad(0), math.rad(90+13*i)), 0.21)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.0-0.12*i, 0.5, -0.4+0.05*i) * angles(math.rad(20+13*i), math.rad(0), math.rad(20-13*i)), 0.21)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(45+6*i), math.rad(0), math.rad(-22-4*i)), 0.21)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(45+6*i), math.rad(0), math.rad(22+4*i)), 0.21)
- end
- homed = nil
- attack = false
- end))
- end
- end
- end
- mouse.KeyDown:connect(function(key)
- wait(0.16)
- if string.byte(key) == 32 and hitfloor == nil and attack == false and walljump == false and Humanoid.Jump == true then
- walljumpp()
- end
- if string.byte(key) == 32 and hitfloor == nil and attack == false and walljump == false and Humanoid.Jump == true then
- home()
- end
- if string.byte(key) == 32 and hitfloor == nil and attack == true and walljump == true then
- walljump = false
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == 'm' and attack == false then
- changemusic()
- end
- end)
- mouse.KeyUp:connect(function(key)
- wait(0.05)
- if key == 'c' and sliding == true then
- sliding = false
- end
- end)
- local look = 0
- while true do
- swait()
- sine = sine + change
- --speed = speed + music.PlaybackLoudness/90
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- local TiltVelocity = CFrame.new(RootPart.CFrame:vectorToObjectSpace(RootPart.Velocity))
- local rlegray = Ray.new(RightLeg.Position+Vector3.new(0,0.54,0),Vector3.new(0, -1.75, 0))
- local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, Character)
- local llegray = Ray.new(LeftLeg.Position+Vector3.new(0,0.54,0),Vector3.new(0, -1.75, 0))
- local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, Character)
- local waterthing = Ray.new(RootPart.CFrame.p,Vector3.new(0,-1,0))
- local start, position = workspace:FindPartOnRay(waterthing, character)
- if start ~= nil and start.Material == "Water" then
- RootPart.Velocity = RootPart.Velocity + Vector3.new(0,6,0)
- end
- Head.Running.Pitch = 0.76 + Humanoid.WalkSpeed/124
- if torvel<1 and Swing == 2 then
- boost = false
- elseif torvel>1 and Swing == 2 then
- boost = true
- freefall = 0
- end
- if hitfloor ~= nil and freefall < 150 then
- freefall = 0
- end
- if freefall > 150 and hitfloor ~= nil then
- land()
- freefall = 0
- end
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- if attack==false then
- change = 1
- look = 0
- Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(4), math.rad(0), math.rad(0)), 0.07)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10+2.05*math.cos(sine/5)),math.rad(0),math.rad(0)),0.07)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(50-2.05*math.cos(sine/5))), 0.07)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(-50+2.05*math.cos(sine/5))), 0.07)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.6) * CFrame.Angles(math.rad(-25+3.05*math.cos(sine/5)), math.rad(-3), math.rad(0)), 0.1)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.47, -0.7) * CFrame.Angles(math.rad(-12+3.05*math.cos(sine/5)), math.rad(0), math.rad(0)), 0.1)
- end
- elseif RootPart.Velocity.y < -1 and freefall <150 and hitfloor==nil then
- Anim="Fall"
- change = 1
- freefall = freefall +0.77
- if attack==false then
- Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(7+4*math.sin(sine/1.3)), math.rad(0), math.rad(0)),0.07)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(140+12*math.cos(sine/1.3))), 0.07)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(-140+12*math.cos(sine/1.3))), 0.07)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(40+7*math.sin(sine/1.3)),math.rad(0),math.rad(0)),0.07)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.17*math.cos(sine/1.3), -0.13) * CFrame.Angles(math.rad(18+7*math.cos(sine/1.3)), math.rad(3), math.rad(0)), 0.1)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.37+0.17*math.cos(sine/1.3), -0.2) * CFrame.Angles(math.rad(32+7*math.cos(sine/1.3)), math.rad(0), math.rad(0)), 0.1)
- end
- elseif RootPart.Velocity.y < -1 and freefall > 150 and hitfloor==nil then
- Anim="FreeFall"
- change = 1
- if attack==false then
- Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(-90+3*math.sin(sine/1.3)), math.rad(0), math.rad(0)),0.07)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(14+12*math.cos(sine/1.3)), math.rad(0), math.rad(110)), 0.07)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(14+12*math.cos(sine/1.3)), math.rad(0), math.rad(-110)), 0.07)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-12+7*math.sin(sine/1.3)),math.rad(0),math.rad(0)),0.07)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.17*math.cos(sine/1.3),0.2) * CFrame.Angles(math.rad(-12+4*math.cos(sine/1.3)), math.rad(3), math.rad(-46)), 0.1)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.17*math.cos(sine/1.3), 0.2) * CFrame.Angles(math.rad(-12+4*math.cos(sine/1.3)), math.rad(0), math.rad(46)), 0.1)
- end
- elseif torvel<1 and hitfloor~=nil then
- Anim="Idle"
- change = 1
- if attack==false and equip == false then
- Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15)
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.04*math.cos(sine/40), -0) * CFrame.Angles(math.rad(0-0.81*math.cos(sine/40)), math.rad(-40), math.rad(0)), 0.1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0+2.6*math.sin(sine/40)),math.rad(0),math.rad(40)),0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.55+0.04*math.sin(sine/40), 0-0.04*math.cos(sine/40)) * angles(math.rad(-2+1.3*math.cos(sine/40)), math.rad(0+4*math.sin(sine/40)), math.rad(6.3+2.2*math.cos(sine/40))),0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.55+0.04*math.sin(sine/40), 0-0.04*math.cos(sine/40)) * angles(math.rad(2+1.3*math.cos(sine/40)), math.rad(0-4*math.sin(sine/40)), math.rad(-6.3-2.2*math.cos(sine/40))),0.1)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, llegendPoint.Y-LeftLeg.Position.Y+0.04*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0+0.81*math.cos(sine/40)), math.rad(18+0.81*math.cos(sine/40)), math.rad(-2-0.81*math.cos(sine/40))),0.1)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.57, rlegendPoint.Y-RightLeg.Position.Y+0.04*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0+0.81*math.cos(sine/40)), math.rad(-2+0.81*math.cos(sine/40)), math.rad(3-0.81*math.cos(sine/40))),0.1)
- end
- elseif torvel>1.5 and torvel<70 and hitfloor~=nil then
- Anim="Walk"
- change = 0.84+ Character.Humanoid.WalkSpeed/132
- look = 0
- if attack==false and equip == false then
- Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.02)
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.52*math.cos(sine/2), -.8) * angles(math.rad(-26), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-11+20*math.sin(sine/2)),math.rad(0),math.rad(0+5*math.sin(sine/4)) + RootPart.RotVelocity.Y / 13),.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.1) * angles(math.rad(-60-7*math.sin(sine/4))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(15+2*math.sin(sine/4))- RootPart.RotVelocity.Y / 34),.15)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.1)*angles(math.rad(-60-7*math.sin(sine/4))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(-15+2*math.sin(sine/4))+ RootPart.RotVelocity.Y / -34),.15)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.28*math.cos(sine/4), 0-0.32*math.cos(sine/4)) * CFrame.Angles(math.rad(0+104*math.sin(sine/4)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.3)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.28*math.cos(sine/4),0+0.32*math.cos(sine/4)) * CFrame.Angles(math.rad(0-104*math.sin(sine/4)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.3)
- end
- elseif torvel>=70 and torvel<200 and hitfloor~=nil then
- Anim="Run"
- change = 0.84+ Character.Humanoid.WalkSpeed/142
- if attack==false and equip == false then
- Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.02)
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.52*math.cos(sine/1.5), -.8) * angles(math.rad(-37), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .1)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-11+25*math.sin(sine/1.5)),math.rad(0),math.rad(0+5*math.sin(sine/3)) + RootPart.RotVelocity.Y / 13),.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.3) * angles(math.rad(-72-8*math.sin(sine/1.5))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(1+0*math.cos(sine/3))- RootPart.RotVelocity.Y / 34),.25)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.3)*angles(math.rad(-72-8*math.sin(sine/1.5))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(-1+0*math.cos(sine/3))+ RootPart.RotVelocity.Y / -34),.25)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.32*math.cos(sine/3), 0-0.42*math.cos(sine/3)) * CFrame.Angles(math.rad(0+134*math.sin(sine/3)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.44)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.32*math.cos(sine/3),0+0.42*math.cos(sine/3)) * CFrame.Angles(math.rad(0-134*math.sin(sine/3)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.44)
- end
- --[[
- if attack==false then
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/5.5)/2, 0 *math.sin(sine/6.6)/2) * CFrame.Angles(math.rad(0) + -math.sin(sine/5.5)/1.2, math.rad(0), 0), .8)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/5.5)/2,0 *-math.sin(sine/6.6)/2) * CFrame.Angles(math.rad(0) + math.sin(sine/5.5)/1.2, math.rad(0), 0), .8)
- end
- ]]
- if attack==true and noleg == false then
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.24*math.cos(sine/5), 0.+0.24*math.cos(sine/5)) * CFrame.Angles(math.rad(0-74*math.sin(sine/5)), math.rad(0), math.rad(0)), 0.3)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.24*math.cos(sine/5),0.-0.24*math.cos(sine/5)) * CFrame.Angles(math.rad(0+74*math.sin(sine/5)), math.rad(0), math.rad(0)), 0.3)
- end
- elseif torvel>=200 and hitfloor~=nil then
- Anim="MachRun"
- change = 0.84+ Character.Humanoid.WalkSpeed/182
- if attack==false and equip == false then
- Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.02)
- Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.52*math.cos(sine/1), -3.8) * angles(math.rad(-44), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .2)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-11+25*math.sin(sine/1)),math.rad(0),math.rad(0+5*math.sin(sine/2)) + RootPart.RotVelocity.Y / 13),.2)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.5) * angles(math.rad(-78-12*math.sin(sine/1))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(-24+0*math.cos(sine/2))- RootPart.RotVelocity.Y / 34),.35)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.5)*angles(math.rad(-78-12*math.sin(sine/1))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(24+0*math.cos(sine/2))+ RootPart.RotVelocity.Y / -34),.35)
- LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.42*math.cos(sine/2), 0-0.62*math.cos(sine/2)) * CFrame.Angles(math.rad(0+134*math.sin(sine/2)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.52)
- RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.42*math.cos(sine/2),0+0.62*math.cos(sine/2)) * CFrame.Angles(math.rad(0-134*math.sin(sine/2)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.52)
- end
- end
- if 0 < #Effects then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if Thing[1].Transparency <= 1 then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[1]:FindFirstChild("Mesh")
- if not Mesh then
- Mesh = Instance.new("BlockMesh")
- end
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Cylinder" then
- Mesh = Thing[1]:FindFirstChild("Mesh")
- if not Mesh then
- Mesh = Instance.new("BlockMesh")
- end
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Blood" then
- Mesh = Thing[1]:FindFirstChild("Mesh")
- if not Mesh then
- Mesh = Instance.new("BlockMesh")
- end
- Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0)
- Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Elec" then
- Mesh = Thing[1]:FindFirstChild("Mesh")
- if not Mesh then
- Mesh = Instance.new("BlockMesh")
- end
- Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- end
- else
- Part.Parent = nil
- game:GetService("Debris"):AddItem(Part, 0)
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- end
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