Josemmoya

hmmmmmst

Jan 9th, 2020
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83. Player=owner
  84. PlayerGui = Player.PlayerGui
  85. Cam = workspace.CurrentCamera
  86. Backpack = Player.Backpack
  87. Character = Player.Character
  88. Humanoid = Character.Humanoid
  89. RootPart = Character["HumanoidRootPart"]
  90. Torso = Character["Torso"]
  91. Head = Character["Head"]
  92. RightArm = Character["Right Arm"]
  93. LeftArm = Character["Left Arm"]
  94. RightLeg = Character["Right Leg"]
  95. LeftLeg = Character["Left Leg"]
  96. RootJoint = RootPart["RootJoint"]
  97. Neck = Torso["Neck"]
  98. RightShoulder = Torso["Right Shoulder"]
  99. LeftShoulder = Torso["Left Shoulder"]
  100. RightHip = Torso["Right Hip"]
  101. LeftHip = Torso["Left Hip"]
  102.  
  103. Character = Player.Character
  104. Humanoid = Character.Humanoid
  105.  
  106. ---------
  107. plr = Player
  108. chara = plr.Character
  109. Create = Instance.new
  110. Huge = math.huge
  111.  
  112. Player = Player
  113. PlayerGui = Player.PlayerGui
  114. Cam = workspace.CurrentCamera
  115. Backpack = Player.Backpack
  116. Character = Player.Character
  117. char = Player.Character
  118. Humanoid = Character.Humanoid
  119. RootPart = Character["HumanoidRootPart"]
  120. Torso = Character["Torso"]
  121. Head = Character["Head"]
  122. RightArm = Character["Right Arm"]
  123. LeftArm = Character["Left Arm"]
  124. RightLeg = Character["Right Leg"]
  125. LeftLeg = Character["Left Leg"]
  126. RootJoint = RootPart["RootJoint"]
  127. Neck = Torso["Neck"]
  128. RightShoulder = Torso["Right Shoulder"]
  129. LeftShoulder = Torso["Left Shoulder"]
  130. RightHip = Torso["Right Hip"]
  131. LeftHip = Torso["Left Hip"]
  132.  
  133. local Orin = "http://www.roblox.com/asset/?id=3180605627"
  134. Head.face.Texture = Orin
  135. function weld(a, b, acf)
  136. local w = Instance.new("Weld", a)
  137. w.Part0 = a
  138. w.Part1 = b
  139. w.C0 = acf
  140. end
  141.  
  142.  
  143. --------------------------------
  144. char.Head.face.Texture = "http://www.roblox.com/asset/?id=3180605627"
  145. --------------------------------
  146.  
  147. -------------------------------------------------------
  148.  
  149. local FavIDs = {
  150. 340106355, --Nefl Crystals
  151. 927529620, --Dimension
  152. 876981900, --Fantasy
  153. 398987889, --Ordinary Days
  154. 1117396305, --Oh wait, it's you.
  155. 885996042, --Action Winter Journey
  156. 919231299, --Sprawling Idiot Effigy
  157. 743466274, --Good Day Sunshine
  158. 727411183, --Knife Fight
  159. 1402748531, --The Earth Is Counting On You!
  160. 595230126 --Robot Language
  161. }
  162.  
  163.  
  164.  
  165. --The reality of my life isn't real but a Universe -makhail07
  166. wait(0.2)
  167. local plr = Player
  168. print('Local User is '..plr.Name)
  169. print('SCRIPTNAME Loaded')
  170. print('SCRIPT DESCRIPTION')
  171. local char = plr.Character
  172. local hum = char.Humanoid
  173. local hed = char.Head
  174. local root = char.HumanoidRootPart
  175. local rootj = root.RootJoint
  176. local tors = char.Torso
  177. local ra = char["Right Arm"]
  178. local la = char["Left Arm"]
  179. local rl = char["Right Leg"]
  180. local ll = char["Left Leg"]
  181. local neck = tors["Neck"]
  182. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  183. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  184. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  185. local maincolor = BrickColor.new("Storm blue")
  186.  
  187. -------------------------------------------------------
  188. --Start Good Stuff--
  189. -------------------------------------------------------
  190. cam = game.Workspace.CurrentCamera
  191. CF = CFrame.new
  192. angles = CFrame.Angles
  193. attack = false
  194. local rooted = false
  195. Euler = CFrame.fromEulerAnglesXYZ
  196. Rad = math.rad
  197. IT = Instance.new
  198. BrickC = BrickColor.new
  199. Cos = math.cos
  200. Acos = math.acos
  201. Sin = math.sin
  202. Asin = math.asin
  203. Abs = math.abs
  204. Mrandom = math.random
  205. Floor = math.floor
  206. -------------------------------------------------------
  207. --End Good Stuff--
  208. -------------------------------------------------------
  209. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  210. RSH, LSH = nil, nil
  211. RW = Instance.new("Weld")
  212. LW = Instance.new("Weld")
  213. RH = tors["Right Hip"]
  214. LH = tors["Left Hip"]
  215. RSH = tors["Right Shoulder"]
  216. LSH = tors["Left Shoulder"]
  217. RSH.Parent = nil
  218. LSH.Parent = nil
  219. RW.Name = "RW"
  220. RW.Part0 = tors
  221. RW.C0 = CF(1.5, 0.5, 0)
  222. RW.C1 = CF(0, 0.5, 0)
  223. RW.Part1 = ra
  224. RW.Parent = tors
  225. LW.Name = "LW"
  226. LW.Part0 = tors
  227. LW.C0 = CF(-1.5, 0.5, 0)
  228. LW.C1 = CF(0, 0.5, 0)
  229. LW.Part1 = la
  230. LW.Parent = tors
  231. Effects = {}
  232. -------------------------------------------------------
  233. --Start HeartBeat--
  234. -------------------------------------------------------
  235. ArtificialHB = Instance.new("BindableEvent", script)
  236. ArtificialHB.Name = "Heartbeat"
  237. script:WaitForChild("Heartbeat")
  238.  
  239. frame = 1 / 60
  240. tf = 0
  241. allowframeloss = false
  242. tossremainder = false
  243.  
  244.  
  245. lastframe = tick()
  246. script.Heartbeat:Fire()
  247.  
  248.  
  249. game:GetService("RunService").Heartbeat:connect(function(s, p)
  250. tf = tf + s
  251. if tf >= frame then
  252. if allowframeloss then
  253. script.Heartbeat:Fire()
  254. lastframe = tick()
  255. else
  256. for i = 1, math.floor(tf / frame) do
  257. script.Heartbeat:Fire()
  258. end
  259. lastframe = tick()
  260. end
  261. if tossremainder then
  262. tf = 0
  263. else
  264. tf = tf - frame * math.floor(tf / frame)
  265. end
  266. end
  267. end)
  268. -------------------------------------------------------
  269. --End HeartBeat--
  270. -------------------------------------------------------
  271.  
  272. -------------------------------------------------------
  273. --Start Important Functions--
  274. -------------------------------------------------------
  275. function swait(num)
  276. if num == 0 or num == nil then
  277. game:service("RunService").Stepped:wait(0)
  278. else
  279. for i = 0, num do
  280. game:service("RunService").Stepped:wait(0)
  281. end
  282. end
  283. end
  284. function thread(f)
  285. coroutine.resume(coroutine.create(f))
  286. end
  287. function clerp(a, b, t)
  288. local qa = {
  289. QuaternionFromCFrame(a)
  290. }
  291. local qb = {
  292. QuaternionFromCFrame(b)
  293. }
  294. local ax, ay, az = a.x, a.y, a.z
  295. local bx, by, bz = b.x, b.y, b.z
  296. local _t = 1 - t
  297. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  298. end
  299. function QuaternionFromCFrame(cf)
  300. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  301. local trace = m00 + m11 + m22
  302. if trace > 0 then
  303. local s = math.sqrt(1 + trace)
  304. local recip = 0.5 / s
  305. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  306. else
  307. local i = 0
  308. if m00 < m11 then
  309. i = 1
  310. end
  311. if m22 > (i == 0 and m00 or m11) then
  312. i = 2
  313. end
  314. if i == 0 then
  315. local s = math.sqrt(m00 - m11 - m22 + 1)
  316. local recip = 0.5 / s
  317. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  318. elseif i == 1 then
  319. local s = math.sqrt(m11 - m22 - m00 + 1)
  320. local recip = 0.5 / s
  321. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  322. elseif i == 2 then
  323. local s = math.sqrt(m22 - m00 - m11 + 1)
  324. local recip = 0.5 / s
  325. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  326. end
  327. end
  328. end
  329. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  330. local xs, ys, zs = x + x, y + y, z + z
  331. local wx, wy, wz = w * xs, w * ys, w * zs
  332. local xx = x * xs
  333. local xy = x * ys
  334. local xz = x * zs
  335. local yy = y * ys
  336. local yz = y * zs
  337. local zz = z * zs
  338. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  339. end
  340. function QuaternionSlerp(a, b, t)
  341. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  342. local startInterp, finishInterp
  343. if cosTheta >= 1.0E-4 then
  344. if 1 - cosTheta > 1.0E-4 then
  345. local theta = math.acos(cosTheta)
  346. local invSinTheta = 1 / Sin(theta)
  347. startInterp = Sin((1 - t) * theta) * invSinTheta
  348. finishInterp = Sin(t * theta) * invSinTheta
  349. else
  350. startInterp = 1 - t
  351. finishInterp = t
  352. end
  353. elseif 1 + cosTheta > 1.0E-4 then
  354. local theta = math.acos(-cosTheta)
  355. local invSinTheta = 1 / Sin(theta)
  356. startInterp = Sin((t - 1) * theta) * invSinTheta
  357. finishInterp = Sin(t * theta) * invSinTheta
  358. else
  359. startInterp = t - 1
  360. finishInterp = t
  361. end
  362. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  363. end
  364. function rayCast(Position, Direction, Range, Ignore)
  365. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  366. end
  367. local RbxUtility = LoadLibrary("RbxUtility")
  368. local Create = RbxUtility.Create
  369.  
  370. -------------------------------------------------------
  371. --Start Damage Function--
  372. -------------------------------------------------------
  373. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  374. if hit.Parent == nil then
  375. return
  376. end
  377. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  378. for _, v in pairs(hit.Parent:children()) do
  379. if v:IsA("Humanoid") then
  380. h = v
  381. end
  382. end
  383. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  384.  
  385. hit.Parent:FindFirstChild("Head"):BreakJoints()
  386. end
  387.  
  388. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  389. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  390. if hit.Parent.DebounceHit.Value == true then
  391. return
  392. end
  393. end
  394. if insta == true then
  395. hit.Parent:FindFirstChild("Head"):BreakJoints()
  396. end
  397. local c = Create("ObjectValue"){
  398. Name = "creator",
  399. Value = Player,
  400. Parent = h,
  401. }
  402. game:GetService("Debris"):AddItem(c, .5)
  403. if HitSound ~= nil and HitPitch ~= nil then
  404. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  405. end
  406. local Damage = math.random(minim, maxim)
  407. local blocked = false
  408. local block = hit.Parent:findFirstChild("Block")
  409. if block ~= nil then
  410. if block.className == "IntValue" then
  411. if block.Value > 0 then
  412. blocked = true
  413. block.Value = block.Value - 1
  414. print(block.Value)
  415. end
  416. end
  417. end
  418. if blocked == false then
  419. h.Health = h.Health - Damage
  420. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  421. else
  422. h.Health = h.Health - (Damage / 2)
  423. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  424. end
  425. if Type == "Knockdown" then
  426. local hum = hit.Parent.Humanoid
  427. hum.PlatformStand = true
  428. coroutine.resume(coroutine.create(function(HHumanoid)
  429. swait(1)
  430. HHumanoid.PlatformStand = false
  431. end), hum)
  432. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  433. local bodvol = Create("BodyVelocity"){
  434. velocity = angle * knockback,
  435. P = 5000,
  436. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  437. Parent = hit,
  438. }
  439. local rl = Create("BodyAngularVelocity"){
  440. P = 3000,
  441. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  442. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  443. Parent = hit,
  444. }
  445. game:GetService("Debris"):AddItem(bodvol, .5)
  446. game:GetService("Debris"):AddItem(rl, .5)
  447. elseif Type == "Normal" then
  448. local vp = Create("BodyVelocity"){
  449. P = 500,
  450. maxForce = Vector3.new(math.huge, 0, math.huge),
  451. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  452. }
  453. if knockback > 0 then
  454. vp.Parent = hit.Parent.Torso
  455. end
  456. game:GetService("Debris"):AddItem(vp, .5)
  457. elseif Type == "Up" then
  458. local bodyVelocity = Create("BodyVelocity"){
  459. velocity = Vector3.new(0, 20, 0),
  460. P = 5000,
  461. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  462. Parent = hit,
  463. }
  464. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  465. elseif Type == "DarkUp" then
  466. coroutine.resume(coroutine.create(function()
  467. for i = 0, 1, 0.1 do
  468. swait()
  469. Effects.Block.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  470. end
  471. end))
  472. local bodyVelocity = Create("BodyVelocity"){
  473. velocity = Vector3.new(0, 20, 0),
  474. P = 5000,
  475. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  476. Parent = hit,
  477. }
  478. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  479. elseif Type == "Snare" then
  480. local bp = Create("BodyPosition"){
  481. P = 2000,
  482. D = 100,
  483. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  484. position = hit.Parent.Torso.Position,
  485. Parent = hit.Parent.Torso,
  486. }
  487. game:GetService("Debris"):AddItem(bp, 1)
  488. elseif Type == "Freeze" then
  489. local BodPos = Create("BodyPosition"){
  490. P = 50000,
  491. D = 1000,
  492. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  493. position = hit.Parent.Torso.Position,
  494. Parent = hit.Parent.Torso,
  495. }
  496. local BodGy = Create("BodyGyro") {
  497. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  498. P = 20e+003,
  499. Parent = hit.Parent.Torso,
  500. cframe = hit.Parent.Torso.CFrame,
  501. }
  502. hit.Parent.Torso.Anchored = true
  503. coroutine.resume(coroutine.create(function(Part)
  504. swait(1.5)
  505. Part.Anchored = false
  506. end), hit.Parent.Torso)
  507. game:GetService("Debris"):AddItem(BodPos, 3)
  508. game:GetService("Debris"):AddItem(BodGy, 3)
  509. end
  510. local debounce = Create("BoolValue"){
  511. Name = "DebounceHit",
  512. Parent = hit.Parent,
  513. Value = true,
  514. }
  515. game:GetService("Debris"):AddItem(debounce, Delay)
  516. c = Create("ObjectValue"){
  517. Name = "creator",
  518. Value = Player,
  519. Parent = h,
  520. }
  521. game:GetService("Debris"):AddItem(c, .5)
  522. end
  523. end
  524.  
  525. function damage(range,mindam,maxdam,pos)
  526. for i,v in ipairs(workspace:GetChildren()) do
  527. if v:IsA("Model") then
  528. if v.Name ~= Player.Name then
  529. if v:FindFirstChildOfClass("Humanoid") then
  530. if v:FindFirstChild("Head") then
  531. if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then
  532. if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else
  533. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam)
  534. end
  535. end
  536. end
  537. end
  538. end
  539. end
  540. end
  541. end
  542. -------------------------------------------------------
  543. --End Damage Function--
  544. -------------------------------------------------------
  545.  
  546. -------------------------------------------------------
  547. --Start Damage Function Customization--
  548. -------------------------------------------------------
  549. local RbxUtility = LoadLibrary("RbxUtility")
  550. local Create = RbxUtility.Create
  551. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  552. local type = type
  553. local rng = Instance.new("Part", char)
  554. rng.Anchored = true
  555. rng.BrickColor = color
  556. rng.CanCollide = false
  557. rng.FormFactor = 3
  558. rng.Name = "Ring"
  559. rng.Material = "Neon"
  560. rng.Size = Vector3.new(1, 1, 1)
  561. rng.Transparency = 0
  562. rng.TopSurface = 0
  563. rng.BottomSurface = 0
  564. rng.CFrame = pos
  565. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  566. local rngm = Instance.new("SpecialMesh", rng)
  567. rngm.MeshType = "Brick"
  568. if rainbowmode == true then
  569. rng.Color = Color3.new(r/255,g/255,b/255)
  570. end
  571. local scaler2 = 1
  572. local speeder = FastSpeed/10
  573. if type == "Add" then
  574. scaler2 = 1*value
  575. elseif type == "Divide" then
  576. scaler2 = 1/value
  577. end
  578. coroutine.resume(coroutine.create(function()
  579. for i = 0,10/bonuspeed,0.1 do
  580. swait()
  581. if type == "Add" then
  582. scaler2 = scaler2 - 0.01*value/bonuspeed
  583. elseif type == "Divide" then
  584. scaler2 = scaler2 - 0.01/value*bonuspeed
  585. end
  586. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  587. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  588. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  589. end
  590. rng:Destroy()
  591. end))
  592. end
  593. function ShowDamage(Pos, Text, Time, Color)
  594. local Rate = (1 / 30)
  595. local Pos = (Pos or Vector3.new(0, 0, 0))
  596. local Text = (Text or "")
  597. local Time = (Time or 2)
  598. local Color = (Color or Color3.new(1, 0, 1))
  599. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  600. EffectPart.Anchored = true
  601. local BillboardGui = Create("BillboardGui"){
  602. Size = UDim2.new(3, 0, 3, 0),
  603. Adornee = EffectPart,
  604. Parent = EffectPart,
  605. }
  606. local TextLabel = Create("TextLabel"){
  607. BackgroundTransparency = 1,
  608. Size = UDim2.new(1, 0, 1, 0),
  609. Text = Text,
  610. Font = "Bodoni",
  611. TextColor3 = Color,
  612. TextScaled = true,
  613. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  614. Parent = BillboardGui,
  615. }
  616. game.Debris:AddItem(EffectPart, (Time))
  617. EffectPart.Parent = game:GetService("Workspace")
  618. delay(0, function()
  619. local Frames = (Time / Rate)
  620. for Frame = 1, Frames do
  621. wait(Rate)
  622. local Percent = (Frame / Frames)
  623. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  624. TextLabel.TextTransparency = Percent
  625. end
  626. if EffectPart and EffectPart.Parent then
  627. EffectPart:Destroy()
  628. end
  629. end)
  630. end
  631. -------------------------------------------------------
  632. --End Damage Function Customization--
  633. -------------------------------------------------------
  634.  
  635. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  636. for _, c in pairs(workspace:children()) do
  637. local hum = c:findFirstChild("Humanoid")
  638. if hum ~= nil then
  639. local head = c:findFirstChild("Head")
  640. if head ~= nil then
  641. local targ = head.Position - Part.Position
  642. local mag = targ.magnitude
  643. if magni >= mag and c.Name ~= plr.Name then
  644. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  645. end
  646. end
  647. end
  648. end
  649. end
  650.  
  651.  
  652. CFuncs = {
  653. Part = {
  654. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  655. local Part = Create("Part")({
  656. Parent = Parent,
  657. Reflectance = Reflectance,
  658. Transparency = Transparency,
  659. CanCollide = false,
  660. Locked = true,
  661. BrickColor = BrickColor.new(tostring(BColor)),
  662. Name = Name,
  663. Size = Size,
  664. Material = Material
  665. })
  666. RemoveOutlines(Part)
  667. return Part
  668. end
  669. },
  670. Mesh = {
  671. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  672. local Msh = Create(Mesh)({
  673. Parent = Part,
  674. Offset = OffSet,
  675. Scale = Scale
  676. })
  677. if Mesh == "SpecialMesh" then
  678. Msh.MeshType = MeshType
  679. Msh.MeshId = MeshId
  680. end
  681. return Msh
  682. end
  683. },
  684. Mesh = {
  685. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  686. local Msh = Create(Mesh)({
  687. Parent = Part,
  688. Offset = OffSet,
  689. Scale = Scale
  690. })
  691. if Mesh == "SpecialMesh" then
  692. Msh.MeshType = MeshType
  693. Msh.MeshId = MeshId
  694. end
  695. return Msh
  696. end
  697. },
  698. Weld = {
  699. Create = function(Parent, Part0, Part1, C0, C1)
  700. local Weld = Create("Weld")({
  701. Parent = Parent,
  702. Part0 = Part0,
  703. Part1 = Part1,
  704. C0 = C0,
  705. C1 = C1
  706. })
  707. return Weld
  708. end
  709. },
  710. Sound = {
  711. Create = function(id, par, vol, pit)
  712. coroutine.resume(coroutine.create(function()
  713. local S = Create("Sound")({
  714. Volume = vol,
  715. Pitch = pit or 1,
  716. SoundId = id,
  717. Parent = par or workspace
  718. })
  719. wait()
  720. S:play()
  721. game:GetService("Debris"):AddItem(S, 6)
  722. end))
  723. end
  724. },
  725. ParticleEmitter = {
  726. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  727. local fp = Create("ParticleEmitter")({
  728. Parent = Parent,
  729. Color = ColorSequence.new(Color1, Color2),
  730. LightEmission = LightEmission,
  731. Size = Size,
  732. Texture = Texture,
  733. Transparency = Transparency,
  734. ZOffset = ZOffset,
  735. Acceleration = Accel,
  736. Drag = Drag,
  737. LockedToPart = LockedToPart,
  738. VelocityInheritance = VelocityInheritance,
  739. EmissionDirection = EmissionDirection,
  740. Enabled = Enabled,
  741. Lifetime = LifeTime,
  742. Rate = Rate,
  743. Rotation = Rotation,
  744. RotSpeed = RotSpeed,
  745. Speed = Speed,
  746. VelocitySpread = VelocitySpread
  747. })
  748. return fp
  749. end
  750. }
  751. }
  752. function RemoveOutlines(part)
  753. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  754. end
  755. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  756. local Part = Create("Part")({
  757. formFactor = FormFactor,
  758. Parent = Parent,
  759. Reflectance = Reflectance,
  760. Transparency = Transparency,
  761. CanCollide = false,
  762. Locked = true,
  763. BrickColor = BrickColor.new(tostring(BColor)),
  764. Name = Name,
  765. Size = Size,
  766. Material = Material
  767. })
  768. RemoveOutlines(Part)
  769. return Part
  770. end
  771. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  772. local Msh = Create(Mesh)({
  773. Parent = Part,
  774. Offset = OffSet,
  775. Scale = Scale
  776. })
  777. if Mesh == "SpecialMesh" then
  778. Msh.MeshType = MeshType
  779. Msh.MeshId = MeshId
  780. end
  781. return Msh
  782. end
  783. function CreateWeld(Parent, Part0, Part1, C0, C1)
  784. local Weld = Create("Weld")({
  785. Parent = Parent,
  786. Part0 = Part0,
  787. Part1 = Part1,
  788. C0 = C0,
  789. C1 = C1
  790. })
  791. return Weld
  792. end
  793.  
  794.  
  795. -------------------------------------------------------
  796. --Start Effect Function--
  797. -------------------------------------------------------
  798. EffectModel = Instance.new("Model", char)
  799. Effects = {
  800. Block = {
  801. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  802. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  803. prt.Anchored = true
  804. prt.CFrame = cframe
  805. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  806. game:GetService("Debris"):AddItem(prt, 10)
  807. if Type == 1 or Type == nil then
  808. table.insert(Effects, {
  809. prt,
  810. "Block1",
  811. delay,
  812. x3,
  813. y3,
  814. z3,
  815. msh
  816. })
  817. elseif Type == 2 then
  818. table.insert(Effects, {
  819. prt,
  820. "Block2",
  821. delay,
  822. x3,
  823. y3,
  824. z3,
  825. msh
  826. })
  827. else
  828. table.insert(Effects, {
  829. prt,
  830. "Block3",
  831. delay,
  832. x3,
  833. y3,
  834. z3,
  835. msh
  836. })
  837. end
  838. end
  839. },
  840. Sphere = {
  841. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  842. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  843. prt.Anchored = true
  844. prt.CFrame = cframe
  845. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  846. game:GetService("Debris"):AddItem(prt, 10)
  847. table.insert(Effects, {
  848. prt,
  849. "Cylinder",
  850. delay,
  851. x3,
  852. y3,
  853. z3,
  854. msh
  855. })
  856. end
  857. },
  858. Cylinder = {
  859. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  860. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  861. prt.Anchored = true
  862. prt.CFrame = cframe
  863. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  864. game:GetService("Debris"):AddItem(prt, 10)
  865. table.insert(Effects, {
  866. prt,
  867. "Cylinder",
  868. delay,
  869. x3,
  870. y3,
  871. z3,
  872. msh
  873. })
  874. end
  875. },
  876. Wave = {
  877. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  878. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  879. prt.Anchored = true
  880. prt.CFrame = cframe
  881. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  882. game:GetService("Debris"):AddItem(prt, 10)
  883. table.insert(Effects, {
  884. prt,
  885. "Cylinder",
  886. delay,
  887. x3 / 60,
  888. y3 / 60,
  889. z3 / 60,
  890. msh
  891. })
  892. end
  893. },
  894. Ring = {
  895. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  896. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  897. prt.Anchored = true
  898. prt.CFrame = cframe
  899. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  900. game:GetService("Debris"):AddItem(prt, 10)
  901. table.insert(Effects, {
  902. prt,
  903. "Cylinder",
  904. delay,
  905. x3,
  906. y3,
  907. z3,
  908. msh
  909. })
  910. end
  911. },
  912. Break = {
  913. Create = function(brickcolor, cframe, x1, y1, z1)
  914. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  915. prt.Anchored = true
  916. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  917. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  918. local num = math.random(10, 50) / 1000
  919. game:GetService("Debris"):AddItem(prt, 10)
  920. table.insert(Effects, {
  921. prt,
  922. "Shatter",
  923. num,
  924. prt.CFrame,
  925. math.random() - math.random(),
  926. 0,
  927. math.random(50, 100) / 100
  928. })
  929. end
  930. },
  931. Spiral = {
  932. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  933. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  934. prt.Anchored = true
  935. prt.CFrame = cframe
  936. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  937. game:GetService("Debris"):AddItem(prt, 10)
  938. table.insert(Effects, {
  939. prt,
  940. "Cylinder",
  941. delay,
  942. x3,
  943. y3,
  944. z3,
  945. msh
  946. })
  947. end
  948. },
  949. Push = {
  950. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  951. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  952. prt.Anchored = true
  953. prt.CFrame = cframe
  954. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  955. game:GetService("Debris"):AddItem(prt, 10)
  956. table.insert(Effects, {
  957. prt,
  958. "Cylinder",
  959. delay,
  960. x3,
  961. y3,
  962. z3,
  963. msh
  964. })
  965. end
  966. }
  967. }
  968. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  969. local fp = IT("Part")
  970. fp.formFactor = formfactor
  971. fp.Parent = parent
  972. fp.Reflectance = reflectance
  973. fp.Transparency = transparency
  974. fp.CanCollide = false
  975. fp.Locked = true
  976. fp.BrickColor = brickcolor
  977. fp.Name = name
  978. fp.Size = size
  979. fp.Position = tors.Position
  980. RemoveOutlines(fp)
  981. fp.Material = "SmoothPlastic"
  982. fp:BreakJoints()
  983. return fp
  984. end
  985.  
  986. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  987. local mesh = IT(Mesh)
  988. mesh.Parent = part
  989. if Mesh == "SpecialMesh" then
  990. mesh.MeshType = meshtype
  991. if meshid ~= "nil" then
  992. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  993. end
  994. end
  995. mesh.Offset = offset
  996. mesh.Scale = scale
  997. return mesh
  998. end
  999.  
  1000. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1001. local type = type
  1002. local rng = Instance.new("Part", char)
  1003. rng.Anchored = true
  1004. rng.BrickColor = color
  1005. rng.CanCollide = false
  1006. rng.FormFactor = 3
  1007. rng.Name = "Ring"
  1008. rng.Material = "Neon"
  1009. rng.Size = Vector3.new(1, 1, 1)
  1010. rng.Transparency = 0
  1011. rng.TopSurface = 0
  1012. rng.BottomSurface = 0
  1013. rng.CFrame = pos
  1014. local rngm = Instance.new("SpecialMesh", rng)
  1015. rngm.MeshType = MType
  1016. rngm.Scale = scale
  1017. local scaler2 = 1
  1018. if type == "Add" then
  1019. scaler2 = 1 * value
  1020. elseif type == "Divide" then
  1021. scaler2 = 1 / value
  1022. end
  1023. coroutine.resume(coroutine.create(function()
  1024. for i = 0, 10 / bonuspeed, 0.1 do
  1025. swait()
  1026. if type == "Add" then
  1027. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1028. elseif type == "Divide" then
  1029. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1030. end
  1031. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1032. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1033. end
  1034. rng:Destroy()
  1035. end))
  1036. end
  1037.  
  1038. function Eviscerate(dude)
  1039. if dude.Name ~= char then
  1040. local bgf = IT("BodyGyro", dude.Head)
  1041. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1042. local val = IT("BoolValue", dude)
  1043. val.Name = "IsHit"
  1044. local ds = coroutine.wrap(function()
  1045. dude:WaitForChild("Head"):BreakJoints()
  1046. wait(0.5)
  1047. target = nil
  1048. coroutine.resume(coroutine.create(function()
  1049. for i, v in pairs(dude:GetChildren()) do
  1050. if v:IsA("Accessory") then
  1051. v:Destroy()
  1052. end
  1053. if v:IsA("Humanoid") then
  1054. v:Destroy()
  1055. end
  1056. if v:IsA("CharacterMesh") then
  1057. v:Destroy()
  1058. end
  1059. if v:IsA("Model") then
  1060. v:Destroy()
  1061. end
  1062. if v:IsA("Part") or v:IsA("MeshPart") then
  1063. for x, o in pairs(v:GetChildren()) do
  1064. if o:IsA("Decal") then
  1065. o:Destroy()
  1066. end
  1067. end
  1068. coroutine.resume(coroutine.create(function()
  1069. v.Material = "Neon"
  1070. v.CanCollide = false
  1071. local PartEmmit1 = IT("ParticleEmitter", v)
  1072. PartEmmit1.LightEmission = 1
  1073. PartEmmit1.Texture = "rbxassetid://284205403"
  1074. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1075. PartEmmit1.Rate = 150
  1076. PartEmmit1.Lifetime = NumberRange.new(1)
  1077. PartEmmit1.Size = NumberSequence.new({
  1078. NumberSequenceKeypoint.new(0, 0.75, 0),
  1079. NumberSequenceKeypoint.new(1, 0, 0)
  1080. })
  1081. PartEmmit1.Transparency = NumberSequence.new({
  1082. NumberSequenceKeypoint.new(0, 0, 0),
  1083. NumberSequenceKeypoint.new(1, 1, 0)
  1084. })
  1085. PartEmmit1.Speed = NumberRange.new(0, 0)
  1086. PartEmmit1.VelocitySpread = 30000
  1087. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1088. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1089. local BodPoss = IT("BodyPosition", v)
  1090. BodPoss.P = 3000
  1091. BodPoss.D = 1000
  1092. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1093. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1094. v.Color = maincolor.Color
  1095. coroutine.resume(coroutine.create(function()
  1096. for i = 0, 49 do
  1097. swait(1)
  1098. v.Transparency = v.Transparency + 0.08
  1099. end
  1100. wait(0.5)
  1101. PartEmmit1.Enabled = false
  1102. wait(3)
  1103. v:Destroy()
  1104. dude:Destroy()
  1105. end))
  1106. end))
  1107. end
  1108. end
  1109. end))
  1110. end)
  1111. ds()
  1112. end
  1113. end
  1114.  
  1115. function FindNearestHead(Position, Distance, SinglePlayer)
  1116. if SinglePlayer then
  1117. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1118. end
  1119. local List = {}
  1120. for i, v in pairs(workspace:GetChildren()) do
  1121. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1122. table.insert(List, v)
  1123. end
  1124. end
  1125. return List
  1126. end
  1127.  
  1128. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1129. local type = type
  1130. local rng = Instance.new("Part", char)
  1131. rng.Anchored = true
  1132. rng.BrickColor = color
  1133. rng.CanCollide = false
  1134. rng.FormFactor = 3
  1135. rng.Name = "Ring"
  1136. rng.Material = "Neon"
  1137. rng.Size = Vector3.new(1, 1, 1)
  1138. rng.Transparency = 0
  1139. rng.TopSurface = 0
  1140. rng.BottomSurface = 0
  1141. rng.CFrame = pos
  1142. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1143. local rngm = Instance.new("SpecialMesh", rng)
  1144. rngm.MeshType = MType
  1145. rngm.Scale = Vector3.new(x1, y1, z1)
  1146. local scaler2 = 1
  1147. local speeder = FastSpeed
  1148. if type == "Add" then
  1149. scaler2 = 1 * value
  1150. elseif type == "Divide" then
  1151. scaler2 = 1 / value
  1152. end
  1153. coroutine.resume(coroutine.create(function()
  1154. for i = 0, 10 / bonuspeed, 0.1 do
  1155. swait()
  1156. if type == "Add" then
  1157. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1158. elseif type == "Divide" then
  1159. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1160. end
  1161. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1162. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1163. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1164. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1165. end
  1166. rng:Destroy()
  1167. end))
  1168. end
  1169.  
  1170. function SoulSteal(dude)
  1171. if dude.Name ~= char then
  1172. local bgf = IT("BodyGyro", dude.Head)
  1173. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1174. local val = IT("BoolValue", dude)
  1175. val.Name = "IsHit"
  1176. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1177. local soulst = coroutine.wrap(function()
  1178. local soul = Instance.new("Part",dude)
  1179. soul.Size = Vector3.new(1,1,1)
  1180. soul.CanCollide = false
  1181. soul.Anchored = false
  1182. soul.Position = torso.Position
  1183. soul.Transparency = 1
  1184. local PartEmmit1 = IT("ParticleEmitter", soul)
  1185. PartEmmit1.LightEmission = 1
  1186. PartEmmit1.Texture = "rbxassetid://569507414"
  1187. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1188. PartEmmit1.Rate = 250
  1189. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1190. PartEmmit1.Size = NumberSequence.new({
  1191. NumberSequenceKeypoint.new(0, 1, 0),
  1192. NumberSequenceKeypoint.new(1, 0, 0)
  1193. })
  1194. PartEmmit1.Transparency = NumberSequence.new({
  1195. NumberSequenceKeypoint.new(0, 0, 0),
  1196. NumberSequenceKeypoint.new(1, 1, 0)
  1197. })
  1198. PartEmmit1.Speed = NumberRange.new(0, 0)
  1199. PartEmmit1.VelocitySpread = 30000
  1200. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1201. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1202. local BodPoss = IT("BodyPosition", soul)
  1203. BodPoss.P = 3000
  1204. BodPoss.D = 1000
  1205. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1206. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1207. wait(1.6)
  1208. soul.Touched:connect(function(hit)
  1209. if hit.Parent == char then
  1210. soul:Destroy()
  1211. end
  1212. end)
  1213. wait(1.2)
  1214. while soul do
  1215. swait()
  1216. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1217. BodPoss.Position = tors.Position
  1218. end
  1219. end)
  1220. soulst()
  1221. end
  1222. end
  1223. function FaceMouse()
  1224. local Cam = workspace.CurrentCamera
  1225. return {
  1226. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1227. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1228. }
  1229. end
  1230.  
  1231. BTAUNT = Instance.new("Sound", char.Torso)
  1232. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2545298782"
  1233. BTAUNT.Volume = 2
  1234. BTAUNT.Pitch = 0.84
  1235. BTAUNT.Looped = true
  1236. BTAUNT.TimePosition = 0
  1237.  
  1238. BTAUNT3 = Instance.new("Sound", tors)
  1239. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=157016540"
  1240. BTAUNT3.Volume = 10
  1241. BTAUNT3.Pitch = 1
  1242. BTAUNT3.Looped = false
  1243. BTAUNT3.TimePosition = 0
  1244.  
  1245. TEST = Instance.new("Sound", tors)
  1246. TEST.SoundId = "http://www.roblox.com/asset/?id=2544975373"
  1247. TEST.Volume = 25
  1248. TEST.Pitch = 1
  1249. TEST.Looped = false
  1250. TEST.TimePosition = 0
  1251.  
  1252. TESTe = Instance.new("Sound", tors)
  1253. TESTe.SoundId = "http://www.roblox.com/asset/?id=2545018472"
  1254. TESTe.Volume = 25
  1255. TESTe.Pitch = 1
  1256. TESTe.Looped = false
  1257. TESTe.TimePosition = 0
  1258. -------------------------------------------------------
  1259. --End Effect Function--
  1260. -------------------------------------------------------
  1261. function Cso(ID, PARENT, VOLUME, PITCH)
  1262. local NSound = nil
  1263. coroutine.resume(coroutine.create(function()
  1264. NSound = IT("Sound", PARENT)
  1265. NSound.Volume = VOLUME
  1266. NSound.Pitch = PITCH
  1267. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1268. swait()
  1269. NSound:play()
  1270. game:GetService("Debris"):AddItem(NSound, 50)
  1271. end))
  1272. return NSound
  1273. end
  1274. function CameraEnshaking(Length, Intensity)
  1275. coroutine.resume(coroutine.create(function()
  1276. local intensity = 1 * Intensity
  1277. local rotM = 0.01 * Intensity
  1278. for i = 0, Length, 0.1 do
  1279. swait()
  1280. intensity = intensity - 0.05 * Intensity / Length
  1281. rotM = rotM - 5.0E-4 * Intensity / Length
  1282. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1283. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1284. end
  1285. hum.CameraOffset = Vector3.new(0, 0, 0)
  1286. end))
  1287. end
  1288.  
  1289. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1290. local Part = Create("Part"){
  1291. Parent = Parent,
  1292. Reflectance = Reflectance,
  1293. Transparency = Transparency,
  1294. CanCollide = false,
  1295. Locked = true,
  1296. BrickColor = BrickColor.new(tostring(BColor)),
  1297. Name = Name,
  1298. Size = Size,
  1299. Material = Material,
  1300. }
  1301. RemoveOutlines(Part)
  1302. return Part
  1303. end
  1304.  
  1305. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1306. local Msh = Create(Mesh){
  1307. Parent = Part,
  1308. Offset = OffSet,
  1309. Scale = Scale,
  1310. }
  1311. if Mesh == "SpecialMesh" then
  1312. Msh.MeshType = MeshType
  1313. Msh.MeshId = MeshId
  1314. end
  1315. return Msh
  1316. end
  1317.  
  1318. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1319. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1320. prt.Anchored = true
  1321. prt.CFrame = cframe
  1322. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  1323. game:GetService("Debris"):AddItem(prt,2)
  1324. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  1325. for i=0,1,delay do
  1326. swait()
  1327. Part.Transparency=i
  1328. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  1329. end
  1330. Part.Parent=nil
  1331. end),prt,msh,(math.random(0,1)+math.random())/5)
  1332. end
  1333. function getRegion(point,range,ignore)
  1334. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  1335. end
  1336.  
  1337. function GetTorso(char)
  1338. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  1339. end
  1340.  
  1341. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  1342.  
  1343. NewInstance = function(instance,parent,properties)
  1344. local inst = Instance.new(instance)
  1345. inst.Parent = parent
  1346. if(properties)then
  1347. for i,v in next, properties do
  1348. pcall(function() inst[i] = v end)
  1349. end
  1350. end
  1351. return inst;
  1352. end
  1353.  
  1354. function Part(parent,color,material,size,cframe,anchored,cancollide)
  1355. local part = Instance.new("Part")
  1356. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0)
  1357. part.Material = material or Enum.Material.SmoothPlastic
  1358. part.TopSurface,part.BottomSurface=10,10
  1359. part.Size = size or Vector3.new(1,1,1)
  1360. part.CFrame = cframe or CF(0,0,0)
  1361. part.Anchored = anchored or true
  1362. part.CanCollide = cancollide or false
  1363. part.Parent = parent or char
  1364. return part
  1365. end
  1366. -------------------------------------------------------
  1367. --End Important Functions--
  1368. -------------------------------------------------------
  1369.  
  1370.  
  1371. -------------------------------------------------------
  1372. --Start Customization--
  1373. -------------------------------------------------------
  1374. local Player_Size = 1
  1375. if Player_Size ~= 1 then
  1376. root.Size = root.Size * Player_Size
  1377. tors.Size = tors.Size * Player_Size
  1378. hed.Size = hed.Size * Player_Size
  1379. ra.Size = ra.Size * Player_Size
  1380. la.Size = la.Size * Player_Size
  1381. rl.Size = rl.Size * Player_Size
  1382. ll.Size = ll.Size * Player_Size
  1383. ----------------------------------------------------------------------------------
  1384. rootj.Parent = root
  1385. neck.Parent = tors
  1386. RW.Parent = tors
  1387. LW.Parent = tors
  1388. RH.Parent = tors
  1389. LH.Parent = tors
  1390. ----------------------------------------------------------------------------------
  1391. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1392. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1393. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1394. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1395. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1396. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1397. ----------------------------------------------------------------------------------
  1398. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1399. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1400. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1401. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1402. --hat.Parent = Character
  1403. end
  1404. ----------------------------------------------------------------------------------
  1405. ----------------------------------------------------------------------------------
  1406. local equipped = false
  1407. local idle = 0
  1408. local change = 1
  1409. local val = 0
  1410. local toim = 0
  1411. local idleanim = 0.4
  1412. local sine = 0
  1413. local Sit = 1
  1414. local Mode = "Normal"
  1415. ----------------------------------------------------------------------------------
  1416. hum.WalkSpeed = 48
  1417. hum.JumpPower = 57
  1418. hum.Animator.Parent = nil
  1419. ----------------------------------------------------------------------------------
  1420.  
  1421. -------------------------------------------------------
  1422. --End Customization--
  1423. -------------------------------------------------------
  1424. local Blobby = Instance.new("Part", char)
  1425. Blobby.Name = "Blob"
  1426. Blobby.CanCollide = false
  1427. Blobby.BrickColor = BrickColor.new("Really black")
  1428. Blobby.Transparency = 0
  1429. Blobby.Material = "Plastic"
  1430. Blobby.Size = Vector3.new(1, 1, 2)
  1431. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1432. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1433.  
  1434. local Weld = Instance.new("Weld", Blobby)
  1435. Weld.Part0 = la
  1436. Weld.Part1 = Blobby
  1437. Weld.C1 = CFrame.new(0, 0.8, 0)
  1438. Weld.C0 = CFrame.Angles(Rad(-180),0,135)
  1439.  
  1440. local M2 = Instance.new("SpecialMesh")
  1441. M2.Parent = Blobby
  1442. M2.MeshId = "rbxassetid://0"
  1443. M2.TextureId = "rbxassetid://56186529"
  1444. M2.Scale = Vector3.new(1, 0.8, 1)
  1445.  
  1446. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1447. naeeym2.AlwaysOnTop = true
  1448. naeeym2.Size = UDim2.new(5,35,2,15)
  1449. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1450. naeeym2.Adornee = hed
  1451. naeeym2.Name = "Name"
  1452. --naeeym2.PlayerToHideFrom = Player
  1453. local tecks2 = Instance.new("TextLabel",naeeym2)
  1454. tecks2.BackgroundTransparency = 1
  1455. tecks2.TextScaled = true
  1456. tecks2.BorderSizePixel = 0
  1457. tecks2.Text = "Fight Me"
  1458. tecks2.Font = Enum.Font.Bodoni
  1459. tecks2.TextSize = 30
  1460. tecks2.TextStrokeTransparency = 0
  1461. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1462. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1463. tecks2.Size = UDim2.new(1,0,0.5,0)
  1464. tecks2.Parent = naeeym2]]
  1465. ----------------------------------------------------------------------------------
  1466. local AddInstance = function(Object, ...)
  1467. local Obj = Instance.new(Object)
  1468. for i,v in next,(...) do
  1469. Obj[i] = v
  1470. end
  1471. return Obj
  1472. end
  1473. ----------------------------------------------------
  1474. local Reaper = AddInstance("Part",{
  1475. Parent = hed,
  1476. CFrame = hed.CFrame,
  1477. formFactor = "Symmetric",
  1478. Size = Vector3.new(1, 1, 1),
  1479. CanCollide = false,
  1480. TopSurface = "Smooth",
  1481. BottomSurface = "Smooth",
  1482. Locked = true,
  1483. })
  1484. local Weld = AddInstance("Weld",{
  1485. Parent = Reaper,
  1486. Part0 = tors,
  1487. C0 = CFrame.new(0, -0.9, 0.5)*CFrame.Angles(0, 0, 110.001),
  1488. Part1 = Reaper,
  1489. })
  1490. local Mesh = AddInstance("SpecialMesh",{
  1491. Parent = Reaper,
  1492. MeshId = "rbxassetid://63717022",
  1493. TextureId = "rbxassetid://37912058",
  1494. Scale = Vector3.new(1.7,2.5,1.7),
  1495. VertexColor = Vector3.new(0, 0, 0),
  1496. })
  1497.  
  1498. local Reaperr = AddInstance("Part",{
  1499. Parent = hed,
  1500. CFrame = hed.CFrame,
  1501. formFactor = "Symmetric",
  1502. Size = Vector3.new(1, 1, 1),
  1503. CanCollide = false,
  1504. TopSurface = "Smooth",
  1505. BottomSurface = "Smooth",
  1506. Locked = true,
  1507. })
  1508. local Weld = AddInstance("Weld",{
  1509. Parent = Reaperr,
  1510. Part0 = hed,
  1511. C0 = CFrame.new(-0.1, 0.1, 0.05)*CFrame.Angles(0, 0, 0),
  1512. Part1 = Reaperr,
  1513. })
  1514.  
  1515. local Mesh = AddInstance("SpecialMesh",{
  1516. Parent = Reaperr,
  1517. MeshId = "rbxassetid://417376490",
  1518. TextureId = "rbxassetid://12082508",
  1519. Scale = Vector3.new(1, 1, 1),
  1520. VertexColor = Vector3.new(1, 1, 1),
  1521. })
  1522.  
  1523. local Reaperrrr = AddInstance("Part",{
  1524. Parent = hed,
  1525. CFrame = hed.CFrame,
  1526. formFactor = "Symmetric",
  1527. Size = Vector3.new(1, 1, 1),
  1528. CanCollide = false,
  1529. TopSurface = "Smooth",
  1530. BottomSurface = "Smooth",
  1531. Locked = true,
  1532. })
  1533. local Weld = AddInstance("Weld",{
  1534. Parent = Reaperrrr,
  1535. Part0 = tors,
  1536. C0 = CFrame.new(0, -0.9, 0.5)*CFrame.Angles(0, 0, 110.001),
  1537. Part1 = Reaperrrr,
  1538. })
  1539.  
  1540.  
  1541. -------------------------------------------------------
  1542. wait(1)
  1543. plr = Player
  1544. char = plr.Character
  1545. whitecolor = Color3.new(1,1,1)
  1546. epicmode = false
  1547. normal = true
  1548. for i,v in pairs(char:GetChildren()) do
  1549. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1550. v:Destroy()
  1551. end
  1552. end
  1553. local shirt = Instance.new("Shirt",char)
  1554. shirt.ShirtTemplate = "rbxassetid://377411865"
  1555. local pants = Instance.new("Pants",char)
  1556. pants.PantsTemplate = "rbxassetid://221321628"
  1557. Character['Body Colors'].HeadColor=BrickColor.new('Institutional white')
  1558. Character['Body Colors'].TorsoColor=BrickColor.new('Institutional white')
  1559. Character['Body Colors'].RightArmColor=BrickColor.new('Institutional white')
  1560. Character['Body Colors'].LeftArmColor=BrickColor.new('Institutional white')
  1561. Character['Body Colors'].RightLegColor=BrickColor.new('Institutional white')
  1562. Character['Body Colors'].LeftLegColor=BrickColor.new('Institutional white')
  1563. for i,v in pairs(char:GetChildren()) do
  1564. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1565. v:Destroy()
  1566. end
  1567. end
  1568.  
  1569. -------------------------------------------------------
  1570. --Start Attacks N Stuff--
  1571. -------------------------------------------------------
  1572. local naeeym2 = Instance.new("BillboardGui",char)
  1573. naeeym2.AlwaysOnTop = true
  1574. naeeym2.Size = UDim2.new(5,35,2,35)
  1575. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1576. naeeym2.Adornee = hed
  1577. naeeym2.Name = "Name"
  1578.  
  1579. local tecks2 = Instance.new("TextLabel",naeeym2)
  1580. tecks2.BackgroundTransparency = 1
  1581. tecks2.TextScaled = true
  1582. tecks2.BorderSizePixel = 0
  1583. tecks2.Font = "Cartoon"
  1584. tecks2.TextSize = 50
  1585. tecks2.TextStrokeTransparency = 0
  1586. tecks2.TextTransparency = 0
  1587. tecks2.TextColor3 = BrickColor.new('Dark stone grey').Color
  1588. tecks2.TextStrokeColor3 = BrickColor.new('Sand blue').Color
  1589. tecks2.Size = UDim2.new(1,0,0.5,0)
  1590. tecks2.Parent = naeeym2
  1591. textfag = tecks2
  1592. tecks2.Text = "???"
  1593. BTAUNT:Play()
  1594. coroutine.resume(coroutine.create(function()
  1595. while textfag ~= nil do
  1596. swait()
  1597. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1598. textfag.Rotation = math.random(-3,3)
  1599. end
  1600. end))
  1601.  
  1602. function ohp()
  1603. attack = true
  1604. M2.MeshId = "rbxassetid://0"
  1605. M2.TextureId = "rbxassetid://0"
  1606. for i = 0,4,0.1 do
  1607. swait()
  1608. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1609. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0 * Sin(sine / 7), 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + 0 * Sin(sine / 7)), Rad(0)), 0.3)
  1610. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1611. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1612. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1613. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1614. end
  1615. for i = 1, 4 do
  1616. local model = Instance.new("Model")
  1617. model.Name = "Spades"
  1618. model.Parent = char
  1619. local mainpart = Instance.new("Part")
  1620. mainpart.Transparency = 1
  1621. mainpart.CanCollide = false
  1622. mainpart.Anchored = true
  1623. mainpart.CFrame = CFrame.new(mouse.Hit.Position) * CFrame.new(0, 3, 0)
  1624. mainpart.Parent = model
  1625. model.PrimaryPart = mainpart
  1626. local spades = {}
  1627. for i = 1, 10 do
  1628. local spade = Instance.new("Part")
  1629. spade.Name = "Spade"
  1630. spade.Transparency = 0
  1631. spade.Anchored = true
  1632. spade.CanCollide = false
  1633. spade.Size = Vector3.new(2, 0.05, 2)
  1634. spade.Parent = model
  1635. local debounce = false
  1636. local decal1 = Instance.new("SpecialMesh",spade)
  1637. decal1.MeshId = "https://roblox.com/asset/?id=2760895053"
  1638. decal1.TextureId = "https://roblox.com/asset/?id=56186529"
  1639. decal1.Scale = Vector3.new(1,1,1)
  1640. local decal2 = Instance.new("SpecialMesh",spade)
  1641. decal2.MeshId = "https://roblox.com/asset/?id=2760895053"
  1642. decal2.TextureId = "https://roblox.com/asset/?id=56186529"
  1643. decal2.Scale = Vector3.new(1,1,1)
  1644. local debounce = false
  1645. spade.Touched:Connect(function(hit)
  1646. end)
  1647. table.insert(spades, spade)
  1648. end
  1649. for i = 1, #spades do
  1650. spades[i].CFrame = mainpart.CFrame * CFrame.Angles(0, math.rad((360 / #spades) * i) + math.pi / 2, 0) * CFrame.new(-20, 0, 0)
  1651. end
  1652. for x = 20, 10, -0.5 do
  1653. game:GetService("RunService").Stepped:Wait()
  1654. mainpart.CFrame = CFrame.new(mouse.Hit.Position) * CFrame.new(0, 3, 0)
  1655. for i = 1, #spades do
  1656. for i,v in pairs(spades[i]:GetChildren()) do
  1657. if v:IsA("Decal") then
  1658. v.Transparency = v.Transparency - 0.05
  1659. end
  1660. end
  1661. spades[i].CFrame = spades[i].CFrame:Lerp(mainpart.CFrame * CFrame.Angles(0, math.rad((360 / #spades) * i) + math.pi / 2, 0) * CFrame.new(-x, 0, 0), 0.15)
  1662. end
  1663. end
  1664. for i = 1, 35 do
  1665. game:GetService("RunService").Stepped:Wait()
  1666. mainpart.CFrame = CFrame.new(mouse.Hit.Position) * CFrame.new(0, 3, 0)
  1667. for i = 1, #spades do
  1668. spades[i].CFrame = spades[i].CFrame:Lerp(mainpart.CFrame * CFrame.Angles(0, math.rad((360 / #spades) * i) + math.pi / 2, 0) * CFrame.new(-10, 0, 0), 0.15)
  1669. end
  1670. end
  1671. coroutine.resume(coroutine.create(function()
  1672. for i = 1, #spades do
  1673. coroutine.resume(coroutine.create(function()
  1674. for x = 10, 13, 0.3 do
  1675. game:GetService("RunService").Stepped:Wait()
  1676. spades[i].CFrame = spades[i].CFrame:Lerp(mainpart.CFrame * CFrame.Angles(0, math.rad((360 / #spades) * i) + math.pi / 2, 0) * CFrame.new(-x, 0, 0), 0.15)
  1677. end
  1678. for x = 1, 15 do
  1679. game:GetService("RunService").Stepped:Wait()
  1680. spades[i].CFrame = spades[i].CFrame:Lerp(mainpart.CFrame * CFrame.Angles(0, math.rad((360 / #spades) * i) + math.pi / 2, 0) * CFrame.new(-13, 0, 0), 0.15)
  1681. end
  1682. local debounce = false
  1683. for x = 0, 0.5, 0.025 do
  1684. game:GetService("RunService").Stepped:Wait()
  1685. for i,v in pairs(spades[i]:GetTouchingParts()) do
  1686. if not v:IsDescendantOf(char) and debounce == false then
  1687. if v.Parent and v.Parent:FindFirstChildOfClass("Humanoid") then
  1688. debounce = true
  1689. v.Parent:FindFirstChildOfClass("Humanoid").Health = v.Parent:FindFirstChildOfClass("Humanoid").Health - 20
  1690. coroutine.resume(coroutine.create(function()
  1691. wait(0.4)
  1692. debounce = false
  1693. end))
  1694. end
  1695. end
  1696. end
  1697. spades[i].CFrame = spades[i].CFrame * CFrame.new(x, 0, 0)
  1698. end
  1699. for x = 0.5, 1, 0.025 do
  1700. game:GetService("RunService").Stepped:Wait()
  1701. for i,v in pairs(spades[i]:GetChildren()) do
  1702. if v:IsA("Mesh") then
  1703. v.Transparency = v.Transparency + 0.05
  1704. end
  1705. end
  1706. for i,v in pairs(spades[i]:GetTouchingParts()) do
  1707. if not v:IsDescendantOf(char) and debounce == false then
  1708. if v.Parent and v.Parent:FindFirstChildOfClass("Humanoid") then
  1709. debounce = true
  1710. v.Parent:FindFirstChildOfClass("Humanoid").Health = v.Parent:FindFirstChildOfClass("Humanoid").Health - 5
  1711. coroutine.resume(coroutine.create(function()
  1712. wait(0.4)
  1713. debounce = false
  1714. end))
  1715. end
  1716. end
  1717. end
  1718. spades[i].CFrame = spades[i].CFrame * CFrame.new(x, 0, 0)
  1719. end
  1720. spades[i]:Destroy()
  1721. end))
  1722. wait(0.05)
  1723. end
  1724. end))
  1725. wait(1)
  1726. coroutine.resume(coroutine.create(function()
  1727. wait(1.4)
  1728. model:Destroy()
  1729. end))
  1730. end
  1731. attack = false
  1732. end
  1733.  
  1734. --local SCYTHEMESH = 455516381
  1735. local SCYTHEMESH = 2607750501
  1736.  
  1737. function Scythe()
  1738. attack = true
  1739. Cso("2545011398", char, 10, 1)
  1740. local dev = Instance.new("Part")
  1741. dev.Name = "Devilsknife"
  1742. dev.Transparency = 1
  1743. dev.Anchored = true
  1744. dev.CanCollide = false
  1745. dev.Size = Vector3.new(4, 4, 4)
  1746. dev.Parent = char
  1747. dev.Position = char.Torso.Position
  1748. dev.BrickColor = BrickColor.new("Bright yellow")
  1749. local decal1 = Instance.new("SpecialMesh")
  1750. decal1.MeshId = "rbxassetid://" ..SCYTHEMESH
  1751. decal1.TextureId = "rbxassetid://56186529"
  1752. decal1.Scale = Vector3.new(1,1,1)
  1753. decal1.Parent = dev
  1754. dev.Transparency = 1
  1755. coroutine.resume(coroutine.create(function()
  1756. spin = 0
  1757. for i = 1,17 do
  1758. wait()
  1759. spin = spin + 4
  1760. dev.Transparency = dev.Transparency - 1 / 15
  1761. dev.CFrame = dev.CFrame * CFrame.Angles(0, 0, 77)
  1762. end
  1763. end))
  1764. for i = 1,25 do
  1765. wait()
  1766. hed.face.Transparency = hed.face.Transparency + 0.1
  1767. for _,v in pairs (char:children()) do
  1768. root.Anchored = true
  1769. if v:IsA("Part") and v ~= dev then
  1770. v.Transparency = v.Transparency + 0.1
  1771. end
  1772. if v:IsA("BillboardGui") then
  1773. v.Enabled = false
  1774. Reaper.Transparency = Reaper.Transparency + 0.1
  1775. Reaperr.Transparency = Reaperr.Transparency + 0.1
  1776. --idk
  1777. Reaperrrr.Transparency = Reaperrrr.Transparency + 0.1
  1778. end
  1779. end
  1780. end
  1781. dev:Destroy()
  1782. --hed.face.Transparency = 1
  1783. local model = Instance.new("Model")
  1784. model.Name = "Devs"
  1785. model.Parent = char
  1786. local mainpart = Instance.new("Part")
  1787. mainpart.Transparency = 1
  1788. mainpart.CanCollide = false
  1789. mainpart.Anchored = true
  1790. mainpart.CFrame = CFrame.new(mouse.Hit.Position) * CFrame.new(0, 3, 0)
  1791. mainpart.Parent = model
  1792. model.PrimaryPart = mainpart
  1793. local devs = {}
  1794. local devsine = 0
  1795. for i = 1, 4 do
  1796. local dev = Instance.new("Part")
  1797. dev.Name = "Devilsknife"
  1798. dev.Transparency = 1
  1799. dev.Anchored = true
  1800. dev.CanCollide = false
  1801. dev.Size = Vector3.new(4, 4, 4)
  1802. dev.Parent = model
  1803. dev.BrickColor = BrickColor.new("Bright yellow")
  1804. local decal1 = Instance.new("SpecialMesh")
  1805. decal1.MeshId = "rbxassetid://" ..SCYTHEMESH
  1806. decal1.TextureId = "rbxassetid://56186529"
  1807. decal1.Scale = Vector3.new(1,1,1)
  1808. decal1.Parent = dev
  1809. mainpart.Transparency = 1
  1810. dev.Touched:Connect(function(hit)
  1811. end)
  1812. table.insert(devs, dev)
  1813. end
  1814. local spin = 0
  1815. for i = 1, 15 do
  1816. game:GetService("RunService").Stepped:Wait()
  1817. spin = spin + 4
  1818. devsine = devsine + 1
  1819. mainpart.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0, 3, 0)
  1820. for i = 1, #devs do
  1821. devs[i].Transparency = devs[i].Transparency - 1 / 15
  1822. if i == 1 then
  1823. devs[i].CFrame = mainpart.CFrame * CFrame.Angles(0, math.rad(spin), 77) + Vector3.new(math.sin(sine / 40) * 20, 0, math.sin(sine / 40) * 25)
  1824. elseif i == 2 then
  1825. devs[i].CFrame = mainpart.CFrame * CFrame.Angles(0, math.rad(spin), 77) + Vector3.new(-math.sin(sine / 40) * 20, 0, -math.sin(sine / 40) * 25)
  1826. elseif i == 3 then
  1827. devs[i].CFrame = mainpart.CFrame * CFrame.Angles(0, math.rad(spin), 77) + Vector3.new(math.sin(sine / 40) * 20, 0, -math.sin(sine / 40) * 25)
  1828. elseif i == 4 then
  1829. devs[i].CFrame = mainpart.CFrame * CFrame.Angles(0, math.rad(spin), 77) + Vector3.new(-math.sin(sine / 40) * 20, 0, math.sin(sine / 40) * 25)
  1830. end
  1831. end
  1832. end
  1833. local debounce = {}
  1834. for i = 1, #devs do
  1835. debounce[i] = false
  1836. end
  1837. for i = 1, 500 do
  1838. game:GetService("RunService").Stepped:Wait()
  1839. spin = spin + 4
  1840. devsine = devsine + 1
  1841. mainpart.CFrame = CFrame.new(mouse.Hit.Position) * CFrame.new(0, 3, 0)
  1842. for i = 1, #devs do
  1843. for i,v in pairs(devs[i]:GetTouchingParts()) do
  1844. if not v:IsDescendantOf(char) and debounce[i] == false then
  1845. if v.Parent and v.Parent:FindFirstChildOfClass("Humanoid") then
  1846. debounce[i] = true
  1847. v.Parent:FindFirstChildOfClass("Humanoid").Health = v.Parent:FindFirstChildOfClass("Humanoid").Health - 15
  1848. coroutine.resume(coroutine.create(function()
  1849. wait(0.4)
  1850. debounce[i] = false
  1851. end))
  1852. end
  1853. end
  1854. end
  1855. end
  1856. for i = 1, #devs do
  1857. if i == 1 then
  1858. devs[i].CFrame = mainpart.CFrame * CFrame.Angles(0, math.rad(spin), 77) + Vector3.new(math.sin(sine / 40) * 20, 0, math.sin(sine / 40) * 25)
  1859. elseif i == 2 then
  1860. devs[i].CFrame = mainpart.CFrame * CFrame.Angles(0, math.rad(spin), 77) + Vector3.new(-math.sin(sine / 40) * 20, 0, -math.sin(sine / 40) * 25)
  1861. elseif i == 3 then
  1862. devs[i].CFrame = mainpart.CFrame * CFrame.Angles(0, math.rad(spin), 77) + Vector3.new(math.sin(sine / 40) * 20, 0, -math.sin(sine / 40) * 25)
  1863. elseif i == 4 then
  1864. devs[i].CFrame = mainpart.CFrame * CFrame.Angles(0, math.rad(spin), 77) + Vector3.new(-math.sin(sine / 40) * 20, 0, math.sin(sine / 40) * 25)
  1865. end
  1866. end
  1867. end
  1868. for i = 1, 15 do
  1869. game:GetService("RunService").Stepped:Wait()
  1870. for i = 1, #devs do
  1871. devs[i].Transparency = devs[i].Transparency + 1 / 15
  1872. if i == 1 then
  1873. devs[i].CFrame = mainpart.CFrame * CFrame.Angles(0, math.rad(spin), 77) + Vector3.new(math.sin(sine / 40) * 20, 0, math.sin(sine / 40) * 25)
  1874. elseif i == 2 then
  1875. devs[i].CFrame = mainpart.CFrame * CFrame.Angles(0, math.rad(spin), 77) + Vector3.new(-math.sin(sine / 40) * 20, 0, -math.sin(sine / 40) * 25)
  1876. elseif i == 3 then
  1877. devs[i].CFrame = mainpart.CFrame * CFrame.Angles(0, math.rad(spin), 77) + Vector3.new(math.sin(sine / 40) * 20, 0, -math.sin(sine / 40) * 25)
  1878. elseif i == 4 then
  1879. devs[i].CFrame = mainpart.CFrame * CFrame.Angles(0, math.rad(spin), 77) + Vector3.new(-math.sin(sine / 40) * 20, 0, math.sin(sine / 40) * 25)
  1880. end
  1881. end
  1882. end
  1883. model:Destroy()
  1884. attack = false
  1885. --hed.face.Transparency = 0
  1886. for i = 1,40 do
  1887. wait()
  1888. hed.face.Transparency = 0
  1889. for _,v in pairs (char:children()) do
  1890. root.Anchored = true
  1891. if v:IsA("Part") and v.Name ~= root.Name then
  1892. v.Transparency = v.Transparency - 0.1
  1893. Reaper.Transparency = Reaper.Transparency - 0.1
  1894. Reaperr.Transparency = Reaperr.Transparency - 0.1
  1895. --idk
  1896. Reaperrrr.Transparency = Reaperrrr.Transparency - 0.1
  1897. end
  1898. if v:IsA("BillboardGui") then
  1899. v.Enabled = true
  1900. end
  1901. end
  1902.  
  1903. for _,v in pairs (char:children()) do
  1904. root.Anchored = true
  1905. if v:IsA("Part") and v.Name ~= root.Name then
  1906. v.Transparency =0
  1907. end
  1908. if v:IsA("BillboardGui") then
  1909. v.Enabled = true
  1910. end
  1911. end
  1912.  
  1913. end
  1914.  
  1915. attack = false
  1916. root.Anchored = false
  1917. end
  1918.  
  1919. function finalChaos()
  1920. attack = true
  1921. spawn(function()
  1922. local p = Instance.new("Part",char)
  1923. p.Anchored = true
  1924. p.CanCollide = false
  1925. p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
  1926. local m = Instance.new("SpecialMesh",p)
  1927. --m.MeshId = "https://roblox.com/asset/?id=28140935"
  1928. m.MeshId = "https://roblox.com/asset/?id=2607750501"
  1929. m.TextureId = "https://roblox.com/asset/?id=56186529"
  1930. m.Scale = Vector3.new(1,1,1)
  1931. for i=1,30 do
  1932. p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
  1933. p.CFrame = p.CFrame * CFrame.Angles(0.5,0,0)
  1934. wait()
  1935. end
  1936. local beam = Instance.new("Part",char)
  1937. beam.Anchored = true
  1938. beam.CanCollide = false
  1939. beam.BrickColor = BrickColor.new("White")
  1940. beam.Material = Enum.Material.Neon
  1941. beam.Size = Vector3.new(1,1,1)
  1942. beam.Position = p.Position+Vector3.new(0,1000,0)
  1943. beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
  1944. local m = Instance.new("SpecialMesh",beam)
  1945. m.MeshType = "Cylinder"
  1946. m.Scale = Vector3.new(2000,15,15)
  1947. damage(6,20,35,p.Position)
  1948. p.Transparency = 1
  1949. CFuncs.Sound.Create("rbxassetid://4558931343", p, 10, 1)
  1950. for i=1,10 do
  1951. m.Scale = m.Scale-Vector3.new(0,1,1)
  1952. beam.Transparency = i / 10
  1953. wait()
  1954. end
  1955. p:Destroy()
  1956. beam:Destroy()
  1957. end)
  1958. attack = false
  1959. end
  1960.  
  1961. function introthing()
  1962. attack = true
  1963. spawn(function()
  1964. local p = Instance.new("Part",char)
  1965. p.Anchored = true
  1966. p.CanCollide = false
  1967. p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
  1968. local m = Instance.new("SpecialMesh",p)
  1969. --m.MeshId = "https://roblox.com/asset/?id=28140935"
  1970. m.MeshId = "https://roblox.com/asset/?id=2607750501"
  1971. m.TextureId = "https://roblox.com/asset/?id=56186529"
  1972. m.Scale = Vector3.new(1,1,1)
  1973. for i=1,30 do
  1974. p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
  1975. p.CFrame = p.CFrame * CFrame.Angles(0.5,0,0)
  1976. wait()
  1977. end
  1978. local beam = Instance.new("Part",char)
  1979. beam.Anchored = true
  1980. beam.CanCollide = false
  1981. beam.BrickColor = BrickColor.new("White")
  1982. beam.Material = Enum.Material.Neon
  1983. beam.Size = Vector3.new(1,1,1)
  1984. beam.Position = p.Position+Vector3.new(0,1000,0)
  1985. beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
  1986. local m = Instance.new("SpecialMesh",beam)
  1987. m.MeshType = "Cylinder"
  1988. m.Scale = Vector3.new(2000,15,15)
  1989. damage(6,20,35,p.Position)
  1990. p.Transparency = 1
  1991. --CFuncs.Sound.Create("rbxassetid://4558931343", p, 10, 1)
  1992. for i=1,10 do
  1993. m.Scale = m.Scale-Vector3.new(0,1,1)
  1994. beam.Transparency = 1
  1995. wait()
  1996. end
  1997. --p:Destroy()
  1998. beam:Destroy()
  1999. end)
  2000. attack = false
  2001. end
  2002.  
  2003. function finalChaos2()
  2004. local Weld = Instance.new("Weld", Blobby)
  2005. Weld.Part0 = ra
  2006. Weld.Part1 = Blobby
  2007. Weld.C1 = CFrame.new(0, 0.8, 0)
  2008. Weld.C0 = CFrame.Angles(Rad(-180),0,135)
  2009. attack = true
  2010. M2.MeshId = "http://www.roblox.com/asset/?id=28140935"
  2011. M2.TextureId = "http://www.roblox.com/asset/?id=56186529"
  2012. M2.Scale = Vector3.new(5, 5, 5)
  2013. Cso("2545018472", hed, 10, 1)
  2014. for i = 0, 15, 0.1 do
  2015. swait()
  2016. hum.CameraOffset = Vector3.new(0, 8, 0)
  2017. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2018. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2019. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2020. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2021. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2)
  2022. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2023. end
  2024. Cso("483458132", char, 10, .7)
  2025. Cso("483458132", char, 10, 1)
  2026. CameraEnshaking(6, 65)
  2027. Effects.Wave.Create(BrickColor.new("Really Black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2028. Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2029. Effects.Wave.Create(BrickColor.new("Really Black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2030. Effects.Ring.Create(BrickColor.new("Really Black"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2031. Effects.Sphere.Create(BrickColor.new("Really Black"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2032. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2033. Effects.Sphere.Create(BrickColor.new("Really Black"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2034. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Really Black"), "Sphere")
  2035. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Really Black"), "Sphere")
  2036. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
  2037. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
  2038. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2039. if v:FindFirstChild("Head") then
  2040. Eviscerate(v)
  2041. end
  2042. end
  2043. for i = 0, 15, 0.1 do
  2044. swait()
  2045. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2046. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2047. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  2048. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  2049. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2)
  2050. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
  2051. end
  2052. M2.Scale = Vector3.new(1, 1, 1)
  2053. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  2054. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  2055. tecks2.Text = "..."
  2056. Mode = "PullingOutAllTheStops"
  2057. attack = false
  2058. local Welde = Instance.new("Weld", Blobby)
  2059. Welde.Part0 = la
  2060. Welde.Part1 = Blobby
  2061. Welde.C1 = CFrame.new(0, 0.8, 0)
  2062. Welde.C0 = CFrame.Angles(Rad(-180),0,135)
  2063. end
  2064.  
  2065. function spade()
  2066. attack = true
  2067. spawn(function()
  2068. local p = Instance.new("Part",char)
  2069. p.Anchored = true
  2070. p.CanCollide = false
  2071. p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
  2072. local m = Instance.new("SpecialMesh",p)
  2073. m.MeshId = "https://roblox.com/asset/?id=2760895053"
  2074. m.Scale = Vector3.new(1,1,1)
  2075. m.TextureId = "https://roblox.com/asset/?id=56186529"
  2076. for i=1,30 do
  2077. p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
  2078. p.CFrame = p.CFrame * CFrame.Angles(0,4,0)
  2079. wait()
  2080. end
  2081. local beam = Instance.new("Part",char)
  2082. beam.Anchored = true
  2083. beam.CanCollide = false
  2084. beam.BrickColor = BrickColor.new("White")
  2085. beam.Material = Enum.Material.Neon
  2086. beam.Size = Vector3.new(1,1,1)
  2087. beam.Position = p.Position+Vector3.new(0,1000,0)
  2088. beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
  2089. local m = Instance.new("SpecialMesh",beam)
  2090. m.MeshType = "Cylinder"
  2091. m.Scale = Vector3.new(2000,15,15)
  2092. damage(6,20,35,p.Position)
  2093. p.Transparency = 1
  2094. CFuncs.Sound.Create("rbxassetid://4558931343", p, 10, 1)
  2095. for i=1,10 do
  2096. m.Scale = m.Scale-Vector3.new(0,1,1)
  2097. beam.Transparency = i / 10
  2098. wait()
  2099. end
  2100. p:Destroy()
  2101. beam:Destroy()
  2102. end)
  2103. attack = false
  2104. end
  2105.  
  2106. function finalChaos3()
  2107. attack = true
  2108. spawn(function()
  2109.  
  2110. local p = Instance.new("Part",char)
  2111. p.Anchored = true
  2112. p.CanCollide = false
  2113. p.Size = Vector3.new(20,20,20)
  2114. p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
  2115. local m = Instance.new("SpecialMesh",p)
  2116. m.MeshId = "https://roblox.com/asset/?id=2607750501"
  2117. m.TextureId = "https://roblox.com/asset/?id=56186529"
  2118. m.Scale = Vector3.new(20,20,20)
  2119. for i=1,30 do
  2120. p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
  2121. p.CFrame = p.CFrame * CFrame.Angles(0.5,0,0)
  2122. wait()
  2123. end
  2124. local beam = Instance.new("Part",char)
  2125. beam.Anchored = true
  2126. beam.CanCollide = false
  2127. beam.BrickColor = BrickColor.new("White")
  2128. beam.Material = Enum.Material.Neon
  2129. beam.Size = Vector3.new(20,20,20)
  2130. beam.Position = p.Position+Vector3.new(0,1000,0)
  2131. beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
  2132. local m = Instance.new("SpecialMesh",beam)
  2133. m.MeshType = "Cylinder"
  2134. m.Scale = Vector3.new(2000,15,15)
  2135. damage(600,999,999,p.Position)
  2136. p.Transparency = 1
  2137. CFuncs.Sound.Create("rbxassetid://483458132", p, 10, .7)
  2138. for i=1,10 do
  2139. m.Scale = m.Scale-Vector3.new(0,1,1)
  2140. beam.Transparency = i / 10
  2141. wait()
  2142. end
  2143. p:Destroy()
  2144. beam:Destroy()
  2145. end)
  2146. attack = false
  2147. end
  2148.  
  2149. function club()
  2150. attack = true
  2151. spawn(function()
  2152. local p = Instance.new("Part",char)
  2153. p.Anchored = true
  2154. p.CanCollide = false
  2155. p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
  2156. local m = Instance.new("SpecialMesh",p)
  2157. m.MeshId = "https://roblox.com/asset/?id=2761335666"
  2158. m.TextureId = "https://roblox.com/asset/?id=56186529"
  2159. m.Scale = Vector3.new(1.5,1.5,1.5)
  2160. for i=1,30 do
  2161. p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
  2162. p.CFrame = p.CFrame * CFrame.Angles(0,2,0)
  2163. wait()
  2164. end
  2165. local beam = Instance.new("Part",char)
  2166. beam.Anchored = true
  2167. beam.CanCollide = false
  2168. beam.BrickColor = BrickColor.new("White")
  2169. beam.Material = Enum.Material.Neon
  2170. beam.Size = Vector3.new(1,1,1)
  2171. beam.Position = p.Position+Vector3.new(0,1000,0)
  2172. beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
  2173. local m = Instance.new("SpecialMesh",beam)
  2174. m.MeshType = "Cylinder"
  2175. m.Scale = Vector3.new(2000,15,15)
  2176. damage(6,20,35,p.Position)
  2177. p.Transparency = 1
  2178. CFuncs.Sound.Create("rbxassetid://4558931343", p, 10, 1)
  2179. for i=1,10 do
  2180. m.Scale = m.Scale-Vector3.new(0,1,1)
  2181. beam.Transparency = i / 10
  2182. wait()
  2183. end
  2184. p:Destroy()
  2185. beam:Destroy()
  2186. end)
  2187. attack = false
  2188. end
  2189.  
  2190.  
  2191. function heart()
  2192. attack = true
  2193. spawn(function()
  2194. local p = Instance.new("Part",char)
  2195. p.Anchored = true
  2196. p.CanCollide = false
  2197. p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
  2198. local m = Instance.new("SpecialMesh",p)
  2199. m.MeshId = "https://roblox.com/asset/?id=105992239"
  2200. m.TextureId = "https://roblox.com/asset/?id=56186529"
  2201. m.Scale = Vector3.new(9.5,9.5,9.5)
  2202. for i=1,30 do
  2203. p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
  2204. p.CFrame = p.CFrame * CFrame.Angles(0,2,0)
  2205. wait()
  2206. end
  2207. local beam = Instance.new("Part",char)
  2208. beam.Anchored = true
  2209. beam.CanCollide = false
  2210. beam.BrickColor = BrickColor.new("White")
  2211. beam.Material = Enum.Material.Neon
  2212. beam.Size = Vector3.new(1,1,1)
  2213. beam.Position = p.Position+Vector3.new(0,1000,0)
  2214. beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
  2215. local m = Instance.new("SpecialMesh",beam)
  2216. m.MeshType = "Cylinder"
  2217. m.Scale = Vector3.new(2000,15,15)
  2218. damage(6,20,35,p.Position)
  2219. p.Transparency = 1
  2220. CFuncs.Sound.Create("rbxassetid://4558931343", p, 10, 1)
  2221. for i=1,10 do
  2222. m.Scale = m.Scale-Vector3.new(0,1,1)
  2223. beam.Transparency = i / 10
  2224. wait()
  2225. end
  2226. p:Destroy()
  2227. beam:Destroy()
  2228. end)
  2229. attack = false
  2230. end
  2231.  
  2232.  
  2233. function diamond()
  2234. attack = true
  2235. spawn(function()
  2236. local p = Instance.new("Part",char)
  2237. p.Anchored = true
  2238. p.CanCollide = false
  2239. p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
  2240. local m = Instance.new("SpecialMesh",p)
  2241. m.MeshId = "https://roblox.com/asset/?id=9756362"
  2242. m.TextureId = "https://roblox.com/asset/?id=56186529"
  2243. m.Scale = Vector3.new(6,6,6)
  2244. for i=1,30 do
  2245. p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
  2246. p.CFrame = p.CFrame * CFrame.Angles(0,2,0)
  2247. wait()
  2248. end
  2249. local beam = Instance.new("Part",char)
  2250. beam.Anchored = true
  2251. beam.CanCollide = false
  2252. beam.BrickColor = BrickColor.new("White")
  2253. beam.Material = Enum.Material.Neon
  2254. beam.Size = Vector3.new(1,1,1)
  2255. beam.Position = p.Position+Vector3.new(0,1000,0)
  2256. beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
  2257. local m = Instance.new("SpecialMesh",beam)
  2258. m.MeshType = "Cylinder"
  2259. m.Scale = Vector3.new(2000,15,15)
  2260. damage(6,20,35,p.Position)
  2261. p.Transparency = 1
  2262. CFuncs.Sound.Create("rbxassetid://4558931343", p, 10, 1)
  2263. for i=1,10 do
  2264. m.Scale = m.Scale-Vector3.new(0,1,1)
  2265. beam.Transparency = i / 10
  2266. wait()
  2267. end
  2268. p:Destroy()
  2269. beam:Destroy()
  2270. end)
  2271. attack = false
  2272. end
  2273.  
  2274. function specialchaos()
  2275. wait(0)
  2276. CHOICE = 6
  2277. Cso("2545018472", hed, 10, 1)
  2278. local killsky = Instance.new('Sky', game:GetService'Lighting')
  2279. killsky.SkyboxBk = "rbxassetid://90048601"
  2280. killsky.SkyboxDn = "rbxassetid://90048601"
  2281. killsky.SkyboxFt = "rbxassetid://90048601"
  2282. killsky.SkyboxLf = "rbxassetid://90048601"
  2283. killsky.SkyboxRt = "rbxassetid://90048601"
  2284. killsky.SkyboxUp = "rbxassetid://90048601"
  2285. ---
  2286. killsky.StarCount = 0
  2287. killsky.SunAngularSize = 0
  2288. killsky.MoonAngularSize = 0
  2289. killsky.MoonTextureId = ""
  2290. killsky.CelestialBodiesShown = false
  2291. game.Workspace:FindFirstChildOfClass("Part").Transparency = 1
  2292. if HITFLOOR ~= nil then
  2293. ATTACK = false
  2294. Rooted = false
  2295. local RINGSPIN = true
  2296. local CONSTRUCTING = true
  2297. local RING = CreatePart(3, Effects, "Neon", 0, 10, "Really Black", "Ring", VT(0,0,0))
  2298. RING.Color = C3(0,0,0)
  2299. MakeForm(RING,"Cyl")
  2300. RING.CFrame = CF(HITPOS)
  2301. coroutine.resume(coroutine.create(function()
  2302. repeat
  2303. Swait()
  2304. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2305. until CONSTRUCTING == false
  2306. repeat
  2307. Swait()
  2308. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2309. until RINGSPIN == false
  2310. for i = 1, 25 do
  2311. Swait()
  2312. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2313. RING.Size = RING.Size - VT(0.15,0,0.15)
  2314. --DECAL.Transparency = DECAL.Transparency + 1/25
  2315. RING.Transparency = RING.Transparency + 1/25
  2316. end
  2317. RING:remove()
  2318. end))
  2319. for i = 1, 15 do
  2320. Swait()
  2321. RING.Size = RING.Size + VT(0,0,0)
  2322. RING.Transparency = RING.Transparency - 1/15
  2323. end
  2324. end
  2325. hum.WalkSpeed = 40
  2326. attack = false
  2327. end
  2328.  
  2329. function icando() --By Me/XKxngSupremeX
  2330. attack = true
  2331. hum.WalkSpeed = 0
  2332. for i = 0, 2, 0.1 do
  2333. swait()
  2334. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  2335. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + 0 * Sin(sine / 7)), Rad(0)), 0.3)
  2336. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2337. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2338. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2339. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2340. end
  2341. TEST:Remove()
  2342. TEST:Play()
  2343. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),tors.CFrame,true,false)
  2344. Hook2.Transparency = 1
  2345. local A2 = NewInstance("Attachment",Hook2)
  2346. local B2 = NewInstance("Attachment",hed,{Position = Vector3.new(0,-hed.Size.Y/2,0)})
  2347. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2348. repeat
  2349. for i = 0,4,0.1 do
  2350. swait()
  2351. TEST.Parent = tors
  2352. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2353. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(-1 * Sin(sine / 7), 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(0)), 0.3)
  2354. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2355. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2356. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2357. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2358. end
  2359. until TEST.Playing == false
  2360. TEST:Stop()
  2361. TEST:Play()
  2362. TEST:Remove()
  2363. print('I CAN DO ANYTHING')
  2364. Hook2:Destroy()
  2365. attack = false
  2366. hum.WalkSpeed = 48
  2367.  
  2368. end
  2369.  
  2370. function neo() --By Me/XKxngSupremeX
  2371. attack = true
  2372. hum.WalkSpeed = 0
  2373. for i = 0, 2, 0.1 do
  2374. swait()
  2375. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  2376. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + 0 * Sin(sine / 7)), Rad(0)), 0.3)
  2377. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2378. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2379. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2380. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2381. end
  2382. TESTe:Remove()
  2383. TESTe:Play()
  2384. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),tors.CFrame,true,false)
  2385. Hook2.Transparency = 1
  2386. local A2 = NewInstance("Attachment",Hook2)
  2387. local B2 = NewInstance("Attachment",hed,{Position = Vector3.new(0,-hed.Size.Y/2,0)})
  2388. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2389. repeat
  2390. for i = 0,4,0.1 do
  2391. swait()
  2392. TESTe.Parent = tors
  2393. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2394. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(-1 * Sin(sine / 7), 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(0)), 0.3)
  2395. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2396. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2397. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2398. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2399. end
  2400. until TESTe.Playing == false
  2401. TESTe:Stop()
  2402. TESTe:Play()
  2403. TESTe:Remove()
  2404. print('THE TRUE NEO-CHAOS')
  2405. Hook2:Destroy()
  2406. attack = false
  2407. hum.WalkSpeed = 48
  2408.  
  2409. end
  2410.  
  2411. function Taunt3() --By Me/XKxngSupremeX
  2412. attack = true
  2413. hum.WalkSpeed = 0
  2414. for i = 0, 0.5, 0.1 do
  2415. swait()
  2416. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2417. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + 0 * Sin(sine / 7)), Rad(0)), 0.3)
  2418. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2419. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2420. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2421. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2422. end
  2423. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),tors.CFrame,true,false)
  2424. Hook2.Transparency = 1
  2425. local A2 = NewInstance("Attachment",Hook2)
  2426. local B2 = NewInstance("Attachment",hed,{Position = Vector3.new(0,-hed.Size.Y/2,0)})
  2427. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2428. CFuncs.Sound.Create("rbxassetid://2606662454", head, 100, 1)
  2429. for i = 0, 2, 0.1 do
  2430. swait()
  2431. rootj.C0 = clerp(rootj.C0, RootCF * CF(0.9 * Cos(sine / 2)* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2432. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(-1 * Sin(sine / 7), 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(0)), 0.3)
  2433. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2434. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2435. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2436. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2437. end
  2438. for i = 0, 2, 0.1 do
  2439. swait()
  2440. rootj.C0 = clerp(rootj.C0, RootCF * CF(0.8 * Cos(sine / 2)* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2441. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(-1 * Sin(sine / 7), 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(0)), 0.3)
  2442. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2443. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2444. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2445. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2446. end
  2447. for i = 0, 2, 0.1 do
  2448. swait()
  2449. rootj.C0 = clerp(rootj.C0, RootCF * CF(0.7 * Cos(sine / 2)* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2450. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(-1 * Sin(sine / 7), 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(0)), 0.3)
  2451. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2452. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2453. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2454. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2455. end
  2456. for i = 0, 2, 0.1 do
  2457. swait()
  2458. rootj.C0 = clerp(rootj.C0, RootCF * CF(0.5 * Cos(sine / 2)* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2459. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(-1 * Sin(sine / 7), 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(0)), 0.3)
  2460. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2461. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2462. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2463. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2464. end
  2465. attack = false
  2466. Hook2:Destroy()
  2467. hum.WalkSpeed = 48
  2468. end
  2469.  
  2470. function Taunt2() --By Me/XKxngSupremeX
  2471. attack = true
  2472. hum.WalkSpeed = 0
  2473. CFuncs.Sound.Create("rbxassetid://2545010175", head, 100, 1)
  2474. for i = 0, 2, 0.1 do
  2475. swait()
  2476. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  2477. neck.C0 = clerp(neck.C0, necko * angles(Rad(0 + 10 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  2478. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2479. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2480. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2481. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2482. end
  2483. for i = 0, 6, 0.1 do
  2484. swait()
  2485. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  2486. neck.C0 = clerp(neck.C0, necko * angles(Rad(0 + 10 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  2487. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2488. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2489. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2490. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2491. end
  2492. for i = 0, 2, 0.1 do
  2493. swait()
  2494. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  2495. neck.C0 = clerp(neck.C0, necko * angles(Rad(0 + 10 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  2496. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2497. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2498. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2499. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2500. end
  2501. attack = false
  2502. hum.WalkSpeed = 48
  2503. end
  2504.  
  2505.  
  2506. function Laugh() --By Me/XKxngSupremeX
  2507. attack = true
  2508. hum.WalkSpeed = 0
  2509. CFuncs.Sound.Create("rbxassetid://2545211765", head, 100, 1)
  2510. for i = 0, 2, 0.1 do
  2511. swait()
  2512. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 2)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  2513. neck.C0 = clerp(neck.C0, necko * angles(Rad(0 + 10 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  2514. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 2)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2515. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2516. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2517. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2518. end
  2519. for i = 0, 6, 0.1 do
  2520. swait()
  2521. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 2)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  2522. neck.C0 = clerp(neck.C0, necko * angles(Rad(0 + 10 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  2523. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 2)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2524. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2525. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2526. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2527. end
  2528. for i = 0, 2, 0.1 do
  2529. swait()
  2530. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 2)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  2531. neck.C0 = clerp(neck.C0, necko * angles(Rad(0 + 10 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  2532. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 2)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2533. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2534. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2535. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2536. end
  2537. attack = false
  2538. hum.WalkSpeed = 48
  2539. end
  2540.  
  2541. function die()
  2542. local Weld = Instance.new("Weld", Blobby)
  2543. Weld.Part0 = ra
  2544. Weld.Part1 = Blobby
  2545. Weld.C1 = CFrame.new(0, 0.8, 0)
  2546. Weld.C0 = CFrame.Angles(Rad(-180),0,135)
  2547. attack = true
  2548. M2.MeshId = "http://www.roblox.com/asset/?id=28140935"
  2549. M2.TextureId = "http://www.roblox.com/asset/?id=56186529"
  2550. for i = 0, 2.6, 0.1 do
  2551. swait()
  2552. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2553. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  2554. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2555. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2556. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  2557. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  2558. end
  2559. Cso("357417055", tors, 10, 1)
  2560. CameraEnshaking(2, 15)
  2561. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2562. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2563. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2564. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  2565. if v:FindFirstChild("Head") then
  2566. Eviscerate(v)
  2567. end
  2568. end
  2569. for i = 0, 3, 0.1 do
  2570. swait()
  2571. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2572. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  2573. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2574. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2575. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
  2576. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  2577. end
  2578. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  2579. M2.TextureId = "http://www.roblox.com/asset/?id=56186529"
  2580. attack = false
  2581. local Welde = Instance.new("Weld", Blobby)
  2582. Welde.Part0 = la
  2583. Welde.Part1 = Blobby
  2584. Welde.C1 = CFrame.new(0, 0.8, 0)
  2585. Welde.C0 = CFrame.Angles(Rad(-180),0,135)
  2586. end
  2587.  
  2588. local wheelchair = Instance.new("Part", char)
  2589. wheelchair.Name = "ears"
  2590. wheelchair.CanCollide = false
  2591. wheelchair.BrickColor = BrickColor.new("Pastel light blue")
  2592. wheelchair.Transparency = 0
  2593. wheelchair.Material = "Plastic"
  2594. wheelchair.Size = Vector3.new(1, 1, 2)
  2595. wheelchair.TopSurface = Enum.SurfaceType.Smooth
  2596. wheelchair.BottomSurface = Enum.SurfaceType.Smooth
  2597.  
  2598. local Weld = Instance.new("Weld", wheelchair)
  2599. Weld.Part0 = tors
  2600. Weld.Part1 = wheelchair
  2601. Weld.C1 = CFrame.new(0, 1, 0)
  2602. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  2603.  
  2604. local M5 = Instance.new("SpecialMesh")
  2605. M5.Parent = wheelchair
  2606. M5.MeshId = "http://www.roblox.com/asset/?id=0"
  2607. M5.TextureId = "http://www.roblox.com/asset/?id=0"
  2608. M5.Scale = Vector3.new(2, 2, 2)
  2609.  
  2610.  
  2611.  
  2612.  
  2613. -------------------------------------------------------
  2614. --End Attacks N Stuff--
  2615. -------------------------------------------------------
  2616.  
  2617. mouse.KeyDown:connect(function(key)
  2618. if attack == false then
  2619. if key == 't' and Mode == "Fight" or key == 't' and Mode == "Crazy" or key == 't' and Mode == "PullingOutAllTheStops" then
  2620. icando()
  2621. elseif key == "r" and Mode == "Fight" or key == 'r' and Mode == "Crazy" or key == 'r' and Mode == "PullingOutAllTheStops" then
  2622. Taunt3() --By Me/XKxngSupremeX
  2623. elseif key == "y" and Mode == "Fight" or key == 'y' and Mode == "Crazy" or key == 'y' and Mode == "PullingOutAllTheStops" then
  2624. Taunt2() --By Me/XKxngSupremeX
  2625. elseif key == 'p' and Mode == "Normal" or key == 'p' and Mode == "Crazy" or key == 'p' and Mode == "PullingOutAllTheStops" then
  2626. Mode = "Fight"
  2627. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2580730105"
  2628. BTAUNT.Pitch = 1
  2629. hum.WalkSpeed = 50
  2630. tecks2.Text = "=)"
  2631. BTAUNT:Play()
  2632. elseif key == 'q' and Mode == "Normal" or key == 'q' and Mode == "Fight" or key == 'q' and Mode == "Crazy" or key == 'q' and Mode == "PullingOutAllTheStops" then
  2633. Mode = "Exhausted"
  2634. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2545298782"
  2635. hum.WalkSpeed = 50
  2636. BTAUNT.Pitch = 0.84
  2637. tecks2.Text = "exhausted"
  2638. coroutine.resume(coroutine.create(function()
  2639. while textfag ~= nil do
  2640. swait()
  2641. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2642. textfag.Rotation = math.random(-3,3)
  2643. end
  2644. end))
  2645. elseif key == 'p' and Mode == "Exhausted" then
  2646. Mode = "Fight"
  2647. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2580730105"
  2648. BTAUNT.Pitch = 1
  2649. hum.WalkSpeed = 50
  2650. tecks2.Text = "=)"
  2651. coroutine.resume(coroutine.create(function()
  2652. while textfag ~= nil do
  2653. swait()
  2654. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2655. textfag.Rotation = math.random(-3,3)
  2656. end
  2657. end))
  2658. elseif key == 'p' and Mode == "Fight" or key == 'p' and Mode == "Crazy" or key == 'p' and Mode == "PullingOutAllTheStops" then
  2659. Mode = "Normal"
  2660. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2545298782"
  2661. BTAUNT.Pitch = 0.84
  2662. hum.WalkSpeed = 48
  2663. tecks2.Text = "???"
  2664. BTAUNT:Play()
  2665.  
  2666. elseif key == 'm' and Mode == "Fight" or key == 'm' and Mode == "Crazy" or key == 'm' and Mode == "PullingOutAllTheStops" then
  2667. Mode = "Wheelchair"
  2668. M5.MeshId = "http://www.roblox.com/asset/?id=1226669573"
  2669. M5.TextureId = "http://www.roblox.com/asset/?id=1226669284"
  2670. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2637401925"
  2671. hum.WalkSpeed = 0
  2672. tecks2.Text = "i cant do anything"
  2673. BTAUNT:Play()
  2674.  
  2675. elseif key == 'm' and Mode == "Wheelchair" then
  2676. Mode = "Normal"
  2677. M5.MeshId = "http://www.roblox.com/asset/?id=0"
  2678. M5.TextureId = "http://www.roblox.com/asset/?id=0"
  2679. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2545298782"
  2680. BTAUNT.Pitch = 0.84
  2681. hum.WalkSpeed = 48
  2682. tecks2.Text = "???"
  2683. BTAUNT:Play()
  2684. elseif key == "u" and Mode == "Fight" or key == 'u' and Mode == "Crazy" or key == 'u' and Mode == "PullingOutAllTheStops" then
  2685. Laugh() --By Me/XKxngSupremeX
  2686. elseif key == "v" and Mode == "Fight" or key == 'v' and Mode == "Crazy" or key == 'v' and Mode == "PullingOutAllTheStops" then
  2687. spade() --By Me/XKxngSupremeX
  2688. elseif key == "n" and Mode == "Fight" or key == 'n' and Mode == "Crazy" or key == 'n' and Mode == "PullingOutAllTheStops" then
  2689. club() --By Me/XKxngSupremeX
  2690. elseif key == "k" and Mode == "Fight" or key == 'k' and Mode == "Crazy" or key == 'k' and Mode == "PullingOutAllTheStops" then
  2691. finalChaos() --By Me/XKxngSupremeX
  2692. elseif key == "b" and Mode == "Fight" or key == 'b' and Mode == "Crazy" or key == 'b' and Mode == "PullingOutAllTheStops" or key == "b" and Mode == "Normal" then
  2693. specialchaos() --By Me/XKxngSupremeX
  2694. elseif key == "z" and Mode == "Fight" or key == 'z' and Mode == "Crazy" or key == 'z' and Mode == "PullingOutAllTheStops" then
  2695. finalChaos2() --By Me/XKxngSupremeX
  2696. elseif key == "h" and Mode == "Fight" or key == 'h' and Mode == "Crazy" or key == 'h' and Mode == "PullingOutAllTheStops" then
  2697. ohp() --By Me/XKxngSupremeX
  2698. elseif key == "j" and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then
  2699. tecks2.TextTransparency = 1 --By Me/XKxngSupremeX
  2700. tecks2.TextStrokeTransparency = 1
  2701. elseif key == "j" and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then
  2702. tecks2.TextTransparency = 0 --By Me/XKxngSupremeX
  2703. tecks2.TextStrokeTransparency = 0
  2704. elseif key == "f" and Mode == "Fight" or key == "f" and Mode == "Crazy" or key == "f" and Mode == "PullingOutAllTheStops" then
  2705. Cso("2545018472", workspace, 10, 1)
  2706. finalChaos3() --By Me/XKxngSupremeX
  2707. elseif key == "c" and Mode == "Fight" or key == "c" and Mode == "Crazy" or key == "c" and Mode == "PullingOutAllTheStops" then
  2708. neo()
  2709. elseif key == "l" and Mode == "Fight" or key == "l" and Mode == "Crazy" or key == "l" and Mode == "PullingOutAllTheStops" then
  2710. Scythe()
  2711. elseif key == "g" and Mode == "Normal" then
  2712. introthing()
  2713. elseif key == "x" and Mode == "Fight" then
  2714. Mode = "Crazy"
  2715. elseif key == "x" and Mode == "Crazy" then
  2716. Mode = "Fight"
  2717. elseif key == "e" and Mode == "PullingOutAllTheStops" then
  2718. tecks2.text = "=)"
  2719. Mode = "Fight"
  2720. elseif key == "e" and Mode == "Fight" then
  2721. tecks2.text = "..."
  2722. Mode = "PullingOutAllTheStops"
  2723. elseif key == "g" and Mode == "Fight" or key == "g" and Mode == "Crazy" or key == "g" and Mode == "PullingOutAllTheStops"
  2724. then
  2725. game.Workspace:FindFirstChildOfClass("Part").Transparency = 0
  2726. elseif key == "g" and Mode == "Fight" or key == "g" and Mode == "Crazy" or key == "g" and Mode == "PullingOutAllTheStops" or key == "g" and game.Workspace:FindFirstChildOfClass("Part").Transparency == 0 then
  2727. game.Workspace:FindFirstChildOfClass("Part").Transparency = 1
  2728. end
  2729. end
  2730. end)
  2731.  
  2732. mouse.Button1Down:connect(function(key)
  2733. if attack == false and Mode == "Fight" or attack == false and Mode == "Crazy" or attack == false and Mode == "PullingOutAllTheStops" then
  2734. die()
  2735. end
  2736. end)
  2737.  
  2738.  
  2739. -------------------------------------------------------
  2740. --Start Animations--
  2741. -------------------------------------------------------
  2742. print("By Makhail07")
  2743. while true do
  2744. swait()
  2745. sine = sine + change
  2746. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2747. local velderp = root.Velocity.y
  2748. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  2749. if equipped == true or equipped == false then
  2750. if attack == false then
  2751. idle = idle + 1
  2752. else
  2753. idle = 0
  2754. end
  2755. if 1 < root.Velocity.y and hitfloor == nil then
  2756. Anim = "Jump"
  2757. if attack == false then
  2758. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
  2759. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2760. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2761. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2762. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  2763. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  2764. end
  2765. elseif -1 > root.Velocity.y and hitfloor == nil then
  2766. Anim = "Fall"
  2767. if attack == false then
  2768. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  2769. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2770. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  2771. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  2772. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  2773. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  2774. end
  2775. elseif torvel < 1 and hitfloor ~= nil then
  2776. Anim = "Idle"
  2777. change = 1
  2778. if attack == false then
  2779. if Mode == "Normal" then
  2780. M2.MeshId = "rbxassetid://0"
  2781. M2.TextureId = "rbxassetid://0"
  2782. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 * Player_Size, 0 * Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2783. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0 - 5 * math.cos(sine / 12)),math.rad(0 + 0 * math.cos(sine / 58)),math.rad(-0 + 0 * math.sin(sine / 32))),.1)
  2784. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.15 * Cos(sine / 12)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-5 - 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  2785. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.2 - 0.15 * Cos(sine / 12)* Player_Size, -0.8* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5 - 2 * Cos(sine / 12)), Rad(0), Rad(15)), 0.15)
  2786. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(90), Rad(105 - 5 * math.cos(sine / 12))) * angles(Rad(0), Rad(90), Rad(0)), 0.1)
  2787. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-50), Rad(-10 + -5 * Sin(sine / 12))), 0.1)
  2788. elseif Mode == "Fight" then
  2789. change = 1
  2790. hum.WalkSpeed = 48
  2791. hum.JumpPower = 57
  2792. M2.MeshId = "rbxassetid://0"
  2793. M2.TextureId = "rbxassetid://56186529"
  2794. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 * Player_Size, 0 * Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2795. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0 - 5 * math.cos(sine / 12)),math.rad(0 + 0 * math.cos(sine / 58)),math.rad(-0 + 0 * math.sin(sine / 32))),.1)
  2796. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.15 * Cos(sine / 12)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-5 - 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  2797. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.2 - 0.15 * Cos(sine / 12)* Player_Size, -0.8* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5 - 2 * Cos(sine / 12)), Rad(0), Rad(15)), 0.15)
  2798. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(90), Rad(105 - 5 * math.cos(sine / 12))) * angles(Rad(0), Rad(90), Rad(0)), 0.1)
  2799. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-50), Rad(-10 + -5 * Sin(sine / 12))), 0.1)
  2800. elseif Mode == "Crazy" then
  2801. hum.WalkSpeed = 50
  2802. hum.JumpPower = 59
  2803. change = 1.15
  2804. M2.MeshId = "rbxassetid://0"
  2805. M2.TextureId = "rbxassetid://56186529"
  2806. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + Cos(sine / 10) / 1* Player_Size, 0* Player_Size, 1 + Cos(sine / 5) / 0.7* Player_Size) * angles(Rad(0 + 10 * Cos(sine / 5)), Rad(0), Rad(0 + 50 * Sin(sine / 10))), 0.15)
  2807. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0 - 10 * Cos(sine / 5)), Rad(0), Rad(1 - 50 * Sin(sine / 10))), 0.3)
  2808. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.7 * Cos(sine / 10), -0.3) * RHCF * angles(Rad(-9.5), Rad(-20), Rad(0)), 0.15)
  2809. LH.C0 = clerp(LH.C0, CF(-1, -0.9 + 0.7 * Cos(sine / 10), -0.3) * LHCF * angles(Rad(-6.5), Rad(20), Rad(0)), 0.15)
  2810. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(50), Rad(23 + 150 * Sin(sine / 10))), 0.1)
  2811. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-50), Rad(-23 + 150 * Sin(sine / 10))), 0.1)
  2812. elseif Mode == "PullingOutAllTheStops" then
  2813. change = 1.60
  2814. hum.WalkSpeed = 78
  2815. hum.JumpPower = 87
  2816. M2.MeshId = "rbxassetid://0"
  2817. M2.TextureId = "rbxassetid://56186529"
  2818. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + Cos(sine / 10) / 1* Player_Size, 0* Player_Size, 1 + Cos(sine / 5) / 0.7* Player_Size) * angles(Rad(0 + 10 * Cos(sine / 5)), Rad(0), Rad(0 + 50 * Sin(sine / 10))), 0.15)
  2819. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0 - 10 * Cos(sine / 5)), Rad(0), Rad(1 - 50 * Sin(sine / 10))), 0.3)
  2820. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.7 * Cos(sine / 10), -0.3) * RHCF * angles(Rad(-9.5), Rad(-20), Rad(0)), 0.15)
  2821. LH.C0 = clerp(LH.C0, CF(-1, -0.9 + 0.7 * Cos(sine / 10), -0.3) * LHCF * angles(Rad(-6.5), Rad(20), Rad(0)), 0.15)
  2822. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(50), Rad(23 + 150 * Sin(sine / 10))), 0.1)
  2823. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-50), Rad(-23 + 150 * Sin(sine / 10))), 0.1)
  2824. elseif Mode == "Exhausted" then
  2825. M2.MeshId = "rbxassetid://28140935"
  2826. M2.TextureId = "rbxassetid://56186529"
  2827. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 * Player_Size, 0 * Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 12)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2828. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30 - 5 * math.cos(sine / 12)),math.rad(0 + 0 * math.cos(sine / 58)),math.rad(-0 + 0 * math.sin(sine / 32))),.1)
  2829. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.15 * Cos(sine / 12)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-5 - 2 * Cos(sine / 12)), Rad(0), Rad(20)), 0.15)
  2830. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.2 - 0.15 * Cos(sine / 12)* Player_Size, -0.8* Player_Size) * angles(Rad(0), Rad(-85), Rad(90)) * angles(Rad(-5 - 2 * Cos(sine / 12)), Rad(0), Rad(-90)), 0.15)
  2831. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(0), Rad(0 - 5 * math.cos(sine / 12))) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2832. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-50), Rad(-10 + -5 * Sin(sine / 12))), 0.1)
  2833. elseif Mode == "Crazy" then
  2834. change = 1.15
  2835. hum.WalkSpeed = 54
  2836. hum.JumpPower = 60
  2837. M2.MeshId = "rbxassetid://0"
  2838. M2.TextureId = "rbxassetid://56186529"
  2839. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + Cos(sine / 10) / 1* Player_Size, 0* Player_Size, 1 + Cos(sine / 5) / 0.7* Player_Size) * angles(Rad(0 + 10 * Cos(sine / 5)), Rad(0), Rad(0 + 50 * Sin(sine / 10))), 0.15)
  2840. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0 - 10 * Cos(sine / 5)), Rad(0), Rad(1 - 50 * Sin(sine / 10))), 0.3)
  2841. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.7 * Cos(sine / 10), -0.3) * RHCF * angles(Rad(-9.5), Rad(-20), Rad(0)), 0.15)
  2842. LH.C0 = clerp(LH.C0, CF(-1, -0.9 + 0.7 * Cos(sine / 10), -0.3) * LHCF * angles(Rad(-6.5), Rad(20), Rad(0)), 0.15)
  2843. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(50), Rad(23 + 150 * Sin(sine / 10))), 0.1)
  2844. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-50), Rad(-23 + 150 * Sin(sine / 10))), 0.1)
  2845. elseif Mode == "Exhausted" then
  2846. M2.MeshId = "rbxassetid://28140935"
  2847. M2.TextureId = "rbxassetid://56186529"
  2848. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1 + 0.1 * Cos(sine / 20)) * angles(Rad(20 + 2 * Cos(sine / 10)), Rad(0), Rad(0)), 0.15)
  2849. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  2850. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5 - 7.5 * Sin(sine / 12)), Rad(0), Rad(-20)), 0.15)
  2851. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.5 - 0.1 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-6.5 - 7.5 * Sin(sine / 12)), Rad(0), Rad(20)), 0.15)
  2852. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0.6* Player_Size) * angles(Rad(-30), Rad(25 + 2.5 * Sin(sine / 12)), Rad(-25)), 0.1)
  2853. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-50), Rad(25 + 2.5 * Sin(sine / 12)), Rad(-13 - 7.5 * Sin(sine / 12))), 0.1)
  2854. elseif Mode == "Wheelchair" then
  2855. M2.MeshId = "rbxassetid://0"
  2856. M2.TextureId = "rbxassetid://0"
  2857. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 * Player_Size, 0 * Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2858. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20 - 5 * math.cos(sine / 12)),math.rad(0 + 0 * math.cos(sine / 58)),math.rad(-0 + 0 * math.sin(sine / 32))),.1)
  2859. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.2 - 0 * Cos(sine / 12)* Player_Size, -0.8* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(0 * Cos(sine / 12)), Rad(0), Rad(15)), 0.15)
  2860. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.2 - 0 * Cos(sine / 12)* Player_Size, -0.8* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(0 * Cos(sine / 12)), Rad(0), Rad(-15)), 0.15)
  2861. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(0), Rad(0 - 5 * math.cos(sine / 12))) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2862. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-50), Rad(-10 + -5 * Sin(sine / 12))), 0.1)
  2863. end
  2864. end
  2865. elseif torvel >= 25 and hitfloor ~= nil then
  2866. Anim = "Sprint"
  2867. change = 1.35
  2868. if attack == false then
  2869. M2.MeshId = "rbxassetid://28140935"
  2870. M2.TextureId = "rbxassetid://56186529"
  2871. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1 + 0.1 * Cos(sine / 20)) * angles(Rad(20 + 2 * Cos(sine / 10)), Rad(0), Rad(0)), 0.15)
  2872. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  2873. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5 - 7.5 * Sin(sine / 12)), Rad(0), Rad(-20)), 0.15)
  2874. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.5 - 0.1 * Cos(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-6.5 - 7.5 * Sin(sine / 12)), Rad(0), Rad(20)), 0.15)
  2875. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0.6* Player_Size) * angles(Rad(-30), Rad(25 + 2.5 * Sin(sine / 12)), Rad(-25)), 0.1)
  2876. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-50), Rad(25 + 2.5 * Sin(sine / 12)), Rad(-13 - 7.5 * Sin(sine / 12))), 0.1)
  2877. end
  2878. end
  2879. end
  2880. if 0 < #Effects then
  2881. for e = 1, #Effects do
  2882. if Effects[e] ~= nil then
  2883. local Thing = Effects[e]
  2884. if Thing ~= nil then
  2885. local Part = Thing[1]
  2886. local Mode = Thing[2]
  2887. local Delay = Thing[3]
  2888. local IncX = Thing[4]
  2889. local IncY = Thing[5]
  2890. local IncZ = Thing[6]
  2891. if 1 >= Thing[1].Transparency then
  2892. if Thing[2] == "Block1" then
  2893. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2894. local Mesh = Thing[1].Mesh
  2895. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2896. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2897. elseif Thing[2] == "Block2" then
  2898. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2899. local Mesh = Thing[7]
  2900. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2901. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2902. elseif Thing[2] == "Block3" then
  2903. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2904. local Mesh = Thing[7]
  2905. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2906. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2907. elseif Thing[2] == "Cylinder" then
  2908. local Mesh = Thing[1].Mesh
  2909. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2910. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2911. elseif Thing[2] == "Blood" then
  2912. local Mesh = Thing[7]
  2913. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2914. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2915. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2916. elseif Thing[2] == "Elec" then
  2917. local Mesh = Thing[1].Mesh
  2918. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2919. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2920. elseif Thing[2] == "Disappear" then
  2921. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2922. elseif Thing[2] == "Shatter" then
  2923. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2924. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2925. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2926. Thing[6] = Thing[6] + Thing[5]
  2927. end
  2928. else
  2929. Part.Parent = nil
  2930. table.remove(Effects, e)
  2931. end
  2932. end
  2933. end
  2934. end
  2935. end
  2936. end
  2937.  
  2938. hum.MaxHealth = 66E9
  2939. hum.Health = 66E9
  2940. warn("You rolled, death! Made by Guest_842104")
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