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Dragontore

Base Character

May 8th, 2020
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  1. // Fill out your copyright notice in the Description page of Project Settings.
  2.  
  3. #pragma once
  4.  
  5. #include "CoreMinimal.h"
  6. #include "GameFramework/Character.h"
  7. #include "Interfaces/BaseInterface.h"
  8. #include "BaseCharacter.generated.h"
  9.  
  10. UCLASS()
  11. class ATTUNEMENT_API ABaseCharacter : public ACharacter, public IBaseInterface
  12. {
  13.     GENERATED_BODY()
  14.  
  15. public:
  16.     // Sets default values for this character's properties
  17.     ABaseCharacter();
  18.  
  19. protected:
  20.     // Called when the game starts or when spawned
  21.     virtual void BeginPlay() override;
  22.  
  23. public:
  24.     // Called every frame
  25.     virtual void Tick(float DeltaTime) override;
  26.  
  27.     // Called to bind functionality to input
  28.     virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
  29.  
  30. };
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