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- // Fill out your copyright notice in the Description page of Project Settings.
- #pragma once
- #include "CoreMinimal.h"
- #include "GameFramework/Character.h"
- #include "Interfaces/BaseInterface.h"
- #include "BaseCharacter.generated.h"
- UCLASS()
- class ATTUNEMENT_API ABaseCharacter : public ACharacter, public IBaseInterface
- {
- GENERATED_BODY()
- public:
- // Sets default values for this character's properties
- ABaseCharacter();
- protected:
- // Called when the game starts or when spawned
- virtual void BeginPlay() override;
- public:
- // Called every frame
- virtual void Tick(float DeltaTime) override;
- // Called to bind functionality to input
- virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
- };
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