proHDscirpts

Buggy Inviniblity script [Sorta op]

Aug 23rd, 2022
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  1. -- FE Invisible
  2.  
  3. Local = game:GetService('Players').LocalPlayer
  4. Char = Local.Character
  5. touched,tpdback = false, false
  6. Local.CharacterAdded:connect(function(char)
  7. if script.Disabled ~= true then
  8. wait(.25)
  9. loc = Char.HumanoidRootPart.Position
  10. Char:MoveTo(box.Position + Vector3.new(0,.5,0))
  11. end
  12. end)
  13. game:GetService('UserInputService').InputBegan:connect(function(key)
  14. if key.KeyCode == Enum.KeyCode.Equals then
  15. if script.Disabled ~= true then
  16. script.Disabled = true
  17. print'you may re-execute'
  18. end
  19. end
  20. end)
  21. box = Instance.new('Part',workspace)
  22. box.Anchored = true
  23. box.CanCollide = true
  24. box.Size = Vector3.new(10,1,10)
  25. box.Position = Vector3.new(0,10000,0)
  26. box.Touched:connect(function(part)
  27. if (part.Parent.Name == Local.Name) then
  28. if touched == false then
  29. touched = true
  30. function apply()
  31. if script.Disabled ~= true then
  32. no = Char.HumanoidRootPart:Clone()
  33. wait(.25)
  34. Char.HumanoidRootPart:Destroy()
  35. no.Parent = Char
  36. Char:MoveTo(loc)
  37. touched = false
  38. end end
  39. if Char then
  40. apply()
  41. end
  42. end
  43. end
  44. end)
  45. repeat wait() until Char
  46. loc = Char.HumanoidRootPart.Position
  47. Char:MoveTo(box.Position + Vector3.new(0,.5,0))
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