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- local p = game.Players.localPlayer
- local char = p.Character
- local mouse = p:GetMouse()
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local hed = char.Head
- local torso = char.Torso
- local cam = game.Workspace.CurrentCamera
- local root = char.HumanoidRootPart
- local deb = false
- local shot = 0
- local l = game.Lighting
- local stanceToggle = "Assertive"
- local CanAttack = true
- local Daytime = true
- local animpose = "Idle"
- local lastanimpose = "Idle"
- local nosword=false
- RootPart=char.HumanoidRootPart
- local Effects={}
- local attack=false
- idle=0
- Anim='Idle'
- equipped=true
- char.Humanoid.WalkSpeed=16
- colorscheme=BrickColor.new('Black')
- it=Instance.new
- attacktype=1
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- m=Instance.new('Model',char)
- stance='god'
- it=Instance.new
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Stepped:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Stepped:wait(0)
- end
- end
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- -----------
- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
- local wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- return wld
- end
- larm.Size = larm.Size * 2
- rarm.Size = rarm.Size * 2
- lleg.Size = lleg.Size * 2
- rleg.Size = rleg.Size * 2
- torso.Size = torso.Size * 2
- hed.Size = hed.Size * 2
- root.Size = root.Size * 2
- ----------------------------------------------------
- newWeld(torso, larm, -3, 0.5, 0)
- larm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, rarm, 3, 0.5, 0)
- rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, hed, 0, 1.5, 0)
- hed.Weld.C1 = CFrame.new(0, -1.5, 0)
- newWeld(torso, lleg, -0.5, -1, 0)
- lleg.Weld.C1 = CFrame.new(.5, 3, 0)
- newWeld(torso, rleg, 0.5, -1, 0)
- rleg.Weld.C1 = CFrame.new(-.5, 3, 0)
- newWeld(root, torso, 0, -1, 0)
- torso.Weld.C1 = CFrame.new(0, -1, 0)
- Player=game:GetService('Players').LocalPlayer
- Character=Player.Character
- Mouse=Player:GetMouse()
- m=Instance.new('Model',Character)
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- it=Instance.new
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function paart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=brickcolor
- fp.Name=name
- fp.Size=size
- fp.Position=torso.Position
- nooutline(fp)
- fp.Material="SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function decal(part,face,texture,transparency,shiny,specular,name)
- local d=it("Decal",part)
- d.Shiny=shiny
- d.Face=face
- d.Specular=specular
- d.Transparency=transparency
- d.Texture=texture
- d.Name=name
- return d
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- Face=hed.face
- function Cloak()
- so("http://roblox.com/asset/?id=2767090",torso,1,1.1)
- Face.Parent=nil
- cloaked=true
- for _,v in pairs(torso.Parent:children()) do
- if v.className=="Part" and v.Name~="HumanoidRootPart" then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.2 do
- wait()
- v.Transparency=i
- end
- v.Transparency=1
- end))
- end
- if v.className=="Hat" then
- hatp=v.Handle
- coroutine.resume(coroutine.create(function(derp)
- for i=0,1,0.2 do
- wait()
- derp.Transparency=i
- end
- derp.Transparency=1
- end),hatp)
- end
- end
- for _,v in pairs(m:children()) do
- if v.className=="Part" then
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.2 do
- wait()
- v.Transparency=i
- end
- v.Transparency=1
- end))
- end
- end
- end
- Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h=v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
- h=hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className=="Hat" then
- hit=hit.Parent.Parent:findFirstChild("Head")
- end
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- Damage=math.random(minim,maxim)
- -- h:TakeDamage(Damage)
- blocked=false
- block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print(block.className)
- if block.className=="NumberValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock==nil then
- block.Value=block.Value-1
- end
- end
- end
- if block.className=="IntValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock~=nil then
- block.Value=block.Value-1
- end
- end
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- showDamage(hit.Parent,Damage,.5,BrickColor.new("Dark stone grey"))
- else
- h.Health=h.Health-(Damage/2)
- showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
- end
- if Type=="Knockdown" then
- hum=hit.Parent.Humanoid
- hum.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand=false
- end),hum)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Normal" then
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- if KnockbackType==1 then
- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
- elseif KnockbackType==2 then
- vp.velocity=Property.CFrame.lookVector*knockback
- end
- if knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.5)
- elseif Type=="Up" then
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=vt(0,60,0)
- bodyVelocity.P=5000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=hit
- game:GetService("Debris"):AddItem(bodyVelocity,1)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Snare" then
- bp=Instance.new("BodyPosition")
- bp.P=2000
- bp.D=100
- bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bp.position=hit.Parent.Torso.Position
- bp.Parent=hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp,1)
- elseif Type=="Target" then
- if Targetting==false then
- ZTarget=hit.Parent.Torso
- coroutine.resume(coroutine.create(function(Part)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- swait(5)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- end),ZTarget)
- TargHum=ZTarget.Parent:findFirstChild("Humanoid")
- targetgui=Instance.new("BillboardGui")
- targetgui.Parent=ZTarget
- targetgui.Size=UDim2.new(10,100,10,100)
- targ=Instance.new("ImageLabel")
- targ.Parent=targetgui
- targ.BackgroundTransparency=1
- targ.Image="rbxassetid://4834067"
- targ.Size=UDim2.new(1,0,1,0)
- cam.CameraType="Scriptable"
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- Targetting=true
- RocketTarget=ZTarget
- for i=1,Property do
- --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
- if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
- swait()
- end
- --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
- end
- Targetting=false
- RocketTarget=nil
- targetgui.Parent=nil
- cam.CameraType="Custom"
- end
- end
- debounce=Instance.new("BoolValue")
- debounce.Name="DebounceHit"
- debounce.Parent=hit.Parent
- debounce.Value=true
- game:GetService("Debris"):AddItem(debounce,Delay)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- showDamage=function(Char,Dealt,du,Color)
- m=Instance.new("Model")
- m.Name=tostring(Dealt)
- h=Instance.new("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=Instance.new("Part")
- c.Transparency=0
- c.BrickColor=Color
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- if CRIT==true then
- ms.Scale=Vector3.new(1,1.25,1)
- end
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- if Char:findFirstChild("Head")~=nil then
- c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
- elseif Char.Parent:findFirstChild("Head")~=nil then
- c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
- end
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.position=c.Position+Vector3.new(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- handle=part(Enum.FormFactor.Custom,m,Enum.Material.Sand,0,0,"Reddish brown","Handle",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.262786597, -0.000291705132, 1.00944579, -4.4897929e-006, 1.49011594e-008, -0.999999404, -1, -6.62945396e-008, 4.48979108e-006, -6.62941488e-008, 0.999999285, 1.49011612e-008))
- Pivot=part(Enum.FormFactor.Custom,m,Enum.Material.Sand,0,0,"Reddish brown","Pivot",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Pivotweld=weld(m,handle,Pivot,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 0.999998808, 4.54747351e-012, 2.98427949e-013, 4.54747351e-012, 1, -2.8836826e-013, 2.98427949e-013, -2.8836826e-013, 0.999998808))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(0.987911165, 0.200000003, 2.01421666))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.55410624, -11.4330435, 6.3322897, -0.423548341, 0.865095854, -0.268729895, 0.737349629, 0.156905651, -0.657034874, -0.5262326, -0.476434439, -0.704335034))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(0.987911165, 0.200000003, 2.05265212))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.40788698, -11.4254398, 6.46562099, 0.425678134, 0.705166221, 0.567042768, 0.73616755, 0.0945069194, -0.67016685, -0.526168466, 0.702715576, -0.478891134))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(0.987911165, 0.200000003, 2.05265212))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.45088053, -10.8236151, 6.46560907, -0.424828231, 0.27062276, 0.863876522, 0.736659408, 0.657990754, 0.156141087, -0.526167691, 0.702717364, -0.478889704))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(0.987911165, 0.200000003, 2.02474046))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.24531841, -10.8744583, 7.36814117, 0.424711138, -0.569828153, 0.703502178, 0.737042546, 0.668874621, 0.096819669, -0.525725067, 0.477391452, 0.704066038))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(0.987911165, 0.200000003, 2.02474046))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.04274416, -10.4139071, 7.36815834, -0.425273418, -0.864323795, 0.268489629, 0.736714184, -0.158267632, 0.657420576, -0.525731266, 0.477384448, 0.704066753))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(0.987911165, 0.200000003, 1.98438489))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.19954967, -10.4103765, 7.24577045, 0.423754692, -0.705868065, -0.567610741, 0.736982465, -0.0956208929, 0.669112623, -0.526580453, -0.701859772, 0.47969237))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(0.987911165, 0.200000003, 1.98438489))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.16851997, -11.005702, 7.24589968, -0.42598778, -0.270461857, -0.863355875, 0.735694528, -0.658969104, -0.156564534, -0.526579976, -0.701861858, 0.479690015))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(1.17529941, 0.200000003, 1.9997741))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.23054123, -10.9534731, 5.7656312, 0.425426304, 0.845773935, 0.321991742, 0.736562848, -0.116868116, -0.666194856, -0.5258196, 0.520584583, -0.672684073))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(1.17529941, 0.200000003, 1.9997741))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.97457123, -10.5256004, 5.76550388, -0.424252242, 0.524937451, 0.737868011, 0.737246275, 0.673368216, -0.0551549718, -0.525810003, 0.520591855, -0.672686279))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(1.17529941, 0.200000003, 2.05356145))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.7917738, -10.5609264, 6.67400217, 0.425352871, -0.32387054, 0.845092475, 0.736401141, 0.666672289, -0.11515367, -0.526104808, 0.671309292, 0.522069454))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(1.17529941, 0.200000003, 2.05356145))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.8714118, -9.93624973, 6.67414093, -0.425392032, -0.739327013, 0.521954179, 0.736369431, 0.0525233448, 0.674537063, -0.526118279, 0.671294868, 0.52207458))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(1.17529941, 0.200000003, 2.28755999))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.64006996, -9.96015549, 6.82638216, 0.423358291, -0.846679628, -0.322336733, 0.737588346, 0.115528807, 0.665293157, -0.526051044, -0.519410014, 0.67341125))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(1.17529941, 0.200000003, 2.28755999))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.90542555, -10.3838015, 6.82645607, -0.425883234, -0.524496078, -0.737242103, 0.736129999, -0.67462492, 0.0547064841, -0.526055336, -0.519408464, 0.673408449))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(1.17529941, 0.200000003, 2.4978652))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.10034227, -10.335165, 5.92858171, 0.425513536, 0.323843867, -0.845021665, 0.735865653, -0.66732347, 0.114804916, -0.526723623, -0.670674562, -0.522260845))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(1.17529941, 0.200000003, 2.4978652))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.01153612, -10.9629078, 5.92864609, -0.424110591, 0.739818573, -0.52230078, 0.736673653, -0.0536098816, -0.674118578, -0.526725948, -0.670667171, -0.522268414))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(1.40989685, 0.200000003, 2.83079767))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.21401596, -10.1998596, 4.95014286, 0.425273001, 0.866311133, -0.262006223, 0.736828864, -0.499504298, -0.45560655, -0.525570512, 0.000703489291, -0.850749016))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(1.40989685, 0.200000003, 2.83079767))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.13593388, -10.2454586, 4.95025063, -0.423301786, 0.867210746, 0.262222022, 0.737966001, 0.49794063, -0.455477953, -0.525566161, 0.000706216611, -0.850751221))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(1.40989685, 0.200000003, 2.9069643))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.35208035, -10.2543488, 5.581707, 0.425984472, 0.263948143, 0.865370929, 0.735703409, 0.455639929, -0.501130283, -0.526569843, 0.850131512, -9.1935508e-005))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(1.40989685, 0.200000003, 2.9069643))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.6638422, -9.49564362, 5.58167458, -0.42548883, -0.26345405, 0.865765512, 0.735991538, 0.455923975, 0.500448585, -0.526568115, 0.850132465, -9.06391142e-005))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(1.40989685, 0.200000003, 3.06456065))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.73906708, -9.55274296, 6.24403429, 0.42354241, -0.867087245, 0.262242347, 0.737960219, 0.498155832, 0.455251455, -0.525380552, 0.000706118764, 0.850865841))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(1.40989685, 0.200000003, 3.06456065))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.81707573, -9.50731087, 6.24402761, -0.425376475, -0.866280377, -0.2619403, 0.736904025, -0.499557644, 0.455426335, -0.525381207, 0.000702810765, 0.850865424))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(1.40989685, 0.200000003, 2.53141832))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.63831186, -9.46338177, 5.64295959, 0.424845338, -0.264101356, -0.865884066, 0.735906601, -0.45628652, 0.500242829, -0.527206004, -0.849737227, 0.000502626994))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(1.40989685, 0.200000003, 2.53141832))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.32684517, -10.2214708, 5.64300728, -0.425478369, 0.263452917, -0.865770698, 0.735542297, -0.456658304, -0.500438988, -0.52720356, -0.849738777, 0.00051758776))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(1.77175903, 0.200000003, 4.24556208))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.85163736, -8.99906254, 4.02604771, 0.425508946, 0.547194183, -0.720776856, 0.736178994, -0.672510982, -0.0759495124, -0.526289463, -0.498304576, -0.688992381))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(1.77175903, 0.200000003, 4.24556208))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.02027512, -9.47742558, 4.02615833, -0.423595876, 0.856232405, -0.295689225, 0.737282455, 0.136237904, -0.661703765, -0.52628845, -0.498302519, -0.688994765))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(1.77175903, 0.200000003, 3.29316568))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.90561175, -9.47441864, 4.13026953, 0.425653517, 0.722615123, 0.544651806, 0.736212194, 0.0734093934, -0.672756255, -0.526126206, 0.68734169, -0.500751078))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(1.77175903, 0.200000003, 3.29316568))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.9221735, -8.88867283, 4.13042927, -0.42477259, 0.297710717, 0.854946971, 0.736712813, 0.66252619, 0.135323912, -0.526137829, 0.687333643, -0.500750482))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(1.77175903, 0.200000003, 3.79418373))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.71282625, -8.93641758, 5.03899622, 0.424782991, -0.547399819, 0.721048951, 0.736976683, 0.671660662, 0.0757386312, -0.525759637, 0.499224633, 0.688731074))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(1.77175903, 0.200000003, 3.79418373))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.5442996, -8.45573997, 5.03899527, -0.425285935, -0.855483472, 0.295430928, 0.736683607, -0.137581572, 0.662092507, -0.525763214, 0.499218911, 0.688731968))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(1.77175903, 0.200000003, 3.44163847))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.66843319, -8.45367241, 4.94013309, 0.423701853, -0.723346412, -0.54520309, 0.737047255, -0.0745597854, 0.671714723, -0.526532829, -0.686448216, 0.501549363))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(1.77175903, 0.200000003, 3.44163847))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.65101004, -9.04062748, 4.9407568, -0.425987601, -0.297524899, -0.854407251, 0.735729396, -0.663527966, -0.135761708, -0.5265311, -0.686446965, 0.501552463))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(1.830845, 0.200000003, 4.35031891))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.66206169, -8.34271336, 2.64943171, 0.425264776, 0.904898703, 0.0175509434, 0.736840367, -0.334894389, -0.587290347, -0.525560617, 0.26268661, -0.809184909))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(1.830845, 0.200000003, 4.35031891))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.99715519, -8.15073299, 2.64952779, -0.42364192, 0.744014144, 0.516691446, 0.737771273, 0.614359021, -0.279742241, -0.525566161, 0.262689888, -0.809180379))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(1.830845, 0.200000003, 4.82495308))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.00911808, -8.29858971, 3.25324821, 0.425984472, 0.263948143, 0.865370929, 0.735703409, 0.455639929, -0.501130283, -0.526569843, 0.850131512, -9.1935508e-005))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(1.830845, 0.200000003, 4.82495308))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.32206726, -7.53904343, 3.25322771, -0.42548883, -0.26345405, 0.865765512, 0.735991538, 0.455923975, 0.500448585, -0.526568115, 0.850132465, -9.06391142e-005))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(1.830845, 0.200000003, 4.7174511))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.21452904, -7.72474527, 3.88143587, 0.42409569, -0.743720472, 0.516741753, 0.737581372, 0.614735425, 0.279414982, -0.525466204, 0.262641042, 0.809260964))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(1.830845, 0.200000003, 4.7174511))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.69022131, -7.44955635, 3.88137388, -0.425256163, -0.904902756, 0.0175524969, 0.736917078, -0.33492288, 0.58717829, -0.525460184, 0.262636453, 0.80926609))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(1.830845, 0.200000003, 5.08556461))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.03110409, -7.39410019, 3.68399096, 0.423701853, -0.723346412, -0.54520309, 0.737047255, -0.0745597854, 0.671714723, -0.526532829, -0.686448216, 0.501549363))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(1.830845, 0.200000003, 5.08556461))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.00795126, -7.98467445, 3.68382168, -0.425987601, -0.297524899, -0.854407251, 0.735729396, -0.663527966, -0.135761708, -0.5265311, -0.686446965, 0.501552463))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(1.830845, 0.200000003, 4.28931665))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.3059721, -7.77882767, 2.92185092, 0.425507337, 0.297059178, -0.854808867, 0.735836744, -0.663414121, 0.135739014, -0.526769519, -0.686758637, -0.500874758))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(1.830845, 0.200000003, 4.28931665))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.20510197, -8.41345215, 2.92184114, -0.424177885, 0.723029137, -0.545253515, 0.736601889, -0.0747662783, -0.672179878, -0.526772082, -0.686759651, -0.500870347))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(2.33716893, 0.200000003, 5.74112892))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.13754272, -6.84064579, 0.970812261, 0.425589591, 0.755371153, 0.498284042, 0.73629415, 0.0310505666, -0.675947249, -0.526063323, 0.654561162, -0.542960584))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(2.33716893, 0.200000003, 5.74112892))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.09863949, -6.28785992, 0.970687568, -0.4246656, 0.350959688, 0.834556937, 0.736831427, 0.669600368, 0.0933485255, -0.526058197, 0.654570639, -0.542954445))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(2.33716893, 0.200000003, 6.86145401))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.81157076, -6.49087954, 1.73031771, 0.425515324, -0.242618427, 0.871820807, 0.736218691, 0.653022408, -0.177602217, -0.526228726, 0.717424631, 0.456491262))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(2.33716893, 0.200000003, 6.86145401))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.96456909, -5.82326603, 1.73050845, -0.425438285, -0.686937153, 0.589167893, 0.736269116, 0.115821987, 0.666701555, -0.526220739, 0.717427671, 0.456495672))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(2.33716893, 0.200000003, 6.83075428))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.41057849, -5.91681671, 2.03816128, 0.423287958, -0.905149579, 0.0391321853, 0.738009334, 0.369536042, 0.564609408, -0.52551651, -0.21011281, 0.824429035))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(2.33716893, 0.200000003, 6.83075428))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.14510155, -6.06926203, 2.03816319, -0.425563425, -0.77416575, -0.468574971, 0.736699939, -0.597091079, 0.317418009, -0.525515974, -0.21011813, 0.82442838))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(2.33716893, 0.200000003, 6.30489588))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.12070704, -5.91094112, 1.47596657, 0.424731612, -0.318115413, -0.847587287, 0.735992372, -0.423848361, 0.527888536, -0.527177989, -0.848030388, 0.0541087613))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(2.33716893, 0.200000003, 6.30489588))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.81017327, -6.66804409, 1.47627819, -0.425573438, 0.208380252, -0.880604088, 0.735503435, -0.487263024, -0.470752597, -0.527181149, -0.848028719, 0.0541018471))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(2.33716893, 0.200000003, 6.22481298))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.9249475, -6.49275875, 0.811884403, 0.425419331, 0.709350705, -0.561995685, 0.736497581, -0.632241845, -0.24050048, -0.525916219, -0.311595321, -0.791402817))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(2.33716893, 0.200000003, 6.22481298))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.38664722, -6.80263853, 0.811946511, -0.423315823, 0.902937949, -0.0742047876, 0.737709641, 0.295988262, -0.606773198, -0.525915086, -0.311598837, -0.791402698))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(0.829370201, 0.200000003, 1.30253923))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.86168909, -11.8210173, 6.81379032, 0.42547366, 0.823933244, 0.374306977, 0.736488819, -0.0749019533, -0.672288954, -0.525884628, 0.561714947, -0.63868624))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(0.829370201, 0.200000003, 1.30253923))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.67242002, -11.354105, 6.81384897, -0.424370348, 0.477486938, 0.769359887, 0.737123013, 0.675637603, -0.0127303489, -0.525887191, 0.561711669, -0.638687253))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(0.829370201, 0.200000003, 1.49641132))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.47646427, -11.3916903, 7.72864103, 0.425235629, -0.376459509, 0.823074341, 0.736521006, 0.672469854, -0.0729432181, -0.526032388, 0.637230396, 0.563228428))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(0.829370201, 0.200000003, 1.49641132))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.5060401, -10.7964706, 7.7287426, -0.425365269, -0.770620108, 0.474560827, 0.736438513, 0.0100580314, 0.676428139, -0.526042521, 0.637215436, 0.563236296))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(0.829370201, 0.200000003, 1.56720364))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.34957933, -10.8169756, 7.82649422, 0.42341724, -0.824811101, -0.374705076, 0.737479389, 0.0735981613, 0.671346605, -0.526156366, -0.560597837, 0.639443696))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(0.829370201, 0.200000003, 1.56720364))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.55374479, -11.2756987, 7.8266325, -0.425918639, -0.477106333, -0.768740177, 0.736028552, -0.676838934, 0.0122738443, -0.52616924, -0.560587764, 0.639442086))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(0.829370201, 0.200000003, 1.29596961))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.75748587, -11.2280674, 6.91955471, 0.42552954, 0.376403213, -0.822948098, 0.735920012, -0.673159957, 0.0726373717, -0.526634872, -0.636534512, -0.563452244))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(0.829370201, 0.200000003, 1.29596961))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.71282816, -11.8304825, 6.91952181, -0.423979908, 0.771173239, -0.47490254, 0.736815572, -0.0112025449, -0.675999701, -0.526633143, -0.636526883, -0.563462675))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Leaves=part(Enum.FormFactor.Custom,m,Enum.Material.Grass,0,0,"Dark green","Leaves",Vector3.new(0.987911165, 0.200000003, 2.01421666))
- Leavesweld=weld(m,handle,Leaves,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.36309147, -10.9666414, 6.33268166, 0.425502539, 0.569596112, -0.703211665, 0.73621577, -0.66975522, -0.0970231369, -0.526243508, -0.476432651, -0.70432812))
- mesh("BlockMesh",Leaves,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.737217963, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Sand,0,0,"Reddish brown","Part",Vector3.new(1.99048853, 0.368608981, 0.368608892))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-13.2261753, -0.0318390131, 0.761522651, 0.999998808, 4.54747351e-012, 2.98427949e-013, 4.54747351e-012, 1, -2.8836826e-013, 2.98427949e-013, -2.8836826e-013, 0.999998808))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Sand,0,0,"Reddish brown","Part",Vector3.new(1.99048853, 0.737217963, 0.737217784))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-11.234004, -0.0318479538, 0.761527538, 0.999998808, 4.54747351e-012, 2.98427949e-013, 4.54747351e-012, 1, -2.8836826e-013, 2.98427949e-013, -2.8836826e-013, 0.999998808))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Sand,0,0,"Reddish brown","Part",Vector3.new(1.99048853, 1.10582709, 1.10582674))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.24206352, -0.0318568945, 0.761522532, 0.999998808, 4.54747351e-012, 2.98427949e-013, 4.54747351e-012, 1, -2.8836826e-013, 2.98427949e-013, -2.8836826e-013, 0.999998808))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Sand,0,0,"Reddish brown","Part",Vector3.new(1.99048853, 1.47443593, 1.47443557))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.25010967, -0.0318658352, 0.761507511, 0.999998808, 4.54747351e-012, 2.98427949e-013, 4.54747351e-012, 1, -2.8836826e-013, 2.98427949e-013, -2.8836826e-013, 0.999998808))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Sand,0,0,"Reddish brown","Part",Vector3.new(8.71314907, 0.843045115, 1.44304454))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.09657168, -0.131527424, 0.561521411, 0.999998808, 4.54747351e-012, 2.98427949e-013, 4.54747351e-012, 1, -2.8836826e-013, 2.98427949e-013, -2.8836826e-013, 0.999998808))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Sand,0,0,"Reddish brown","Part",Vector3.new(1.11314917, 1.843045, 2.04304457))
- Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.49645185, -0.031869173, 0.661521792, 0.999998808, 4.54747351e-012, 2.98427949e-013, 4.54747351e-012, 1, -2.8836826e-013, 2.98427949e-013, -2.8836826e-013, 0.999998808))
- Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really black","Hitbox",Vector3.new(4.44999981, 12.3899994, 4.10999966))
- Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.052778244, -8.76218605, 0.795551896, -4.4897929e-006, -1, -6.62941488e-008, 0.999999404, -4.48979108e-006, -1.49011612e-008, 1.49011612e-008, -6.62945467e-008, 0.999999404))
- mesh("BlockMesh",Hitbox,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- HatHandle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","HatHandle",Vector3.new(0.800000012, 1.39999998, 2.4000001))
- HatHandleweld=weld(m,Character.Head,HatHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.012629658, -1.04243553, -0.0357118249, 0.999999285, -4.48979063e-006, -1.49011594e-008, 4.48979245e-006, 0.99999994, 6.62941417e-008, 1.49011603e-008, -6.62945396e-008, 0.999999344))
- meh=mesh("SpecialMesh",HatHandle,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=19325986",Vector3.new(0, 0, 0),Vector3.new(2.0999999, 2.0999999, 2.0999999))
- meh.TextureId="http://www.roblox.com/asset/?id=19325954"
- function attackone()
- attack = true
- local bounce=false
- local hitsounds={"152900561","175076569","152900579"}
- local con=Hitbox.Touched:connect(function(hit) Damagefunc(hit,30,50,math.random(20,40),"Knockdown",RootPart,.2,1) end)
- local fx=Hitbox.Touched:connect(function(part)
- local human=part.Parent:findFirstChild("Humanoid")
- if human~=nil and bounce==false then
- local rndm=math.random(1,#hitsounds)
- local r=rndm
- so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,.5)
- bounce=true
- end
- end)
- for i = 0,1,0.05 do
- swait()
- torso.Weld.C0 = clerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.2)
- hed.Weld.C0 = clerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2)
- rarm.Weld.C0 = clerp(rarm.Weld.C0, CFrame.new(3, 1, -1)*CFrame.Angles(math.rad(0),math.rad(-120),math.rad(-120)), 0.2)
- larm.Weld.C0 = clerp(larm.Weld.C0, CFrame.new(-3, 0.5, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-30)), 0.2)
- lleg.Weld.C0 = clerp(lleg.Weld.C0, CFrame.new(-.5, -1, -.5) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.2)
- rleg.Weld.C0 = clerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.2)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,.8)*angles(math.rad(80),math.rad(0),math.rad(0)),.2)
- end
- so("http://roblox.com/asset/?id=234365549",Hitbox,1,.8)
- for i = 0,1,0.05 do
- swait()
- torso.Weld.C0 = clerp(torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-20), math.rad(90), math.rad(0)), 0.2)
- hed.Weld.C0 = clerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(20), math.rad(-80), math.rad(20)), 0.2)
- rarm.Weld.C0 = clerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, -0.5)*CFrame.Angles(math.rad(0),math.rad(-20),math.rad(-70)), 0.2)
- larm.Weld.C0 = clerp(larm.Weld.C0, CFrame.new(-3, 0.5, 0)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-40)), 0.2)
- lleg.Weld.C0 = clerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2)
- rleg.Weld.C0 = clerp(rleg.Weld.C0, CFrame.new(.5, -.2, 0) * CFrame.Angles(math.rad(20), math.rad(-40), math.rad(0)), 0.2)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-30),math.rad(0),math.rad(0)),.2)
- torso.Velocity=hed.CFrame.lookVector*50
- end
- bounce = false
- attack = false
- con:disconnect()
- fx:disconnect()
- end
- function attacktwo()
- attack = true
- local bounce=false
- local hitsounds={"152900561","175076569","152900579"}
- local con=Hitbox.Touched:connect(function(hit) Damagefunc(hit,30,50,math.random(20,40),"Knockdown",RootPart,.2,1) end)
- local fx=Hitbox.Touched:connect(function(part)
- local human=part.Parent:findFirstChild("Humanoid")
- if human~=nil and bounce==false then
- local rndm=math.random(1,#hitsounds)
- local r=rndm
- so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,.6)
- bounce=true
- end
- end)
- for i = 0,1,0.05 do
- swait()
- torso.Weld.C0 = clerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.2)
- hed.Weld.C0 = clerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.2)
- rarm.Weld.C0 = clerp(rarm.Weld.C0, CFrame.new(3, 2, -0.5)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(10)), 0.2)
- larm.Weld.C0 = clerp(larm.Weld.C0, CFrame.new(-3, 0.5, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-50)), 0.2)
- lleg.Weld.C0 = clerp(lleg.Weld.C0, CFrame.new(-.5, -1, -.5) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(-5)), 0.2)
- rleg.Weld.C0 = clerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.2)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,.8)*angles(math.rad(80),math.rad(0),math.rad(0)),.2)
- end
- so("http://roblox.com/asset/?id=234365573",Hitbox,1,.8)
- for i = 0,1,0.05 do
- swait()
- torso.Weld.C0 = clerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.2)
- hed.Weld.C0 = clerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-20), math.rad(-60), math.rad(0)), 0.2)
- rarm.Weld.C0 = clerp(rarm.Weld.C0, CFrame.new(3, 0, 0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
- larm.Weld.C0 = clerp(larm.Weld.C0, CFrame.new(-3, 0.5, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-30)), 0.2)
- lleg.Weld.C0 = clerp(lleg.Weld.C0, CFrame.new(-.5, -1, -.5) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(-5)), 0.2)
- rleg.Weld.C0 = clerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.2)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-30),math.rad(0),math.rad(0)),.2)
- end
- bounce = false
- attack = false
- con:disconnect()
- fx:disconnect()
- end
- function attackthree()
- attack = true
- local bounce=false
- local hitsounds={"152900561","175076569","152900579"}
- local con=Hitbox.Touched:connect(function(hit) Damagefunc(hit,30,50,math.random(20,40),"Knockdown",RootPart,.2,1) end)
- local fx=Hitbox.Touched:connect(function(part)
- local human=part.Parent:findFirstChild("Humanoid")
- if human~=nil and bounce==false then
- local rndm=math.random(1,#hitsounds)
- local r=rndm
- so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,.7)
- bounce=true
- end
- end)
- for i = 0,1,0.05 do
- swait()
- torso.Weld.C0 = clerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(60), math.rad(0)), 0.2)
- hed.Weld.C0 = clerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.2)
- rarm.Weld.C0 = clerp(rarm.Weld.C0, CFrame.new(3, .5, 0)*CFrame.Angles(math.rad(0),math.rad(110),math.rad(50)), 0.2)
- larm.Weld.C0 = clerp(larm.Weld.C0, CFrame.new(-2, 0.5, -.5)*CFrame.Angles(math.rad(0),math.rad(-120),math.rad(-50)), 0.2)
- lleg.Weld.C0 = clerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(-10)), 0.2)
- rleg.Weld.C0 = clerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(10)), 0.2)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,-1)*angles(math.rad(-50),math.rad(0),math.rad(0)),.2)
- end
- so("http://roblox.com/asset/?id=234365549",Hitbox,1,.7)
- for i = 0,1,0.07 do
- swait()
- torso.Weld.C0 = clerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.2)
- hed.Weld.C0 = clerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(80), math.rad(0)), 0.2)
- rarm.Weld.C0 = clerp(rarm.Weld.C0, CFrame.new(3, 1, 0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(120)), 0.2)
- larm.Weld.C0 = clerp(larm.Weld.C0, CFrame.new(-3, 0.5, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-50)), 0.2)
- lleg.Weld.C0 = clerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(-10)), 0.2)
- rleg.Weld.C0 = clerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(10)), 0.2)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,-1)*angles(math.rad(-50),math.rad(0),math.rad(0)),.2)
- end
- bounce = false
- attack = false
- con:disconnect()
- fx:disconnect()
- end
- function WaveEffect2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://20329976",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- swait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- --example: WaveEffect2(BrickColor.new(""),ExamplePart.CFrame,0,0,0,0,0,0,0.02)
- function Kick()
- attack = true
- local bounce=false
- local hitsounds={"199149269","199149297","199149235","199149221"}
- local con=lleg.Touched:connect(function(hit) Damagefunc(hit,30,50,math.random(50,100),"Normal",RootPart,.2,1) end)
- local fx=lleg.Touched:connect(function(part)
- local human=part.Parent:findFirstChild("Humanoid")
- if human~=nil and bounce==false then
- local rndm=math.random(1,#hitsounds)
- local r=rndm
- so("http://www.roblox.com/asset/?id="..hitsounds[r],Hitbox,1,.3)
- bounce=true
- end
- end)
- for i = 0,1,0.05 do
- swait()
- torso.Weld.C0 = clerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- hed.Weld.C0 = clerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- rarm.Weld.C0 = clerp(rarm.Weld.C0, CFrame.new(3, 1, -0.5)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(30)), 0.2)
- larm.Weld.C0 = clerp(larm.Weld.C0, CFrame.new(-3, 0.5, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), 0.2)
- lleg.Weld.C0 = clerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), 0.2)
- rleg.Weld.C0 = clerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.2)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,.8)*angles(math.rad(80),math.rad(0),math.rad(0)),.2)
- end
- so("http://roblox.com/asset/?id=200632136",lleg,1,.8)
- WaveEffect2(BrickColor.new("Really red"),lleg.CFrame*CFrame.fromEulerAnglesXYZ(1,-5,1)*CFrame.new(0,0,0),.5,.5,.5,.5,.5,.5,0.05)
- for i = 0,1,0.05 do
- swait()
- torso.Weld.C0 = clerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- hed.Weld.C0 = clerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
- rarm.Weld.C0 = clerp(rarm.Weld.C0, CFrame.new(3, 1, -0.5)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(30)), 0.2)
- larm.Weld.C0 = clerp(larm.Weld.C0, CFrame.new(-3, 0.5, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), 0.2)
- lleg.Weld.C0 = clerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.2)
- rleg.Weld.C0 = clerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(0)), 0.2)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,.8)*angles(math.rad(80),math.rad(0),math.rad(0)),.2)
- end
- bounce = false
- attack = false
- con:disconnect()
- fx:disconnect()
- end
- mouse.Button1Down:connect(function()
- if attack==false then
- if attacktype==1 then
- attacktype = 2
- attackone()
- elseif attacktype==2 then
- attacktype = 3
- attacktwo()
- elseif attacktype==3 then
- attacktype = 1
- attackthree()
- end
- end
- end)
- mouse.KeyDown:connect(function(k)
- k=k:lower()
- if k=='q' then
- if attack==false then
- Kick()
- end
- end
- end)
- bc=char['Body Colors']
- coloras=BrickColor.new('Nougat')
- bc.LeftLegColor,bc.LeftArmColor,bc.TorsoColor,bc.HeadColor,bc.RightArmColor,bc.RightLegColor=coloras,coloras,coloras,coloras,coloras,coloras
- pcall(function()
- Character.Shirt:remove()
- Character.Pants:remove()
- Character.Sound:remove()
- char.Humanoid.MaxHealth = 10000
- char.Humanoid.Health = 10000
- end)
- game:service'InsertService':LoadAsset(190883801):children()[1].Parent = Character
- game:service'InsertService':LoadAsset(190883824):children()[1].Parent = Character
- local prevState = "None"
- local fallSpeed = 0
- local sRunning = Instance.new("Sound",torso) sRunning.SoundId = "http://roblox.com/asset/?id=138136934"
- local sLanding = Instance.new("Sound",torso) sLanding.SoundId = "http://roblox.com/asset/?id=180683823"
- function onRunning(speed)
- if (prevState == "FreeFall" and fallSpeed > 0.1) then
- local vol = math.min(1.0, math.max(0.0, (fallSpeed - 50) / 110))
- sLanding.Volume = vol
- sLanding:Play()
- fallSpeed = 0
- end
- if speed>0.5 then
- sRunning:Play()
- sRunning.Looped = true
- sRunning.Pitch = 0.9
- else
- sRunning:Stop()
- end
- prevState = "Run"
- end
- Character.Humanoid.Running:connect(onRunning)
- local sine = 0
- local change = 1
- local val = 0
- while true do
- swait()
- sine = sine + change
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,10,0))).lookVector,10,char)
- if equipped==true or equipped==false then
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- if attack==false then
- torso.Weld.C0 = clerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- hed.Weld.C0 = clerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
- rarm.Weld.C0 = clerp(rarm.Weld.C0, CFrame.new(3, 1, -0.5)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(30)), 0.2)
- larm.Weld.C0 = clerp(larm.Weld.C0, CFrame.new(-3, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-30)), 0.2)
- lleg.Weld.C0 = clerp(lleg.Weld.C0, CFrame.new(-.5, -.5, -.5) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- rleg.Weld.C0 = clerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,.8)*angles(math.rad(80),math.rad(0),math.rad(0)),.2)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- if attack==false then
- torso.Weld.C0 = clerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- hed.Weld.C0 = clerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- rarm.Weld.C0 = clerp(rarm.Weld.C0, CFrame.new(3, 1, -0.5)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(20)), 0.2)
- larm.Weld.C0 = clerp(larm.Weld.C0, CFrame.new(-3, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-50)), 0.2)
- lleg.Weld.C0 = clerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.2)
- rleg.Weld.C0 = clerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- end
- elseif torvel<1 and hitfloor~=nil then
- Anim="Idle"
- if attack==false then
- torso.Weld.C0 = clerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.2)
- hed.Weld.C0 = clerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.2)
- rarm.Weld.C0 = clerp(rarm.Weld.C0, CFrame.new(3, 1, -0.5)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(30)), 0.2)
- larm.Weld.C0 = clerp(larm.Weld.C0, CFrame.new(-3, 0.5, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), 0.2)
- lleg.Weld.C0 = clerp(lleg.Weld.C0, CFrame.new(-.5, -1, -.5) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(-5)), 0.2)
- rleg.Weld.C0 = clerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.2)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,.8)*angles(math.rad(80),math.rad(0),math.rad(0)),.2)
- end
- elseif torvel>2 and hitfloor~=nil then
- Anim="Walk"
- if attack==false then
- torso.Weld.C0 = clerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
- hed.Weld.C0 = clerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.2)
- rarm.Weld.C0 = clerp(rarm.Weld.C0, CFrame.new(3, 1, -0.5)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(30)), 0.2)
- larm.Weld.C0 = clerp(larm.Weld.C0, CFrame.new(-3, 0.5, 0)*CFrame.Angles(math.rad(-30*math.cos(sine/8)),math.rad(0),math.rad(-20)), 0.2)
- lleg.Weld.C0 = clerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(50*math.cos(sine/6)), math.rad(0), math.rad(0)), 0.2)
- rleg.Weld.C0 = clerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-50*math.cos(sine/6)), math.rad(0), math.rad(0)), 0.2)
- handleweld.C0=clerp(handleweld.C0,cf(0,0,.8)*angles(math.rad(80),math.rad(0),math.rad(0)),.2)
- end
- end
- end
- if #Effects>0 then
- --table.insert(Effects,{prt,"Block1",delay})
- for e=1,#Effects do
- if Effects[e]~=nil then
- --for j=1,#Effects[e] do
- local Thing=Effects[e]
- if Thing~=nil then
- local Part=Thing[1]
- local Mode=Thing[2]
- local Delay=Thing[3]
- local IncX=Thing[4]
- local IncY=Thing[5]
- local IncZ=Thing[6]
- if Thing[2]=="DecreaseStat" then
- Thing[5]=Thing[5]-1
- if Thing[5]<=0 then
- if Thing[1]:findFirstChild("Stats")~=nil then
- Thing[1].Stats[Thing[3]].Value=Thing[1].Stats[Thing[3]].Value+Thing[4]
- end
- table.remove(Effects,e)
- end
- end
- if Thing[2]=="Shoot" then
- local Look=Thing[1]
- local hit,pos = rayCast(Thing[4],Look,20,m)
- local mag=(Thing[4]-pos).magnitude
- MagicHead(BrickColor.new("Really red"),CFrame.new((Thing[4]+pos)/2,pos)*angles(1.57,0,0),1,mag*5,1,.5,0,.5,0.1)
- Thing[4]=Thing[4]+(Look*20)
- Thing[3]=Thing[3]-1
- if hit~=nil then
- Thing[3]=0
- if Thing[8]==1 then
- Damagefunc(hit,Thing[5],Thing[6],Thing[7],"Normal",RootPart,0,2,math.random(1,5),nil,nil,true)
- elseif Thing[8]==2 then
- Damagefunc(hit,Thing[5],Thing[6],Thing[7],"NormalDecreaseMvmt1",RootPart,0,2,math.random(1,5),nil,nil,true)
- end
- ref=part(3,workspace,0,1,BrickColor.new("Really red"),"Reference",vt())
- ref.Anchored=true
- ref.CFrame=cf(pos)
- MagicCircle(BrickColor.new("Really red"),cf(pos),5,5,5,1,1,1,0.03)
- game:GetService("Debris"):AddItem(ref,1)
- end
- if Thing[3]<=0 then
- table.remove(Effects,e)
- end
- end
- if Thing[2]=="CylinderClang" then
- if Thing[3]<=1 then
- Thing[1].CFrame=Thing[1].CFrame*CFrame.new(0,2.5*Thing[5],0)*CFrame.fromEulerAnglesXYZ(Thing[6],0,0)
- Thing[7]=Thing[1].CFrame
- effect("New Yeller",0,Thing[8],Thing[7])
- Thing[8]=Thing[7]
- Thing[3]=Thing[3]+Thing[4]
- else
- Part.Parent=nil
- table.remove(Effects,e)
- end
- --[[Mesh=Thing[7]
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]]
- end
- if Thing[2]~="Shoot" and Thing[2]~="DecreaseStat" then
- if Thing[1].Transparency<=1 then
- if Thing[2]=="Block1" then
- Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Mesh=Thing[7]
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Block2" then
- Thing[1].CFrame=Thing[1].CFrame
- Mesh=Thing[7]
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Cylinder" then
- Mesh=Thing[7]
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Blood" then
- Mesh=Thing[7]
- Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Elec" then
- Mesh=Thing[7]
- Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Disappear" then
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- end
- else
- Part.Parent=nil
- table.remove(Effects,e)
- end
- end
- end
- end
- end
- end
- end
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