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Vintage-Furry

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Nov 18th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  5. print("FE Compatibility: by WaverlyCole & Mokiros")
  6. InternalData = {}
  7. do
  8. script.Parent = owner.Character
  9. local Event = Instance.new("RemoteEvent")
  10. Event.Name = "UserInput"
  11. local function NewFakeEvent()
  12. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  13. return Fake
  14. end
  15. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  16. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  17. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  18. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  19. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  20. local function TriggerEvent(self,Event,...)
  21. local Trigger = Mouse[Event]
  22. if Trigger and Trigger.fakeEvent and Trigger.Function then
  23. Trigger.Function(...)
  24. end
  25. end
  26. Mouse.TrigEvent = TriggerEvent
  27. UserInputService.TrigEvent = TriggerEvent
  28. Event.OnServerEvent:Connect(function(FiredBy,Input)
  29. if FiredBy.Name ~= owner.Name then end
  30. if Input.MouseEvent then
  31. Mouse.Target = Input.Target
  32. Mouse.Hit = Input.Hit
  33. else
  34. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  35. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  36. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  37. end
  38. for _,Action in pairs(ContextActionService.Actions) do
  39. for _,Key in pairs(Action.Keys) do
  40. if Key==Input.KeyCode then
  41. Action.Function(Action.Name,Input.UserInputState,Input)
  42. end
  43. end
  44. end
  45. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  46. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  47. end
  48. end)
  49. InternalData["Mouse"] = Mouse
  50. InternalData["ContextActionService"] = ContextActionService
  51. InternalData["UserInputService"] = UserInputService
  52. Event.Parent = NLS([[
  53. local Player = owner
  54. local Event = script:WaitForChild("UserInput")
  55. local UserInputService = game:GetService("UserInputService")
  56. local Mouse = Player:GetMouse()
  57. local Input = function(Input,gameProcessedEvent)
  58. if gameProcessedEvent then return end
  59. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  60. end
  61. UserInputService.InputBegan:Connect(Input)
  62. UserInputService.InputEnded:Connect(Input)
  63. local Hit,Target
  64. while wait(1/30) do
  65. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  66. Hit,Target = Mouse.Hit,Mouse.Target
  67. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  68. end
  69. end
  70. ]],owner.Character)
  71. end
  72. RealGame = game;game = setmetatable({},{
  73. __index = function (self,Index)
  74. local Sandbox = function (Thing)
  75. if Thing:IsA("Player") then
  76. local RealPlayer = Thing
  77. return setmetatable({},{
  78. __index = function (self,Index)
  79. local Type = type(RealPlayer[Index])
  80. if Type == "function" then
  81. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  82. return function (self)
  83. return InternalData["Mouse"]
  84. end
  85. end
  86. return function (self,...)
  87. return RealPlayer[Index](RealPlayer,...)
  88. end
  89. else
  90. if Index == "PlrObj" then
  91. return RealPlayer
  92. end
  93. return RealPlayer[Index]
  94. end
  95. end;
  96. __tostring = function(self)
  97. return RealPlayer.Name
  98. end
  99. })
  100. end
  101. end
  102. if RealGame[Index] then
  103. local Type = type(RealGame[Index])
  104. if Type == "function" then
  105. if Index:lower() == "getservice" or Index:lower() == "service" then
  106. return function (self,Service)
  107. if Service:lower() == "players" then
  108. return setmetatable({},{
  109. __index = function (self2,Index2)
  110. local RealService = RealGame:GetService(Service)
  111. local Type2 = type(Index2)
  112. if Type2 == "function" then
  113. return function (self,...)
  114. return RealService[Index2](RealService,...)
  115. end
  116. else
  117. if Index2:lower() == "localplayer" then
  118. return Sandbox(owner)
  119. end
  120. return RealService[Index2]
  121. end
  122. end;
  123. __tostring = function(self)
  124. return RealGame:GetService(Service).Name
  125. end
  126. })
  127. elseif Service:lower() == "contextactionservice" then
  128. return InternalData["ContextActionService"]
  129. elseif Service:lower() == "contextactionservice" then
  130. return InternalData["UserInputService"]
  131. elseif Service:lower() == "runservice" then
  132. return setmetatable({},{
  133. __index = function(self2,Index2)
  134. local RealService = RealGame:GetService(Service)
  135. local Type2 = type(Index2)
  136. if Type2 == "function" then
  137. return function (self,...)
  138. return RealService[Index2](RealService,...)
  139. end
  140. else
  141. if Index2:lower() == "bindtorenderstep" then
  142. return function (self,Name,Priority,Function)
  143. return RealGame:GetService("RunService").Stepped:Connect(Function)
  144. end
  145. end
  146. if Index2:lower() == "renderstepped" then
  147. return RealService["Stepped"]
  148. end
  149. return RealService[Index2]
  150. end
  151. end
  152. })
  153. else
  154. return RealGame:GetService(Service)
  155. end
  156. end
  157. end
  158. return function (self,...)
  159. return RealGame[Index](RealGame,...)
  160. end
  161. else
  162. if game:GetService(Index) then
  163. return game:GetService(Index)
  164. end
  165. return RealGame[Index]
  166. end
  167. else
  168. return nil
  169. end
  170. end
  171. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  172. print("Complete! Running...")
  173.  
  174. function sandbox(var,func)
  175. local env = getfenv(func)
  176. local newenv = setmetatable({},{
  177. __index = function(self,k)
  178. if k=="script" then
  179. return var
  180. else
  181. return env[k]
  182. end
  183. end,
  184. })
  185. setfenv(func,newenv)
  186. return func
  187. end
  188. cors = {}
  189. mas = Instance.new("Model",game:GetService("Lighting"))
  190. Sky0 = Instance.new("Sky")
  191. Sky0.Parent = mas
  192. Sky0.CelestialBodiesShown = false
  193. Sky0.SkyboxBk = "rbxassetid://12064107"
  194. Sky0.SkyboxDn = "rbxassetid://12064152"
  195. Sky0.SkyboxFt = "rbxassetid://12064121"
  196. Sky0.SkyboxLf = "rbxassetid://12063984"
  197. Sky0.SkyboxRt = "rbxassetid://12064115"
  198. Sky0.SkyboxUp = "rbxassetid://12064131"
  199. for i,v in pairs(mas:GetChildren()) do
  200. v.Parent = game:GetService("Lighting")
  201. pcall(function() v:MakeJoints() end)
  202. end
  203. mas:Destroy()
  204. for i,v in pairs(cors) do
  205. spawn(function()
  206. pcall(v)
  207. end)
  208. end
  209.  
  210. wait(0.2)
  211.  
  212. Player = game:GetService("Players").LocalPlayer
  213. PlayerGui = Player.PlayerGui
  214. Cam = workspace.CurrentCamera
  215. Backpack = Player.Backpack
  216. Character = Player.Character
  217. Humanoid = Character.Humanoid
  218. Mouse = Player:GetMouse()
  219. RootPart = Character["HumanoidRootPart"]
  220. Torso = Character["Torso"]
  221. Head = Character["Head"]
  222. RightArm = Character["Right Arm"]
  223. LeftArm = Character["Left Arm"]
  224. RightLeg = Character["Right Leg"]
  225. LeftLeg = Character["Left Leg"]
  226. RootJoint = RootPart["RootJoint"]
  227. Neck = Torso["Neck"]
  228. RightShoulder = Torso["Right Shoulder"]
  229. LeftShoulder = Torso["Left Shoulder"]
  230. RightHip = Torso["Right Hip"]
  231. LeftHip = Torso["Left Hip"]
  232. local TIME = 0
  233. local sick = Instance.new("Sound",Torso)
  234.  
  235. IT = Instance.new
  236. CF = CFrame.new
  237. VT = Vector3.new
  238. RAD = math.rad
  239. C3 = Color3.new
  240. UD2 = UDim2.new
  241. BRICKC = BrickColor.new
  242. ANGLES = CFrame.Angles
  243. EULER = CFrame.fromEulerAnglesXYZ
  244. COS = math.cos
  245. ACOS = math.acos
  246. SIN = math.sin
  247. ASIN = math.asin
  248. ABS = math.abs
  249. MRANDOM = math.random
  250. FLOOR = math.floor
  251.  
  252. --//=================================\\
  253. --|| USEFUL VALUES
  254. --\\=================================//
  255.  
  256. Animation_Speed = 3
  257. local FORCERESET = false
  258. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  259. local Speed = 16
  260. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  261. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  262. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  263. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  264. local DAMAGEMULTIPLIER = 1
  265. local ANIM = "Idle"
  266. local ATTACK = false
  267. local EQUIPPED = false
  268. local HOLD = false
  269. local COMBO = 1
  270. local Rooted = false
  271. local SINE = 0
  272. local KEYHOLD = false
  273. local CHANGE = 2 / Animation_Speed
  274. local WALKINGANIM = false
  275. local VALUE1 = false
  276. local VALUE2 = false
  277. local ROBLOXIDLEANIMATION = IT("Animation")
  278. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  279. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  280. --ROBLOXIDLEANIMATION.Parent = Humanoid
  281. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  282. WEAPONGUI.Name = "BanishV3Gui"
  283. local Weapon = IT("Model")
  284. Weapon.Name = "Adds"
  285. local Effects = IT("Folder", Weapon)
  286. Effects.Name = "Effects"
  287. local Gun = IT("Model")
  288. Gun.Name = "Gun"
  289. local ANIMATOR = Humanoid.Animator
  290. local ANIMATE = Character:FindFirstChild("Animate")
  291. local UNANCHOR = true
  292. local TOBANISH = {}
  293. script.Parent = PlayerGui
  294. local Boost = false
  295. local Player_Size = 1
  296. local SIZE = 1
  297. local WHITELIST = {}
  298. local Milk = false
  299. local VIS = 243281095
  300. local VOLUME = 1
  301. local PITCH = 1
  302. local INSTANT = false
  303. local INTRO = false
  304. local Chill = false
  305. local Mode = "idk"
  306.  
  307. VIS = 1138145518
  308. VOLUME = 1.5
  309. PITCH = 1
  310.  
  311. --//=================================\\
  312. --\\=================================//
  313.  
  314.  
  315. --//=================================\\
  316. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  317. --\\=================================//
  318.  
  319. ArtificialHB = Instance.new("BindableEvent", script)
  320. ArtificialHB.Name = "ArtificialHB"
  321.  
  322. script:WaitForChild("ArtificialHB")
  323.  
  324. frame = Frame_Speed
  325. tf = 0
  326. allowframeloss = false
  327. tossremainder = false
  328. lastframe = tick()
  329. script.ArtificialHB:Fire()
  330.  
  331. game:GetService("RunService").Heartbeat:connect(function(s, p)
  332. tf = tf + s
  333. if tf >= frame then
  334. if allowframeloss then
  335. script.ArtificialHB:Fire()
  336. lastframe = tick()
  337. else
  338. for i = 1, math.floor(tf / frame) do
  339. script.ArtificialHB:Fire()
  340. end
  341. lastframe = tick()
  342. end
  343. if tossremainder then
  344. tf = 0
  345. else
  346. tf = tf - frame * math.floor(tf / frame)
  347. end
  348. end
  349. end)
  350.  
  351. --//=================================\\
  352. --\\=================================//
  353.  
  354. --//=================================\\
  355. --|| SOME FUNCTIONS
  356. --\\=================================//
  357.  
  358. Debris = game:GetService("Debris")
  359.  
  360. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  361. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  362. end
  363.  
  364. function PositiveAngle(NUMBER)
  365. if NUMBER >= 0 then
  366. NUMBER = 0
  367. end
  368. return NUMBER
  369. end
  370.  
  371. function NegativeAngle(NUMBER)
  372. if NUMBER <= 0 then
  373. NUMBER = 0
  374. end
  375. return NUMBER
  376. end
  377.  
  378. function Swait(NUMBER)
  379. if NUMBER == 0 or NUMBER == nil then
  380. ArtificialHB.Event:wait()
  381. else
  382. for i = 1, NUMBER do
  383. ArtificialHB.Event:wait()
  384. end
  385. end
  386. end
  387.  
  388. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  389. local NEWMESH = IT(MESH)
  390. if MESH == "SpecialMesh" then
  391. NEWMESH.MeshType = MESHTYPE
  392. if MESHID ~= "nil" and MESHID ~= "" then
  393. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  394. end
  395. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  396. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  397. end
  398. end
  399. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  400. NEWMESH.Scale = SCALE
  401. NEWMESH.Parent = PARENT
  402. return NEWMESH
  403. end
  404.  
  405. local Create = LoadLibrary("RbxUtility").Create
  406.  
  407. function RemoveOutlines(part)
  408. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  409. end
  410.  
  411. CFuncs = {
  412. ["Part"] = {
  413. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  414. local Part = Create("Part"){
  415. Parent = Parent,
  416. Reflectance = Reflectance,
  417. Transparency = Transparency,
  418. CanCollide = false,
  419. Locked = true,
  420. BrickColor = BrickColor.new(tostring(BColor)),
  421. Name = Name,
  422. Size = Size,
  423. Material = Material,
  424. }
  425. RemoveOutlines(Part)
  426. return Part
  427. end;
  428. };
  429.  
  430. ["Mesh"] = {
  431. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  432. local Msh = Create(Mesh){
  433. Parent = Part,
  434. Offset = OffSet,
  435. Scale = Scale,
  436. }
  437. if Mesh == "SpecialMesh" then
  438. Msh.MeshType = MeshType
  439. Msh.MeshId = MeshId
  440. end
  441. return Msh
  442. end;
  443. };
  444.  
  445. ["Mesh"] = {
  446. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  447. local Msh = Create(Mesh){
  448. Parent = Part,
  449. Offset = OffSet,
  450. Scale = Scale,
  451. }
  452. if Mesh == "SpecialMesh" then
  453. Msh.MeshType = MeshType
  454. Msh.MeshId = MeshId
  455. end
  456. return Msh
  457. end;
  458. };
  459.  
  460. ["Weld"] = {
  461. Create = function(Parent, Part0, Part1, C0, C1)
  462. local Weld = Create("Weld"){
  463. Parent = Parent,
  464. Part0 = Part0,
  465. Part1 = Part1,
  466. C0 = C0,
  467. C1 = C1,
  468. }
  469. return Weld
  470. end;
  471. };
  472.  
  473. ["Sound"] = {
  474. Create = function(id, par, vol, pit)
  475. coroutine.resume(coroutine.create(function()
  476. local S = Create("Sound"){
  477. Volume = vol,
  478. Name = "EffectSoundo",
  479. Pitch = pit or 1,
  480. SoundId = id,
  481. Parent = par or workspace,
  482. }
  483. wait()
  484. S:play()
  485. game:GetService("Debris"):AddItem(S, 10)
  486. end))
  487. end;
  488. };
  489.  
  490. ["TimeSound"] = {
  491. Create = function(id, par, vol, pit, timepos)
  492. coroutine.resume(coroutine.create(function()
  493. local S = Create("Sound"){
  494. Volume = vol,
  495. Name = "EffectSoundo",
  496. Pitch = pit or 1,
  497. SoundId = id,
  498. TimePosition = timepos,
  499. Parent = par or workspace,
  500. }
  501. wait()
  502. S:play()
  503. game:GetService("Debris"):AddItem(S, 10)
  504. end))
  505. end;
  506. };
  507. ["EchoSound"] = {
  508. Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl)
  509. coroutine.resume(coroutine.create(function()
  510. local Sas = Create("Sound"){
  511. Volume = vol,
  512. Name = "EffectSoundo",
  513. Pitch = pit or 1,
  514. SoundId = id,
  515. TimePosition = timepos,
  516. Parent = par or workspace,
  517. }
  518. local E = Create("EchoSoundEffect"){
  519. Delay = echodelay,
  520. Name = "Echo",
  521. Feedback = fedb,
  522. DryLevel = dryl,
  523. Parent = Sas,
  524. }
  525. wait()
  526. Sas:play()
  527. game:GetService("Debris"):AddItem(Sas, delays)
  528. end))
  529. end;
  530. };
  531.  
  532. ["LongSound"] = {
  533. Create = function(id, par, vol, pit)
  534. coroutine.resume(coroutine.create(function()
  535. local S = Create("Sound"){
  536. Volume = vol,
  537. Pitch = pit or 1,
  538. SoundId = id,
  539. Parent = par or workspace,
  540. }
  541. wait()
  542. S:play()
  543. game:GetService("Debris"):AddItem(S, 60)
  544. end))
  545. end;
  546. };
  547.  
  548. ["ParticleEmitter"] = {
  549. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  550. local fp = Create("ParticleEmitter"){
  551. Parent = Parent,
  552. Color = ColorSequence.new(Color1, Color2),
  553. LightEmission = LightEmission,
  554. Size = Size,
  555. Texture = Texture,
  556. Transparency = Transparency,
  557. ZOffset = ZOffset,
  558. Acceleration = Accel,
  559. Drag = Drag,
  560. LockedToPart = LockedToPart,
  561. VelocityInheritance = VelocityInheritance,
  562. EmissionDirection = EmissionDirection,
  563. Enabled = Enabled,
  564. Lifetime = LifeTime,
  565. Rate = Rate,
  566. Rotation = Rotation,
  567. RotSpeed = RotSpeed,
  568. Speed = Speed,
  569. VelocitySpread = VelocitySpread,
  570. }
  571. return fp
  572. end;
  573. };
  574.  
  575. CreateTemplate = {
  576.  
  577. };
  578. }
  579.  
  580. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  581. local NEWPART = IT("Part")
  582. NEWPART.formFactor = FORMFACTOR
  583. NEWPART.Reflectance = REFLECTANCE
  584. NEWPART.Transparency = TRANSPARENCY
  585. NEWPART.CanCollide = false
  586. NEWPART.Locked = true
  587. NEWPART.Anchored = true
  588. if ANCHOR == false then
  589. NEWPART.Anchored = false
  590. end
  591. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  592. NEWPART.Name = NAME
  593. NEWPART.Size = SIZE
  594. NEWPART.Position = Torso.Position
  595. NEWPART.Material = MATERIAL
  596. NEWPART:BreakJoints()
  597. NEWPART.Parent = PARENT
  598. return NEWPART
  599. end
  600.  
  601. local function weldBetween(a, b)
  602. local weldd = Instance.new("ManualWeld")
  603. weldd.Part0 = a
  604. weldd.Part1 = b
  605. weldd.C0 = CFrame.new()
  606. weldd.C1 = b.CFrame:inverse() * a.CFrame
  607. weldd.Parent = a
  608. return weldd
  609. end
  610.  
  611.  
  612. function QuaternionFromCFrame(cf)
  613. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  614. local trace = m00 + m11 + m22
  615. if trace > 0 then
  616. local s = math.sqrt(1 + trace)
  617. local recip = 0.5 / s
  618. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  619. else
  620. local i = 0
  621. if m11 > m00 then
  622. i = 1
  623. end
  624. if m22 > (i == 0 and m00 or m11) then
  625. i = 2
  626. end
  627. if i == 0 then
  628. local s = math.sqrt(m00 - m11 - m22 + 1)
  629. local recip = 0.5 / s
  630. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  631. elseif i == 1 then
  632. local s = math.sqrt(m11 - m22 - m00 + 1)
  633. local recip = 0.5 / s
  634. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  635. elseif i == 2 then
  636. local s = math.sqrt(m22 - m00 - m11 + 1)
  637. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  638. end
  639. end
  640. end
  641.  
  642. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  643. local xs, ys, zs = x + x, y + y, z + z
  644. local wx, wy, wz = w * xs, w * ys, w * zs
  645. local xx = x * xs
  646. local xy = x * ys
  647. local xz = x * zs
  648. local yy = y * ys
  649. local yz = y * zs
  650. local zz = z * zs
  651. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  652. end
  653.  
  654. function QuaternionSlerp(a, b, t)
  655. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  656. local startInterp, finishInterp;
  657. if cosTheta >= 0.0001 then
  658. if (1 - cosTheta) > 0.0001 then
  659. local theta = ACOS(cosTheta)
  660. local invSinTheta = 1 / SIN(theta)
  661. startInterp = SIN((1 - t) * theta) * invSinTheta
  662. finishInterp = SIN(t * theta) * invSinTheta
  663. else
  664. startInterp = 1 - t
  665. finishInterp = t
  666. end
  667. else
  668. if (1 + cosTheta) > 0.0001 then
  669. local theta = ACOS(-cosTheta)
  670. local invSinTheta = 1 / SIN(theta)
  671. startInterp = SIN((t - 1) * theta) * invSinTheta
  672. finishInterp = SIN(t * theta) * invSinTheta
  673. else
  674. startInterp = t - 1
  675. finishInterp = t
  676. end
  677. end
  678. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  679. end
  680.  
  681. function Clerp(a, b, t)
  682. local qa = {QuaternionFromCFrame(a)}
  683. local qb = {QuaternionFromCFrame(b)}
  684. local ax, ay, az = a.x, a.y, a.z
  685. local bx, by, bz = b.x, b.y, b.z
  686. local _t = 1 - t
  687. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  688. end
  689.  
  690. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  691. local frame = IT("Frame")
  692. frame.BackgroundTransparency = TRANSPARENCY
  693. frame.BorderSizePixel = BORDERSIZEPIXEL
  694. frame.Position = POSITION
  695. frame.Size = SIZE
  696. frame.BackgroundColor3 = COLOR
  697. frame.BorderColor3 = BORDERCOLOR
  698. frame.Name = NAME
  699. frame.Parent = PARENT
  700. return frame
  701. end
  702.  
  703. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  704. local label = IT("TextLabel")
  705. label.BackgroundTransparency = 1
  706. label.Size = UD2(1, 0, 1, 0)
  707. label.Position = UD2(0, 0, 0, 0)
  708. label.TextColor3 = TEXTCOLOR
  709. label.TextStrokeTransparency = STROKETRANSPARENCY
  710. label.TextTransparency = TRANSPARENCY
  711. label.FontSize = TEXTFONTSIZE
  712. label.Font = TEXTFONT
  713. label.BorderSizePixel = BORDERSIZEPIXEL
  714. label.TextScaled = false
  715. label.Text = TEXT
  716. label.Name = NAME
  717. label.Parent = PARENT
  718. return label
  719. end
  720.  
  721. function NoOutlines(PART)
  722. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  723. end
  724.  
  725. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  726. local NEWWELD = IT(TYPE)
  727. NEWWELD.Part0 = PART0
  728. NEWWELD.Part1 = PART1
  729. NEWWELD.C0 = C0
  730. NEWWELD.C1 = C1
  731. NEWWELD.Parent = PARENT
  732. return NEWWELD
  733. end
  734.  
  735. local S = IT("Sound")
  736. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  737. local NEWSOUND = nil
  738. coroutine.resume(coroutine.create(function()
  739. NEWSOUND = S:Clone()
  740. NEWSOUND.Parent = PARENT
  741. NEWSOUND.Volume = VOLUME
  742. NEWSOUND.Pitch = PITCH
  743. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  744. NEWSOUND:play()
  745. if DOESLOOP == true then
  746. NEWSOUND.Looped = true
  747. else
  748. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  749. NEWSOUND:remove()
  750. end
  751. end))
  752. return NEWSOUND
  753. end
  754.  
  755. function CFrameFromTopBack(at, top, back)
  756. local right = top:Cross(back)
  757. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  758. end
  759.  
  760. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  761. function WACKYEFFECT(Table)
  762. local TYPE = (Table.EffectType or "Sphere")
  763. local SIZE = (Table.Size or VT(1,1,1))
  764. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  765. local TRANSPARENCY = (Table.Transparency or 0)
  766. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  767. local CFRAME = (Table.CFrame or Torso.CFrame)
  768. local MOVEDIRECTION = (Table.MoveToPos or nil)
  769. local ROTATION1 = (Table.RotationX or 0)
  770. local ROTATION2 = (Table.RotationY or 0)
  771. local ROTATION3 = (Table.RotationZ or 0)
  772. local MATERIAL = (Table.Material or "Neon")
  773. local COLOR = (Table.Color or C3(1,1,1))
  774. local TIME = (Table.Time or 45)
  775. local SOUNDID = (Table.SoundID or nil)
  776. local SOUNDPITCH = (Table.SoundPitch or nil)
  777. local SOUNDVOLUME = (Table.SoundVolume or nil)
  778. coroutine.resume(coroutine.create(function()
  779. local PLAYSSOUND = false
  780. local SOUND = nil
  781. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  782. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  783. PLAYSSOUND = true
  784. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  785. end
  786. EFFECT.Color = COLOR
  787. local MSH = nil
  788. if TYPE == "Sphere" then
  789. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  790. elseif TYPE == "Block" then
  791. MSH = IT("BlockMesh",EFFECT)
  792. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  793. elseif TYPE == "Wave" then
  794. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  795. elseif TYPE == "Ring" then
  796. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  797. elseif TYPE == "Slash" then
  798. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  799. elseif TYPE == "Round Slash" then
  800. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  801. elseif TYPE == "Swirl" then
  802. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  803. elseif TYPE == "Skull" then
  804. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  805. elseif TYPE == "Crystal" then
  806. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  807. end
  808. if MSH ~= nil then
  809. local MOVESPEED = nil
  810. if MOVEDIRECTION ~= nil then
  811. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  812. end
  813. local GROWTH = SIZE - ENDSIZE
  814. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  815. if TYPE == "Block" then
  816. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  817. else
  818. EFFECT.CFrame = CFRAME
  819. end
  820. for LOOP = 1, TIME+1 do
  821. Swait()
  822. MSH.Scale = MSH.Scale - GROWTH/TIME
  823. if TYPE == "Wave" then
  824. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  825. end
  826. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  827. if TYPE == "Block" then
  828. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  829. else
  830. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  831. end
  832. if MOVEDIRECTION ~= nil then
  833. local ORI = EFFECT.Orientation
  834. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  835. EFFECT.Orientation = ORI
  836. end
  837. end
  838. if PLAYSSOUND == false then
  839. EFFECT:remove()
  840. else
  841. SOUND.Stopped:Connect(function()
  842. EFFECT:remove()
  843. end)
  844. end
  845. else
  846. if PLAYSSOUND == false then
  847. EFFECT:remove()
  848. else
  849. repeat Swait() until SOUND.Playing == false
  850. EFFECT:remove()
  851. end
  852. end
  853. end))
  854. end
  855.  
  856. function MakeForm(PART,TYPE)
  857. if TYPE == "Cyl" then
  858. local MSH = IT("CylinderMesh",PART)
  859. elseif TYPE == "Ball" then
  860. local MSH = IT("SpecialMesh",PART)
  861. MSH.MeshType = "Sphere"
  862. elseif TYPE == "Wedge" then
  863. local MSH = IT("SpecialMesh",PART)
  864. MSH.MeshType = "Wedge"
  865. end
  866. end
  867.  
  868. function SpawnTrail(FROM,TO,BIG)
  869. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  870. MakeForm(TRAIL,"Cyl")
  871. local DIST = (FROM - TO).Magnitude
  872. if BIG == true then
  873. TRAIL.Size = VT(0.5,DIST,0.5)
  874. else
  875. TRAIL.Size = VT(0.25,DIST,0.25)
  876. end
  877. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  878. coroutine.resume(coroutine.create(function()
  879. for i = 1, 5 do
  880. Swait()
  881. TRAIL.Transparency = TRAIL.Transparency + 0.1
  882. end
  883. TRAIL:remove()
  884. end))
  885. end
  886.  
  887. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  888. local DIRECTION = CF(StartPos,EndPos).lookVector
  889. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  890. end
  891.  
  892. function turnto(position)
  893. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  894. end
  895.  
  896. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  897. local p = Instance.new("Part")
  898. p.TopSurface = 0
  899. p.BottomSurface = 0
  900. p.Parent = parent
  901. p.Size = Vector3.new(0.1,0.1,0.1)
  902. p.Transparency = transparency
  903. p.Reflectance = reflectance
  904. p.CanCollide = false
  905. p.Locked = true
  906. p.BrickColor = brickcolor
  907. p.Material = material
  908. return p
  909. end
  910.  
  911. function sphere(bonuspeed,type,pos,scale,value,color)
  912. local type = type
  913. local rng = Instance.new("Part", Character)
  914. rng.Anchored = true
  915. if ModeOfGlitch ~= 9 then
  916. rng.BrickColor = color
  917. elseif ModeOfGlitch == 9 then
  918. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  919. end
  920. rng.CanCollide = false
  921. rng.FormFactor = 3
  922. rng.Name = "Ring"
  923. rng.Material = "Neon"
  924. rng.Size = Vector3.new(1, 1, 1)
  925. rng.Transparency = 0
  926. rng.TopSurface = 0
  927. rng.BottomSurface = 0
  928. rng.CFrame = pos
  929. local rngm = Instance.new("SpecialMesh", rng)
  930. rngm.MeshType = "Sphere"
  931. rngm.Scale = scale
  932. if rainbowmode == true then
  933. rng.Color = Color3.new(r/255,g/255,b/255)
  934. end
  935. if ModeOfGlitch == 9 then
  936. coroutine.resume(coroutine.create(function()
  937. while true do
  938. Swait()
  939. if rng.Parent ~= nil then
  940. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  941. else
  942. break
  943. end
  944. end
  945. end))
  946. end
  947. local scaler2 = 1
  948. if type == "Add" then
  949. scaler2 = 1*value
  950. elseif type == "Divide" then
  951. scaler2 = 1/value
  952. end
  953. coroutine.resume(coroutine.create(function()
  954. for i = 0,10/bonuspeed,0.1 do
  955. Swait()
  956. if rainbowmode == true then
  957. rng.Color = Color3.new(r/255,g/255,b/255)
  958. end
  959. if type == "Add" then
  960. scaler2 = scaler2 - 0.01*value/bonuspeed
  961. elseif type == "Divide" then
  962. scaler2 = scaler2 - 0.01/value*bonuspeed
  963. end
  964. if chaosmode == true then
  965. rng.BrickColor = BrickColor.random()
  966. end
  967. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  968. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  969. end
  970. rng:Destroy()
  971. end))
  972. end
  973.  
  974. function sphere2(bonuspeed,type,pos,scale,value,value2,value3,color)
  975. local type = type
  976. local rng = Instance.new("Part", Character)
  977. rng.Anchored = true
  978. if ModeOfGlitch ~= 9 then
  979. rng.BrickColor = color
  980. elseif ModeOfGlitch == 9 then
  981. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  982. end
  983. rng.CanCollide = false
  984. rng.FormFactor = 3
  985. rng.Name = "Ring"
  986. rng.Material = "Neon"
  987. rng.Size = Vector3.new(1, 1, 1)
  988. rng.Transparency = 0
  989. rng.TopSurface = 0
  990. rng.BottomSurface = 0
  991. rng.CFrame = pos
  992. local rngm = Instance.new("SpecialMesh", rng)
  993. rngm.MeshType = "Sphere"
  994. rngm.Scale = scale
  995. local scaler2 = 1
  996. local scaler2b = 1
  997. local scaler2c = 1
  998. if type == "Add" then
  999. scaler2 = 1*value
  1000. scaler2b = 1*value2
  1001. scaler2c = 1*value3
  1002. elseif type == "Divide" then
  1003. scaler2 = 1/value
  1004. scaler2b = 1/value2
  1005. scaler2c = 1/value3
  1006. end
  1007. if ModeOfGlitch == 9 then
  1008. coroutine.resume(coroutine.create(function()
  1009. while true do
  1010. Swait()
  1011. if rng.Parent ~= nil then
  1012. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  1013. else
  1014. break
  1015. end
  1016. end
  1017. end))
  1018. end
  1019. coroutine.resume(coroutine.create(function()
  1020. for i = 0,10/bonuspeed,0.1 do
  1021. Swait()
  1022. if type == "Add" then
  1023. scaler2 = scaler2 - 0.01*value/bonuspeed
  1024. scaler2b = scaler2b - 0.01*value/bonuspeed
  1025. scaler2c = scaler2c - 0.01*value/bonuspeed
  1026. elseif type == "Divide" then
  1027. scaler2 = scaler2 - 0.01/value*bonuspeed
  1028. scaler2b = scaler2b - 0.01/value*bonuspeed
  1029. scaler2c = scaler2c - 0.01/value*bonuspeed
  1030. end
  1031. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1032. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
  1033. end
  1034. rng:Destroy()
  1035. end))
  1036. end
  1037.  
  1038. function CreateMesh2(parent,meshtype,x1,y1,z1)
  1039. local mesh = Instance.new("SpecialMesh",parent)
  1040. mesh.MeshType = meshtype
  1041. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  1042. return mesh
  1043. end
  1044.  
  1045. function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1046. local type = type
  1047. local rng = Instance.new("Part", Character)
  1048. rng.Anchored = true
  1049. if ModeOfGlitch ~= 9 then
  1050. rng.BrickColor = color
  1051. elseif ModeOfGlitch == 9 then
  1052. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  1053. end
  1054. rng.CanCollide = false
  1055. rng.FormFactor = 3
  1056. rng.Name = "Ring"
  1057. rng.Material = "Neon"
  1058. rng.Size = Vector3.new(1, 1, 1)
  1059. rng.Transparency = 0
  1060. rng.TopSurface = 0
  1061. rng.BottomSurface = 0
  1062. rng.CFrame = pos
  1063. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1064. local rngm = Instance.new("SpecialMesh", rng)
  1065. rngm.MeshType = "Sphere"
  1066. rngm.Scale = VT(x1,y1,z1)
  1067. if rainbowmode == true then
  1068. rng.Color = Color3.new(r/255,g/255,b/255)
  1069. end
  1070. if ModeOfGlitch == 9 then
  1071. coroutine.resume(coroutine.create(function()
  1072. while true do
  1073. Swait()
  1074. if rng.Parent ~= nil then
  1075. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  1076. else
  1077. break
  1078. end
  1079. end
  1080. end))
  1081. end
  1082. local scaler2 = 1
  1083. local speeder = FastSpeed
  1084. if type == "Add" then
  1085. scaler2 = 1*value
  1086. elseif type == "Divide" then
  1087. scaler2 = 1/value
  1088. end
  1089. coroutine.resume(coroutine.create(function()
  1090. for i = 0,10/bonuspeed,0.1 do
  1091. Swait()
  1092. if rainbowmode == true then
  1093. rng.Color = Color3.new(r/255,g/255,b/255)
  1094. end
  1095. if type == "Add" then
  1096. scaler2 = scaler2 - 0.01*value/bonuspeed
  1097. elseif type == "Divide" then
  1098. scaler2 = scaler2 - 0.01/value*bonuspeed
  1099. end
  1100. if chaosmode == true then
  1101. rng.BrickColor = BrickColor.random()
  1102. end
  1103. speeder = speeder - 0.01*FastSpeed*bonuspeed
  1104. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1105. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1106. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  1107. end
  1108. rng:Destroy()
  1109. end))
  1110. end
  1111.  
  1112. function sphereMKCharge(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1113. local type = type
  1114. local rng = Instance.new("Part", char)
  1115. rng.Anchored = true
  1116. if ModeOfGlitch ~= 9 then
  1117. rng.BrickColor = color
  1118. elseif ModeOfGlitch == 9 then
  1119. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  1120. end
  1121. rng.CanCollide = false
  1122. rng.FormFactor = 3
  1123. rng.Name = "Ring"
  1124. rng.Material = "Neon"
  1125. rng.Size = Vector3.new(1, 1, 1)
  1126. rng.Transparency = 1
  1127. rng.TopSurface = 0
  1128. rng.BottomSurface = 0
  1129. rng.CFrame = pos
  1130. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1131. local rngm = Instance.new("SpecialMesh", rng)
  1132. rngm.MeshType = "Sphere"
  1133. rngm.Scale = vt(x1,y1,z1)
  1134. if rainbowmode == true then
  1135. rng.Color = Color3.new(r/255,g/255,b/255)
  1136. end
  1137. if ModeOfGlitch == 9 then
  1138. coroutine.resume(coroutine.create(function()
  1139. while true do
  1140. swait()
  1141. if rng.Parent ~= nil then
  1142. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  1143. else
  1144. break
  1145. end
  1146. end
  1147. end))
  1148. end
  1149. local scaler2 = 1
  1150. local speeder = FastSpeed
  1151. if type == "Add" then
  1152. scaler2 = 1*value
  1153. elseif type == "Divide" then
  1154. scaler2 = 1/value
  1155. end
  1156. coroutine.resume(coroutine.create(function()
  1157. for i = 0,10/bonuspeed,0.1 do
  1158. swait()
  1159. if rainbowmode == true then
  1160. rng.Color = Color3.new(r/255,g/255,b/255)
  1161. end
  1162. if type == "Add" then
  1163. scaler2 = scaler2 - 0.01*value/bonuspeed
  1164. elseif type == "Divide" then
  1165. scaler2 = scaler2 - 0.01/value*bonuspeed
  1166. end
  1167. if chaosmode == true then
  1168. rng.BrickColor = BrickColor.random()
  1169. end
  1170. speeder = speeder - 0.01*FastSpeed*bonuspeed
  1171. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1172. rng.Transparency = rng.Transparency - 0.01*bonuspeed
  1173. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  1174. end
  1175. rng:Destroy()
  1176. end))
  1177. end
  1178.  
  1179. function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color)
  1180. local type = type
  1181. local rotenable = rotatingop
  1182. local rng = Instance.new("Part", Character)
  1183. rng.Anchored = true
  1184. rng.BrickColor = color
  1185. rng.CanCollide = false
  1186. rng.FormFactor = 3
  1187. rng.Name = "Ring"
  1188. rng.Material = "Neon"
  1189. rng.Size = Vector3.new(1, 1, 1)
  1190. rng.Transparency = 0
  1191. if typeoftrans == "In" then
  1192. rng.Transparency = 1
  1193. end
  1194. rng.TopSurface = 0
  1195. rng.BottomSurface = 0
  1196. rng.CFrame = pos
  1197. local rngm = Instance.new("SpecialMesh", rng)
  1198. rngm.MeshType = "FileMesh"
  1199. if typeofshape == "Normal" then
  1200. rngm.MeshId = "rbxassetid://662586858"
  1201. elseif typeofshape == "Round" then
  1202. rngm.MeshId = "rbxassetid://662585058"
  1203. end
  1204. rngm.Scale = scale
  1205. local scaler2 = 1/10
  1206. if type == "Add" then
  1207. scaler2 = 1*value/10
  1208. elseif type == "Divide" then
  1209. scaler2 = 1/value/10
  1210. end
  1211. local randomrot = math.random(1,2)
  1212. coroutine.resume(coroutine.create(function()
  1213. for i = 0,10/bonuspeed,0.1 do
  1214. Swait()
  1215. if type == "Add" then
  1216. scaler2 = scaler2 - 0.01*value/bonuspeed/10
  1217. elseif type == "Divide" then
  1218. scaler2 = scaler2 - 0.01/value*bonuspeed/10
  1219. end
  1220. if rotenable == true then
  1221. if randomrot == 1 then
  1222. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0)
  1223. elseif randomrot == 2 then
  1224. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0)
  1225. end
  1226. end
  1227. if typeoftrans == "Out" then
  1228. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1229. elseif typeoftrans == "In" then
  1230. rng.Transparency = rng.Transparency - 0.01*bonuspeed
  1231. end
  1232. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10)
  1233. end
  1234. rng:Destroy()
  1235. end))
  1236. end
  1237.  
  1238. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  1239. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1240. local mesh = IT("SpecialMesh",wave)
  1241. mesh.MeshType = "FileMesh"
  1242. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1243. mesh.Scale = SIZE
  1244. mesh.Offset = VT(0,0,0)
  1245. wave.CFrame = CFRAME
  1246. coroutine.resume(coroutine.create(function(PART)
  1247. for i = 1, WAIT do
  1248. Swait()
  1249. mesh.Scale = mesh.Scale + GROW
  1250. if DOESROT == true then
  1251. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1252. end
  1253. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1254. if wave.Transparency > 0.99 then
  1255. wave:remove()
  1256. end
  1257. end
  1258. end))
  1259. end
  1260.  
  1261. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1262. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1263. local mesh = IT("SpecialMesh",wave)
  1264. mesh.MeshType = "Sphere"
  1265. mesh.Scale = SIZE
  1266. mesh.Offset = VT(0,0,0)
  1267. wave.CFrame = CFRAME
  1268. coroutine.resume(coroutine.create(function(PART)
  1269. for i = 1, WAIT do
  1270. Swait()
  1271. mesh.Scale = mesh.Scale + GROW
  1272. wave.Transparency = wave.Transparency + (1/WAIT)
  1273. if wave.Transparency > 0.99 then
  1274. wave:remove()
  1275. end
  1276. end
  1277. end))
  1278. end
  1279.  
  1280.  
  1281. --//=================================\\
  1282. --|| WEAPON CREATION
  1283. --\\=================================//
  1284.  
  1285. function WarnFunc(text)
  1286. local chat = coroutine.wrap(function()
  1287. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1288. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1289. end
  1290. local Bill = Instance.new("BillboardGui",Character)
  1291. Bill.Size = UDim2.new(0,100,0,40)
  1292. Bill.StudsOffset = Vector3.new(0,35,0)
  1293. Bill.Adornee = Character.Head
  1294. Bill.Name = "TalkingBillBoard"
  1295. local Hehe = Instance.new("TextLabel",Bill)
  1296. Hehe.BackgroundTransparency = 1
  1297. Hehe.BorderSizePixel = 0
  1298. Hehe.Text = ""
  1299. Hehe.Font = "Antique"
  1300. Hehe.TextSize = 120
  1301. Hehe.TextStrokeTransparency = 0
  1302. Hehe.Size = UDim2.new(1,0,0.5,0)
  1303. coroutine.resume(coroutine.create(function()
  1304. while Hehe ~= nil do
  1305. Swait()
  1306. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1307. Hehe.Rotation = math.random(-5,5)
  1308. Hehe.TextColor3 = Color3.new(255,0,0)
  1309. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1310. end
  1311. end))
  1312. for i = 1,string.len(text),1 do
  1313. Swait()
  1314. Hehe.Text = string.sub(text,1,i)
  1315. end
  1316. Swait(90)--Re[math.random(1, 93)]
  1317. for i = 0, 1, .025 do
  1318. Swait()
  1319. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1320. Hehe.TextStrokeTransparency = i
  1321. Hehe.TextTransparency = i
  1322. end
  1323. Bill:Destroy()
  1324. end)
  1325. chat()
  1326. end
  1327.  
  1328. function chatfunc(text)
  1329. local chat = coroutine.wrap(function()
  1330. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1331. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1332. end
  1333. local Bill = Instance.new("BillboardGui",Character)
  1334. Bill.Size = UDim2.new(0,100,0,40)
  1335. Bill.StudsOffset = Vector3.new(0,3,0)
  1336. Bill.Adornee = Character.Head
  1337. Bill.Name = "TalkingBillBoard"
  1338. local Hehe = Instance.new("TextLabel",Bill)
  1339. Hehe.BackgroundTransparency = 1
  1340. Hehe.BorderSizePixel = 0
  1341. Hehe.Text = ""
  1342. Hehe.Font = "Bodoni"
  1343. Hehe.TextSize = 40
  1344. Hehe.TextStrokeTransparency = 0
  1345. Hehe.Size = UDim2.new(1,0,0.5,0)
  1346. coroutine.resume(coroutine.create(function()
  1347. while Hehe ~= nil do
  1348. Swait()
  1349. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1350. Hehe.Rotation = math.random(-2.5,2.5)
  1351. Hehe.TextColor3 = Color3.new(MRANDOM(55,255),0,0)
  1352. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1353. end
  1354. end))
  1355. for i = 1,string.len(text),1 do
  1356. Swait()
  1357. Hehe.Text = string.sub(text,1,i)
  1358. end
  1359. Swait(90)--Re[math.random(1, 93)]
  1360. for i = 0, 1, .025 do
  1361. Swait()
  1362. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1363. Hehe.TextStrokeTransparency = i
  1364. Hehe.TextTransparency = i
  1365. end
  1366. Bill:Destroy()
  1367. end)
  1368. chat()
  1369. end
  1370.  
  1371. local Particle = IT("ParticleEmitter",nil)
  1372. Particle.Enabled = false
  1373. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1374. Particle.LightEmission = 0.5
  1375. Particle.Rate = 150
  1376. Particle.ZOffset = 0.2
  1377. Particle.Rotation = NumberRange.new(-180, 180)
  1378. Particle.RotSpeed = NumberRange.new(-180, 180)
  1379. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1380. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  1381.  
  1382. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1383. function ParticleEmitter(Table)
  1384. local PRTCL = Particle:Clone()
  1385. local Speed = Table.Speed or 5
  1386. local Drag = Table.Drag or 0
  1387. local Size1 = Table.Size1 or 1
  1388. local Size2 = Table.Size2 or 5
  1389. local Lifetime1 = Table.Lifetime1 or 1
  1390. local Lifetime2 = Table.Lifetime2 or 1.5
  1391. local Parent = Table.Parent or Torso
  1392. local Emit = Table.Emit or 100
  1393. local Offset = Table.Offset or 360
  1394. local Acel = Table.Acel or VT(0,0,0)
  1395. local Enabled = Table.Enabled or false
  1396. PRTCL.Parent = Parent
  1397. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1398. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1399. PRTCL.Speed = NumberRange.new(Speed)
  1400. PRTCL.VelocitySpread = Offset
  1401. PRTCL.Drag = Drag
  1402. PRTCL.Acceleration = Acel
  1403. if Enabled == false then
  1404. PRTCL:Emit(Emit)
  1405. Debris:AddItem(PRTCL,Lifetime2)
  1406. else
  1407. PRTCL.Enabled = true
  1408. end
  1409. return PRTCL
  1410. end
  1411.  
  1412. local Handle = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1413. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1414. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1415. MakeForm(Part,"Wedge")
  1416. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1417. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1418. MakeForm(Part,"Wedge")
  1419. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1420. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1421. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1422. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1423. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1424. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1425. MakeForm(Part,"Cyl")
  1426. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1427. for i = 1, 8 do
  1428. local Piece = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1429. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1430. end
  1431. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1432. MakeForm(Part,"Cyl")
  1433. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1434. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1435. MakeForm(Part,"Ball")
  1436. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1437. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1438. MakeForm(Part,"Wedge")
  1439. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1440. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1441. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1442. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1443. MakeForm(Part,"Cyl")
  1444. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1445. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1446. MakeForm(Part,"Cyl")
  1447. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1448. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1449. MakeForm(Part,"Cyl")
  1450. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1451. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1452. MakeForm(Part,"Wedge")
  1453. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1454. local LASTPART = Handle
  1455. for i = 1, 10 do
  1456. if LASTPART == Handle then
  1457. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1458. LASTPART = Part
  1459. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1460. else
  1461. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1462. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1463. LASTPART = Part
  1464. end
  1465. end
  1466.  
  1467. local Barrel = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,4,0.15),false)
  1468. MakeForm(Barrel,"Cyl")
  1469. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.85) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1470. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,2,0.25),false)
  1471. MakeForm(Part,"Cyl")
  1472. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.2, 0), CF(0, 0, 0))
  1473. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1474. MakeForm(Part,"Wedge")
  1475. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1476. local Hole = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1477. MakeForm(Hole,"Cyl")
  1478. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 2, 0), CF(0, 0, 0))
  1479. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1480. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1481. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1482. local Part = CreatePart(3, Gun, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1483. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1484. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1485. coroutine.resume(coroutine.create(function()
  1486. while wait() do
  1487. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(sick.PlaybackLoudness/60 + 0.05))
  1488. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-sick.PlaybackLoudness/60 - 0.05))
  1489. end
  1490. end))
  1491.  
  1492. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1493. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1494.  
  1495. for _, c in pairs(Gun:GetDescendants()) do
  1496. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1497. c.Material = "Glass"
  1498. c.Color = C3(0,0,0)
  1499. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1500. c.Color = C3(1,0,0)
  1501. c.Material = "Neon"
  1502. end
  1503. end
  1504.  
  1505. Weapon.Parent = Character
  1506. Gun.Parent = nil
  1507.  
  1508. for _, c in pairs(Gun:GetChildren()) do
  1509. if c.ClassName == "Part" then
  1510. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1511. end
  1512. end
  1513.  
  1514. for _, c in pairs(Weapon:GetChildren()) do
  1515. if c.ClassName == "Part" then
  1516. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1517. end
  1518. end
  1519.  
  1520. local SKILLTEXTCOLOR = C3(1,0,0)
  1521. local SKILLFONT = "Antique"
  1522. local SKILLTEXTSIZE = 7
  1523.  
  1524. Humanoid.Died:connect(function()
  1525. ATTACK = true
  1526. end)
  1527.  
  1528. local Text1 = "[Z]"
  1529. local Text2 = "[B]"
  1530. local Text3 = "[X]"
  1531. local Text4 = "[C]"
  1532. local Text5 = "[V]"
  1533.  
  1534. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1535. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1536. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1537. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1538. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1539.  
  1540.  
  1541. local SKILL1TEXT = CreateLabel(SKILL1FRAME, Text1, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1542. local SKILL2TEXT = CreateLabel(SKILL2FRAME, Text2, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1543. local SKILL3TEXT = CreateLabel(SKILL3FRAME, Text3, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1544. local SKILL4TEXT = CreateLabel(SKILL4FRAME, Text4, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1545. local SKILL5TEXT = CreateLabel(SKILL5FRAME, Text5, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1546.  
  1547.  
  1548. coroutine.resume(coroutine.create(function()
  1549. while true do
  1550. Swait()
  1551. SKILL1FRAME.Rotation = SKILL1FRAME.Rotation + 2
  1552. SKILL2FRAME.Rotation = SKILL2FRAME.Rotation + 2
  1553. SKILL3FRAME.Rotation = SKILL3FRAME.Rotation + 2
  1554. SKILL4FRAME.Rotation = SKILL4FRAME.Rotation + 2
  1555. SKILL5FRAME.Rotation = SKILL5FRAME.Rotation + 2
  1556. Swait(5)
  1557. SKILL1FRAME.Rotation = SKILL1FRAME.Rotation - 2
  1558. SKILL2FRAME.Rotation = SKILL2FRAME.Rotation - 2
  1559. SKILL3FRAME.Rotation = SKILL3FRAME.Rotation - 2
  1560. SKILL4FRAME.Rotation = SKILL4FRAME.Rotation - 2
  1561. SKILL5FRAME.Rotation = SKILL5FRAME.Rotation - 2
  1562. Swait(5)
  1563. end
  1564. end))
  1565.  
  1566.  
  1567. function printbye(Name)
  1568. local MESSAGES = {"Banished ","Gotcha ","CREAM ","Die ","I got ","GoodBye ","Struggle ","BAN ","There is no coming back ","BadLuck.. ","I got you ","Just eat my CREAM! ","Hahaha "}
  1569. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1570. end
  1571.  
  1572. workspace.ChildAdded:connect(function(instance)
  1573. for BANISH = 1, #TOBANISH do
  1574. if TOBANISH[BANISH] ~= nil then
  1575. if instance.Name == TOBANISH[BANISH] then
  1576. coroutine.resume(coroutine.create(function()
  1577. printbye(instance.Name)
  1578. instance:ClearAllChildren()
  1579. Debris:AddItem(instance,0.0005)
  1580. end))
  1581. end
  1582. end
  1583. end
  1584. end)
  1585.  
  1586. --//=================================\\
  1587. --|| DAMAGING
  1588. --\\=================================//
  1589. local EyeSizes={
  1590. NumberSequenceKeypoint.new(0,1,0),
  1591. NumberSequenceKeypoint.new(1,0,0)
  1592. }
  1593. local EyeTrans={
  1594. NumberSequenceKeypoint.new(0,0.8,0),
  1595. NumberSequenceKeypoint.new(1,1,0)
  1596. }
  1597. local PE=Instance.new("ParticleEmitter",nil)
  1598. PE.LightEmission=.8
  1599. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1600. PE.Size=NumberSequence.new(EyeSizes)
  1601. PE.Transparency=NumberSequence.new(EyeTrans)
  1602. PE.Lifetime=NumberRange.new(0.35,1.5)
  1603. PE.Rotation=NumberRange.new(0,360)
  1604. PE.Rate=999
  1605. PE.VelocitySpread = 10000
  1606. PE.Acceleration = Vector3.new(0,0,0)
  1607. PE.Drag = 5
  1608. PE.Speed = NumberRange.new(0,0,0)
  1609. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1610. PE.ZOffset = -0
  1611. PE.Name = "PE"
  1612. PE.Enabled = false
  1613.  
  1614. function particles(art)
  1615. local PARTICLES = PE:Clone()
  1616. PARTICLES.Parent = art
  1617. end
  1618.  
  1619. function Banish(Foe)
  1620. if Foe then
  1621. coroutine.resume(coroutine.create(function()
  1622. --if game.Players:FindFirstChild(Foe.Name) then
  1623. table.insert(TOBANISH,Foe.Name)
  1624. printbye(Foe.Name)
  1625. --end
  1626. Foe.Archivable = true
  1627. local CLONE = Foe:Clone()
  1628. Foe:Destroy()
  1629. CLONE.Parent = Effects
  1630. CLONE:BreakJoints()
  1631. local MATERIALS = {"Glass","Neon"}
  1632. for _, c in pairs(CLONE:GetDescendants()) do
  1633. if c:IsA("BasePart") then
  1634. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1635. CreateSound(340722848, c, 10, 1, false)
  1636. end
  1637. c.Anchored = true
  1638. c.Transparency = c.Transparency + 0.2
  1639. c.Material = MATERIALS[MRANDOM(1,2)]
  1640. c.Color = C3(1,0,0)
  1641. if c.ClassName == "MeshPart" then
  1642. c.TextureID = ""
  1643. end
  1644. if c:FindFirstChildOfClass("SpecialMesh") then
  1645. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1646. end
  1647. if c:FindFirstChildOfClass("Decal") then
  1648. c:FindFirstChildOfClass("Decal"):remove()
  1649. end
  1650. c.Name = "Banished"
  1651. c.CanCollide = false
  1652. else
  1653. c:remove()
  1654. end
  1655. end
  1656. local A = false
  1657. for i = 1, 35 do
  1658. if A == false then
  1659. A = true
  1660. elseif A == true then
  1661. A = false
  1662. end
  1663. for _, c in pairs(CLONE:GetDescendants()) do
  1664. if c:IsA("BasePart") then
  1665. c.Anchored = true
  1666. c.Material = MATERIALS[MRANDOM(1,2)]
  1667. c.Transparency = c.Transparency + 0.8/35
  1668. if A == false then
  1669. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1670. elseif A == true then
  1671. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1672. end
  1673. end
  1674. end
  1675. Swait()
  1676. end
  1677. CLONE:remove()
  1678. end))
  1679. end
  1680. end
  1681.  
  1682. function BANISHAOE(POSITION,RANGE,ISBANISH)
  1683. local CHILDREN = workspace:GetDescendants()
  1684. for index, CHILD in pairs(CHILDREN) do
  1685. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1686. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1687. if HUM then
  1688. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1689. if TORSO then
  1690. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1691. if ISBANISH == true then
  1692. Banish(CHILD)
  1693. else
  1694. if ISBANISH == "Gravity" then
  1695. HUM.PlatformStand = true
  1696. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1697. local grav = Instance.new("BodyPosition",TORSO)
  1698. grav.D = 15
  1699. grav.P = 20000
  1700. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1701. grav.position = TORSO.Position
  1702. grav.Name = "V3BanishForce"..Player.Name
  1703. else
  1704. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1705. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1706. end
  1707. else
  1708. HUM.PlatformStand = false
  1709. end
  1710. end
  1711. elseif ISBANISH == "Gravity" then
  1712. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1713. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1714. HUM.PlatformStand = false
  1715. end
  1716. end
  1717. end
  1718. end
  1719. end
  1720. end
  1721. end
  1722.  
  1723.  
  1724.  
  1725. function ManualDamage(Humanoid,Damage,TorsoPart)
  1726. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1727. defence.Name = ("HitBy"..Player.Name)
  1728. game:GetService("Debris"):AddItem(defence, 0.001)
  1729. Damage = Damage * DAMAGEMULTIPLIER
  1730. if Humanoid.Health ~= 0 then
  1731. local CritChance = MRANDOM(1,100)
  1732. if Damage > Humanoid.Health then
  1733. Damage = math.ceil(Humanoid.Health)
  1734. if Damage == 0 then
  1735. Damage = 0.1
  1736. end
  1737. end
  1738. Humanoid.Health = Humanoid.Health - Damage
  1739. end
  1740. end
  1741.  
  1742. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1743. local CHILDREN = workspace:GetDescendants()
  1744. for index, CHILD in pairs(CHILDREN) do
  1745. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1746. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1747. if HUM then
  1748. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1749. if TORSO then
  1750. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1751. if INSTAKILL == true then
  1752. CHILD:BreakJoints()
  1753. else
  1754. local DMG = MRANDOM(MINDMG,MAXDMG)
  1755. ManualDamage(HUM,DMG,TORSO)
  1756. end
  1757. if FLING > 0 then
  1758. for _, c in pairs(CHILD:GetChildren()) do
  1759. if c:IsA("BasePart") then
  1760. local bv = Instance.new("BodyVelocity")
  1761. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1762. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1763. bv.Parent = c
  1764. Debris:AddItem(bv,0.05)
  1765. end
  1766. end
  1767. end
  1768. end
  1769. end
  1770. end
  1771. end
  1772. end
  1773. end
  1774.  
  1775. function KillChildren(v)
  1776. v:BreakJoints()
  1777. for _, c in pairs(v:GetChildren()) do
  1778. if c:IsA("BasePart") then
  1779. if c.Transparency < 1 then
  1780. if c:FindFirstChildOfClass("Decal") then
  1781. c:FindFirstChildOfClass("Decal"):remove()
  1782. end
  1783. particles(c)
  1784. c.PE.Enabled = true
  1785. c.Parent = Effects
  1786. c.CanCollide = false
  1787. c.Material = "Neon"
  1788. c.Color = C3(1,0,0)
  1789. c.Transparency = 1
  1790. local grav = Instance.new("BodyPosition",c)
  1791. grav.P = 20000
  1792. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1793. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  1794. grav.Name = "GravityForce"
  1795. coroutine.resume(coroutine.create(function()
  1796. for i = 1, 20 do
  1797. Swait()
  1798. c.Transparency = c.Transparency + 1/20
  1799. end
  1800. c.PE.Enabled = false
  1801. Debris:AddItem(c,2)
  1802. end))
  1803. end
  1804. end
  1805. end
  1806. end
  1807.  
  1808. function SmiteAoE(POSITION,RANGE)
  1809. local CHILDREN = workspace:GetDescendants()
  1810. for index, CHILD in pairs(CHILDREN) do
  1811. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1812. local LISTED = false
  1813. for LIST = 1, #WHITELIST do
  1814. if WHITELIST[LIST] ~= nil then
  1815. if CHILD.Name == WHITELIST[LIST] then
  1816. LISTED = true
  1817. end
  1818. end
  1819. end
  1820. if LISTED == false then
  1821. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1822. if HUM then
  1823. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1824. if TORSO then
  1825. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  1826. KillChildren(CHILD)
  1827. end
  1828. end
  1829. end
  1830. end
  1831. end
  1832. end
  1833. end
  1834.  
  1835. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1836. if hit.Parent == nil then
  1837. return
  1838. end
  1839. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1840. for _, v in pairs(hit.Parent:children()) do
  1841. if v:IsA("Humanoid") then
  1842. h = v
  1843. end
  1844. end
  1845. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
  1846. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1847. return
  1848. end
  1849. local c = Create("ObjectValue")({
  1850. Name = "creator",
  1851. Value = game:GetService("Players").LocalPlayer,
  1852. Parent = h
  1853. })
  1854. game:GetService("Debris"):AddItem(c, 0.5)
  1855. if HitSound ~= nil and HitPitch ~= nil then
  1856. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1857. end
  1858. local Damage = math.random(minim, maxim)
  1859. local blocked = false
  1860. local block = hit.Parent:findFirstChild("Block")
  1861. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  1862. blocked = true
  1863. block.Value = block.Value - 1
  1864. print(block.Value)
  1865. end
  1866. if blocked == false then
  1867. HitHealth = h.Health
  1868. h.MaxHealth = 100
  1869. h.Health = h.Health - Damage
  1870. if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
  1871. print("gained kill")
  1872. end
  1873. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1874. else
  1875. h.Health = h.Health - Damage / 2
  1876. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1877. end
  1878. if Type == "Knockdown" then
  1879. local hum = hit.Parent.Humanoid
  1880. hum.PlatformStand = true
  1881. coroutine.resume(coroutine.create(function(HHumanoid)
  1882. Swait(1)
  1883. HHumanoid.PlatformStand = false
  1884. end), hum)
  1885. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  1886. local bodvol = Create("BodyVelocity")({
  1887. velocity = angle * knockback,
  1888. P = 5000,
  1889. maxForce = Vector3.new(8000, 8000, 8000),
  1890. Parent = hit
  1891. })
  1892. local rl = Create("BodyAngularVelocity")({
  1893. P = 3000,
  1894. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1895. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1896. Parent = hit
  1897. })
  1898. game:GetService("Debris"):AddItem(bodvol, 0.5)
  1899. game:GetService("Debris"):AddItem(rl, 0.5)
  1900. elseif Type == "Normal" then
  1901. local vp = Create("BodyVelocity")({
  1902. P = 500,
  1903. maxForce = Vector3.new(math.huge, 0, math.huge),
  1904. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  1905. })
  1906. if knockback > 0 then
  1907. vp.Parent = hit.Parent.Head
  1908. end
  1909. game:GetService("Debris"):AddItem(vp, 0.5)
  1910. elseif Type == "Up" then
  1911. local bodyVelocity = Create("BodyVelocity")({
  1912. velocity = Vector3.new(0, 20, 0),
  1913. P = 5000,
  1914. maxForce = Vector3.new(8000, 8000, 8000),
  1915. Parent = hit
  1916. })
  1917. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1918. local bodyVelocity = Create("BodyVelocity")({
  1919. velocity = Vector3.new(0, 20, 0),
  1920. P = 5000,
  1921. maxForce = Vector3.new(8000, 8000, 8000),
  1922. Parent = hit
  1923. })
  1924. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1925. elseif Type == "Leech" then
  1926. local hum = hit.Parent.Humanoid
  1927. if hum ~= nil then
  1928. for i = 0, 2 do
  1929. Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1930. end
  1931. Humanoid.Health = Humanoid.Health + 10
  1932. end
  1933. elseif Type == "UpKnock" then
  1934. local hum = hit.Parent.Humanoid
  1935. hum.PlatformStand = true
  1936. if hum ~= nil then
  1937. hitr = true
  1938. end
  1939. coroutine.resume(coroutine.create(function(HHumanoid)
  1940. Swait(5)
  1941. HHumanoid.PlatformStand = false
  1942. hitr = false
  1943. end), hum)
  1944. local bodyVelocity = Create("BodyVelocity")({
  1945. velocity = Vector3.new(0, 20, 0),
  1946. P = 5000,
  1947. maxForce = Vector3.new(8000, 8000, 8000),
  1948. Parent = hit
  1949. })
  1950. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1951. local bodyVelocity = Create("BodyVelocity")({
  1952. velocity = Vector3.new(0, 20, 0),
  1953. P = 5000,
  1954. maxForce = Vector3.new(8000, 8000, 8000),
  1955. Parent = hit
  1956. })
  1957. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1958. elseif Type == "Snare" then
  1959. local bp = Create("BodyPosition")({
  1960. P = 2000,
  1961. D = 100,
  1962. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1963. position = hit.Parent.Torso.Position,
  1964. Parent = hit.Parent.Torso
  1965. })
  1966. game:GetService("Debris"):AddItem(bp, 1)
  1967. elseif Type == "Slashnare" then
  1968. Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07)
  1969. for i = 1, math.random(4, 5) do
  1970. Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1971. end
  1972. local bp = Create("BodyPosition")({
  1973. P = 2000,
  1974. D = 100,
  1975. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1976. position = hit.Parent.Torso.Position,
  1977. Parent = hit.Parent.Torso
  1978. })
  1979. game:GetService("Debris"):AddItem(bp, 1)
  1980. elseif Type == "Spike" then
  1981. CreateBigIceSword(hit.Parent.Torso.CFrame)
  1982. local bp = Create("BodyPosition")({
  1983. P = 2000,
  1984. D = 100,
  1985. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1986. position = hit.Parent.Torso.Position,
  1987. Parent = hit.Parent.Torso
  1988. })
  1989. game:GetService("Debris"):AddItem(bp, 1)
  1990. elseif Type == "Freeze" then
  1991. local BodPos = Create("BodyPosition")({
  1992. P = 50000,
  1993. D = 1000,
  1994. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1995. position = hit.Parent.Torso.Position,
  1996. Parent = hit.Parent.Torso
  1997. })
  1998. local BodGy = Create("BodyGyro")({
  1999. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  2000. P = 20000,
  2001. Parent = hit.Parent.Torso,
  2002. cframe = hit.Parent.Torso.CFrame
  2003. })
  2004. hit.Parent.Torso.Anchored = true
  2005. coroutine.resume(coroutine.create(function(Part)
  2006. Swait(1.5)
  2007. Part.Anchored = false
  2008. end), hit.Parent.Torso)
  2009. game:GetService("Debris"):AddItem(BodPos, 3)
  2010. game:GetService("Debris"):AddItem(BodGy, 3)
  2011. end
  2012. local debounce = Create("BoolValue")({
  2013. Name = "DebounceHit",
  2014. Parent = hit.Parent,
  2015. Value = true
  2016. })
  2017. game:GetService("Debris"):AddItem(debounce, Delay)
  2018. c = Instance.new("ObjectValue")
  2019. c.Name = "creator"
  2020. c.Value = Player
  2021. c.Parent = h
  2022. game:GetService("Debris"):AddItem(c, 0.5)
  2023. end
  2024. end
  2025. function ShowDamage(Pos, Text, Time, Color)
  2026. local Rate = 0.03333333333333333
  2027. local Pos = Pos or Vector3.new(0, 0, 0)
  2028. local Text = Text or ""
  2029. local Time = Time or 2
  2030. local Color = Color or Color3.new(1, 0, 1)
  2031. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  2032. EffectPart.Anchored = true
  2033. local BillboardGui = Create("BillboardGui")({
  2034. Size = UDim2.new(3, 0, 3, 0),
  2035. Adornee = EffectPart,
  2036. Parent = EffectPart
  2037. })
  2038. local TextLabel = Create("TextLabel")({
  2039. BackgroundTransparency = 1,
  2040. Size = UDim2.new(1, 0, 1, 0),
  2041. Text = Text,
  2042. TextColor3 = Color,
  2043. TextScaled = true,
  2044. Font = Enum.Font.ArialBold,
  2045. Parent = BillboardGui
  2046. })
  2047. game.Debris:AddItem(EffectPart, Time + 0.1)
  2048. EffectPart.Parent = game:GetService("Workspace")
  2049. delay(0, function()
  2050. local Frames = Time / Rate
  2051. for Frame = 1, Frames do
  2052. wait(Rate)
  2053. local Percent = Frame / Frames
  2054. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  2055. TextLabel.TextTransparency = Percent
  2056. end
  2057. if EffectPart and EffectPart.Parent then
  2058. EffectPart:Destroy()
  2059. end
  2060. end)
  2061. end
  2062. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  2063. for _, c in pairs(workspace:children()) do
  2064. local hum = c:findFirstChildOfClass("Humanoid")
  2065. if hum ~= nil then
  2066. local head = c:findFirstChild("Head")
  2067. if head ~= nil then
  2068. local targ = head.Position - Part.Position
  2069. local mag = targ.magnitude
  2070. if magni >= mag and c.Name ~= Player.Name then
  2071. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  2072. end
  2073. end
  2074. end
  2075. end
  2076. end
  2077.  
  2078. function block(bonuspeed,type,pos,scale,value,value2,value3,color,color3)
  2079. local type = type
  2080. local rng = Instance.new("Part", char)
  2081. rng.Anchored = true
  2082. rng.BrickColor = color
  2083. rng.Color = color3
  2084. rng.CanCollide = false
  2085. rng.FormFactor = 3
  2086. rng.Name = "Ring"
  2087. rng.Material = "Neon"
  2088. rng.Size = Vector3.new(1, 1, 1)
  2089. rng.Transparency = 0
  2090. rng.TopSurface = 0
  2091. rng.BottomSurface = 0
  2092. rng.CFrame = pos
  2093. local rngm = Instance.new("SpecialMesh", rng)
  2094. rngm.MeshType = "Brick"
  2095. rngm.Scale = scale
  2096. local scaler2 = 1
  2097. local scaler2b = 1
  2098. local scaler2c = 1
  2099. if type == "Add" then
  2100. scaler2 = 1*value
  2101. scaler2b = 1*value2
  2102. scaler2c = 1*value3
  2103. elseif type == "Divide" then
  2104. scaler2 = 1/value
  2105. scaler2b = 1/value2
  2106. scaler2c = 1/value3
  2107. end
  2108. coroutine.resume(coroutine.create(function()
  2109. for i = 0,10/bonuspeed,0.1 do
  2110. swait()
  2111. if type == "Add" then
  2112. scaler2 = scaler2 - 0.01*value/bonuspeed
  2113. scaler2b = scaler2b - 0.01*value/bonuspeed
  2114. scaler2c = scaler2c - 0.01*value/bonuspeed
  2115. elseif type == "Divide" then
  2116. scaler2 = scaler2 - 0.01/value*bonuspeed
  2117. scaler2b = scaler2b - 0.01/value*bonuspeed
  2118. scaler2c = scaler2c - 0.01/value*bonuspeed
  2119. end
  2120. rng.CFrame = rng.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2121. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2122. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
  2123. end
  2124. rng:Destroy()
  2125. end))
  2126. end
  2127.  
  2128. --//=================================\\
  2129. --|| ATTACK FUNCTIONS AND STUFF
  2130. --\\=================================//
  2131. coroutine.resume(coroutine.create(function()
  2132. sick.TimePosition = 110
  2133. end))
  2134.  
  2135.  
  2136. function Intro()
  2137. ATTACK = true
  2138. Rooted = true
  2139. repeat
  2140. Swait()
  2141. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2142. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2143. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2144. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2145. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  2146. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  2147. until sick.TimePosition > 115
  2148. repeat
  2149. Swait()
  2150. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed/8)
  2151. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2152. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, 1 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed/8)
  2153. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed/8)
  2154. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed/8)
  2155. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed/8)
  2156. until sick.TimePosition > 117
  2157. repeat
  2158. Swait()
  2159. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
  2160. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2161. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
  2162. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2163. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2164. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2165. until sick.TimePosition >119
  2166. Gun.Parent = Character
  2167. Text1 = "[Z]"
  2168. Text2 = "[B]"
  2169. Text3 = "[X]"
  2170. Text4 = "[C]"
  2171. Text5 = "[V] S H A T T E R"
  2172. for i = 1, 100 do
  2173. Swait()
  2174. for _, c in pairs(Character:GetChildren()) do
  2175. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  2176. c.Transparency = 0
  2177. end
  2178. end
  2179. for _, c in pairs(Weapon:GetChildren()) do
  2180. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  2181. c.Transparency = 0
  2182. end
  2183. end
  2184. for _, c in pairs(Weapon:GetDescendants()) do
  2185. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2186. c.Material = "Glass"
  2187. c.Color = C3(0,0,0)
  2188. elseif c.ClassName == "Part" and c.Name == "Eye" then
  2189. c.Color = C3(1,0,0)
  2190. c.Material = "Neon"
  2191. end
  2192. end
  2193. end
  2194. TRANSFORMED = true
  2195. ATTACK = false
  2196. Rooted = false
  2197. end
  2198.  
  2199. function Rifle_Bullet()
  2200. ATTACK = true
  2201. Rooted = false
  2202. for i=0, 0.4, 0.05 / Animation_Speed do
  2203. Swait()
  2204. turnto(Mouse.Hit.p)
  2205. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  2206. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2207. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2208. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2209. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2210. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2211. end
  2212. repeat
  2213. for i=0, 0.2, 0.05 / Animation_Speed do
  2214. Swait()
  2215. turnto(Mouse.Hit.p)
  2216. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  2217. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.5 / Animation_Speed)
  2218. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2219. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.6, -0.4) * ANGLES(RAD(170), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2220. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2221. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2222. end
  2223. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2224. SpawnTrail(Hole.Position,POS)
  2225. if HIT ~= nil then
  2226. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2227. Banish(HIT.Parent)
  2228. end
  2229. end
  2230. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2231. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2232. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2233. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2234. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  2235. for i=0, 0.3, 0.05 / Animation_Speed do
  2236. Swait()
  2237. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  2238. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.25 / Animation_Speed)
  2239. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2240. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.6, -0.4) * ANGLES(RAD(172), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2241. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2242. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2243. end
  2244. until KEYHOLD == false
  2245. ATTACK = false
  2246. Rooted = false
  2247. end
  2248.  
  2249. function Cream_Strike_rlly()
  2250. ATTACK = true
  2251. Rooted = true
  2252. CreateSound(1368573150, RightArm, 3, 1.5)
  2253. for i=0, 2, 0.1 / Animation_Speed do
  2254. Swait()
  2255. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2256. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.15 / Animation_Speed)
  2257. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2258. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35), RAD(0), RAD(27)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2259. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(165), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2260. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2261. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2262. end
  2263. local POWER = 1
  2264. repeat
  2265. Swait()
  2266. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.01*POWER,0,0.01*POWER), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1.3,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
  2267. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2268. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0 + 0.05 * COS(SINE / 16)) * ANGLES(RAD(-25), RAD(0), RAD(-30)), 0.15 / Animation_Speed)
  2269. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 32)), RAD(0), RAD(30 + 10 * COS(SINE / 14))), 0.15 / Animation_Speed)
  2270. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 + 5 * COS(SINE / 21)), RAD(0), RAD(28 + 5 * COS(SINE / 19))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2271. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 25), 0) * ANGLES(RAD(150 + 15 * COS(SINE / 53)), RAD(0), RAD(-15 + 5 * COS(SINE / 43))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2272. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 16), -0.01) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2273. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.1 * COS(SINE / 33), -0.6) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(-8 + 3 * COS(SINE / 30)), RAD(0), RAD(0 + 7 * COS(SINE / 64))), 0.15 / Animation_Speed)
  2274. POWER = POWER + 0.009
  2275. if POWER >= 6 then
  2276. POWER = 6
  2277. end
  2278. until KEYHOLD == false
  2279. BANISHAOE(Mouse.hit.Position,13*POWER,true)
  2280.  
  2281. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(20*POWER,9999,20*POWER), Size2 = VT(0,9999,0), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Mouse.Hit.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 0.9, SoundVolume = 15})
  2282. WACKYEFFECT({Time = 60, EffectType = "Block", Size = VT(5*POWER,5*POWER,5*POWER), Size2 = VT(30*POWER,30*POWER,30*POWER), Transparency = 0, Transparency2 = 1, CFrame = CF(Mouse.Hit.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 0.9, SoundVolume = 15})
  2283. for i=0, 1, 0.1 / Animation_Speed do
  2284. Swait()
  2285. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2286. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.6 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  2287. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2288. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2289. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2290. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2291. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.2 - 0.05 * COS(SINE / 12), -0.6) * ANGLES(RAD(30), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2292. end
  2293. ATTACK = false
  2294. Rooted = false
  2295. end
  2296.  
  2297. local Cooldown1 = false
  2298.  
  2299. function BulletRoller()
  2300. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2301. if HITFLOOR then
  2302. ATTACK = true
  2303. Rooted = true
  2304. local bv = Instance.new("BodyVelocity")
  2305. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2306. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1,-4).p).lookVector*175
  2307. bv.Parent = RootPart
  2308. local GYRO = IT("BodyGyro",RootPart)
  2309. GYRO.D = 2
  2310. GYRO.P = 20000
  2311. GYRO.MaxTorque = VT(0,4000000,0)
  2312. GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p)
  2313. CreateSound(145486992,Torso,10,0.85,false)
  2314. for i=0, 0.05, 0.1 / Animation_Speed do
  2315. Swait()
  2316. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed)
  2317. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed)
  2318. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2319. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2320. if ANIM == "Fall" or ANIM == "Jump" then
  2321. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2322. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2323. else
  2324. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2325. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2326. end
  2327. end
  2328. bv:Remove()
  2329. local E = 360/15
  2330. for i = 1, 15 do
  2331. Swait()
  2332. WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  2333. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed)
  2334. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2335. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2336. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2337. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2338. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2339. end
  2340. Cooldown1 = true
  2341. local LANDED = nil
  2342. local POS = nil
  2343. coroutine.resume(coroutine.create(function()
  2344. repeat
  2345. Swait()
  2346. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2347. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2348. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2349. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2350. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2351. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2352. until LANDED ~= nil
  2353. end))
  2354. repeat
  2355. Swait()
  2356. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character)
  2357. if HITFLOOR then
  2358. LANDED = HITFLOOR
  2359. POS = HITPOS
  2360. end
  2361. until LANDED ~= nil
  2362. GYRO:remove()
  2363. Swait(4)
  2364. ManualAoE(RootPart.Position,10,20,50,0,false)
  2365. CreateSound(765590102, Torso, 2, (MRANDOM(8,12)/10)+0.3, false)
  2366. WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255,0/255,0/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  2367. for i = 0, 4 do
  2368. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,0.33,0), Size2 = VT(8,0.11,8), Transparency = 0.4, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-10,10), RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  2369. end
  2370. for i=0, 0.5, 0.1 / Animation_Speed do
  2371. Swait()
  2372. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  2373. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2374. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2375. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2376. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2377. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2378. end
  2379. local AMMO = 0
  2380. repeat
  2381. AMMO = AMMO + 1
  2382. for i=0, 0.1, 0.05 / Animation_Speed do
  2383. Swait()
  2384. turnto(Mouse.Hit.p)
  2385. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  2386. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0.35, 0 + ((1) - 1)) * ANGLES(RAD(-75 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2387. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2388. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.4, 0.8, 0) * ANGLES(RAD(179), RAD(0), RAD(70)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2389. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2390. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2391. end
  2392. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2393. SpawnTrail(Hole.Position,POS)
  2394. if HIT ~= nil then
  2395. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2396. Banish(HIT.Parent)
  2397. end
  2398. end
  2399. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2400. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2401. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2402. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2403. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  2404. for i=0, 0.075, 0.05 / Animation_Speed do
  2405. Swait()
  2406. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  2407. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0.35, 0 + ((1) - 1)) * ANGLES(RAD(-85 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2408. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(190), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2409. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.4, 0.8, 0) * ANGLES(RAD(190), RAD(0), RAD(70)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2410. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2411. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2412. end
  2413. until AMMO == 5
  2414. ATTACK = false
  2415. Rooted = false
  2416. wait(0.3)
  2417. Cooldown1 = false
  2418. end
  2419. end
  2420.  
  2421. local Cooldown2 = false
  2422.  
  2423. function SHATTER()
  2424. ATTACK = true
  2425. Rooted = true
  2426. Cooldown2 = true
  2427. local MAINRUINCOLOR = BrickColor.new("Really red")
  2428. for i=0, 0.6, 0.1 / Animation_Speed do
  2429. Swait()
  2430. WACKYEFFECT({Time = 10, EffectType = "Block", Size = VT(4,4,4), Size2 = VT(0,0,0), Transparency = 0.7, Transparency2 = 1, CFrame = Barrel.CFrame*CF(0,3,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(MRANDOM(25,255)/255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2431. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2432. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2433. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2434. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(17.5)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2435. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2436. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2437. end
  2438. WarnFunc("S H A T T E R")
  2439. CFuncs["Sound"].Create("rbxassetid://1718412034", RootPart, 15, 1)
  2440. CFuncs["EchoSound"].Create("rbxassetid://1718412034", Character, 5, 1,0,10,0.15,0.5,1)
  2441. for i=0, 3, 0.1 / Animation_Speed do
  2442. Swait()
  2443. WACKYEFFECT({Time = 10, EffectType = "Block", Size = VT(MRANDOM(2,8),MRANDOM(2,8),MRANDOM(2,8)), Size2 = VT(0,0,0), Transparency = 0.7, Transparency2 = 1, CFrame = Barrel.CFrame*CF(0,3,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(MRANDOM(25,255)/255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2444. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2445. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2446. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2447. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(17.5)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2448. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2449. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2450. end
  2451. for i=0, 0.25, 0.1 / Animation_Speed do
  2452. Swait()
  2453. WACKYEFFECT({Time = 10, EffectType = "Block", Size = VT(MRANDOM(2,6),MRANDOM(2,6),MRANDOM(2,6)), Size2 = VT(0,0,0), Transparency = 0.7, Transparency2 = 1, CFrame = Barrel.CFrame*CF(0,3,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(MRANDOM(25,255)/255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2454. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2455. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2456. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2457. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(50), RAD(0), RAD(17.5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2458. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2459. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2460. end
  2461. sphere2(2,"Add",RootPart.CFrame,VT(1,1,1),1,1,1,BrickColor.new("Really red"),BrickColor.new("Maroon").Color)
  2462. sphere2(2,"Add",RootPart.CFrame,VT(1,1,1),2,2,2,BrickColor.new("Maroon"),BrickColor.new("Really red").Color)
  2463. sphere2(2,"Add",RootPart.CFrame,VT(1,1,1),4,4,4,BrickColor.new("Really red"),BrickColor.new("Maroon").Color)
  2464. sphere2(2,"Add",RootPart.CFrame,VT(1,1,1),8,8,8,BrickColor.new("Maroon"),BrickColor.new("Really red").Color)
  2465. CFuncs["Sound"].Create("rbxassetid://1841058541", RootPart, 10,1)
  2466. CFuncs["Sound"].Create("rbxassetid://2095993595", Character, 5,0.8)
  2467. CFuncs["Sound"].Create("rbxassetid://1841058541", Character, 5,1)
  2468. Humanoid.CameraOffset = VT(0,0,0)
  2469. for i = 0, 24 do
  2470. slash(math.random(10,30)/10,5,true,"Round","Add","Out",RootPart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),VT(0.01,0.01,0.01),math.random(500,1500)/250,BrickColor.new("Maroon"))
  2471. end
  2472. local distam = 0
  2473. coroutine.resume(coroutine.create(function()
  2474. for i = 0, 99 do
  2475. wait()
  2476. distam = distam + 1.5
  2477. local xa = CreateParta(Character,1,1,"SmoothPlastic",BrickColor.new("Really red"))
  2478. xa.Anchored = true
  2479. xa.CFrame = RootPart.CFrame*CFrame.new(math.random(-distam,distam),math.random(-distam,distam),math.random(-distam,distam))
  2480. game:GetService("Debris"):AddItem(xa, 5)
  2481. coroutine.resume(coroutine.create(function()
  2482. local eff = Instance.new("ParticleEmitter",xa)
  2483. eff.Texture = "rbxassetid://2092248396"
  2484. eff.LightEmission = 1
  2485. eff.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
  2486. eff.Rate = 500000
  2487. eff.Lifetime = NumberRange.new(1,3)
  2488. eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,30,0),NumberSequenceKeypoint.new(0.2,5,0),NumberSequenceKeypoint.new(0.8,5,0),NumberSequenceKeypoint.new(1,0,0)})
  2489. eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2490. eff.Speed = NumberRange.new(50,500)
  2491. eff.Drag = 5
  2492. eff.Rotation = NumberRange.new(-500,500)
  2493. eff.VelocitySpread = 9000
  2494. eff.RotSpeed = NumberRange.new(-50,50)
  2495. wait(0.25)
  2496. eff.Enabled = false
  2497. end))
  2498. CFuncs["Sound"].Create("rbxassetid://675172759", xa, 7,math.random(100,200)/200)
  2499. sphere2(5,"Add",xa.CFrame,VT(1,1,1),0.5,0.5,0.5,BrickColor.new("Maroon"),BrickColor.new("Really red").Color)
  2500. sphere2(5,"Add",xa.CFrame,VT(1,1,1),1,1,1,BrickColor.new("Really red"),BrickColor.new("Maroon").Color)
  2501. sphere2(5,"Add",xa.CFrame,VT(1,1,1),0.5,0.5,0.5,BrickColor.new("Maroon"),BrickColor.new("Really red").Color)
  2502. sphere2(5,"Add",xa.CFrame,VT(1,1,1),1,1,1,BrickColor.new("Really red"),BrickColor.new("Maroon").Color)
  2503. sphere2(5,"Add",xa.CFrame,VT(1,1,1),0.5,0.5,0.5,BrickColor.new("Maroon"),BrickColor.new("Really red").Color)
  2504. sphere2(5,"Add",xa.CFrame,VT(1,1,1),1,1,1,BrickColor.new("Really red"),BrickColor.new("Maroon").Color)
  2505. SmiteAoE(xa.Position, 30)
  2506. end
  2507. end))
  2508. ATTACK = false
  2509. Rooted = false
  2510. wait(3)
  2511. Cooldown2 = false
  2512. end
  2513.  
  2514. UnBanishTaunts = {"Don't do that or you will my cream again.","Ugh wrong key bur anyway you're free.","I'm sorry about that.","Forgive me please?","Don't abuse it again..","Such a shame...","Are you gonna stop now?!","My leg is hurt..","Woops?","Welp do whatever you want.","*sigh* just go away..","i'm bored."}
  2515.  
  2516. function TakeOnMe()
  2517. Speed = 16
  2518. local MEME = CreateSound(1171341451, Effects, 7, 1, false)
  2519. ATTACK = true
  2520. Rooted = false
  2521. VOLUME = 0
  2522. local DANCE = true
  2523. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2524. if NEWKEY == "p" then
  2525. DANCE = false
  2526. VOLUME = 2
  2527. end
  2528. end)
  2529. local PLAYSONG = false
  2530. while true do
  2531. for i = 1, 15 do
  2532. Swait()
  2533. MEME.Parent = Effects
  2534. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2535. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2536. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2537. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2538. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2539. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2540. end
  2541. if DANCE == false then
  2542. break
  2543. end
  2544. for i = 1, 15 do
  2545. Swait()
  2546. MEME.Parent = Effects
  2547. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2548. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  2549. if MRANDOM(1,7) == 1 then
  2550. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2551. end RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(150), RAD(65), RAD(85)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2552. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(65), RAD(85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2553. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2554. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2555. end
  2556. end
  2557. PLAYSONG = true
  2558. KEY:Disconnect()
  2559. MEME:remove()
  2560. Speed = 25
  2561. ATTACK = false
  2562. Rooted = false
  2563. end
  2564.  
  2565. function AttackTemplate()
  2566. ATTACK = true
  2567. Rooted = false
  2568. for i=0, 1, 0.1 / Animation_Speed do
  2569. Swait()
  2570. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2571. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2572. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2573. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2574. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2575. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2576. end
  2577. ATTACK = false
  2578. Rooted = false
  2579. end
  2580.  
  2581. function Taunt()
  2582. ATTACK = true
  2583. Rooted = true
  2584. local L = CreateSound(2162230624,Head,8,1.1,false)
  2585. L.EmitterSize = 25
  2586. for i = 1, 20 do
  2587. Swait()
  2588. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2589. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2590. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2591. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2592. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2593. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2594. end
  2595. for i = 1, 40 do
  2596. Swait()
  2597. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2598. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2599. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2600. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2601. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2602. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2603. end
  2604. for i = 1, 60 do
  2605. Swait()
  2606. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2607. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2608. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2609. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2610. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2611. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2612. end
  2613. for i = 1, 60 do
  2614. Swait()
  2615. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2616. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2617. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2618. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2619. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2620. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2621. end
  2622. for i = 1, 90 do
  2623. Swait()
  2624. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2625. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2626. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2627. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2628. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2629. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2630. end
  2631. for i = 1, 72 do
  2632. Swait()
  2633. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2634. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2635. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2636. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2637. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2638. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2639. end
  2640. for i = 1, 96 do
  2641. Swait()
  2642. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2643. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2644. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2645. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2646. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2647. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2648. end
  2649. for i = 1, 98 do
  2650. Swait()
  2651. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2652. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2653. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2654. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2655. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2656. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2657. end
  2658. ATTACK = false
  2659. Rooted = false
  2660. end
  2661.  
  2662. function MilkForm()
  2663. ATTACK = true
  2664. Rooted = true
  2665. VIS = 899090278
  2666. VOLUME = 2
  2667. PITCH = 0.96
  2668. sick.TimePosition = 0
  2669. for i=0, 0.3, 0.1 / Animation_Speed do
  2670. Swait()
  2671. RootPart.CFrame = RootPart.CFrame * CF(0,25,0)
  2672. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2673. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2674. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2675. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2676. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  2677. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  2678. end
  2679. UNANCHOR = false
  2680. RootPart.Anchored = true
  2681. CreateSound("1368598393", Effects, 10, 1)
  2682. for i=0, 3, 0.1 / Animation_Speed do
  2683. Swait()
  2684. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  2685. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5))
  2686. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,5))
  2687. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2688. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2689. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2690. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2691. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2692. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2693. end
  2694. CreateSound("1368583274", Effects, 1, 1)
  2695. for i=0, 10, 0.1 / Animation_Speed do
  2696. Swait()
  2697. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.1*i,0,0.1*i), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
  2698. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  2699. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,55))
  2700. MagicSphere(VT(0,0,0),60,CFRAME,"Really red",VT(0.07*i,0.07*i,0.07*i))
  2701. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,55))
  2702. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2703. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2704. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2705. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2706. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2707. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2708. end
  2709. CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(7,7,0))
  2710. CreateSound("1368605755", Effects, 10, 1)
  2711. CreateSound("1368637781", Effects, 10, 1)
  2712. MagicSphere(VT(0,0,0),45,Torso.CFrame,"Really red",VT(5,5,5))
  2713. for i=0, 1, 0.1 / Animation_Speed do
  2714. Swait()
  2715. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2716. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2717. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2718. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2719. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  2720. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  2721. end
  2722. Speed = 45
  2723. Milk = true
  2724. UNANCHOR = true
  2725. RootPart.Anchored = false
  2726. ATTACK = false
  2727. Rooted = false
  2728. end
  2729.  
  2730. function CreamForm()
  2731. ATTACK = true
  2732. Rooted = true
  2733. VIS = 1138145518
  2734. VOLUME = 1.5
  2735. PITCH = 1
  2736. sick.TimePosition = 0
  2737. Milk = false
  2738. for i=0, 2, 0.1 / Animation_Speed do
  2739. Swait()
  2740. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.5) * ANGLES(RAD(25 - 1 * COS(SINE / 1)), RAD(0 + 1 * COS(SINE / 1)), RAD(0 - 1 * COS(SINE / 1))), 0.2 / Animation_Speed)
  2741. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2742. if MRANDOM(1,7) == 1 then
  2743. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2744. end
  2745. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170 - 1 * COS(SINE / 1)), RAD(0), RAD(-20 + 1 * COS(SINE / 1))) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2746. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170 + 1 * COS(SINE / 1)), RAD(0), RAD(20 - 1 * COS(SINE / 1))) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2747. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  2748. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  2749. end
  2750. Chill = false
  2751. Mode = "idk"
  2752. Speed = 16
  2753. ATTACK = false
  2754. Rooted = false
  2755. end
  2756.  
  2757. function CreamForm2()
  2758. ATTACK = true
  2759. Rooted = true
  2760. VIS = 1138145518
  2761. VOLUME = 1.5
  2762. PITCH = 1
  2763. sick.TimePosition = 0
  2764. Chill = false
  2765. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(20,20,20), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
  2766. Gun.Parent = Character
  2767. for i=0, 2, 0.1 / Animation_Speed do
  2768. Swait()
  2769. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(25 - 1 * COS(SINE / 1)), RAD(0 + 1 * COS(SINE / 1)), RAD(0 - 1 * COS(SINE / 1))), 0.2 / Animation_Speed)
  2770. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2771. if MRANDOM(1,7) == 1 then
  2772. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2773. end
  2774. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170 - 1 * COS(SINE / 1)), RAD(0), RAD(-20 + 1 * COS(SINE / 1))) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2775. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170 + 1 * COS(SINE / 1)), RAD(0), RAD(20 - 1 * COS(SINE / 1))) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2776. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2777. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0, -0.6) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2778. end
  2779. Speed = 16
  2780. ATTACK = false
  2781. Rooted = false
  2782. end
  2783.  
  2784. local Cooldown4 = false
  2785.  
  2786. function Booster()
  2787. ATTACK = true
  2788. Rooted = true
  2789. Cooldown4 = true
  2790. coroutine.resume(coroutine.create(function()
  2791. WACKYEFFECT({Time = 100, EffectType = "Sphere", Size = VT(60,9999,60), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 925333540, SoundPitch = 0.7, SoundVolume = 7})
  2792. Swait(60)
  2793. WACKYEFFECT({Time = 80, EffectType = "Sphere", Size = VT(40,9999,40), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 925333540, SoundPitch = 0.8, SoundVolume = 7})
  2794. Swait(30)
  2795. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(20,9999,20), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 925333540, SoundPitch = 0.9, SoundVolume = 7})
  2796. end))
  2797. for i=0, 3.5, 0.1 / Animation_Speed do
  2798. Swait()
  2799. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.5 - 0.5 * COS(SINE / 12)) * ANGLES(RAD(35 - 1 * COS(SINE / 1)), RAD(0 + 1 * COS(SINE / 1)), RAD(0 - 1 * COS(SINE / 1))), 0.2 / Animation_Speed)
  2800. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2801. if MRANDOM(1,7) == 1 then
  2802. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 0.2 / Animation_Speed)
  2803. end
  2804. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(20 - 1 * COS(SINE / 1)), RAD(0), RAD(-89 + 1 * COS(SINE / 1))) * RIGHTSHOULDERC0, 0.7 / Animation_Speed)
  2805. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(20 + 1 * COS(SINE / 1)), RAD(0), RAD(85 - 1 * COS(SINE / 1))) * LEFTSHOULDERC0, 0.7 / Animation_Speed)
  2806. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2807. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2808. end
  2809.  
  2810. for i=0, 1, 0.1 / Animation_Speed do
  2811. Swait()
  2812. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.7 - 0.5 * COS(SINE / 12)) * ANGLES(RAD(-45 - 1 * COS(SINE / 1)), RAD(0 + 1 * COS(SINE / 1)), RAD(0 - 1 * COS(SINE / 1))), 1 / Animation_Speed)
  2813. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2814. if MRANDOM(1,7) == 1 then
  2815. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1 / Animation_Speed)
  2816. end
  2817. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40 - 1 * COS(SINE / 1)), RAD(0), RAD(25 + 1 * COS(SINE / 1))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2818. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 + 1 * COS(SINE / 1)), RAD(0), RAD(-35 - 1 * COS(SINE / 1))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2819. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2820. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 01 / Animation_Speed)
  2821. end
  2822. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(40,40,40), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 925333540, SoundPitch = 1, SoundVolume = 7})
  2823. coroutine.resume(coroutine.create(function()
  2824. local eff = Instance.new("ParticleEmitter",RootPart)
  2825. eff.Texture = "rbxassetid://2092248396"
  2826. eff.LightEmission = 1
  2827. eff.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
  2828. eff.Rate = 500000
  2829. eff.Lifetime = NumberRange.new(1,3)
  2830. eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,30,0),NumberSequenceKeypoint.new(0.2,5,0),NumberSequenceKeypoint.new(0.8,5,0),NumberSequenceKeypoint.new(1,0,0)})
  2831. eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2832. eff.Speed = NumberRange.new(50,500)
  2833. eff.Drag = 5
  2834. eff.Rotation = NumberRange.new(-500,500)
  2835. eff.VelocitySpread = 9000
  2836. eff.RotSpeed = NumberRange.new(-50,50)
  2837. wait(0.25)
  2838. eff.Enabled = false
  2839. end))
  2840. Speed = 90
  2841. Boost = true
  2842. PITCH = 1
  2843. ATTACK = false
  2844. Rooted = false
  2845. wait(45)
  2846. PITCH = 0.96
  2847. Speed = 45
  2848. Boost = false
  2849. wait(5)
  2850. Cooldown4 = false
  2851. end
  2852.  
  2853. local Cooldown3 = false
  2854.  
  2855. function AURORA()
  2856. ATTACK = true
  2857. Rooted = true
  2858. Cooldown3 = true
  2859. if Boost == false then
  2860. WarnFunc("A U R O R A")
  2861. elseif Boost == true then
  2862. WarnFunc("B A N I S H")
  2863. end
  2864. local bgui = Instance.new("BillboardGui",RootPart)
  2865. bgui.Size = UDim2.new(25, 0, 25, 0)
  2866. local imgc = Instance.new("ImageLabel",bgui)
  2867. imgc.BackgroundTransparency = 1
  2868. imgc.ImageTransparency = 1
  2869. imgc.Position = UDim2.new(-0.25,0,-0.25,0)
  2870. imgc.Size = UDim2.new(1,0,1,0)
  2871. imgc.Image = "rbxassetid://0"
  2872. imgc.ImageColor3 = Color3.new(99/255,95/255,98/255)
  2873. local imgc2 = imgc:Clone()
  2874. imgc2.Image = "rbxassetid://2076519836"
  2875. imgc2.Parent = bgui
  2876. imgc2.Position = UDim2.new(-1.5,0,-1.5,0)
  2877. imgc2.Size = UDim2.new(4,0,4,0)
  2878. imgc2.ImageColor3 = Color3.new(255/255,0/255,0/255)
  2879.  
  2880. for i=0, 4, 0.1 / Animation_Speed do
  2881. Swait()
  2882. imgc2.ImageTransparency = imgc2.ImageTransparency - 0.01
  2883. if Boost == false then
  2884. imgc2.Rotation = imgc2.Rotation - 20
  2885. bgui.Size = bgui.Size + UDim2.new(0.25, 0, 0.25, 0)
  2886. elseif Boost == true then
  2887. imgc2.Rotation = imgc2.Rotation - 40
  2888. bgui.Size = bgui.Size + UDim2.new(0.50, 0, 0.50, 0)
  2889. end
  2890. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.7 - 0.1 * COS(SINE / 12)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  2891. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2892. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2893. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2894. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-45 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2895. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-45 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 01 / Animation_Speed)
  2896. end
  2897. if Boost == false then
  2898. SmiteAoE(RootPart.Position,80)
  2899. elseif Boost == true then
  2900. BANISHAOE(RootPart.Position,80*2,true)
  2901. end
  2902. if Boost == false then
  2903. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(150,150,150), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 925333540, SoundPitch = 1, SoundVolume = 7})
  2904. elseif Boost == true then
  2905. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(150*2,150*2,150*2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 925333540, SoundPitch = 1, SoundVolume = 15})
  2906. end
  2907. for i=0, 0.75, 0.1 / Animation_Speed do
  2908. Swait()
  2909. if Boost == false then
  2910. bgui.Size = bgui.Size - UDim2.new(2.2, 0, 2.2, 0)
  2911. imgc2.Rotation = imgc2.Rotation + 35
  2912. elseif Boost == true then
  2913. bgui.Size = bgui.Size - UDim2.new(4.4, 0, 4.4, 0)
  2914. imgc2.Rotation = imgc2.Rotation + 70
  2915. end
  2916. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.7 - 0.1 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2917. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2918. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(20), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2919. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(20), RAD(0), RAD(89)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2920. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-45 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2921. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-45 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 01 / Animation_Speed)
  2922. end
  2923. bgui:Destroy()
  2924. ATTACK = false
  2925. Rooted = false
  2926. wait(1)
  2927. Cooldown3 = false
  2928. end
  2929.  
  2930. function Ground_Strike()
  2931. ATTACK = true
  2932. Rooted = false
  2933. Gun.Parent = nil
  2934. for i=0, 2, 0.1 / Animation_Speed do
  2935. Swait()
  2936. WACKYEFFECT({Time = 40, EffectType = "Block", Size = VT(4.5,4.5,4.5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-3.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7})
  2937. WACKYEFFECT({Time = 40, EffectType = "Slash", Size = VT(0.15,0.05,0.15), Size2 = VT(0.3,0.1,0.3), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-3.5,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7})
  2938. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 0.25 * COS(SINE / 49), 0, 5 - 0.25 * COS(SINE / 26)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2939. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2940. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2941. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.4) * ANGLES(RAD(20 + 4 * COS(SINE / 53)), RAD(0), RAD(84 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2942. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2943. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2944. end
  2945.  
  2946. for i=0, 0.3, 0.1 / Animation_Speed do
  2947. Swait()
  2948. turnto(Mouse.Hit.p)
  2949. WACKYEFFECT({Time = 40, EffectType = "Block", Size = VT(4.5,4.5,4.5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-3.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7})
  2950. WACKYEFFECT({Time = 40, EffectType = "Slash", Size = VT(0.15,0.05,0.15), Size2 = VT(0.3,0.1,0.3), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-3.5,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7})
  2951. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 0.25 * COS(SINE / 49), 0, 1.2 - 0.25 * COS(SINE / 26)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2952. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2953. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2954. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.4) * ANGLES(RAD(20 + 4 * COS(SINE / 53)), RAD(0), RAD(87 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2955. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2956. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2957. end
  2958. local Repos = 0
  2959. CFuncs["Sound"].Create("rbxassetid://1368637781", RootPart, 3,1)
  2960. CFuncs["Sound"].Create("rbxassetid://763718160", RootPart, 4, 1.1)
  2961. CFuncs["Sound"].Create("rbxassetid://782353443", RootPart, 6, 1)
  2962. CFuncs["EchoSound"].Create("rbxassetid://824687369", RootPart, 10, 1,0,10,0.25,0.5,1)
  2963. CFuncs["EchoSound"].Create("rbxassetid://824687369", Character, 2, 1,0,10,0.25,0.5,1)
  2964. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0.15,0.05,0.15), Size2 = VT(230,0.5,230), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.6,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7})
  2965. for i = 0, 4 do
  2966. WACKYEFFECT({Time = 35, EffectType = "Slash", Size = VT(0.15,0.05,0.15), Size2 = VT(1.5,0.15,1.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.6,0) * ANGLES(RAD(0), RAD(MRANDOM(-90,90)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7})
  2967. end
  2968. local Bonus = 1
  2969. coroutine.resume(coroutine.create(function()
  2970. for i = 0, 28 do
  2971. Swait()
  2972. Bonus = Bonus + 0.05
  2973. Repos = Repos + 1
  2974. local xa = RootPart.CFrame*CFrame.new(0,-1,-Repos/0.1)
  2975. WACKYEFFECT({Time = 20, EffectType = "Sphere", Size = VT(30,0,30), Size2 = VT(12.5*Bonus,40*Bonus,12.5*Bonus)*2, Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,-Repos/0.1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.7,0,0), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7})
  2976. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(30*Bonus,10*Bonus,30*Bonus)*2, Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,-Repos/0.1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.45,0,0), SoundID = 192410089, SoundPitch = 1, SoundVolume = 7*Bonus})
  2977. if Boost == false then
  2978. SmiteAoE(xa.Position,37)
  2979. elseif Boost == true then
  2980. BANISHAOE(xa.Position,37,true)
  2981. end
  2982. end
  2983. end))
  2984. Gun.Parent = Character
  2985. for i=0, 2, 0.1 / Animation_Speed do
  2986. Swait()
  2987. turnto(Mouse.Hit.p)
  2988. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 0.25 * COS(SINE / 49), 0, 1.5 - 0.25 * COS(SINE / 26)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2989. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2990. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2991. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20 + 4 * COS(SINE / 53)), RAD(-15), RAD(-21 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2992. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2993. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2994. end
  2995. ATTACK = false
  2996. Rooted = false
  2997. end
  2998.  
  2999. function Float_Bullet()
  3000. ATTACK = true
  3001. Rooted = false
  3002. for i=0, 0.4, 0.05 / Animation_Speed do
  3003. Swait()
  3004. turnto(Mouse.Hit.p)
  3005. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.6 - 0.1 * COS(SINE / 26)) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  3006. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  3007. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3008. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.4) * ANGLES(RAD(-50 + 4 * COS(SINE / 53)), RAD(0), RAD(30 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3009. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3010. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3011. end
  3012. repeat
  3013. for i=0, 0.175, 0.05 / Animation_Speed do
  3014. Swait()
  3015. turnto(Mouse.Hit.p)
  3016. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.6 - 0.1 * COS(SINE / 26)) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  3017. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.5 / Animation_Speed)
  3018. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3019. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.4) * ANGLES(RAD(-50 + 4 * COS(SINE / 53)), RAD(0), RAD(30 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3020. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3021. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3022. end
  3023. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  3024. SpawnTrail(Hole.Position,POS)
  3025. if HIT ~= nil then
  3026. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  3027. Banish(HIT.Parent)
  3028. end
  3029. end
  3030. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3031. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  3032. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  3033. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  3034. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  3035. for i=0, 0.1, 0.05 / Animation_Speed do
  3036. Swait()
  3037. turnto(Mouse.Hit.p)
  3038. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.6 - 0.1 * COS(SINE / 26)) * ANGLES(RAD(-5), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  3039. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.25 / Animation_Speed)
  3040. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3041. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.4) * ANGLES(RAD(-50 + 4 * COS(SINE / 53)), RAD(0), RAD(30 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3042. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3043. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3044. end
  3045. until KEYHOLD == false
  3046. ATTACK = false
  3047. Rooted = false
  3048. end
  3049.  
  3050.  
  3051. --//=================================\\
  3052. --|| ASSIGN THINGS TO KEYS
  3053. --\\=================================//
  3054.  
  3055. function MouseDown(Mouse)
  3056. if ATTACK == false then
  3057. end
  3058. end
  3059.  
  3060. function MouseUp(Mouse)
  3061. HOLD = false
  3062. end
  3063.  
  3064. function KeyDown(Key)
  3065. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  3066. KEYHOLD = true
  3067. if Key == "z" and ATTACK == false and Milk == false and Chill == false then
  3068. Rifle_Bullet()()
  3069. elseif Key == "z" and ATTACK == false and Milk == true then
  3070. Float_Bullet()
  3071. end
  3072.  
  3073. if Key == "t" and ATTACK == false and Milk == false then
  3074. Taunt()
  3075. end
  3076.  
  3077. if Key == "p" and ATTACK == false and Milk == false then
  3078. TakeOnMe()
  3079. end
  3080.  
  3081. if Key == "e" and ATTACK == false and Milk == false and Chill == false then
  3082. Sky0.SkyboxBk = "rbxassetid://58372692"
  3083. Sky0.SkyboxDn = "rbxassetid://58372720"
  3084. Sky0.SkyboxFt = "rbxassetid://58372743"
  3085. Sky0.SkyboxLf = "rbxassetid://58372775"
  3086. Sky0.SkyboxRt = "rbxassetid://58372795"
  3087. Sky0.SkyboxUp = "rbxassetid://58372811"
  3088. Speed = 16
  3089. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(20,20,20), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
  3090. VIS = 1305251774
  3091. VOLUME = 1.5
  3092. PITCH = 1.04
  3093. sick.TimePosition = 0
  3094. Mode = "Main"
  3095. Gun.Parent = nil
  3096. Chill = true
  3097. elseif Key == "e" and ATTACK == false and Boost == false and Milk == false and Chill == true then
  3098. Mode = "idk"
  3099. CreamForm2()
  3100. end
  3101.  
  3102. if Key == "z" and ATTACK == false and Chill == true and Mode ~= "Main" then
  3103. game.Lighting.TimeOfDay = "12:00:00"
  3104. Speed = 16
  3105. VIS = 1305251774
  3106. VOLUME = 1.5
  3107. PITCH = 1.04
  3108. sick.TimePosition = 0
  3109. Mode = "Main"
  3110. end
  3111.  
  3112. if Key == "x" and ATTACK == false and Chill == true and Mode ~= "Lucid" then
  3113. game.Lighting.TimeOfDay = "18:30:00"
  3114. Speed = 18
  3115. VIS = 892260150
  3116. VOLUME = 1.5
  3117. PITCH = 1.02
  3118. sick.TimePosition = 3
  3119. Mode = "Lucid"
  3120. end
  3121.  
  3122. if Key == "q" and ATTACK == false and Milk == false and Chill == false then
  3123. MilkForm()
  3124. elseif Key == "q" and ATTACK == false and Boost == false and Milk == true then
  3125. CreamForm()
  3126. end
  3127.  
  3128. if Key == "c" and Cooldown1 == false and ATTACK == false and Milk == false and Chill == false then
  3129. BulletRoller()
  3130. elseif Key == "c" and Boost == false and Cooldown4 == false and ATTACK == false and Milk == true then
  3131. Booster()
  3132. end
  3133.  
  3134. if Key == "v" and Cooldown2 == false and ATTACK == false and Milk == false and Chill == false then
  3135. SHATTER()
  3136. elseif Key == "v" and Cooldown3 == false and ATTACK == false and Milk == true then
  3137. AURORA()
  3138. end
  3139.  
  3140. if Key == "b" and ATTACK == false then
  3141. chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)])
  3142. TOBANISH = {}
  3143. end
  3144.  
  3145. if Key == "x" and ATTACK == false and Milk == false and Chill == false then
  3146. Cream_Strike_rlly()
  3147. elseif Key == "x" and ATTACK == false and Milk == true then
  3148. Ground_Strike()
  3149. end
  3150. end
  3151. end
  3152.  
  3153. function KeyUp(Key)
  3154. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  3155. KEYHOLD = false
  3156. end
  3157. end
  3158.  
  3159. Mouse.Button1Down:connect(function(NEWKEY)
  3160. MouseDown(NEWKEY)
  3161. end)
  3162. Mouse.Button1Up:connect(function(NEWKEY)
  3163. MouseUp(NEWKEY)
  3164. end)
  3165. Mouse.KeyDown:connect(function(NEWKEY)
  3166. KeyDown(NEWKEY)
  3167. end)
  3168. Mouse.KeyUp:connect(function(NEWKEY)
  3169. KeyUp(NEWKEY)
  3170. end)
  3171.  
  3172. --//=================================\\
  3173. --\\=================================//
  3174.  
  3175.  
  3176. function unanchor()
  3177. if UNANCHOR == true then
  3178. g = Character:GetChildren()
  3179. for i = 1, #g do
  3180. if g[i].ClassName == "Part" then
  3181. g[i].Anchored = false
  3182. end
  3183. end
  3184. end
  3185. end
  3186.  
  3187.  
  3188. --//=================================\\
  3189. --|| WRAP THE WHOLE SCRIPT UP
  3190. --\\=================================//
  3191.  
  3192. Humanoid.Changed:connect(function(Jump)
  3193. if Jump == "Jump" and (Disable_Jump == true) then
  3194. Humanoid.Jump = false
  3195. end
  3196. end)
  3197.  
  3198. local CONNECT = nil
  3199.  
  3200. coroutine.resume(coroutine.create(function()
  3201. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3202. while true do
  3203. Swait()
  3204. if Milk == true and Boost == false then
  3205. sphereMK(2,-0.5,"Add",RootPart.CFrame*CFrame.new(math.random(-15,15),math.random(-10,5),math.random(-15,15))*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),0.5,0.5,5,-0.0075,BrickColor.new("Crimson"),0)
  3206. end
  3207. end
  3208. end))
  3209.  
  3210. coroutine.resume(coroutine.create(function()
  3211. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3212. while true do
  3213. Swait()
  3214. if Milk == true and Boost == true then
  3215. sphereMK(2,-0.5,"Add",RootPart.CFrame*CFrame.new(math.random(-25,25),math.random(-10,5),math.random(-25,25))*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),0.5,0.5,5,-0.0075,BrickColor.new("Crimson"),0)
  3216. sphereMK(2,-0.5,"Add",RootPart.CFrame*CFrame.new(math.random(-25,25),math.random(10,15),math.random(-25,25))*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),0.25,0.25,5,0.0075,BrickColor.new("Crimson"),0)
  3217. end
  3218. end
  3219. end))
  3220.  
  3221. coroutine.resume(coroutine.create(function()
  3222. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3223. while true do
  3224. Swait()
  3225. if Milk == true then
  3226. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.08,0.25), Transparency = 0.2, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.85,0) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = MRANDOM(0,0.5), Material = "Neon", Color = C3(255/255,255/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3227. Swait(5)
  3228. end
  3229. end
  3230. end))
  3231.  
  3232. coroutine.resume(coroutine.create(function()
  3233. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3234. while true do
  3235. Swait()
  3236. if Milk == true and Boost == true then
  3237. WACKYEFFECT({Time = MRANDOM(10,35), EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.425,0.08,0.425), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.85,0) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = MRANDOM(0,0.5), Material = "Neon", Color = C3(MRANDOM(55,255)/255,0/255,0/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3238. Swait(6)
  3239. end
  3240. end
  3241. end))
  3242.  
  3243. while true do
  3244. Swait()
  3245. ANIMATE.Parent = nil
  3246. if Character:FindFirstChildOfClass("Humanoid") == nil then
  3247. Humanoid = IT("Humanoid",Character)
  3248. end
  3249. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  3250. v:Stop();
  3251. end
  3252. SINE = SINE + CHANGE
  3253. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3254. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3255. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3256. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  3257. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3258. if Milk == false or Chill == true then
  3259. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3260. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3261. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3262. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3263. elseif Milk == true then
  3264. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3265. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3266. end
  3267. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3268.  
  3269. if Milk == false or Chill == true then
  3270. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3271. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3272. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3273. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3274. elseif Milk == true then
  3275. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3276. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3277. end
  3278. end
  3279. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3280.  
  3281. ANIM = "Jump"
  3282. if ATTACK == false then
  3283. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3284. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3285. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(20))* RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3286. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3287. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3288. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3289. end
  3290. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3291. ANIM = "Fall"
  3292. if ATTACK == false then
  3293. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.5 ) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3294. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3295. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3296. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3297. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3298. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3299. end
  3300. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3301. ANIM = "Idle"
  3302. if ATTACK == false then
  3303. if Milk == false and Chill == false then
  3304. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
  3305. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  3306. if MRANDOM(1,7) == 1 then
  3307. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  3308. end
  3309. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3310. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(95), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3311. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * COS(SINE / 24), -1 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3312. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3313. elseif Milk == true then
  3314. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 0.25 * COS(SINE / 49), 0, 1.65 - 0.25 * COS(SINE / 26)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3315. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3316. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.4) * ANGLES(RAD(-60 - 4.8 * COS(SINE / 49)), RAD(0), RAD(-25 + 2 * COS(SINE / 19))) * RIGHTSHOULDERC0, 0.7 / Animation_Speed)
  3317. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.4) * ANGLES(RAD(-50 + 4 * COS(SINE / 53)), RAD(0), RAD(30 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 0.7 / Animation_Speed)
  3318. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3319. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3320. elseif Chill == true and Mode == "Main" then
  3321. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed*3)
  3322. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  3323. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0 - 2 * COS(SINE / 63)), RAD(0), RAD(12 - 4 * COS(SINE / 53))) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  3324. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0 - 3 * COS(SINE / 56)), RAD(0), RAD(-12 - 6 * COS(SINE / 47))) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  3325. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(78), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  3326. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-78), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  3327. elseif Chill == true and Mode == "Lucid" then
  3328. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1 + 0.1 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed*3)
  3329. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  3330. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.4 - 0.05 * COS(SINE / 30), 0.25 - 0.025 * COS(SINE / 20)) * ANGLES(RAD(-30), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  3331. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.4 - 0.05 * COS(SINE / 30), 0.25 - 0.025 * COS(SINE / 20)) * ANGLES(RAD(-30), RAD(0), RAD(30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  3332. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9 - 0.1 * COS(SINE / 20), 0.025 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  3333. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.9 - 0.1 * COS(SINE / 20), 0.025 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-6.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  3334. end
  3335. end
  3336. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3337.  
  3338. ANIM = "Walk"
  3339. if ATTACK == false then
  3340. if Milk == false and Chill == false then
  3341. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3342. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3343. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, -0.15) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3344. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  3345. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  3346. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  3347. elseif Milk == true then
  3348. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 0.25 * COS(SINE / 49), 0, 1.65 - 0.25 * COS(SINE / 26)) * ANGLES(RAD(40), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3349. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3350. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-50 - 6 * COS(SINE / 49)), RAD(0), RAD(5 + 2 * COS(SINE / 19))) * RIGHTSHOULDERC0, 0.7 / Animation_Speed)
  3351. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 + 8.5 * COS(SINE / 53)), RAD(0), RAD(-5 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 0.7 / Animation_Speed)
  3352. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-20 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3353. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3354. elseif Chill == true and Mode ~= "Lucid" then
  3355. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3356. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3357. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3358. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  3359. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.6 / Animation_Speed)
  3360. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 0.6 / Animation_Speed)
  3361. elseif Mode == "Lucid" then
  3362. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.175 + 0.025 * COS(SINE / 3.5) + -SIN(SINE / 3.5) / 7) * ANGLES(RAD(4-2.5 * COS(SINE / 3.5)), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(5 * COS(SINE / 7))), 0.15)
  3363. Torso.Neck.C0 = Clerp(Torso.Neck.C0, NECKC0 * ANGLES(RAD(-2.5 * SIN(SINE / 20)), RAD(0), RAD(0) - Head.RotVelocity.Y / 15), 0.3)
  3364. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0.15) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  3365. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0.15) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  3366. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.4 - 0.05 * COS(SINE / 30), 0.25 - 0.025 * COS(SINE / 20)) * ANGLES(RAD(-30), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  3367. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.4 - 0.05 * COS(SINE / 30), 0.25 - 0.025 * COS(SINE / 20)) * ANGLES(RAD(-30), RAD(0), RAD(30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  3368. end
  3369. end
  3370. end
  3371. unanchor()
  3372. Humanoid.MaxHealth = "inf"
  3373. Humanoid.Health = "inf"
  3374. if Rooted == false then
  3375. Disable_Jump = false
  3376. Humanoid.WalkSpeed = Speed
  3377. elseif Rooted == true then
  3378. Disable_Jump = true
  3379. Humanoid.WalkSpeed = 0
  3380. end
  3381.  
  3382. if INTRO == false and INSTANT == false then
  3383. INTRO = true
  3384. coroutine.resume(coroutine.create(function()
  3385. sick:Play()
  3386. Intro()
  3387. end))
  3388. end
  3389. if INSTANT == true then
  3390. if TRANSFORMED == false then
  3391. sick.TimePosition = 119
  3392. sick:Play()
  3393. Gun.Parent = Character
  3394. end
  3395. TRANSFORMED = true
  3396. end
  3397. sick.Parent = Character
  3398. sick.Volume = VOLUME
  3399. sick.Pitch = PITCH
  3400. sick.SoundId = "rbxassetid://"..VIS
  3401. sick.Name = "Dead"
  3402. sick.Looped = true
  3403. sick:Resume()
  3404. end
  3405.  
  3406. --//=================================\\
  3407. --\\=================================//
  3408.  
  3409.  
  3410.  
  3411.  
  3412.  
  3413. --//====================================================\\--
  3414. --|| END OF SCRIPT
  3415. --\\====================================================//--
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