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- --[[
- @Name: Monk
- @Author: iKrypto
- @Date: 7/18/16
- @Engine: Lua 5.1
- ]]
- wait(0.003)
- --print'starting script...'
- local startLoad = tick()
- script.Name = "Monk"
- local plrs = game:GetService('Players')
- local plr = plrs.LocalPlayer
- local char = plr.Character
- local bp = plr.Backpack
- local hum = char.Humanoid
- local T = char.Torso
- local Character = char
- local Humanoid = hum
- local torso = char.Torso
- local Mastery,Haste,damage = 8,.08,0
- local stats,Parts,Cooldowns,Damage,recountData,parts,Damaged,Ally,Buffs,canBeKillt,hold = {},{},{},{},{},{},{},{},{},{},{}
- local Ctrl,Cam,lastclick,btimer = false,game.Workspace:FindFirstChild('currentCamera'),tick(),0
- local OrbModel,currentTarget,candamage,Meditating
- local shielding,damageAmp = false,0
- local dot = {}
- local combocounter,PGui,channeling,Mode = 0,plr.PlayerGui,false,''
- local new = Instance.new
- -- if leaked, don't edit this value
- -- it lets other scripts know this is
- -- a linked script so that you can do
- -- extra features such as slowing, stunning
- -- buffing, healing etc. Thanks.
- local iAmDarkusScript = Instance.new('Model')
- iAmDarkusScript.Parent = hum
- iAmDarkusScript.Name = 'Property of Darkus_Theory'
- head = char.Head
- local otheranims = false
- mouse = plr:GetMouse()
- count = 0
- Mode = 'Idling'
- local tMesh,asset = "rbxasset://fonts/torso.mesh","rbxassetid://"
- local meshes,sounds = {blast = 20329976,ring = 3270017,spike = 1033714,cone = 1082802,crown = 20329976,cloud = 1095708,diamond = 9756362},{laser = 166196553;gun = 131070686;falling = 138206037;hit = 146163493;twirl = 46299547;explosion = 142070127}
- prmColor = 'Really black'
- secColor = 'Royal purple'
- humanoid = char:findFirstChild("Humanoid")
- torso = char:findFirstChild("Torso")
- head = char.Head
- prmColor = 'ReFriendly black'
- secColor = 'Royal purple'
- humanoid = char:findFirstChild("Humanoid")
- torso = char:findFirstChild("Torso")
- head = char.Head
- ra = char:findFirstChild("Right Arm")
- la = char:findFirstChild("Left Arm")
- rl = char:findFirstChild("Right Leg")
- ll = char:findFirstChild("Left Leg")
- rs = torso:findFirstChild("Right Shoulder")
- ls = torso:findFirstChild("Left Shoulder")
- rh = torso:findFirstChild("Right Hip")
- lh = torso:findFirstChild("Left Hip")
- neck = torso:findFirstChild("Neck")
- rootpart = char:findFirstChild("HumanoidRootPart")
- rj = rootpart:findFirstChild("RootJoint")
- anim = char:findFirstChild("Animate")
- camera = workspace.CurrentCamera
- plr.CameraMaxZoomDistance = math.huge
- pcall(function()anim:Destroy()end)
- pcall(function()char["Health"]:Destroy() end)
- pcall(function()humanoid.Animator:Destroy()end)
- local rm = Instance.new("Weld", torso)
- rm.C0 = CFrame.new(1.5, 0.5, 0)
- rm.C1 = CFrame.new(0, 0.5, 0)
- rm.Part0 = torso
- rm.Part1 = ra
- local lm = Instance.new("Weld", torso)
- lm.C0 = CFrame.new(-1.5, 0.5, 0)
- lm.C1 = CFrame.new(0, 0.5, 0)
- lm.Part0 = torso
- lm.Part1 = la
- local rlegm = Instance.new("Weld", torso)
- rlegm.C0 = CFrame.new(0.5, -1, 0)
- rlegm.C1 = CFrame.new(0, 1, 0)
- rlegm.Part0 = torso
- rlegm.Part1 = rl
- local llegm = Instance.new("Weld", torso)
- llegm.C0 = CFrame.new(-0.5, -1, 0)
- llegm.C1 = CFrame.new(0, 1, 0)
- llegm.Part0 = torso
- llegm.Part1 = ll
- neckc0 = neck.C0
- rsc0 = rm.C0
- lsc0 = lm.C0
- llc0 = llegm.C0
- rlc0 = rlegm.C0
- rootc0 = rj.C0
- rootc1 = rj.C1
- wait()
- local RightFist = Instance.new('Part')
- RightFist.Name = 'RightFist'
- RightFist.BrickColor = BrickColor.new('Crimson')
- RightFist.Locked = true
- RightFist.Shape = 'Block'
- RightFist.Size = Vector3.new(1.2, 1.2, 1.2)
- RightFist.Parent = char
- RightFist.CanCollide = false
- local RightFistWeld = Instance.new('Weld',RightFist)
- RightFistWeld.Name = 'RightFistWeld'
- RightFistWeld.C0 = CFrame.new(0,-.8, 0)
- RightFistWeld.Part0 = ra
- RightFistWeld.Part1 = RightFist
- local LeftFist = Instance.new('Part')
- LeftFist.Name = 'LeftFist'
- LeftFist.BrickColor = BrickColor.new('New Yeller')
- LeftFist.Locked = true
- LeftFist.Shape = 'Block'
- LeftFist.Size = Vector3.new(1.2, 1.2, 1.2)
- LeftFist.Parent = char
- LeftFist.CanCollide = false
- local LeftFistWeld = Instance.new('Weld',LeftFist)
- LeftFistWeld.C0 = CFrame.new(0,-.8, 0)
- LeftFistWeld.Part0 = la
- LeftFistWeld.Part1 = LeftFist
- local RightFoot = Instance.new('Part')
- RightFoot.Name = 'RightFoot'
- RightFoot.BrickColor = BrickColor.new('Crimson')
- RightFoot.Locked = true
- RightFoot.Shape = 'Block'
- RightFoot.Size = Vector3.new(1.2, 1.2, 1.2)
- RightFoot.Parent = char
- RightFoot.CanCollide = false
- local RightFootWeld = Instance.new('Weld',RightFoot)
- RightFootWeld.Name = 'RightFootWeld'
- RightFootWeld.C0 = CFrame.new(0,-.7, 0)
- RightFootWeld.Part0 = rl
- RightFootWeld.Part1 = RightFoot
- local LeftFoot = Instance.new('Part')
- LeftFoot.Name = 'LeftFoot'
- LeftFoot.BrickColor = BrickColor.new('Crimson')
- LeftFoot.Locked = true
- LeftFoot.Shape = 'Block'
- LeftFoot.Size = Vector3.new(1.2, 1.2, 1.2)
- LeftFoot.Parent = char
- LeftFoot.CanCollide = false
- local LeftFootWeld = Instance.new('Weld',LeftFoot)
- LeftFootWeld.C0 = CFrame.new(0,-.7, 0)
- LeftFootWeld.Part0 = ll
- LeftFootWeld.Part1 = LeftFoot
- RightFist.Transparency = 1
- LeftFist.Transparency = 1
- RightFoot.Transparency = 1
- LeftFoot.Transparency = 1
- wepdps = function(obj)
- if not candamage then return end
- if obj:IsDescendantOf(char) then return end
- if not searchForHumanoid(obj.Parent) then return end
- local Hum = searchForHumanoid(obj.Parent)
- if Damaged[Hum] and tick()-Damaged[Hum] < (.2+stats['Haste']) then return end
- local dist = (obj.Position-torso.Position).magnitude
- if dist > 5 then return end
- local calculation = getDPS()
- local cftos = (Hum.Parent:findFirstChild'Torso' and Hum.Parent:findFirstChild'Torso'.CFrame:pointToObjectSpace(torso.Position) or {X=0,Y=0,Z=0})
- if cftos.Z > 0 then calculation = calculation * 1.3 end
- damageHuman(Hum, math.ceil(calculation*.6), obj)
- if math.random(1,10) > 3 then Disable(Hum) end
- logDamage('Autoattack', calculation)
- Damaged[Hum] = tick()
- coroutine.wrap(quickSound)(260430060, head, .8)
- stats['Mana'] = stats['Mana'] + 6
- if math.random(1,10) > 8 then stats['Chi'] = stats['Chi'] + 1 end
- end
- RightFist.Touched:connect(wepdps)
- LeftFist.Touched:connect(wepdps)
- RightFoot.Touched:connect(wepdps)
- LeftFoot.Touched:connect(wepdps)
- cn,ca,bc,v3,r = CFrame.new,CFrame.Angles,BrickColor.new,Vector3.new,function(a)return (math.random()-.5)*2*(a or 1) end
- deg,nf,c3,ins,ma,pi,mr = math.deg,math.floor,Color3.new,Instance.new,math.abs,math.pi,math.rad
- local part = function(prnt,cfr,siz,col,anc,canc,tra,mat,typ)
- local p = ins(typ or "Part")
- p.FormFactor = "Custom"
- p.Material = mat
- p.Transparency = tra
- p.CanCollide = canc
- p.Anchored = anc
- p.BrickColor = bc(col)
- p.Size = siz
- p.CFrame = cfr
- p.Parent = prnt
- p.Locked = true
- p.TopSurface,p.BottomSurface = 0,0
- p:BreakJoints()
- return p
- end
- local mesh = function(typ,prnt,scal,mtyp,mid,mtx)
- local m = ins(typ or "SpecialMesh")
- if mtyp then m.MeshType = mtyp end
- if mid then m.MeshId = mid end
- if mtx then m.TextureId = mtx end
- if scal then m.Scale = scal end
- m.Parent = prnt
- return m
- end
- local weldy = function(prt1,prt2,c0,c1)
- local w = ins("Weld",prt1)
- w.Part0 = prt1
- w.Part1 = prt2
- w.C0,w.C1 = c0 or cn(),c1 or cn()
- return w
- end
- function rune(cf,size,lifespan)
- coroutine.wrap(function()
- local p = Instance.new("Part")
- plight = Instance.new("PointLight",p)
- plight.Color = BrickColor.new("Bright red").Color
- p.formFactor = 0
- p.Size = Vector3.new()
- p.BrickColor = BrickColor.new("Bright red")
- p.Anchored = true
- p.Locked = true
- p.CanCollide = false
- p.CFrame = cf*CFrame.Angles(math.pi/2,0,0)
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = char
- local m = Instance.new("SpecialMesh",p)
- local wave = p:Clone()
- wave.CFrame = cf
- wave.Parent = player.Character
- wave.Mesh.MeshType = Enum.MeshType.Sphere
- wave.Mesh.Scale = Vector3.new(0,size/10,0)
- m.MeshId = "http://www.roblox.com/asset/?id=47260990"
- m.Scale = Vector3.new(size,size,size)
- p.Transparency = 1
- game.Debris:AddItem(p)
- game.Debris:AddItem(wave)
- for i=1,5 do
- p.Transparency = 1-math.sin(i/10*math.pi)*0.75
- p.CFrame = p.CFrame*CFrame.Angles(0,0,(i/5)*math.pi/12)
- wave.Mesh.Scale = Vector3.new(size*i,size*i,size*i)/2
- wave.Transparency = i/5
- wait(1/30)
- end
- wave:Remove()
- delay(lifespan,function()
- for i=1,20 do
- local ratio = math.sin(i/40*math.pi)*0.75
- p.Transparency = 0.25+ratio
- wait(1/30)
- end
- p:Remove()
- end)
- end)()
- end
- function explosion(where,heat,size,pres)
- a = Instance.new("Explosion",Workspace)
- a.BlastRadius = size
- a.BlastPressure = pres
- a.Position = where.Position
- local f = Instance.new("Fire",p)
- f.Size = size
- f.Heat = heat
- f:Remove()
- end
- function flame(cf,heat,size,instant)
- local p = Instance.new("Part")
- p.formFactor = 3
- p.Anchored = true
- p.CanCollide = false
- p.Locked = true
- p.Transparency = 1
- p.Size = Vector3.new()
- p.CFrame = cf
- p.Parent = char
- local f = Instance.new("Fire",p)
- f.Size = size
- f.Heat = heat
- game.Debris:AddItem(p,1.1)
- delay(0.1,function()
- f.Enabled = false
- if instant then
- p:Destroy()
- end
- end)
- end
- function rune(cf,size,lifespan)
- coroutine.wrap(function()
- local p = Instance.new("Part")
- plight = Instance.new("PointLight",p)
- plight.Color = BrickColor.new("Bright red").Color
- p.formFactor = 0
- p.Size = Vector3.new()
- p.BrickColor = BrickColor.new("Bright red")
- p.Anchored = true
- p.Locked = true
- p.CanCollide = false
- p.CFrame = cf*CFrame.Angles(math.pi/2,0,0)
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = char
- local m = Instance.new("SpecialMesh",p)
- local wave = p:Clone()
- wave.CFrame = cf
- wave.Parent = char
- wave.Mesh.MeshType = Enum.MeshType.Sphere
- wave.Mesh.Scale = Vector3.new(0,size/10,0)
- m.MeshId = "http://www.roblox.com/asset/?id=9756362"
- m.Scale = Vector3.new(size,size,size/10)
- p.Transparency = 1
- game.Debris:AddItem(p)
- game.Debris:AddItem(wave)
- for i=1,5 do
- p.Transparency = 1-math.sin(i/10*math.pi)*0.75
- p.CFrame = p.CFrame*CFrame.Angles(0,0,(i/5)*math.pi/12)
- wave.Mesh.Scale = Vector3.new(size*i,size/10,size*i)/2
- wave.Transparency = i/5
- wait(1/30)
- end
- wave:Remove()
- delay(lifespan,function()
- for i=1,20 do
- local ratio = math.sin(i/40*math.pi)*0.75
- p.Transparency = 0.25+ratio
- wait(1/30)
- end
- p:Remove()
- end)
- end)()
- end
- --rune(torso.CFrame-Vector3.new(0,2.5,0),20,1)
- function getRegion(point,range,ignore)
- return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
- end
- function getHumanoid(v)
- if v and v.Parent then
- local h = v.Parent:findFirstChild("Humanoid") or v.Parent.Parent:findFirstChild("Humanoid")
- if not h then
- for _,p in ipairs(v.Parent:GetChildren()) do
- if p:isA("Humanoid") then
- h = p
- end
- end
- if not h and v.Parent.Parent and v.Parent.Parent ~= game and v.Parent.Parent ~= workspace then
- for _,p in ipairs(v.Parent.Parent:GetChildren()) do
- if p:isA("Humanoid") then
- h = p
- end
- end
- end
- end
- return h
- end
- end
- function advRay(start,point)
- local dis = (start-(start+point)).magnitude
- local dir = ((start+point)-start).unit
- if dis > 999 then
- dis = 999
- end
- point = dis*dir
- hit,pos = workspace:FindPartOnRayWithIgnoreList(Ray.new(start,point),{player.Character})
- if hit and not hit.CanCollide and not getHumanoid(hit) then
- function persistentRay(list)
- hit,pos = workspace:FindPartOnRayWithIgnoreList(Ray.new(start,point),{player.Character,unpack(list)})
- if hit and not hit.CanCollide and not getHumanoid(hit) then
- hit,pos = persistentRay({hit,unpack(list)})
- end
- return hit,pos
- end
- hit,pos = persistentRay({hit})
- end
- return hit,pos
- end
- function Burn(v)
- coroutine.wrap(function()
- local Colors = {"Really red","Really black","Crimson","New Yeller"}
- local calc = getDPS()*.5
- if v:IsA("Model")and v ~= char and not v:findFirstChild("Burnt")then
- local h = v:findFirstChild("Humanoid")
- if h then
- if h.Health > 0 then
- local t = v:findFirstChild("Torso")
- if t then
- if(t.Position -T.Position).magnitude <= 20 then
- local f = Instance.new("StringValue",v)
- f.Name = "Burnt"
- ParticleEmit(v.Torso,BrickColor.new("Really red"),10)
- for m,c in pairs(v:GetChildren())do
- if c:IsA("BasePart")then
- local ss = Instance.new("Fire",c)
- ss.Size = c.Size.y +2
- ss.Color = BrickColor.new(Colors[math.random(1,#Colors)]).Color
- ss.SecondaryColor = Color3.new(0,0,0)
- ss.Heat = 100
- delay(10,function()
- local size = ss.Size
- for i = size,0,-1 do
- ss.Size = i
- Wait()
- end
- ss:Destroy()
- end)
- end
- end
- h.PlatformStand = true
- coroutine.wrap(function()
- for i = 1,10 do
- h:TakeDamage(calc)
- logDamage('Fire',calc)
- Wait(1)
- end
- end)()
- Game:GetService("Debris"):AddItem(f,10)
- end
- end
- end
- end
- end
- end)()
- end;
- function AoE(point,radius,damage,push,trip)
- ypcall(function()
- local push = push or Vector3.new()
- local hit = getRegion(point,radius,{char})
- local humanoidList = {}
- for _,v in pairs(hit) do
- local h = getHumanoid(v)
- if not v.Anchored then
- if h then
- if not humanoidList[h] then
- if Damaged[h] and tick()-Damaged[h]<.2 then return end
- humanoidList[h] = true
- Damaged[h] = tick()
- damageHuman(h,damage,h.Parent:findFirstChild'Head')
- Burn(h.Parent)
- if h.Parent:findFirstChild("Torso") and h.Parent.Torso:isA("BasePart") then
- if push.magnitude > 0 then
- local v = Instance.new("BodyVelocity",h.Parent.Torso)
- v.maxForce = Vector3.new(1,1,1)*10000000000
- v.velocity = push/0.1
- game.Debris:AddItem(v,0.1)
- end
- if trip then
- local v = Instance.new("BodyAngularVelocity",h.Parent.Torso)
- v.maxTorque = Vector3.new(1,1,1)*10000000000
- v.angularvelocity = Vector3.new(math.pi,0,math.pi)/0.1
- game.Debris:AddItem(v,0.1)
- end
- end
- end
- else v:BreakJoints()
- v.Velocity = v.Velocity+push/v:GetMass()
- end
- end
- end
- end)
- end
- function crownExplode(cf,col,scl)
- local p = part(char,cf,v3(1,1,1),col,true,false,.1,"SmoothPlastic")
- local pm = mesh("FileMesh",p,nil,nil,asset..meshes.crown)
- Spawn(function()
- for i=.1,1.1,.025 do
- p.Transparency = i
- pm.Scale = pm.Scale + v3(scl,scl,scl)
- wait()
- end
- p:Destroy()
- end)
- end
- function crater(pos,dist,siz,col,mat)
- local num = math.random(7,13)
- for i=1,num do
- game:service("Debris"):AddItem(part(char,CFrame.new(pos)*ca(0,pi*2/num*i,0)*cn(0,0,dist)*ca(r(2),r(2),r(2)),v3(ma(r(siz)),ma(r(siz)),ma(r(siz))),col,true,true,0,mat),7)
- end
- end
- function quickSound(id,par,pi)
- local s = Instance.new("Sound")
- s.Pitch = pi or 1
- s.SoundId = asset..id
- s.Parent = par
- wait()
- s:Play()
- return s
- end
- function newSound(id,par,pi)
- local s = Instance.new("Sound",par)
- s.Pitch = pi or 1
- s.Volume = .3
- s.SoundId = asset..id
- s:Play()
- return s
- end
- function cylinderOpen(cf,col,col2)
- local p = part(char,cf,v3(0,1000,0),col,true,false,.1,"SmoothPlastic")
- local pm = mesh("CylinderMesh",p)
- local p2 = part(char,cf,v3(0,1000,0),col2,true,false,.1,"SmoothPlastic")
- local p2m = mesh("CylinderMesh",p2)
- Spawn(function()
- for i=.1,1.1,.0125 do
- p.Transparency = i
- p2.Transparency = i
- pm.Scale = pm.Scale + v3(.8,0,.8)
- p2m.Scale = p2m.Scale + v3(.5,0,.5)
- wait()
- end
- p:Destroy()
- p2:Destroy()
- end)
- end
- function cylinderOpen2(cf,col,col2)
- local p = part(workspace,cf,v3(0,1000,0),col,true,false,.1,"SmoothPlastic")
- local pm = mesh("CylinderMesh",p)
- local p2 = part(workspace,cf,v3(0,1000,0),col2,true,false,.1,"SmoothPlastic")
- local p2m = mesh("CylinderMesh",p2)
- Spawn(function()
- for i=.1,1.1,.05 do
- p.Transparency = i
- p2.Transparency = i
- pm.Scale = pm.Scale + v3(.7,0,.7)
- p2m.Scale = p2m.Scale + v3(.6,0,.6)
- wait()
- end
- wait(10)
- p:Destroy()
- p2:Destroy()
- end)
- end
- function Effect(Pos,x1,y1,z1,x2,y2,z2,color,ref)
- local S = Instance.new("Part",Character)
- S.FormFactor = 0
- S.Size = Vector3.new(1,1,1)
- S.BrickColor = color
- S.Reflectance = ref or 0
- S.TopSurface = 0
- S.BottomSurface = 0
- S.Transparency = 0.5
- S.Anchored = true
- S.CanCollide = false
- S.CFrame = CFrame.new(Pos)* CFrame.new(x2,y2,z2)* CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh2 = Instance.new("BlockMesh",S)
- msh2.Scale = Vector3.new(x1,y1,z1)
- coroutine.wrap(function()
- for i = 1,9 do
- msh2.Scale = msh2.Scale + Vector3.new(0.1,0.1,0.1)
- S.CFrame = S.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- S.Transparency = i *0.1
- Wait()
- end
- S:Destroy()
- end)()end
- function Effect2(part,x1,y1,z1,x2,y2,z2,color,ref)
- if part:IsDescendantOf(Workspace)then
- local S = Instance.new("Part",Character)
- S.FormFactor = 0
- S.Size = Vector3.new(1,1,1)
- S.BrickColor = color
- S.Reflectance = ref or 0
- S.TopSurface = 0
- S.BottomSurface = 0
- S.Transparency = 0.5
- S.Anchored = true
- S.CanCollide = false
- S.CFrame = part.CFrame * CFrame.new(x2,y2,z2)* CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh2 = Instance.new("BlockMesh",S)
- msh2.Scale = Vector3.new(x1,y1,z1)
- coroutine.wrap(function()
- for i = 1,9 do
- msh2.Scale = msh2.Scale + Vector3.new(0.1,0.1,0.1)
- S.CFrame = S.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- S.Transparency = i *0.1
- Wait()
- end
- S:Destroy()
- end)()end end
- local function EmberWave(CF,Color)
- local p = Instance.new("Part",Character)
- p.Anchored = true
- p.Locked = true
- p.CanCollide = false
- p.CFrame = CF
- p.Transparency = 1
- coroutine.wrap(function()
- local x = CFrame.new(math.random(-6,6),math.abs(math.random(-6,6)),math.random(-6,6))
- for i = 1,30 do
- p.CFrame = p.CFrame *x
- x = CFrame.new(math.random(-6,6),math.abs(math.random(-6,6)),math.random(-6,6))
- Effect2(p,2.6,2.6,2.6,0,0,0,Color,0.3)
- Wait(0.1)
- end
- p:Destroy()
- end)()end
- function MediumParticleEmit(Object,Color)
- coroutine.wrap(function()
- while Wait(1.1)do
- if not Object then break end
- local p = Instance.new("Part",Object.Parent)
- p.Name = "Trail"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Anchored = true
- p.CanCollide = false
- p.FormFactor = "Custom"
- p.Size = Vector3.new(0.01,0.01,0.01)
- p.BrickColor = type(Color)== 'userdata' and Color or BrickColor.new(Color)
- p.CFrame = Object.CFrame * CFrame.new(math.random(-1,1),math.random(-1,1)-3,math.random(-1,1))
- local m = Instance.new("BlockMesh",p)
- m.Scale = Vector3.new(2,2,2)
- coroutine.wrap(function()
- for i = 1,15 do
- p.Transparency = i/15
- m.Scale = m.Scale + Vector3.new(0.1,0.1,0.1)
- p.CFrame = CFrame.new(p.Position + Vector3.new(math.random(-5,5)/20,0.5,math.random(-5,5)/20))* CFrame.fromEulerAnglesXYZ(math.random(-10,10)/i,math.random(-10,10)/i,0.5)
- Wait()
- end
- p:Destroy()
- end)()
- end
- end)()
- end
- if head:FindFirstChild('Mesh') then
- if head:FindFirstChild('Mesh'):IsA('BlockMesh') then
- head:FindFirstChild('Mesh'):remove()
- wait()
- local nm = Instance.new('SpecialMesh', head)
- nm.MeshType = 'Head'
- nm.Scale = Vector3.new(1.25,1.25,1.25)
- end
- end
- if head:FindFirstChild('face') then
- head:FindFirstChild('face'):Destroy()--.Texture = 'http://www.roblox.com/asset/?id=128963883'
- end
- function newStat(stat, type, value)
- if stats[stat] then return end
- stats[stat] = value
- return stats[stat]
- end
- local function Implode(CF,Color)
- local cf = CF
- local f = Instance.new("Part",Character)
- f.BrickColor = Color
- f.Size = Vector3.new(1,1,1)
- f.Anchored = true
- f.Locked = true
- f.CanCollide = false
- f.TopSurface = 0
- f.Transparency = 1
- f.BottomSurface = 0
- f.CFrame = cf
- local sm = Instance.new("SpecialMesh",f)
- sm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- sm.Scale = Vector3.new(30,30,30)
- coroutine.wrap(function()
- for i = 1,10 do
- f.Transparency = f.Transparency -0.1
- sm.Scale = sm.Scale - Vector3.new(3,3,3)
- Wait()
- end
- f:Destroy()
- end)()
- local ax = Instance.new("Part",Character)
- ax.Size = Vector3.new(30,30,30)
- ax.TopSurface = 0
- ax.BottomSurface = 0
- ax.Transparency = 0
- ax.Locked = true
- ax.BrickColor = Color
- ax.Shape = "Ball"
- ax.CanCollide = false
- ax.CFrame = cf
- ax.Anchored = true
- ax.Transparency = 1
- coroutine.wrap(function()
- for i = 1,10 do
- ax.Size = ax.Size - Vector3.new(math.random(1,3)+1,math.random(1,3)+1,math.random(1,3)+1)
- ax.Transparency = ax.Transparency -0.1
- ax.CFrame = cf
- Wait()
- end
- ax:Destroy()
- end)()
- end
- local function Explode(CF,Color,SMM,BBoom)
- local cf = CF
- local f = Instance.new("Part",Character)
- f.BrickColor = Color
- f.Size = Vector3.new(5,1,5)
- f.Anchored = true
- f.Locked = true
- f.CanCollide = false
- f.TopSurface = 0
- f.BottomSurface = 0
- f.CFrame = cf
- local sm = Instance.new("SpecialMesh",f)
- sm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- sm.Scale = Vector3.new(5,5,5)
- coroutine.wrap(function()
- for i = 1,20 do
- f.Transparency = f.Transparency +0.05
- sm.Scale = sm.Scale + Vector3.new(10,10,10)
- Wait()
- end
- f:Destroy()
- end)()
- if BBoom then do
- local zs = BBoom
- local ax = Instance.new("Part",Character)
- ax.Size = Vector3.new(1,1,1)
- ax.TopSurface = 0
- ax.BottomSurface = 0
- ax.Transparency = 0
- ax.Locked = true
- ax.BrickColor = Color
- ax.Shape = "Ball"
- ax.CanCollide = false
- ax.CFrame = zs
- ax.Anchored = true
- local SMMx = Instance.new("SpecialMesh",ax)
- SMMx.MeshId = "http://www.roblox.com/asset/?id=1323306"
- SMMx.Scale = Vector3.new(1,1,1)
- coroutine.wrap(function()
- for i = 1,20 do
- SMMx.Scale = SMMx.Scale + Vector3.new(math.random(1,3)+1,math.random(1,3)+1,math.random(1,3)+1)
- ax.Transparency = ax.Transparency +0.05
- ax.CFrame = zs
- Wait()
- end
- ax:Destroy()
- end)()
- end
- end
- local ax = Instance.new("Part",Character)
- ax.Size = Vector3.new(1,1,1)
- ax.TopSurface = 0
- ax.BottomSurface = 0
- ax.Transparency = 0
- ax.Locked = true
- ax.BrickColor = Color
- ax.Shape = "Ball"
- ax.CanCollide = false
- ax.CFrame = cf
- ax.Anchored = true
- local SMMx do if SMM then
- SMMx = Instance.new("SpecialMesh",ax)
- SMMx.MeshId = SMM
- SMMx.Scale = Vector3.new(1,1,1)
- end
- end
- coroutine.wrap(function()
- for i = 1,20 do
- if SMM then
- SMMx.Scale = SMMx.Scale + Vector3.new(math.random(1,3)+2,math.random(1,3)+2,math.random(1,3)+2)
- else
- ax.Size = ax.Size + Vector3.new(math.random(1,3)+1,math.random(1,3)+1,math.random(1,3)+1)
- end
- ax.Transparency = ax.Transparency +0.05
- ax.CFrame = cf
- Wait()
- end
- ax:Destroy()
- end)()
- end
- function ParticleEmit(Object,Color,Duration)
- local Counter = 0
- coroutine.wrap(function()
- while Wait(0.3)do
- if Counter == Duration then break end
- local p = Instance.new("Part",Object.Parent)
- p.Name = "Trail"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Anchored = true
- p.CanCollide = false
- p.FormFactor = "Custom"
- p.Size = Vector3.new(0.01,0.01,0.01)
- p.BrickColor = Color and(type(Color)== 'userdata' and Color or BrickColor.new(Color))
- p.CFrame = Object.CFrame * CFrame.new(math.random(-1,1),math.random(-1,1)-3,math.random(-1,1))
- local m = Instance.new("BlockMesh",p)
- m.Scale = Vector3.new(2,2,2)
- coroutine.wrap(function()
- for i = 1,15 do
- p.Transparency = i/15
- m.Scale = m.Scale + Vector3.new(0.1,0.1,0.1)
- p.CFrame = CFrame.new(p.Position + Vector3.new(math.random(-5,5)/20,0.5,math.random(-5,5)/20))* CFrame.fromEulerAnglesXYZ(math.random(-10,10)/i,math.random(-10,10)/i,0.5)
- Wait()
- end
- p:Destroy()
- end)()
- end
- end)()
- if Duration == math.huge then return end
- coroutine.wrap(function()
- while Wait(1)do
- Counter = Counter +1
- if Counter == Duration then
- break
- end
- end
- end)()
- end
- function SlowParticleEmit(Object)
- coroutine.wrap(function()
- while Wait(3.2)do
- if not Object then break end
- local p = Instance.new("Part",Object.Parent)
- p.Name = "Trail"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Anchored = true
- p.CanCollide = false
- p.FormFactor = "Custom"
- p.Size = Vector3.new(0.01,0.01,0.01)
- p.BrickColor = (BrickColor.new("Royal purple"))
- p.CFrame = Object.CFrame * CFrame.new(math.random(-1,1),math.random(-1,1)-3,math.random(-1,1))
- local m = Instance.new("BlockMesh",p)
- m.Scale = Vector3.new(2,2,2)
- coroutine.wrap(function()
- for i = 1,15 do
- p.Transparency = i/15
- m.Scale = m.Scale + Vector3.new(0.1,0.1,0.1)
- p.CFrame = CFrame.new(p.Position + Vector3.new(math.random(-5,5)/20,0.5,math.random(-5,5)/20))* CFrame.fromEulerAnglesXYZ(math.random(-10,10)/i,math.random(-10,10)/i,0.5)
- Wait()
- end
- p:Destroy()
- end)()
- end
- end)()
- end
- function expandDong(ctarg)
- local nTarg = (ctarg and ctarg or OrbModel.PurplePart)
- local Orbi = Instance.new('Part')
- Orbi.CFrame = nTarg.CFrame
- Orbi.Size = Vector3.new(3,3,3)
- Orbi.CanCollide = false
- Orbi.Locked = true
- Orbi.Shape = 'Ball'
- Orbi.Anchored = true
- Orbi.Transparency = .6
- Orbi.TopSurface,Orbi.BottomSurface = 0,0
- Orbi.Name = 'Expand Dong'
- Orbi.BrickColor = BrickColor.new('Royal purple')
- local OrbiMesh = Instance.new('SpecialMesh',Orbi)
- OrbiMesh.Name = 'Dxpand Eong'
- OrbiMesh.Scale = Vector3.new(2, 2, 2)
- OrbiMesh.MeshType = 'Sphere'
- coroutine.wrap(function()
- for i,v in pairs(IsNear(nTarg.Position, 5, nil, true)) do
- if Damaged[v:FindFirstChild('Humanoid')] and tick()-Damaged[v:FindFirstChild('Humanoid')] < 1 then return end
- local calc = getDPS()*3
- healHuman(v:FindFirstChild('Humanoid'), calc)
- logDamage('Meditation', calc)
- Damaged[v:FindFirstChild('Humanoid')] = tick()
- end
- end)()
- Orbi.Parent = char
- ypcall(function()
- for i = 3,0,-1 do wait(.05)
- OrbiMesh.Scale = OrbiMesh.Scale + Vector3.new(.6, .6, .6)
- Orbi.CFrame = nTarg.CFrame
- end
- for i = .6,1,.05 do
- wait(0.04)
- Orbi.Transparency = i
- end
- Orbi:Destroy()
- end)
- end
- function useMana(amount)
- local precalc = stats['Mana']-amount
- if stats['Mana'] < 0 then return false end
- if precalc < 0 then return false end
- stats['Mana'] = precalc
- return true
- end
- function useChi(amount)
- local precalc = stats['Chi']-amount
- if stats['Chi'] < 0 then return false end
- if precalc < 0 then return false end
- stats['Chi'] = precalc
- return true
- end
- function recount()
- local totl = {}
- local function addUp(tbl)
- local total = 0
- for i,v in next,tbl do
- total = total + v
- end
- return total
- end
- local function avg(tbl)
- local num = #tbl
- local nom = addUp(tbl)
- return (nom/num)
- end
- warn('RECOUNT - All Data')
- for i,v in pairs(recountData) do
- local qq = addUp(v)
- print(i..': '..qq..' ('..math.ceil(avg(v))..')')
- table.insert(totl, qq)
- end
- warn('TOTAL: '..addUp(totl))
- end
- function logDamage(skill, damage)
- if not recountData[skill] then recountData[skill] = {} end
- local tbl = recountData[skill]
- table.insert(tbl, damage)
- end
- function getDPS(override)
- local crit = math.random(1,15)
- local DPS = ((stats.Mastery) * (crit > 11 and stats.CriticalStrikeBonus or 1.2))
- DPS = math.ceil(DPS)
- lastdps = tick()
- if berserk then DPS = DPS * 1.8 end
- if cheating then DPS = DPS * 1.5 end
- if damageAmp>0 then DPS=DPS*damageAmp end
- return DPS,((crit > 13) and true or false)
- end
- function Karma()
- local Humanoid = currentTarget
- if not Humanoid then return end
- Title('<Touch of Karma>', (Humanoid.Parent:findFirstChild('Head') or Instance.new('Part')),Color3.new(200/255,10/255,200/255),true,false)
- local currentHp = hum.Health
- local karmaCon = hum.Changed:connect(function(prop)
- if prop == 'Health_XML' then
- if hum.Health < currentHp then
- local change = currentHp-hum.Health
- damageHuman(Humanoid,change,Humanoid.Parent:findFirstChild'Head')
- end
- currentHp = hum.Health
- end
- end)
- local karmaDetect = Instance.new('Model')
- karmaDetect.Name = plr.Name..' Karma'
- wait()
- karmaDetect.Parent = Humanoid
- for i = 8,0,-1 do
- wait(1)
- end
- karmaDetect:Destroy()
- karmaCon:disconnect()
- end
- function Disable(Humanoid)
- if Humanoid == hum then return end
- ypcall(function()
- for i = 10,0,-1 do
- if not Humanoid.Parent then break end
- if Humanoid.WalkSpeed > 5 then
- if Humanoid.Health <= 0 then break end
- if Humanoid:findFirstChild'Property of Darkus_Theory' then
- Humanoid.WalkSpeed = 3
- Humanoid.JumpPower = 0
- end
- --Humanoid.JumpPower = 0
- end
- wait(1)
- end
- if Humanoid.WalkSpeed > 5 then
- if Humanoid:findFirstChild'Property of Darkus_Theory' then
- Humanoid.JumpPower = 50
- Humanoid.WalkSpeed = 16
- end
- end
- end)
- end
- function damageHuman(hum,d,hit)
- if not hum:IsA('Humanoid') then hum.Parent:breakJoints() return end
- pcall(function() hum.Parent.Health.Disabled = true end)
- if hum.Health <= 0 then return end
- if hum == Humanoid then return end
- if hum:findFirstChild('Shielding') then return end
- if Ally[hum] then return end
- Title("-"..math.ceil(d), ((hit.Parent and hit.Parent~='Workspace') and (hit.Parent:findFirstChild'Head' or Instance.new('Model'))), Color3.new(255/255,0/255,0/255),true,false)
- hum.Health = hum.Health - math.ceil(d)
- if hum.Health <= 0 then logDamage('Kills', 1) Alert('You killed '..hum.Parent.Name..'!', 'Yellow') if btimer > 0 then btimer=btimer+10 end end
- end
- function healHuman(hum,d)
- if not hum then return end
- if hum.Health <= 0 then return end
- pcall(function() hum.Parent.Health.Disabled = true end)
- if hum==Humanoid or Ally[hum] then
- local abs = (hum.Health-hum.MaxHealth)+d
- if abs >= hum.MaxHealth * .5 then return end
- hum:TakeDamage(-math.ceil(d))
- logDamage('Healing done', math.ceil(d))
- end
- if math.random(0,100) > 75 and not shadowform then
- stats['Chi'] = stats['Chi'] + 1
- end
- end
- function Tag(Humanoid)
- local c = Instance.new("ObjectValue",Humanoid)
- c.Value = plr
- c.Name = "creator"
- end
- function CloneCharacter()
- Character.Archivable = true
- local Clone = Character:Clone()
- for i,v in pairs(Clone:GetChildren())do
- if v:IsA("BasePart") then
- v.Transparency = .1
- v.Reflectance = .1
- end
- end
- Character.Archivable = false
- Clone.Parent = game:service('Workspace')
- Clone.Archivable = false
- game:service('Debris'):AddItem(Clone,9)
- return Clone
- end
- function searchForHumanoid(thing)
- for _,v in pairs(thing:children()) do
- if v:IsA('Humanoid') then
- return v
- end
- end
- return false
- end
- function CreateUI(Player)
- --//Created by Opligitory
- local this = {
- Debounces = {
- HelpOpen = false;
- CoolDownOpen = false;
- NameShowing = true;
- };
- }
- local function Create(ty)
- return function(data)
- local obj = Instance.new(ty)
- for k,v in pairs(data)do
- if type(k) == 'number' then
- v.Parent = obj
- else
- obj[k] = v
- end
- end
- return obj
- end
- end
- local function Thread(f)
- assert(type(f) == 'function',"bad argument #1 'function' expected got "..type(f))
- return coroutine.resume(coroutine.create(f))
- end
- local Monk = Create("ScreenGui"){
- Parent = Player.PlayerGui;
- Name = "Monk";
- Archivable = true;
- }
- local Background = Create("Frame"){
- Visible = true;
- Active = false;
- Parent = Monk;
- SizeConstraint = Enum.SizeConstraint.RelativeXY;
- Archivable = true;
- Size = UDim2.new(0, 305, 0, 300);
- Draggable = false;
- ClipsDescendants = false;
- BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843);
- Style = Enum.FrameStyle.DropShadow;
- BackgroundTransparency = 0;
- Position = UDim2.new(1, -305, 0.5, -50);
- BorderSizePixel = 1;
- Name = "Background";
- BackgroundColor3 = Color3.new(1, 1, 1);
- }
- local mTitle = Create("TextLabel"){
- Visible = true;
- FontSize = Enum.FontSize.Size28;
- Active = false;
- Parent = Background;
- BorderSizePixel = 1;
- TextStrokeTransparency = 1;
- TextXAlignment = Enum.TextXAlignment.Center;
- TextWrapped = false;
- TextWrap = false;
- SizeConstraint = Enum.SizeConstraint.RelativeXY;
- TextTransparency = 0;
- Archivable = true;
- Size = UDim2.new(1, 0, 0, 20);
- Draggable = false;
- TextStrokeColor3 = Color3.new(0, 0, 0);
- ClipsDescendants = false;
- BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843);
- Text = "";
- TextColor3 = Color3.new(1, 1, 1);
- Font = Enum.Font.SourceSans;
- BackgroundTransparency = 1;
- Position = UDim2.new(0, 0, 0, 0);
- Name = "Title";
- TextYAlignment = Enum.TextYAlignment.Center;
- TextScaled = false;
- BackgroundColor3 = Color3.new(1, 1, 1);
- }
- local BreakLine = Create("Frame"){
- Visible = true;
- Active = false;
- Parent = mTitle;
- SizeConstraint = Enum.SizeConstraint.RelativeXY;
- Archivable = true;
- Size = UDim2.new(1, 0, 0, 1);
- Draggable = false;
- ClipsDescendants = false;
- BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843);
- Style = Enum.FrameStyle.Custom;
- BackgroundTransparency = 0;
- Position = UDim2.new(0, 0, 1, 6);
- BorderSizePixel = 0;
- Name = "BreakLine";
- BackgroundColor3 = Color3.new(1, 1, 1);
- }
- local Stats = Create("Frame"){
- Visible = true;
- Active = false;
- Parent = Background;
- SizeConstraint = Enum.SizeConstraint.RelativeXY;
- Archivable = true;
- Size = UDim2.new(1, 0, 1, -30);
- Draggable = false;
- ClipsDescendants = false;
- BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843);
- Style = Enum.FrameStyle.Custom;
- BackgroundTransparency = 1;
- Position = UDim2.new(0, 0, 1, -250);
- BorderSizePixel = 1;
- Name = "Stats";
- BackgroundColor3 = Color3.new(1, 1, 1);
- }
- local Health = Create("Frame"){
- Visible = true;
- Active = false;
- Parent = Stats;
- SizeConstraint = Enum.SizeConstraint.RelativeXY;
- Archivable = true;
- Size = UDim2.new(1, 0, 0, 30);
- Draggable = false;
- ClipsDescendants = false;
- BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843);
- Style = Enum.FrameStyle.Custom;
- BackgroundTransparency = 0;
- Position = UDim2.new(0, 0, 0, 0);
- BorderSizePixel = 0;
- Name = "Health";
- BackgroundColor3 = Color3.new(0.447059, 0.447059, 0.447059);
- }
- local hText = Create("TextLabel"){
- Visible = true;
- FontSize = Enum.FontSize.Size28;
- Active = false;
- Parent = Health;
- BorderSizePixel = 0;
- TextStrokeTransparency = 0.69999998807907;
- TextXAlignment = Enum.TextXAlignment.Center;
- TextWrapped = false;
- TextWrap = false;
- SizeConstraint = Enum.SizeConstraint.RelativeXY;
- TextTransparency = 0;
- Archivable = true;
- Size = UDim2.new(1, -8, 1, -8);
- Draggable = false;
- TextStrokeColor3 = Color3.new(0, 0, 0);
- ClipsDescendants = false;
- BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843);
- Text = "Health: 100/100";
- TextColor3 = Color3.new(1, 1, 1);
- Font = Enum.Font.SourceSans;
- BackgroundTransparency = 1;
- Position = UDim2.new(0, 4, 0, 4);
- Name = "hText";
- TextYAlignment = Enum.TextYAlignment.Center;
- TextScaled = false;
- BackgroundColor3 = Color3.new(1, 0.207843, 0.211765);
- ZIndex = 2;
- }
- local hStatus = Create("TextLabel"){
- Visible = true;
- FontSize = Enum.FontSize.Size28;
- Active = false;
- Parent = Health;
- BorderSizePixel = 0;
- TextStrokeTransparency = 0.69999998807907;
- TextXAlignment = Enum.TextXAlignment.Center;
- TextWrapped = false;
- TextWrap = false;
- SizeConstraint = Enum.SizeConstraint.RelativeXY;
- TextTransparency = 0;
- Archivable = true;
- Size = UDim2.new(1, -8, 1, -8);
- Draggable = false;
- TextStrokeColor3 = Color3.new(0, 0, 0);
- ClipsDescendants = false;
- BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843);
- Text = "";
- TextColor3 = Color3.new(1, 1, 1);
- Font = Enum.Font.SourceSans;
- BackgroundTransparency = 0;
- Position = UDim2.new(0, 4, 0, 4);
- Name = "hStatus";
- TextYAlignment = Enum.TextYAlignment.Center;
- TextScaled = false;
- BackgroundColor3 = Color3.new(1, 0.207843, 0.211765);
- }
- local Mana = Create("Frame"){
- Visible = true;
- Active = false;
- Parent = Stats;
- SizeConstraint = Enum.SizeConstraint.RelativeXY;
- Archivable = true;
- Size = UDim2.new(1, 0, 0, 30);
- Draggable = false;
- ClipsDescendants = false;
- BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843);
- Style = Enum.FrameStyle.Custom;
- BackgroundTransparency = 0;
- Position = UDim2.new(0, 0, 0, 35);
- BorderSizePixel = 0;
- Name = "Mana";
- BackgroundColor3 = Color3.new(0.447059, 0.447059, 0.447059);
- }
- local fText = Create("TextLabel"){
- Visible = true;
- FontSize = Enum.FontSize.Size28;
- Active = false;
- Parent = Mana;
- BorderSizePixel = 0;
- TextStrokeTransparency = 0.69999998807907;
- TextXAlignment = Enum.TextXAlignment.Center;
- TextWrapped = false;
- TextWrap = false;
- SizeConstraint = Enum.SizeConstraint.RelativeXY;
- TextTransparency = 0;
- Archivable = true;
- Size = UDim2.new(1, -8, 1, -8);
- Draggable = false;
- TextStrokeColor3 = Color3.new(0, 0, 0);
- ClipsDescendants = false;
- BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843);
- Text = "Mana: 100/100";
- TextColor3 = Color3.new(1, 1, 1);
- Font = Enum.Font.SourceSans;
- BackgroundTransparency = 1;
- Position = UDim2.new(0, 4, 0, 4);
- Name = "fText";
- TextYAlignment = Enum.TextYAlignment.Center;
- TextScaled = false;
- BackgroundColor3 = Color3.new(1, 0.976471, 0.278431);
- ZIndex = 2;
- }
- local fStatus = Create("TextLabel"){
- Visible = true;
- FontSize = Enum.FontSize.Size28;
- Active = false;
- Parent = Mana;
- BorderSizePixel = 0;
- TextStrokeTransparency = 0.69999998807907;
- TextXAlignment = Enum.TextXAlignment.Center;
- TextWrapped = false;
- TextWrap = false;
- SizeConstraint = Enum.SizeConstraint.RelativeXY;
- TextTransparency = 0;
- Archivable = true;
- Size = UDim2.new(1, -8, 1, -8);
- Draggable = false;
- TextStrokeColor3 = Color3.new(0, 0, 0);
- ClipsDescendants = false;
- BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843);
- Text = "";
- TextColor3 = Color3.new(1, 1, 1);
- Font = Enum.Font.SourceSans;
- BackgroundTransparency = 0;
- Position = UDim2.new(0, 4, 0, 4);
- Name = "fStatus";
- TextYAlignment = Enum.TextYAlignment.Center;
- TextScaled = false;
- BackgroundColor3 = Color3.new(114/255, 253/255, 255/255);
- }
- local CP = Create("Frame"){
- Visible = true;
- Active = false;
- Parent = Stats;
- SizeConstraint = Enum.SizeConstraint.RelativeXY;
- Archivable = true;
- Size = UDim2.new(1, 0, 0, 30);
- Draggable = false;
- ClipsDescendants = false;
- BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843);
- Style = Enum.FrameStyle.Custom;
- BackgroundTransparency = 0;
- Position = UDim2.new(0, 0, 0, 70);
- BorderSizePixel = 0;
- Name = "CP";
- BackgroundColor3 = Color3.new(0.447059, 0.447059, 0.447059);
- }
- local cText = Create("TextLabel"){
- Visible = true;
- FontSize = Enum.FontSize.Size28;
- Active = false;
- Parent = CP;
- BorderSizePixel = 0;
- TextStrokeTransparency = 0.69999998807907;
- TextXAlignment = Enum.TextXAlignment.Center;
- TextWrapped = false;
- TextWrap = false;
- SizeConstraint = Enum.SizeConstraint.RelativeXY;
- TextTransparency = 0;
- Archivable = true;
- Size = UDim2.new(1, -8, 1, -8);
- Draggable = false;
- TextStrokeColor3 = Color3.new(0, 0, 0);
- ClipsDescendants = false;
- BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843);
- Text = "Chi: 6/6";
- TextColor3 = Color3.new(1, 1, 1);
- Font = Enum.Font.SourceSans;
- BackgroundTransparency = 1;
- Position = UDim2.new(0, 4, 0, 4);
- Name = "cText";
- TextYAlignment = Enum.TextYAlignment.Center;
- TextScaled = false;
- BackgroundColor3 = Color3.new(19/255, 200/255, 255/255);
- ZIndex = 2;
- }
- local cStatus = Create("TextLabel"){
- Visible = true;
- FontSize = Enum.FontSize.Size28;
- Active = false;
- Parent = CP;
- BorderSizePixel = 0;
- TextStrokeTransparency = 0.69999998807907;
- TextXAlignment = Enum.TextXAlignment.Center;
- TextWrapped = false;
- TextWrap = false;
- SizeConstraint = Enum.SizeConstraint.RelativeXY;
- TextTransparency = 0;
- Archivable = true;
- Size = UDim2.new(1, -8, 1, -8);
- Draggable = false;
- TextStrokeColor3 = Color3.new(0, 0, 0);
- ClipsDescendants = false;
- BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843);
- Text = "";
- TextColor3 = Color3.new(1, 1, 1);
- Font = Enum.Font.SourceSans;
- BackgroundTransparency = 0;
- Position = UDim2.new(0, 4, 0, 4);
- Name = "cStatus";
- TextYAlignment = Enum.TextYAlignment.Center;
- TextScaled = false;
- BackgroundColor3 = Color3.new(0.298039, 1, 0.25098);
- }
- local Target = Create("TextLabel"){
- Visible = true;
- FontSize = Enum.FontSize.Size28;
- Active = false;
- Parent = Stats;
- BorderSizePixel = 1;
- TextStrokeTransparency = 0.69999998807907;
- TextXAlignment = Enum.TextXAlignment.Center;
- TextWrapped = true;
- TextWrap = true;
- SizeConstraint = Enum.SizeConstraint.RelativeXY;
- TextTransparency = 0;
- Archivable = true;
- Size = UDim2.new(1, 0, 0, 30);
- Draggable = false;
- TextStrokeColor3 = Color3.new(0, 0, 0);
- ClipsDescendants = false;
- BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843);
- Text = "Target: Darkus_Theory";
- TextColor3 = Color3.new(1, 1, 1);
- Font = Enum.Font.SourceSans;
- BackgroundTransparency = 1;
- Position = UDim2.new(0, 0, 0, 105);
- Name = "Target";
- TextYAlignment = Enum.TextYAlignment.Center;
- TextScaled = false;
- BackgroundColor3 = Color3.new(1, 1, 1);
- }
- local TargetHp = Create("Frame"){
- Visible = true;
- Active = false;
- Parent = Stats;
- SizeConstraint = Enum.SizeConstraint.RelativeXY;
- Archivable = true;
- Size = UDim2.new(1, 0, 0, 30);
- Draggable = false;
- ClipsDescendants = false;
- BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843);
- Style = Enum.FrameStyle.Custom;
- BackgroundTransparency = 0;
- Position = UDim2.new(0, 0, 0, 140);
- BorderSizePixel = 0;
- Name = "TargetHp";
- BackgroundColor3 = Color3.new(0.447059, 0.447059, 0.447059);
- }
- local tText = Create("TextLabel"){
- Visible = true;
- FontSize = Enum.FontSize.Size28;
- Active = false;
- Parent = TargetHp;
- BorderSizePixel = 0;
- TextStrokeTransparency = 0.69999998807907;
- TextXAlignment = Enum.TextXAlignment.Center;
- TextWrapped = false;
- TextWrap = false;
- SizeConstraint = Enum.SizeConstraint.RelativeXY;
- TextTransparency = 0;
- Archivable = true;
- Size = UDim2.new(1, -8, 1, -8);
- Draggable = false;
- TextStrokeColor3 = Color3.new(0, 0, 0);
- ClipsDescendants = false;
- BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843);
- Text = "Target Health: 100/100";
- TextColor3 = Color3.new(1, 1, 1);
- Font = Enum.Font.SourceSans;
- BackgroundTransparency = 1;
- Position = UDim2.new(0, 4, 0, 4);
- Name = "tText";
- TextYAlignment = Enum.TextYAlignment.Center;
- TextScaled = false;
- BackgroundColor3 = Color3.new(1, 0.207843, 0.211765);
- ZIndex = 2;
- }
- local tStatus = Create("TextLabel"){
- Visible = true;
- FontSize = Enum.FontSize.Size28;
- Active = false;
- Parent = TargetHp;
- BorderSizePixel = 0;
- TextStrokeTransparency = 0.69999998807907;
- TextXAlignment = Enum.TextXAlignment.Center;
- TextWrapped = false;
- TextWrap = false;
- SizeConstraint = Enum.SizeConstraint.RelativeXY;
- TextTransparency = 0;
- Archivable = true;
- Size = UDim2.new(1, -8, 1, -8);
- Draggable = false;
- TextStrokeColor3 = Color3.new(0, 0, 0);
- ClipsDescendants = false;
- BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843);
- Text = "";
- TextColor3 = Color3.new(1, 1, 1);
- Font = Enum.Font.SourceSans;
- BackgroundTransparency = 0;
- Position = UDim2.new(0, 4, 0, 4);
- Name = "tStatus";
- TextYAlignment = Enum.TextYAlignment.Center;
- TextScaled = false;
- BackgroundColor3 = Color3.new(1, 0.207843, 0.211765);
- }
- local Anim = Create("TextLabel"){
- Visible = true;
- FontSize = Enum.FontSize.Size24;
- Active = false;
- Parent = Stats;
- BorderSizePixel = 1;
- TextStrokeTransparency = 0.69999998807907;
- TextXAlignment = Enum.TextXAlignment.Center;
- TextWrapped = false;
- TextWrap = false;
- SizeConstraint = Enum.SizeConstraint.RelativeXY;
- TextTransparency = 0;
- Archivable = true;
- Size = UDim2.new(1, 0, 0, 20);
- Draggable = false;
- TextStrokeColor3 = Color3.new(0, 0, 0);
- ClipsDescendants = false;
- BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843);
- Text = "Animation: Idle";
- TextColor3 = Color3.new(1, 1, 1);
- Font = Enum.Font.SourceSans;
- BackgroundTransparency = 1;
- Position = UDim2.new(0, 0, 0, 175);
- Name = "Anim";
- TextYAlignment = Enum.TextYAlignment.Center;
- TextScaled = false;
- BackgroundColor3 = Color3.new(1, 1, 1);
- }
- local Buttons = Create("Frame"){
- Visible = true;
- Active = false;
- Parent = Stats;
- SizeConstraint = Enum.SizeConstraint.RelativeXY;
- Archivable = true;
- Size = UDim2.new(1, 0, 0, 60);
- Draggable = false;
- ClipsDescendants = false;
- BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843);
- Style = Enum.FrameStyle.Custom;
- BackgroundTransparency = 1;
- Position = UDim2.new(0, 0, 1, -60);
- BorderSizePixel = 1;
- Name = "Buttons";
- BackgroundColor3 = Color3.new(1, 1, 1);
- }
- local HideName = Create("TextButton"){
- Visible = true;
- TextWrapped = false;
- Active = true;
- TextStrokeTransparency = 1;
- SizeConstraint = Enum.SizeConstraint.RelativeXY;
- BorderSizePixel = 1;
- Draggable = false;
- Modal = false;
- AutoButtonColor = true;
- TextYAlignment = Enum.TextYAlignment.Center;
- TextScaled = false;
- BackgroundColor3 = Color3.new(1, 1, 1);
- TextStrokeColor3 = Color3.new(0, 0, 0);
- Selected = false;
- Archivable = true;
- Size = UDim2.new(0, 90, 0, 30);
- TextXAlignment = Enum.TextXAlignment.Center;
- FontSize = Enum.FontSize.Size18;
- Parent = Buttons;
- ClipsDescendants = false;
- BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843);
- Text = "Hide Name";
- TextWrap = false;
- TextTransparency = 0;
- Font = Enum.Font.SourceSans;
- BackgroundTransparency = 0;
- Position = UDim2.new(0, 4, 1, -35);
- TextColor3 = Color3.new(1, 1, 1);
- Style = Enum.ButtonStyle.RobloxRoundDefaultButton;
- Name = "HideName";
- }
- local Controls = Create("TextButton"){
- Visible = true;
- TextWrapped = false;
- Active = true;
- TextStrokeTransparency = 1;
- SizeConstraint = Enum.SizeConstraint.RelativeXY;
- BorderSizePixel = 1;
- Draggable = false;
- Modal = false;
- AutoButtonColor = true;
- TextYAlignment = Enum.TextYAlignment.Center;
- TextScaled = false;
- BackgroundColor3 = Color3.new(1, 1, 1);
- TextStrokeColor3 = Color3.new(0, 0, 0);
- Selected = false;
- Archivable = true;
- Size = UDim2.new(0, 90, 0, 30);
- TextXAlignment = Enum.TextXAlignment.Center;
- FontSize = Enum.FontSize.Size18;
- Parent = Buttons;
- ClipsDescendants = false;
- BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843);
- Text = "Controls";
- TextWrap = false;
- TextTransparency = 0;
- Font = Enum.Font.SourceSans;
- BackgroundTransparency = 0;
- Position = UDim2.new(1, -94, 1, -35);
- TextColor3 = Color3.new(1, 1, 1);
- Style = Enum.ButtonStyle.RobloxRoundDefaultButton;
- Name = "Controls";
- }
- local CoolDownsButton = Create("TextButton"){
- Visible = true;
- TextWrapped = false;
- Active = true;
- TextStrokeTransparency = 1;
- SizeConstraint = Enum.SizeConstraint.RelativeXY;
- BorderSizePixel = 1;
- Draggable = false;
- Modal = false;
- AutoButtonColor = true;
- TextYAlignment = Enum.TextYAlignment.Center;
- TextScaled = false;
- BackgroundColor3 = Color3.new(1, 1, 1);
- TextStrokeColor3 = Color3.new(0, 0, 0);
- Selected = false;
- Archivable = true;
- Size = UDim2.new(0, 90, 0, 30);
- TextXAlignment = Enum.TextXAlignment.Center;
- FontSize = Enum.FontSize.Size18;
- Parent = Buttons;
- ClipsDescendants = false;
- BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843);
- Text = "Cooldowns";
- TextWrap = false;
- TextTransparency = 0;
- Font = Enum.Font.SourceSans;
- BackgroundTransparency = 0;
- Position = UDim2.new(0, 99, 1, -35);
- TextColor3 = Color3.new(1, 1, 1);
- Style = Enum.ButtonStyle.RobloxRoundDefaultButton;
- Name = "CoolDowns";
- }
- local Status = Create("TextLabel"){
- Visible = true;
- FontSize = Enum.FontSize.Size24;
- Active = false;
- Parent = Stats;
- BorderSizePixel = 1;
- TextStrokeTransparency = 0.69999998807907;
- TextXAlignment = Enum.TextXAlignment.Center;
- TextWrapped = false;
- TextWrap = false;
- SizeConstraint = Enum.SizeConstraint.RelativeXY;
- TextTransparency = 0;
- Archivable = true;
- Size = UDim2.new(1, 0, 0, 20);
- Draggable = false;
- TextStrokeColor3 = Color3.new(0, 0, 0);
- ClipsDescendants = false;
- BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843);
- Text = "Status: Normal";
- TextColor3 = Color3.new(1, 1, 1);
- Font = Enum.Font.SourceSans;
- BackgroundTransparency = 1;
- Position = UDim2.new(0, 0, 0, 195);
- Name = "Status";
- TextYAlignment = Enum.TextYAlignment.Center;
- TextScaled = false;
- BackgroundColor3 = Color3.new(1, 1, 1);
- }
- local CoolDowns = Create("Frame"){
- Visible = true;
- Active = false;
- Parent = Background;
- SizeConstraint = Enum.SizeConstraint.RelativeXY;
- Archivable = true;
- Size = UDim2.new(1, 20, 0, 100);
- Draggable = false;
- ClipsDescendants = false;
- BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843);
- Style = Enum.FrameStyle.DropShadow;
- BackgroundTransparency = 0;
- Position = UDim2.new(1, 10, 0, -105);
- BorderSizePixel = 1;
- Name = "CoolDowns";
- BackgroundColor3 = Color3.new(1, 1, 1);
- }
- local TouchOfDeath = Create("TextLabel"){
- Visible = true;
- FontSize = Enum.FontSize.Size14;
- Active = false;
- Parent = CoolDowns;
- BorderSizePixel = 0;
- TextStrokeTransparency = 0.69999998807907;
- TextXAlignment = Enum.TextXAlignment.Center;
- TextWrapped = false;
- TextWrap = false;
- SizeConstraint = Enum.SizeConstraint.RelativeXY;
- TextTransparency = 0;
- Archivable = true;
- Size = UDim2.new(0, 90, 0, 35);
- Draggable = false;
- TextStrokeColor3 = Color3.new(0, 0, 0);
- ClipsDescendants = false;
- BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843);
- Text = "TouchOfDeath";
- TextColor3 = Color3.new(1, 1, 1);
- Font = Enum.Font.SourceSans;
- BackgroundTransparency = 0;
- Position = UDim2.new(0, 0, 0, 0);
- Name = "TouchOfDeath";
- TextYAlignment = Enum.TextYAlignment.Center;
- TextScaled = false;
- BackgroundColor3 = Color3.new(1, 0.376471, 0.439216);
- }
- local SurgingMists = Create("TextLabel"){
- Visible = true;
- FontSize = Enum.FontSize.Size14;
- Active = false;
- Parent = CoolDowns;
- BorderSizePixel = 0;
- TextStrokeTransparency = 0.69999998807907;
- TextXAlignment = Enum.TextXAlignment.Center;
- TextWrapped = false;
- TextWrap = false;
- SizeConstraint = Enum.SizeConstraint.RelativeXY;
- TextTransparency = 0;
- Archivable = true;
- Size = UDim2.new(0, 90, 0, 35);
- Draggable = false;
- TextStrokeColor3 = Color3.new(0, 0, 0);
- ClipsDescendants = false;
- BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843);
- Text = "SurgingMists";
- TextColor3 = Color3.new(1, 1, 1);
- Font = Enum.Font.SourceSans;
- BackgroundTransparency = 0;
- Position = UDim2.new(0, 100, 0, 0);
- Name = "SurgingMists";
- TextYAlignment = Enum.TextYAlignment.Center;
- TextScaled = false;
- BackgroundColor3 = Color3.new(0.329412, 0.898039, 0.282353);
- }
- local FlameBreath = Create("TextLabel"){
- Visible = true;
- FontSize = Enum.FontSize.Size14;
- Active = false;
- Parent = CoolDowns;
- BorderSizePixel = 0;
- TextStrokeTransparency = 0.69999998807907;
- TextXAlignment = Enum.TextXAlignment.Center;
- TextWrapped = false;
- TextWrap = false;
- SizeConstraint = Enum.SizeConstraint.RelativeXY;
- TextTransparency = 0;
- Archivable = true;
- Size = UDim2.new(0, 90, 0, 35);
- Draggable = false;
- TextStrokeColor3 = Color3.new(0, 0, 0);
- ClipsDescendants = false;
- BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843);
- Text = "FlameBreath";
- TextColor3 = Color3.new(1, 1, 1);
- Font = Enum.Font.SourceSans;
- BackgroundTransparency = 0;
- Position = UDim2.new(1, -90, 0, 0);
- Name = "FlameBreath";
- TextYAlignment = Enum.TextYAlignment.Center;
- TextScaled = false;
- BackgroundColor3 = Color3.new(0.270588, 0.85098, 1);
- }
- local Meditate = Create("TextLabel"){
- Visible = true;
- FontSize = Enum.FontSize.Size14;
- Active = false;
- Parent = CoolDowns;
- BorderSizePixel = 0;
- TextStrokeTransparency = 0.69999998807907;
- TextXAlignment = Enum.TextXAlignment.Center;
- TextWrapped = false;
- TextWrap = false;
- SizeConstraint = Enum.SizeConstraint.RelativeXY;
- TextTransparency = 0;
- Archivable = true;
- Size = UDim2.new(0, 110, 0, 35);
- Draggable = false;
- TextStrokeColor3 = Color3.new(0, 0, 0);
- ClipsDescendants = false;
- BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843);
- Text = "Meditate";
- TextColor3 = Color3.new(1, 1, 1);
- Font = Enum.Font.SourceSans;
- BackgroundTransparency = 0;
- Position = UDim2.new(0, 0, 0, 45);
- Name = "Meditate";
- TextYAlignment = Enum.TextYAlignment.Center;
- TextScaled = false;
- BackgroundColor3 = Color3.new(0.694118, 0.298039, 0.701961);
- }
- local Debounce = Create("TextLabel"){
- Visible = true;
- FontSize = Enum.FontSize.Size14;
- Active = false;
- Parent = CoolDowns;
- BorderSizePixel = 0;
- TextStrokeTransparency = 0.69999998807907;
- TextXAlignment = Enum.TextXAlignment.Center;
- TextWrapped = false;
- TextWrap = false;
- SizeConstraint = Enum.SizeConstraint.RelativeXY;
- TextTransparency = 0;
- Archivable = true;
- Size = UDim2.new(0, 70, 0, 35);
- Draggable = false;
- TextStrokeColor3 = Color3.new(0, 0, 0);
- ClipsDescendants = false;
- BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843);
- Text = "Debounce";
- TextColor3 = Color3.new(1, 1, 1);
- Font = Enum.Font.SourceSans;
- BackgroundTransparency = 0;
- Position = UDim2.new(0, 120, 0, 45);
- Name = "Debounce";
- TextYAlignment = Enum.TextYAlignment.Center;
- TextScaled = false;
- BackgroundColor3 = Color3.new(0.839216, 0.854902, 0.32549);
- }
- local Karma = Create("TextLabel"){
- Visible = true;
- FontSize = Enum.FontSize.Size14;
- Active = false;
- Parent = CoolDowns;
- BorderSizePixel = 0;
- TextStrokeTransparency = 0.69999998807907;
- TextXAlignment = Enum.TextXAlignment.Center;
- TextWrapped = false;
- TextWrap = false;
- SizeConstraint = Enum.SizeConstraint.RelativeXY;
- TextTransparency = 0;
- Archivable = true;
- Size = UDim2.new(0, 90, 0, 35);
- Draggable = false;
- TextStrokeColor3 = Color3.new(0, 0, 0);
- ClipsDescendants = false;
- BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843);
- Text = "Karma";
- TextColor3 = Color3.new(1, 1, 1);
- Font = Enum.Font.SourceSans;
- BackgroundTransparency = 0;
- Position = UDim2.new(1, -90, 0, 45);
- Name = "Karma";
- TextYAlignment = Enum.TextYAlignment.Center;
- TextScaled = false;
- BackgroundColor3 = Color3.new(0.466667, 0.466667, 0.466667);
- }
- local Help = Create("Frame"){
- Visible = true;
- Active = false;
- Parent = Monk;
- SizeConstraint = Enum.SizeConstraint.RelativeXY;
- Archivable = true;
- Size = UDim2.new(0, 500, 0, 300);
- Draggable = false;
- ClipsDescendants = false;
- BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843);
- Style = Enum.FrameStyle.DropShadow;
- BackgroundTransparency = 0;
- Position = UDim2.new(1,0,.5,-150);
- BorderSizePixel = 1;
- Name = "Help";
- BackgroundColor3 = Color3.new(1, 1, 1);
- }
- local Title = Create("TextLabel"){
- Visible = true;
- FontSize = Enum.FontSize.Size24;
- Active = false;
- Parent = Help;
- BorderSizePixel = 1;
- TextStrokeTransparency = 1;
- TextXAlignment = Enum.TextXAlignment.Center;
- TextWrapped = false;
- TextWrap = false;
- SizeConstraint = Enum.SizeConstraint.RelativeXY;
- TextTransparency = 0;
- Archivable = true;
- Size = UDim2.new(1, 0, 0, 30);
- Draggable = false;
- TextStrokeColor3 = Color3.new(0, 0, 0);
- ClipsDescendants = false;
- BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843);
- Text = "Monk Controls";
- TextColor3 = Color3.new(1, 1, 1);
- Font = Enum.Font.SourceSans;
- BackgroundTransparency = 1;
- Position = UDim2.new(0, 0, 0, 0);
- Name = "Title";
- TextYAlignment = Enum.TextYAlignment.Center;
- TextScaled = false;
- BackgroundColor3 = Color3.new(1, 1, 1);
- }
- local Border = Create("Frame"){
- Visible = true;
- Active = false;
- Parent = Title;
- SizeConstraint = Enum.SizeConstraint.RelativeXY;
- Archivable = true;
- Size = UDim2.new(1, 0, 0, 1);
- Draggable = false;
- ClipsDescendants = false;
- BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843);
- Style = Enum.FrameStyle.Custom;
- BackgroundTransparency = 0;
- Position = UDim2.new(0, 0, 1, 0);
- BorderSizePixel = 0;
- Name = "Border";
- BackgroundColor3 = Color3.new(1, 1, 1);
- }
- local Content = Create("ScrollingFrame"){
- Visible = true;
- Active = false;
- Parent = Help;
- SizeConstraint = Enum.SizeConstraint.RelativeXY;
- Archivable = true;
- Size = UDim2.new(1, 0, 1, -35);
- Draggable = false;
- ClipsDescendants = true;
- BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843);
- ScrollBarThickness = 7;
- BackgroundTransparency = 0;
- Position = UDim2.new(0, 0, 0, 35);
- BorderSizePixel = 0;
- Name = "Content";
- BackgroundColor3 = Color3.new(0.32549, 0.32549, 0.32549);
- CanvasSize = UDim2.new(1,0,1.35,0)
- }
- local Line7 = Create("TextLabel"){
- Visible = true;
- FontSize = Enum.FontSize.Size18;
- Active = false;
- Parent = Content;
- BorderSizePixel = 1;
- TextStrokeTransparency = 1;
- TextXAlignment = Enum.TextXAlignment.Left;
- TextWrapped = true;
- TextWrap = true;
- SizeConstraint = Enum.SizeConstraint.RelativeXY;
- TextTransparency = 0;
- Archivable = true;
- Size = UDim2.new(1, 0, 0, 30);
- Draggable = false;
- TextStrokeColor3 = Color3.new(0, 0, 0);
- ClipsDescendants = false;
- BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843);
- Text = "[G] - [Enemy Toggle]: Toggles your target between enemy and ally. Allies cannot take damage.";
- TextColor3 = Color3.new(1, 1, 1);
- Font = Enum.Font.SourceSans;
- BackgroundTransparency = 1;
- Position = UDim2.new(0, 0, 0, 190);
- Name = "Line7";
- TextYAlignment = Enum.TextYAlignment.Center;
- TextScaled = false;
- BackgroundColor3 = Color3.new(1, 1, 1);
- }
- local Line6 = Create("TextLabel"){
- Visible = true;
- FontSize = Enum.FontSize.Size18;
- Active = false;
- Parent = Content;
- BorderSizePixel = 1;
- TextStrokeTransparency = 1;
- TextXAlignment = Enum.TextXAlignment.Left;
- TextWrapped = true;
- TextWrap = true;
- SizeConstraint = Enum.SizeConstraint.RelativeXY;
- TextTransparency = 0;
- Archivable = true;
- Size = UDim2.new(1, 0, 0, 30);
- Draggable = false;
- TextStrokeColor3 = Color3.new(0, 0, 0);
- ClipsDescendants = false;
- BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843);
- Text = "[F] - [FlameBreath]: Ignites targets within a cone in front of your character.";
- TextColor3 = Color3.new(1, 1, 1);
- Font = Enum.Font.SourceSans;
- BackgroundTransparency = 1;
- Position = UDim2.new(0, 0, 0, 160);
- Name = "Line6";
- TextYAlignment = Enum.TextYAlignment.Center;
- TextScaled = false;
- BackgroundColor3 = Color3.new(1, 1, 1);
- }
- local Line5 = Create("TextLabel"){
- Visible = true;
- FontSize = Enum.FontSize.Size18;
- Active = false;
- Parent = Content;
- BorderSizePixel = 1;
- TextStrokeTransparency = 1;
- TextXAlignment = Enum.TextXAlignment.Left;
- TextWrapped = true;
- TextWrap = true;
- SizeConstraint = Enum.SizeConstraint.RelativeXY;
- TextTransparency = 0;
- Archivable = true;
- Size = UDim2.new(1, 0, 0, 30);
- Draggable = false;
- TextStrokeColor3 = Color3.new(0, 0, 0);
- ClipsDescendants = false;
- BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843);
- Text = "[Y] - [Self Target]: Targets your own character.";
- TextColor3 = Color3.new(1, 1, 1);
- Font = Enum.Font.SourceSans;
- BackgroundTransparency = 1;
- Position = UDim2.new(0, 0, 0, 130);
- Name = "Line5";
- TextYAlignment = Enum.TextYAlignment.Center;
- TextScaled = false;
- BackgroundColor3 = Color3.new(1, 1, 1);
- }
- local Line4 = Create("TextLabel"){
- Visible = true;
- FontSize = Enum.FontSize.Size18;
- Active = false;
- Parent = Content;
- BorderSizePixel = 1;
- TextStrokeTransparency = 1;
- TextXAlignment = Enum.TextXAlignment.Left;
- TextWrapped = true;
- TextWrap = true;
- SizeConstraint = Enum.SizeConstraint.RelativeXY;
- TextTransparency = 0;
- Archivable = true;
- Size = UDim2.new(1, 0, 0, 30);
- Draggable = false;
- TextStrokeColor3 = Color3.new(0, 0, 0);
- ClipsDescendants = false;
- BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843);
- Text = "[T] - [Target]: Targets the player under your mouse.";
- TextColor3 = Color3.new(1, 1, 1);
- Font = Enum.Font.SourceSans;
- BackgroundTransparency = 1;
- Position = UDim2.new(0, 0, 0, 100);
- Name = "Line4";
- TextYAlignment = Enum.TextYAlignment.Center;
- TextScaled = false;
- BackgroundColor3 = Color3.new(1, 1, 1);
- }
- local Line3 = Create("TextLabel"){
- Visible = true;
- FontSize = Enum.FontSize.Size18;
- Active = false;
- Parent = Content;
- BorderSizePixel = 1;
- TextStrokeTransparency = 1;
- TextXAlignment = Enum.TextXAlignment.Left;
- TextWrapped = true;
- TextWrap = true;
- SizeConstraint = Enum.SizeConstraint.RelativeXY;
- TextTransparency = 0;
- Archivable = true;
- Size = UDim2.new(1, 0, 0, 40);
- Draggable = false;
- TextStrokeColor3 = Color3.new(0, 0, 0);
- ClipsDescendants = false;
- BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843);
- Text = "[E] - [Ground Smash]: Uppercut enemies then slam back to the ground to deal devastating damage.";
- TextColor3 = Color3.new(1, 1, 1);
- Font = Enum.Font.SourceSans;
- BackgroundTransparency = 1;
- Position = UDim2.new(0, 0, 0, 60);
- Name = "Line3";
- TextYAlignment = Enum.TextYAlignment.Top;
- TextScaled = false;
- BackgroundColor3 = Color3.new(1, 1, 1);
- }
- local Line2 = Create("TextLabel"){
- Visible = true;
- FontSize = Enum.FontSize.Size18;
- Active = false;
- Parent = Content;
- BorderSizePixel = 1;
- TextStrokeTransparency = 1;
- TextXAlignment = Enum.TextXAlignment.Left;
- TextWrapped = false;
- TextWrap = false;
- SizeConstraint = Enum.SizeConstraint.RelativeXY;
- TextTransparency = 0;
- Archivable = true;
- Size = UDim2.new(1, 0, 0, 30);
- Draggable = false;
- TextStrokeColor3 = Color3.new(0, 0, 0);
- ClipsDescendants = false;
- BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843);
- Text = "[Q] - [Meditate]: Regenerates Health and Mana over time.";
- TextColor3 = Color3.new(1, 1, 1);
- Font = Enum.Font.SourceSans;
- BackgroundTransparency = 1;
- Position = UDim2.new(0, 0, 0, 30);
- Name = "Line2";
- TextYAlignment = Enum.TextYAlignment.Center;
- TextScaled = false;
- BackgroundColor3 = Color3.new(1, 1, 1);
- }
- local Line1 = Create("TextLabel"){
- Visible = true;
- FontSize = Enum.FontSize.Size18;
- Active = false;
- Parent = Content;
- BorderSizePixel = 1;
- TextStrokeTransparency = 1;
- TextXAlignment = Enum.TextXAlignment.Left;
- TextWrapped = false;
- TextWrap = false;
- SizeConstraint = Enum.SizeConstraint.RelativeXY;
- TextTransparency = 0;
- Archivable = true;
- Size = UDim2.new(1, 0, 0, 30);
- Draggable = false;
- TextStrokeColor3 = Color3.new(0, 0, 0);
- ClipsDescendants = false;
- BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843);
- Text = "[Ctrl+Alt] - [Chi Torpedo]: Vault forward";
- TextColor3 = Color3.new(1, 1, 1);
- Font = Enum.Font.SourceSans;
- BackgroundTransparency = 1;
- Position = UDim2.new(0, 0, 0, 0);
- Name = "Line1";
- TextYAlignment = Enum.TextYAlignment.Center;
- TextScaled = false;
- BackgroundColor3 = Color3.new(1, 1, 1);
- }
- local Line8 = Create("TextLabel"){
- Visible = true;
- FontSize = Enum.FontSize.Size18;
- Active = false;
- Parent = Content;
- BorderSizePixel = 1;
- TextStrokeTransparency = 1;
- TextXAlignment = Enum.TextXAlignment.Left;
- TextWrapped = true;
- TextWrap = true;
- SizeConstraint = Enum.SizeConstraint.RelativeXY;
- TextTransparency = 0;
- Archivable = true;
- Size = UDim2.new(1, 0, 0, 30);
- Draggable = false;
- TextStrokeColor3 = Color3.new(0, 0, 0);
- ClipsDescendants = false;
- BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843);
- Text = "[H] - [Soothing Mists]: Gives a stat buff to your target.";
- TextColor3 = Color3.new(1, 1, 1);
- Font = Enum.Font.SourceSans;
- BackgroundTransparency = 1;
- Position = UDim2.new(0, 0, 0, 220);
- Name = "Line8";
- TextYAlignment = Enum.TextYAlignment.Center;
- TextScaled = false;
- BackgroundColor3 = Color3.new(1, 1, 1);
- }
- local Line9 = Create("TextLabel"){
- Visible = true;
- FontSize = Enum.FontSize.Size18;
- Active = false;
- Parent = Content;
- BorderSizePixel = 1;
- TextStrokeTransparency = 1;
- TextXAlignment = Enum.TextXAlignment.Left;
- TextWrapped = true;
- TextWrap = true;
- SizeConstraint = Enum.SizeConstraint.RelativeXY;
- TextTransparency = 0;
- Archivable = true;
- Size = UDim2.new(1, 0, 0, 30);
- Draggable = false;
- TextStrokeColor3 = Color3.new(0, 0, 0);
- ClipsDescendants = false;
- BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843);
- Text = "[Z] - [Touch of Karma]: 50% of all damage taken will be replicated onto the target.";
- TextColor3 = Color3.new(1, 1, 1);
- Font = Enum.Font.SourceSans;
- BackgroundTransparency = 1;
- Position = UDim2.new(0, 0, 0, 250);
- Name = "Line9";
- TextYAlignment = Enum.TextYAlignment.Center;
- TextScaled = false;
- BackgroundColor3 = Color3.new(1, 1, 1);
- }
- local Line10 = Create("TextLabel"){
- Visible = true;
- FontSize = Enum.FontSize.Size18;
- Active = false;
- Parent = Content;
- BorderSizePixel = 1;
- TextStrokeTransparency = 1;
- TextXAlignment = Enum.TextXAlignment.Left;
- TextWrapped = true;
- TextWrap = true;
- SizeConstraint = Enum.SizeConstraint.RelativeXY;
- TextTransparency = 0;
- Archivable = true;
- Size = UDim2.new(1, 0, 0, 30);
- Draggable = false;
- TextStrokeColor3 = Color3.new(0, 0, 0);
- ClipsDescendants = false;
- BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843);
- Text = "[X] - [TouchOfDeath]: Deals incredible scales of damage to targets below 10% HP.";
- TextColor3 = Color3.new(1, 1, 1);
- Font = Enum.Font.SourceSans;
- BackgroundTransparency = 1;
- Position = UDim2.new(0, 0, 0, 280);
- Name = "Line10";
- TextYAlignment = Enum.TextYAlignment.Center;
- TextScaled = false;
- BackgroundColor3 = Color3.new(1, 1, 1);
- }
- local Line11 = Create("TextLabel"){
- Visible = true;
- FontSize = Enum.FontSize.Size18;
- Active = false;
- Parent = Content;
- BorderSizePixel = 1;
- TextStrokeTransparency = 1;
- TextXAlignment = Enum.TextXAlignment.Left;
- TextWrapped = true;
- TextWrap = true;
- SizeConstraint = Enum.SizeConstraint.RelativeXY;
- TextTransparency = 0;
- Archivable = true;
- Size = UDim2.new(1, 0, 0, 30);
- Draggable = false;
- TextStrokeColor3 = Color3.new(0, 0, 0);
- ClipsDescendants = false;
- BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843);
- Text = "[C] - [SurgingMists]: Instantly heals your target.";
- TextColor3 = Color3.new(1, 1, 1);
- Font = Enum.Font.SourceSans;
- BackgroundTransparency = 1;
- Position = UDim2.new(0, 0, 0, 310);
- Name = "Line11";
- TextYAlignment = Enum.TextYAlignment.Center;
- TextScaled = false;
- BackgroundColor3 = Color3.new(1, 1, 1);
- }
- local Line12 = Create("TextLabel"){
- Visible = true;
- FontSize = Enum.FontSize.Size18;
- Active = false;
- Parent = Content;
- BorderSizePixel = 1;
- TextStrokeTransparency = 1;
- TextXAlignment = Enum.TextXAlignment.Left;
- TextWrapped = true;
- TextWrap = true;
- SizeConstraint = Enum.SizeConstraint.RelativeXY;
- TextTransparency = 0;
- Archivable = true;
- Size = UDim2.new(1, 0, 0, 30);
- Draggable = false;
- TextStrokeColor3 = Color3.new(0, 0, 0);
- ClipsDescendants = false;
- BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843);
- Text = "[V] - [ShadowSight]: Allows you to monitor your target.";
- TextColor3 = Color3.new(1, 1, 1);
- Font = Enum.Font.SourceSans;
- BackgroundTransparency = 1;
- Position = UDim2.new(0, 0, 0, 340);
- Name = "Line12";
- TextYAlignment = Enum.TextYAlignment.Center;
- TextScaled = false;
- BackgroundColor3 = Color3.new(1, 1, 1);
- }
- local Line12 = Create("TextLabel"){
- Visible = true;
- FontSize = Enum.FontSize.Size18;
- Active = false;
- Parent = Content;
- BorderSizePixel = 1;
- TextStrokeTransparency = 1;
- TextXAlignment = Enum.TextXAlignment.Left;
- TextWrapped = true;
- TextWrap = true;
- SizeConstraint = Enum.SizeConstraint.RelativeXY;
- TextTransparency = 0;
- Archivable = true;
- Size = UDim2.new(1, 0, 0, 30);
- Draggable = false;
- TextStrokeColor3 = Color3.new(0, 0, 0);
- ClipsDescendants = false;
- BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843);
- Text = "[Shift] - [Sprint]: Move at a quickened pace.";
- TextColor3 = Color3.new(1, 1, 1);
- Font = Enum.Font.SourceSans;
- BackgroundTransparency = 1;
- Position = UDim2.new(0, 0, 0, 370);
- Name = "Line12";
- TextYAlignment = Enum.TextYAlignment.Center;
- TextScaled = false;
- BackgroundColor3 = Color3.new(1, 1, 1);
- }
- this.Skills = {
- ["TouchOfDeath"] = TouchOfDeath;
- ["SurgingMists"] = SurgingMists;
- ["FlameBreath"] = FlameBreath;
- ["Meditate"] = Meditate;
- ["Debounce"] = Debounce;
- ["Karma"] = Karma;
- }
- function this:SetHealth(newHealth,MaxHealth)
- local OldSize = hStatus.Size
- hStatus.Size = UDim2.new(0, newHealth / MaxHealth * 281,0,22)
- hText.Text = "Health: "..tostring(newHealth).."/"..tostring(MaxHealth).." ("..math.floor((newHealth/MaxHealth)*100).."%)"
- end
- HideName.MouseButton1Down:connect(function()
- end)
- function this:SetMana(int)
- local OldSize = fStatus.Size
- fStatus.Size = UDim2.new(0, int / 100 * 281,0,22)
- fText.Text = "Mana: "..tostring(int).."/100".." ("..math.floor((int/100)*100).."%)"
- end
- function this:SetCP(int)--//Chi
- local OldSize = cStatus.Size
- cStatus.Size = UDim2.new(0, int / 5 * 281,0,22)
- cText.Text = "Chi: "..tostring(int).."/5"
- end
- function this:SetTarget(targ)
- if targ=='No Target' then
- Target.Text = 'No Target'
- else
- Target.Text = (isFriendly() and 'Ally' or 'Enemy')..": "..targ
- end
- end
- function this:SetTH(newHealth,MaxHealth)--//Target Health
- if not type(newHealth) == 'number' then newHealth = 0 end
- if not type(MaxHealth) == 'number' then MaxHealth = 0 end
- local OldSize = tStatus.Size
- tStatus.Size = UDim2.new(0, newHealth / MaxHealth * 281,0,22)
- tText.Text = "Health: "..tostring(newHealth).."/"..tostring(MaxHealth)..(newHealth > 0 and " ("..math.floor((newHealth/MaxHealth)*100).."%)" or "")
- end
- function this:SetTitle()
- mTitle.Text = '~~~~ Monk ~~~~'
- end
- function this:ToggleHelp()
- Thread(function()
- if this.Debounces.HelpOpen == true then
- Help:TweenPosition(UDim2.new(1,0,.5,-150),Enum.EasingDirection.Out,Enum.EasingStyle.Quad,1)
- this.Debounces.HelpOpen = false
- elseif this.Debounces.HelpOpen == false then
- Help:TweenPosition(UDim2.new(0.5, -320,.5,-150),Enum.EasingDirection.Out,Enum.EasingStyle.Quad,1)
- this.Debounces.HelpOpen = true
- end
- end)
- end
- function this:ToggleCD()
- Thread(function()
- if this.Debounces.CoolDownOpen == true then
- CoolDowns:TweenPosition(UDim2.new(1,10,0,-105),Enum.EasingDirection.Out,Enum.EasingStyle.Quad,1)
- this.Debounces.CoolDownOpen = false
- elseif this.Debounces.CoolDownOpen == false then
- CoolDowns:TweenPosition(UDim2.new(0,-10,0,-105),Enum.EasingDirection.Out,Enum.EasingStyle.Quad,1)
- this.Debounces.CoolDownOpen = true
- end
- end)
- end
- function this:SetCD(skill,int)
- assert(this.Skills[skill] ~= nil,"not a valid skill")
- local Skill = this.Skills[skill]
- if int > 0 then
- Skill.Text = skill..": "..tostring(int).."s"
- else
- Skill.Text = skill
- end
- end
- function this:SetAnim(s)
- Anim.Text = "Animation: "..tostring(s)
- end
- function this:SetStatus(s)
- Status.Text = "Status: "..tostring(s)
- end
- Controls.MouseButton1Down:connect(function()this:ToggleHelp()end)
- CoolDownsButton.MouseButton1Down:connect(function()this:ToggleCD()end)
- return this
- end
- local UI = CreateUI(game.Players.LocalPlayer)
- function Title(txt,part,color,rise,spell)
- local col = color
- local Gui = Instance.new("BillboardGui",part)
- Gui.Name = "3DGUI"
- Gui.ExtentsOffset = Vector3.new(0,2,0)
- Gui.Size = UDim2.new(8,0,2,0)
- local Tit = Instance.new("TextLabel",Gui)
- Tit.Name = "Gooey"
- Tit.TextColor3 = col
- Tit.TextTransparency = 0.25
- Tit.TextStrokeColor3 = col
- Tit.TextStrokeTransparency = 1
- Tit.Size = UDim2.new(1,0,1,0)
- Tit.BackgroundTransparency = 1
- Tit.Font = "Arial"
- Tit.TextScaled = true
- Tit.Text = txt
- if rise then
- if not tonumber(rise) then rise = 6 end
- coroutine.wrap(function()
- local randvar = (spell and 0 or math.random(-4,4))
- while Tit.Parent and Gui.Parent and wait() do
- Gui.ExtentsOffset = Gui.ExtentsOffset + Vector3.new(0.025*randvar,0.025*rise,0.025)
- end
- end)()
- end
- game:service('Debris'):AddItem(Gui,2)
- return Tit
- end
- function DamageNear(Pos,Mag,Dmg,x)
- local Targets,HitAlready = {},{}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Model")and v ~= Character and v:findFirstChild("Humanoid")then
- for _,x in pairs(v:GetChildren())do
- if x:IsA("BasePart")then
- if(Pos -x.Position).magnitude <= Mag then
- table.insert(Targets,v)
- end
- end
- end
- end
- end
- for i,v in pairs(Targets)do
- if not HitAlready[v.Name]then
- ypcall(function()
- end)
- HitAlready[v.Name] = true
- end
- end
- end
- function weld(thing1,thing2)
- local a = Instance.new('Weld');
- pcall(function()
- a.Parent = thing1;
- a.Part0 = thing1;
- a.Part1 = thing2;
- a.C0 = thing1.CFrame:inverse()*thing2.CFrame
- end)
- return a
- end
- function IsNear(Position,Distance,SinglePlayer,db)
- if SinglePlayer then
- return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance
- end
- local List = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Model")then
- if v:findFirstChild("Torso")then
- --if (v ~= char and not db) then
- if(v.Torso.CFrame.p -Position).magnitude < Distance then
- table.insert(List,v)
- end
- --end
- end
- end
- end
- return List
- end
- function createOrb()
- local Orb = Instance.new("Model")
- Orb.Name = "OrbModel"
- local PurplePart = Instance.new("Part", Orb)
- PurplePart.BrickColor = BrickColor.new("Royal purple")
- PurplePart.Anchored = true
- PurplePart.Locked = true
- PurplePart.CanCollide = false
- PurplePart.Name = 'PurplePart'
- PurplePart.Material = 'Plastic'
- PurplePart.Size = Vector3.new(1, 1, 1)
- PurplePart.BottomSurface = Enum.SurfaceType.Smooth
- PurplePart.TopSurface = Enum.SurfaceType.Smooth
- PurpleMesh = Instance.new("SpecialMesh", PurplePart)
- PurpleMesh.MeshType = Enum.MeshType.Sphere
- PurpleMesh.Name = "Mesh"
- PurpleMesh.VertexColor = Vector3.new(1, 0, 1)
- PurpleMesh.Scale = Vector3.new(1.5,1.5,1.5)
- local Ring = Instance.new("Part", PurplePart)
- Ring.Name = "BlastRing"
- Ring.TopSurface = 0
- Ring.BottomSurface = 0
- Ring.CanCollide = false
- Ring.Anchored = true
- Ring.Locked = true
- Ring.Material = 'Neon'
- Ring.BrickColor = BrickColor.new('Really black')
- Ring.Size = Vector3.new(1,1,1)
- local RingMesh = Instance.new("SpecialMesh",Ring)
- RingMesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- RingMesh.Name = "BlastMesh"
- RingMesh.Scale = Vector3.new(1.5,1.5,1.5)
- local target = Instance.new('Model')
- target.Parent = PurplePart
- target.Name = 'nil'
- Orb.Parent = char
- OrbModel = Orb
- local Light = Instance.new("PointLight", PurplePart)
- Light.Name = "HeadLight"
- Light.Color = Color3.new(0,0,200/255)
- Light.Range = 6
- Light.Brightness = 20
- local con = game:GetService("RunService").RenderStepped:connect(function()
- local Targ
- if not currentTarget then Targ = hum else Targ = currentTarget end
- local c = math.abs(math.cos(tick()))
- if c <= .6 then c = .6 end
- PurpleMesh.Scale = Vector3.new(c*1.1, c*1.1, c*1.1)
- RingMesh.Scale = Vector3.new(c*1.1, c*1.1, c*1.1)
- if isFriendly() then target.Name = 'Friendly' else target.Name = 'Enemy' end
- if Targ:FindFirstChild(plr.Name..' Karma') then
- ms = 'Really red'
- ss = 'Really black'
- else
- ms = 'Royal purple'
- ss = 'Really black'
- end
- PurplePart.BrickColor = BrickColor.new(ms)
- Ring.BrickColor = BrickColor.new(ss)
- target.Parent = Targ
- pcall(function()
- PurplePart.CFrame = PurplePart.CFrame:lerp((Targ.Parent and Targ.Parent or char).Head.CFrame*CFrame.new(0,3,0),.5)
- Ring.CFrame = CFrame.new(PurplePart.Position) * CFrame.fromEulerAnglesXYZ(-math.rad(80+(math.sin(tick())*8)), 0, math.rad(80+(math.sin(tick())*15)))
- end)
- end)
- local chnge = function(a)
- if a=='Name' then
- Orb:Destroy()
- con:disconnect()
- createOrb()
- elseif a=='Parent' then
- Orb:Destroy()
- con:disconnect()
- createOrb()
- elseif a=='Anchored' then
- Orb:Destroy()
- con:disconnect()
- createOrb()
- elseif a=='Locked' then
- Orb:Destroy()
- con:disconnect()
- createOrb()
- end
- end
- Orb.Changed:connect(chnge)
- Ring.Changed:connect(chnge)
- PurplePart.Changed:connect(chnge)
- return Orb
- end
- function isFriendly()
- if currentTarget == hum then return end
- if Ally[currentTarget] then return true end
- return false
- end
- function toggleFriendly()
- if currentTarget == hum then return end
- pcall(function()if Ally[currentTarget] then Ally[currentTarget] = nil else Ally[currentTarget] = true end end)
- end
- function Ringz(part,col)
- for i = 1,6 do
- local p = Instance.new("Part", Character)
- p.Name = "BlastRing"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.CanCollide = false
- p.Anchored = true
- p.BrickColor = BrickColor.new(col)
- p.Size = Vector3.new(1,1,1)
- p.CFrame = CFrame.new(part.Position - Vector3.new(0,3,0))* CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)/30)
- local rm = Instance.new("SpecialMesh",p)
- rm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rm.Name = "BlastMesh"
- rm.Scale = Vector3.new(1,1,1)
- coroutine.wrap(function()
- for n = 1,15 do
- rm.Scale = rm.Scale + Vector3.new(1.2 +2 +i/5,1.2 +2 +i/5,0.1)*.8
- if 2 +i/5 == 1.2 then
- rm.Scale = rm.Scale + Vector3.new(0,0.9,0)
- end
- p.Transparency = n/15
- p.CFrame = p.CFrame * CFrame.new(0,0.01,0)* CFrame.fromEulerAnglesXYZ(math.random(-20,20)/50,math.random(-20,20)/70,0)
- Wait()
- end
- p:Destroy()
- end)()
- end
- end
- hum.JumpPower = 10
- Character.Humanoid.Jumping:connect(function()
- if Jumping then return end
- local eCtrl = Ctrl
- if eCtrl then if not useMana(5) then return end end
- Mode = 'Jumping'
- Jumping = true
- if eCtrl then crownExplode(torso.CFrame * CFrame.new(0, math.rad(90), 0), 'Black', .2) otheranims = true
- Mode = 'Torpedo' end
- local vu = Instance.new("BodyVelocity",torso)
- vu.P = 500
- vu.maxForce = Vector3.new(10000000000,5000000000000000000000,100000000000)
- vu.velocity = Vector3.new((head.CFrame.lookVector.X*(eCtrl and 100 or 10)),(eCtrl and 10 or 60),(head.CFrame.lookVector.Z*(eCtrl and 100 or 10)))
- game:GetService("Debris"):AddItem(vu,0.267)
- wait(0.6)
- Jumping = false
- otheranims = false
- end)
- Search = false
- function shadowSight()
- if Search == false then
- Search = true
- for i,v in pairs(game.Players:getPlayers()) do
- if v.Name~=char.Name then
- for j,k in pairs(v.Character:GetChildren()) do
- if k:IsA("BasePart") and k.Transparency >= 1 then
- bawx=Instance.new("SelectionBox",camera)
- bawx.Color = BrickColor.new("Bright red")
- bawx.Transparency = .5
- bawx.Adornee = k
- end
- end
- end
- end
- camera.CameraSubject = OrbModel.PurplePart
- elseif Search == true then
- Search = false
- for i, v in pairs(camera:GetChildren()) do
- if v:IsA("SelectionBox") then
- v:Destroy()
- end
- end
- camera.CameraSubject = hum
- end
- end
- function updateCooldowns()
- local Skills = {
- ["TouchOfDeath"] = true;
- ["SurgingMists"] = true;
- ["FlameBreath"] = true;
- ["Meditate"] = true;
- ["Debounce"] = true;
- ["Karma"] = true;
- }
- for i,v in pairs(Skills) do
- if Cooldowns[i] then
- local data = math.ceil(Cooldowns[i].timeRequired-(tick()-Cooldowns[i].startTime))
- if not data then data = -1 end
- UI:SetCD(tostring(i), data)
- end
- end
- end
- function lerp(weld,beglerp,endlerp,speed)
- weld.C0 = beglerp:lerp(endlerp,speed)
- return weld.C0
- end
- newStat("Mana", 'NumberValue', 100)
- newStat("Chi", 'NumberValue', 0)
- newStat("Mastery", 'NumberValue', Mastery)
- newStat("Haste", 'NumberValue', Haste)
- newStat("CriticalStrikeBonus", 'NumberValue', 2)
- hum.WalkSpeed = 20
- hum.MaxHealth = 750
- wait()
- hum.Health = 750
- lastenrage = tick()
- ohp = hum.Health
- Alert = function(txt, color, font, fontsize)
- local Colorz = {
- ["Red"] = Color3.new(255/255,0,0);
- ["Green"] = Color3.new(0,255/255,0);
- ["Blue"] = Color3.new(0,0,255/255);
- ["Purple"] = Color3.new(255/255,255/255,0);
- ["Black"] = Color3.new(0,0,0);
- ["White"] = Color3.new(1,1,1);
- ['Orange'] = Color3.new(1,0.5,0);
- ['Yellow'] = Color3.new(1,1,0);
- };
- game:GetService('StarterGui'):SetCore('ChatMakeSystemMessage', {
- Text = (txt and txt or 'nil'),
- Color = (color and Colorz[color] or Color3.new(.8,0,0)),
- Font = (font and font or 'SourceSansLight'),
- FontSize = (fontsize and fontsize or 'Size14'),
- })
- end
- function giveBuff(buffName, stat, duration, addition, targ)
- local nTarg
- nTarg = targ or currentTarget
- if not nTarg then nTarg = hum end
- local pckt = Instance.new('Model')
- pckt.Name = 'BUFF:'..buffName
- pckt.Parent = nTarg
- local Stat = Instance.new('StringValue')
- Stat.Name = 'Stat'
- Stat.Value = stat
- Stat.Parent = pckt
- local Duration = Instance.new('StringValue')
- Duration.Name = 'Duration'
- Duration.Value = duration
- Duration.Parent = pckt
- local Addition = Instance.new('StringValue')
- Addition.Name = 'Addition'
- Addition.Value = addition
- Addition.Parent = pckt
- end
- hum.ChildAdded:connect(function(obj)
- if obj.Name:sub(1,5)=='BUFF:' then
- if Buffs[obj.Name] then return end
- Buffs[obj.Name] = obj
- local stat,dura,bnam,addi
- stat = obj:WaitForChild('Stat').Value
- dura = obj:WaitForChild('Duration').Value
- bnam = obj.Name:sub(6)
- addi = obj:WaitForChild('Addition').Value
- if not stat then stat = 'MainStat' end
- if not dura then dura = 10 end
- if not addi then addi = 0 end
- obj:Destroy()
- --Alert('DEBUG: '..stat..','..dura..','..bnam..','..addi, 'Yellow')
- coroutine.wrap(function()
- Alert('Buff '..bnam..' received.', 'White')
- if stat == 'MainStat' then stat = 'Agility' end
- if stat == 'Health' then hum.MaxHealth = hum.MaxHealth + addi return end
- if not stats[stat] then stats[stat] = 0 end
- stats[stat] = stats[stat] + addi
- for i = 0,dura do
- wait(1)
- end
- Buffs[bnam] = nil
- Alert('Buff '..bnam..' faded.', 'White')
- stats[stat] = stats[stat] - addi
- end)()
- end
- end)
- hum.Changed:connect(function(val)
- if val == "MaxHealth" then
- if not berserk then
- --hum.MaxHealth = 500
- else
- --hum.MaxHealth = 650
- end
- elseif val == 'Health_XML' then
- if hum.Health < ohp then
- lastdps = tick()
- end
- ohp = hum.Health
- elseif val =='PlatformStand' then
- hum.PlatformStand = false
- elseif val == "Sit" then
- Kneeling = true
- elseif val == "WalkSpeed" then
- end
- end)
- regening = false
- lastdps = tick()
- function regenHealth()
- if regening then return end
- if (tick()-lastdps < 15) then return end
- regening = true
- local s = wait(1)
- local health = hum.Health
- if health > 0 and health < hum.MaxHealth then
- local newHealthDelta = hum.MaxHealth * .03
- health = health + newHealthDelta
- hum.Health = math.min(health,hum.MaxHealth)
- end
- regening = false
- end
- function checkCooldown(ability)
- if not Cooldowns[ability] then return false end
- local trem = (tick()-Cooldowns[ability].startTime)
- if (trem <= Cooldowns[ability].timeRequired) then return true end
- return false
- end
- function setCooldown(ability, req)
- Cooldowns[ability] = {startTime = tick(), timeRequired = req}
- end
- function getRandomPlayer()
- local players = game:service('Players'):GetPlayers()
- if #players > 0 then
- local plrz = players[math.random(#players)]
- if plrz.Name == plr.Name then
- repeat wait() plrz = players[math.random(#players)] until plrz.Name ~= plr.Name
- currentTarget = plrz
- Target(plrz)
- end
- return plrz
- end
- end
- function getTarget()
- return currentTarget
- end
- local mouse = plr:GetMouse()
- mouse.Button1Down:connect(function()
- if tick()-lastclick > .5 then combocounter = 0 end
- if combocounter == 0 and not otheranims then
- otheranims = true
- candamage = true
- Mode = 'Slash'
- wait(.1+stats['Haste'])
- otheranims = false
- combocounter = 1
- elseif combocounter == 1 and not otheranims then
- otheranims = true
- candamage = true
- Mode = 'Slash2'
- wait(.1+stats['Haste'])
- otheranims = false
- combocounter = 2
- elseif combocounter == 2 and not otheranims then
- otheranims = true
- candamage = true
- Mode = 'Slash3'
- wait(.1+stats['Haste'])
- otheranims = false
- combocounter =3
- elseif combocounter == 3 and not otheranims then
- otheranims = true
- candamage = true
- Mode = 'Slash4'
- wait(.1+stats['Haste'])
- otheranims = false
- combocounter = 0
- end
- candamage = false
- lastclick = tick()
- end)
- lastpress = tick()
- function KeyDown(key)
- local tar = getTarget()
- lastpress = tick()
- local cTarg = currentTarget and currentTarget or hum
- local dpsCalc = getDPS()
- if key == 't' then
- if mouse.Target and searchForHumanoid(mouse.Target.Parent) then
- local currTar = searchForHumanoid(mouse.Target.Parent)
- currentTarget = currTar
- else
- end
- elseif key == 'g' then
- toggleFriendly()
- elseif key == 'h' then
- giveBuff('Soothing Mists', 'MainStat', 120, 2)
- elseif key == 'y' then
- currentTarget = hum
- elseif key=='v' then
- shadowSight()
- elseif key=='f' then
- if checkCooldown('FlameBreath') then return end
- if not useChi(2) then return end
- setCooldown('FlameBreath', 15)
- otheranims = true
- Mode='FlameBreath'
- local cam = workspace.CurrentCamera
- local mouseHit = mouse.Hit.p
- local cf = torso.CFrame
- local lookXZ = CFrame.new(cf.p,mouseHit*Vector3.new(1,0,1)+Vector3.new(0,cf.p.y,0))
- local target = (mouseHit-cf.p).unit
- local dir = math.pi/2-math.acos(target.y)
- local strength = stats.Mastery*50
- hold['f'] = true
- coroutine.wrap(function()
- local n = 1
- while hold['f'] do
- if not useMana(2) then break end
- n = n + 1
- if n > 10 then n = 1 end
- wait(1/30)
- local scale = math.min(30,n*3)
- flame(CFrame.new((head.CFrame*CFrame.new(0,0,-5-n*scale/4)).p)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),9,scale)
- AoE((head.CFrame*CFrame.new(0,0,-5-n*scale/4)).p,scale,strength/100,target*strength/1000,false)
- end
- end)()
- elseif key=='z' then
- if cTarg:findFirstChild(plr.Name..' Karma') or cTarg==Humanoid then return end
- if checkCooldown('Karma') then return end
- if not useChi(2) then return end
- setCooldown('Karma', 0)
- Karma()
- elseif key=='e' then
- if checkCooldown('Smash') then return end
- setCooldown('Smash', 0)
- if not useChi(1) then return end
- otheranims = true
- candamage = true
- damageAmp = 2
- Mode = 'Slash5'
- wait(.2+stats['Haste'])
- Mode = 'Slash6'
- wait(.45+stats['Haste'])
- damageAmp = 0
- candamage = false
- otheranims = false
- elseif key == 'x' then
- if checkCooldown('TouchOfDeath') then return end
- if checkCooldown('Debounce') then return end
- setCooldown('Debounce', 0)
- otheranims = true
- Mode = 'TouchOfDeath'
- local rfcon = RightFist.Touched:connect(function(obj)
- if obj:IsDescendantOf(char) then return end
- if not searchForHumanoid(obj.Parent) then return end
- local Hum = searchForHumanoid(obj.Parent)
- local ex
- canBeKillt[Hum] = true
- local hcon = Hum.Died:connect(function()
- if not canBeKillt[Hum] then return end
- local char = Hum.Parent
- for i,v in pairs(char:children'') do
- if v:IsA('BasePart') then
- v.BrickColor = BrickColor.new('Really black')
- end
- end
- end)
- if (Hum.Health<(Hum.MaxHealth*.10)) then ex = true end
- if Damage[Hum] and tick()-Damage[Hum] < 3 then return end
- if checkCooldown('TouchOfDeath') then return end
- if not useMana(10) then return end
- setCooldown('TouchOfDeath', 0)
- local calculation = (ex and (getDPS()*6.5) or getDPS()*1.5)
- local cftos = Hum.Parent.Torso.CFrame:pointToObjectSpace(torso.Position)
- Damage[Hum] = tick()
- if cftos.Z > 0 then calculation = calculation * 1.5 end
- damageHuman(Hum, calculation, obj)
- logDamage('TouchOfDeath', calculation)
- quickSound(220834000, head)
- canBeKillt[Hum] = false
- end)
- wait(.2+stats['Haste'])
- rfcon:disconnect()
- otheranims = false
- elseif key == 'q' then
- if checkCooldown('Meditate') then return end
- setCooldown('Meditate', 15)
- otheranims = true
- Meditating = true
- hum.WalkSpeed = 0
- Mode = 'Meditate'
- while Meditating do
- expandDong(torso)
- stats['Mana'] = stats['Mana'] + 5
- wait(3)
- end
- elseif key == 'c' then
- if checkCooldown('SurgingMists') then return end
- setCooldown('SurgingMists', 5)
- if not useMana(20) then return end
- healHuman(cTarg, getDPS()*4)
- elseif key:byte() == 48 and hum.WalkSpeed > 8 then
- hum.WalkSpeed = 30
- elseif key:byte() == 50 then
- Ctrl = true
- else
- --code
- end
- end
- local s = Instance.new('Sound')
- s.Parent =head
- s.SoundId = "rbxassetid://251613697"
- s.Volume = 150
- s.Looped = true
- s.Pitch = 1.1
- wait()
- --s:play()
- mouse.KeyDown:connect(KeyDown)
- mouse.KeyUp:connect(function(key)
- lastpress = tick()
- if key:byte() == 48 and hum.WalkSpeed > 8 then
- hum.WalkSpeed = 20
- elseif key == 'f' then
- hold['f'] = false
- otheranims = false
- elseif key == 'q' then
- Meditating = false
- hum.WalkSpeed = 20
- otheranims = false
- elseif key:byte() == 50 then
- Ctrl = false
- end
- end)
- plr.Chatted:connect(function(m)
- if m:sub(1,5) == 'stat/' and (plr.Name=='Darkus_Theory' or plr.Name == 'worthystone' or plr.Name == 'coty645' or plr.Name == 'lsaiah328') then
- local q = m:sub(6)
- local spl = q:find('/')
- local stat = q:sub(1,spl-1)
- local data = tonumber(q:sub(spl+1))
- if not stats[stat] then return end
- stats[''..stat..''] = data
- elseif m=='recount' then
- recount()
- elseif m=='cheatmode' and (plr.Name=='Darkus_Theory' or plr.Name == 'worthystone' or plr.Name == 'coty645' or plr.Name == 'lsaiah328') then
- if cheating then
- cheating = false
- stats['Haste'] = Haste
- stats['Mastery'] = Mastery
- else
- cheating = true
- end
- end
- end)
- local t = tick()
- local Smooth = 1
- ---------------------------
- local sine = 0
- local change = 1
- coroutine.wrap(function()
- game:service('RunService').Heartbeat:connect(function()
- regenHealth()
- if stats["Chi"] > 5 then stats["Chi"] = 5 end
- if stats["Chi"] < 0 then stats["Chi"] = 0 end
- if stats["Mana"] > 100 then stats["Mana"] = 100 end
- if stats["Mana"] < 0 then stats["Mana"] = 0 end
- if stats["Mana"] < 100 then stats["Mana"] = stats["Mana"] + ((tick()-lastdps < 10) and .1 or .05) end
- UI:SetHealth(math.ceil(hum.Health),hum.MaxHealth)
- UI:SetMana(math.ceil(stats['Mana']))
- UI:SetCP(stats['Chi'])
- UI:SetTarget(currentTarget and currentTarget.Parent and currentTarget.Parent.Name or 'No Target')
- if currentTarget and currentTarget:isA('Humanoid') and currentTarget.Health then
- UI:SetTH(currentTarget and tonumber(math.floor(currentTarget.Health)) or 0, currentTarget and tonumber(math.floor(currentTarget.MaxHealth)) or 0)
- else
- UI:SetTH(0,0)
- end
- UI:SetTitle()
- if hum.WalkSpeed == 0 then
- UI:SetStatus('Stunned')
- elseif hum.WalkSpeed < 10 then
- UI:SetStatus('Slowed')
- else
- UI:SetStatus('Normal')
- end
- if cheating then
- Cooldowns = {}
- stats['Chi'] = 5
- stats['Mana'] = 100
- stats['Haste'] = 0
- end
- if not stats['Haste'] then stats['Haste'] = Haste end
- if (stats['Haste'] and stats['Haste'] < 0) then stats['Haste'] = 0 end
- if not Kneeling and not hum.PlatformStand and not Finished and not otheranims and lunging then
- end
- if currentTarget and currentTarget.Health <= 0 then
- currentTarget = nil
- else
- end
- updateCooldowns()
- local mg = Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude
- if not otheranims then
- if (mg < 3) and not Jumping then
- Mode = "Idling"
- elseif (mg > 3 and mg < 25) and not Jumping then
- Mode = "Walking"
- elseif (mg > 25) and not Jumping then
- Mode = "Running"
- elseif Jumping and (Vector3.new(0, torso.Velocity.y, 0).magnitude > 2) and (mg > 1) then
- Mode = "Jumping"
- end
- end
- count = (count % 100) + (1)*(hum.WalkSpeed)/(5*1.3)--countspeed
- torso = char:FindFirstChild('Torso')
- angle = math.pi * math.sin(math.pi*2/100*count)
- t = t+0.2*Smooth
- UI:SetAnim(Mode)
- if (Mode=='Idling') and (tick()-lastdps < 30 and tick()-lastclick < 30) and not otheranims then Mode='CombatIdling' end
- if Mode == "Jumping" then
- lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0,.6,-.6) * CFrame.Angles(0,-math.rad(10),0), .4)
- lerp(llegm, llegm.C0, llc0 * CFrame.new(0,.4,-.3), .4)
- lerp(neck, neck.C0, neckc0 * CFrame.Angles(-math.rad(40), 0, 0), .4)
- lerp(lm, lm.C0, lsc0 * CFrame.Angles(-math.rad(20), 0, -math.rad(30)), .4)
- lerp(rm, rm.C0, rsc0 * CFrame.Angles(-math.rad(20), 0, math.rad(30)), .4)
- lerp(rj, rj.C0, rootc0 * CFrame.Angles(math.rad(30), 0, 0), .4)
- elseif hum.PlatformStand then
- lerp(rlegm, rlegm.C0, rlc0 * CFrame.Angles(math.rad(50), 0, math.rad(10)),.4)
- lerp(llegm, llegm.C0, llc0 * CFrame.Angles(math.rad(50), 0, -math.rad(10)),.4)
- lerp(neck, neck.C0, neckc0 * CFrame.Angles(math.rad(20), 0, 0), .4)
- lerp(lm, lm.C0, lsc0 * CFrame.Angles(-math.rad(25), 0, -math.rad(15)), .4)
- lerp(rm, rm.C0, rsc0 * CFrame.Angles(-math.rad(45), 0, math.rad(15)), .4)
- lerp(rj, rj.C1, rootc1 * CFrame.Angles(-math.rad(40), 0, 0), .4)
- elseif Mode == 'Idling' then --stand
- lerp(rlegm, rlegm.C0, rlc0 * CFrame.Angles(0, -math.rad(20), math.rad(3)),.3)
- lerp(llegm, llegm.C0, llc0 * CFrame.Angles(0, 0, -math.rad(3)),.3)
- lerp(neck, neck.C0, neckc0 * CFrame.Angles(0, 0, -math.rad(20)),.3)
- lerp(lm, lm.C0, lsc0 * CFrame.Angles(0, 0, -math.rad(10)+(angle*0.0200)),.03)
- lerp(rm, rm.C0, rsc0 * CFrame.Angles(0, 0, math.rad(10)+(-angle*0.0200)),.03)
- lerp(rj, rj.C0, rootc0 * CFrame.Angles(0,0,math.rad(20)),.3)
- elseif Mode == 'CombatIdling' then --stand
- lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, .05,-.2) * CFrame.Angles(math.rad(10), -math.rad(20), math.rad(10)),.3)
- lerp(llegm, llegm.C0, llc0 * CFrame.Angles(0, 0, -math.rad(3)),.3)
- lerp(neck, neck.C0, neckc0 * CFrame.Angles(math.rad(0)+(angle*0.020), 0, -math.rad(20)),.2)
- lerp(lm, lm.C0, lsc0 * CFrame.Angles(-math.rad(10), 0, -math.rad(20)+(angle*0.0300)),.1)
- lerp(rm, rm.C0, rsc0 * CFrame.Angles(math.rad(10), 0, math.rad(20)+(-angle*0.0300)),.1)
- lerp(rj, rj.C0, rootc0 * CFrame.Angles(math.rad(5),0,math.rad(20)),.3)
- elseif Mode == 'Walking' then-- walk
- lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, .1+math.cos(t)/2.5*.35, -.1+-math.sin(t)/1.5*.45) * CFrame.Angles(math.rad(-10) + math.sin(count/14)/2, 0, 0), .3)
- lerp(llegm, llegm.C0, llc0 * CFrame.new(0, .1+-math.cos(t)/2.5*.35, -.1+math.sin(t)/1.5*.45) * CFrame.Angles(math.rad(-10) + -math.sin(count/14)/2, 0, 0), .3)
- lerp(neck, neck.C0, neckc0 * CFrame.Angles(-math.rad(15), 0, 0),.3)
- lerp(lm, lm.C0, lsc0 * CFrame.Angles(-math.rad(.1+math.cos(t)*10), 0, -math.rad(5)),.3)
- lerp(rm, rm.C0, rsc0 * CFrame.Angles(math.rad(.1+math.cos(t)*10), 0, math.rad(5)),.3)
- lerp(rj, rj.C0, rootc0 * CFrame.new(0,-.18,0) * CFrame.Angles(math.rad(15), -math.cos(t/6)/30+math.sin(rootpart.RotVelocity.y/2)/6, 0),.3)
- elseif Mode == 'Running' then--run
- lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, .1+math.cos(t)/2.5*.35, -.1+-math.sin(t)/1.5*.45) * CFrame.Angles(math.rad(-10) + math.sin(count/14)/2, 0, 0), .3)
- lerp(llegm, llegm.C0, llc0 * CFrame.new(0, .1+-math.cos(t)/2.5*.35, -.1+math.sin(t)/1.5*.45) * CFrame.Angles(math.rad(-10) + -math.sin(count/14)/2, 0, 0), .3)
- lerp(neck, neck.C0, neckc0 * CFrame.Angles(-math.rad(25), 0, 0),.3)
- lerp(lm, lm.C0, lsc0 * CFrame.Angles(-math.rad(.1+math.cos(t)*15), 0, math.rad(-15-(angle*0.03))),.3)
- lerp(rm, rm.C0, rsc0 * CFrame.Angles(math.rad(.1+math.cos(t)*15), 0, math.rad(15+(angle*0.03))),.3)
- lerp(rj, rj.C0, rootc0 * CFrame.Angles(math.rad(25), -math.cos(t/6)/30+math.sin(rootpart.RotVelocity.y/2)/6, 0),.3)
- elseif Mode == 'Slash' then
- lerp(rlegm, rlegm.C0, rlc0 * CFrame.Angles(0, math.rad(20), math.rad(3)+(angle*0.0200)),.5)
- lerp(llegm, llegm.C0, llc0 * CFrame.Angles(0, math.rad(30), -math.rad(3)+(-angle*0.0200)),.5)
- lerp(neck, neck.C0, neckc0 * CFrame.Angles(0, 0, -math.rad(90)),.5)
- lerp(rm, rm.C0, rsc0 * CFrame.Angles(math.rad(30), math.rad(45), math.rad(60)),.5)
- lerp(lm, lm.C0, lsc0 * CFrame.Angles(-math.rad(20), 0, -math.rad(10)),.5)
- lerp(rj, rj.C0, rootc0 * CFrame.Angles(0,0,math.rad(90)),.5)
- elseif Mode == 'Slash2' then
- lerp(rlegm, rlegm.C0, rlc0 * CFrame.Angles(0, math.rad(20), math.rad(3)+(angle*0.0200)),.5)
- lerp(llegm, llegm.C0, llc0 * CFrame.Angles(0, math.rad(30), -math.rad(3)+(-angle*0.0200)),.5)
- lerp(neck, neck.C0, neckc0 * CFrame.Angles(0, 0, math.rad(90)),.5)
- lerp(lm, lm.C0, lsc0 * CFrame.Angles(math.rad(30), -math.rad(45), -math.rad(60)),.5)
- lerp(rm, rm.C0, rsc0 * CFrame.Angles(-math.rad(20), 0, math.rad(10)),.5)
- lerp(rj, rj.C0, rootc0 * CFrame.Angles(0,0,-math.rad(90)),.5)
- elseif Mode == 'Slash3' then
- lerp(rlegm, rlegm.C0, rlc0 * CFrame.Angles(-math.rad(40), -math.rad(30), math.rad(3)),.5)
- lerp(llegm, llegm.C0, llc0 * CFrame.Angles(math.rad(70), 0, -math.rad(3)),.5)
- lerp(neck, neck.C0, neckc0 * CFrame.Angles(math.rad(30), 0, 0),.5)
- lerp(lm, lm.C0, lsc0 * CFrame.Angles(0, 0, -math.rad(10)+(angle*0.0200)),.5)
- lerp(rm, rm.C0, rsc0 * CFrame.Angles(0, 0, math.rad(10)+(-angle*0.0200)),.5)
- lerp(rj, rj.C0, rootc0 * CFrame.new(0,0,0) * CFrame.Angles(-math.rad(30),0,-math.rad(20)),.5)
- elseif Mode == 'Slash4' then
- lerp(llegm, llegm.C0, llc0 * CFrame.Angles(-math.rad(40), -math.rad(30), -math.rad(3)),.5)
- lerp(rlegm, rlegm.C0, rlc0 * CFrame.Angles(math.rad(70), 0, math.rad(3)),.5)
- lerp(neck, neck.C0, neckc0 * CFrame.Angles(math.rad(30), 0, 0),.5)
- lerp(lm, lm.C0, lsc0 * CFrame.Angles(0, 0, -math.rad(10)+(angle*0.0200)),.5)
- lerp(rm, rm.C0, rsc0 * CFrame.Angles(0, 0, math.rad(10)+(-angle*0.0200)),.5)
- lerp(rj, rj.C0, rootc0 * CFrame.new(0,0,0) * CFrame.Angles(-math.rad(30),0,math.rad(20)),.5)
- elseif Mode == 'Slash5' then
- lerp(rlegm, rlegm.C0, rlc0 * CFrame.Angles(0, math.rad(20), math.rad(3)+(angle*0.0200)),.5)
- lerp(llegm, llegm.C0, llc0 * CFrame.Angles(0, math.rad(30), -math.rad(3)+(-angle*0.0200)),.5)
- lerp(neck, neck.C0, neckc0 * CFrame.Angles(0, math.rad(30), -math.rad(90)),.5)
- lerp(rm, rm.C0, rsc0 * CFrame.Angles(0, math.pi/2, math.rad(170)),.5)
- lerp(lm, lm.C0, lsc0 * CFrame.Angles(math.rad(20), 0, math.rad(10)),.5)
- lerp(rj, rj.C0, rootc0 * CFrame.new(0, -1, 15) * CFrame.Angles(0,0,math.rad(100)),.2)
- elseif Mode == 'Slash6' then
- lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, 1,-.5) * CFrame.Angles(math.rad(30),0,0), .4)
- lerp(llegm, llegm.C0, llc0 * CFrame.new(0, .4,-.5) * CFrame.Angles(-math.rad(20),0,0), .4)
- lerp(neck, neck.C0, neckc0 * CFrame.Angles(math.rad(50), 0, 0),.5)
- lerp(rm, rm.C0, rsc0 * CFrame.new(-.55,0,0) * CFrame.Angles(math.rad(30), -math.rad(65), -math.rad(60)),.5)
- lerp(lm, lm.C0, lsc0 * CFrame.new(.55,0,0) * CFrame.Angles(math.rad(30), math.rad(65), math.rad(60)),.5)
- lerp(rj, rj.C0, rootc0 * CFrame.new(0, -2, -1) * CFrame.Angles(math.rad(40),0,0),.4)
- elseif Mode == 'Meditate' then
- lerp(rlegm, rlegm.C0, rlc0 * CFrame.Angles(math.rad(40)+(angle*0.010), 0, math.rad(10)),.05)
- lerp(llegm, llegm.C0, llc0 * CFrame.Angles(math.rad(40)+(angle*0.010), 0, -math.rad(10)),.05)
- lerp(neck, neck.C0, neckc0 * CFrame.Angles(math.rad(20), 0, 0), .4)
- lerp(lm, lm.C0, lsc0 * CFrame.Angles(-math.rad(45)+(angle*0.010), 0, -math.rad(15)), .05)
- lerp(rm, rm.C0, rsc0 * CFrame.Angles(-math.rad(45)+(angle*0.010), 0, math.rad(15)), .05)
- lerp(rj, rj.C0, rootc0 * CFrame.new(0,0, math.sin(tick()/4)+2) * CFrame.Angles(-math.rad(45),0,0), .1)
- elseif Mode == 'Torpedo' then
- lerp(rlegm, rlegm.C0, rlc0 * CFrame.Angles(0, -math.rad(20), math.rad(3)),.4)
- lerp(llegm, llegm.C0, llc0 * CFrame.Angles(0, math.rad(20), -math.rad(3)),.4)
- lerp(neck, neck.C0, neckc0 * CFrame.Angles(-math.rad(90), 0, 0),.4)
- lerp(lm, lm.C0, lsc0 * CFrame.Angles(math.pi, 0, -math.rad(10)+(angle*0.0100)),.4)
- lerp(rm, rm.C0, rsc0 * CFrame.Angles(math.pi, 0, math.rad(10)+(-angle*0.0100)),.4)
- lerp(rj, rj.C0, rootc0 * CFrame.Angles(math.rad(90),0,0),.4)
- elseif Mode == 'TouchOfDeath' then
- lerp(rlegm, rlegm.C0, rlc0 * CFrame.Angles(0, -math.rad(40), math.rad(3)),.5)
- lerp(llegm, llegm.C0, llc0 * CFrame.Angles(0, -math.rad(20), -math.rad(3)),.5)
- lerp(neck, neck.C0, neckc0 * CFrame.Angles(0, 0, -math.rad(80)),.5)
- lerp(rm, rm.C0, rsc0 * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)),.5)
- lerp(lm, lm.C0, lsc0 * CFrame.Angles(-math.rad(20), 0, -math.rad(10)),.5)
- lerp(rj, rj.C0, rootc0 * CFrame.Angles(0,0,math.rad(80)),.5)
- elseif Mode == 'FlameBreath' then
- lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, .5,-.2) * CFrame.Angles(math.rad(30), 0, 0),.3)
- lerp(llegm, llegm.C0, llc0 * CFrame.new(0, 0,.15) * CFrame.Angles(-math.rad(20),0,0), .4)
- lerp(neck, neck.C0, neckc0 * CFrame.Angles(-math.rad(30), 0, 0),.3)
- lerp(lm, lm.C0, lsc0 * CFrame.Angles(-math.rad(30), 0, -math.rad(10)+(angle*0.0200)),.03)
- lerp(rm, rm.C0, rsc0 * CFrame.Angles(-math.rad(30), 0, math.rad(10)+(-angle*0.0200)),.03)
- lerp(rj, rj.C0, rootc0 * CFrame.new(0,0,-.4) * CFrame.Angles(math.rad(30),0,0),.3)
- end
- end)
- end)()
- createOrb()
- rune(torso.CFrame-Vector3.new(0,4.5,0),20,1)
- print('Monk loaded')
- print'Created by Darkus_Theory'
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