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zed_isJayTheLionJR

yolo

May 26th, 2018
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  1. --Edited by SomenerdyOG
  2. ---NO TOOLS
  3. plr = game.Players.LocalPlayer
  4. repeat
  5. wait(0.4)
  6. until plr.Character
  7. chr = plr.Character
  8. human = chr:FindFirstChild("Humanoid")
  9. chr.Humanoid.MaxHealth = math.huge
  10. mouse = plr:GetMouse()
  11. equipd = false
  12. end
  13. tf = tf - frame * math.floor(tf / frame)
  14. end
  15. end)
  16. function swait(num)
  17. if num == 0 or num == nil then
  18. Heartbeat.Event:wait()
  19. else
  20. for i = 1, num do
  21. Heartbeat.Event:wait()
  22. end
  23. end
  24. end
  25. RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  26. RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  27. LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  28. LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  29. RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  30. RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  31. LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  32. LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  33. NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  34. NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  35. RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  36. RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  37. RS = tors:FindFirstChild("Right Shoulder")
  38. LS = tors:FindFirstChild("Left Shoulder")
  39. RH = tors:FindFirstChild("Right Hip")
  40. LH = tors:FindFirstChild("Left Hip")
  41. RJ = hrp:FindFirstChild("RootJoint")
  42. N = tors:FindFirstChild("Neck")
  43. cf = CFrame.new
  44. ang = CFrame.Angles
  45. rd = math.rad
  46. rd2 = math.random
  47. function nooutline(p)
  48. p.TopSurface, p.BottomSurface, p.LeftSurface, p.RightSurface, p.FrontSurface, p.BottomSurface = 10, 10, 10, 10, 10, 10
  49. end
  50. function makepart(color, name, reflec, mater, parnt, cfram)
  51. local port = Instance.new("Part")
  52. port.BrickColor = BrickColor.new(color)
  53. port.Name = name
  54. nooutline(port)
  55. port.Reflectance = reflec
  56. port.Material = mater
  57. port.Anchored = false
  58. port.CanCollide = false
  59. port.Locked = true
  60. port.Size = Vector3.new(0.2, 0.2, 0.2)
  61. port.Parent = parnt
  62. return port
  63. end
  64. function makemesh(meshtype, scale, meshid, parent)
  65. local mes = Instance.new("SpecialMesh")
  66. mes.MeshType = meshtype
  67. mes.Scale = scale
  68. if meshtype == "FileMesh" then
  69. mes.MeshId = meshid
  70. end
  71. mes.Parent = parent
  72. return mes
  73. end
  74. function makeweld(parent, p0, p1, c0, c1)
  75. local wel = Instance.new("Weld")
  76. wel.Part0 = p0
  77. wel.Part1 = p1
  78. wel.C0 = c0
  79. if c1 ~= nil then
  80. wel.C1 = c1
  81. end
  82. wel.Parent = parent
  83. return wel
  84. end
  85. function smokz(prnt)
  86. s = Instance.new("Smoke")
  87. s.Color = Color3.new(1, 1, 1)
  88. s.Enabled = false
  89. s.Name = "smok"
  90. s.Opacity = 0.5
  91. s.RiseVelocity = 0.2
  92. s.Size = 0.1
  93. s.Parent = prnt
  94. end
  95. function lerpz(joint, prop, cfrmz, alp)
  96. joint[prop] = joint[prop]:lerp(cfrmz, alp)
  97. end
  98. function resetlerp()
  99. RJ.C0 = RJC0
  100. RJ.C1 = RJC1
  101. N.C0 = NC0
  102. N.C1 = NC1
  103. RS.C0 = RSC0
  104. RS.C1 = RSC1
  105. LS.C0 = LSC0
  106. LS.C1 = LSC1
  107. RH.C0 = RHC0
  108. RH.C1 = RHC1
  109. LH.C0 = LHC0
  110. end
  111.  
  112.  
  113.  
  114.  
  115.  
  116.  
  117.  
  118.  
  119.  
  120.  
  121.  
  122. function RFistDamage()
  123.  
  124. end
  125. function rsmash()
  126. if activu == true then
  127. return
  128. end
  129. activu = true
  130.  
  131. human.WalkSpeed = human.WalkSpeed - 13
  132. animo(false)
  133. for _ = 1, 45 do
  134. swait()
  135. lerpz(RJ, "C0", RJC0 * cf(0, 0.8, -0.2) * ang(rd(10), rd(0), rd(-70)), 0.2)
  136. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(6), rd(2), rd(68)), 0.2)
  137. lerpz(RS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(25, 35)), rd(rd2(-15, -5)), rd(rd2(80, 90))), 0.2)
  138. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  139. lerpz(LS, "C0", LSC0 * cf(-0.15, -0.4, 0.5) * ang(rd(-10), rd(60), rd(-86)), 0.2)
  140. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(80), rd(0)), 0.2)
  141. lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-29), rd(-2)), 0.2)
  142. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  143. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.2)
  144. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  145. end
  146. for _ = 1, 30 do
  147. swait()
  148. lerpz(RJ, "C0", RJC0 * cf(0, 1.2, -0.2) * ang(rd(5), rd(6), rd(-109)), 0.2)
  149. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-2), rd(-6), rd(96)), 0.2)
  150. lerpz(RS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(10, 20)), rd(rd2(-25, -15)), rd(rd2(100, 110))), 0.2)
  151. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-46)), 0.2)
  152. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.2)
  153. lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-39), rd(-2)), 0.2)
  154. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.2)
  155. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.2)
  156.  
  157. end
  158. for l = 1, 3 do
  159. swait()
  160. lerpz(RJ, "C0", RJC0 * cf(0.4, -1.6, -0.2) * ang(rd(5), rd(6), rd(60)), 0.3 + l / 4)
  161. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(14), rd(-4), rd(-35)), 0.3 + l / 4)
  162. lerpz(RS, "C0", RSC0 * cf(0.3, -0.4, 0.55) * ang(rd(0), rd(-58), rd(95)), 0.3 + l / 4)
  163. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-80), rd(0)), 0.3 + l / 4)
  164. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-66)), 0.3 + l / 4)
  165. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.3 + l / 4)
  166. lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-39), rd(-2)), 0.3 + l / 4)
  167. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.3 + l / 4)
  168. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.3 + l / 4)
  169. end
  170. KABOOMZ()
  171. rarm.BrickColor = BrickColor.new("Cocoa")
  172. for _ = 1, 8 do
  173. swait()
  174. lerpz(RJ, "C0", RJC0 * cf(1.5, -1.6, -0.7) * ang(rd(5), rd(18), rd(95)), 0.8)
  175. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(14), rd(-10), rd(-15)), 0.8)
  176. lerpz(RS, "C0", RSC0 * cf(0.3, -0.4, 0.55) * ang(rd(0), rd(40), rd(65)), 0.8)
  177. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-80), rd(0)), 0.8)
  178. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-86)), 0.8)
  179. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.8)
  180. lerpz(RH, "C0", RHC0 * cf(0, 0.7, 0) * ang(rd(-6), rd(-39), rd(24)), 0.8)
  181. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-20)), 0.8)
  182. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.8)
  183. end
  184. wait(1.5)
  185. animo(true)
  186. human.WalkSpeed = human.WalkSpeed + 13
  187. for _ = 1, 24 do
  188. swait()
  189. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  190. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  191. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  192. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  193. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  194. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  195. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  196. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  197. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  198. end
  199. resetlerp()
  200. activu = false
  201. wait(5)
  202. rarm.BrickColor = BrickColor.new("Institutional white")
  203. end
  204.  
  205.  
  206.  
  207.  
  208. local debris=game:service"Debris"
  209. vt = Vector3.new
  210. bc = BrickColor.new
  211.  
  212.  
  213.  
  214.  
  215.  
  216.  
  217.  
  218.  
  219.  
  220.  
  221.  
  222.  
  223. function Ring()
  224.  
  225.  
  226. local effspwn = Instance.new("Part")
  227. local model = Instance.new("Model")
  228. game.Debris:AddItem(model, 20)
  229. model.Name = "smasheffects"
  230. model.Parent = workspace
  231. effspwn.Name = "spwnr"
  232. effspwn.Size = Vector3.new(1, 1, 1)
  233. effspwn.Anchored = true
  234. effspwn.CanCollide = false
  235. effspwn.Transparency = 1
  236. effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  237. effspwn.Parent = model
  238.  
  239. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  240. if v:FindFirstChild('Humanoid') then
  241. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  242. v.Humanoid.PlatformStand = true
  243. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
  244. end
  245. end
  246. coroutine.resume(coroutine.create(function()
  247. local shok = Instance.new("Part")
  248. shok.Name = "wring1"
  249. shok.BrickColor = BrickColor.new("Institutional white")
  250. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  251. shok.Size = Vector3.new(1, 1, 1)
  252. shok.Anchored = true
  253. shok.Material = "Neon"
  254. shok.Transparency = 0.25
  255. shok.CanCollide = false
  256. shok.Parent = model
  257. game.Debris:AddItem(shok, 12)
  258. local mesh = Instance.new("SpecialMesh")
  259. mesh.MeshType = "FileMesh"
  260. mesh.MeshId = "rbxassetid://3270017"
  261. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  262. mesh.Parent = shok
  263. for e = 1, 30 do
  264. wait()
  265. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  266. shok.Transparency = shok.Transparency + 0.002
  267. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  268. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  269. end
  270. for e = 1, 38 do
  271. wait()
  272. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  273. shok.Transparency = shok.Transparency + 0.002
  274. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  275. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  276. end
  277. for e = 1, 24 do
  278. wait()
  279. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  280. shok.Transparency = shok.Transparency + 0.03
  281. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  282. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  283. end
  284. end))
  285. coroutine.resume(coroutine.create(function()
  286. local shok = Instance.new("Part")
  287. shok.Name = "wring2"
  288. shok.BrickColor = BrickColor.new("Institutional white")
  289. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  290. shok.Size = Vector3.new(1, 1, 1)
  291. shok.Anchored = true
  292. shok.Material = "Neon"
  293. shok.Transparency = 0.25
  294. shok.CanCollide = false
  295. shok.Parent = model
  296. game.Debris:AddItem(shok, 12)
  297. local mesh = Instance.new("SpecialMesh")
  298. mesh.MeshType = "FileMesh"
  299. mesh.MeshId = "rbxassetid://3270017"
  300. mesh.Scale = Vector3.new(12, 12, 0.05)
  301. mesh.Parent = shok
  302. for e = 1, 30 do
  303. wait()
  304. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  305. shok.Transparency = shok.Transparency + 0.002
  306. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  307. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  308. end
  309. for e = 1, 38 do
  310. wait()
  311. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  312. shok.Transparency = shok.Transparency + 0.002
  313. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  314. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  315. end
  316. for e = 1, 24 do
  317. wait()
  318. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  319. shok.Transparency = shok.Transparency + 0.03
  320. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  321. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  322. end
  323. end))
  324.  
  325. coroutine.resume(coroutine.create(function()
  326. local shok = Instance.new("Part")
  327. shok.Name = "shokwve"
  328. shok.BrickColor = BrickColor.new("Institutional white")
  329. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  330. shok.Size = Vector3.new(1, 1, 1)
  331. shok.Anchored = true
  332. shok.Material = "Neon"
  333. shok.Transparency = 0.6
  334. shok.CanCollide = false
  335. shok.Parent = model
  336. game.Debris:AddItem(shok, 12)
  337. local mesh = Instance.new("SpecialMesh")
  338. mesh.MeshType = "FileMesh"
  339. mesh.MeshId = "rbxassetid://489415447"
  340. mesh.Scale = Vector3.new(1, 1, 1)
  341. mesh.Parent = shok
  342. for e = 1, 12 do
  343. wait()
  344. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  345. shok.Transparency = shok.Transparency + 0.002
  346. end
  347. for e = 1, 32 do
  348. wait()
  349. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  350. shok.Transparency = shok.Transparency + 0.002
  351. end
  352. for e = 1, 24 do
  353. wait()
  354. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  355. shok.Transparency = shok.Transparency + 0.03
  356. end
  357. end))
  358. coroutine.resume(coroutine.create(function()
  359. local shok = Instance.new("Part")
  360. shok.Name = "shock2"
  361. shok.BrickColor = BrickColor.new("Institutional white")
  362. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  363. shok.Size = Vector3.new(1, 1, 1)
  364. shok.Anchored = true
  365. shok.Material = "Neon"
  366. shok.Transparency = 0.35
  367. shok.CanCollide = false
  368. shok.Parent = model
  369. game.Debris:AddItem(shok, 12)
  370. local mesh = Instance.new("SpecialMesh")
  371. mesh.MeshType = "FileMesh"
  372. mesh.MeshId = "rbxassetid://489415447"
  373. mesh.Scale = Vector3.new(12, 12, 12)
  374. mesh.Parent = shok
  375. for e = 1, 15 do
  376. wait()
  377. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  378. shok.Transparency = shok.Transparency + 0.004
  379. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  380. end
  381. for e = 1, 16 do
  382. wait()
  383. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  384. shok.Transparency = shok.Transparency + 0.004
  385. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  386. end
  387. for e = 1, 12 do
  388. wait()
  389. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  390. shok.Transparency = shok.Transparency + 0.06
  391. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  392. end
  393. end))
  394. coroutine.resume(coroutine.create(function()
  395. local shok = Instance.new("Part")
  396. shok.Name = "shock3"
  397. shok.BrickColor = BrickColor.new("Institutional white")
  398. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  399. shok.Size = Vector3.new(1, 1, 1)
  400. shok.Anchored = true
  401. shok.Material = "Neon"
  402. shok.Transparency = 0.35
  403. shok.CanCollide = false
  404. shok.Parent = model
  405. game.Debris:AddItem(shok, 12)
  406. local mesh = Instance.new("SpecialMesh")
  407. mesh.MeshType = "FileMesh"
  408. mesh.MeshId = "rbxassetid://489415447"
  409. mesh.Scale = Vector3.new(12, 12, 12)
  410. mesh.Parent = shok
  411. for e = 1, 15 do
  412. wait()
  413. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  414. shok.Transparency = shok.Transparency + 0.004
  415. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  416. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  417. end
  418. for e = 1, 16 do
  419. wait()
  420. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  421. shok.Transparency = shok.Transparency + 0.004
  422. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  423. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  424. end
  425. for e = 1, 12 do
  426. wait()
  427. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  428. shok.Transparency = shok.Transparency + 0.06
  429. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  430. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  431. end
  432. end))
  433.  
  434. end
  435. function Landing()
  436.  
  437.  
  438.  
  439.  
  440.  
  441.  
  442. ROW = function(out, trans, s, wt, t, ang, plus)
  443. for i = 1, 360, 360/t do
  444. local c = Instance.new("Part", game.Workspace)
  445. c.FormFactor = 3
  446. c.TopSurface = 0
  447. c.BottomSurface = 0
  448. c.Size = s
  449. c.Anchored = true
  450. c.CanCollide = wt
  451. c.Material=workspace.Base.Material
  452. c.Transparency = trans
  453. c.BrickColor = workspace.Base.BrickColor
  454. c.CFrame = CFrame.new(tors.CFrame.x,0,tors.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang
  455. c.Locked=true
  456. game.Debris:AddItem(c,15)
  457. end
  458. end
  459.  
  460.  
  461.  
  462.  
  463.  
  464. ROW(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0)
  465. Ring()
  466.  
  467.  
  468.  
  469.  
  470.  
  471. end
  472.  
  473.  
  474.  
  475.  
  476.  
  477.  
  478.  
  479. function newRay(start,face,range,wat)
  480. local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
  481. hit,pos=game.Workspace:FindPartOnRayWithIgnoreList(rey,wat)
  482. return rey,hit,pos
  483. end
  484.  
  485.  
  486.  
  487.  
  488. function jum()
  489. if activu == true then
  490. return
  491. end
  492. activu = true
  493. human.WalkSpeed = human.WalkSpeed - 13
  494. for l = 1, 30 do
  495. swait()
  496. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
  497. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
  498. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
  499. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  500. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
  501. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  502. lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
  503. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  504. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
  505. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  506. end
  507. human.WalkSpeed = 50
  508. BV = Instance.new("BodyVelocity", tors)
  509. BV.maxForce = Vector3.new(0,100000,0)
  510. BV.P = 100000
  511. BV.velocity = Vector3.new(0,800,0)
  512. KABOOMZ2()
  513. coroutine.resume(coroutine.create(function()
  514. swait(3)
  515. BV:Destroy()
  516. end))
  517. for _ = 1, 18 do
  518. swait()
  519. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-3), rd(0), rd(0)), 0.6)
  520. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-12), rd(0), rd(0)), 0.6)
  521. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-9), rd(-9), rd(-15)), 0.6)
  522. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
  523. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-9), rd(9), rd(15)), 0.6)
  524. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
  525. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-6), rd(0), rd(-12)), 0.6)
  526. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
  527. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-6), rd(0), rd(12)), 0.6)
  528. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
  529. end
  530. for _ = 1, 18 do
  531. swait()
  532. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  533. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  534. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  535. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  536. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  537. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  538. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  539. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  540. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  541. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  542. end
  543. resetlerp()
  544. local ry,ht,ps=nil,nil,nil
  545. while ht==nil do
  546. ry,ht,ps=newRay(hrp.CFrame*CFrame.new(0,-2,0),hrp.CFrame*CFrame.new(0,-3,0),4.1,{chr})
  547. wait()
  548. end
  549. human.WalkSpeed = 0
  550. Landing()
  551. z = Instance.new("Sound",tors)
  552. z.SoundId = "rbxassetid://142070127"
  553. z.Volume = 2
  554. wait(.1)
  555. z:Play()
  556.  
  557. for l = 1, 30 do
  558. swait()
  559. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
  560. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
  561. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
  562. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  563. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
  564. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  565. lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
  566. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  567. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
  568. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  569. end
  570. resetlerp()
  571. human.WalkSpeed = 16
  572.  
  573. activu = false
  574. end
  575.  
  576.  
  577.  
  578. local acos = math.acos
  579. local sqrt = math.sqrt
  580. local Vec3 = Vector3.new
  581. local fromAxisAngle = CFrame.fromAxisAngle
  582.  
  583. local function toAxisAngle(CFr)
  584. local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
  585. local Angle = math.acos((R00+R11+R22-1)/2)
  586. local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  587. A = A == 0 and 0.00001 or A
  588. local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  589. B = B == 0 and 0.00001 or B
  590. local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  591. C = C == 0 and 0.00001 or C
  592. local x = (R21-R12)/sqrt(A)
  593. local y = (R02-R20)/sqrt(B)
  594. local z = (R10-R01)/sqrt(C)
  595. return Vec3(x,y,z),Angle
  596. end
  597.  
  598. function ApplyTrig(Num,Func)
  599. local Min,Max = Func(0),Func(1)
  600. local i = Func(Num)
  601. return (i-Min)/(Max-Min)
  602. --[[if Func == "sin" then
  603. return (math.sin((1-Num)*math.pi)+1)/2
  604. elseif Func == "cos" then
  605. return (math.cos((1-Num)*math.pi)+1)/2
  606. end]]
  607. end
  608.  
  609. function LerpCFrame(CFrame1,CFrame2,Num)
  610. local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
  611. return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
  612. end
  613.  
  614. function Crater(Torso,Radius)
  615. spawn(function()
  616. local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
  617. local Ignore = {}
  618. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  619. if v.Character ~= nil then
  620. Ignore[#Ignore+1] = v.Character
  621. end
  622. end
  623. local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  624. if Hit == nil then return end
  625. local Parts = {}
  626. for i = 1,360,10 do
  627. local P = Instance.new("Part",Torso.Parent)
  628. P.Anchored = true
  629. P.FormFactor = "Custom"
  630. P.BrickColor = Hit.BrickColor
  631. P.Material = Hit.Material
  632. P.TopSurface = "Smooth"
  633. P.BottomSurface = "Smooth"
  634. P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
  635. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  636. Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
  637. if math.random(0,5) == 0 then -- rubble
  638. local P = Instance.new("Part",Torso.Parent)
  639. P.Anchored = true
  640. P.FormFactor = "Custom"
  641. P.BrickColor = Hit.BrickColor
  642. P.Material = Hit.Material
  643. P.TopSurface = "Smooth"
  644. P.BottomSurface = "Smooth"
  645. P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100)
  646. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  647. Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
  648. end
  649. end
  650. for i = 0,1,0.05 do
  651. for i2,v in pairs(Parts) do
  652. v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
  653. end
  654. wait(0.02)
  655. end
  656. for i,v in pairs(Parts) do
  657. if v[1].Size.X > 2.1 then
  658. v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
  659. end
  660. v[1].Anchored = false
  661. end
  662. for i = 0,1,0.05 do
  663. for i2,v in pairs(Parts) do
  664. v[1].Transparency = i
  665. if i == 1 then
  666. v[1]:Destroy()
  667. elseif i >= 0.25 then
  668. v[1].CanCollide = false
  669. end
  670. end
  671. wait(0.02)
  672. end
  673. Parts = nil
  674. end)
  675. end
  676.  
  677.  
  678. function FindNearestTorso(Position,Distance,SinglePlayer)
  679. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  680. local List = {}
  681. for i,v in pairs(workspace:GetChildren())do
  682. if v:IsA("Model")then
  683. if v:findFirstChild("Torso")then
  684. if v ~= chr then
  685. if(v.Torso.Position -Position).magnitude <= Distance then
  686. table.insert(List,v)
  687. end
  688. end
  689. end
  690. end
  691. end
  692. return List
  693. end
  694.  
  695. function KABOOMZ()
  696. local effspwn = Instance.new("Part")
  697. coroutine.resume(coroutine.create(function()
  698. local sound1 = Instance.new("Sound")
  699. sound1.SoundId = "rbxassetid://138137702"
  700. sound1.MaxDistance = 300
  701. sound1.EmitterSize = 20
  702. sound1.Volume = 5
  703. sound1.Pitch = 0.95
  704. sound1.Parent = effspwn
  705. local sound2 = Instance.new("Sound")
  706. sound2.SoundId = "rbxassetid://157878578"
  707. sound2.MaxDistance = 300
  708. sound2.EmitterSize = 20
  709. sound2.Volume = 2
  710. sound2.Pitch = 0.9
  711. sound2.Parent = effspwn
  712. local sound3 = Instance.new("Sound")
  713. sound3.SoundId = "rbxassetid://138250406"
  714. sound2.MaxDistance = 400
  715. sound2.EmitterSize = 30
  716. sound2.Volume = 1.5
  717. sound2.Pitch = 0.6
  718. sound2.Parent = effspwn
  719. sound2:Play()
  720. wait()
  721. sound1:Play()
  722. sound3:Play()
  723. end))
  724. local model = Instance.new("Model")
  725. game.Debris:AddItem(model, 20)
  726. model.Name = "smasheffects"
  727. model.Parent = workspace
  728. effspwn.Name = "spwnr"
  729. effspwn.Size = Vector3.new(1, 1, 1)
  730. effspwn.Anchored = true
  731. effspwn.CanCollide = false
  732. effspwn.Transparency = 1
  733. effspwn.CFrame = rarm.CFrame * CFrame.new(0, -0.7, 0)
  734. effspwn.Parent = model
  735.  
  736. Crater(head,60)
  737.  
  738. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  739. if v:FindFirstChild('Humanoid') then
  740. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  741. v.Humanoid.PlatformStand = true
  742. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
  743. end
  744. end
  745. coroutine.resume(coroutine.create(function()
  746. local shok = Instance.new("Part")
  747. shok.Name = "whoosh"
  748. shok.BrickColor = BrickColor.new("Institutional white")
  749. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  750. shok.Size = Vector3.new(1, 1, 1)
  751. shok.Anchored = true
  752. shok.Material = "Neon"
  753. shok.Transparency = 0.1
  754. shok.CanCollide = false
  755. shok.Parent = model
  756. game.Debris:AddItem(shok, 12)
  757. local mesh = Instance.new("SpecialMesh")
  758. mesh.MeshType = "FileMesh"
  759. mesh.MeshId = "rbxassetid://437347603"
  760. mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
  761. mesh.Parent = shok
  762. for e = 1, 8 do
  763. wait()
  764. mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
  765. shok.Transparency = shok.Transparency + 0.035
  766. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -14), 0.4)
  767. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  768. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  769. end
  770. for e = 1, 16 do
  771. wait()
  772. mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
  773. shok.Transparency = shok.Transparency + 0.11
  774. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -5), 0.4)
  775. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
  776. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  777. end
  778. end))
  779. coroutine.resume(coroutine.create(function()
  780. local shok = Instance.new("Part")
  781. shok.Name = "wring1"
  782. shok.BrickColor = BrickColor.new("Institutional white")
  783. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  784. shok.Size = Vector3.new(1, 1, 1)
  785. shok.Anchored = true
  786. shok.Material = "Neon"
  787. shok.Transparency = 0.25
  788. shok.CanCollide = false
  789. shok.Parent = model
  790. game.Debris:AddItem(shok, 12)
  791. local mesh = Instance.new("SpecialMesh")
  792. mesh.MeshType = "FileMesh"
  793. mesh.MeshId = "rbxassetid://3270017"
  794. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  795. mesh.Parent = shok
  796. for e = 1, 30 do
  797. wait()
  798. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  799. shok.Transparency = shok.Transparency + 0.002
  800. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  801. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  802. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  803.  
  804. end
  805. for e = 1, 38 do
  806. wait()
  807. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  808. shok.Transparency = shok.Transparency + 0.002
  809. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  810. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  811. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  812.  
  813. end
  814. for e = 1, 24 do
  815. wait()
  816. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  817. shok.Transparency = shok.Transparency + 0.03
  818. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  819. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  820. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  821.  
  822. end
  823. end))
  824. coroutine.resume(coroutine.create(function()
  825. local shok = Instance.new("Part")
  826. shok.Name = "wring2"
  827. shok.BrickColor = BrickColor.new("Institutional white")
  828. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  829. shok.Size = Vector3.new(1, 1, 1)
  830. shok.Anchored = true
  831. shok.Material = "Neon"
  832. shok.Transparency = 0.25
  833. shok.CanCollide = false
  834. shok.Parent = model
  835. game.Debris:AddItem(shok, 12)
  836. local mesh = Instance.new("SpecialMesh")
  837. mesh.MeshType = "FileMesh"
  838. mesh.MeshId = "rbxassetid://3270017"
  839. mesh.Scale = Vector3.new(12, 12, 0.05)
  840. mesh.Parent = shok
  841. for e = 1, 30 do
  842. wait()
  843. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  844. shok.Transparency = shok.Transparency + 0.002
  845. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  846. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  847. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  848.  
  849. end
  850. for e = 1, 38 do
  851. wait()
  852. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  853. shok.Transparency = shok.Transparency + 0.002
  854. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  855. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  856. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  857.  
  858. end
  859. for e = 1, 24 do
  860. wait()
  861. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  862. shok.Transparency = shok.Transparency + 0.03
  863. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  864. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  865. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  866.  
  867. end
  868. end))
  869. coroutine.resume(coroutine.create(function()
  870. local shok = Instance.new("Part")
  871. shok.Name = "coil1"
  872. shok.BrickColor = BrickColor.new("Institutional white")
  873. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  874. shok.Size = Vector3.new(1, 1, 1)
  875. shok.Anchored = true
  876. shok.Material = "Neon"
  877. shok.Transparency = 0.25
  878. shok.CanCollide = false
  879. shok.Parent = model
  880. game.Debris:AddItem(shok, 12)
  881. local mesh = Instance.new("SpecialMesh")
  882. mesh.MeshType = "FileMesh"
  883. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  884. mesh.Scale = Vector3.new(12, 12, 12)
  885. mesh.Parent = shok
  886. for e = 1, 15 do
  887. wait()
  888. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  889. shok.Transparency = shok.Transparency + 0.004
  890. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  891. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  892. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  893.  
  894. end
  895. for e = 1, 16 do
  896. wait()
  897. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  898. shok.Transparency = shok.Transparency + 0.004
  899. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  900. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  901. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  902.  
  903. end
  904. for e = 1, 12 do
  905. wait()
  906. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  907. shok.Transparency = shok.Transparency + 0.06
  908. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  909. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  910. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  911.  
  912. end
  913. end))
  914. coroutine.resume(coroutine.create(function()
  915. local shok = Instance.new("Part")
  916. shok.Name = "coil2"
  917. shok.BrickColor = BrickColor.new("Institutional white")
  918. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  919. shok.Size = Vector3.new(1, 1, 1)
  920. shok.Anchored = true
  921. shok.Material = "Neon"
  922. shok.Transparency = 0.25
  923. shok.CanCollide = false
  924. shok.Parent = model
  925. game.Debris:AddItem(shok, 12)
  926. local mesh = Instance.new("SpecialMesh")
  927. mesh.MeshType = "FileMesh"
  928. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  929. mesh.Scale = Vector3.new(6, 12, 6)
  930. mesh.Parent = shok
  931. for e = 1, 15 do
  932. wait()
  933. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  934. shok.Transparency = shok.Transparency + 0.005
  935. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  936. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  937. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  938.  
  939. end
  940. for e = 1, 16 do
  941. wait()
  942. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  943. shok.Transparency = shok.Transparency + 0.005
  944. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  945. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  946. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  947.  
  948. end
  949. for e = 1, 12 do
  950. wait()
  951. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  952. shok.Transparency = shok.Transparency + 0.09
  953. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  954. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  955. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  956.  
  957. end
  958. end))
  959. coroutine.resume(coroutine.create(function()
  960. local shok = Instance.new("Part")
  961. shok.Name = "shokwve"
  962. shok.BrickColor = BrickColor.new("Institutional white")
  963. shok.Position = effspwn.Position - Vector3.new(0, 0.8, 0)
  964. shok.Size = Vector3.new(1, 1, 1)
  965. shok.Anchored = true
  966. shok.Material = "Neon"
  967. shok.Transparency = 0.6
  968. shok.CanCollide = false
  969. shok.Parent = model
  970. game.Debris:AddItem(shok, 12)
  971. local mesh = Instance.new("SpecialMesh")
  972. mesh.MeshType = "FileMesh"
  973. mesh.MeshId = "rbxassetid://489415447"
  974. mesh.Scale = Vector3.new(1, 1, 1)
  975. mesh.Parent = shok
  976. for e = 1, 12 do
  977. wait()
  978. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  979. shok.Transparency = shok.Transparency + 0.002
  980. end
  981. for e = 1, 32 do
  982. wait()
  983. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  984. shok.Transparency = shok.Transparency + 0.002
  985. end
  986. for e = 1, 24 do
  987. wait()
  988. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  989. shok.Transparency = shok.Transparency + 0.03
  990. end
  991. end))
  992. coroutine.resume(coroutine.create(function()
  993. local shok = Instance.new("Part")
  994. shok.Name = "shock2"
  995. shok.BrickColor = BrickColor.new("Institutional white")
  996. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  997. shok.Size = Vector3.new(1, 1, 1)
  998. shok.Anchored = true
  999. shok.Material = "Neon"
  1000. shok.Transparency = 0.35
  1001. shok.CanCollide = false
  1002. shok.Parent = model
  1003. game.Debris:AddItem(shok, 12)
  1004. local mesh = Instance.new("SpecialMesh")
  1005. mesh.MeshType = "FileMesh"
  1006. mesh.MeshId = "rbxassetid://489415447"
  1007. mesh.Scale = Vector3.new(12, 12, 12)
  1008. mesh.Parent = shok
  1009. for e = 1, 15 do
  1010. wait()
  1011. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1012. shok.Transparency = shok.Transparency + 0.004
  1013. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1014. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1015.  
  1016. end
  1017. for e = 1, 16 do
  1018. wait()
  1019. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1020. shok.Transparency = shok.Transparency + 0.004
  1021. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1022. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1023.  
  1024. end
  1025. for e = 1, 12 do
  1026. wait()
  1027. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1028. shok.Transparency = shok.Transparency + 0.06
  1029. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1030. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1031.  
  1032. end
  1033. end))
  1034. coroutine.resume(coroutine.create(function()
  1035. local shok = Instance.new("Part")
  1036. shok.Name = "shock3"
  1037. shok.BrickColor = BrickColor.new("Institutional white")
  1038. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1039. shok.Size = Vector3.new(1, 1, 1)
  1040. shok.Anchored = true
  1041. shok.Material = "Neon"
  1042. shok.Transparency = 0.35
  1043. shok.CanCollide = false
  1044. shok.Parent = model
  1045. game.Debris:AddItem(shok, 12)
  1046. local mesh = Instance.new("SpecialMesh")
  1047. mesh.MeshType = "FileMesh"
  1048. mesh.MeshId = "rbxassetid://489415447"
  1049. mesh.Scale = Vector3.new(12, 12, 12)
  1050. mesh.Parent = shok
  1051. for e = 1, 15 do
  1052. wait()
  1053. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1054. shok.Transparency = shok.Transparency + 0.004
  1055. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1056. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1057. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1058.  
  1059. end
  1060. for e = 1, 16 do
  1061. wait()
  1062. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1063. shok.Transparency = shok.Transparency + 0.004
  1064. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1065. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1066. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1067.  
  1068. end
  1069. for e = 1, 12 do
  1070. wait()
  1071. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1072. shok.Transparency = shok.Transparency + 0.06
  1073. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1074. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1075. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1076.  
  1077. end
  1078. end))
  1079. end
  1080. function KABOOMZ2()
  1081. local effspwn = Instance.new("Part")
  1082. coroutine.resume(coroutine.create(function()
  1083. local sound1 = Instance.new("Sound")
  1084. sound1.SoundId = "rbxassetid://138137702"
  1085. sound1.MaxDistance = 300
  1086. sound1.EmitterSize = 20
  1087. sound1.Volume = 2.5
  1088. sound1.Pitch = 0.65
  1089. sound1.Parent = effspwn
  1090. local sound2 = Instance.new("Sound")
  1091. sound2.SoundId = "rbxassetid://157878578"
  1092. sound2.MaxDistance = 300
  1093. sound2.EmitterSize = 20
  1094. sound2.Volume = 1
  1095. sound2.Pitch = 0.7
  1096. sound2.Parent = effspwn
  1097. local sound3 = Instance.new("Sound")
  1098. sound3.SoundId = "rbxassetid://138250406"
  1099. sound2.MaxDistance = 400
  1100. sound2.EmitterSize = 30
  1101. sound2.Volume = 0.5
  1102. sound2.Pitch = 0.5
  1103. sound2.Parent = effspwn
  1104. sound2:Play()
  1105. wait()
  1106. sound1:Play()
  1107. sound3:Play()
  1108. end))
  1109. local model = Instance.new("Model")
  1110. game.Debris:AddItem(model, 20)
  1111. model.Name = "smasheffects"
  1112. model.Parent = workspace
  1113. effspwn.Name = "spwnr"
  1114. effspwn.Size = Vector3.new(1, 1, 1)
  1115. effspwn.Anchored = true
  1116. effspwn.CanCollide = false
  1117. effspwn.Transparency = 1
  1118. effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  1119. effspwn.Parent = model
  1120.  
  1121.  
  1122.  
  1123.  
  1124.  
  1125. Crater(head,60)
  1126. Crater(head,120)
  1127.  
  1128. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  1129. if v:FindFirstChild('Humanoid') then
  1130. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  1131. v.Humanoid.PlatformStand = true
  1132. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
  1133. end
  1134. end
  1135.  
  1136. coroutine.resume(coroutine.create(function()
  1137. local shok = Instance.new("Part")
  1138. shok.Name = "whoosh"
  1139. shok.BrickColor = BrickColor.new("Institutional white")
  1140. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1141. shok.Size = Vector3.new(1, 1, 1)
  1142. shok.Anchored = true
  1143. shok.Material = "Neon"
  1144. shok.Transparency = 0.1
  1145. shok.CanCollide = false
  1146. shok.Parent = model
  1147. game.Debris:AddItem(shok, 12)
  1148. local mesh = Instance.new("SpecialMesh")
  1149. mesh.MeshType = "FileMesh"
  1150. mesh.MeshId = "rbxassetid://437347603"
  1151. mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
  1152. mesh.Parent = shok
  1153.  
  1154.  
  1155.  
  1156.  
  1157.  
  1158. for e = 1, 8 do
  1159. wait()
  1160. mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
  1161. shok.Transparency = shok.Transparency + 0.035
  1162. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4)
  1163. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  1164. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1165.  
  1166. end
  1167. for e = 1, 16 do
  1168. wait()
  1169. mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
  1170. shok.Transparency = shok.Transparency + 0.11
  1171. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4)
  1172. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
  1173. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1174.  
  1175. end
  1176. end))
  1177. coroutine.resume(coroutine.create(function()
  1178. local shok = Instance.new("Part")
  1179. shok.Name = "wring1"
  1180. shok.BrickColor = BrickColor.new("Institutional white")
  1181. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1182. shok.Size = Vector3.new(1, 1, 1)
  1183. shok.Anchored = true
  1184. shok.Material = "Neon"
  1185. shok.Transparency = 0.25
  1186. shok.CanCollide = false
  1187. shok.Parent = model
  1188. game.Debris:AddItem(shok, 12)
  1189. local mesh = Instance.new("SpecialMesh")
  1190. mesh.MeshType = "FileMesh"
  1191. mesh.MeshId = "rbxassetid://3270017"
  1192. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  1193. mesh.Parent = shok
  1194. for e = 1, 30 do
  1195. wait()
  1196. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  1197. shok.Transparency = shok.Transparency + 0.002
  1198. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1199. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1200. end
  1201. for e = 1, 38 do
  1202. wait()
  1203. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  1204. shok.Transparency = shok.Transparency + 0.002
  1205. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1206. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1207. end
  1208. for e = 1, 24 do
  1209. wait()
  1210. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  1211. shok.Transparency = shok.Transparency + 0.03
  1212. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1213. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1214. end
  1215. end))
  1216. coroutine.resume(coroutine.create(function()
  1217. local shok = Instance.new("Part")
  1218. shok.Name = "wring2"
  1219. shok.BrickColor = BrickColor.new("Institutional white")
  1220. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1221. shok.Size = Vector3.new(1, 1, 1)
  1222. shok.Anchored = true
  1223. shok.Material = "Neon"
  1224. shok.Transparency = 0.25
  1225. shok.CanCollide = false
  1226. shok.Parent = model
  1227. game.Debris:AddItem(shok, 12)
  1228. local mesh = Instance.new("SpecialMesh")
  1229. mesh.MeshType = "FileMesh"
  1230. mesh.MeshId = "rbxassetid://3270017"
  1231. mesh.Scale = Vector3.new(12, 12, 0.05)
  1232. mesh.Parent = shok
  1233. for e = 1, 30 do
  1234. wait()
  1235. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  1236. shok.Transparency = shok.Transparency + 0.002
  1237. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1238. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1239. end
  1240. for e = 1, 38 do
  1241. wait()
  1242. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  1243. shok.Transparency = shok.Transparency + 0.002
  1244. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1245. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1246. end
  1247. for e = 1, 24 do
  1248. wait()
  1249. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  1250. shok.Transparency = shok.Transparency + 0.03
  1251. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1252. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1253. end
  1254. end))
  1255. coroutine.resume(coroutine.create(function()
  1256. local shok = Instance.new("Part")
  1257. shok.Name = "coil1"
  1258. shok.BrickColor = BrickColor.new("Institutional white")
  1259. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1260. shok.Size = Vector3.new(1, 1, 1)
  1261. shok.Anchored = true
  1262. shok.Material = "Neon"
  1263. shok.Transparency = 0.25
  1264. shok.CanCollide = false
  1265. shok.Parent = model
  1266. game.Debris:AddItem(shok, 12)
  1267. local mesh = Instance.new("SpecialMesh")
  1268. mesh.MeshType = "FileMesh"
  1269. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1270. mesh.Scale = Vector3.new(12, 12, 12)
  1271. mesh.Parent = shok
  1272. for e = 1, 15 do
  1273. wait()
  1274. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1275. shok.Transparency = shok.Transparency + 0.004
  1276. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1277. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1278. end
  1279. for e = 1, 16 do
  1280. wait()
  1281. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1282. shok.Transparency = shok.Transparency + 0.004
  1283. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1284. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1285. end
  1286. for e = 1, 12 do
  1287. wait()
  1288. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1289. shok.Transparency = shok.Transparency + 0.06
  1290. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1291. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1292. end
  1293. end))
  1294. coroutine.resume(coroutine.create(function()
  1295. local shok = Instance.new("Part")
  1296. shok.Name = "coil2"
  1297. shok.BrickColor = BrickColor.new("Institutional white")
  1298. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1299. shok.Size = Vector3.new(1, 1, 1)
  1300. shok.Anchored = true
  1301. shok.Material = "Neon"
  1302. shok.Transparency = 0.25
  1303. shok.CanCollide = false
  1304. shok.Parent = model
  1305. game.Debris:AddItem(shok, 12)
  1306. local mesh = Instance.new("SpecialMesh")
  1307. mesh.MeshType = "FileMesh"
  1308. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1309. mesh.Scale = Vector3.new(6, 12, 6)
  1310. mesh.Parent = shok
  1311. for e = 1, 15 do
  1312. wait()
  1313. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1314. shok.Transparency = shok.Transparency + 0.005
  1315. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1316. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1317. end
  1318. for e = 1, 16 do
  1319. wait()
  1320. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1321. shok.Transparency = shok.Transparency + 0.005
  1322. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1323. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1324. end
  1325. for e = 1, 12 do
  1326. wait()
  1327. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1328. shok.Transparency = shok.Transparency + 0.09
  1329. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1330. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1331. end
  1332. end))
  1333. coroutine.resume(coroutine.create(function()
  1334. local shok = Instance.new("Part")
  1335. shok.Name = "shokwve"
  1336. shok.BrickColor = BrickColor.new("Institutional white")
  1337. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  1338. shok.Size = Vector3.new(1, 1, 1)
  1339. shok.Anchored = true
  1340. shok.Material = "Neon"
  1341. shok.Transparency = 0.6
  1342. shok.CanCollide = false
  1343. shok.Parent = model
  1344. game.Debris:AddItem(shok, 12)
  1345. local mesh = Instance.new("SpecialMesh")
  1346. mesh.MeshType = "FileMesh"
  1347. mesh.MeshId = "rbxassetid://489415447"
  1348. mesh.Scale = Vector3.new(1, 1, 1)
  1349. mesh.Parent = shok
  1350. for e = 1, 12 do
  1351. wait()
  1352. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  1353. shok.Transparency = shok.Transparency + 0.002
  1354. end
  1355. for e = 1, 32 do
  1356. wait()
  1357. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1358. shok.Transparency = shok.Transparency + 0.002
  1359. end
  1360. for e = 1, 24 do
  1361. wait()
  1362. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1363. shok.Transparency = shok.Transparency + 0.03
  1364. end
  1365. end))
  1366. coroutine.resume(coroutine.create(function()
  1367. local shok = Instance.new("Part")
  1368. shok.Name = "shock2"
  1369. shok.BrickColor = BrickColor.new("Institutional white")
  1370. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1371. shok.Size = Vector3.new(1, 1, 1)
  1372. shok.Anchored = true
  1373. shok.Material = "Neon"
  1374. shok.Transparency = 0.35
  1375. shok.CanCollide = false
  1376. shok.Parent = model
  1377. game.Debris:AddItem(shok, 12)
  1378. local mesh = Instance.new("SpecialMesh")
  1379. mesh.MeshType = "FileMesh"
  1380. mesh.MeshId = "rbxassetid://489415447"
  1381. mesh.Scale = Vector3.new(12, 12, 12)
  1382. mesh.Parent = shok
  1383. for e = 1, 15 do
  1384. wait()
  1385. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1386. shok.Transparency = shok.Transparency + 0.004
  1387. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1388. end
  1389. for e = 1, 16 do
  1390. wait()
  1391. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1392. shok.Transparency = shok.Transparency + 0.004
  1393. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1394. end
  1395. for e = 1, 12 do
  1396. wait()
  1397. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1398. shok.Transparency = shok.Transparency + 0.06
  1399. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1400. end
  1401. end))
  1402. coroutine.resume(coroutine.create(function()
  1403. local shok = Instance.new("Part")
  1404. shok.Name = "shock3"
  1405. shok.BrickColor = BrickColor.new("Institutional white")
  1406. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1407. shok.Size = Vector3.new(1, 1, 1)
  1408. shok.Anchored = true
  1409. shok.Material = "Neon"
  1410. shok.Transparency = 0.35
  1411. shok.CanCollide = false
  1412. shok.Parent = model
  1413. game.Debris:AddItem(shok, 12)
  1414. local mesh = Instance.new("SpecialMesh")
  1415. mesh.MeshType = "FileMesh"
  1416. mesh.MeshId = "rbxassetid://489415447"
  1417. mesh.Scale = Vector3.new(12, 12, 12)
  1418. mesh.Parent = shok
  1419. for e = 1, 15 do
  1420. wait()
  1421. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1422. shok.Transparency = shok.Transparency + 0.004
  1423. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1424. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1425. end
  1426. for e = 1, 16 do
  1427. wait()
  1428. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1429. shok.Transparency = shok.Transparency + 0.004
  1430. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1431. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1432. end
  1433. for e = 1, 12 do
  1434. wait()
  1435. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1436. shok.Transparency = shok.Transparency + 0.06
  1437. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1438. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1439. end
  1440. end))
  1441. end
  1442.  
  1443.  
  1444.  
  1445. tor = chr.Torso
  1446. Debounce = false
  1447.  
  1448. Invis = function()
  1449. for i = 1,20 do
  1450. chr['Right Arm'].Transparency = chr['Right Arm'].Transparency + .05
  1451. chr['Left Arm'].Transparency = chr['Left Arm'].Transparency + .05
  1452. chr['Right Leg'].Transparency = chr['Right Leg'].Transparency + .05
  1453. chr['Left Leg'].Transparency = chr['Left Leg'].Transparency + .05
  1454. chr['Head'].Transparency = chr['Head'].Transparency + .05
  1455. chr['Torso'].Transparency = chr['Torso'].Transparency + .05
  1456. chr.Head['face'].Transparency = chr.Head['face'].Transparency + .05
  1457. game["Run Service"].RenderStepped:wait()
  1458. end
  1459. end
  1460.  
  1461. Vis = function()
  1462. for i = 1,20 do
  1463. chr['Right Arm'].Transparency = chr['Right Arm'].Transparency - .05
  1464. chr['Left Arm'].Transparency = chr['Left Arm'].Transparency - .05
  1465. chr['Right Leg'].Transparency = chr['Right Leg'].Transparency - .05
  1466. chr['Left Leg'].Transparency = chr['Left Leg'].Transparency - .05
  1467. chr['Head'].Transparency = chr['Head'].Transparency - .05
  1468. chr['Torso'].Transparency = chr['Torso'].Transparency - .05
  1469. chr.Head['face'].Transparency = chr.Head['face'].Transparency - .05
  1470. game["Run Service"].RenderStepped:wait()
  1471. end
  1472. end
  1473.  
  1474. Fade = function(Part)
  1475. if Part:IsA'Part' then
  1476. for i = 1,20 do
  1477. Part.Transparency = Part.Transparency + .05
  1478. Part.Size = Part.Size - Vector3.new(.04,.04,.04)
  1479. Part.CFrame = Part.CFrame * CFrame.new(0,-.1,0)
  1480. wait()
  1481. end
  1482. Part:Destroy()
  1483. end
  1484. end
  1485.  
  1486. Teleport = function(cx,cy,cz)
  1487. Debounce = true
  1488. tor.Anchored = true
  1489. Invis()
  1490. --MakeTpPart()
  1491. tor.Anchored = false
  1492. tor.CFrame = CFrame.new(cx,cy,cz) * CFrame.new(0,3,0)
  1493. tor.Anchored = true
  1494. Vis()
  1495. tor.Anchored = false
  1496. Debounce = false
  1497. end;
  1498.  
  1499.  
  1500.  
  1501. tps = Instance.new("Sound",chr)
  1502. tps.SoundId = "http://www.roblox.com/asset/?id = 449860746"
  1503. tps.Volume = 30
  1504.  
  1505.  
  1506. function Tele()
  1507. human.WalkSpeed = 0
  1508. if activu == true then
  1509. return
  1510. end
  1511. activu = true
  1512.  
  1513. for l = 1, 30 do
  1514. swait()
  1515. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
  1516. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
  1517. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
  1518. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  1519. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
  1520. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  1521. lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
  1522. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  1523. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
  1524. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  1525. end
  1526. local rng = Instance.new("Part", chr)
  1527. rng.Anchored = true
  1528. rng.BrickColor = BrickColor.new("Institutional white")
  1529. rng.CanCollide = false
  1530. rng.FormFactor = 3
  1531. rng.Name = "Ring"
  1532. rng.Size = Vector3.new(1, 1, 1)
  1533. rng.Transparency = 0.5
  1534. rng.TopSurface = 0
  1535. rng.BottomSurface = 0
  1536. rng.Position = tors.Position - Vector3.new(0,2,0)
  1537. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1538. local rngm = Instance.new("SpecialMesh", rng)
  1539. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1540. rngm.Scale = Vector3.new(1, 1, 2)
  1541. lleg.BrickColor = BrickColor.new("Cocoa")
  1542. rleg.BrickColor = BrickColor.new("Cocoa")
  1543. coroutine.wrap(function()
  1544. for i = 1, 60, 8 do
  1545. rngm.Scale = Vector3.new(1.2 + i*1.1, 1.2 + i*1.1, 1)
  1546. rng.Transparency = i/60
  1547. wait()
  1548. end
  1549. wait()
  1550. rng:Destroy()
  1551. end)()
  1552. tps:Play()
  1553. Teleport(mouse.Hit.X,mouse.Hit.Y,mouse.Hit.Z)
  1554. resetlerp()
  1555. human.WalkSpeed = 16
  1556. activu = false
  1557. wait(5)
  1558. lleg.BrickColor = BrickColor.new("Institutional white")
  1559. rleg.BrickColor = BrickColor.new("Institutional white")
  1560. end
  1561.  
  1562.  
  1563.  
  1564.  
  1565. boom3 = Instance.new("Sound",chr)
  1566. boom3.SoundId = "http://www.roblox.com/asset/?id = 450719019"
  1567. boom3.Volume = 50
  1568.  
  1569.  
  1570.  
  1571.  
  1572.  
  1573. gprop = {}
  1574. function materialhit(hit)
  1575. if hit.Parent ~= chr and hit.Parent.Parent ~= chr and hit.Name ~= "Trace" and hit.Parent:FindFirstChild("Humanoid") == nil then
  1576. gprop = {hit.BrickColor,hit.Material}
  1577. end
  1578. end
  1579. chr["Left Leg"].Touched:connect(materialhit)
  1580. chr["Right Leg"].Touched:connect(materialhit)
  1581.  
  1582.  
  1583. function KickBoom()
  1584. local effspwn = Instance.new("Part")
  1585. local model = Instance.new("Model")
  1586. game.Debris:AddItem(model, 20)
  1587. model.Name = "smasheffects"
  1588. model.Parent = chr
  1589. effspwn.Name = "spwnr"
  1590. effspwn.Size = Vector3.new(1, 1, 1)
  1591. effspwn.Anchored = true
  1592. effspwn.CanCollide = false
  1593. effspwn.Transparency = 1
  1594. effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  1595. effspwn.Parent = model
  1596.  
  1597. for i = 1, 15 do
  1598. local gtrace = Instance.new("Part",game.Workspace)
  1599. gtrace.BrickColor = gprop[1]
  1600. gtrace.Material = gprop[2]
  1601. gtrace.Size = Vector3.new(16,16,16)
  1602. gtrace.Anchored = true
  1603. gtrace.CanCollide = false
  1604. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-70,70),-6,math.random(-70,70))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  1605. local gdisp = coroutine.wrap(function()
  1606. wait(3)
  1607. for i = 1, 9 do
  1608. wait(.1)
  1609. gtrace.Transparency = gtrace.Transparency + .1
  1610. end
  1611. gtrace:Destroy()
  1612. end)
  1613. gdisp()
  1614. end
  1615.  
  1616. Crater(head,67)
  1617.  
  1618. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  1619. if v:FindFirstChild('Humanoid') then
  1620. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  1621. v.Humanoid.PlatformStand = true
  1622. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 250
  1623. end
  1624. end
  1625.  
  1626. coroutine.resume(coroutine.create(function()
  1627. local shok = Instance.new("Part")
  1628. shok.Name = "shock3"
  1629. shok.BrickColor = BrickColor.new("Institutional white")
  1630. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1631. shok.Size = Vector3.new(1, 1, 1)
  1632. shok.Anchored = true
  1633. shok.Material = "Neon"
  1634. shok.Transparency = 0.35
  1635. shok.CanCollide = false
  1636. shok.Parent = model
  1637. game.Debris:AddItem(shok, 12)
  1638. local mesh = Instance.new("SpecialMesh")
  1639. mesh.MeshType = "FileMesh"
  1640. mesh.MeshId = "rbxassetid://489415447"
  1641. mesh.Scale = Vector3.new(19, 19, 19)
  1642. mesh.Parent = shok
  1643. for e = 1, 15 do
  1644. wait()
  1645. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1646. shok.Transparency = shok.Transparency + 0.004
  1647. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1648. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1649. end
  1650. for e = 1, 16 do
  1651. wait()
  1652. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1653. shok.Transparency = shok.Transparency + 0.004
  1654. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1655. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1656. end
  1657. for e = 1, 12 do
  1658. wait()
  1659. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1660. shok.Transparency = shok.Transparency + 0.06
  1661. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1662. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1663. end
  1664. end))
  1665.  
  1666.  
  1667. coroutine.resume(coroutine.create(function()
  1668. local shok = Instance.new("Part")
  1669. shok.Name = "shock3"
  1670. shok.BrickColor = BrickColor.new("Institutional white")
  1671. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1672. shok.Size = Vector3.new(1, 1, 1)
  1673. shok.Anchored = true
  1674. shok.Material = "Neon"
  1675. shok.Transparency = 0.35
  1676. shok.CanCollide = false
  1677. shok.Parent = model
  1678. game.Debris:AddItem(shok, 12)
  1679. local mesh = Instance.new("SpecialMesh")
  1680. mesh.MeshType = "FileMesh"
  1681. mesh.MeshId = "rbxassetid://489415447"
  1682. mesh.Scale = Vector3.new(47, 47, 47)
  1683. mesh.Parent = shok
  1684. for e = 1, 15 do
  1685. wait()
  1686. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1687. shok.Transparency = shok.Transparency + 0.004
  1688. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1689. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1690. end
  1691. for e = 1, 16 do
  1692. wait()
  1693. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1694. shok.Transparency = shok.Transparency + 0.004
  1695. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1696. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1697. end
  1698. for e = 1, 12 do
  1699. wait()
  1700. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1701. shok.Transparency = shok.Transparency + 0.06
  1702. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1703. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1704. end
  1705. end))
  1706.  
  1707. coroutine.resume(coroutine.create(function()
  1708. local shok = Instance.new("Part")
  1709. shok.Name = "shock3"
  1710. shok.BrickColor = BrickColor.new("Institutional white")
  1711. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1712. shok.Size = Vector3.new(1, 1, 1)
  1713. shok.Anchored = true
  1714. shok.Material = "Neon"
  1715. shok.Transparency = 0.35
  1716. shok.CanCollide = false
  1717. shok.Parent = model
  1718. game.Debris:AddItem(shok, 12)
  1719. local mesh = Instance.new("SpecialMesh")
  1720. mesh.MeshType = "FileMesh"
  1721. mesh.MeshId = "rbxassetid://489415447"
  1722. mesh.Scale = Vector3.new(79, 79, 79)
  1723. mesh.Parent = shok
  1724. for e = 1, 15 do
  1725. wait()
  1726. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1727. shok.Transparency = shok.Transparency + 0.004
  1728. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1729. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1730. end
  1731. for e = 1, 16 do
  1732. wait()
  1733. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1734. shok.Transparency = shok.Transparency + 0.004
  1735. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1736. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1737. end
  1738. for e = 1, 12 do
  1739. wait()
  1740. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1741. shok.Transparency = shok.Transparency + 0.06
  1742. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1743. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1744. end
  1745. end))
  1746. end
  1747.  
  1748.  
  1749.  
  1750.  
  1751. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  1752. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1753. end
  1754. cam = workspace.CurrentCamera
  1755.  
  1756.  
  1757.  
  1758.  
  1759.  
  1760.  
  1761.  
  1762.  
  1763. function NoOutline(Part)
  1764. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  1765. end
  1766.  
  1767.  
  1768.  
  1769.  
  1770. it = Instance.new
  1771.  
  1772.  
  1773.  
  1774.  
  1775.  
  1776.  
  1777.  
  1778.  
  1779.  
  1780.  
  1781. so = function(id,par,vol,pit)
  1782. coroutine.resume(coroutine.create(function()
  1783. local sou = Instance.new("Sound",par or workspace)
  1784. sou.Volume=vol
  1785. sou.Pitch=pit or 1
  1786. sou.SoundId=id
  1787. swait()
  1788. sou:play()
  1789. game:GetService("Debris"):AddItem(sou,6)
  1790. end))
  1791. end
  1792.  
  1793.  
  1794. function Stom()
  1795.  
  1796. cf=CFrame.new
  1797. angles=CFrame.Angles
  1798. euler=CFrame.fromEulerAnglesXYZ
  1799. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1800. RootPart=chr.HumanoidRootPart
  1801. RootJoint=RootPart.RootJoint
  1802. RootCF=euler(-1.57,0,3.14)
  1803.  
  1804. function QuaternionFromCFrame(cf)
  1805. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1806. local trace = m00 + m11 + m22
  1807. if trace > 0 then
  1808. local s = math.sqrt(1 + trace)
  1809. local recip = 0.5/s
  1810. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  1811. else
  1812. local i = 0
  1813. if m11 > m00 then
  1814. i = 1
  1815. end
  1816. if m22 > (i == 0 and m00 or m11) then
  1817. i = 2
  1818. end
  1819. if i == 0 then
  1820. local s = math.sqrt(m00-m11-m22+1)
  1821. local recip = 0.5/s
  1822. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  1823. elseif i == 1 then
  1824. local s = math.sqrt(m11-m22-m00+1)
  1825. local recip = 0.5/s
  1826. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  1827. elseif i == 2 then
  1828. local s = math.sqrt(m22-m00-m11+1)
  1829. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  1830. end
  1831. end
  1832. end
  1833.  
  1834. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1835. local xs, ys, zs = x + x, y + y, z + z
  1836. local wx, wy, wz = w*xs, w*ys, w*zs
  1837. local xx = x*xs
  1838. local xy = x*ys
  1839. local xz = x*zs
  1840. local yy = y*ys
  1841. local yz = y*zs
  1842. local zz = z*zs
  1843. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  1844. end
  1845.  
  1846. function QuaternionSlerp(a, b, t)
  1847. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  1848. local startInterp, finishInterp;
  1849. if cosTheta >= 0.0001 then
  1850. if (1 - cosTheta) > 0.0001 then
  1851. local theta = math.acos(cosTheta)
  1852. local invSinTheta = 1/math.sin(theta)
  1853. startInterp = math.sin((1-t)*theta)*invSinTheta
  1854. finishInterp = math.sin(t*theta)*invSinTheta
  1855. else
  1856. startInterp = 1-t
  1857. finishInterp = t
  1858. end
  1859. else
  1860. if (1+cosTheta) > 0.0001 then
  1861. local theta = math.acos(-cosTheta)
  1862. local invSinTheta = 1/math.sin(theta)
  1863. startInterp = math.sin((t-1)*theta)*invSinTheta
  1864. finishInterp = math.sin(t*theta)*invSinTheta
  1865. else
  1866. startInterp = t-1
  1867. finishInterp = t
  1868. end
  1869. end
  1870. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  1871. end
  1872.  
  1873. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  1874. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1875. end
  1876.  
  1877. function clerp(a,b,t)
  1878. local qa = {QuaternionFromCFrame(a)}
  1879. local qb = {QuaternionFromCFrame(b)}
  1880. local ax, ay, az = a.x, a.y, a.z
  1881. local bx, by, bz = b.x, b.y, b.z
  1882. local _t = 1-t
  1883. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  1884. end
  1885.  
  1886.  
  1887.  
  1888. if activu == true then
  1889. return
  1890. end
  1891. activu = true
  1892.  
  1893.  
  1894.  
  1895. human.WalkSpeed = 0
  1896. for i = 0,1,0.1 do
  1897. swait()
  1898. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1899. tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  1900. RS.C0 = clerp(RS.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
  1901. LS.C0 = clerp(LS.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  1902. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
  1903. LH.C0=clerp(LH.C0,cf(-1,-.1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
  1904. end
  1905. wait(1)
  1906. for i = 0,1,0.1 do
  1907. swait()
  1908. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  1909. tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1910. RS.C0 = clerp(RS.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)), 0.3)
  1911. LS.C0 = clerp(LS.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
  1912. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(10))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
  1913. LH.C0=clerp(LH.C0,cf(-1,-1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(-10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
  1914. end
  1915. KickBoom()
  1916. so("http://roblox.com/asset/?id=144699494",lleg,2,1.1)
  1917. so("http://roblox.com/asset/?id=321321137",lleg,1,1)
  1918. so("http://roblox.com/asset/?id=506384002",lleg,1,1)
  1919. so("http://roblox.com/asset/?id=157878578",lleg,25,1)
  1920. so("http://roblox.com/asset/?id=165970126",lleg,25,1)
  1921.  
  1922. wait(3)
  1923. human.WalkSpeed = 16
  1924. resetlerp()
  1925. activu = false
  1926. end
  1927.  
  1928.  
  1929.  
  1930.  
  1931.  
  1932. function Smash()
  1933. for i = 1, 15 do
  1934. local gtrace = Instance.new("Part",game.Workspace)
  1935. gtrace.BrickColor = gprop[1]
  1936. gtrace.Material = gprop[2]
  1937. gtrace.Size = Vector3.new(19,19,19)
  1938. gtrace.Anchored = true
  1939. gtrace.CanCollide = false
  1940. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-60,60),-6,math.random(-60,60))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  1941. local gdisp = coroutine.wrap(function()
  1942. wait(7)
  1943. for i = 1, 9 do
  1944. wait(.1)
  1945. gtrace.Transparency = gtrace.Transparency + .1
  1946. end
  1947. gtrace:Destroy()
  1948. end)
  1949. gdisp()
  1950. end
  1951.  
  1952. Crater(head,67)
  1953. end
  1954.  
  1955. function Smash2()
  1956. for i = 1, 15 do
  1957. local gtrace = Instance.new("Part",game.Workspace)
  1958. gtrace.BrickColor = gprop[1]
  1959. gtrace.Material = gprop[2]
  1960. gtrace.Size = Vector3.new(19,19,19)
  1961. gtrace.Anchored = true
  1962. gtrace.CanCollide = false
  1963. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-70,70),-6,math.random(-70,70))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  1964. local gdisp = coroutine.wrap(function()
  1965. wait(7)
  1966. for i = 1, 9 do
  1967. wait(.1)
  1968. gtrace.Transparency = gtrace.Transparency + .1
  1969. end
  1970. gtrace:Destroy()
  1971. end)
  1972. gdisp()
  1973. end
  1974.  
  1975. end
  1976.  
  1977. function Smash3()
  1978. for i = 1, 15 do
  1979. local gtrace = Instance.new("Part",game.Workspace)
  1980. gtrace.BrickColor = gprop[1]
  1981. gtrace.Material = gprop[2]
  1982. gtrace.Size = Vector3.new(19,19,19)
  1983. gtrace.Anchored = true
  1984. gtrace.CanCollide = false
  1985. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-50,50),-6,math.random(-50,50))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  1986. local gdisp = coroutine.wrap(function()
  1987. wait(7)
  1988. for i = 1, 9 do
  1989. wait(.1)
  1990. gtrace.Transparency = gtrace.Transparency + .1
  1991. end
  1992. gtrace:Destroy()
  1993. end)
  1994. gdisp()
  1995. end
  1996.  
  1997. end
  1998.  
  1999.  
  2000. function Smash4()
  2001. for i = 1, 15 do
  2002. local gtrace = Instance.new("Part",game.Workspace)
  2003. gtrace.BrickColor = gprop[1]
  2004. gtrace.Material = gprop[2]
  2005. gtrace.Size = Vector3.new(19,19,19)
  2006. gtrace.Anchored = true
  2007. gtrace.CanCollide = false
  2008. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-40,40),-6,math.random(-40,40))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2009. local gdisp = coroutine.wrap(function()
  2010. wait(7)
  2011. for i = 1, 9 do
  2012. wait(.1)
  2013. gtrace.Transparency = gtrace.Transparency + .1
  2014. end
  2015. gtrace:Destroy()
  2016. end)
  2017. gdisp()
  2018. end
  2019.  
  2020. end
  2021.  
  2022. function Smash5()
  2023. for i = 1, 15 do
  2024. local gtrace = Instance.new("Part",game.Workspace)
  2025. gtrace.BrickColor = gprop[1]
  2026. gtrace.Material = gprop[2]
  2027. gtrace.Size = Vector3.new(19,19,19)
  2028. gtrace.Anchored = true
  2029. gtrace.CanCollide = false
  2030. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-30,30),-6,math.random(-30,30))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2031. local gdisp = coroutine.wrap(function()
  2032. wait(7)
  2033. for i = 1, 9 do
  2034. wait(.1)
  2035. gtrace.Transparency = gtrace.Transparency + .1
  2036. end
  2037. gtrace:Destroy()
  2038. end)
  2039. gdisp()
  2040. end
  2041.  
  2042. end
  2043.  
  2044. function Smash6()
  2045. for i = 1, 15 do
  2046. local gtrace = Instance.new("Part",game.Workspace)
  2047. gtrace.BrickColor = gprop[1]
  2048. gtrace.Material = gprop[2]
  2049. gtrace.Size = Vector3.new(19,19,19)
  2050. gtrace.Anchored = true
  2051. gtrace.CanCollide = false
  2052. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-20,20),-6,math.random(-20,20))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2053. local gdisp = coroutine.wrap(function()
  2054. wait(7)
  2055. for i = 1, 9 do
  2056. wait(.1)
  2057. gtrace.Transparency = gtrace.Transparency + .1
  2058. end
  2059. gtrace:Destroy()
  2060. end)
  2061. gdisp()
  2062. end
  2063.  
  2064. end
  2065.  
  2066.  
  2067. for i,v in pairs(FindNearestTorso(tors.CFrame.p,99))do
  2068. if v:FindFirstChild('Humanoid') then
  2069. v.Humanoid:TakeDamage(math.random(9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999,9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999))
  2070. v.Humanoid.PlatformStand = true
  2071. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 600
  2072. end
  2073. end
  2074.  
  2075.  
  2076. function HeavenSmash()
  2077.  
  2078.  
  2079. if activu == true then
  2080. return
  2081. end
  2082. activu = true
  2083. human.WalkSpeed = 0
  2084. so("http://www.roblox.com/asset/?id=169445572",head,1.5,1.5)
  2085. so("http://www.roblox.com/asset/?id=169380495",head,1.5,1.5)
  2086. for l = 1, 30 do
  2087. swait()
  2088. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
  2089. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
  2090. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
  2091. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  2092. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
  2093. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  2094. lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
  2095. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  2096. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
  2097. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  2098. end
  2099.  
  2100.  
  2101. resetlerp()
  2102.  
  2103. BV = Instance.new("BodyVelocity", tors)
  2104. BV.maxForce = Vector3.new(0,200000,0)
  2105. BV.P = 100000
  2106. BV.velocity = Vector3.new(0,150,0)
  2107. local rng = Instance.new("Part", chr)
  2108. rng.Anchored = true
  2109. rng.BrickColor = BrickColor.new("Institutional white")
  2110. rng.CanCollide = false
  2111. rng.FormFactor = 3
  2112. rng.Name = "Ring"
  2113. rng.Size = Vector3.new(1, 1, 1)
  2114. rng.Transparency = 0.5
  2115. rng.TopSurface = 0
  2116. rng.BottomSurface = 0
  2117. rng.Position = tors.Position - Vector3.new(0,2,0)
  2118. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2119. local rngm = Instance.new("SpecialMesh", rng)
  2120. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2121. rngm.Scale = Vector3.new(10, 10, 20)
  2122. x = Instance.new("Sound",tors)
  2123. x.SoundId = "http://www.roblox.com/asset/?id=169445602"
  2124. x.Looped = false
  2125. x.Pitch = .7
  2126. x.Volume = 30
  2127. x:Play()
  2128. coroutine.wrap(function()
  2129. for i = 1, 60, 8 do
  2130. rngm.Scale = Vector3.new(10.20 + i*10.10, 10.20 + i*10.10, 10)
  2131. rng.Transparency = i/60
  2132. wait()
  2133. end
  2134. wait()
  2135. rng:Destroy()
  2136. end)()
  2137. wait(2.6)
  2138. BV:Destroy()
  2139. tors.Anchored = true
  2140. wait(3.2)
  2141. tors.Anchored = false
  2142. BV = Instance.new("BodyVelocity", tors)
  2143. BV.maxForce = Vector3.new(0,-20000,0)
  2144. BV.P = 1000
  2145. BV.velocity = Vector3.new(0,-150,0)
  2146. wait(1)
  2147. BV:Destroy()
  2148. wait(0.01)
  2149.  
  2150. human.WalkSpeed = 0
  2151. boom3:Play()
  2152.  
  2153. Smash()
  2154. Smash2()
  2155. Smash3()
  2156. Ring()
  2157. wait(2)
  2158. human.WalkSpeed = 16
  2159. activu = false
  2160. end
  2161.  
  2162.  
  2163.  
  2164. sound = Instance.new("Sound", game.Players.LocalPlayer.Character["Right Leg"])
  2165. sound.SoundId = "rbxassetid://220025776"
  2166. sound.Volume = 6
  2167.  
  2168. sound2 = Instance.new("Sound", game.Players.LocalPlayer.Character["Torso"])
  2169. sound2.SoundId = "rbxassetid://386946017"
  2170. sound2.Volume = 6
  2171.  
  2172. sound3 = Instance.new("Sound", game.Players.LocalPlayer.Character)
  2173. sound3.SoundId = "rbxassetid://165969964"
  2174. sound3.Volume = 6
  2175.  
  2176. function rip()
  2177. activu = true
  2178. local detect = Instance.new("Part", game.Players.LocalPlayer.Character)
  2179. detect.Size = Vector3.new(1,1,1)
  2180. detect:BreakJoints()
  2181. detect.CanCollide = false
  2182. local weld = Instance.new("Weld", detect)
  2183. weld.Part0 = game.Players.LocalPlayer.Character["Torso"]
  2184. weld.Part1 = detect
  2185. weld.C0 = weld.C0 * CFrame.new(0,-1,0)
  2186.  
  2187.  
  2188.  
  2189. local function attack(prt)
  2190. local humanoid = prt.Parent:findFirstChild("Humanoid")
  2191. if humanoid ~= nil then
  2192. local torso = prt.Parent:findFirstChild("Torso")
  2193.  
  2194.  
  2195.  
  2196.  
  2197.  
  2198.  
  2199.  
  2200. function KABOOMZ3()
  2201. local effspwn = Instance.new("Part")
  2202. coroutine.resume(coroutine.create(function()
  2203. local sound1 = Instance.new("Sound")
  2204. sound1.SoundId = "rbxassetid://138137702"
  2205. sound1.MaxDistance = 300
  2206. sound1.EmitterSize = 20
  2207. sound1.Volume = 2.5
  2208. sound1.Pitch = 0.65
  2209. sound1.Parent = effspwn
  2210. local sound2 = Instance.new("Sound")
  2211. sound2.SoundId = "rbxassetid://157878578"
  2212. sound2.MaxDistance = 300
  2213. sound2.EmitterSize = 20
  2214. sound2.Volume = 1
  2215. sound2.Pitch = 0.7
  2216. sound2.Parent = effspwn
  2217. local sound3 = Instance.new("Sound")
  2218. sound3.SoundId = "rbxassetid://138250406"
  2219. sound2.MaxDistance = 400
  2220. sound2.EmitterSize = 30
  2221. sound2.Volume = 0.5
  2222. sound2.Pitch = 0.5
  2223. sound2.Parent = effspwn
  2224. sound2:Play()
  2225. wait()
  2226. sound1:Play()
  2227. sound3:Play()
  2228. end))
  2229. local model = Instance.new("Model")
  2230. game.Debris:AddItem(model, 20)
  2231. model.Name = "smasheffects"
  2232. model.Parent = workspace
  2233. effspwn.Name = "spwnr"
  2234. effspwn.Size = Vector3.new(1, 1, 1)
  2235. effspwn.Anchored = true
  2236. effspwn.CanCollide = false
  2237. effspwn.Transparency = 1
  2238. effspwn.CFrame = torso.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  2239. effspwn.Parent = model
  2240.  
  2241.  
  2242.  
  2243.  
  2244.  
  2245. Crater(head,60)
  2246. Crater(head,120)
  2247.  
  2248. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  2249. if v:FindFirstChild('Humanoid') then
  2250. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  2251. v.Humanoid.PlatformStand = true
  2252. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
  2253. end
  2254. end
  2255.  
  2256. coroutine.resume(coroutine.create(function()
  2257. local shok = Instance.new("Part")
  2258. shok.Name = "whoosh"
  2259. shok.BrickColor = BrickColor.new("Institutional white")
  2260. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2261. shok.Size = Vector3.new(1, 1, 1)
  2262. shok.Anchored = true
  2263. shok.Material = "Neon"
  2264. shok.Transparency = 0.1
  2265. shok.CanCollide = false
  2266. shok.Parent = model
  2267. game.Debris:AddItem(shok, 12)
  2268. local mesh = Instance.new("SpecialMesh")
  2269. mesh.MeshType = "FileMesh"
  2270. mesh.MeshId = "rbxassetid://437347603"
  2271. mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
  2272. mesh.Parent = shok
  2273.  
  2274.  
  2275.  
  2276.  
  2277.  
  2278. for e = 1, 8 do
  2279. wait()
  2280. mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
  2281. shok.Transparency = shok.Transparency + 0.035
  2282. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4)
  2283. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  2284. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  2285.  
  2286. end
  2287. for e = 1, 16 do
  2288. wait()
  2289. mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
  2290. shok.Transparency = shok.Transparency + 0.11
  2291. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4)
  2292. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
  2293. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  2294.  
  2295. end
  2296. end))
  2297. coroutine.resume(coroutine.create(function()
  2298. local shok = Instance.new("Part")
  2299. shok.Name = "wring1"
  2300. shok.BrickColor = BrickColor.new("Institutional white")
  2301. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2302. shok.Size = Vector3.new(1, 1, 1)
  2303. shok.Anchored = true
  2304. shok.Material = "Neon"
  2305. shok.Transparency = 0.25
  2306. shok.CanCollide = false
  2307. shok.Parent = model
  2308. game.Debris:AddItem(shok, 12)
  2309. local mesh = Instance.new("SpecialMesh")
  2310. mesh.MeshType = "FileMesh"
  2311. mesh.MeshId = "rbxassetid://3270017"
  2312. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  2313. mesh.Parent = shok
  2314. for e = 1, 30 do
  2315. wait()
  2316. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  2317. shok.Transparency = shok.Transparency + 0.002
  2318. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  2319. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  2320. end
  2321. for e = 1, 38 do
  2322. wait()
  2323. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  2324. shok.Transparency = shok.Transparency + 0.002
  2325. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2326. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  2327. end
  2328. for e = 1, 24 do
  2329. wait()
  2330. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  2331. shok.Transparency = shok.Transparency + 0.03
  2332. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2333. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  2334. end
  2335. end))
  2336. coroutine.resume(coroutine.create(function()
  2337. local shok = Instance.new("Part")
  2338. shok.Name = "wring2"
  2339. shok.BrickColor = BrickColor.new("Institutional white")
  2340. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2341. shok.Size = Vector3.new(1, 1, 1)
  2342. shok.Anchored = true
  2343. shok.Material = "Neon"
  2344. shok.Transparency = 0.25
  2345. shok.CanCollide = false
  2346. shok.Parent = model
  2347. game.Debris:AddItem(shok, 12)
  2348. local mesh = Instance.new("SpecialMesh")
  2349. mesh.MeshType = "FileMesh"
  2350. mesh.MeshId = "rbxassetid://3270017"
  2351. mesh.Scale = Vector3.new(12, 12, 0.05)
  2352. mesh.Parent = shok
  2353. for e = 1, 30 do
  2354. wait()
  2355. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  2356. shok.Transparency = shok.Transparency + 0.002
  2357. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  2358. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  2359. end
  2360. for e = 1, 38 do
  2361. wait()
  2362. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  2363. shok.Transparency = shok.Transparency + 0.002
  2364. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2365. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  2366. end
  2367. for e = 1, 24 do
  2368. wait()
  2369. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  2370. shok.Transparency = shok.Transparency + 0.03
  2371. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2372. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  2373. end
  2374. end))
  2375. coroutine.resume(coroutine.create(function()
  2376. local shok = Instance.new("Part")
  2377. shok.Name = "coil1"
  2378. shok.BrickColor = BrickColor.new("Institutional white")
  2379. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2380. shok.Size = Vector3.new(1, 1, 1)
  2381. shok.Anchored = true
  2382. shok.Material = "Neon"
  2383. shok.Transparency = 0.25
  2384. shok.CanCollide = false
  2385. shok.Parent = model
  2386. game.Debris:AddItem(shok, 12)
  2387. local mesh = Instance.new("SpecialMesh")
  2388. mesh.MeshType = "FileMesh"
  2389. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2390. mesh.Scale = Vector3.new(12, 12, 12)
  2391. mesh.Parent = shok
  2392. for e = 1, 15 do
  2393. wait()
  2394. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2395. shok.Transparency = shok.Transparency + 0.004
  2396. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  2397. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2398. end
  2399. for e = 1, 16 do
  2400. wait()
  2401. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2402. shok.Transparency = shok.Transparency + 0.004
  2403. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2404. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2405. end
  2406. for e = 1, 12 do
  2407. wait()
  2408. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2409. shok.Transparency = shok.Transparency + 0.06
  2410. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2411. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2412. end
  2413. end))
  2414. coroutine.resume(coroutine.create(function()
  2415. local shok = Instance.new("Part")
  2416. shok.Name = "coil2"
  2417. shok.BrickColor = BrickColor.new("Institutional white")
  2418. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2419. shok.Size = Vector3.new(1, 1, 1)
  2420. shok.Anchored = true
  2421. shok.Material = "Neon"
  2422. shok.Transparency = 0.25
  2423. shok.CanCollide = false
  2424. shok.Parent = model
  2425. game.Debris:AddItem(shok, 12)
  2426. local mesh = Instance.new("SpecialMesh")
  2427. mesh.MeshType = "FileMesh"
  2428. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2429. mesh.Scale = Vector3.new(6, 12, 6)
  2430. mesh.Parent = shok
  2431. for e = 1, 15 do
  2432. wait()
  2433. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  2434. shok.Transparency = shok.Transparency + 0.005
  2435. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  2436. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  2437. end
  2438. for e = 1, 16 do
  2439. wait()
  2440. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  2441. shok.Transparency = shok.Transparency + 0.005
  2442. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2443. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  2444. end
  2445. for e = 1, 12 do
  2446. wait()
  2447. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  2448. shok.Transparency = shok.Transparency + 0.09
  2449. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2450. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  2451. end
  2452. end))
  2453. coroutine.resume(coroutine.create(function()
  2454. local shok = Instance.new("Part")
  2455. shok.Name = "shokwve"
  2456. shok.BrickColor = BrickColor.new("Institutional white")
  2457. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  2458. shok.Size = Vector3.new(1, 1, 1)
  2459. shok.Anchored = true
  2460. shok.Material = "Neon"
  2461. shok.Transparency = 0.6
  2462. shok.CanCollide = false
  2463. shok.Parent = model
  2464. game.Debris:AddItem(shok, 12)
  2465. local mesh = Instance.new("SpecialMesh")
  2466. mesh.MeshType = "FileMesh"
  2467. mesh.MeshId = "rbxassetid://489415447"
  2468. mesh.Scale = Vector3.new(1, 1, 1)
  2469. mesh.Parent = shok
  2470. for e = 1, 12 do
  2471. wait()
  2472. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  2473. shok.Transparency = shok.Transparency + 0.002
  2474. end
  2475. for e = 1, 32 do
  2476. wait()
  2477. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  2478. shok.Transparency = shok.Transparency + 0.002
  2479. end
  2480. for e = 1, 24 do
  2481. wait()
  2482. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  2483. shok.Transparency = shok.Transparency + 0.03
  2484. end
  2485. end))
  2486. coroutine.resume(coroutine.create(function()
  2487. local shok = Instance.new("Part")
  2488. shok.Name = "shock2"
  2489. shok.BrickColor = BrickColor.new("Institutional white")
  2490. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  2491. shok.Size = Vector3.new(1, 1, 1)
  2492. shok.Anchored = true
  2493. shok.Material = "Neon"
  2494. shok.Transparency = 0.35
  2495. shok.CanCollide = false
  2496. shok.Parent = model
  2497. game.Debris:AddItem(shok, 12)
  2498. local mesh = Instance.new("SpecialMesh")
  2499. mesh.MeshType = "FileMesh"
  2500. mesh.MeshId = "rbxassetid://489415447"
  2501. mesh.Scale = Vector3.new(12, 12, 12)
  2502. mesh.Parent = shok
  2503. for e = 1, 15 do
  2504. wait()
  2505. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2506. shok.Transparency = shok.Transparency + 0.004
  2507. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2508. end
  2509. for e = 1, 16 do
  2510. wait()
  2511. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2512. shok.Transparency = shok.Transparency + 0.004
  2513. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2514. end
  2515. for e = 1, 12 do
  2516. wait()
  2517. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2518. shok.Transparency = shok.Transparency + 0.06
  2519. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2520. end
  2521. end))
  2522. coroutine.resume(coroutine.create(function()
  2523. local shok = Instance.new("Part")
  2524. shok.Name = "shock3"
  2525. shok.BrickColor = BrickColor.new("Institutional white")
  2526. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  2527. shok.Size = Vector3.new(1, 1, 1)
  2528. shok.Anchored = true
  2529. shok.Material = "Neon"
  2530. shok.Transparency = 0.35
  2531. shok.CanCollide = false
  2532. shok.Parent = model
  2533. game.Debris:AddItem(shok, 12)
  2534. local mesh = Instance.new("SpecialMesh")
  2535. mesh.MeshType = "FileMesh"
  2536. mesh.MeshId = "rbxassetid://489415447"
  2537. mesh.Scale = Vector3.new(12, 12, 12)
  2538. mesh.Parent = shok
  2539. for e = 1, 15 do
  2540. wait()
  2541. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  2542. shok.Transparency = shok.Transparency + 0.004
  2543. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2544. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2545. end
  2546. for e = 1, 16 do
  2547. wait()
  2548. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  2549. shok.Transparency = shok.Transparency + 0.004
  2550. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2551. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2552. end
  2553. for e = 1, 12 do
  2554. wait()
  2555. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  2556. shok.Transparency = shok.Transparency + 0.06
  2557. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2558. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2559. end
  2560. end))
  2561. end
  2562.  
  2563.  
  2564.  
  2565. if torso ~= nil then
  2566. game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
  2567. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
  2568. for i = 1,5 do
  2569. wait()
  2570. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,0.25)
  2571. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0.25)
  2572. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.25,0,0)
  2573. end
  2574. sound:Play()
  2575. local bodyVel = Instance.new("BodyPosition", torso)
  2576. bodyVel.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(0,1000,0)
  2577. bodyVel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  2578. wait(2)
  2579. torso.Anchored = true
  2580. for i = 1,5 do
  2581. wait()
  2582. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0.25)
  2583. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,-0.25)
  2584. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.25,0,0)
  2585. end
  2586. for i = 1,5 do
  2587. wait()
  2588. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0.08)
  2589. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.08,0,0)
  2590. end
  2591. wait(1)
  2592. local bodyvel = Instance.new("BodyPosition" , game.Players.LocalPlayer.Character.Torso)
  2593. bodyvel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  2594. bodyvel.Position = torso.Position
  2595. for i = 1,5 do
  2596. wait()
  2597. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0)
  2598. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,0.08)
  2599. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.15,0,0)
  2600. end
  2601. wait(2)
  2602. bodyVel:destroy()
  2603. game.Players.LocalPlayer.Character.Torso.Anchored = true
  2604. torso.Anchored = false
  2605. humanoid.PlatformStand = true
  2606. local bodyVel = Instance.new("BodyPosition", torso)
  2607. bodyVel.Position = game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,1000,0)
  2608. bodyVel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  2609. sound2:Play()
  2610.  
  2611. wait(1.2)
  2612. game.Players.LocalPlayer.Character.Torso.Anchored = false
  2613. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  2614. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2615. game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2616. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2617. activu = false
  2618. wait(0.5)
  2619. bodyvel:destroy()
  2620. local ROW3 = function(out, trans, s, wt, t, ang, plus)
  2621. for i = 1, 360, 360/t do
  2622. local c = Instance.new("Part", game.Workspace)
  2623. c.FormFactor = 3
  2624. c.TopSurface = 0
  2625. c.BottomSurface = 0
  2626. c.Size = s
  2627. c.Anchored = true
  2628. c.CanCollide = wt
  2629. c.Material=workspace.Base.Material
  2630. c.Transparency = trans
  2631. c.BrickColor = workspace.Base.BrickColor
  2632. c.CFrame = CFrame.new(torso.CFrame.x,0,torso.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang
  2633. c.Locked=true
  2634. game.Debris:AddItem(c,25)
  2635. end
  2636. end
  2637.  
  2638.  
  2639.  
  2640.  
  2641. sound3:Play()
  2642. ROW3(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0)
  2643. game.Players.LocalPlayer.Character.Torso.Anchored = true
  2644. KABOOMZ3()
  2645. wait(0.1)
  2646.  
  2647. game.Players.LocalPlayer.Character.Torso.Anchored = false
  2648. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
  2649. game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
  2650.  
  2651.  
  2652. end
  2653. end
  2654. end
  2655. detect.Touched:connect(attack)
  2656. wait(0.1)
  2657. detect:destroy()
  2658. activu = false
  2659. end
  2660.  
  2661.  
  2662.  
  2663. function hito(partoz, magn, dmg, debtim)
  2664. for _, guy in pairs(workspace:GetChildren()) do
  2665. if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("Head") and guy ~= chr and magn > (guy:FindFirstChild("Head").Position - partoz.Position).magnitude and guy:FindFirstChild("Head"):FindFirstChild("alabo") == nil then
  2666. do
  2667. local humz = guy:FindFirstChild("Humanoid")
  2668. local hed = guy:FindFirstChild("Head")
  2669. humz:TakeDamage(dmg)
  2670. local db = Instance.new("StringValue")
  2671. db.Name = "alabo"
  2672. db.Parent = hed
  2673. delay(debtim, function()
  2674. db:Destroy()
  2675. end)
  2676. end
  2677. end
  2678. end
  2679. end
  2680. function animo(yep)
  2681. if yep == true then
  2682. anim.Parent = human
  2683. chr.Animate.Disabled = false
  2684. elseif yep == false then
  2685. chr.Animate.Disabled = true
  2686. anim.Parent = nil
  2687. end
  2688. end
  2689. mouse.KeyDown:connect(function(key)
  2690. if key == "e" then
  2691. rsmash()
  2692. end
  2693. if key == "t" then
  2694. jum()
  2695. end
  2696. if key == "r" then
  2697. Tele()
  2698. end
  2699. if key == "q" then
  2700. Stom()
  2701. end
  2702. if key == "f" then
  2703. HeavenSmash()
  2704. end
  2705. if key == "h" then
  2706. rip()
  2707. end
  2708. end)
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