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Freightus2

Chronos Leak Void Script Builder

May 6th, 2019
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  1. Alright, over 250 looks! I think this will be my last leak for right now, but I hope you enjoy it!
  2. Here, enjoy using the Chronos script on Void! Don't forget to replace the Your Name Here with your roblox username!
  3. local username = "Your Username Here"
  4.  
  5. if(script:FindFirstChild'Owner')then
  6. repeat wait() until script.Owner.Value
  7. end
  8. function GetPlr(user)
  9. for _,v in next, game:service'Players':players() do
  10. if(v.Name==user)then
  11. return v
  12. end
  13. end
  14. return nil
  15. end
  16.  
  17. local Player = (script:FindFirstChild'Owner' and script:FindFirstChild'Owner'.Value or GetPlr(username))
  18. pcall(game.Destroy,script:FindFirstChild'Owner')
  19. local FakeMouse = script.FakeMouse:Clone();
  20. FakeMouse.Parent = Player.Character;
  21. script.FakeMouse:Destroy()
  22.  
  23. if Player then
  24. do
  25. local GUID = {}
  26. do
  27. GUID.IDs = {};
  28. function GUID:new(len)
  29. local id;
  30. if(not len)then
  31. id = (tostring(function() end))
  32. id = id:gsub("function: ","")
  33. else
  34. local function genID(len)
  35. local newID = ""
  36. for i = 1,len do
  37. newID = newID..string.char(math.random(48,90))
  38. end
  39. return newID
  40. end
  41. repeat id = genID(len) until not GUID.IDs[id]
  42. local oid = id;
  43. id = {Trash=function() GUID.IDs[oid]=nil; end;Get=function() return oid; end}
  44. GUID.IDs[oid]=true;
  45. end
  46. return id
  47. end
  48. end
  49.  
  50. local AHB = Instance.new("BindableEvent")
  51.  
  52. local FPS = 30
  53.  
  54. local TimeFrame = 0
  55.  
  56. local LastFrame = tick()
  57. local Frame = 1/FPS
  58.  
  59. game:service'RunService'.Heartbeat:connect(function(s,p)
  60. TimeFrame = TimeFrame + s
  61. if(TimeFrame >= Frame)then
  62. for i = 1,math.floor(TimeFrame/Frame) do
  63. AHB:Fire()
  64. end
  65. LastFrame=tick()
  66. TimeFrame=TimeFrame-Frame*math.floor(TimeFrame/Frame)
  67. end
  68. end)
  69.  
  70.  
  71. function swait(dur)
  72. if(dur == 0 or typeof(dur) ~= 'number')then
  73. AHB.Event:wait()
  74. else
  75. for i = 1, dur*FPS do
  76. AHB.Event:wait()
  77. end
  78. end
  79. end
  80.  
  81. local oPlayer = Player
  82. local Player = oPlayer
  83.  
  84. local loudnesses={}
  85. script.Parent = Player.Character
  86. local CoAS = {Actions={}}
  87. local Event = Instance.new("RemoteEvent")
  88. Event.Name = "UserInputEvent"
  89. Event.Parent = Player.Character
  90. local Func = Instance.new("RemoteFunction")
  91. Func.Name = "GetClientProperty"
  92. Func.Parent = Player.Character
  93. local fakeEvent = function()
  94. local t = {_fakeEvent=true,Waited={},Connected={}}
  95. t.Connect = function(self,f)
  96. local ft={}
  97. ft={Disconnected=false;disconnect=function(s) if(self.Function==ft)then self.Function=nil end s.Disconnected=true end}
  98. ft.Disconnect=ft.disconnect
  99.  
  100. ft.Func=function(...)
  101. for id,_ in next, t.Waited do
  102. t.Waited[id] = true
  103. end
  104. return f(...)
  105. end;
  106.  
  107. table.insert(self.Connected,ft)
  108. return ft;
  109. end
  110. t.connect = t.Connect
  111. t.Wait = function()
  112. local guid = GUID:new(25)
  113. local waitingId = guid:Get()
  114. t.Waited[waitingId]=false
  115. repeat swait() until t.Waited[waitingId]==true
  116. t.Waited[waitingId]=nil;
  117. guid:Trash()
  118. end
  119. t.wait = t.Wait
  120. return t
  121. end
  122. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  123. local UsIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  124. local Run = {RenderStepped=fakeEvent()}
  125.  
  126. function CoAS:BindAction(name,fun,touch,...)
  127. CoAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  128. end
  129. function CoAS:UnbindAction(name)
  130. CoAS.Actions[name] = nil
  131. end
  132. local function te(self,ev,...)
  133. local t = self[ev]
  134. if t and t._fakeEvent and t.Connected then
  135. for i,v in next, t.Connected do
  136. if(v.Func and not v.Disconnected)then
  137. v.Func(...)
  138. else
  139. t.Connected[i]=nil
  140. end
  141. end
  142. end
  143. end
  144. m.TrigEvent = te
  145. UsIS.TrigEvent = te
  146. Run.TrigEvent = te
  147. Event.OnServerEvent:Connect(function(plr,io)
  148. if plr~=Player then return end
  149. --[[table.foreach(io,print)
  150. print'---']]
  151. if io.Mouse then
  152. m.Target = io.Target
  153. m.Hit = io.Hit
  154. elseif io.KeyEvent then
  155. m:TrigEvent('Key'..io.KeyEvent,io.Key)
  156. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  157. if io.UserInputState == Enum.UserInputState.Begin then
  158. m:TrigEvent("Button1Down")
  159. else
  160. m:TrigEvent("Button1Up")
  161. end
  162. end
  163. if(not io.KeyEvent and not io.Mouse)then
  164.  
  165. for n,t in pairs(CoAS.Actions) do
  166. for _,k in pairs(t.Keys) do
  167. if k==io.KeyCode then
  168. t.Function(t.Name,io.UserInputState,io)
  169. end
  170. end
  171. end
  172. if io.UserInputState == Enum.UserInputState.Begin then
  173. UsIS:TrigEvent("InputBegan",io,false)
  174. else
  175. UsIS:TrigEvent("InputEnded",io,false)
  176. end
  177. end
  178. end)
  179.  
  180. Func.OnServerInvoke = function(plr,inst,play)
  181. if plr~=Player then return end
  182. if(inst and typeof(inst) == 'Instance' and inst:IsA'Sound')then
  183. loudnesses[inst]=play
  184. end
  185. end
  186.  
  187. function GetClientProperty(inst,prop)
  188. --if(script:IsA'LocalScript' or game:service'RunService':IsStudio())then return prop[inst] end
  189. if(prop == 'PlaybackLoudness' and loudnesses[inst])then
  190. return loudnesses[inst]
  191. elseif(prop == 'PlaybackLoudness')then
  192. return Func:InvokeClient(Player,'RegSound',inst)
  193. end
  194. return Func:InvokeClient(Player,inst,prop)
  195. end
  196.  
  197.  
  198. local oldGame = game;
  199. local function GetService(s,i)
  200. local service = s:GetService(i)
  201. if(i == 'Players')then
  202. local oldService = service;
  203. local fakeService = newproxy(true)
  204. getmetatable(fakeService).__index = function(s,i)
  205. if(s == fakeService)then s=oldService end
  206. if(i == 'LocalPlayer' or i == 'localPlayer')then
  207. local oldPlayer = Player;
  208. local fakePlayer = newproxy(true)
  209. getmetatable(fakePlayer).__index = function(s,i)
  210. if(i == 'GetMouse')then
  211. return function() return m; end
  212. end
  213. return Player[i]
  214. end
  215. getmetatable(fakePlayer).__newindex = function(s,i,v)
  216. Player[i]=v
  217. end
  218. getmetatable(fakePlayer).__call=function(self,...)
  219. if(self == fakePlayer)then self = Player end
  220. local wh = {...}
  221. local name = table.remove(wh,1)
  222. for i,v in next, wh do
  223. wh[i]=v
  224. end
  225. if(name == 'GetMouse')then
  226. return m;
  227. end
  228. return self(name,unpack(wh))
  229. end
  230. getmetatable(fakePlayer).__namecall=function(self,...)
  231. if(self == fakePlayer)then self = Player end
  232. local tuple={...}
  233. local name = table.remove(tuple,#tuple)
  234.  
  235. if(name == 'GetMouse')then
  236. return m;
  237. else
  238. return self[name](self,unpack(tuple))
  239. end
  240. end
  241.  
  242. return fakePlayer
  243. elseif(i == 'oPlayer')then
  244. return oPlayer
  245. else
  246. return s[i]
  247. end
  248. end
  249. getmetatable(fakeService).__newindex = function(s,i,v)
  250. if(s == fakeService)then s=oldService end
  251. s[i]=v
  252. end
  253. getmetatable(fakeService).__call=function(self,...)
  254. if(self == fakeService)then self = oldService end
  255. local wh = {...}
  256. local name = table.remove(wh,1)
  257. for i,v in next, wh do
  258. wh[i]=v
  259. end
  260. return self(name,unpack(wh))
  261. end
  262. getmetatable(fakeService).__namecall=function(self,...)
  263. if(self == fakeService)then self = oldService end
  264. local tuple={...}
  265. local name = table.remove(tuple,#tuple)
  266.  
  267. return self[name](self,unpack(tuple))
  268. end
  269. getmetatable(fakeService).__metatable = 'gay'
  270. return fakeService
  271. elseif(i == 'RunService')then
  272. local oldService = service;
  273. local fakeService = newproxy(true)
  274. getmetatable(fakeService).__index = function(s,i)
  275. if(s == fakeService)then s=oldService end
  276. return Run[i] or s[i]
  277. end
  278. getmetatable(fakeService).__newindex = function(s,i,v)
  279. if(s == fakeService)then s=oldService end
  280. s[i]=v
  281. end
  282. getmetatable(fakeService).__call=function(self,...)
  283. if(self == fakeService)then self = oldService end
  284. local wh = {...}
  285. local name = table.remove(wh,1)
  286. for i,v in next, wh do
  287. wh[i]=v
  288. end
  289. return self(name,unpack(wh))
  290. end
  291. getmetatable(fakeService).__namecall=function(self,...)
  292. if(self == fakeService)then self = oldService end
  293. local tuple={...}
  294. local name = table.remove(tuple,#tuple)
  295.  
  296. return self[name](self,unpack(tuple))
  297. end
  298. getmetatable(fakeService).__metatable = 'gay'
  299. return fakeService
  300. elseif(i == 'UserInputService')then
  301. return UsIS
  302. elseif(i == 'ContextActionService')then
  303. return CoAS;
  304. else
  305. return service
  306. end
  307. end
  308. local serviceFunctions={
  309. service=true,
  310. GetService=true,
  311. }
  312. local fakeGame = newproxy(true)
  313. getmetatable(fakeGame).__index = function(s,i)
  314. if(s == fakeGame)then s=oldGame end
  315. local serv = GetService(oldGame,i)
  316. if serviceFunctions[i] then
  317. return GetService
  318. elseif(serv)then
  319. return serv
  320. else
  321. return s[i]
  322. end
  323. end
  324. getmetatable(fakeGame).__newindex = function(s,i,v)
  325. if(s == fakeGame)then s=oldGame end
  326. s[i]=v
  327. end
  328. getmetatable(fakeGame).__call=function(self,...)
  329. if(self == fakeGame)then self = oldGame end
  330. local wh = {...}
  331. local name = table.remove(wh,1)
  332. for i,v in next, wh do
  333. if(v == fakeGame)then v = oldGame end
  334. wh[i]=v
  335. end
  336. if serviceFunctions[name] then
  337. return GetService(self,unpack(wh))
  338. else
  339. return self(name,unpack(wh))
  340. end
  341. end
  342. getmetatable(fakeGame). __namecall=function(self,...)
  343. if(self == fakeGame)then self = oldGame end
  344. local tuple={...}
  345. local name = table.remove(tuple,#tuple)
  346.  
  347. local funcToCall=self[name]
  348.  
  349. if serviceFunctions[name] then
  350. return GetService(self,unpack(tuple))
  351. else
  352. return self[name](self,unpack(tuple))
  353. end
  354. end
  355. getmetatable(fakeGame).__metatable = 'gay'
  356.  
  357. coroutine.wrap(function()
  358. while true do
  359. Run:TrigEvent('RenderStepped')
  360. swait()
  361. end
  362. end)()
  363. game=fakeGame
  364. UserInputService,ContextActionService = UsIS,CoAS
  365. end
  366. end
  367. -- Synapse Decompiler
  368. -- Purchase Here: https://brack4712.xyz/synapse/purchase/
  369.  
  370. wait(0.2)
  371. Player = game:GetService("Players").LocalPlayer
  372. PlayerGui = Player.PlayerGui
  373. Cam = workspace.CurrentCamera
  374. Backpack = Player.Backpack
  375. Character = Player.Character
  376. Humanoid = Character.Humanoid
  377. Mouse = Player:GetMouse()
  378. RootPart = Character["HumanoidRootPart"]
  379. Torso = Character.Torso
  380. Head = Character.Head
  381. RightArm = Character["Right Arm"]
  382. LeftArm = Character["Left Arm"]
  383. RightLeg = Character["Right Leg"]
  384. LeftLeg = Character["Left Leg"]
  385. RootJoint = RootPart.RootJoint
  386. Neck = Torso.Neck
  387. RightShoulder = Torso["Right Shoulder"]
  388. LeftShoulder = Torso["Left Shoulder"]
  389. RightHip = Torso["Right Hip"]
  390. LeftHip = Torso["Left Hip"]
  391. IT = Instance.new
  392. CF = CFrame.new
  393. VT = Vector3.new
  394. RAD = math.rad
  395. C3 = Color3.new
  396. UD2 = UDim2.new
  397. BRICKC = BrickColor.new
  398. ANGLES = CFrame.Angles
  399. EULER = CFrame.fromEulerAnglesXYZ
  400. COS = math.cos
  401. ACOS = math.acos
  402. SIN = math.sin
  403. ASIN = math.asin
  404. ABS = math.abs
  405. MRANDOM = math.random
  406. FLOOR = math.floor
  407. Animation_Speed = 3
  408. Frame_Speed = 0.016666666666666666
  409. local Speed = 16
  410. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  411. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  412. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  413. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  414. local DAMAGEMULTIPLIER = 1
  415. local ANIM = "Idle"
  416. local ATTACK = false
  417. local EQUIPPED = false
  418. local HOLD = false
  419. local COMBO = 1
  420. local Rooted = false
  421. local SINE = 0
  422. local KEYHOLD = false
  423. local CHANGE = 2 / Animation_Speed
  424. local WALKINGANIM = false
  425. local VALUE1 = false
  426. local VALUE2 = false
  427. local ROBLOXIDLEANIMATION = IT("Animation")
  428. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  429. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=2140511053"
  430. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  431. WEAPONGUI.Name = "Weapon GUI"
  432. local Effects = IT("Folder", Character)
  433. Effects.Name = "Effects"
  434. local ANIMATOR = Humanoid.Animator
  435. local ANIMATE = Character.Animate
  436. local UNANCHOR = true
  437. local TIMESPOT, TIMEVELOCITY, TIMESTAMP
  438. local SPEDUP = false
  439. local GFT = false
  440. ArtificialHB = Instance.new("BindableEvent", script)
  441. ArtificialHB.Name = "ArtificialHB"
  442. script:WaitForChild("ArtificialHB")
  443. frame = Frame_Speed
  444. tf = 0
  445. allowframeloss = false
  446. tossremainder = false
  447. lastframe = tick()
  448. script.ArtificialHB:Fire()
  449. game:GetService("RunService").Heartbeat:connect(function(s, p)
  450. tf = tf + s
  451. if tf >= frame then
  452. if allowframeloss then
  453. script.ArtificialHB:Fire()
  454. lastframe = tick()
  455. else
  456. for i = 1, math.floor(tf / frame) do
  457. script.ArtificialHB:Fire()
  458. end
  459. lastframe = tick()
  460. end
  461. if tossremainder then
  462. tf = 0
  463. else
  464. tf = tf - frame * math.floor(tf / frame)
  465. end
  466. end
  467. end)
  468. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  469. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  470. end
  471. function PositiveAngle(NUMBER)
  472. if NUMBER >= 0 then
  473. NUMBER = 0
  474. end
  475. return NUMBER
  476. end
  477. function NegativeAngle(NUMBER)
  478. if NUMBER <= 0 then
  479. NUMBER = 0
  480. end
  481. return NUMBER
  482. end
  483. function Swait(NUMBER)
  484. if NUMBER == 0 or NUMBER == nil then
  485. ArtificialHB.Event:wait()
  486. else
  487. for i = 1, NUMBER do
  488. ArtificialHB.Event:wait()
  489. end
  490. end
  491. end
  492. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  493. local NEWMESH = IT(MESH)
  494. if MESH == "SpecialMesh" then
  495. NEWMESH.MeshType = MESHTYPE
  496. if MESHID ~= "nil" and MESHID ~= "" then
  497. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  498. end
  499. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  500. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  501. end
  502. end
  503. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  504. NEWMESH.Scale = SCALE
  505. NEWMESH.Parent = PARENT
  506. return NEWMESH
  507. end
  508. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  509. local NEWPART = IT("Part")
  510. NEWPART.formFactor = FORMFACTOR
  511. NEWPART.Reflectance = REFLECTANCE
  512. NEWPART.Transparency = TRANSPARENCY
  513. NEWPART.CanCollide = false
  514. NEWPART.Locked = true
  515. NEWPART.Anchored = true
  516. if ANCHOR == false then
  517. NEWPART.Anchored = false
  518. end
  519. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  520. NEWPART.Name = NAME
  521. NEWPART.Size = SIZE
  522. NEWPART.Position = Torso.Position
  523. NEWPART.Material = MATERIAL
  524. NEWPART:BreakJoints()
  525. NEWPART.Parent = PARENT
  526. return NEWPART
  527. end
  528. local weldBetween = function(a, b)
  529. local weldd = Instance.new("ManualWeld")
  530. weldd.Part0 = a
  531. weldd.Part1 = b
  532. weldd.C0 = CFrame.new()
  533. weldd.C1 = b.CFrame:inverse() * a.CFrame
  534. weldd.Parent = a
  535. return weldd
  536. end
  537. function QuaternionFromCFrame(cf)
  538. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  539. local trace = m00 + m11 + m22
  540. if trace > 0 then
  541. local s = math.sqrt(1 + trace)
  542. local recip = 0.5 / s
  543. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  544. else
  545. local i = 0
  546. if m00 < m11 then
  547. i = 1
  548. end
  549. if m22 > (i == 0 and m00 or m11) then
  550. i = 2
  551. end
  552. if i == 0 then
  553. local s = math.sqrt(m00 - m11 - m22 + 1)
  554. local recip = 0.5 / s
  555. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  556. elseif i == 1 then
  557. local s = math.sqrt(m11 - m22 - m00 + 1)
  558. local recip = 0.5 / s
  559. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  560. elseif i == 2 then
  561. local s = math.sqrt(m22 - m00 - m11 + 1)
  562. local recip = 0.5 / s
  563. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  564. end
  565. end
  566. end
  567. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  568. local xs, ys, zs = x + x, y + y, z + z
  569. local wx, wy, wz = w * xs, w * ys, w * zs
  570. local xx = x * xs
  571. local xy = x * ys
  572. local xz = x * zs
  573. local yy = y * ys
  574. local yz = y * zs
  575. local zz = z * zs
  576. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  577. end
  578. function QuaternionSlerp(a, b, t)
  579. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  580. local startInterp, finishInterp
  581. if cosTheta >= 1.0E-4 then
  582. if 1 - cosTheta > 1.0E-4 then
  583. local theta = ACOS(cosTheta)
  584. local invSinTheta = 1 / SIN(theta)
  585. startInterp = SIN((1 - t) * theta) * invSinTheta
  586. finishInterp = SIN(t * theta) * invSinTheta
  587. else
  588. startInterp = 1 - t
  589. finishInterp = t
  590. end
  591. elseif 1 + cosTheta > 1.0E-4 then
  592. local theta = ACOS(-cosTheta)
  593. local invSinTheta = 1 / SIN(theta)
  594. startInterp = SIN((t - 1) * theta) * invSinTheta
  595. finishInterp = SIN(t * theta) * invSinTheta
  596. else
  597. startInterp = t - 1
  598. finishInterp = t
  599. end
  600. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  601. end
  602. function Clerp(a, b, t)
  603. local qa = {
  604. QuaternionFromCFrame(a)
  605. }
  606. local qb = {
  607. QuaternionFromCFrame(b)
  608. }
  609. local ax, ay, az = a.x, a.y, a.z
  610. local bx, by, bz = b.x, b.y, b.z
  611. local _t = 1 - t
  612. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  613. end
  614. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  615. local frame = IT("Frame")
  616. frame.BackgroundTransparency = TRANSPARENCY
  617. frame.BorderSizePixel = BORDERSIZEPIXEL
  618. frame.Position = POSITION
  619. frame.Size = SIZE
  620. frame.BackgroundColor3 = COLOR
  621. frame.BorderColor3 = BORDERCOLOR
  622. frame.Name = NAME
  623. frame.Parent = PARENT
  624. return frame
  625. end
  626. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  627. local label = IT("TextLabel")
  628. label.BackgroundTransparency = 1
  629. label.Size = UD2(1, 0, 1, 0)
  630. label.Position = UD2(0, 0, 0, 0)
  631. label.TextColor3 = TEXTCOLOR
  632. label.TextStrokeTransparency = STROKETRANSPARENCY
  633. label.TextTransparency = TRANSPARENCY
  634. label.FontSize = TEXTFONTSIZE
  635. label.Font = TEXTFONT
  636. label.BorderSizePixel = BORDERSIZEPIXEL
  637. label.TextScaled = false
  638. label.Text = TEXT
  639. label.Name = NAME
  640. label.Parent = PARENT
  641. return label
  642. end
  643. function NoOutlines(PART)
  644. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  645. end
  646. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  647. local NEWWELD = IT(TYPE)
  648. NEWWELD.Part0 = PART0
  649. NEWWELD.Part1 = PART1
  650. NEWWELD.C0 = C0
  651. NEWWELD.C1 = C1
  652. NEWWELD.Parent = PARENT
  653. return NEWWELD
  654. end
  655. local S = IT("Sound")
  656. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  657. local NEWSOUND
  658. coroutine.resume(coroutine.create(function()
  659. NEWSOUND = S:Clone()
  660. NEWSOUND.Parent = PARENT
  661. NEWSOUND.Volume = VOLUME
  662. NEWSOUND.Pitch = PITCH
  663. NEWSOUND.EmitterSize = VOLUME * 3
  664. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  665. NEWSOUND:play()
  666. if DOESLOOP == true then
  667. NEWSOUND.Looped = true
  668. else
  669. repeat
  670. wait(1)
  671. until NEWSOUND.Playing == false
  672. NEWSOUND:remove()
  673. end
  674. end))
  675. return NEWSOUND
  676. end
  677. function CFrameFromTopBack(at, top, back)
  678. local right = top:Cross(back)
  679. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  680. end
  681. function WACKYEFFECT(Table)
  682. local TYPE = Table.EffectType or "Sphere"
  683. local SIZE = Table.Size or VT(1, 1, 1)
  684. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  685. local TRANSPARENCY = Table.Transparency or 0
  686. local ENDTRANSPARENCY = Table.Transparency2 or 1
  687. local CFRAME = Table.CFrame or Torso.CFrame
  688. local MOVEDIRECTION = Table.MoveToPos or nil
  689. local ROTATION1 = Table.RotationX or 0
  690. local ROTATION2 = Table.RotationY or 0
  691. local ROTATION3 = Table.RotationZ or 0
  692. local MATERIAL = Table.Material or "Neon"
  693. local COLOR = Table.Color or C3(1, 1, 1)
  694. local TIME = Table.Time or 45
  695. local SOUNDID = Table.SoundID or nil
  696. local SOUNDPITCH = Table.SoundPitch or nil
  697. local SOUNDVOLUME = Table.SoundVolume or nil
  698. local USEBOOMERANGMATH = Table.UseBoomerangMath or false
  699. local BOOMERANG = Table.Boomerang or 0
  700. local SIZEBOOMERANG = Table.SizeBoomerang or 0
  701. coroutine.resume(coroutine.create(function()
  702. local PLAYSSOUND = false
  703. local SOUND
  704. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  705. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  706. PLAYSSOUND = true
  707. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  708. end
  709. EFFECT.Color = COLOR
  710. local MSH
  711. if TYPE == "Sphere" then
  712. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  713. elseif TYPE == "Block" or TYPE == "Box" then
  714. MSH = IT("BlockMesh", EFFECT)
  715. MSH.Scale = SIZE
  716. elseif TYPE == "Wave" then
  717. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  718. elseif TYPE == "Ring" then
  719. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  720. elseif TYPE == "Slash" then
  721. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  722. elseif TYPE == "Round Slash" then
  723. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  724. elseif TYPE == "Swirl" then
  725. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0, 0, 0))
  726. elseif TYPE == "Skull" then
  727. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  728. elseif TYPE == "Crystal" then
  729. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "450656451", "", SIZE, VT(0, 0, 0))
  730. end
  731. coroutine.resume(coroutine.create(function()
  732. if MSH ~= nil then
  733. local BOOMR1 = 1 + BOOMERANG / 50
  734. local BOOMR2 = 1 + SIZEBOOMERANG / 50
  735. local MOVESPEED = nil
  736. if MOVEDIRECTION ~= nil then
  737. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  738. end
  739. local GROWTH
  740. if USEBOOMERANGMATH == true then
  741. GROWTH = (SIZE - ENDSIZE) * (BOOMR2 + 1)
  742. else
  743. GROWTH = SIZE - ENDSIZE
  744. end
  745. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  746. if TYPE == "Block" then
  747. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  748. else
  749. EFFECT.CFrame = CFRAME
  750. end
  751. if USEBOOMERANGMATH == true then
  752. for LOOP = 1, TIME + 1 do
  753. Swait()
  754. MSH.Scale = MSH.Scale - VT(GROWTH.X * (1 - LOOP / TIME * BOOMR2), GROWTH.Y * (1 - LOOP / TIME * BOOMR2), GROWTH.Z * (1 - LOOP / TIME * BOOMR2)) * BOOMR2 / TIME
  755. if TYPE == "Wave" then
  756. MSH.Offset = VT(0, 0, -MSH.Scale.Z / 8)
  757. end
  758. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  759. if TYPE == "Block" then
  760. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  761. else
  762. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  763. end
  764. if MOVEDIRECTION ~= nil then
  765. local ORI = EFFECT.Orientation
  766. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED * (1 - LOOP / TIME * BOOMR1))
  767. EFFECT.Orientation = ORI
  768. end
  769. end
  770. else
  771. for LOOP = 1, TIME + 1 do
  772. Swait()
  773. MSH.Scale = MSH.Scale - GROWTH / TIME
  774. if TYPE == "Wave" then
  775. MSH.Offset = VT(0, 0, -MSH.Scale.Z / 8)
  776. end
  777. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  778. if TYPE == "Block" then
  779. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  780. else
  781. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  782. end
  783. if MOVEDIRECTION ~= nil then
  784. local ORI = EFFECT.Orientation
  785. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  786. EFFECT.Orientation = ORI
  787. end
  788. end
  789. end
  790. EFFECT.Transparency = 1
  791. if PLAYSSOUND == false then
  792. EFFECT:remove()
  793. else
  794. repeat
  795. Swait()
  796. until EFFECT:FindFirstChildOfClass("Sound") == nil
  797. EFFECT:remove()
  798. end
  799. elseif PLAYSSOUND == false then
  800. EFFECT:remove()
  801. else
  802. repeat
  803. Swait()
  804. until EFFECT:FindFirstChildOfClass("Sound") == nil
  805. EFFECT:remove()
  806. end
  807. end))
  808. return EFFECT
  809. end))
  810. end
  811. function MakeForm(PART, TYPE)
  812. if TYPE == "Cyl" then
  813. local MSH = IT("CylinderMesh", PART)
  814. elseif TYPE == "Ball" then
  815. local MSH = IT("SpecialMesh", PART)
  816. MSH.MeshType = "Sphere"
  817. elseif TYPE == "Wedge" then
  818. local MSH = IT("SpecialMesh", PART)
  819. MSH.MeshType = "Wedge"
  820. end
  821. end
  822. Debris = game:GetService("Debris")
  823. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  824. local DIRECTION = CF(StartPos, EndPos).lookVector
  825. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  826. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  827. end
  828.  
  829.  
  830. function Debree(Table)
  831. local KindOf = Table.Variant or "Ring"
  832. local Position = Table.Location or Torso.Position
  833. local Coloration = Table.Color or C3(1, 1, 1)
  834. local Texture = Table.Material or "Slate"
  835. local Fling = Table.Scatter or 1
  836. local Number = Table.Amount or 1
  837. local Rocks = Table.DebreeCount or 1
  838. local Range = Table.Distance or 1
  839. local Scale = Table.Size or 1
  840. local Timer = Table.Delay or 1.5
  841. coroutine.resume(coroutine.create(function()
  842. local ScaleVector = VT(Scale, Scale, Scale)
  843. local Boulders = {}
  844. Position = CF(Position)
  845. if KindOf == "Ring" or KindOf == "Both" then
  846. for RockValue = 1, Number do
  847. local LOCATION = Position * ANGLES(RAD(0), RAD(360 / Number * RockValue), RAD(0)) * CF(0, MRANDOM(-math.ceil(Scale / 2), math.ceil(Scale / 2)), Range)
  848. local BOULDER = CreatePart(3, workspace, Texture, 0, 0, BRICKC("Pearl"), "Debree", ScaleVector, true)
  849. BOULDER.CanCollide = true
  850. BOULDER.CFrame = LOCATION * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  851. BOULDER.Color = Coloration
  852. table.insert(Boulders, BOULDER)
  853. end
  854. end
  855. if KindOf == "Loose" or KindOf == "Both" then
  856. for RockValue = 1, Rocks do
  857. local LOCATION = Position * ANGLES(RAD(0), RAD(360 / Number * RockValue), RAD(0)) * CF(0, MRANDOM(-math.ceil(Scale - Scale / 2), math.ceil(Scale - Scale / 2)), 0.7)
  858. local BOULDER = CreatePart(3, workspace, Texture, 0, 0, BRICKC("Pearl"), "Debree", ScaleVector, false)
  859. BOULDER.CanCollide = true
  860. BOULDER.CFrame = LOCATION * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  861. BOULDER.Velocity = CF(BOULDER.Position - VT(0, 4, 0), BOULDER.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 5, 0).p).lookVector * MRANDOM(Fling - Fling / 1.5, Fling + Fling / 1.5)
  862. BOULDER.Color = Coloration
  863. table.insert(Boulders, BOULDER)
  864. end
  865. end
  866. if KindOf == "Random" then
  867. for RockValue = 1, Number do
  868. local LOCATION = Position * ANGLES(RAD(0), RAD(360 / Number * RockValue), RAD(0)) * CF(0, MRANDOM(-math.ceil(Scale / 2), math.ceil(Scale / 2)), MRANDOM(0, Range))
  869. local BOULDER = CreatePart(3, workspace, Texture, 0, 0, BRICKC("Pearl"), "Debree", ScaleVector, true)
  870. BOULDER.CanCollide = true
  871. BOULDER.CFrame = LOCATION * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  872. BOULDER.Color = Coloration
  873. table.insert(Boulders, BOULDER)
  874. end
  875. end
  876. wait(Timer)
  877. for E = 1, 45 do
  878. Swait()
  879. for A = 1, #Boulders do
  880. Boulders[A].Transparency = Boulders[A].Transparency + 0.022222222222222223
  881. end
  882. end
  883. for A = 1, #Boulders do
  884. Boulders[A]:Destroy()
  885. end
  886. end))
  887. end
  888. local CAMSHAKE = script.CamShake
  889. CAMSHAKE.Parent = nil
  890. function CamShake(POSITION, RANGE, INTENSITY, TIME)
  891. local CHILDREN = workspace:GetDescendants()
  892. for index, CHILD in pairs(CHILDREN) do
  893. if CHILD.ClassName == "Model" then
  894. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  895. if HUM then
  896. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  897. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  898. local CAMSHAKER = CAMSHAKE:Clone()
  899. CAMSHAKER.Shake.Value = INTENSITY
  900. CAMSHAKER.Timer.Value = TIME
  901. CAMSHAKER.Parent = CHILD
  902. CAMSHAKER.Disabled = false
  903. end
  904. end
  905. end
  906. end
  907. end
  908. function ClockEffect(CFRAME, SIZE, TIME)
  909. coroutine.resume(coroutine.create(function()
  910. local PART = CreatePart(3, Effects, "Neon", 0, 1, "Mid gray", "Clock", VT(0, 0, 0), true)
  911. PART.CFrame = CFRAME
  912. local GUI = IT("BillboardGui", PART)
  913. GUI.Size = UD2(0, 0, 0, 0)
  914. local GUI2 = IT("ImageLabel", GUI)
  915. GUI2.BackgroundTransparency = 1
  916. GUI2.BorderSizePixel = 0
  917. GUI2.Size = UDim2.new(1, 0, 1, 0)
  918. GUI2.SizeConstraint = "RelativeYY"
  919. GUI.AlwaysOnTop = true
  920. GUI2.Image = "http://www.roblox.com/asset/?id=187884215"
  921. for i = 1, TIME do
  922. Swait()
  923. GUI.Size = GUI.Size + UD2(SIZE / TIME, 0, SIZE / TIME, 0)
  924. GUI2.ImageTransparency = GUI2.ImageTransparency + 1 / TIME
  925. end
  926. PART:Remove()
  927. end))
  928. end
  929. function Vocal(ID)
  930. if Head:FindFirstChild("Speak up") then
  931. Head:FindFirstChild("Speak up").Playing = false
  932. Debris:AddItem(Head:FindFirstChild("Speak up"), 0.2)
  933. end
  934. local SOUND = CreateSound(ID, Head, 7, 1, false)
  935. SOUND.Name = "Speak up"
  936. end
  937. local BMUSIC = IT("Sound", RootPart)
  938. local VOLUME = 2.5
  939. local PITCH = 1
  940. local SONGID = 513034340
  941. local HALO = script.Halo
  942. HALO.Anchored = false
  943. local BASECOLOR = HALO.Color
  944. local SKILLFONT = "Antique"
  945. local SKILLTEXTSIZE = 6.5
  946. local ATTACKS = {
  947. {
  948. "Temporal Temper",
  949. "Z"
  950. },
  951. {
  952. "Chronostasis",
  953. "X"
  954. },
  955. {
  956. "Fast Forward",
  957. "C"
  958. },
  959. {
  960. "Chronos Cannon",
  961. "V"
  962. },
  963. {
  964. "Temporalysis",
  965. "B"
  966. },
  967. {
  968. "Chronosyntax",
  969. "M"
  970. },
  971. {
  972. "Temporal Trap",
  973. "G"
  974. },
  975. {
  976. "Grandfather Time",
  977. "Q"
  978. }
  979. }
  980. for i = 1, #ATTACKS do
  981. local SKILLFRAME = CreateFrame(WEAPONGUI, 0.8, 2, UD2(0.87, 0, 1 - 0.04 * i, 0), UD2(0.13, 0, 0.03, 0), C3(0, 0, 0), C3(0.5, 0.5, 1), "Skill Frame")
  982. local SKILLTEXT = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i][1] .. "]", BASECOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  983. SKILLTEXT.TextXAlignment = "Right"
  984. local BUTTONDISPLAY = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i][2] .. "]", BASECOLOR, SKILLTEXTSIZE - 1, SKILLFONT, 0, 2, 0, "Skill text")
  985. BUTTONDISPLAY.TextXAlignment = "Left"
  986. end
  987. local CLOCKLOOP = 0
  988. local CLOCKSPEED = 1
  989. HALO.Parent = Character
  990. local HaloWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, HALO, CF(0, 0.65, 0) * ANGLES(RAD(-12), RAD(0), RAD(0)) * CF(0, 0.65, 0), CF(0, 0, 0))
  991. local PRT = CreatePart(3, HALO, "Neon", 0, 0, "Mid gray", "Visor", VT(0.05, 0.1, 0.4) * (HALO.Size.Y * 10), false)
  992. PRT.Color = HALO.Color
  993. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", PRT, HALO, PRT, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, -(PRT.Size.Z / 3 + 0.2)))
  994. local PRT = CreatePart(3, HALO, "Neon", 0, 0, "Mid gray", "Visor", VT(0.05, 0.1, 0.26666666666666666) * (HALO.Size.Y * 10), false)
  995. PRT.Color = HALO.Color
  996. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", PRT, HALO, PRT, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, -(PRT.Size.Z / 3 + 0.2)))
  997. local PRT = CreatePart(3, HALO, "Neon", 0, 0, "Mid gray", "Visor", VT(0.15,0.1,0.15) * (HALO.Size.Y * 10), false)
  998. PRT.Color = HALO.Color
  999. MakeForm(PRT,"Cyl")
  1000. local ad = CreateWeldOrSnapOrMotor("Weld", PRT, HALO, PRT, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0,0))
  1001. coroutine.resume(coroutine.create(function()
  1002. while true do
  1003. Swait()
  1004. CLOCKLOOP = CLOCKLOOP - 1 * CLOCKSPEED
  1005. WATCH1.C0 = Clerp(WATCH1.C0, CF(0, 0, 0) * ANGLES(RAD(0), RAD(CLOCKLOOP * 5), RAD(0)), 1 / Animation_Speed)
  1006. WATCH2.C0 = Clerp(WATCH2.C0, CF(0, 0, 0) * ANGLES(RAD(0), RAD(CLOCKLOOP * 5 / 2), RAD(0)), 1 / Animation_Speed)
  1007. if CLOCKLOOP <= -149 and VALUE1 == false then
  1008. CLOCKLOOP = 0
  1009. end
  1010. end
  1011. end))
  1012. Neck.Name = "Weld"
  1013. RootJoint.Name = "Weld"
  1014. RightShoulder.Name = "Weld"
  1015. LeftShoulder.Name = "Weld"
  1016. RightHip.Name = "Weld"
  1017. LeftHip.Name = "Weld"
  1018. local DUST = script.Dust
  1019. DUST:Remove()
  1020. local PERMACHROME = script.Permachrome
  1021. PERMACHROME.Parent = nil
  1022. local GFC = script.GrandfatherClock
  1023. GFC.Parent = nil
  1024. local CLOCKPART = script.Clock
  1025. CLOCKPART.Parent = nil
  1026. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  1027. v:Stop()
  1028. end
  1029. for _, c in pairs(Character:GetChildren()) do
  1030. if c and c.Parent and c.ClassName == "Accessory" then
  1031. local ACCESSORY = c
  1032. local HANDLE = c.Handle
  1033. HANDLE.Parent = Character
  1034. if c then
  1035. if HANDLE:FindFirstChild("HatAttachment") or HANDLE:FindFirstChild("FaceFrontAttachment") or HANDLE:FindFirstChild("HairAttachment") then
  1036. local WLD = weldBetween(Head, HANDLE)
  1037. else
  1038. local WLD = weldBetween(Torso, HANDLE)
  1039. end
  1040. end
  1041. HANDLE.Name = ACCESSORY.Name
  1042. ACCESSORY:remove()
  1043. end
  1044. end
  1045. local BODY = {}
  1046. for _, c in pairs(Character:GetDescendants()) do
  1047. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1048. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1049. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1050. end
  1051. table.insert(BODY, {
  1052. c,
  1053. c.Parent,
  1054. c.Material,
  1055. c.Color,
  1056. c.Transparency,
  1057. c.Size,
  1058. c.Name
  1059. })
  1060. elseif c:IsA("JointInstance") or c:IsA("Shirt") or c:IsA("Pants") then
  1061. table.insert(BODY, {
  1062. c,
  1063. c.Parent,
  1064. nil,
  1065. nil,
  1066. nil,
  1067. nil,
  1068. nil
  1069. })
  1070. end
  1071. end
  1072. function refit()
  1073. Character.Parent = workspace
  1074. Effects.Parent = Character
  1075. for e = 1, #BODY do
  1076. if BODY[e] ~= nil then
  1077. local STUFF = BODY[e]
  1078. local PART = STUFF[1]
  1079. local PARENT = STUFF[2]
  1080. local MATERIAL = STUFF[3]
  1081. local COLOR = STUFF[4]
  1082. local TRANSPARENCY = STUFF[5]
  1083. local NAME = STUFF[7]
  1084. if PART.ClassName == "Part" and PART ~= RootPart then
  1085. PART.Material = MATERIAL
  1086. PART.Transparency = TRANSPARENCY
  1087. PART.Name = NAME
  1088. end
  1089. if PART.Parent ~= PARENT then
  1090. if PART.Name == "Head" or PART.Name == "Neck" or PART.Name == "Torso" then
  1091. Humanoid:remove()
  1092. end
  1093. PART.Parent = PARENT
  1094. if PART.Name == "Head" or PART.Name == "Neck" or PART.Name == "Torso" then
  1095. Humanoid = IT("Humanoid", Character)
  1096. end
  1097. end
  1098. end
  1099. end
  1100. end
  1101. Humanoid.Died:connect(function()
  1102. refit()
  1103. end)
  1104. function ApplyDamage(Humanoid, Damage)
  1105. if Damage > 0 then
  1106. Damage = Damage * DAMAGEMULTIPLIER
  1107. if Humanoid.Health < 2000 then
  1108. if 0 < Humanoid.Health - Damage then
  1109. Humanoid.Health = Humanoid.Health - Damage
  1110. else
  1111. Humanoid.Parent:BreakJoints()
  1112. local NIL = script.TotalNil:Clone()
  1113. NIL.Parent = Humanoid.Parent
  1114. NIL.Disabled = false
  1115. end
  1116. else
  1117. Humanoid.Parent:BreakJoints()
  1118. local NIL = script.TotalNil:Clone()
  1119. NIL.Parent = Humanoid.Parent
  1120. NIL.Disabled = false
  1121. end
  1122. end
  1123. end
  1124. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL)
  1125. for index, CHILD in pairs(workspace:GetDescendants()) do
  1126. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1127. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1128. if HUM then
  1129. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1130. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1131. if INSTAKILL == true then
  1132. CHILD:BreakJoints()
  1133. local NIL = script.TotalNil:Clone()
  1134. NIL.Parent = CHILD
  1135. NIL.Disabled = false
  1136. else
  1137. local DMG = MRANDOM(MINDMG, MAXDMG)
  1138. ApplyDamage(HUM, DMG)
  1139. end
  1140. if FLING ~= 0 then
  1141. for _, c in pairs(CHILD:GetChildren()) do
  1142. if c:IsA("BasePart") then
  1143. local bv = Instance.new("BodyVelocity")
  1144. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1145. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  1146. bv.Parent = c
  1147. Debris:AddItem(bv, 0.05)
  1148. end
  1149. end
  1150. end
  1151. end
  1152. end
  1153. end
  1154. end
  1155. end
  1156. function TemporalTemper()
  1157. ATTACK = true
  1158. Rooted = true
  1159. for e = 0, 0.1, 0.1 / Animation_Speed do
  1160. Swait()
  1161. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.2, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(-35)), 0.3 / Animation_Speed)
  1162. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.3 / Animation_Speed)
  1163. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1164. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1165. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(100), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1166. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1167. end
  1168. for i = 1, 3 do
  1169. for e = 0, 0.3, 0.1 / Animation_Speed do
  1170. Swait()
  1171. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.2, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(-35)), 0.3 / Animation_Speed)
  1172. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.3 / Animation_Speed)
  1173. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1174. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1175. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(100), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1176. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1177. end
  1178. WACKYEFFECT({
  1179. Time = 75,
  1180. EffectType = "Wave",
  1181. Size = VT(1, 0, 1),
  1182. Size2 = VT(3, 3, 3) + VT(i, 0, i),
  1183. Transparency = 0.8,
  1184. Transparency2 = 1,
  1185. CFrame = RightArm.CFrame * CF(0, 1.2 + i, 0),
  1186. MoveToPos = nil,
  1187. RotationX = 0,
  1188. RotationY = 5,
  1189. RotationZ = 0,
  1190. Material = "Neon",
  1191. Color = BASECOLOR,
  1192. SoundID = 588738949,
  1193. SoundPitch = 1 - i / 10,
  1194. SoundVolume = 4,
  1195. UseBoomerangMath = true,
  1196. Boomerang = 0,
  1197. SizeBoomerang = 15
  1198. })
  1199. end
  1200. for i = 0, 0.1, 0.1 / Animation_Speed do
  1201. Swait()
  1202. WACKYEFFECT({
  1203. Time = 15,
  1204. EffectType = "Wave",
  1205. Size = VT(1, 2, 1),
  1206. Size2 = VT(2, 4, 2),
  1207. Transparency = 0.8,
  1208. Transparency2 = 1,
  1209. CFrame = RightArm.CFrame,
  1210. MoveToPos = nil,
  1211. RotationX = 0,
  1212. RotationY = 5,
  1213. RotationZ = 0,
  1214. Material = "Neon",
  1215. Color = BASECOLOR,
  1216. SoundID = nil,
  1217. SoundPitch = 0,
  1218. SoundVolume = 0,
  1219. UseBoomerangMath = true,
  1220. Boomerang = 0,
  1221. SizeBoomerang = 15
  1222. })
  1223. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.65, -0.35 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(60), RAD(0), RAD(0)), 1 / Animation_Speed)
  1224. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1225. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.4) * ANGLES(RAD(65), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1226. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1227. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1228. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1229. end
  1230. for i = 0, 0.15, 0.1 / Animation_Speed do
  1231. Swait()
  1232. WACKYEFFECT({
  1233. Time = 15,
  1234. EffectType = "Wave",
  1235. Size = VT(1, 2, 1),
  1236. Size2 = VT(2, 4, 2),
  1237. Transparency = 0.8,
  1238. Transparency2 = 1,
  1239. CFrame = RightArm.CFrame,
  1240. MoveToPos = nil,
  1241. RotationX = 0,
  1242. RotationY = 5,
  1243. RotationZ = 0,
  1244. Material = "Neon",
  1245. Color = BASECOLOR,
  1246. SoundID = nil,
  1247. SoundPitch = 0,
  1248. SoundVolume = 0,
  1249. UseBoomerangMath = true,
  1250. Boomerang = 0,
  1251. SizeBoomerang = 15
  1252. })
  1253. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.31, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(60), RAD(0), RAD(0)), 1 / Animation_Speed)
  1254. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1255. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1256. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1257. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1258. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.2 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1259. end
  1260. CreateSound(588694531, RightArm, 5, 1, false)
  1261. coroutine.resume(coroutine.create(function()
  1262. local DIST = 0
  1263. local HITFLOOR, HITPOS = Raycast(RightArm.Position, CF(RightArm.Position, RightArm.CFrame * CF(0, -1, 0).p).lookVector, 4, Character)
  1264. if HITFLOOR then
  1265. repeat
  1266. Swait()
  1267. DIST = (RootPart.Position - HITPOS).Magnitude
  1268. ApplyAoE(HITPOS, 35, 0, 0, -15, false)
  1269. until DIST > 20
  1270. for i = 1, 5 do
  1271. WACKYEFFECT({
  1272. EffectType = "Wave",
  1273. Size = VT(0, 5, 0),
  1274. Size2 = VT(i * 5, 5, i * 5),
  1275. Transparency = 0.6,
  1276. Transparency2 = 1,
  1277. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-5, 5))),
  1278. MoveToPos = nil,
  1279. RotationX = 0.1,
  1280. RotationY = 1,
  1281. RotationZ = -0.1,
  1282. Material = "Neon",
  1283. Color = BASECOLOR,
  1284. SoundID = 765590102,
  1285. SoundPitch = MRANDOM(5, 15) / 10,
  1286. SoundVolume = 5,
  1287. UseBoomerangMath = false,
  1288. Boomerang = 0,
  1289. SizeBoomerang = 0
  1290. })
  1291. end
  1292.  
  1293. ApplyAoE(HITPOS, 15, 25, 35, 125, false)
  1294. Debree({
  1295. Delay = 4,
  1296. Variant = "Random",
  1297. Location = HITPOS,
  1298. Color = HITFLOOR.Color,
  1299. Size = 2,
  1300. Distance = 15,
  1301. Material = HITFLOOR.Material,
  1302. Scatter = 1,
  1303. Amount = MRANDOM(7, 12),
  1304. DebreeCount = 8
  1305. })
  1306. Debree({
  1307. Delay = 4,
  1308. Variant = "Both",
  1309. Location = HITPOS,
  1310. Color = HITFLOOR.Color,
  1311. Size = 3,
  1312. Distance = 15,
  1313. Material = HITFLOOR.Material,
  1314. Scatter = 35,
  1315. Amount = MRANDOM(35, 45),
  1316. DebreeCount = 7
  1317. })
  1318. end
  1319. end))
  1320. for i = 0, 0.5, 0.1 / Animation_Speed do
  1321. Swait()
  1322. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.31, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(60), RAD(0), RAD(0)), 1 / Animation_Speed)
  1323. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1324. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1325. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1326. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1327. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.2 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1328. end
  1329. ATTACK = false
  1330. Rooted = false
  1331. end
  1332. function Chronostasis()
  1333. if Cam:FindFirstChild("ColorCorrection") == nil then
  1334. if TIMESPOT == nil then
  1335. local E = 0
  1336. repeat
  1337. wait()
  1338. E = E + 1
  1339. until KEYHOLD == false
  1340. TIMESPOT = RootPart.CFrame
  1341. TIMEVELOCITY = RootPart.Velocity
  1342. TIMESTAMP = IT("Model", Effects)
  1343. TIMESTAMP.Name = "STAMP"
  1344. for _, c in pairs(Character:GetChildren()) do
  1345. if c.ClassName == "Part" and (c.Name == "HumanoidRootPart" or c.Name == "Torso" or c.Name == "Right Arm" or c.Name == "Left Arm" or c.Name == "Right Leg" or c.Name == "Left Leg" or c.Name == "Head") then
  1346. do
  1347. local FADER = CreatePart(3, TIMESTAMP, "Neon", 0, 1, BRICKC("Pearl"), c.Name, c.Size, true)
  1348. FADER.CFrame = c.CFrame
  1349. FADER.Color = BASECOLOR
  1350. if FADER.Name == "Head" then
  1351. FADER.Size = VT(1, 1, 1)
  1352. elseif FADER.Name == "Torso" then
  1353. CreateSound(588738949, FADER, 5, 1, false)
  1354. elseif FADER.Name == "HumanoidRootPart" then
  1355. TIMESTAMP.PrimaryPart = FADER
  1356. end
  1357. if c ~= RootPart then
  1358. coroutine.resume(coroutine.create(function()
  1359. for i = 1, 15 do
  1360. Swait()
  1361. FADER.Transparency = FADER.Transparency - 0.013333333333333334
  1362. end
  1363. end))
  1364. end
  1365. end
  1366. end
  1367. end
  1368. if E > 8 then
  1369. local CFRAME = CF(Mouse.Hit.p + VT(0, 3.15, 0)) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0))
  1370. TIMESTAMP:SetPrimaryPartCFrame(CFRAME)
  1371. TIMESPOT = CFRAME
  1372. end
  1373. else
  1374. coroutine.resume(coroutine.create(function()
  1375. local FX = IT("ColorCorrectionEffect", Cam)
  1376. FX.Brightness = 1
  1377. FX.Saturation = -1
  1378. for i = 1, 4 do
  1379. Swait()
  1380. FX.Brightness = FX.Brightness - 0.25
  1381. end
  1382. for i = 1, 45 do
  1383. Swait()
  1384. FX.Saturation = FX.Saturation + 0.022222222222222223
  1385. end
  1386. FX:Remove()
  1387. end))
  1388. WACKYEFFECT({
  1389. EffectType = "Sphere",
  1390. Size = VT(4, 6, 4) / 1.1,
  1391. Size2 = VT(7, 7, 7) / 1.1,
  1392. Transparency = 0,
  1393. Transparency2 = 1,
  1394. CFrame = CF(RootPart.Position),
  1395. MoveToPos = nil,
  1396. RotationX = 0,
  1397. RotationY = 0,
  1398. RotationZ = 0,
  1399. Material = "Neon",
  1400. Color = C3(0, 0, 0),
  1401. SoundID = nil,
  1402. SoundPitch = nil,
  1403. SoundVolume = nil,
  1404. UseBoomerangMath = false,
  1405. Boomerang = 0,
  1406. SizeBoomerang = 0
  1407. })
  1408. WACKYEFFECT({
  1409. EffectType = "Sphere",
  1410. Size = VT(4, 6, 4),
  1411. Size2 = VT(7, 7, 7),
  1412. Transparency = 0.8,
  1413. Transparency2 = 1,
  1414. CFrame = CF(RootPart.Position),
  1415. MoveToPos = nil,
  1416. RotationX = 0,
  1417. RotationY = 0,
  1418. RotationZ = 0,
  1419. Material = "Neon",
  1420. Color = BASECOLOR,
  1421. SoundID = 782199941,
  1422. SoundPitch = 1,
  1423. SoundVolume = 4,
  1424. UseBoomerangMath = false,
  1425. Boomerang = 0,
  1426. SizeBoomerang = 0
  1427. })
  1428. CreateSound(782202168, Torso, 5, 1, false)
  1429. RootPart.CFrame = TIMESPOT
  1430. TIMESPOT = nil
  1431. TIMESTAMP:Remove()
  1432. TIMESTAMP = nil
  1433. Swait()
  1434. RootPart.Velocity = TIMEVELOCITY
  1435. end
  1436. end
  1437. end
  1438. function FastForward()
  1439. ATTACK = true
  1440. Rooted = true
  1441. for i = 0, 0.12, 0.1 / Animation_Speed do
  1442. Swait()
  1443. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1444. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(-2.5 * COS(SINE / 12)), RAD(-25)), 1 / Animation_Speed)
  1445. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(50), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1446. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1.8 / Animation_Speed)
  1447. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1448. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1449. end
  1450. for i = 0, 0.1, 0.1 / Animation_Speed do
  1451. Swait()
  1452. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(5), RAD(25)), 1 / Animation_Speed)
  1453. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(-2.5 * COS(SINE / 12)), RAD(-25)), 1 / Animation_Speed)
  1454. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(170), RAD(-35), RAD(6)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1455. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1456. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1457. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.03, -0.97 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1458. end
  1459. local BUILDUP = true
  1460. local NEWCLOCK = HALO:Clone()
  1461. NEWCLOCK:ClearAllChildren()
  1462. NEWCLOCK.Size = NEWCLOCK.Size * 1.5
  1463. NEWCLOCK.Anchored = true
  1464. NEWCLOCK.Parent = Effects
  1465. NEWCLOCK.Transparency = 1
  1466. local TICKTOCK = CreateSound(447682521, NEWCLOCK, 0, 0.7, true)
  1467. TICKTOCK.EmitterSize = 70
  1468. coroutine.resume(coroutine.create(function()
  1469. repeat
  1470. NEWCLOCK.CFrame = RightArm.CFrame * CF(0, -6, 0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1471. Swait()
  1472. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1473. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(-2.5 * COS(SINE / 12)), RAD(-25)), 1 / Animation_Speed)
  1474. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(160), RAD(-45), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1475. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1476. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1477. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1478. until BUILDUP == false
  1479. end))
  1480. local PRT = CreatePart(3, NEWCLOCK, "Neon", 0, 1, "Mid gray", "Visor", VT(0.05, 0.1, 0.4) * (NEWCLOCK.Size.Y * 10), true)
  1481. PRT.Color = HALO.Color
  1482. local PRT1 = CreatePart(3, NEWCLOCK, "Neon", 0, 1, "Mid gray", "Visor", VT(0.05, 0.1, 0.26666666666666666) * (NEWCLOCK.Size.Y * 10), true)
  1483. PRT1.Color = HALO.Color
  1484. local PRT2 = CreatePart(3, NEWCLOCK, "Neon", 0, 0, "Mid gray", "Visor", VT(0.15,0.1,0.15) * (NEWCLOCK.Size.Y * 10), false)
  1485. PRT2.Color = HALO.Color
  1486. MakeForm(PRT2,"Cyl")
  1487. local SPIN = true
  1488. local SPEED = 1
  1489. local LOOP = 0
  1490. coroutine.resume(coroutine.create(function()
  1491. repeat
  1492. Swait()
  1493. LOOP = LOOP - 1 * SPEED
  1494. PRT.CFrame = NEWCLOCK.CFrame * ANGLES(RAD(0), RAD(LOOP * 5), RAD(0)) * CF(0, 0, -(PRT.Size.Z / 3 + 0.2))
  1495. PRT1.CFrame = NEWCLOCK.CFrame * ANGLES(RAD(0), RAD(LOOP * 5 / 2), RAD(0)) * CF(0, 0, -(PRT1.Size.Z / 3 + 0.2))
  1496. PRT2.CFrame = NEWCLOCK.CFrame * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0, 0, 0)
  1497. if LOOP <= -149 and VALUE1 == false then
  1498. LOOP = 0
  1499. end
  1500. until SPIN == false
  1501. NEWCLOCK:Destroy()
  1502. end))
  1503. for i = 1, 25 do
  1504. Swait()
  1505. NEWCLOCK.Transparency = NEWCLOCK.Transparency - 0.04
  1506. PRT.Transparency = NEWCLOCK.Transparency
  1507. PRT1.Transparency = NEWCLOCK.Transparency
  1508. PRT2.Transparency = NEWCLOCK.Transparency
  1509. TICKTOCK.Volume = TICKTOCK.Volume + 0.4
  1510. end
  1511. wait(0.5)
  1512. for i = 1, 120 do
  1513. Swait()
  1514. SPEED = SPEED + 0.04285714285714286
  1515. TICKTOCK.Pitch = 0.7 * (0.5 + SPEED / 2)
  1516. end
  1517. BUILDUP = false
  1518. for i = 0, 0.5, 0.1 / Animation_Speed do
  1519. Swait()
  1520. NEWCLOCK.CFrame = RightArm.CFrame * CF(0, -6, 0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1521. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(5), RAD(25)), 1 / Animation_Speed)
  1522. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(-2.5 * COS(SINE / 12)), RAD(-25)), 1 / Animation_Speed)
  1523. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(170), RAD(-35), RAD(6)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1524. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1525. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1526. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1527. end
  1528. CamShake(NEWCLOCK.Position, 125, 7, 35)
  1529. CreateSound(743521450, Effects, 10, 1, false)
  1530. local SCALE = 50
  1531. for i = 1, 3 do
  1532. WACKYEFFECT({
  1533. Time = 25,
  1534. EffectType = "Sphere",
  1535. Size = VT(0, 0, 0),
  1536. Size2 = VT(SCALE * i, SCALE * i, SCALE * i),
  1537. Transparency = 0.8,
  1538. Transparency2 = 1,
  1539. CFrame = CF(NEWCLOCK.Position),
  1540. MoveToPos = nil,
  1541. RotationX = 0,
  1542. RotationY = 0,
  1543. RotationZ = 0,
  1544. Material = "Neon",
  1545. Color = BASECOLOR,
  1546. SoundID = nil,
  1547. SoundPitch = nil,
  1548. SoundVolume = nil,
  1549. UseBoomerangMath = false,
  1550. Boomerang = 0,
  1551. SizeBoomerang = 0
  1552. })
  1553. end
  1554. ClockEffect(CF(NEWCLOCK.Position), 250, 75)
  1555. ClockEffect(CF(NEWCLOCK.Position), 150, 45)
  1556. local AFFECTEDPARTS = {}
  1557. for index, CHILD in pairs(workspace:GetDescendants()) do
  1558. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1559. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1560. if HUM then
  1561. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1562.  
  1563. if TORSO and 65 >= (TORSO.Position - NEWCLOCK.Position).Magnitude then
  1564. CHILD:BreakJoints()
  1565. local NIL = script.TotalNil:Clone()
  1566. NIL.Parent = CHILD
  1567. NIL.Disabled = false
  1568. for index, PART in pairs(CHILD:GetChildren()) do
  1569. if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then
  1570. PART.Color = C3(PART.Color.r / 1.2, PART.Color.g / 1.2, PART.Color.b / 1.2)
  1571. table.insert(AFFECTEDPARTS, PART)
  1572. elseif PART:IsA("Accessory") then
  1573. PART:Remove()
  1574. end
  1575. end
  1576. end
  1577. end
  1578. end
  1579. end
  1580.  
  1581. if #AFFECTEDPARTS > 0 then
  1582. coroutine.resume(coroutine.create(function()
  1583. wait(1)
  1584. local PARTICLES = {}
  1585. for E = 1, #AFFECTEDPARTS do
  1586. local PARTICLE = DUST:Clone()
  1587. PARTICLE.Parent = AFFECTEDPARTS[E]
  1588. PARTICLE.Color = ColorSequence.new(AFFECTEDPARTS[E].Color)
  1589. PARTICLE.Enabled = true
  1590. table.insert(PARTICLES, PARTICLE)
  1591. end
  1592. for i = 1, 120 do
  1593. Swait()
  1594. for E = 1, #AFFECTEDPARTS do
  1595. AFFECTEDPARTS[E].Transparency = AFFECTEDPARTS[E].Transparency + 0.008333333333333333
  1596. for index, CHILD in pairs(AFFECTEDPARTS[E]:GetChildren()) do
  1597. if CHILD:IsA("Texture") or CHILD:IsA("Decal") then
  1598. CHILD.Transparency = AFFECTEDPARTS[E].Transparency
  1599. end
  1600. end
  1601. end
  1602. end
  1603. for E = 1, #PARTICLES do
  1604. PARTICLES[E].Enabled = false
  1605. end
  1606. for E = 1, #AFFECTEDPARTS do
  1607. Debris:AddItem(AFFECTEDPARTS[E], 1.75)
  1608. end
  1609. end))
  1610. end
  1611. coroutine.resume(coroutine.create(function()
  1612. for i = 1, 25 do
  1613. Swait()
  1614. NEWCLOCK.Transparency = NEWCLOCK.Transparency + 0.04
  1615. PRT.Transparency = NEWCLOCK.Transparency
  1616. PRT1.Transparency = NEWCLOCK.Transparency
  1617. PRT2.Transparency = NEWCLOCK.Transparency
  1618. TICKTOCK.Volume = TICKTOCK.Volume - 0.4
  1619. end
  1620. SPIN = false
  1621. end))
  1622. for i = 0, 0.12, 0.1 / Animation_Speed do
  1623. Swait()
  1624. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1625. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(-2.5 * COS(SINE / 12)), RAD(-25)), 1 / Animation_Speed)
  1626. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(50), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1627. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1.8 / Animation_Speed)
  1628. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1629. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1630. end
  1631. ATTACK = false
  1632. Rooted = false
  1633. end
  1634. function ChronosCannon()
  1635. ATTACK = true
  1636. Rooted = false
  1637. local CHROMES = {}
  1638. local AFFECTEDPEOPLE = {}
  1639. coroutine.resume(coroutine.create(function()
  1640. Humanoid.PlatformStand = true
  1641. local GYRO = IT("BodyGyro")
  1642. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1643. GYRO.Parent = RootPart
  1644. GYRO.D = 270
  1645. GYRO.P = 4000
  1646. GYRO.MaxTorque = VT(40000, 40000, 40000)
  1647. local POSITION = IT("BodyPosition", RootPart)
  1648. POSITION.Position = RootPart.Position + VT(0, 2, 0)
  1649. POSITION.D = 450
  1650. POSITION.P = 40000
  1651. POSITION.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1652. repeat
  1653. Swait()
  1654. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1655. until ATTACK == false
  1656. Humanoid.PlatformStand = false
  1657. GYRO:Remove()
  1658. POSITION:Remove()
  1659. end))
  1660. CLOCKSPEED = 2
  1661. for i = 0, 1, 0.1 / Animation_Speed do
  1662. Swait()
  1663. WACKYEFFECT({
  1664. Time = 15,
  1665. EffectType = "Wave",
  1666. Size = VT(1, 2, 1),
  1667. Size2 = VT(2, 4, 2),
  1668. Transparency = 0.8,
  1669. Transparency2 = 1,
  1670. CFrame = RightArm.CFrame,
  1671. MoveToPos = nil,
  1672. RotationX = 0,
  1673. RotationY = 5,
  1674. RotationZ = 0,
  1675. Material = "Neon",
  1676. Color = BASECOLOR,
  1677. SoundID = nil,
  1678. SoundPitch = 0,
  1679. SoundVolume = 0,
  1680. UseBoomerangMath = true,
  1681. Boomerang = 0,
  1682. SizeBoomerang = 15
  1683. })
  1684. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(45)), 1 / Animation_Speed)
  1685. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1686. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1687. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1688. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1689. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1690. end
  1691. CreateSound(743521450, RightArm, 6, 0.8, false)
  1692. CLOCKSPEED = 0
  1693. coroutine.resume(coroutine.create(function()
  1694. local CFRAME = RootPart.CFrame * CF(0, 0, -2)
  1695. local COLISSION = false
  1696. local POSN
  1697. local function AoE(POS, RANGE)
  1698. for index, CHILD in pairs(workspace:GetDescendants()) do
  1699. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1700. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1701. if HUM then
  1702. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1703. if TORSO and RANGE >= (TORSO.Position - POS).Magnitude then
  1704. local PASS = true
  1705. for E = 1, #AFFECTEDPEOPLE do
  1706. if AFFECTEDPEOPLE[E][1] == CHILD then
  1707. PASS = false
  1708. end
  1709. end
  1710. if PASS == true then
  1711. local CHROME = PERMACHROME:Clone()
  1712. CHROME.Parent = CHILD
  1713. CHROME.Disabled = false
  1714. local UNDO = IT("BoolValue", CHROME)
  1715. UNDO.Name = "Undo"
  1716. table.insert(CHROMES, CHROME)
  1717. local TIMESTOPPED = false
  1718. if CHILD:FindFirstChild("TimeStopMark") then
  1719. TIMESTOPPED = true
  1720. end
  1721. table.insert(AFFECTEDPEOPLE, {CHILD, TIMESTOPPED})
  1722. local MARK = IT("Folder", CHILD)
  1723. MARK.Name = "TimeStopMark"
  1724. for index, PART in pairs(CHILD:GetChildren()) do
  1725. if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" and TIMESTOPPED == false then
  1726. PART.Anchored = true
  1727. local POSITION = IT("BodyPosition", PART)
  1728. POSITION.Position = PART.Position
  1729. POSITION.D = 450
  1730. POSITION.P = 4000
  1731. POSITION.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1732. POSITION.Name = "TimeStopPosition"
  1733. end
  1734. end
  1735. end
  1736. end
  1737. end
  1738. end
  1739. end
  1740. end
  1741. for i = 1, 25 do
  1742. for E = 1, 4 do
  1743. CFRAME = CFRAME * CF(0, 0, -7)
  1744. local HIT, POS, NORMAL = Raycast(CFRAME.p, CFRAME.lookVector, 23, Character)
  1745. if HIT then
  1746. POSN = POS
  1747. WACKYEFFECT({
  1748. Time = 35,
  1749. EffectType = "Ring",
  1750. Size = VT(12, 12, 0) / 3,
  1751. Size2 = VT(15, 15, 0) / 3,
  1752. Transparency = 0.5,
  1753. Transparency2 = 1,
  1754. CFrame = CFRAME * ANGLES(RAD(0), RAD(0), RAD(0)),
  1755. MoveToPos = nil,
  1756. RotationX = 0,
  1757. RotationY = 0,
  1758. RotationZ = 0,
  1759. Material = "Neon",
  1760. Color = C3(1, 1, 1),
  1761. SoundID = 743521450,
  1762. SoundPitch = 1,
  1763. SoundVolume = 7,
  1764. UseBoomerangMath = false,
  1765. Boomerang = 0,
  1766. SizeBoomerang = 0
  1767. })
  1768. COLISSION = true
  1769. break
  1770. else
  1771. WACKYEFFECT({
  1772. Time = 50,
  1773. EffectType = "Sphere",
  1774. Size = VT(6, 6, 6) + VT(E, E, E),
  1775. Size2 = VT(5, 5, 5) + VT(E, E, E),
  1776. Transparency = 0,
  1777. Transparency2 = 1,
  1778. CFrame = CF(CFRAME.p),
  1779. MoveToPos = nil,
  1780. RotationX = 0,
  1781. RotationY = 0,
  1782. RotationZ = 0,
  1783. Material = "Neon",
  1784. Color = BASECOLOR,
  1785. SoundID = nil,
  1786. SoundPitch = 1,
  1787. SoundVolume = 6,
  1788. UseBoomerangMath = false,
  1789. Boomerang = 0,
  1790. SizeBoomerang = 0
  1791. })
  1792. for i = 1, 5 do
  1793. WACKYEFFECT({
  1794. Time = 25,
  1795. EffectType = "Wave",
  1796. Size = VT(0, 5, 0),
  1797. Size2 = (VT(i * 5, 8, i * 5) + VT(E * 8, 0, E * 8)) / 2,
  1798. Transparency = 0.8,
  1799. Transparency2 = 1,
  1800. CFrame = CFRAME * ANGLES(RAD(90), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-5, 5))),
  1801. MoveToPos = nil,
  1802. RotationX = MRANDOM(-1, 1),
  1803. RotationY = MRANDOM(-1, 1),
  1804. RotationZ = MRANDOM(-1, 1),
  1805. Material = "Neon",
  1806. Color = BASECOLOR,
  1807. SoundID = nil,
  1808. SoundPitch = MRANDOM(5, 15) / 10,
  1809. SoundVolume = 5,
  1810. UseBoomerangMath = true,
  1811. Boomerang = 0,
  1812. SizeBoomerang = 25
  1813. })
  1814. end
  1815. end
  1816. end
  1817. if COLISSION == true then
  1818. break
  1819. else
  1820. AoE(CFRAME.p, 5)
  1821. local LOCATION = CFRAME * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(0, 360))) * CF(0, MRANDOM(5, 15), 0)
  1822. ClockEffect(LOCATION, 22, 32)
  1823.  
  1824. end
  1825. Swait()
  1826. end
  1827. if COLISSION == true then
  1828. local HITFLOOR, HITPOS = Raycast(POSN + VT(0, 1, 0), CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  1829. if HITFLOOR and HITFLOOR.Anchored == true then
  1830. Debree({
  1831. Delay = 5,
  1832. Variant = "Ring",
  1833. Location = HITPOS,
  1834. Color = HITFLOOR.Color,
  1835. Size = 5,
  1836. Distance = 25,
  1837. Material = HITFLOOR.Material,
  1838. Scatter = 1,
  1839. Amount = MRANDOM(35, 45),
  1840. DebreeCount = 8
  1841. })
  1842. end
  1843. WACKYEFFECT({
  1844. Time = 100,
  1845. EffectType = "Crystal",
  1846. Size = VT(50, 50, 50) / 190,
  1847. Size2 = VT(45, 45, 45) / 190,
  1848. Transparency = 0.15,
  1849. Transparency2 = 1,
  1850. CFrame = CF(POSN),
  1851. MoveToPos = nil,
  1852. RotationX = 0,
  1853. RotationY = 4,
  1854. RotationZ = 4,
  1855. Material = "Neon",
  1856. Color = BASECOLOR,
  1857. SoundID = 588736245,
  1858. SoundPitch = 1,
  1859. SoundVolume = 6,
  1860. UseBoomerangMath = false,
  1861. Boomerang = 0,
  1862. SizeBoomerang = 0
  1863. })
  1864. WACKYEFFECT({
  1865. Time = 100,
  1866. EffectType = "Sphere",
  1867. Size = VT(50, 50, 50),
  1868. Size2 = VT(45, 45, 45),
  1869. Transparency = 0.5,
  1870. Transparency2 = 1,
  1871. CFrame = CF(POSN),
  1872. MoveToPos = nil,
  1873. RotationX = 0,
  1874. RotationY = 0,
  1875. RotationZ = 0,
  1876. Material = "Neon",
  1877. Color = BASECOLOR,
  1878. SoundID = 588736245,
  1879. SoundPitch = 1,
  1880. SoundVolume = 6,
  1881. UseBoomerangMath = false,
  1882. Boomerang = 0,
  1883. SizeBoomerang = 0
  1884. })
  1885. ClockEffect(CF(POSN), 70, 25)
  1886. CamShake(POSN, 140, 8, 25)
  1887. for i = 1, 70 do
  1888. Swait()
  1889. AoE(POSN, 25)
  1890. end
  1891. end
  1892. if #AFFECTEDPEOPLE > 0 then
  1893. wait(1)
  1894. CreateSound(908895929, Effects, 2, 1.5, false)
  1895. for E = 1, #CHROMES do
  1896. CHROMES[E].Undo.Value = true
  1897. end
  1898. for E = 1, #AFFECTEDPEOPLE do
  1899. for index, PART in pairs(AFFECTEDPEOPLE[E][1]:GetChildren()) do
  1900. if PART:IsA("BasePart") then
  1901. if AFFECTEDPEOPLE[E][2] == false then
  1902. PART.Anchored = false
  1903. end
  1904. if PART.Name == "Torso" or PART.Name == "UpperTorso" then
  1905. CreateSound(588694531, PART, 2, MRANDOM(8, 12) / 10, false)
  1906. end
  1907. if PART:FindFirstChild("TimeStopPosition") and AFFECTEDPEOPLE[E][2] == false then
  1908. PART:FindFirstChild("TimeStopPosition"):Remove()
  1909. end
  1910. elseif PART:IsA("Humanoid") then
  1911. ApplyDamage(PART, 600000)
  1912. elseif PART.Name == "TimeStopMark" and AFFECTEDPEOPLE[E][2] == false then
  1913. PART:Remove()
  1914. end
  1915. end
  1916. end
  1917. end
  1918. end))
  1919. for i = 0, 1, 0.1 / Animation_Speed do
  1920. Swait()
  1921. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1922. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  1923. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1924. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1925. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1926. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1927. end
  1928. CLOCKSPEED = 1
  1929. ATTACK = false
  1930. Rooted = false
  1931. end
  1932. function Temporalysis()
  1933. if ANIM == "Walk" or ANIM == "Idle" then
  1934. ATTACK = true
  1935. Rooted = true
  1936. UNANCHOR = false
  1937. coroutine.resume(coroutine.create(function()
  1938. for i = 1, 15 do
  1939. Swait()
  1940. RootPart.CFrame = RootPart.CFrame * CF(0, (15 - i) / 15, 0)
  1941. end
  1942. end))
  1943. do
  1944. local NEWCLOCK = HALO:Clone()
  1945. NEWCLOCK:ClearAllChildren()
  1946. NEWCLOCK.Size = NEWCLOCK.Size * 22
  1947. NEWCLOCK.Anchored = true
  1948. NEWCLOCK.Parent = Effects
  1949. NEWCLOCK.Transparency = 1
  1950. NEWCLOCK.CFrame = RootPart.CFrame * CF(0, -4.25, 0)
  1951. local TICKTOCK = CreateSound(447682521, NEWCLOCK, 0, 0.7, true)
  1952. TICKTOCK.EmitterSize = 70
  1953. local PRT = CreatePart(3, NEWCLOCK, "Neon", 0, 1, "Mid gray", "Visor", VT(0.05, 0.1, 0.4) * (NEWCLOCK.Size.Y * 10), true)
  1954. PRT.Color = HALO.Color
  1955. local PRT1 = CreatePart(3, NEWCLOCK, "Neon", 0, 1, "Mid gray", "Visor", VT(0.05, 0.1, 0.26666666666666666) * (NEWCLOCK.Size.Y * 10), true)
  1956. PRT1.Color = HALO.Color
  1957. local PRT2 = CreatePart(3, NEWCLOCK, "Neon", 0, 1, "Mid gray", "Visor", VT(0.15,0.1,0.15) * (NEWCLOCK.Size.Y * 10), false)
  1958. PRT2.Color = HALO.Color
  1959. MakeForm(PRT2,"Cyl")
  1960. local SPIN = true
  1961. local SPEED = 1
  1962. local LOOP = 0
  1963. coroutine.resume(coroutine.create(function()
  1964. repeat
  1965. Swait()
  1966. LOOP = LOOP - 1 * SPEED
  1967. PRT.CFrame = NEWCLOCK.CFrame * ANGLES(RAD(0), RAD(LOOP * 5), RAD(0)) * CF(0, 0, -(PRT.Size.Z / 3 + 2.5))
  1968. PRT1.CFrame = NEWCLOCK.CFrame * ANGLES(RAD(0), RAD(LOOP * 5 / 2), RAD(0)) * CF(0, 0, -(PRT1.Size.Z / 3 + 2.5))
  1969. PRT2.CFrame = NEWCLOCK.CFrame * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0, 0, 0)
  1970. if LOOP <= -149 and VALUE1 == false then
  1971. LOOP = 0
  1972. end
  1973. until SPIN == false
  1974. for i = 1, 45 do
  1975. Swait()
  1976. NEWCLOCK.Transparency = NEWCLOCK.Transparency + 0.022222222222222223
  1977. PRT.Transparency = NEWCLOCK.Transparency
  1978. PRT1.Transparency = NEWCLOCK.Transparency
  1979. PRT2.Transparency = NEWCLOCK.Transparency
  1980. end
  1981. NEWCLOCK:Destroy()
  1982. end))
  1983. for i = 1, 45 do
  1984. Swait()
  1985. NEWCLOCK.Transparency = NEWCLOCK.Transparency - 0.022222222222222223
  1986. PRT.Transparency = NEWCLOCK.Transparency
  1987. PRT1.Transparency = NEWCLOCK.Transparency
  1988. PRT2.Transparency = NEWCLOCK.Transparency
  1989. TICKTOCK.Volume = TICKTOCK.Volume + 0.2222222222222222
  1990. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.1 * COS(SINE * 1.2), 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1991. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1992. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.65, 0.3 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1993. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.65, 0.15 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1994. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1995. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 2 / Animation_Speed)
  1996. end
  1997. coroutine.resume(coroutine.create(function()
  1998. ClockEffect(NEWCLOCK.CFrame, NEWCLOCK.Size.X, 65)
  1999. for i = 1, 75 do
  2000. Swait()
  2001. SPEED = SPEED - 0.006666666666666667
  2002. TICKTOCK.Pitch = 0.7 * SPEED
  2003. end
  2004. coroutine.resume(coroutine.create(function()
  2005. local FX = IT("ColorCorrectionEffect", Cam)
  2006. FX.Brightness = 1
  2007. FX.Saturation = -1
  2008. for i = 1, 15 do
  2009. Swait()
  2010. FX.Brightness = FX.Brightness - 0.06666666666666667
  2011. end
  2012. for i = 1, 125 do
  2013. Swait()
  2014. FX.Saturation = FX.Saturation + 0.008
  2015. end
  2016. FX:Remove()
  2017. end))
  2018. coroutine.resume(coroutine.create(function()
  2019. for i = 1, 75 do
  2020. Swait()
  2021. SPEED = SPEED - 0.006666666666666667
  2022. TICKTOCK.Pitch = 0.7 * SPEED
  2023. end
  2024. end))
  2025. local AFFECTEDPEOPLE = {}
  2026. local CHROMES = {}
  2027. for index, CHILD in pairs(workspace:GetDescendants()) do
  2028. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2029. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2030. if HUM then
  2031. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2032. if TORSO and (TORSO.Position - NEWCLOCK.Position).Magnitude <= NEWCLOCK.Size.X / 2 then
  2033. local PASS = true
  2034. if CHILD:FindFirstChild("TimeStopMark") then
  2035. PASS = false
  2036. end
  2037. if PASS == true then
  2038. local CHROME = PERMACHROME:Clone()
  2039. CHROME.Parent = CHILD
  2040. CHROME.Disabled = false
  2041. local UNDO = IT("BoolValue", CHROME)
  2042. UNDO.Name = "Undo"
  2043. table.insert(CHROMES, CHROME)
  2044. table.insert(AFFECTEDPEOPLE, CHILD)
  2045. local MARK = IT("Folder", CHILD)
  2046. MARK.Name = "TimeStopMark"
  2047. for index, PART in pairs(CHILD:GetChildren()) do
  2048. if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then
  2049. PART.Anchored = true
  2050. local POSITION = IT("BodyPosition", PART)
  2051. POSITION.Position = PART.Position
  2052. POSITION.D = 450
  2053. POSITION.P = 4000
  2054. POSITION.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2055. POSITION.Name = "TimeStopPosition"
  2056. end
  2057. end
  2058. end
  2059. end
  2060. end
  2061. end
  2062. end
  2063. if #AFFECTEDPEOPLE > 0 then
  2064. wait(7)
  2065. end
  2066. SPIN = false
  2067. if #AFFECTEDPEOPLE > 0 then
  2068. CreateSound(743521450, NEWCLOCK, 2, 3, false)
  2069. for E = 1, #CHROMES do
  2070. CHROMES[E].Undo.Value = true
  2071. end
  2072. for E = 1, #AFFECTEDPEOPLE do
  2073. for index, PART in pairs(AFFECTEDPEOPLE[E]:GetChildren()) do
  2074. if PART:IsA("BasePart") then
  2075. PART.Anchored = false
  2076. if PART:FindFirstChild("TimeStopPosition") then
  2077. PART:FindFirstChild("TimeStopPosition"):Remove()
  2078. end
  2079. elseif PART.Name == "TimeStopMark" then
  2080. PART:Remove()
  2081. end
  2082. end
  2083. end
  2084. end
  2085. end))
  2086. for i = 0, 0.7, 0.1 / Animation_Speed do
  2087. Swait()
  2088. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2089. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2090. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2091. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2092. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2093. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 2 / Animation_Speed)
  2094. end
  2095. UNANCHOR = true
  2096. ATTACK = false
  2097. Rooted = false
  2098. end
  2099. end
  2100. end
  2101. function TemporalTrap()
  2102. ATTACK = true
  2103. Rooted = true
  2104. for i = 0, 1, 0.1 / Animation_Speed do
  2105. Swait()
  2106. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  2107. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(-2.5 * COS(SINE / 12)), RAD(-25)), 1 / Animation_Speed)
  2108. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(160), RAD(-45), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2109. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2110. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2111. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2112. end
  2113. coroutine.resume(coroutine.create(function()
  2114. local CFRAME = CF(Mouse.Hit.p) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0))
  2115. local CFRAME2 = CF(Mouse.Hit.p) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0))
  2116. local CLOCK = CLOCKPART:Clone()
  2117. CLOCK.Parent = Effects
  2118. CLOCK.Transparency = 1
  2119. CLOCK.Anchored = true
  2120. local PRT = CreatePart(3, CLOCK, "Metal", 0, 1, "Really black", "Visor", VT(0.02, 0.05, 0.4) * (CLOCK.Size.Y * 10), true)
  2121. local PRT1 = CreatePart(3, CLOCK, "Metal", 0, 1, "Really black", "Visor", VT(0.02, 0.05, 0.26666666666666666) * (CLOCK.Size.Y * 10), true)
  2122. PRT.CFrame = CLOCK.CFrame * CF(0, 0, PRT.Size.Z / 2)
  2123. PRT1.CFrame = CLOCK.CFrame * CF(0, 0, PRT1.Size.Z / 2)
  2124. WACKYEFFECT({
  2125. Time = 25,
  2126. EffectType = "Sphere",
  2127. Size = VT(0, 0, 0),
  2128. Size2 = VT(150, 0.2, 150),
  2129. Transparency = 0.5,
  2130. Transparency2 = 1,
  2131. CFrame = CFRAME2,
  2132. MoveToPos = nil,
  2133. RotationX = 0,
  2134. RotationY = 0,
  2135. RotationZ = 0,
  2136. Material = "Neon",
  2137. Color = BASECOLOR,
  2138. SoundID = 743521450,
  2139. SoundPitch = 1.5,
  2140. SoundVolume = 6,
  2141. UseBoomerangMath = false,
  2142. Boomerang = 0,
  2143. SizeBoomerang = 0
  2144. })
  2145. for index, PART in pairs(CLOCK:GetDescendants()) do
  2146. if PART:IsA("Decal") then
  2147. PART.Transparency = 1
  2148. end
  2149. end
  2150. for i = 1, 61 do
  2151. CLOCK.CFrame = CFRAME * ANGLES(RAD(90), RAD(0), RAD(0))
  2152. CLOCK.Transparency = CLOCK.Transparency - 0.016666666666666666
  2153. for index, PART in pairs(CLOCK:GetDescendants()) do
  2154. if PART:IsA("Decal") then
  2155. PART.Transparency = PART.Transparency - 0.016666666666666666
  2156. elseif PART:IsA("BasePart") then
  2157. PART.Transparency = CLOCK.Transparency
  2158. end
  2159. end
  2160. PRT.CFrame = CLOCK.CFrame * CF(0, 0, PRT.Size.Z / 2)
  2161. PRT1.CFrame = CLOCK.CFrame * CF(0, 0, PRT1.Size.Z / 2)
  2162. CFRAME = CFRAME * CF(0, (60 - i) / 55, 0)
  2163. Swait()
  2164. end
  2165. wait(0.1)
  2166. ClockEffect(CLOCK.CFrame, 45, 35)
  2167. local TICKTOCK = CreateSound(447682521, CLOCK, 0, 0.7, true)
  2168. TICKTOCK.EmitterSize = 45
  2169. coroutine.resume(coroutine.create(function()
  2170. for i = 1, 35 do
  2171. Swait()
  2172. TICKTOCK.Volume = TICKTOCK.Volume + 0.17142857142857143
  2173. end
  2174. end))
  2175. local LOOP = 1
  2176. local SPINNING = true
  2177. local ACTIVE = false
  2178. local LOOPED = 0
  2179. local AFFECTEDENTITIES = {}
  2180. repeat
  2181. Swait()
  2182. LOOP = LOOP - 1
  2183. PRT.CFrame = CLOCK.CFrame * ANGLES(RAD(0), RAD(-LOOP * 5), RAD(0)) * CF(0, 0, PRT.Size.Z / 2)
  2184. PRT1.CFrame = CLOCK.CFrame * ANGLES(RAD(0), RAD(-LOOP * 5 / 2), RAD(0)) * CF(0, 0, PRT1.Size.Z / 2)
  2185. if LOOP <= -145 then
  2186. LOOP = 0
  2187. if ACTIVE == false then
  2188. ClockEffect(CLOCK.CFrame, 45, 35)
  2189. WACKYEFFECT({
  2190. Time = 25,
  2191. EffectType = "Sphere",
  2192. Size = VT(0, 0, 0),
  2193. Size2 = VT(150, 0.2, 150),
  2194. Transparency = 0.5,
  2195. Transparency2 = 1,
  2196. CFrame = CFRAME2,
  2197. MoveToPos = nil,
  2198. RotationX = 0,
  2199. RotationY = 0,
  2200. RotationZ = 0,
  2201. Material = "Neon",
  2202. Color = BASECOLOR,
  2203. SoundID = 743521450,
  2204. SoundPitch = 1.5,
  2205. SoundVolume = 6,
  2206. UseBoomerangMath = false,
  2207. Boomerang = 0,
  2208. SizeBoomerang = 0
  2209. })
  2210. for index, CHILD in pairs(workspace:GetDescendants()) do
  2211. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2212. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2213. if HUM then
  2214. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2215. if TORSO and 0 < HUM.Health and (TORSO.Position - CFRAME2.p).Magnitude <= 75 then
  2216. ApplyDamage(HUM, 15)
  2217. table.insert(AFFECTEDENTITIES, CHILD)
  2218. ACTIVE = true
  2219. end
  2220. end
  2221. end
  2222. end
  2223. if ACTIVE == true then
  2224. ClockEffect(CLOCK.CFrame, 80, 65)
  2225.  
  2226. local CLOCKER = WACKYEFFECT({
  2227. Time = 500,
  2228. EffectType = "Crystal",
  2229. Size = VT(150, 150, 150) / 190,
  2230. Size2 = VT(145, 145, 145) / 190,
  2231. Transparency = 0.5,
  2232. Transparency2 = 1,
  2233. CFrame = CFRAME2,
  2234. MoveToPos = nil,
  2235. RotationX = 0,
  2236. RotationY = 4,
  2237. RotationZ = 4,
  2238. Material = "Neon",
  2239. Color = BASECOLOR,
  2240. SoundID = 588697034,
  2241. SoundPitch = 0.8,
  2242. SoundVolume = 6,
  2243. UseBoomerangMath = false,
  2244. Boomerang = 0,
  2245. SizeBoomerang = 0
  2246. })
  2247. WACKYEFFECT({
  2248. Time = 500,
  2249. EffectType = "Sphere",
  2250. Size = VT(150, 150, 150),
  2251. Size2 = VT(145, 145, 145),
  2252. Transparency = 0.85,
  2253. Transparency2 = 1,
  2254. CFrame = CFRAME2,
  2255. MoveToPos = nil,
  2256. RotationX = 0,
  2257. RotationY = 0,
  2258. RotationZ = 0,
  2259. Material = "Neon",
  2260. Color = BASECOLOR,
  2261. SoundID = 908895929,
  2262. SoundPitch = 1,
  2263. SoundVolume = 10,
  2264. UseBoomerangMath = true,
  2265. Boomerang = 3,
  2266. SizeBoomerang = 3
  2267. })
  2268. coroutine.resume(coroutine.create(function()
  2269. for i = 1, 495 do
  2270. Swait()
  2271. for E = 1, #AFFECTEDENTITIES do
  2272. local CHILD = AFFECTEDENTITIES[E]
  2273. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2274. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2275. if HUM and TORSO and HUM.Health > 0 and (TORSO.Position - CFRAME2.p).Magnitude > 75 then
  2276. TORSO.CFrame = CF(CFRAME2.p) * ANGLES(RAD(0), RAD(TORSO.Orientation.Y), RAD(0))
  2277. ApplyDamage(HUM, 65)
  2278. CreateSound(782199941, TORSO, 6, 1.5, false)
  2279. end
  2280. end
  2281. end
  2282. SPINNING = false
  2283. end))
  2284. end
  2285. end
  2286. LOOPED = LOOPED + 1
  2287. if LOOPED >= 3 and ACTIVE == false then
  2288. SPINNING = false
  2289. end
  2290. end
  2291. until SPINNING == false
  2292. WACKYEFFECT({
  2293. Time = 35,
  2294. EffectType = "Sphere",
  2295. Size = VT(150, 0.2, 150),
  2296. Size2 = VT(0, 0, 0),
  2297. Transparency = 1,
  2298. Transparency2 = 0,
  2299. CFrame = CFRAME2,
  2300. MoveToPos = nil,
  2301. RotationX = 0,
  2302. RotationY = 0,
  2303. RotationZ = 0,
  2304. Material = "Neon",
  2305. Color = BASECOLOR,
  2306. SoundID = 743521450,
  2307. SoundPitch = 1.5,
  2308. SoundVolume = 6,
  2309. UseBoomerangMath = false,
  2310. Boomerang = 0,
  2311. SizeBoomerang = 0
  2312. })
  2313. for i = 1, 61 do
  2314. CLOCK.CFrame = CFRAME * ANGLES(RAD(-90), RAD(0), RAD(0))
  2315. CLOCK.Transparency = CLOCK.Transparency + 0.016666666666666666
  2316. for index, PART in pairs(CLOCK:GetDescendants()) do
  2317. if PART:IsA("Decal") then
  2318. PART.Transparency = PART.Transparency + 0.016666666666666666
  2319. elseif PART:IsA("BasePart") then
  2320. PART.Transparency = CLOCK.Transparency
  2321. end
  2322. end
  2323. LOOP = LOOP - 1
  2324. PRT.CFrame = CLOCK.CFrame * ANGLES(RAD(0), RAD(-LOOP * 5), RAD(0)) * CF(0, 0, PRT.Size.Z / 2)
  2325. PRT1.CFrame = CLOCK.CFrame * ANGLES(RAD(0), RAD(-LOOP * 5 / 2), RAD(0)) * CF(0, 0, PRT1.Size.Z / 2)
  2326. CFRAME = CFRAME * CF(0, -(60 - i) / 35, 0)
  2327. TICKTOCK.Volume = TICKTOCK.Volume - 0.1
  2328. Swait()
  2329. end
  2330. CLOCK:Remove()
  2331. end))
  2332. for i = 0, 1, 0.1 / Animation_Speed do
  2333. Swait()
  2334. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(5), RAD(25)), 1 / Animation_Speed)
  2335. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(-2.5 * COS(SINE / 12)), RAD(-25)), 1 / Animation_Speed)
  2336. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(170), RAD(-35), RAD(6)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2337. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2338. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2339. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.03, -0.97 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2340. end
  2341. ATTACK = false
  2342. Rooted = false
  2343. end
  2344. function GrandfatherTime()
  2345. GFT = true
  2346. ATTACK = true
  2347. Rooted = true
  2348. UNANCHOR = false
  2349. local BUILDUP = true
  2350. coroutine.resume(coroutine.create(function()
  2351. local FX = IT("ColorCorrectionEffect", Cam)
  2352. FX.Brightness = 1
  2353. FX.Saturation = -1
  2354. for i = 1, 4 do
  2355. Swait()
  2356. FX.Brightness = FX.Brightness - 0.25
  2357. end
  2358. for i = 1, 45 do
  2359. Swait()
  2360. FX.Saturation = FX.Saturation + 0.022222222222222223
  2361. end
  2362. FX:Remove()
  2363. end))
  2364. WACKYEFFECT({
  2365. EffectType = "Sphere",
  2366. Size = VT(4, 6, 4) / 1.1,
  2367. Size2 = VT(7, 7, 7) / 1.1,
  2368. Transparency = 0,
  2369. Transparency2 = 1,
  2370. CFrame = CF(RootPart.Position),
  2371. MoveToPos = nil,
  2372. RotationX = 0,
  2373. RotationY = 0,
  2374. RotationZ = 0,
  2375. Material = "Neon",
  2376. Color = C3(0, 0, 0),
  2377. SoundID = nil,
  2378. SoundPitch = nil,
  2379. SoundVolume = nil,
  2380. UseBoomerangMath = false,
  2381. Boomerang = 0,
  2382. SizeBoomerang = 0
  2383. })
  2384. WACKYEFFECT({
  2385. EffectType = "Sphere",
  2386. Size = VT(4, 6, 4),
  2387. Size2 = VT(7, 7, 7),
  2388. Transparency = 0.8,
  2389. Transparency2 = 1,
  2390. CFrame = CF(RootPart.Position),
  2391. MoveToPos = nil,
  2392. RotationX = 0,
  2393. RotationY = 0,
  2394. RotationZ = 0,
  2395. Material = "Neon",
  2396. Color = BASECOLOR,
  2397. SoundID = 782199941,
  2398. SoundPitch = 1,
  2399. SoundVolume = 4,
  2400. UseBoomerangMath = false,
  2401. Boomerang = 0,
  2402. SizeBoomerang = 0
  2403. })
  2404. RootPart.CFrame = RootPart.CFrame * CF(0, 200, 0)
  2405. local E = 0
  2406. local RANGE = 250
  2407. coroutine.resume(coroutine.create(function()
  2408. repeat
  2409. Swait()
  2410. E = E + 1
  2411. until KEYHOLD == false or E > 25
  2412. if E > 25 then
  2413. RANGE = 200
  2414. end
  2415. end))
  2416. coroutine.resume(coroutine.create(function()
  2417. coroutine.resume(coroutine.create(function()
  2418. wait(1.5)
  2419. if E > 25 then
  2420. Vocal(819312817)
  2421. end
  2422. end))
  2423. repeat
  2424. Swait()
  2425. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(5), RAD(25)), 1 / Animation_Speed)
  2426. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(-2.5 * COS(SINE / 12)), RAD(-25)), 1 / Animation_Speed)
  2427. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(170), RAD(-35), RAD(6)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2428. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2429. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2430. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2431. until BUILDUP == false
  2432. end))
  2433. local CLOCK = GFC:Clone()
  2434. local NEWCLOCK = CLOCK.Face
  2435. local SWAY = CLOCK.Sway
  2436. local PRT = CreatePart(3, CLOCK, "Metal", 0, 0, "Really black", "Visor", VT(0.05, 0.1, 0.6) * (NEWCLOCK.Size.Y * 10), true)
  2437. local PRT1 = CreatePart(3, CLOCK, "Metal", 0, 0, "Really black", "Visor", VT(0.05, 0.1, 0.39999999999999997) * (NEWCLOCK.Size.Y * 10), true)
  2438. PRT.CFrame = NEWCLOCK.CFrame * CF(0, 0, -(PRT.Size.Z / 2))
  2439. PRT1.CFrame = NEWCLOCK.CFrame * CF(0, 0, -(PRT1.Size.Z / 2))
  2440. local SPINNING = true
  2441. local BODIES = {}
  2442. CLOCK.Parent = Character
  2443. for index, PART in pairs(CLOCK:GetDescendants()) do
  2444. if PART:IsA("BasePart") then
  2445. PART.Transparency = PART.Transparency + 1
  2446. PART.CanCollide = true
  2447. PART.Locked = true
  2448. elseif PART:IsA("Decal") then
  2449. PART.Transparency = 1
  2450. end
  2451. end
  2452. CLOCK:SetPrimaryPartCFrame(RootPart.CFrame * CF(0, -45.327777777777776, 0) * ANGLES(RAD(0), RAD(0), RAD(180)))
  2453. ClockEffect(CF(CLOCK.PrimaryPart.Position), 550, 150)
  2454. local SPIN = 18.1
  2455. local DELAY = SPIN / 180
  2456. CreateSound(1208650519, Effects, 8, 1, false)
  2457. for i = 1, 181 do
  2458. Swait()
  2459. CLOCK:SetPrimaryPartCFrame(CLOCK.PrimaryPart.CFrame * ANGLES(RAD(0), RAD(0), RAD(SPIN - DELAY * i)))
  2460. for index, PART in pairs(CLOCK:GetDescendants()) do
  2461. if PART:IsA("BasePart") then
  2462. PART.Transparency = PART.Transparency - 0.005555555555555556
  2463. PART.CanCollide = true
  2464. PART.Locked = true
  2465. elseif PART:IsA("Decal") then
  2466. PART.Transparency = PART.Transparency - 0.005555555555555556
  2467. end
  2468. end
  2469. end
  2470. for i = 1, 20 do
  2471. Swait()
  2472. CLOCK:SetPrimaryPartCFrame(Clerp(CLOCK.PrimaryPart.CFrame, RootPart.CFrame * CF(0, -45.327777777777776, 0), 0.22))
  2473. end
  2474. BUILDUP = false
  2475. for i = 0, 1, 0.1 / Animation_Speed do
  2476. Swait()
  2477. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(55), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  2478. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(35)), 1 / Animation_Speed)
  2479. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.51, 0.6) * ANGLES(RAD(90), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2480. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2481. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2482. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2483. end
  2484. for i = 0, 0.2, 0.1 / Animation_Speed do
  2485. Swait()
  2486. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(65)), 1 / Animation_Speed)
  2487. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(-65)), 1 / Animation_Speed)
  2488. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.51, -0.5) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2489. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2490. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2491. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2492. end
  2493. for i = 1, 8 do
  2494. WACKYEFFECT({
  2495. Time = 5 + i * 5,
  2496. EffectType = "Wave",
  2497. Size = VT(3, 0, 3),
  2498. Size2 = VT(45, 1, 45),
  2499. Transparency = 0.6,
  2500. Transparency2 = 1,
  2501. CFrame = CF(CLOCK.PrimaryPart.CFrame * CF(0, 40.795, 0).p) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15, 15)), RAD(MRANDOM(0, 360)), RAD(0)),
  2502. MoveToPos = nil,
  2503. RotationX = 0.2,
  2504. RotationY = 0,
  2505. RotationZ = 0,
  2506. Material = "Neon",
  2507. Color = BASECOLOR,
  2508. SoundID = nil,
  2509. SoundPitch = MRANDOM(9, 11) / 10,
  2510. SoundVolume = MRANDOM(9, 11) / 2,
  2511. UseBoomerangMath = true,
  2512. Boomerang = 0,
  2513. SizeBoomerang = 22
  2514. })
  2515. end
  2516. CreateSound(198360470, RightArm, 10, 1.5, false)
  2517. coroutine.resume(coroutine.create(function()
  2518. local AFFECTEDPEOPLE = {}
  2519. local CHROMES = {}
  2520. local HITFLOOR, HITPOS = Raycast(CLOCK.PrimaryPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 1500, Character)
  2521. if HITFLOOR then
  2522. do
  2523. for i = 1, 7 do
  2524. Swait()
  2525. CLOCK:SetPrimaryPartCFrame(CLOCK.PrimaryPart.CFrame * CF(0, -19, 0))
  2526. end
  2527. CreateSound(233856097, Effects, 6, 0.8, false)
  2528. CreateSound(231917744, Effects, 6, 1, false)
  2529. CreateSound(765590102, Effects, 7, 0.6, false)
  2530. CamShake(HITPOS, 8.888888888888888E30, 8, 25)
  2531. for i = 1, 12 do
  2532. WACKYEFFECT({
  2533. Time = 20 + i * 15,
  2534. EffectType = "Wave",
  2535. Size = VT(15, 0, 15),
  2536. Size2 = VT(120, 15, 120),
  2537. Transparency = 0.6,
  2538. Transparency2 = 1,
  2539. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15, 15)), RAD(MRANDOM(0, 360)), RAD(0)),
  2540. MoveToPos = nil,
  2541. RotationX = 0.2,
  2542. RotationY = 0,
  2543. RotationZ = 0,
  2544. Material = "Neon",
  2545. Color = BASECOLOR,
  2546. SoundID = nil,
  2547. SoundPitch = MRANDOM(9, 11) / 10,
  2548. SoundVolume = MRANDOM(9, 11) / 2,
  2549. UseBoomerangMath = true,
  2550. Boomerang = 0,
  2551. SizeBoomerang = 22
  2552. })
  2553. end
  2554. local TICKTOCK = CreateSound(447682521, NEWCLOCK, 10, 0.7, true)
  2555. TICKTOCK.EmitterSize = 150
  2556. local TICKTOCK2 = CreateSound(850256806, NEWCLOCK, 10, 1, true)
  2557. TICKTOCK2.EmitterSize = 150
  2558. local LOOP = 0
  2559. local LOOP2 = 0
  2560. local SPEED = 1
  2561. local PRIMARYPARTCFRAME = SWAY.PrimaryPart.CFrame
  2562. Debree({
  2563. Delay = 12,
  2564. Variant = "Random",
  2565. Location = HITPOS,
  2566. Color = HITFLOOR.Color,
  2567. Size = 7,
  2568. Distance = 75,
  2569. Material = HITFLOOR.Material,
  2570. Scatter = 1,
  2571. Amount = MRANDOM(15, 18),
  2572. DebreeCount = 8
  2573. })
  2574. Debree({
  2575. Delay = 12,
  2576. Variant = "Random",
  2577. Location = HITPOS,
  2578. Color = HITFLOOR.Color,
  2579. Size = 6,
  2580. Distance = 125,
  2581. Material = HITFLOOR.Material,
  2582. Scatter = 1,
  2583. Amount = MRANDOM(35, 45),
  2584. DebreeCount = 8
  2585. })
  2586. wait(0.5)
  2587. coroutine.resume(coroutine.create(function()
  2588.  
  2589. ClockEffect(CF(NEWCLOCK.Position), 350, 150)
  2590. CreateSound(743521450, Effects, 10, 1, false)
  2591. coroutine.resume(coroutine.create(function()
  2592. repeat
  2593. wait(0.2)
  2594. WACKYEFFECT({
  2595. Time = 55,
  2596. EffectType = "Sphere",
  2597. Size = VT(0, 0.2, 0),
  2598. Size2 = VT(45, 0, 45),
  2599. Transparency = 0.6,
  2600. Transparency2 = 1,
  2601. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2602. MoveToPos = nil,
  2603. RotationX = 0,
  2604. RotationY = 0,
  2605. RotationZ = 0,
  2606. Material = "Neon",
  2607. Color = BASECOLOR,
  2608. SoundID = 743521450,
  2609. SoundPitch = 1.5,
  2610. SoundVolume = 6,
  2611. UseBoomerangMath = false,
  2612. Boomerang = 0,
  2613. SizeBoomerang = 0
  2614. })
  2615. until SPINNING == false
  2616. end))
  2617. repeat
  2618. Swait()
  2619. LOOP = LOOP - 1 * SPEED
  2620. LOOP2 = LOOP2 + 4
  2621. PRT.CFrame = NEWCLOCK.CFrame * ANGLES(RAD(0), RAD(LOOP * 5), RAD(0)) * CF(0, 0, -(PRT.Size.Z / 2))
  2622. PRT1.CFrame = NEWCLOCK.CFrame * ANGLES(RAD(0), RAD(LOOP * 5 / 2), RAD(0)) * CF(0, 0, -(PRT1.Size.Z / 2))
  2623. SWAY:SetPrimaryPartCFrame(PRIMARYPARTCFRAME * ANGLES(RAD(0), RAD(2 * COS(LOOP / 12)), RAD(0 * COS(LOOP / 12))))
  2624. if LOOP <= -149 then
  2625. LOOP = 0
  2626. end
  2627. local CFRAME = CF(HITPOS) * ANGLES(RAD(0), RAD(LOOP2), RAD(0)) * CF(0, 0, RANGE)
  2628. WACKYEFFECT({
  2629. Time = 35,
  2630. EffectType = "Box",
  2631. Size = VT(22, 5, 0.1),
  2632. Size2 = VT(22, 65, 0.1),
  2633. Transparency = 0.6,
  2634. Transparency2 = 1,
  2635. CFrame = CFRAME,
  2636. MoveToPos = CFRAME * CF(0, 150, 0).p,
  2637. RotationX = 0,
  2638. RotationY = 0,
  2639. RotationZ = 0,
  2640. Material = "Neon",
  2641. Color = BASECOLOR,
  2642. SoundID = nil,
  2643. SoundPitch = 1,
  2644. SoundVolume = 6,
  2645. UseBoomerangMath = false,
  2646. Boomerang = 0,
  2647. SizeBoomerang = 0
  2648. })
  2649. until SPINNING == false
  2650. TICKTOCK:Remove()
  2651. TICKTOCK2:Remove()
  2652. end))
  2653. wait(1.5)
  2654. if E <= 25 then
  2655. for i = 1, 75 do
  2656. Swait()
  2657. SPEED = SPEED - 0.013333333333333334
  2658. TICKTOCK.Pitch = 0.7 * SPEED
  2659. TICKTOCK2.Pitch = 1 * SPEED
  2660. end
  2661. CreateSound(782353117, Effects, 6, 1.8, false)
  2662. do
  2663. local LOOPSOUND = CreateSound(228343433, NEWCLOCK, 0, 0.5, true)
  2664. LOOPSOUND.EmitterSize = 180
  2665. coroutine.resume(coroutine.create(function()
  2666. for i = 1, 35 do
  2667. Swait()
  2668. LOOPSOUND.Volume = LOOPSOUND.Volume + 0.17142857142857143
  2669. end
  2670. end))
  2671. for i = 1, 700 do
  2672. Swait()
  2673. for index, CHILD in pairs(workspace:GetDescendants()) do
  2674. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2675. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2676. if HUM then
  2677. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2678. if TORSO and 75 >= (TORSO.Position - NEWCLOCK.Position).Magnitude then
  2679. HUM.Health = HUM.Health - 0.09285714285714286
  2680. local PASS = true
  2681. if CHILD:FindFirstChild("TimeStopMark") then
  2682. PASS = false
  2683. end
  2684. if PASS == true then
  2685. local CHROME = PERMACHROME:Clone()
  2686. CHROME.Parent = CHILD
  2687. CHROME.Disabled = false
  2688. local UNDO = IT("BoolValue", CHROME)
  2689. UNDO.Name = "Undo"
  2690. table.insert(CHROMES, CHROME)
  2691. table.insert(AFFECTEDPEOPLE, CHILD)
  2692. local MARK = IT("Folder", CHILD)
  2693. MARK.Name = "TimeStopMark"
  2694. for index, PART in pairs(CHILD:GetChildren()) do
  2695. if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then
  2696. PART.Anchored = true
  2697. local POSITION = IT("BodyPosition", PART)
  2698. POSITION.Position = PART.Position
  2699. POSITION.D = 450
  2700. POSITION.P = 4000
  2701. POSITION.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2702. POSITION.Name = "TimeStopPosition"
  2703. end
  2704. end
  2705. end
  2706. end
  2707. end
  2708. end
  2709. end
  2710. end
  2711. coroutine.resume(coroutine.create(function()
  2712. for i = 1, 35 do
  2713. Swait()
  2714. LOOPSOUND.Volume = LOOPSOUND.Volume - 0.17142857142857143
  2715. end
  2716. LOOPSOUND:Remove()
  2717. end))
  2718. end
  2719. else
  2720. for i = 1, 120 do
  2721. Swait()
  2722. SPEED = SPEED + 0.06666666666666667
  2723. TICKTOCK.Pitch = 0.7 * (0.5 + SPEED / 2)
  2724. TICKTOCK2.Pitch = 1 * SPEED
  2725. end
  2726. CreateSound(782353117, Effects, 6, 1.8, false)
  2727. for i = 1, 550 do
  2728. Swait()
  2729. for index, CHILD in pairs(workspace:GetDescendants()) do
  2730. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2731. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2732. if HUM then
  2733. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2734. if TORSO and HUM.Health > 0 and 75 >= (TORSO.Position - NEWCLOCK.Position).Magnitude then
  2735.  
  2736. HUM.Health = 0
  2737. CHILD:BreakJoints()
  2738. do
  2739. local NIL = script.TotalNil:Clone()
  2740. NIL.Parent = CHILD
  2741. NIL.Disabled = false
  2742. local AFFECTEDPARTS = {}
  2743. for index, PART in pairs(CHILD:GetChildren()) do
  2744. if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then
  2745. PART.Color = C3(PART.Color.r / 1.4, PART.Color.g / 1.4, PART.Color.b / 1.4)
  2746. table.insert(AFFECTEDPARTS, PART)
  2747. elseif PART:IsA("Accessory") then
  2748. PART:Remove()
  2749. end
  2750. end
  2751. coroutine.resume(coroutine.create(function()
  2752. wait(0.3)
  2753. local PARTICLES = {}
  2754. for E = 1, #AFFECTEDPARTS do
  2755. local PARTICLE = DUST:Clone()
  2756. PARTICLE.Parent = AFFECTEDPARTS[E]
  2757. PARTICLE.Color = ColorSequence.new(AFFECTEDPARTS[E].Color)
  2758. PARTICLE.Enabled = true
  2759. table.insert(PARTICLES, PARTICLE)
  2760. end
  2761. for i = 1, 60 do
  2762. Swait()
  2763. for E = 1, #AFFECTEDPARTS do
  2764. AFFECTEDPARTS[E].Transparency = AFFECTEDPARTS[E].Transparency + 0.016666666666666666
  2765. for index, CHILD in pairs(AFFECTEDPARTS[E]:GetChildren()) do
  2766. if CHILD:IsA("Texture") or CHILD:IsA("Decal") then
  2767. CHILD.Transparency = AFFECTEDPARTS[E].Transparency
  2768. end
  2769. end
  2770. end
  2771. end
  2772. for E = 1, #PARTICLES do
  2773. PARTICLES[E].Enabled = false
  2774. end
  2775. for E = 1, #AFFECTEDPARTS do
  2776. Debris:AddItem(AFFECTEDPARTS[E], 1.75)
  2777. end
  2778. end))
  2779. end
  2780. end
  2781. end
  2782. end
  2783. end
  2784. end
  2785. end
  2786. SPINNING = false
  2787. end
  2788. else
  2789. wait(5)
  2790. end
  2791. wait(0.5)
  2792. if #AFFECTEDPEOPLE > 0 then
  2793. CreateSound(743521450, Effects, 2, 3, false)
  2794. for E = 1, #CHROMES do
  2795. if CHROMES[E]:FindFirstChild("Undo") then
  2796. CHROMES[E].Undo.Value = true
  2797. end
  2798. end
  2799. for E = 1, #AFFECTEDPEOPLE do
  2800. for index, PART in pairs(AFFECTEDPEOPLE[E]:GetChildren()) do
  2801. if PART:IsA("BasePart") then
  2802. PART.Anchored = false
  2803. if PART:FindFirstChild("TimeStopPosition") then
  2804. PART:FindFirstChild("TimeStopPosition"):Remove()
  2805. end
  2806. elseif PART.Name == "TimeStopMark" then
  2807. PART:Remove()
  2808. end
  2809. end
  2810. end
  2811. end
  2812. CreateSound(588694531, Effects, 5, 0.6, false)
  2813. local CFRAME = CLOCK.PrimaryPart.CFrame
  2814. local SPINNER = 0
  2815. GFT = false
  2816. for i = 1, 120 do
  2817. Swait()
  2818. if SPINNER < 35 then
  2819. SPINNER = SPINNER + 1.5
  2820. end
  2821. CLOCK:SetPrimaryPartCFrame(CFRAME * CF(0, i / 10, 0) * ANGLES(RAD(SPINNER * COS(i / 6)), RAD(0), RAD(-(i * i) / 8)))
  2822. for index, PART in pairs(CLOCK:GetDescendants()) do
  2823. if PART:IsA("BasePart") then
  2824. PART.Transparency = PART.Transparency + 0.008333333333333333
  2825. PART.CanCollide = false
  2826. PART.Locked = true
  2827. elseif PART:IsA("Decal") then
  2828. PART.Transparency = PART.Transparency + 0.008333333333333333
  2829. end
  2830. end
  2831. end
  2832. CamShake(CLOCK.PrimaryPart.Position, 100, 8, 25)
  2833. WACKYEFFECT({
  2834. Time = 12,
  2835. EffectType = "Sphere",
  2836. Size = VT(0, 0, 0),
  2837. Size2 = VT(150, 150, 150),
  2838. Transparency = 0.15,
  2839. Transparency2 = 1,
  2840. CFrame = CF(CLOCK.PrimaryPart.Position),
  2841. MoveToPos = nil,
  2842. RotationX = 0,
  2843. RotationY = 0,
  2844. RotationZ = 0,
  2845. Material = "Neon",
  2846. Color = BASECOLOR,
  2847. SoundID = 782199941,
  2848. SoundPitch = 1,
  2849. SoundVolume = 6,
  2850. UseBoomerangMath = false,
  2851. Boomerang = 0,
  2852. SizeBoomerang = 0
  2853. })
  2854. CLOCK:Remove()
  2855. end))
  2856. for i = 0, 0.3, 0.1 / Animation_Speed do
  2857. Swait()
  2858. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(65)), 0.5 / Animation_Speed)
  2859. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(-65)), 1 / Animation_Speed)
  2860. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.51, -0.5) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2861. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2862. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2863. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2864. end
  2865. UNANCHOR = true
  2866. ATTACK = false
  2867. Rooted = false
  2868. end
  2869. function Taunt()
  2870. ATTACK = true
  2871. Rooted = true
  2872. for i = 0, 0.1, 0.1 / Animation_Speed do
  2873. Swait()
  2874. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  2875. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(-2.5 * COS(SINE / 12)), RAD(-25)), 1 / Animation_Speed)
  2876. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), 0.7) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(-95)) * ANGLES(RAD(-5), RAD(-90 + 2.5 * COS(SINE / 12)), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2877. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), 0.6) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2878. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2879. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2880. end
  2881. Vocal(819373088)
  2882. for i = 1, 65 do
  2883. Swait()
  2884. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  2885. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5), RAD(5), RAD(20 + 12 * SIN(i / 3))), 1 / Animation_Speed)
  2886. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.35, 0.05) * ANGLES(RAD(6), RAD(0), RAD(140)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2887. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.35, 0.05) * ANGLES(RAD(6), RAD(0), RAD(-140)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2888. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2889. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2890. end
  2891. for i = 0, 1, 0.1 / Animation_Speed do
  2892. Swait()
  2893. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  2894. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, -0.10000000000000009) * ANGLES(RAD(15), RAD(5), RAD(-20)), 1 / Animation_Speed)
  2895. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.45, 0.05) * ANGLES(RAD(6), RAD(0), RAD(140)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2896. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.45, 0.05) * ANGLES(RAD(6), RAD(0), RAD(-140)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2897. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2898. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2899. end
  2900. ATTACK = false
  2901. Rooted = false
  2902. end
  2903. function KeyDown(Key)
  2904. KEYHOLD = true
  2905. if Key == "m" and ATTACK == false then
  2906. if Speed == 16 then
  2907. SPEDUP = true
  2908. Speed = 48
  2909. CHANGE = 6 / Animation_Speed
  2910. ClockEffect(CF(RootPart.Position), 12, 12)
  2911. CreateSound(743521450, RootPart, 6, 1.5, false)
  2912. CLOCKSPEED = 3
  2913. elseif Speed == 48 then
  2914. SPEDUP = false
  2915. Speed = 16
  2916. CHANGE = 2 / Animation_Speed
  2917. ClockEffect(CF(RootPart.Position), 12, 12)
  2918. CreateSound(743521450, RootPart, 6, 1.5, false)
  2919. CLOCKSPEED = 1
  2920. end
  2921. end
  2922. if SPEDUP == false then
  2923. if Key == "z" and ATTACK == false then
  2924. TemporalTemper()
  2925. end
  2926. if Key == "x" and ATTACK == false then
  2927. Chronostasis()
  2928. end
  2929. if Key == "c" and ATTACK == false then
  2930. FastForward()
  2931. end
  2932. if Key == "v" and ATTACK == false then
  2933. ChronosCannon()
  2934. end
  2935. if Key == "b" and ATTACK == false then
  2936. Temporalysis()
  2937. end
  2938. if Key == "g" and ATTACK == false then
  2939. TemporalTrap()
  2940. end
  2941. if Key == "q" and ATTACK == false and GFT == false then
  2942. GrandfatherTime()
  2943. end
  2944. if Key == "t" and ATTACK == false then
  2945. Taunt()
  2946. end
  2947. end
  2948. end
  2949. function KeyUp(Key)
  2950. KEYHOLD = false
  2951. end
  2952. Mouse.KeyDown:connect(function(NEWKEY)
  2953. KeyDown(NEWKEY)
  2954. end)
  2955. Mouse.KeyUp:connect(function(NEWKEY)
  2956. KeyUp(NEWKEY)
  2957. end)
  2958. function unanchor()
  2959. for _, c in pairs(Character:GetChildren()) do
  2960. if c:IsA("BasePart") and c ~= RootPart then
  2961. c.Anchored = false
  2962. end
  2963. end
  2964. for _, c in pairs(HALO:GetChildren()) do
  2965. if c:IsA("BasePart") and c ~= RootPart then
  2966. c.Anchored = false
  2967. end
  2968. end
  2969. if UNANCHOR == true then
  2970. RootPart.Anchored = false
  2971. else
  2972. RootPart.Anchored = true
  2973. end
  2974. end
  2975. Humanoid.Changed:connect(function(Jump)
  2976. if Jump == "Jump" and Disable_Jump == true then
  2977. Humanoid.Jump = false
  2978. end
  2979. end)
  2980. local TIMESTAMP = 0
  2981. while true do
  2982. Swait()
  2983. script.Parent = WEAPONGUI
  2984. ANIMATE.Parent = nil
  2985. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  2986. v:Stop()
  2987. end
  2988. if Humanoid.Parent ~= Character then
  2989. Humanoid = IT("Humanoid", Character)
  2990. end
  2991. SINE = SINE + CHANGE
  2992. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2993. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2994. HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  2995. local HITFLOOR = CastProperRay(RootPart.Position, RootPart.Position - VT(0, 1, 0), 4, {
  2996. Torso,
  2997. RightArm,
  2998. LeftArm,
  2999. LeftLeg,
  3000. RightLeg,
  3001. Head,
  3002. HALO,
  3003. Effects
  3004. })
  3005. local WALKSPEEDVALUE = 6
  3006.  
  3007.  
  3008.  
  3009. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3010. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3011. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.5 / Animation_Speed)
  3012. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10 + (35 + 15 * (Humanoid.WalkSpeed / 16)) * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  3013. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10 + (35 + 15 * (Humanoid.WalkSpeed / 16)) * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  3014. elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then
  3015. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3016. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3017. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3018. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3019. end
  3020. HaloWeld.C1 = Clerp(HaloWeld.C1, CF(0, 0, 0) * ANGLES(RAD(3 * COS(SINE / 12)), RAD(0), RAD(3 * SIN(SINE / 12))), 0.1)
  3021. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3022. ANIM = "Jump"
  3023. if ATTACK == false then
  3024. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  3025. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3026. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3027. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3028. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3029. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3030. end
  3031. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3032. ANIM = "Fall"
  3033. if ATTACK == false then
  3034. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3035. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3036. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3037. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3038. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3039. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3040. end
  3041. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3042. ANIM = "Idle"
  3043. if ATTACK == false then
  3044. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  3045. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(-2.5 * COS(SINE / 12)), RAD(-25)), 1 / Animation_Speed)
  3046. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -1) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(-95)) * ANGLES(RAD(-5), RAD(-90 + 2.5 * COS(SINE / 12)), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3047. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12),-0.9) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / 12)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / 12)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3048. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  3049. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  3050. end
  3051. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3052. ANIM = "Walk"
  3053. if ATTACK == false then
  3054. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.08) * ANGLES(RAD(8), RAD(0), RAD(25 - 7 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  3055. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(-25 + 7 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  3056. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.1 * SIN(SINE / (WALKSPEEDVALUE / 2)), -1) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-95)) * ANGLES(RAD(-5), RAD(-90 + 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3057. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.1 * SIN(SINE / (WALKSPEEDVALUE / 2)), -0.9) * ANGLES(RAD(1.5 - 1.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(90 - 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3058. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.96, 0) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3059. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3060. end
  3061. end
  3062. unanchor()
  3063. Humanoid.MaxHealth = 1000
  3064. Humanoid.Health = 1000
  3065. if Rooted == false then
  3066. Disable_Jump = false
  3067. Humanoid.WalkSpeed = Speed
  3068. elseif Rooted == true then
  3069. Disable_Jump = true
  3070. Humanoid.WalkSpeed = 0
  3071. end
  3072. BMUSIC.SoundId = "rbxassetid://" .. SONGID
  3073. BMUSIC.Looped = true
  3074. BMUSIC.Pitch = PITCH
  3075. BMUSIC.Volume = VOLUME
  3076. BMUSIC.Playing = true
  3077. BMUSIC.EmitterSize = 35
  3078. if BMUSIC.Parent ~= RootPart then
  3079. print("Fixing music")
  3080. BMUSIC = IT("Sound", RootPart)
  3081. BMUSIC.SoundId = "rbxassetid://" .. SONGID
  3082. BMUSIC.Looped = true
  3083. BMUSIC.Pitch = PITCH
  3084. BMUSIC.Volume = VOLUME
  3085. BMUSIC.Playing = true
  3086. BMUSIC.EmitterSize = 25
  3087. BMUSIC.TimePosition = TIMESTAMP
  3088. FIXING = true
  3089. elseif FIXING == false then
  3090. TIMESTAMP = BMUSIC.TimePosition
  3091. else
  3092. FIXING = false
  3093. end
  3094. Humanoid.Name = "CHRONOS_SENTINEL"
  3095. if SPEDUP == true then
  3096. for index, CHILD in pairs(workspace:GetDescendants()) do
  3097. if CHILD.ClassName == "Model" and CHILD ~= Character then
  3098. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3099. if HUM then
  3100. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3101. if TORSO and HUM.health > 0 and (TORSO.Position - Torso.Position).Magnitude <= 8 then
  3102. HUM.Health = 0
  3103. CHILD:BreakJoints()
  3104. do
  3105. local NIL = script.TotalNil:Clone()
  3106. NIL.Parent = CHILD
  3107. NIL.Disabled = false
  3108. local AFFECTEDPARTS = {}
  3109. for index, PART in pairs(CHILD:GetChildren()) do
  3110. if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then
  3111. PART.Color = C3(PART.Color.r / 1.1, PART.Color.g / 1.1, PART.Color.b / 1.1)
  3112. table.insert(AFFECTEDPARTS, PART)
  3113. elseif PART:IsA("Accessory") then
  3114. PART:Remove()
  3115. end
  3116. end
  3117. coroutine.resume(coroutine.create(function()
  3118. wait(0.3)
  3119. local PARTICLES = {}
  3120. for E = 1, #AFFECTEDPARTS do
  3121. local PARTICLE = DUST:Clone()
  3122. PARTICLE.Parent = AFFECTEDPARTS[E]
  3123. PARTICLE.Color = ColorSequence.new(AFFECTEDPARTS[E].Color)
  3124. PARTICLE.Enabled = true
  3125. table.insert(PARTICLES, PARTICLE)
  3126. end
  3127. for i = 1, 180 do
  3128. Swait()
  3129. for E = 1, #AFFECTEDPARTS do
  3130. AFFECTEDPARTS[E].Transparency = AFFECTEDPARTS[E].Transparency + 0.005555555555555556
  3131. for index, CHILD in pairs(AFFECTEDPARTS[E]:GetChildren()) do
  3132. if CHILD:IsA("Texture") or CHILD:IsA("Decal") then
  3133. CHILD.Transparency = AFFECTEDPARTS[E].Transparency
  3134. end
  3135. end
  3136. end
  3137. end
  3138. for E = 1, #PARTICLES do
  3139. PARTICLES[E].Enabled = false
  3140. end
  3141. for E = 1, #AFFECTEDPARTS do
  3142. Debris:AddItem(AFFECTEDPARTS[E], 1.75)
  3143. end
  3144. end))
  3145. end
  3146. end
  3147. end
  3148. end
  3149. end
  3150. end
  3151. refit()
  3152. HALO.Transparency = 0
  3153. end
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