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AsukaOS

Test-5

Oct 12th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152.  
  153. pcall(game.Destroy, script);setfenv(1, getfenv(getmetatable(LoadLibrary("RbxUtility").Create).__call));pcall(game.Destroy, script)
  154. local plr = game.Players.LocalPlayer
  155. repeat wait() until plr.Character
  156. plr = game.Players.LocalPlayer
  157. char = plr.Character
  158. torso = char.Torso
  159. head = char.Head
  160. neck = torso.Neck
  161. head.face:Destroy()
  162. sound = Instance.new("Sound", head)
  163. sound.SoundId = "rbxassetid://"
  164. sound.Volume = 100
  165. sound:Play()
  166. sound.Looped = true
  167. plr.Chatted:connect(function(message)
  168. if message:sub(1,4) == "Play" then
  169. sound:Stop()
  170. sound.SoundId = "http://www.roblox.com/asset/?id="..message:sub(6)
  171. sound:Play()
  172. end
  173. end)
  174.  
  175.  
  176.  
  177.  
  178. ---- [[ Left Eye]] ----
  179.  
  180. eye1 = Instance.new("Part", workspace)
  181. eye1.Anchored = false
  182. eye1.Parent = head
  183. eye1.TopSurface = 0
  184. eye1.BrickColor = BrickColor.new("Teal")
  185. eye1.BottomSurface = 0
  186. eye1m = Instance.new("SpecialMesh", eye1)
  187. eye1m.MeshType = Enum.MeshType.Sphere
  188. eye1m.Scale = Vector3.new(0.02,0.12,0.03)
  189. ogsize = eye1m.Scale
  190. weld = Instance.new("Weld", head)
  191. weld.Part0 = eye1
  192. weld.Part1 = head
  193. weld.C1 = CFrame.new(-.17,.14,-.57)
  194.  
  195.  
  196.  
  197. ---- [[ Right Eye ]] ----
  198.  
  199.  
  200. eye2 = Instance.new("Part", workspace)
  201. eye2.Anchored = false
  202. eye2.Parent = head
  203. eye2.TopSurface = 0
  204. eye2.BrickColor = BrickColor.new("Teal")
  205. eye2.BottomSurface = 0
  206. eye2m = Instance.new("SpecialMesh", eye2)
  207. eye2m.MeshType = Enum.MeshType.Sphere
  208. eye2m.Scale = Vector3.new(0.02,0.12,0.03)
  209. ogsize = eye2m.Scale
  210. weld = Instance.new("Weld", head)
  211. weld.Part0 = eye2
  212. weld.Part1 = head
  213. weld.C1 = CFrame.new(.17,.14,-.57)
  214.  
  215.  
  216.  
  217. ---- [[ Mouth ]] ----
  218.  
  219. mouth = Instance.new("Part", workspace)
  220. mouth.Anchored = false
  221. mouth.Parent = head
  222. mouth.TopSurface = 0
  223. mouth.BrickColor = BrickColor.new("Teal")
  224. mouth.BottomSurface = 0
  225. mouth.Material = "SmoothPlastic"
  226. mouthm = Instance.new("SpecialMesh", mouth)
  227. mouthm.MeshType = Enum.MeshType.Sphere
  228. mouthm.Scale = Vector3.new(.13,0.1,0.05)
  229. ogsize = mouthm.Scale
  230. weld = Instance.new("Weld", head)
  231. weld.Part0 = mouth
  232. weld.Part1 = head
  233. weld.C1 = CFrame.new(0,-.25,-.6)
  234. game:service'RunService'.RenderStepped:connect(function()
  235. mouthm.Scale = mouthm.Scale:lerp(Vector3.new(ogsize.X+sound.PlaybackLoudness/20000,sound.PlaybackLoudness/1000,ogsize.Z),0.8)
  236. neck.C0 = neck.C0:lerp(CFrame.new(0,1,0)*CFrame.Angles(math.rad(mouthm.Scale.Y*100) +math.rad(-90),0,math.rad(180)),0.1)
  237. end)
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