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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code V2 by Mokiros")
- local RealPlayer = RealPlayer
- script.Parent = RealPlayer.Character
- --Fake event to make stuff like Mouse.KeyDown work
- local Disconnect_Function = function(this)
- this[1].Functions[this[2]] = nil
- end
- local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
- local FakeEvent_Metatable = {__index={
- Connect = function(this,f)
- local i = tostring(math.random(0,10000))
- while this.Functions[i] do
- i = tostring(math.random(0,10000))
- end
- this.Functions[i] = f
- return setmetatable({this,i},Disconnect_Metatable)
- end
- }}
- FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
- local function fakeEvent()
- return setmetatable({Functions={}},FakeEvent_Metatable)
- end
- --Creating fake input objects with fake variables
- local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- FakeMouse.keyUp = FakeMouse.KeyUp
- FakeMouse.keyDown = FakeMouse.KeyDown
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function TriggerEvent(self,ev,...)
- for _,f in pairs(self[ev].Functions) do
- f(...)
- end
- end
- FakeMouse.TriggerEvent = TriggerEvent
- UIS.TriggerEvent = TriggerEvent
- --Client communication
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=RealPlayer then return end
- FakeMouse.Target = io.Target
- FakeMouse.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
- local Mouse = owner:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,RobloxHandled)
- if RobloxHandled then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data every second frame, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- local HB = game:GetService("RunService").Heartbeat
- while true do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- --Wait 2 frames
- for i=1,2 do
- HB:Wait()
- end
- end]==],script)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local RealGame = game
- --Metatable for fake service
- local FakeService_Metatable = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
- return setmetatable(t,FakeService_Metatable)
- end
- --Fake game object
- local FakeGame = {
- GetService = function(self,s)
- return rawget(self,s) or RealGame:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = RealGame:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
- FakeGame.service = FakeGame.GetService
- FakeService(FakeGame,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = FakeGame,FakeGame.Players.LocalPlayer
- end
- print('Minus - Decrease grab range')
- print('Plus - Increase grab range')
- print('N - Make hand smaller')
- print('M - Make hand bigger')
- print('Q - Toggle grab')
- print('E - Throw')
- print('Z - Rip out of part (part must be cancollide and big)')
- print('F - Crush part (if centered)')
- print('F - Center grabbing part')
- print('Script by Retro_Jono')
- local mouse = owner:GetMouse()
- local handsize = Vector3.new(4,4.25,5.75)
- local handsizem = 2
- local hand = Instance.new('Part',script)
- hand.Anchored = true
- hand.CanCollide = false
- hand.Color = owner.Character.Head.Color
- hand.Size = handsize/handsizem
- hand.CFrame = owner.Character.Head.CFrame
- local hit = Instance.new('Sound',hand)
- hit.Volume = 1
- hit.SoundId = 'rbxassetid://131864673'
- local throw = Instance.new('Sound',hand)
- throw.Volume = 1
- throw.SoundId = 'rbxassetid://166423113'
- local wood = Instance.new('Sound',hand)
- wood.Volume = 1
- wood.SoundId = 'rbxassetid://4988580646'
- local mesh = Instance.new('SpecialMesh',hand)
- mesh.MeshType = Enum.MeshType.FileMesh
- handmode = 'hand'
- function hhand()
- handmode = 'hand'
- mesh.Scale = Vector3.new(0.083,0.083,0.083)/handsizem
- mesh.MeshId = 'rbxassetid://879570219'
- end
- function hfist()
- handmode = 'fist'
- mesh.Scale = Vector3.new(6.5,6.5,6.5)/handsizem
- mesh.MeshId = 'rbxassetid://2686025433'
- end
- hhand()
- grabbing = nil
- grabbingoff = nil
- grabbingcen = false
- bp = Instance.new('WeldConstraint')
- --bp.MaxForce = Vector3.new(1e8,1e8,1e8)
- --bp.P = 9999
- local handrange = 10
- spawn(function()
- while wait() do
- hand.Anchored = true
- local unit = (mouse.Hit.Position - owner.Character.Head.Position).unit
- hand.CFrame = CFrame.new(owner.Character.Head.Position + unit * handrange,owner.Character.Head.Position) * CFrame.Angles(0,math.rad(180),0)
- if grabbing then
- pcall(function() grabbing.grabbp.Position = hand.Position + grabbingoff end)
- end
- end
- end)
- game:GetService('UserInputService').InputBegan:Connect(function(i,gp)
- if gp then return end
- if i.KeyCode == Enum.KeyCode.Minus then
- handrange = handrange - 5
- elseif i.KeyCode == Enum.KeyCode.Plus or i.KeyCode == Enum.KeyCode.Equals then
- handrange = handrange + 5
- elseif i.KeyCode == Enum.KeyCode.Q then
- if handmode == 'hand' then
- hfist()
- if grabbing == nil then
- hand.CanCollide = true
- local t = hand:GetTouchingParts()
- hand.CanCollide = false
- local part = nil
- for _,v in pairs(t) do
- if (math.abs(v.Size.X)+math.abs(v.Size.Y)+math.abs(v.Size.Z)) / 3 < 35 and v.Anchored == false then
- part = v
- break
- end
- end
- if part then
- hit:Play()
- grabbing = part
- grabbingoff = part.Position - hand.Position
- grabbingcen = false
- bp.Parent = grabbing
- bp.Part0 = part
- bp.Part1 = hand
- bp.Name = 'grabbp'
- end
- end
- elseif handmode == 'fist' then
- hhand()
- if grabbing then
- hit:Play()
- grabbing.grabbp.Parent = nil
- grabbing = nil
- end
- end
- elseif i.KeyCode == Enum.KeyCode.E then
- if grabbing then
- hhand()
- throw:Play()
- pcall(function()
- local bv = Instance.new('BodyVelocity',grabbing)
- bv.MaxForce = Vector3.new(1e4,1e4,1e4)
- bv.P = 9999
- bv.Velocity = (mouse.Hit.Position - grabbing.Position).unit * 50 / (handsizem * 0.25)
- game:GetService('Debris'):AddItem(bv,1)
- end)
- grabbing.grabbp.Parent = nil
- grabbing = nil
- end
- elseif i.KeyCode == Enum.KeyCode.N then
- handsizem = math.clamp(handsizem + 0.5,0.25,5)
- hand.Size = handsize/handsizem
- if handmode == 'hand' then
- hhand()
- elseif handmode == 'fist' then
- hfist()
- end
- elseif i.KeyCode == Enum.KeyCode.M then
- handsizem = math.clamp(handsizem - 0.5,0.25,5)
- hand.Size = handsize/handsizem
- if handmode == 'hand' then
- hhand()
- elseif handmode == 'fist' then
- hfist()
- end
- elseif i.KeyCode == Enum.KeyCode.Z then
- if grabbing then return end
- hand.CanCollide = true
- local t = hand:GetTouchingParts()
- hand.CanCollide = false
- local part = nil
- for _,v in pairs(t) do
- if (math.abs(v.Size.X)+math.abs(v.Size.Y)+math.abs(v.Size.Z)) / 3 > 25 / handsizem and v.CanCollide then
- part = v
- break
- end
- end
- if part then
- wood:Play()
- local clone = Instance.new('Part',workspace)
- clone.Massless = true
- clone.Color = part.Color
- clone.Material = part.Material
- clone.Anchored = false
- clone.CanCollide = true
- clone.Size = Vector3.new(math.random(3,5),math.random(3,5),math.random(3,5)) / handsizem
- clone.CFrame = hand.CFrame * CFrame.new(0,0,-clone.Size.Z/2)
- if (clone.Size.X+clone.Size.Y+clone.Size.Z)/3 > 6 then
- clone.Touched:Connect(function(hit)
- if hit.Parent:FindFirstChildOfClass('Humanoid') then
- if hit.Position.Y < clone.Position.Y - 7 then
- hit.Parent:FindFirstChildOfClass('Humanoid'):TakeDamage(10)
- hit.Parent:FindFirstChildOfClass('Humanoid').PlatformStand = true
- end
- end
- end)
- end
- hfist()
- part = clone
- grabbing = part
- grabbingoff = part.Position - hand.Position
- bp.Parent = grabbing
- bp.Part0 = part
- bp.Part1 = hand
- bp.Name = 'grabbp'
- end
- elseif i.KeyCode == Enum.KeyCode.F then
- if grabbing == nil then return end
- if grabbingcen then
- wood:Play()
- pcall(function() grabbing.Size = grabbing.Size - Vector3.new(0.125,0,0.125) / handsizem * 3 end)
- for i=0,15 do
- pcall(function()
- mesh.Offset = Vector3.new(math.random(-15-i,15-i),math.random(-15-i,15-i),math.random(-15-i,15-i)) / 35
- end)
- wait(0.01)
- end
- mesh.Offset = Vector3.new(0,0,0)
- else
- grabbingcen = true
- grabbing.grabbp.Enabled = false
- grabbing.CFrame = hand.CFrame
- grabbing.grabbp.Enabled = true
- hit:Play()
- end
- end
- end)
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