pitrioptixiop

Roblox | Hand

Sep 12th, 2020 (edited)
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6.     print("FE Compatibility code V2 by Mokiros")
  7.     local RealPlayer = RealPlayer
  8.     script.Parent = RealPlayer.Character
  9.  
  10.     --Fake event to make stuff like Mouse.KeyDown work
  11.     local Disconnect_Function = function(this)
  12.         this[1].Functions[this[2]] = nil
  13.     end
  14.     local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15.     local FakeEvent_Metatable = {__index={
  16.         Connect = function(this,f)
  17.             local i = tostring(math.random(0,10000))
  18.             while this.Functions[i] do
  19.                 i = tostring(math.random(0,10000))
  20.             end
  21.             this.Functions[i] = f
  22.             return setmetatable({this,i},Disconnect_Metatable)
  23.         end
  24.     }}
  25.     FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26.     local function fakeEvent()
  27.         return setmetatable({Functions={}},FakeEvent_Metatable)
  28.     end
  29.  
  30.     --Creating fake input objects with fake variables
  31.     local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32.     FakeMouse.keyUp = FakeMouse.KeyUp
  33.     FakeMouse.keyDown = FakeMouse.KeyDown
  34.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37.     end}
  38.     --Merged 2 functions into one by checking amount of arguments
  39.     CAS.UnbindAction = CAS.BindAction
  40.  
  41.     --This function will trigger the events that have been :Connect()'ed
  42.     local function TriggerEvent(self,ev,...)
  43.         for _,f in pairs(self[ev].Functions) do
  44.             f(...)
  45.         end
  46.     end
  47.     FakeMouse.TriggerEvent = TriggerEvent
  48.     UIS.TriggerEvent = TriggerEvent
  49.  
  50.     --Client communication
  51.     local Event = Instance.new("RemoteEvent")
  52.     Event.Name = "UserInput_Event"
  53.     Event.OnServerEvent:Connect(function(plr,io)
  54.         if plr~=RealPlayer then return end
  55.         FakeMouse.Target = io.Target
  56.         FakeMouse.Hit = io.Hit
  57.         if not io.isMouse then
  58.             local b = io.UserInputState == Enum.UserInputState.Begin
  59.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60.                 return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61.             end
  62.             if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63.                 return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64.             end
  65.             for _,t in pairs(CAS.Actions) do
  66.                 for _,k in pairs(t.Keys) do
  67.                     if k==io.KeyCode then
  68.                         t.Function(t.Name,io.UserInputState,io)
  69.                     end
  70.                 end
  71.             end
  72.             FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73.             UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74.         end
  75.     end)
  76.     Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77.     local Mouse = owner:GetMouse()
  78.     local UIS = game:GetService("UserInputService")
  79.     local input = function(io,RobloxHandled)
  80.         if RobloxHandled then return end
  81.         --Since InputObject is a client-side instance, we create and pass table instead
  82.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83.     end
  84.     UIS.InputBegan:Connect(input)
  85.     UIS.InputEnded:Connect(input)
  86.  
  87.     local h,t
  88.     --Give the server mouse data every second frame, but only if the values changed
  89.     --If player is not moving their mouse, client won't fire events
  90.     local HB = game:GetService("RunService").Heartbeat
  91.     while true do
  92.         if h~=Mouse.Hit or t~=Mouse.Target then
  93.             h,t=Mouse.Hit,Mouse.Target
  94.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  95.         end
  96.         --Wait 2 frames
  97.         for i=1,2 do
  98.             HB:Wait()
  99.         end
  100.     end]==],script)
  101.  
  102.     ----Sandboxed game object that allows the usage of client-side methods and services
  103.     --Real game object
  104.     local RealGame = game
  105.  
  106.     --Metatable for fake service
  107.     local FakeService_Metatable = {
  108.         __index = function(self,k)
  109.             local s = rawget(self,"_RealService")
  110.             if s then
  111.                 return typeof(s[k])=="function"
  112.                 and function(_,...)return s[k](s,...)end or s[k]
  113.             end
  114.         end,
  115.         __newindex = function(self,k,v)
  116.             local s = rawget(self,"_RealService")
  117.             if s then s[k]=v end
  118.         end
  119.     }
  120.     local function FakeService(t,RealService)
  121.         t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122.         return setmetatable(t,FakeService_Metatable)
  123.     end
  124.  
  125.     --Fake game object
  126.     local FakeGame = {
  127.         GetService = function(self,s)
  128.             return rawget(self,s) or RealGame:GetService(s)
  129.         end,
  130.         Players = FakeService({
  131.             LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132.         },"Players"),
  133.         UserInputService = FakeService(UIS,"UserInputService"),
  134.         ContextActionService = FakeService(CAS,"ContextActionService"),
  135.         RunService = FakeService({
  136.             _btrs = {},
  137.             RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138.             BindToRenderStep = function(self,name,_,fun)
  139.                 self._btrs[name] = self.Heartbeat:Connect(fun)
  140.             end,
  141.             UnbindFromRenderStep = function(self,name)
  142.                 self._btrs[name]:Disconnect()
  143.             end,
  144.         },"RunService")
  145.     }
  146.     rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147.     FakeGame.service = FakeGame.GetService
  148.     FakeService(FakeGame,game)
  149.     --Changing owner to fake player object to support owner:GetMouse()
  150.     game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152.  
  153. print('Minus - Decrease grab range')
  154. print('Plus - Increase grab range')
  155. print('N - Make hand smaller')
  156. print('M - Make hand bigger')
  157. print('Q - Toggle grab')
  158. print('E - Throw')
  159. print('Z - Rip out of part (part must be cancollide and big)')
  160. print('F - Crush part (if centered)')
  161. print('F - Center grabbing part')
  162. print('Script by Retro_Jono')
  163.  
  164. local mouse = owner:GetMouse()
  165. local handsize = Vector3.new(4,4.25,5.75)
  166. local handsizem = 2
  167. local hand = Instance.new('Part',script)
  168. hand.Anchored = true
  169. hand.CanCollide = false
  170. hand.Color = owner.Character.Head.Color
  171. hand.Size = handsize/handsizem
  172. hand.CFrame = owner.Character.Head.CFrame
  173. local hit = Instance.new('Sound',hand)
  174. hit.Volume = 1
  175. hit.SoundId = 'rbxassetid://131864673'
  176. local throw = Instance.new('Sound',hand)
  177. throw.Volume = 1
  178. throw.SoundId = 'rbxassetid://166423113'
  179. local wood = Instance.new('Sound',hand)
  180. wood.Volume = 1
  181. wood.SoundId = 'rbxassetid://4988580646'
  182. local mesh = Instance.new('SpecialMesh',hand)
  183. mesh.MeshType = Enum.MeshType.FileMesh
  184. handmode = 'hand'
  185. function hhand()
  186. handmode = 'hand'
  187. mesh.Scale = Vector3.new(0.083,0.083,0.083)/handsizem
  188. mesh.MeshId = 'rbxassetid://879570219'
  189. end
  190. function hfist()
  191. handmode = 'fist'
  192. mesh.Scale = Vector3.new(6.5,6.5,6.5)/handsizem
  193. mesh.MeshId = 'rbxassetid://2686025433'
  194. end
  195. hhand()
  196. grabbing = nil
  197. grabbingoff = nil
  198. grabbingcen = false
  199. bp = Instance.new('WeldConstraint')
  200. --bp.MaxForce = Vector3.new(1e8,1e8,1e8)
  201. --bp.P = 9999
  202. local handrange = 10
  203. spawn(function()
  204. while wait() do
  205. hand.Anchored = true
  206. local unit = (mouse.Hit.Position - owner.Character.Head.Position).unit
  207. hand.CFrame = CFrame.new(owner.Character.Head.Position + unit * handrange,owner.Character.Head.Position) * CFrame.Angles(0,math.rad(180),0)
  208. if grabbing then
  209. pcall(function() grabbing.grabbp.Position = hand.Position + grabbingoff end)
  210. end
  211. end
  212. end)
  213. game:GetService('UserInputService').InputBegan:Connect(function(i,gp)
  214. if gp then return end
  215. if i.KeyCode == Enum.KeyCode.Minus then
  216. handrange = handrange - 5
  217. elseif i.KeyCode == Enum.KeyCode.Plus or i.KeyCode == Enum.KeyCode.Equals then
  218. handrange = handrange + 5
  219. elseif i.KeyCode == Enum.KeyCode.Q then
  220. if handmode == 'hand' then
  221. hfist()
  222. if grabbing == nil then
  223. hand.CanCollide = true
  224. local t = hand:GetTouchingParts()
  225. hand.CanCollide = false
  226. local part = nil
  227. for _,v in pairs(t) do
  228. if (math.abs(v.Size.X)+math.abs(v.Size.Y)+math.abs(v.Size.Z)) / 3 < 35 and v.Anchored == false then
  229. part = v
  230. break
  231. end
  232. end
  233. if part then
  234. hit:Play()
  235. grabbing = part
  236. grabbingoff = part.Position - hand.Position
  237. grabbingcen = false
  238. bp.Parent = grabbing
  239. bp.Part0 = part
  240. bp.Part1 = hand
  241. bp.Name = 'grabbp'
  242. end
  243. end
  244. elseif handmode == 'fist' then
  245. hhand()
  246. if grabbing then
  247. hit:Play()
  248. grabbing.grabbp.Parent = nil
  249. grabbing = nil
  250. end
  251. end
  252. elseif i.KeyCode == Enum.KeyCode.E then
  253. if grabbing then
  254. hhand()
  255. throw:Play()
  256. pcall(function()
  257. local bv = Instance.new('BodyVelocity',grabbing)
  258. bv.MaxForce = Vector3.new(1e4,1e4,1e4)
  259. bv.P = 9999
  260. bv.Velocity = (mouse.Hit.Position - grabbing.Position).unit * 50 / (handsizem * 0.25)
  261. game:GetService('Debris'):AddItem(bv,1)
  262. end)
  263. grabbing.grabbp.Parent = nil
  264. grabbing = nil
  265. end
  266. elseif i.KeyCode == Enum.KeyCode.N then
  267. handsizem = math.clamp(handsizem + 0.5,0.25,5)
  268. hand.Size = handsize/handsizem
  269. if handmode == 'hand' then
  270. hhand()
  271. elseif handmode == 'fist' then
  272. hfist()
  273. end
  274. elseif i.KeyCode == Enum.KeyCode.M then
  275. handsizem = math.clamp(handsizem - 0.5,0.25,5)
  276. hand.Size = handsize/handsizem
  277. if handmode == 'hand' then
  278. hhand()
  279. elseif handmode == 'fist' then
  280. hfist()
  281. end
  282. elseif i.KeyCode == Enum.KeyCode.Z then
  283. if grabbing then return end
  284. hand.CanCollide = true
  285. local t = hand:GetTouchingParts()
  286. hand.CanCollide = false
  287. local part = nil
  288. for _,v in pairs(t) do
  289. if (math.abs(v.Size.X)+math.abs(v.Size.Y)+math.abs(v.Size.Z)) / 3 > 25 / handsizem  and v.CanCollide then
  290. part = v
  291. break
  292. end
  293. end
  294. if part then
  295. wood:Play()
  296. local clone = Instance.new('Part',workspace)
  297. clone.Massless = true
  298. clone.Color = part.Color
  299. clone.Material = part.Material
  300. clone.Anchored = false
  301. clone.CanCollide = true
  302. clone.Size = Vector3.new(math.random(3,5),math.random(3,5),math.random(3,5)) / handsizem
  303. clone.CFrame = hand.CFrame * CFrame.new(0,0,-clone.Size.Z/2)
  304. if (clone.Size.X+clone.Size.Y+clone.Size.Z)/3 > 6 then
  305. clone.Touched:Connect(function(hit)
  306. if hit.Parent:FindFirstChildOfClass('Humanoid') then
  307. if hit.Position.Y < clone.Position.Y - 7 then
  308. hit.Parent:FindFirstChildOfClass('Humanoid'):TakeDamage(10)
  309. hit.Parent:FindFirstChildOfClass('Humanoid').PlatformStand = true
  310. end
  311. end
  312. end)
  313. end
  314. hfist()
  315. part = clone
  316. grabbing = part
  317. grabbingoff = part.Position - hand.Position
  318. bp.Parent = grabbing
  319. bp.Part0 = part
  320. bp.Part1 = hand
  321. bp.Name = 'grabbp'
  322. end
  323. elseif i.KeyCode == Enum.KeyCode.F then
  324. if grabbing == nil then return end
  325. if grabbingcen then
  326. wood:Play()
  327. pcall(function() grabbing.Size = grabbing.Size - Vector3.new(0.125,0,0.125) / handsizem * 3 end)
  328. for i=0,15 do
  329. pcall(function()
  330. mesh.Offset = Vector3.new(math.random(-15-i,15-i),math.random(-15-i,15-i),math.random(-15-i,15-i)) / 35
  331. end)
  332. wait(0.01)
  333. end
  334. mesh.Offset = Vector3.new(0,0,0)
  335. else
  336. grabbingcen = true
  337. grabbing.grabbp.Enabled = false
  338. grabbing.CFrame = hand.CFrame
  339. grabbing.grabbp.Enabled = true
  340. hit:Play()
  341. end
  342. end
  343. end)
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