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- --for letting me publish REGULAR SCRIPT: Just hit CNTRL + H and where it says Find what type "peyquinn" and where it says Replace with Put your name.
- if script == nil then return end
- Name = "Knife"
- Player = script:FindFirstChild("Player") ~= nil and script.Player.Value or game:GetService("Players"):FindFirstChild("kaemi")
- Name = "Double Edge"
- selected = false
- Button1Down = false
- damage = 5000000000000000000000
- canUse = true
- swordType = "stab"
- swordType2 = "stab"
- function makeParts(format)
- local model = Instance.new("Model")
- model.Name = Name
- model.Parent = Player.Character
- local pm2 = Instance.new("Part")
- pm2.Name = "Weld Point"
- pm2.formFactor = "Symmetric"
- pm2.Size = Vector3.new(1, 1, 1)
- pm2.BrickColor = BrickColor.new("Black")
- pm2.Transparency = 1
- pm2.Locked = true
- pm2.CanCollide = false
- pm2.TopSurface = 0
- pm2.BottomSurface = 0
- pm2.Parent = model
- if format ~= nil then
- local w = Instance.new("Weld")
- w.Part0 = pm2
- if format == "hand" then
- w.Part1 = Player.Character:FindFirstChild("Right Arm")
- w.C0 = CFrame.new(0, 1.1, 0.7)
- w.C1 = CFrame.new()
- w.Parent = pm2
- elseif format == "holster" then
- w.Part1 = Player.Character:FindFirstChild("Torso")
- w.C0 = CFrame.new(0.6, -0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0)
- w.C1 = CFrame.new()
- w.Parent = pm2
- model.Name = Name.. " (Holstered)"
- else
- print("Error: Incorrect format string!")
- end
- end
- local pm = Instance.new("Part")
- pm.Name = "Handle"
- pm.formFactor = "Symmetric"
- pm.Size = Vector3.new(1, 1, 1)
- pm.BrickColor = BrickColor.new("Black")
- pm.Locked = true
- pm.CanCollide = false
- pm.TopSurface = 0
- pm.BottomSurface = 0
- pm.Parent = model
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Brick"
- m.Scale = Vector3.new(0.3, 0.5, 0.1)
- m.Parent = pm
- local w = Instance.new("Weld")
- w.Part0 = pm
- w.Part1 = pm2
- w.C0 = CFrame.new()
- w.C1 = CFrame.new()
- w.Parent = pm
- local s = Instance.new("Sound")
- s.Name = "Slash"
- s.SoundId = "rbxasset://sounds/swordslash.wav"
- s.Volume = 1
- s.Pitch = 2
- s.Looped = false
- s.Parent = pm
- local s = Instance.new("Sound")
- s.Name = "Throw"
- s.SoundId = "http://www.roblox.com/asset/?id=18426149"
- s.Volume = 1
- s.Pitch = 1
- s.Looped = false
- s.Parent = pm
- local s = Instance.new("Sound")
- s.Name = "Impact"
- s.SoundId = "http://www.roblox.com/asset/?id=10209596"
- s.Volume = 1
- s.Pitch = 1
- s.Looped = false
- s.Parent = pm
- local p = Instance.new("Part")
- p.Name = "Grip"
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = BrickColor.new("Black")
- p.CanCollide = false
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Brick"
- m.Scale = Vector3.new(0.25, 0.4, 0.9)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, 0, -0.5)
- w.C1 = CFrame.new()
- w.Parent = p
- local p = Instance.new("Part")
- p.Name = "Blade"
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = BrickColor.new("Industrial white")
- p.Reflectance = 0.2
- p.Locked = true
- p.CanCollide = false
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("BlockMesh")
- m.Scale = Vector3.new(0.01, 0.3, 0.85)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, 0, 0.4)
- w.C1 = CFrame.new()
- w.Parent = p
- p.Touched:connect(function(hit) onTouched(hit, p, "sword") end)
- local p = Instance.new("Part")
- p.Name = "Blade Tip"
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = BrickColor.new("Really red")
- p.Reflectance = 0.2
- p.CanCollide = false
- p.Locked = true
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Parent = model
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Wedge"
- m.Scale = Vector3.new(0.01, 0.3, 0.35)
- m.Parent = p
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = pm
- w.C0 = CFrame.new(0, 0, 1) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(180))
- w.C1 = CFrame.new()
- w.Parent = p
- p.Touched:connect(function(hit) onTouched(hit, p, "sword") end)
- end
- function removeParts(format)
- if format == "hand" then
- if Player.Character:FindFirstChild(Name) ~= nil then
- Player.Character[Name]:Remove()
- end
- elseif format == "holster" then
- if Player.Character:FindFirstChild(Name.. " (Holstered)") ~= nil then
- Player.Character[Name.. " (Holstered)"]:Remove()
- end
- end
- end
- function onTouched(hit, source, format)
- if format == "sword" then
- if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent ~= Player.Character then
- tagHumanoid(hit.Parent.Humanoid)
- if swordType == "normal" then
- hit.Parent.Humanoid:TakeDamage(2)
- elseif swordType == "slash" then
- hit.Parent.Humanoid:TakeDamage(damage)
- elseif swordType == "stab" then
- --Weld(hit, source)
- local OldHealth = hit.Parent.Humanoid.Health
- wait(0.5)
- hit.Parent.Humanoid.Health = 0
- end
- delay(3, function() untagHumanoid(hit.Parent.Humanoid) end)
- end
- end
- end
- function SetAngle(Joint, Angle, Character)
- if Character == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- if Joints[Joint] == nil then return false end
- if Joint == 1 or Joint == 3 then
- Joints[Joint].DesiredAngle = Angle
- end
- if Joint == 2 or Joint == 4 then
- Joints[Joint].DesiredAngle = -Angle
- end
- end
- function ForceAngle(Joint, Angle, Character)
- if Character == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- if Joints[Joint] == nil then return false end
- if Joint == 1 or Joint == 3 then
- Joints[Joint].DesiredAngle = Angle
- Joints[Joint].CurrentAngle = Angle
- end
- if Joint == 2 or Joint == 4 then
- Joints[Joint].DesiredAngle = -Angle
- Joints[Joint].CurrentAngle = -Angle
- end
- end
- function SetSpeed(Joint, Speed, Character)
- if Character == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- if Joints[Joint] == nil then return false end
- Joints[Joint].MaxVelocity = Speed
- end
- function DisableLimb(Limb, Character)
- if Character == nil then return false end
- if Character:FindFirstChild("Torso") == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder"),
- Character.Torso:FindFirstChild("Left Shoulder"),
- Character.Torso:FindFirstChild("Right Hip"),
- Character.Torso:FindFirstChild("Left Hip")
- }
- local Limbs = {
- Character:FindFirstChild("Right Arm"),
- Character:FindFirstChild("Left Arm"),
- Character:FindFirstChild("Right Leg"),
- Character:FindFirstChild("Left Leg")
- }
- if Joints[Limb] == nil then return false end
- if Limbs[Limb] == nil then return false end
- local Joint = Instance.new("Motor")
- Joint.Parent = Character.Torso
- Joint.Part0 = Character.Torso
- Joint.Part1 = Limbs[Limb]
- if Limb == 1 then
- Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.Name = "Right Shoulder 2"
- elseif Limb == 2 then
- Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.Name = "Left Shoulder 2"
- elseif Limb == 3 then
- Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.Name = "Right Hip 2"
- elseif Limb == 4 then
- Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.Name = "Left Hip 2"
- end
- Joint.MaxVelocity = Joints[Limb].MaxVelocity
- Joint.CurrentAngle = Joints[Limb].CurrentAngle
- Joint.DesiredAngle = Joints[Limb].DesiredAngle
- Joints[Limb]:Remove()
- end
- function ResetLimbCFrame(Limb, Character)
- if Character == nil then return false end
- if Character.Parent == nil then return false end
- if Character:FindFirstChild("Torso") == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- local Limbs = {
- Character:FindFirstChild("Right Arm"),
- Character:FindFirstChild("Left Arm"),
- Character:FindFirstChild("Right Leg"),
- Character:FindFirstChild("Left Leg")
- }
- if Joints[Limb] == nil then return false end
- if Limbs[Limb] == nil then return false end
- if Limb == 1 then
- Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- elseif Limb == 2 then
- Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- elseif Limb == 3 then
- Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- elseif Limb == 4 then
- Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- end
- end
- function EnableLimb(Limb, Character)
- if Character == nil then return false end
- if Character:FindFirstChild("Torso") == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- local Limbs = {
- Character:FindFirstChild("Right Arm"),
- Character:FindFirstChild("Left Arm"),
- Character:FindFirstChild("Right Leg"),
- Character:FindFirstChild("Left Leg")
- }
- if Joints[Limb] == nil then return false end
- if Limbs[Limb] == nil then return false end
- if Limb == 1 then
- Joints[Limb].Name = "Right Shoulder"
- elseif Limb == 2 then
- Joints[Limb].Name = "Left Shoulder"
- elseif Limb == 3 then
- Joints[Limb].Name = "Right Hip"
- elseif Limb == 4 then
- Joints[Limb].Name = "Left Hip"
- end
- Animate = Character:FindFirstChild("Animate")
- if Animate == nil then return false end
- Animate = Animate:Clone()
- Character.Animate:Remove()
- Animate.Parent = Character
- end
- function playAnimation(format, mouse)
- if format == "normal" then
- SetSpeed(1, 0.2, Player.Character)
- SetAngle(1, math.rad(90), Player.Character)
- end
- if format == "slashStart" then
- SetSpeed(1, 0.75, Player.Character)
- SetAngle(1, math.rad(190), Player.Character)
- pcall(function() Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(math.random(70, 110)), 0) end)
- pcall(function() Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) end)
- end
- if format == "slashEnd1" then
- SetSpeed(1, 0.9, Player.Character)
- SetAngle(1, math.rad(0), Player.Character)
- Player.Character[Name].Handle.Slash:Play()
- wait(0.2)
- ResetLimbCFrame(1, Player.Character)
- SetSpeed(1, 0.5, Player.Character)
- SetAngle(1, math.rad(90), Player.Character)
- end
- if format == "slashEnd2" then
- SetSpeed(1, 0.9, Player.Character)
- SetAngle(1, math.rad(25), Player.Character)
- Player.Character[Name].Handle.Slash:Play()
- wait(0.3)
- ResetLimbCFrame(1, Player.Character)
- SetSpeed(1, 0.1, Player.Character)
- SetAngle(1, math.rad(90), Player.Character)
- end
- if format == "equip1" then
- for i = 1, 0, -0.1 do
- Player.Character[Name].Handle.Weld.C0 = CFrame.new(0, 0, i * 1.25) * CFrame.fromEulerAnglesXYZ(math.rad(i * (180 + 360)), 0, 0)
- wait()
- end
- end
- if format == "equip2" then
- for i = 0, 1, 0.1 do
- Player.Character[Name].Handle.Weld.C0 = CFrame.new(0, 0, i * 1.25) * CFrame.fromEulerAnglesXYZ(math.rad(i * (180 + 360)), 0, 0)
- wait()
- end
- end
- end
- function Weld(x, y)
- local weld = Instance.new("Weld")
- weld.Part0 = x
- weld.Part1 = y
- CJ = CFrame.new(x.Position)
- C0 = x.CFrame:inverse() * CJ
- C1 = y.CFrame:inverse() * CJ
- weld.C0 = C0
- weld.C1 = C1
- weld.Parent = x
- end
- function tagHumanoid(humanoid)
- local tag = Instance.new("ObjectValue")
- tag.Name = "creator"
- tag.Value = Player
- tag.Parent = humanoid
- local tag = Instance.new("StringValue")
- tag.Name = "creatorType1"
- tag.Value = Name
- tag.Parent = humanoid
- local tag = Instance.new("StringValue")
- tag.Name = "creatorType2"
- tag.Value = "stabbed"
- tag.Parent = humanoid
- end
- function untagHumanoid(humanoid)
- if humanoid ~= nil then
- local tag = humanoid:FindFirstChild("creator")
- if tag ~= nil then
- tag:Remove()
- end
- local tag = humanoid:FindFirstChild("creatorType1")
- if tag ~= nil then
- tag:Remove()
- end
- local tag = humanoid:FindFirstChild("creatorType2")
- if tag ~= nil then
- tag:Remove()
- end
- end
- end
- function onButton1Down(mouse)
- if selected == false then return end
- if Player.Character:FindFirstChild(Name) ~= nil and Button1Down == false and canUse == true then
- if Player.Character[Name]:FindFirstChild("Handle") == nil then return end
- mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
- playAnimation("slashStart")
- Button1Down = true
- end
- end
- function onButton1Up(mouse)
- if selected == false or Button1Down == false then return end
- Button1Down = false
- if canUse == false then return end
- canUse = false
- coroutine.resume(coroutine.create(function()
- for i = 1, 2 do
- if Player.Character:FindFirstChild(Name) == nil then break end
- if Player.Character[Name]:FindFirstChild("Blade") ~= nil then
- local part = Player.Character[Name].Blade:Clone()
- part.Anchored = true
- part.CanCollide = false
- part.Parent = game:GetService("Workspace")
- coroutine.resume(coroutine.create(function(part2) for i = 0, 1, 0.1 do part2.Transparency = i wait() end part2:Remove() end), part)
- end
- if Player.Character[Name]:FindFirstChild("Blade Tip") ~= nil then
- local part = Player.Character[Name]["Blade Tip"]:Clone()
- part.Anchored = true
- part.CanCollide = false
- part.Parent = game:GetService("Workspace")
- coroutine.resume(coroutine.create(function(part2) for i = 0, 1, 0.1 do part2.Transparency = i wait() end part2:Remove() end), part)
- end
- wait()
- end
- end))
- if swordType2 == "normal" then
- swordType = "slash"
- playAnimation("slashEnd1")
- wait(0.1)
- elseif swordType2 == "stab" then
- swordType = "stab"
- playAnimation("slashEnd2")
- wait(1)
- end
- canUse = true
- swordType = "normal"
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- end
- function onKeyDown(key, mouse)
- if selected == false then return end
- key = key:lower()
- if key == "q" and Button1Down == false and canUse == true then
- if mouse.Target == nil then return end
- if game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then
- onDeselected(mouse)
- removeParts("holster")
- script.Parent.Parent = game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent).Backpack
- end
- end
- if key == "e" and Button1Down == false and canUse == true then
- if swordType2 == "normal" then
- swordType2 = "stab"
- canUse = false
- playAnimation("equip2")
- canUse = true
- elseif swordType2 == "stab" then
- swordType2 = "normal"
- canUse = false
- playAnimation("equip1")
- canUse = true
- end
- end
- if key == "-" and Button1Down == false and canUse == true then
- if mouse.Target == nil then return end
- if Player.Character:FindFirstChild(Name) == nil then makeParts("hand") end
- if Player.Character[Name]:FindFirstChild("Handle") == nil then return end
- canUse = false
- SetAngle(1, math.rad(200), Player.Character)
- SetSpeed(1, 0.5, Player.Character)
- wait(0.3)
- SetAngle(1, math.rad(0), Player.Character)
- SetSpeed(1, 0.75, Player.Character)
- wait(0.05)
- if Player.Character[Name].Handle:FindFirstChild("Weld") ~= nil then Player.Character[Name].Handle.Weld:Remove() end
- wait(0.2)
- local Velocity = Instance.new("BodyVelocity")
- Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- Velocity.velocity = (mouse.Hit.p - Player.Character[Name].Handle.CFrame.p).unit * 100
- Velocity.Parent = Player.Character[Name].Handle
- local Ang = Instance.new("BodyAngularVelocity")
- Ang.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- Ang.angularvelocity = Vector3.new(math.random(-25, 25), math.random(-25, 25), math.random(-25, 25))
- Ang.Parent = Player.Character[Name].Handle
- Player.Character[Name].Handle.Slash:Stop()
- Player.Character[Name].Handle.Throw.PlayOnRemove = true
- Player.Character[Name].Handle.Throw:Remove()
- local model = Player.Character[Name]
- model.Parent = game:GetService("Workspace")
- model:MakeJoints()
- canUse = true
- onDeselected(mouse)
- removeParts("holster")
- local temporary = script.Parent
- script.Parent = model
- temporary:Remove()
- wait(0.1)
- local Touched = false
- local Touched2 = false
- if script.Parent:FindFirstChild("Blade Tip") == nil then return end
- if script.Parent:FindFirstChild("Handle") == nil then return end
- script.Parent["Blade Tip"].Touched:connect(function(hit)
- if hit.Parent == model then return end
- if hit.Parent.className == "Hat" then hit:BreakJoints() if hit.Parent.Parent.className == "Model" then hit.Parent.Parent = game:GetService("Workspace") hit.CanCollide = true end end
- if Touched == true then return end
- Touched = true
- script.Parent.Handle.BodyVelocity:Remove()
- script.Parent.Handle.BodyAngularVelocity:Remove()
- script.Parent.Handle.Impact:Play()
- script.Parent.Handle.Slash:Stop()
- if hit.Parent:FindFirstChild("Humanoid") ~= nil then
- if hit.Name == "Head" then
- hit.Parent.Humanoid:TakeDamage(1000)
- else
- hit.Parent.Humanoid:TakeDamage(1000)
- wait(2)
- local e = Instance.new("Explosion")
- e.BlastPressure = 1000000
- e.BlastRadius = 5
- e.Position = script.Parent["Blade Tip"].Position
- e.Parent = game:GetService("Workspace")
- end
- end
- Weld(script.Parent.Handle, hit)
- wait(0.1)
- wait(3)
- Touched2 = true
- end)
- script.Parent.Handle.Touched:connect(function(hit)
- if Touched == true and Touched2 == true then
- if game:GetService("Players"):GetPlayerFromCharacter(hit.Parent) ~= nil then
- local temporary = script.Parent
- Tool = Instance.new("HopperBin")
- Tool.Name = Name
- Tool.Parent = game:GetService("Players"):GetPlayerFromCharacter(hit.Parent).Backpack
- script.Parent = Tool
- temporary:Remove()
- Player = script.Parent.Parent.Parent
- end
- end
- end)
- coroutine.resume(coroutine.create(function()
- while model ~= nil and Touched == false do
- if model:FindFirstChild("Blade") ~= nil then
- local part = model.Blade:Clone()
- part.Anchored = true
- part.CanCollide = false
- part.Parent = model
- coroutine.resume(coroutine.create(function(part2) for i = 0, 1, 0.1 do part2.Transparency = i wait() end part2:Remove() end), part)
- end
- if model:FindFirstChild("Blade Tip") ~= nil then
- local part = model["Blade Tip"]:Clone()
- part.Anchored = true
- part.CanCollide = false
- part.Parent = model
- coroutine.resume(coroutine.create(function(part2) for i = 0, 1, 0.1 do part2.Transparency = i wait() end part2:Remove() end), part)
- end
- wait()
- end
- end))
- while Touched == false do
- script.Parent.Handle.Slash:Play()
- wait(0.05)
- end
- end
- if key == "x" and Button1Down == false and canUse == true then
- if mouse.Target == nil then return end
- if Player.Character:FindFirstChild(Name) == nil then makeParts("hand") end
- if Player.Character[Name]:FindFirstChild("Handle") == nil then return end
- canUse = false
- playAnimation("equip2")
- if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0)
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- end
- ForceAngle(1, 0, Player.Character)
- SetAngle(1, math.rad(-50), Player.Character)
- SetSpeed(1, 0.3, Player.Character)
- wait(0.2)
- for i = 90, 200, 20 do
- if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(i), math.rad(5), 0)
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- end
- wait()
- end
- wait(0.3)
- for i = 200, 50, -50 do
- if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(i), math.rad(5), 0)
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- end
- wait()
- end
- wait(0.1)
- for i = 1, 0, -0.01 do
- Player.Character.Humanoid.Health = Player.Character.Humanoid.MaxHealth * i
- Player.Character.Humanoid.WalkSpeed = i * 16
- wait()
- end
- canUse = true
- onDeselected(mouse)
- removeParts("holster")
- Player.Character.Humanoid.Health = 0
- end
- end
- function onSelected(mouse)
- if selected == true then return end
- selected = true
- mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
- while Player.Character:FindFirstChild("WeaponActivated") ~= nil do
- if Player.Character.WeaponActivated.Value == nil then break end
- if Player.Character.WeaponActivated.Value.Parent == nil then break end
- wait()
- end
- mouse.Icon = "rbxasset://textures\\GunCursor.png"
- local weapon = Instance.new("ObjectValue")
- weapon.Name = "WeaponActivated"
- weapon.Value = script.Parent
- weapon.Parent = Player.Character
- DisableLimb(1, Player.Character)
- removeParts("holster")
- makeParts("hand")
- playAnimation("normal")
- if swordType2 == "normal" then playAnimation("equip1") elseif swordType2 == "stab" then playAnimation("equip2") end
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- mouse.Button1Up:connect(function() onButton1Up(mouse) end)
- mouse.KeyDown:connect(function(key) onKeyDown(key, mouse) end)
- end
- function onDeselected(mouse)
- if selected == false then return end
- Button1Down = false
- onButton1Up(nil)
- selected = false
- while canUse == false do
- wait()
- end
- while canUse == false do
- wait()
- end
- if Player.Character:FindFirstChild("WeaponActivated") ~= nil then
- if Player.Character.WeaponActivated.Value == script.Parent then
- Player.Character.WeaponActivated:Remove()
- end
- end
- while Player.Character:FindFirstChild("WeaponActivated") ~= nil do
- if Player.Character.WeaponActivated.Value == nil then break end
- if pcall(function() if Player.Character.WeaponActivated.Value.Parent == nil then return true end end) then break end
- wait()
- end
- swordType = "normal"
- EnableLimb(1, Player.Character)
- removeParts("hand")
- makeParts("holster")
- end
- if script.Parent.className ~= "HopperBin" then
- if Player == nil then print("Error: Player not found!") return end
- Tool = Instance.new("HopperBin")
- Tool.Name = Name
- Tool.Parent = Player.Backpack
- script.Name = "Main"
- script.Parent = Tool
- elseif script.Parent.className == "HopperBin" then
- while script.Parent.Parent.className ~= "Backpack" do
- wait()
- end
- Player = script.Parent.Parent.Parent
- makeParts("holster")
- script.Parent.Selected:connect(onSelected)
- script.Parent.Deselected:connect(onDeselected)
- end
- --lego
- game.Workspace.peyquinn.Humanoid.MaxHealth = math.huge
- game.Workspace.peyquinn.Humanoid.Walkspeed = 50
- print(lego)
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