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- --OmegaNoscope
- wait(math.randomseed(tick()))
- local plr=game.Players.LocalPlayer;ch=plr.Character;
- local tor=ch.Torso;local head=ch.Head;local ra=ch['Right Arm'];local la=ch['Left Arm'];local rl=ch['Right Leg'];local ll=ch['Left Leg'];
- local rj=ch.HumanoidRootPart.RootJoint;local neck=tor.Neck;
- local rm=Instance.new("Weld",tor);rm.C1=CFrame.new(0,0.5,0);rm.C0=CFrame.new(1.5,0.5,0);rm.Part0=tor;rm.Part1=ra;
- local lm=Instance.new("Weld",tor);lm.C1=CFrame.new(0,0.5,0);lm.C0=CFrame.new(-1.5,0.5,0);lm.Part0=tor;lm.Part1=la;
- local rlm=Instance.new("Weld",tor);rlm.C1=CFrame.new(0,1,0);rlm.C0=CFrame.new(0.5,-1,0);rlm.Part0=tor;rlm.Part1=rl;
- local llm=Instance.new("Weld",tor);llm.C1=CFrame.new(0,1,0);llm.C0=CFrame.new(-0.5,-1,0);llm.Part0=tor;llm.Part1=ll;
- local hum=ch.Humanoid
- for i,v in pairs(head:GetChildren()) do if v.ClassName=="Sound" then v:Destroy() end end
- rj.C0=CFrame.new()
- rj.C1=CFrame.new()
- tor['Right Shoulder']:Destroy();tor['Left Shoulder']:Destroy();tor['Right Hip']:Destroy();tor['Left Hip']:Destroy();
- neck.C0=CFrame.new(0,1,0);neck.C1=CFrame.new(0,-0.5,0);
- rmC0=rm.C0;rmC1=rm.C1;lmC0=lm.C0;lmC1=lm.C1;nC0=neck.C0;nC1=neck.C1;rjC0=rj.C0;rjC1=rj.C1;rlmC0=rlm.C0;rlmC1=rlm.C1;llmC0=llm.C0;llmC1=llm.C1;
- local defWS=16
- local defJP=50
- hum.WalkSpeed=defWS
- hum.JumpPower=defJP
- ch:WaitForChild("Animate"):Destroy()
- hum:WaitForChild("Animator"):Destroy()
- local mo=plr:GetMouse();local cam=workspace.CurrentCamera;
- local godName=" "
- local godTalkSFX="rbxassetid://418252437"
- local anim={
- idle={
- priority=1,
- },
- walk={
- priority=1,
- },
- jump={
- priority=3,
- },
- descend={
- priority=2,
- },
- enterflymode={
- priority=4,
- },
- fly={
- priority=1,
- },
- chestbeam={
- priority=4,
- },
- sword1={
- priority=4,
- },
- sword2={
- priority=4,
- },
- sword3={
- priority=4,
- },
- bladestorm={
- priority=4,
- }
- }
- local talkGui=Instance.new("BillboardGui",head)
- local im=Instance.new("ImageLabel",talkGui)
- local text=Instance.new("TextLabel",im)
- talkGui.Name="BillBoardGui"
- talkGui.Size=UDim2.new(15,0,5,0)
- talkGui.Active=true
- talkGui.ExtentsOffset=Vector3.new(0,3.25,0)
- im.Position=UDim2.new(0.10000000149012,0,0,0)
- im.Size=UDim2.new(0.80000001192093,0,0.80000001192093,0)
- im.Position=UDim2.new(0.10000000149012,0,0,0)
- im.Active=true
- im.BackgroundColor3=Color3.new(0,0,0)
- im.BackgroundTransparency=1
- im.Image="http://www.roblox.com/asset/?id=0"
- text.BackgroundTransparency=1
- text.Size=UDim2.new(1,0,1,0)
- text.BackgroundColor3=Color3.new(0,1,1)
- text.Font=Enum.Font.SourceSans
- text.FontSize=Enum.FontSize.Size14
- text.TextScaled=true
- text.TextWrapped=true
- text.Text=""
- local talkSound=Instance.new("Sound",head)
- talkSound.SoundId=godTalkSFX
- talkSound.Volume=0.85
- function say(msg,col,strokeCol,font)
- coroutine.resume(coroutine.create(function()
- text.TextColor3=col
- text.TextStrokeColor3=strokeCol
- text.Font=font
- text.Text=""..godName.." "
- for i=1,msg:len() do
- local x=math.random(855,1155)
- talkSound.Pitch=x/1000
- talkSound:play()
- text.Text=""..text.Text..""..msg:sub(i,i)..""
- wait(.05)
- end
- wait(1.5)
- text.Text=""
- end))
- end
- plr.Chatted:connect(function(msg)
- say(msg,Color3.new(0.16, 0.012, 0.16),Color3.new(0.16, 0.012, 0.16),"Antique")
- end)
- local mainGui=Instance.new("ScreenGui",plr.PlayerGui)
- mainGui.Name="OptionsGui"
- local FlyOption1=Instance.new("TextLabel",mainGui)
- FlyOption1.Name="fly1"
- FlyOption1.BackgroundTransparency=0.45
- FlyOption1.BackgroundColor3=Color3.new(0.3,0.3,0.3)
- FlyOption1.BorderSizePixel=0
- FlyOption1.Size=UDim2.new(0,125,0,40)
- FlyOption1.Position=UDim2.new(0,-125+1,0.5,-40-1)
- FlyOption1.Text="F - Air walk"
- FlyOption1.Font=Enum.Font.SourceSansLight
- FlyOption1.FontSize=Enum.FontSize.Size24
- FlyOption1.TextColor3=Color3.new(1,1,1)
- FlyOption1.TextStrokeTransparency=0
- FlyOption1:TweenPosition(UDim2.new(0,1,0.5,-40-1),"Out","Bounce",1,false,nil)
- function displayFlyOptions()
- local FlyOption2=Instance.new("TextLabel",mainGui)
- FlyOption2.BackgroundTransparency=0.45
- FlyOption2.BackgroundColor3=Color3.new(0.3,0.3,0.3)
- FlyOption2.BorderSizePixel=0
- FlyOption2.Size=UDim2.new(0,125,0,40)
- FlyOption2.Position=UDim2.new(0,-125+1,0.5,0)
- FlyOption2.Text="E - Light beam"
- FlyOption2.Font=Enum.Font.SourceSansLight
- FlyOption2.FontSize=Enum.FontSize.Size24
- FlyOption2.TextColor3=Color3.new(1,1,1)
- FlyOption2.TextStrokeTransparency=0
- FlyOption2:TweenPosition(UDim2.new(0,1,0.5,0),"Out","Bounce",1,false,nil)
- end
- function displayGroundOptions()
- local FlyOption3=Instance.new("TextLabel",mainGui)
- FlyOption3.Name="ground"
- FlyOption3.BackgroundTransparency=0.45
- FlyOption3.BackgroundColor3=Color3.new(0.3,0.3,0.3)
- FlyOption3.BorderSizePixel=0
- FlyOption3.Size=UDim2.new(0,125,0,40)
- FlyOption3.Position=UDim2.new(0,-125+1,0.5,0)
- FlyOption3.Text="R - Blade storm"
- FlyOption3.Font=Enum.Font.SourceSansLight
- FlyOption3.FontSize=Enum.FontSize.Size24
- FlyOption3.TextColor3=Color3.new(1,1,1)
- FlyOption3.TextStrokeTransparency=0
- FlyOption3:TweenPosition(UDim2.new(0,1,0.5,0),"Out","Bounce",1,false,nil)
- end
- function hideFlyOptions()
- for i,v in pairs(mainGui:GetChildren()) do
- if v.Name~="fly1" then
- v:Destroy()
- end
- end
- end
- function hideGroundOptions()
- for i,v in pairs(mainGui:GetChildren()) do
- if v.Name=="ground" then
- v:Destroy()
- end
- end
- end
- local lastPriority=0
- local lastAnim=nil
- local speed=0
- local flyMode=false
- local partBelowTorso
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.RenderStepped:wait()
- else
- for i=0,num do
- game:service'RunService'.RenderStepped:wait()
- end
- end
- end
- local callDebounce=false
- local EP=Instance.new("Model",ch)
- function sound(id,vol,pitch,parent)
- local s=Instance.new("Sound",parent)
- s.SoundId="http://www.roblox.com/asset/?id="..id..""
- s.Volume=vol
- s.Pitch=pitch
- game.Debris:AddItem(s,10)
- s:play()
- return s
- end
- function doBrick(parent,pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts)
- local p=Instance.new('Part',parent);p.BrickColor=colour;p.Material=material;p.Transparency=transparency;p.Anchored=a;p.CanCollide=cc;p.FormFactor="Custom";p.Size=size;p.BackSurface=bs;p.BottomSurface=bts;p.FrontSurface=fs;p.LeftSurface=ls;p.RightSurface=rs;p.TopSurface=ts;p.Position=pos;p.CFrame=p.CFrame*cf;
- return p
- end
- function doMesh(parent,meshType,meshId,scale)
- local m=Instance.new('SpecialMesh',parent);m.MeshType=meshType;m.MeshId=meshId;m.Scale=scale
- return m
- end
- function magicBrick(pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts,meshType,meshId,scale,scaleAdd,loop,loopTransparency,repeatloop,repeatLoopWait,loopCFrame)
- local cw1=coroutine.wrap(function()
- for i=1,repeatloop do
- local x=doBrick(EP,pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts)
- local z=doMesh(x,meshType,meshId,scale)
- local cw2=coroutine.wrap(function()
- for i=1,loop do
- if loopTransparency then
- x.Transparency=i/loop
- z.Scale=z.Scale+scaleAdd
- x.CFrame=x.CFrame*loopCFrame
- wait()
- else
- z.Scale=z.Scale+scaleAdd
- x.CFrame=x.CFrame*loopCFrame
- end
- end
- x:Destroy()
- end)
- cw2()
- swait(repeatLoopWait)
- end
- end)
- cw1()
- end
- local swordModel=Instance.new("Model",ch);swordModel.Name="Sword";
- local swordHandle
- function makeStackGui(parent)
- local soulGui=Instance.new("BillboardGui",parent)
- soulGui.Adornee=parent
- soulGui.AlwaysOnTop=true
- soulGui.Size=UDim2.new(10,0,10,0)
- soulGui.ExtentsOffset=Vector3.new(0,1.5,0)
- local soulimg=Instance.new("ImageLabel",soulGui)
- soulimg.BackgroundTransparency=1
- soulimg.Position=UDim2.new(0.1,0,0,0)
- soulimg.Size=UDim2.new(0.8,0,0.8,0)
- local soulText=Instance.new("TextLabel",soulimg)
- soulText.BackgroundTransparency=1
- soulText.Position=UDim2.new(0,0,0.5,0)
- soulText.Size=UDim2.new(1,0,0.1,0)
- soulText.Font="ArialBold"
- soulText.FontSize="Size14"
- soulText.Text="0"
- soulText.TextColor3=Color3.new(1,1,1)
- soulText.TextScaled=true
- soulText.TextStrokeColor3=Color3.new(0,0,0)
- soulText.TextStrokeTransparency=0
- soulText.TextWrapped=true
- coroutine.resume(coroutine.create(function()
- while true do
- if parent.Parent:findFirstChild("DamageStacks")==nil then soulGui:Destroy() break end
- soulText.Text="+"..parent.Parent:WaitForChild("DamageStacks").Value.."%"
- wait()
- end
- end))
- end
- local o1 = swordModel
- local o2 = Instance.new("Part")
- local o3 = Instance.new("SpecialMesh")
- local o4 = Instance.new("Part")
- local o5 = Instance.new("SpecialMesh")
- local o6 = Instance.new("Part")
- local o7 = Instance.new("BlockMesh")
- local o8 = Instance.new("Part")
- local o9 = Instance.new("BlockMesh")
- local o10 = Instance.new("Part")
- local o11 = Instance.new("SpecialMesh")
- local o12 = Instance.new("Part")
- local o13 = Instance.new("SpecialMesh")
- local o14 = Instance.new("Part")
- local o15 = Instance.new("SpecialMesh")
- local o16 = Instance.new("Part")
- local o17 = Instance.new("SpecialMesh")
- local o18 = Instance.new("Part")
- local o19 = Instance.new("SpecialMesh")
- local o20 = Instance.new("Part")
- local o21 = Instance.new("SpecialMesh")
- local o22 = Instance.new("Part")
- local o23 = Instance.new("BlockMesh")
- swordHandle = Instance.new("Part")
- local o25 = Instance.new("Part")
- local o26 = Instance.new("SpecialMesh")
- local o27 = Instance.new("Part")
- local o28 = Instance.new("SpecialMesh")
- local o29 = Instance.new("Part")
- local o30 = Instance.new("BlockMesh")
- local o31 = Instance.new("Part")
- local o32 = Instance.new("SpecialMesh")
- local o33 = Instance.new("Part")
- local o34 = Instance.new("SpecialMesh")
- local o35 = Instance.new("Part")
- local o36 = Instance.new("BlockMesh")
- local o37 = Instance.new("Part")
- local o38 = Instance.new("SpecialMesh")
- local o39 = Instance.new("Part")
- local o40 = Instance.new("SpecialMesh")
- o2.Parent = o1
- o2.Material = Enum.Material.Neon
- o2.BrickColor = BrickColor.new("Dark indigo")
- o2.Position = Vector3.new(0.950002551, 8.03999901, 0.499998927)
- o2.Rotation = Vector3.new(-4.78108996e-005, -90, 0)
- o2.Anchored = true
- o2.CanCollide = false
- o2.Size = Vector3.new(0.200000003, 1.12000024, 0.700000226)
- o2.CFrame = CFrame.new(0.950002551, 8.03999901, 0.499998927, -1.89244292e-006, 1.02659214e-010, -1, 8.34465027e-007, 1.00000894, 1.00094773e-010, 1.00000894, -8.34465027e-007, -1.89242382e-006)
- o2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o2.Color = Color3.new(0.16, 0.012, 0.16)
- o2.Position = Vector3.new(0.950002551, 8.03999901, 0.499998927)
- o3.Parent = o2
- o3.Scale = Vector3.new(0.420000106, 1, 1)
- o3.MeshType = Enum.MeshType.Wedge
- o4.Parent = o1
- o4.Material = Enum.Material.Neon
- o4.BrickColor = BrickColor.new("Dark indigo")
- o4.Position = Vector3.new(0.250002593, 8.03999901, 0.499998957)
- o4.Rotation = Vector3.new(-4.78111833e-005, 90, 0)
- o4.Anchored = true
- o4.CanCollide = false
- o4.Size = Vector3.new(0.200000003, 1.12000024, 0.700000226)
- o4.CFrame = CFrame.new(0.250002593, 8.03999901, 0.499998957, 4.58942031e-006, 1.08307793e-010, 1, -8.34462583e-007, 1, -1.04478093e-010, -1, -8.34462583e-007, 4.58942031e-006)
- o4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.Color = Color3.new(0.16, 0.012, 0.16)
- o4.Position = Vector3.new(0.250002593, 8.03999901, 0.499998957)
- o5.Parent = o4
- o5.Scale = Vector3.new(0.420000106, 1, 1)
- o5.MeshType = Enum.MeshType.Wedge
- o6.Parent = o1
- o6.Material = Enum.Material.Neon
- o6.Position = Vector3.new(1.02000678, 3.76999998, 0.499997109)
- o6.Anchored = true
- o6.CanCollide = false
- o6.Size = Vector3.new(0.840000093, 0.200000003, 0.280000091)
- o6.CFrame = CFrame.new(1.02000678, 3.76999998, 0.499997109, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.Color = Color3.new(0.16, 0.012, 0.16)
- o6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.Position = Vector3.new(1.02000678, 3.76999998, 0.499997109)
- o7.Parent = o6
- o7.Scale = Vector3.new(1, 0.700000167, 1)
- o8.Parent = o1
- o8.Material = Enum.Material.Neon
- o8.BrickColor = BrickColor.new("Dark indigo")
- o8.Position = Vector3.new(0.6000067, 1.80999923, 0.499997109)
- o8.Anchored = true
- o8.CanCollide = false
- o8.Size = Vector3.new(0.280000031, 0.200000003, 0.200000003)
- o8.CFrame = CFrame.new(0.6000067, 1.80999923, 0.499997109, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.Color = Color3.new(0.16, 0.012, 0.16)
- o8.Position = Vector3.new(0.6000067, 1.80999923, 0.499997109)
- o9.Parent = o8
- o9.Scale = Vector3.new(1, 0.700000167, 0.700000286)
- o10.Parent = o1
- o10.Material = Enum.Material.Neon
- o10.BrickColor = BrickColor.new("Dark indigo")
- o10.Position = Vector3.new(0.495006561, 1.80999899, 0.499997079)
- o10.Rotation = Vector3.new(-0, 0, -89.9999008)
- o10.Anchored = true
- o10.CanCollide = false
- o10.Size = Vector3.new(0.200000003, 0.210000053, 0.280000091)
- o10.CFrame = CFrame.new(0.495006561, 1.80999899, 0.499997079, 1.77323818e-006, 1.0000025, 0, -1.0000025, 1.77323818e-006, 0, 0, 0, 1)
- o10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o10.Color = Color3.new(0.16, 0.012, 0.16)
- o10.Position = Vector3.new(0.495006561, 1.80999899, 0.499997079)
- o11.Parent = o10
- o11.Scale = Vector3.new(0.700000167, 1, 1)
- o11.MeshType = Enum.MeshType.Cylinder
- o12.Parent = o1
- o12.Material = Enum.Material.Neon
- o12.BrickColor = BrickColor.new("Dark indigo")
- o12.Position = Vector3.new(0.705006421, 1.80999899, 0.499997079)
- o12.Rotation = Vector3.new(-0, 0, -89.9999008)
- o12.Anchored = true
- o12.CanCollide = false
- o12.Size = Vector3.new(0.200000003, 0.210000038, 0.280000091)
- o12.CFrame = CFrame.new(0.705006421, 1.80999899, 0.499997079, 1.77323818e-006, 1.0000025, 0, -1.0000025, 1.77323818e-006, 0, 0, 0, 1)
- o12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o12.Color = Color3.new(0.16, 0.012, 0.16)
- o12.Position = Vector3.new(0.705006421, 1.80999899, 0.499997079)
- o13.Parent = o12
- o13.Scale = Vector3.new(0.700000167, 1, 1)
- o13.MeshType = Enum.MeshType.Cylinder
- o14.Parent = o1
- o14.Material = Enum.Material.Neon
- o14.BrickColor = BrickColor.new("Dark indigo")
- o14.Position = Vector3.new(1.16000259, 4.25999975, 0.499999255)
- o14.Rotation = Vector3.new(-0, -90, 0)
- o14.Anchored = true
- o14.CanCollide = false
- o14.Size = Vector3.new(0.200000003, 0.840000093, 0.280000091)
- o14.CFrame = CFrame.new(1.16000259, 4.25999975, 0.499999255, -1.84774399e-006, 0, -1.00000405, 0, 1, 0, 1.00000405, 0, -1.84774399e-006)
- o14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o14.Color = Color3.new(0.16, 0.012, 0.16)
- o14.Position = Vector3.new(1.16000259, 4.25999975, 0.499999255)
- o15.Parent = o14
- o15.Scale = Vector3.new(0.420000106, 1, 1)
- o15.MeshType = Enum.MeshType.Wedge
- o16.Parent = o1
- o16.Material = Enum.Material.Neon
- o16.BrickColor = BrickColor.new("Dark indigo")
- o16.Position = Vector3.new(0.040002346, 6.84999943, 0.499999255)
- o16.Rotation = Vector3.new(-180, 90, 0)
- o16.Anchored = true
- o16.CanCollide = false
- o16.Size = Vector3.new(0.200000003, 1.26000023, 0.280000091)
- o16.CFrame = CFrame.new(0.040002346, 6.84999943, 0.499999255, -9.23861307e-007, 2.94160269e-012, 1, -1.49009367e-007, -1, 2.8039385e-012, 1, -1.49009367e-007, 9.23861307e-007)
- o16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.Color = Color3.new(0.16, 0.012, 0.16)
- o16.Position = Vector3.new(0.040002346, 6.84999943, 0.499999255)
- o17.Parent = o16
- o17.Scale = Vector3.new(0.420000106, 1, 1)
- o17.MeshType = Enum.MeshType.Wedge
- o18.Parent = o1
- o18.Material = Enum.Material.Neon
- o18.BrickColor = BrickColor.new("Dark indigo")
- o18.Position = Vector3.new(0.040002346, 4.26000023, 0.499999255)
- o18.Rotation = Vector3.new(0, 90, 0)
- o18.Anchored = true
- o18.CanCollide = false
- o18.Size = Vector3.new(0.200000003, 0.840000093, 0.280000091)
- o18.CFrame = CFrame.new(0.040002346, 4.26000023, 0.499999255, 9.23857442e-007, 0, 1, 0, 1, 0, -1, 0, 9.23857442e-007)
- o18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o18.Color = Color3.new(0.16, 0.012, 0.16)
- o18.Position = Vector3.new(0.040002346, 4.26000023, 0.499999255)
- o19.Parent = o18
- o19.Scale = Vector3.new(0.420000106, 1, 1)
- o19.MeshType = Enum.MeshType.Wedge
- o20.Parent = o1
- o20.Material = Enum.Material.Neon
- o20.Position = Vector3.new(0.74000603, 2.78999996, 0.499997079)
- o20.Rotation = Vector3.new(-0, 0, -89.9999008)
- o20.Anchored = true
- o20.Color = Color3.new(0.16, 0.012, 0.16)
- o20.Size = Vector3.new(1.82000017, 0.280000061, 0.280000091)
- o20.CFrame = CFrame.new(0.74000603, 2.78999996, 0.499997079, 1.77323818e-006, 1.0000025, 0, -1.0000025, 1.77323818e-006, 0, 0, 0, 1)
- o20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o20.Position = Vector3.new(0.74000603, 2.78999996, 0.499997079)
- o21.Parent = o20
- o21.MeshType = Enum.MeshType.Cylinder
- o22.Parent = o1
- o22.Material = Enum.Material.Neon
- o22.BrickColor = BrickColor.new("Dark indigo")
- o22.Position = Vector3.new(0.6000067, 5.66000032, 0.499997109)
- o22.Anchored = true
- o22.Size = Vector3.new(0.840000093, 3.64000082, 0.280000091)
- o22.CFrame = CFrame.new(0.6000067, 5.66000032, 0.499997109, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.Color = Color3.new(0.16, 0.012, 0.16)
- o22.Position = Vector3.new(0.6000067, 5.66000032, 0.499997109)
- o23.Parent = o22
- o23.Scale = Vector3.new(1, 1, 0.300000012)
- swordHandle.Name = "Handle"
- swordHandle.Parent = o1
- swordHandle.Material = Enum.Material.Marble
- swordHandle.Position = Vector3.new(0.6000067, 2.78999996, 0.499997109)
- swordHandle.Anchored = true
- swordHandle.Color = Color3.new(0,0,0)
- swordHandle.Size = Vector3.new(0.280000031, 1.82000041, 0.280000091)
- swordHandle.CFrame = CFrame.new(0.6000067, 2.78999996, 0.499997109, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- swordHandle.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- swordHandle.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- swordHandle.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- swordHandle.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- swordHandle.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- swordHandle.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- swordHandle.Position = Vector3.new(0.6000067, 2.78999996, 0.499997109)
- o25.Parent = o1
- o25.Material = Enum.Material.Neon
- o25.Position = Vector3.new(0.460005969, 2.78999996, 0.499997079)
- o25.Rotation = Vector3.new(-0, 0, -89.9999008)
- o25.Anchored = true
- o25.Color = Color3.new(0.16, 0.012, 0.16)
- o25.Size = Vector3.new(1.82000017, 0.280000061, 0.280000091)
- o25.CFrame = CFrame.new(0.460005969, 2.78999996, 0.499997079, 1.77323818e-006, 1.0000025, 0, -1.0000025, 1.77323818e-006, 0, 0, 0, 1)
- o25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o25.Position = Vector3.new(0.460005969, 2.78999996, 0.499997079)
- o26.Parent = o25
- o26.MeshType = Enum.MeshType.Cylinder
- o27.Parent = o1
- o27.Material = Enum.Material.Neon
- o27.Position = Vector3.new(0.740006506, 1.66999888, 0.499997079)
- o27.Rotation = Vector3.new(-0, 0, -89.9999008)
- o27.Anchored = true
- o27.CanCollide = false
- o27.Size = Vector3.new(0.200000003, 0.280000061, 0.280000091)
- o27.CFrame = CFrame.new(0.740006506, 1.66999888, 0.499997079, 1.77323818e-006, 1.0000025, 0, -1.0000025, 1.77323818e-006, 0, 0, 0, 1)
- o27.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o27.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o27.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o27.Position = Vector3.new(0.740006506, 1.66999888, 0.499997079)
- o28.Parent = o27
- o28.Scale = Vector3.new(0.700000167, 1, 1)
- o28.MeshType = Enum.MeshType.Cylinder
- o29.Parent = o1
- o29.Material = Enum.Material.Neon
- o29.Position = Vector3.new(0.6000067, 1.66999936, 0.499997109)
- o29.Anchored = true
- o29.Color = Color3.new(0.16, 0.012, 0.16)
- o29.CanCollide = false
- o29.Size = Vector3.new(0.280000031, 0.200000003, 0.280000091)
- o29.CFrame = CFrame.new(0.6000067, 1.66999936, 0.499997109, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o29.Position = Vector3.new(0.6000067, 1.66999936, 0.499997109)
- o30.Parent = o29
- o30.Scale = Vector3.new(1, 0.700000167, 1)
- o31.Parent = o1
- o31.Material = Enum.Material.Neon
- o31.Position = Vector3.new(0.460006475, 1.66999888, 0.499997079)
- o31.Rotation = Vector3.new(-0, 0, -89.9999008)
- o31.Anchored = true
- o31.Color = Color3.new(0.16, 0.012, 0.16)
- o31.CanCollide = false
- o31.Size = Vector3.new(0.200000003, 0.280000061, 0.280000091)
- o31.CFrame = CFrame.new(0.460006475, 1.66999888, 0.499997079, 1.77323818e-006, 1.0000025, 0, -1.0000025, 1.77323818e-006, 0, 0, 0, 1)
- o31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o31.Position = Vector3.new(0.460006475, 1.66999888, 0.499997079)
- o32.Parent = o31
- o32.Scale = Vector3.new(0.700000167, 1, 1)
- o32.MeshType = Enum.MeshType.Cylinder
- o33.Parent = o1
- o33.Material = Enum.Material.Neon
- o33.Position = Vector3.new(1.44000769, 3.7699976, 0.499997079)
- o33.Rotation = Vector3.new(-0, 0, -89.9999008)
- o33.Anchored = true
- o33.Color = Color3.new(0.16, 0.012, 0.16)
- o33.CanCollide = false
- o33.Size = Vector3.new(0.200000003, 0.280000061, 0.280000091)
- o33.CFrame = CFrame.new(1.44000769, 3.7699976, 0.499997079, 1.77323818e-006, 1.0000025, 0, -1.0000025, 1.77323818e-006, 0, 0, 0, 1)
- o33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o33.Position = Vector3.new(1.44000769, 3.7699976, 0.499997079)
- o34.Parent = o33
- o34.Scale = Vector3.new(0.700000167, 1, 1)
- o34.MeshType = Enum.MeshType.Cylinder
- o35.Parent = o1
- o35.Material = Enum.Material.Marble
- o35.Position = Vector3.new(0.180005163, 3.76999998, 0.499997854)
- o35.Rotation = Vector3.new(-180, 0, -180)
- o35.Anchored = true
- o35.CanCollide = false
- o35.Size = Vector3.new(0.840000093, 0.200000003, 0.280000091)
- o35.CFrame = CFrame.new(0.180005163, 3.76999998, 0.499997854, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.Color = Color3.new(0.16, 0.012, 0.16)
- o35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o35.Position = Vector3.new(0.180005163, 3.76999998, 0.499997854)
- o36.Parent = o35
- o36.Scale = Vector3.new(1, 0.700000167, 1)
- o37.Parent = o1
- o37.Material = Enum.Material.Marble
- o37.Position = Vector3.new(-0.239992082, 3.7699976, 0.499997854)
- o37.Rotation = Vector3.new(-180, 0, 90)
- o37.Anchored = true
- o37.Color = Color3.new(0.16, 0.012, 0.16)
- o37.CanCollide = false
- o37.Size = Vector3.new(0.200000003, 0.280000061, 0.280000091)
- o37.CFrame = CFrame.new(-0.239992082, 3.7699976, 0.499997854, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- o37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o37.Position = Vector3.new(-0.239992082, 3.7699976, 0.499997854)
- o38.Parent = o37
- o38.Scale = Vector3.new(0.700000167, 1, 1)
- o38.MeshType = Enum.MeshType.Cylinder
- o39.Parent = o1
- o39.Material = Enum.Material.Neon
- o39.BrickColor = BrickColor.new("Dark indigo")
- o39.Position = Vector3.new(1.16000271, 6.84999943, 0.499999255)
- o39.Rotation = Vector3.new(-180, -90, 0)
- o39.Anchored = true
- o39.CanCollide = false
- o39.Size = Vector3.new(0.200000003, 1.26000023, 0.280000091)
- o39.CFrame = CFrame.new(1.16000271, 6.84999943, 0.499999255, 1.89244747e-006, 4.44097623e-012, -1, 1.49011015e-007, -1, -4.16733315e-012, -1, -1.49010972e-007, -1.89244747e-006)
- o39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o39.Color = Color3.new(0.16, 0.012, 0.16)
- o39.Position = Vector3.new(1.16000271, 6.84999943, 0.499999255)
- o40.Parent = o39
- o40.Scale = Vector3.new(0.420000106, 1, 1)
- o40.MeshType = Enum.MeshType.Wedge
- local swordWeld=Instance.new("Weld",swordModel)
- swordWeld.Part0=tor
- swordWeld.Part1=swordHandle
- swordWeld.C0=swordWeld.C0*CFrame.Angles(0,0,math.rad(45))
- swordWeld.C1=CFrame.new(0,2,-.6)
- local SWC0
- local SWC1
- SWC0=swordWeld.C0
- SWC1=swordWeld.C1
- for i,v in pairs(swordModel:GetChildren()) do
- if v:IsA("BasePart") then
- local w=Instance.new("Weld",swordModel)
- w.Part0=swordHandle
- w.Part1=v
- w.C0=swordHandle.CFrame:inverse()
- w.C1=v.CFrame:inverse()
- v.Anchored=false
- v.CanCollide=false
- end
- end
- function weldSwordToRa()
- swordWeld.Part0=ra
- swordWeld.Part1=swordHandle
- swordWeld.C0=CFrame.new()
- swordWeld.C1=CFrame.new()
- swordWeld.C0=swordWeld.C0*CFrame.Angles(math.rad(-90),math.rad(90),0)
- swordWeld.C1=CFrame.new(-1,0.25,0)
- SWC0=swordWeld.C0
- SWC1=swordWeld.C1
- end
- function weldSwordToTorso()
- swordWeld.Part0=tor
- swordWeld.Part1=swordHandle
- swordWeld.C0=CFrame.new()
- swordWeld.C1=CFrame.new()
- swordWeld.C0=swordWeld.C0*CFrame.Angles(0,0,math.rad(45))
- swordWeld.C1=CFrame.new(0,2,-.6)
- SWC0=swordWeld.C0
- SWC1=swordWeld.C1
- end
- function castSwordFigure(col,dur,mat)
- for i,v in pairs(swordModel:GetChildren()) do
- if not v:IsA("BasePart") then return end
- local p=v:clone()
- p.Parent=EP
- p.Anchored=true
- p.Material=mat
- p.BrickColor=col
- coroutine.resume(coroutine.create(function()
- for i=1,dur do
- p.Transparency=i/dur
- swait()
- end
- p:Destroy()
- end))
- end
- end
- function randomKatanaSound()
- local x=math.random(855,1000)
- local t=math.random(1,3)
- if t==1 then
- sound(588693579,1,x/1000,ra)
- end
- if t==2 then
- sound(588693922,1,x/1000,ra)
- end
- if t==3 then
- sound(293847592,1,x/1000,ra)
- end
- end
- local swordAttacking=false
- local bsAttack=false
- function animate(x)
- local calledAnim=anim[x]
- if calledAnim==lastAnim then return end
- if calledAnim.priority>=lastPriority and calledAnim~=lastAnim then
- lastAnim=calledAnim
- lastPriority=lastAnim.priority
- if calledAnim==anim.idle then
- local thisAnim=calledAnim
- speed=0.25
- for i=0,0.15,0.1*speed do
- if lastAnim~=thisAnim then break end
- rm.C0=rm.C0:lerp(rmC0*CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),speed)
- lm.C0=lm.C0:lerp(lmC0*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),speed)
- rlm.C0=rlm.C0:lerp(rlmC0*CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),speed)
- llm.C0=llm.C0:lerp(llmC0*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),speed)
- rj.C0=rj.C0:lerp(rjC0*CFrame.Angles(math.rad(1),math.rad(0),math.rad(0)),speed)
- neck.C0=neck.C0:lerp(nC0*CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),speed)
- rm.C1=rm.C1:lerp(rmC1*CFrame.new(0,0,0),speed)
- lm.C1=lm.C1:lerp(lmC1*CFrame.new(0,0,0),speed)
- rlm.C1=rlm.C1:lerp(rlmC1*CFrame.new(0,-0.1,0.15),speed)
- llm.C1=llm.C1:lerp(llmC1*CFrame.new(0,-0.1,0.15),speed)
- rj.C1=rj.C1:lerp(rjC1*CFrame.new(0,0.1,0),speed)
- neck.C1=neck.C1:lerp(nC1*CFrame.new(0,0,0),speed)
- swait()
- end
- while true do
- if lastAnim~=thisAnim then break end
- for i=0,0.87,0.1*speed do
- if lastAnim~=thisAnim then break end
- rm.C0=rm.C0:lerp(rmC0*CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)),i*speed)
- lm.C0=lm.C0:lerp(lmC0*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)),i*speed)
- rlm.C0=rlm.C0:lerp(rlmC0*CFrame.Angles(math.rad(-5),math.rad(0),math.rad(5)),i*speed)
- llm.C0=llm.C0:lerp(llmC0*CFrame.Angles(math.rad(-5),math.rad(0),math.rad(-5)),i*speed)
- rj.C0=rj.C0:lerp(rjC0*CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),i*speed)
- neck.C0=neck.C0:lerp(nC0*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),i*speed)
- rm.C1=rm.C1:lerp(rmC1*CFrame.new(0,-0.15,0),i*speed)
- lm.C1=lm.C1:lerp(lmC1*CFrame.new(0,-0.15,0),i*speed)
- rlm.C1=rlm.C1:lerp(rlmC1*CFrame.new(0,0,0.1),i*speed)
- llm.C1=llm.C1:lerp(llmC1*CFrame.new(0,0,0.1),i*speed)
- rj.C1=rj.C1:lerp(rjC1*CFrame.new(0,0,0),i*speed)
- neck.C1=neck.C1:lerp(nC1*CFrame.new(0,-0.1,0),i*speed)
- swait()
- end
- for i=0,0.87,0.1*speed do
- if lastAnim~=thisAnim then break end
- rm.C0=rm.C0:lerp(rmC0*CFrame.Angles(math.rad(0),math.rad(0),math.rad(4)),i*speed)
- lm.C0=lm.C0:lerp(lmC0*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-4)),i*speed)
- rlm.C0=rlm.C0:lerp(rlmC0*CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
- llm.C0=llm.C0:lerp(llmC0*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
- rj.C0=rj.C0:lerp(rjC0*CFrame.Angles(math.rad(1),math.rad(0),math.rad(0)),i*speed)
- neck.C0=neck.C0:lerp(nC0*CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),i*speed)
- rm.C1=rm.C1:lerp(rmC1*CFrame.new(0,0,0),i*speed)
- lm.C1=lm.C1:lerp(lmC1*CFrame.new(0,0,0),i*speed)
- rlm.C1=rlm.C1:lerp(rlmC1*CFrame.new(0,-0.1,0.15),i*speed)
- llm.C1=llm.C1:lerp(llmC1*CFrame.new(0,-0.1,0.15),i*speed)
- rj.C1=rj.C1:lerp(rjC1*CFrame.new(0,0.1,0),i*speed)
- neck.C1=neck.C1:lerp(nC1*CFrame.new(0,0,0),i*speed)
- swait()
- end
- end
- end
- if calledAnim==anim.walk then
- local thisAnim=calledAnim
- speed=0.45
- while true do
- if lastAnim~=thisAnim then break end
- for i=0,0.45,0.1*speed do
- if lastAnim~=thisAnim then break end
- if Vector3.new(0,tor.RotVelocity.y,0).magnitude>=2.5 then
- rj.C0=rj.C0:lerp(rjC0*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(0)),0.07)
- end
- if Vector3.new(0,tor.RotVelocity.y,0).magnitude<2.5 then
- rj.C0=rj.C0:lerp(rjC0*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.07)
- end
- rm.C0=rm.C0:lerp(rmC0*CFrame.Angles(math.rad(-12),math.rad(0),math.rad(5)),i*speed)
- lm.C0=lm.C0:lerp(lmC0*CFrame.Angles(math.rad(12),math.rad(0),math.rad(-5)),i*speed)
- rlm.C0=rlm.C0:lerp(rlmC0*CFrame.Angles(math.rad(15),math.rad(tor.RotVelocity.Y),math.rad(0)),i*speed)
- llm.C0=llm.C0:lerp(llmC0*CFrame.Angles(math.rad(-15),math.rad(tor.RotVelocity.Y),math.rad(0)),i*speed)
- neck.C0=neck.C0:lerp(nC0*CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),i*speed)
- rm.C1=rm.C1:lerp(rmC1*CFrame.new(0,-0.075,0),i*speed)
- lm.C1=lm.C1:lerp(lmC1*CFrame.new(0,-0.075,0),i*speed)
- rlm.C1=rlm.C1:lerp(rlmC1*CFrame.new(0.02,-0.35,0.35),i*speed)
- llm.C1=llm.C1:lerp(llmC1*CFrame.new(-0.02,0,0),i*speed)
- rj.C1=rj.C1:lerp(rjC1*CFrame.new(0,0.1,0),i*speed)
- neck.C1=neck.C1:lerp(nC1*CFrame.new(0,0,0),i*speed)
- swait()
- end
- for i=0,0.75,0.1*speed do
- if lastAnim~=thisAnim then break end
- if Vector3.new(0,tor.RotVelocity.y,0).magnitude>=2.5 then
- rj.C0=rj.C0:lerp(rjC0*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(0)),0.07)
- end
- if Vector3.new(0,tor.RotVelocity.y,0).magnitude<2.5 then
- rj.C0=rj.C0:lerp(rjC0*CFrame.Angles(math.rad(0),math.rad(5),math.rad(0)),0.07)
- end
- rm.C0=rm.C0:lerp(rmC0*CFrame.Angles(math.rad(-45),math.rad(0),math.rad(5)),i*speed)
- lm.C0=lm.C0:lerp(lmC0*CFrame.Angles(math.rad(45),math.rad(0),math.rad(-5)),i*speed)
- rlm.C0=rlm.C0:lerp(rlmC0*CFrame.Angles(math.rad(45),math.rad(tor.RotVelocity.Y),math.rad(0)),i*speed)
- llm.C0=llm.C0:lerp(llmC0*CFrame.Angles(math.rad(-45),math.rad(tor.RotVelocity.Y),math.rad(0)),i*speed)
- neck.C0=neck.C0:lerp(nC0*CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),i*speed)
- rm.C1=rm.C1:lerp(rmC1*CFrame.new(0,0.16,0),i*speed)
- lm.C1=lm.C1:lerp(lmC1*CFrame.new(0,0.16,0),i*speed)
- rlm.C1=rlm.C1:lerp(rlmC1*CFrame.new(0.02,0.08,0),i*speed)
- llm.C1=llm.C1:lerp(llmC1*CFrame.new(-0.02,0,0),i*speed)
- rj.C1=rj.C1:lerp(rjC1*CFrame.new(0,0,0),i*speed)
- neck.C1=neck.C1:lerp(nC1*CFrame.new(0,0,0),i*speed)
- swait()
- end
- for i=0,0.45,0.1*speed do
- if lastAnim~=thisAnim then break end
- if Vector3.new(0,tor.RotVelocity.y,0).magnitude>=2.5 then
- rj.C0=rj.C0:lerp(rjC0*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(0)),0.07)
- end
- if Vector3.new(0,tor.RotVelocity.y,0).magnitude<2.5 then
- rj.C0=rj.C0:lerp(rjC0*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.07)
- end
- rm.C0=rm.C0:lerp(rmC0*CFrame.Angles(math.rad(12),math.rad(0),math.rad(5)),i*speed)
- lm.C0=lm.C0:lerp(lmC0*CFrame.Angles(math.rad(-12),math.rad(0),math.rad(-5)),i*speed)
- rlm.C0=rlm.C0:lerp(rlmC0*CFrame.Angles(math.rad(-15),math.rad(tor.RotVelocity.Y),math.rad(0)),i*speed)
- llm.C0=llm.C0:lerp(llmC0*CFrame.Angles(math.rad(15),math.rad(tor.RotVelocity.Y),math.rad(0)),i*speed)
- neck.C0=neck.C0:lerp(nC0*CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),i*speed)
- rm.C1=rm.C1:lerp(rmC1*CFrame.new(0,-0.075,0),i*speed)
- lm.C1=lm.C1:lerp(lmC1*CFrame.new(0,-0.075,0),i*speed)
- rlm.C1=rlm.C1:lerp(rlmC1*CFrame.new(0.02,0,0),i*speed)
- llm.C1=llm.C1:lerp(llmC1*CFrame.new(-0.02,-0.35,0.35),i*speed)
- rj.C1=rj.C1:lerp(rjC1*CFrame.new(0,0.1,0),i*speed)
- neck.C1=neck.C1:lerp(nC1*CFrame.new(0,0,0),i*speed)
- swait()
- end
- for i=0,0.75,0.1*speed do
- if lastAnim~=thisAnim then break end
- if Vector3.new(0,tor.RotVelocity.y,0).magnitude>=2.5 then
- rj.C0=rj.C0:lerp(rjC0*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(0)),0.07)
- end
- if Vector3.new(0,tor.RotVelocity.y,0).magnitude<2.5 then
- rj.C0=rj.C0:lerp(rjC0*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)),0.07)
- end
- rm.C0=rm.C0:lerp(rmC0*CFrame.Angles(math.rad(45),math.rad(0),math.rad(5)),i*speed)
- lm.C0=lm.C0:lerp(lmC0*CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-5)),i*speed)
- rlm.C0=rlm.C0:lerp(rlmC0*CFrame.Angles(math.rad(-45),math.rad(tor.RotVelocity.Y*3.6),math.rad(0)),i*speed)
- llm.C0=llm.C0:lerp(llmC0*CFrame.Angles(math.rad(45),math.rad(tor.RotVelocity.Y*3.6),math.rad(0)),i*speed)
- neck.C0=neck.C0:lerp(nC0*CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),i*speed)
- rm.C1=rm.C1:lerp(rmC1*CFrame.new(0,0.16,0),i*speed)
- lm.C1=lm.C1:lerp(lmC1*CFrame.new(0,0.16,0),i*speed)
- rlm.C1=rlm.C1:lerp(rlmC1*CFrame.new(0.02,0,0),i*speed)
- llm.C1=llm.C1:lerp(llmC1*CFrame.new(-0.02,0.08,0),i*speed)
- rj.C1=rj.C1:lerp(rjC1*CFrame.new(0,0,0),i*speed)
- neck.C1=neck.C1:lerp(nC1*CFrame.new(0,0,0),i*speed)
- swait()
- end
- swait()
- end
- end
- if calledAnim==anim.jump then
- local thisAnim=calledAnim
- speed=0.15
- for i=0,0.25,0.1*speed do
- if lastAnim~=thisAnim then break end
- rm.C0=rm.C0:lerp(rmC0*CFrame.Angles(math.rad(45),math.rad(0),math.rad(0)),speed)
- lm.C0=lm.C0:lerp(lmC0*CFrame.Angles(math.rad(45),math.rad(0),math.rad(0)),speed)
- rlm.C0=rlm.C0:lerp(rlmC0*CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),speed)
- llm.C0=llm.C0:lerp(llmC0*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-0)),speed)
- rj.C0=rj.C0:lerp(rjC0*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),speed)
- neck.C0=neck.C0:lerp(nC0*CFrame.Angles(math.rad(15),math.rad(0),math.rad(0)),speed)
- rm.C1=rm.C1:lerp(rmC1*CFrame.new(0,0,-0.1),speed)
- lm.C1=lm.C1:lerp(lmC1*CFrame.new(0,0,-0.1),speed)
- rlm.C1=rlm.C1:lerp(rlmC1*CFrame.new(0,-0.1,0.15),speed)
- llm.C1=llm.C1:lerp(llmC1*CFrame.new(0,-0.1,0.15),speed)
- rj.C1=rj.C1:lerp(rjC1*CFrame.new(0,0.1,0),speed)
- neck.C1=neck.C1:lerp(nC1*CFrame.new(0,0,0),speed)
- swait()
- end
- lastAnim=nil
- lastPriority=0
- end
- if calledAnim==anim.descend then
- local thisAnim=calledAnim
- speed=0.15
- for i=0,0.25,0.1*speed do
- if lastAnim~=thisAnim then break end
- rm.C0=rm.C0:lerp(rmC0*CFrame.Angles(math.rad(12),math.rad(0),math.rad(0)),speed)
- lm.C0=lm.C0:lerp(lmC0*CFrame.Angles(math.rad(12),math.rad(0),math.rad(0)),speed)
- rlm.C0=rlm.C0:lerp(rlmC0*CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),speed)
- llm.C0=llm.C0:lerp(llmC0*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-0)),speed)
- rj.C0=rj.C0:lerp(rjC0*CFrame.Angles(math.rad(15),math.rad(0),math.rad(0)),speed)
- neck.C0=neck.C0:lerp(nC0*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),speed)
- rm.C1=rm.C1:lerp(rmC1*CFrame.new(0,0,-0.1),speed)
- lm.C1=lm.C1:lerp(lmC1*CFrame.new(0,0,-0.1),speed)
- rlm.C1=rlm.C1:lerp(rlmC1*CFrame.new(0,-0.1,0.15),speed)
- llm.C1=llm.C1:lerp(llmC1*CFrame.new(0,-0.1,0.15),speed)
- rj.C1=rj.C1:lerp(rjC1*CFrame.new(0,0.1,0),speed)
- neck.C1=neck.C1:lerp(nC1*CFrame.new(0,0,0),speed)
- swait()
- end
- lastAnim=nil
- lastPriority=0
- end
- if calledAnim==anim.enterflymode then
- local thisAnim=calledAnim
- speed=0.15
- magicBrick(Vector3.new(tor.Position.X,partBelowTorso.Position.Y+partBelowTorso.Size.Y/2,tor.Position.Z),CFrame.new(0,3,0)*CFrame.Angles(0,math.random(),0),Vector3.new(1,1,1),BrickColor.new("Dark indigo"),"Neon",0,true,false,10,10,10,10,10,10,"Sphere","",Vector3.new(15,15,15),Vector3.new(-2,-2,-2),5,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0,0.08,0))
- for i=0,0.25,0.1*speed do
- if lastAnim~=thisAnim then break end
- rm.C0=rm.C0:lerp(rmC0*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-75)),speed)
- lm.C0=lm.C0:lerp(lmC0*CFrame.Angles(math.rad(90),math.rad(0),math.rad(75)),speed)
- rlm.C0=rlm.C0:lerp(rlmC0*CFrame.Angles(math.rad(-24),math.rad(0),math.rad(0)),speed)
- llm.C0=llm.C0:lerp(llmC0*CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-0)),speed)
- rj.C0=rj.C0:lerp(rjC0*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),speed)
- neck.C0=neck.C0:lerp(nC0*CFrame.Angles(math.rad(15),math.rad(0),math.rad(0)),speed)
- rm.C1=rm.C1:lerp(rmC1*CFrame.new(0,0.2,0),speed)
- lm.C1=lm.C1:lerp(lmC1*CFrame.new(0,0.2,0),speed)
- rlm.C1=rlm.C1:lerp(rlmC1*CFrame.new(0,-0.35,0.35),speed)
- llm.C1=llm.C1:lerp(llmC1*CFrame.new(0,-0.35,0.35),speed)
- rj.C1=rj.C1:lerp(rjC1*CFrame.new(0,0,0),speed)
- neck.C1=neck.C1:lerp(nC1*CFrame.new(0,0,0),speed)
- swait()
- end
- sound(588695249,1,1,tor)
- coroutine.resume(coroutine.create(function()
- for i=1,50 do
- magicBrick(Vector3.new(0,0,0),tor.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Dark indigo"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
- swait()
- end
- end))
- for i=0,0.25,0.1*speed do
- if lastAnim~=thisAnim then break end
- rm.C0=rm.C0:lerp(rmC0*CFrame.Angles(math.rad(90),math.rad(0),math.rad(75)),speed)
- lm.C0=lm.C0:lerp(lmC0*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-75)),speed)
- rlm.C0=rlm.C0:lerp(rlmC0*CFrame.Angles(math.rad(-24),math.rad(0),math.rad(0)),speed)
- llm.C0=llm.C0:lerp(llmC0*CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-0)),speed)
- rj.C0=rj.C0:lerp(rjC0*CFrame.Angles(math.rad(25),math.rad(0),math.rad(0)),speed)
- neck.C0=neck.C0:lerp(nC0*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),speed)
- rm.C1=rm.C1:lerp(rmC1*CFrame.new(0,0,0),speed)
- lm.C1=lm.C1:lerp(lmC1*CFrame.new(0,0,0),speed)
- rlm.C1=rlm.C1:lerp(rlmC1*CFrame.new(0,-0.35,0.35),speed)
- llm.C1=llm.C1:lerp(llmC1*CFrame.new(0,-0.35,0.35),speed)
- rj.C1=rj.C1:lerp(rjC1*CFrame.new(0,0,0),speed)
- neck.C1=neck.C1:lerp(nC1*CFrame.new(0,0,0),speed)
- swait()
- end
- lastAnim=nil
- lastPriority=0
- end
- if calledAnim==anim.chestbeam then
- local thisAnim=calledAnim
- speed=0.15
- sound(438666277,2,1.5,tor)
- coroutine.resume(coroutine.create(function()
- for i=1,20 do
- magicBrick(Vector3.new(0,0,0),tor.CFrame*CFrame.Angles(math.random(1,50),math.random(1,50),math.random(1,50)),Vector3.new(1,1,1),BrickColor.new("Dark indigo"),"Neon",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=3270017","Neon",Vector3.new(math.random(10,15),math.random(20,30),0.2),Vector3.new(-2,-2,0),16,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0.2,0,0))
- swait(3)
- end
- end))
- for i=0,1,0.1*speed do
- if lastAnim~=thisAnim then break end
- rm.C0=rm.C0:lerp(rmC0*CFrame.Angles(math.rad(115),math.rad(0),math.rad(-45)),speed)
- lm.C0=lm.C0:lerp(lmC0*CFrame.Angles(math.rad(90),math.rad(0),math.rad(45)),speed)
- rlm.C0=rlm.C0:lerp(rlmC0*CFrame.Angles(math.rad(-24),math.rad(0),math.rad(5)),speed)
- llm.C0=llm.C0:lerp(llmC0*CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-5)),speed)
- rj.C0=rj.C0:lerp(rjC0*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),speed)
- neck.C0=neck.C0:lerp(nC0*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),speed)
- rm.C1=rm.C1:lerp(rmC1*CFrame.new(0,0.2,0),speed)
- lm.C1=lm.C1:lerp(lmC1*CFrame.new(0,0.2,0),speed)
- rlm.C1=rlm.C1:lerp(rlmC1*CFrame.new(0,-0.35,0.35),speed)
- llm.C1=llm.C1:lerp(llmC1*CFrame.new(0,-0.35,0.35),speed)
- rj.C1=rj.C1:lerp(rjC1*CFrame.new(0,0,0),speed)
- neck.C1=neck.C1:lerp(nC1*CFrame.new(0,0,0),speed)
- swait()
- end
- doingMove=true
- coroutine.resume(coroutine.create(function()
- for i=1,200 do
- magicBrick(Vector3.new(0,0,0),tor.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Dark indigo"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
- swait()
- end
- end))
- local beam=Instance.new("Part",ch)
- beam.Anchored=true
- beam.CanCollide=false
- beam.BrickColor=BrickColor.new("Dark indigo")
- beam.Material="Neon"
- beam.Transparency=0.5
- sound(415700134,1.75,0.85,tor)
- coroutine.resume(coroutine.create(function()
- while true do
- if not doingMove then break end
- local dis=(tor.Position-mo.Hit.p).magnitude
- beam.Size=Vector3.new(2,2,dis)
- beam.CFrame=CFrame.new(tor.CFrame.p,mo.Hit.p)*CFrame.new(0,0,-dis/2)
- swait()
- end
- end))
- coroutine.resume(coroutine.create(function()
- for i=1,20 do
- if not doingMove then break end
- magicBrick(Vector3.new(0,0,0),mo.Hit*CFrame.Angles(0,0,0),Vector3.new(1,1,1),BrickColor.new("Dark indigo"),"Neon",0,true,false,10,10,10,10,10,10,"Sphere","",Vector3.new(3,3,3),Vector3.new(2,6,2),8,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0))
- magicBrick(Vector3.new(0,0,0),mo.Hit*CFrame.Angles(0,0,0),Vector3.new(1,1,1),BrickColor.new("Dark indigo"),"Neon",0,true,false,10,10,10,10,10,10,"Sphere","",Vector3.new(3,3,3),Vector3.new(3,3,3),8,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0))
- coroutine.resume(coroutine.create(function()
- for i=1,7 do
- magicBrick(Vector3.new(0,0,0),mo.Hit*CFrame.new(0,0,0)*CFrame.new(math.random(1,15),math.random(1,15),math.random(1,15))*CFrame.new(-15/2,-15/2,-15/2),Vector3.new(1,1,1),BrickColor.new("Dark indigo"),"Neon",0,true,false,10,10,10,10,10,10,"Sphere","",Vector3.new(4,4,4),Vector3.new(1,1,1),12,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
- end
- end))
- for i,v in pairs(workspace:GetChildren()) do
- if v:findFirstChild("Humanoid")~=nil and v~=ch then
- if (v:WaitForChild("Torso").Position-mo.Hit.p).magnitude<=10 then
- v:WaitForChild("Humanoid"):TakeDamage(v:WaitForChild("Humanoid").MaxHealth/0)
- end
- end
- end
- swait(10)
- end
- end))
- for i=0,2,0.1*speed do
- if lastAnim~=thisAnim then break end
- rm.C0=rm.C0:lerp(rmC0*CFrame.Angles(math.rad(90),math.rad(0),math.rad(75)),speed)
- lm.C0=lm.C0:lerp(lmC0*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-75)),speed)
- rlm.C0=rlm.C0:lerp(rlmC0*CFrame.Angles(math.rad(-24),math.rad(0),math.rad(5)),speed)
- llm.C0=llm.C0:lerp(llmC0*CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-5)),speed)
- rj.C0=rj.C0:lerp(rjC0*CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),speed)
- neck.C0=neck.C0:lerp(nC0*CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),speed)
- rm.C1=rm.C1:lerp(rmC1*CFrame.new(0,0,0),speed)
- lm.C1=lm.C1:lerp(lmC1*CFrame.new(0,0,0),speed)
- rlm.C1=rlm.C1:lerp(rlmC1*CFrame.new(0,-0.35,0.35),speed)
- llm.C1=llm.C1:lerp(llmC1*CFrame.new(0,-0.35,0.35),speed)
- rj.C1=rj.C1:lerp(rjC1*CFrame.new(0,0,0),speed)
- neck.C1=neck.C1:lerp(nC1*CFrame.new(0,0,0),speed)
- swait()
- end
- beam:Destroy()
- lastAnim=nil
- lastPriority=0
- doingMove=false
- end
- if calledAnim==anim.sword1 then
- local thisAnim=calledAnim
- speed=0.4
- for i=0,0.11,0.1*speed do
- if lastAnim~=thisAnim then break end
- rm.C0=rm.C0:lerp(rmC0*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(7)),speed)
- lm.C0=lm.C0:lerp(lmC0*CFrame.Angles(math.rad(45),math.rad(0),math.rad(-7)),speed)
- rlm.C0=rlm.C0:lerp(rlmC0*CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),speed)
- llm.C0=llm.C0:lerp(llmC0*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(0)),speed)
- rj.C0=rj.C0:lerp(rjC0*CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),speed)
- neck.C0=neck.C0:lerp(nC0*CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),speed)
- rm.C1=rm.C1:lerp(rmC1*CFrame.new(0,0,-0.1),speed)
- lm.C1=lm.C1:lerp(lmC1*CFrame.new(0,0,-0.1),speed)
- rlm.C1=rlm.C1:lerp(rlmC1*CFrame.new(0,-0.1,0.15),speed)
- llm.C1=llm.C1:lerp(llmC1*CFrame.new(0,-0.1,0.15),speed)
- rj.C1=rj.C1:lerp(rjC1*CFrame.new(0,0,0),speed)
- neck.C1=neck.C1:lerp(nC1*CFrame.new(0,0,0),speed)
- swait()
- end
- weldSwordToRa()
- randomKatanaSound()
- local x=math.random(45,90)
- local x2=math.random(85,110)
- swordAttacking=true
- for i=0,0.2,0.1*speed do
- if lastAnim~=thisAnim then break end
- castSwordFigure(BrickColor.new("Dark indigo"),5,"Neon")
- rm.C0=rm.C0:lerp(rmC0*CFrame.Angles(math.rad(x),math.rad(0),math.rad(x2)),speed)
- lm.C0=lm.C0:lerp(lmC0*CFrame.Angles(math.rad(x),math.rad(0),math.rad(x2)),speed)
- rlm.C0=rlm.C0:lerp(rlmC0*CFrame.Angles(math.rad(-12),math.rad(0),math.rad(8)),speed)
- llm.C0=llm.C0:lerp(llmC0*CFrame.Angles(math.rad(-12),math.rad(0),math.rad(-8)),speed)
- rj.C0=rj.C0:lerp(rjC0*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)),speed)
- neck.C0=neck.C0:lerp(nC0*CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0)),speed)
- rm.C1=rm.C1:lerp(rmC1*CFrame.new(0,0,-0.1),speed)
- lm.C1=lm.C1:lerp(lmC1*CFrame.new(0,2,-0.1),speed)
- rlm.C1=rlm.C1:lerp(rlmC1*CFrame.new(0,-0.1,0.15),speed)
- llm.C1=llm.C1:lerp(llmC1*CFrame.new(0,-0.1,0.15),speed)
- rj.C1=rj.C1:lerp(rjC1*CFrame.new(0,0,0),speed)
- neck.C1=neck.C1:lerp(nC1*CFrame.new(0,0,0),speed)
- swordWeld.C0=swordWeld.C0:lerp(SWC0*CFrame.Angles(math.rad(0),math.rad(0),math.rad(180)),speed)
- swait()
- end
- swordAttacking=false
- for i=0,0.11,0.1*speed do
- if lastAnim~=thisAnim then break end
- rm.C0=rm.C0:lerp(rmC0*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(7)),speed)
- lm.C0=lm.C0:lerp(lmC0*CFrame.Angles(math.rad(45),math.rad(0),math.rad(-7)),speed)
- rlm.C0=rlm.C0:lerp(rlmC0*CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),speed)
- llm.C0=llm.C0:lerp(llmC0*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(0)),speed)
- rj.C0=rj.C0:lerp(rjC0*CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),speed)
- neck.C0=neck.C0:lerp(nC0*CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),speed)
- rm.C1=rm.C1:lerp(rmC1*CFrame.new(0,0,-0.1),speed)
- lm.C1=lm.C1:lerp(lmC1*CFrame.new(0,0,-0.1),speed)
- rlm.C1=rlm.C1:lerp(rlmC1*CFrame.new(0,-0.1,0.15),speed)
- llm.C1=llm.C1:lerp(llmC1*CFrame.new(0,-0.1,0.15),speed)
- rj.C1=rj.C1:lerp(rjC1*CFrame.new(0,0,0),speed)
- neck.C1=neck.C1:lerp(nC1*CFrame.new(0,0,0),speed)
- swordWeld.C0=swordWeld.C0:lerp(SWC0*CFrame.Angles(math.rad(0),math.rad(0),math.rad(45)),speed)
- swait()
- end
- weldSwordToTorso()
- lastAnim=nil
- lastPriority=0
- end
- if calledAnim==anim.sword2 then
- local thisAnim=calledAnim
- speed=0.4
- for i=0,0.11,0.1*speed do
- if lastAnim~=thisAnim then break end
- rm.C0=rm.C0:lerp(rmC0*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(7)),speed)
- lm.C0=lm.C0:lerp(lmC0*CFrame.Angles(math.rad(45),math.rad(0),math.rad(-7)),speed)
- rlm.C0=rlm.C0:lerp(rlmC0*CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),speed)
- llm.C0=llm.C0:lerp(llmC0*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(0)),speed)
- rj.C0=rj.C0:lerp(rjC0*CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),speed)
- neck.C0=neck.C0:lerp(nC0*CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),speed)
- rm.C1=rm.C1:lerp(rmC1*CFrame.new(0,0,-0.1),speed)
- lm.C1=lm.C1:lerp(lmC1*CFrame.new(0,0,-0.1),speed)
- rlm.C1=rlm.C1:lerp(rlmC1*CFrame.new(0,-0.1,0.15),speed)
- llm.C1=llm.C1:lerp(llmC1*CFrame.new(0,-0.1,0.15),speed)
- rj.C1=rj.C1:lerp(rjC1*CFrame.new(0,0,0),speed)
- neck.C1=neck.C1:lerp(nC1*CFrame.new(0,0,0),speed)
- swait()
- end
- weldSwordToRa()
- randomKatanaSound()
- local x=math.random(45,90)
- local x2=math.random(85,110)
- swordAttacking=true
- for i=0,0.2,0.1*speed do
- if lastAnim~=thisAnim then break end
- castSwordFigure(BrickColor.new("Dark indigo"),5,"Neon")
- rm.C0=rm.C0:lerp(rmC0*CFrame.Angles(math.rad(x2),math.rad(0),math.rad(x)),speed)
- lm.C0=lm.C0:lerp(lmC0*CFrame.Angles(math.rad(x2),math.rad(0),math.rad(x)),speed)
- rlm.C0=rlm.C0:lerp(rlmC0*CFrame.Angles(math.rad(-12),math.rad(0),math.rad(8)),speed)
- llm.C0=llm.C0:lerp(llmC0*CFrame.Angles(math.rad(-12),math.rad(0),math.rad(-8)),speed)
- rj.C0=rj.C0:lerp(rjC0*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)),speed)
- neck.C0=neck.C0:lerp(nC0*CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0)),speed)
- rm.C1=rm.C1:lerp(rmC1*CFrame.new(0,0,-0.1),speed)
- lm.C1=lm.C1:lerp(lmC1*CFrame.new(0,2,-0.1),speed)
- rlm.C1=rlm.C1:lerp(rlmC1*CFrame.new(0,-0.1,0.15),speed)
- llm.C1=llm.C1:lerp(llmC1*CFrame.new(0,-0.1,0.15),speed)
- rj.C1=rj.C1:lerp(rjC1*CFrame.new(0,0,0),speed)
- neck.C1=neck.C1:lerp(nC1*CFrame.new(0,0,0),speed)
- swordWeld.C0=swordWeld.C0:lerp(SWC0*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-x2)),speed)
- swait()
- end
- swordAttacking=false
- for i=0,0.11,0.1*speed do
- if lastAnim~=thisAnim then break end
- rm.C0=rm.C0:lerp(rmC0*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(7)),speed)
- lm.C0=lm.C0:lerp(lmC0*CFrame.Angles(math.rad(45),math.rad(0),math.rad(-7)),speed)
- rlm.C0=rlm.C0:lerp(rlmC0*CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),speed)
- llm.C0=llm.C0:lerp(llmC0*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(0)),speed)
- rj.C0=rj.C0:lerp(rjC0*CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),speed)
- neck.C0=neck.C0:lerp(nC0*CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),speed)
- rm.C1=rm.C1:lerp(rmC1*CFrame.new(0,0,-0.1),speed)
- lm.C1=lm.C1:lerp(lmC1*CFrame.new(0,0,-0.1),speed)
- rlm.C1=rlm.C1:lerp(rlmC1*CFrame.new(0,-0.1,0.15),speed)
- llm.C1=llm.C1:lerp(llmC1*CFrame.new(0,-0.1,0.15),speed)
- rj.C1=rj.C1:lerp(rjC1*CFrame.new(0,0,0),speed)
- neck.C1=neck.C1:lerp(nC1*CFrame.new(0,0,0),speed)
- swordWeld.C0=swordWeld.C0:lerp(SWC0*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-45)),speed)
- swait()
- end
- weldSwordToTorso()
- lastAnim=nil
- lastPriority=0
- end
- if calledAnim==anim.sword3 then
- local thisAnim=calledAnim
- speed=0.4
- for i=0,0.11,0.1*speed do
- if lastAnim~=thisAnim then break end
- rm.C0=rm.C0:lerp(rmC0*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(7)),speed)
- lm.C0=lm.C0:lerp(lmC0*CFrame.Angles(math.rad(45),math.rad(0),math.rad(-7)),speed)
- rlm.C0=rlm.C0:lerp(rlmC0*CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),speed)
- llm.C0=llm.C0:lerp(llmC0*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(0)),speed)
- rj.C0=rj.C0:lerp(rjC0*CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),speed)
- neck.C0=neck.C0:lerp(nC0*CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),speed)
- rm.C1=rm.C1:lerp(rmC1*CFrame.new(0,0,-0.1),speed)
- lm.C1=lm.C1:lerp(lmC1*CFrame.new(0,0,-0.1),speed)
- rlm.C1=rlm.C1:lerp(rlmC1*CFrame.new(0,-0.1,0.15),speed)
- llm.C1=llm.C1:lerp(llmC1*CFrame.new(0,-0.1,0.15),speed)
- rj.C1=rj.C1:lerp(rjC1*CFrame.new(0,0,0),speed)
- neck.C1=neck.C1:lerp(nC1*CFrame.new(0,0,0),speed)
- swait()
- end
- weldSwordToRa()
- randomKatanaSound()
- local x=math.random(45,90)
- local x2=math.random(85,110)
- swordAttacking=true
- for i=0,0.2,0.1*speed do
- if lastAnim~=thisAnim then break end
- castSwordFigure(BrickColor.new("Dark indigo"),5,"Neon")
- rm.C0=rm.C0:lerp(rmC0*CFrame.Angles(math.rad(x2),math.rad(0),math.rad(x)),speed)
- lm.C0=lm.C0:lerp(lmC0*CFrame.Angles(math.rad(x2),math.rad(0),math.rad(x)),speed)
- rlm.C0=rlm.C0:lerp(rlmC0*CFrame.Angles(math.rad(-12),math.rad(0),math.rad(8)),speed)
- llm.C0=llm.C0:lerp(llmC0*CFrame.Angles(math.rad(-12),math.rad(0),math.rad(-8)),speed)
- rj.C0=rj.C0:lerp(rjC0*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)),speed)
- neck.C0=neck.C0:lerp(nC0*CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0)),speed)
- rm.C1=rm.C1:lerp(rmC1*CFrame.new(0,0,-0.1),speed)
- lm.C1=lm.C1:lerp(lmC1*CFrame.new(0,2,-0.1),speed)
- rlm.C1=rlm.C1:lerp(rlmC1*CFrame.new(0,-0.1,0.15),speed)
- llm.C1=llm.C1:lerp(llmC1*CFrame.new(0,-0.1,0.15),speed)
- rj.C1=rj.C1:lerp(rjC1*CFrame.new(0,0,0),speed)
- neck.C1=neck.C1:lerp(nC1*CFrame.new(0,0,0),speed)
- swordWeld.C0=swordWeld.C0:lerp(SWC0*CFrame.Angles(math.rad(0),math.rad(0),math.rad(x2)),speed)
- swait()
- end
- swordAttacking=false
- for i=0,0.11,0.1*speed do
- if lastAnim~=thisAnim then break end
- rm.C0=rm.C0:lerp(rmC0*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(7)),speed)
- lm.C0=lm.C0:lerp(lmC0*CFrame.Angles(math.rad(45),math.rad(0),math.rad(-7)),speed)
- rlm.C0=rlm.C0:lerp(rlmC0*CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),speed)
- llm.C0=llm.C0:lerp(llmC0*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(0)),speed)
- rj.C0=rj.C0:lerp(rjC0*CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),speed)
- neck.C0=neck.C0:lerp(nC0*CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),speed)
- rm.C1=rm.C1:lerp(rmC1*CFrame.new(0,0,-0.1),speed)
- lm.C1=lm.C1:lerp(lmC1*CFrame.new(0,0,-0.1),speed)
- rlm.C1=rlm.C1:lerp(rlmC1*CFrame.new(0,-0.1,0.15),speed)
- llm.C1=llm.C1:lerp(llmC1*CFrame.new(0,-0.1,0.15),speed)
- rj.C1=rj.C1:lerp(rjC1*CFrame.new(0,0,0),speed)
- neck.C1=neck.C1:lerp(nC1*CFrame.new(0,0,0),speed)
- swordWeld.C0=swordWeld.C0:lerp(SWC0*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-45)),speed)
- swait()
- end
- weldSwordToTorso()
- lastAnim=nil
- lastPriority=0
- end
- if calledAnim==anim.bladestorm then
- local thisAnim=calledAnim
- speed=0.15
- sound(588698460,1,0.85,ra)
- coroutine.resume(coroutine.create(function()
- for i=1,30 do
- magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,-0.35,0),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.15,-0.15,-0.15),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
- swait()
- end
- end))
- for i=0,0.25,0.1*speed do
- if lastAnim~=thisAnim then break end
- rm.C0=rm.C0:lerp(rmC0*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(7)),speed)
- lm.C0=lm.C0:lerp(lmC0*CFrame.Angles(math.rad(45),math.rad(0),math.rad(-7)),speed)
- rlm.C0=rlm.C0:lerp(rlmC0*CFrame.Angles(math.rad(-45),math.rad(0),math.rad(5)),speed)
- llm.C0=llm.C0:lerp(llmC0*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-5)),speed)
- rj.C0=rj.C0:lerp(rjC0*CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),speed)
- neck.C0=neck.C0:lerp(nC0*CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),speed)
- rm.C1=rm.C1:lerp(rmC1*CFrame.new(0,0.2,-0.1),speed)
- lm.C1=lm.C1:lerp(lmC1*CFrame.new(0,0,-0.1),speed)
- rlm.C1=rlm.C1:lerp(rlmC1*CFrame.new(0,-0.1,0.15),speed)
- llm.C1=llm.C1:lerp(llmC1*CFrame.new(0,-0.1,0.15),speed)
- rj.C1=rj.C1:lerp(rjC1*CFrame.new(0,0,0),speed)
- neck.C1=neck.C1:lerp(nC1*CFrame.new(0,0,0),speed)
- swait()
- end
- weldSwordToRa()
- for i=0,0.11,0.1*speed do
- if lastAnim~=thisAnim then break end
- rm.C0=rm.C0:lerp(rmC0*CFrame.Angles(math.rad(35),math.rad(0),math.rad(0)),speed)
- lm.C0=lm.C0:lerp(lmC0*CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-45)),speed)
- rlm.C0=rlm.C0:lerp(rlmC0*CFrame.Angles(math.rad(-45),math.rad(0),math.rad(5)),speed)
- llm.C0=llm.C0:lerp(llmC0*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-5)),speed)
- rj.C0=rj.C0:lerp(rjC0*CFrame.Angles(math.rad(0),math.rad(75),math.rad(0)),speed)
- neck.C0=neck.C0:lerp(nC0*CFrame.Angles(math.rad(-13),math.rad(-50),math.rad(0)),speed)
- rm.C1=rm.C1:lerp(rmC1*CFrame.new(0,0,-0.1),speed)
- lm.C1=lm.C1:lerp(lmC1*CFrame.new(0,0,-0.1),speed)
- rlm.C1=rlm.C1:lerp(rlmC1*CFrame.new(0,-0.1,0.15),speed)
- llm.C1=llm.C1:lerp(llmC1*CFrame.new(0,-0.1,0.15),speed)
- rj.C1=rj.C1:lerp(rjC1*CFrame.new(0,0,0),speed)
- neck.C1=neck.C1:lerp(nC1*CFrame.new(0,0,0),speed)
- swordWeld.C0=swordWeld.C0:lerp(SWC0*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),speed)
- swordWeld.C1=swordWeld.C1:lerp(SWC1*CFrame.Angles(0,0,0),speed)
- swait()
- end
- sound(183763498,1,0.85,ra)
- bsAttack=true
- for i=0,0.3,0.1*speed do
- if lastAnim~=thisAnim then break end
- rm.C0=rm.C0:lerp(rmC0*CFrame.Angles(math.rad(90),math.rad(45),math.rad(110)),speed)
- lm.C0=lm.C0:lerp(lmC0*CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-45)),speed)
- rlm.C0=rlm.C0:lerp(rlmC0*CFrame.Angles(math.rad(-45),math.rad(0),math.rad(5)),speed)
- llm.C0=llm.C0:lerp(llmC0*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-5)),speed)
- rj.C0=rj.C0:lerp(rjC0*CFrame.Angles(math.rad(0),math.rad(-80),math.rad(0)),speed)
- neck.C0=neck.C0:lerp(nC0*CFrame.Angles(math.rad(13),math.rad(75),math.rad(0)),speed)
- rm.C1=rm.C1:lerp(rmC1*CFrame.new(0,0,-0.1),speed)
- lm.C1=lm.C1:lerp(lmC1*CFrame.new(0,0,-0.1),speed)
- rlm.C1=rlm.C1:lerp(rlmC1*CFrame.new(0,-0.1,0.15),speed)
- llm.C1=llm.C1:lerp(llmC1*CFrame.new(0,-0.1,0.15),speed)
- rj.C1=rj.C1:lerp(rjC1*CFrame.new(0,0,0),speed)
- neck.C1=neck.C1:lerp(nC1*CFrame.new(0,0,0),speed)
- swordWeld.C0=swordWeld.C0:lerp(SWC0*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),speed)
- swordWeld.C1=swordWeld.C1:lerp(SWC1*CFrame.Angles(0,0,0),speed)
- swait()
- end
- bsAttack=false
- weldSwordToTorso()
- lastAnim=nil
- lastPriority=0
- end
- end
- end
- local doingMove=false
- displayGroundOptions()
- function toggleFlyMode()
- if not flyMode then
- if doingMove then return end
- flyMode=true
- displayFlyOptions()
- hideGroundOptions()
- animate("enterflymode")
- elseif flyMode then
- hideFlyOptions()
- displayGroundOptions()
- flyMode=false
- end
- end
- function chestBeam()
- if flyMode then
- if doingMove then return end
- doingMove=true
- animate("chestbeam")
- doingMove=false
- end
- end
- function sword1()
- if doingMove then return end
- doingMove=true
- animate("sword1")
- doingMove=false
- end
- function sword2()
- if doingMove then return end
- doingMove=true
- animate("sword2")
- doingMove=false
- end
- function sword3()
- if doingMove then return end
- doingMove=true
- animate("sword3")
- doingMove=false
- end
- function bladestorm()
- if doingMove then return end
- doingMove=true
- animate("bladestorm")
- doingMove=false
- end
- local swordAttack=1
- mo.Button1Down:connect(function()
- if swordAttack==1 then
- sword1()
- swordAttack=2
- elseif swordAttack==2 then
- sword2()
- swordAttack=3
- elseif swordAttack==3 then
- sword3()
- swordAttack=1
- end
- end)
- mo.KeyDown:connect(function(k)
- if k=="f" then
- toggleFlyMode()
- end
- if k=="e" then
- if not flyMode then return end
- chestBeam()
- end
- if k=="r" then
- if flyMode then return end
- bladestorm()
- end
- end)
- local flyPosition=Instance.new("BodyPosition",tor)
- flyPosition.maxForce=Vector3.new(0,0,0)
- coroutine.resume(coroutine.create(function()
- while true do
- if flyMode then
- magicBrick(Vector3.new(0,0,0),tor.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(math.rad(90),0,0),Vector3.new(1,1,1),BrickColor.new("Dark indigo"),"Neon",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=0",Vector3.new(2,2,0.45),Vector3.new(1,1,0),15,true,1,0,CFrame.new(0,0,0))
- end
- swait(20)
- end
- end))
- local dmgDebounce=false
- coroutine.resume(coroutine.create(function()
- game:GetService("RunService").RenderStepped:connect(function()
- for i,v in pairs(workspace:GetChildren()) do
- if v:findFirstChild("Humanoid")~=nil and v~=ch and swordAttacking then
- if v:findFirstChild("Torso")==nil then return end
- if dmgDebounce then return end
- if (v.Torso.Position-ra.Position).magnitude<=7.5 then
- dmgDebounce=true
- local x=math.random(855,1165)
- sound(444667824,1,x/1000,v.Torso)
- v.Humanoid:TakeDamage(100)
- magicBrick(Vector3.new(0,0,0),v.Torso.CFrame*CFrame.Angles(math.random(),math.random(),math.random()),Vector3.new(1,1,1),BrickColor.new("Dark indigo"),"Neon",0,true,false,10,10,10,10,10,10,"Sphere","",Vector3.new(2,2,0.3),Vector3.new(-2/15,5,-0.3/15),5,true,1,0,CFrame.new(0,0,0))
- if v:findFirstChild("DamageStacks")==nil then
- local dmg=Instance.new("NumberValue",v)
- dmg.Name="DamageStacks"
- dmg.Value=1
- makeStackGui(v.Head)
- elseif v:findFirstChild("DamageStacks")~=nil then
- v.DamageStacks.Value=v.DamageStacks.Value+1
- end
- wait(.1)
- dmgDebounce=false
- end
- end
- if v:findFirstChild("Humanoid")~=nil and v~=ch and bsAttack then
- if v:findFirstChild("Torso")==nil then return end
- if dmgDebounce then return end
- if (v.Torso.Position-ra.Position).magnitude<=7.5 then
- dmgDebounce=true
- v.Humanoid:TakeDamage(10+10*v:findFirstChild("DamageStacks").Value/100)
- magicBrick(Vector3.new(0,0,0),v.Torso.CFrame*CFrame.Angles(math.random(),math.random(),math.random()),Vector3.new(1,1,1),BrickColor.new("Dark indigo"),"Neon",0,true,false,10,10,10,10,10,10,"Sphere","",Vector3.new(2,2,2),Vector3.new(2.5,2.5,2.5),5,true,1,0,CFrame.new(0,0,0))
- if v:findFirstChild("DamageStacks")==nil then
- local dmg=Instance.new("NumberValue",v)
- dmg.Name="DamageStacks"
- dmg.Value=1
- makeStackGui(v.Head)
- elseif v:findFirstChild("DamageStacks")~=nil then
- v.DamageStacks.Value=v.DamageStacks.Value+1
- end
- wait(.1)
- dmgDebounce=false
- end
- end
- end
- partBelowTorso=workspace:FindPartOnRayWithIgnoreList(Ray.new(tor.Position,tor.Position-Vector3.new(0,10000,0)),ch:GetChildren())
- if flyMode then
- flyPosition.maxForce=Vector3.new(0,math.huge,0)
- flyPosition.Position=Vector3.new(0,(partBelowTorso.Position.Y+partBelowTorso.Size.Y/2)+14.5,0)
- hum.WalkSpeed=16
- hum.JumpPower=0
- end
- if not flyMode then
- flyPosition.maxForce=Vector3.new(0,0,0)
- hum.WalkSpeed=defWS
- hum.JumpPower=defJP
- end
- if hum.Jump and not flyMode then
- animate("jump")
- end
- if Vector3.new(0,tor.Velocity.Y,0).magnitude>=5 and hum:GetState()==Enum.HumanoidStateType.Freefall and not flyMode then
- animate("descend")
- end
- if Vector3.new(tor.Velocity.X,0,tor.Velocity.Z).magnitude>=2.5 then
- animate("walk")
- end
- if Vector3.new(tor.Velocity.X,0,tor.Velocity.Z).magnitude<2.5 then
- animate("idle")
- end
- end)
- end))
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