Advertisement
ZaGodlyNoob

Golden Gun

Jun 16th, 2019
311
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer
  6. end
  7. --[[Nocturna_A._Alteriano_Night.Owl.Inc]]--
  8. wait(1 / 60)
  9. Effects = { }
  10. local Player = game.Players.localPlayer
  11. local Character = Player.Character
  12. local Humanoid = Character.Humanoid
  13. local mouse = Player:GetMouse()
  14. local m = Instance.new('Model', Character)
  15. m.Name = "WeaponModel"
  16. local LeftArm = Character["Left Arm"]
  17. local RightArm = Character["Right Arm"]
  18. local LeftLeg = Character["Left Leg"]
  19. local RightLeg = Character["Right Leg"]
  20. local Head = Character.Head
  21. local Torso = Character.Torso
  22. local cam = game.Workspace.CurrentCamera
  23. local RootPart = Character.HumanoidRootPart
  24. local RootJoint = RootPart.RootJoint
  25. local equipped = false
  26. local attack = false
  27. local Anim = 'Idle'
  28. local idle = 0
  29. local attacktype = 1
  30. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  31. local velocity = RootPart.Velocity.y
  32. local sine = 0
  33. local change = 1
  34. local grabbed = false
  35. local cn = CFrame.new
  36. local mr = math.rad
  37. local angles = CFrame.Angles
  38. local ud = UDim2.new
  39. local c3 = Color3.new
  40.  
  41. Humanoid.Animator.Parent = nil
  42. Character.Animate.Parent = nil
  43.  
  44. local newMotor = function(part0, part1, c0, c1)
  45. local w = Instance.new('Motor', part0)
  46. w.Part0 = part0
  47. w.Part1 = part1
  48. w.C0 = c0
  49. w.C1 = c1
  50. return w
  51. end
  52.  
  53. function clerp(a, b, t)
  54. return a:lerp(b, t)
  55. end
  56.  
  57. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  58. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  59.  
  60. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  61. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  62. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  63. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  64. RootJoint.C1 = CFrame.new(0, 0, 0)
  65. RootJoint.C0 = CFrame.new(0, 0, 0)
  66. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  67. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  68.  
  69. local rarmc1 = RW.C1
  70. local larmc1 = LW.C1
  71. local rlegc1 = RH.C1
  72. local llegc1 = LH.C1
  73.  
  74. local resetc1 = false
  75.  
  76. function PlayAnimationFromTable(table, speed, bool)
  77. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  78. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  79. RW.C0 = clerp(RW.C0, table[3], speed)
  80. LW.C0 = clerp(LW.C0, table[4], speed)
  81. RH.C0 = clerp(RH.C0, table[5], speed)
  82. LH.C0 = clerp(LH.C0, table[6], speed)
  83. if bool == true then
  84. if resetc1 == false then
  85. resetc1 = true
  86. RootJoint.C1 = RootJoint.C1
  87. Torso.Neck.C1 = Torso.Neck.C1
  88. RW.C1 = rarmc1
  89. LW.C1 = larmc1
  90. RH.C1 = rlegc1
  91. LH.C1 = llegc1
  92. end
  93. end
  94. end
  95.  
  96. --[[Credits to SazErenos for his Artificial Heartbeat]]--
  97.  
  98. ArtificialHB = Instance.new("BindableEvent", script)
  99. ArtificialHB.Name = "Heartbeat"
  100.  
  101. script:WaitForChild("Heartbeat")
  102.  
  103. frame = 1 / 30
  104. tf = 0
  105. allowframeloss = false
  106. tossremainder = false
  107. lastframe = tick()
  108. script.Heartbeat:Fire()
  109.  
  110. game:GetService("RunService").Heartbeat:connect(function(s, p)
  111. tf = tf + s
  112. if tf >= frame then
  113. if allowframeloss then
  114. script.Heartbeat:Fire()
  115. lastframe = tick()
  116. else
  117. for i = 1, math.floor(tf / frame) do
  118. script.Heartbeat:Fire()
  119. end
  120. lastframe = tick()
  121. end
  122. if tossremainder then
  123. tf = 0
  124. else
  125. tf = tf - frame * math.floor(tf / frame)
  126. end
  127. end
  128. end)
  129.  
  130. function swait(num)
  131. if num == 0 or num == nil then
  132. ArtificialHB.Event:wait()
  133. else
  134. for i = 0, num do
  135. ArtificialHB.Event:wait()
  136. end
  137. end
  138. end
  139.  
  140. local RbxUtility = LoadLibrary("RbxUtility")
  141. local Create = RbxUtility.Create
  142.  
  143. function RemoveOutlines(part)
  144. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  145. end
  146.  
  147. CFuncs = {
  148. ["Part"] = {
  149. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  150. local Part = Create("Part"){
  151. Parent = Parent,
  152. Reflectance = Reflectance,
  153. Transparency = Transparency,
  154. CanCollide = false,
  155. Locked = true,
  156. BrickColor = BrickColor.new(tostring(BColor)),
  157. Name = Name,
  158. Size = Size,
  159. Material = Material,
  160. }
  161. RemoveOutlines(Part)
  162. return Part
  163. end;
  164. };
  165.  
  166. ["Mesh"] = {
  167. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  168. local Msh = Create(Mesh){
  169. Parent = Part,
  170. Offset = OffSet,
  171. Scale = Scale,
  172. }
  173. if Mesh == "SpecialMesh" then
  174. Msh.MeshType = MeshType
  175. Msh.MeshId = MeshId
  176. end
  177. return Msh
  178. end;
  179. };
  180.  
  181. ["Mesh"] = {
  182. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  183. local Msh = Create(Mesh){
  184. Parent = Part,
  185. Offset = OffSet,
  186. Scale = Scale,
  187. }
  188. if Mesh == "SpecialMesh" then
  189. Msh.MeshType = MeshType
  190. Msh.MeshId = MeshId
  191. end
  192. return Msh
  193. end;
  194. };
  195.  
  196. ["Weld"] = {
  197. Create = function(Parent, Part0, Part1, C0, C1)
  198. local Weld = Create("Weld"){
  199. Parent = Parent,
  200. Part0 = Part0,
  201. Part1 = Part1,
  202. C0 = C0,
  203. C1 = C1,
  204. }
  205. return Weld
  206. end;
  207. };
  208.  
  209. ["Sound"] = {
  210. Create = function(id, par, vol, pit)
  211. coroutine.resume(coroutine.create(function()
  212. local S = Create("Sound"){
  213. Volume = vol,
  214. Pitch = pit or 1,
  215. SoundId = id,
  216. Parent = par or workspace,
  217. }
  218. Instance.new("DistortionSoundEffect", S).Level = 1
  219. wait()
  220. S:play()
  221. game:GetService("Debris"):AddItem(S, 10)
  222. end))
  223. end;
  224. };
  225.  
  226. ["ParticleEmitter"] = {
  227. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  228. local fp = Create("ParticleEmitter"){
  229. Parent = Parent,
  230. Color = ColorSequence.new(Color1, Color2),
  231. LightEmission = LightEmission,
  232. Size = Size,
  233. Texture = Texture,
  234. Transparency = Transparency,
  235. ZOffset = ZOffset,
  236. Acceleration = Accel,
  237. Drag = Drag,
  238. LockedToPart = LockedToPart,
  239. VelocityInheritance = VelocityInheritance,
  240. EmissionDirection = EmissionDirection,
  241. Enabled = Enabled,
  242. Lifetime = LifeTime,
  243. Rate = Rate,
  244. Rotation = Rotation,
  245. RotSpeed = RotSpeed,
  246. Speed = Speed,
  247. VelocitySpread = VelocitySpread,
  248. }
  249. return fp
  250. end;
  251. };
  252. }
  253.  
  254. function rayCast(Position, Direction, Range, Ignore)
  255. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  256. end
  257.  
  258. local function GetNearest(obj, distance)
  259. local last, lastx = distance + 1
  260. for i, v in pairs(workspace:GetChildren()) do
  261. if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
  262. local t = v.Torso
  263. local dist = (t.Position - obj.Position).magnitude
  264. if dist <= distance then
  265. if dist < last then
  266. last = dist
  267. lastx = v
  268. end
  269. end
  270. end
  271. end
  272. return lastx
  273. end
  274.  
  275. --[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]--
  276.  
  277. function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
  278. for i, v in pairs(hit:GetChildren()) do
  279. if v:IsA("Humanoid") and hit.Name ~= Character.Name then
  280. local find = v:FindFirstChild("DebounceHit")
  281. if not find then
  282. if v.Parent:findFirstChild("Head") then
  283. local BillG = Create("BillboardGui"){
  284. Parent = v.Parent.Head,
  285. Size = UDim2.new(1, 0, 1, 0),
  286. Adornee = v.Parent.Head,
  287. StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
  288. }
  289. local TL = Create("TextLabel"){
  290. Parent = BillG,
  291. Size = UDim2.new(3, 3, 3, 3),
  292. BackgroundTransparency = 1,
  293. Text = tostring(damage).."-",
  294. TextColor3 = Color1.Color,
  295. TextStrokeColor3 = Color2.Color,
  296. TextStrokeTransparency = 0,
  297. TextXAlignment = Enum.TextXAlignment.Center,
  298. TextYAlignment = Enum.TextYAlignment.Center,
  299. FontSize = Enum.FontSize.Size18,
  300. Font = "ArialBold",
  301. }
  302. coroutine.resume(coroutine.create(function()
  303. swait(1)
  304. for i = 0, 1, .1 do
  305. swait(.1)
  306. BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
  307. end
  308. BillG:Destroy()
  309. end))
  310. end
  311. v.Health = v.Health - damage
  312. local bool = Create("BoolValue"){
  313. Parent = v,
  314. Name = "DebounceHit",
  315. }
  316. if HSound ~= nil and HPitch ~= nil then
  317. CFuncs["Sound"].Create(HSound, hit, 1, HPitch)
  318. end
  319. game:GetService("Debris"):AddItem(bool, cooldown)
  320. end
  321. end
  322. end
  323. end
  324.  
  325. function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch)
  326. for _, c in pairs(workspace:children()) do
  327. local hum = c:findFirstChild("Humanoid")
  328. if hum ~= nil then
  329. local head = c:findFirstChild("Torso")
  330. if head ~= nil then
  331. local targ = head.Position - Part.Position
  332. local mag = targ.magnitude
  333. if mag <= magni and c.Name ~= Player.Name then
  334. Damage(head.Parent, math.random(mindam, maxdam), 0.5, Color1, Color2, HSound, HPitch)
  335. end
  336. end
  337. end
  338. end
  339. end
  340.  
  341. Handle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Handle", Vector3.new(0.399999946, 0.899999976, 0.400000095))
  342. HandleWeld = CFuncs["Weld"].Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199958801, -0.0500774384, -1.09998882, -1, 0, 0, 0, 0, -1, -0, -1, -0))
  343. FakeHandle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "FakeHandle", Vector3.new(0.399999946, 0.899999976, 0.400000095))
  344. FakeHandleWeld = CFuncs["Weld"].Create(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  345. Barrel = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Barrel", Vector3.new(0.399999946, 0.399999976, 0.400000095))
  346. BarrelWeld = CFuncs["Weld"].Create(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.749999046, -1.50000024, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  347. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.399999946, 0.299999952, 0.400000095))
  348. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.300000191, -0.400000095, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  349. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "rbxassetid://435840330", Vector3.new(0, 0, 0), Vector3.new(0.00200000009, 0.00200000009, 0.00200000009))
  350. Part.Mesh.TextureId = "rbxassetid://435840335"
  351.  
  352. EffectModel = Instance.new("Model", Character)
  353. EffectModel.Name = "Effects"
  354.  
  355. Effects = {
  356. ["Block"] = {
  357. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  358. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  359. prt.Anchored = true
  360. prt.CFrame = cframe
  361. local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  362. game:GetService("Debris"):AddItem(prt, 10)
  363. if Type == 1 or Type == nil then
  364. table.insert(Effects, {
  365. prt,
  366. "Block1",
  367. delay,
  368. x3,
  369. y3,
  370. z3,
  371. msh
  372. })
  373. elseif Type == 2 then
  374. table.insert(Effects, {
  375. prt,
  376. "Block2",
  377. delay,
  378. x3,
  379. y3,
  380. z3,
  381. msh
  382. })
  383. end
  384. end;
  385. };
  386.  
  387. ["Cylinder"] = {
  388. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  389. local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  390. prt.Anchored = true
  391. prt.CFrame = cframe
  392. local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  393. game:GetService("Debris"):AddItem(prt, 2)
  394. Effects[#Effects + 1] = {
  395. prt,
  396. "Cylinder",
  397. delay,
  398. x3,
  399. y3,
  400. z3
  401. }
  402. end;
  403. };
  404.  
  405. ["Sphere"] = {
  406. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  407. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  408. prt.Anchored = true
  409. prt.CFrame = cframe
  410. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  411. game:GetService("Debris"):AddItem(prt, 10)
  412. table.insert(Effects, {
  413. prt,
  414. "Cylinder",
  415. delay,
  416. x3,
  417. y3,
  418. z3,
  419. msh
  420. })
  421. end;
  422. };
  423.  
  424. ["Elec"] = {
  425. Create = function(cff, x, y, z)
  426. local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  427. prt.Anchored = true
  428. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  429. prt.CFrame = CFrame.new(prt.Position)
  430. game:GetService("Debris"):AddItem(prt, 2)
  431. local xval = math.random() / 2
  432. local yval = math.random() / 2
  433. local zval = math.random() / 2
  434. local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  435. table.insert(Effects, {
  436. prt,
  437. "Elec",
  438. 0.1,
  439. x,
  440. y,
  441. z,
  442. xval,
  443. yval,
  444. zval
  445. })
  446. end;
  447.  
  448. };
  449.  
  450. ["Ring"] = {
  451. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  452. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  453. prt.Anchored = true
  454. prt.CFrame = cframe
  455. local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  456. game:GetService("Debris"):AddItem(prt, 10)
  457. table.insert(Effects, {
  458. prt,
  459. "Cylinder",
  460. delay,
  461. x3,
  462. y3,
  463. z3,
  464. msh
  465. })
  466. end;
  467. };
  468.  
  469.  
  470. ["Wave"] = {
  471. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  472. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  473. prt.Anchored = true
  474. prt.CFrame = cframe
  475. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  476. game:GetService("Debris"):AddItem(prt, 10)
  477. table.insert(Effects, {
  478. prt,
  479. "Cylinder",
  480. delay,
  481. x3,
  482. y3,
  483. z3,
  484. msh
  485. })
  486. end;
  487. };
  488.  
  489. ["Break"] = {
  490. Create = function(brickcolor, cframe, x1, y1, z1)
  491. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  492. prt.Anchored = true
  493. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  494. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  495. local num = math.random(10, 50) / 1000
  496. game:GetService("Debris"):AddItem(prt, 10)
  497. table.insert(Effects, {
  498. prt,
  499. "Shatter",
  500. num,
  501. prt.CFrame,
  502. math.random() - math.random(),
  503. 0,
  504. math.random(50, 100) / 100
  505. })
  506. end;
  507. };
  508. }
  509.  
  510. Shoot2 = function(orgpos)
  511. local MouseLook = CFrame.new((orgpos + mouse.Hit.p) / 2, mouse.Hit.p)
  512. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(orgpos), 5, 5, 5, 3, 3, 3, 0.1)
  513. table.insert(Effects, {
  514. MouseLook.lookVector,
  515. "Shoot2",
  516. 50,
  517. orgpos,
  518. 5,
  519. 7,
  520. 0,
  521. 1,
  522. 2
  523. })
  524. end
  525.  
  526. function attackone()
  527. attack = true
  528. CFuncs["Sound"].Create("rbxassetid://243053454", Torso, .1, 2.8)
  529. for i = 0, 1, 0.025 do
  530. swait()
  531. PlayAnimationFromTable({
  532. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  533. CFrame.new(0, 1.4999907, 3.42726707e-007, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  534. CFrame.new(0.431798398, 0.400000006, -0.888215482, 0.939692736, 0.342019886, 0, 0, 0, -1, -0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  535. CFrame.new(-0.559965074, 0.300000012, -0.828456283, 0.939692736, -0.342019886, 0, 0, 0, -1, 0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  536. CFrame.new(0.599619746, -1.99127948, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  537. CFrame.new(-0.599619746, -1.99127901, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  538. }, .3, false)
  539. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  540. end
  541. CFuncs["Sound"].Create("rbxassetid://203691837", Barrel, .01, .3)
  542. CFuncs["Sound"].Create("rbxassetid://131384028", Barrel, .01, .9)
  543. CFuncs["Sound"].Create("rbxassetid://184718741", Barrel, .05, .9)
  544. Shoot2(Barrel.Position)
  545. for i = 0, 1, 0.15 do
  546. swait()
  547. RootPart.Velocity = RootPart.CFrame.lookVector * -50
  548. PlayAnimationFromTable({
  549. CFrame.new(-0, -0.281125277, 0.157014638, 1, 0, -0, 0, 0.906307876, -0.422617942, 0, 0.422617942, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  550. CFrame.new(0, 1.4999938, 1.05202198e-005, 1, 0, -0, 0, 0.965925813, 0.258818924, -0, -0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  551. CFrame.new(0.406597674, 0.817824185, -0.957423151, 0.939692974, 0.280165672, -0.196174338, -5.36441803e-007, -0.573575616, -0.819152534, -0.34201926, 0.769751906, -0.538984895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  552. CFrame.new(-0.506752789, 0.775180221, -0.974653006, 0.939692974, -0.280165732, 0.196174279, 5.36441803e-007, -0.573575556, -0.819152713, 0.34201926, 0.769752145, -0.538984716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  553. CFrame.new(0.566868722, -1.61683154, -0.13679418, 0.954536259, -0.174988821, -0.241328761, 0.172366679, 0.984509468, -0.0321052969, 0.243208498, -0.0109513998, 0.969912171) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  554. CFrame.new(-0.545306504, -1.37044179, -0.679420352, 0.996202111, 0.0754783303, 0.0434113704, -0.0434117466, 0.862729907, -0.503797948, -0.0754781216, 0.49999994, 0.862729967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  555. }, .6, false)
  556. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(-20), math.rad(0)), 0.3)
  557. end
  558. for i = 0, 1, 0.15 do
  559. swait()
  560. RootPart.Velocity = RootPart.CFrame.lookVector * -100
  561. PlayAnimationFromTable({
  562. CFrame.new(-0, -0.795007467, 0.0831707418, 1, 0, -0, 0, 0.76604414, -0.642788053, 0, 0.642788053, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  563. CFrame.new(0, 1.49999774, 1.20103359e-005, 1, 0, -0, 0, 0.965925634, 0.258819878, -0, -0.258819878, 0.965925634) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  564. CFrame.new(1.70605683, 1.21151328, -0.185158521, 0.893217862, -0.29338178, -0.340718448, -0.340719074, -0.936116338, -0.0871595442, -0.293381065, 0.193941653, -0.936116695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  565. CFrame.new(-1.69524968, 1.05172348, -0.252849877, 0.812758088, 0.493294626, 0.309975445, 0.582562625, -0.694268882, -0.422624737, 0.00672781467, 0.524071693, -0.851647615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  566. CFrame.new(0.689150453, -1.88461804, -0.0157705098, 0.954536736, -0.174989104, -0.241326213, 0.172367141, 0.984509468, -0.0321044922, 0.243205875, -0.0109517872, 0.969912887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  567. CFrame.new(-0.536899447, -1.34506011, -0.583059072, 0.99620223, 0.0226762109, 0.0840658173, -0.043412663, 0.966281295, 0.253803402, -0.0754759163, -0.256489068, 0.963595748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  568. }, .2, false)
  569. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
  570. end
  571. for i = 0, 1, 0.05 do
  572. swait()
  573. RootPart.Velocity = RootPart.CFrame.lookVector * -50
  574. PlayAnimationFromTable({
  575. CFrame.new(-0, -2.09708667, 0.108620644, 1, 0, -0, 0, 0.573575675, -0.819152594, 0, 0.819152594, 0.573575675) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  576. CFrame.new(0, 1.53697455, -0.422635257, 1, 0, -0, 0, 0.766043842, 0.64278841, -0, -0.64278841, 0.766043842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  577. CFrame.new(1.57810855, 0.650130272, 0.33058399, 0.930655897, -0.284022599, -0.230674848, 0.352510452, 0.527023435, 0.773293555, -0.0980618149, -0.800985396, 0.590598404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  578. CFrame.new(-1.38994181, 0.87733829, 0.667137444, 0.963715255, 0.08906921, 0.251633942, -0.25866431, 0.0788001418, 0.962747812, 0.0659223944, -0.992903471, 0.0989798903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  579. CFrame.new(0.774198592, -1.52057803, -0.607582211, 0.954536974, -0.272207022, -0.121501081, 0.172365844, 0.83655864, -0.520057499, 0.243206039, 0.475471497, 0.845445395) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  580. CFrame.new(-0.530096769, -1.05517173, -0.660005629, 0.99620223, 0.0226761587, 0.0840661526, -0.0434127897, 0.966280818, 0.253804684, -0.0754762068, -0.256490231, 0.96359539) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  581. }, .3, false)
  582. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)), 0.3)
  583. end
  584. for i = 0, 1, 0.13 do
  585. swait()
  586. PlayAnimationFromTable({
  587. CFrame.new(-0, -1.01349139, -0.251608461, 1, 0, 0, 0, 0.707105339, 0.707108378, 0, -0.707108378, 0.707105339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  588. CFrame.new(0.0127754211, 1.44207788, 0.0749337673, 1, 0, 0, 0, 0.939691544, -0.342023343, 0, 0.342023343, 0.939691544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  589. CFrame.new(1.62296665, 0.191783041, -0.192457974, 0.930656254, -0.329096794, 0.159920022, 0.352511466, 0.923570275, -0.150843769, -0.098055169, 0.196757287, 0.975536823) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  590. CFrame.new(-0.870643735, 0.71258086, -0.942903101, 0.18127799, -0.372358024, -0.910213113, -0.781424284, 0.507405519, -0.363202393, 0.597088516, 0.777103186, -0.19898814) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  591. CFrame.new(0.214147568, -1.73508716, -0.0895051956, 0.924306214, 0.282332808, -0.256800473, -0.113861978, 0.846218646, 0.520528436, 0.364271581, -0.451887846, 0.814311981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  592. CFrame.new(-0.535767198, -0.599929333, -0.996632636, 0.996202111, 0.0754788443, 0.0434101112, -0.0434126705, 0.862728953, -0.503799856, -0.0754773915, 0.500001788, 0.862729192) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  593. }, .3, false)
  594. end
  595. attack = false
  596. end
  597.  
  598. --[[Attacks]]--
  599.  
  600. mouse.Button1Down:connect(function()
  601. if attack == false and attacktype == 1 then
  602. attackone()
  603. end
  604. end)
  605.  
  606. mouse.KeyDown:connect(function(k)
  607. k = k:lower()
  608. if attack == false and k == '' then
  609.  
  610. end
  611. end)
  612.  
  613. while true do
  614. swait()
  615. for i, v in pairs(Character:GetChildren()) do
  616. if v:IsA("Part") then
  617. v.Material = "SmoothPlastic"
  618. elseif v:IsA("Accessory") then
  619. v:WaitForChild("Handle").Material = "SmoothPlastic"
  620. end
  621. end
  622. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  623. velocity = RootPart.Velocity.y
  624. sine = sine + change
  625. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  626. if equipped == true or equipped == false then
  627. if RootPart.Velocity.y > 1 and hit == nil then
  628. Anim = "Jump"
  629. if attack == false then
  630. PlayAnimationFromTable({
  631. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  632. CFrame.new(0, 1.49221826, -0.044082582, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  633. CFrame.new(1.66304386, 0.182627335, 0.00782334805, 0.883022726, -0.392632574, 0.257119894, 0.321392894, 0.905103981, 0.2783764, -0.342019886, -0.163176134, 0.925416708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  634. CFrame.new(-1.66570556, 0.224230319, 0.110721856, 0.903736115, 0.408218145, -0.128915116, -0.34750703, 0.875426054, 0.33595863, 0.25000003, -0.258819014, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  635. CFrame.new(0.499999166, -1.99999452, 4.76837158e-007, 0.984807849, -5.94328526e-007, -0.173648044, 0.0449439958, 0.965925872, 0.254886925, 0.167730987, -0.258819073, 0.951251388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  636. CFrame.new(-0.499999404, -1.51703107, -0.129407585, 0.965925753, 6.6929374e-007, 0.258819193, -0.0669879839, 0.965925813, 0.24999994, -0.24999994, -0.258819163, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  637. }, .3, false)
  638. end
  639. elseif RootPart.Velocity.y < -1 and hit == nil then
  640. Anim = "Fall"
  641. if attack == false then
  642. PlayAnimationFromTable({
  643. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  644. CFrame.new(0, 1.49221873, -0.0440826714, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  645. CFrame.new(1.76076102, 0.406842887, 0.0212866664, 0.695482016, -0.670965135, 0.257119834, 0.611573994, 0.74059701, 0.278376371, -0.377202988, -0.0363579579, 0.925416648) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  646. CFrame.new(-1.68029141, 0.390803367, 0.155905366, 0.70961535, 0.692695498, -0.128914997, -0.625963271, 0.703777075, 0.335958213, 0.323444158, -0.157705069, 0.933012843) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  647. CFrame.new(0.693307817, -1.96826017, -0.0605875254, 0.986561239, -0.127662987, -0.101976946, 0.137943029, 0.985269904, 0.101069227, 0.0875720233, -0.113777988, 0.989639223) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  648. CFrame.new(-0.526552737, -1.81498528, -0.152177691, 0.965925574, 0.0449441113, 0.254888207, -0.066988036, 0.994663239, 0.0784704387, -0.250001162, -0.0928710476, 0.963781357) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  649. }, .3, false)
  650. end
  651. elseif Torsovelocity < 1 and hit ~= nil then
  652. Anim = "Idle"
  653. if attack == false then
  654. change = 1
  655. PlayAnimationFromTable({
  656. CFrame.new(1.22602091e-006, -0.219458103, 1.46111324e-006, 0.76604414, 0, 0.642788053, 0, 1, 0, -0.642788053, 0, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  657. CFrame.new(0, 1.49999201, 0, 0.707106233, 0, -0.707107306, 0, 1, 0, 0.707107306, 0, 0.707106233) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  658. CFrame.new(0.571566343, -0.0739164352, -0.639066696, 0.939692855, 0.340718329, -0.0298085809, -0.241844058, 0.600305915, -0.762328327, -0.241844922, 0.723563433, 0.646503866) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  659. CFrame.new(-0.628383756, -0.12163578, -0.696761668, 0.939692736, -0.342020065, -5.06639481e-007, 0.196173996, 0.538984895, -0.819152653, 0.280166954, 0.769751549, 0.573575616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  660. CFrame.new(0.624118924, -1.79798961, 0.0678238794, 0.995454907, -0.0383867361, -0.0871553123, 0.0385330059, 0.999257326, -4.09960694e-006, 0.0870907605, -0.00335427374, 0.996194839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  661. CFrame.new(-0.53866595, -1.82180798, 0.00821807235, 0.977763176, 0.0281341001, 0.207816422, -0.0287620034, 0.999586344, -1.4934686e-007, -0.207730502, -0.00597707182, 0.978167892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  662. }, .3, false)
  663. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  664. end
  665. elseif Torsovelocity > 2 and hit ~= nil then
  666. Anim = "Walk"
  667. if attack == false then
  668. change = 3
  669. PlayAnimationFromTable({
  670. CFrame.new(0, -0.0240751095, -0.146390602, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  671. CFrame.new(0, 1.49999237, -1.81794167e-006, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  672. CFrame.new(0.172261134, 0.427689523, -1.09730911, 0.644483984, 0.748984814, -0.153825179, 0.413525045, -0.510645986, -0.753815472, -0.643146515, 0.422211438, -0.638827145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  673. CFrame.new(-1.1922102, 0.363029838, -0.448653877, 0.935289383, -0.110854559, -0.33607316, -0.341521561, -0.531564534, -0.775114357, -0.0927196145, 0.839732468, -0.535025835) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  674. CFrame.new(.5, -1.85 - 0.5 * math.cos(sine / 8) / 2, 0 + 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(-50 * math.sin(sine / 8)), math.rad(0), math.rad(0)),
  675. CFrame.new(-.5, -1.85 + 0.5 * math.cos(sine / 8) / 2, 0 - 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(50 * math.sin(sine / 8)), math.rad(0), math.rad(0)),
  676. }, .3, false)
  677. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
  678. end
  679. end
  680. end
  681. if 0 < #Effects then
  682. for e = 1, #Effects do
  683. if Effects[e] ~= nil then
  684. local Thing = Effects[e]
  685. if Thing ~= nil then
  686. local Part = Thing[1]
  687. local Mode = Thing[2]
  688. local Delay = Thing[3]
  689. local IncX = Thing[4]
  690. local IncY = Thing[5]
  691. local IncZ = Thing[6]
  692. if Thing[2] == "Shoot" then
  693. local Look = Thing[1]
  694. local hit, pos = rayCast(Thing[4], Look, 15, Character)
  695. local mag = (Thing[4] - pos).magnitude
  696. Thing[9] = Thing[9] + 0.5
  697. Thing[5] = Thing[5] + 0.2
  698. Thing[6] = Thing[6] + 0.2
  699. Effects["Cylinder"].Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), Thing[9], mag * 5, Thing[9], -0.2, 0, -0.2, 0.1)
  700. Thing[4] = Thing[4] + Look * 15
  701. Thing[3] = Thing[3] - 1
  702. if hit ~= nil then
  703. Thing[3] = 0
  704. ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  705. ref.Anchored = true
  706. ref.CFrame = CFrame.new(pos)
  707. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  708. CFuncs["Sound"].Create("rbxassetid://315748949", ref, 1, 1.1)
  709. game:GetService("Debris"):AddItem(ref, 1)
  710. end
  711. if Thing[3] <= 0 then
  712. table.remove(Effects, e)
  713. end
  714. end
  715. do
  716. if Thing[2] == "Shoot2" then
  717. local Look = Thing[1]
  718. local hit, pos = rayCast(Thing[4], Look, 3, Character)
  719. local mag = (Thing[4] - pos).magnitude
  720. Thing[9] = Thing[9] + 0.5
  721. Thing[5] = Thing[5] + 0.2
  722. Thing[6] = Thing[6] + 0.2
  723. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos), 25, 25, 25, -5, -5, -5, 0.2)
  724. Thing[4] = Thing[4] + Look * 3
  725. Thing[3] = Thing[3] + 5
  726. if hit ~= nil then
  727. Thing[3] = 0
  728. ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  729. ref.Anchored = true
  730. ref.CFrame = CFrame.new(pos)
  731. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 25, 25, 25, 5, 5, 5, 0.01)
  732. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01)
  733. Effects["Block"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01, 1)
  734. Effects["Wave"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 2, 2, 2, 3, 3, 3, 0.01)
  735. CFuncs["Sound"].Create("rbxassetid://203691837", ref, 1, .3)
  736. CFuncs["Sound"].Create("rbxassetid://203691885", ref, 1, .9)
  737. CFuncs["Sound"].Create("rbxassetid://184718741", ref, 1, .9)
  738. local e = Instance.new("Explosion", ref)
  739. e.Position = ref.Position
  740. e.BlastRadius = 400
  741. e.DestroyJointRadiusPercent = 20
  742. e.Visible = false
  743. e.ExplosionType = "CratersAndDebris"
  744. game:GetService("Debris"):AddItem(ref, 10)
  745. end
  746. if Thing[3] <= 0 then
  747. table.remove(Effects, e)
  748. end
  749. end
  750. do
  751. do
  752. if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Shoot2" then
  753. if Thing[1].Transparency <= 1 then
  754. if Thing[2] == "Block1" then
  755. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  756. Mesh = Thing[7]
  757. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  758. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  759. else
  760. if Thing[2] == "Block2" then
  761. Thing[1].CFrame = Thing[1].CFrame
  762. Mesh = Thing[7]
  763. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  764. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  765. else
  766. if Thing[2] == "Block3" then
  767. Thing[8].C0 = CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * Thing[9]
  768. Mesh = Thing[7]
  769. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  770. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  771. else
  772. if Thing[2] == "Cylinder" then
  773. Mesh = Thing[7]
  774. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  775. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  776. else
  777. if Thing[2] == "Cylinder2" then
  778. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, Thing[8], 0)
  779. Mesh = Thing[7]
  780. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  781. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  782. else
  783. if Thing[2] == "Blood" then
  784. Mesh = Thing[7]
  785. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  786. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  787. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  788. else
  789. if Thing[2] == "Elec" then
  790. Mesh = Thing[10]
  791. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  792. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  793. else
  794. if Thing[2] == "Disappear" then
  795. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  796. end
  797. end
  798. end
  799. end
  800. end
  801. end
  802. end
  803. end
  804. else
  805. Part.Parent = nil
  806. table.remove(Effects, e)
  807. end
  808. end
  809. end
  810. end
  811. end
  812. end
  813. end
  814. end
  815. end
  816. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement