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Jun 4th, 2018
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  1. script.Name = "Savior"
  2. --//====================================================\\--
  3. --|| CREATED BY SHACKLUSTER EDITED BY DUCKILES
  4. --\\====================================================//--
  5. script:ClearAllChildren()
  6. wait(0.2)
  7.  
  8. Player = game:GetService("Players").LocalPlayer
  9. PlayerGui = Player.PlayerGui
  10. Cam = workspace.CurrentCamera
  11. Backpack = Player.Backpack
  12. Character = Player.Character
  13. Humanoid = Character.Humanoid
  14. Mouse = Player:GetMouse()
  15. RootPart = Character["HumanoidRootPart"]
  16. Torso = Character["Torso"]
  17. Head = Character["Head"]
  18. RightArm = Character["Right Arm"]
  19. LeftArm = Character["Left Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LeftLeg = Character["Left Leg"]
  22. RootJoint = RootPart["RootJoint"]
  23. Neck = Torso["Neck"]
  24. RightShoulder = Torso["Right Shoulder"]
  25. LeftShoulder = Torso["Left Shoulder"]
  26. RightHip = Torso["Right Hip"]
  27. LeftHip = Torso["Left Hip"]
  28. local TIME = 0
  29. local sick = Instance.new("Sound",Torso)
  30. sick.SoundId = "rbxassetid://1872112157"
  31. sick.Looped = true
  32. sick.Pitch = 1
  33. sick.Volume = 8
  34. sick:Play()
  35.  
  36. IT = Instance.new
  37. CF = CFrame.new
  38. VT = Vector3.new
  39. RAD = math.rad
  40. C3 = Color3.new
  41. UD2 = UDim2.new
  42. BRICKC = BrickColor.new
  43. ANGLES = CFrame.Angles
  44. EULER = CFrame.fromEulerAnglesXYZ
  45. COS = math.cos
  46. ACOS = math.acos
  47. SIN = math.sin
  48. ASIN = math.asin
  49. ABS = math.abs
  50. MRANDOM = math.random
  51. FLOOR = math.floor
  52. if Player.name == "SenseiAdi" then
  53. warn("Enjoy friend ;3")
  54. end
  55. --//=================================\\
  56. --|| USEFUL VALUES
  57. --\\=================================//
  58.  
  59. Animation_Speed = 3
  60. local FORCERESET = false
  61. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  62. local Speed = 16
  63. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  64. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  65. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  66. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  67. local DAMAGEMULTIPLIER = 1
  68. local ANIM = "Idle"
  69. local ATTACK = false
  70. local EQUIPPED = false
  71. local HOLD = false
  72. local COMBO = 1
  73. local Rooted = false
  74. local SINE = 0
  75. local KEYHOLD = false
  76. local CHANGE = 2 / Animation_Speed
  77. local WALKINGANIM = false
  78. local VALUE1 = false
  79. local VALUE2 = false
  80. local ROBLOXIDLEANIMATION = IT("Animation")
  81. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  82. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  83. --ROBLOXIDLEANIMATION.Parent = Humanoid
  84. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  85. WEAPONGUI.Name = "BanishV3Gui"
  86. local Weapon = IT("Model")
  87. Weapon.Name = "Adds"
  88. local Effects = IT("Folder", Weapon)
  89. Effects.Name = "Effects"
  90. local ANIMATOR = Humanoid.Animator
  91. local ANIMATE = Character:FindFirstChild("Animate")
  92. local UNANCHOR = true
  93. local TOBANISH = {}
  94. script.Parent = PlayerGui
  95. Player_Size = 1 --Size of the player.
  96. local EXTRATRANS = 0
  97. local Effects2 = {}
  98. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  99. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  100. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  101. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  102. local SIZE = 2
  103. local SKILLTEXTCOLOR = C3(0,0,0)
  104. local SKILLTEXTCOLOR2 = C3(1,0,0)
  105. --//=================================\\
  106. --\\=================================//
  107.  
  108.  
  109. --//=================================\\
  110. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  111. --\\=================================//
  112.  
  113. ArtificialHB = Instance.new("BindableEvent", script)
  114. ArtificialHB.Name = "ArtificialHB"
  115.  
  116. script:WaitForChild("ArtificialHB")
  117.  
  118. frame = Frame_Speed
  119. tf = 0
  120. allowframeloss = false
  121. tossremainder = false
  122. lastframe = tick()
  123. script.ArtificialHB:Fire()
  124.  
  125. game:GetService("RunService").Heartbeat:connect(function(s, p)
  126. tf = tf + s
  127. if tf >= frame then
  128. if allowframeloss then
  129. script.ArtificialHB:Fire()
  130. lastframe = tick()
  131. else
  132. for i = 1, math.floor(tf / frame) do
  133. script.ArtificialHB:Fire()
  134. end
  135. lastframe = tick()
  136. end
  137. if tossremainder then
  138. tf = 0
  139. else
  140. tf = tf - frame * math.floor(tf / frame)
  141. end
  142. end
  143. end)
  144.  
  145. --//=================================\\
  146. --\\=================================//
  147.  
  148. --//=================================\\
  149. --|| SOME FUNCTIONS
  150. --\\=================================//
  151.  
  152. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  153. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  154. end
  155.  
  156. function PositiveAngle(NUMBER)
  157. if NUMBER >= 0 then
  158. NUMBER = 0
  159. end
  160. return NUMBER
  161. end
  162.  
  163. function NegativeAngle(NUMBER)
  164. if NUMBER <= 0 then
  165. NUMBER = 0
  166. end
  167. return NUMBER
  168. end
  169.  
  170. function Swait(NUMBER)
  171. if NUMBER == 0 or NUMBER == nil then
  172. ArtificialHB.Event:wait()
  173. else
  174. for i = 1, NUMBER do
  175. ArtificialHB.Event:wait()
  176. end
  177. end
  178. end
  179.  
  180. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  181. local NEWMESH = IT(MESH)
  182. if MESH == "SpecialMesh" then
  183. NEWMESH.MeshType = MESHTYPE
  184. if MESHID ~= "nil" and MESHID ~= "" then
  185. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  186. end
  187. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  188. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  189. end
  190. end
  191. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  192. NEWMESH.Scale = SCALE
  193. NEWMESH.Parent = PARENT
  194. return NEWMESH
  195. end
  196.  
  197. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  198. local NEWPART = IT("Part")
  199. NEWPART.formFactor = FORMFACTOR
  200. NEWPART.Reflectance = REFLECTANCE
  201. NEWPART.Transparency = TRANSPARENCY
  202. NEWPART.CanCollide = false
  203. NEWPART.Locked = true
  204. NEWPART.Anchored = true
  205. if ANCHOR == false then
  206. NEWPART.Anchored = false
  207. end
  208. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  209. NEWPART.Name = NAME
  210. NEWPART.Size = SIZE
  211. NEWPART.Position = Torso.Position
  212. NEWPART.Material = MATERIAL
  213. NEWPART:BreakJoints()
  214. NEWPART.Parent = PARENT
  215. return NEWPART
  216. end
  217.  
  218. local function weldBetween(a, b)
  219. local weldd = Instance.new("ManualWeld")
  220. weldd.Part0 = a
  221. weldd.Part1 = b
  222. weldd.C0 = CFrame.new()
  223. weldd.C1 = b.CFrame:inverse() * a.CFrame
  224. weldd.Parent = a
  225. return weldd
  226. end
  227.  
  228.  
  229. function QuaternionFromCFrame(cf)
  230. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  231. local trace = m00 + m11 + m22
  232. if trace > 0 then
  233. local s = math.sqrt(1 + trace)
  234. local recip = 0.5 / s
  235. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  236. else
  237. local i = 0
  238. if m11 > m00 then
  239. i = 1
  240. end
  241. if m22 > (i == 0 and m00 or m11) then
  242. i = 2
  243. end
  244. if i == 0 then
  245. local s = math.sqrt(m00 - m11 - m22 + 1)
  246. local recip = 0.5 / s
  247. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  248. elseif i == 1 then
  249. local s = math.sqrt(m11 - m22 - m00 + 1)
  250. local recip = 0.5 / s
  251. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  252. elseif i == 2 then
  253. local s = math.sqrt(m22 - m00 - m11 + 1)
  254. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  255. end
  256. end
  257. end
  258.  
  259. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  260. local xs, ys, zs = x + x, y + y, z + z
  261. local wx, wy, wz = w * xs, w * ys, w * zs
  262. local xx = x * xs
  263. local xy = x * ys
  264. local xz = x * zs
  265. local yy = y * ys
  266. local yz = y * zs
  267. local zz = z * zs
  268. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  269. end
  270.  
  271. function QuaternionSlerp(a, b, t)
  272. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  273. local startInterp, finishInterp;
  274. if cosTheta >= 0.0001 then
  275. if (1 - cosTheta) > 0.0001 then
  276. local theta = ACOS(cosTheta)
  277. local invSinTheta = 1 / SIN(theta)
  278. startInterp = SIN((1 - t) * theta) * invSinTheta
  279. finishInterp = SIN(t * theta) * invSinTheta
  280. else
  281. startInterp = 1 - t
  282. finishInterp = t
  283. end
  284. else
  285. if (1 + cosTheta) > 0.0001 then
  286. local theta = ACOS(-cosTheta)
  287. local invSinTheta = 1 / SIN(theta)
  288. startInterp = SIN((t - 1) * theta) * invSinTheta
  289. finishInterp = SIN(t * theta) * invSinTheta
  290. else
  291. startInterp = t - 1
  292. finishInterp = t
  293. end
  294. end
  295. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  296. end
  297.  
  298. function Clerp(a, b, t)
  299. local qa = {QuaternionFromCFrame(a)}
  300. local qb = {QuaternionFromCFrame(b)}
  301. local ax, ay, az = a.x, a.y, a.z
  302. local bx, by, bz = b.x, b.y, b.z
  303. local _t = 1 - t
  304. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  305. end
  306.  
  307. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  308. local frame = IT("Frame")
  309. frame.BackgroundTransparency = TRANSPARENCY
  310. frame.BorderSizePixel = BORDERSIZEPIXEL
  311. frame.Position = POSITION
  312. frame.Size = SIZE
  313. frame.BackgroundColor3 = COLOR
  314. frame.BorderColor3 = BORDERCOLOR
  315. frame.Name = NAME
  316. frame.Parent = PARENT
  317. return frame
  318. end
  319.  
  320. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  321. local label = IT("TextLabel")
  322. label.BackgroundTransparency = 1
  323. label.Size = UD2(1, 0, 1, 0)
  324. label.Position = UD2(0, 0, 0, 0)
  325. label.TextColor3 = TEXTCOLOR
  326. label.TextStrokeTransparency = STROKETRANSPARENCY
  327. label.TextTransparency = TRANSPARENCY
  328. label.FontSize = TEXTFONTSIZE
  329. label.Font = TEXTFONT
  330. label.BorderSizePixel = BORDERSIZEPIXEL
  331. label.TextScaled = false
  332. label.Text = TEXT
  333. label.Name = NAME
  334. label.Parent = PARENT
  335. return label
  336. end
  337.  
  338. function NoOutlines(PART)
  339. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  340. end
  341.  
  342. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  343. local NEWWELD = IT(TYPE)
  344. NEWWELD.Part0 = PART0
  345. NEWWELD.Part1 = PART1
  346. NEWWELD.C0 = C0
  347. NEWWELD.C1 = C1
  348. NEWWELD.Parent = PARENT
  349. return NEWWELD
  350. end
  351.  
  352. local S = IT("Sound")
  353. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  354. local NEWSOUND = nil
  355. coroutine.resume(coroutine.create(function()
  356. NEWSOUND = S:Clone()
  357. NEWSOUND.Parent = PARENT
  358. NEWSOUND.Volume = VOLUME
  359. NEWSOUND.Pitch = PITCH
  360. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  361. NEWSOUND:play()
  362. if DOESLOOP == true then
  363. NEWSOUND.Looped = true
  364. else
  365. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  366. NEWSOUND:remove()
  367. end
  368. end))
  369. return NEWSOUND
  370. end
  371.  
  372. function CFrameFromTopBack(at, top, back)
  373. local right = top:Cross(back)
  374. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  375. end
  376.  
  377. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  378. function WACKYEFFECT(Table)
  379. local TYPE = (Table.EffectType or "Sphere")
  380. local SIZE = (Table.Size or VT(1,1,1))
  381. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  382. local TRANSPARENCY = (Table.Transparency or 0)
  383. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  384. local CFRAME = (Table.CFrame or Torso.CFrame)
  385. local MOVEDIRECTION = (Table.MoveToPos or nil)
  386. local ROTATION1 = (Table.RotationX or 0)
  387. local ROTATION2 = (Table.RotationY or 0)
  388. local ROTATION3 = (Table.RotationZ or 0)
  389. local MATERIAL = (Table.Material or "Neon")
  390. local COLOR = (Table.Color or C3(0,0,0))
  391. local TIME = (Table.Time or 45)
  392. local SOUNDID = (Table.SoundID or nil)
  393. local SOUNDPITCH = (Table.SoundPitch or nil)
  394. local SOUNDVOLUME = (Table.SoundVolume or nil)
  395. coroutine.resume(coroutine.create(function()
  396. local PLAYSSOUND = false
  397. local SOUND = nil
  398. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  399. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  400. PLAYSSOUND = true
  401. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  402. end
  403. EFFECT.Color = COLOR
  404. local MSH = nil
  405. if TYPE == "Sphere" then
  406. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  407. elseif TYPE == "Block" then
  408. MSH = IT("BlockMesh",EFFECT)
  409. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  410. elseif TYPE == "Wave" then
  411. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  412. elseif TYPE == "Ring" then
  413. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  414. elseif TYPE == "Slash" then
  415. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  416. elseif TYPE == "Round Slash" then
  417. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  418. elseif TYPE == "Swirl" then
  419. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  420. elseif TYPE == "Skull" then
  421. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  422. elseif TYPE == "Crystal" then
  423. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  424. end
  425. if MSH ~= nil then
  426. local MOVESPEED = nil
  427. if MOVEDIRECTION ~= nil then
  428. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  429. end
  430. local GROWTH = SIZE - ENDSIZE
  431. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  432. if TYPE == "Block" then
  433. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  434. else
  435. EFFECT.CFrame = CFRAME
  436. end
  437. for LOOP = 1, TIME+1 do
  438. Swait()
  439. MSH.Scale = MSH.Scale - GROWTH/TIME
  440. if TYPE == "Wave" then
  441. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  442. end
  443. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  444. if TYPE == "Block" then
  445. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  446. else
  447. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  448. end
  449. if MOVEDIRECTION ~= nil then
  450. local ORI = EFFECT.Orientation
  451. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  452. EFFECT.Orientation = ORI
  453. end
  454. end
  455. if PLAYSSOUND == false then
  456. EFFECT:remove()
  457. else
  458. SOUND.Stopped:Connect(function()
  459. EFFECT:remove()
  460. end)
  461. end
  462. else
  463. if PLAYSSOUND == false then
  464. EFFECT:remove()
  465. else
  466. repeat Swait() until SOUND.Playing == false
  467. EFFECT:remove()
  468. end
  469. end
  470. end))
  471. end
  472. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  473. function Lightning(Table)
  474. local Color = Table.Color or C3(1,1,1)
  475. local StartPos = Table.Start or Torso.Position
  476. local EndPos = Table.End or Mouse.Hit.p
  477. local SegmentLength = Table.SegmentL or 2
  478. local Thickness = Table.Thickness or 0.1
  479. local Dissapear = Table.DoesFade or false
  480. local Parent = Table.Ignore or Character
  481. local MaxDist = Table.MaxDist or 400
  482. local Branches = Table.Branches or false
  483. local Thicken = Table.Thicken or false
  484. local FadeTime = Table.FadeTime or 15
  485. local FadeIn = Table.FadeIn or false
  486. local Material = Table.Material or "Neon"
  487. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  488. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  489. local LIGHTNINGMODEL = IT("Model",Effects)
  490. LIGHTNINGMODEL.Name = "Lightning"
  491. local LastBolt = nil
  492. for E = 1, DISTANCE do
  493. local ExtraSize = 0
  494. if Thicken == true then
  495. ExtraSize = (DISTANCE-E)/15
  496. end
  497. local TRANSPARENCY = 0
  498. if FadeIn == true then
  499. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  500. if TRANSPARENCY < 0 then
  501. TRANSPARENCY = 0
  502. end
  503. end
  504. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  505. PART.Color = Color
  506. MakeForm(PART,"Cyl")
  507. if LastBolt == nil then
  508. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  509. else
  510. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  511. end
  512. LastBolt = PART
  513. if Branches == true and E < (DISTANCE-5) then
  514. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  515. if CHOICE == 1 then
  516. local LASTBRANCH = nil
  517. for i = 1, MRANDOM(2,5) do
  518. local ExtraSize2 = 0
  519. if Thicken == true then
  520. ExtraSize = ((DISTANCE-E)/25)/i
  521. end
  522. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  523. PART.Color = Color
  524. MakeForm(PART,"Cyl")
  525. if LASTBRANCH == nil then
  526. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  527. else
  528. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  529. end
  530. LASTBRANCH = PART
  531. end
  532. end
  533. end
  534. end
  535. if Dissapear == true then
  536. coroutine.resume(coroutine.create(function()
  537. for i = 1, FadeTime do
  538. Swait()
  539. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  540. if c.ClassName == "Part" then
  541. c.Transparency = c.Transparency + (i/FadeTime)/10
  542. end
  543. end
  544. end
  545. LIGHTNINGMODEL:remove()
  546. end))
  547. elseif Dissapear == false then
  548. Debris:AddItem(LIGHTNINGMODEL,0.1)
  549. end
  550. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  551. end
  552. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  553. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  554. wave.Color = COLOR
  555. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  556. wave.CFrame = CFRAME
  557. coroutine.resume(coroutine.create(function(PART)
  558. for i = 1, WAIT do
  559. Swait()
  560. mesh.Scale = mesh.Scale + GROW
  561. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  562. if DOESROT == true then
  563. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  564. end
  565. wave.Transparency = wave.Transparency + (0.5/WAIT)
  566. if wave.Transparency > 0.99 then
  567. wave:remove()
  568. end
  569. end
  570. end))
  571. end
  572.  
  573. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  574. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  575. wave.Color = COLOR
  576. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  577. wave.CFrame = CFRAME
  578. coroutine.resume(coroutine.create(function(PART)
  579. for i = 1, WAIT do
  580. Swait()
  581. mesh.Scale = mesh.Scale + GROW
  582. wave.Transparency = wave.Transparency + (1/WAIT)
  583. if wave.Transparency > 0.99 then
  584. wave:remove()
  585. end
  586. end
  587. end))
  588. end
  589. function MakeForm(PART,TYPE)
  590. if TYPE == "Cyl" then
  591. local MSH = IT("BlockMesh",PART)
  592. elseif TYPE == "Ball" then
  593. local MSH = IT("SpecialMesh",PART)
  594. MSH.MeshType = "Sphere"
  595. elseif TYPE == "Cyl2" then
  596. local MSH = IT("CylinderMesh",PART)
  597. elseif TYPE == "Wedge" then
  598. local MSH = IT("SpecialMesh",PART)
  599. MSH.MeshType = "Wedge"
  600. end
  601. end
  602.  
  603. function SpawnTrail(FROM,TO,BIG)
  604. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Light gray", "Trail", VT(0,0,0))
  605. MakeForm(TRAIL,"Cyl")
  606. local DIST = (FROM - TO).Magnitude
  607. if BIG == true then
  608. TRAIL.Size = VT(0.5,DIST,0.5)
  609. else
  610. TRAIL.Size = VT(0.25,DIST,0.25)
  611. end
  612. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  613. coroutine.resume(coroutine.create(function()
  614. for i = 1, 5 do
  615. Swait()
  616. TRAIL.Transparency = TRAIL.Transparency + 0.1
  617. end
  618. TRAIL:remove()
  619. end))
  620. end
  621.  
  622. Debris = game:GetService("Debris")
  623.  
  624. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  625. local DIRECTION = CF(StartPos,EndPos).lookVector
  626. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  627. end
  628.  
  629. function turnto(position)
  630. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  631. end
  632.  
  633. --//=================================\\
  634. --|| WEAPON CREATION
  635. --\\=================================//
  636. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  637. PRT.Color = C3(0,0,0)
  638. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  639. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  640. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  641. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  642. for i = 1, 16 do
  643. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  644. FACE.Color = C3(0,0,0)
  645. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  646. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  647. end
  648. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  649. MakeForm(EYE,"Ball")
  650. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(255,0,0), CF(255, 0, 0))
  651. local EYE2 = CreatePart(0, Character, "Neon", 0, 204, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  652. MakeForm(EYE2,"Ball")
  653. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(0,0,204), CF(0, 0, 204))
  654. local LASTPART = Head
  655. for i = 1, 20 do
  656. local MATH = (1-(i/25))
  657. if LASTPART == Head then
  658. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  659. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  660. LASTPART = Horn
  661. Horn.Color = C3((i*3-3)255,0,0)
  662. else
  663. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  664. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.3, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  665. LASTPART = Horn
  666. Horn.Color = C3((i*3-3)/255,0,0)
  667. end
  668. end
  669. local LASTPART = Head
  670. for i = 1, 20 do
  671. local MATH = (1-(i/25))
  672. if LASTPART == Head then
  673. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  674. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  675. LASTPART = Horn
  676. Horn.Color = C3((i*3-3)/0,0,204)
  677. else
  678. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  679. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.3, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  680. LASTPART = Horn
  681. Horn.Color = C3((i*3-3)/0,0,204)
  682. end
  683. end
  684.  
  685. local Particle = IT("ParticleEmitter",nil)
  686. Particle.Enabled = false
  687. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  688. Particle.LightEmission = 0.5
  689. Particle.Rate = 150
  690. Particle.ZOffset = 0.2
  691. Particle.Rotation = NumberRange.new(-180, 180)
  692. Particle.RotSpeed = NumberRange.new(-180, 180)
  693. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  694. Particle.Color = ColorSequence.new(C3(0,0,0),C3(0,0,0))
  695.  
  696. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  697. function ParticleEmitter(Table)
  698. local PRTCL = Particle:Clone()
  699. local Speed = Table.Speed or 5
  700. local Drag = Table.Drag or 0
  701. local Size1 = Table.Size1 or 1
  702. local Size2 = Table.Size2 or 5
  703. local Lifetime1 = Table.Lifetime1 or 1
  704. local Lifetime2 = Table.Lifetime2 or 1.5
  705. local Parent = Table.Parent or Torso
  706. local Emit = Table.Emit or 100
  707. local Offset = Table.Offset or 360
  708. local Acel = Table.Acel or VT(0,0,0)
  709. local Enabled = Table.Enabled or false
  710. PRTCL.Parent = Parent
  711. PRTCL.Size = NumberSequence.new(Size1,Size2)
  712. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  713. PRTCL.Speed = NumberRange.new(Speed)
  714. PRTCL.VelocitySpread = Offset
  715. PRTCL.Drag = Drag
  716. PRTCL.Acceleration = Acel
  717. if Enabled == false then
  718. PRTCL:Emit(Emit)
  719. Debris:AddItem(PRTCL,Lifetime2)
  720. else
  721. PRTCL.Enabled = true
  722. end
  723. return PRTCL
  724. end
  725.  
  726.  
  727. local Handle = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.6,0.2),false)
  728. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  729. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.5,0.2),false)
  730. MakeForm(Part,"Wedge")
  731. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  732. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.3,0.2),false)
  733. MakeForm(Part,"Wedge")
  734. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  735. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.3,0.3),false)
  736. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  737. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.5,0.5),false)
  738. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  739. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.4,0.4,0.4),false)
  740. MakeForm(Part,"Cyl")
  741. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  742. for i = 1, 8 do
  743. local Piece = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0,0.35,0.41),false)
  744. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  745. end
  746. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0.38,0.41,0.38),false)
  747. MakeForm(Part,"Cyl")
  748. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  749. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.37,0.5,0.37),false)
  750. MakeForm(Part,"Ball")
  751. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  752. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.7,0.4),false)
  753. MakeForm(Part,"Wedge")
  754. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  755. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.4,0.2),false)
  756. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  757. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.35,0.35,0.35),false)
  758. MakeForm(Part,"Cyl")
  759. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  760. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.5,0.1,0.5),false)
  761. MakeForm(Part,"Cyl")
  762. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  763. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.5,0.1,0.45),false)
  764. MakeForm(Part,"Cyl")
  765. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  766. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.5,0.2),false)
  767. MakeForm(Part,"Wedge")
  768. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  769. local LASTPART = Handle
  770. for i = 1, 10 do
  771. if LASTPART == Handle then
  772. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.1,0.2,0),false)
  773. LASTPART = Part
  774. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  775. else
  776. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.1,0.05,0),false)
  777. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  778. LASTPART = Part
  779. end
  780. end
  781.  
  782. local Barrel = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.15,2,0.15),false)
  783. MakeForm(Barrel,"Cyl")
  784. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  785. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.25,1,0.25),false)
  786. MakeForm(Part,"Cyl")
  787. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  788. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0,0.1,0.2),false)
  789. MakeForm(Part,"Wedge")
  790. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  791. local Hole = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0.125,0,0.125),false)
  792. MakeForm(Hole,"Cyl")
  793. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  794. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0,0,0),false)
  795. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  796. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  797. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0.5, "Light gray", "Eye", VT(0,0,0),false)
  798. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  799. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  800. coroutine.resume(coroutine.create(function()
  801. while wait() do
  802. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  803. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  804. end
  805. end))
  806.  
  807. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  808. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  809.  
  810. for _, c in pairs(Weapon:GetDescendants()) do
  811. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  812. c.Material = "Glass"
  813. c.Color = C3(0,0,0)
  814. elseif c.ClassName == "Part" and c.Name == "Eye" then
  815. c.Color = C3(0,0,0)
  816. c.Material = "Neon"
  817. end
  818. end
  819.  
  820. Weapon.Parent = Character
  821. for _, c in pairs(Weapon:GetChildren()) do
  822. if c.ClassName == "Part" then
  823. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  824. end
  825. end
  826.  
  827. local BODY = {}
  828. for _, c in pairs(Character:GetDescendants()) do
  829. if c:IsA("BasePart") and c.Name ~= "Handle" then
  830. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  831. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  832. end
  833. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  834. elseif c:IsA("JointInstance") then
  835. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  836. end
  837. end
  838. for e = 1, #BODY do
  839. if BODY[e] ~= nil then
  840. local STUFF = BODY[e]
  841. local PART = STUFF[1]
  842. local PARENT = STUFF[2]
  843. local MATERIAL = STUFF[3]
  844. local COLOR = STUFF[4]
  845. local TRANSPARENCY = STUFF[5]
  846. if PART.ClassName == "Part" and PART ~= RootPart then
  847. PART.Material = MATERIAL
  848. PART.Color = COLOR
  849. PART.Transparency = TRANSPARENCY
  850. end
  851. PART.AncestryChanged:Connect(function()
  852. PART.Parent = PARENT
  853. end)
  854. end
  855. end
  856. function refit()
  857. Character.Parent = workspace
  858. for e = 1, #BODY do
  859. if BODY[e] ~= nil then
  860. local STUFF = BODY[e]
  861. local PART = STUFF[1]
  862. local PARENT = STUFF[2]
  863. local MATERIAL = STUFF[3]
  864. local COLOR = STUFF[4]
  865. local TRANSPARENCY = STUFF[5]
  866. if PART:IsA("BasePart") and PART ~= RootPart then
  867. PART.Material = MATERIAL
  868. PART.Color = COLOR
  869. PART.Transparency = TRANSPARENCY+EXTRATRANS
  870. end
  871. if PART.Parent ~= PARENT then
  872. Humanoid:remove()
  873. PART.Parent = PARENT
  874. Humanoid = IT("Humanoid",Character)
  875. end
  876. end
  877. end
  878. end
  879.  
  880. Humanoid.Died:connect(function()
  881. refit()
  882. end)
  883.  
  884. local SKILLTEXTCOLOR = C3(0,0,0)
  885. local SKILLFONT = "Antique"
  886. local SKILLTEXTSIZE = 7
  887.  
  888. Humanoid.Died:connect(function()
  889. ATTACK = true
  890. end)
  891. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  892. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  893. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  894. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  895. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  896. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.100, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  897.  
  898. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Darkness", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0.7, "Text 1")
  899. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Death", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0.7, "Text 2")
  900. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Break", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  901. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Madness", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  902. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  903. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 1, "Text 5")
  904. function printbye(Name)
  905. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  906. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  907. end
  908.  
  909. workspace.ChildAdded:connect(function(instance)
  910. for BANISH = 1, #TOBANISH do
  911. if TOBANISH[BANISH] ~= nil then
  912. if instance.Name == TOBANISH[BANISH] then
  913. coroutine.resume(coroutine.create(function()
  914. printbye(instance.Name)
  915. instance:ClearAllChildren()
  916. Debris:AddItem(instance,0.0005)
  917. end))
  918. end
  919. end
  920. end
  921. end)
  922.  
  923. --//=================================\\
  924. --|| DAMAGING
  925. --\\=================================//
  926.  
  927. local asd = Instance.new("ParticleEmitter")
  928. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  929. asd.LightEmission = .1
  930. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  931. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  932. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  933. asd.Transparency = bbb
  934. asd.Size = aaa
  935. asd.ZOffset = .9
  936. asd.Acceleration = Vector3.new(0, -15, 0)
  937. asd.LockedToPart = false
  938. asd.EmissionDirection = "Back"
  939. asd.Lifetime = NumberRange.new(1, 2)
  940. asd.Rotation = NumberRange.new(-100, 100)
  941. asd.RotSpeed = NumberRange.new(-100, 100)
  942. asd.Speed = NumberRange.new(10)
  943. asd.Enabled = false
  944. asd.VelocitySpread = 999
  945. function getbloody(victim,amount)
  946. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  947. PART.CFrame = victim.CFrame
  948. local HITPLAYERSOUNDS = {"356551938","264486467"}
  949. Debris:AddItem(PART,5)
  950. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  951. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  952. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  953. local prtcl = asd:Clone()
  954. prtcl.Parent = PART
  955. prtcl:Emit(amount*10)
  956. end
  957. function Banish(Char)
  958. local NewCharacter = Instance.new("Model",Effects)
  959. NewCharacter.Name = "Ow im ded ;-;"
  960. for _, c in pairs(Char:GetDescendants()) do
  961. if c:IsA("BasePart") and c.Transparency == 0 then
  962. if c.Parent == Char then
  963. getbloody(c,5)
  964. end
  965. c:BreakJoints()
  966. c.Material = "Glass"
  967. c.Color = C3(0.5,0,0)
  968. c.CanCollide = true
  969. c.Transparency = 0.3
  970. if c:FindFirstChildOfClass("SpecialMesh") then
  971. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  972. end
  973. if c.Name == "Head" then
  974. c:ClearAllChildren()
  975. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  976. end
  977. if c.ClassName == "MeshPart" then
  978. c.TextureID = ""
  979. end
  980. if c:FindFirstChildOfClass("BodyPosition") then
  981. c:FindFirstChildOfClass("BodyPosition"):remove()
  982. end
  983. if c:FindFirstChildOfClass("ParticleEmitter") then
  984. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  985. end
  986. c.Parent = NewCharacter
  987. c.Name = "DeadPart"
  988. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  989. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  990. end
  991. end
  992. Char:remove()
  993. Debris:AddItem(NewCharacter,5)
  994. end
  995.  
  996. function ApplyAoE(POSITION,RANGE,ISBANISH)
  997. local CHILDREN = workspace:GetDescendants()
  998. for index, CHILD in pairs(CHILDREN) do
  999. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1000. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1001. if HUM then
  1002. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1003. if TORSO then
  1004. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1005. if ISBANISH == true then
  1006. Banish(CHILD)
  1007. else
  1008. if ISBANISH == "Gravity" then
  1009. HUM.PlatformStand = true
  1010. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1011. local grav = Instance.new("BodyPosition",TORSO)
  1012. grav.D = 15
  1013. grav.P = 20000
  1014. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1015. grav.position = TORSO.Position
  1016. grav.Name = "V3BanishForce"..Player.Name
  1017. else
  1018. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1019. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1020. end
  1021. else
  1022. HUM.PlatformStand = false
  1023. end
  1024. end
  1025. elseif ISBANISH == "Gravity" then
  1026. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1027. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1028. HUM.PlatformStand = false
  1029. end
  1030. end
  1031. end
  1032. end
  1033. end
  1034. end
  1035. end
  1036. function ApplyKill(POSITION,RANGE,BRUTAL)
  1037. local CHILDREN = workspace:GetDescendants()
  1038. for index, CHILD in pairs(CHILDREN) do
  1039. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1040. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1041. if HUM then
  1042. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1043. if TORSO then
  1044. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1045. if BRUTAL == true then
  1046. Banish(CHILD)
  1047. else
  1048. CHILD:BreakJoints()
  1049. end
  1050. end
  1051. end
  1052. end
  1053. end
  1054. end
  1055. end
  1056. --//=================================\\
  1057. --|| ATTACK FUNCTIONS AND STUFF
  1058. --\\=================================//
  1059. function Kill(Foe)
  1060. if Foe then
  1061. coroutine.resume(coroutine.create(function()
  1062. --if game.Players:FindFirstChild(Foe.Name) then
  1063. table.insert(TOBANISH,Foe.Name)
  1064. printbye(Foe.Name)
  1065. --end
  1066. Foe.Archivable = true
  1067. local CLONE = Foe:Clone()
  1068. Foe:Destroy()
  1069. CLONE.Parent = Effects
  1070. CLONE:BreakJoints()
  1071. local MATERIALS = {"Glass","Neon"}
  1072. for _, c in pairs(CLONE:GetDescendants()) do
  1073. if c:IsA("BasePart") then
  1074. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1075. CreateSound(340722848, c, 10, 1, false)
  1076. end
  1077. c.Anchored = true
  1078. c.Transparency = c.Transparency + 0.2
  1079. c.Material = MATERIALS[MRANDOM(1,2)]
  1080. c.Color = C3(0,0,0)
  1081. if c.ClassName == "MeshPart" then
  1082. c.TextureID = ""
  1083. end
  1084. if c:FindFirstChildOfClass("SpecialMesh") then
  1085. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1086. end
  1087. if c:FindFirstChildOfClass("Decal") then
  1088. c:FindFirstChildOfClass("Decal"):remove()
  1089. end
  1090. c.Name = "Banished"
  1091. c.CanCollide = false
  1092. else
  1093. c:remove()
  1094. end
  1095. end
  1096. local A = false
  1097. for i = 1, 35 do
  1098. if A == false then
  1099. A = true
  1100. elseif A == true then
  1101. A = false
  1102. end
  1103. for _, c in pairs(CLONE:GetDescendants()) do
  1104. if c:IsA("BasePart") then
  1105. c.Anchored = true
  1106. c.Material = MATERIALS[MRANDOM(1,2)]
  1107. c.Transparency = c.Transparency + 0.8/35
  1108. if A == false then
  1109. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1110. elseif A == true then
  1111. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1112. end
  1113. end
  1114. end
  1115. Swait()
  1116. end
  1117. CLONE:remove()
  1118. end))
  1119. end
  1120. end
  1121.  
  1122. function Madness()
  1123. ATTACK = true
  1124. Rooted = false
  1125. local GYRO = IT("BodyGyro",RootPart)
  1126. GYRO.D = 750
  1127. GYRO.P = 20000
  1128. GYRO.MaxTorque = VT(0,40000000,0)
  1129. local LOCKED = true
  1130. local SHOT = false
  1131. coroutine.resume(coroutine.create(function()
  1132. for i=0, 1, 0.1 / Animation_Speed do
  1133. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1134. Swait()
  1135. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1136. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1137. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1138. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1139. end
  1140. LOCKED = false
  1141. SHOT = true
  1142. repeat
  1143. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1144. Swait()
  1145. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1146. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1147. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1148. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1149. until HOLD == false and SHOT == false
  1150. for i=0, 0.3, 0.1 / Animation_Speed do
  1151. Swait()
  1152. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1153. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1154. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1155. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1156. end
  1157. GYRO:remove()
  1158. ATTACK = false
  1159. Rooted = false
  1160. end))
  1161. repeat wait() until LOCKED == false
  1162. repeat
  1163. SHOT = true
  1164. wait(0.2)
  1165. SHOT = false
  1166. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  1167. local HIT = BULLET.Hit
  1168. local HITPOS = BULLET.End
  1169. if HIT then
  1170. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1171. Kill(HIT.Parent)
  1172. end
  1173. end
  1174. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  1175. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  1176. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  1177. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  1178. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1179. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1180. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1181. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1182. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1183. until HOLD == false
  1184. end
  1185.  
  1186. function Banisher_Bullet()
  1187. ATTACK = true
  1188. Rooted = false
  1189. for i=0, 0.4, 0.1 / Animation_Speed do
  1190. Swait()
  1191. turnto(Mouse.Hit.p)
  1192. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1193. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1194. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1195. end
  1196. repeat
  1197. for i=0, 0.2, 0.1 / Animation_Speed do
  1198. Swait()
  1199. turnto(Mouse.Hit.p)
  1200. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1201. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1202. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1203. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1204. end
  1205. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1206. SpawnTrail(Hole.Position,POS)
  1207. if HIT ~= nil then
  1208. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1209. Banish(HIT.Parent)
  1210. end
  1211. end
  1212. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1213. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1214. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1215. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1216. for i=0, 0.3, 0.1 / Animation_Speed do
  1217. Swait()
  1218. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1219. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1220. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1221. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1222. end
  1223. until KEYHOLD == false
  1224. ATTACK = false
  1225. Rooted = false
  1226. end
  1227.  
  1228. function AttackTemplate()
  1229. ATTACK = true
  1230. Rooted = false
  1231. for i=0, 1, 0.1 / Animation_Speed do
  1232. Swait()
  1233. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1234. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1235. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1236. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1237. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1238. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1239. end
  1240. ATTACK = false
  1241. Rooted = false
  1242. end
  1243.  
  1244. function HI()
  1245. ATTACK = true
  1246. Rooted = false
  1247. local LOOP = 0
  1248. for i=0, 0.1, 0.1 / Animation_Speed do
  1249. Swait()
  1250. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1251. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1252. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1253. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1254. end
  1255. for i=0, 3, 0.1 / Animation_Speed do
  1256. Swait()
  1257. LOOP = LOOP + 1
  1258. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1259. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1260. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1261. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1262. end
  1263. for i=0, 0.1, 0.1 / Animation_Speed do
  1264. Swait()
  1265. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1266. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1267. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1268. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1269. end
  1270. ATTACK = false
  1271. Rooted = false
  1272. end
  1273.  
  1274. function Mercy()
  1275. ATTACK = true
  1276. Rooted = true
  1277. local SPOTS = {}
  1278. for i = 1, 15 do
  1279. Swait()
  1280. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1281. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1282. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1283. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1284. end
  1285. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Maroon".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1286. for i=0, 0.5, 0.1 / Animation_Speed do
  1287. Swait()
  1288. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1289. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1290. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1291. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1292. end
  1293. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character)
  1294. table.insert(SPOTS,HITPOS)
  1295. CreateSound(145080998, Hole, 2, 1, false)
  1296. Lightning({Material = "Neon", FadeIn = false, Color = C3(1,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Hole.CFrame*CF(0, 1000, 0.045).p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  1297. coroutine.resume(coroutine.create(function()
  1298. local POS = Mouse.Hit.p
  1299. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  1300. MakeForm(RAY,"Cyl")
  1301. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  1302. MakeForm(SPHERE,"Ball")
  1303. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  1304. MakeForm(SHIELD,"Ball")
  1305. SHIELD.CFrame = CF(POS)
  1306. RAY.CFrame = CF(POS)
  1307. SPHERE.CFrame = CF(POS)
  1308. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1309. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1310. for i = 1, 200 do
  1311. Swait()
  1312. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1313. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1314. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*2,5+(i),SPHERE.Size.X*2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1315. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1316. SPHERE.Size = SPHERE.Size + VT(0.4,0.4,0.4)
  1317. SHIELD.Size = SPHERE.Size + VT(0.5,0.5,0.5)
  1318. ApplyKill(SPHERE.Position,SPHERE.Size.X/2,true)
  1319. end
  1320. for i = 1, 45 do
  1321. Swait()
  1322. RAY.Transparency = RAY.Transparency + 1/45
  1323. SPHERE.Transparency = RAY.Transparency
  1324. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1325. end
  1326. RAY:remove()
  1327. SHIELD:remove()
  1328. SPHERE:remove()
  1329. end))
  1330. ATTACK = false
  1331. Rooted = false
  1332. end
  1333. function Warp()
  1334. for e = 1, #BODY do
  1335. if BODY[e] ~= nil then
  1336. local STUFF = BODY[e]
  1337. local PART = STUFF[1]
  1338. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1339. local PRT = PART:Clone()
  1340. PRT.Anchored = true
  1341. PRT.CanCollide = false
  1342. PRT.Material = "Neon"
  1343. PRT.Color = C3(0,0,0)
  1344. PRT.Name = "WarpEffect"
  1345. PRT.Parent = Effects
  1346. PRT.CFrame = PART.CFrame
  1347. PRT:BreakJoints()
  1348. if PRT:FindFirstChildOfClass("Sound") then
  1349. PRT:FindFirstChildOfClass("Sound"):remove()
  1350. end
  1351. if PRT:FindFirstChildOfClass("Decal") then
  1352. PRT:FindFirstChildOfClass("Decal"):remove()
  1353. end
  1354. coroutine.resume(coroutine.create(function()
  1355. for i = 1, 100 do
  1356. Swait()
  1357. PRT.Transparency = PRT.Transparency + 1/100
  1358. end
  1359. PRT:remove()
  1360. end))
  1361. end
  1362. end
  1363. end
  1364. CreateSound(217767125, Torso, 10, 1)
  1365. local POS = RootPart.Orientation
  1366. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1367. RootPart.Orientation = POS
  1368. RootJoint.Parent = RootPart
  1369. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Eyes.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1370. ATTACK = false
  1371. Rooted = false
  1372. end
  1373. function killnearest(position,range,maxstrength,BRUTAL,RANGE)
  1374. for i,v in ipairs(workspace:GetChildren()) do
  1375. local body = v:GetChildren()
  1376. for part = 1, #body do
  1377. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1378. if(body[part].Position - position).Magnitude < range then
  1379. if v.ClassName == "Model" then
  1380. v:BreakJoints()
  1381. end
  1382. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1383. local bv = Instance.new("BodyVelocity")
  1384. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1385. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  1386. bv.Parent = body[part]
  1387. Debris:AddItem(bv,0.2)
  1388. end
  1389. end
  1390. end
  1391. if v.ClassName == "Part" then
  1392. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1393. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1394. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1395. end
  1396. end
  1397. end
  1398. end
  1399. function Darkness()
  1400. ATTACK = true
  1401. Rooted = true
  1402. local GYRO = IT("BodyGyro",RootPart)
  1403. GYRO.D = 100
  1404. GYRO.P = 2000
  1405. GYRO.MaxTorque = VT(0,4000000,0)
  1406. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1407. CreateSound("429459101", RightArm, 10, 0.8)
  1408. for i=0, 3.5, 0.1 / Animation_Speed do
  1409. Swait()
  1410. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1411. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1412. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1413. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1414. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1415. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1416. end
  1417. GYRO:remove()
  1418. for i=0, 0.15, 0.1 / Animation_Speed do
  1419. Swait()
  1420. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1421. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1422. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1423. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1424. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1425. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1426. end
  1427. local BOMBSPOTS = {}
  1428. for i = 1, 25 do
  1429. local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly black", "Blade", VT(8,1,8))
  1430. SPOT.Color = SKILLTEXTCOLOR
  1431. SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
  1432. table.insert(BOMBSPOTS,SPOT)
  1433. MakeForm(SPOT,"Cyl2")
  1434. end
  1435. for i=0, 0.2, 0.1 / Animation_Speed do
  1436. Swait()
  1437. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1438. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1439. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1440. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1441. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1442. end
  1443. ATTACK = false
  1444. Rooted = false
  1445. coroutine.resume(coroutine.create(function()
  1446. Swait(3)
  1447. for i = 1, #BOMBSPOTS do
  1448. if BOMBSPOTS[i] ~= nil then
  1449. local E = BOMBSPOTS[i]
  1450. coroutine.resume(coroutine.create(function()
  1451. local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly black", "Blade", VT(0,0,0))
  1452. BLADE.Color = SKILLTEXTCOLOR
  1453. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
  1454. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
  1455. BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
  1456. for i = 1, 10 do
  1457. Swait()
  1458. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(0,50,0), Transparency = 0, Transparency2 = 1, CFrame = CF(BLADE.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1459. killnearest(BLADE.Position,6,80)
  1460. BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
  1461. BLADE.Transparency = BLADE.Transparency - 0.1
  1462. end
  1463. Swait(45)
  1464. for i = 1, 100 do
  1465. Swait()
  1466. BLADE.Transparency = BLADE.Transparency + 0.01
  1467. E.Transparency = E.Transparency + 0.01
  1468. end
  1469. BLADE:remove()
  1470. E:remove()
  1471. end))
  1472. end
  1473. end
  1474. end))
  1475. end
  1476. function Death()
  1477. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1478. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1479. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1480. if TORSO and HUM.Health > 0 then
  1481. ATTACK = true
  1482. Rooted = true
  1483. local GYRO = IT("BodyGyro",RootPart)
  1484. GYRO.D = 175
  1485. GYRO.P = 20000
  1486. GYRO.MaxTorque = VT(0,40000,0)
  1487. for i=0, 1, 0.1 / Animation_Speed do
  1488. Swait()
  1489. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1490. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1491. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1492. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1493. end
  1494. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1495. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1496. local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
  1497. MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1498. local grav = Instance.new("BodyPosition",TORSO)
  1499. grav.D = 1500
  1500. grav.P = 20000
  1501. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1502. grav.position = TORSO.Position+VT(0,15,0)
  1503. Debris:AddItem(grav,10)
  1504. Debris:AddItem(MAGIC,10)
  1505. CreateSound(429459101, Torso, 7, 1, false)
  1506. CreateSound(429459101, TORSO, 7, 1, false)
  1507. GYRO:remove()
  1508. ATTACK = false
  1509. Rooted = false
  1510. end
  1511. end
  1512. end
  1513. --//=================================\\
  1514. --|| ASSIGN THINGS TO KEYS
  1515. --\\=================================//
  1516.  
  1517. function MouseDown(Mouse)
  1518. if ATTACK == false then
  1519. end
  1520. end
  1521.  
  1522. function MouseUp(Mouse)
  1523. HOLD = false
  1524. end
  1525.  
  1526. function KeyDown(Key)
  1527. KEYHOLD = true
  1528. if Key == "c" and ATTACK == false then
  1529. Banisher_Bullet()
  1530. end
  1531.  
  1532. if Key == "b" and ATTACK == false then
  1533. Death()
  1534. end
  1535.  
  1536. if Key == "z" and ATTACK == false then
  1537. Darkness()
  1538. end
  1539.  
  1540. if Key == "v" and ATTACK == false then
  1541. Madness()
  1542. end
  1543.  
  1544. if Key == "x" and ATTACK == false then
  1545. Mercy()
  1546. end
  1547.  
  1548. if Key == "q" and ATTACK == false then
  1549. Warp()
  1550. end
  1551.  
  1552. if Key == "t" and ATTACK == false then
  1553. HI()
  1554. end
  1555. end
  1556.  
  1557. function KeyUp(Key)
  1558. KEYHOLD = false
  1559. end
  1560.  
  1561. Mouse.Button1Down:connect(function(NEWKEY)
  1562. MouseDown(NEWKEY)
  1563. end)
  1564. Mouse.Button1Up:connect(function(NEWKEY)
  1565. MouseUp(NEWKEY)
  1566. end)
  1567. Mouse.KeyDown:connect(function(NEWKEY)
  1568. KeyDown(NEWKEY)
  1569. end)
  1570. Mouse.KeyUp:connect(function(NEWKEY)
  1571. KeyUp(NEWKEY)
  1572. end)
  1573.  
  1574. --//=================================\\
  1575. --\\=================================//
  1576.  
  1577.  
  1578. function unanchor()
  1579. if UNANCHOR == true then
  1580. g = Character:GetChildren()
  1581. for i = 1, #g do
  1582. if g[i].ClassName == "Part" then
  1583. g[i].Anchored = false
  1584. end
  1585. end
  1586. end
  1587. end
  1588.  
  1589.  
  1590. --//=================================\\
  1591. --|| WRAP THE WHOLE SCRIPT UP
  1592. --\\=================================//
  1593.  
  1594. Humanoid.Changed:connect(function(Jump)
  1595. if Jump == "Jump" and (Disable_Jump == true) then
  1596. Humanoid.Jump = false
  1597. end
  1598. end)
  1599.  
  1600. local CONNECT = nil
  1601.  
  1602. while true do
  1603. Swait()
  1604. ANIMATE.Parent = nil
  1605. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1606. Humanoid = IT("Humanoid",Character)
  1607. end
  1608. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1609. v:Stop();
  1610. end
  1611. SINE = SINE + CHANGE
  1612. Humanoid.HipHeight = 1.5
  1613. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1614. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1615. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1616. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1617. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1618. elseif TORSOVELOCITY > 1 then
  1619. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3)
  1620. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1621. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1622. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1623. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1624. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1625. end
  1626. if TORSOVERTICALVELOCITY > 1 then
  1627. ANIM = "Jump"
  1628. if ATTACK == false then
  1629. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1630. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1631. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1632. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1633. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1634. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1635. end
  1636. elseif TORSOVERTICALVELOCITY < -1 then
  1637. ANIM = "Fall"
  1638. if ATTACK == false then
  1639. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1640. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1641. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1642. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1643. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1644. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1645. end
  1646. elseif TORSOVELOCITY < 1 then
  1647. ANIM = "Idle"
  1648. if ATTACK == false then
  1649. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1650. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1651. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1652. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1653. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1654. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1655. end
  1656. elseif TORSOVELOCITY > 1 then
  1657. ANIM = "Walk"
  1658. if ATTACK == false then
  1659. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3)
  1660. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1661. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1662. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1663. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1664. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1665. end
  1666. end
  1667. unanchor()
  1668. Humanoid.MaxHealth = "inf"
  1669. Humanoid.Health = "inf"
  1670. if Rooted == false then
  1671. Disable_Jump = false
  1672. Humanoid.WalkSpeed = Speed
  1673. elseif Rooted == true then
  1674. Disable_Jump = true
  1675. Humanoid.WalkSpeed = 0
  1676. end
  1677. for _, c in pairs(Character:GetDescendants()) do
  1678. if c == Head then
  1679. if c:FindFirstChild("face") then
  1680. c.face:remove()
  1681. end
  1682. end
  1683. end MagicSphere(VT(1,1,1)/5,35,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(0,0,0),VT(0,0,0))
  1684. sick:resume()
  1685. sick.Volume = 5
  1686. sick.Pitch = 1
  1687. sick.SoundId = "rbxassetid://924339757"
  1688. sick.Name = "BanishV3Music"
  1689. sick.Playing = PLAYSONG
  1690. Humanoid.PlatformStand = false
  1691. Humanoid.Name = "U ar ded"
  1692. refit()
  1693. for _, c in pairs(Character:GetChildren()) do
  1694. if c:IsA("BasePart") and ATTACK == false then
  1695. for _, e in pairs(c:GetChildren()) do
  1696. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  1697. e:remove()
  1698. end
  1699. end
  1700. end
  1701. end
  1702. end
  1703.  
  1704.  
  1705. --//=================================\\
  1706. --\\=================================//
  1707.  
  1708.  
  1709.  
  1710.  
  1711.  
  1712. --//====================================================\\--
  1713. --|| END OF SCRIPT
  1714. --\\====================================================//--
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