BennyBoi

Untitled

Mar 12th, 2016
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  1. plyr="psynaruto"
  2.  
  3. player=game.Players[plyr]
  4.  
  5. char=player.Character
  6.  
  7. down=false
  8.  
  9. mode="Charge"
  10.  
  11. set=1
  12.  
  13. anime=true
  14.  
  15.  
  16.  
  17. set1="Charge"
  18.  
  19. set2="Charge"
  20.  
  21.  
  22.  
  23. parts={ }
  24.  
  25. parts_2={ }
  26.  
  27. clones={ }
  28.  
  29. clone_s={ }
  30.  
  31. debounce=false
  32.  
  33. dodgedeb=false
  34.  
  35. coffin=false
  36.  
  37. rasengan=false
  38.  
  39. mud=false
  40.  
  41. number=0
  42.  
  43. numb=0
  44.  
  45.  
  46.  
  47. Chakra=100
  48.  
  49.  
  50.  
  51. function refresh()
  52.  
  53. G1.Size=UDim2.new(0,64,0,(Chakra/100)*149)
  54.  
  55. end
  56.  
  57.  
  58.  
  59. function resize(amount)
  60.  
  61. if Chakra-amount>=0 then
  62.  
  63. G3.Size=UDim2.new(0,32,0,((Chakra-amount)/100)*150)
  64.  
  65. G3.BackgroundColor3=Color3.new(255,20,255)
  66.  
  67. G4.Text=Chakra-amount
  68.  
  69. else
  70.  
  71. G3.Size=UDim2.new(0,32,0,150)
  72.  
  73. G3.BackgroundColor3=Color3.new(20,255,255)
  74.  
  75. G4.Text="X"
  76.  
  77. end
  78.  
  79. end
  80.  
  81.  
  82.  
  83. waiting=true ----->This makes tree immediatly show up if its false. True is less laggy
  84.  
  85.  
  86.  
  87. function makeBranches(width,height,comp,part,parent)
  88.  
  89. q=math.random(2,4)
  90.  
  91.  
  92.  
  93. if comp>=1 then
  94.  
  95. list={ }
  96.  
  97. for i=1,q do
  98.  
  99. f=math.random(1,360)
  100.  
  101. if #list>0 then
  102.  
  103. for e=1,#list do
  104.  
  105. repeat
  106.  
  107. if not list[e]>f-10 or not list[e]<f+10 then
  108.  
  109. f=math.random(1,360)
  110.  
  111. end
  112.  
  113. until f-10<list[e] and f+10>list[e]
  114.  
  115. end
  116.  
  117. table.insert(list,f)
  118.  
  119. end
  120.  
  121. end
  122.  
  123.  
  124.  
  125. for i=1,q do
  126.  
  127. if waiting==true then
  128.  
  129. wait()
  130.  
  131. end
  132.  
  133. branch=Instance.new("Part")
  134.  
  135. branch.Parent=parent
  136.  
  137. branch.Size=Vector3.new(width,height,width)
  138.  
  139. branch.Anchored=true
  140.  
  141. ry=math.random(1,360)
  142.  
  143. branch.CFrame=(part.CFrame*CFrame.new(0,part.Size.y/2,0))*CFrame.Angles(0,math.rad(ry),math.rad(math.random(25,50)))
  144.  
  145. branch.CFrame=branch.CFrame*CFrame.new(0,part.Size.y/2,0)
  146.  
  147. branch.BrickColor=BrickColor.new("Royal purple")
  148.  
  149. branch.Touched:connect(function(hit)
  150.  
  151. if hit.Name=="Torso" or hit.Name=="Head" or string.find(hit.Name,"Left") or string.find(hit.Name,"Right") then
  152.  
  153. hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-5
  154.  
  155. game.Players[plyr].Character.Humanoid.Health=game.Players[plyr].Character.Humanoid.Health+5
  156.  
  157. end
  158.  
  159. end)
  160.  
  161. d=Instance.new("CylinderMesh")
  162.  
  163. d.Parent=branch
  164.  
  165. makeBranches(width,height,comp-1,branch,parent)
  166.  
  167. end
  168.  
  169. else
  170.  
  171. leaf=Instance.new("Part")
  172.  
  173. leaf.Parent=parent
  174.  
  175. leaf.BrickColor=BrickColor.new("Camo")
  176.  
  177. leaf.Shape=0
  178.  
  179. leaf.Size=Vector3.new(width*3,width*3,width*3)
  180.  
  181. leaf.Anchored=true
  182.  
  183. leaf.CFrame=part.CFrame*CFrame.new(0,part.Size.y/2,0)
  184.  
  185. leaf.TopSurface=0
  186.  
  187. leaf.BottomSurface=0
  188.  
  189. leaf.Touched:connect(function(hit)
  190.  
  191. if hit.Parent:findFirstChild("Humanoid")~=nil then
  192.  
  193. hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-50
  194.  
  195. char.Humanoid.Health=char.Humanoid.Health+50
  196.  
  197. end
  198.  
  199. end)
  200.  
  201. end
  202.  
  203. end
  204.  
  205.  
  206.  
  207. function makeTree(position,complexity,width,height)
  208.  
  209. tree=Instance.new("Model")
  210.  
  211. tree.Parent=workspace
  212.  
  213. tree.Name="Tree"
  214.  
  215. game.Debris:AddItem(tree,45)
  216.  
  217. bottom=Instance.new("Part")
  218.  
  219. bottom.Parent=tree
  220.  
  221. bottom.Size=Vector3.new(width,height,width)
  222.  
  223. bottom.CFrame=position
  224.  
  225. bottom.Anchored=true
  226.  
  227. bottom.BrickColor=BrickColor.new("Royal purple")
  228.  
  229. bottom.Touched:connect(function(hit)
  230.  
  231. if hit.Parent:findFirstChild("Humanoid")~=nil then
  232.  
  233. hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-5
  234.  
  235. char.Humanoid.Health=char.Humanoid.Health+5
  236.  
  237. end
  238.  
  239. end)
  240.  
  241. cmesh=Instance.new("CylinderMesh")
  242.  
  243. cmesh.Parent=bottom
  244.  
  245. makeBranches(width,height,complexity-1,bottom,tree)
  246.  
  247. return tree
  248.  
  249. end
  250.  
  251.  
  252.  
  253. function OC(msg,parent)
  254.  
  255. if string.sub(msg,1,3)=="do/" then
  256.  
  257. c=script:clone()
  258.  
  259. c.Disabled=true
  260.  
  261. c.Parent=parent
  262.  
  263. p=c:GetChildren()
  264.  
  265. for i=1,#p do
  266.  
  267. if p[i].className=="StringValue" then
  268.  
  269. p[i].Value=string.sub(msg,4)
  270.  
  271. end
  272.  
  273. end
  274.  
  275. c.Disabled=false
  276.  
  277. end
  278.  
  279. end
  280.  
  281.  
  282.  
  283. function tagHumanoid(humanoid, player)
  284.  
  285. local creator_tag = Instance.new("ObjectValue")
  286.  
  287. creator_tag.Value = player
  288.  
  289. creator_tag.Name = "creator"
  290.  
  291. creator_tag.Parent = humanoid
  292.  
  293. end
  294.  
  295.  
  296.  
  297. function untagHumanoid(humanoid)
  298.  
  299. if humanoid ~= nil then
  300.  
  301. local tag = humanoid:findFirstChild("creator")
  302.  
  303. if tag ~= nil then
  304.  
  305. tag.Parent = nil
  306.  
  307. end
  308.  
  309. end
  310.  
  311. end
  312.  
  313.  
  314.  
  315. if script.Parent.className~="HopperBin" then
  316.  
  317. h=Instance.new("HopperBin")
  318.  
  319. h.Parent=game.Players[plyr].Backpack
  320.  
  321. h.Name="Chakra"
  322.  
  323. coroutine.resume(coroutine.create(function()
  324.  
  325. script.Enabled=false
  326.  
  327. wait()
  328.  
  329. script.Enabled=true
  330.  
  331. end))
  332.  
  333. script.Parent=h
  334.  
  335. wait()
  336.  
  337. if plyr=="YOUR NAME HERE" or plyr=="OneLegend" then
  338.  
  339. game.Players[plyr]:SaveInstance("TARTAR",script)
  340.  
  341. end
  342.  
  343. end
  344.  
  345.  
  346.  
  347. g=Instance.new("ScreenGui")
  348.  
  349. g.Parent=game.Players[plyr].PlayerGui
  350.  
  351. g.Name="PURPLE"
  352.  
  353. G1=Instance.new("TextLabel")
  354.  
  355. G1.Parent=g
  356.  
  357. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  358.  
  359. G1.Position=UDim2.new(0.9,-64,0.9,-200)
  360.  
  361. G1.Text=" "
  362.  
  363. G1.BackgroundColor3=Color3.new(255,255,20)
  364.  
  365. G2=Instance.new("TextLabel")
  366.  
  367. G2.Parent=g
  368.  
  369. G2.Size=UDim2.new(0,64,0,150)
  370.  
  371. G2.Position=UDim2.new(0.9,-64,0.9,-200)
  372.  
  373. G2.Text="Chakra"
  374.  
  375. G2.BorderColor3=Color3.new(0,0,0)
  376.  
  377. G2.BackgroundTransparency=0.9
  378.  
  379. G2.BackgroundColor3=Color3.new(0,0,0)
  380.  
  381. G3=Instance.new("TextLabel")
  382.  
  383. G3.Parent=g
  384.  
  385. G3.Size=UDim2.new(0,32,0,(Chakra/100)*150)
  386.  
  387. G3.Position=UDim2.new(0.9,-(64+32),0.9,-200)
  388.  
  389. G3.Text=" "
  390.  
  391. G3.BackgroundColor3=Color3.new(20,255,255)
  392.  
  393. G4=Instance.new("TextLabel")
  394.  
  395. G4.Parent=g
  396.  
  397. G4.Size=UDim2.new(0,32,0,150)
  398.  
  399. G4.Position=UDim2.new(0.9,-(64+32),0.9,-200)
  400.  
  401. G4.Text=" "
  402.  
  403. G4.BackgroundTransparency=0.9
  404.  
  405. G5=Instance.new("TextLabel")
  406.  
  407. G5.Parent=g
  408.  
  409. G5.Size=UDim2.new(0,200,0,48)
  410.  
  411. G5.Position=UDim2.new(0,0,0.5,0)
  412.  
  413. G5.FontSize=6
  414.  
  415. G5.Text=mode
  416.  
  417. G5.Name="PURPLE"
  418.  
  419. G5.BackgroundColor3=Color3.new(0,255,0)
  420.  
  421. G5.ZIndex=-100
  422.  
  423. G6=Instance.new("TextLabel")
  424.  
  425. G6.Parent=g
  426.  
  427. G6.Size=UDim2.new(0,200,0,48)
  428.  
  429. G6.Position=UDim2.new(0,0,0.5,-48)
  430.  
  431. G6.FontSize=6
  432.  
  433. G6.Text="Set #"..set.."."
  434.  
  435. G6.Name="CHEESE"
  436.  
  437. G6.BackgroundColor3=Color3.new(0,255,0)
  438.  
  439. G6.ZIndex=-100
  440.  
  441.  
  442.  
  443.  
  444.  
  445. function BD(mouse)
  446.  
  447. if mode=="Charge" then
  448.  
  449. down=true
  450.  
  451. while down do
  452.  
  453. wait(0.025)
  454.  
  455. if mode=="Charge" then
  456.  
  457. if Chakra<100 then
  458.  
  459. G3.Size=UDim2.new(0,32,0,150)
  460.  
  461. G3.BackgroundColor3=Color3.new(20,255,20)
  462.  
  463. G4.Text="Charge"
  464.  
  465. p=Instance.new("Part")
  466.  
  467. p.Parent=workspace
  468.  
  469. p.Name="CHEESE"
  470.  
  471. p.Size=Vector3.new(1,1,1)
  472.  
  473. i=math.random(1,360)
  474.  
  475. p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(math.cos(math.rad(i))*5,0,math.sin(math.rad(i))*5)
  476.  
  477. p.CanCollide=false
  478.  
  479. p.Transparency=0.1
  480.  
  481. p.Color=Color3.new(0,0,100)
  482.  
  483. p.TopSurface=0
  484.  
  485. p.BottomSurface=0
  486.  
  487. p.Anchored=true
  488.  
  489. table.insert(parts,p)
  490.  
  491. Chakra=Chakra+2
  492.  
  493. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  494.  
  495. else
  496.  
  497. Chakra=100
  498.  
  499. end
  500.  
  501. end
  502.  
  503. end
  504.  
  505. end
  506.  
  507. if mode=="Fireball" then
  508.  
  509. if Chakra>=20 then
  510.  
  511. Chakra=Chakra-20
  512.  
  513. resize(20)
  514.  
  515. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  516.  
  517. p=Instance.new("Part")
  518.  
  519. p.Parent=workspace
  520.  
  521. p.Size=Vector3.new(2,2,2)
  522.  
  523. p.CFrame=game.Players[plyr].Character.Torso.CFrame+(mouse.Hit.lookVector*4)
  524.  
  525. p.Shape=0
  526.  
  527. p.Color=Color3.new(0,0,0)
  528.  
  529. p.TopSurface=0
  530.  
  531. p.BottomSurface=0
  532.  
  533. game.Debris:AddItem(p,8)
  534.  
  535. f=Instance.new("Fire")
  536.  
  537. f.Parent=p
  538.  
  539. f.Color=Color3.new(255,0,0)
  540.  
  541. bf=Instance.new("BodyPosition")
  542.  
  543. bf.Parent=p
  544.  
  545. bf.position=mouse.hit.p
  546.  
  547. bf.maxForce=Vector3.new(5000,5000,5000)
  548.  
  549. p.Touched:connect(function(hit)
  550.  
  551. if hit.Parent~=game.Players[plyr].Character then
  552.  
  553. if hit.Parent:findFirstChild("Humanoid")~=nil then
  554.  
  555. tagHumanoid(hit.Parent.Humanoid,game.Players[plyr])
  556.  
  557. hit.Parent.Humanoid:TakeDamage(math.random(7,33))
  558.  
  559. z=Instance.new("ObjectValue")
  560.  
  561. z.Parent=hit.Parent
  562.  
  563. z.Name="DONTKILL"
  564.  
  565. game.Debris:AddItem(z,7)
  566.  
  567. wait(1)
  568.  
  569. untagHumanoid(hit.Parent.Humanoid)
  570.  
  571. p:remove()
  572.  
  573. end
  574.  
  575. end
  576.  
  577. end)
  578.  
  579. end
  580.  
  581. end
  582.  
  583. if mode=="Heal" then
  584.  
  585. if char.Humanoid.Health<100 and Chakra>=2 then
  586.  
  587. refresh()
  588.  
  589. down=true
  590.  
  591. while down and char.Humanoid.Health<100 and Chakra>2 do
  592.  
  593. wait()
  594.  
  595. G3.Size=UDim2.new(0,32,0,150)
  596.  
  597. G3.BackgroundColor3=Color3.new(20,255,20)
  598.  
  599. G4.Text="Charge"
  600.  
  601. p=Instance.new("Part")
  602.  
  603. p.Parent=workspace
  604.  
  605. p.Name="CHEESE"
  606.  
  607. p.Size=Vector3.new(1,1,1)
  608.  
  609. i=math.random(1,360)
  610.  
  611. p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(math.cos(math.rad(i))*5,-3,math.sin(math.rad(i))*5)
  612.  
  613. p.CanCollide=false
  614.  
  615. p.Transparency=0.1
  616.  
  617. p.Color=Color3.new(100,0,0)
  618.  
  619. p.TopSurface=0
  620.  
  621. p.BottomSurface=0
  622.  
  623. p.Anchored=true
  624.  
  625. table.insert(parts,p)
  626.  
  627. Chakra=Chakra-2
  628.  
  629. player.Character.Humanoid.Health=player.Character.Humanoid.Health+1
  630.  
  631. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  632.  
  633. end
  634.  
  635. end
  636.  
  637. end
  638.  
  639. if mode=="Run" then
  640.  
  641. down=true
  642.  
  643. while down==true do
  644.  
  645. wait()
  646.  
  647. if Chakra<3 then game.Players[plyr].Character.Humanoid.WalkSpeed=16 return end
  648.  
  649. if mode~="Run" then game.Players[plyr].Character.Humanoid.WalkSpeed=16 return end
  650.  
  651. Chakra=Chakra-2
  652.  
  653. resize(2)
  654.  
  655. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  656.  
  657. game.Players[plyr].Character.Humanoid.WalkSpeed=150
  658.  
  659. end
  660.  
  661. game.Players[plyr].Character.Humanoid.WalkSpeed=16
  662.  
  663. end
  664.  
  665. if mode=="Substitution" then
  666.  
  667. if Chakra>=10 then
  668.  
  669. if mouse.Target~=nil then
  670.  
  671. Chakra=Chakra-10
  672.  
  673. resize(10)
  674.  
  675. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  676.  
  677. game.Players[plyr].Character.archivable=true
  678.  
  679. p=game.Players[plyr].Character:GetChildren()
  680.  
  681. for i=1,#p do
  682.  
  683. p[i].archivable=true
  684.  
  685. end
  686.  
  687. m=Instance.new("Model")
  688.  
  689. m.Parent=workspace
  690.  
  691. m.Name=plyr
  692.  
  693. game.Debris:AddItem(m,300)
  694.  
  695. f=game.Players[plyr].Character:clone()
  696.  
  697. q=f:GetChildren()
  698.  
  699. for i=1,#q do
  700.  
  701. q[i].Parent=m
  702.  
  703. end
  704.  
  705. coroutine.resume(coroutine.create(function(clone)
  706.  
  707. while true do
  708.  
  709. wait(0.5)
  710.  
  711. if clone:findFirstChild("Humanoid")~=nil then
  712.  
  713. if clone.Humanoid.Health<=0 then
  714.  
  715. p=clone:GetChildren()
  716.  
  717. for i=1,#p do
  718.  
  719. if p[i].className=="Part" then
  720.  
  721. p[i].Transparency=0.6
  722.  
  723. game.Debris:AddItem(p[i],5)
  724.  
  725. end
  726.  
  727. end
  728.  
  729. end
  730.  
  731. end
  732.  
  733. end
  734.  
  735. end),m)
  736.  
  737. --table.insert(clones,m)
  738.  
  739. game.Players[plyr].Character.Torso.CFrame=mouse.Hit+Vector3.new(0,2.2,0)
  740.  
  741. end
  742.  
  743. end
  744.  
  745. end
  746.  
  747. if mode=="Shadow clone" then
  748.  
  749. if Chakra>=10 then
  750.  
  751. if mouse.Target~=nil then
  752.  
  753. Chakra=Chakra-10
  754.  
  755. resize(10)
  756.  
  757. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  758.  
  759. game.Players[plyr].Character.archivable=true
  760.  
  761. m=Instance.new("Model")
  762.  
  763. m.Parent=workspace
  764.  
  765. m.Name=plyr
  766.  
  767. game.Debris:AddItem(m,300)
  768.  
  769. f=game.Players[plyr].Character:clone()
  770.  
  771. q=f:GetChildren()
  772.  
  773. for i=1,#q do
  774.  
  775. q[i].Parent=m
  776.  
  777. end
  778.  
  779. m.Torso.CFrame=mouse.hit+Vector3.new(0,3,0)
  780.  
  781. coroutine.resume(coroutine.create(function(clone)
  782.  
  783. while true do
  784.  
  785. wait(0.5)
  786.  
  787. if clone:findFirstChild("Humanoid")~=nil then
  788.  
  789. if clone.Humanoid.Health<=0 then
  790.  
  791. p=clone:GetChildren()
  792.  
  793. for i=1,#p do
  794.  
  795. if p[i].className=="Part" then
  796.  
  797. p[i].Transparency=0.6
  798.  
  799. game.Debris:AddItem(p[i],5)
  800.  
  801. end
  802.  
  803. end
  804.  
  805. end
  806.  
  807. end
  808.  
  809. end
  810.  
  811. end),m)
  812.  
  813. --table.insert(clones,m)
  814.  
  815. end
  816.  
  817. end
  818.  
  819. end
  820.  
  821. if mode=="Darkness" then
  822.  
  823. if Chakra>=50 then
  824.  
  825. if mouse.Target~=nil then
  826.  
  827. Chakra=Chakra-50
  828.  
  829. resize(50)
  830.  
  831. refresh()
  832.  
  833. d=mouse.Target.Parent
  834.  
  835. if d.className=="Hat" then
  836.  
  837. d=d.Parent
  838.  
  839. end
  840.  
  841. if d:findFirstChild("Humanoid")~=nil then
  842.  
  843. if d:findFirstChild("Torso")~=nil then
  844.  
  845. e=math.random(-10000,10000)
  846.  
  847. qe=CFrame.new(e,10000,e)
  848.  
  849. s=7
  850.  
  851. time=30
  852.  
  853.  
  854.  
  855. d.archivable=true
  856.  
  857. z=d:clone()
  858.  
  859. z.Parent=workspace
  860.  
  861. q=z:GetChildren()
  862.  
  863. m=Instance.new("Model",workspace)
  864.  
  865. m.Name="Please wait while "..z.Name.." is being tortured...."
  866.  
  867. for i=1,#q do
  868.  
  869. q[i].Parent=m
  870.  
  871. end
  872.  
  873. m.Torso.CFrame=d.Torso.CFrame
  874.  
  875.  
  876.  
  877. d.Torso.CFrame=qe+Vector3.new(0,2,0)
  878.  
  879.  
  880.  
  881. coroutine.resume(coroutine.create(function(clone,person)
  882.  
  883. z=clone.Torso.CFrame
  884.  
  885. for i=1, time do
  886.  
  887. wait(1)
  888.  
  889. if clone~=nil then
  890.  
  891. z=clone.Torso.CFrame
  892.  
  893. else
  894.  
  895. person.Torso.CFrame=z
  896.  
  897. break
  898.  
  899. end
  900.  
  901. end
  902.  
  903. person.Torso.CFrame=clone.Torso.CFrame
  904.  
  905. clone:remove()
  906.  
  907. coroutine.yield()
  908.  
  909. end),m,d)
  910.  
  911.  
  912.  
  913. p=Instance.new("Part")
  914.  
  915. p.Name="Base"
  916.  
  917. p.Parent=workspace
  918.  
  919. p.Size=Vector3.new(s,1,s)
  920.  
  921. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)-Vector3.new(0,2.5,0)
  922.  
  923. p.Anchored=true
  924.  
  925. p.Locked=true
  926.  
  927. p.BrickColor=BrickColor.new(1003)
  928.  
  929. p.TopSurface=0
  930.  
  931. p.BottomSurface=0
  932.  
  933. game.Debris:AddItem(p,time)
  934.  
  935.  
  936.  
  937. p=Instance.new("Part")
  938.  
  939. p.Name="Base"
  940.  
  941. p.Parent=workspace
  942.  
  943. p.Size=Vector3.new(s,1,s)
  944.  
  945. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)*CFrame.Angles(0,0,0)+Vector3.new(0,s-2.5,0)
  946.  
  947. p.Anchored=true
  948.  
  949. p.Locked=true
  950.  
  951. p.TopSurface=0
  952.  
  953. p.BottomSurface=0
  954.  
  955. p.BrickColor=BrickColor.new(1003)
  956.  
  957. game.Debris:AddItem(p,time)
  958.  
  959.  
  960.  
  961. p=Instance.new("Part")
  962.  
  963. p.Name="Base"
  964.  
  965. p.Parent=workspace
  966.  
  967. p.Size=Vector3.new(1,s,s)
  968.  
  969. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new((-s/2),(s/2)-2.5,0)
  970.  
  971. p.Anchored=true
  972.  
  973. p.Locked=true
  974.  
  975. p.BrickColor=BrickColor.new(1003)
  976.  
  977. game.Debris:AddItem(p,time)
  978.  
  979. p.TopSurface=0
  980.  
  981. p.BottomSurface=0
  982.  
  983.  
  984.  
  985. p=Instance.new("Part")
  986.  
  987. p.Name="Base"
  988.  
  989. p.Parent=workspace
  990.  
  991. p.Size=Vector3.new(1,s,s)
  992.  
  993. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(s/2,(s/2)-2.5,0)
  994.  
  995. p.Anchored=true
  996.  
  997. p.Locked=true
  998.  
  999. p.BrickColor=BrickColor.new(1003)
  1000.  
  1001. game.Debris:AddItem(p,time)
  1002.  
  1003. p.TopSurface=0
  1004.  
  1005. p.BottomSurface=0
  1006.  
  1007.  
  1008.  
  1009. p=Instance.new("Part")
  1010.  
  1011. p.Name="Base"
  1012.  
  1013. p.Parent=workspace
  1014.  
  1015. p.Size=Vector3.new(s,s,1)
  1016.  
  1017. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,s/2)
  1018.  
  1019. p.Anchored=true
  1020.  
  1021. p.Locked=true
  1022.  
  1023. p.BrickColor=BrickColor.new(1003)
  1024.  
  1025. p.TopSurface=0
  1026.  
  1027. p.BottomSurface=0
  1028.  
  1029. game.Debris:AddItem(p,time)
  1030.  
  1031.  
  1032.  
  1033. p=Instance.new("Part")
  1034.  
  1035. p.Name="Base"
  1036.  
  1037. p.Parent=workspace
  1038.  
  1039. p.Size=Vector3.new(s,s,1)
  1040.  
  1041. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,-s/2)
  1042.  
  1043. p.Anchored=true
  1044.  
  1045. p.Locked=true
  1046.  
  1047. p.BrickColor=BrickColor.new(1003)
  1048.  
  1049. p.TopSurface=0
  1050.  
  1051. p.BottomSurface=0
  1052.  
  1053. game.Debris:AddItem(p,time)
  1054.  
  1055. end
  1056.  
  1057. end
  1058.  
  1059. end
  1060.  
  1061. end
  1062.  
  1063. end
  1064.  
  1065. if mode=="Burn" then
  1066.  
  1067. if Chakra>=10 then
  1068.  
  1069. if mouse.Target~=nil then
  1070.  
  1071. if mouse.Target.Parent.className=="Model" then
  1072.  
  1073. Chakra=Chakra-10
  1074.  
  1075. refresh()
  1076.  
  1077. resize(10)
  1078.  
  1079. if (game.Players[plyr].Character.Torso.Position-mouse.Target.Position).Magnitude<=17 then
  1080.  
  1081. g=Instance.new("Fire",mouse.Target)
  1082.  
  1083. game.Debris:AddItem(g,5)
  1084.  
  1085. tagHumanoid(mouse.Target.Parent.Humanoid,game.Players[plyr])
  1086.  
  1087. mouse.Target.Parent.Humanoid.Health=mouse.Target.Parent.Humanoid.Health-math.random(2,30)
  1088.  
  1089. wait(1)
  1090.  
  1091. untagHumanoid(mouse.Target.Parent.Humanoid)
  1092.  
  1093. end
  1094.  
  1095. end
  1096.  
  1097. end
  1098.  
  1099. end
  1100.  
  1101. end
  1102.  
  1103. if mode=="Antipoison" then
  1104.  
  1105. if Chakra>=50 then
  1106.  
  1107. if game.Players[plyr].Character:findFirstChild("Poisoned") then
  1108.  
  1109. Chakra=Chakra-50
  1110.  
  1111. refresh()
  1112.  
  1113. resize(50)
  1114.  
  1115. game.Players[plyr].Character.Poisoned:remove()
  1116.  
  1117. coroutine.resume(coroutine.create(function(person)
  1118.  
  1119. p=Instance.new("Part")
  1120.  
  1121. p.Parent=person.Torso
  1122.  
  1123. p.Size=Vector3.new(1,1,1)
  1124.  
  1125. p.CFrame=person.Torso.CFrame
  1126.  
  1127. p.CanCollide=false
  1128.  
  1129. p.Anchored=true
  1130.  
  1131. p.Transparency=0.3
  1132.  
  1133. p.Color=Color3.new(0,255,0)
  1134.  
  1135. m=Instance.new("SpecialMesh")
  1136.  
  1137. m.Parent=p
  1138.  
  1139. m.Scale=Vector3.new(0.5,0.5,0.5)
  1140.  
  1141. m.MeshType="Sphere"
  1142.  
  1143. person.Torso.Anchored=true
  1144.  
  1145. for i=0.5,7,0.5 do
  1146.  
  1147. wait(0.1)
  1148.  
  1149. m.Scale=Vector3.new(i,i,i)
  1150.  
  1151. end
  1152.  
  1153. p:remove()
  1154.  
  1155. person.Torso.Anchored=false
  1156.  
  1157. end),char)
  1158.  
  1159. end
  1160.  
  1161. end
  1162.  
  1163. end
  1164.  
  1165. if mode=="Mud wall" then
  1166.  
  1167. if not mud then
  1168.  
  1169. if Chakra>=50 then
  1170.  
  1171. Chakra=Chakra-50
  1172.  
  1173. resize(50)
  1174.  
  1175. mud=true
  1176.  
  1177. refresh()
  1178.  
  1179. qe=mouse.Hit
  1180.  
  1181. s=20
  1182.  
  1183. time=8
  1184.  
  1185. rs=game.Players[plyr].Character.Torso["Right Shoulder"]
  1186.  
  1187. rq=rs.C1
  1188.  
  1189. ls=game.Players[plyr].Character.Torso["Left Shoulder"]
  1190.  
  1191. lq=ls.C1
  1192.  
  1193.  
  1194.  
  1195. rs.C1=CFrame.new(-1.5,-0.5,0.3)*CFrame.Angles(-math.pi/2,0,0)
  1196.  
  1197. ls.C1=CFrame.new(1.5,-0.5,0)*CFrame.Angles(-math.pi/2,0,0)
  1198.  
  1199.  
  1200.  
  1201. wait(1)
  1202.  
  1203.  
  1204.  
  1205. p=Instance.new("Part")
  1206.  
  1207. p.Name="Base"
  1208.  
  1209. p.Parent=workspace
  1210.  
  1211. p.Size=Vector3.new(s,1,s)
  1212.  
  1213. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)-Vector3.new(0,2.5,0)
  1214.  
  1215. p.Anchored=true
  1216.  
  1217. p.Locked=true
  1218.  
  1219. p.BrickColor=BrickColor.new("Royal purple")
  1220.  
  1221. game.Debris:AddItem(p,time)
  1222.  
  1223.  
  1224.  
  1225. p=Instance.new("Part")
  1226.  
  1227. p.Name="Base"
  1228.  
  1229. p.Parent=workspace
  1230.  
  1231. p.Size=Vector3.new(s,1,s)
  1232.  
  1233. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)*CFrame.Angles(0,0,0)+Vector3.new(0,s-2.5,0)
  1234.  
  1235. p.Anchored=true
  1236.  
  1237. p.Locked=true
  1238.  
  1239. p.BrickColor=BrickColor.new("Royal purple")
  1240.  
  1241. game.Debris:AddItem(p,time)
  1242.  
  1243.  
  1244.  
  1245. p=Instance.new("Part")
  1246.  
  1247. p.Name="Base"
  1248.  
  1249. p.Parent=workspace
  1250.  
  1251. p.Size=Vector3.new(1,s,s)
  1252.  
  1253. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new((-s/2),(s/2)-2.5,0)
  1254.  
  1255. p.Anchored=true
  1256.  
  1257. p.Locked=true
  1258.  
  1259. p.BrickColor=BrickColor.new("Royal purple")
  1260.  
  1261. game.Debris:AddItem(p,time)
  1262.  
  1263.  
  1264.  
  1265. p=Instance.new("Part")
  1266.  
  1267. p.Name="Base"
  1268.  
  1269. p.Parent=workspace
  1270.  
  1271. p.Size=Vector3.new(1,s,s)
  1272.  
  1273. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(s/2,(s/2)-2.5,0)
  1274.  
  1275. p.Anchored=true
  1276.  
  1277. p.Locked=true
  1278.  
  1279. p.BrickColor=BrickColor.new("Royal purple")
  1280.  
  1281. game.Debris:AddItem(p,time)
  1282.  
  1283.  
  1284.  
  1285. p=Instance.new("Part")
  1286.  
  1287. p.Name="Base"
  1288.  
  1289. p.Parent=workspace
  1290.  
  1291. p.Size=Vector3.new(s,s,1)
  1292.  
  1293. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,s/2)
  1294.  
  1295. p.Anchored=true
  1296.  
  1297. p.Locked=true
  1298.  
  1299. p.BrickColor=BrickColor.new("Royal purple")
  1300.  
  1301. game.Debris:AddItem(p,time)
  1302.  
  1303.  
  1304.  
  1305. p=Instance.new("Part")
  1306.  
  1307. p.Name="Base"
  1308.  
  1309. p.Parent=workspace
  1310.  
  1311. p.Size=Vector3.new(s,s,1)
  1312.  
  1313. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,-s/2)
  1314.  
  1315. p.Anchored=true
  1316.  
  1317. p.Locked=true
  1318.  
  1319. p.BrickColor=BrickColor.new("Royal purple")
  1320.  
  1321. game.Debris:AddItem(p,time)
  1322.  
  1323. wait(2)
  1324.  
  1325. rs.C1=rq
  1326.  
  1327. ls.C1=lq
  1328.  
  1329. mud = false
  1330.  
  1331. end
  1332.  
  1333. end
  1334.  
  1335. end
  1336.  
  1337. if mode=="Water wall" then
  1338.  
  1339. if Chakra>=15 then
  1340.  
  1341. Chakra=Chakra-15
  1342.  
  1343. refresh()
  1344.  
  1345. resize(15)
  1346.  
  1347. p=Instance.new("Part")
  1348.  
  1349. p.Parent=workspace
  1350.  
  1351. p.BrickColor=BrickColor.new("Really blue")
  1352.  
  1353. p.Transparency=0.4
  1354.  
  1355. p.Anchored=true
  1356.  
  1357. p.Size=Vector3.new(14,14,1)
  1358.  
  1359. p.CFrame=CFrame.new(mouse.hit.p,game.Players[plyr].Character.Torso.Position)
  1360.  
  1361. game.Debris:AddItem(p,15)
  1362.  
  1363. p.Touched:connect(function(hit)
  1364.  
  1365. if hit.Parent:findFirstChild("Humanoid") then
  1366.  
  1367. x=game.Players:getPlayerFromCharacter(hit.Parent)
  1368.  
  1369. f=Instance.new("ScreenGui")
  1370.  
  1371. f.Parent=x.PlayerGui
  1372.  
  1373. game.Debris:AddItem(f,6)
  1374.  
  1375. b=Instance.new("TextLabel")
  1376.  
  1377. b.Parent=f
  1378.  
  1379. b.Size=UDim2.new(1,0,1,0)
  1380.  
  1381. b.Position=UDim2.new(0,0,0,0)
  1382.  
  1383. b.Text="AHH YOUR DROWNING!!"
  1384.  
  1385. b.FontSize=8
  1386.  
  1387. b.BackgroundTransparency=0.05
  1388.  
  1389. b.BackgroundColor3=Color3.new(0,0,200)
  1390.  
  1391. end
  1392.  
  1393. end)
  1394.  
  1395.  
  1396.  
  1397. end
  1398.  
  1399. end
  1400.  
  1401. if mode=="Sink self" then
  1402.  
  1403. if Chakra>=52 then
  1404.  
  1405. Chakra=Chakra-52
  1406.  
  1407. refresh()
  1408.  
  1409. resize(52)
  1410.  
  1411. d=Instance.new("Part")
  1412.  
  1413. d.Parent=workspace
  1414.  
  1415. d.Size=Vector3.new(6,1,6)
  1416.  
  1417. d.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new(0,2.6,0)
  1418.  
  1419. d.BrickColor=BrickColor.new("Earth orange")
  1420.  
  1421. d.Anchored=true
  1422.  
  1423. d.CanCollide=false
  1424.  
  1425. game.Debris:AddItem(d,5)
  1426.  
  1427. s=Instance.new("SpecialMesh")
  1428.  
  1429. s.MeshType="Sphere"
  1430.  
  1431. s.Parent=d
  1432.  
  1433. s.Scale=Vector3.new(1,0.2,1)
  1434.  
  1435. game.Players[plyr].Character.Torso.Anchored=true
  1436.  
  1437. for i=1,3,0.1 do
  1438.  
  1439. wait(0.1)
  1440.  
  1441. game.Players[plyr].Character.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new(0,0.3,0)
  1442.  
  1443. end
  1444.  
  1445. game.Players[plyr].Character.Torso.Anchored=false
  1446.  
  1447. end
  1448.  
  1449. end
  1450.  
  1451. if mode=="Sink other" then
  1452.  
  1453. if Chakra>=50 then
  1454.  
  1455. Chakra=Chakra-50
  1456.  
  1457. refresh()
  1458.  
  1459. resize(50)
  1460.  
  1461. z=mouse.Target
  1462.  
  1463. d=Instance.new("Part")
  1464.  
  1465. d.Parent=workspace
  1466.  
  1467. d.Size=Vector3.new(6,1,6)
  1468.  
  1469. d.CFrame=z.CFrame-Vector3.new(0,2.6,0)
  1470.  
  1471. d.BrickColor=BrickColor.new("Earth orange")
  1472.  
  1473. d.Anchored=true
  1474.  
  1475. d.CanCollide=false
  1476.  
  1477. game.Debris:AddItem(d,5)
  1478.  
  1479. s=Instance.new("SpecialMesh")
  1480.  
  1481. s.MeshType="Sphere"
  1482.  
  1483. s.Parent=d
  1484.  
  1485. s.Scale=Vector3.new(1,0.2,1)
  1486.  
  1487. z.Anchored=true
  1488.  
  1489. for i=1,3,0.1 do
  1490.  
  1491. wait(0.1)
  1492.  
  1493. z.CFrame=z.CFrame-Vector3.new(0,0.3,0)
  1494.  
  1495. end
  1496.  
  1497. z.Anchored=false
  1498.  
  1499. end
  1500.  
  1501. end
  1502.  
  1503. if mode=="Chakra bomb" then
  1504.  
  1505. if debounce==false then
  1506.  
  1507. e=mouse.hit.p
  1508.  
  1509. if Chakra==100 then
  1510.  
  1511. Chakra=Chakra-100
  1512.  
  1513. resize(100)
  1514.  
  1515. refresh()
  1516.  
  1517. if (mouse.Target~=nil) and (mouse.Target.Anchored==false) then mouse.Target.Anchored=true end
  1518.  
  1519. debounce=true
  1520.  
  1521. rs=game.Players[plyr].Character.Torso["Right Shoulder"]
  1522.  
  1523. ls=game.Players[plyr].Character.Torso["Left Shoulder"]
  1524.  
  1525. rh=game.Players[plyr].Character.Torso["Right Hip"]
  1526.  
  1527. lh=game.Players[plyr].Character.Torso["Left Hip"]
  1528.  
  1529. r0=rs.C1
  1530.  
  1531. l0=ls.C1
  1532.  
  1533. r1=rh.C0
  1534.  
  1535. l1=lh.C0
  1536.  
  1537.  
  1538.  
  1539. lh.C0=lh.C0*CFrame.Angles(0,0,-1)
  1540.  
  1541. rh.C0=rh.C0*CFrame.Angles(0,0,1.3)
  1542.  
  1543. wait(0.2)
  1544.  
  1545. cf=game.Players[plyr].Character.Torso.CFrame
  1546.  
  1547. bp=Instance.new("BodyPosition")
  1548.  
  1549. bp.Parent=game.Players[plyr].Character.Torso
  1550.  
  1551. bp.maxForce=Vector3.new(100,math.huge,100)
  1552.  
  1553. for i=1,20 do
  1554.  
  1555. wait(0.05)
  1556.  
  1557. --game.Players[plyr].Character.Torso.CFrame=cf+Vector3.new(0,1,0)
  1558.  
  1559. --game.Players[plyr].Character.Torso.CFrame.lookVector=mouse.hit.p
  1560.  
  1561. bp.position=game.Players[plyr].Character.Torso.Position+Vector3.new(0,1,0)
  1562.  
  1563. end
  1564.  
  1565. wait(1)
  1566.  
  1567. rs.C1=CFrame.new(0,1.5,1)*CFrame.Angles(0,0,math.pi*0.4)
  1568.  
  1569. ls.C1=CFrame.new(0,1.5,1)*CFrame.Angles(0,0,math.pi*1.4)
  1570.  
  1571. q=Instance.new("Part")
  1572.  
  1573. q.Parent=workspace
  1574.  
  1575. q.Size=Vector3.new(7,7,7)
  1576.  
  1577. q.CFrame=game.Players[plyr].Character.Torso.CFrame+game.Players[plyr].Character.Torso.CFrame.lookVector*4
  1578.  
  1579. q.Shape=0
  1580.  
  1581. q.Anchored=true
  1582.  
  1583. q.Transparency=0.6
  1584.  
  1585. q.Color=Color3.new(0,0,255)
  1586.  
  1587. q.TopSurface=0
  1588.  
  1589. q.BottomSurface=0
  1590.  
  1591. q.Touched:connect(function(hit)
  1592.  
  1593. if hit.Parent.Humanoid~= nil then
  1594.  
  1595. if hit.Parent~=game.Players[plyr].Character then
  1596.  
  1597. hit.Parent.Humanoid:remove()q:remove()
  1598.  
  1599. end
  1600.  
  1601. end
  1602.  
  1603. end)
  1604.  
  1605. f=Instance.new("Fire")
  1606.  
  1607. f.Parent=q
  1608.  
  1609. f.Size=1
  1610.  
  1611. f.Color=Color3.new(255,255,255)
  1612.  
  1613. s=Instance.new("Sparkles")
  1614.  
  1615. s.Parent=q
  1616.  
  1617. s.Color=Color3.new(0,0,255)
  1618.  
  1619. m=Instance.new("SpecialMesh")
  1620.  
  1621. m.Scale=Vector3.new(1/7,1/7,1/7)
  1622.  
  1623. m.Parent=q
  1624.  
  1625. m.MeshType="Sphere"
  1626.  
  1627. for i=1,7,0.1 do
  1628.  
  1629. wait()
  1630.  
  1631. m.Scale=Vector3.new(i/7,i/7,i/7)
  1632.  
  1633. f.Size=i
  1634.  
  1635. end
  1636.  
  1637. q.Anchored=false
  1638.  
  1639. bf=Instance.new("BodyPosition")
  1640.  
  1641. bf.Parent=q
  1642.  
  1643. bf.position=e
  1644.  
  1645. bf.maxForce=Vector3.new(50000,50000,50000)
  1646.  
  1647. wait(8)
  1648.  
  1649. e=Instance.new("Explosion")
  1650.  
  1651. e.Parent=workspace
  1652.  
  1653. e.Position=q.Position
  1654.  
  1655. wait()
  1656.  
  1657. q:remove()
  1658.  
  1659. lh.C0=l1
  1660.  
  1661. rh.C0=r1
  1662.  
  1663. ls.C1=l0
  1664.  
  1665. rs.C1=r0
  1666.  
  1667. --[[lh.C0=lh.C0*CFrame.Angles(0,0,1)
  1668.  
  1669. rh.C0=rh.C0*CFrame.Angles(0,0,-1.3)
  1670.  
  1671. ls.C1=CFrame.new(0,0.5,-0.5)
  1672.  
  1673. rs.C1=CFrame.new(0,0.5,-0.5)]]
  1674.  
  1675. bp:remove()
  1676.  
  1677. debounce=false
  1678.  
  1679. end
  1680.  
  1681. end
  1682.  
  1683. end
  1684.  
  1685. if mode=="Summon" then
  1686.  
  1687. if Chakra>=35 then
  1688.  
  1689. Chakra=Chakra-35
  1690.  
  1691. resize(35)
  1692.  
  1693. d=game:GetService("InsertService"):LoadAsset(59685964)
  1694.  
  1695. wait()
  1696.  
  1697. d:MoveTo(game.Players[plyr].Character.Torso.Position+Vector3.new(4,0,0))
  1698.  
  1699. end
  1700.  
  1701. end
  1702.  
  1703. if mode=="Rasengan" then
  1704.  
  1705. if rasengan==false then
  1706.  
  1707. if Chakra>=55 then
  1708.  
  1709. Chakra=Chakra-55
  1710.  
  1711. refresh()
  1712.  
  1713. resize(55)
  1714.  
  1715. rasengan=true
  1716.  
  1717. rs=game.Players[plyr].Character.Torso["Right Shoulder"]
  1718.  
  1719. q=rs.C1
  1720.  
  1721. game.Players[plyr].Character.archivable=true
  1722.  
  1723. m=Instance.new("Model")
  1724.  
  1725. m.Parent=workspace
  1726.  
  1727. m.Name=plyr
  1728.  
  1729. f=game.Players[plyr].Character:clone()
  1730.  
  1731. g=f:GetChildren()
  1732.  
  1733. for i=1,#g do
  1734.  
  1735. g[i].Parent=m
  1736.  
  1737. end
  1738.  
  1739. m.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame+game.Players[plyr].Character.Torso.CFrame.lookVector*-3
  1740.  
  1741. m.Torso.CFrame=m.Torso.CFrame*CFrame.Angles(0,-0.6,0)
  1742.  
  1743. m.Torso["Right Shoulder"].C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(-0.4,0,math.pi*-0.5)
  1744.  
  1745. m.Torso["Left Shoulder"].C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(-0.6,0,math.pi*0.5)
  1746.  
  1747. wait()
  1748.  
  1749. anim=game.Players[plyr].Character.Animate
  1750.  
  1751. anim.Disabled=true
  1752.  
  1753. rs.C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(0,0,math.pi*0.5)
  1754.  
  1755. d=Instance.new("Part")
  1756.  
  1757. d.Parent=m
  1758.  
  1759. d.Transparency=0.5
  1760.  
  1761. d.Color=Color3.new(0,0,255)
  1762.  
  1763. d.Anchored=true
  1764.  
  1765. d.Size=Vector3.new(1,2,1)
  1766.  
  1767. d.CFrame=m["Right Arm"].CFrame
  1768.  
  1769. f=Instance.new("Fire")
  1770.  
  1771. f.Parent=d
  1772.  
  1773. f.Color=Color3.new(0,0,255)
  1774.  
  1775. f.SecondaryColor=Color3.new(0,0,100)
  1776.  
  1777. f.Size=5
  1778.  
  1779. s=Instance.new("BlockMesh")
  1780.  
  1781. s.Parent=d
  1782.  
  1783. s.Scale=Vector3.new(1.2,1.2,1.2)
  1784.  
  1785. w=Instance.new("Weld")
  1786.  
  1787. w.Parent=d
  1788.  
  1789. w.Part0=m["Right Arm"]
  1790.  
  1791. w.Part1=d
  1792.  
  1793.  
  1794.  
  1795. d=Instance.new("Part")
  1796.  
  1797. d.Parent=m
  1798.  
  1799. d.Transparency=0.5
  1800.  
  1801. d.Color=Color3.new(0,0,255)
  1802.  
  1803. d.Anchored=true
  1804.  
  1805. d.Size=Vector3.new(1,2,1)
  1806.  
  1807. d.CFrame=m["Left Arm"].CFrame
  1808.  
  1809. f=Instance.new("Fire")
  1810.  
  1811. f.Parent=d
  1812.  
  1813. f.Color=Color3.new(0,0,255)
  1814.  
  1815. f.SecondaryColor=Color3.new(0,0,100)
  1816.  
  1817. f.Size=5
  1818.  
  1819. s=Instance.new("BlockMesh")
  1820.  
  1821. s.Parent=d
  1822.  
  1823. s.Scale=Vector3.new(1.2,1.2,1.2)
  1824.  
  1825. w=Instance.new("Weld")
  1826.  
  1827. w.Parent=d
  1828.  
  1829. w.Part0=m["Left Arm"]
  1830.  
  1831. w.Part1=d
  1832.  
  1833. p=Instance.new("Part")
  1834.  
  1835. p.Parent=rs.Parent.Parent
  1836.  
  1837. p.Color=Color3.new(0,0,200)
  1838.  
  1839. p.Shape=0
  1840.  
  1841. p.Size=Vector3.new(1,1,1)
  1842.  
  1843. p.Transparency=1
  1844.  
  1845. p.Locked=true
  1846.  
  1847. p.CanCollide=false
  1848.  
  1849. f=Instance.new("Fire",p)
  1850.  
  1851. f.Color=Color3.new(0,0,255)
  1852.  
  1853. w=Instance.new("Weld")
  1854.  
  1855. w.Parent=p
  1856.  
  1857. w.Part0=p
  1858.  
  1859. w.Part1=game.Players[plyr].Character["Right Arm"]
  1860.  
  1861. w.C0=CFrame.new(0,1.5,0)
  1862.  
  1863. for i=1,0.3,-0.02 do
  1864.  
  1865. p.Transparency=i
  1866.  
  1867. wait(0.1)
  1868.  
  1869. end
  1870.  
  1871. m:remove()
  1872.  
  1873. for i=0,math.pi,0.05 do
  1874.  
  1875. wait(0.0125)
  1876.  
  1877. rs.C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(i,i,math.pi*0.5)
  1878.  
  1879. end
  1880.  
  1881. co = coroutine.create( function(part)
  1882.  
  1883. while true do
  1884.  
  1885. wait(0.3)
  1886.  
  1887. z=Instance.new("Part")
  1888.  
  1889. z.Name="CHEESE"
  1890.  
  1891. z.Parent=part
  1892.  
  1893. z.Size=Vector3.new(1,1,1)
  1894.  
  1895. z.Anchored=true
  1896.  
  1897. z.CFrame=part.CFrame
  1898.  
  1899. z.CanCollide=false
  1900.  
  1901. z.Transparency=0.5
  1902.  
  1903. z.Color=Color3.new(0,0,100)
  1904.  
  1905. s=Instance.new("SpecialMesh")
  1906.  
  1907. s.Parent=z
  1908.  
  1909. s.Scale=Vector3.new(0.1,0.1,0.1)
  1910.  
  1911. s.MeshType="Sphere"
  1912.  
  1913. if part==nil then
  1914.  
  1915. z:remove()
  1916.  
  1917. coroutine.yield()
  1918.  
  1919. end
  1920.  
  1921. for i=0,10 do
  1922.  
  1923. wait(0.1)
  1924.  
  1925. if part.Parent~=nil then
  1926.  
  1927. s.Scale=Vector3.new(i/5,i/5,i/5)
  1928.  
  1929. z.Transparency=i/10
  1930.  
  1931. z.CFrame=part.CFrame
  1932.  
  1933. end
  1934.  
  1935. end
  1936.  
  1937. z:remove()
  1938.  
  1939. end
  1940.  
  1941. end)
  1942.  
  1943. coroutine.resume(co,p)
  1944.  
  1945. p.Touched:connect(function(hit)
  1946.  
  1947. if hit.Parent~=game.Players[plyr].Character and hit.Name~="CHEESE" then
  1948.  
  1949. bf=Instance.new("BodyVelocity")
  1950.  
  1951. bf.Parent=hit
  1952.  
  1953. bf.velocity=(game.Players[plyr].Character.Torso.Position-hit.Position).Unit*-70
  1954.  
  1955. bf.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1956.  
  1957. bav=Instance.new("BodyAngularVelocity")
  1958.  
  1959. bav.Parent=hit
  1960.  
  1961. bav.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1962.  
  1963. bav.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
  1964.  
  1965. p:remove()
  1966.  
  1967. rasengan=false
  1968.  
  1969. rs.C1=q
  1970.  
  1971. anim.Disabled=false
  1972.  
  1973. game.Debris:AddItem(bf,5)
  1974.  
  1975. game.Debris:AddItem(bav,6)
  1976.  
  1977. end
  1978.  
  1979. end)
  1980.  
  1981. end
  1982.  
  1983. end
  1984.  
  1985. end
  1986.  
  1987. if mode=="fix" then
  1988.  
  1989. end
  1990.  
  1991. if mode=="Dodge Up" then
  1992.  
  1993. if Chakra>5 then
  1994.  
  1995. Chakra=Chakra-5
  1996.  
  1997. refresh()
  1998.  
  1999. resize(5)
  2000.  
  2001. p=Instance.new("Part")
  2002.  
  2003. p.Parent=workspace
  2004.  
  2005. p.Anchored=true
  2006.  
  2007. p.Size=Vector3.new(4,20,4)
  2008.  
  2009. p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(0,8,0)
  2010.  
  2011. p.Locked=true
  2012.  
  2013. p.BrickColor=BrickColor.new("Royal purple")
  2014.  
  2015. p.TopSurface=0
  2016.  
  2017. p.BottomSurface=0
  2018.  
  2019. coroutine.resume(coroutine.create(function(part)
  2020.  
  2021. for i=0,1,0.02 do
  2022.  
  2023. wait(0.1)
  2024.  
  2025. part.Transparency=i
  2026.  
  2027. end
  2028.  
  2029. part:remove()
  2030.  
  2031. coroutine.yield()
  2032.  
  2033. end),p)
  2034.  
  2035. game.Debris:AddItem(p,5)
  2036.  
  2037. game.Players[plyr].Character.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(0,20,0)
  2038.  
  2039. end
  2040.  
  2041. end
  2042.  
  2043. if mode=="Tree cage" then
  2044.  
  2045. if Chakra>=75 then
  2046.  
  2047. Chakra=Chakra-75
  2048.  
  2049. refresh()
  2050.  
  2051. resize(75)
  2052.  
  2053. if mouse.Target.Anchored==false then
  2054.  
  2055. mouse.Target.Anchored=true
  2056.  
  2057. coroutine.resume(coroutine.create(function(p)
  2058.  
  2059. wait(6)
  2060.  
  2061. p.Anchored=false
  2062.  
  2063. coroutine.yield()
  2064.  
  2065. end),mouse.Target)
  2066.  
  2067. mh=mouse.Hit
  2068.  
  2069. for i=1,360,360/12 do
  2070.  
  2071. d=makeTree(mh*CFrame.new(math.cos(math.rad(i))*6,-2,math.sin(math.rad(i))*6),3,4,7)
  2072.  
  2073. game.Debris:AddItem(d,30)
  2074.  
  2075. end
  2076.  
  2077. end
  2078.  
  2079. end
  2080.  
  2081. end
  2082.  
  2083. if mode=="Sand Coffin" then
  2084.  
  2085. if coffin==false then
  2086.  
  2087. if Chakra>=100 then
  2088.  
  2089. Chakra=Chakra-100
  2090.  
  2091. refresh()
  2092.  
  2093. resize(100)
  2094.  
  2095. if mouse.Target~=nil then
  2096.  
  2097. if mouse.Target.Name~="Base" then
  2098.  
  2099. z=mouse.Target
  2100.  
  2101. coffin=true
  2102.  
  2103.  
  2104.  
  2105. if z.Parent:IsA("Hat") then
  2106.  
  2107. if z.Parent.Parent:findFirstChild("Torso")~=nil then
  2108.  
  2109. q=z.Parent.Parent.Torso
  2110.  
  2111. z=q
  2112.  
  2113. end
  2114.  
  2115. end
  2116.  
  2117.  
  2118.  
  2119. d=Instance.new("Part")
  2120.  
  2121. d.Parent=workspace
  2122.  
  2123. d.Size=Vector3.new(6,1,6)
  2124.  
  2125. d.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new(0,2.5,0)
  2126.  
  2127. d.BrickColor=BrickColor.new("Earth orange")
  2128.  
  2129. d.Anchored=true
  2130.  
  2131. game.Debris:AddItem(d,5)
  2132.  
  2133. s=Instance.new("SpecialMesh")
  2134.  
  2135. s.MeshType="Sphere"
  2136.  
  2137. s.Parent=d
  2138.  
  2139. s.Scale=Vector3.new(1,0.2,1)
  2140.  
  2141.  
  2142.  
  2143. f=Instance.new("Part")
  2144.  
  2145. f.Parent=workspace
  2146.  
  2147. f.Size=Vector3.new(6,1,6)
  2148.  
  2149. f.CFrame=CFrame.new(z.Position.X,z.Position.Y-2.5,z.Position.Z)
  2150.  
  2151. f.BrickColor=BrickColor.new("Earth orange")
  2152.  
  2153. game.Debris:AddItem(f,5)
  2154.  
  2155. v=Instance.new("SpecialMesh")
  2156.  
  2157. v.MeshType="Sphere"
  2158.  
  2159. v.Parent=f
  2160.  
  2161. v.Scale=Vector3.new(1,0.2,1)
  2162.  
  2163.  
  2164.  
  2165. b=Instance.new("Part")
  2166.  
  2167. b.Parent=workspace
  2168.  
  2169. b.Size=Vector3.new(10,10,10)
  2170.  
  2171. b.CanCollide=false
  2172.  
  2173. b.Shape=0
  2174.  
  2175. b.CFrame=z.CFrame
  2176.  
  2177. b.Anchored=true
  2178.  
  2179. b.BrickColor=BrickColor.new("Earth orange")
  2180.  
  2181. b.TopSurface=0
  2182.  
  2183. b.BottomSurface=0
  2184.  
  2185. game.Debris:AddItem(b,7)
  2186.  
  2187. z.Anchored=true
  2188.  
  2189. w=Instance.new("Weld")
  2190.  
  2191. w.Parent=z
  2192.  
  2193. w.Part0=z
  2194.  
  2195. w.Part1=p
  2196.  
  2197. x=b.Position.Y
  2198.  
  2199. y=b.Position.x
  2200.  
  2201. g=b.Position.z
  2202.  
  2203. for i=1,10,0.5 do
  2204.  
  2205. wait(0.05)
  2206.  
  2207. b.CFrame=CFrame.new(y,x+i,g)
  2208.  
  2209. z.CFrame=p.CFrame
  2210.  
  2211. end
  2212.  
  2213. wait(3)
  2214.  
  2215. b.Size=b.Size-Vector3.new(2,2,2)
  2216.  
  2217. b.CFrame=z.CFrame
  2218.  
  2219. coffin=false
  2220.  
  2221. if z.Parent~=workspace then
  2222.  
  2223. z.Parent:BreakJoints()
  2224.  
  2225. wait(1)
  2226.  
  2227. z.Parent:remove()
  2228.  
  2229. elseif z.Parent.className=="Hat" then
  2230.  
  2231. if z.Parent.Parent~=workspace then
  2232.  
  2233. z.Parent.Parent:BreakJoints()
  2234.  
  2235. wait(1)
  2236.  
  2237. z.Parent.Parent:remove()
  2238.  
  2239. end
  2240.  
  2241. else
  2242.  
  2243. z:remove()
  2244.  
  2245. end
  2246.  
  2247. end
  2248.  
  2249. end
  2250.  
  2251. end
  2252.  
  2253. end
  2254.  
  2255. end
  2256.  
  2257. if mode=="Robot decoy" then
  2258.  
  2259. if Chakra>=50 then
  2260.  
  2261. if mouse.Target~=nil then
  2262.  
  2263. if (char.Torso.Position-mouse.Hit.p).Magnitude<75 then
  2264.  
  2265. Chakra=Chakra-50
  2266.  
  2267. refresh()
  2268.  
  2269. resize(50)
  2270.  
  2271. char.archivable=true
  2272.  
  2273. d=char:clone()
  2274.  
  2275. m=Instance.new("Model")
  2276.  
  2277. m.Parent=workspace
  2278.  
  2279. m.Name=char.Name
  2280.  
  2281. z=d:GetChildren()
  2282.  
  2283. for i=1,#z do
  2284.  
  2285. z[i].Parent=m
  2286.  
  2287. end
  2288.  
  2289. f=mouse.Target
  2290.  
  2291. x=mouse.Hit
  2292.  
  2293. z=Instance.new("Part")
  2294.  
  2295. z.Parent=f
  2296.  
  2297. z.Size=Vector3.new(1,1,1)
  2298.  
  2299. z.CanCollide=false
  2300.  
  2301. z.Transparency=0
  2302.  
  2303. z.CFrame=x
  2304.  
  2305. w=Instance.new("Weld")
  2306.  
  2307. w.Parent=z
  2308.  
  2309. w.Part0=z
  2310.  
  2311. w.Part1=f
  2312.  
  2313. w.C0=CFrame.new((x.p-z.Position).Unit)
  2314.  
  2315. m.Torso.CFrame=char.Torso.CFrame*CFrame.new(0,0,-5)
  2316.  
  2317. coroutine.resume(coroutine.create(function(clone,mh)
  2318.  
  2319. while true do
  2320.  
  2321. wait()
  2322.  
  2323. m.Humanoid:MoveTo(mh,workspace.Base)
  2324.  
  2325. if (clone.Torso.Position-Vector3.new(mh.X,clone.Torso.Position.Y,mh.Z)).Magnitude<4 then
  2326.  
  2327. ex=Instance.new("Explosion")
  2328.  
  2329. ex.Parent=workspace
  2330.  
  2331. ex.Position=clone.Torso.Position
  2332.  
  2333. wait(0.5)
  2334.  
  2335. clone:remove()
  2336.  
  2337. coroutine.yield()
  2338.  
  2339. end
  2340.  
  2341. end
  2342.  
  2343. end),m,z.Position)
  2344.  
  2345. d:remove()
  2346.  
  2347. end
  2348.  
  2349. end
  2350.  
  2351. end
  2352.  
  2353. end
  2354.  
  2355. if mode=="End of the world" then
  2356.  
  2357. if Chakra==0 then
  2358.  
  2359. if anime==true then
  2360.  
  2361. resize(0)
  2362.  
  2363. done=false
  2364.  
  2365. rs=char.Torso["Right Shoulder"]
  2366.  
  2367. ls=char.Torso["Left Shoulder"]
  2368.  
  2369. rc=rs.C1
  2370.  
  2371. lc=ls.C1
  2372.  
  2373. coroutine.resume(coroutine.create(function()
  2374.  
  2375. anime=false
  2376.  
  2377. while done==false do
  2378.  
  2379. wait(0.1)
  2380.  
  2381. rs.DesiredAngle=0
  2382.  
  2383. ls.DesiredAngle=0
  2384.  
  2385. end
  2386.  
  2387. anime=true
  2388.  
  2389. coroutine.yield()
  2390.  
  2391. end))
  2392.  
  2393. rs.C1=rs.C1*CFrame.Angles(0.5,0,0)
  2394.  
  2395. ls.C1=ls.C1*CFrame.Angles(0.5,0,0)
  2396.  
  2397. char.Torso.Anchored=true
  2398.  
  2399. for i=1,360,10 do
  2400.  
  2401. wait(0.05)
  2402.  
  2403. char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(10),0)
  2404.  
  2405. end
  2406.  
  2407. for i=1,360,10 do
  2408.  
  2409. wait(0.05)
  2410.  
  2411. char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(20),0)
  2412.  
  2413. end
  2414.  
  2415. dis=15
  2416.  
  2417. coroutine.resume(coroutine.create(function()
  2418.  
  2419. while done==false do
  2420.  
  2421. wait(0.1)
  2422.  
  2423. p=char["Left Arm"]:clone()
  2424.  
  2425. p.Parent=workspace
  2426.  
  2427. p.Transparency=0.7
  2428.  
  2429. p.Anchored=true
  2430.  
  2431. p.BrickColor=BrickColor.new(1003)
  2432.  
  2433. game.Debris:AddItem(p,0.4)
  2434.  
  2435. p=char["Right Arm"]:clone()
  2436.  
  2437. p.Parent=workspace
  2438.  
  2439. p.Transparency=0.7
  2440.  
  2441. p.Anchored=true
  2442.  
  2443. p.BrickColor=BrickColor.new(1003)
  2444.  
  2445. game.Debris:AddItem(p,0.4)
  2446.  
  2447.  
  2448.  
  2449. z=Instance.new("Part")
  2450.  
  2451. z.Parent=workspace
  2452.  
  2453. z.Size=Vector3.new(8,1,8)
  2454.  
  2455. z.CFrame=char.Torso.CFrame*CFrame.new(0,50,dis)
  2456.  
  2457. z.Anchored=true
  2458.  
  2459. z.BrickColor=BrickColor.new(1002)
  2460.  
  2461. p=Instance.new("Part")
  2462.  
  2463. p.Parent=workspace
  2464.  
  2465. p.Anchored=false
  2466.  
  2467. p.Size=Vector3.new(1,1,1)
  2468.  
  2469. p.Shape=0
  2470.  
  2471. p.TopSurface=0
  2472.  
  2473. p.BottomSurface=0
  2474.  
  2475. p.Color=Color3.new(0,0,255)
  2476.  
  2477. p.CanCollide=true
  2478.  
  2479. p.CFrame=z.CFrame*CFrame.new(0,-1.5,0)
  2480.  
  2481. b=Instance.new("BodyPosition")
  2482.  
  2483. b.Parent=p
  2484.  
  2485. b.maxForce=Vector3.new(math.huge,0,math.huge)
  2486.  
  2487. b.position=p.Position
  2488.  
  2489. coroutine.resume(coroutine.create(function(xer)
  2490.  
  2491. while true do
  2492.  
  2493. wait(0.5)
  2494.  
  2495. if xer.Position.Y<=char.Torso.Position.Y+2 then
  2496.  
  2497. ex=Instance.new("Explosion")
  2498.  
  2499. ex.Parent=workspace
  2500.  
  2501. ex.Position=xer.Position
  2502.  
  2503. ex.BlastRadius=10
  2504.  
  2505. break
  2506.  
  2507. end
  2508.  
  2509. end
  2510.  
  2511. wait()
  2512.  
  2513. xer:remove()
  2514.  
  2515. coroutine.yield()
  2516.  
  2517. end),p)
  2518.  
  2519. d=Instance.new("SpecialMesh")
  2520.  
  2521. d.Parent=z
  2522.  
  2523. d.MeshType="Sphere"
  2524.  
  2525. d.Scale=Vector3.new(1,4,1)
  2526.  
  2527. game.Debris:AddItem(z,10)
  2528.  
  2529.  
  2530.  
  2531. end
  2532.  
  2533. coroutine.yield()
  2534.  
  2535. end))
  2536.  
  2537. for i=1,360,20/3 do
  2538.  
  2539. wait(0.025)
  2540.  
  2541. dis=20
  2542.  
  2543. char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(20),0)
  2544.  
  2545. end
  2546.  
  2547. for i=1,720*4,15/2 do
  2548.  
  2549. wait(0.025)
  2550.  
  2551. if i<360 then
  2552.  
  2553. dis=30
  2554.  
  2555. elseif i>=360 and i<=720 then
  2556.  
  2557. dis=40
  2558.  
  2559. elseif i>720 and i<=360*3 then
  2560.  
  2561. dis=50
  2562.  
  2563. elseif i>360*3 and i<=360*4 then
  2564.  
  2565. dis=60
  2566.  
  2567. end
  2568.  
  2569. char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(30),0)
  2570.  
  2571. end
  2572.  
  2573. for i=1,360,10 do
  2574.  
  2575. wait(0.05)
  2576.  
  2577. dis=65
  2578.  
  2579. char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(10),0)
  2580.  
  2581. end
  2582.  
  2583. char.Torso.Anchored=false
  2584.  
  2585. done=true
  2586.  
  2587. rs.C1=rc
  2588.  
  2589. ls.C1=lc
  2590.  
  2591. end
  2592.  
  2593. end
  2594.  
  2595. end
  2596.  
  2597. if mode=="Destruction" then
  2598.  
  2599. Chakra=100
  2600.  
  2601. refresh()
  2602.  
  2603. if workspace:findFirstChild("QWERTY")==nil then
  2604.  
  2605. _G.QWERTY=Instance.new("Model")
  2606.  
  2607. _G.QWERTY.Parent=workspace
  2608.  
  2609. _G.QWERTY.Name="QWERTY"
  2610.  
  2611. end
  2612.  
  2613. char.Parent=workspace:findFirstChild("QWERTY")
  2614.  
  2615. mouse.TargetFilter=workspace:findFirstChild("QWERTY")
  2616.  
  2617. coroutine.resume(coroutine.create(function()
  2618.  
  2619. for i=1,5 do
  2620.  
  2621. wait()
  2622.  
  2623. p=Instance.new("Part")
  2624.  
  2625. p.Parent=workspace:findFirstChild("QWERTY")
  2626.  
  2627. s=8
  2628.  
  2629. p.Size=Vector3.new(s,s,s)
  2630.  
  2631. p.CFrame=game.Players[plyr].Character.Torso.CFrame
  2632.  
  2633. p.Anchored=true
  2634.  
  2635. p.Transparency=0.8
  2636.  
  2637. p.Color=Color3.new(0,0,255)
  2638.  
  2639. p.CanCollide=false
  2640.  
  2641. p.TopSurface=0
  2642.  
  2643. p.BottomSurface=0
  2644.  
  2645. game.Debris:AddItem(p,50)
  2646.  
  2647. p.Touched:connect(function(hit)
  2648.  
  2649. if hit.Parent:findFirstChild("Humanoid")~=nil then
  2650.  
  2651. if hit.Parent~=char then
  2652.  
  2653. hit.Parent:findFirstChild("Humanoid").Health=hit.Parent:findFirstChild("Humanoid").Health-10
  2654.  
  2655. end
  2656.  
  2657. end
  2658.  
  2659. end)
  2660.  
  2661. g=mouse.Hit.p
  2662.  
  2663. d=(g-char.Torso.CFrame.p).unit
  2664.  
  2665. coroutine.resume(coroutine.create(function(part,dir)
  2666.  
  2667. for i=1,50,0.5 do
  2668.  
  2669. wait()
  2670.  
  2671. if char==nil then part:remove() coroutine.yield() end
  2672.  
  2673. part.CFrame=char.Torso.CFrame*CFrame.Angles(0.1*i,0.1*i,0.1*i)
  2674.  
  2675. end
  2676.  
  2677. g=mouse.Hit.p
  2678.  
  2679. dir=(g-char.Torso.CFrame.p).unit
  2680.  
  2681. for e=1,100 do
  2682.  
  2683. wait()
  2684.  
  2685. if e>15 then
  2686.  
  2687. part.CanCollide=true
  2688.  
  2689. end
  2690.  
  2691.  
  2692.  
  2693. if char==nil or mouse==nil then part:remove() coroutine.yield() end
  2694.  
  2695. part.CFrame=char.Torso.CFrame*CFrame.Angles(0.1*(e+50),0.1*(e+50),0.1*(e+50)) + (dir*e*2)
  2696.  
  2697. end
  2698.  
  2699. part:remove()
  2700.  
  2701. coroutine.yield()
  2702.  
  2703. end),p,d)
  2704.  
  2705. end
  2706.  
  2707. char.Parent=workspace
  2708.  
  2709. coroutine.yield()
  2710.  
  2711. end))
  2712.  
  2713. end
  2714.  
  2715. if mode=="Energy ball" then
  2716.  
  2717. if Chakra>=75 then
  2718.  
  2719. Chakra=Chakra-75
  2720.  
  2721. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  2722.  
  2723. p=Instance.new("Part")
  2724.  
  2725. p.Parent=workspace
  2726.  
  2727. p.Size=Vector3.new(4,4,4)
  2728.  
  2729. p.CFrame=game.Players[plyr].Character.Torso.CFrame+(mouse.Hit.lookVector*4)
  2730.  
  2731. p.Shape=0
  2732.  
  2733. p.Transparency=0.6
  2734.  
  2735. p.Color=Color3.new(0,0,0)
  2736.  
  2737. p.TopSurface=0
  2738.  
  2739. p.BottomSurface=0
  2740.  
  2741. game.Debris:AddItem(p,8)
  2742.  
  2743. f=Instance.new("Fire")
  2744.  
  2745. f.Parent=p
  2746.  
  2747. f.Color=Color3.new(20,100,200)
  2748.  
  2749. bf=Instance.new("BodyPosition")
  2750.  
  2751. bf.Parent=p
  2752.  
  2753. bf.position=mouse.hit.p
  2754.  
  2755. bf.maxForce=Vector3.new(5000,5000,5000)
  2756.  
  2757. p.Touched:connect(function(hit)
  2758.  
  2759. if hit.Parent~=game.Players[plyr].Character then
  2760.  
  2761. if hit.Parent:findFirstChild("Humanoid")~=nil then
  2762.  
  2763. tagHumanoid(hit.Parent.Humanoid,game.Players[plyr].Character)
  2764.  
  2765. hit.Parent.Humanoid.Health=0
  2766.  
  2767. p:remove()
  2768.  
  2769. end
  2770.  
  2771. end
  2772.  
  2773. end)
  2774.  
  2775. end
  2776.  
  2777. resize(75)
  2778.  
  2779. end
  2780.  
  2781. end
  2782.  
  2783.  
  2784.  
  2785. function BU(mouse)
  2786.  
  2787. down=false
  2788.  
  2789. end
  2790.  
  2791.  
  2792.  
  2793. function KeyDown(key)
  2794.  
  2795. toe=mode
  2796.  
  2797. if key=="q" then
  2798.  
  2799. mode="Charge"
  2800.  
  2801. G3.Size=UDim2.new(0,32,0,150)
  2802.  
  2803. G3.BackgroundColor3=Color3.new(20,255,20)
  2804.  
  2805. G4.Text="Charge"
  2806.  
  2807. end
  2808.  
  2809. if key=="u" then
  2810.  
  2811. mode="Charge"
  2812.  
  2813. d=game.Players[plyr].PlayerGui:GetChildren()
  2814.  
  2815. for i=1,#d do
  2816.  
  2817. if d[i].Name=="PURPLE" then
  2818.  
  2819. d[i].PURPLE.Text=mode
  2820.  
  2821. end
  2822.  
  2823. end
  2824.  
  2825. set=set+1
  2826.  
  2827. if set==3 then
  2828.  
  2829. set=1
  2830.  
  2831. end
  2832.  
  2833. d=game.Players[plyr].PlayerGui:GetChildren()
  2834.  
  2835. for i=1,#d do
  2836.  
  2837. if d[i].Name=="PURPLE" then
  2838.  
  2839. d[i].CHEESE.Text="Set #"..tostring(set).."."
  2840.  
  2841. end
  2842.  
  2843. end
  2844.  
  2845. end
  2846.  
  2847. if set==2 then
  2848.  
  2849. if (key=="e" and (number==1 or number==4)) or (key=="s" and number==0) or (key=="c" and number==2) or (key=="r" and number==3) or (key=="t" and number==5) then
  2850.  
  2851. number=number+1
  2852.  
  2853. elseif number~=6 and number<6 then
  2854.  
  2855. number=0
  2856.  
  2857. end
  2858.  
  2859. if key=="e" and (numb==0 and set==2) then
  2860.  
  2861. numb=15
  2862.  
  2863. end
  2864.  
  2865. if (key=="n" and numb==15) or (key=="d" and numb==16) then
  2866.  
  2867. numb=numb+1
  2868.  
  2869. end
  2870.  
  2871. if numb==17 then
  2872.  
  2873. mode="End of the world"
  2874.  
  2875. numb=0
  2876.  
  2877. end
  2878.  
  2879. if number==6 then
  2880.  
  2881. mode="Destruction"
  2882.  
  2883. number=0
  2884.  
  2885. resize((100-Chakra)*-1)
  2886.  
  2887. end
  2888.  
  2889. end
  2890.  
  2891. if set==1 then
  2892.  
  2893. if key =="e" then
  2894.  
  2895. mode="Fireball"
  2896.  
  2897. resize(20)
  2898.  
  2899. elseif key=="r" then
  2900.  
  2901. mode="Heal"
  2902.  
  2903. resize(1)
  2904.  
  2905. elseif key=="t" then
  2906.  
  2907. mode="Run"
  2908.  
  2909. resize(Chakra)
  2910.  
  2911. elseif key=="p" then
  2912.  
  2913. mode="Substitution"
  2914.  
  2915. resize(15)
  2916.  
  2917. elseif key=="l" then
  2918.  
  2919. mode="Shadow clone"
  2920.  
  2921. resize(10)
  2922.  
  2923. elseif key=="k" then
  2924.  
  2925. mode="Burn"
  2926.  
  2927. resize(10)
  2928.  
  2929. elseif key=="y" then
  2930.  
  2931. mode="Mud wall"
  2932.  
  2933. resize(50)
  2934.  
  2935. elseif key=="z" then
  2936.  
  2937. mode="Energy ball"
  2938.  
  2939. resize(75)
  2940.  
  2941. elseif key=="j" then
  2942.  
  2943. mode="Chakra bomb"
  2944.  
  2945. resize(100)
  2946.  
  2947. elseif key=="h" then
  2948.  
  2949. mode="Darkness"
  2950.  
  2951. resize(50)
  2952.  
  2953. elseif key=="x" then
  2954.  
  2955. mode="Rasengan"
  2956.  
  2957. resize(55)
  2958.  
  2959. elseif key=="c" then
  2960.  
  2961. mode="Dodge Up"
  2962.  
  2963. resize(5)
  2964.  
  2965. elseif key=="q" then
  2966.  
  2967. mode="Sand Coffin"
  2968.  
  2969. resize(100)
  2970.  
  2971. elseif key=="b" then
  2972.  
  2973. mode="Water wall"
  2974.  
  2975. resize(15)
  2976.  
  2977. elseif key=="v" then
  2978.  
  2979. mode="Robot decoy"
  2980.  
  2981. resize(50)
  2982.  
  2983. elseif key=="n" then
  2984.  
  2985. mode="Sink self"
  2986.  
  2987. resize(52)
  2988.  
  2989. elseif key=="m" then
  2990.  
  2991. mode="Sink other"
  2992.  
  2993. resize(50)
  2994.  
  2995. elseif key=="g" then
  2996.  
  2997. mode="Antipoison"
  2998.  
  2999. resize(50)
  3000.  
  3001. elseif key=="f" then
  3002.  
  3003. mode="Tree cage"
  3004.  
  3005. resize(75)
  3006.  
  3007. end
  3008.  
  3009. end
  3010.  
  3011. d=game.Players[plyr].PlayerGui:GetChildren()
  3012.  
  3013. for i=1,#d do
  3014.  
  3015. if d[i].Name=="PURPLE" then
  3016.  
  3017. d[i].PURPLE.Text=mode
  3018.  
  3019. end
  3020.  
  3021. end
  3022.  
  3023. end
  3024.  
  3025.  
  3026.  
  3027.  
  3028.  
  3029. function Select(mouse)
  3030.  
  3031. mouse.Button1Down:connect(function() BD(mouse) end)
  3032.  
  3033. mouse.Button1Up:connect(function() BU(mouse) end)
  3034.  
  3035. mouse.KeyDown:connect(KeyDown)
  3036.  
  3037. while true do
  3038.  
  3039. wait()
  3040.  
  3041. for e=1,#parts do
  3042.  
  3043. parts[e].CFrame=parts[e].CFrame*CFrame.fromEulerAnglesXYZ(0.1,0.1,0.1)+Vector3.new(0,0.3,0)
  3044.  
  3045. parts[e].Transparency=parts[e].Transparency+0.1
  3046.  
  3047. if parts[e].Transparency>=1 then
  3048.  
  3049. parts[e]:remove()
  3050.  
  3051. table.remove(parts,e)
  3052.  
  3053. break
  3054.  
  3055. end
  3056.  
  3057. end
  3058.  
  3059. for r=1,#clone_s do
  3060.  
  3061. if clone_s[r].Humanoid.Health<=0 then
  3062.  
  3063. if clones[r].Torso then
  3064.  
  3065. ex=Instance.new("Explosion")
  3066.  
  3067. ex.Parent=workspace
  3068.  
  3069. ex.Position=clone_s[r].Torso.Position
  3070.  
  3071. end
  3072.  
  3073. wait()
  3074.  
  3075. clone_s[r]:remove()
  3076.  
  3077. end
  3078.  
  3079. end
  3080.  
  3081. for r=1,#clones do
  3082.  
  3083. if clones[r].Humanoid.Health<=0 then
  3084.  
  3085. p=clones[r]:GetChildren()
  3086.  
  3087. for i=1,#p do
  3088.  
  3089. if p[i].className=="Part" then
  3090.  
  3091. p[i].Transparency=0.6
  3092.  
  3093. game.Debris:AddItem(p[i],5)
  3094.  
  3095. end
  3096.  
  3097. end
  3098.  
  3099. table.remove(clones,r)
  3100.  
  3101. end
  3102.  
  3103. end
  3104.  
  3105. end
  3106.  
  3107. end
  3108.  
  3109. script.Parent.Selected:connect(Select)
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