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- --[[
- Cyber Samurai Class Made by Fenrier.
- ]]
- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Neck=Torso.Neck
- it=Instance.new
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- MMouse=nil
- combo=0
- mana=0
- ripostestance=false
- local idle=0
- local Anim="Idle"
- --player
- player=nil
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- Sheathed=true
- SwordStance=false
- Charge=0
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1 / 60
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- if Character:findFirstChild("Cyber Edge",true) ~= nil then
- Character:findFirstChild("Cyber Edge",true).Parent = nil
- end
- if Player.PlayerGui:findFirstChild("WeaponGUI",true) ~= nil then
- Player.PlayerGui:findFirstChild("WeaponGUI",true).Parent = nil
- end
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=brickcolor
- fp.Name=name
- fp.Size=vt(.2,.2,.2)
- fp.Position=Torso.Position
- NoOutline(fp)
- fp.Material="SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- return weld
- end
- local Color1=Torso.BrickColor
- local fengui=it("GuiMain")
- fengui.Parent=Player.PlayerGui
- fengui.Name="WeaponGUI"
- local fenframe=it("Frame")
- fenframe.Parent=fengui
- fenframe.BackgroundColor3=Color3.new(255,255,255)
- fenframe.BackgroundTransparency=1
- fenframe.BorderColor3=Color3.new(17,17,17)
- fenframe.Size=UDim2.new(0.0500000007, 0, 0.100000001, 0)
- fenframe.Position=UDim2.new(0.4,0,0.1,0)
- local fenbarmana1=it("TextLabel")
- fenbarmana1.Parent=fenframe
- fenbarmana1.Text=" "
- fenbarmana1.BackgroundTransparency=0
- fenbarmana1.BackgroundColor3=Color3.new(0,0,0)
- fenbarmana1.SizeConstraint="RelativeXY"
- fenbarmana1.TextXAlignment="Center"
- fenbarmana1.TextYAlignment="Center"
- fenbarmana1.Position=UDim2.new(0,0,0,0)
- fenbarmana1.Size=UDim2.new(4,0,0.2,0)
- local fenbarmana2=it("TextLabel")
- fenbarmana2.Parent=fenframe
- fenbarmana2.Text=" "
- fenbarmana2.BackgroundTransparency=0
- fenbarmana2.BackgroundColor3=Torso.Color
- fenbarmana2.SizeConstraint="RelativeXY"
- fenbarmana2.TextXAlignment="Center"
- fenbarmana2.TextYAlignment="Center"
- fenbarmana2.Position=UDim2.new(0,0,0,0)
- fenbarmana2.Size=UDim2.new(4*mana/100,0,0.2,0)
- local fenbarmana4=it("TextLabel")
- fenbarmana4.Parent=fenframe
- fenbarmana4.Text="Energy("..mana..")"
- fenbarmana4.BackgroundTransparency=1
- fenbarmana4.BackgroundColor3=Color3.new(0,0,0)
- fenbarmana4.SizeConstraint="RelativeXY"
- fenbarmana4.TextXAlignment="Center"
- fenbarmana4.TextYAlignment="Center"
- fenbarmana4.Position=UDim2.new(0,0,-0.3,0)
- fenbarmana4.Size=UDim2.new(4,0,0.2,0)
- fenbarmana4.FontSize="Size9"
- fenbarmana4.TextStrokeTransparency=0
- fenbarmana4.TextColor=BrickColor.new("White")
- local modelzorz=Instance.new("Model")
- modelzorz.Parent=Character
- modelzorz.Name="Cyber Edge"
- local handle=part(3,modelzorz,0,0.5,BrickColor.new("Dark stone grey"),"Handle",vt())
- local prt1=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part1",vt())
- local prt2=part(3,modelzorz,0,0,Color1,"Part2",vt())
- local prt3=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part3",vt())
- local prt4=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part4",vt())
- local prt11=part(3,modelzorz,0,0,Color1,"Part11",vt())
- local prt12=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part12",vt())
- local prt13=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part13",vt())
- local prt14=part(3,modelzorz,0.6,0.4,Color1,"Part14",vt())
- prt14.Material="Plastic"
- local prt15=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part15",vt())
- local prt16=part(3,modelzorz,0.6,0.4,Color1,"Part16",vt())
- prt16.Material="Plastic"
- local prt17=part(3,modelzorz,0.6,0.4,Color1,"Part17",vt())
- prt17.Material="Plastic"
- local msh1=mesh("BlockMesh",prt1,"","",vt(0,0,0),vt(1.5,20,2))
- local msh2=mesh("BlockMesh",prt2,"","",vt(0,0,0),vt(1.25,20.1,1.75))
- local msh3=mesh("BlockMesh",prt3,"","",vt(0,0,0),vt(1.6,5,2.1))
- local msh4=mesh("SpecialMesh",prt4,"Wedge","",vt(0,0,0),vt(1.6,2,2.1))
- local msh11=mesh("BlockMesh",prt11,"","",vt(0,0,0),vt(1,4,1))
- local msh12=mesh("BlockMesh",prt12,"","",vt(0,0,0),vt(0.9,5,0.9))
- local msh13=mesh("CylinderMesh",prt13,"","",vt(0,0,0),vt(2.5,0.5,2.5))
- local msh14=mesh("CylinderMesh",prt14,"","",vt(0,0,0),vt(2,0.5,2))
- local msh15=mesh("BlockMesh",prt15,"","",vt(0,0,0),vt(0.5,15,0.5))
- local msh16=mesh("BlockMesh",prt16,"","",vt(0,0,0),vt(0.2,15,1))
- local msh17=mesh("SpecialMesh",prt17,"Wedge","",vt(0,0,0),vt(0.2,2,1.2))
- --local handlewld=weld(handle,handle,Torso,euler(0,0,0)*cf(0,0,-1))
- local handlewld=weld(handle,handle,LeftArm,euler(1.57,0,0)*cf(0,1,0))
- local wld1=weld(prt1,prt1,handle,euler(0,0,0)*cf(0,1,0))
- local wld2=weld(prt2,prt2,prt1,euler(0,0,0)*cf(0,0,0))
- local wld3=weld(prt3,prt3,prt1,euler(0,0,0)*cf(0,1.7,0))
- local wld4=weld(prt4,prt4,prt3,euler(3.14,3.14,0)*cf(0,0.7,0))
- local wld11=weld(prt11,prt11,prt1,euler(0,0,0)*cf(0,-2.55,-0.05))
- --local wld11=weld(prt11,prt11,RightArm,euler(1.57,3.14,0)*cf(0,1,0))
- local wld12=weld(prt12,prt12,prt11,euler(0,0,0)*cf(0,0,0))
- local wld13=weld(prt13,prt13,prt12,euler(0,0,0)*cf(0,0.5,0.1))
- local wld14=weld(prt14,prt14,prt13,euler(0,0,0)*cf(0,0.01,0))
- local wld15=weld(prt15,prt15,prt12,euler(0,0,0)*cf(0,2,0))
- local wld16=weld(prt16,prt16,prt12,euler(0,0,0)*cf(0,2,0.1))
- local wld17=weld(prt17,prt17,prt16,euler(3.14,3.14,0)*cf(0,1.7,-0.02))
- n=0.2
- n2=5
- for i=1,3 do
- Name="Part"..n2
- local prt5=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Cyber Sig Part1",vt())
- local msh5=mesh("BlockMesh",prt5,"","",vt(0,0,0),vt(1.6,1,2.1))
- local wld5=weld(prt5,prt5,prt1,euler(0,0,0)*cf(0,n,0))
- n2=n2+1
- Name="Part"..n2
- local prt6=part(3,modelzorz,0,0,Color1,"Cyber Sig Part2",vt())
- local msh6=mesh("BlockMesh",prt6,"","",vt(0,0,0),vt(1.61,0.5,2.11))
- local wld6=weld(prt6,prt6,prt5,euler(0,0,0)*cf(0,0,0))
- n2=n2+1
- n=n+0.4
- end
- local hitbox=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1))
- hitbox.Anchored=false
- if (script.Parent.className~="HopperBin") then
- Tool=Instance.new("HopperBin")
- Tool.Parent=Backpack
- Tool.Name="Cyber Edge"
- script.Parent=Tool
- end
- Bin=script.Parent
- local bodvel=Instance.new("BodyVelocity")
- local bg=Instance.new("BodyGyro")
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- function hideanim()
- equipped=false
- for i=0,1,0.1 do
- swait()
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,1,0),.4)
- handlewld.C1=clerp(handlewld.C1,euler(0,0,0)*cf(0,0,0),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.4)
- Torso.Neck.C1=clerp(Torso.Neck.C1,necko2*euler(0,0,0),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0),.4)
- RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- RH.C0=clerp(RH.C0,cf(0.5,-1,0)*euler(0,1.57,0),.2)
- LH.C0=clerp(LH.C0,cf(-0.5,-1,0)*euler(0,-1.57,0),.2)
- RH.C1=cf(0,1,0)*euler(0,1.57,0)
- LH.C1=cf(0,1,0)*euler(0,-1.57,0)
- end
- wld11.Part1=prt1
- wld11.C0=euler(0,0,0)*cf(0,-2.55,-0.05)
- handlewld.C0=euler(1.57,0,0)*cf(0,1,0)
- handlewld.C1=euler(0,0,0)
- Torso.Neck.C0=necko
- Torso.Neck.C1=necko2
- RootJoint.C0=RootCF
- RW.C0=cf(1.5,0.5,0)*euler(0,0,0)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(0,0,0)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- RH.C0=RHC0
- RH.C1=RHC1
- LH.C0=LHC0
- LH.C1=LHC1
- end
- function equipanim()
- equipped=true
- for i=0,1,0.1 do
- swait()
- handlewld.C0=clerp(handlewld.C0,euler(1.57,0,0)*cf(0,1,0),.4)
- handlewld.C1=clerp(handlewld.C1,euler(0.2,0,0)*cf(0,0,0),.4)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-1),.4)
- Torso.Neck.C1=clerp(Torso.Neck.C1,necko2*euler(-0.2,0,0),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1),.4)
- RW.C0=clerp(RW.C0,cf(.5,0.2,-0.5)*euler(0.7,0,-0.6),.4)
- RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(0,-1.57,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.3,0.5,-0.3)*euler(0,-0.8,0),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0.1,0,0),.4)
- RH.C0=clerp(RH.C0,cf(0.5,-1,0)*euler(0,.57,0),.4)
- RH.C1=clerp(RH.C1,cf(0,1,0)*euler(0,1.57,0),.4)
- LH.C0=clerp(LH.C0,cf(-0.5,-1,0)*euler(-0.2,-2.57,0),.4)
- LH.C1=clerp(LH.C1,cf(0,1,0)*euler(0,-1.57,0),.4)
- end
- handlewld.C0=euler(1.57,0,0)*cf(0,1,0)
- handlewld.C1=euler(0.2,0,0)
- Torso.Neck.C0=necko*euler(0,0,-1)
- Torso.Neck.C1=necko2*euler(-0.2,0,0)
- RootJoint.C0=RootCF*euler(0,0,1)
- RW.C0=cf(.5,0.2,-0.5)*euler(0.7,0,-0.6)
- RW.C1=cf(0,0.5,0)*euler(0,-1.57,0)
- LW.C0=cf(-1.3,0.5,-0.3)*euler(0,-0.8,0)
- LW.C1=cf(0,0.5,0)*euler(0.1,0,0)
- RH.C0=cf(0.5,-1,0)*euler(0,1.57-1,0)
- RH.C1=cf(0,1,0)*euler(0,1.57,0)
- LH.C0=cf(-0.5,-1,0)*euler(-0.2,-1.57-1,0)
- LH.C1=cf(0,1,0)*euler(0,-1.57,0)
- end
- function IaidoStrike()
- attack=true
- wld11.Part1=RightArm
- wld11.C0=euler(1.57-0.2,2.5,0)*cf(-0.2,1,-0.2)
- local Point=prt17.CFrame*cf(0,prt17.Size.Y,0)
- LastPoint=Point
- so("rbxasset://sounds\\unsheath.wav",prt11,1,1.4)
- so("http://www.roblox.com/asset/?id=161006195",prt11,1,1)
- local ef=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt())
- ef.Anchored=true
- ef.CFrame=RootPart.CFrame*cf(0,0,-6)
- MagniDamage(ef,7,20,30,math.random(10,20),"Normal")
- game:GetService("Debris"):AddItem(ef,2)
- for i=0,1,0.1 do
- wld11.C0=euler(1.57-0.2-1.37*i,2.5+0.2*i,0)*cf(-0.2+0.2*i,1,-0.2+0.2*i)
- Torso.Neck.C0=necko*euler(0,0,-1+0.5*i)
- Torso.Neck.C1=necko2*euler(-0.2,0,0)
- RootJoint.C0=RootCF*euler(0,0,1-0.5*i)
- RW.C0=cf(.5+1*i,0.2+0.3*i,-0.5+0.5*i)*euler(0.7+1.4*i,0,-0.6+1.4*i)
- RW.C1=cf(0,0.5+4*i,0)*euler(0,-1.57-0.43*i,0)
- LW.C0=cf(-1.3,0.5,-0.3)*euler(0,-0.8,0)
- LW.C1=cf(0,0.5,0)*euler(0.1,0,0)
- --[[wld11.C0=clerp(wld11.C0,euler(0,2.7,0)*cf(0,1,0),.4)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.5),.4)
- Neck.C1=clerp(Neck.C1,necko2*euler(-0.2,0,0),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.5),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2.1,0,.8),.4)
- RW.C1=clerp(LW.C1,cf(0,4.5,0)*euler(0,-2,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.3,0.5,-0.3)*euler(0,-0.8,0),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0.1,0,0),.4)]]
- local Point=prt17.CFrame*cf(0,prt17.Size.Y,0)
- effect("Bright red",0.4,LastPoint,Point)
- LastPoint=Point
- end
- n=2
- for i=0,1,0.05 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.5),.3)
- Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.5),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2.3,0,1),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,-2.27,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.3,0.5,-0.3)*euler(0,-0.8,-0.4),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0.1,0,0),.3)
- RH.C0=clerp(RH.C0,cf(0.5,-1,0)*euler(0,1.57,0),.3)
- RH.C1=clerp(RH.C1,cf(0,1,0)*euler(0,1.57,0),.3)
- LH.C0=clerp(LH.C0,cf(-0.5,-1,0)*euler(0,-1.57,0),.3)
- LH.C1=clerp(LH.C1,cf(0,1,0)*euler(0,-1.57,0),.3)
- n=n-0.05
- end
- for i=0,1,0.1 do
- swait()
- --[[handlewld.C1=euler(0.2-0.2*i,0,0)
- wld11.C0=euler(1.57*i,2.7+0.44*i,0)*cf(0,1,0)
- RW.C0=cf(1.5-0.5*i,0.5,-0.5*i)*euler(2.3-1*i,1.57*i,1-1*i)
- RW.C1=cf(0,0.5,0)*euler(-0.3*i,-2.27+2.27*i,0)
- LW.C0=cf(-1.3,0.5,-0.3)*euler(0,-0.8+0.2*i,-0.4+0.2*i)
- LW.C1=cf(0,0.5,0)*euler(0.1,0,0)]]
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.5),.3)
- Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
- handlewld.C1=clerp(handlewld.C1,euler(0,0,0),.3)
- wld11.C0=clerp(wld11.C0,euler(1.57,3.14,0)*cf(0,1,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.5),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.3,1.57,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(-0.3,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.3,0.5,-0.3)*euler(0,-0.6,-0.2),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0.1,0,0),.3)
- end
- attack=false
- end
- function Sheath()
- attack=true
- for i=0,1,0.1 do
- swait()
- wld11.C0=euler(1.57+0.6*i,3.14,0)*cf(0,1,0)
- handlewld.C1=euler(0.6*i,0,0)
- Torso.Neck.C0=necko*euler(0.2*i,0,-0.5+0.5*i)
- RootJoint.C0=RootCF*euler(0,0,0.5-0.5*i)
- RW.C0=cf(1+0.5*i,0.5,-0.5+0.5*i)*euler(1.3+0.27*i,1.57,0)
- RW.C1=cf(0,0.5,0)*euler(-0.3+0.9*i,0,0)
- LW.C0=cf(-1.3-0.2*i,0.5,-0.3+0.3*i)*euler(1.57*i,-0.6-0.97*i,-0.2+0.2*i)
- LW.C1=cf(0,0.5,0)*euler(0.1+0.5*i,0,0)
- end
- so("rbxasset://sounds\\unsheath.wav",prt11,1,1)
- wld11.Part1=prt1
- wld11.C0=euler(0,0,0)*cf(0,-2.55-2.5,-0.05)
- for i=0,1,0.05 do
- swait()
- Torso.Neck.C0=necko*euler(0.2+0.1*i,0,0)
- handlewld.C1=euler(0.6-1*i,0,0)
- wld11.C0=euler(0,0,0)*cf(0,-2.55-2.5+2.5*i,-0.05)
- RW.C0=cf(1.5-0.5*i,0.5,-0.5*i)*euler(1.57,1.57,0)
- RW.C1=cf(0,0.5,0)*euler(0.6-1*i,0,0)
- LW.C0=cf(-1.5+0.5*i,0.5,-0.5*i)*euler(1.57,-1.57,0)
- LW.C1=cf(0,0.5,0)*euler(0.6-1*i,0,0)
- end
- for i=0,1,0.05 do
- swait()
- Torso.Neck.C0=necko*euler(0.3-0.3*i,0,-1*i)
- Torso.Neck.C1=necko2*euler(-0.2*i,0,0)
- RootJoint.C0=RootCF*euler(0,0,1*i)
- handlewld.C1=euler(-0.4+0.6*i,0,0)
- RW.C0=cf(1-0.5*i,0.5-0.3*i,-0.5)*euler(1.57-0.87*i,1.57-1.57*i,-0.6*i)
- RW.C1=cf(0,0.5,0)*euler(-0.4+0.4*i,-1.57*i,0)
- LW.C0=cf(-1-0.3*i,0.5,-0.5+0.2*i)*euler(1.57-1.57*i,-1.57+0.77*i,0)
- LW.C1=cf(0,0.5,0)*euler(-0.4+0.5*i,0,0)
- RH.C0=cf(0.5,-1,0)*euler(0,1.57-1*i,0)
- RH.C1=cf(0,1,0)*euler(0,1.57,0)
- LH.C0=cf(-0.5,-1,0)*euler(-0.2*i,-1.57-1*i,0)
- LH.C1=cf(0,1,0)*euler(0,-1.57,0)
- end
- handlewld.C0=euler(1.57,0,0)*cf(0,1,0)
- handlewld.C1=euler(0.2,0,0)
- wld11.C0=euler(0,0,0)*cf(0,-2.55,-0.05)
- Torso.Neck.C0=necko*euler(0,0,-1)
- Torso.Neck.C1=necko2*euler(-0.2,0,0)
- RootJoint.C0=RootCF*euler(0,0,1)
- RW.C0=cf(.5,0.2,-0.5)*euler(0.7,0,-0.6)
- RW.C1=cf(0,0.5,0)*euler(0,-1.57,0)
- LW.C0=cf(-1.3,0.5,-0.3)*euler(0,-0.8,0)
- LW.C1=cf(0,0.5,0)*euler(0.1,0,0)
- RH.C0=cf(0.5,-1,0)*euler(0,1.57-1,0)
- RH.C1=cf(0,1,0)*euler(0,1.57,0)
- LH.C0=cf(-0.5,-1,0)*euler(-0.2,-1.57-1,0)
- LH.C1=cf(0,1,0)*euler(0,-1.57,0)
- attack=false
- end
- function attackone()
- attack=true
- for i=0,1,0.1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-0.7),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0.8),.3)
- wld11.C0=clerp(wld11.C0,euler(1.57,3.14,0)*cf(0,1,0),.3)
- RW.C0=clerp(RW.C0,cf(.5,0.5,-0.5)*euler(1.5,1.57,0),.3)
- RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.3,0.5,-0.3)*euler(0,-0.6,-0.2),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0.3,0,0),.3)
- end
- con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,15,math.random(5,10),"Normal",RootPart,.2,1,nil,1) end)
- hitbox.Parent=modelzorz
- hitbox.Size=vt(1,4,1)
- hitbox.Transparency=1
- hitbox.CFrame=prt16.CFrame
- so("http://www.roblox.com/asset/?id=161006195",prt11,1,1.1)
- local Point=prt17.CFrame*cf(0,prt17.Size.Y,0)
- LastPoint=Point*cf(0,0,.1)
- for i=0,1,0.2 do
- swait()
- Torso.Neck.C0=necko*euler(0,0,-0.8+1.2*i)
- RootJoint.C0=RootCF*euler(0,0,0.8-1.2*i)
- wld11.C0=euler(1.57-1.57*i,3.14,0)*cf(0,1,0)
- RW.C0=cf(0.5+1*i,0.5,-0.5+0.5*i)*euler(1.5,1.57,0)
- RW.C1=cf(0,0.5,0)*euler(-0.6+1.6*i,0,0)
- LW.C0=cf(-1.3-0.2*i,0.5,-0.3+0.3*i)*euler(0,-0.6,-0.2-0.2*i)
- LW.C1=cf(0,0.5,0)*euler(0.3,0,0)
- local Point=prt17.CFrame*cf(0,prt17.Size.Y,0)
- effect("Bright red",0.4,LastPoint,Point)
- LastPoint=Point
- hitbox.CFrame=prt16.CFrame
- end
- con1:disconnect()
- hitbox.Parent=nil
- n=2
- for i=0,1,0.2 do
- swait()
- Torso.Neck.C0=necko*euler(0,0,0.4+0.2*i*n)
- RootJoint.C0=RootCF*euler(0,0,-0.4-0.2*i*n)
- wld11.C0=euler(0,3.14,0)*cf(0,1,0)
- RW.C0=cf(1.5,0.5,0)*euler(1.5,1.57,0)
- RW.C1=cf(0,0.5,0)*euler(1+0.2*i*n,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(0,-0.6,-0.4)
- LW.C1=cf(0,0.5,0)*euler(0.3,0,0)
- local Point=prt17.CFrame*cf(0,prt17.Size.Y,0)
- effect("Bright red",0.4,LastPoint,Point)
- LastPoint=Point
- n=n-0.2
- end
- attack=false
- end
- function attacktwo()
- attack=true
- local Point=prt17.CFrame*cf(0,prt17.Size.Y,0)
- LastPoint=Point*cf(0,0,0)
- so("http://www.roblox.com/asset/?id=161006212",prt11,1,1.3)
- local ef=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt())
- ef.Anchored=true
- ef.CFrame=RootPart.CFrame*cf(0,0,-3)
- MagniDamage(ef,5,20,25,math.random(10,20),"Normal")
- game:GetService("Debris"):AddItem(ef,2)
- for i=0,1,0.1 do
- wld11.C0=euler(3.14-1.57*i,3.14,3.14)*cf(0,1,0)
- Torso.Neck.C0=necko*euler(0,0,0.6-1.2*i)
- RootJoint.C0=RootCF*euler(0,0,-0.6+1.2*i)
- RW.C0=cf(1.5-1*i,0.5,-0.5*i)*euler(1.5+0.2*i,1.57,0)
- RW.C1=cf(0,0.5,0)*euler(1.2-2.1*i,0.5*i,0)
- LW.C0=cf(-1.5,0.5,0)*euler(0,-0.6,-0.4)
- LW.C1=cf(0,0.5,0)*euler(0.3,0,0)
- local Point=prt17.CFrame*cf(0,prt17.Size.Y,0)
- effect("Bright red",0.4,LastPoint,Point)
- LastPoint=Point
- end
- n=2
- for i=0,1,0.05 do
- swait()
- wld11.C0=euler(1.57,3.14,3.14)*cf(0,1,0)
- Torso.Neck.C0=necko*euler(0,0,-0.6-0.1*i*n)
- RootJoint.C0=RootCF*euler(0,0,0.6+0.1*i*n)
- RW.C0=cf(.5,0.5,-0.5)*euler(1.7,1.57,0)
- RW.C1=cf(0,0.5,0)*euler(-0.9-0.2*i*n,0.5,0)
- LW.C0=cf(-1.5,0.5,0)*euler(0,-0.6+0.2*i*n,-0.4+0.2*i*n)
- LW.C1=cf(0,0.5,0)*euler(0.3+0.2*i*n,0,0)
- n=n-0.05
- end
- attack=false
- end
- function attackthree()
- attack=true
- local Point=prt17.CFrame*cf(0,prt17.Size.Y,0)
- LastPoint=Point*cf(0,0,0)
- con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,15,math.random(5,10),"Normal",RootPart,.2,1,nil,1) end)
- hitbox.Parent=modelzorz
- hitbox.Size=vt(1,4,1)
- hitbox.Transparency=1
- hitbox.CFrame=prt16.CFrame
- so("http://www.roblox.com/asset/?id=161006195",prt11,1,0.9)
- for i=0,1,0.2 do
- swait()
- wld11.C0=clerp(wld11.C0,euler(0,3.14,0)*cf(0,1,0),.3)
- Torso.Neck.C0=clerp(Neck.C0,necko*euler(0,0,-0.5),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0.5),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.7,1.57,0),.3)
- RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(1.5,0.5,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,-0.4,-0.2),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0.5,0,0),.3)
- local Point=prt17.CFrame*cf(0,prt17.Size.Y,0)
- effect("Bright red",0.4,LastPoint,Point)
- LastPoint=Point
- hitbox.CFrame=prt16.CFrame
- end
- con1:disconnect()
- hitbox.Parent=nil
- n=2
- for i=0,1,0.2 do
- swait()
- Torso.Neck.C0=necko*euler(0,0,-0.5+0.2*i*n)
- RootJoint.C0=RootCF*euler(0,0,0.5-0.2*i*n)
- RW.C0=cf(1.5,0.5,0)*euler(1.7,1.57,0)
- RW.C1=cf(0,0.5,0)*euler(1.5+0.2*i*n,0.5,0)
- LW.C0=cf(-1.5,0.5,0)*euler(0,-0.4,-0.2)
- LW.C1=cf(0,0.5,0)*euler(0.5,0,0)
- n=n-0.2
- end
- attack=false
- end
- function Stance()
- attack=true
- SwordStance=true
- Humanoid.WalkSpeed=0.1
- for i=0,1,0.05 do
- handlewld.C0=euler(1.57,0,0)*cf(0,1,0)
- handlewld.C1=euler(0.2+0.1*i,0,0)
- wld11.C0=euler(0,0,0)*cf(0,-2.55,-0.05)
- Torso.Neck.C0=necko*euler(0,0,-1-0.1*i)
- Torso.Neck.C1=necko2*euler(-0.2-0.1*i,0,0)
- RootJoint.C0=RootCF*euler(0,0,1+0.1*i)
- RW.C0=cf(.5,0.2,-0.5)*euler(0.7,0,-0.6+0.1*i)
- RW.C1=cf(0,0.5,0)*euler(0,-1.57,0)
- LW.C0=cf(-1.3,0.5,-0.3)*euler(0,-0.8,0)
- LW.C1=cf(0,0.5,0)*euler(0.1+0.1*i,0,0)
- end
- coroutine.resume(coroutine.create(function()
- for i=1,100 do
- if SwordStance==true then
- swait()
- end
- end
- SwordStance=false
- Humanoid.WalkSpeed=16
- for i=0,1,0.1 do
- if attack==false then
- swait()
- handlewld.C0=euler(1.57,0,0)*cf(0,1,0)
- handlewld.C1=euler(0.2,0,0)
- wld11.C0=euler(0,0,0)*cf(0,-2.55,-0.05)
- Torso.Neck.C0=necko*euler(0,0,-1)
- Torso.Neck.C1=necko2*euler(-0.2,0,0)
- RootJoint.C0=RootCF*euler(0,0,1)
- RW.C0=cf(.5,0.2,-0.5)*euler(0.7,0,-0.6)
- RW.C1=cf(0,0.5,0)*euler(0,-1.57,0)
- LW.C0=cf(-1.3,0.5,-0.3)*euler(0,-0.8,0)
- LW.C1=cf(0,0.5,0)*euler(0.1,0,0)
- RH.C0=cf(0.5,-1,0)*euler(0,1.57-1,0)
- RH.C1=cf(0,1,0)*euler(0,1.57,0)
- LH.C0=cf(-0.5,-1,0)*euler(-0.2,-1.57-1,0)
- LH.C1=cf(0,1,0)*euler(0,-1.57,0)
- end
- end
- end))
- attack=false
- end
- function IaidoDash()
- if mana < 25 then return end
- attack=true
- explode=false
- mana=mana-25
- Humanoid.WalkSpeed=0
- wld11.Part1=RightArm
- wld11.C0=euler(1.57-0.2,2.5,0)*cf(-0.2,1,-0.2)
- local Point=prt17.CFrame*cf(0,prt17.Size.Y,0)
- LastPoint=Point
- so("rbxasset://sounds\\unsheath.wav",prt11,1,1.6)
- so("http://www.roblox.com/asset/?id=161006195",prt11,1,0.9)
- range=30
- if Charge>=3 then
- Charge=0
- explode=true
- end
- for i=0,1,0.1 do
- local ef=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt())
- ef.Anchored=true
- ef.CFrame=Torso.CFrame*cf(0,0,-2)*euler(0,0,1-0.5*i)
- if i==0.6 and explode==true then
- MagniDamage(Torso,13,20,30,math.random(20,40),"Knockdown")
- so("http://www.roblox.com/Asset?ID=87784452",Torso,1,1.2)
- for i=1,3 do
- MagicBlock(Color1,Torso.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,1,1,3,3,3,0.03,2,Torso)
- MagicCircle(Color1,Torso.CFrame,1,1,1,3,3,3,0.01)
- end
- end
- if explode==false then
- MagniDamage(ef,5,10,15,math.random(10,20),"Charge")
- end
- game:GetService("Debris"):AddItem(ef,2)
- wld11.C0=euler(1.57-0.2-1.37*i,2.5+0.2*i,0)*cf(-0.2+0.2*i,1,-0.2+0.2*i)
- Torso.Neck.C0=necko*euler(0,0,-1+0.5*i)
- Torso.Neck.C1=necko2*euler(-0.2,0,0)
- RootJoint.C0=RootCF*cf(0,-range*i,0)*euler(0,0,1-0.5*i)
- RW.C0=cf(.5+1*i,0.2+0.3*i,-0.5+0.5*i)*euler(0.7+1.4*i,0,-0.6+1.4*i)
- RW.C1=cf(0,0.5,0)*euler(0,-1.57-0.43*i,0)
- LW.C0=cf(-1.3,0.5,-0.3)*euler(0,-0.8,0)
- LW.C1=cf(0,0.5,0)*euler(0.1,0,0)
- local Point=prt17.CFrame*cf(0,prt17.Size.Y,0)
- effect("Bright red",0.4,LastPoint,Point)
- LastPoint=Point
- end
- RootJoint.C0=RootCF*cf(0,0,0)*euler(0,0,0.5)
- RootPart.CFrame=RootPart.CFrame*cf(0,0,-range)
- n=2
- for i=0,1,0.05 do
- swait()
- Humanoid.WalkSpeed=0
- Torso.Neck.C0=necko*euler(0,0,-0.5)
- Torso.Neck.C1=necko2*euler(-0.2+0.2*i,0,0)
- RootJoint.C0=RootCF*euler(0,0,0.5)
- RW.C0=cf(1.5,0.5,0)*euler(2.1+0.2*i*n,0,0.8+0.2*i*n)
- RW.C1=cf(0,0.5,0)*euler(0,-2.07-0.2*i*n,0)
- LW.C0=cf(-1.3,0.5,-0.3)*euler(0,-0.8,-0.4*i*n)
- LW.C1=cf(0,0.5,0)*euler(0.1,0,0)
- RH.C0=cf(0.5,-1,0)*euler(0,1.57-1+1*i,0)
- RH.C1=cf(0,1,0)*euler(0,1.57,0)
- LH.C0=cf(-0.5,-1,0)*euler(-0.2+0.2*i,-1.57-1+1*i,0)
- LH.C1=cf(0,1,0)*euler(0,-1.57,0)
- n=n-0.05
- end
- local Point=prt17.CFrame*cf(0,prt17.Size.Y,0)
- LastPoint=Point
- for i=0,1,0.05 do
- swait()
- if i==0.1 then
- so("http://www.roblox.com/asset/?id=161006212",prt11,1,1)
- elseif i==0.6 then
- so("http://www.roblox.com/asset/?id=161006195",prt11,1,1)
- end
- wld11.C0=euler(15.5*i,2.7,0)*cf(0,1,0)
- Torso.Neck.C0=necko*euler(0,0,-0.5-0.5*i)
- Torso.Neck.C1=necko2*euler(0,0,0)
- RootJoint.C0=RootCF*euler(0,0,0.5+0.5*i)
- RW.C0=cf(1.5,0.5,0)*euler(2.3-0.2*i,0,1-0.2*i)
- RW.C1=cf(0,0.5,0)*euler(0,-2.27,0)
- LW.C0=cf(-1.3,0.5,-0.3)*euler(0,-0.8,-0.4)
- LW.C1=cf(0,0.5,0)*euler(0.1+0.2*i,0,0)
- local Point=prt17.CFrame*cf(0,prt17.Size.Y,0)
- effect("Bright red",0.4,LastPoint,Point)
- LastPoint=Point
- end
- swait(5)
- so("rbxasset://sounds\\unsheath.wav",prt11,1,1)
- Humanoid.WalkSpeed=16
- wld11.Part1=prt1
- wld11.C0=euler(0,0,0)*cf(0,-2.55,-0.05)
- handlewld.C0=euler(1.57,0,0)*cf(0,1,0)
- handlewld.C1=euler(0.2,0,0)
- Torso.Neck.C0=necko*euler(0,0,-1)
- Torso.Neck.C1=necko2*euler(-0.2,0,0)
- RootJoint.C0=RootCF*euler(0,0,1)
- RW.C0=cf(.5,0.2,-0.5)*euler(0.7,0,-0.6)
- RW.C1=cf(0,0.5,0)*euler(0,-1.57,0)
- LW.C0=cf(-1.3,0.5,-0.3)*euler(0,-0.8,0)
- LW.C1=cf(0,0.5,0)*euler(0.1,0,0)
- RH.C0=cf(0.5,-1,0)*euler(0,1.57-1,0)
- RH.C1=cf(0,1,0)*euler(0,1.57,0)
- LH.C0=cf(-0.5,-1,0)*euler(-0.2,-1.57-1,0)
- LH.C1=cf(0,1,0)*euler(0,-1.57,0)
- eul=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- MagicCircle(BrickColor.new("White"),cf(prt13.Position)*eul,0.5,1,0.5,0.1,2.5,0.1,0.1)
- MagicCircle(BrickColor.new("White"),cf(prt13.Position)*euler(1.57,0,0)*eul,0.5,1,0.5,0.1,2.5,0.1,0.1)
- MagicCircle(BrickColor.new("White"),cf(prt13.Position)*euler(1.57,0,1.57)*eul,0.5,1,0.5,0.1,2.5,0.1,0.1)
- swait(10)
- attack=false
- end
- function Wilt()
- if mana < 30 then return end
- attack=true
- Humanoid.WalkSpeed=10
- up=-1
- range=2
- for i=1,3 do
- mana=mana-10
- wld11.Part1=RightArm
- wld11.C0=euler(1.57-0.2,2.5,0)*cf(-0.2,1,-0.2)
- local Point=prt17.CFrame*cf(0,prt17.Size.Y,0)
- LastPoint=Point
- so("rbxasset://sounds\\unsheath.wav",prt11,1,1.6)
- so("http://www.roblox.com/asset/?id=161006195",prt11,1,0.9)
- for i=0,1,0.1 do
- local ef=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt())
- ef.Anchored=true
- ef.CFrame=Torso.CFrame*cf(4*i,1,-4*i)*euler(0,0,1-0.5*i)
- MagniDamage(ef,6,10,15,math.random(5,10),"Normal")
- game:GetService("Debris"):AddItem(ef,2)
- wld11.C0=euler(1.57-0.2-1.37*i,2.5+0.2*i,0)*cf(-0.2+0.2*i,1,-0.2+0.2*i)
- Torso.Neck.C0=necko*euler(0,0,-1+0.5*i)
- Torso.Neck.C1=necko2*euler(-0.2,0,0)
- RootJoint.C0=RootCF*cf(0,-range*i,up*i)*euler(0,0,1-0.5*i)
- RW.C0=cf(.5+1*i,0.2+0.3*i,-0.5+0.5*i)*euler(0.7+1.4*i,0,-0.6+1.4*i)
- RW.C1=cf(0,0.5,0)*euler(-(up*i)/10,-1.57-0.43*i,0)
- LW.C0=cf(-1.3,0.5,-0.3)*euler(0,-0.8,0)
- LW.C1=cf(0,0.5,0)*euler(0.1,0,0)
- local Point=prt17.CFrame*cf(0,prt17.Size.Y,0)
- effect("Bright red",0.4,LastPoint,Point)
- LastPoint=Point
- end
- RootJoint.C0=RootCF*cf(0,0,0)*euler(0,0,0.5)
- n=2
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C0=necko*euler(0,0,-0.5)
- Torso.Neck.C1=necko2*euler(-0.2+0.2*i,0,0)
- RootJoint.C0=RootCF*euler(0,0,0.5)
- RW.C0=cf(1.5,0.5,0)*euler(2.1+0.2*i*n,0,0.8+0.2*i*n)
- RW.C1=cf(0,0.5,0)*euler(-up/10,-2-0.2*i*n,0)
- LW.C0=cf(-1.3,0.5,-0.3)*euler(0,-0.8,-0.4*i*n)
- LW.C1=cf(0,0.5,0)*euler(0.1,0,0)
- n=n-0.1
- end
- wld11.Part1=prt1
- wld11.C0=euler(0,0,0)*cf(0,-2.55,-0.05)
- handlewld.C0=euler(1.57,0,0)*cf(0,1,0)
- handlewld.C1=euler(0.2,0,0)
- Torso.Neck.C0=necko*euler(0,0,-1)
- Torso.Neck.C1=necko2*euler(-0.2,0,0)
- RootJoint.C0=RootCF*euler(0,0,1)
- RW.C0=cf(.5,0.2,-0.5)*euler(0.7,0,-0.6)
- RW.C1=cf(0,0.5,0)*euler(0,-1.57,0)
- LW.C0=cf(-1.3,0.5,-0.3)*euler(0,-0.8,0)
- LW.C1=cf(0,0.5,0)*euler(0.1,0,0)
- RH.C0=cf(0.5,-1,0)*euler(0,1.57-1,0)
- RH.C1=cf(0,1,0)*euler(0,1.57,0)
- LH.C0=cf(-0.5,-1,0)*euler(-0.2,-1.57-1,0)
- LH.C1=cf(0,1,0)*euler(0,-1.57,0)
- swait(2)
- up=up+2
- range=range+2
- end
- swait(10)
- Humanoid.WalkSpeed=16
- attack=false
- end
- function Rose()
- if mana < 30 then return end
- attack=true
- mana=mana-30
- Humanoid.WalkSpeed=10
- CF=RootPart.CFrame
- local ef=part(3,workspace,0,0.2,Color1,"Effect",vt(1,1,1))
- ef.Anchored=true
- ef.CFrame=CF
- efmsh=mesh("SpecialMesh",ef,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(3,3,3))
- coroutine.resume(coroutine.create(function(Part,Mesh,CeEf)
- for i=0,1,0.05 do
- swait()
- MagniDamage(Part,5,5,10,20,"Up")
- Mesh.Scale=vt(3,3+3*i,3)
- Part.CFrame=CeEf*cf(0,0,-50*i)*euler(0,15*i,0)
- MagicBlock(Color1,ef.CFrame*cf(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,1,1,1,1,1,0.05,2,ef)
- Part.Transparency=i
- end
- ef.Parent=nil
- end),ef,efmsh,CF)
- wld11.Part1=RightArm
- wld11.C0=euler(1.57-0.2,2.5,0)*cf(-0.2,1,-0.2)
- local Point=prt17.CFrame*cf(0,prt17.Size.Y,0)
- LastPoint=Point
- so("rbxasset://sounds\\unsheath.wav",prt11,1,1.2)
- so("http://www.roblox.com/asset/?id=161006195",prt11,1,0.9)
- for i=0,1,0.2 do
- swait()
- wld11.C0=euler(1.57-0.2-1.37*i,2.5+0.2*i,0)*cf(-0.2+0.2*i,1,-0.2+0.2*i)
- Torso.Neck.C0=necko*euler(0,0,-1+0.5*i)
- Torso.Neck.C1=necko2*euler(-0.2,0,0)
- RootJoint.C0=RootCF*euler(0,0,1-0.5*i)
- RW.C0=cf(.5+1*i,0.2+0.3*i,-0.5+0.5*i)*euler(0.7+1.4*i,0,-0.6+1.4*i)
- RW.C1=cf(0,0.5,0)*euler(0,-1.57-0.43*i,0)
- LW.C0=cf(-1.3,0.5,-0.3)*euler(0,-0.8,0)
- LW.C1=cf(0,0.5,0)*euler(0.1,0,0)
- local Point=prt17.CFrame*cf(0,prt17.Size.Y,0)
- effect("Bright red",0.4,LastPoint,Point)
- LastPoint=Point
- end
- n=2
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C0=necko*euler(0,0,-0.5)
- Torso.Neck.C1=necko2*euler(-0.2+0.2*i,0,0)
- RootJoint.C0=RootCF*euler(0,0,0.5)
- RW.C0=cf(1.5,0.5,0)*euler(2.1+0.2*i*n,0,0.8+0.4*i*n)
- RW.C1=cf(0,0.5,0)*euler(0,-2-0.2*i*n,0)
- LW.C0=cf(-1.3,0.5,-0.3)*euler(0,-0.8,-0.4*i*n)
- LW.C1=cf(0,0.5,0)*euler(0.1,0,0)
- RH.C0=cf(0.5,-1,0)*euler(0,1.57-1+1*i,0)
- RH.C1=cf(0,1,0)*euler(0,1.57,0)
- LH.C0=cf(-0.5,-1,0)*euler(-0.2+0.2*i,-1.57-1+1*i,0)
- LH.C1=cf(0,1,0)*euler(0,-1.57,0)
- n=n-0.1
- end
- for i=0,1,0.05 do
- swait()
- wld11.C0=euler(2.5*i,2.7,0)*cf(0,1,0)
- Torso.Neck.C0=necko*euler(0,0,-0.5-0.5*i)
- Torso.Neck.C1=necko2*euler(0,0,0)
- RootJoint.C0=RootCF*euler(0,0,0.5+0.5*i)
- RW.C0=cf(1.5,0.5,0)*euler(2.3-0.2*i,0,1.2-0.4*i)
- RW.C1=cf(0,0.5,0)*euler(0,-2.2+0.2*i,0)
- LW.C0=cf(-1.3,0.5,-0.3)*euler(0,-0.8,-0.4)
- LW.C1=cf(0,0.5,0)*euler(0.1+0.2*i,0,0)
- end
- swait(5)
- so("rbxasset://sounds\\unsheath.wav",prt11,1,1)
- Humanoid.WalkSpeed=16
- wld11.Part1=prt1
- wld11.C0=euler(0,0,0)*cf(0,-2.55,-0.05)
- handlewld.C0=euler(1.57,0,0)*cf(0,1,0)
- handlewld.C1=euler(0.2,0,0)
- Torso.Neck.C0=necko*euler(0,0,-1)
- Torso.Neck.C1=necko2*euler(-0.2,0,0)
- RootJoint.C0=RootCF*euler(0,0,1)
- RW.C0=cf(.5,0.2,-0.5)*euler(0.7,0,-0.6)
- RW.C1=cf(0,0.5,0)*euler(0,-1.57,0)
- LW.C0=cf(-1.3,0.5,-0.3)*euler(0,-0.8,0)
- LW.C1=cf(0,0.5,0)*euler(0.1,0,0)
- RH.C0=cf(0.5,-1,0)*euler(0,1.57-1,0)
- RH.C1=cf(0,1,0)*euler(0,1.57,0)
- LH.C0=cf(-0.5,-1,0)*euler(-0.2,-1.57-1,0)
- LH.C1=cf(0,1,0)*euler(0,-1.57,0)
- eul=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- MagicCircle(BrickColor.new("White"),cf(prt13.Position)*eul,0.5,1,0.5,0.1,2.5,0.1,0.1)
- MagicCircle(BrickColor.new("White"),cf(prt13.Position)*euler(1.57,0,0)*eul,0.5,1,0.5,0.1,2.5,0.1,0.1)
- MagicCircle(BrickColor.new("White"),cf(prt13.Position)*euler(1.57,0,1.57)*eul,0.5,1,0.5,0.1,2.5,0.1,0.1)
- attack=false
- end
- function Riposte()
- attack=true
- Humanoid.WalkSpeed=5
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C0=necko*euler(0,0,-1+0.8*i)
- Torso.Neck.C1=necko2*euler(-0.2+0.1*i,0,0)
- RootJoint.C0=RootCF*euler(0,0,1-0.8*i)
- RW.C0=cf(.5+0.5*i,0.2+0.3*i,-0.5+0.5*i)*euler(0.7+1.4*i,0,-0.6+0.2*i)
- RW.C1=cf(0,0.5,0)*euler(0,-1.57,0)
- LW.C0=cf(-1.3,0.5,-0.3)*euler(0,-0.8-0.2*i,-0.2*i)
- LW.C1=cf(0,0.5,0)*euler(0.1-1*i,0,0)
- RH.C0=cf(0.5,-1,0)*euler(0,1.57-1+1*i,0)
- RH.C1=cf(0,1,0)*euler(0,1.57,0)
- LH.C0=cf(-0.5,-1,0)*euler(-0.2+0.2*i,-1.57-1+1*i,0)
- LH.C1=cf(0,1,0)*euler(0,-1.57,0)
- end
- ripostestance=true
- con1=Torso.Touched:connect(function(hit)
- if hit.Parent.Parent:findFirstChild("Torso")~=nil then
- hit=hit.Parent.Parent.Torso
- end
- if hit.Parent:findFirstChild("Torso")~=nil and hit~=Character and ripostestance==true then
- RiposteAttack(hit)
- end
- end)
- coroutine.resume(coroutine.create(function()
- while ripostestance==true do
- swait()
- if Humanoid:findFirstChild("creator")~=nil then
- Targ=Humanoid.creator.Value
- --print(game.Players[Targ])
- if Targ.Character~=nil then
- RiposteAttack(Targ.Character.Torso)
- ripostestance=false
- attack=false
- elseif Targ:findFirstChild("Torso")~=nil then
- RiposteAttack(Targ.Torso)
- ripostestance=false
- attack=false
- end
- end
- end
- end))
- --[[c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)]]
- end
- function RiposteAttack(hit)
- if mana < 55 then return end
- ripostestance=false
- Sheathed=false
- attack=true
- mana=mana-55
- Humanoid.WalkSpeed=0
- Tors=hit.Parent.Torso
- print("boop")
- MagicBlock(Color1,Torso.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),3,3,3,1,1,1,0.02,2,Torso)
- local LastPoint=Torso.CFrame
- local Point=Torso.CFrame
- Torso.CFrame=Tors.CFrame*cf(0,0,5)
- MagicBlock(Color1,Torso.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),3,3,3,1,1,1,0.02,2,Torso)
- wld11.Part1=RightArm
- so("http://roblox.com/asset/?id=2767090",Torso,1,1.5)
- swait(10)
- wld11.C0=euler(1.57,3.14,0)*cf(0,1,0)
- Torso.Neck.C0=necko*euler(0,0,-0.7)
- RootJoint.C0=RootCF*euler(0,0,0.7)
- RW.C0=cf(.5,0.5,-0.5)*euler(1.7,1.57,0)
- RW.C1=cf(0,0.5,0)*euler(-1.1,0.5,0)
- LW.C0=cf(-1.5,0.5,0)*euler(0,-0.4,-0.2)
- LW.C1=cf(0,0.5,0)*euler(0.5,0,0)
- local Point=prt17.CFrame*cf(0,prt17.Size.Y,0)
- LastPoint=Point
- so("http://www.roblox.com/asset/?id=161006195",prt11,1,1)
- so("rbxasset://sounds\\unsheath.wav",prt11,1,1.5)
- so("http://www.roblox.com/asset/?id=28144425",Tors,1,0.6)
- if Character.Humanoid == nil then
- Damagefunc(Tors,0,0,math.random(0,0),"Knockdown",RootPart,1,1,9999,0)
- else
- Damagefunc(Tors,30,50,math.random(40,70),"Knockdown",RootPart,1,1,9999,0)
- end
- --for i=1,2 do
- MagicCircle(Color1,Tors.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),5,5,5,-.05,4,-.05,0.01)
- --end
- for i=0,1,0.2 do
- swait()
- wld11.C0=euler(1.57-1.57*i,3.14,0)*cf(0,1,0)
- Torso.Neck.C0=necko*euler(0,0,-0.7+0.7*i)
- RootJoint.C0=RootCF*euler(0,0,0.7-0.7*i)
- RW.C0=cf(.5+1*i,0.5,-0.5+0.5*i)*euler(1.7,1.57,0)
- RW.C1=cf(0,0.5,0)*euler(-1.1+2.6*i,0.5,0)
- LW.C0=cf(-1.5,0.5,0)*euler(0,-0.4,-0.2)
- LW.C1=cf(0,0.5,0)*euler(0.5,0,0)
- local Point=prt17.CFrame*cf(0,prt17.Size.Y,0)
- effect("Bright red",0.4,LastPoint,Point)
- LastPoint=Point
- end
- swait(10)
- attack=false
- Humanoid.WalkSpeed=16
- end
- function ElecStorm()
- if mana < 60 then return end
- attack=true
- Humanoid.WalkSpeed=0
- local Point=prt17.CFrame*cf(0,prt17.Size.Y,0)
- LastPoint=Point
- --so("rbxasset://sounds\\unsheath.wav",prt11,1,1.2)
- so("http://www.roblox.com/asset/?id=161006195",prt11,1,0.9)
- for i=0,1,0.1 do
- swait()
- Humanoid.WalkSpeed=0
- wld11.C0=clerp(wld11.C0,euler(1.57,0,0)*cf(0,1,0),.3)
- handlewld.C1=clerp(handlewld.C1,euler(0,0,0),.3)
- Torso.Neck.C0=clerp(Neck.C0,necko*euler(0,0,0),.3)
- Torso.Neck.C1=clerp(Neck.C1,necko2*euler(-0.2,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2.7,0,-0.2),.3)
- RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.3,0.5,-0.3)*euler(-0.5,-0.4,0),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0.4),.3)
- local Point=prt17.CFrame*cf(0,prt17.Size.Y,0)
- effect("Bright red",0.4,LastPoint,Point)
- LastPoint=Point
- end
- for i=0,1,0.2 do
- swait()
- Torso.Neck.C0=necko*euler(0.2*i,0,0)
- Torso.Neck.C1=necko2*euler(-0.2,0,0)
- RootJoint.C0=RootCF*cf(0,0,-0.8*i)
- RW.C0=cf(1.5-0.5*i,0.5,-0.5*i)*euler(2.7-1.2*i,0,-0.2-0.5*i)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.3-0.2*i,0.5,-0.3+0.3*i)*euler(-0.5-0.2*i,-0.4+0.2*i,0)
- LW.C1=cf(0,0.5,0)*euler(0,0,0.4+0.2*i)
- RH.C0=cf(0.5,-1,0)*euler(0,1.57,-1*i)
- RH.C1=cf(0,1,0)*euler(0,1.57,0)
- LH.C0=cf(-0.5,-1+0.2*i,-0.5*i)*euler(0,-1.57,0.2*i)
- LH.C1=cf(0,1,0)*euler(0,-1.57,0)
- local Point=prt17.CFrame*cf(0,prt17.Size.Y,0)
- effect("Bright red",0.4,LastPoint,Point)
- LastPoint=Point
- end
- mana=mana-60
- coroutine.resume(coroutine.create(function(Part)
- MagicCircle(Color1,Part.CFrame,150,150,150,-2,-2,-2,0.03)
- for i=1,20 do
- wait()
- for i=1,2 do
- MagicBlock(Color1,Part.CFrame*cf(math.random(-20,20),math.random(-20,20),math.random(-20,20))*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,1,1,1,1,1,0.05,2,Part)
- end
- end
- end),RootPart)
- so("http://www.roblox.com/asset/?id=2974000",prt11,1,0.8)
- MagniDamage(RootPart,20,10,30,math.random(-40,-20),"Knockdown")
- swait(10)
- local Point=prt17.CFrame*cf(0,prt17.Size.Y,0)
- LastPoint=Point
- for i=0,1,0.05 do
- swait()
- if i==0.1 then
- so("http://www.roblox.com/asset/?id=161006212",prt11,1,1)
- elseif i==0.6 then
- so("http://www.roblox.com/asset/?id=161006195",prt11,1,1)
- end
- wld11.C0=euler(1.57-9.42*i,0,0)*cf(0,1,0)
- Torso.Neck.C0=necko*euler(0.2-0.2*i,0,0)
- Torso.Neck.C1=necko2*euler(-0.2+0.2*i,0,0)
- RootJoint.C0=RootCF*cf(0,0,-0.8+0.8*i)
- RW.C0=cf(1,0.5,-0.5)*euler(1.5+1*i,0,-0.7)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(-0.7,-0.2,0)
- LW.C1=cf(0,0.5,0)*euler(0,0,0.6)
- RH.C0=cf(0.5,-1,0)*euler(0,1.57,-1+1*i)
- RH.C1=cf(0,1,0)*euler(0,1.57,0)
- LH.C0=cf(-0.5,-0.8-0.2*i,-0.5+0.5*i)*euler(0,-1.57,0.2-0.2*i)
- LH.C1=cf(0,1,0)*euler(0,-1.57,0)
- local Point=prt17.CFrame*cf(0,prt17.Size.Y,0)
- effect("Bright red",0.4,LastPoint,Point)
- LastPoint=Point
- end
- Humanoid.WalkSpeed=16
- attack=false
- end
- function IaidoDash2()
- if mana < 20 then return end
- attack=true
- explode=false
- mana=mana-20
- Humanoid.WalkSpeed=0
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C0=clerp(Neck.C0,necko*euler(0,0,.1),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.1),.3)
- handlewld.C1=clerp(handlewld.C1,euler(0,0,0),.3)
- wld11.C0=clerp(wld11.C0,euler(1.57,3.14,0)*cf(0,1,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.3,-1.5,0),.3)
- RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(-1.3,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,-0.4,-0.4),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0.2,0,0),.3)
- end
- local Point=prt17.CFrame*cf(0,prt17.Size.Y,0)
- LastPoint=Point
- so("rbxasset://sounds\\unsheath.wav",prt11,1,1.7)
- so("http://www.roblox.com/asset/?id=161006195",prt11,1,1.1)
- if Charge>=3 then
- Charge=0
- explode=true
- end
- for i=0,1,0.1 do
- local ef=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt())
- ef.Anchored=true
- ef.CFrame=RightArm.CFrame*cf(0,-1.5,0)
- if i==0.6 and explode==true then
- MagniDamage(Torso,10,20,30,math.random(20,40),"Knockdown")
- so("http://www.roblox.com/Asset?ID=87784452",Torso,1,1.2)
- for i=1,3 do
- MagicBlock(Color1,Torso.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,1,1,3,3,3,0.05,2,Torso)
- MagicCircle(Color1,Torso.CFrame,1,1,1,3,3,3,0.03)
- end
- end
- if explode==false then
- MagniDamage(ef,5,10,15,math.random(5,10),"Charge")
- end
- game:GetService("Debris"):AddItem(ef,2)
- wld11.C0=euler(1.57-1.57*i,3.14,0)*cf(0,1,0)
- Torso.Neck.C0=necko*euler(0,0,0.3-1.1*i)
- RootJoint.C0=RootCF*cf(0,-10*i,0)*euler(0,0,-0.3+1.1*i)
- RW.C0=cf(1.5-0.5*i,0.5,-0.5*i)*euler(1.3,-1.57,0)
- RW.C1=cf(0,0.5,0)*euler(-1.5+2.4*i,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(0,-0.4,-0.4)
- LW.C1=cf(0,0.5,0)*euler(0.3,0,0)
- local Point=prt17.CFrame*cf(0,prt17.Size.Y,0)
- effect("Bright red",0.4,LastPoint,Point)
- LastPoint=Point
- end
- RootJoint.C0=RootCF*euler(0,0,0.8)
- RootPart.CFrame=RootPart.CFrame*cf(0,0,-10)
- swait(2)
- Humanoid.WalkSpeed=16
- attack=false
- end
- function Wilt2()
- if mana < 10 then return end
- attack=true
- Humanoid.WalkSpeed=20
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C0=clerp(Neck.C0,necko*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.57,1.57,0),.3)
- RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(-0.3,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.2),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0.3,0,0),.3)
- end
- mana=mana-10
- so("rbxasset://sounds\\unsheath.wav",prt11,1,math.random(120,160)/100)
- so("http://www.roblox.com/asset/?id=161006195",prt11,1,math.random(90,110)/100)
- local Point=prt17.CFrame*cf(0,prt17.Size.Y,0)
- LastPoint=Point
- for i=0,1,0.1 do
- local ef=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt())
- ef.Anchored=true
- ef.CFrame=RightArm.CFrame*cf(0,-2,0)
- MagniDamage(ef,7,5,10,1,"Normal")
- game:GetService("Debris"):AddItem(ef,1)
- wld11.C0=euler(1.57-1.57*i,3.14,0)*cf(0,1,0)
- RW.C0=cf(1.5,0.5,0)*euler(1.57,1.57,0)
- RW.C1=cf(0,0.5,0)*euler(-0.3+1.87*i,0,0)
- local Point=prt17.CFrame*cf(0,prt17.Size.Y,0)
- effect("Bright red",0.4,LastPoint,Point)
- LastPoint=Point
- end
- n=2
- for i=0,1,0.1 do
- swait()
- wld11.C0=euler(1.57,3.14,0)*cf(0,1,0)
- RW.C1=cf(0,0.5,0)*euler(1.57+0.2*i*n,0,0)
- n=n-0.1
- end
- local spinnum=0
- coroutine.resume(coroutine.create(function()
- local num=0
- while holdx==true and spinnum<=5 do
- swait()
- RootJoint.C0=RootCF*euler(0,0,num)
- num=num-(math.random(10,30)/100)
- end
- RootJoint.C0=RootCF
- end))
- while holdx==true and spinnum<=5 do
- spinnum=spinnum+1
- num=math.random(-100,100)/100
- mana=mana-10
- so("rbxasset://sounds\\unsheath.wav",prt11,1,math.random(120,160)/100)
- so("http://www.roblox.com/asset/?id=161006195",prt11,1,math.random(90,110)/100)
- wld11.C0=euler(1.57,3.14,0)*cf(0,1,0)
- RW.C0=cf(1.5,0.5,0)*euler(1.57,1.57+num,0)
- RW.C1=cf(0,0.5,0)*euler(-0.3,0,0)
- local Point=prt17.CFrame*cf(0,prt17.Size.Y,0)
- LastPoint=Point
- for i=0,1,0.1 do
- local ef=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt())
- ef.Anchored=true
- ef.CFrame=RightArm.CFrame*cf(0,-2,0)
- MagniDamage(ef,7,10,15,1,"Normal")
- game:GetService("Debris"):AddItem(ef,1)
- wld11.C0=euler(1.57-1.57*i,3.14,0)*cf(0,1,0)
- RW.C0=cf(1.5,0.5,0)*euler(1.57,1.57+num,0)
- RW.C1=cf(0,0.5,0)*euler(-0.3+1.87*i,0,0)
- local Point=prt17.CFrame*cf(0,prt17.Size.Y,0)
- effect("Bright red",0.4,LastPoint,Point)
- LastPoint=Point
- end
- n=2
- for i=0,1,0.1 do
- swait()
- wld11.C0=euler(1.57,3.14,0)*cf(0,1,0)
- RW.C1=cf(0,0.5,0)*euler(1.57+0.2*i*n,0,0)
- n=n-0.1
- end
- swait(5)
- end
- Humanoid.WalkSpeed=0
- for i=0,1,0.1 do
- swait()
- wld11.C0=euler(1.57+0.93*i,3.14-0.44*i,0)*cf(0,1,0)
- Torso.Neck.C0=necko*euler(0,0,-1*i)
- RootJoint.C0=RootCF*euler(0,0,1*i)
- RW.C0=cf(1.5,0.5,0)*euler(1.57+0.53*i,1.57-1.57*i,0.8*i)
- RW.C1=cf(0,0.5,0)*euler(1.77-1.77*i,-2*i,0)
- LW.C0=cf(-1.5,0.5,0)*euler(0,-0.8*i,-0.2-0.2*i)
- LW.C1=cf(0,0.5,0)*euler(0.3,0,0)
- end
- swait(5)
- so("rbxasset://sounds\\unsheath.wav",prt11,1,1)
- Humanoid.WalkSpeed=16
- wld11.Part1=prt1
- wld11.C0=euler(0,0,0)*cf(0,-2.55,-0.05)
- handlewld.C0=euler(1.57,0,0)*cf(0,1,0)
- handlewld.C1=euler(0.2,0,0)
- Torso.Neck.C0=necko*euler(0,0,-1)
- Torso.Neck.C1=necko2*euler(-0.2,0,0)
- RootJoint.C0=RootCF*euler(0,0,1)
- RW.C0=cf(.5,0.2,-0.5)*euler(0.7,0,-0.6)
- RW.C1=cf(0,0.5,0)*euler(0,-1.57,0)
- LW.C0=cf(-1.3,0.5,-0.3)*euler(0,-0.8,0)
- LW.C1=cf(0,0.5,0)*euler(0.1,0,0)
- RH.C0=cf(0.5,-1,0)*euler(0,1.57-1,0)
- RH.C1=cf(0,1,0)*euler(0,1.57,0)
- LH.C0=cf(-0.5,-1,0)*euler(-0.2,-1.57-1,0)
- LH.C1=cf(0,1,0)*euler(0,-1.57,0)
- eul=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- MagicCircle(BrickColor.new("White"),cf(prt13.Position)*eul,0.5,1,0.5,0.1,2.5,0.1,0.1)
- MagicCircle(BrickColor.new("White"),cf(prt13.Position)*euler(1.57,0,0)*eul,0.5,1,0.5,0.1,2.5,0.1,0.1)
- MagicCircle(BrickColor.new("White"),cf(prt13.Position)*euler(1.57,0,1.57)*eul,0.5,1,0.5,0.1,2.5,0.1,0.1)
- Humanoid.WalkSpeed=16
- attack=false
- end
- function Rose2()
- if mana < 25 then return end
- attack=true
- for i=0,1,0.1 do
- swait()
- wld11.C0=clerp(wld11.C0,euler(1.57,3.14,0)*cf(0,1,0),.3)
- Torso.Neck.C0=clerp(Neck.C0,necko*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(.5,0.5,-0.5)*euler(1.3,1.07,0),.3)
- RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(-1.3,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.3,0.5,-0.3)*euler(0,-0.6,-0.2),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0.3,0,0),.3)
- end
- mana=mana-25
- so("rbxasset://sounds\\unsheath.wav",prt11,1,math.random(120,160)/100)
- so("http://www.roblox.com/asset/?id=161006195",prt11,1,math.random(90,110)/100)
- local Point=prt17.CFrame*cf(0,prt17.Size.Y,0)
- LastPoint=Point
- for i=0,1,0.1 do
- local ef=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt())
- ef.Anchored=true
- ef.CFrame=RightArm.CFrame*cf(0,-2,0)
- MagniDamage(ef,7,15,20,1,"Normal")
- game:GetService("Debris"):AddItem(ef,1)
- RW.C0=cf(1+0.5*i,0.5,-0.5+0.5*i)*euler(1.3,1.07,0)
- RW.C1=cf(0,0.5,0)*euler(-1.3+3*i,0,0)
- local Point=prt17.CFrame*cf(0,prt17.Size.Y,0)
- effect("Bright red",0.4,LastPoint,Point)
- LastPoint=Point
- end
- for i=1,40,3 do
- swait()
- num=math.random(-50,50)
- num2=math.random(-500,500)/100
- num3=math.random(-500,500)/100
- RW.C0=cf(1.5+num2,0.5+num3,-i)*euler(1.3,1.07+num,0)
- RW.C1=cf(0,0.5,0)*euler(-1.3,0,0)
- so("rbxasset://sounds\\unsheath.wav",prt11,.6,math.random(120,160)/100)
- local Point=prt17.CFrame*cf(0,prt17.Size.Y,0)
- LastPoint=Point
- MagicCircle(Color1,RightArm.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.2,2,.2,.2,8,.2,0.05)
- --MagicBlock(BrickColor.new("Bright red"),RightArm.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,1,1,.5,.5,.5,0.05)
- for j=0,1,1 do
- local ef=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt())
- ef.Anchored=true
- ef.CFrame=RightArm.CFrame*cf(0,-2,0)
- MagniDamage(ef,7,10,15,1,"Normal")
- game:GetService("Debris"):AddItem(ef,1)
- RW.C0=cf(1.5+num2,0.5+num3,-i)*euler(1.3,1.07+num,0)
- RW.C1=cf(0,0.5,0)*euler(-1.3+3*j,0,0)
- end
- RW.C0=cf(1.5,0.5,0)*euler(1.3,1.07,0)
- RW.C1=cf(0,0.5,0)*euler(-1.3+3,0,0)
- end
- attack=false
- end
- function MagniDamage(Part,magni,mindam,maxdam,knock,Type)
- for _,c in pairs(workspace:children()) do
- local hum=c:findFirstChild("Humanoid")
- if hum~=nil then
- local head=c:findFirstChild("Torso")
- if head~=nil then
- local targ=head.Position-Part.Position
- local mag=targ.magnitude
- if mag<=magni and c.Name~=Player.Name then
- Damagefunc(head,mindam,maxdam,knock,Type,RootPart,.2,1,nil,1)
- end
- end
- end
- end
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- local Effects={}
- local Point=Torso.CFrame*cf(0,Torso.Size.Y,0)
- LastPoint=Point
- function effect(Color,Ref,LP,P1,returnn)
- local effectsmsh=Instance.new("CylinderMesh")
- effectsmsh.Scale=Vector3.new(0.2,1,0.2)
- effectsmsh.Name="Mesh"
- local effectsg=Instance.new("Part")
- effectsg.formFactor=3
- effectsg.CanCollide=false
- effectsg.Name="Eff"
- effectsg.Locked=true
- effectsg.Anchored=true
- effectsg.Size=Vector3.new(0.5,1,0.5)
- effectsg.Parent=workspace
- effectsmsh.Parent=effectsg
- effectsg.BrickColor=Color1
- effectsg.Reflectance=Ref
- local point1=P1
- local mg=(LP.p - point1.p).magnitude
- effectsg.Size=Vector3.new(0.5,mg,0.5)
- effectsg.CFrame=cf((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
- effectsmsh.Scale=Vector3.new(0.4,1,0.4)
- game:GetService("Debris"):AddItem(effectsg,2)
- if returnn then return effectsg end
- if not returnn then
- table.insert(Effects,{effectsg,"Cylinder",0.05,0.01,0,0.01,effectsmsh})
- end
- end
- function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- table.insert(Effects,{prt,"Block1",delay,x3,y3,z3,msh})
- end
- function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- table.insert(Effects,{prt,"Cylinder2",delay,x3,y3,z3,msh})
- end
- function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- if Type~=2 then
- prt.Anchored=true
- end
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,dur)
- local wld=nil
- if dur==2 then
- wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
- end
- for i=0,1,delay do
- wait()
- if dur==1 then
- Part.CFrame=Part.CFrame
- elseif dur==2 then
- wld.C0=cframe
- end
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh,Type)
- end
- function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame*euler(0,0.7,0)
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,mshtype)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local thetype=""
- if mshtype==1 then
- thetype="http://www.roblox.com/asset/?id=20329976"
- elseif mshtype==2 then
- thetype="http://www.roblox.com/asset/?id=1323306"
- end
- msh=mesh("SpecialMesh",prt,"FileMesh",thetype,vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame*cf(0,y3/2,0)
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock,Slash)
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h=v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
- h=hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className=="Hat" then
- hit=hit.Parent.Parent:findFirstChild("Head")
- end
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- if Slash==1 then
- so("http://www.roblox.com/asset/?id=10209590",hit,1,1)
- MagicCircle(Color1,hit.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.2,2,.2,.2,6,.2,0.1)
- end
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- Damage=minim - 3
- -- h:TakeDamage(Damage)
- blocked=false
- block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print(block.className)
- if block.className=="NumberValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock~=nil then
- block.Value=block.Value-decreaseblock
- end
- end
- end
- if block.className=="IntValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock~=nil then
- block.Value=block.Value-decreaseblock
- end
- end
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- HitHealth=h.Health
- h.Health=h.Health-Damage
- if HitHealth~=h.Health and HitHealth~=0 and h.Health<=0 and h.Parent.Name~="Hologram" then
- print("gained kill")
- script.Parent.Kills.Value=script.Parent.Kills.Value+1
- end
- if HitHealth~=h.Health and HitHealth~=0 and h.Health<=0 and h.Parent.Name~="Hologram" then
- print("gained spree")
- Player:FindFirstChild("leaderstats").Spree.Value=Player.leaderstats.Spree.Value+1
- end
- showDamage(hit.Position + Vector3.new(0, 5, 0),Damage,.5,BrickColor:Red())
- else
- h.Health=h.Health-(Damage/2)
- showDamage(hit.Position + Vector3.new(0, 5, 0),Damage/2,.5,BrickColor.new("Bright blue"))
- end
- if Type=="Knockdown" then
- hum=hit.Parent.Humanoid
- hum.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand=false
- end),hum)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- --hit.CFrame=cf(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Normal" then
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- if KnockbackType==1 then
- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
- elseif KnockbackType==2 then
- vp.velocity=Property.CFrame.lookVector*knockback
- end
- if knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.5)
- elseif Type=="Up" then
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=vt(0,30,0)
- bodyVelocity.P=5000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=hit
- game:GetService("Debris"):AddItem(bodyVelocity,1)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Snare" then
- bp=Instance.new("BodyPosition")
- bp.P=2000
- bp.D=100
- bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bp.position=hit.Parent.Torso.Position
- bp.Parent=hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp,1)
- elseif Type=="Charge" then
- Charge=Charge+1
- coroutine.resume(coroutine.create(function(Part,Hum)
- swait(30)
- for i=1,5 do
- swait(5)
- so("rbxasset://sounds\\unsheath.wav",hit,1,2)
- MagicCircle(Color1,hit.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.2,2,.1,.2,8,.1,0.05)
- newdam=math.random(1,5)
- if blocked==false then
- Hum:TakeDamage(newdam)
- showDamage(hit.Position + Vector3.new(0, 5, 0),newdam,.5,BrickColor:Red())
- else
- Hum:TakeDamage(newdam/2)
- showDamage(hit.Position + Vector3.new(0, 5, 0),newdam,.5,BrickColor.new("Bright blue"))
- end
- end
- end),hit,h)
- end
- debounce=Instance.new("BoolValue")
- debounce.Name="DebounceHit"
- debounce.Parent=hit.Parent
- debounce.Value=true
- game:GetService("Debris"):AddItem(debounce,Delay)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- end
- end
- function nooutline(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function showDamage(Pos, Text, Time, Color)
- local Rate = (1 / 30)
- local Pos = (Pos)
- local Text = (Text or "")
- local Time = (Time or 2)
- local Color = (Color or Color3.new(1, 0, 0))
- local EffectPart = part(3,workspace,0,1,Color,"Effect",vt(0,0,0))-- part("Custom", workspace, 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Create("BillboardGui"){
- Size = UDim2.new(3, 0, 3, 0),
- Adornee = EffectPart,
- Parent = EffectPart,
- }
- local TextLabel = Create("TextLabel"){
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Text = Text,
- TextColor3 = Color.Color,
- TextScaled = true,
- Font = Enum.Font.ArialBold,
- Parent = BillboardGui,
- }
- game.Debris:AddItem(EffectPart, (Time + 0.1))
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = (Time / Rate)
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = (Frame / Frames)
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, 0, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- --[[showDamage=function(Char,Dealt,du,Color)
- m=Instance.new("Model")
- m.Name=tostring(math.floor(Dealt))
- h=Instance.new("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=Instance.new("Part")
- c.Transparency=0
- c.BrickColor=Color
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- if CRIT==true then
- ms.Scale=Vector3.new(1,1.25,1)
- end
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- if Char:findFirstChild("Head")~=nil then
- c.CFrame=cf(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
- elseif Char.Parent:findFirstChild("Head")~=nil then
- c.CFrame=cf(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
- end
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.position=c.Position+Vector3.new(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end]]
- combo=0
- function ob1d(mouse)
- if attack==true then return end
- --[[if SwordStance==true then
- SwordStance=false
- Sheathed=false
- IaidoStrike()
- return end]]
- if SwordStance==true then return end
- if Sheathed==true then return end
- hold=true
- if combo==0 then
- combo=1
- attackone()
- elseif combo==1 then
- combo=2
- attacktwo()
- elseif combo==2 then
- combo=0
- attackthree()
- end
- coroutine.resume(coroutine.create(function()
- for i=1,50 do
- if attack==false then
- swait()
- end
- end
- if attack==false then
- combo=0
- end
- end))
- end
- function ob1u(mouse)
- hold = false
- end
- buttonhold = false
- eul=0
- holdx=false
- equipped=false
- function key(key)
- if key=="v" and ripostestance==true then
- ripostestance=false
- con1:disconnect()
- for i=0,1,0.1 do
- swait()
- Torso.Neck.C0=necko*euler(0,0,-0.2-0.8*i)
- Torso.Neck.C1=necko2*euler(-0.1-0.1*i,0,0)
- RootJoint.C0=RootCF*euler(0,0,0.2+0.8*i)
- RW.C0=cf(1-0.5*i,0.5-0.3*i,-0.5*i)*euler(2.1-1.4*i,0,-0.4-0.2*i)
- RW.C1=cf(0,0.5,0)*euler(0,-1.57,0)
- LW.C0=cf(-1.3,0.5,-0.3)*euler(0,-1+0.2*i,-0.2+0.2*i)
- LW.C1=cf(0,0.5,0)*euler(-0.9+1*i,0,0)
- RH.C0=cf(0.5,-1,0)*euler(0,1.57-1*i,0)
- RH.C1=cf(0,1,0)*euler(0,1.57,0)
- LH.C0=cf(-0.5,-1,0)*euler(-0.2*i,-1.57-1*i,0)
- LH.C1=cf(0,1,0)*euler(0,-1.57,0)
- end
- Humanoid.WalkSpeed=16
- attack=false
- return end
- if key=="x" then
- holdx=true
- end
- if attack==true then return end
- if key=="f" then
- attack=true
- if equipped==false then
- equipped=true
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- --
- equipanim()
- else
- if Sheathed==false then
- Sheathed=true
- Sheath()
- end
- equipped=false
- hideanim()
- swait(0)
- RW.Parent=nil
- LW.Parent=nil
- RSH.Parent=player.Character.Torso
- LSH.Parent=player.Character.Torso
- end
- attack=false
- end
- if equipped==false then return end
- if Sheathed==true then
- if key=="g" then
- Sheathed=false
- IaidoStrike()
- end
- if key=="z" then
- IaidoDash()
- end
- if key=="x" then
- Wilt()
- end
- if key=="c" then
- Rose()
- end
- if key=="v" then
- Riposte()
- end
- elseif Sheathed==false then
- if key=="g" then
- Sheathed=true
- Sheath()
- end
- if key=="z" then
- IaidoDash2()
- end
- if key=="x" then
- Sheathed=true
- Wilt2()
- end
- if key=="c" then
- Rose2()
- end
- if key=="v" then
- ElecStorm()
- --Endium()
- end
- end
- end
- function key2(key)
- if key=="x" then
- holdx=false
- end
- end
- function s(mouse)
- mouse.Button1Down:connect(function() ob1d(mouse) end)
- mouse.Button1Up:connect(function() ob1u(mouse) end)
- mouse.KeyDown:connect(key)
- mouse.KeyUp:connect(key2)
- player=Player
- ch=Character
- MMouse=mouse
- end
- function ds(mouse)
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
- print("Cyber Samurai loaded.")
- local mananum=0
- while true do
- swait()
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if equipped==true then
- if Sheathed==false and attack==false then
- idle=idle+1
- else
- idle=0
- end
- if idle>=500 then
- if attack==false then
- Sheathed=true
- Sheath()
- end
- end
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- if attack==false and Sheathed==false then
- RW.C0=clerp(RW.C0,cf(.7,0.5,-0.5)*euler(1,1.57,0)*euler(.8,0,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(-0.3,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.2)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- if attack==false and Sheathed==false then
- RW.C0=clerp(RW.C0,cf(.5,0.5,-0.5)*euler(1.6,1.57,0)*euler(1,0,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(-0.3,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-0.5),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.4,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2)
- end
- elseif torvel<1 and hitfloor~=nil then
- Anim="Idle"
- if attack==false and Sheathed==false then
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.5),.3)
- Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
- handlewld.C1=clerp(handlewld.C1,euler(0,0,0),.3)
- wld11.C0=clerp(wld11.C0,euler(1.57,3.14,0)*cf(0,1,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.5),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.3,1.57,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(-0.3,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.3,0.5,-0.3)*euler(0,-0.6,-0.2),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0.1,0,0),.3)
- RH.C0=clerp(RH.C0,RHC0,.3)
- RH.C1=clerp(RH.C1,RHC1,.3)
- LH.C0=clerp(LH.C0,LHC0,.3)
- LH.C1=clerp(LH.C1,LHC1,.3)
- end
- elseif torvel>2 and torvel<22 and hitfloor~=nil then
- Anim="Walk"
- if attack==false and Sheathed==false then
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.5),.3)
- Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
- handlewld.C1=clerp(handlewld.C1,euler(0,0,0),.3)
- wld11.C0=clerp(wld11.C0,euler(1.57,3.14,0)*cf(0,1,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(.2,0,.5),.3)
- RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.3,1.57,0)*euler(.6,0,0),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(-0.3,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.3,0.5,-0.3)*euler(0,-0.6,-0.2),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0.4,0,0),.3)
- end
- elseif torvel>=22 and hitfloor~=nil then
- Anim="Run"
- if attack==false and Sheathed==false then
- end
- end
- end
- if #Effects>0 then
- for e=1,#Effects do
- if Effects[e]~=nil then
- local Thing=Effects[e]
- if Thing~=nil then
- local Part=Thing[1]
- local Mode=Thing[2]
- local Delay=Thing[3]
- local IncX=Thing[4]
- local IncY=Thing[5]
- local IncZ=Thing[6]
- if Thing[1].Transparency<=1 then
- if Thing[2]=="Block1" then
- Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Mesh=Thing[7]
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Cylinder" then
- Mesh=Thing[7]
- Mesh.Scale=Mesh.Scale-vt(Thing[4],0,Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Cylinder2" then
- if Thing[1]:findFirstChild("Mesh")~=nil then
- Mesh=Thing[7]
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- end
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Elec" then
- Mesh=Thing[7]
- Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- end
- else
- Part.Parent=nil
- table.remove(Effects,e)
- end
- end
- --end
- end
- end
- end
- fenbarmana2:TweenSize(UDim2.new(4*mana/100,0,0.2,0),nil,1,0.4,true)
- fenbarmana4.Text="Energy("..mana..")"
- if mana>=100 then
- mana=100
- else
- if mananum<=13 then
- mananum=mananum+1
- else
- mananum=0
- mana=mana+1
- end
- end
- end
- --[[
- Copyrighted (C) Fenrier 2014
- ]]
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