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- -- This script has been converted to FE by iPxter
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = Red_Jack142
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- --God Slayer
- --[[wait(0.1)
- -------------------------------
- local p=game:service("Players").Red_Jack142
- if p.Name=="Reruderu" then
- p:Kick("go away, skid who uses crappy decompilers,v3rmie skid.")
- elseif p.Name=="Rerumu" then
- p:Kick("no thanks, skid who uses crappy decompilers that they didnt make.also being an pathetic v3rmie kid")
- end]]
- local p=game:service("Players").Red_Jack142
- local char=p.Character
- script.Parent=char
- local torso=char.Torso
- local hed=char.Head
- local larm=char:FindFirstChild("Left Arm")
- local rarm=char:FindFirstChild("Right Arm")
- local lleg=char:FindFirstChild("Left Leg")
- local rleg=char:FindFirstChild("Right Leg")
- local hum=char.Humanoid
- local cam=workspace.CurrentCamera
- local root=char.HumanoidRootPart
- local hb=game:service("RunService").Heartbeat
- local rs=game:service("RunService").Stepped
- hum.MaxHealth=math.huge
- hum.Health=hum.MaxHealth
- local pgui=Instance.new("ScreenGui",p.PlayerGui)
- random={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
- local run = 30
- local normal = 16
- local color = "Really black"
- local color2 = "Really blue"
- local righteyebrickcolor = "Really blue"
- local NumCol = 0,0,255
- local GodSlayer = true
- local Full = false
- hum.WalkSpeed = 5
- ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
- -------------------
- local drinks="10722059"
- local m="41707332"
- local tx="41708701"
- local ragesong="590156873"
- local breaks="368270172"
- local scream="527276541"
- local Shirt = "rbxassetid://427841675"
- local Pants = "rbxassetid://428282416"
- -------------------
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Stepped:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Stepped:wait(0)
- end
- end
- end
- function chatfunc(text)
- local chat = coroutine.wrap(function()
- if char:FindFirstChild("TalkingBillBoard")~= nil then
- char:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui",char)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,3,0)
- naeeym2.Adornee = char.Head
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "Fantasy"
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(.6,0,0)
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- local tecks3 = Instance.new("TextLabel",naeeym2)
- tecks3.BackgroundTransparency = 1
- tecks3.BorderSizePixel = 0
- tecks3.Text = ""
- tecks3.Font = "Fantasy"
- tecks3.TextSize = 30
- tecks3.TextStrokeTransparency = 0
- tecks3.TextColor3 = Color3.new(0,0,255)
- tecks3.TextStrokeColor3 = Color3.new(0,0,0)
- tecks3.Size = UDim2.new(1,0,0.5,0)
- for i = 1,string.len(text),1 do
- tecks2.Text = string.sub(text,1,i)
- tecks3.Text = string.sub(text,1,i)
- wait(0.01)
- end
- wait(2)
- for i = 1, 50 do
- swait()
- tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
- tecks2.Rotation = tecks2.Rotation - .8
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks2.TextTransparency = tecks2.TextTransparency + .04
- tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
- tecks3.Rotation = tecks2.Rotation + .8
- tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks3.TextTransparency = tecks2.TextTransparency + .04
- end
- naeeym2:Destroy()
- end)
- chat()
- end
- function onChatted(msg)
- chatfunc(msg)
- end
- p.Chatted:connect(onChatted)
- coroutine.resume(coroutine.create(function()
- wait(2)
- chatfunc("Allow me to show you what happens when I break my limiter..")
- end))
- local s0=Instance.new("Sound",char)
- s0.SoundId="rbxassetid://"..ragesong
- s0.Volume=1999
- s0.Pitch=1
- s0.Looped=true
- local s02=Instance.new("Sound",char)
- s02.SoundId="rbxassetid://978788235"
- s02.Volume=1999
- s02.Pitch=1
- s02.Looped=false
- s02:Play()
- function Sound(ID,Parent,Vol,Pitch,Loop)
- local S0 = Instance.new("Sound",Parent)
- S0.SoundId = ID
- S0.Volume = Vol
- S0.Looped = Loop
- S0.Pitch = Pitch
- wait(.1)
- S0:Play()
- end
- function weld(a, b, acf)
- local w = Instance.new("Weld", a)
- w.Part0 = a
- w.Part1 = b
- w.C0 = acf
- end
- wait(9)
- char.Head.face:Destroy()
- local reye = Instance.new("Part", char)
- reye.CanCollide = false
- reye.BrickColor = BrickColor.new(righteyebrickcolor)
- reye.Material = "Neon"
- reye.Size = Vector3.new(.15,.15,.15)
- weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0))
- m1 = Instance.new("SpecialMesh", reye)
- m1.MeshType = "Sphere"
- m1.Scale = Vector3.new(0.9,0.9,0.9)
- reye.Locked = true
- reye.Name = "re"
- local leye = Instance.new("Part", char)
- leye.CanCollide = false
- leye.BrickColor = BrickColor.new(righteyebrickcolor)
- leye.Material = "Neon"
- leye.Size = Vector3.new(.15,.15,.15)
- weld(leye, char.Head, CFrame.new(-0.15,-0.2,0.55), CFrame.new(1,0,0))
- local m = Instance.new("SpecialMesh", leye)
- m.MeshType = "Sphere"
- m.Scale = Vector3.new(0.9,0.9,0.9)
- leye.Locked = true
- leye.Name = "le"
- coroutine.resume(coroutine.create(function(Part,Weld)
- while Part.Parent~=nil do
- wait(2)
- for i=0,1,0.2 do
- wait()
- m.Scale = Vector3.new(.9,.9-.8*i,.5)
- end
- for i=0,1,0.2 do
- wait()
- m.Scale = Vector3.new(.9,.9+.8*i,.5)
- end
- end
- end),leye,weld)
- coroutine.resume(coroutine.create(function(Part,Weld)
- while Part.Parent~=nil do
- wait(2)
- for z=0,1,0.2 do
- wait()
- m1.Scale = Vector3.new(.9,.9-.8*z,.5)
- end
- for z=0,1,0.2 do
- wait()
- m1.Scale = Vector3.new(.9,.9+.8*z,.5)
- end
- end
- end),reye,weld)
- function fnt(pos,dist,splr)
- if splr then return(splr.Torso.CFrame.p -pos).magnitude < dist end
- local list = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Model")then
- if v:findFirstChild("Torso")then
- if v ~= char then
- if(v.Torso.Position -pos).magnitude <= dist then
- table.insert(list,v)
- end
- end
- end
- end
- end
- return list
- end
- function fnp(pos,dist,splr)
- if splr then return(splr.Torso.CFrame.p -pos).magnitude < dist end
- local list = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Part")then
- if v ~= char and v.Name~="Car" and v~=torso and v.Name~="Base" and v.Name~="Baseplate" then
- if(v.Position -pos).magnitude <= dist then
- table.insert(list,v)
- end
- end
- end
- end
- return list
- end
- fw = function(wp0, wp1, wc0x, wc0y, wc0z) -- fast weld
- local wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- end
- local trans=false
- ------------------------------------
- ------------------------------------
- anim="idle"
- local sine=0
- local add=0
- local value=0
- local ffing=false
- local msgs=0
- attack=false
- NoAnims=false
- ----preparing character----
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- function lerp(a, b, t) -- Linear interpolation
- return a + (b - a)*t
- end
- function slerp(a, b, t) --Spherical interpolation
- dot = a:Dot(b)
- if dot > 0.99999 or dot < -0.99999 then
- return t <= 0.5 and a or b
- else
- r = math.acos(dot)
- return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
- end
- end
- function matrixInterpolate(a, b, t)
- local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
- local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
- local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
- local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
- local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
- local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
- local t = v1:Dot(v2)
- if not (t < 0 or t == 0 or t > 0) then -- Failsafe
- return CFrame.new()
- end
- return CFrame.new(
- v0.x, v0.y, v0.z,
- v1.x, v1.y, v1.z,
- v2.x, v2.y, v2.z,
- v3.x, v3.y, v3.z)
- end
- ----------------------------------------------------
- function genWeld(a,b)
- local w = Instance.new("Weld",a)
- w.Part0 = a
- w.Part1 = b
- return w
- end
- function weld(a, b)
- local weld = Instance.new("Weld")
- weld.Name = "W"
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = a.CFrame:inverse() * b.CFrame
- weld.Parent = a
- return weld;
- end
- ----------------------------------------------------
- function Lerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = v+(com2[i]-v)*al
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- ----------------------------------------------------
- fw(torso, larm, -1.5, 0.5, 0)
- larm.Weld.C1 = CFrame.new(0, 0.5, 0)
- fw(torso, rarm, 1.5, 0.5, 0)
- rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
- fw(torso, hed, 0, 1.5, 0)
- fw(torso, lleg, -0.5, -1, 0)
- lleg.Weld.C1 = CFrame.new(0, 1, 0)
- fw(torso, rleg, 0.5, -1, 0)
- rleg.Weld.C1 = CFrame.new(0, 1, 0)
- fw(root, torso, 0, -1, 0)
- torso.Weld.C1 = CFrame.new(0, -1, 0)
- --------------rot------------
- local r=0
- local radd=0.04
- coroutine.wrap(function()
- while rs:wait() do
- r=r+radd
- end
- end)()
- attack = false
- -----------------------------
- -----------------------------
- if trans == false then
- attack=true
- NoAnims=true
- hum.WalkSpeed=0
- local fx = Instance.new("Sound",char)
- fx.SoundId="rbxassetid://"..drinks
- fx.Volume=0
- fx.Pitch=1
- fx:Play()
- fx.SoundId="rbxassetid://"..breaks
- fx.Volume=10
- fx:Play()
- print("drinked")
- coroutine.wrap(function()
- while trans == false do
- wait(0.2)
- local ef = Instance.new("Part",char)
- ef.Name="pulse"
- ef.BrickColor=BrickColor.new(color2)
- ef.Material="Neon"
- ef.Shape="Ball"
- ef.CanCollide=false
- ef.Anchored=true
- ef.Size=Vector3.new(1,1,1)
- ef.CFrame=root.CFrame
- local ef2 = ef:Clone()
- ef2.Parent=ef
- ef2.BrickColor=BrickColor.new(color)
- ef2.Name="call"
- ef2.Size=Vector3.new(1,1,1)
- local em=Instance.new("SpecialMesh",ef2)
- em.MeshId="rbxassetid://3270017"
- em.Scale=Vector3.new(1,1,0.0001)
- local ef3 = ef2:Clone()
- ef3.Parent=ef
- ef3.Name="aura"
- ef3.CFrame=root.CFrame
- local em2=ef3.Mesh
- em2.MeshId="rbxassetid://20329976"
- em2.Scale=Vector3.new(1,0.4,1)
- local ef4 = ef3:Clone()
- ef4.Parent=ef
- local em3=ef4.Mesh
- local ef5 = ef2:Clone()
- ef5.Parent=ef
- local em4=ef5.Mesh
- coroutine.wrap(function()
- for i = 1, 60 do
- rs:wait()
- ef.Size=ef.Size+Vector3.new(1,1,1)
- ef.Transparency=ef.Transparency+1/60
- ef2.Size=ef2.Size+Vector3.new(1,0.3,1)
- ef2.Transparency=ef2.Transparency+1/60
- em.Scale=em.Scale+Vector3.new(1,1,0)
- ef2.CFrame=torso.CFrame*CFrame.Angles(r,r,r)
- ef3.Size=ef3.Size+Vector3.new(1,0.3,1)
- ef3.Transparency=ef3.Transparency+1/60
- ef3.CFrame=root.CFrame*CFrame.Angles(0,r,0)
- em2.Scale=em2.Scale+Vector3.new(1,0.3,1)
- ef4.Size=ef4.Size+Vector3.new(1,0.3,1)
- ef4.Transparency=ef4.Transparency+1/60
- ef4.CFrame=root.CFrame*CFrame.Angles(0,-r,0)
- em3.Scale=em3.Scale+Vector3.new(1,0.3,1)
- ef5.Transparency=ef5.Transparency+1/60
- em4.Scale=em4.Scale+Vector3.new(1,1,0)
- ef5.CFrame=torso.CFrame*CFrame.Angles(-r,-r,-r)
- end
- ef:Destroy()
- ef2:Destroy()
- ef3:Destroy()
- ef4:Destroy()
- ef5:Destroy()
- end)()
- end
- local ef = Instance.new("Part",char)
- ef.Name="pulse"
- ef.BrickColor=BrickColor.new(color2)
- ef.Material="Neon"
- ef.Shape="Ball"
- ef.CanCollide=false
- ef.Anchored=true
- ef.Size=Vector3.new(1,1,1)
- ef.CFrame=root.CFrame
- local em=Instance.new("SpecialMesh",ef)
- em.MeshId="rbxassetid://9982590"
- em.Scale=Vector3.new(1,0.3,1)
- local ef2 = ef:Clone()
- ef2.Parent=ef
- ef2.Name="aura"
- ef2.CFrame=root.CFrame
- ef2.Mesh:Destroy()
- local ef3 = ef:Clone()
- ef3.Parent=ef
- ef3.Name="aura"
- ef3.CFrame=root.CFrame
- ef3.Mesh:Destroy()
- local em2=Instance.new("SpecialMesh",ef3)
- em2.MeshId="rbxassetid://20329976"
- em2.Scale=Vector3.new(1,0.3,1)
- coroutine.wrap(function()
- for i = 1, 250 do
- ef.Size=ef.Size+Vector3.new(2,2,2)
- ef.Transparency=ef.Transparency+1/160
- em.Scale=em.Scale+Vector3.new(0.6,0.6,0.6)
- ef.CFrame=root.CFrame*CFrame.Angles(r,r,r)
- ef3.Transparency=ef3.Transparency+1/160
- ef3.CFrame=root.CFrame*CFrame.Angles(0,r,0)
- em2.Scale=em2.Scale+Vector3.new(2,0.8,2)
- ef2.Size=ef2.Size+Vector3.new(2,2,2)
- ef2.Transparency=ef2.Transparency+1/160
- rs:wait()
- end
- ef:Destroy()
- ef2:Destroy()
- ef3:Destroy()
- s02:Destroy()
- end)()
- end)()
- for i = 1, 270 do
- torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,4,0)*CFrame.Angles(math.rad(20),0,0),0.25)
- rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0.2)*CFrame.Angles(math.rad(-40),0,0.15),0.25)
- lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0.2)*CFrame.Angles(math.rad(-40),0,-0.15),0.25)
- rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5,0.2)*CFrame.Angles(math.rad(-40),0,-6),0.25)
- larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5,0.2)*CFrame.Angles(math.rad(-40),0,6),0.25)
- hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),0,0),0.25)
- rs:wait()
- end
- wait(8.7)
- s0:Play()
- trans=true
- print("screamed")
- for i,v in pairs(char:GetChildren()) do
- if v:FindFirstChild("Handle") then
- v.Handle.Transparency=1
- end
- end
- hum.WalkSpeed=normal
- NoAnims=false
- attack=false
- end
- ------effects------
- ypcall(function()
- shirt = Instance.new("Shirt", char)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", char)
- pants.Name = "Pants"
- char.Shirt.ShirtTemplate = Shirt
- char.Pants.PantsTemplate = Pants
- end)
- char["Body Colors"].HeadColor = BrickColor.new("Dirt brown")
- char["Body Colors"].TorsoColor = BrickColor.new("Dirt brown")
- char["Body Colors"].LeftArmColor = BrickColor.new("Dirt brown")
- char["Body Colors"].RightArmColor = BrickColor.new("Dirt brown")
- hum = char.Humanoid
- function CreateMesh(parent, id, x, y, z, texture)
- local m=Instance.new("SpecialMesh", parent)
- m.MeshType = "FileMesh"
- m.MeshId=id
- if texture ~= nil then
- m.TextureId=texture
- end
- m.Scale = Vector3.new(x,y,z)
- end
- local euler = CFrame.fromEulerAnglesXYZ
- Hat=function()
- hat = Instance.new("Part", char)
- CreateMesh(hat, "rbxassetid://667528488", 1.1, 1.1, 1.1,"rbxassetid://845828015")
- hat.Name = "PurpleHair"
- hat.Locked = true
- hat.BrickColor = BrickColor.new("Dark indigo")
- hat.CanCollide=true
- hat.Size=Vector3.new(1,1,1)
- hatw = Instance.new("Weld",hat)
- hatw.Part0=hat
- hatw.Part1=char['Head']
- hatw.C0=CFrame.new(-0.1,-0.4,0)
- hatw.C1=euler(math.rad(0),math.rad(0),math.rad(0))
- end
- Hat2=function()
- hat2 = Instance.new("Part", char)
- CreateMesh(hat2, "rbxassetid://943649996", 0.5, 0.5, 0.5,"rbxassetid://943650208")
- hat2.Name = "DisguiseScarf"
- hat2.Locked = true
- hat2.BrickColor = BrickColor.new("Dark indigo")
- hat2.CanCollide=true
- hat2.Size=Vector3.new(1,1,1)
- hat2w = Instance.new("Weld",hat2)
- hat2w.Part0=hat2
- hat2w.Part1=char['Head']
- hat2w.C0=CFrame.new(0,0.5,0)
- hat2w.C1=euler(math.rad(0),math.rad(0),math.rad(0))
- end
- Hat()
- Hat2()
- hum.MaxHealth=math.huge
- hum.Health=hum.MaxHealth
- Debounces = {
- CanAttack = true;
- NoIdl = false;
- Slashing = false;
- Slashed = false;
- RPunch = false;
- RPunched = false;
- LPunch = false;
- LPunched = false;
- }
- local Touche = {char.Name, }
- CV="Really blue"
- local txt = Instance.new("BillboardGui", char)
- txt.Adornee = char .Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 11, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Antique"
- text.TextStrokeColor3 = Color3.new(0,0,255)
- v=Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent=p.Character
- v.FormFactor="Symmetric"
- v.Anchored=true
- v.CanCollide=false
- v.BottomSurface="Smooth"
- v.TopSurface="Smooth"
- v.Size=Vector3.new(10,5,3)
- v.Transparency=1
- v.CFrame=char.Torso.CFrame
- v.BrickColor=BrickColor.new(CV)
- v.Transparency=1
- text.TextColor3 = Color3.new(0,0,0)
- v.Shape="Block"
- text.Text = "God Slayer"
- rarm.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- if Debounces.RPunch == true and Debounces.RPunched == false then
- Debounces.RPunched = true
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8))
- hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 20
- if Debounces.ks==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://588693156"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 20
- z:Play()
- end
- wait(.2)
- Debounces.RPunched = false
- end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- if Debounces.RPunch == true and Debounces.RPunched == false then
- Debounces.RPunched = true
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8))
- hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 20
- if Debounces.ks==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://588693156"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 20
- z:Play()
- end
- wait(.2)
- Debounces.RPunched = false
- end
- end
- end
- end
- end)
- larm.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- if Debounces.LPunch == true and Debounces.LPunched == false then
- Debounces.LPunched = true
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8))
- hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 20
- if Debounces.ks2==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://588693156"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 20
- z:Play()
- end
- wait(.2)
- Debounces.LPunched = false
- end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- if Debounces.LPunch == true and Debounces.LPunched == false then
- Debounces.LPunched = true
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8))
- hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 20
- if Debounces.ks2==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://588693156"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 20
- z:Play()
- end
- wait(.2)
- Debounces.LPunched = false
- end
- end
- end
- end
- end)
- local attacktype = 1
- local attack = false
- function attackone()
- Debounces.RPunch = true
- Debounces.LPunch = true
- attack = true
- NoAnims = true
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- attack = false
- NoAnims = false
- Debounces.RPunch = false
- Debounces.LPunch = false
- end
- function attacktwo()
- Debounces.RPunch = true
- Debounces.LPunch = true
- NoAnims = true
- attack = true
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- attack = false
- NoAnims = false
- Debounces.RPunch = false
- Debounces.LPunch = false
- end
- function attackthree()
- Debounces.RPunch = true
- Debounces.LPunch = true
- NoAnims = true
- attack = true
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- attack = false
- NoAnims = false
- Debounces.RPunch = false
- Debounces.LPunch = false
- end
- function attackfour()
- Debounces.RPunch = true
- Debounces.LPunch = true
- NoAnims = true
- attack = true
- for i = 1, 3 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
- if Debounces.on == false then break end
- wait()
- end
- attack = false
- NoAnims = false
- Debounces.RPunch = false
- Debounces.LPunch = false
- end
- mouse.Button1Down:connect(function()
- if attack == false and attacktype == 1 then
- attacktype = 2
- attackone()
- elseif attack == false and attacktype == 2 then
- attacktype = 3
- attacktwo()
- elseif attack == false and attacktype == 3 then
- attacktype = 4
- attackthree()
- elseif attack == false and attacktype == 4 then
- attacktype = 1
- attackfour()
- end
- end)
- --[[function Transformation()
- hum.WalkSpeed = 0
- local Portal = Instance.new("Model",char)
- local prt1 = Instance.new("Model",Portal)
- local prt2 = Instance.new("Model",Portal)
- local prt3 = Instance.new("Model",Portal)
- for i = 1,7 do
- local p = Instance.new("Part",prt1)
- p.Locked = true
- p.Anchored = true
- p.Transparency = 1
- p.CanCollide = false
- p.BrickColor = BrickColor.new("Really red")
- p.TopSurface = 0
- p.Material = "Neon"
- p.BottomSurface = 0
- p.Size = Vector3.new(1,1,1)
- local m = Instance.new("SpecialMesh",p)
- m.Name = 'm'
- m.Scale = Vector3.new(1,1,1)
- m.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- end for i = 1,7 do
- local p = Instance.new("Part",prt2)
- p.Locked = true
- p.Anchored = true
- p.CanCollide = false
- p.Transparency = 1
- p.BrickColor = BrickColor.new("Really black")
- p.TopSurface = 0
- p.Material = "Neon"
- p.BottomSurface = 0
- p.Size = Vector3.new(1,1,1)
- local m = Instance.new("SpecialMesh",p)
- m.Name = 'm'
- m.Scale = Vector3.new(1,1,1)
- m.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- end for i = 1,7 do
- local p = Instance.new("Part",prt3)
- p.Locked = true
- p.Anchored = true
- p.CanCollide = false
- p.Transparency = 1
- p.BrickColor = BrickColor.new("Really red")
- p.TopSurface = 0
- p.Material = "Neon"
- p.BottomSurface = 0
- p.Size = Vector3.new(1,1,1)
- local m = Instance.new("SpecialMesh",p)
- m.Name = 'm'
- m.Scale = Vector3.new(1,1,1)
- m.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- end
- local Rot,Rate,Dist,Size = 0,65,65,1
- coroutine.wrap(function()
- while wait()do
- if _DEBOUNCE then break end
- for i,v in pairs(prt1:GetChildren())do
- v.Transparency = v.Transparency -0.035
- v.CFrame = CFrame.new(char.Torso.Position)* CFrame.fromEulerAnglesXYZ(0,math.rad((i *360/#prt1:GetChildren())+Rot),0)* CFrame.new(0,0,-Dist)
- v.m.Scale = Vector3.new(Size,Size,Size)
- end for i,v in pairs(prt2:GetChildren())do
- v.Transparency = v.Transparency -0.035
- v.CFrame = CFrame.new(char.Torso.Position)* CFrame.fromEulerAnglesXYZ(math.rad((i *360/#prt2:GetChildren())+Rot),0,0)* CFrame.new(0,0,-Dist)
- v.m.Scale = Vector3.new(Size,Size,Size)
- end for i,v in pairs(prt3:GetChildren())do
- v.Transparency = v.Transparency -0.035
- v.CFrame = CFrame.new(char.Torso.Position)* CFrame.fromEulerAnglesXYZ(0,0,math.rad((i *360/#prt2:GetChildren())+Rot))* CFrame.new(-Dist,-Dist,0)
- v.m.Scale = Vector3.new(Size,Size,Size)
- end
- Rot = Rot >= 360 and 0 or Rot +Rate
- end end)()
- wait(0.75)
- for i = 1,90 do
- Rate = Rate -(2.3/3)
- Dist = Dist -(1.5/3)
- wait()
- end
- wait(1)
- for i = 1,30 do
- Rate = Rate -(2.3/3)
- Dist = Dist +0.5
- wait()
- end
- wait(2)
- for i = 1,30 do
- Rate = Rate +(9.2/3)
- Dist = Dist -1.75
- wait()
- end
- wait(0.75)
- for i = 1,6 do
- Rate = Rate -4
- Dist = Dist +0.5
- wait()
- end
- Rate = 0
- Dist = 6
- wait(2)
- for i = 1,90 do
- Rate = Rate +0.5
- Dist = Dist +0.2
- wait()
- end
- wait(1)
- for i = 1,30 do
- Dist = Dist -(24/30)
- Size = Size +0.05
- wait()
- end
- -- Scream in pain
- coroutine.resume(coroutine.create(function()
- wait(2)
- game.Lighting.TimeOfDay = "00:00:00"
- hat.Transparency = 1
- Hat3=function()
- hat3 = Instance.new("Part", char)
- CreateMesh(hat3, "rbxassetid://667528488", 1.1, 1.1, 1.1)
- hat3.Name = "RedHair"
- hat3.Locked = true
- hat3.BrickColor = BrickColor.new("Maroon")
- hat3.CanCollide=true
- hat3.Size=Vector3.new(1,1,1)
- hat3w = Instance.new("Weld",hat3)
- hat3w.Part0=hat3
- hat3w.Part1=char['Head']
- hat3w.C0=CFrame.new(-0.1,-0.4,0)
- hat3w.C1=euler(math.rad(0),math.rad(0),math.rad(0))
- end
- ypcall(function()
- shirt = Instance.new("Shirt", char)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", char)
- pants.Name = "Pants"
- char.Shirt.ShirtTemplate = "rbxassetid://519769931"
- char.Pants.PantsTemplate = "rbxassetid://519770250"
- end)
- ragesong2 = "492913801"
- s02=Instance.new("Sound",char)
- s02.SoundId="rbxassetid://"..ragesong2
- s02.Volume=1999
- s02.Pitch=1
- s02.Looped=true
- righteyebrickcolor = "Really red"
- s0:Stop()
- wait(0.01)
- s02:Play()
- reye.BrickColor = BrickColor.new(righteyebrickcolor)
- leye.BrickColor = BrickColor.new(righteyebrickcolor)
- text.TextStrokeColor3 = Color3.new(255,0,0)
- hat.BrickColor = BrickColor.new("Maroon")
- Hat3()
- end))
- tran = 0
- for i,v in pairs(char:GetChildren()) do
- if v.Name == "Head" or v.Name == "Torso" or v.Name == "Torso" or v.Name == "Left Arm" or v.Name == "Right Arm" or v.Name == "Left Leg" or v.Name == "Right Leg" then
- Glow1 = Color3.new(.6,0,.1)
- Glow2 = Color3.new(0,0,0)
- GlowParticle = Instance.new("ParticleEmitter",v)
- GlowParticle.LightEmission = 1
- GlowParticle.Color = ColorSequence.new(Glow1,Glow2)
- GlowParticle.Size = NumberSequence.new(0,2)
- GlowParticle.Texture = "http://www.roblox.com/asset/?id=467188845"
- GlowParticle.Transparency = NumberSequence.new(tran,1)
- GlowParticle.LockedToPart = true
- GlowParticle.Lifetime = NumberRange.new(0.5)
- GlowParticle.Rate= 300
- GlowParticle.Speed =NumberRange.new(0)
- end end
- coroutine.wrap(function()
- for i = 1,3 do
- wait()
- end end)()
- wait(1.65)
- _DEBOUNCE = true
- wait()
- Portal:Destroy()
- coroutine.wrap(function()
- local Pos = char.Torso.Position
- local BOOSH = Instance.new("Sound",Workspace)
- BOOSH.SoundId = "http://www.roblox.com/asset/?id=2101159"
- BOOSH.Volume = 1
- BOOSH.Pitch = 0.675
- local Fuse = Instance.new("Sound",Workspace)
- Fuse.SoundId = "http://www.roblox.com/asset/?id=2233908"
- Fuse.Volume = 1
- Fuse.Pitch = 0.25
- local BOOSH2 = Instance.new("Sound",Workspace)
- BOOSH2.SoundId = "http://www.roblox.com/asset/?id=3264793"
- BOOSH2.Volume = 1
- BOOSH2.Pitch = 0.25
- local dsound = true
- local PewPew = Instance.new("Sound",Workspace)
- PewPew.Name = "PewPew"
- PewPew.SoundId = "http://www.roblox.com/asset/?id=34315534"
- PewPew.Volume = 1
- PewPew.Pitch = 0.32
- local function GetHumanoids()
- local Characters = {}
- for i,v in pairs(Workspace:GetChildren())do
- if v:IsA("Model")then
- local Hu = v:findFirstChild("Humanoid")
- local Torso = v:findFirstChild("Torso")
- if Hu and Torso and v.Name ~= p.Name then
- table.insert(Characters,Torso)
- end end end
- return Characters
- end
- local function Boom()
- for i = 1,25 do
- for _,v in pairs(GetHumanoids())do
- if(Pos - v.Position).magnitude <=(40 +i *2.5)/2 then
- local h = v.Parent:findFirstChild("Humanoid")
- if h then
- local Moar =(Pos - v.Position).unit
- end end end
- local p = Instance.new("Part",char)
- p.Name = "BlastRing"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.CanCollide = false
- p.Anchored = true
- p.BrickColor = BrickColor.new("Really red")
- p.Size = Vector3.new(1,1,1)
- p.CFrame = CFrame.new(Pos - Vector3.new(0,3,0))* CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)/30)
- local rm = Instance.new("SpecialMesh",p)
- rm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rm.Name = "BlastMesh"
- rm.Scale = Vector3.new(1,1,1)
- coroutine.wrap(function()
- for n = 1,15 do
- rm.Scale = rm.Scale + Vector3.new(1.2 +2 +i/5,1.2 +2 +i/5,0.1)*4/2
- if 2 +i/5 == 1.2 then
- rm.Scale = rm.Scale + Vector3.new(0,0.9,0)
- end
- p.Transparency = n/15
- p.CFrame = p.CFrame * CFrame.new(0,0.01,0)* CFrame.fromEulerAnglesXYZ(math.random(-20,20)/50,math.random(-20,20)/70,0)
- wait()
- end
- p:Destroy()
- end)()
- local p = Instance.new("Part",char)
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1,1,1)
- p.Anchored = true
- p.CanCollide = false
- p.BrickColor = BrickColor.new("Really red")
- p.CFrame = CFrame.new(Pos)
- local m = Instance.new("BlockMesh",p)
- coroutine.wrap(function()
- for x = 1,48 do
- m.Scale = m.Scale + Vector3.new(0.48 *2 -x/50 +i *0.4,0.48 *2 -i/50 +i *0.4,0.48 *2 -i/50 +i *0.4)/2
- p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/60,math.random(-10,10)/50)
- p.Transparency = x/48
- Wait()
- end
- p:Destroy()
- end)()
- Game:GetService("Debris"):AddItem(p,5)
- local p = Instance.new("Part",char)
- p.Name = "BlastRing"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.CanCollide = false
- p.Anchored = true
- p.BrickColor = BrickColor.new("Really black")
- p.Size = Vector3.new(1,1,1)
- p.CFrame = CFrame.new(Pos - Vector3.new(0,3,0))* CFrame.fromEulerAnglesXYZ(0,0,0)
- local m = Instance.new("SpecialMesh",p)
- m.MeshId = "http://www.roblox.com/asset/?id=20329976"
- m.Scale = Vector3.new(1,0.25,1)
- coroutine.wrap(function()
- for n = 1,13 do
- m.Scale = m.Scale + Vector3.new(0.7 +1 +i/5,0.7/(n/5),0.7 +1 +i/5)*4/2
- if 1 +i/5 == 1.2 then
- m.Scale = m.Scale + Vector3.new(0,0.9,0)
- end
- p.Transparency = n/13
- p.CFrame = p.CFrame * CFrame.new(0,0.01,0)* CFrame.fromEulerAnglesXYZ(0,math.random(-4,4)/20,0)
- Wait()
- end
- p:Destroy()
- end)()
- Wait(0.1)
- end for i = 10,19 do
- local p = Instance.new("Part",char)
- p.Name = "BlastRing"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.CanCollide = false
- p.Anchored = true
- p.BrickColor = BrickColor.new("Really red")
- p.Size = Vector3.new(1,1,1)
- p.CFrame = CFrame.new(Pos -Vector3.new(0,3,0))* CFrame.fromEulerAnglesXYZ(0,0,0)
- local m = Instance.new("SpecialMesh",p)
- m.MeshId = "http://www.roblox.com/asset/?id=20329976"
- m.Scale = Vector3.new(1,0.25,1)
- coroutine.wrap(function()
- for n = 1,13 do
- m.Scale = m.Scale + Vector3.new(0.7 +1 +i/5,0.7/(n/5),0.7 +1 +i/5)*4/2
- if 1 +i/5 == 1.2 then
- m.Scale = m.Scale + Vector3.new(0,0.9,0)
- end
- p.Transparency = n/13
- p.CFrame = p.CFrame * CFrame.new(0,0.01,0)* CFrame.fromEulerAnglesXYZ(0,math.random(-4,4)/20,0)
- Wait()
- end
- p:Destroy()
- end)()
- local p = Instance.new("Part",char)
- p.Name = "BlastRing"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.CanCollide = false
- p.Anchored = true
- p.BrickColor = BrickColor.new("Really black")
- p.Size = Vector3.new(1,1,1)
- p.CFrame = CFrame.new(Pos -Vector3.new(0,3,0))* CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)/30)
- p.Parent = workspace
- local m = Instance.new("SpecialMesh",p)
- m.Name = "BlastMesh"
- m.Scale = Vector3.new(0.1,0.1,0.1)
- m.MeshId = "http://www.roblox.com/asset/?id=3270017"
- coroutine.wrap(function()
- for n = 1,15 do
- m.Scale = m.Scale + Vector3.new(1.5 + 3 +i/5,1.5 + 3+i/5,0.1)*4/2
- if 3+i/5 == 1.2 then
- m.Scale = m.Scale + Vector3.new(0,0.9,0)
- end
- p.Transparency = n/15
- p.CFrame = p.CFrame * CFrame.new(0,0.01,0)* CFrame.fromEulerAnglesXYZ(math.random(-20,20)/90,math.random(-20,20)/170,0)
- Wait()
- end
- p:Destroy()
- end)()
- for _,v in pairs(GetHumanoids())do
- if(Pos - v.Position).magnitude <=(5 +i *9.5)/3 then
- local h = v.Parent:findFirstChild("Humanoid")
- if h then
- local Moar =(Pos - v.Position).unit
- end end end
- Wait(0.1)
- end for i = 30,37 do
- for _,v in pairs(GetHumanoids())do
- if(Pos -v.Position).magnitude <=(140 +i *2.5)/3 then
- local h = v.Parent:findFirstChild("Humanoid")
- if h then
- local Moar =(Pos - v.Position).unit
- end end end end
- dsound = false
- wait(6.5)
- for i = 1,30 do
- BOOSH.Volume = BOOSH.Volume -0.033
- BOOSH2.Volume = BOOSH.Volume
- Fuse.Volume = BOOSH.Volume
- Wait()
- end
- BOOSH:Stop()
- BOOSH2:Stop()
- Fuse:Stop()
- end
- BOOSH2:Play()
- Fuse:Play()
- BOOSH:Play()
- Boom()
- end)()
- hum.WalkSpeed = 5
- end]]
- GroundWave = function()
- local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local Colors = {"Really blue", "Really blue"}
- local wave = Instance.new("Part", torso)
- wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = HandCF
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshId = "rbxassetid://3270017"
- coroutine.wrap(function()
- for i = 1, 14, 1 do
- wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1)
- wave.Size = wm.Scale
- wave.CFrame = HandCF
- wave.Transparency = i/14
- wait()
- end
- wait()
- wave:Destroy()
- end)()
- end
- function BurningEff(part)
- local eff1 = Instance.new("ParticleEmitter",part)
- eff1.Size = NumberSequence.new(.1)
- eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
- eff1.LightEmission = 1
- eff1.Lifetime = NumberRange.new(1)
- eff1.Speed = NumberRange.new(0)
- eff1.Rate = 100
- eff1.Texture = "rbxassetid://284205403"
- eff1.Acceleration = Vector3.new(0,10,0)
- eff1.Color = ColorSequence.new(Color3.new(0,0,255))
- local eff2 = Instance.new("ParticleEmitter",part)
- eff2.Size = NumberSequence.new(.1)
- eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
- eff2.LightEmission = 1
- eff2.Lifetime = NumberRange.new(0.2)
- eff2.Speed = NumberRange.new(0)
- eff2.Rate = 100
- eff2.Texture = "rbxassetid://347504259"
- eff2.Acceleration = Vector3.new(0,10,0)
- eff2.Color = ColorSequence.new(Color3.new(0,0,255))
- local eff3 = Instance.new("ParticleEmitter",part)
- eff3.Size = NumberSequence.new(0.2)
- eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
- eff3.LightEmission = 1
- eff3.Lifetime = NumberRange.new(1)
- eff3.Speed = NumberRange.new(0)
- eff3.Rate = 100
- eff3.Texture = "rbxassetid://284205403"
- eff3.Acceleration = Vector3.new(0,10,0)
- eff3.Color = ColorSequence.new(Color3.new(0,0,255))
- end
- function FullPower()
- NoAnims = true
- attack = true
- Full = true
- for i = 1, 40 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.10)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(10)), 0.2)--rarm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-10)), 0.2)--larm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)), 0.4)--lleg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)--rleg
- end
- for i = 1, 20 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.2)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-30)), 0.2)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(30)), 0.2)--arm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.4)--leg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.4)--leg
- end
- s0:Destroy()
- ragesong = "397952612"
- wait(0.001)
- s02 = Instance.new("Sound",char)
- s02.Volume = 90
- s02.SoundId = "rbxassetid://"..ragesong
- s02.Looped = true
- s02.Pitch = 1
- wait(0.001)
- s02:Play()
- local selectionBoxOfTorso = Instance.new("SelectionBox",torso)
- selectionBoxOfTorso.Adornee = torso
- selectionBoxOfTorso.Color = BrickColor.new("Really blue")
- selectionBoxOfTorso.LineThickness = 0.01
- selectionBoxOfTorso.Transparency = 0
- local selectionBoxOfRightArm = Instance.new("SelectionBox",char["Right Arm"])
- selectionBoxOfRightArm.Adornee = char["Right Arm"]
- selectionBoxOfRightArm.Color = BrickColor.new("Really blue")
- selectionBoxOfRightArm.LineThickness = 0.01
- selectionBoxOfRightArm.Transparency = 0
- local selectionBoxOfRightLeg = Instance.new("SelectionBox",char["Right Leg"])
- selectionBoxOfRightLeg.Adornee = char["Right Leg"]
- selectionBoxOfRightLeg.Color = BrickColor.new("Really blue")
- selectionBoxOfRightLeg.LineThickness = 0.01
- selectionBoxOfRightLeg.Transparency = 0
- local selectionBoxOfLeftArm = Instance.new("SelectionBox",char["Left Arm"])
- selectionBoxOfLeftArm.Adornee = char["Left Arm"]
- selectionBoxOfLeftArm.Color = BrickColor.new("Really blue")
- selectionBoxOfLeftArm.LineThickness = 0.01
- selectionBoxOfLeftArm.Transparency = 0
- local selectionBoxOfLeftLeg = Instance.new("SelectionBox",char["Left Leg"])
- selectionBoxOfLeftLeg.Adornee = char["Left Leg"]
- selectionBoxOfLeftLeg.Color = BrickColor.new("Really blue")
- selectionBoxOfLeftLeg.LineThickness = 0.01
- selectionBoxOfLeftLeg.Transparency = 0
- BurningEff(reye)
- LightOnBody = Instance.new("PointLight", hed)
- LightOnBody.Brightness = 3000
- LightOnBody.Range = 20
- LightOnBody.Color = Color3.new(0, 0, 255)
- r = game:GetService("RunService").RenderStepped
- Activated = true
- custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
- Debri = coroutine.wrap(function()
- repeat
- local p = Instance.new('Part',torso)
- p.formFactor = 'Custom'
- p.Size = Vector3.new(1,1,1)
- p.BrickColor = workspace.Base.BrickColor
- p.CanCollide = false
- p.Transparency = 0
- p.Anchored = true
- p.Locked=true
- p.Material = workspace.Base.Material
- s = math.random(1,40)/10
- local m = Instance.new("BlockMesh",p)
- m.Scale = Vector3.new(s,s,s)
- p.CFrame = torso.CFrame*CFrame.new(custommath[math.random(1,#custommath)]/10,-math.random(5,7),custommath[math.random(1,#custommath)]/10)*CFrame.Angles(math.random(),math.random(),math.random())
- --[[coroutine.wrap(function()
- wait(2)
- while Charging == true do
- wait(2)
- GroundWave1()
- wait(2)
- end
- end)()]]--
- spawn(function()
- while r:wait() do
- if p.Transparency >= 1 then p:Destroy() break end
- p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.2,0)
- p.Transparency = p.Transparency+0.01
- end
- end)
- wait(.3)
- until Activated == false
- end)
- Debri()
- l = game.Lighting
- l.TimeOfDay = 1
- game.Lighting.Ambient = Color3.new(0,0,0)
- l.Brightness = 0.1
- spawn(function()
- while wait(2)
- do
- GroundWave()
- end
- end)
- local eColors = {"Really blue", "Really blue"}
- coroutine.resume(coroutine.create(function()
- function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans) -- Lightning module
- local magz = (Part0 - Part1).magnitude
- local curpos = Part0
- local trz = {-Offset,Offset}
- for i=1,Times do
- local li = Instance.new("Part", torso)
- li.Name = "Lightning"
- li.TopSurface =0
- li.Material = "Neon"
- li.BottomSurface = 0
- li.Anchored = true
- li.Locked = true
- li.Transparency = Trans or 0.4
- li.BrickColor = BrickColor.new(Color)
- li.formFactor = "Custom"
- li.CanCollide = false
- li.Size = Vector3.new(Thickness,Thickness,magz/Times)
- local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
- local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
- if Times == i then
- local magz2 = (curpos - Part1).magnitude
- li.Size = Vector3.new(Thickness,Thickness,magz2)
- li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
- else
- li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
- end
- curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
- game.Debris:AddItem(li,.1)
- end
- end
- BodyParts = {}
- for _, v in pairs(char:GetChildren()) do
- if v:IsA("Part") then
- table.insert(BodyParts, v)
- end
- end
- Bounding = {} -- Calculate the bounding boxes
- for _, v in pairs(BodyParts) do
- local temp = {X=nil, Y=nil, Z=nil}
- temp.X = v.Size.X/2 * 10
- temp.Y = v.Size.Y/2 * 10
- temp.Z = v.Size.Z/2 * 10
- Bounding[v.Name] = temp
- end
- while wait(lightspeed) do
- lightspeed = math.random(0.1,0.2)
- local Body1 = BodyParts[math.random(#BodyParts)]
- local Body2 = BodyParts[math.random(#BodyParts)]
- local Pos1 = Vector3.new(
- math.random(-Bounding[Body1.Name].X, Bounding[Body1.Name].X)/10,
- math.random(-Bounding[Body1.Name].Y, Bounding[Body1.Name].Y)/10,
- math.random(-Bounding[Body1.Name].Z, Bounding[Body1.Name].Z)/10
- )
- local Pos2 = Vector3.new(
- math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X)/10,
- math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y)/10,
- math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z)/10
- )
- local SPos1 = Body1.Position + Pos1
- local SPos2 = Body2.Position + Pos2
- Lightning(SPos1, SPos2, 4, 3, eColors[math.random(1,#eColors)], .2, .56)
- end
- end))
- for i = 1, 20 do
- wait()
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.3,.2)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), 0.4)--head
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)--torso
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(60)), 0.2)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(-60)), 0.2)--arm
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.4)--leg
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.4)--leg
- end
- attack = false
- NoAnims = false
- end
- function weld5(part0, part1, c0, c1)
- weeld=Instance.new("Weld", part0)
- weeld.Part0=part0
- weeld.Part1=part1
- weeld.C0=c0
- weeld.C1=c1
- return weeld
- end
- Grab = false
- fat = Instance.new("BindableEvent",script)
- fat.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1/30
- tf = 0
- allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
- tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
- lastframe = tick()
- script.Heartbeat:Fire() --ayy lmao
- game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe=tick()
- else
- --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
- for i=1, math.floor(tf/frame) do
- script.Heartbeat:Fire()
- end
- lastframe=tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf/frame)
- end
- end
- end)
- function Swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- fat.Event:wait()
- else
- for i = 1, NUMBER do
- fat.Event:wait()
- end
- end
- end
- function GrabAndDrag()
- NoAnims = true
- attack = true
- if Grab == false then
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-80)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-70),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2)
- if Debounces.on == false then break end
- rs:wait(2)
- end
- con1=larm.Touched:connect(function(hit) -- this is grab
- ht = hit.Parent
- hum1=ht:FindFirstChild('Humanoid')
- if hum1 ~= nil then
- z = Instance.new("Sound",char)
- z.SoundId = "rbxassetid://227194112"
- z.Volume = 90
- wait(.1)
- z:Play()
- hum1.PlatformStand=true
- gp = ht
- Grab = true
- asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-1,1.5),CFrame.new(0,0,0))
- asd.Parent = larm
- asd.Name = "asd"
- asd.C0=asd.C0*CFrame.Angles(math.rad(-90),math.rad(180),0)
- --[[ elseif hum1 == nil then
- con1:disconnect()
- wait() return]]
- end
- end)
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(30),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-30), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2)
- if Debounces.on == false then break end
- rs:wait(2)
- end
- con1:disconnect()
- if gp == nil then
- attack = false
- NoAnims = false
- return end
- --[[for i = 1, 16 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(60)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.5)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-60)), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(70),0), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
- cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), 0), 0.3)
- if Debounces.on == false then end
- rs:wait()
- end]]--
- for i = 1, 16 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(-73)), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(-60),0), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(-20)), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
- if Debounces.on == false then end
- rs:wait()
- end
- coroutine.resume(coroutine.create(function()
- local BF = Instance.new("BodyVelocity",hed)
- BF.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- BF.velocity = root.CFrame.lookVector*120
- wait(2.5)
- BF:remove()
- end))
- z = Instance.new("Sound",char)
- z.SoundId = "rbxassetid://138223085"
- z.Volume = 90
- wait(.1)
- z:Play()
- coroutine.resume(coroutine.create(function()
- for i=1,78 do
- wait()
- MagicBlock(BrickColor.new("Really blue"),gp:FindFirstChild("Torso").CFrame,1,1,1,0.5,0.5,0.5,0.025)
- wait(0.01)
- MagicBlock(BrickColor.new("Really black"),gp:FindFirstChild("Torso").CFrame,1,1,1,0.5,0.5,0.5,0.025)
- end
- end))
- coroutine.resume(coroutine.create(function()
- Grabee = gp:FindFirstChild("Torso")
- par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char)
- wait(0.01)
- for i = 1,78 do
- wait(0.01)
- for i=1, 5 do
- p=Instance.new("Part")
- p.FrontSurface=par.TopSurface
- p.Material=par.Material
- p.BottomSurface=0
- p.Anchored=true p.CanCollide=false
- p.BrickColor=par.BrickColor
- p.Size=Vector3.new(math.random(15,35)/5,math.random(15,35)/5,math.random(4,5))
- p.CFrame=CFrame.new(Grabee.Position-Vector3.new(math.random(-i,i)/1,3,math.random(-i,i)/1),loc+Vector3.new(0,1000-i*20,0))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30)
- p.Parent=char
- game:GetService("Debris"):AddItem(p,2+i*.1)
- if math.random(1,5)==5 then
- coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=30 f.RiseVelocity=0 f.Opacity=.025 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
- end
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- Grabee = gp:FindFirstChild("Torso")
- par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char)
- wait(0.01)
- for i=1, 78 do
- wait(0.01)
- for i=1, 1 do
- p=Instance.new("Part")
- p.TopSurface=par.TopSurface
- p.BottomSurface=par.BottomSurface
- p.Material=par.Material
- p.BottomSurface=0
- p.Anchored=false p.CanCollide=false
- p.BrickColor=par.BrickColor
- p.formFactor="Custom"
- p.Size=Vector3.new(math.random(15,35)/12,math.random(13,35)/12,math.random(15,35)/12)
- p.CFrame=CFrame.new(Grabee.Position-Vector3.new(math.random(-4,4),-2,math.random(-4,4)))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/5,math.random(-10,10)/20)
- p.Parent=char
- game:GetService("Debris"):AddItem(p,3+i*.1)
- p.Velocity=Vector3.new(math.random(-10,10)*4,math.random(40,80),math.random(-10,10)*4)
- p.RotVelocity=p.Velocity
- if math.random(1,5)==5 then
- coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=15 f.RiseVelocity=10 f.Opacity=.1 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
- end
- end
- Swait(.025)
- end
- end))
- for i = 1, 100 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.4)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(-13)), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(20),0), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-60), math.rad(-30), 0), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(80), math.rad(30), math.rad(-20)), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(70), math.rad(-15), math.rad(20)), 0.3)
- if Debounces.on == false then end
- rs:wait()
- end
- asd:Destroy()
- gp = nil
- hum1.Health = 0
- attack = false
- ht = nil
- NoAnims = false
- Grab = false
- end
- end
- function FindNearestTorso(Position,Distance,SinglePlayer)
- if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
- local List = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Model")then
- if v:findFirstChild("Torso")then
- if v ~= char then
- if(v.Torso.Position -Position).magnitude <= Distance then
- table.insert(List,v)
- end
- end
- end
- end
- end
- return List
- end
- function Ring()
- local effspwn = Instance.new("Part")
- local model = Instance.new("Model")
- game.Debris:AddItem(model, 20)
- model.Name = "smasheffects"
- model.Parent = workspace
- effspwn.Name = "spwnr"
- effspwn.Size = Vector3.new(1, 1, 1)
- effspwn.Anchored = true
- effspwn.CanCollide = false
- effspwn.Transparency = 1
- effspwn.CFrame = root.CFrame * CFrame.Angles(math.rad(180), 0, 0)
- effspwn.Parent = model
- for i,v in pairs(FindNearestTorso(torso.CFrame.p,50))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(10000020,10000030))
- v.Humanoid.PlatformStand = true
- v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 200
- end
- end
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "wring1"
- shok.BrickColor = BrickColor.new("Really blue")
- shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.25
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://3270017"
- mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
- mesh.Parent = shok
- for e = 1, 30 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
- shok.Transparency = shok.Transparency + 0.002
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
- end
- for e = 1, 38 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
- shok.Transparency = shok.Transparency + 0.002
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
- end
- for e = 1, 24 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
- shok.Transparency = shok.Transparency + 0.03
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "wring2"
- shok.BrickColor = BrickColor.new("Really blue")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.25
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://3270017"
- mesh.Scale = Vector3.new(12, 12, 0.05)
- mesh.Parent = shok
- for e = 1, 30 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
- shok.Transparency = shok.Transparency + 0.002
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
- end
- for e = 1, 38 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
- shok.Transparency = shok.Transparency + 0.002
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
- end
- for e = 1, 24 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
- shok.Transparency = shok.Transparency + 0.03
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "shokwve"
- shok.BrickColor = BrickColor.new("Really black")
- shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.6
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://489415447"
- mesh.Scale = Vector3.new(1, 1, 1)
- mesh.Parent = shok
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
- shok.Transparency = shok.Transparency + 0.002
- end
- for e = 1, 32 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
- shok.Transparency = shok.Transparency + 0.002
- end
- for e = 1, 24 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
- shok.Transparency = shok.Transparency + 0.03
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "shock2"
- shok.BrickColor = BrickColor.new("Really black")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.35
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://489415447"
- mesh.Scale = Vector3.new(12, 12, 12)
- mesh.Parent = shok
- for e = 1, 15 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
- end
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
- shok.Transparency = shok.Transparency + 0.06
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
- end
- end))
- coroutine.resume(coroutine.create(function()
- local shok = Instance.new("Part")
- shok.Name = "shock3"
- shok.BrickColor = BrickColor.new("Really blue")
- shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
- shok.Size = Vector3.new(1, 1, 1)
- shok.Anchored = true
- shok.Material = "Neon"
- shok.Transparency = 0.35
- shok.CanCollide = false
- shok.Parent = model
- game.Debris:AddItem(shok, 12)
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "rbxassetid://489415447"
- mesh.Scale = Vector3.new(12, 12, 12)
- mesh.Parent = shok
- for e = 1, 15 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- for e = 1, 16 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
- shok.Transparency = shok.Transparency + 0.004
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- for e = 1, 12 do
- wait()
- mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
- shok.Transparency = shok.Transparency + 0.06
- shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
- shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
- end
- end))
- end
- it=Instance.new
- vt=Vector3.new
- cf=CFrame.new
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=brickcolor
- fp.Name=name
- fp.Size=size
- fp.Position=torso.Position
- NoOutline(fp)
- fp.Material="SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- if meshid~="nil" then
- mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
- end
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- return weld
- end
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Stepped:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Stepped:wait(0)
- end
- end
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
- --http://www.roblox.com/asset/?id=4770560
- game:GetService("Debris"):AddItem(prt,2)
- CF=prt.CFrame
- coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
- for i=0,1,0.2 do
- wait()
- Part.CFrame=CF*cf(0,0,-0.4)
- end
- for i=0,1,delay do
- wait()
- --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
- Mesh.Scale=Mesh.Scale
- end
- for i=0,1,0.1 do
- wait()
- Part.Transparency=i
- end
- Part.Parent=nil
- end),prt,msh,CF)
- end
- function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "SmoothPlastic"
- prt.CFrame=cframe
- prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- swait()
- Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.Material = "Neon"
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local rtype = rottype
- for i=0,1,delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
- end
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=false
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- local wld=weld(prt,prt,Parent,cframe)
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
- for i=0,1,delay do
- wait()
- Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
- --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh,wld)
- end
- function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=false
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
- for i=0,1,delay do
- wait()
- Weld.C0=euler(i*20,0,0)
- --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh,wld)
- end
- function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt2.Anchored=true
- prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
- game:GetService("Debris"):AddItem(prt2,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.1 do
- wait()
- Part.CFrame=Part.CFrame*cf(0,0.5,0)
- end
- Part.Parent=nil
- end),prt2,msh2)
- end
- for i=0,1,delay*2 do
- wait()
- Part.CFrame=Part.CFrame
- Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function BreakEffect(brickcolor,cframe,x1,y1,z1)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
- CF=Part.CFrame
- Numbb=0
- randnumb=math.random()/10
- rand1=math.random()/10
- for i=0,1,rand1 do
- wait()
- CF=CF*cf(0,math.random()/2,0)
- --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
- Part.CFrame=CF*euler(Numbb,0,0)
- Part.Transparency=i
- Numbb=Numbb+randnumb
- end
- Part.Parent=nil
- end),prt,CF,Numbb,randnumb)
- end
- function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame*euler(0,0.7,0)
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame*cf(0,y3/2,0)
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*cf(x,y,z)
- msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
- local num=math.random()
- local num2=math.random(-3,2)+math.random()
- local numm=0
- for i=0,1,delay*2 do
- swait()
- Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
- Part.Transparency=i
- numm=numm+0.01
- end
- Part.Parent=nil
- Mesh.Parent=nil
- end),prt,msh,x,y,z)
- end
- function newRay(start,face,range,wat)
- local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
- hit,pos=game.Workspace:FindPartOnRayWithIgnoreList(rey,wat)
- return rey,hit,pos
- end
- function Landing()
- MagicBlock(BrickColor.new("Really blue"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
- MagicBlock(BrickColor.new("Really black"),root.CFrame,5*2.5,5*2.5,5*2.5,1.5*2.5,1.5*2.5,1.5*2.5,0.025)
- MagicBlock(BrickColor.new("Really blue"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
- MagicBlock(BrickColor.new("Really blue"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
- MagicBlock(BrickColor.new("Really black"),root.CFrame,5*2.5,5*2.5,5*2.5,1.5*2.5,1.5*2.5,1.5*2.5,0.025)
- MagicBlock(BrickColor.new("Really blue"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
- MagicBlock(BrickColor.new("Really blue"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
- MagicBlock(BrickColor.new("Really black"),root.CFrame,5*2.5,5*2.5,5*2.5,1.5*2.5,1.5*2.5,1.5*2.5,0.025)
- MagicBlock(BrickColor.new("Really blue"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
- end
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function debris(cfremz, thepart, amt)
- for j = 1, amt do
- do
- local pr = Instance.new("Part")
- nooutline(pr)
- pr.Name = "debrisobeb"
- pr.Anchored = true
- pr.BrickColor = thepart.BrickColor
- pr.CanCollide = true
- pr.Material = thepart.Material
- pr.Transparency = thepart.Transparency
- pr.Size = Vector3.new(math.random(16, 24), math.random(12, 16), math.random(16, 24))
- pr.CFrame = cfremz * CFrame.Angles(0, math.rad(amt * j), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1)))
- pr.Parent = workspace
- game.Debris:AddItem(pr, 25)
- delay(15, function()
- if pr then
- pr.CanCollide = false
- pr.Anchored = false
- end
- end)
- end
- end
- for c = 1, amt do
- do
- local pr2 = Instance.new("Part")
- nooutline(pr2)
- pr2.Name = "moredebr"
- pr2.Anchored = false
- pr2.BrickColor = thepart.BrickColor
- pr2.CanCollide = false
- pr2.Material = thepart.Material
- pr2.Transparency = thepart.Transparency
- pr2.Size = Vector3.new(math.random(8, 18), math.random(6, 18), math.random(8, 18))
- pr2.CFrame = cfremz * CFrame.Angles(0, math.rad(30 * c), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1)))
- pr2.Parent = workspace
- pr2.Velocity = Vector3.new(math.random(-75, 75), math.random(120, 240), math.random(-75, 75))
- pr2.RotVelocity = Vector3.new(math.random(-35, 35), math.random(-35, 35), math.random(-35, 35))
- game.Debris:AddItem(pr2, 45)
- delay(2, function()
- pr2.CanCollide = true
- wait(10)
- if pr2 then
- pr2.CanCollide = false
- end
- end)
- end
- end
- end
- function AirSlam()
- NoAnims = true
- attack = true
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1,0.6,-.2) *CFrame.Angles (math.rad (45),math.rad(0),math.rad(32)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,1,0)*CFrame.Angles(math.rad (0),math.rad(0),math.rad(-20)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad (- 8),math.rad(-40), math.rad(-8)),0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles (math.rad (-50), math.rad(40), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, .4, -.6) * CFrame.Angles (math.rad (30), 0, math.rad(20)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1, 0) * CFrame.Angles (math.rad(- 10), math.rad(-40), math.rad(0)), 0.2)
- if Debounces.on == false then break end
- wait()
- end
- wait(0.5)
- coroutine.resume(coroutine.create(function()
- MagicBlock(BrickColor.new("Really blue"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
- MagicBlock(BrickColor.new("Really black"),root.CFrame,5*2.5,5*2.5,5*2.5,1.5*2.5,1.5*2.5,1.5*2.5,0.025)
- MagicBlock(BrickColor.new("Really blue"),root.CFrame,10*2.5,10*2.5,10*2.5,5.5*2.5,5.5*2.5,5.5*2.5,0.15)
- end))
- Sound("http://www.roblox.com/asset?id = 180199750",char,90,1,false)
- hum.WalkSpeed = 50
- BV = Instance.new("BodyVelocity", torso)
- BV.maxForce = Vector3.new(0,200000,0)
- BV.P = 100000
- BV.velocity = Vector3.new(0,150,0)
- for i = 1, 20 do
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(20),math.rad(0), math.rad(0)),0.7)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(40), 0, math.rad(-20)), 0.7)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.7)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.5) * CFrame.Angles(math.rad(0), 0, 0), 0.7)
- if Debounces.on == false then break end
- wait()
- end
- BV:Destroy()
- coroutine.resume(coroutine.create(function()
- for i = 1, 2880, 48 do
- torso.Weld.C1 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(i), math.rad(0), math.rad(0))
- rs:wait(4)
- end
- torso.Weld.C1 = CFrame.new(0, -1, 0)
- end))
- for i = 1, 30 do
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(-14),math.rad(0), math.rad(0)),0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-16), math.rad (0), math.rad(0)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.4, -1) * CFrame.Angles(math.rad(20), 0, 0), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8, -.6) * CFrame.Angles(math.rad(-30), 0, 0), 0.3)
- if Debounces.on == false then break end
- wait()
- end
- if (torso.Velocity*Vector3.new(1, 1, 1)).magnitude > 1 then
- for i = 1, 20 do
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(-18),math.rad(0), math.rad(0)),0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-13), math.rad (0), math.rad(0)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(60)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.4, -0.6) * CFrame.Angles(math.rad(10), 0, 0), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8, -.4) * CFrame.Angles(math.rad(-20), 0, 0), 0.3)
- if Debounces.on == false then break end
- wait()
- end
- end
- local ry,ht,ps=nil,nil,nil
- while ht==nil do
- ry,ht,ps=newRay(root.CFrame*CFrame.new(0,-2,0),root.CFrame*CFrame.new(0,-3,0),4.1,{char})
- wait()
- end
- par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char)
- if par then
- local cfremz = CFrame.new(loc)
- debris(cfremz, par, 50)
- end
- coroutine.resume(coroutine.create(function()
- Ring()
- end))
- Landing()
- Sound("rbxassetid://514867425",char,90,1,false)
- hum.WalkSpeed = 5
- for i = 1, 25 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0.3) *CFrame.Angles (math.rad(120),math.rad(10),math.rad(32)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,1,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-20)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad (-8),math.rad(-40), math.rad(-8)),0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-50), math.rad(40), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, 0, -.6) * CFrame.Angles(math.rad(30), 0, math.rad(20)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-40), math.rad(0)), 0.2)
- if Debounces.on == false then break end
- wait()
- end
- wait(0.2)
- attack = false
- NoAnims = false
- end
- function CreatePart(parent,transparency,reflectance,material,brickcolor)
- local p = Instance.new("Part")
- p.Parent = parent
- p.Size = Vector3.new(1,1,1)
- p.Transparency = transparency
- p.Reflectance = reflectance
- p.CanCollide = false
- p.BrickColor = brickcolor
- p.Material = material
- return p
- end
- function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
- local weld = Instance.new("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
- weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
- return weld
- end
- --[[HandleR = Instance.new("Part")
- HandleR.BrickColor = BrickColor.new("Really blue")
- HandleR.Material = "Neon"
- HandleR.Transparency = 0.3
- HandleR.Size = Vector3.new(1,0.8,4)
- HandleR.CFrame = sorb.CFrame
- HandleRM = Instance.new("SpecialMesh",HandleR)
- HandleRM.MeshId = "rbxasset://fonts/sword.mesh"
- HandleRM.Scale = Vector3.new(1,1,1)
- HandleL = Instance.new("Part")
- HandleL.BrickColor = BrickColor.new("Really blue")
- HandleL.Material = "Neon"
- HandleL.Transparency = 0.3
- HandleL.Size = Vector3.new(1,0.8,4)
- HandleL.CFrame = sorb2.CFrame
- HandleLM = Instance.new("SpecialMesh",HandleL)
- HandleLM.MeshId = "rbxasset://fonts/sword.mesh"
- HandleLM.Scale = Vector3.new(1,1,1)]]
- local sorb = CreatePart(m,1,1,"SmoothPlastic",BrickColor.new("Really blue"))
- CreateWeld(sorb,rarm,sorb,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- local sorb2 = CreatePart(m,1,1,"SmoothPlastic",BrickColor.new("Really blue"))
- CreateWeld(sorb2,larm,sorb2,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
- v3 = Vector3.new
- rad=math.rad
- kiblade = Instance.new("Part",char)
- kiblade.Name = "Blade"
- kiblade.Size = v3(1,5,1)
- kiblade.Transparency = 1
- kiblade.BrickColor = BrickColor.new("Really blue")
- kiblade.Position = v3(999,999,999)
- kiblade.CanCollide = false
- kiblademesh = Instance.new("SpecialMesh",kiblade)
- kiblademesh.MeshType = "FileMesh"
- kiblademesh.MeshId = "rbxassetid://898849476"
- kiblademesh.Scale = v3(0.01,0.008,0.01)
- kiweld7 = Instance.new("Weld",kiblade)
- kiweld7.Part0 = rarm
- kiweld7.Part1 = kiblade
- kiweld7.C0 = CFrame.new(0,-2.1,0) * CFrame.Angles(rad(180),rad(0),rad(0))
- kiblade1 = Instance.new("Part",char)
- kiblade1.Name = "Blade"
- kiblade1.Transparency = 1
- kiblade1.Size = v3(0.1,0.1,0.1)
- kiblade1.Position = v3(999,999,999)
- kiblade1.CanCollide = false
- kiblademesh = Instance.new("SpecialMesh",kiblade1)
- kiblademesh.MeshType = "Sphere"
- kiblademesh.Scale = v3(1,1,1)
- kiweld = Instance.new("Weld",kiblade1)
- kiweld.Part0 = rarm
- kiweld.Part1 = kiblade1
- kiweld.C0 = CFrame.new(0,-1,0)
- kiblade2 = Instance.new("Part",char)
- kiblade2.Name = "Blade"
- kiblade2.Size = v3(0.1,0.1,0.1)
- kiblade2.Transparency = 1
- kiblade2.Position = v3(999,999,999)
- kiblade2.CanCollide = false
- kiblademesh = Instance.new("SpecialMesh",kiblade2)
- kiblademesh.MeshType = "Sphere"
- kiblademesh.Scale = v3(1,1,1)
- kiweld = Instance.new("Weld",kiblade2)
- kiweld.Part0 = rarm
- kiweld.Part1 = kiblade2
- kiweld.C0 = CFrame.new(0,-4.5,0)
- torso = Red_Jack142
- head = Red_Jack142
- torso1 = Instance.new("Attachment",kiblade1)
- head1 = Instance.new("Attachment",kiblade2)
- trail = Instance.new("Trail",torso)
- trail.Color = ColorSequence.new(Color3.fromRGB(0,0,255))
- trail.Attachment0 = torso1
- trail.Attachment1 = head1
- trail.Lifetime = 0.5
- trail.Enabled = false
- kiblade2 = Instance.new("Part",char)
- kiblade2.Name = "Blade"
- kiblade2.Size = v3(1,5,1)
- kiblade2.Transparency = 1
- kiblade2.BrickColor = BrickColor.new("Really blue")
- kiblade2.Position = v3(999,999,999)
- kiblade2.CanCollide = false
- kiblademesh2 = Instance.new("SpecialMesh",kiblade2)
- kiblademesh2.MeshType = "FileMesh"
- kiblademesh2.MeshId = "rbxassetid://898849476"
- kiblademesh2.Scale = v3(0.01,0.008,0.01)
- kiweld72 = Instance.new("Weld",kiblade2)
- kiweld72.Part0 = larm
- kiweld72.Part1 = kiblade2
- kiweld72.C0 = CFrame.new(0,-2.1,0) * CFrame.Angles(rad(180),rad(0),rad(0))
- kiblade12 = Instance.new("Part",char)
- kiblade12.Name = "Blade"
- kiblade12.Transparency = 1
- kiblade12.Size = v3(0.1,0.1,0.1)
- kiblade12.Position = v3(999,999,999)
- kiblade12.CanCollide = false
- kiblademesh2 = Instance.new("SpecialMesh",kiblade12)
- kiblademesh2.MeshType = "Sphere"
- kiblademesh2.Scale = v3(1,1,1)
- kiweld2 = Instance.new("Weld",kiblade12)
- kiweld2.Part0 = larm
- kiweld2.Part1 = kiblade12
- kiweld2.C0 = CFrame.new(0,-1,0)
- kiblade22 = Instance.new("Part",char)
- kiblade22.Name = "Blade"
- kiblade22.Size = v3(0.1,0.1,0.1)
- kiblade22.Transparency = 1
- kiblade22.Position = v3(999,999,999)
- kiblade22.CanCollide = false
- kiblademesh2 = Instance.new("SpecialMesh",kiblade22)
- kiblademesh2.MeshType = "Sphere"
- kiblademesh2.Scale = v3(1,1,1)
- kiweld2 = Instance.new("Weld",kiblade22)
- kiweld2.Part0 = larm
- kiweld2.Part1 = kiblade22
- kiweld2.C0 = CFrame.new(0,-4.5,0)
- torso2 = Red_Jack142
- head2 = Red_Jack142
- torso12 = Instance.new("Attachment",kiblade12)
- head12 = Instance.new("Attachment",kiblade22)
- trail2 = Instance.new("Trail",torso2)
- trail2.Color = ColorSequence.new(Color3.fromRGB(0,0,255))
- trail2.Attachment0 = torso12
- trail2.Attachment1 = head12
- trail2.Lifetime = 0.5
- trail2.Enabled = false
- local Gibs = game.Workspace
- function Kill(Character)
- Character.Humanoid.Health = 0
- local poo = Instance.new("IntValue",Character)
- poo.Name = "haha nope"
- local svch = Character
- local hum = Character:findFirstChild("Humanoid")
- Character.Archivable = true
- local chrclone = Character:clone()
- Character.Archivable = false
- local ch = chrclone:GetChildren()
- local i
- for i = 1,#ch do
- if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
- ch[i]:remove()
- end
- end
- local function Scan(ch)
- local e
- for e = 1,#ch do
- Scan(ch[e]:GetChildren())
- if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
- ch[e]:remove()
- end
- end
- end
- Scan(chrclone:GetChildren())
- local hum2 = chrclone:findFirstChild("Humanoid")
- if hum2 ~= nil then
- hum2.Name = "Humanoid2"
- hum2.PlatformStand = true
- hum2.Sit = true
- hum2.MaxHealth = 0
- hum2.Health = 0
- end
- local ch = Character:GetChildren()
- local i
- for i = 1,#ch do
- if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
- ch[i]:remove()
- end
- end
- wait(0.2)
- local ch = Character:GetChildren()
- local i
- for i = 1,#ch do
- if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
- ch[i]:remove()
- end
- end
- Character = chrclone
- local Torso = Character.Torso
- local movevector = Vector3.new()
- if Torso then
- local Head = Character:FindFirstChild("Head")
- local Limb = Character:FindFirstChild("Right Arm")
- if Limb then
- Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "RightShoulder"
- Joint.Part0 = Torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.Parent = Torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = Character:FindFirstChild("Left Arm")
- if Limb then
- Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "LeftShoulder"
- Joint.Part0 = Torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = Torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = Character:FindFirstChild("Right Leg")
- if Limb then
- Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "RightHip"
- Joint.Part0 = Torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.Parent = Torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = Character:FindFirstChild("Left Leg")
- if Limb then
- Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "LeftHip"
- Joint.Part0 = Torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = Torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = Character
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- --[
- local Bar = Instance.new("Part")
- Bar.TopSurface = 0
- Bar.BottomSurface = 0
- Bar.formFactor = "Symmetric"
- Bar.Size = Vector3.new(1, 1, 1)
- Bar.Transparency = 1
- Bar.CFrame = Torso.CFrame * CFrame.new(0, 0.5, 0)
- Bar.Parent = Character
- local Weld = Instance.new("Weld")
- Weld.Part0 = Torso
- Weld.Part1 = Bar
- Weld.C0 = CFrame.new(0, 0.5, 0)
- Weld.Parent = Torso
- --]]
- end
- Character.Parent = Gibs
- game.Debris:AddItem(Character, 12)
- if movevector ~= Vector3.new() then
- for i = 1,10 do
- wait()
- Torso.Velocity = Vector3.new(0,0,-100)
- Head.Velocity = movevector * 200
- end
- end
- end
- function SpinSlice()
- NoAnims = true
- attack = true
- Sound("rbxassetid://588738949",char,90,1,false)
- kiblade.Transparency = 0
- kiblade2.Transparency = 0
- trail.Enabled = true
- trail2.Enabled = true
- hum.WalkSpeed = 0
- for i = 1,40 do
- torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,0+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(0),0,0),0.05)
- rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15+math.sin(sine/14)/20),0.25)
- lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15+-math.sin(sine/14)/20),0.25)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.6,-0.2)*CFrame.Angles(math.rad(160),math.rad(0),math.rad(90)), 0.5)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.6,-.2)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(-90)), 0.5)--arm
- hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,-0.15)*CFrame.Angles(math.rad(-20),0,0),0.25)
- if Debounces.on == false then break end
- wait()
- end
- coroutine.resume(coroutine.create(function()
- local BF = Instance.new("BodyVelocity",hed)
- BF.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- BF.velocity = root.CFrame.lookVector*120
- wait(2.0)
- BF:remove()
- end))
- coroutine.resume(coroutine.create(function()
- Sound("rbxassetid://588734356",char,90,1,false)
- wait(.1)
- Sound("rbxassetid://588734356",char,90,1,false)
- wait(.1)
- Sound("rbxassetid://588734356",char,90,1,false)
- wait(.1)
- Sound("rbxassetid://588734356",char,90,1,false)
- wait(.1)
- Sound("rbxassetid://588734356",char,90,1,false)
- wait(.1)
- Sound("rbxassetid://588734356",char,90,1,false)
- wait(.1)
- Sound("rbxassetid://588734356",char,90,1,false)
- wait(.1)
- Sound("rbxassetid://588734356",char,90,1,false)
- end))
- local HitBox = Instance.new("Part",rarm)
- HitBox.Size = Vector3.new(1,5,1)
- HitBox.CanCollide = false
- HitBox.Transparency = 1
- local HitBox2 = Instance.new("Weld",HitBox)
- HitBox2.Part0 = rarm
- HitBox2.Part1 = HitBox
- HitBox2.C0 = CFrame.new(0,-1.8,0)
- HitBox.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= char.Name then
- Kill(hit.Parent)
- hit.Parent.Humanoid.PlatformStand = true
- end
- end)
- local HitBox2 = Instance.new("Part",larm)
- HitBox2.Size = Vector3.new(1,5,1)
- HitBox2.CanCollide = false
- HitBox2.Transparency = 1
- local HitBox22 = Instance.new("Weld",HitBox2)
- HitBox22.Part0 = larm
- HitBox22.Part1 = HitBox2
- HitBox22.C0 = CFrame.new(0,-1.8,0)
- HitBox2.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= char.Name then
- Kill(hit.Parent)
- hit.Parent.Humanoid.PlatformStand = true
- end
- end)
- for i = 1,40 do
- torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,0+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(0),0,0),0.05)
- rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15+math.sin(sine/14)/20),0.25)
- lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15+-math.sin(sine/14)/20),0.25)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.6,-0.2)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(90)), 0.5)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.6,-.2)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-90)), 0.5)--arm
- hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,-0.15)*CFrame.Angles(math.rad(-20),0,0),0.25)
- root.CFrame = root.CFrame * CFrame.fromEulerAnglesXYZ(0,1,0)
- if Debounces.on == false then break end
- wait()
- end
- kiblade.Transparency = 1
- kiblade2.Transparency = 1
- trail.Enabled = false
- trail2.Enabled = false
- HitBox:Destroy()
- HitBox2:Destroy()
- hum.WalkSpeed = 5
- attack = false
- NoAnims = false
- end
- function hito(partoz, magn, dmg, debtim)
- for _, guy in pairs(workspace:GetChildren()) do
- if guy:FindFirstChildOfClass("Humanoid") and guy:FindFirstChild("Head") and guy ~= char and magn > (guy:FindFirstChild("Head").Position - partoz.Position).magnitude and guy:FindFirstChild("Head"):FindFirstChild("alabo") == nil then
- do
- local humz = guy:FindFirstChildOfClass("Humanoid")
- local hed = guy:FindFirstChild("Head")
- humz:TakeDamage(math.random(15,30)) if Full == true then guy:BreakJoints()
- local db = Instance.new("StringValue")
- db.Name = "alabo"
- db.Parent = hed
- delay(debtim, function()
- db:Destroy()
- end)
- end
- end
- end
- end
- end
- ang = CFrame.Angles
- rd = math.rad
- rd2 = math.random
- ov = false
- nooutline = function(i)
- i.TopSurface = 10
- end
- makepart = function(l, m, n, o, p, q, r)
- local s = Instance.new("Part")
- s.BrickColor = BrickColor.new(l)
- s.Name = m
- s.Transparency = o
- nooutline(s)
- s.Reflectance = n
- s.Material = p
- s.Anchored = true
- s.CanCollide = false
- s.Locked = true
- s.CFrame = r
- s.Size = Vector3.new(0.2, 0.2, 0.2)
- s.Parent = q
- return s
- end
- makemesh = function(t, u, v, w)
- local x = Instance.new("SpecialMesh")
- x.MeshType = t
- x.Scale = u
- if t == "FileMesh" then
- x.MeshId = v
- end
- x.Parent = w
- return x
- end
- local H = {}
- Barrage = function()
- modz = Instance.new("Model")
- modz.Name = "efx"
- modz.Parent = char
- ov = true
- hum.AutoRotate = false
- local aN = nil
- local a9 = true
- local aa = {}
- local ab = {}
- local b7 = {}
- for j = 1, 16 do
- local ac = Instance.new("Part")
- nooutline(ac)
- ac.Anchored = true
- ac.Locked = true
- ac.CanCollide = false
- ac.Material = "Neon"
- ac.Size = Vector3.new(1, 1, 1)
- ac.Transparency = 1
- ac.CFrame = CFrame.new(0, 1000, 0)
- ac.Parent = modz
- ac.BrickColor = BrickColor.new("Really blue")
- makemesh("Sphere", (Vector3.new(0, 0, 0)), nil, ac)
- table.insert(aa, ac)
- end
- for j = 1, 40 do
- local a3 = makepart("Really blue", "nah", 0, 1, "Neon", modz, cf(0, 1000, 0))
- makemesh("FileMesh", Vector3.new(0, 0, 0), "rbxassetid://489415447", a3)
- table.insert(ab, a3)
- end
- for j = 1, 30 do
- local a3 = makepart("Really blue", "nah", 0, 1, "Neon", modz, cf(0, 1000, 0))
- makemesh("FileMesh", Vector3.new(0, 0, 0), "rbxassetid://3270017", a3)
- table.insert(b7, a3)
- end
- local b8 = makemesh("FileMesh", Vector3.new(0, 0, 0), "", rarm)
- local b9 = makemesh("FileMesh", Vector3.new(0, 0, 0), "", larm)
- for I,aO in pairs(H) do
- if aO.Parent == rarm or aO.Parent == larm then
- aN = aO.Transparency
- aO.Transparency = 1
- end
- end
- local a8 = Instance.new("BodyGyro")
- a8.MaxTorque = Vector3.new(1050, 3000, 750)
- a8.CFrame = CFrame.new(root.Position, mouse.Hit.p)
- a8.P = 580000
- a8.D = 250
- a8.Parent = root
- coroutine.resume(coroutine.create(function()
- while a8 do
- swait()
- a8.CFrame = CFrame.new(root.Position, mouse.Hit.p)
- end
- end))
- local af = 0
- local ag = 0
- repeat
- ag = ag + 1
- if af == 0 then
- af = 1
- else
- af = af % 14 + 1
- end
- coroutine.resume(coroutine.create(function()
- local ah = aa[af]
- local ai = ab[af]
- local aj = ab[af + 14]
- local ba = b7[af]
- ah.Size = Vector3.new(1, 1, 2)
- ah.CFrame = cf(root.CFrame * cf(rd2(-600, 600) / 100, rd2(-150, 350) / 100, rd2(-200, -50) / 100).p, mouse.Hit * cf(rd2(-4, 4), rd2(-2, 2), 0).p)
- ah.Transparency = 0.25
- ah:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0, 0, 0)
- ai.Transparency = 0.35
- ai:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0.6, 0.6, 0.6)
- aj.Transparency = 0.45
- aj:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0.7, 0.7, 0.7)
- aj.CFrame = ah.CFrame * ang(0, rd(90), rd(90))
- if af % 2 == 1 then
- ai.CFrame = cf(rarm.CFrame * cf(rd2(-6, 6) / 10, rd2(4, 12) / 10, rd2(-12, -1) / 10).p, mouse.Hit.p) * ang(0, rd(90), rd(90))
- else
- if af % 2 == 0 then
- ai.CFrame = cf(larm.CFrame * cf(rd2(-6, 6) / 10, rd2(3, 8) / 10, rd2(-12, -1) / 10).p, mouse.Hit.p) * ang(0, rd(90), rd(90))
- end
- end
- ba.CFrame = ah.CFrame * cf(0, 0, -8)
- ba.Transparency = 0.4
- ba:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0.7, 0.7, 0.7)
- local bb = ah.CFrame * cf(0, 0, -5)
- local bc = aj.CFrame * cf(0, -0.1, 0)
- local bd = ba.CFrame * cf(0, 0, rd2(-300, 50) / 100)
- local ak = false
- for j = 1, 12 do
- swait()
- local a0 = Ray.new(ah.Position, ah.CFrame.lookVector * (12.5 - j))
- local a1, a2 = workspace:FindPartOnRayWithIgnoreList(a0, {char}, true, true)
- if a1 and ak == false then
- ak = true
- local a3 = makepart("Really blue", "nah", 0, 0.2, "SmoothPlastic", modz, cf(a2, ah.CFrame.p) * ang(0, 0, 0) * ang(0, rd(270), rd(90)))
- do
- local a4 = makemesh("FileMesh", Vector3.new(0.4, 0.4, 0.4), "rbxassetid://489415447", a3)
- game.Debris:AddItem(a3, 0.5)
- local a5 = rd2(1, 12)
- if a5 == 6 then
- hito(a3, 3.25, 6, 0.06, ah.CFrame.lookVector * 10, Vector3.new(0, 0, rd2(-8, 8)))
- else
- hito(a3, 3.25, 6, 0.06, ah.CFrame.lookVector * 10)
- end
- coroutine.resume(coroutine.create(function()
- for I = 1, 4 do
- swait()
- a4.Scale = a4.Scale + Vector3.new(0.8, 0.8, 0.8)
- a3.Transparency = a3.Transparency + 0.2
- end
- a3:Destroy()
- end))
- end
- end
- ah.Size = ah.Size:lerp(Vector3.new(2, 2, 12), 0.5)
- ah.CFrame = ah.CFrame:lerp(bb, 1)
- ah:FindFirstChildOfClass("SpecialMesh").Scale = ah:FindFirstChildOfClass("SpecialMesh").Scale:lerp(Vector3.new(1, 1, 1), 0.45)
- ah.Transparency = ah.Transparency + 0.0725
- ai:FindFirstChildOfClass("SpecialMesh").Scale = ai:FindFirstChildOfClass("SpecialMesh").Scale:lerp(Vector3.new(1.25, 1.2, 1.25), 0.4)
- ai.Transparency = ai.Transparency + 0.06
- aj:FindFirstChildOfClass("SpecialMesh").Scale = aj:FindFirstChildOfClass("SpecialMesh").Scale:lerp(Vector3.new(1.6, 1.6, 1.6), 0.4)
- aj.CFrame = aj.CFrame:lerp(bc, 0.3)
- aj.Transparency = aj.Transparency + 0.05
- ba:FindFirstChildOfClass("SpecialMesh").Scale = ba:FindFirstChildOfClass("SpecialMesh").Scale:lerp(Vector3.new(4.5, 4.5, 4.5), 0.4)
- ba.CFrame = ba.CFrame:lerp(bd, 0.3)
- ba.Transparency = ba.Transparency + 0.06
- end
- end))
- swait()
- until ov == false
- for I,aO in pairs(H) do
- if aO.Parent == rarm or aO.Parent == larm then
- aO.Transparency = aN
- end
- end
- b8:Destroy()
- b9:Destroy()
- a8:Destroy()
- hum.AutoRotate = true
- ov = false
- wait(1)
- for I,al in pairs(aa) do
- al:Destroy()
- end
- for I,am in pairs(ab) do
- am:Destroy()
- end
- for I,be in pairs(b7) do
- be:Destroy()
- end
- end
- function Kneel()
- for i,v in pairs(FindNearestTorso(torso.CFrame.p,50))do
- if v:FindFirstChild('Humanoid') then
- hum2 = v:FindFirstChild('Humanoid')
- hum2.PlatformStand=true
- end
- end
- end
- --[[mouse.KeyDown:connect(function(key)
- if key == "l" and Trans == false and Strength then
- Transformation()
- Trans = true
- end
- end)]]
- mouse.KeyDown:connect(function(key)
- if key == "z" then
- GrabAndDrag()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "x" then
- AirSlam()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "c" then
- SpinSlice()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "p" and Full == false then
- FullPower()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "1" then
- Sound("rbxassetid://966268002",char,90,1,false)
- Kneel()
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "v" then
- if ov == false then
- hed.Weld.C0 = hed.Weld.C0 * CFrame.Angles(0,0,0)
- wait()
- local ChatService = game:GetService("Chat")
- wait()
- local ChatService = game:GetService("Chat")
- coroutine.resume(coroutine.create(function()
- s = 0
- repeat
- s = s + 1
- Barrage()
- wait()
- until not ov
- end))
- if Full == true then
- coroutine.resume(coroutine.create(function()
- s = 0
- repeat
- s = s + 1
- Barrage()
- wait()
- until not ov
- end))
- end
- mouse.KeyUp:connect(function(key)
- if key == "v" then
- wait(0.4)
- ov = false
- wait(0.1)
- end
- end)
- end
- end
- end)
- -----animations-----
- game:GetService("RunService").RenderStepped:connect(function()
- char.Humanoid.FreeFalling:connect(function(f)
- if f then
- ffing = true
- else
- ffing = false
- end
- end)
- sine = sine + add
- if ffing==true then
- anim="jump"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
- anim="idle"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
- anim = "walk"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
- anim = "run"
- end
- if NoAnims==false then
- if anim=="idle" then
- add=0.5
- if trans == false then
- torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),0,0),0.05)
- rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15),0.25)
- lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15),0.25)
- rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.6+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(0)+-math.sin(sine/14)/7,0,-6+-math.sin(sine/14)/7),0.1)
- larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(90)+-math.sin(sine/14)/7,0,0),0.1)
- hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),0,0),0.25)
- else
- torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,0+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(0),0,0),0.05)
- rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15+math.sin(sine/14)/20),0.25)
- lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15+-math.sin(sine/14)/20),0.25)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.8,0.6,-0.6)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(-90)), 0.5)--arm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.8,0.6,-.6)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.5)--arm
- hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,-0.15)*CFrame.Angles(math.rad(-20),0,0),0.25)
- end
- elseif anim=="walk" then
- add=0.5
- if trans == false then
- torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,-1+math.sin(sine/3.5)/3,0)*CFrame.Angles(math.rad(-10),0,0),0.25)
- rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1+math.sin(sine/7)/2,-0.15+-math.sin(sine/7)/2)*CFrame.Angles(math.rad(-20)+math.sin(sine/7)/2,0,0.05),0.25)
- lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1+-math.sin(sine/7)/2,-0.15+math.sin(sine/7)/2)*CFrame.Angles(math.rad(-20)+-math.sin(sine/7)/2,0,-0.05),0.25)
- rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5+-math.cos(sine/7)/7,0+math.sin(sine/14)/7)*CFrame.Angles(math.rad(0)+-math.sin(sine/14)/2,0,-6+-math.sin(sine/14)/7),0.1)
- larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5+-math.cos(sine/10)/14,0)*CFrame.Angles(math.rad(90)+-math.sin(sine/14)/7,0,0),0.1)
- hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(10),0,0),0.25)
- else
- change = 0.5
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5 + 0.05 * math.cos(sine / 3), -math.sin(sine / 6) / 4) * CFrame.Angles(math.sin(sine / 6) / 2.8, -math.sin(sine / 6) / 3, math.rad(-10 - 2 * math.cos(sine / 3))), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5 - 0.05 * math.cos(sine / 3), math.sin(sine / 6) / 4) * CFrame.Angles(-math.sin(sine / 6) / 2.8, -math.sin(sine / 6) / 3, math.rad(10 + 2 * math.cos(sine / 3))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-8 + 2 * math.cos(sine / 3)), math.rad(0), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1 - 0.15 * math.cos(sine / 6) / 5, -0.15 + math.sin(sine / 6) / 5) * CFrame.Angles(math.rad(-14) + -math.sin(sine / 6) / 2.7, 0, 0), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 + 0.15 * math.cos(sine / 6) / 5, -0.15 + -math.sin(sine / 6) / 5) * CFrame.Angles(math.rad(-14) + math.sin(sine / 6) / 2.7, 0, 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 + 0.07 * math.cos(sine / 3), 0) * CFrame.Angles(math.rad(-4 + 1 * math.cos(sine / 3)), 0, math.rad(0)), 0.2)
- end
- elseif anim=="run" then
- add=0.5
- if trans == false then
- torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,-1+math.sin(sine/2)/3,0)*CFrame.Angles(math.rad(-37),0,0),0.025)
- rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1+math.sin(sine/4)/2,-0.15+-math.sin(sine/4)/2)*CFrame.Angles(math.rad(-20)+math.sin(sine/4)/2,0,0.05),0.25)
- lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1+-math.sin(sine/4)/2,-0.15+math.sin(sine/4)/2)*CFrame.Angles(math.rad(-20)+-math.sin(sine/4)/2,0,-0.05),0.25)
- rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5,0.1)*CFrame.Angles(math.rad(-20)+-math.sin(sine/17)/7,0,-6),0.25)
- larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5,0.1)*CFrame.Angles(math.rad(-20)+-math.sin(sine/17)/7,0,6),0.25)
- hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(20),0,0),0.25)
- else
- torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,1+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(-70),0,0),0.25)
- rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15),0.25)
- lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15),0.25)
- rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(-20)+-math.sin(sine/14)/7,0,-6),0.25)
- larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(-20)+-math.sin(sine/14)/7,0,6),0.25)
- hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0.3)*CFrame.Angles(math.rad(70),0,0),0.25)
- end
- elseif anim=="jump" then
- add=0.5
- torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0+-math.cos(sine/14)/7,.5+-math.cos(sine/14)/7,0+-math.cos(sine/14)/7)*CFrame.Angles(math.rad(0),0,0),0.05)
- rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-0.7,-0.5)*CFrame.Angles(math.rad(10),0,0),0.25)
- lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0.1)*CFrame.Angles(math.rad(-10),0,0),0.25)
- rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(50),0,90),0.25)
- larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(50),0,-90),0.25)
- hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,-0.1)*CFrame.Angles(math.rad(-20),0,0),0.25)
- end
- end
- end)
- --[[l = game.Lighting
- l.TimeOfDay = 1
- game.Lighting.Ambient = Color3.new(0,0,0)
- l.Brightness = 0.1]]--
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