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- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- SpecialMesh2 = Instance.new("SpecialMesh")
- Part3 = Instance.new("Part")
- SpecialMesh4 = Instance.new("SpecialMesh")
- Part5 = Instance.new("Part")
- SpecialMesh6 = Instance.new("SpecialMesh")
- Part7 = Instance.new("Part")
- SpecialMesh8 = Instance.new("SpecialMesh")
- Script9 = Instance.new("Script")
- Sound10 = Instance.new("Sound")
- Model0.Name = "Head"
- Model0.Parent = mas
- Part1.Name = "Head"
- Part1.Parent = Model0
- Part1.BrickColor = BrickColor.new("Light orange")
- Part1.Anchored = true
- Part1.Size = Vector3.new(10, 5, 5)
- Part1.CFrame = CFrame.new(-7, 2.50000191, -13.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part1.Color = Color3.new(0.917647, 0.721569, 0.572549)
- Part1.Position = Vector3.new(-7, 2.50000191, -13.5)
- Part1.Color = Color3.new(0.917647, 0.721569, 0.572549)
- SpecialMesh2.Parent = Part1
- Part3.Name = "Eye2"
- Part3.Parent = Model0
- Part3.BrickColor = BrickColor.new("Really black")
- Part3.Anchored = true
- Part3.Size = Vector3.new(0.399999976, 1, 0.399999976)
- Part3.CFrame = CFrame.new(-8.19999981, 3.50000191, -11.3999996, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part3.Position = Vector3.new(-8.19999981, 3.50000191, -11.3999996)
- Part3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh4.Parent = Part3
- SpecialMesh4.Scale = Vector3.new(0.5, 1, 1)
- SpecialMesh4.MeshType = Enum.MeshType.Sphere
- SpecialMesh4.Scale = Vector3.new(0.5, 1, 1)
- Part5.Name = "Eye1"
- Part5.Parent = Model0
- Part5.BrickColor = BrickColor.new("Really black")
- Part5.Anchored = true
- Part5.Size = Vector3.new(0.599999964, 1, 0.399999976)
- Part5.CFrame = CFrame.new(-5.69999981, 3.50000191, -11.3999996, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part5.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part5.Position = Vector3.new(-5.69999981, 3.50000191, -11.3999996)
- Part5.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh6.Parent = Part5
- SpecialMesh6.Scale = Vector3.new(0.5, 1, 1)
- SpecialMesh6.MeshType = Enum.MeshType.Sphere
- SpecialMesh6.Scale = Vector3.new(0.5, 1, 1)
- Part7.Name = "Mouth"
- Part7.Parent = Model0
- Part7.BrickColor = BrickColor.new("Really black")
- Part7.Anchored = true
- Part7.Size = Vector3.new(3.20000005, 0.399999976, 0.200000048)
- Part7.CFrame = CFrame.new(-7, 1.60000396, -10.8999996, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part7.Position = Vector3.new(-7, 1.60000396, -10.8999996)
- Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh8.Parent = Part7
- SpecialMesh8.Scale = Vector3.new(1, 0.100000001, 1)
- SpecialMesh8.MeshType = Enum.MeshType.Sphere
- SpecialMesh8.Scale = Vector3.new(1, 0.100000001, 1)
- Script9.Parent = Part7
- table.insert(cors,sandbox(Script9,function()
- local p = script.Parent.Mesh
- local e1 = script.Parent.Parent.Eye1
- local e2 = script.Parent.Parent.Eye2
- local s = script.Parent.Sound
- s:Play()
- math.randomseed(tick())
- coroutine.wrap(function()
- while wait(math.random(1,7)) do math.randomseed(tick())
- for i = 1, 10 do wait(1/60)
- e1.Mesh.Scale = e1.Mesh.Scale-Vector3.new(0,0.1,0)
- e2.Mesh.Scale = e1.Mesh.Scale
- end
- for i = 1, 10 do wait(1/60)
- e1.Mesh.Scale = e1.Mesh.Scale+Vector3.new(0,0.1,0)
- e2.Mesh.Scale = e1.Mesh.Scale
- end
- end
- end)()
- coroutine.wrap(function()
- while wait(1/60) do
- p.Scale = Vector3.new(p.Scale.Z,math.abs(s.PlaybackLoudness/70),math.abs(s.PlaybackLoudness/200))
- end
- end)()
- end))
- Sound10.Parent = Part7
- Sound10.SoundId = "rbxassetid://1107814992"
- Sound10.Volume = 1
- Sound10.Looped = true
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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