Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- -- This script has been converted to FE by iPxter
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = owner
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- Player = owner
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- if (script.Parent.className ~= "HopperBin") then
- Tool = Instance.new("HopperBin")
- Tool.Parent = Backpack
- Tool.Name = "Painis"
- script.Parent = Tool
- end
- Bin = script.Parent
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- wait()
- sou:play()
- wait(6)
- sou:Remove()
- end))
- end
- function ob1d(mouse)
- size=0.5
- mode=1
- color=BrickColor.new(Color3.new(math.random(),math.random(),math.random()))
- mo=Instance.new("Model")
- mo.Name="EEEEUGH HA HA HAAAAA"
- mo.Parent=workspace
- game.Debris:AddItem(mo,10)
- p=Instance.new("Seat")
- p.Name="Torso"
- p.Size=Vector3.new(14,50,14)*size
- p.BrickColor=color
- m=Instance.new("SpecialMesh")
- m.Parent=p
- p.Name="Torso"
- p.Parent=mo
- p=Instance.new("Seat")
- p.Shape="Ball"
- p.Size=Vector3.new(24,24,24)*size
- p.BrickColor=color
- p.Name="Legball"
- for i=1, 10 do
- lol=Instance.new("Seat")
- lol.BrickColor=BrickColor:Black()
- lol.Name="SEE?"
- lol.Parent=mo
- lol.Size=Vector3.new(1,math.random(30,40),1) *size
- w=Instance.new("Weld")
- w.Part0=p
- w.Part1=lol
- w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- w.Parent=w.Part0
- end
- p.Parent=mo
- w=Instance.new("Weld")
- w.Part0=mo.Torso
- w.Part1=p
- w.C0=CFrame.new(16*(size/2),-48*(size/2),0)
- w.Parent=w.Part0
- p=Instance.new("Seat")
- p.Shape="Ball"
- p.Size=Vector3.new(24,24,24)*size
- p.BrickColor=color
- p.Name="Legball"
- for i=1, 10 do
- lol=Instance.new("Seat")
- lol.BrickColor=BrickColor:Black()
- lol.Name="SEE?"
- lol.Parent=mo
- lol.Size=Vector3.new(1,math.random(30,40),1) *size
- w=Instance.new("Weld")
- w.Part0=p
- w.Part1=lol
- w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- w.Parent=w.Part0
- end
- p.Parent=mo
- w=Instance.new("Weld")
- w.Part0=mo.Torso
- w.Part1=p
- w.C0=CFrame.new(-16*(size/2),-48*(size/2),0)
- w.Parent=w.Part0
- p=Instance.new("Seat")
- p.Shape="Ball"
- p.Size=Vector3.new(21,15,21)*size
- p.BrickColor=color
- p.Name="Legball"
- for i=1, 10 do
- lol=Instance.new("Seat")
- lol.BrickColor=BrickColor:Black()
- lol.Name="SEE?"
- lol.Parent=mo
- lol.Size=Vector3.new(1,math.random(30,40),1) *size
- w=Instance.new("Weld")
- w.Part0=p
- w.Part1=lol
- w.C0=CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- w.Parent=w.Part0
- end
- p.Parent=mo
- w=Instance.new("Weld")
- w.Part0=mo.Torso
- w.Part1=p
- w.C0=CFrame.new(0,60*(size/2),0)
- m=Instance.new("SpecialMesh")
- m.Parent=p
- p.Name="Head"
- w.Parent=w.Part0
- s=Instance.new("Sound")
- s.Parent=mo.Torso
- s.Volume=100
- s.Pitch=1
- s.SoundId="http://www.roblox.com/asset/?id=149779810"
- s.Looped=true
- s:play()
- coroutine.resume(coroutine.create(function(Part)
- while Part.Parent~=nil do
- wait(math.random())
- --[[derp=math.random(1,11)
- if derp==1 then
- so("http://www.roblox.com/asset/?id=151172618",Part,100,math.random(0,2)+math.random()) --PINGAS
- elseif derp==2 then
- so("http://www.roblox.com/asset/?id=148636758",Part,100,math.random(0,2)+math.random()) --POOTIS
- elseif derp==3 then
- so("http://www.roblox.com/asset/?id=132026302",Part,100,math.random(0,2)+math.random()) --MEEM
- elseif derp==4 then
- so("http://www.roblox.com/asset/?id=131228548",Part,100,math.random(0,2)+math.random()) --GET OVER HERE
- elseif derp==5 then
- so("http://www.roblox.com/asset/?id=131554451",Part,100,math.random(0,2)+math.random()) --DED
- elseif derp==6 then
- so("http://www.roblox.com/asset/?id=130818264",Part,0.5,math.random(0,2)+math.random()) --ALL TOASTERS
- elseif derp==7 then
- so("http://www.roblox.com/asset/?id=131313234",Part,100,math.random(0,2)+math.random()) --BOOM HEDSHOT
- elseif derp==8 then
- so("http://www.roblox.com/asset/?id=130770819",Part,100,math.random(0,2)+math.random()) --I SELL PROPANE
- elseif derp==9 then
- so("http://www.roblox.com/asset/?id=130776108",Part,100,math.random(0,2)+math.random()) --OM NOM NOM
- elseif derp==10 then
- so("http://www.roblox.com/asset/?id=130768126",Part,100,math.random(0,2)+math.random()) --DRINK YO PRUNE JUICE
- elseif derp==11 then
- so("http://www.roblox.com/asset/?id=130815729",Part,100,math.random(0,2)+math.random()) --NOPE.AVI
- end]]
- so("http://www.roblox.com/asset/?id=148636758",Part,100,1) --GOTTA GO FAST
- end
- end),mo.Torso)
- --[[mo:MoveTo(Vector3.new(math.random(-300,300),60,math.random(-300,300)))
- mo.Torso.CFrame=mo.Torso.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- ]]
- --mo:MoveTo(Vector3.new(0,60,0))
- mo.Torso.CFrame=mo.Torso.CFrame*Torso.CFrame*CFrame.new(0,0,-50*size)*CFrame.fromEulerAnglesXYZ(-1.57,0,0)
- mo.Torso.Velocity=mouse.Hit.lookVector * 400
- coroutine.resume(coroutine.create(function(Part)
- while true do
- wait(math.random(0,1)+math.random())
- Part.RotVelocity=Vector3.new(math.random(-40,40),math.random(-40,40),math.random(-40,40))
- --Part.RotVelocity=Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
- end
- end),mo.Torso)
- end
- function ob1u(mouse)
- end
- buttonhold = false
- function key(key,mouse)
- end
- function key2(key,mouse)
- end
- function s(mouse)
- mouse.Button1Down:connect(function() ob1d(mouse) end)
- mouse.Button1Up:connect(function() ob1u(mouse) end)
- mouse.KeyDown:connect(key)
- mouse.KeyUp:connect(key2)
- end
- function ds(mouse)
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement