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Zach_script_stealer2

Guardian

Nov 9th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. if Index == "PlrObj" then
  88. return RealPlayer
  89. end
  90. return RealPlayer[Index]
  91. end
  92. end;
  93. __tostring = function(self)
  94. return RealPlayer.Name
  95. end
  96. })
  97. end
  98. end
  99. if RealGame[Index] then
  100. local Type = type(RealGame[Index])
  101. if Type == "function" then
  102. if Index:lower() == "getservice" or Index:lower() == "service" then
  103. return function (self,Service)
  104. if Service:lower() == "players" then
  105. return setmetatable({},{
  106. __index = function (self2,Index2)
  107. local RealService = RealGame:GetService(Service)
  108. local Type2 = type(Index2)
  109. if Type2 == "function" then
  110. return function (self,...)
  111. return RealService[Index2](RealService,...)
  112. end
  113. else
  114. if Index2:lower() == "localplayer" then
  115. return Sandbox(owner)
  116. end
  117. return RealService[Index2]
  118. end
  119. end;
  120. __tostring = function(self)
  121. return RealGame:GetService(Service).Name
  122. end
  123. })
  124. elseif Service:lower() == "contextactionservice" then
  125. return InternalData["ContextActionService"]
  126. elseif Service:lower() == "contextactionservice" then
  127. return InternalData["UserInputService"]
  128. elseif Service:lower() == "runservice" then
  129. return setmetatable({},{
  130. __index = function(self2,Index2)
  131. local RealService = RealGame:GetService(Service)
  132. local Type2 = type(Index2)
  133. if Type2 == "function" then
  134. return function (self,...)
  135. return RealService[Index2](RealService,...)
  136. end
  137. else
  138. if Index2:lower() == "bindtorenderstep" then
  139. return function (self,Name,Priority,Function)
  140. return RealGame:GetService("RunService").Stepped:Connect(Function)
  141. end
  142. end
  143. if Index2:lower() == "renderstepped" then
  144. return RealService["Stepped"]
  145. end
  146. return RealService[Index2]
  147. end
  148. end
  149. })
  150. else
  151. return RealGame:GetService(Service)
  152. end
  153. end
  154. end
  155. return function (self,...)
  156. return RealGame[Index](RealGame,...)
  157. end
  158. else
  159. if game:GetService(Index) then
  160. return game:GetService(Index)
  161. end
  162. return RealGame[Index]
  163. end
  164. else
  165. return nil
  166. end
  167. end
  168. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  169. print("Complete! Running...")
  170.  
  171.  
  172. script.Name = "StarFall"
  173. --//====================================================\\--
  174. --|| EDITED BY Zach_script_stealer2 CREATED BY SHACKLUSTER
  175. --\\====================================================//--
  176.  
  177. print("Sucess")
  178. print("Edited By Zach_script_stealer2 What sup everybody whoever used my script")
  179. print("Well yea it not perfect but Enjoy!")
  180. warn("Enough talking ")
  181. warn("your job is to eliminate every enemy in your way")
  182.  
  183.  
  184. script:ClearAllChildren()
  185. wait(0.2)
  186.  
  187. Player = game:GetService("Players").LocalPlayer
  188. PlayerGui = Player.PlayerGui
  189. Cam = workspace.CurrentCamera
  190. Backpack = Player.Backpack
  191. Character = Player.Character
  192. Humanoid = Character.Humanoid
  193. Mouse = Player:GetMouse()
  194. RootPart = Character["HumanoidRootPart"]
  195. Torso = Character["Torso"]
  196. Head = Character["Head"]
  197. RightArm = Character["Right Arm"]
  198. LeftArm = Character["Left Arm"]
  199. RightLeg = Character["Right Leg"]
  200. LeftLeg = Character["Left Leg"]
  201. RootJoint = RootPart["RootJoint"]
  202. Neck = Torso["Neck"]
  203. RightShoulder = Torso["Right Shoulder"]
  204. LeftShoulder = Torso["Left Shoulder"]
  205. RightHip = Torso["Right Hip"]
  206. LeftHip = Torso["Left Hip"]
  207. local TIME = 0
  208. local sick = Instance.new("Sound",Torso)
  209.  
  210. IT = Instance.new
  211. CF = CFrame.new
  212. VT = Vector3.new
  213. RAD = math.rad
  214. C3 = Color3.new
  215. UD2 = UDim2.new
  216. BRICKC = BrickColor.new
  217. ANGLES = CFrame.Angles
  218. EULER = CFrame.fromEulerAnglesXYZ
  219. COS = math.cos
  220. ACOS = math.acos
  221. SIN = math.sin
  222. ASIN = math.asin
  223. ABS = math.abs
  224. MRANDOM = math.random
  225. FLOOR = math.floor
  226. local RWINGS = {}
  227. local LWINGS = {}
  228. local GunPoint
  229. Player_Size = 1
  230.  
  231. -- Thingy To Make Song Work
  232.  
  233. p = game.Players.LocalPlayer
  234. char = p.Character
  235.  
  236. ---------------------------[[[ LOOPED SONG ]]]--------------------------
  237. local s = Instance.new("Sound",char)
  238. s.Name = "BGMusic"
  239. s.SoundId = "rbxassetid://328305780"
  240. s.Pitch = 1
  241. s.Volume = 40
  242. s.Looped = true
  243. s.archivable = false
  244. s.Parent = char.Head
  245. wait(0.1)
  246. s:play()
  247.  
  248. -- Rest of Script
  249. -- Want To Use This For Scripts With No Songs? Go Ahead Copy This InfiniteOneWithdank created the looped song thing that is in here anyways.
  250.  
  251. --//=================================\\
  252. --|| PARTICLES N STUFF
  253. --\\=================================//
  254.  
  255. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  256. particleemitter.VelocitySpread = 350
  257. particleemitter.Lifetime = NumberRange.new(1)
  258. particleemitter.Speed = NumberRange.new(0)
  259. cringememe= {}
  260. for i=0, 19 do
  261. cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  262. end
  263. particleemitter.Size = NumberSequence.new(cringememe)
  264. particleemitter.Rate = 20
  265. particleemitter.LockedToPart = true
  266. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  267. particleemitter.LightEmission = 1
  268. particleemitter.Texture = "rbxassetid://38727848"
  269. particleemitter.Color = ColorSequence.new(BrickColor.new("Navy blue").Color)
  270.  
  271. local particleemitter = Instance.new('ParticleEmitter', Torso)
  272. particleemitter.VelocitySpread = 250
  273. particleemitter.Lifetime = NumberRange.new(3)
  274. particleemitter.Speed = NumberRange.new(1.5)
  275. youAreATHOT = {}
  276. for i=0, 19 do
  277. youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  278. end
  279. particleemitter.Size = NumberSequence.new(youAreATHOT)
  280. particleemitter.Rate = 10
  281. particleemitter.LockedToPart = false
  282. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  283. particleemitter.LightEmission = 1
  284. particleemitter.Texture = "rbxassetid://253188763"
  285. particleemitter.Color = ColorSequence.new(BrickColor.new("Lavender").Color)
  286.  
  287. local particleemitter = Instance.new('ParticleEmitter', RightArm)
  288. particleemitter.VelocitySpread = 350
  289. particleemitter.Lifetime = NumberRange.new(1)
  290. particleemitter.Speed = NumberRange.new(0)
  291. cringememe2= {}
  292. for i=0, 19 do
  293. cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  294. end
  295. particleemitter.Size = NumberSequence.new(cringememe2)
  296. particleemitter.Rate = 20
  297. particleemitter.LockedToPart = true
  298. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  299. particleemitter.LightEmission = 1
  300. particleemitter.Texture = "rbxassetid://38727848"
  301. particleemitter.Color = ColorSequence.new(BrickColor.new("Deep orange").Color)
  302.  
  303. local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  304. particleemitter.VelocitySpread = 350
  305. particleemitter.Lifetime = NumberRange.new(1)
  306. particleemitter.Speed = NumberRange.new(0)
  307. cringememe3= {}
  308. for i=0, 19 do
  309. cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  310. end
  311. particleemitter.Size = NumberSequence.new(cringememe3)
  312. particleemitter.Rate = 30
  313. particleemitter.LockedToPart = true
  314. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  315. particleemitter.LightEmission = 1
  316. particleemitter.Texture = "rbxassetid://38727848"
  317. particleemitter.Color = ColorSequence.new(BrickColor.new("Navy blue").Color)
  318.  
  319. local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  320. particleemitter.VelocitySpread = 350
  321. particleemitter.Lifetime = NumberRange.new(1)
  322. particleemitter.Speed = NumberRange.new(0)
  323. cringememe4= {}
  324. for i=0, 19 do
  325. cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  326. end
  327. particleemitter.Size = NumberSequence.new(cringememe4)
  328. particleemitter.Rate = 30
  329. particleemitter.LockedToPart = true
  330. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  331. particleemitter.LightEmission = 1
  332. particleemitter.Texture = "rbxassetid://38727848"
  333. particleemitter.Color = ColorSequence.new(BrickColor.new("Lavender").Color)
  334.  
  335. --//=================================\\
  336. --|| USEFUL VALUES
  337. --\\=================================//
  338.  
  339. Animation_Speed = 1.5
  340. local FORCERESET = false
  341. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  342. local Speed = 16
  343. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  344. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  345. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  346. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  347. local DAMAGEMULTIPLIER = 1
  348. local ANIM = "Idle"
  349. local ATTACK = false
  350. local EQUIPPED = false
  351. local HOLD = false
  352. local COMBO = 1
  353. local Rooted = false
  354. local SINE = 0
  355. local KEYHOLD = false
  356. local CHANGE = 2 / Animation_Speed
  357. local WALKINGANIM = false
  358. local VALUE1 = false
  359. local VALUE2 = false
  360. local ROBLOXIDLEANIMATION = IT("Animation")
  361. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  362. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  363. --ROBLOXIDLEANIMATION.Parent = Humanoid
  364. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  365. WEAPONGUI.Name = "BanishV3Gui"
  366. local Weapon = IT("Model")
  367. Weapon.Name = "Adds"
  368. local Effects = IT("Folder", Weapon)
  369. Effects.Name = "Effects"
  370. local ANIMATOR = Humanoid.Animator
  371. local ANIMATE = Character:FindFirstChild("Animate")
  372. local UNANCHOR = true
  373. local TOBANISH = {}
  374. script.Parent = PlayerGui
  375.  
  376. function StatLabel(CFRAME, TEXT, COLOR)
  377. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  378. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  379. local BODYGYRO = IT("BodyGyro", STATPART)
  380. game:GetService("Debris"):AddItem(STATPART ,5)
  381. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  382. BILLBOARDGUI.Adornee = STATPART
  383. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  384. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  385. BILLBOARDGUI.AlwaysOnTop = false
  386. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  387. TEXTLABEL.BackgroundTransparency = 1
  388. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  389. TEXTLABEL.Text = TEXT
  390. TEXTLABEL.Font = SKILLFONT
  391. TEXTLABEL.FontSize="Size42"
  392. TEXTLABEL.TextColor3 = COLOR
  393. TEXTLABEL.TextStrokeTransparency = 0
  394. TEXTLABEL.TextScaled = true
  395. TEXTLABEL.TextWrapped = true
  396. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  397. for i = 1, 50 do
  398. Swait()
  399. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  400. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  401. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  402. end
  403. THEPART.Parent = nil
  404. end),STATPART, TEXTLABEL)
  405. end
  406.  
  407. --//=================================\\
  408. --\\=================================//
  409.  
  410.  
  411. --//=================================\\
  412. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  413. --\\=================================//
  414.  
  415. ArtificialHB = Instance.new("BindableEvent", script)
  416. ArtificialHB.Name = "ArtificialHB"
  417.  
  418. script:WaitForChild("ArtificialHB")
  419.  
  420. frame = Frame_Speed
  421. tf = 0
  422. allowframeloss = false
  423. tossremainder = false
  424. lastframe = tick()
  425. script.ArtificialHB:Fire()
  426.  
  427. game:GetService("RunService").Heartbeat:connect(function(s, p)
  428. tf = tf + s
  429. if tf >= frame then
  430. if allowframeloss then
  431. script.ArtificialHB:Fire()
  432. lastframe = tick()
  433. else
  434. for i = 1, math.floor(tf / frame) do
  435. script.ArtificialHB:Fire()
  436. end
  437. lastframe = tick()
  438. end
  439. if tossremainder then
  440. tf = 0
  441. else
  442. tf = tf - frame * math.floor(tf / frame)
  443. end
  444. end
  445. end)
  446.  
  447. --//=================================\\
  448. --\\=================================//
  449.  
  450. --//=================================\\
  451. --|| SOME TAG EDIT
  452. --\\=================================//
  453.  
  454. m = game.Players.LocalPlayer
  455. char = m.Character
  456. local txt = Instance.new("BillboardGui", char)
  457. txt.Adornee = char.Head
  458. txt.Name = "_status"
  459. txt.Size = UDim2.new(2, 0, 1.2, 0)
  460. txt.StudsOffset = Vector3.new(-9, 8, 0)
  461. local text = Instance.new("TextLabel", txt)
  462. text.Size = UDim2.new(10, 0, 7, 0)
  463. text.FontSize = "Size24"
  464. text.TextScaled = true
  465. text.TextTransparency = 0
  466. text.BackgroundTransparency = 1
  467. text.TextTransparency = 0
  468. text.TextStrokeTransparency = 0
  469. text.Font = "Bodoni"
  470. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  471. v = Instance.new("Part")
  472. v.Name = "ColorBrick"
  473. v.Parent = m.Character
  474. v.FormFactor = "Symmetric"
  475. v.Anchored = true
  476. v.CanCollide = false
  477. v.BottomSurface = "Smooth"
  478. v.TopSurface = "Smooth"
  479. v.Size = Vector3.new(10, 5, 3)
  480. v.Transparency = 1
  481. v.CFrame = char.Torso.CFrame
  482. v.BrickColor = BrickColor.new("Toothpaste")
  483. v.Transparency = 1
  484. v.Shape = "Block"
  485. spawn(function()
  486. local TweenService = game:GetService("TweenService")
  487. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  488. local Int = 0
  489. while wait(0.5) do
  490. if Int == #Colours then Int = 0 end
  491. Int = Int+1
  492. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  493. end
  494. end)
  495. text.Text = "Hmmm as i expected"
  496. wait(2)
  497. text.Text = "This place is different "
  498. wait(3)
  499. text.Text = "you know what it mean for me to come to this dirty place right"
  500. wait(2)
  501. text.Text = " I will need to clean your mess as always "
  502. wait(3)
  503. text.Text = "The Guardian "
  504.  
  505. --//=================================\\
  506. --\\=================================//
  507.  
  508. --//=================================\\
  509. --|| SOME FUNCTIONS
  510. --\\=================================//
  511.  
  512. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  513. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  514. end
  515.  
  516. function PositiveAngle(NUMBER)
  517. if NUMBER >= 0 then
  518. NUMBER = 0
  519. end
  520. return NUMBER
  521. end
  522.  
  523. function NegativeAngle(NUMBER)
  524. if NUMBER <= 0 then
  525. NUMBER = 0
  526. end
  527. return NUMBER
  528. end
  529.  
  530. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  531. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  532. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  533. wave.CFrame = CFRAME
  534. coroutine.resume(coroutine.create(function(PART)
  535. for i = 1, WAIT do
  536. Swait()
  537. mesh.Scale = mesh.Scale + GROW
  538. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  539. if DOESROT == true then
  540. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  541. end
  542. wave.Transparency = wave.Transparency + 0.5 / WAIT
  543. if wave.Transparency > 0.99 then
  544. wave:remove()
  545. end
  546. end
  547. end))
  548. end
  549.  
  550. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  551. for _, c in pairs(PARENT:GetChildren()) do
  552. if c.ClassName == "Model" then
  553. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  554. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  555. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  556. if DIST > (TORSO.Position - FROM).Magnitude then
  557. table.insert(TABLE, c)
  558. end
  559. AddChildrenToTable(FROM, c, DIST, TABLE)
  560. elseif c.ClassName == "Folder" then
  561. AddChildrenToTable(FROM, c, DIST, TABLE)
  562. end
  563. end
  564. end
  565. end
  566.  
  567. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  568. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  569. local mesh
  570. if KIND == "Base" then
  571. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  572. elseif KIND == "Thin" then
  573. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  574. elseif KIND == "Round" then
  575. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  576. end
  577. wave.CFrame = CFRAME
  578. coroutine.resume(coroutine.create(function(PART)
  579. for i = 1, WAIT do
  580. Swait()
  581. mesh.Scale = mesh.Scale + GROW / 10
  582. wave.Transparency = wave.Transparency + 0.5 / WAIT
  583. if wave.Transparency > 0.99 then
  584. wave:remove()
  585. end
  586. end
  587. end))
  588. end
  589.  
  590. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  591. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  592. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  593. wave.CFrame = CFRAME
  594. coroutine.resume(coroutine.create(function(PART)
  595. for i = 1, WAIT do
  596. Swait()
  597. mesh.Scale = mesh.Scale + GROW
  598. wave.Transparency = wave.Transparency + 1 / WAIT
  599. if wave.Transparency > 0.99 then
  600. wave:remove()
  601. end
  602. end
  603. end))
  604. end
  605.  
  606. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  607. local TORSO = Torso
  608. local HUM = Humanoid
  609. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  610. coroutine.wrap(function()
  611. VT = Vector3.new
  612. MRANDOM = math.random
  613. local A = TIME
  614. local B = INTENSITY
  615. local C = true
  616. local HUMANOID = Humanoid
  617. local TIMER = A or 35
  618. local SHAKE = B or 5
  619. local FADE = C or true
  620. if HUMANOID then
  621. local FADER = SHAKE / TIMER
  622. for i = 1, TIMER do
  623. wait()
  624. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  625. end
  626. HUMANOID.CameraOffset = VT(0, 0, 0)
  627. end
  628.  
  629. end)()
  630. end
  631. end
  632.  
  633. function Effect(data)
  634. local FX = data.Effect or 'ResizeAndFade'
  635. local Parent = data.Parent or Effects
  636. local Color = data.Color or C3.N(0,0,0)
  637. local Size = data.Size or V3.N(1,1,1)
  638. local MoveDir = data.MoveDirection or nil
  639. local MeshData = data.Mesh or nil
  640. local SndData = data.Sound or nil
  641. local Frames = data.Frames or 45
  642. local Manual = data.Manual or nil
  643. local Material = data.Material or nil
  644. local CFra = data.CFrame or Torso.CFrame
  645. local Settings = data.FXSettings or {}
  646. local Snd,Prt,Msh;
  647. local Shape = data.Shape or Enum.PartType.Block
  648. coroutine.resume(coroutine.create(function()
  649. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  650. Prt = Manual
  651. else
  652. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  653. Prt.Shape = Shape
  654. end
  655. if(typeof(MeshData) == 'table')then
  656. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  657. elseif(typeof(MeshData) == 'Instance')then
  658. Msh = MeshData:Clone()
  659. Msh.Parent = Prt
  660. elseif(Shape == Enum.PartType.Block)then
  661. Msh = Mesh(Prt,Enum.MeshType.Brick)
  662. end
  663. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  664. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  665. end
  666. if(Snd)then
  667. repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  668. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  669. end
  670. local MoveSpeed = nil;
  671. if(MoveDir)then
  672. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  673. end
  674. local Inc = M.RNG()-M.RNG()
  675. local Thingie = 0
  676. local Thingie2 = M.RNG(50,100)/100
  677. if(FX ~= 'Arc')then
  678. for i = 1, Frames do
  679. if(swait and typeof(swait) == 'function')then
  680. swait()
  681. else
  682. wait()
  683. end
  684. if(FX == 'ResizeAndFade')then
  685. if(not Settings.EndSize)then
  686. Settings.EndSize = V3.N(0,0,0)
  687. end
  688. local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize+Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
  689. if(Settings.EndIsIncrement)then
  690. Prt.Size = Prt.Size + Settings.EndSize
  691. else
  692. Prt.Size = Prt.Size - grow/Frames
  693. end
  694. Prt.Transparency = (i/Frames)
  695. elseif(FX == 'Fade')then
  696. Prt.Transparency = (i/Frames)
  697. end
  698.  
  699. if(Settings.RandomizeCFrame)then
  700. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  701. end
  702. if(MoveDir and MoveSpeed)then
  703. local Orientation = Prt.Orientation
  704. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  705. Prt.Orientation = Orientation
  706. end
  707. end
  708. Prt:destroy()
  709. else
  710. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  711. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  712. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  713. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  714. assert(start ~= nil,"You need to specify a start point!")
  715. assert(endP ~= nil,"You need to specify an end point!")
  716. for i = 0, 1, Settings.Speed or 0.01 do
  717. if(swait and typeof(swait) == 'function')then
  718. swait()
  719. else
  720. wait()
  721. end
  722. if(Settings.Home)then
  723. endP = Settings.Home.CFrame
  724. end
  725. Prt.CFrame = Bezier(start, quarter, threequarter, endP, i)
  726. end
  727. if(Settings.RemoveOnGoal)then
  728. Prt:destroy()
  729. end
  730. end
  731. end))
  732. return Prt,Msh,Snd
  733. end
  734.  
  735. function RightWing()
  736. for i = 1, 2 do
  737. local PART
  738. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  739. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  740. table.insert(RWINGS, WingWeld)
  741. PART = Wing
  742. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  743. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  744. PART = Wing
  745. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  746. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  747. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  748. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  749. PART = Wing
  750. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  751. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  752. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  753. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  754. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  755. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  756. PART = Wing
  757. table.insert(RWINGS, WingWeld)
  758. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  759. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  760. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  761. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  762. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  763. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  764. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  765. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  766. PART = Wing
  767. table.insert(RWINGS, WingWeld)
  768. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  769. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  770. PART = Wing
  771. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  772. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  773. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  774. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  775. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  776. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  777. PART = Wing
  778. table.insert(RWINGS, WingWeld)
  779. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  780. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  781. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  782. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  783. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  784. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  785. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  786. table.insert(EYES, Wing1)
  787. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  788. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  789. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  790. PART = Wing
  791. table.insert(RWINGS, WingWeld)
  792. end
  793. BODY = {}
  794. for _, c in pairs(Character:GetDescendants()) do
  795. if c:IsA("BasePart") then
  796. table.insert(BODY, {
  797. c,
  798. c.Parent,
  799. c.Material,
  800. c.Color
  801. })
  802. elseif c:IsA("JointInstance") then
  803. table.insert(BODY, {
  804. c,
  805. c.Parent,
  806. nil,
  807. nil
  808. })
  809. end
  810. end
  811. end
  812. function LeftWing()
  813. for i = 1, 2 do
  814. local PART
  815. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  816. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  817. table.insert(LWINGS, WingWeld)
  818. PART = Wing
  819. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  820. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  821. PART = Wing
  822. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  823. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  824. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  825. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  826. PART = Wing
  827. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  828. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  829. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  830. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  831. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  832. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  833. PART = Wing
  834. table.insert(LWINGS, WingWeld)
  835. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  836. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  837. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  838. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  839. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  840. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  841. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  842. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  843. PART = Wing
  844. table.insert(LWINGS, WingWeld)
  845. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  846. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  847. PART = Wing
  848. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  849. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  850. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  851. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  852. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  853. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  854. PART = Wing
  855. table.insert(LWINGS, WingWeld)
  856. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  857. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  858. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  859. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  860. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  861. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  862. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  863. table.insert(EYES, Wing1)
  864. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  865. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  866. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  867. PART = Wing
  868. table.insert(LWINGS, WingWeld)
  869. end
  870. BODY = {}
  871. for _, c in pairs(Character:GetDescendants()) do
  872. if c:IsA("BasePart") then
  873. table.insert(BODY, {
  874. c,
  875. c.Parent,
  876. c.Material,
  877. c.Color
  878. })
  879. elseif c:IsA("JointInstance") then
  880. table.insert(BODY, {
  881. c,
  882. c.Parent,
  883. nil,
  884. nil
  885. })
  886. end
  887. end
  888. end
  889.  
  890. function Swait(NUMBER)
  891. if NUMBER == 0 or NUMBER == nil then
  892. ArtificialHB.Event:wait()
  893. else
  894. for i = 1, NUMBER do
  895. ArtificialHB.Event:wait()
  896. end
  897. end
  898. end
  899.  
  900. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  901. local NEWMESH = IT(MESH)
  902. if MESH == "SpecialMesh" then
  903. NEWMESH.MeshType = MESHTYPE
  904. if MESHID ~= "nil" and MESHID ~= "" then
  905. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  906. end
  907. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  908. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  909. end
  910. end
  911. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  912. NEWMESH.Scale = SCALE
  913. NEWMESH.Parent = PARENT
  914. return NEWMESH
  915. end
  916.  
  917. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  918. local NEWPART = IT("Part")
  919. NEWPART.formFactor = FORMFACTOR
  920. NEWPART.Reflectance = REFLECTANCE
  921. NEWPART.Transparency = TRANSPARENCY
  922. NEWPART.CanCollide = false
  923. NEWPART.Locked = true
  924. NEWPART.Anchored = true
  925. if ANCHOR == false then
  926. NEWPART.Anchored = false
  927. end
  928. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  929. NEWPART.Name = NAME
  930. NEWPART.Size = SIZE
  931. NEWPART.Position = Torso.Position
  932. NEWPART.Material = MATERIAL
  933. NEWPART:BreakJoints()
  934. NEWPART.Parent = PARENT
  935. return NEWPART
  936. end
  937.  
  938. local function weldBetween(a, b)
  939. local weldd = Instance.new("ManualWeld")
  940. weldd.Part0 = a
  941. weldd.Part1 = b
  942. weldd.C0 = CFrame.new()
  943. weldd.C1 = b.CFrame:inverse() * a.CFrame
  944. weldd.Parent = a
  945. return weldd
  946. end
  947.  
  948.  
  949. function QuaternionFromCFrame(cf)
  950. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  951. local trace = m00 + m11 + m22
  952. if trace > 0 then
  953. local s = math.sqrt(1 + trace)
  954. local recip = 0.5 / s
  955. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  956. else
  957. local i = 0
  958. if m11 > m00 then
  959. i = 1
  960. end
  961. if m22 > (i == 0 and m00 or m11) then
  962. i = 2
  963. end
  964. if i == 0 then
  965. local s = math.sqrt(m00 - m11 - m22 + 1)
  966. local recip = 0.5 / s
  967. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  968. elseif i == 1 then
  969. local s = math.sqrt(m11 - m22 - m00 + 1)
  970. local recip = 0.5 / s
  971. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  972. elseif i == 2 then
  973. local s = math.sqrt(m22 - m00 - m11 + 1)
  974. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  975. end
  976. end
  977. end
  978.  
  979. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  980. local xs, ys, zs = x + x, y + y, z + z
  981. local wx, wy, wz = w * xs, w * ys, w * zs
  982. local xx = x * xs
  983. local xy = x * ys
  984. local xz = x * zs
  985. local yy = y * ys
  986. local yz = y * zs
  987. local zz = z * zs
  988. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  989. end
  990.  
  991. function QuaternionSlerp(a, b, t)
  992. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  993. local startInterp, finishInterp;
  994. if cosTheta >= 0.0001 then
  995. if (1 - cosTheta) > 0.0001 then
  996. local theta = ACOS(cosTheta)
  997. local invSinTheta = 1 / SIN(theta)
  998. startInterp = SIN((1 - t) * theta) * invSinTheta
  999. finishInterp = SIN(t * theta) * invSinTheta
  1000. else
  1001. startInterp = 1 - t
  1002. finishInterp = t
  1003. end
  1004. else
  1005. if (1 + cosTheta) > 0.0001 then
  1006. local theta = ACOS(-cosTheta)
  1007. local invSinTheta = 1 / SIN(theta)
  1008. startInterp = SIN((t - 1) * theta) * invSinTheta
  1009. finishInterp = SIN(t * theta) * invSinTheta
  1010. else
  1011. startInterp = t - 1
  1012. finishInterp = t
  1013. end
  1014. end
  1015. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1016. end
  1017.  
  1018. function Clerp(a, b, t)
  1019. local qa = {QuaternionFromCFrame(a)}
  1020. local qb = {QuaternionFromCFrame(b)}
  1021. local ax, ay, az = a.x, a.y, a.z
  1022. local bx, by, bz = b.x, b.y, b.z
  1023. local _t = 1 - t
  1024. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1025. end
  1026.  
  1027. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1028. local frame = IT("Frame")
  1029. frame.BackgroundTransparency = TRANSPARENCY
  1030. frame.BorderSizePixel = BORDERSIZEPIXEL
  1031. frame.Position = POSITION
  1032. frame.Size = SIZE
  1033. frame.BackgroundColor3 = COLOR
  1034. frame.BorderColor3 = BORDERCOLOR
  1035. frame.Name = NAME
  1036. frame.Parent = PARENT
  1037. return frame
  1038. end
  1039.  
  1040. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1041. local label = IT("TextLabel")
  1042. label.BackgroundTransparency = 1
  1043. label.Size = UD2(1, 0, 1, 0)
  1044. label.Position = UD2(0, 0, 0, 0)
  1045. label.TextColor3 = TEXTCOLOR
  1046. label.TextStrokeTransparency = STROKETRANSPARENCY
  1047. label.TextTransparency = TRANSPARENCY
  1048. label.FontSize = TEXTFONTSIZE
  1049. label.Font = TEXTFONT
  1050. label.BorderSizePixel = BORDERSIZEPIXEL
  1051. label.TextScaled = false
  1052. label.Text = TEXT
  1053. label.Name = NAME
  1054. label.Parent = PARENT
  1055. return label
  1056. end
  1057.  
  1058. function NoOutlines(PART)
  1059. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1060. end
  1061.  
  1062. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1063. local NEWWELD = IT(TYPE)
  1064. NEWWELD.Part0 = PART0
  1065. NEWWELD.Part1 = PART1
  1066. NEWWELD.C0 = C0
  1067. NEWWELD.C1 = C1
  1068. NEWWELD.Parent = PARENT
  1069. return NEWWELD
  1070. end
  1071.  
  1072. local S = IT("Sound")
  1073. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1074. local NEWSOUND = nil
  1075. coroutine.resume(coroutine.create(function()
  1076. NEWSOUND = S:Clone()
  1077. NEWSOUND.Parent = PARENT
  1078. NEWSOUND.Volume = VOLUME
  1079. NEWSOUND.Pitch = PITCH
  1080. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1081. NEWSOUND:play()
  1082. if DOESLOOP == true then
  1083. NEWSOUND.Looped = true
  1084. else
  1085. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  1086. NEWSOUND:remove()
  1087. end
  1088. end))
  1089. return NEWSOUND
  1090. end
  1091.  
  1092. function CFrameFromTopBack(at, top, back)
  1093. local right = top:Cross(back)
  1094. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1095. end
  1096.  
  1097. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  1098. function Lightning(Table)
  1099. local Color = Table.Color or C3(1,1,1)
  1100. local StartPos = Table.Start or Torso.Position
  1101. local EndPos = Table.End or Mouse.Hit.p
  1102. local SegmentLength = Table.SegmentL or 2
  1103. local Thickness = Table.Thickness or 0.1
  1104. local Dissapear = Table.DoesFade or false
  1105. local Parent = Table.Ignore or Character
  1106. local MaxDist = Table.MaxDist or 400
  1107. local Branches = Table.Branches or false
  1108. local Thicken = Table.Thicken or false
  1109. local FadeTime = Table.FadeTime or 15
  1110. local FadeIn = Table.FadeIn or false
  1111. local Material = Table.Material or "Neon"
  1112. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  1113. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  1114. local LIGHTNINGMODEL = IT("Model",Effects)
  1115. LIGHTNINGMODEL.Name = "Lightning"
  1116. local LastBolt = nil
  1117. for E = 1, DISTANCE do
  1118. local ExtraSize = 0
  1119. if Thicken == true then
  1120. ExtraSize = (DISTANCE-E)/15
  1121. end
  1122. local TRANSPARENCY = 0
  1123. if FadeIn == true then
  1124. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  1125. if TRANSPARENCY < 0 then
  1126. TRANSPARENCY = 0
  1127. end
  1128. end
  1129. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  1130. PART.Color = Color
  1131. MakeForm(PART,"Cyl")
  1132. if LastBolt == nil then
  1133. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1134. else
  1135. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1136. end
  1137. LastBolt = PART
  1138. if Branches == true and E < (DISTANCE-5) then
  1139. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  1140. if CHOICE == 1 then
  1141. local LASTBRANCH = nil
  1142. for i = 1, MRANDOM(2,5) do
  1143. local ExtraSize2 = 0
  1144. if Thicken == true then
  1145. ExtraSize = ((DISTANCE-E)/25)/i
  1146. end
  1147. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  1148. PART.Color = Color
  1149. MakeForm(PART,"Cyl")
  1150. if LASTBRANCH == nil then
  1151. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1152. else
  1153. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1154. end
  1155. LASTBRANCH = PART
  1156. end
  1157. end
  1158. end
  1159. end
  1160. if Dissapear == true then
  1161. coroutine.resume(coroutine.create(function()
  1162. for i = 1, FadeTime do
  1163. Swait()
  1164. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  1165. if c.ClassName == "Part" then
  1166. c.Transparency = c.Transparency + (i/FadeTime)/10
  1167. end
  1168. end
  1169. end
  1170. LIGHTNINGMODEL:remove()
  1171. end))
  1172. elseif Dissapear == false then
  1173. Debris:AddItem(LIGHTNINGMODEL,0.1)
  1174. end
  1175. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  1176. end
  1177.  
  1178. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1179. local cR=255
  1180. local cG=0
  1181. local cB=0
  1182. local flg5=1 local omgidk=1
  1183. local add=15
  1184. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1185. if omgidk>10000 then omgidk=0 end
  1186. omgidk=omgidk+1
  1187. if cR>=255 then flg5=1 end
  1188. if cG>=255 then flg5=2 end
  1189. if cB>=255 then flg5=3 end
  1190. if flg5==1 then cR=cR-add cG=cG+add end
  1191. if flg5==2 then cG=cG-add cB=cB+add end
  1192. if flg5==3 then cB=cB-add cR=cR+add end
  1193. color=Color3.fromRGB(cR,cG,cB)
  1194. function WACKYEFFECT(Table)
  1195. local TYPE = (Table.EffectType or "Sphere")
  1196. local SIZE = (Table.Size or VT(6,6,6))
  1197. local ENDSIZE = (Table.Size2 or VT(7,7,7))
  1198. local TRANSPARENCY = (Table.Transparency or 0)
  1199. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1200. local CFRAME = (Table.CFrame or Torso.CFrame)
  1201. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1202. local ROTATION1 = (Table.RotationX or 0)
  1203. local ROTATION2 = (Table.RotationY or 0)
  1204. local ROTATION3 = (Table.RotationZ or 0)
  1205. local MATERIAL = "Neon"
  1206. local COLOR = color
  1207. local TIME = (Table.Time or 45)
  1208. local SOUNDID = (Table.SoundID or nil)
  1209. local SOUNDPITCH = (Table.SoundPitch or nil)
  1210. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1211. coroutine.resume(coroutine.create(function()
  1212. local PLAYSSOUND = false
  1213. local SOUND = nil
  1214. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1215. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1216. PLAYSSOUND = true
  1217. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1218. end
  1219. EFFECT.Color = color
  1220. local MSH = nil
  1221. if TYPE == "Sphere" then
  1222. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1223. elseif TYPE == "Block" then
  1224. MSH = IT("BlockMesh",EFFECT)
  1225. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1226. elseif TYPE == "Wave" then
  1227. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1228. elseif TYPE == "Ring" then
  1229. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1230. elseif TYPE == "Slash" then
  1231. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1232. elseif TYPE == "Round Slash" then
  1233. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1234. elseif TYPE == "Swirl" then
  1235. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1236. elseif TYPE == "Skull" then
  1237. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1238. elseif TYPE == "Crystal" then
  1239. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1240. end
  1241. if MSH ~= nil then
  1242. local MOVESPEED = nil
  1243. if MOVEDIRECTION ~= nil then
  1244. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1245. end
  1246. local GROWTH = SIZE - ENDSIZE
  1247. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1248. if TYPE == "Block" then
  1249. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1250. else
  1251. EFFECT.CFrame = CFRAME
  1252. end
  1253. for LOOP = 1, TIME+1 do
  1254. Swait()
  1255. MSH.Scale = MSH.Scale - GROWTH/TIME
  1256. if TYPE == "Wave" then
  1257. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1258. end
  1259. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1260. if TYPE == "Block" then
  1261. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1262. else
  1263. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1264. end
  1265. if MOVEDIRECTION ~= nil then
  1266. local ORI = EFFECT.Orientation
  1267. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1268. EFFECT.Orientation = ORI
  1269. end
  1270. end
  1271. if PLAYSSOUND == false then
  1272. EFFECT:remove()
  1273. else
  1274. SOUND.Stopped:Connect(function()
  1275. EFFECT:remove()
  1276. end)
  1277. end
  1278. else
  1279. if PLAYSSOUND == false then
  1280. EFFECT:remove()
  1281. else
  1282. repeat Swait() until SOUND.Playing == false
  1283. EFFECT:remove()
  1284. end
  1285. end
  1286. end))
  1287. end
  1288. end)
  1289. function MakeForm(PART,TYPE)
  1290. if TYPE == "Cyl" then
  1291. local MSH = IT("CylinderMesh",PART)
  1292. elseif TYPE == "Ball" then
  1293. local MSH = IT("SpecialMesh",PART)
  1294. MSH.MeshType = "Sphere"
  1295. elseif TYPE == "Wedge" then
  1296. local MSH = IT("SpecialMesh",PART)
  1297. MSH.MeshType = "Wedge"
  1298. end
  1299. end
  1300. function SpawnTrail(FROM,TO,BIG)
  1301. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
  1302. MakeForm(TRAIL,"Cyl")
  1303. local cR=255
  1304. local cG=0
  1305. local cB=0
  1306. local flg5=1 local omgidk=1
  1307. local add=15
  1308. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1309. if omgidk>10000 then omgidk=0 end
  1310. omgidk=omgidk+1
  1311. if cR>=255 then flg5=1 end
  1312. if cG>=255 then flg5=2 end
  1313. if cB>=255 then flg5=3 end
  1314. if flg5==1 then cR=cR-add cG=cG+add end
  1315. if flg5==2 then cG=cG-add cB=cB+add end
  1316. if flg5==3 then cB=cB-add cR=cR+add end
  1317. color=Color3.fromRGB(cR,cG,cB)
  1318. TRAIL.Color = color
  1319. end)
  1320. local DIST = (FROM - TO).Magnitude
  1321. if BIG == true then
  1322. TRAIL.Size = VT(5,DIST,5)
  1323. else
  1324. TRAIL.Size = VT(5,DIST,5)
  1325. end
  1326. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1327. coroutine.resume(coroutine.create(function()
  1328. for i = 1, 55 do
  1329. Swait()
  1330. TRAIL.Transparency = TRAIL.Transparency + 0.01
  1331. end
  1332. TRAIL:remove()
  1333. end))
  1334. end
  1335.  
  1336. Debris = game:GetService("Debris")
  1337.  
  1338. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1339. local DIRECTION = CF(StartPos,EndPos).lookVector
  1340. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1341. end
  1342.  
  1343. function turnto(position)
  1344. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1345. end
  1346.  
  1347. --//=================================\\
  1348. --|| WEAPON CREATION
  1349. --\\=================================//
  1350. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  1351.  
  1352. for i = 1, 35 do
  1353. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1354. FACE.Color = C3(0,0,0)
  1355. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1356. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1357. end
  1358. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Navy blue", "Eye", VT(0.6,0.1,1)/2,false)
  1359. MakeForm(Eye,"Ball")
  1360. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1361. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Navy blue", "Eye", VT(0.6,0.1,1)/2,false)
  1362. MakeForm(Eye,"Ball")
  1363. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1364. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Navy blue", "Eye", VT(0.1,1,1)/2,false)
  1365. MakeForm(Eye,"Ball")
  1366. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1367. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Navy blue", "Eye", VT(0.1,1,1)/2,false)
  1368. MakeForm(Eye,"Ball")
  1369. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1370.  
  1371. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Eon", VT(0.5,0.5,1.25),false)
  1372. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1373.  
  1374. local Particle = IT("ParticleEmitter",nil)
  1375. Particle.Enabled = false
  1376. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1377. Particle.LightEmission = 0.5
  1378. Particle.Rate = 150
  1379. Particle.ZOffset = 0.2
  1380. Particle.Rotation = NumberRange.new(-180, 180)
  1381. Particle.RotSpeed = NumberRange.new(-180, 180)
  1382. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1383. Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
  1384.  
  1385. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1386. function ParticleEmitter(Table)
  1387. local PRTCL = Particle:Clone()
  1388. local Speed = Table.Speed or 5
  1389. local Drag = Table.Drag or 0
  1390. local Size1 = Table.Size1 or 1
  1391. local Size2 = Table.Size2 or 5
  1392. local Lifetime1 = Table.Lifetime1 or 1
  1393. local Lifetime2 = Table.Lifetime2 or 1.5
  1394. local Parent = Table.Parent or Torso
  1395. local Emit = Table.Emit or 100
  1396. local Offset = Table.Offset or 360
  1397. local Acel = Table.Acel or VT(0,0,0)
  1398. local Enabled = Table.Enabled or false
  1399. PRTCL.Parent = Parent
  1400. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1401. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1402. PRTCL.Speed = NumberRange.new(Speed)
  1403. PRTCL.VelocitySpread = Offset
  1404. PRTCL.Drag = Drag
  1405. PRTCL.Acceleration = Acel
  1406. if Enabled == false then
  1407. PRTCL:Emit(Emit)
  1408. Debris:AddItem(PRTCL,Lifetime2)
  1409. else
  1410. PRTCL.Enabled = true
  1411. end
  1412. return PRTCL
  1413. end
  1414.  
  1415. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.6,0.2),false)
  1416. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1417. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.5,0.2),false)
  1418. MakeForm(Part,"Wedge")
  1419. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1420. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Deep orange", "Part", VT(0.2,0.3,0.2),false)
  1421. MakeForm(Part,"Wedge")
  1422. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1423. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Deep orange", "Part", VT(0.3,0.3,0.3),false)
  1424. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1425. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "New yeller", "Part", VT(0.3,0.5,0.5),false)
  1426. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1427. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "New yeller", "Part", VT(0.4,0.4,0.4),false)
  1428. MakeForm(Part,"Cyl")
  1429. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1430. for i = 1, 8 do
  1431. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Lavender", "Eye", VT(0,0.35,0.41),false)
  1432. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1433. end
  1434. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Lavender", "Eye", VT(0.38,0.41,0.38),false)
  1435. MakeForm(Part,"Cyl")
  1436. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1437. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Deep orange", "Part", VT(0.37,0.5,0.37),false)
  1438. MakeForm(Part,"Ball")
  1439. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1440. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0.2,0.7,0.4),false)
  1441. MakeForm(Part,"Wedge")
  1442. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1443. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Deep orange", "Part", VT(0.3,0.4,0.2),false)
  1444. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1445. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "New yeller", "Part", VT(0.35,0.35,0.35),false)
  1446. MakeForm(Part,"Cyl")
  1447. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1448. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "Part", VT(0.5,0.1,0.5),false)
  1449. MakeForm(Part,"Cyl")
  1450. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1451. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "Part", VT(0.5,0.1,0.45),false)
  1452. MakeForm(Part,"Cyl")
  1453. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1454. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "Part", VT(0.2,0.5,0.2),false)
  1455. MakeForm(Part,"Wedge")
  1456. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1457. local LASTPART = Handle
  1458. for i = 1, 10 do
  1459. if LASTPART == Handle then
  1460. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "Part", VT(0.1,0.2,0),false)
  1461. LASTPART = Part
  1462. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1463. else
  1464. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Royal purple", "Part", VT(0.1,0.05,0),false)
  1465. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1466. LASTPART = Part
  1467. end
  1468. end
  1469.  
  1470. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Lavender", "Part", VT(0.15,2,0.15),false)
  1471. MakeForm(Barrel,"Cyl")
  1472. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1473. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "Part", VT(0.25,1,0.25),false)
  1474. MakeForm(Part,"Cyl")
  1475. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1476. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "Part", VT(0,0.1,0.2),false)
  1477. MakeForm(Part,"Wedge")
  1478. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1479. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Eye", VT(0.125,0,0.125),false)
  1480. MakeForm(Hole,"Cyl")
  1481. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1482. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Deep orange", "Part", VT(0,0,0),false)
  1483. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1484. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1485. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "New yeller", "Eye", VT(0,0,0),false)
  1486. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1487. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1488. coroutine.resume(coroutine.create(function()
  1489. while wait() do
  1490. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1491. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1492. end
  1493. end))
  1494.  
  1495. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1496. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1497.  
  1498. local cR=255
  1499. local cG=0
  1500. local cB=0
  1501. local flg5=1 local omgidk=1
  1502. local add=15
  1503. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1504. if omgidk>10000 then omgidk=0 end
  1505. omgidk=omgidk+1
  1506. if cR>=255 then flg5=1 end
  1507. if cG>=255 then flg5=2 end
  1508. if cB>=255 then flg5=3 end
  1509. if flg5==1 then cR=cR-add cG=cG+add end
  1510. if flg5==2 then cG=cG-add cB=cB+add end
  1511. if flg5==3 then cB=cB-add cR=cR+add end
  1512. color=Color3.fromRGB(cR,cG,cB)
  1513. for _, c in pairs(Weapon:GetDescendants()) do
  1514. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1515. c.Material = "Glass"
  1516. c.Color = C3(0,0,0)
  1517. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1518. c.Color = color
  1519. c.Material = "Neon"
  1520. end
  1521. end
  1522. end)
  1523. Weapon.Parent = Character
  1524. for _, c in pairs(Weapon:GetChildren()) do
  1525. if c.ClassName == "Part" then
  1526. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1527. end
  1528. end
  1529.  
  1530. function swait(num)
  1531. if num == 0 or num == nil then
  1532. ArtificialHB.Event:wait()
  1533. else
  1534. for i = 0, num do
  1535. ArtificialHB.Event:wait()
  1536. end
  1537. end
  1538. end
  1539.  
  1540. function chatfunc(text)
  1541. local chat = coroutine.wrap(function()
  1542. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1543. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1544. end
  1545. local Bill = Instance.new("BillboardGui",Character)
  1546. Bill.Size = UDim2.new(0,100,0,40)
  1547. Bill.StudsOffset = Vector3.new(0,3,0)
  1548. Bill.Adornee = Character.Head
  1549. Bill.Name = "TalkingBillBoard"
  1550. local Hehe = Instance.new("TextLabel",Bill)
  1551. Hehe.BackgroundTransparency = 1
  1552. Hehe.BorderSizePixel = 0
  1553. Hehe.Text = ""
  1554. Hehe.Font = "Bodoni"
  1555. Hehe.TextSize = 40
  1556. Hehe.TextStrokeTransparency = 0
  1557. Hehe.Size = UDim2.new(1,0,0.5,0)
  1558. coroutine.resume(coroutine.create(function()
  1559. while Hehe ~= nil do
  1560. swait()
  1561. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1562. Hehe.Rotation = math.random(-5,5)
  1563. Hehe.TextColor3 = Color3.new(0,255,0)
  1564. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1565. end
  1566. end))
  1567. for i = 1,string.len(text),1 do
  1568. swait()
  1569. Hehe.Text = string.sub(text,1,i)
  1570. end
  1571. swait(90)--Re[math.random(1, 93)]
  1572. for i = 0, 1, .025 do
  1573. swait()
  1574. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1575. Hehe.TextStrokeTransparency = i
  1576. Hehe.TextTransparency = i
  1577. end
  1578. Bill:Destroy()
  1579. end)
  1580. chat()
  1581. end
  1582.  
  1583. function onChatted(msg)
  1584. chatfunc(msg)
  1585. end
  1586.  
  1587. Player.Chatted:connect(onChatted)
  1588.  
  1589. local BODY = {}
  1590. for _, c in pairs(Character:GetDescendants()) do
  1591. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1592. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1593. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1594. end
  1595. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1596. elseif c:IsA("JointInstance") then
  1597. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1598. end
  1599. end
  1600.  
  1601. function refit()
  1602. Character.Parent = workspace
  1603. for e = 1, #BODY do
  1604. if BODY[e] ~= nil then
  1605. local STUFF = BODY[e]
  1606. local PART = STUFF[1]
  1607. local PARENT = STUFF[2]
  1608. local MATERIAL = STUFF[3]
  1609. local COLOR = STUFF[4]
  1610. local TRANSPARENCY = STUFF[5]
  1611. --local SIZE = STUFF[6]
  1612. local NAME = STUFF[7]
  1613. if PART.ClassName == "Part" and PART ~= RootPart then
  1614. PART.Material = MATERIAL
  1615. PART.Transparency = TRANSPARENCY
  1616. PART.Name = NAME
  1617. end
  1618. if PART.Parent ~= PARENT then
  1619. Humanoid:remove()
  1620. PART.Parent = PARENT
  1621. Humanoid = IT("Humanoid",Character)
  1622. end
  1623. end
  1624. end
  1625. end
  1626.  
  1627. local SKILLTEXTCOLOR = C3(0,255,0)
  1628. local SKILLFONT = "Code"
  1629. local SKILLTEXTSIZE = 7
  1630.  
  1631. Humanoid.Died:connect(function()
  1632. refit()
  1633. end)
  1634.  
  1635. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1636. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1637. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1638. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1639. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1640. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1641. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1642. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  1643. local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
  1644. local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame")
  1645. local SKILL11FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 11 Frame")
  1646. local SKILL12FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 12 Frame")
  1647.  
  1648. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Burning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1649. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1650. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Burning Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1651. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Burning Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1652. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Burning Fury", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1653. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Dance Boi", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  1654. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7")
  1655. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[G] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 8")
  1656. local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Burning Ravage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9")
  1657. local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[Y] Overflowing Burn", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 10")
  1658. local SKILL11TEXT = CreateLabel(SKILL11FRAME, "[J] Supernova", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 11")
  1659. local SKILL12TEXT = CreateLabel(SKILL12FRAME, "[U] Everyone's Hopes", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 12")
  1660.  
  1661. function printbye(Name)
  1662. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1663. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1664. end
  1665.  
  1666. workspace.ChildAdded:connect(function(instance)
  1667. for BANISH = 1, #TOBANISH do
  1668. if TOBANISH[BANISH] ~= nil then
  1669. if instance.Name == TOBANISH[BANISH] then
  1670. coroutine.resume(coroutine.create(function()
  1671. printbye(instance.Name)
  1672. instance:ClearAllChildren()
  1673. Debris:AddItem(instance,0.0005)
  1674. end))
  1675. end
  1676. end
  1677. end
  1678. end)
  1679.  
  1680. --//=================================\\
  1681. --|| DAMAGING
  1682. --\\=================================//
  1683.  
  1684. function Banish(Foe)
  1685. if Foe then
  1686. coroutine.resume(coroutine.create(function()
  1687. --if game.Players:FindFirstChild(Foe.Name) then
  1688. table.insert(TOBANISH,Foe.Name)
  1689. printbye(Foe.Name)
  1690. --end
  1691. Foe.Archivable = true
  1692. local CLONE = Foe:Clone()
  1693. Foe:Destroy()
  1694. CLONE.Parent = Effects
  1695. CLONE:BreakJoints()
  1696. local MATERIALS = {"Glass","Neon"}
  1697. for _, c in pairs(CLONE:GetDescendants()) do
  1698. if c:IsA("BasePart") then
  1699. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1700. CreateSound(340722848, c, 10, 1, false)
  1701. end
  1702. c.Anchored = true
  1703. c.Transparency = c.Transparency + 0.2
  1704. c.Material = MATERIALS[MRANDOM(1,2)]
  1705. c.Color = C3(0,255,0)
  1706. if c.ClassName == "MeshPart" then
  1707. c.TextureID = ""
  1708. end
  1709. if c:FindFirstChildOfClass("SpecialMesh") then
  1710. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1711. end
  1712. if c:FindFirstChildOfClass("Decal") then
  1713. c:FindFirstChildOfClass("Decal"):remove()
  1714. end
  1715. c.Name = "Banished"
  1716. c.CanCollide = false
  1717. else
  1718. c:remove()
  1719. end
  1720. end
  1721. local A = false
  1722. for i = 1, 35 do
  1723. if A == false then
  1724. A = true
  1725. elseif A == true then
  1726. A = false
  1727. end
  1728. for _, c in pairs(CLONE:GetDescendants()) do
  1729. if c:IsA("BasePart") then
  1730. c.Anchored = true
  1731. c.Material = MATERIALS[MRANDOM(1,2)]
  1732. c.Transparency = c.Transparency + 0.8/35
  1733. if A == false then
  1734. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1735. elseif A == true then
  1736. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1737. end
  1738. end
  1739. end
  1740. Swait()
  1741. end
  1742. CLONE:remove()
  1743. end))
  1744. end
  1745. end
  1746.  
  1747. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1748. local CHILDREN = workspace:GetDescendants()
  1749. for index, CHILD in pairs(CHILDREN) do
  1750. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1751. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1752. if HUM then
  1753. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1754. if TORSO then
  1755. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1756. if ISBANISH == true then
  1757. Banish(CHILD)
  1758. else
  1759. if ISBANISH == "Gravity" then
  1760. HUM.PlatformStand = true
  1761. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1762. local grav = Instance.new("BodyPosition",TORSO)
  1763. grav.D = 15
  1764. grav.P = 20000
  1765. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1766. grav.position = TORSO.Position
  1767. grav.Name = "V3BanishForce"..Player.Name
  1768. else
  1769. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1770. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1771. end
  1772. else
  1773. HUM.PlatformStand = false
  1774. end
  1775. end
  1776. elseif ISBANISH == "Gravity" then
  1777. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1778. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1779. HUM.PlatformStand = false
  1780. end
  1781. end
  1782. end
  1783. end
  1784. end
  1785. end
  1786. end
  1787.  
  1788. UnBanishTaunts = {"You Are Released.", "If You Do The Same Thing Twice You Shall Not Be Given Mercy.", "Your Actions Have Been Forgiven.", "I shall set you free.", "I have let you go.", "Don't do that again.", "As A Person, i have the emotion of forgiving.", "Its Only Fair To Show You Mercy."}
  1789.  
  1790. --//=================================\\
  1791. --|| ATTACK FUNCTIONS AND STUFF
  1792. --\\=================================//
  1793. local LAUGHS = {"907329532", "907329893", "865772398", "907333294"}
  1794.  
  1795. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1796. MakeForm(RightHole,"Cyl")
  1797. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1798. MakeForm(LeftHole,"Cyl")
  1799.  
  1800. function getbloody(victim,amount)
  1801. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1802. PART.CFrame = victim.CFrame
  1803. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1804. Debris:AddItem(PART,5)
  1805. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1806. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1807. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1808. local prtcl = asd:Clone()
  1809. prtcl.Parent = PART
  1810. prtcl:Emit(amount*10)
  1811. end
  1812.  
  1813. GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false)
  1814.  
  1815. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  1816. if DoesCourontine == false then
  1817. local Direction = CF(Part.Position, ToLocation)
  1818. local Distance = (Part.Position - ToLocation).magnitude
  1819. for i = 1, AmountOfTime do
  1820. Swait()
  1821. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1822. Direction = Part.CFrame
  1823. end
  1824. Part:remove()
  1825. elseif DoesCourontine == true then
  1826. coroutine.resume(coroutine.create(function()
  1827. local Direction = CF(Part.Position, ToLocation)
  1828. local Distance = (Part.Position - ToLocation).magnitude
  1829. for i = 1, AmountOfTime do
  1830. Swait()
  1831. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1832. Direction = Part.CFrame
  1833. end
  1834. Part:remove()
  1835. end))
  1836. end
  1837. end
  1838.  
  1839. function Absoluteum()
  1840. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1841. if HITFLOOR ~= nil then
  1842. do
  1843. local HITBODIES = {}
  1844. ATTACK = true
  1845. Rooted = true
  1846. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  1847. MakeForm(ABSOLUTE, "Ball")
  1848. CreateSound("416200578", RootPart, 10, 1)
  1849. for i = 0, 8, 0.1 / Animation_Speed do
  1850. Swait()
  1851. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  1852. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1853. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1854. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  1855. MakeForm(CHARGE, "Ball")
  1856. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1857. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1858. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1859. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1860. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1861. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1862. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1863. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1864. end
  1865. CreateSound(LAUGHS[MRANDOM(1, #LAUGHS)], Head, 10, 0.9)
  1866. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  1867. for i = 1, 45 do
  1868. Swait()
  1869. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1870. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1871. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1872. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1873. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1874. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1875. end
  1876. coroutine.resume(coroutine.create(function()
  1877. local IMPACT = false
  1878. local BULLET = ABSOLUTE
  1879. MakeForm(BULLET, "Ball")
  1880. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  1881. for i = 1, 500 do
  1882. Swait()
  1883. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  1884. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1885. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  1886. if HIT ~= nil then
  1887. IMPACT = true
  1888. break
  1889. end
  1890. end
  1891. if IMPACT == false then
  1892. for i = 1, 40 do
  1893. Swait()
  1894. BULLET.Size = BULLET.Size * 0.9
  1895. end
  1896. BULLET:remove()
  1897. else
  1898. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1899. for i = 1, 175 do
  1900. Swait()
  1901. BULLET.Size = BULLET.Size * 0.99
  1902. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  1903. end
  1904. CreateSound("438666001", BULLET, 10, 3)
  1905. Swait(35)
  1906. BULLET.Transparency = 1
  1907. for i = 1, 20 do
  1908. for e = 1, 5 do
  1909. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  1910. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  1911. end
  1912. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1913. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1914. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1915. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  1916. Swait(5)
  1917. for e = 1, #HITBODIES do
  1918. if HITBODIES[e] ~= nil then
  1919. local BOD = HITBODIES[e]
  1920. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1921. if TORS then
  1922. BOD:BreakJoints()
  1923. for _, c in pairs(BOD:GetChildren()) do
  1924. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1925. local bv = Instance.new("BodyVelocity")
  1926. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1927. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1928. bv.Parent = c
  1929. Debris:AddItem(bv, 0.2)
  1930. end
  1931. end
  1932. end
  1933. end
  1934. end
  1935. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  1936. end
  1937. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  1938. Debris:AddItem(BULLET, 10)
  1939. end
  1940. end))
  1941. ATTACK = false
  1942. Rooted = false
  1943. end
  1944. end
  1945. end
  1946.  
  1947. function Nuke()
  1948. ATTACK = true
  1949. Rooted = true
  1950. local CHARGE = false
  1951. local BLASTS = {468991944, 468991990}
  1952. coroutine.resume(coroutine.create(function()
  1953. repeat
  1954. Swait()
  1955. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1956. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1957. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1958. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1959. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1960. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1961. until CHARGE == true
  1962. for i = 0, 0.4, 0.1 / Animation_Speed do
  1963. Swait()
  1964. WACKYEFFECT({
  1965. Time = 15,
  1966. EffectType = "Sphere",
  1967. Size = VT(60, 60, 60),
  1968. Size2 = VT(0, 0, 0),
  1969. Transparency = 1,
  1970. Transparency2 = 0.7,
  1971. CFrame = CF(RootPart.Position),
  1972. MoveToPos = nil,
  1973. RotationX = 0,
  1974. RotationY = 0,
  1975. RotationZ = 0,
  1976. Material = "Neon",
  1977. Color = C3(1, 1, 1),
  1978. SoundID = nil,
  1979. SoundPitch = nil,
  1980. SoundVolume = nil
  1981. })
  1982. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1983. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1984. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1985. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1986. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1987. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1988. end
  1989. coroutine.resume(coroutine.create(function()
  1990. local POS = RootPart.Position
  1991. wait(0.2)
  1992. for i = 1, 5 do
  1993. WACKYEFFECT({
  1994. Time = 65,
  1995. EffectType = "Sphere",
  1996. Size = VT(2, 2, 2),
  1997. Size2 = VT(0, 0, 500),
  1998. Transparency = 1,
  1999. Transparency2 = 0,
  2000. CFrame = CF(POS),
  2001. MoveToPos = nil,
  2002. RotationX = MRANDOM(-2, 2),
  2003. RotationY = MRANDOM(-12, 12),
  2004. RotationZ = MRANDOM(-2, 2),
  2005. Material = "Neon",
  2006. Color = C3(1, 1, 1),
  2007. SoundID = nil,
  2008. SoundPitch = nil,
  2009. SoundVolume = nil
  2010. })
  2011. end
  2012. wait(1)
  2013. SHAKECAM(POS, 9999999999, 25, 25)
  2014. ApplyAoE(POS, 450)
  2015. WACKYEFFECT({
  2016. Time = 85,
  2017. EffectType = "Sphere",
  2018. Size = VT(120, 120, 120),
  2019. Size2 = VT(350, 350, 350),
  2020. Transparency = 0,
  2021. Transparency2 = 1,
  2022. CFrame = CF(POS),
  2023. MoveToPos = nil,
  2024. RotationX = 0,
  2025. RotationY = 0,
  2026. RotationZ = 0,
  2027. Material = "Neon",
  2028. Color = C3(1, 1, 1),
  2029. SoundID = nil,
  2030. SoundPitch = 1,
  2031. SoundVolume = 10
  2032. })
  2033. for i = 1, 20 do
  2034. WACKYEFFECT({
  2035. Time = 85,
  2036. EffectType = "Sphere",
  2037. Size = VT(120, 120, 120),
  2038. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  2039. Transparency = 0.8,
  2040. Transparency2 = 1,
  2041. CFrame = CF(POS),
  2042. MoveToPos = nil,
  2043. RotationX = 0,
  2044. RotationY = 0,
  2045. RotationZ = 0,
  2046. Material = "Neon",
  2047. Color = C3(1, 1, 1),
  2048. SoundID = nil,
  2049. SoundPitch = 1,
  2050. SoundVolume = 10
  2051. })
  2052. WACKYEFFECT({
  2053. Time = 100,
  2054. EffectType = "Wave",
  2055. Size = VT(25, 2, 25),
  2056. Size2 = VT(400, 0, 400) * 1.2,
  2057. Transparency = 0,
  2058. Transparency2 = 1,
  2059. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2060. MoveToPos = nil,
  2061. RotationX = 0,
  2062. RotationY = 0,
  2063. RotationZ = 0,
  2064. Material = "Neon",
  2065. Color = C3(1, 1, 1),
  2066. SoundID = nil,
  2067. SoundPitch = nil,
  2068. SoundVolume = nil
  2069. })
  2070. end
  2071. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2072. for i = 1, 5 do
  2073. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  2074. WACKYEFFECT({
  2075. Time = 120,
  2076. EffectType = "Wave",
  2077. Size = VT(150, 2, 150),
  2078. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  2079. Transparency = 0,
  2080. Transparency2 = 1,
  2081. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2082. MoveToPos = nil,
  2083. RotationX = 0,
  2084. RotationY = 0,
  2085. RotationZ = 0,
  2086. Material = "Neon",
  2087. Color = C3(1, 1, 1),
  2088. SoundID = nil,
  2089. SoundPitch = nil,
  2090. SoundVolume = nil
  2091. })
  2092. end
  2093. end))
  2094. for i = 0, 1, 0.1 / Animation_Speed do
  2095. Swait()
  2096. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  2097. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2098. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2099. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2100. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2101. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2102. end
  2103. ATTACK = false
  2104. Rooted = false
  2105. end))
  2106. for i = 1, 30 do
  2107. wait(0.01)
  2108. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  2109. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2110. if HITFLOOR then
  2111. ApplyAoE(HITPOS, 65, true)
  2112. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  2113. WACKYEFFECT({
  2114. Time = 25,
  2115. EffectType = "Sphere",
  2116. Size = VT(22, 22, 22),
  2117. Size2 = VT(85, 85, 85),
  2118. Transparency = 0,
  2119. Transparency2 = 1,
  2120. CFrame = CF(HITPOS),
  2121. MoveToPos = nil,
  2122. RotationX = 0,
  2123. RotationY = 0,
  2124. RotationZ = 0,
  2125. Material = "Neon",
  2126. Color = C3(1, 1, 1),
  2127. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  2128. SoundPitch = MRANDOM(9, 12) / 10,
  2129. SoundVolume = 10
  2130. })
  2131. for e = 1, 3 do
  2132. WACKYEFFECT({
  2133. EffectType = "Wave",
  2134. Size = VT(25, 0, 25),
  2135. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  2136. Transparency = 0,
  2137. Transparency2 = 1,
  2138. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2139. MoveToPos = nil,
  2140. RotationX = 0,
  2141. RotationY = 3,
  2142. RotationZ = 0,
  2143. Material = "Neon",
  2144. Color = C3(1, 1, 1),
  2145. SoundID = nil,
  2146. SoundPitch = nil,
  2147. SoundVolume = nil
  2148. })
  2149. WACKYEFFECT({
  2150. Time = 35,
  2151. EffectType = "Sphere",
  2152. Size = VT(22, 45, 22),
  2153. Size2 = VT(25, 45 + e * 75, 25),
  2154. Transparency = 0,
  2155. Transparency2 = 1,
  2156. CFrame = CF(HITPOS) * TURN,
  2157. MoveToPos = nil,
  2158. RotationX = 0,
  2159. RotationY = 0,
  2160. RotationZ = 0,
  2161. Material = "Neon",
  2162. Color = C3(1, 1, 1),
  2163. SoundID = nil,
  2164. SoundPitch = MRANDOM(9, 12) / 10,
  2165. SoundVolume = 10
  2166. })
  2167. end
  2168. end
  2169. end
  2170. CHARGE = true
  2171. end
  2172.  
  2173. function SpectralBanishing()
  2174. ATTACK = true
  2175. Rooted = false
  2176. chatfunc("If you desire to be a ghost...", 20)
  2177. for i = 0, 5, 0.1 / Animation_Speed do
  2178. Swait()
  2179. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2180. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2181. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2182. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2183. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2184. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2185. end
  2186. chatfunc("Then move on to the afterlife!", 6)
  2187. CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
  2188. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1))
  2189. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05))
  2190. local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character)
  2191. local distance = (GunPoint.Position - Way).magnitude
  2192. for i = 1, 5 do
  2193. local laser = Instance.new("Part", Effects)
  2194. laser.Transparency = 0
  2195. laser.CanCollide = false
  2196. laser.Anchored = true
  2197. laser.Color = C3(1, 0, 0)
  2198. laser.Material = "Neon"
  2199. laser.formFactor = Enum.FormFactor.Custom
  2200. laser.Size = Vector3.new(0.15, 0.15, distance)
  2201. laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2)
  2202. table.insert(Effects2, {
  2203. laser,
  2204. "Disappear",
  2205. 0.1,
  2206. 1,
  2207. 1,
  2208. 1,
  2209. 2
  2210. })
  2211. end
  2212. coroutine.resume(coroutine.create(function()
  2213. Swait(15)
  2214. local FILTER = IT("ColorCorrectionEffect", game.Lighting)
  2215. for i = 1, 25 do
  2216. Swait()
  2217. FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50)
  2218. end
  2219. local GAME = game.Players:GetChildren()
  2220. for PLAYER = 1, #GAME do
  2221. do
  2222. local PLAY = GAME[PLAYER]
  2223. if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then
  2224. PLAY.Character.Parent = nil
  2225. coroutine.resume(coroutine.create(function()
  2226. if PLAY.Character:FindFirstChild("HumanoidRootPart") then
  2227. PLAY.Character.Parent = workspace
  2228. local Value = IT("BoolValue", Delete)
  2229. Value.Name = PLAY.Name
  2230. end
  2231. end))
  2232. end
  2233. end
  2234. end
  2235. for i = 1, 25 do
  2236. Swait()
  2237. FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50)
  2238. end
  2239. end))
  2240. for i = 0, 2, 0.1 / Animation_Speed do
  2241. Swait()
  2242. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2243. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2244. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2245. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2246. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2247. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2248. end
  2249. ATTACK = false
  2250. Rooted = false
  2251. end
  2252.  
  2253. function Madness()
  2254. ATTACK = true
  2255. Rooted = false
  2256. local GYRO = IT("BodyGyro",RootPart)
  2257. GYRO.D = 750
  2258. GYRO.P = 20000
  2259. GYRO.MaxTorque = VT(0,40000000,0)
  2260. local LOCKED = true
  2261. local SHOT = false
  2262. coroutine.resume(coroutine.create(function()
  2263. for i=0, 1, 0.1 / Animation_Speed do
  2264. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2265. Swait()
  2266. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2267. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2268. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2269. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2270. end
  2271. LOCKED = false
  2272. SHOT = true
  2273. repeat
  2274. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2275. Swait()
  2276. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2277. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2278. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2279. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2280. until HOLD == false and SHOT == false
  2281. for i=0, 0.3, 0.1 / Animation_Speed do
  2282. Swait()
  2283. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2284. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2285. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2286. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2287. end
  2288. GYRO:remove()
  2289. ATTACK = false
  2290. Rooted = false
  2291. end))
  2292. repeat wait() until LOCKED == false
  2293. repeat
  2294. SHOT = true
  2295. wait(0.2)
  2296. SHOT = false
  2297. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  2298. local HIT = BULLET.Hit
  2299. local HITPOS = BULLET.End
  2300. if HIT then
  2301. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  2302. Banish(HIT.Parent)
  2303. end
  2304. end
  2305. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  2306. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  2307. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2308. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2309. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2310. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2311. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2312. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2313. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2314. until HOLD == false
  2315. end
  2316.  
  2317. function EMOTE()
  2318. ATTACK = true
  2319. Rooted = false
  2320. local LOOP = 0
  2321. for i=0, 0.1, 0.1 / Animation_Speed do
  2322. Swait()
  2323. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2324. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2325. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2326. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2327. end
  2328. for i=0, 3, 0.1 / Animation_Speed do
  2329. Swait()
  2330. LOOP = LOOP + 1
  2331. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2332. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2333. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2334. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2335. end
  2336. for i=0, 0.1, 0.1 / Animation_Speed do
  2337. Swait()
  2338. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2339. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2340. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2341. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2342. end
  2343. ATTACK = false
  2344. Rooted = false
  2345. end
  2346.  
  2347. function Kill(Char)
  2348. local NewCharacter = IT("Model",Effects)
  2349. NewCharacter.Name = "Ow im ded ;-;"
  2350. for _, c in pairs(Char:GetDescendants()) do
  2351. if c:IsA("BasePart") and c.Transparency == 0 then
  2352. if c.Parent == Char then
  2353. getbloody(c,5)
  2354. end
  2355. c:BreakJoints()
  2356. c.Material = "Glass"
  2357. c.Color = C3(0.5,0,0)
  2358. c.CanCollide = true
  2359. c.Transparency = 0.3
  2360. if c:FindFirstChildOfClass("SpecialMesh") then
  2361. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2362. end
  2363. if c.Name == "Head" then
  2364. c:ClearAllChildren()
  2365. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2366. end
  2367. if c.ClassName == "MeshPart" then
  2368. c.TextureID = ""
  2369. end
  2370. if c:FindFirstChildOfClass("BodyPosition") then
  2371. c:FindFirstChildOfClass("BodyPosition"):remove()
  2372. end
  2373. if c:FindFirstChildOfClass("ParticleEmitter") then
  2374. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2375. end
  2376. c.Parent = NewCharacter
  2377. c.Name = "DeadPart"
  2378. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2379. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2380. end
  2381. end
  2382. Char:remove()
  2383. Debris:AddItem(NewCharacter,5)
  2384. end
  2385.  
  2386. function Taunt()
  2387. ATTACK = true
  2388. Rooted = true
  2389. local TAUNT = CreateSound(907333294, Torso, 7, 1, false)
  2390. repeat
  2391. Swait()
  2392. TAUNT.Parent = Torso
  2393. TAUNT.Playing = true
  2394. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2395. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2396. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2397. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2398. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2399. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2400. until TAUNT.TimePosition >= 1.25
  2401. for i=0, 1.6, 0.1 / Animation_Speed do
  2402. Swait()
  2403. TAUNT.Parent = Torso
  2404. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2405. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2406. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2407. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2408. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2409. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2410. end
  2411. ATTACK = false
  2412. Rooted = false
  2413. end
  2414.  
  2415. function oofBeam()
  2416. ATTACK = true
  2417. Rooted = false
  2418. VALUE2 = true
  2419. local GYRO = IT("BodyGyro", RootPart)
  2420. GYRO.D = 20
  2421. GYRO.P = 4000
  2422. GYRO.MaxTorque = VT(0, 40000, 0)
  2423. local POS = RootPart.Position + VT(0, 25, 0)
  2424. CreateSound("1371567007", Effects, 35, MRANDOM(9, 10) / 10)
  2425. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2426. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2427. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2428. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2429. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2430. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2431. coroutine.resume(coroutine.create(function()
  2432. local E = 0
  2433. repeat
  2434. E = E + 5
  2435. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2436. Swait()
  2437. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2438. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2439. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2440. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2441. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2442. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2443. until ATTACK == false
  2444. GYRO:remove()
  2445. end))
  2446. for i = 1, 50 do
  2447. Swait()
  2448. end
  2449. for i = 1, 25 do
  2450. Swait()
  2451. WACKYEFFECT({
  2452. Time = 15,
  2453. EffectType = "Skull",
  2454. Size = VT(4, 4, 4),
  2455. Size2 = VT(0, 0, 0),
  2456. Transparency = 1,
  2457. Transparency2 = 0,
  2458. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2459. MoveToPos = Eon.Position,
  2460. RotationX = 0,
  2461. RotationY = 0,
  2462. RotationZ = 0,
  2463. Material = "Neon",
  2464. Color = C3(1, 0, 0),
  2465. SoundID = nil,
  2466. SoundPitch = nil,
  2467. SoundVolume = nil
  2468. })
  2469. end
  2470. local LOOP = 0
  2471. local BEAMO = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Lime green"), "Beamo", VT(0,0,0))
  2472. MakeForm(BEAMO, "Ball")
  2473. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
  2474. MakeForm(BEAM, "Cyl")
  2475. repeat
  2476. local DISTANCE = (Eon.Position - Mouse.Hit.p).Magnitude
  2477. if DISTANCE < 2000 then
  2478. BEAMO.Size = VT(3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4))
  2479. BEAMO.CFrame = CF(Eon.Position)
  2480. BEAM.Size = VT(2 + 1 * COS(SINE / 4), DISTANCE, 2 + 1 * COS(SINE / 4))
  2481. BEAM.CFrame = CF(Eon.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2482. ApplyAoE(Mouse.Hit.p, 14,true,false)
  2483. WACKYEFFECT({
  2484. Time = 35,
  2485. EffectType = "Sphere",
  2486. Size = VT(6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4)) * 2,
  2487. Size2 = VT(5, 75, 5),
  2488. Transparency = 0,
  2489. Transparency2 = 1,
  2490. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2491. MoveToPos = nil,
  2492. RotationX = 0,
  2493. RotationY = 0,
  2494. RotationZ = 0,
  2495. Material = "Neon",
  2496. Color = C3(1, 0, 0),
  2497. SoundID = nil,
  2498. SoundPitch = MRANDOM(9, 12) / 10,
  2499. SoundVolume = 10
  2500. })
  2501. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame, MoveToPos = Eon.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-6).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2502. Swait()
  2503. LOOP = LOOP + 1
  2504. end
  2505. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  2506. coroutine.resume(coroutine.create(function()
  2507. for i = 1, 15 do
  2508. Swait()
  2509. BEAM.Size = BEAM.Size - VT(0.1, 0, 0.1)
  2510. BEAMO.Size = BEAMO.Size - VT(0.1, 0.1, 0.1)
  2511. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  2512. BEAMO.Transparency = BEAMO.Transparency + 0.06666666666666667
  2513. end
  2514. BEAM:remove()
  2515. BEAMO:remove()
  2516. end))
  2517. ATTACK = false
  2518. Rooted = false
  2519. VALUE2 = false
  2520. end
  2521.  
  2522. function TakeOnMe()
  2523. Speed = 5
  2524. local MEME = CreateSound(0, Effects, 2, 1, false)
  2525. ATTACK = true
  2526. Rooted = false
  2527. local DANCE = true
  2528. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2529. if NEWKEY == "p" then
  2530. DANCE = false
  2531. end
  2532. end)
  2533. PLAYSONG = false
  2534. while true do
  2535. for i = 1, 15 do
  2536. Swait()
  2537. MEME.Parent = Effects
  2538. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2539. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2540. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2541. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2542. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2543. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2544. end
  2545. if DANCE == false then
  2546. break
  2547. end
  2548. for i = 1, 15 do
  2549. Swait()
  2550. MEME.Parent = Effects
  2551. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2552. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2553. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2554. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2555. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2556. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2557. end
  2558. end
  2559. PLAYSONG = true
  2560. KEY:Disconnect()
  2561. MEME:remove()
  2562. Speed = 25
  2563. ATTACK = false
  2564. Rooted = false
  2565. end
  2566.  
  2567. function Banisher_Bullet()
  2568. ATTACK = true
  2569. Rooted = false
  2570. for i=0, 0.05, 0.1 / Animation_Speed do
  2571. Swait()
  2572. turnto(Mouse.Hit.p)
  2573. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2574. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2575. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2576. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2577. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2578. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2579. end
  2580. repeat
  2581. for i=0, 0.05, 0.1 / Animation_Speed do
  2582. Swait()
  2583. turnto(Mouse.Hit.p)
  2584. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2585. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2586. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2587. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2588. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2589. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2590. end
  2591. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2592. SpawnTrail(Hole.Position,POS)
  2593. if HIT ~= nil then
  2594. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2595. Banish(HIT.Parent)
  2596. end
  2597. end
  2598. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2599. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2600. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2601. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2602. for i=0, 0.05, 0.1 / Animation_Speed do
  2603. Swait()
  2604. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2605. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2606. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2607. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2608. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2609. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2610. end
  2611. until KEYHOLD == false
  2612. ATTACK = false
  2613. Rooted = false
  2614. end
  2615. function Execute()
  2616. ATTACK = true
  2617. Rooted = false
  2618. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  2619. Part.Color = C3(0,0,0)
  2620. MakeForm(Part,"Wedge")
  2621. Part.CanCollide = true
  2622. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  2623. for i=0, 1, 0.1 / Animation_Speed do
  2624. Swait()
  2625. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2626. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2627. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2628. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2629. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2630. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2631. end
  2632. CreateSound(541909867, RightBarrel, 7, 1, false)
  2633. local TOCH = Part.Touched:Connect(function(hit)
  2634. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  2635. Banish(hit.Parent)
  2636. end
  2637. end)
  2638. for i=0, 0.35, 0.1 / Animation_Speed do
  2639. Swait()
  2640. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2641. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2642. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2643. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2644. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2645. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2646. end
  2647. TOCH:disconnect()
  2648. for i=0, 0.35, 0.1 / Animation_Speed do
  2649. Swait()
  2650. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  2651. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  2652. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2653. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2654. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2655. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2656. end
  2657. Part:remove()
  2658. ATTACK = false
  2659. Rooted = false
  2660. end
  2661. function Banisher_Burn()
  2662. ATTACK = true
  2663. Rooted = true
  2664. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  2665. for i=0, 1, 0.1 / Animation_Speed do
  2666. Swait()
  2667. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2668. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2669. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2670. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2671. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2672. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2673. end
  2674. coroutine.resume(coroutine.create(function()
  2675. local POS = Mouse.Hit.p
  2676. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Strike", VT(0,2000,0))
  2677. MakeForm(RAY,"Cyl")
  2678. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0))
  2679. MakeForm(SPHERE,"Ball")
  2680. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Strike", VT(0,0,0))
  2681. MakeForm(SHIELD,"Ball")
  2682. SHIELD.CFrame = CF(POS)
  2683. RAY.CFrame = CF(POS)
  2684. SPHERE.CFrame = CF(POS)
  2685. CreateSound(440145570, SPHERE, 10, 0.8, false)
  2686. CreateSound(415700134, SPHERE, 10, 0.8, false)
  2687. for i = 1, 200 do
  2688. Swait()
  2689. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2690. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  2691. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  2692. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  2693. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2694. end
  2695. for i = 1, 45 do
  2696. Swait()
  2697. RAY.Transparency = RAY.Transparency + 1/45
  2698. SPHERE.Transparency = RAY.Transparency
  2699. SHIELD.Transparency = SPHERE.Transparency + 1/45
  2700. end
  2701. RAY:remove()
  2702. SHIELD:remove()
  2703. SPHERE:remove()
  2704. end))
  2705. for i=0, 1, 0.1 / Animation_Speed do
  2706. Swait()
  2707. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2708. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2709. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2710. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2711. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2712. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2713. end
  2714. ATTACK = false
  2715. Rooted = false
  2716. end
  2717. function Teleport()
  2718. ATTACK = true
  2719. Rooted = false
  2720. for i=0, 0.5, 0.1 / Animation_Speed do
  2721. Swait()
  2722. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2723. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2724. end
  2725. for e = 1, #BODY do
  2726. if BODY[e] ~= nil then
  2727. local STUFF = BODY[e]
  2728. local PART = STUFF[1]
  2729. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2730. local PRT = PART:Clone()
  2731. PRT.Anchored = true
  2732. PRT.CanCollide = false
  2733. PRT.Material = "Neon"
  2734. PRT.Color = C3(255,100,255)
  2735. PRT.Name = "WarpEffect"
  2736. PRT.Parent = Effects
  2737. PRT.CFrame = PART.CFrame
  2738. PRT:BreakJoints()
  2739. if PRT:FindFirstChildOfClass("Sound") then
  2740. PRT:FindFirstChildOfClass("Sound"):remove()
  2741. end
  2742. if PRT:FindFirstChildOfClass("Decal") then
  2743. PRT:FindFirstChildOfClass("Decal"):remove()
  2744. end
  2745. coroutine.resume(coroutine.create(function()
  2746. for i = 1, 100 do
  2747. Swait()
  2748. PRT.Transparency = PRT.Transparency + 1/100
  2749. end
  2750. PRT:remove()
  2751. end))
  2752. end
  2753. end
  2754. end
  2755. CreateSound(217767125, Torso, 10, 1)
  2756. local POS = RootPart.Orientation
  2757. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2758. RootPart.Orientation = POS
  2759. RootJoint.Parent = RootPart
  2760. for i=0, 0.5, 0.1 / Animation_Speed do
  2761. Swait()
  2762. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2763. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2764. end
  2765. for i=0, 0.1, 0.1 / Animation_Speed do
  2766. Swait()
  2767. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2768. end
  2769. ATTACK = false
  2770. Rooted = false
  2771. end
  2772. function BanishmentBeam()
  2773. ATTACK = true
  2774. Rooted = false
  2775. local GYRO = IT("BodyGyro",RootPart)
  2776. GYRO.D = 100
  2777. GYRO.P = 2000
  2778. GYRO.MaxTorque = VT(0,4000000,0)
  2779. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2780. CreateSound("93724183", RightArm, 5, 1, false)
  2781. for i=1, 35 do
  2782. Swait()
  2783. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2784. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2785. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2786. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2787. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2788. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2789. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2790. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2791. end
  2792. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Lazer", VT(0,0,0))
  2793. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  2794. local TOCH = BEAM.Touched:Connect(function(hit)
  2795. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  2796. Kill(hit)
  2797. end
  2798. end)
  2799. local I = 0
  2800. repeat
  2801. Swait()
  2802. I = I + 1
  2803. if I <= 10 then
  2804. BEAM.Transparency = BEAM.Transparency - 0.1
  2805. end
  2806. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  2807. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  2808. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  2809. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  2810. BEAM.Size = VT(2,2,DISTANCE)
  2811. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2812. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2813. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2814. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2815. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2816. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2817. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2818. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2819. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2820. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2821. if ENDHIT ~= nil then
  2822. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  2823. Banish(ENDHIT)
  2824. end
  2825. end
  2826. until LOOP.Playing == false
  2827. GYRO:remove()
  2828. BEAM:remove()
  2829. ATTACK = false
  2830. Rooted = false
  2831. end
  2832. function Deathbound()
  2833. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  2834. ATTACK = true
  2835. Rooted = true
  2836. for i=0, 1, 0.1 / Animation_Speed do
  2837. Swait()
  2838. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2839. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2840. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2841. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2842. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2843. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2844. end
  2845. local DONE = false
  2846. local GATE = nil
  2847. local GATESPIN = true
  2848. coroutine.resume(coroutine.create(function()
  2849. repeat
  2850. Swait()
  2851. if GATE ~= nil then
  2852. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  2853. end
  2854. until GATESPIN == false
  2855. end))
  2856. coroutine.resume(coroutine.create(function()
  2857. repeat
  2858. Swait()
  2859. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2860. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2861. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2862. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2863. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2864. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2865. until DONE == true
  2866. Swait(50)
  2867. for i = 1, 35 do
  2868. Swait(4)
  2869. local FIRED = false
  2870. local CHILDREN = workspace:GetDescendants()
  2871. for index, CHILD in pairs(CHILDREN) do
  2872. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2873. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2874. if HUM then
  2875. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2876. if TORSO then
  2877. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2878. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2879. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2880. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2881. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2882. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2883. Banish(CHILD)
  2884. FIRED = true
  2885. break
  2886. end
  2887. end
  2888. end
  2889. end
  2890. end
  2891. if FIRED == false then
  2892. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2893. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2894. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2895. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2896. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2897. if HITBOD ~= nil then
  2898. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2899. Kill(HITBOD.Parent)
  2900. end
  2901. end
  2902. end
  2903. end
  2904. for i = 1, 45 do
  2905. Swait()
  2906. GATE.Size = GATE.Size - VT(3,0,3)
  2907. end
  2908. GATESPIN = false
  2909. GATE:remove()
  2910. end))
  2911. Swait(15)
  2912. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2913. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  2914. local DECAL = IT("Decal",GATE)
  2915. DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  2916. DECAL.Face = "Top"
  2917. GATE.CFrame = CF(HITPOS)
  2918. CreateSound(160772554, GATE, 7, 1.3, false)
  2919. for i = 1, 45 do
  2920. Swait()
  2921. GATE.Size = GATE.Size + VT(3,0,3)
  2922. end
  2923. CreateSound(213603013, RightHole, 7, 1, false)
  2924. CreateSound(213603013, LeftHole, 7, 1, false)
  2925. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2926. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2927. ATTACK = false
  2928. Rooted = false
  2929. DONE = true
  2930. end
  2931.  
  2932.  
  2933. --//=================================\\
  2934. --|| ASSIGN THINGS TO KEYS
  2935. --\\=================================//
  2936.  
  2937. function MouseDown(Mouse)
  2938. if ATTACK == false then
  2939. EMOTE()
  2940. end
  2941. end
  2942.  
  2943. function MouseUp(Mouse)
  2944. HOLD = false
  2945. end
  2946.  
  2947. function KeyDown(Key)
  2948. KEYHOLD = true
  2949. if Key == "z" and ATTACK == false then
  2950. Banisher_Bullet()
  2951. end
  2952.  
  2953. if Key == "b" and ATTACK == false then
  2954. Banisher_Burn()
  2955. end
  2956.  
  2957. if Key == "c" and ATTACK == false then
  2958. BanishmentBeam()
  2959. end
  2960.  
  2961. if Key == "v" and ATTACK == false then
  2962. Teleport()
  2963. end
  2964.  
  2965. if Key == "t" and ATTACK == false then
  2966. Taunt()
  2967. end
  2968.  
  2969. if Key == "e" and ATTACK == false then
  2970. Madness()
  2971. end
  2972.  
  2973. if Key == "j" and ATTACK == false then
  2974. Nuke()
  2975. end
  2976.  
  2977. if Key == "y" and ATTACK == false then
  2978. oofBeam()
  2979. end
  2980.  
  2981. if Key == "u" and ATTACK == false then
  2982. Absoluteum()
  2983. end
  2984.  
  2985. if Key == "g" and ATTACK == false then
  2986. chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)])
  2987. TOBANISH = {}
  2988. end
  2989.  
  2990. if Key == "p" and ATTACK == false then
  2991. TakeOnMe()
  2992. end
  2993.  
  2994. if Key == "x" and ATTACK == false then
  2995. Deathbound()
  2996. end
  2997. end
  2998.  
  2999. function KeyUp(Key)
  3000. KEYHOLD = false
  3001. end
  3002.  
  3003. Mouse.Button1Down:connect(function(NEWKEY)
  3004. MouseDown(NEWKEY)
  3005. end)
  3006. Mouse.Button1Up:connect(function(NEWKEY)
  3007. MouseUp(NEWKEY)
  3008. end)
  3009. Mouse.KeyDown:connect(function(NEWKEY)
  3010. KeyDown(NEWKEY)
  3011. end)
  3012. Mouse.KeyUp:connect(function(NEWKEY)
  3013. KeyUp(NEWKEY)
  3014. end)
  3015.  
  3016. --//=================================\\
  3017. --\\=================================//
  3018.  
  3019.  
  3020. function unanchor()
  3021. if UNANCHOR == true then
  3022. g = Character:GetChildren()
  3023. for i = 1, #g do
  3024. if g[i].ClassName == "Part" then
  3025. g[i].Anchored = false
  3026. end
  3027. end
  3028. end
  3029. end
  3030.  
  3031.  
  3032. --//=================================\\
  3033. --|| WRAP THE WHOLE SCRIPT UP
  3034. --\\=================================//
  3035.  
  3036. Humanoid.Changed:connect(function(Jump)
  3037. if Jump == "Jump" and (Disable_Jump == true) then
  3038. Humanoid.Jump = false
  3039. end
  3040. end)
  3041.  
  3042. local CONNECT = nil
  3043.  
  3044. while true do
  3045. Swait()
  3046. ANIMATE.Parent = nil
  3047. if Character:FindFirstChildOfClass("Humanoid") == nil then
  3048. Humanoid = IT("Humanoid",Character)
  3049. end
  3050. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  3051. v:Stop();
  3052. end
  3053. SINE = SINE + CHANGE
  3054. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3055. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3056. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3057. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26)
  3058. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3059. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3)
  3060. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  3061. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  3062. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  3063. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3064. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3065. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3066. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3067. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  3068. end
  3069. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3070. ANIM = "Jump"
  3071. if ATTACK == false then
  3072. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3073. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3074. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3075. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3076. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3077. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3078. end
  3079. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3080. ANIM = "Fall"
  3081. if ATTACK == false then
  3082. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3083. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3084. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3085. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3086. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3087. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3088. end
  3089. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3090. ANIM = "Idle"
  3091. if ATTACK == false then
  3092. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
  3093. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
  3094. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45 + 2 * SIN(SINE / 12)), RAD(-25))* RIGHTSHOULDERC0, 0.15 / 3)
  3095. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
  3096. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  3097. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  3098. end
  3099. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3100. ANIM = "Walk"
  3101. if ATTACK == false then
  3102. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / 3)
  3103. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / 3)
  3104. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / 3)
  3105. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / 3)
  3106. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / 3)
  3107. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / 3)
  3108. end
  3109. end
  3110. unanchor()
  3111. Humanoid.MaxHealth = "inf"
  3112. Humanoid.Health = "inf"
  3113. if Rooted == false then
  3114. Disable_Jump = false
  3115. Humanoid.WalkSpeed = Speed
  3116. elseif Rooted == true then
  3117. Disable_Jump = true
  3118. Humanoid.WalkSpeed = 0
  3119. end
  3120. refit()
  3121. sick.Parent = Torso
  3122. sick:resume()
  3123. sick.Volume = 5
  3124. sick.Pitch = 1
  3125. sick.SoundId = "rbxassetid://0"
  3126. sick.Name = "BanishV3Music"
  3127. end
  3128.  
  3129. local DUST = CreateParticles(RightArm,VT(0,0,0),5,2,"Smoke",false,false,5,0)
  3130. DUST.ZOffset = 1
  3131. RightArm.Transparency = 1
  3132. local BasePart = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "Part", VT(1,2,1),false)
  3133. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, BasePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  3134. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "Part", VT(1.4,1.4,1.4),false)
  3135. MakeForm(Sphere,"Ball")
  3136. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.2,0.8,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  3137. local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "New yeller", "Part", VT(0.3,0.3,0.1),false)
  3138. MakeForm(LaserPart,"Ball")
  3139. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, LaserPart, CF(0,0,-0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  3140. local Bump = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.3,0.2),false)
  3141. MakeForm(Bump,"Ball")
  3142. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Bump, CF(0,0,0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  3143. local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Deep orange", "Part", VT(0.4,0,0.4),false)
  3144. MakeForm(BottomLaser,"Cyl")
  3145. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, BottomLaser, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  3146. local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "New yeller", "Part", VT(0,0.5,0.5),false)
  3147. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part1, CF(0,-0.76,-0.26) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  3148. local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Deep orange", "Part", VT(0,0.5,0.5),false)
  3149. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part2, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, -0.25, 0))
  3150. local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Bright red", "Part", VT(0,0.5,0.5),false)
  3151. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part3, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0, -0.26, 0))
  3152. local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
  3153. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part4, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, -0.26, 0))
  3154. local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Part", VT(0,0.56,0.5),false)
  3155. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part5, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, -0.26, 0))
  3156. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.25,0.5),false)
  3157. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, -0.26/2, 0))
  3158. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Part", VT(0,0.3,0.5),false)
  3159. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-65)), CF(0, -0.31/2, 0))
  3160. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Part", VT(1.4,0,1.4),false)
  3161. MakeForm(Part,"Cyl")
  3162. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0.035,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  3163. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Deep orange", "Part", VT(1.4,0,1.4),false)
  3164. MakeForm(Part,"Cyl")
  3165. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0,-0.035,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  3166. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Deep orange", "Part", VT(0.3,1.6,0.7),false)
  3167. MakeForm(Sphere,"Ball")
  3168. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.45,0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  3169.  
  3170. for _, c in pairs(Weapon:GetChildren()) do
  3171. if c.ClassName == "Part" then
  3172. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  3173. end
  3174. end
  3175.  
  3176.  
  3177.  
  3178.  
  3179. --//====================================================\\--
  3180. --|| END OF SCRIPT
  3181. --\\====================================================//--
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