Advertisement
Hmm465_Gaming

whatanotherone

Jun 5th, 2018
284
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Lua 140.27 KB | None | 0 0
  1. -----------------------
  2. --WhAT ANOTHER ONE????????!--
  3. -------------------------------------------------------
  4. --A script By makhail07
  5.  
  6. --Discord Creterisk#2958
  7.  
  8.  
  9. --https://cdn.discordapp.com/attachments/424766294303309844/424769047436197888/e41a6cbd-23cb-4553-bd39-1338429743a7.png
  10. -------------------------------------------------------
  11.  
  12. local char = game.Players.LocalPlayer.Character
  13.  
  14. for i,v in pairs(char:GetChildren()) do
  15.         if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "Accessory" or v.ClassName == "CharacterMesh" or v.ClassName == "Shirt Graphic" then
  16.             v:Remove()
  17.         end
  18.         if v.ClassName == "BodyColors" then
  19.             v.HeadColor = BrickColor.new("Really black")
  20.             v.LeftArmColor = BrickColor.new("Really black")
  21.             v.LeftLegColor = BrickColor.new("Really black")
  22.             v.RightArmColor = BrickColor.new("Really black")
  23.             v.RightLegColor = BrickColor.new("Really black")
  24.             v.TorsoColor = BrickColor.new("Really black")
  25.         end
  26.         end
  27.  
  28. wait()
  29. char.Head.face:Destroy()
  30. wait()
  31.  
  32. local FavIDs = {
  33.     340106355, --Nefl Crystals
  34.     927529620, --Dimension
  35.     876981900, --Fantasy
  36.     398987889, --Ordinary Days
  37.     1117396305, --Oh wait, it's you.
  38.     885996042, --Action Winter Journey
  39.     919231299, --Sprawling Idiot Effigy
  40.     743466274, --Good Day Sunshine
  41.     727411183, --Knife Fight
  42.     1402748531, --The Earth Is Counting On You!
  43.     595230126 --Robot Language
  44.     }
  45.  
  46.  
  47.  
  48. --The reality of my life isn't real but a Universe -makhail07
  49. wait()
  50. local plr = game:service'Players'.LocalPlayer
  51. print('Local User is '..plr.Name)
  52. local char = plr.Character
  53. local hum = char.Humanoid
  54. local ra = char["Right Arm"]
  55. local la= char["Left Arm"]
  56. local rl= char["Right Leg"]
  57. local ll = char["Left Leg"]
  58. local hed = char.Head
  59. local root = char.HumanoidRootPart
  60. local rootj = root.RootJoint
  61. local tors = char.Torso
  62. local mouse = plr:GetMouse()
  63. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  64. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  65. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  66. local EdgyMode = false
  67. local Divinity = false
  68. local Fighter = false
  69. local Purity = false
  70. local Destruction = false
  71. local helpme = false
  72. local Planetary = false
  73. local maincolor = BrickColor.new("Institutional white")
  74. -------------------------------------------------------
  75. --Start Good Stuff--
  76. -------------------------------------------------------
  77. CF = CFrame.new
  78. angles = CFrame.Angles
  79. attack = false
  80. Euler = CFrame.fromEulerAnglesXYZ
  81. Rad = math.rad
  82. IT = Instance.new
  83. BrickC = BrickColor.new
  84. Cos = math.cos
  85. Acos = math.acos
  86. Sin = math.sin
  87. Asin = math.asin
  88. Abs = math.abs
  89. Mrandom = math.random
  90. Floor = math.floor
  91. -------------------------------------------------------
  92. --End Good Stuff--
  93. -------------------------------------------------------
  94. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  95. RSH, LSH = nil, nil
  96. RW = Instance.new("Weld")
  97. LW = Instance.new("Weld")
  98. RH = tors["Right Hip"]
  99. LH = tors["Left Hip"]
  100. RSH = tors["Right Shoulder"]
  101. LSH = tors["Left Shoulder"]
  102. RSH.Parent = nil
  103. LSH.Parent = nil
  104. RW.Name = "RW"
  105. RW.Part0 = tors
  106. RW.C0 = CF(1.5, 0.5, 0)
  107. RW.C1 = CF(0, 0.5, 0)
  108. RW.Part1 = ra
  109. RW.Parent = tors
  110. LW.Name = "LW"
  111. LW.Part0 = tors
  112. LW.C0 = CF(-1.5, 0.5, 0)
  113. LW.C1 = CF(0, 0.5, 0)
  114. LW.Part1 = la
  115. LW.Parent = tors
  116. Effects = {}
  117.  
  118. -------------------------------------------------------
  119. --Start HeartBeat--
  120. -------------------------------------------------------
  121. ArtificialHB = Instance.new("BindableEvent", script)
  122. ArtificialHB.Name = "Heartbeat"
  123. script:WaitForChild("Heartbeat")
  124.  
  125. frame = 1 / 60
  126. tf = 0
  127. allowframeloss = false
  128. tossremainder = false
  129.  
  130.  
  131. lastframe = tick()
  132. script.Heartbeat:Fire()
  133.  
  134.  
  135. game:GetService("RunService").Heartbeat:connect(function(s, p)
  136.     tf = tf + s
  137.     if tf >= frame then
  138.         if allowframeloss then
  139.             script.Heartbeat:Fire()
  140.             lastframe = tick()
  141.         else
  142.             for i = 1, math.floor(tf / frame) do
  143.                 script.Heartbeat:Fire()
  144.             end
  145.             lastframe = tick()
  146.         end
  147.         if tossremainder then
  148.             tf = 0
  149.         else
  150.             tf = tf - frame * math.floor(tf / frame)
  151.         end
  152.     end
  153. end)
  154. -------------------------------------------------------
  155. --End HeartBeat--
  156. -------------------------------------------------------
  157.  
  158. -------------------------------------------------------
  159. --Start Important Functions--
  160. -------------------------------------------------------
  161. function swait(num)
  162.     if num == 0 or num == nil then
  163.         game:service("RunService").Stepped:wait(0)
  164.     else
  165.         for i = 0, num do
  166.             game:service("RunService").Stepped:wait(0)
  167.         end
  168.     end
  169. end
  170. function thread(f)
  171.     coroutine.resume(coroutine.create(f))
  172. end
  173. function clerp(a, b, t)
  174.     local qa = {
  175.         QuaternionFromCFrame(a)
  176.     }
  177.     local qb = {
  178.         QuaternionFromCFrame(b)
  179.     }
  180.     local ax, ay, az = a.x, a.y, a.z
  181.     local bx, by, bz = b.x, b.y, b.z
  182.     local _t = 1 - t
  183.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  184. end
  185. function QuaternionFromCFrame(cf)
  186.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  187.     local trace = m00 + m11 + m22
  188.     if trace > 0 then
  189.         local s = math.sqrt(1 + trace)
  190.         local recip = 0.5 / s
  191.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  192.     else
  193.         local i = 0
  194.         if m00 < m11 then
  195.             i = 1
  196.         end
  197.         if m22 > (i == 0 and m00 or m11) then
  198.             i = 2
  199.         end
  200.         if i == 0 then
  201.             local s = math.sqrt(m00 - m11 - m22 + 1)
  202.             local recip = 0.5 / s
  203.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  204.         elseif i == 1 then
  205.             local s = math.sqrt(m11 - m22 - m00 + 1)
  206.             local recip = 0.5 / s
  207.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  208.         elseif i == 2 then
  209.             local s = math.sqrt(m22 - m00 - m11 + 1)
  210.             local recip = 0.5 / s
  211.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  212.         end
  213.     end
  214. end
  215. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  216.     local xs, ys, zs = x + x, y + y, z + z
  217.     local wx, wy, wz = w * xs, w * ys, w * zs
  218.     local xx = x * xs
  219.     local xy = x * ys
  220.     local xz = x * zs
  221.     local yy = y * ys
  222.     local yz = y * zs
  223.     local zz = z * zs
  224.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  225. end
  226. function QuaternionSlerp(a, b, t)
  227.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  228.     local startInterp, finishInterp
  229.     if cosTheta >= 1.0E-4 then
  230.         if 1 - cosTheta > 1.0E-4 then
  231.             local theta = math.acos(cosTheta)
  232.             local invSinTheta = 1 / Sin(theta)
  233.             startInterp = Sin((1 - t) * theta) * invSinTheta
  234.             finishInterp = Sin(t * theta) * invSinTheta
  235.         else
  236.             startInterp = 1 - t
  237.             finishInterp = t
  238.         end
  239.     elseif 1 + cosTheta > 1.0E-4 then
  240.         local theta = math.acos(-cosTheta)
  241.         local invSinTheta = 1 / Sin(theta)
  242.         startInterp = Sin((t - 1) * theta) * invSinTheta
  243.         finishInterp = Sin(t * theta) * invSinTheta
  244.     else
  245.         startInterp = t - 1
  246.         finishInterp = t
  247.     end
  248.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  249. end
  250. function rayCast(Position, Direction, Range, Ignore)
  251.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  252. end
  253. local RbxUtility = LoadLibrary("RbxUtility")
  254. local Create = RbxUtility.Create
  255.  
  256. -------------------------------------------------------
  257. --Start Damage Function--
  258. -------------------------------------------------------
  259. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  260.     if hit.Parent == nil then
  261.         return
  262.     end
  263.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  264.     for _, v in pairs(hit.Parent:children()) do
  265.         if v:IsA("Humanoid") then
  266.             h = v
  267.         end
  268.     end
  269.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  270.    
  271.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  272.          end
  273.  
  274.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  275.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  276.             if hit.Parent.DebounceHit.Value == true then
  277.                 return
  278.             end
  279.         end
  280.          if insta == true then
  281.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  282.          end
  283.         local c = Create("ObjectValue"){
  284.             Name = "creator",
  285.             Value = game:service("Players").LocalPlayer,
  286.             Parent = h,
  287.         }
  288.         game:GetService("Debris"):AddItem(c, .5)
  289.         if HitSound ~= nil and HitPitch ~= nil then
  290.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  291.         end
  292.         local Damage = math.random(minim, maxim)
  293.         local blocked = false
  294.         local block = hit.Parent:findFirstChild("Block")
  295.         if block ~= nil then
  296.             if block.className == "IntValue" then
  297.                 if block.Value > 0 then
  298.                     blocked = true
  299.                     block.Value = block.Value - 1
  300.                     print(block.Value)
  301.                 end
  302.             end
  303.         end
  304.         if blocked == false then
  305.             h.Health = h.Health - Damage
  306.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  307.         else
  308.             h.Health = h.Health - (Damage / 2)
  309.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  310.         end
  311.         if Type == "Knockdown" then
  312.             local hum = hit.Parent.Humanoid
  313.             hum.PlatformStand = true
  314.             coroutine.resume(coroutine.create(function(HHumanoid)
  315.                 swait(1)
  316.                 HHumanoid.PlatformStand = false
  317.             end), hum)
  318.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  319.             local bodvol = Create("BodyVelocity"){
  320.                 velocity = angle * knockback,
  321.                 P = 5000,
  322.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  323.                 Parent = hit,
  324.             }
  325.             local rl = Create("BodyAngularVelocity"){
  326.                 P = 3000,
  327.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  328.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  329.                 Parent = hit,
  330.             }
  331.             game:GetService("Debris"):AddItem(bodvol, .5)
  332.             game:GetService("Debris"):AddItem(rl, .5)
  333.         elseif Type == "Normal" then
  334.             local vp = Create("BodyVelocity"){
  335.                 P = 500,
  336.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  337.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  338.             }
  339.             if knockback > 0 then
  340.                 vp.Parent = hit.Parent.Torso
  341.             end
  342.             game:GetService("Debris"):AddItem(vp, .5)
  343.         elseif Type == "Up" then
  344.             local bodyVelocity = Create("BodyVelocity"){
  345.                 velocity = Vector3.new(0, 20, 0),
  346.                 P = 5000,
  347.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  348.                 Parent = hit,
  349.             }
  350.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  351.         elseif Type == "DarkUp" then
  352.             coroutine.resume(coroutine.create(function()
  353.                 for i = 0, 1, 0.1 do
  354.                     swait()
  355.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  356.                 end
  357.             end))
  358.             local bodyVelocity = Create("BodyVelocity"){
  359.                 velocity = Vector3.new(0, 20, 0),
  360.                 P = 5000,
  361.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  362.                 Parent = hit,
  363.             }
  364.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  365.         elseif Type == "Snare" then
  366.             local bp = Create("BodyPosition"){
  367.                 P = 2000,
  368.                 D = 100,
  369.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  370.                 position = hit.Parent.Torso.Position,
  371.                 Parent = hit.Parent.Torso,
  372.             }
  373.             game:GetService("Debris"):AddItem(bp, 1)
  374.         elseif Type == "Freeze" then
  375.             local BodPos = Create("BodyPosition"){
  376.                 P = 50000,
  377.                 D = 1000,
  378.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  379.                 position = hit.Parent.Torso.Position,
  380.                 Parent = hit.Parent.Torso,
  381.             }
  382.             local BodGy = Create("BodyGyro") {
  383.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  384.                 P = 20e+003,
  385.                 Parent = hit.Parent.Torso,
  386.                 cframe = hit.Parent.Torso.CFrame,
  387.             }
  388.             hit.Parent.Torso.Anchored = true
  389.             coroutine.resume(coroutine.create(function(Part)
  390.                 swait(1.5)
  391.                 Part.Anchored = false
  392.             end), hit.Parent.Torso)
  393.             game:GetService("Debris"):AddItem(BodPos, 3)
  394.             game:GetService("Debris"):AddItem(BodGy, 3)
  395.         end
  396.         local debounce = Create("BoolValue"){
  397.             Name = "DebounceHit",
  398.             Parent = hit.Parent,
  399.             Value = true,
  400.         }
  401.         game:GetService("Debris"):AddItem(debounce, Delay)
  402.         c = Create("ObjectValue"){
  403.             Name = "creator",
  404.             Value = Player,
  405.             Parent = h,
  406.         }
  407.         game:GetService("Debris"):AddItem(c, .5)
  408.     end
  409. end
  410. -------------------------------------------------------
  411. --End Damage Function--
  412. -------------------------------------------------------
  413.  
  414. -------------------------------------------------------
  415. --Start Damage Function Customization--
  416. -------------------------------------------------------
  417. function ShowDamage(Pos, Text, Time, Color)
  418.     local Rate = (1 / 30)
  419.     local Pos = (Pos or Vector3.new(0, 0, 0))
  420.     local Text = (Text or "")
  421.     local Time = (Time or 2)
  422.     local Color = (Color or Color3.new(1, 0, 1))
  423.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  424.     EffectPart.Anchored = true
  425.     local BillboardGui = Create("BillboardGui"){
  426.         Size = UDim2.new(3, 0, 3, 0),
  427.         Adornee = EffectPart,
  428.         Parent = EffectPart,
  429.     }
  430.     local TextLabel = Create("TextLabel"){
  431.         BackgroundTransparency = 1,
  432.         Size = UDim2.new(1, 0, 1, 0),
  433.         Text = Text,
  434.         Font = "Highway",
  435.         TextColor3 = Color,
  436.         TextScaled = true,
  437.         TextStrokeColor3 = Color3.fromRGB(0,0,0),
  438.         Parent = BillboardGui,
  439.     }
  440.     game.Debris:AddItem(EffectPart, (Time))
  441.     EffectPart.Parent = game:GetService("Workspace")
  442.     delay(0, function()
  443.         local Frames = (Time / Rate)
  444.         for Frame = 1, Frames do
  445.             wait(Rate)
  446.             local Percent = (Frame / Frames)
  447.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  448.             TextLabel.TextTransparency = Percent
  449.         end
  450.         if EffectPart and EffectPart.Parent then
  451.             EffectPart:Destroy()
  452.         end
  453.     end)
  454. end
  455. -------------------------------------------------------
  456. --End Damage Function Customization--
  457. -------------------------------------------------------
  458.  
  459. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  460.   for _, c in pairs(workspace:children()) do
  461.     local hum = c:findFirstChild("Humanoid")
  462.     if hum ~= nil then
  463.       local head = c:findFirstChild("Head")
  464.       if head ~= nil then
  465.         local targ = head.Position - Part.Position
  466.         local mag = targ.magnitude
  467.         if magni >= mag and c.Name ~= plr.Name then
  468.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  469.         end
  470.       end
  471.     end
  472.   end
  473. end
  474.  
  475.  
  476. CFuncs = {
  477.     Part = {
  478.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  479.             local Part = Create("Part")({
  480.                 Parent = Parent,
  481.                 Reflectance = Reflectance,
  482.                 Transparency = Transparency,
  483.                 CanCollide = false,
  484.                 Locked = true,
  485.                 BrickColor = BrickColor.new(tostring(BColor)),
  486.                 Name = Name,
  487.                 Size = Size,
  488.                 Material = Material
  489.             })
  490.             RemoveOutlines(Part)
  491.             return Part
  492.         end
  493.     },
  494.     Mesh = {
  495.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  496.             local Msh = Create(Mesh)({
  497.                 Parent = Part,
  498.                 Offset = OffSet,
  499.                 Scale = Scale
  500.             })
  501.             if Mesh == "SpecialMesh" then
  502.                 Msh.MeshType = MeshType
  503.                 Msh.MeshId = MeshId
  504.             end
  505.             return Msh
  506.         end
  507.     },
  508.     Mesh = {
  509.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  510.             local Msh = Create(Mesh)({
  511.                 Parent = Part,
  512.                 Offset = OffSet,
  513.                 Scale = Scale
  514.             })
  515.             if Mesh == "SpecialMesh" then
  516.                 Msh.MeshType = MeshType
  517.                 Msh.MeshId = MeshId
  518.             end
  519.             return Msh
  520.         end
  521.     },
  522.     Weld = {
  523.         Create = function(Parent, Part0, Part1, C0, C1)
  524.             local Weld = Create("Weld")({
  525.                 Parent = Parent,
  526.                 Part0 = Part0,
  527.                 Part1 = Part1,
  528.                 C0 = C0,
  529.                 C1 = C1
  530.             })
  531.             return Weld
  532.         end
  533.     },
  534.     Sound = {
  535.         Create = function(id, par, vol, pit)
  536.             coroutine.resume(coroutine.create(function()
  537.                 local S = Create("Sound")({
  538.                     Volume = vol,
  539.                     Pitch = pit or 1,
  540.                     SoundId = id,
  541.                     Parent = par or workspace
  542.                 })
  543.                 wait()
  544.                 S:play()
  545.                 game:GetService("Debris"):AddItem(S, 6)
  546.             end))
  547.         end
  548.     },
  549.     ParticleEmitter = {
  550.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  551.             local fp = Create("ParticleEmitter")({
  552.                 Parent = Parent,
  553.                 Color = ColorSequence.new(Color1, Color2),
  554.                 LightEmission = LightEmission,
  555.                 Size = Size,
  556.                 Texture = Texture,
  557.                 Transparency = Transparency,
  558.                 ZOffset = ZOffset,
  559.                 Acceleration = Accel,
  560.                 Drag = Drag,
  561.                 LockedToPart = LockedToPart,
  562.                 VelocityInheritance = VelocityInheritance,
  563.                 EmissionDirection = EmissionDirection,
  564.                 Enabled = Enabled,
  565.                 Lifetime = LifeTime,
  566.                 Rate = Rate,
  567.                 Rotation = Rotation,
  568.                 RotSpeed = RotSpeed,
  569.                 Speed = Speed,
  570.                 VelocitySpread = VelocitySpread
  571.             })
  572.             return fp
  573.         end
  574.     }
  575. }
  576. function RemoveOutlines(part)
  577.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  578. end
  579. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  580.     local Part = Create("Part")({
  581.         formFactor = FormFactor,
  582.         Parent = Parent,
  583.         Reflectance = Reflectance,
  584.         Transparency = Transparency,
  585.         CanCollide = false,
  586.         Locked = true,
  587.         BrickColor = BrickColor.new(tostring(BColor)),
  588.         Name = Name,
  589.         Size = Size,
  590.         Material = Material
  591.     })
  592.     RemoveOutlines(Part)
  593.     return Part
  594. end
  595. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  596.     local Msh = Create(Mesh)({
  597.         Parent = Part,
  598.         Offset = OffSet,
  599.         Scale = Scale
  600.     })
  601.     if Mesh == "SpecialMesh" then
  602.         Msh.MeshType = MeshType
  603.         Msh.MeshId = MeshId
  604.     end
  605.     return Msh
  606. end
  607. function CreateWeld(Parent, Part0, Part1, C0, C1)
  608.     local Weld = Create("Weld")({
  609.         Parent = Parent,
  610.         Part0 = Part0,
  611.         Part1 = Part1,
  612.         C0 = C0,
  613.         C1 = C1
  614.     })
  615.     return Weld
  616. end
  617.  
  618.  
  619. -------------------------------------------------------
  620. --Start Effect Function--
  621. -------------------------------------------------------
  622. EffectModel = Instance.new("Model", char)
  623. Effects = {
  624.   Block = {
  625.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  626.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  627.       prt.Anchored = true
  628.       prt.CFrame = cframe
  629.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  630.       game:GetService("Debris"):AddItem(prt, 10)
  631.       if Type == 1 or Type == nil then
  632.         table.insert(Effects, {
  633.           prt,
  634.           "Block1",
  635.           delay,
  636.           x3,
  637.           y3,
  638.           z3,
  639.           msh
  640.         })
  641.       elseif Type == 2 then
  642.         table.insert(Effects, {
  643.           prt,
  644.           "Block2",
  645.           delay,
  646.           x3,
  647.           y3,
  648.           z3,
  649.           msh
  650.         })
  651.       else
  652.         table.insert(Effects, {
  653.           prt,
  654.           "Block3",
  655.           delay,
  656.           x3,
  657.           y3,
  658.           z3,
  659.           msh
  660.         })
  661.       end
  662.     end
  663.   },
  664.   Sphere = {
  665.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  666.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  667.       prt.Anchored = true
  668.       prt.CFrame = cframe
  669.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  670.       game:GetService("Debris"):AddItem(prt, 10)
  671.       table.insert(Effects, {
  672.         prt,
  673.         "Cylinder",
  674.         delay,
  675.         x3,
  676.         y3,
  677.         z3,
  678.         msh
  679.       })
  680.     end
  681.   },
  682.   Cylinder = {
  683.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  684.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  685.       prt.Anchored = true
  686.       prt.CFrame = cframe
  687.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  688.       game:GetService("Debris"):AddItem(prt, 10)
  689.       table.insert(Effects, {
  690.         prt,
  691.         "Cylinder",
  692.         delay,
  693.         x3,
  694.         y3,
  695.         z3,
  696.         msh
  697.       })
  698.     end
  699.   },
  700.   Wave = {
  701.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  702.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  703.       prt.Anchored = true
  704.       prt.CFrame = cframe
  705.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  706.       game:GetService("Debris"):AddItem(prt, 10)
  707.       table.insert(Effects, {
  708.         prt,
  709.         "Cylinder",
  710.         delay,
  711.         x3 / 60,
  712.         y3 / 60,
  713.         z3 / 60,
  714.         msh
  715.       })
  716.     end
  717.   },
  718.   Ring = {
  719.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  720.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  721.       prt.Anchored = true
  722.       prt.CFrame = cframe
  723.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  724.       game:GetService("Debris"):AddItem(prt, 10)
  725.       table.insert(Effects, {
  726.         prt,
  727.         "Cylinder",
  728.         delay,
  729.         x3,
  730.         y3,
  731.         z3,
  732.         msh
  733.       })
  734.     end
  735.   },
  736.   Break = {
  737.     Create = function(brickcolor, cframe, x1, y1, z1)
  738.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  739.       prt.Anchored = true
  740.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  741.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  742.       local num = math.random(10, 50) / 1000
  743.       game:GetService("Debris"):AddItem(prt, 10)
  744.       table.insert(Effects, {
  745.         prt,
  746.         "Shatter",
  747.         num,
  748.         prt.CFrame,
  749.         math.random() - math.random(),
  750.         0,
  751.         math.random(50, 100) / 100
  752.       })
  753.     end
  754.   },
  755. Spiral = {
  756.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  757.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  758.       prt.Anchored = true
  759.       prt.CFrame = cframe
  760.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  761.       game:GetService("Debris"):AddItem(prt, 10)
  762.       table.insert(Effects, {
  763.         prt,
  764.         "Cylinder",
  765.         delay,
  766.         x3,
  767.         y3,
  768.         z3,
  769.         msh
  770.       })
  771.     end
  772.   },
  773. Push = {
  774.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  775.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  776.       prt.Anchored = true
  777.       prt.CFrame = cframe
  778.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  779.       game:GetService("Debris"):AddItem(prt, 10)
  780.       table.insert(Effects, {
  781.         prt,
  782.         "Cylinder",
  783.         delay,
  784.         x3,
  785.         y3,
  786.         z3,
  787.         msh
  788.       })
  789.     end
  790.   }
  791. }
  792. -------------------------------------------------------
  793. --End Effect Function--
  794. -------------------------------------------------------
  795.  
  796. function CreateSound(ID, PARENT, VOLUME, PITCH)
  797.     local NSound = nil
  798.     coroutine.resume(coroutine.create(function()
  799.         NSound = Instance.new("Sound", PARENT)
  800.         NSound.Volume = VOLUME
  801.         NSound.Pitch = PITCH
  802.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  803.         swait()
  804.         NSound:play()
  805.         game:GetService("Debris"):AddItem(NSound, 10)
  806.     end))
  807.     return NSound
  808. end
  809.  
  810. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  811.   local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  812.   prt.Anchored = true
  813.   prt.CFrame = cframe
  814.   local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  815.   game:GetService("Debris"):AddItem(prt, 10)
  816.   if Type == 1 or Type == nil then
  817.     table.insert(Effects, {
  818.       prt,
  819.       "Block1",
  820.       delay,
  821.       x3,
  822.       y3,
  823.       z3,
  824.       msh
  825.     })
  826.   elseif Type == 2 then
  827.     table.insert(Effects, {
  828.       prt,
  829.       "Block2",
  830.       delay,
  831.       x3,
  832.       y3,
  833.       z3,
  834.       msh
  835.     })
  836.   elseif Type == 3 then
  837.     table.insert(Effects, {
  838.       prt,
  839.       "Block3",
  840.       delay,
  841.       x3,
  842.       y3,
  843.       z3,
  844.       msh
  845.     })
  846.   end
  847. end
  848.  
  849. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  850. local fp=Instance.new("Part")
  851. fp.formFactor=formfactor
  852. fp.Parent=parent
  853. fp.Reflectance=reflectance
  854. fp.Transparency=transparency
  855. fp.CanCollide=false
  856. fp.Locked=true
  857. fp.BrickColor=brickcolor
  858. fp.Name=name
  859. fp.Size=size
  860. fp.Position=tors.Position
  861. RemoveOutlines(fp)
  862. fp.Material="SmoothPlastic"
  863. fp:BreakJoints()
  864. return fp
  865. end
  866.  
  867. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  868. local mesh=Instance.new(Mesh)
  869. mesh.Parent=part
  870. if Mesh=="SpecialMesh" then
  871. mesh.MeshType=meshtype
  872. if meshid~="nil" then
  873. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  874. end
  875. end
  876. mesh.Offset=offset
  877. mesh.Scale=scale
  878. return mesh
  879. end
  880.  
  881. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  882.     local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  883.     prt.Anchored = true
  884.     prt.Material = "Neon"
  885.     prt.CFrame = cframe
  886. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  887.     game:GetService("Debris"):AddItem(prt, 5)
  888.     coroutine.resume(coroutine.create(function(Part, Mesh)
  889.         local rtype = rottype
  890.         for i = 0, 1, delay do
  891.             swait()
  892.             if rtype == 1 then
  893.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  894.             elseif rtype == 2 then
  895.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  896.             end
  897.             prt.Transparency = i
  898.             Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  899.         end
  900.         Part.Parent = nil
  901.     end), prt, msh)
  902. end
  903.  
  904.  
  905. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  906.     local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  907.     prt.Anchored = true
  908.     prt.Material = "Neon"
  909.     prt.CFrame = cframe
  910.     prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  911. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  912.     game:GetService("Debris"):AddItem(prt, 5)
  913.     coroutine.resume(coroutine.create(function(Part, Mesh)
  914.         for i = 0, 1, delay do
  915.             swait()
  916.             Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  917.             Part.Transparency = i
  918.             Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  919.         end
  920.         Part.Parent = nil
  921.     end), prt, msh)
  922. end
  923.  
  924.  
  925. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  926.     local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  927.     prt.Anchored = true
  928.     prt.Material = "Neon"
  929.     prt.CFrame = cframe
  930. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  931.     game:GetService("Debris"):AddItem(prt, 5)
  932.     coroutine.resume(coroutine.create(function(Part, Mesh)
  933.         local rtype = rottype
  934.         for i = 0, 1, delay do
  935.             swait()
  936.             if rtype == 1 then
  937.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  938.             elseif rtype == 2 then
  939.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  940.             end
  941.             prt.Transparency = i
  942.             Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  943.         end
  944.         Part.Parent = nil
  945.     end), prt, msh)
  946. end
  947.  
  948. function Eviscerate(dude)
  949.     if dude.Name ~= char then
  950.         local bgf = IT("BodyGyro", dude.Head)
  951.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  952.         local val = IT("BoolValue", dude)
  953.         val.Name = "IsHit"
  954.         local ds = coroutine.wrap(function()
  955.             dude:WaitForChild("Head"):BreakJoints()
  956.             wait(0.5)
  957.             target = nil
  958.             coroutine.resume(coroutine.create(function()
  959.                 for i, v in pairs(dude:GetChildren()) do
  960.                     if v:IsA("Accessory") then
  961.                         v:Destroy()
  962.                     end
  963.                     if v:IsA("Humanoid") then
  964.                         v:Destroy()
  965.                     end
  966.                     if v:IsA("CharacterMesh") then
  967.                         v:Destroy()
  968.                     end
  969.                     if v:IsA("Model") then
  970.                         v:Destroy()
  971.                     end
  972.                     if v:IsA("Part") or v:IsA("MeshPart") then
  973.                         for x, o in pairs(v:GetChildren()) do
  974.                             if o:IsA("Decal") then
  975.                                 o:Destroy()
  976.                             end
  977.                         end
  978.                         coroutine.resume(coroutine.create(function()
  979.                             v.Material = "Neon"
  980.                             v.CanCollide = false
  981.                             local PartEmmit1 = IT("ParticleEmitter", v)
  982.                             PartEmmit1.LightEmission = 1
  983.                             PartEmmit1.Texture = "rbxassetid://284205403"
  984.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  985.                             PartEmmit1.Rate = 150
  986.                             PartEmmit1.Lifetime = NumberRange.new(1)
  987.                             PartEmmit1.Size = NumberSequence.new({
  988.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  989.                                 NumberSequenceKeypoint.new(1, 0, 0)
  990.                             })
  991.                             PartEmmit1.Transparency = NumberSequence.new({
  992.                                 NumberSequenceKeypoint.new(0, 0, 0),
  993.                                 NumberSequenceKeypoint.new(1, 1, 0)
  994.                             })
  995.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  996.                             PartEmmit1.VelocitySpread = 30000
  997.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  998.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  999.                             local BodPoss = IT("BodyPosition", v)
  1000.                             BodPoss.P = 3000
  1001.                             BodPoss.D = 1000
  1002.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1003.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1004.                             v.Color = maincolor.Color
  1005.                             coroutine.resume(coroutine.create(function()
  1006.                                 for i = 0, 49 do
  1007.                                     swait(1)
  1008.                                     v.Transparency = v.Transparency + 0.08
  1009.                                 end
  1010.                                 wait(0.5)
  1011.                                 PartEmmit1.Enabled = false
  1012.                                 wait(3)
  1013.                                 v:Destroy()
  1014.                                 dude:Destroy()
  1015.                             end))
  1016.                         end))
  1017.                     end
  1018.                 end
  1019.             end))
  1020.         end)
  1021.         ds()
  1022.     end
  1023. end
  1024. function FindNearestHead(Position, Distance, SinglePlayer)
  1025.     if SinglePlayer then
  1026.         return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1027.     end
  1028.     local List = {}
  1029.     for i, v in pairs(workspace:GetChildren()) do
  1030.         if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1031.             table.insert(List, v)
  1032.         end
  1033.     end
  1034.     return List
  1035. end
  1036. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1037.     local type = type
  1038.     local rng = Instance.new("Part", char)
  1039.     rng.Anchored = true
  1040.     rng.BrickColor = color
  1041.     rng.CanCollide = false
  1042.     rng.FormFactor = 3
  1043.     rng.Name = "Ring"
  1044.     rng.Material = "Neon"
  1045.     rng.Size = Vector3.new(1, 1, 1)
  1046.     rng.Transparency = 0
  1047.     rng.TopSurface = 0
  1048.     rng.BottomSurface = 0
  1049.     rng.CFrame = pos
  1050.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1051.     local rngm = Instance.new("SpecialMesh", rng)
  1052.     rngm.MeshType = "Sphere"
  1053.     rngm.Scale = Vector3.new(x1, y1, z1)
  1054.     local scaler2 = 1
  1055.     local speeder = FastSpeed
  1056.     if type == "Add" then
  1057.         scaler2 = 1 * value
  1058.     elseif type == "Divide" then
  1059.         scaler2 = 1 / value
  1060.     end
  1061.     coroutine.resume(coroutine.create(function()
  1062.         for i = 0, 10 / bonuspeed, 0.1 do
  1063.             swait()
  1064.             if type == "Add" then
  1065.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  1066.             elseif type == "Divide" then
  1067.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  1068.             end
  1069.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1070.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1071.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1072.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1073.         end
  1074.         rng:Destroy()
  1075.     end))
  1076. end
  1077. -------------------------------------------------------
  1078. --End Important Functions--
  1079. -------------------------------------------------------
  1080.  
  1081. --[[
  1082.         Thanks for using Build-To-Lua by jarredbcv.
  1083. ]]--
  1084.  
  1085. New = function(Object, Parent, Name, Data)
  1086.     local Object = Instance.new(Object)
  1087.     for Index, Value in pairs(Data or {}) do
  1088.         Object[Index] = Value
  1089.     end
  1090.     Object.Parent = Parent
  1091.     Object.Name = Name
  1092.     return Object
  1093. end
  1094.  
  1095. NewInstance = function(instance,parent,properties)
  1096.     local inst = Instance.new(instance,parent)
  1097.     if(properties)then
  1098.         for i,v in next, properties do
  1099.             pcall(function() inst[i] = v end)
  1100.         end
  1101.     end
  1102.     return inst;
  1103. end
  1104.    
  1105. Gunty = New("Model",char,"Gunty",{})
  1106. Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1107. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1108. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1109. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
  1110. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1111. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1112. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1113. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1114. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1115. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1116. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1117. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1118. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1119. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1120. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1121. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1122. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1123. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1124. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1125. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1126. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1127. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1128. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1129. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1130. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1131. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1132. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1133. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1134. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1135. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1136. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1137. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1138. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1139. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1140. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1141. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1142. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1143. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1144. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1145. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1146. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1147. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1148. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1149. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1150. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1151. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1152. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1153. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1154. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1155. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1156. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1157. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1158. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1159. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1160. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1161. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1162. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1163. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1164. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1165. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1166. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1167.  
  1168. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
  1169.  
  1170. for _,v in next, Gunty:children() do
  1171.     v.CanCollide = false
  1172. end
  1173.  
  1174. local all, last = {}, nil
  1175. ArmourParts = {}
  1176. ArmourParts2 = {}
  1177. NeonParts = {}
  1178. function scan(p)
  1179.   for _, v in pairs(p:GetChildren()) do
  1180.     if v:IsA("BasePart") then
  1181.       if v.BrickColor == BrickColor.new("Smoky grey") then
  1182.         table.insert(ArmourParts, v)
  1183.       end
  1184.     if v.BrickColor == BrickColor.new("Fossil") then
  1185.         table.insert(ArmourParts2, v)
  1186.     end
  1187.       if v.BrickColor == BrickColor.new("Institutional white") then
  1188.         table.insert(NeonParts, v)
  1189.       end
  1190.       if last then
  1191.         local w = Instance.new("Weld")
  1192.         w.Part0, w.Part1 = last, v
  1193.         w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1194.         w.Parent = last
  1195.       end
  1196.       table.insert(all, v)
  1197.       last = v
  1198.     end
  1199.     scan(v)
  1200.   end
  1201. end
  1202. scan(Gunty)
  1203. for _, v in pairs(all) do
  1204.   v.Anchored = false
  1205.   v.CanCollide = false
  1206. end
  1207.  
  1208. local char = game.Players.LocalPlayer.Character
  1209.  
  1210. for i, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
  1211.     if v.className == "Part" then
  1212.       v.BrickColor = BrickColor.new("Really black")
  1213.   end
  1214. end
  1215.  
  1216.  
  1217. function resetmode()
  1218.     for i, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
  1219.         if v.className == "Part" then
  1220.         v.BrickColor = BrickColor.new("Really black")
  1221.         end
  1222.  end
  1223.  
  1224.   for i, v in pairs(ArmourParts) do
  1225.     v.BrickColor = BrickColor.new("Smoky grey")
  1226.   end
  1227.     for i, v in pairs(ArmourParts2) do
  1228.     v.BrickColor = BrickColor.new("Fossil")
  1229.   end
  1230.   for i, v in pairs(NeonParts) do
  1231.     v.BrickColor = BrickColor.new("Institutional white")
  1232.   end
  1233.     maincolor = BrickColor.new("Institutional white")
  1234. end
  1235. -------------------------------------------------------
  1236. --Start Music Option--
  1237. -------------------------------------------------------
  1238. local Music = Instance.new("Sound",tors)
  1239. Music.Volume = 2.5
  1240. Music.SoundId = "rbxassetid://1117396305"
  1241. Music.Looped = true
  1242. Music.Pitch = 1 --Pitcher
  1243. Music:Play()
  1244. -------------------------------------------------------
  1245. --End Music Option--
  1246. -------------------------------------------------------
  1247.  
  1248. local naeeym2 = Instance.new("BillboardGui",char)
  1249. naeeym2.AlwaysOnTop = true
  1250. naeeym2.Size = UDim2.new(5,35,2,35)
  1251. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1252. naeeym2.Adornee = hed
  1253. naeeym2.Name = "Name"
  1254.  
  1255. local tecks2 = Instance.new("TextLabel",naeeym2)
  1256. tecks2.BackgroundTransparency = 1
  1257. tecks2.TextScaled = true
  1258. tecks2.BorderSizePixel = 0
  1259. tecks2.Text = "Neutral"
  1260. tecks2.Font = "Code"
  1261. tecks2.TextSize = 30
  1262. tecks2.TextStrokeTransparency = 0
  1263. tecks2.TextColor3 = Color3.new(0,0,0)
  1264. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  1265. tecks2.Size = UDim2.new(1,0,0.5,0)
  1266. tecks2.Parent = naeeym2
  1267.  
  1268. -------------------------------------------------------
  1269. --Start Attacks N Stuff--
  1270. -------------------------------------------------------
  1271. local sine=0
  1272. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1273.   local Hitboxpart = Instance.new("Part", EffectModel)
  1274.   RemoveOutlines(Hitboxpart)
  1275.   Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1276.   Hitboxpart.CanCollide = false
  1277.   Hitboxpart.Transparency = 1
  1278.   Hitboxpart.Anchored = true
  1279.   Hitboxpart.CFrame = Pose
  1280.   game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1281.   MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1282. end
  1283. wait2 = false
  1284. combo = 1
  1285. mouse.Button1Down:connect(function(key)
  1286.   if attack == false then
  1287.     attack = true
  1288.     hum.WalkSpeed = 16
  1289.     if combo == 1 and wait2 == false then
  1290.       wait2 = true
  1291.         for i = 0, 1.2, 0.1 do
  1292.         swait()
  1293.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1294.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1295.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1296.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1297.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1298.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1299.           end
  1300.         CreateSound("138097048", ra, 3, .8)
  1301.         HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  1302.       for i = 0, 1.2, 0.1 do
  1303.         swait()
  1304.     BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1305.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  1306.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1307.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  1308.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1309.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  1310.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1311.       end
  1312.       combo = 2
  1313.     end
  1314.     if combo == 2 and wait2 == false then
  1315.       wait2 = true
  1316.    for i = 0, 1.2, 0.1 do
  1317.         swait()
  1318.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1319.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1320.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1321.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1322.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1323.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1324.       end
  1325.     CreateSound("138097048", rl, 3, 1)
  1326.     HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1327.     for i = 0, 1.6, 0.1 do
  1328.         swait()
  1329.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
  1330.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1331.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
  1332.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
  1333.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1334.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
  1335.       end
  1336.       combo = 3
  1337.     end
  1338.    if combo == 3 and wait2 == false then
  1339.     for i = 0, 1.2, 0.1 do
  1340.         swait()
  1341.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1342.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1343.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1344.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1345.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1346.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1347.       end
  1348.     CreateSound("138097048", ra, 3, .8)
  1349.       HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1350.       for i = 0, 1.2, 0.1 do
  1351.         swait()
  1352.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  1353.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1354.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  1355.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1356.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1357.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1358.       end
  1359.         Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
  1360.         Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  1361.         HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1362.     for i = 0, 1.2, 0.1 do
  1363.         swait()
  1364.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  1365.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1366.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  1367.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1368.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1369.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1370.       end
  1371.       combo = 1
  1372.     end
  1373.     hum.WalkSpeed = 20
  1374.     wait2 = false
  1375.     attack = false
  1376.     end
  1377. end)
  1378. function Decapitate()
  1379.     local target = nil
  1380.     local targettorso = nil
  1381.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1382.         if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1383.             target = mouse.Target.Parent.Humanoid
  1384.             targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1385.             targethead = mouse.Target.Parent:FindFirstChild("Head")
  1386.         end
  1387.     end
  1388.     if target ~= nil then
  1389.         targettorso.Anchored = true
  1390.         attack = true
  1391.         hum.WalkSpeed = 0
  1392.         root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1393.         for i = 0,4.2,0.1 do
  1394.             swait()
  1395.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1396.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1397.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1398.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1399.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  1400.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1401.         end
  1402.         local ModelHead01 = New("Model", char, "", {})
  1403.         local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  1404.         local Head01 = targethead:Clone()
  1405.         targethead.Transparency = 1
  1406.         Head01.Parent = ModelHead01
  1407.         local weldHead01 = Instance.new("Weld")
  1408.         weldHead01.Parent = Head01
  1409.         weldHead01.Part0 = targethead
  1410.         weldHead01.Part1 = Head01
  1411.         weldHead01.C1 = CFrame.new(0, 0, 0)
  1412.         targethead.face:Remove()
  1413.         weldHead01.Part0 = ra
  1414.         weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1415.         targettorso:BreakJoints()
  1416.         CreateSound("314390675", targettorso, 5, .7)
  1417.         for i = 0,3.2,0.1 do
  1418.             swait()
  1419.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1420.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1421.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1422.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  1423.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  1424.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1425.         end
  1426.         for i = 0,4.2,0.1 do
  1427.             swait()
  1428.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1429.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1430.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1431.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1432.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  1433.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1434.         end
  1435.         CreateSound("541909763", targettorso, 5, .8)
  1436.         weldHead01:Destroy()
  1437.         Head01.CanCollide = true
  1438.         local bodyVelocity2 = Create("BodyVelocity")({
  1439.           velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1440.           P = 5000,
  1441.           maxForce = Vector3.new(8000, 8000, 8000),
  1442.           Parent = Head01
  1443.         })
  1444.         game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1445.         for i = 0,6.2,0.1 do
  1446.             swait()
  1447.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1448.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  1449.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1450.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1451.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  1452.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1453.         end
  1454.         targettorso.Anchored = false
  1455.         attack = false
  1456.         hum.WalkSpeed = 16
  1457.         root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1458.     end
  1459. end
  1460. function Laugh()
  1461.     attack = true
  1462.     hum.WalkSpeed = 0
  1463.     CreateSound("300208779", hed, 10, 1)
  1464.     for i = 0,9,0.1 do
  1465.         swait()
  1466.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  1467.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  1468.         if Mrandom(1,15) == 1 then
  1469.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1470.         end
  1471.         RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  1472.         LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  1473.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  1474.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  1475.     end
  1476.     attack = false
  1477.     hum.WalkSpeed = 16
  1478. end
  1479. function Flying_Kick()
  1480.     attack = true
  1481.     hum.WalkSpeed = 0
  1482.     for i = 0,2.7,0.1 do
  1483.         swait()
  1484.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1485.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1486.     RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1487.     LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1488.     RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
  1489.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
  1490.     end
  1491.     local bodyVelocity = Create("BodyVelocity")({
  1492.           velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
  1493.           P = 5000,
  1494.           maxForce = Vector3.new(9e99, 9e99, 9e99),
  1495.           Parent = root
  1496.         })
  1497.       game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
  1498. CreateSound("138097048", rl, 3, 1)
  1499.     for i = 0,2.1,0.1 do
  1500.         swait()
  1501.         HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1502.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
  1503.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1504.     RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
  1505.     LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  1506.     RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1507.     LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
  1508.     end
  1509.     attack = false
  1510.     hum.WalkSpeed = 16
  1511. end
  1512. function UpperCut()
  1513.     attack = true
  1514.     hum.WalkSpeed = 0
  1515.     for i = 0,2.3,0.1 do
  1516.         swait()
  1517.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1518.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1519.     RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1520.     LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1521.     RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
  1522.     LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
  1523.     end
  1524.     CreateSound("138097048", ra, 3, .8)
  1525.     HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1526.     for i = 0,2.8,0.1 do
  1527.         swait()
  1528.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
  1529.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1530.     RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
  1531.     LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  1532.     RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
  1533.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
  1534.     end
  1535.     attack = false
  1536.     hum.WalkSpeed = 16
  1537. end
  1538. function Spinning_Kick()
  1539.     attack = true
  1540.     hum.WalkSpeed = 16
  1541.     for i = 0, 1.2, 0.1 do
  1542.         swait()
  1543.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1544.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1545.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1546.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1547.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1548.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1549.       end
  1550.     for i = 0, 4.6, 0.1 do
  1551.         swait()
  1552.     CreateSound("138097048", rl, 3, 1)
  1553.     HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1554.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  1555.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1556.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
  1557.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
  1558.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1559.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
  1560.       end
  1561.     attack = false
  1562.     hum.WalkSpeed = 16
  1563. end
  1564. function Beam_Of_Light()
  1565.    
  1566. end
  1567. function Blast_Of_God()
  1568.     attack = true
  1569.     hum.WalkSpeed = 16
  1570.     for i = 0,6.3,0.1 do
  1571.         swait()
  1572.         Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1573.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  1574.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1575.         RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  1576.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1577.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1578.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  1579.     end
  1580.     Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1581.     Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
  1582.     Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1583.     Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1584.     Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1585.     Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  1586.     CreateSound("142070127", tors, 10, 1)
  1587.     MagniDamage(ra, 12, 40, 60, 10, "Normal")
  1588.     for i = 0,2.6,0.1 do
  1589.         swait()
  1590.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
  1591.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1592.         RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  1593.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1594.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
  1595.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  1596.     end
  1597.     attack = false
  1598.     hum.WalkSpeed = 16
  1599. end
  1600. function Diablo_Explosion()
  1601.     attack = true
  1602.     hum.WalkSpeed = 16
  1603.     for i = 0,6.3,0.1 do
  1604.         swait()
  1605.         Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1606.         Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1607.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1608.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1609.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1610.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1611.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1612.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1613.     end
  1614.     Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
  1615.     Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
  1616.     Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
  1617.     Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
  1618.     Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1619.     Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1620.     CreateSound("142070127", tors, 10, 1)
  1621.     MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
  1622.     for i = 0,4.6,0.1 do
  1623.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1624.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1625.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1626.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1627.         RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1628.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1629.     end
  1630.     wait(.6)
  1631.     attack = false
  1632.     hum.WalkSpeed = 16
  1633. end
  1634. function Hell_From_Above()
  1635.     local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1636.     attack = true
  1637.     hum.WalkSpeed = 16
  1638.     for i = 0,6.3,0.1 do
  1639.         swait()
  1640.         Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1641.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1642.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1643.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1644.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1645.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1646.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1647.     end
  1648.     CreateSound("142070127", tors, 10, 1)
  1649.     Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1650.     Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1651.     Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1652.     Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1653.     for i = 0,3.8,0.1 do
  1654.         swait()
  1655.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1656.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1657.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1658.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1659.         RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1660.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1661.     end
  1662.     CreateSound("224339201", tors, 10, 0.5)
  1663.     for i = 1, 3 do
  1664.     MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  1665.     UhhhhThing.CFrame = mouse.Hit
  1666.     Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  1667.     Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  1668.     end
  1669.     UhhhhThing:Destroy()
  1670.     attack = false
  1671.     hum.WalkSpeed = 16
  1672. end
  1673. function Spinning_Below()
  1674.     attack = true
  1675.     hum.WalkSpeed = 16
  1676.     CreateSound("649634100", tors, 10, 0.5)
  1677.     for i = 0,6.3,0.1 do
  1678.         swait()
  1679.         Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1680.         Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1681.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  1682.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1683.         RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1684.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1685.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1686.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1687.     end
  1688.     attack = false
  1689.     hum.WalkSpeed = 16
  1690. end
  1691. function Purity_Slam()
  1692.     attack = true
  1693.     for i = 0,5.2,0.1 do
  1694.         swait()
  1695.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1696.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1697.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1698.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1699.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1700.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1701.     end
  1702.     CreateSound("331666100", tors, 10, 1)
  1703.     Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1704.     Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  1705.     Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  1706.     Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  1707.     MagniDamage(tors, 12, 40, 60, 10, "Normal")
  1708.     coroutine.resume(coroutine.create(function()
  1709.         for i = 0,1.8,0.1 do
  1710.             swait()
  1711.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  1712.         end
  1713.         for i = 0,1.8,0.1 do
  1714.             swait()
  1715.         hum.CameraOffset = Vector3.new(0,0,0)
  1716.         end
  1717.     end))
  1718.     for i = 1,4.7,0.1 do
  1719.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1720.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1721.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1722.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1723.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1724.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1725.     end
  1726.     wait(.6)
  1727.     attack = false
  1728. end
  1729. function Painful_Stomp()
  1730.     attack = true
  1731.     for i = 0,5.2,0.1 do
  1732.         swait()
  1733.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1734.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1735.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1736.         LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1737.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  1738.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  1739.     end
  1740.     CreateSound("331666100", char, 10, 1)
  1741.     for i, v in pairs(game.Players.LocalPlayer.Character) do
  1742.         v.BrickColor = BrickColor.random()
  1743.  end
  1744.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1745.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1746.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1747.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1748.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  1749.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  1750.     Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  1751.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  1752.         if v:FindFirstChild("Head") then
  1753.             Eviscerate(v)
  1754.         end
  1755.     end
  1756.     coroutine.resume(coroutine.create(function()
  1757.         for i = 0,2.8,0.1 do
  1758.             swait()
  1759.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  1760.         end
  1761.         for i = 0,1.8,0.1 do
  1762.             swait()
  1763.         hum.CameraOffset = Vector3.new(0,0,0)
  1764.         end
  1765.     end))
  1766.     for i = 0,3.7,0.1 do
  1767.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1768.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1769.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  1770.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  1771.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1772.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1773.     end
  1774.     wait(.6)
  1775.     attack = false
  1776. end
  1777. function Ending()
  1778.     local target = nil
  1779.     local targettorso = nil
  1780.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1781.         if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1782.             targetT  = mouse.Target.Parent
  1783.             target = mouse.Target.Parent.Humanoid
  1784.             targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1785.             targethead = mouse.Target.Parent:FindFirstChild("Head")
  1786.         end
  1787.     end
  1788.     if target ~= nil then
  1789.         targettorso.Anchored = true
  1790.         attack = true
  1791.         hum.WalkSpeed = 0
  1792.         local originalpos = root.CFrame
  1793.         root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1794.         for i = 0,1.8,0.1 do
  1795.             swait()
  1796.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
  1797.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
  1798.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1799.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1800.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
  1801.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1802.         end
  1803.         Eviscerate(targetT)
  1804.         CreateSound("331666100", ra, 4, 1)
  1805.         CreateSound("180083286", targettorso, 10, 1)
  1806.         coroutine.resume(coroutine.create(function()
  1807.         for i = 0,1.8,0.1 do
  1808.             swait()
  1809.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  1810.         end
  1811.         for i = 0,1.8,0.1 do
  1812.             swait()
  1813.         hum.CameraOffset = Vector3.new(0,0,0)
  1814.         end
  1815.     end))
  1816.         for i = 0,4.6,0.1 do
  1817.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1818.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1819.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1820.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1821.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1822.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1823.         end
  1824.         wait(.6)
  1825.         root.CFrame = originalpos
  1826.         attack = false
  1827.     hum.WalkSpeed = 16
  1828.     end
  1829. end
  1830.  
  1831. --[[I don't take ANY credit for this attack,
  1832.     this was all nooby's hard work and the only reason i uhhh "used" it
  1833.     is cause I i didn't have attack ideas at the time so yeah,
  1834.     100% nooby's credit <3]]
  1835. function Ende_der_Weld()
  1836.     attack = true
  1837.     hum.WalkSpeed = 0
  1838.     for i = 0,4.6,0.1 do
  1839.             swait()
  1840.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1841.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1842.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1843.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1844.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1845.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1846.         end
  1847.         local a = Instance.new("Part",char)
  1848.         a.BrickColor = BrickColor.random()
  1849.     a.Name = "Lazer"   
  1850.     a.Anchored = true
  1851. a.Material = "Neon"
  1852. a.Transparency = 1
  1853.     a.CanCollide = false
  1854.     local hitbox = Instance.new("Part",char)
  1855.     hitbox.Size = Vector3.new(5,5,5)
  1856.     hitbox.CFrame = mouse.hit
  1857.     hitbox.Anchored = true
  1858.     hitbox.Transparency = 1
  1859.     hitbox.CanCollide = false
  1860.     local ray = Ray.new(
  1861.         ra.CFrame.p,                           -- origin
  1862.         (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
  1863.     )
  1864.     local ignore = char
  1865.     local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1866.     if hit then
  1867.         local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1868.      
  1869.         if not humanoid then
  1870.             humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1871.         end
  1872.         if humanoid then
  1873.             if humanoid.Parent:IsA"Model" then
  1874.             end
  1875.         end
  1876.     end
  1877.     a.BottomSurface = 10
  1878.     a.TopSurface = 10
  1879.     local distance = (ra.CFrame.p - position).magnitude
  1880.     a.Size = Vector3.new(0.1, 0.1, 0.1)
  1881.     a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
  1882.     game:GetService("Debris"):AddItem(a, 5)
  1883.     game:GetService("Debris"):AddItem(hitbox, 1)
  1884. local newmesh = Instance.new("BlockMesh",a)
  1885. MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025)
  1886. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
  1887. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
  1888. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
  1889.              local lbs = Instance.new("Part")
  1890.   lbs.Parent = char
  1891. CreateSound("929619479", lbs, 10, 1)
  1892.    lbs.Material = "Neon"
  1893.     lbs.Color = BrickColor.Random().Color
  1894.      lbs.CanCollide = false
  1895.      lbs.Shape = "Ball"
  1896.      lbs.Anchored = true
  1897.      lbs.Transparency = 0
  1898.      lbs.Size = Vector3.new(20,20,20)
  1899.      lbs.CFrame = a.CFrame
  1900.      local thing = Instance.new("SpecialMesh",lbs)
  1901.      thing.MeshType = "Sphere"
  1902. lbs.Anchored = false
  1903.   local bvs = Instance.new("BodyVelocity")
  1904.   bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1905.   bvs.velocity = a.CFrame.lookVector*75
  1906.   bvs.Parent = lbs
  1907. lbs.Touched:connect(function(hit)
  1908.     MagniDamage(hit, 12, 40, 60, 10, "Normal")
  1909. end)
  1910. attack = false
  1911. game:GetService("Debris"):AddItem(lbs, 10)
  1912. for x = 0, 4 do
  1913.     local bulletgos = IT("Model",char)
  1914.     local bulletgos2 = IT("Model",char)
  1915. for z = 0, 24 do
  1916.              local lb = Instance.new("Part")
  1917.   lb.Parent = bulletgos
  1918.    lb.Material = "Neon"
  1919.     lb.Color = BrickColor.Random().Color
  1920.      lb.CanCollide = false
  1921.      lb.Anchored = true
  1922.      lb.Transparency = 0
  1923.      lb.Size = Vector3.new(2,2,2)
  1924. local thing = Instance.new("SpecialMesh",lb)
  1925.      thing.MeshType = "Sphere"
  1926.      thing.Scale = Vector3.new(0.5,0.5,1.5)
  1927.      lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1928.      lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
  1929.              local lb2 = Instance.new("Part")
  1930.   lb2.Parent = bulletgos2
  1931.    lb2.Material = "Neon"
  1932.     lb2.Color = lb.Color
  1933.      lb2.CanCollide = false
  1934.      lb2.Anchored = true
  1935.      lb2.Transparency = 0
  1936.      lb2.Size = Vector3.new(2,2,2)
  1937.      lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1938.      lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
  1939.      local thing2 = Instance.new("SpecialMesh",lb2)
  1940.      thing2.MeshType = "Sphere"
  1941.      thing2.Scale = Vector3.new(0.5,0.5,1.5)
  1942. lb.Touched:connect(function(hit)
  1943.     MagniDamage(hit, 12, 40, 60, 10, "Normal")
  1944. end)
  1945. lb2.Touched:connect(function(hit)
  1946.     MagniDamage(hit, 12, 40, 60, 10, "Normal")
  1947. end)
  1948. end
  1949. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  1950. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  1951. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  1952. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  1953. CreateSound("925629856", lbs, 5, 1)
  1954. game:GetService("Debris"):AddItem(bulletgos, 7)
  1955. game:GetService("Debris"):AddItem(bulletgos2, 7)
  1956. for i,v in pairs(bulletgos:children()) do
  1957.     if v:IsA("Part") then
  1958.     v.Anchored = false
  1959.     MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  1960.   local bv = Instance.new("BodyVelocity")
  1961.   bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1962.   bv.velocity = v.CFrame.lookVector*25
  1963.   bv.Parent = v
  1964. game:GetService("Debris"):AddItem(v, 5)
  1965.     end
  1966. end
  1967. for i,v in pairs(bulletgos2:children()) do
  1968.     if v:IsA("Part") then
  1969.     v.Anchored = false
  1970.     MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  1971.   local bv = Instance.new("BodyVelocity")
  1972.   bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1973.   bv.velocity = v.CFrame.lookVector*-25
  1974.   bv.Parent = v
  1975. game:GetService("Debris"):AddItem(v, 5)
  1976.     end
  1977. end
  1978. wait(1)
  1979. end
  1980. attack = false
  1981. hum.WalkSpeed = 16
  1982. end
  1983. -------------------------------------------------------
  1984. --End Attacks N Stuff--
  1985. -------------------------------------------------------
  1986. mouse.KeyDown:connect(function(key)
  1987.     if string.byte(key) == 48 then
  1988.         Swing = 2
  1989.         hum.WalkSpeed = 20
  1990.     end
  1991. end)
  1992. mouse.KeyUp:connect(function(key)
  1993.     if string.byte(key) == 48 then
  1994.         Swing = 1
  1995.         hum.WalkSpeed = 16
  1996.     end
  1997. end)
  1998. mouse.KeyDown:connect(function(key)
  1999.     if attack == false then
  2000.         if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2001.             EdgyMode = true
  2002.             tecks2.Text = "Edgy"
  2003.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2004.             tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  2005.         for i, v in pairs(ArmourParts) do
  2006.             v.BrickColor = BrickColor.new("Black")
  2007.                     end
  2008.         for i, v in pairs(ArmourParts2) do
  2009.             v.BrickColor = BrickColor.new("Really black")
  2010.                     end
  2011.         for i, v in pairs(NeonParts) do
  2012.             v.BrickColor = BrickColor.new("Royal purple")
  2013.                     end
  2014.     maincolor = BrickColor.new("Royal purple")
  2015.             Music.SoundId = "rbxassetid://1470848774"
  2016.             Music.Parent = tors
  2017.             Music:Play()
  2018.         elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2019.             EdgyMode = false
  2020.             tecks2.Text = "Neutral"
  2021.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2022.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2023.            
  2024.             for i, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
  2025.                 if v.className == "Part" then
  2026.                 v.BrickColor = BrickColor.new("Really black")
  2027.          end
  2028.         end
  2029.          
  2030.  
  2031.  
  2032.             resetmode()
  2033.             Music.SoundId = "rbxassetid://1117396305"
  2034.             Music.Parent = tors
  2035.             Music:Play()
  2036.         elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2037.             Divinity = true
  2038.             tecks2.Text = "Divinity"
  2039.             tecks2.TextColor3 = Color3.new(1, 1, 1)
  2040.             tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0)
  2041.         for i, v in pairs(ArmourParts) do
  2042.             v.BrickColor = BrickColor.new("Institutional white")
  2043.                     end
  2044.         for i, v in pairs(ArmourParts2) do
  2045.             v.BrickColor = BrickColor.new("White")
  2046.                     end
  2047.         for i, v in pairs(NeonParts) do
  2048.             v.BrickColor = BrickColor.new("New Yeller")
  2049.                     end
  2050.         maincolor = BrickColor.new("New Yeller")
  2051.             Music.SoundId = "rbxassetid://595800581"
  2052.             Music.Parent = tors
  2053.             Music:Play()
  2054.         elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2055.             Divinity = false
  2056.             tecks2.Text = "Neutral"
  2057.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2058.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2059.  
  2060.  
  2061.     for i, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
  2062.         if v.className == "Part" then
  2063.         v.BrickColor = BrickColor.new("Really black")
  2064.  end
  2065.  end
  2066.  
  2067.             resetmode()
  2068.             Music.SoundId = "rbxassetid://1117396305"
  2069.             Music.Parent = tors
  2070.             Music:Play()
  2071.         elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2072.             Fighter = true
  2073.             tecks2.Text = "Fighter"
  2074.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2075.             tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2076.         for i, v in pairs(ArmourParts) do
  2077.             v.BrickColor = BrickColor.new("Black")
  2078.                     end
  2079.         for i, v in pairs(ArmourParts2) do
  2080.             v.BrickColor = BrickColor.new("Really black")
  2081.                     end
  2082.         for i, v in pairs(NeonParts) do
  2083.             v.BrickColor = BrickColor.new("Institutional white")
  2084.                     end
  2085.         maincolor = BrickColor.new("Institutional white")
  2086.             Music.SoundId = "rbxassetid://493647101"
  2087.             Music.Parent = tors
  2088.             Music:Play()
  2089.         elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2090.             Fighter = false
  2091.             tecks2.Text = "Neutral"
  2092.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2093.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2094.  
  2095.  
  2096.     for i, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
  2097.         if v.className == "Part" then
  2098.         v.BrickColor = BrickColor.new("Really black")
  2099.  end
  2100.  end
  2101.  
  2102.             resetmode()
  2103.             Music.SoundId = "rbxassetid://1117396305"
  2104.             Music.Parent = tors
  2105.             Music:Play()
  2106.         elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2107.             Purity = true
  2108.             tecks2.Text = "Purity"
  2109.             tecks2.TextColor3 = Color3.new(1, 1, 1)
  2110.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2111.         for i, v in pairs(ArmourParts) do
  2112.             v.BrickColor = BrickColor.new("Institutional white")
  2113.                     end
  2114.         for i, v in pairs(ArmourParts2) do
  2115.             v.BrickColor = BrickColor.new("Institutional white")
  2116.                     end
  2117.         for i, v in pairs(NeonParts) do
  2118.             v.BrickColor = BrickColor.new("Toothpaste")
  2119.                     end
  2120.         maincolor = BrickColor.new("Toothpaste")
  2121.             Music.SoundId = "rbxassetid://553751015"
  2122.             Music.Parent = tors
  2123.             Music:Play()
  2124.         elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false then
  2125.             Purity = false
  2126.             tecks2.Text = "Neutral"
  2127.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2128.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2129.             local char = game.Players.LocalPlayer.Character
  2130.  
  2131.     for i, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
  2132.         if v.className == "Part" then
  2133.         v.BrickColor = BrickColor.new("Really black")
  2134.  end
  2135. end
  2136.  
  2137.             resetmode()
  2138.             Music.SoundId = "rbxassetid://1117396305"
  2139.             Music.Parent = tors
  2140.             Music:Play()
  2141.         elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2142.             Destruction = true
  2143.             tecks2.Text = "Destruction"
  2144.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2145.             tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  2146.         for i, v in pairs(ArmourParts) do
  2147.             v.BrickColor = BrickColor.new("Really black")
  2148.                     end
  2149.         for i, v in pairs(ArmourParts2) do
  2150.             v.BrickColor = BrickColor.new("Black")
  2151.                     end
  2152.         for i, v in pairs(NeonParts) do
  2153.             v.BrickColor = BrickColor.new("Really red")
  2154.                     end
  2155.         maincolor = BrickColor.new("Really red")
  2156.             Music.SoundId = "rbxassetid://613361202"
  2157.             Music.Parent = tors
  2158.             Music:Play()
  2159.         elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false then
  2160.             Destruction = false
  2161.             tecks2.Text = "Neutral"
  2162.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2163.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2164.             for i, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
  2165.                 if v.className == "Part" then
  2166.                 v.BrickColor = BrickColor.new("Really black")
  2167.          end
  2168.         end
  2169.  
  2170.             resetmode()
  2171.             Music.SoundId = "rbxassetid://1117396305"
  2172.             Music.Parent = tors
  2173.             Music:Play()
  2174.         elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2175.             helpme = true
  2176.             tecks2.Text = "iNsAnItY"
  2177.             Music.SoundId = "rbxassetid://460874877"
  2178.             Music.Parent = tors
  2179.             Music:Play()
  2180.         elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false then
  2181.             helpme = false
  2182.             tecks2.Text = "Neutral"
  2183.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2184.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2185.             for i, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
  2186.                 if v.className == "Part" then
  2187.                 v.BrickColor = BrickColor.new("Really black")
  2188.          end
  2189.         end
  2190.  
  2191.             resetmode()
  2192.             Music.SoundId = "rbxassetid://1117396305"
  2193.             Music.Parent = tors
  2194.             Music:Play()
  2195.         elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1  then
  2196.             tecks2.TextTransparency = 0
  2197.             tecks2.TextStrokeTransparency = 0
  2198.         elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0  then
  2199.             tecks2.TextTransparency = 1
  2200.             tecks2.TextStrokeTransparency = 1
  2201.         elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2202.             Planetary = true
  2203.             tecks2.Text = "Planetary"
  2204.             tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
  2205.             tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
  2206.         for i, v in pairs(ArmourParts) do
  2207.             v.BrickColor = BrickColor.new("Dark indigo")
  2208.                     end
  2209.         for i, v in pairs(ArmourParts2) do
  2210.             v.BrickColor = BrickColor.new("Dark indigo")
  2211.                     end
  2212.         for i, v in pairs(NeonParts) do
  2213.             v.BrickColor = BrickColor.new("Dark indigo")
  2214.                     end
  2215.         maincolor = BrickColor.new("Dark indigo")
  2216.             Music.SoundId = "rbxassetid://609934004"
  2217.             Music.Parent = tors
  2218.             Music:Play()
  2219.         elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true then
  2220.             Planetary = false
  2221.             tecks2.Text = "Neutral"
  2222.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  2223.             tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2224.             for i, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
  2225.                 if v.className == "Part" then
  2226.                 v.BrickColor = BrickColor.new("Really black")
  2227.          end
  2228.         end
  2229.  
  2230.             resetmode()
  2231.             Music.SoundId = "rbxassetid://1117396305"
  2232.             Music.Parent = tors
  2233.             Music:Play()
  2234.         end
  2235.     end
  2236. end)
  2237. mouse.KeyDown:connect(function(key)
  2238.     if attack == false then
  2239.         if EdgyMode == true then
  2240.             if key == 'r' then
  2241.             Decapitate()
  2242.             elseif key == 'e' then
  2243.                 Laugh()
  2244.             end
  2245.         end
  2246.         if Divinity == true then
  2247.             if key == 'r' then
  2248.                 Beam_Of_Light()
  2249.             elseif key == 'f' then
  2250.                 Blast_Of_God()
  2251.             end
  2252.         end
  2253.         if Fighter == true then
  2254.             if key == 'e' then
  2255.                 Flying_Kick()
  2256.             elseif key == 'f' then
  2257.                 UpperCut()
  2258.             elseif key == 't' then
  2259.                 Spinning_Kick()
  2260.             end
  2261.         end
  2262.         if Purity == true then
  2263.             if key == 'r' then
  2264.                 Purity_Slam()
  2265.             end
  2266.         end
  2267.         if Destruction == true then
  2268.             if key == 'r' then
  2269.                 Diablo_Explosion()
  2270.             elseif key == 'f' then
  2271.                 Hell_From_Above()
  2272.             elseif key == 't' then
  2273.                 Spinning_Below()
  2274.             end
  2275.         end
  2276.         if helpme == true then
  2277.             if key == 'r' then
  2278.                 Painful_Stomp()
  2279.             elseif key == 'f' then
  2280.                 Ending()
  2281.             elseif key == 't' then
  2282.                 Ende_der_Weld()
  2283.             end
  2284.         end
  2285.     end
  2286.  end)
  2287.  
  2288.  
  2289.  
  2290.  
  2291.  
  2292.  
  2293. -------------------------------------------------------
  2294. --Start Animations--
  2295. -------------------------------------------------------
  2296. local equipped = false
  2297. local idle = 0
  2298. local change = 1
  2299. local val = 0
  2300. local toim = 0
  2301. local idleanim = 0.4
  2302. hum.WalkSpeed = 16
  2303. hum.Animator.Parent = nil
  2304. while true do
  2305.     swait()
  2306.     Music.Parent = char
  2307.  
  2308. if helpme == true then
  2309.         for i, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
  2310.             if v.ClassName == "Part" then
  2311.               v.BrickColor = BrickColor.random()
  2312.             end
  2313.            
  2314.         end
  2315.         for i, v in pairs(ArmourParts) do
  2316.                 v.BrickColor = BrickColor.random()
  2317.             end
  2318.                 for i, v in pairs(ArmourParts2) do
  2319.             v.BrickColor = BrickColor.random()
  2320.             end
  2321.                 for i, v in pairs(NeonParts) do
  2322.             v.BrickColor = BrickColor.random()
  2323.             end
  2324.                 maincolor = BrickColor.random()
  2325.                 tecks2.TextColor3 = maincolor.Color
  2326.                 tecks2.TextStrokeColor3 = maincolor.Color
  2327.             MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
  2328.     end
  2329.  
  2330.     if helpme == false then
  2331.         for i, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
  2332.             if v.ClassName == "Part" then
  2333.               v.BrickColor = BrickColor.new("Really black")
  2334.             end
  2335.      end
  2336.     end
  2337.  
  2338.  
  2339.  
  2340.     if Planetary == true then
  2341.         MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
  2342.     end
  2343.     sine = sine + change
  2344.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2345.     local velderp = root.Velocity.y
  2346.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2347.     if equipped == true or equipped == false then
  2348.         if attack == false then
  2349.             idle = idle + 1
  2350.         else
  2351.             idle = 0
  2352.         end
  2353.         if 1 < root.Velocity.y and hitfloor == nil then
  2354.             Anim = "Jump"
  2355.             change = 1
  2356.             if attack == false then
  2357.                 rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  2358.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  2359.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  2360.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  2361.                 LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2362.                 RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  2363.             end
  2364.         elseif -1 > root.Velocity.y and hitfloor == nil then
  2365.             Anim = "Fall"
  2366.             change = 1
  2367.             if attack == false then
  2368.                 rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  2369.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2370.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  2371.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  2372.                 LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2373.                 RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  2374.             end
  2375.         elseif torvel < 1 and hitfloor ~= nil then
  2376.             Anim = "Idle"
  2377.             change = 1
  2378.             if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2379.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2380.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2381.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2382.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2383.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  2384.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  2385.             elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2386.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2387.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2388.                 if Mrandom(1,15) == 1 then
  2389.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2390.                 end
  2391.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  2392.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  2393.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  2394.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2395.             elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2396.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  2397.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  2398.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2399.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  2400.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  2401.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  2402.             elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2403.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
  2404.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
  2405.                 RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
  2406.                 LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
  2407.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  2408.                 LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  2409.             elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false then
  2410.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  2411.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2412.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  2413.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  2414.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  2415.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  2416.             elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false then
  2417.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  2418.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  2419.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2420.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2421.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  2422.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2423.             elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false then
  2424.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2425.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  2426.                 if math.random(1,1) == 1 then
  2427.                     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  2428.                     tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  2429.                     RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2430.                     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2431.                     RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 +  0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  2432.                     LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  2433.                 end
  2434.                 for i, v in pairs(ArmourParts) do
  2435.                 v.BrickColor = BrickColor.random()
  2436.             end
  2437.                 for i, v in pairs(ArmourParts2) do
  2438.             v.BrickColor = BrickColor.random()
  2439.             end
  2440.                 for i, v in pairs(NeonParts) do
  2441.             v.BrickColor = BrickColor.random()
  2442.             end
  2443.                 maincolor = BrickColor.random()
  2444.                 tecks2.TextColor3 = maincolor.Color
  2445.                 tecks2.TextStrokeColor3 = maincolor.Color
  2446.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2447.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2448.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  2449.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2450.             elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true then
  2451.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  2452.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  2453.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2454.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2455.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  2456.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  2457.             end
  2458.         elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  2459.             Anim = "Walk"
  2460.             change = .6
  2461.             if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  2462.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  2463.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2464.                 RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2465.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2466.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45)  * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  2467.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45)  * Cos(sine / 7) , Rad(0) ,  Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  2468.             elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  2469.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  2470.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2471.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2472.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2473.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  2474.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  2475.             elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  2476.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  2477.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2478.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2479.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2480.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2481.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2482.             elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  2483.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2484.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  2485.                 if math.random(1,1) == 1 then
  2486.                     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  2487.                     tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  2488.                     RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2489.                     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2490.                     RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2491.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2492.                 end
  2493.             for i, v in pairs(ArmourParts) do
  2494.                 v.BrickColor = BrickColor.random()
  2495.                  end
  2496.                 for i, v in pairs(ArmourParts2) do
  2497.             v.BrickColor = BrickColor.random()
  2498.             end
  2499.                 for i, v in pairs(NeonParts) do
  2500.             v.BrickColor = BrickColor.random()
  2501.             end
  2502.                 maincolor = BrickColor.random()
  2503.                 tecks2.TextColor3 = maincolor.Color
  2504.                 tecks2.TextStrokeColor3 = maincolor.Color
  2505.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2506.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2507.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  2508.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2509.             elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  2510.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  2511.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2512.                 if Mrandom(1,15) == 1 then
  2513.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2514.                 end
  2515.                 RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2516.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2517.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  2518.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2519.             elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  2520.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2521.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2522.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2523.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2524.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2525.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2526.             end
  2527.         elseif torvel >= 25 and hitfloor ~= nil then
  2528.             Anim = "Sprint"
  2529.             change = 1.35
  2530.             if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  2531.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  2532.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2533.                 RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2534.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2535.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110)  * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2536.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110)  * Cos(sine / 7) , Rad(0) ,    Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2537.             elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  2538.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2539.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2540.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  2541.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  2542.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  2543.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  2544.             elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  2545.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  2546.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2547.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  2548.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  2549.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2550.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2551.             elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  2552.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  2553.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  2554.                 if math.random(1,1) == 1 then
  2555.                     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  2556.                     tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
  2557.                     RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  2558.                     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  2559.                     RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  2560.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  2561.                 end
  2562.                 for i, v in pairs(ArmourParts) do
  2563.                 v.BrickColor = BrickColor.random()
  2564.             end
  2565.                 for i, v in pairs(ArmourParts2) do
  2566.             v.BrickColor = BrickColor.random()
  2567.             end
  2568.                 for i, v in pairs(NeonParts) do
  2569.             v.BrickColor = BrickColor.random()
  2570.             end
  2571.                 maincolor = BrickColor.random()
  2572.                 tecks2.TextColor3 = maincolor.Color
  2573.                 tecks2.TextStrokeColor3 = maincolor.Color
  2574.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2575.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
  2576.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
  2577.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
  2578.             elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  2579.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
  2580.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  2581.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2582.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2583.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
  2584.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  2585.             end
  2586.         end
  2587.     end
  2588.     if 0 < #Effects then
  2589.         for e = 1, #Effects do
  2590.             if Effects[e] ~= nil then
  2591.                 local Thing = Effects[e]
  2592.                 if Thing ~= nil then
  2593.                     local Part = Thing[1]
  2594.                     local Mode = Thing[2]
  2595.                     local Delay = Thing[3]
  2596.                     local IncX = Thing[4]
  2597.                     local IncY = Thing[5]
  2598.                     local IncZ = Thing[6]
  2599.                     if 1 >= Thing[1].Transparency then
  2600.                         if Thing[2] == "Block1" then
  2601.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2602.                             local Mesh = Thing[1].Mesh
  2603.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2604.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2605.                         elseif Thing[2] == "Block2" then
  2606.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2607.                             local Mesh = Thing[7]
  2608.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2609.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2610.                         elseif Thing[2] == "Block3" then
  2611.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2612.                             local Mesh = Thing[7]
  2613.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2614.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2615.                         elseif Thing[2] == "Cylinder" then
  2616.                             local Mesh = Thing[1].Mesh
  2617.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2618.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2619.                         elseif Thing[2] == "Blood" then
  2620.                             local Mesh = Thing[7]
  2621.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2622.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2623.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2624.                         elseif Thing[2] == "Elec" then
  2625.                             local Mesh = Thing[1].Mesh
  2626.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2627.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2628.                         elseif Thing[2] == "Disappear" then
  2629.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2630.                         elseif Thing[2] == "Shatter" then
  2631.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2632.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2633.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2634.                             Thing[6] = Thing[6] + Thing[5]
  2635.                         end
  2636.                     else
  2637.                         Part.Parent = nil
  2638.                         table.remove(Effects, e)
  2639.                     end
  2640.                 end
  2641.             end
  2642.         end
  2643.     end
  2644. end
  2645.  
  2646. -------------------------------------------------------
  2647. --End Animations And Script--
  2648. -------------------------------------------------------
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement