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TheLowSpecGamer

LSG Insurgency Config

Sep 4th, 2016
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  1. echo "file loaded correctly"
  2.  
  3. cl_smooth 0
  4. cl_show_splashes 0
  5. cl_ejectbrass 0
  6. cl_blurTapSize 0
  7. cl_forcepreload 1
  8. cl_ragdoll_maxcount 0
  9. cl_show_splashes 0
  10. cl_retire_low_priority_lights 1
  11. cl_muzzleflash_dlight_3rd 0
  12. mat_envmapsize 32
  13. mat_envmaptgasize 32
  14.  
  15. mat_clipz 0
  16. mat_hbao 0
  17. mat_antialias 0
  18. mat_compressedtextures 1
  19. mat_queue_mode 2
  20. mat_mipmaptextures 1
  21. mat_picmip 2 //Texture quality. [0 - 2] 2 is lowest quality, 0 is highest quality
  22. mat_bumpmap 0
  23. //mat_fastnobump 0, is a cheat, unused
  24. mat_parallaxmap 0
  25. mat_reduceparticles 1
  26. mat_reducefillrate 1
  27. mat_specular 0
  28. mat_colcorrection_disableentities 1
  29. mat_motion_blur_enabled 0
  30. mat_forceaniso 0
  31. mat_hdr_enabled 0
  32. mat_hdr_level 0
  33. mat_max_worldmesh_vertices 128 //if you get crashes, delete this
  34. mat_phong 0
  35. mat_scope_fancy 0
  36. mat_disable_fancy_blending 1
  37. mat_colcorrection_disableentities 1
  38. mat_triplebuffered 0
  39. mat_filtertextures 1
  40. mat_filterlightmaps 0
  41. mat_monitorgamma 1.6 //makes your screen brighter, if you want less brightness adjust the number after the decimal higher.
  42. mat_forcehardwaresync 0
  43. mat_bufferprimitives 1
  44. mat_blur_b 0
  45. mat_blur_g 0
  46. mat_blur_r 0
  47. mat_dof_enabled 0
  48. mat_fastspecular 1
  49. mat_forcehardwaresync 1
  50. mat_gbuffer_mode 2
  51. mat_lensfx 0
  52. mat_postprocess_x 0
  53. mat_postprocess_y 0
  54. mat_softwarelighting 0
  55. //mat_tessellationlevel 0 is a cheat, unused
  56.  
  57.  
  58. mem_max_heapsize 1536 // Amount of ram for the game to use - adjust to your system accordingly or delete it to be safe.
  59. muzzleflash_light 0
  60.  
  61. r_ambientfactor 0
  62. r_ambientboost 0
  63. r_drawflecks 0
  64. r_dynamic 0
  65. r_decals 0
  66. r_drawmodeldecals 0
  67. //r_drawdetailprops 0 doesnt exist
  68. r_forcewaterleaf 1
  69. r_fastzreject 0
  70. r_propsmaxdist 0
  71. r_threadeddetailprops 1
  72. //r_threaded_renderables 1 doesnt exist, cant be used in insurgency
  73. r_threaded_particles 1
  74. r_threaded_shadow_clip 1
  75. r_WaterDrawReflection 0
  76. r_WaterDrawRefraction 0
  77. r_waterforceexpensive 0
  78. r_worldlights 0
  79. r_maxmodeldecal 0
  80. r_maxdlights 0
  81. //r_staticprop_lod 5 is a cheat, unused
  82. //r_ssao 0 not recognized
  83. r_shadowrendertotexture 0
  84. r_shadowmaxrendered 0
  85. r_shadowfromworldlights 0
  86. r_shadowlod 2 //LOD levels capped at 2 (at least most servers I play on)
  87. r_shadows 0
  88. r_eyes 0
  89. r_flex 0
  90. r_lod 2 //LOD levels capped at 2 (at least most servers I play on)
  91. r_rootlod 2 //ensures LOD doesn't fluctuate
  92. r_teeth 0
  93. r_renderoverlayfragment 0
  94. r_3dsky 0
  95.  
  96. r_flashlightvolumetrics 0
  97. r_flashlightupdatedepth 0
  98. r_flashlighttracedistcutoff 72
  99. r_flashlightdepthtexture 0
  100.  
  101. rope_smooth 0
  102. ragdoll_sleepaftertime 1
  103.  
  104. gl_clear 0
  105.  
  106. csm_quality_level 0 //cascade shadow map quality
  107.  
  108. tracer_extra 0
  109.  
  110. snd_mix_async 1
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