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- echo "file loaded correctly"
- cl_smooth 0
- cl_show_splashes 0
- cl_ejectbrass 0
- cl_blurTapSize 0
- cl_forcepreload 1
- cl_ragdoll_maxcount 0
- cl_show_splashes 0
- cl_retire_low_priority_lights 1
- cl_muzzleflash_dlight_3rd 0
- mat_envmapsize 32
- mat_envmaptgasize 32
- mat_clipz 0
- mat_hbao 0
- mat_antialias 0
- mat_compressedtextures 1
- mat_queue_mode 2
- mat_mipmaptextures 1
- mat_picmip 2 //Texture quality. [0 - 2] 2 is lowest quality, 0 is highest quality
- mat_bumpmap 0
- //mat_fastnobump 0, is a cheat, unused
- mat_parallaxmap 0
- mat_reduceparticles 1
- mat_reducefillrate 1
- mat_specular 0
- mat_colcorrection_disableentities 1
- mat_motion_blur_enabled 0
- mat_forceaniso 0
- mat_hdr_enabled 0
- mat_hdr_level 0
- mat_max_worldmesh_vertices 128 //if you get crashes, delete this
- mat_phong 0
- mat_scope_fancy 0
- mat_disable_fancy_blending 1
- mat_colcorrection_disableentities 1
- mat_triplebuffered 0
- mat_filtertextures 1
- mat_filterlightmaps 0
- mat_monitorgamma 1.6 //makes your screen brighter, if you want less brightness adjust the number after the decimal higher.
- mat_forcehardwaresync 0
- mat_bufferprimitives 1
- mat_blur_b 0
- mat_blur_g 0
- mat_blur_r 0
- mat_dof_enabled 0
- mat_fastspecular 1
- mat_forcehardwaresync 1
- mat_gbuffer_mode 2
- mat_lensfx 0
- mat_postprocess_x 0
- mat_postprocess_y 0
- mat_softwarelighting 0
- //mat_tessellationlevel 0 is a cheat, unused
- mem_max_heapsize 1536 // Amount of ram for the game to use - adjust to your system accordingly or delete it to be safe.
- muzzleflash_light 0
- r_ambientfactor 0
- r_ambientboost 0
- r_drawflecks 0
- r_dynamic 0
- r_decals 0
- r_drawmodeldecals 0
- //r_drawdetailprops 0 doesnt exist
- r_forcewaterleaf 1
- r_fastzreject 0
- r_propsmaxdist 0
- r_threadeddetailprops 1
- //r_threaded_renderables 1 doesnt exist, cant be used in insurgency
- r_threaded_particles 1
- r_threaded_shadow_clip 1
- r_WaterDrawReflection 0
- r_WaterDrawRefraction 0
- r_waterforceexpensive 0
- r_worldlights 0
- r_maxmodeldecal 0
- r_maxdlights 0
- //r_staticprop_lod 5 is a cheat, unused
- //r_ssao 0 not recognized
- r_shadowrendertotexture 0
- r_shadowmaxrendered 0
- r_shadowfromworldlights 0
- r_shadowlod 2 //LOD levels capped at 2 (at least most servers I play on)
- r_shadows 0
- r_eyes 0
- r_flex 0
- r_lod 2 //LOD levels capped at 2 (at least most servers I play on)
- r_rootlod 2 //ensures LOD doesn't fluctuate
- r_teeth 0
- r_renderoverlayfragment 0
- r_3dsky 0
- r_flashlightvolumetrics 0
- r_flashlightupdatedepth 0
- r_flashlighttracedistcutoff 72
- r_flashlightdepthtexture 0
- rope_smooth 0
- ragdoll_sleepaftertime 1
- gl_clear 0
- csm_quality_level 0 //cascade shadow map quality
- tracer_extra 0
- snd_mix_async 1
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