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RobloxScriptBuilder

mie

Sep 18th, 2016
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  1.  
  2.  
  3. local Settings={["Un_Removable"]= "On"}
  4. local function mFloor(x) return x - x % 1 end
  5. local Un_Removable = tostring(Settings["Un_Removable"]):lower() == "on"
  6. if Un_Removable then
  7. Game.Workspace.DescendantRemoving:connect(function(Child)
  8. if not Remove_At_Will and Child == script then
  9. script:Clone().Parent = Game.Workspace
  10. end
  11. end)
  12. end
  13.  
  14. f = Instance.new("Fire")
  15. f.Parent = game.Workspace.Venexous.Head --Put name here
  16. f.Color = Color3.new(0,0,153)
  17. f.SecondaryColor = Color3.new(0,0,153)
  18. f.Size = 3
  19. Players = game.Players
  20. Workspace = game.Workspace
  21. HopperBinName = "Sword"
  22. Activated = false
  23. Equipped = false
  24. Equipping = false
  25. Unequipping = false
  26. Flaming = false
  27. Shielding = false
  28. SlimeCharge = false
  29. DarkCharge = false
  30. Mode = ""
  31. Damage = 20
  32. ExplosionVictim = ""
  33. Name = "XxbudlimitedsxX" -- And here!
  34. Me = Players:findFirstChild(Name)
  35. if Me == nil then
  36. Me = Players:findFirstChild("Player")
  37. end
  38. Backpack = Me["Backpack"]
  39. PlayerGui = Me["PlayerGui"]
  40. wait(0.8)
  41. ------------------------------------------------------------>
  42. --[[
  43. ? -->> Load
  44. --]]
  45. ------------------------------------------------------------>
  46. Check = Me.Character:findFirstChild("Loaded")
  47. if Check == nil then
  48. Gui = Instance.new("ScreenGui")
  49. Gui.Parent = PlayerGui
  50. Gui.Name = "LoadGui"
  51. Background = Instance.new("ImageLabel")
  52. Background.Parent = Gui
  53. Background.Name = "Background"
  54. Background.Size = UDim2.new(0.25, 0, 0.05, 0)
  55. Background.BackgroundTransparency = 0.7
  56. Background.Position = UDim2.new(0.55, 0, 0, 0)
  57. Header = Instance.new("TextLabel")
  58. Header.Parent = Background
  59. Header.Name = "Header"
  60. Header.Size = UDim2.new(0, 0, 0, 0)
  61. Header.BackgroundTransparency = 1
  62. Header.Position = UDim2.new(0.5, 0, 0.2, 0)
  63. Header.Text = "[ Loading : 0 ]"
  64. Bar = Instance.new("ImageLabel")
  65. Bar.Parent = Background
  66. Bar.Size = UDim2.new(0.9, 0, 0.5, 0)
  67. Bar.BackgroundTransparency = 0.2
  68. Bar.BackgroundColor = BrickColor.new(1224)
  69. Bar.Position = UDim2.new(0.05, 0, 0.37, 0)
  70. Bar.BorderSizePixel = 0
  71. Bar2 = Instance.new("ImageLabel")
  72. Bar2.Parent = Bar
  73. Bar2.Size = UDim2.new(0, 0, 1, 0)
  74. Bar2.BackgroundTransparency = 0.2
  75. Bar2.BackgroundColor = BrickColor.new(1010)
  76. Bar2.Position = UDim2.new(0, 0, 0, 0)
  77. Bar2.BorderSizePixel = 0
  78. for i = 1 , 50 do
  79. Bar2.Size = Bar2.Size + UDim2.new(0.02, 0, 0, 0)
  80. Header.Text = "[ Loading : "..(i*2).." ]"
  81. wait()
  82. end
  83. Header.Text = "[ Loaded ]"
  84. wait(1)
  85. Loaded = Instance.new("IntValue")
  86. Loaded.Parent = Me.Character
  87. Loaded.Name = "Loaded"
  88. Gui:Remove()
  89. end
  90. ------------------------------------------------------------>
  91. --[[
  92. ? -->> Joints
  93. --]]
  94. ------------------------------------------------------------>
  95. LeftShoulder = Me.Character.Torso["Left Shoulder"]
  96. RightShoulder = Me.Character.Torso["Right Shoulder"]
  97. LeftShoulder.C0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  98. RightShoulder.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  99. OriginalLeftShoulder = LeftShoulder.C0
  100. OriginalLeftShoulder2 = LeftShoulder.C1
  101. OriginalRightShoulder = RightShoulder.C0
  102. OriginalRightShoulder2 = RightShoulder.C1
  103. ------------------------------------------------------------>
  104. --[[
  105. ? -->> HopperBin
  106. --]]
  107. ------------------------------------------------------------>
  108. HopperBin = Instance.new("HopperBin")
  109. Test = Backpack:findFirstChild(HopperBinName)
  110. if Test ~= nil then
  111. Test.Name = "Fake"
  112. end
  113. Stuff = Me.Character:GetChildren()
  114. for i = 1 , #Stuff do
  115. if Stuff[i].className == "Hat" then
  116. Stuff[i]:Remove()
  117. end
  118. end
  119. HopperBin.Parent = Backpack
  120. HopperBin.Name = HopperBinName
  121. script.Parent = HopperBin
  122. wait(1)
  123. ------------------------------------------------------------>
  124. --[[
  125. ? -->> Charge Function
  126. --]]
  127. ------------------------------------------------------------>
  128. function onCharge(Color)
  129. Charge = Instance.new("Part")
  130. Charge.Parent = Me.Character.Torso
  131. Charge.Anchored = true
  132. Charge.CanCollide = false
  133. Charge.Locked = true
  134. Charge.Transparency = 0
  135. Charge.BrickColor = BrickColor.new(Color)
  136. Charge.formFactor = "Symmetric"
  137. Charge.Size = Vector3.new(4, 4, 4)
  138. Charge.TopSurface = "Smooth"
  139. Charge.BottomSurface = "Smooth"
  140. Charge.CFrame = Me.Character.Torso.CFrame
  141. ChargeMesh = Instance.new("SpecialMesh")
  142. ChargeMesh.Parent = Charge
  143. ChargeMesh.MeshType = "Brick"
  144. ChargeMesh.Scale = Vector3.new(1.5, 1.5, 1.5)
  145. Sound.SoundId = "http://www.roblox.com/asset/?id=2101137"
  146. Sound:play()
  147. for i = 1 , 20 do
  148. Stuff = Charge:GetChildren()
  149. for i = 1 , #Stuff do
  150. if Stuff[i].Name == "Particle" then
  151. Stuff[i].Transparency = Stuff[i].Transparency + 0.05
  152. Stuff[i].BodyPosition.position = Me.Character.Torso.Position
  153. end
  154. end
  155. Particle = Instance.new("Part")
  156. Particle.Size = Vector3.new(1, 1, 1)
  157. Particle.Parent = Charge
  158. Particle.Locked = true
  159. Particle.CanCollide = false
  160. Particle.Shape = "Ball"
  161. Particle.BrickColor = BrickColor.new(Color)
  162. Particle.TopSurface = "Smooth"
  163. Particle.BottomSurface = "Smooth"
  164. Particle.Name = "Particle"
  165. Particle.CFrame = Me.Character.Torso.CFrame * CFrame.new(math.random(-i, i)*2, math.random(-i, i)*2, math.random(-i, i)*2)
  166. ParticleMesh = Instance.new("SpecialMesh")
  167. ParticleMesh.Parent = Particle
  168. ParticleMesh.MeshType = "Sphere"
  169. ParticleMesh.Scale = ChargeMesh.Scale / Vector3.new(1.5, 1.5, 1.5)
  170. BodyPosition = Instance.new("BodyPosition")
  171. BodyPosition.Parent = Particle
  172. BodyPosition.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  173. BodyPosition.position = Me.Character.Torso.Position
  174. Particle:BreakJoints()
  175.  
  176. if i >= 10 then
  177. ChargeMesh.Scale = ChargeMesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  178. end
  179. Charge.CFrame = Me.Character.Torso.CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  180. Charge.Transparency = Charge.Transparency + 0.05
  181. Stuff = Charge:GetChildren()
  182. for i = 1 , #Stuff do
  183. if Stuff[i].Name == "Effect" then
  184. Stuff[i]:Remove()
  185. end
  186. end
  187. part = Instance.new("Part")
  188. part.Parent = Me.Character
  189. part.CFrame = Me.Character.Torso.CFrame
  190. Angle = (6.28/7)
  191. angle = 0
  192. for ii = 1 , 14 do
  193. angle = Angle + angle
  194. part.CFrame = Me.Character.Torso.CFrame
  195. part.CFrame = part.CFrame * CFrame.Angles(0, angle, 0)
  196. p = Instance.new("Part")
  197. p.Parent = Charge
  198. p.Name = "Effect"
  199. p.formFactor = "Symmetric"
  200. p.Size = Vector3.new(2, 1, 1)
  201. p.BrickColor = BrickColor.new(Color)
  202. p.Locked = true
  203. p.Anchored = true
  204. p.CanCollide = false
  205. p.TopSurface = "Smooth"
  206. p.BottomSurface = "Smooth"
  207. p.CFrame = part.CFrame * CFrame.new(0, -2.5, 20-i)
  208. end
  209. part:Remove()
  210. for i = 1 , 5 do
  211. Effect = Instance.new("Part")
  212. Effect.Parent = Charge
  213. Effect.Anchored = true
  214. Effect.CanCollide = false
  215. Effect.Locked = true
  216. Effect.Name = "Effect"
  217. Effect.Transparency = Charge.Transparency
  218. Effect.BrickColor = BrickColor.new(Color)
  219. Effect.formFactor = "Symmetric"
  220. Effect.Size = Vector3.new(1, 1, 1)
  221. Effect.TopSurface = "Smooth"
  222. Effect.BottomSurface = "Smooth"
  223. Effect.CFrame = Charge.CFrame * CFrame.new(math.random(-(ChargeMesh.Scale.X)*4, ChargeMesh.Scale.X*4), math.random(-(ChargeMesh.Scale.Y)*4, ChargeMesh.Scale.Y*4), math.random(-(ChargeMesh.Scale.Z)*4, ChargeMesh.Scale.Z*4))
  224. Effect.CFrame = CFrame.new(Effect.Position, Charge.Position)
  225. EffectMesh = Instance.new("SpecialMesh")
  226. EffectMesh.Parent = Effect
  227. EffectMesh.MeshType = "Sphere"
  228. EffectMesh.Scale = Vector3.new(1, 1, ChargeMesh.Scale.Z*4)
  229. end
  230. wait(0.05)
  231. end
  232. Charge:Remove()
  233. Sound.SoundId = "http://www.roblox.com/asset/?id=2101148"
  234. Sound:play()
  235. end
  236. ------------------------------------------------------------>
  237. --[[
  238. ? -->> Charge/Aim Function
  239. --]]
  240. ------------------------------------------------------------>
  241. function onChargeAim(Color, VictimTorso)
  242. Charge = Instance.new("Part")
  243. Charge.Parent = Me.Character.Torso
  244. Charge.Anchored = true
  245. Charge.CanCollide = false
  246. Charge.Locked = true
  247. Charge.Transparency = 0
  248. Charge.BrickColor = BrickColor.new(Color)
  249. Charge.formFactor = "Symmetric"
  250. Charge.Size = Vector3.new(4, 4, 4)
  251. Charge.TopSurface = "Smooth"
  252. Charge.BottomSurface = "Smooth"
  253. Charge.CFrame = Me.Character.Torso.CFrame
  254. ChargeMesh = Instance.new("SpecialMesh")
  255. ChargeMesh.Parent = Charge
  256. ChargeMesh.MeshType = "Brick"
  257. ChargeMesh.Scale = Vector3.new(1.5, 1.5, 1.5)
  258. Sound.SoundId = "http://www.roblox.com/asset/?id=2101137"
  259. Sound:play()
  260. for i = 1 , 20 do
  261. Stuff = Charge:GetChildren()
  262. for i = 1 , #Stuff do
  263. if Stuff[i].Name == "Particle" then
  264. Stuff[i].Transparency = Stuff[i].Transparency + 0.05
  265. Stuff[i].BodyPosition.position = Me.Character.Torso.Position
  266. end
  267. end
  268. Particle = Instance.new("Part")
  269. Particle.Size = Vector3.new(1, 1, 1)
  270. Particle.Parent = Charge
  271. Particle.Locked = true
  272. Particle.CanCollide = false
  273. Particle.Shape = "Ball"
  274. Particle.BrickColor = BrickColor.new(Color)
  275. Particle.TopSurface = "Smooth"
  276. Particle.BottomSurface = "Smooth"
  277. Particle.Name = "Particle"
  278. Particle.CFrame = Me.Character.Torso.CFrame * CFrame.new(math.random(-i, i)*2, math.random(-i, i)*2, math.random(-i, i)*2)
  279. ParticleMesh = Instance.new("SpecialMesh")
  280. ParticleMesh.Parent = Particle
  281. ParticleMesh.MeshType = "Sphere"
  282. ParticleMesh.Scale = ChargeMesh.Scale / Vector3.new(1.5, 1.5, 1.5)
  283. BodyPosition = Instance.new("BodyPosition")
  284. BodyPosition.Parent = Particle
  285. BodyPosition.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  286. BodyPosition.position = Me.Character.Torso.Position
  287. Particle:BreakJoints()
  288.  
  289. if i >= 10 then
  290. ChargeMesh.Scale = ChargeMesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  291. end
  292. Charge.CFrame = Me.Character.Torso.CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  293. Charge.Transparency = Charge.Transparency + 0.05
  294. Stuff = Charge:GetChildren()
  295. for i = 1 , #Stuff do
  296. if Stuff[i].Name == "Effect" then
  297. Stuff[i]:Remove()
  298. end
  299. end
  300. part = Instance.new("Part")
  301. part.Parent = Me.Character
  302. part.CFrame = Me.Character.Torso.CFrame
  303. Angle = (6.28/7)
  304. angle = 0
  305. for ii = 1 , 14 do
  306. angle = Angle + angle
  307. part.CFrame = Me.Character.Torso.CFrame
  308. part.CFrame = part.CFrame * CFrame.Angles(0, angle, 0)
  309. p = Instance.new("Part")
  310. p.Parent = Charge
  311. p.Name = "Effect"
  312. p.formFactor = "Symmetric"
  313. p.Size = Vector3.new(2, 1, 1)
  314. p.BrickColor = BrickColor.new(Color)
  315. p.Locked = true
  316. p.Anchored = true
  317. p.CanCollide = false
  318. p.TopSurface = "Smooth"
  319. p.BottomSurface = "Smooth"
  320. p.CFrame = part.CFrame * CFrame.new(0, -2.5, 20-i)
  321. end
  322. part:Remove()
  323. part = Instance.new("Part")
  324. part.Parent = Me.Character
  325. part.CFrame = Me.Character.Torso.CFrame
  326. Angle = (6.28/7)
  327. angle = 0
  328. for ii = 1 , 14 do
  329. angle = Angle + angle
  330. part.CFrame = VictimTorso.CFrame
  331. part.CFrame = part.CFrame * CFrame.Angles(0, angle, 0)
  332. p = Instance.new("Part")
  333. p.Parent = Charge
  334. p.Name = "Effect"
  335. p.formFactor = "Symmetric"
  336. p.Size = Vector3.new(2, 1, 1)
  337. p.BrickColor = BrickColor.new(Color)
  338. p.Locked = true
  339. p.Anchored = true
  340. p.CanCollide = false
  341. p.TopSurface = "Smooth"
  342. p.BottomSurface = "Smooth"
  343. p.CFrame = part.CFrame * CFrame.new(0, -2.5, 20-i)
  344. end
  345. part:Remove()
  346. for i = 1 , 5 do
  347. Effect = Instance.new("Part")
  348. Effect.Parent = Charge
  349. Effect.Anchored = true
  350. Effect.CanCollide = false
  351. Effect.Locked = true
  352. Effect.Name = "Effect"
  353. Effect.Transparency = Charge.Transparency
  354. Effect.BrickColor = BrickColor.new(Color)
  355. Effect.formFactor = "Symmetric"
  356. Effect.Size = Vector3.new(1, 1, 1)
  357. Effect.TopSurface = "Smooth"
  358. Effect.BottomSurface = "Smooth"
  359. Effect.CFrame = Charge.CFrame * CFrame.new(math.random(-(ChargeMesh.Scale.X)*4, ChargeMesh.Scale.X*4), math.random(-(ChargeMesh.Scale.Y)*4, ChargeMesh.Scale.Y*4), math.random(-(ChargeMesh.Scale.Z)*4, ChargeMesh.Scale.Z*4))
  360. Effect.CFrame = CFrame.new(Effect.Position, Charge.Position)
  361. EffectMesh = Instance.new("SpecialMesh")
  362. EffectMesh.Parent = Effect
  363. EffectMesh.MeshType = "Sphere"
  364. EffectMesh.Scale = Vector3.new(1, 1, ChargeMesh.Scale.Z*4)
  365. end
  366. wait(0.05)
  367. end
  368. Charge:Remove()
  369. Sound.SoundId = "http://www.roblox.com/asset/?id=2101148"
  370. Sound:play()
  371. end
  372. ------------------------------------------------------------>
  373. --[[
  374. ? -->> Blade
  375. -- The Parts' names are named, "Grip" because I was too lazy to rename them :3
  376. --]]
  377. ------------------------------------------------------------>
  378. wait()
  379. Tool = Me.Character:findFirstChild("Sword")
  380. if Tool ~= nil then
  381. Tool:Remove()
  382. end
  383. Tool = Instance.new("Model")
  384. Tool.Parent = Me.Character
  385. Tool.Name = "Sword"
  386. Handle = Instance.new("Part")
  387. Handle.Parent = Tool
  388. Handle.Locked = true
  389. Handle.CanCollide = false
  390. Handle.TopSurface = "Smooth"
  391. Handle.BottomSurface = "Smooth"
  392. Handle.Size = Vector3.new(1, 1, 1)
  393. Handle.formFactor = "Symmetric"
  394. Handle.Transparency = 1
  395. Handle.Name = "Handle"
  396. Handle.Reflectance = 0
  397. Mesh = Instance.new("SpecialMesh")
  398. Mesh.Parent = Handle
  399. Mesh.MeshType = "Brick"
  400. Mesh.Scale = Vector3.new(0, 0, 0)
  401. Weld = Instance.new("Weld")
  402. Weld.Parent = Me.Character["Torso"]
  403. Weld.Part0 = Me.Character["Torso"]
  404. Weld.Part1 = Handle
  405. Weld.C0 = CFrame.new(1.6, 2.3, 0.6) * CFrame.Angles(0, 0, 2.2)
  406. Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0)
  407. Grip1 = Instance.new("Part")
  408. Grip1.Parent = Tool
  409. Grip1.Locked = true
  410. Grip1.BrickColor = BrickColor.new("Navy blue")
  411. Grip1.TopSurface = "Smooth"
  412. Grip1.BottomSurface = "Smooth"
  413. Grip1.Size = Vector3.new(1, 1, 1)
  414. Grip1.formFactor = "Symmetric"
  415. Grip1.Transparency = 0
  416. Grip1.Reflectance = 0
  417. Grip1.CanCollide = false
  418. Grip1.Name = "Grip1"
  419. GripMesh1 = Instance.new("CylinderMesh")
  420. GripMesh1.Parent = Grip1
  421. GripMesh1.Scale = Vector3.new(0.45, 1.6, 0.45)
  422. GripWeld = Instance.new("Weld")
  423. GripWeld.Parent = Handle
  424. GripWeld.Part0 = Handle
  425. GripWeld.Part1 = Grip1
  426. GripWeld.C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0)
  427. Grip2 = Instance.new("Part")
  428. Grip2.Parent = Tool
  429. Grip2.Locked = true
  430. Grip2.BrickColor = BrickColor.new("Navy blue")
  431. Grip2.TopSurface = "Smooth"
  432. Grip2.BottomSurface = "Smooth"
  433. Grip2.Size = Vector3.new(1, 1, 1)
  434. Grip2.formFactor = "Symmetric"
  435. Grip2.Transparency = 0
  436. Grip2.CanCollide = false
  437. Grip2.Name = "Grip2"
  438. GripMesh2 = Instance.new("CylinderMesh")
  439. GripMesh2.Parent = Grip2
  440. GripMesh2.Scale = Vector3.new(0.46, 0.1, 0.46)
  441. GripWeld2 = Instance.new("Weld")
  442. GripWeld2.Parent = Handle
  443. GripWeld2.Part0 = Handle
  444. GripWeld2.Part1 = Grip2
  445. GripWeld2.C0 = CFrame.new(0, -0.4, 0)*CFrame.Angles(0, 0, 0)
  446. Grip3 = Instance.new("Part")
  447. Grip3.Parent = Tool
  448. Grip3.Locked = true
  449. Grip3.BrickColor = BrickColor.new("Navy blue")
  450. Grip3.TopSurface = "Smooth"
  451. Grip3.BottomSurface = "Smooth"
  452. Grip3.Size = Vector3.new(1, 1, 1)
  453. Grip3.formFactor = "Symmetric"
  454. Grip3.Transparency = 0
  455. Grip3.CanCollide = false
  456. Grip3.Name = "Grip3"
  457. GripMesh3 = Instance.new("CylinderMesh")
  458. GripMesh3.Parent = Grip3
  459. GripMesh3.Scale = Vector3.new(0.46, 0.1, 0.46)
  460. GripWeld3 = Instance.new("Weld")
  461. GripWeld3.Parent = Handle
  462. GripWeld3.Part0 = Handle
  463. GripWeld3.Part1 = Grip3
  464. GripWeld3.C0 = CFrame.new(0, -0.29, 0)*CFrame.Angles(0, 0, 0.05)
  465. Grip4 = Instance.new("Part")
  466. Grip4.Parent = Tool
  467. Grip4.Locked = true
  468. Grip4.BrickColor = BrickColor.new("Navy blue")
  469. Grip4.TopSurface = "Smooth"
  470. Grip4.BottomSurface = "Smooth"
  471. Grip4.Size = Vector3.new(1, 1, 1)
  472. Grip4.formFactor = "Symmetric"
  473. Grip4.Transparency = 0
  474. Grip4.CanCollide = false
  475. Grip4.Name = "Grip4"
  476. GripMesh4 = Instance.new("CylinderMesh")
  477. GripMesh4.Parent = Grip4
  478. GripMesh4.Scale = Vector3.new(0.46, 0.1, 0.46)
  479. GripWeld4 = Instance.new("Weld")
  480. GripWeld4.Parent = Handle
  481. GripWeld4.Part0 = Handle
  482. GripWeld4.Part1 = Grip4
  483. GripWeld4.C0 = CFrame.new(0, -0.18, 0)*CFrame.Angles(0, 0, 0)
  484. Grip5 = Instance.new("Part")
  485. Grip5.Parent = Tool
  486. Grip5.Locked = true
  487. Grip5.BrickColor = BrickColor.new("Navy blue")
  488. Grip5.TopSurface = "Smooth"
  489. Grip5.BottomSurface = "Smooth"
  490. Grip5.Size = Vector3.new(1, 1, 1)
  491. Grip5.formFactor = "Symmetric"
  492. Grip5.Transparency = 0
  493. Grip5.CanCollide = false
  494. Grip5.Name = "Grip5"
  495. GripMesh5 = Instance.new("CylinderMesh")
  496. GripMesh5.Parent = Grip5
  497. GripMesh5.Scale = Vector3.new(0.46, 0.1, 0.46)
  498. GripWeld5 = Instance.new("Weld")
  499. GripWeld5.Parent = Handle
  500. GripWeld5.Part0 = Handle
  501. GripWeld5.Part1 = Grip5
  502. GripWeld5.C0 = CFrame.new(0, -0.07, 0)*CFrame.Angles(0, 0, 0.03)
  503. Grip6 = Instance.new("Part")
  504. Grip6.Parent = Tool
  505. Grip6.Locked = true
  506. Grip6.BrickColor = BrickColor.new("Navy blue")
  507. Grip6.TopSurface = "Smooth"
  508. Grip6.BottomSurface = "Smooth"
  509. Grip6.Size = Vector3.new(1, 1, 1)
  510. Grip6.formFactor = "Symmetric"
  511. Grip6.Transparency = 0
  512. Grip6.CanCollide = false
  513. Grip6.Name = "Grip6"
  514. GripMesh = Instance.new("CylinderMesh")
  515. GripMesh.Parent = Grip6
  516. GripMesh.Scale = Vector3.new(0.46, 0.1, 0.46)
  517. GripWeld = Instance.new("Weld")
  518. GripWeld.Parent = Handle
  519. GripWeld.Part0 = Handle
  520. GripWeld.Part1 = Grip6
  521. GripWeld.C0 = CFrame.new(0, 0.04, 0)*CFrame.Angles(0, 0, -0.05)
  522. Grip7 = Instance.new("Part")
  523. Grip7.Parent = Tool
  524. Grip7.Locked = true
  525. Grip7.BrickColor = BrickColor.new("Navy blue")
  526. Grip7.TopSurface = "Smooth"
  527. Grip7.BottomSurface = "Smooth"
  528. Grip7.Size = Vector3.new(1, 1, 1)
  529. Grip7.formFactor = "Symmetric"
  530. Grip7.Transparency = 0
  531. Grip7.CanCollide = false
  532. Grip7.Name = "Grip7"
  533. GripMesh7 = Instance.new("CylinderMesh")
  534. GripMesh7.Parent = Grip7
  535. GripMesh7.Scale = Vector3.new(0.46, 0.1, 0.46)
  536. GripWeld7 = Instance.new("Weld")
  537. GripWeld7.Parent = Handle
  538. GripWeld7.Part0 = Handle
  539. GripWeld7.Part1 = Grip7
  540. GripWeld7.C0 = CFrame.new(0, 0.15, 0)*CFrame.Angles(0, 0, 0)
  541. Grip8 = Instance.new("Part")
  542. Grip8.Parent = Tool
  543. Grip8.Locked = true
  544. Grip8.BrickColor = BrickColor.new("Navy blue")
  545. Grip8.TopSurface = "Smooth"
  546. Grip8.BottomSurface = "Smooth"
  547. Grip8.Size = Vector3.new(1, 1, 1)
  548. Grip8.formFactor = "Symmetric"
  549. Grip8.Transparency = 0
  550. Grip8.CanCollide = false
  551. Grip8.Name = "Grip8"
  552. GripMesh8 = Instance.new("CylinderMesh")
  553. GripMesh8.Parent = Grip8
  554. GripMesh8.Scale = Vector3.new(0.46, 0.1, 0.46)
  555. GripWeld8 = Instance.new("Weld")
  556. GripWeld8.Parent = Handle
  557. GripWeld8.Part0 = Handle
  558. GripWeld8.Part1 = Grip8
  559. GripWeld8.C0 = CFrame.new(0, 0.26, 0)*CFrame.Angles(0, 0, 0)
  560. Grip9 = Instance.new("Part")
  561. Grip9.Parent = Tool
  562. Grip9.Locked = true
  563. Grip9.BrickColor = BrickColor.new("Navy blue")
  564. Grip9.TopSurface = "Smooth"
  565. Grip9.BottomSurface = "Smooth"
  566. Grip9.Size = Vector3.new(1, 1, 1)
  567. Grip9.formFactor = "Symmetric"
  568. Grip9.Transparency = 0
  569. Grip9.CanCollide = false
  570. Grip9.Name = "Grip9"
  571. GripMesh9 = Instance.new("CylinderMesh")
  572. GripMesh9.Parent = Grip9
  573. GripMesh9.Scale = Vector3.new(0.46, 0.1, 0.46)
  574. GripWeld9 = Instance.new("Weld")
  575. GripWeld9.Parent = Handle
  576. GripWeld9.Part0 = Handle
  577. GripWeld9.Part1 = Grip9
  578. GripWeld9.C0 = CFrame.new(0, 0.37, 0)*CFrame.Angles(0, 0, 0.07)
  579. Grip10 = Instance.new("Part")
  580. Grip10.Parent = Tool
  581. Grip10.Locked = true
  582. Grip10.Reflectance = 0
  583. Grip10.CanCollide = false
  584. Grip10.BrickColor = BrickColor.new(1003)
  585. Grip10.TopSurface = "Smooth"
  586. Grip10.BottomSurface = "Smooth"
  587. Grip10.Size = Vector3.new(1, 1, 1)
  588. Grip10.formFactor = "Symmetric"
  589. Grip10.Transparency = 0
  590. Grip10.Name = "Grip10"
  591. GripMesh10 = Instance.new("SpecialMesh")
  592. GripMesh10.Parent = Grip10
  593. GripMesh10.MeshType = "Sphere"
  594. GripMesh10.Scale = Vector3.new(0.6, 0.6, 0.6)
  595. GripWeld10 = Instance.new("Weld")
  596. GripWeld10.Parent = Handle
  597. GripWeld10.Part0 = Handle
  598. GripWeld10.Part1 = Grip10
  599. GripWeld10.C0 = CFrame.new(0, -0.8, 0)*CFrame.Angles(0, 0, 0)
  600. Grip11 = Instance.new("Part")
  601. Grip11.Parent = Tool
  602. Grip11.Locked = true
  603. Grip11.BrickColor = BrickColor.new(1003)
  604. Grip11.TopSurface = "Smooth"
  605. Grip11.CanCollide = false
  606. Grip11.BottomSurface = "Smooth"
  607. Grip11.Size = Vector3.new(1, 1, 1)
  608. Grip11.formFactor = "Symmetric"
  609. Grip11.Transparency = 0
  610. Grip11.Name = "Grip11"
  611. Grip11.Reflectance = 0
  612. GripMesh11 = Instance.new("SpecialMesh")
  613. GripMesh11.Parent = Grip11
  614. GripMesh11.MeshType = "Brick"
  615. GripMesh11.Scale = Vector3.new(0.55, 0.4, 1.4)
  616. GripWeld11 = Instance.new("Weld")
  617. GripWeld11.Parent = Handle
  618. GripWeld11.Part0 = Handle
  619. GripWeld11.Part1 = Grip11
  620. GripWeld11.C0 = CFrame.new(0, 0.85, 0)*CFrame.Angles(0, 0, 0)
  621. Grip12 = Instance.new("Part")
  622. Grip12.Parent = Tool
  623. Grip12.Locked = true
  624. Grip12.CanCollide = false
  625. Grip12.BrickColor = BrickColor.new(1003)
  626. Grip12.TopSurface = "Smooth"
  627. Grip12.BottomSurface = "Smooth"
  628. Grip12.Size = Vector3.new(1, 1, 1)
  629. Grip12.formFactor = "Symmetric"
  630. Grip12.Transparency = 0
  631. Grip12.Name = "Grip12"
  632. Grip12.Reflectance = 0
  633. GripMesh12 = Instance.new("SpecialMesh")
  634. GripMesh12.Parent = Grip12
  635. GripMesh12.MeshType = "Wedge"
  636. GripMesh12.Scale = Vector3.new(0.55, 0.4, 0.9)
  637. GripWeld12 = Instance.new("Weld")
  638. GripWeld12.Parent = Handle
  639. GripWeld12.Part0 = Handle
  640. GripWeld12.Part1 = Grip12
  641. GripWeld12.C0 = CFrame.new(0, 0.908, 1.1)*CFrame.Angles(3, 0, 0)
  642. Grip13 = Instance.new("Part")
  643. Grip13.Parent = Tool
  644. Grip13.Locked = true
  645. Grip13.CanCollide = false
  646. Grip13.BrickColor = BrickColor.new(1003)
  647. Grip13.TopSurface = "Smooth"
  648. Grip13.BottomSurface = "Smooth"
  649. Grip13.Size = Vector3.new(1, 1, 1)
  650. Grip13.formFactor = "Symmetric"
  651. Grip13.Transparency = 0
  652. Grip13.Name = "Grip13"
  653. Grip13.Reflectance = 0
  654. GripMesh13 = Instance.new("SpecialMesh")
  655. GripMesh13.Parent = Grip13
  656. GripMesh13.MeshType = "Wedge"
  657. GripMesh13.Scale = Vector3.new(0.55, 0.4, 0.9)
  658. GripWeld13 = Instance.new("Weld")
  659. GripWeld13.Parent = Handle
  660. GripWeld13.Part0 = Handle
  661. GripWeld13.Part1 = Grip13
  662. GripWeld13.C0 = CFrame.new(0, 0.908, -1.1)*CFrame.Angles(-3, 3.14, 0)
  663. Grip14 = Instance.new("Part")
  664. Grip14.Parent = Tool
  665. Grip14.Locked = true
  666. Grip14.CanCollide = false
  667. Grip14.BrickColor = BrickColor.new("Navy blue")
  668. Grip14.TopSurface = "Smooth"
  669. Grip14.BottomSurface = "Smooth"
  670. Grip14.Size = Vector3.new(1, 1, 1)
  671. Grip14.formFactor = "Symmetric"
  672. Grip14.Transparency = 0.1
  673. Grip14.Name = "Grip14"
  674. Grip14.Reflectance = 0
  675. GripMesh14 = Instance.new("SpecialMesh")
  676. GripMesh14.Parent = Grip14
  677. GripMesh14.MeshType = "Brick"
  678. GripMesh14.Scale = Vector3.new(0.552, 0.15, 1.3)
  679. GripWeld14 = Instance.new("Weld")
  680. GripWeld14.Parent = Handle
  681. GripWeld14.Part0 = Handle
  682. GripWeld14.Part1 = Grip14
  683. GripWeld14.C0 = CFrame.new(0, 0.85, 0)*CFrame.Angles(0, 0, 0)
  684. Grip15 = Instance.new("Part")
  685. Grip15.Parent = Tool
  686. Grip15.Locked = true
  687. Grip15.CanCollide = false
  688. Grip15.BrickColor = BrickColor.new("Navy blue")
  689. Grip15.TopSurface = "Smooth"
  690. Grip15.BottomSurface = "Smooth"
  691. Grip15.Size = Vector3.new(1, 1, 1)
  692. Grip15.formFactor = "Symmetric"
  693. Grip15.Transparency = 0.1
  694. Grip15.Name = "Grip15"
  695. Grip15.Reflectance = 0
  696. GripMesh15 = Instance.new("SpecialMesh")
  697. GripMesh15.Parent = Grip15
  698. GripMesh15.MeshType = "Sphere"
  699. GripMesh15.Scale = Vector3.new(0.6, 0.4, 1.5)
  700. GripWeld15 = Instance.new("Weld")
  701. GripWeld15.Parent = Handle
  702. GripWeld15.Part0 = Handle
  703. GripWeld15.Part1 = Grip15
  704. GripWeld15.C0 = CFrame.new(0, 0.85, 0)*CFrame.Angles(0, 0, 0)
  705. Grip16 = Instance.new("Part")
  706. Grip16.Parent = Tool
  707. Grip16.Locked = true
  708. Grip16.BrickColor = BrickColor.new("Navy blue")
  709. Grip16.TopSurface = "Smooth"
  710. Grip16.BottomSurface = "Smooth"
  711. Grip16.Size = Vector3.new(1, 1, 1)
  712. Grip16.formFactor = "Symmetric"
  713. Grip16.Transparency = 0
  714. Grip16.Name = "Grip16"
  715. Grip16.CanCollide = false
  716. Grip16.Reflectance = 0
  717. GripMesh16 = Instance.new("SpecialMesh")
  718. GripMesh16.Parent = Grip16
  719. GripMesh16.MeshType = "Brick"
  720. GripMesh16.Scale = Vector3.new(0.2, 0.3, 1)
  721. GripWeld = Instance.new("Weld")
  722. GripWeld.Parent = Handle
  723. GripWeld.Part0 = Handle
  724. GripWeld.Part1 = Grip16
  725. GripWeld.C0 = CFrame.new(0, 1.1, 0)*CFrame.Angles(0, 0, 0)
  726. Grip17 = Instance.new("Part")
  727. Grip17.Parent = Tool
  728. Grip17.Locked = true
  729. Grip17.BrickColor = BrickColor.new(1003)
  730. Grip17.TopSurface = "Smooth"
  731. Grip17.BottomSurface = "Smooth"
  732. Grip17.Size = Vector3.new(1, 3, 1)
  733. Grip17.formFactor = "Symmetric"
  734. Grip17.Transparency = 0
  735. Grip17.Name = "Grip17"
  736. Grip17.CanCollide = false
  737. Grip17.Reflectance = 0
  738. GripMesh17 = Instance.new("SpecialMesh")
  739. GripMesh17.Parent = Grip17
  740. GripMesh17.MeshType = "Brick"
  741. GripMesh17.Scale = Vector3.new(0.19, 1, 1)
  742. GripWeld17 = Instance.new("Weld")
  743. GripWeld17.Parent = Handle
  744. GripWeld17.Part0 = Handle
  745. GripWeld17.Part1 = Grip17
  746. GripWeld17.C0 = CFrame.new(0, 2.21, -0.08)*CFrame.Angles(-0.08, 0, 0)
  747. Grip18 = Instance.new("Part")
  748. Grip18.Parent = Tool
  749. Grip18.Locked = true
  750. Grip18.BrickColor = BrickColor.new(1003)
  751. Grip18.TopSurface = "Smooth"
  752. Grip18.BottomSurface = "Smooth"
  753. Grip18.Size = Vector3.new(1, 3, 1)
  754. Grip18.formFactor = "Symmetric"
  755. Grip18.Transparency = 0
  756. Grip18.Name = "Grip18"
  757. Grip18.CanCollide = false
  758. Grip18.Reflectance = 0
  759. GripMesh18 = Instance.new("SpecialMesh")
  760. GripMesh18.Parent = Grip18
  761. GripMesh18.MeshType = "Brick"
  762. GripMesh18.Scale = Vector3.new(0.19, 1, 1)
  763. GripWeld18 = Instance.new("Weld")
  764. GripWeld18.Parent = Handle
  765. GripWeld18.Part0 = Handle
  766. GripWeld18.Part1 = Grip18
  767. GripWeld18.C0 = CFrame.new(0, 4.15, -0.155)*CFrame.Angles(0, 0, 0)
  768. Grip19 = Instance.new("Part")
  769. Grip19.Parent = Tool
  770. Grip19.Locked = true
  771. Grip19.BrickColor = BrickColor.new(1003)
  772. Grip19.TopSurface = "Smooth"
  773. Grip19.BottomSurface = "Smooth"
  774. Grip19.Size = Vector3.new(1, 3, 1)
  775. Grip19.formFactor = "Symmetric"
  776. Grip19.Transparency = 0
  777. Grip19.CanCollide = false
  778. Grip19.Name = "Grip19"
  779. Grip19.Reflectance = 0
  780. GripMesh19 = Instance.new("SpecialMesh")
  781. GripMesh19.Parent = Grip19
  782. GripMesh19.MeshType = "Wedge"
  783. GripMesh19.Scale = Vector3.new(0.19, 1, 1)
  784. GripWeld19 = Instance.new("Weld")
  785. GripWeld19.Parent = Handle
  786. GripWeld19.Part0 = Handle
  787. GripWeld19.Part1 = Grip19
  788. GripWeld19.C0 = CFrame.new(0, 6.99, -0.07)*CFrame.Angles(0.08, 0, 0)
  789. Grip20 = Instance.new("Part")
  790. Grip20.Parent = Tool
  791. Grip20.Locked = true
  792. Grip20.BrickColor = BrickColor.new("Navy blue")
  793. Grip20.TopSurface = "Smooth"
  794. Grip20.BottomSurface = "Smooth"
  795. Grip20.Size = Vector3.new(1, 3, 1)
  796. Grip20.formFactor = "Symmetric"
  797. Grip20.Transparency = 0
  798. Grip20.Name = "Grip20"
  799. Grip20.CanCollide = false
  800. Grip20.Reflectance = 0
  801. GripMesh20 = Instance.new("SpecialMesh")
  802. GripMesh20.Parent = Grip20
  803. GripMesh20.MeshType = "Brick"
  804. GripMesh20.Scale = Vector3.new(0.193, 1, 0.2)
  805. GripWeld20 = Instance.new("Weld")
  806. GripWeld20.Parent = Handle
  807. GripWeld20.Part0 = Handle
  808. GripWeld20.Part1 = Grip20
  809. GripWeld20.C0 = CFrame.new(0, 2.21, -0.08)*CFrame.Angles(-0.08, 0, 0)
  810. Grip21 = Instance.new("Part")
  811. Grip21.Parent = Tool
  812. Grip21.Locked = true
  813. Grip21.BrickColor = BrickColor.new("Navy blue")
  814. Grip21.TopSurface = "Smooth"
  815. Grip21.BottomSurface = "Smooth"
  816. Grip21.Size = Vector3.new(1, 1, 1)
  817. Grip21.formFactor = "Symmetric"
  818. Grip21.Transparency = 0
  819. Grip21.Name = "Grip21"
  820. Grip21.CanCollide = false
  821. Grip21.Reflectance = 0
  822. GripMesh21 = Instance.new("SpecialMesh")
  823. GripMesh21.Parent = Grip21
  824. GripMesh21.MeshType = "Brick"
  825. GripMesh21.Scale = Vector3.new(0.193, 1, 0.2)
  826. GripWeld21 = Instance.new("Weld")
  827. GripWeld21.Parent = Handle
  828. GripWeld21.Part0 = Handle
  829. GripWeld21.Part1 = Grip21
  830. GripWeld21.C0 = CFrame.new(0, 3.7, -0.155)*CFrame.Angles(0, 0, 0)
  831. Grip22 = Instance.new("Part")
  832. Grip22.Parent = Tool
  833. Grip22.Locked = true
  834. Grip22.BrickColor = BrickColor.new("Navy blue")
  835. Grip22.TopSurface = "Smooth"
  836. Grip22.BottomSurface = "Smooth"
  837. Grip22.Size = Vector3.new(1, 1, 1)
  838. Grip22.formFactor = "Symmetric"
  839. Grip22.Transparency = 0
  840. Grip22.CanCollide = false
  841. Grip22.Name = "Grip22"
  842. Grip22.Reflectance = 0
  843. GripMesh22 = Instance.new("CylinderMesh")
  844. GripMesh22.Parent = Grip22
  845. GripMesh22.Scale = Vector3.new(0.6, 0.193, 0.6)
  846. GripWeld22 = Instance.new("Weld")
  847. GripWeld22.Parent = Handle
  848. GripWeld22.Part0 = Handle
  849. GripWeld22.Part1 = Grip22
  850. GripWeld22.C0 = CFrame.new(0, 4.2, -0.155)*CFrame.Angles(0, 0, 1.57)
  851. ------------------------------------------------------------>
  852. --[[
  853. ? -->> Sounds
  854. --]]
  855. ------------------------------------------------------------>
  856. Sound = Instance.new("Sound")
  857. Sound.Parent = Handle
  858. Sound.Name = "Sound"
  859. Sound.Pitch = 1
  860. Sound.SoundId = ""
  861. Sound.Volume = 2
  862. ------------------------------------------------------------>
  863. --[[
  864. ? -->> Button1Down
  865. --]]
  866. ------------------------------------------------------------>
  867. function onButton1Down()
  868. if Activated then return end
  869. if Me.Character.Humanoid.Sit == true or Me.Character.Humanoid.PlatformStand == true then
  870. Me.Character.Humanoid.Jump = true
  871. Me.Character.Humanoid.PlatformStand = false
  872. Me.Character.Humanoid.Sit = false
  873. Me.Character.Torso.Velocity = Vector3.new(0, 20, 0)
  874. end
  875. if Mode == "Swing" then
  876. Activated = true
  877. if Me.Character.Humanoid.Jump == true then
  878. Weld.Parent = Me.Character["Left Arm"]
  879. Weld.Part0 = Me.Character["Left Arm"]
  880. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  881. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1, 0)
  882. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  883. Sound:play()
  884. for i = 1 , 8 do
  885. Clone1 = Grip17:clone()
  886. Clone1.Parent = Tool
  887. Clone1.Name = "Shadow"
  888. Clone1.Anchored = true
  889. Clone1.CanCollide = false
  890. Clone1.Transparency = 0.2
  891. Clone1.BrickColor = BrickColor.new(1003)
  892. Clone2 = Grip18:clone()
  893. Clone2.Parent = Tool
  894. Clone2.Name = "Shadow"
  895. Clone2.Anchored = true
  896. Clone2.CanCollide = false
  897. Clone2.Transparency = 0.2
  898. Clone2.BrickColor = BrickColor.new(1003)
  899. Clone3 = Grip19:clone()
  900. Clone3.Parent = Tool
  901. Clone3.Name = "Shadow"
  902. Clone3.Anchored = true
  903. Clone3.CanCollide = false
  904. Clone3.Transparency = 0.2
  905. Clone3.BrickColor = BrickColor.new(1003)
  906. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  907. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  908. wait()
  909. end
  910. wait()
  911. for i = 1 , 8 do
  912. Clone1 = Grip17:clone()
  913. Clone1.Parent = Tool
  914. Clone1.Name = "Shadow"
  915. Clone1.Anchored = true
  916. Clone1.CanCollide = false
  917. Clone1.Transparency = 0.2
  918. Clone1.BrickColor = BrickColor.new(1003)
  919. Clone2 = Grip18:clone()
  920. Clone2.Parent = Tool
  921. Clone2.Name = "Shadow"
  922. Clone2.Anchored = true
  923. Clone2.CanCollide = false
  924. Clone2.Transparency = 0.2
  925. Clone2.BrickColor = BrickColor.new(1003)
  926. Clone3 = Grip19:clone()
  927. Clone3.Parent = Tool
  928. Clone3.Name = "Shadow"
  929. Clone3.Anchored = true
  930. Clone3.CanCollide = false
  931. Clone3.Transparency = 0.2
  932. Clone3.BrickColor = BrickColor.new(1003)
  933. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  934. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  935. wait()
  936. end
  937. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0)
  938. Weld.Parent = Me.Character["Right Arm"]
  939. Weld.Part0 = Me.Character["Right Arm"]
  940. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  941. else
  942. Weld.Parent = Me.Character["Left Arm"]
  943. Weld.Part0 = Me.Character["Left Arm"]
  944. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  945. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  946. Sound:play()
  947. for i = 1 , 8 do
  948. Clone1 = Grip17:clone()
  949. Clone1.Parent = Tool
  950. Clone1.Name = "Shadow"
  951. Clone1.Anchored = true
  952. Clone1.CanCollide = false
  953. Clone1.Transparency = 0.2
  954. Clone1.BrickColor = BrickColor.new(1003)
  955. Clone2 = Grip18:clone()
  956. Clone2.Parent = Tool
  957. Clone2.Name = "Shadow"
  958. Clone2.Anchored = true
  959. Clone2.CanCollide = false
  960. Clone2.Transparency = 0.2
  961. Clone2.BrickColor = BrickColor.new(1003)
  962. Clone3 = Grip19:clone()
  963. Clone3.Parent = Tool
  964. Clone3.Name = "Shadow"
  965. Clone3.Anchored = true
  966. Clone3.CanCollide = false
  967. Clone3.Transparency = 0.2
  968. Clone3.BrickColor = BrickColor.new(1003)
  969. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  970. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  971. wait()
  972. end
  973. wait(0.2)
  974. for i = 1 , 8 do
  975. Clone1 = Grip17:clone()
  976. Clone1.Parent = Tool
  977. Clone1.Name = "Shadow"
  978. Clone1.Anchored = true
  979. Clone1.CanCollide = false
  980. Clone1.Transparency = 0.2
  981. Clone1.BrickColor = BrickColor.new(1003)
  982. Clone2 = Grip18:clone()
  983. Clone2.Parent = Tool
  984. Clone2.Name = "Shadow"
  985. Clone2.Anchored = true
  986. Clone2.CanCollide = false
  987. Clone2.Transparency = 0.2
  988. Clone2.BrickColor = BrickColor.new(1003)
  989. Clone3 = Grip19:clone()
  990. Clone3.Parent = Tool
  991. Clone3.Name = "Shadow"
  992. Clone3.Anchored = true
  993. Clone3.CanCollide = false
  994. Clone3.Transparency = 0.2
  995. Clone3.BrickColor = BrickColor.new(1003)
  996. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  997. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  998. wait()
  999. end
  1000. Weld.Parent = Me.Character["Right Arm"]
  1001. Weld.Part0 = Me.Character["Right Arm"]
  1002. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  1003. end
  1004. Activated = false
  1005. end
  1006. if Mode == "Spin" then
  1007. Activated = true
  1008. Weld.Parent = Me.Character["Left Arm"]
  1009. Weld.Part0 = Me.Character["Left Arm"]
  1010. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  1011. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1012. Sound:play()
  1013. for i = 1 , 8 do
  1014. Clone1 = Grip17:clone()
  1015. Clone1.Parent = Tool
  1016. Clone1.Name = "Shadow"
  1017. Clone1.Anchored = true
  1018. Clone1.CanCollide = false
  1019. Clone1.Transparency = 0.2
  1020. Clone1.BrickColor = BrickColor.new(1003)
  1021. Clone2 = Grip18:clone()
  1022. Clone2.Parent = Tool
  1023. Clone2.Name = "Shadow"
  1024. Clone2.Anchored = true
  1025. Clone2.CanCollide = false
  1026. Clone2.Transparency = 0.2
  1027. Clone2.BrickColor = BrickColor.new(1003)
  1028. Clone3 = Grip19:clone()
  1029. Clone3.Parent = Tool
  1030. Clone3.Name = "Shadow"
  1031. Clone3.Anchored = true
  1032. Clone3.CanCollide = false
  1033. Clone3.Transparency = 0.2
  1034. Clone3.BrickColor = BrickColor.new(1003)
  1035. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  1036. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  1037. wait()
  1038. end
  1039. Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
  1040. Sound:play()
  1041. Gyro = Instance.new("BodyGyro")
  1042. Gyro.Parent = Me.Character.Torso
  1043. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  1044. Gyro.cframe = Me.Character.Torso.CFrame
  1045. Gyro.D = 50
  1046. Wave = Instance.new("Part")
  1047. Wave.Parent = Me.Character.Torso
  1048. Wave.Anchored = true
  1049. Wave.CanCollide = false
  1050. Wave.Locked = true
  1051. Wave.Transparency = 0.2
  1052. Wave.BrickColor = BrickColor.new(1004)
  1053. Wave.Size = Vector3.new(2, 1, 2)
  1054. Wave.TopSurface = "Smooth"
  1055. Wave.BottomSurface = "Smooth"
  1056. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  1057. WaveMesh = Instance.new("CylinderMesh")
  1058. WaveMesh.Parent = Wave
  1059. WaveMesh.Scale = Vector3.new(1, 0.1, 1)
  1060. for i = 1 , 16 do
  1061. Wave.Size = Wave.Size + Vector3.new(1, 0, 1)
  1062. Wave.Transparency = Wave.Transparency + 0.055
  1063. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  1064. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0)
  1065. wait()
  1066. end
  1067.  
  1068. Wave:Remove()
  1069. Gyro:Remove()
  1070. wait(0.2)
  1071. for i = 1 , 8 do
  1072. Clone1 = Grip17:clone()
  1073. Clone1.Parent = Tool
  1074. Clone1.Name = "Shadow"
  1075. Clone1.Anchored = true
  1076. Clone1.CanCollide = false
  1077. Clone1.Transparency = 0.2
  1078. Clone1.BrickColor = BrickColor.new(1003)
  1079. Clone2 = Grip18:clone()
  1080. Clone2.Parent = Tool
  1081. Clone2.Name = "Shadow"
  1082. Clone2.Anchored = true
  1083. Clone2.CanCollide = false
  1084. Clone2.Transparency = 0.2
  1085. Clone2.BrickColor = BrickColor.new(1003)
  1086. Clone3 = Grip19:clone()
  1087. Clone3.Parent = Tool
  1088. Clone3.Name = "Shadow"
  1089. Clone3.Anchored = true
  1090. Clone3.CanCollide = false
  1091. Clone3.Transparency = 0.2
  1092. Clone3.BrickColor = BrickColor.new(1003)
  1093. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  1094. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  1095. wait()
  1096. end
  1097. Weld.Parent = Me.Character["Right Arm"]
  1098. Weld.Part0 = Me.Character["Right Arm"]
  1099. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  1100. Activated = false
  1101. end
  1102. if Mode == "Teleport" then
  1103. if mouse.Target ~= nil then
  1104. Activated = true
  1105. MousePosition = mouse.Hit.p
  1106. Weld.Parent = Me.Character["Left Arm"]
  1107. Weld.Part0 = Me.Character["Left Arm"]
  1108. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  1109. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1110. Sound:play()
  1111. for i = 1 , 8 do
  1112. Clone1 = Grip17:clone()
  1113. Clone1.Parent = Tool
  1114. Clone1.Name = "Shadow"
  1115. Clone1.Anchored = true
  1116. Clone1.CanCollide = false
  1117. Clone1.Transparency = 0.2
  1118. Clone1.BrickColor = BrickColor.new(1003)
  1119. Clone2 = Grip18:clone()
  1120. Clone2.Parent = Tool
  1121. Clone2.Name = "Shadow"
  1122. Clone2.Anchored = true
  1123. Clone2.CanCollide = false
  1124. Clone2.Transparency = 0.2
  1125. Clone2.BrickColor = BrickColor.new(1003)
  1126. Clone3 = Grip19:clone()
  1127. Clone3.Parent = Tool
  1128. Clone3.Name = "Shadow"
  1129. Clone3.Anchored = true
  1130. Clone3.CanCollide = false
  1131. Clone3.Transparency = 0.2
  1132. Clone3.BrickColor = BrickColor.new(1003)
  1133. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  1134. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  1135. wait()
  1136. end
  1137. Me.Character.Torso.CFrame = CFrame.new(MousePosition+Vector3.new(0, 3, 0))
  1138. Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
  1139. Sound:play()
  1140. Gyro = Instance.new("BodyGyro")
  1141. Gyro.Parent = Me.Character.Torso
  1142. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  1143. Gyro.cframe = Me.Character.Torso.CFrame
  1144. Gyro.D = 50
  1145. Wave = Instance.new("Part")
  1146. Wave.Parent = Me.Character.Torso
  1147. Wave.Anchored = true
  1148. Wave.CanCollide = false
  1149. Wave.Locked = true
  1150. Wave.Transparency = 0.2
  1151. Wave.BrickColor = BrickColor.new(1004)
  1152. Wave.Size = Vector3.new(2, 1, 2)
  1153. Wave.TopSurface = "Smooth"
  1154. Wave.BottomSurface = "Smooth"
  1155. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  1156. WaveMesh = Instance.new("CylinderMesh")
  1157. WaveMesh.Parent = Wave
  1158. WaveMesh.Scale = Vector3.new(1, 0.1, 1)
  1159. for i = 1 , 5 do
  1160. Wave.Size = Wave.Size + Vector3.new(1, 0, 1)
  1161. Wave.Transparency = Wave.Transparency + 0.055
  1162. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  1163. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 0)
  1164. wait()
  1165. end
  1166. Wave:Remove()
  1167. for i = 1 , 15 do
  1168. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 0)
  1169. wait()
  1170. end
  1171.  
  1172. Gyro:Remove()
  1173. wait(0.2)
  1174. for i = 1 , 8 do
  1175. Clone1 = Grip17:clone()
  1176. Clone1.Parent = Tool
  1177. Clone1.Name = "Shadow"
  1178. Clone1.Anchored = true
  1179. Clone1.CanCollide = false
  1180. Clone1.Transparency = 0.2
  1181. Clone1.BrickColor = BrickColor.new(1003)
  1182. Clone2 = Grip18:clone()
  1183. Clone2.Parent = Tool
  1184. Clone2.Name = "Shadow"
  1185. Clone2.Anchored = true
  1186. Clone2.CanCollide = false
  1187. Clone2.Transparency = 0.2
  1188. Clone2.BrickColor = BrickColor.new(1003)
  1189. Clone3 = Grip19:clone()
  1190. Clone3.Parent = Tool
  1191. Clone3.Name = "Shadow"
  1192. Clone3.Anchored = true
  1193. Clone3.CanCollide = false
  1194. Clone3.Transparency = 0.2
  1195. Clone3.BrickColor = BrickColor.new(1003)
  1196. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  1197. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  1198. wait()
  1199. end
  1200. Weld.Parent = Me.Character["Right Arm"]
  1201. Weld.Part0 = Me.Character["Right Arm"]
  1202. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  1203. Activated = false
  1204. end
  1205. end
  1206. if Mode == "Explosion" then
  1207. Activated = true
  1208. for i = 1 , 8 do
  1209. Clone1 = Grip17:clone()
  1210. Clone1.Parent = Tool
  1211. Clone1.Name = "Shadow"
  1212. Clone1.Anchored = true
  1213. Clone1.CanCollide = false
  1214. Clone1.Transparency = 0.2
  1215. Clone1.BrickColor = BrickColor.new(1003)
  1216. Clone2 = Grip18:clone()
  1217. Clone2.Parent = Tool
  1218. Clone2.Name = "Shadow"
  1219. Clone2.Anchored = true
  1220. Clone2.CanCollide = false
  1221. Clone2.Transparency = 0.2
  1222. Clone2.BrickColor = BrickColor.new(1003)
  1223. Clone3 = Grip19:clone()
  1224. Clone3.Parent = Tool
  1225. Clone3.Name = "Shadow"
  1226. Clone3.Anchored = true
  1227. Clone3.CanCollide = false
  1228. Clone3.Transparency = 0.2
  1229. Clone3.BrickColor = BrickColor.new(1003)
  1230. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13)
  1231. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  1232. wait()
  1233. end
  1234. onCharge(24)
  1235. Range = 10
  1236. for i = 1 , 5 do
  1237. Range = Range + 15
  1238. Me.Character.Humanoid.WalkSpeed = 0
  1239.  
  1240. Boom = Instance.new("Explosion")
  1241. Boom.Parent = Workspace
  1242. Boom.BlastRadius = Range/2
  1243. Boom.Position = Me.Character.Torso.Position+Vector3.new(Range, 0, 0)
  1244. Boom = Instance.new("Explosion")
  1245. Boom.Parent = Workspace
  1246. Boom.BlastRadius = Range/2
  1247. Boom.Position = Me.Character.Torso.Position+Vector3.new(-Range, 0, 0)
  1248. Boom = Instance.new("Explosion")
  1249. Boom.Parent = Workspace
  1250. Boom.BlastRadius = Range/2
  1251. Boom.Position = Me.Character.Torso.Position+Vector3.new(0, 0, Range)
  1252. Boom = Instance.new("Explosion")
  1253. Boom.Parent = Workspace
  1254. Boom.BlastRadius = Range/2
  1255. Boom.Position = Me.Character.Torso.Position+Vector3.new(0, 0, -Range)
  1256. Boom = Instance.new("Explosion")
  1257. Boom.Parent = Workspace
  1258. Boom.BlastRadius = Range/2
  1259. Boom.Position = Me.Character.Torso.Position+Vector3.new(Range, 0, Range)
  1260. Boom = Instance.new("Explosion")
  1261. Boom.Parent = Workspace
  1262. Boom.BlastRadius = Range/2
  1263. Boom.Position = Me.Character.Torso.Position+Vector3.new(-Range, 0, Range)
  1264. Boom = Instance.new("Explosion")
  1265. Boom.Parent = Workspace
  1266. Boom.BlastRadius = Range/2
  1267. Boom.Position = Me.Character.Torso.Position+Vector3.new(Range, 0, -Range)
  1268. Boom = Instance.new("Explosion")
  1269. Boom.Parent = Workspace
  1270. Boom.BlastRadius = Range/2
  1271. Boom.Position = Me.Character.Torso.Position+Vector3.new(-Range, 0, -Range)
  1272. wait(0.05)
  1273. end
  1274. for i = 1 , 8 do
  1275. Clone1 = Grip17:clone()
  1276. Clone1.Parent = Tool
  1277. Clone1.Name = "Shadow"
  1278. Clone1.Anchored = true
  1279. Clone1.CanCollide = false
  1280. Clone1.Transparency = 0.2
  1281. Clone1.BrickColor = BrickColor.new(1003)
  1282. Clone2 = Grip18:clone()
  1283. Clone2.Parent = Tool
  1284. Clone2.Name = "Shadow"
  1285. Clone2.Anchored = true
  1286. Clone2.CanCollide = false
  1287. Clone2.Transparency = 0.2
  1288. Clone2.BrickColor = BrickColor.new(1003)
  1289. Clone3 = Grip19:clone()
  1290. Clone3.Parent = Tool
  1291. Clone3.Name = "Shadow"
  1292. Clone3.Anchored = true
  1293. Clone3.CanCollide = false
  1294. Clone3.Transparency = 0.2
  1295. Clone3.BrickColor = BrickColor.new(1003)
  1296. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13)
  1297. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  1298. wait()
  1299. end
  1300. Activated = false
  1301. end
  1302. if Mode == "ExplodeVictim" then
  1303. if mouse.Target ~= nil then
  1304. torso = mouse.Target.Parent:findFirstChild("Torso")
  1305. if torso ~= nil and torso.Parent.Name ~= Me.Name then
  1306. Activated = true
  1307. for i = 1 , 8 do
  1308. Clone1 = Grip17:clone()
  1309. Clone1.Parent = Tool
  1310. Clone1.Name = "Shadow"
  1311. Clone1.Anchored = true
  1312. Clone1.CanCollide = false
  1313. Clone1.Transparency = 0.2
  1314. Clone1.BrickColor = BrickColor.new(1003)
  1315. Clone2 = Grip18:clone()
  1316. Clone2.Parent = Tool
  1317. Clone2.Name = "Shadow"
  1318. Clone2.Anchored = true
  1319. Clone2.CanCollide = false
  1320. Clone2.Transparency = 0.2
  1321. Clone2.BrickColor = BrickColor.new(1003)
  1322. Clone3 = Grip19:clone()
  1323. Clone3.Parent = Tool
  1324. Clone3.Name = "Shadow"
  1325. Clone3.Anchored = true
  1326. Clone3.CanCollide = false
  1327. Clone3.Transparency = 0.2
  1328. Clone3.BrickColor = BrickColor.new(1003)
  1329. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13)
  1330. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  1331. wait()
  1332. end
  1333. onChargeAim(24, torso)
  1334. Boom = Instance.new("Explosion")
  1335. Boom.Parent = Workspace
  1336. Boom.BlastRadius = 20
  1337. Boom.Position = torso.Position
  1338. Stuff = torso.Parent:GetChildren()
  1339. for i = 1 , #Stuff do
  1340. if Stuff[i].className == "Part" then
  1341. Stuff[i].Anchored = false
  1342. Stuff[i]:BreakJoints()
  1343. Stuff[i].BrickColor = BrickColor.new("Really black")
  1344. Stuff[i].CanCollide = true
  1345. end
  1346. end
  1347. for i = 1 , 8 do
  1348. Clone1 = Grip17:clone()
  1349. Clone1.Parent = Tool
  1350. Clone1.Name = "Shadow"
  1351. Clone1.Anchored = true
  1352. Clone1.CanCollide = false
  1353. Clone1.Transparency = 0.2
  1354. Clone1.BrickColor = BrickColor.new(1003)
  1355. Clone2 = Grip18:clone()
  1356. Clone2.Parent = Tool
  1357. Clone2.Name = "Shadow"
  1358. Clone2.Anchored = true
  1359. Clone2.CanCollide = false
  1360. Clone2.Transparency = 0.2
  1361. Clone2.BrickColor = BrickColor.new(1003)
  1362. Clone3 = Grip19:clone()
  1363. Clone3.Parent = Tool
  1364. Clone3.Name = "Shadow"
  1365. Clone3.Anchored = true
  1366. Clone3.CanCollide = false
  1367. Clone3.Transparency = 0.2
  1368. Clone3.BrickColor = BrickColor.new(1003)
  1369. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13)
  1370. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  1371. wait()
  1372. end
  1373. Activated = false
  1374. end
  1375. end
  1376. end
  1377. if Mode == "Assassinate" then
  1378. if mouse.Target ~= nil then
  1379. torso = mouse.Target.Parent:findFirstChild("Torso")
  1380. if torso ~= nil and torso.Parent.Name ~= Me.Name then
  1381. Activated = true
  1382. Sound.SoundId = "rbxasset://sounds\\unsheath.wav"
  1383. Sound:play()
  1384. for i = 1 , 8 do
  1385. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.05, 0, 0)
  1386. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.15, 0, 0)
  1387. wait()
  1388. end
  1389. wait()
  1390. for i = 1 , 8 do
  1391. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.2)
  1392. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, 0.19)
  1393. wait()
  1394. end
  1395. FakeLeftShoulder.C0 = OriginalLeftShoulder
  1396. Weld = Instance.new("Weld")
  1397. Weld.Parent = Me.Character["Torso"]
  1398. Weld.Part0 = Me.Character["Torso"]
  1399. Weld.Part1 = Handle
  1400. Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2)
  1401. Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0)
  1402.  
  1403. for i = 1 , 16 do
  1404. Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11)
  1405. end
  1406. for i = 1 , 16 do
  1407. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.1)
  1408. Weld.C0 = Weld.C0 * CFrame.new(0, 0, 0.03) * CFrame.Angles(-0.03, 0, -0.11)
  1409. wait()
  1410. end
  1411. FakeRightShoulder.Parent = Me.Character.Torso
  1412. FakeRightShoulder.Part0 = Me.Character.Torso
  1413. FakeRightShoulder.Part1 = Me.Character["Right Arm"]
  1414. FakeRightShoulder.C0 = OriginalRightShoulder
  1415. FakeRightShoulder.C1 = OriginalRightShoulder2
  1416. FakeLeftShoulder.Parent = Me.Character.Torso
  1417. FakeLeftShoulder.Part0 = Me.Character.Torso
  1418. FakeLeftShoulder.Part1 = Me.Character["Left Arm"]
  1419. FakeLeftShoulder.C0 = OriginalLeftShoulder
  1420. FakeLeftShoulder.C1 = OriginalLeftShoulder2
  1421. FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(-0.1, 0, 0)
  1422. FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.Angles(-0.1, 0, 0)
  1423. wait(0.1)
  1424. FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(-0.2, 0, 0)
  1425. FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.Angles(-0.2, 0, 0)
  1426. wait(0.1)
  1427. Blade1 = Instance.new("Part")
  1428. Blade1.Parent = Me.Character["Right Arm"]
  1429. Blade1.CanCollide = false
  1430. Blade1.formFactor = "Symmetric"
  1431. Blade1.Size = Vector3.new(1, 2, 1)
  1432. Blade1.TopSurface = "Smooth"
  1433. Blade1.BottomSurface = "Smooth"
  1434. Blade1.Locked = true
  1435. Blade1.BrickColor = BrickColor.new(1003)
  1436. Blade1.Name = "Blade1"
  1437. Blade1.CFrame = Me.Character["Right Arm"].CFrame
  1438. Blade2 = Instance.new("Part")
  1439. Blade2.Parent = Me.Character["Left Arm"]
  1440. Blade2.CanCollide = false
  1441. Blade2.formFactor = "Symmetric"
  1442. Blade2.Size = Vector3.new(1, 2, 1)
  1443. Blade2.TopSurface = "Smooth"
  1444. Blade2.BottomSurface = "Smooth"
  1445. Blade2.Locked = true
  1446. Blade2.BrickColor = BrickColor.new(1003)
  1447. Blade2.Name = "Blade2"
  1448. Blade2.CFrame = Me.Character["Left Arm"].CFrame
  1449. Blade1Mesh = Instance.new("SpecialMesh")
  1450. Blade1Mesh.Parent = Blade1
  1451. Blade1Mesh.MeshType = "Brick"
  1452. Blade1Mesh.Scale = Vector3.new(0.2, 1, 0.2)
  1453. Blade2Mesh = Instance.new("SpecialMesh")
  1454. Blade2Mesh.Parent = Blade2
  1455. Blade2Mesh.MeshType = "Brick"
  1456. Blade2Mesh.Scale = Vector3.new(0.2, 1, 0.2)
  1457. Blade1Weld = Instance.new("Weld")
  1458. Blade1Weld.Parent = Me.Character["Right Arm"]
  1459. Blade1Weld.Part0 = Me.Character["Right Arm"]
  1460. Blade1Weld.Part1 = Blade1
  1461. Blade1Weld.C0 = CFrame.new(-0.3, 0, 0)
  1462. Blade2Weld = Instance.new("Weld")
  1463. Blade2Weld.Parent = Me.Character["Left Arm"]
  1464. Blade2Weld.Part0 = Me.Character["Left Arm"]
  1465. Blade2Weld.Part1 = Blade2
  1466. Blade2Weld.C0 = CFrame.new(0.3, 0, 0)
  1467. for i = 1 , 17 do
  1468. Blade1Weld.C0 = Blade1Weld.C0 * CFrame.new(0, -0.1, 0)
  1469. Blade2Weld.C0 = Blade2Weld.C0 * CFrame.new(0, -0.1, 0)
  1470. Me.Character:MoveTo(Me.Character.Torso.Position)
  1471. wait(0.05)
  1472. end
  1473. for i = 1 , 5 do
  1474. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.1)
  1475. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, 0.1)
  1476. wait()
  1477. end
  1478.  
  1479. wait(0.5)
  1480. Me.Character:MoveTo(Me.Character.Torso.Position)
  1481. BodyPosition = Instance.new("BodyPosition")
  1482. BodyPosition.Parent = Me.Character.Torso
  1483. BodyPosition.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1484. BodyPosition.position = torso.Position
  1485. BodyGyro = Instance.new("BodyGyro")
  1486. BodyGyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  1487. BodyGyro.Parent = Me.Character.Torso
  1488. BodyGyro.cframe = CFrame.new(Me.Character.Torso.Position, torso.Position)
  1489. wait(0.8)
  1490. BodyPosition:Remove()
  1491. BodyGyro:Remove()
  1492. Me.Character.Torso.CFrame = torso.CFrame
  1493. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.5)
  1494. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.5)
  1495. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 1.57)
  1496. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -1.57)
  1497. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.785, 0, 0)
  1498. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.785, 0, 0)
  1499. KillWeld = Instance.new("Weld")
  1500. KillWeld.Parent = Me.Character.Torso
  1501. KillWeld.Part0 = Me.Character.Torso
  1502. KillWeld.Part1 = torso
  1503. KillWeld.C0 = CFrame.new(0, 0, -1.6)
  1504. wait(0.3)
  1505. for i = 1 , 12 do
  1506. KillWeld.C0 = KillWeld.C0 * CFrame.new(0, 0.08, 0.02) * CFrame.Angles(0.1, 0, 0)
  1507. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.1)
  1508. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.1)
  1509. wait(0.1)
  1510. end
  1511. wait(0.15)
  1512. KillWeld:Remove()
  1513. if torso ~= nil then
  1514. torso:BreakJoints()
  1515. end
  1516. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.785, 0, 0)
  1517. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.785, 0, 0)
  1518. for i = 1 , 3 do
  1519. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.1)
  1520. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.1)
  1521. wait()
  1522. end
  1523. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.07)
  1524. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.07)
  1525. wait(0.1)
  1526. for i = 1 , 17 do
  1527. Blade1Weld.C0 = Blade1Weld.C0 * CFrame.new(0, 0.1, 0)
  1528. Blade2Weld.C0 = Blade2Weld.C0 * CFrame.new(0, 0.1, 0)
  1529. wait(0.05)
  1530. end
  1531. FakeRightShoulder.C0 = OriginalRightShoulder
  1532. FakeLeftShoulder.C0 = OriginalLeftShoulder
  1533. wait()
  1534. Sound.SoundId = "rbxasset://sounds\\unsheath.wav"
  1535. Sound:play()
  1536. FakeRightShoulder.Parent = Me.Character.Torso
  1537. FakeRightShoulder.Part0 = Me.Character.Torso
  1538. FakeRightShoulder.Part1 = Me.Character["Right Arm"]
  1539. FakeRightShoulder.C0 = OriginalRightShoulder
  1540. FakeRightShoulder.C1 = OriginalRightShoulder2
  1541. FakeLeftShoulder.Parent = Me.Character.Torso
  1542. FakeLeftShoulder.Part0 = Me.Character.Torso
  1543. FakeLeftShoulder.Part1 = Me.Character["Left Arm"]
  1544. FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.new(-0.25, 0, -0.45)
  1545. FakeLeftShoulder.C1 = OriginalLeftShoulder2
  1546. Weld:Remove()
  1547. Weld = Instance.new("Weld")
  1548. Weld.Parent = Me.Character["Torso"]
  1549. Weld.Part0 = Me.Character["Torso"]
  1550. Weld.Part1 = Handle
  1551. Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2)
  1552. Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0)
  1553. for i = 1 , 16 do
  1554. FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(0, 0, (i/5.2))
  1555. Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11)
  1556. wait()
  1557. end
  1558. wait()
  1559. Weld.Parent = Me.Character["Right Arm"]
  1560. Weld.Part0 = Me.Character["Right Arm"]
  1561. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  1562. for i = 1 , 8 do
  1563. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.2)
  1564. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.19)
  1565. wait()
  1566. end
  1567. wait()
  1568. for i = 1 , 8 do
  1569. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.05, 0, 0)
  1570. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.15, 0, 0)
  1571. wait()
  1572. end
  1573. wait(0.2)
  1574. Activated = false
  1575. end
  1576. end
  1577. end
  1578. if Mode == "Tornado" then
  1579. Activated = true
  1580. Weld.Parent = Me.Character["Left Arm"]
  1581. Weld.Part0 = Me.Character["Left Arm"]
  1582. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  1583. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1584. Sound:play()
  1585. for i = 1 , 8 do
  1586. Clone1 = Grip17:clone()
  1587. Clone1.Parent = Tool
  1588. Clone1.Name = "Shadow"
  1589. Clone1.Anchored = true
  1590. Clone1.CanCollide = false
  1591. Clone1.Transparency = 0.2
  1592. Clone1.BrickColor = BrickColor.new(1003)
  1593. Clone2 = Grip18:clone()
  1594. Clone2.Parent = Tool
  1595. Clone2.Name = "Shadow"
  1596. Clone2.Anchored = true
  1597. Clone2.CanCollide = false
  1598. Clone2.Transparency = 0.2
  1599. Clone2.BrickColor = BrickColor.new(1003)
  1600. Clone3 = Grip19:clone()
  1601. Clone3.Parent = Tool
  1602. Clone3.Name = "Shadow"
  1603. Clone3.Anchored = true
  1604. Clone3.CanCollide = false
  1605. Clone3.Transparency = 0.2
  1606. Clone3.BrickColor = BrickColor.new(1003)
  1607. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  1608. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  1609. wait()
  1610. end
  1611. Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
  1612. Sound:play()
  1613. Gyro = Instance.new("BodyGyro")
  1614. Gyro.Parent = Me.Character.Torso
  1615. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  1616. Gyro.cframe = Me.Character.Torso.CFrame
  1617. Gyro.D = 50
  1618. Part = Instance.new("Part")
  1619. Part.Transparency = 1
  1620. Part.CanCollide = false
  1621. Part.Anchored = true
  1622. Part.Parent = Me.Character.Torso
  1623. range = 10
  1624. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1625. Sound:play()
  1626. for i = 1 , 80 do
  1627. range = range + 2
  1628. Part.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -(range*1.2))
  1629. p = game.Workspace:GetChildren()
  1630. for i = 1 , #p do
  1631. torso = p[i]:findFirstChild("Torso")
  1632. if torso ~= nil and torso.Parent.Name ~= Me.Name then
  1633. if (Me.Character.Torso.Position-torso.Position).magnitude <= 200 then
  1634. humanoid = torso.Parent:findFirstChild("Humanoid")
  1635. bp = torso:findFirstChild("BodyPosition")
  1636. if bp == nil then
  1637. bp = Instance.new("BodyPosition")
  1638. bp.Parent = torso
  1639. bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1640. bp.position = Part.Position + Vector3.new(0, range, 0)
  1641. end
  1642. if bp ~= nil then
  1643. bp.position = Part.Position + Vector3.new(0, range, 0)
  1644. end
  1645. bg = torso:findFirstChild("BodyGyro")
  1646. if bg == nil then
  1647. bg = Instance.new("BodyGyro")
  1648. bg.Parent = torso
  1649. bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  1650. bg.cframe = CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  1651. end
  1652. if bg ~= nil then
  1653. bg.cframe = CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  1654. end
  1655. if humanoid ~= nil then
  1656. humanoid.Sit = true
  1657. humanoid.MaxHealth = 100
  1658. humanoid:TakeDamage(2)
  1659. end
  1660. end
  1661. end
  1662. end
  1663. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1.3, 0)
  1664. wait()
  1665. end
  1666. p = game.Workspace:GetChildren()
  1667. for i = 1 , #p do
  1668. torso = p[i]:findFirstChild("Torso")
  1669. if torso ~= nil and torso.Parent.Name ~= Me.Name then
  1670. humanoid = torso.Parent:findFirstChild("Humanoid")
  1671. bp = torso:findFirstChild("BodyPosition")
  1672. if bp ~= nil then
  1673. bp:Remove()
  1674. end
  1675. bg = torso:findFirstChild("BodyGyro")
  1676. if bg ~= nil then
  1677. bg:Remove()
  1678. end
  1679. if humanoid ~= nil then
  1680. humanoid.Sit = true
  1681. torso.Velocity = torso.CFrame.lookVector * 100
  1682. end
  1683. end
  1684. wait()
  1685. end
  1686. Stuff = Workspace:GetChildren()
  1687. for i = 1 , #Stuff do
  1688. torso = Stuff[i]:findFirstChild("Torso")
  1689. if torso ~= nil then
  1690. hax = torso:GetChildren()
  1691. for i = 1 , #hax do
  1692. if hax[i].className == "BodyPosition" then
  1693. hax[i]:Remove()
  1694. end
  1695. end
  1696. end
  1697. end
  1698.  
  1699. Gyro:Remove()
  1700. wait(0.2)
  1701. for i = 1 , 8 do
  1702. Clone1 = Grip17:clone()
  1703. Clone1.Parent = Tool
  1704. Clone1.Name = "Shadow"
  1705. Clone1.Anchored = true
  1706. Clone1.CanCollide = false
  1707. Clone1.Transparency = 0.2
  1708. Clone1.BrickColor = BrickColor.new(1003)
  1709. Clone2 = Grip18:clone()
  1710. Clone2.Parent = Tool
  1711. Clone2.Name = "Shadow"
  1712. Clone2.Anchored = true
  1713. Clone2.CanCollide = false
  1714. Clone2.Transparency = 0.2
  1715. Clone2.BrickColor = BrickColor.new(1003)
  1716. Clone3 = Grip19:clone()
  1717. Clone3.Parent = Tool
  1718. Clone3.Name = "Shadow"
  1719. Clone3.Anchored = true
  1720. Clone3.CanCollide = false
  1721. Clone3.Transparency = 0.2
  1722. Clone3.BrickColor = BrickColor.new(1003)
  1723. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  1724. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  1725. wait()
  1726. end
  1727. Weld.Parent = Me.Character["Right Arm"]
  1728. Weld.Part0 = Me.Character["Right Arm"]
  1729. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  1730. Activated = false
  1731. end
  1732. if Mode == "TripleSlash" then
  1733. Activated = true
  1734. Weld.Parent = Me.Character["Left Arm"]
  1735. Weld.Part0 = Me.Character["Left Arm"]
  1736. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  1737. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1738. Sound:play()
  1739. for i = 1 , 4 do
  1740. Clone1 = Grip17:clone()
  1741. Clone1.Parent = Tool
  1742. Clone1.Name = "Shadow"
  1743. Clone1.Anchored = true
  1744. Clone1.CanCollide = false
  1745. Clone1.Transparency = 0.2
  1746. Clone1.BrickColor = BrickColor.new(1003)
  1747. Clone2 = Grip18:clone()
  1748. Clone2.Parent = Tool
  1749. Clone2.Name = "Shadow"
  1750. Clone2.Anchored = true
  1751. Clone2.CanCollide = false
  1752. Clone2.Transparency = 0.2
  1753. Clone2.BrickColor = BrickColor.new(1003)
  1754. Clone3 = Grip19:clone()
  1755. Clone3.Parent = Tool
  1756. Clone3.Name = "Shadow"
  1757. Clone3.Anchored = true
  1758. Clone3.CanCollide = false
  1759. Clone3.Transparency = 0.2
  1760. Clone3.BrickColor = BrickColor.new(1003)
  1761. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.26, 0, 0)
  1762. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  1763. wait()
  1764. end
  1765. for i = 1 , 2 do
  1766. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0)
  1767. wait()
  1768. end
  1769. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1770. Sound:play()
  1771. for i = 1 , 4 do
  1772. Clone1 = Grip17:clone()
  1773. Clone1.Parent = Tool
  1774. Clone1.Name = "Shadow"
  1775. Clone1.Anchored = true
  1776. Clone1.CanCollide = false
  1777. Clone1.Transparency = 0.2
  1778. Clone1.BrickColor = BrickColor.new(1003)
  1779. Clone2 = Grip18:clone()
  1780. Clone2.Parent = Tool
  1781. Clone2.Name = "Shadow"
  1782. Clone2.Anchored = true
  1783. Clone2.CanCollide = false
  1784. Clone2.Transparency = 0.2
  1785. Clone2.BrickColor = BrickColor.new(1003)
  1786. Clone3 = Grip19:clone()
  1787. Clone3.Parent = Tool
  1788. Clone3.Name = "Shadow"
  1789. Clone3.Anchored = true
  1790. Clone3.CanCollide = false
  1791. Clone3.Transparency = 0.2
  1792. Clone3.BrickColor = BrickColor.new(1003)
  1793. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  1794. wait()
  1795. end
  1796. for i = 1 , 2 do
  1797. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, -1.57, 0)
  1798. wait()
  1799. end
  1800. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1801. Sound:play()
  1802. for i = 1 , 4 do
  1803. Clone1 = Grip17:clone()
  1804. Clone1.Parent = Tool
  1805. Clone1.Name = "Shadow"
  1806. Clone1.Anchored = true
  1807. Clone1.CanCollide = false
  1808. Clone1.Transparency = 0.2
  1809. Clone1.BrickColor = BrickColor.new(1003)
  1810. Clone2 = Grip18:clone()
  1811. Clone2.Parent = Tool
  1812. Clone2.Name = "Shadow"
  1813. Clone2.Anchored = true
  1814. Clone2.CanCollide = false
  1815. Clone2.Transparency = 0.2
  1816. Clone2.BrickColor = BrickColor.new(1003)
  1817. Clone3 = Grip19:clone()
  1818. Clone3.Parent = Tool
  1819. Clone3.Name = "Shadow"
  1820. Clone3.Anchored = true
  1821. Clone3.CanCollide = false
  1822. Clone3.Transparency = 0.2
  1823. Clone3.BrickColor = BrickColor.new(1003)
  1824. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  1825. wait()
  1826. end
  1827. for i = 1 , 4 do
  1828. Clone1 = Grip17:clone()
  1829. Clone1.Parent = Tool
  1830. Clone1.Name = "Shadow"
  1831. Clone1.Anchored = true
  1832. Clone1.CanCollide = false
  1833. Clone1.Transparency = 0.2
  1834. Clone1.BrickColor = BrickColor.new(1003)
  1835. Clone2 = Grip18:clone()
  1836. Clone2.Parent = Tool
  1837. Clone2.Name = "Shadow"
  1838. Clone2.Anchored = true
  1839. Clone2.CanCollide = false
  1840. Clone2.Transparency = 0.2
  1841. Clone2.BrickColor = BrickColor.new(1003)
  1842. Clone3 = Grip19:clone()
  1843. Clone3.Parent = Tool
  1844. Clone3.Name = "Shadow"
  1845. Clone3.Anchored = true
  1846. Clone3.CanCollide = false
  1847. Clone3.Transparency = 0.2
  1848. Clone3.BrickColor = BrickColor.new(1003)
  1849. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.26, 0, 0)
  1850. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.62, 0, 0)
  1851. wait()
  1852. end
  1853. Weld.Parent = Me.Character["Right Arm"]
  1854. Weld.Part0 = Me.Character["Right Arm"]
  1855. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  1856. Activated = false
  1857. end
  1858. if Mode == "Slashes" then
  1859. Activated = true
  1860. f = Instance.new("Fire")
  1861. f.Parent = Grip17
  1862. f.Size = 2
  1863. ff = Instance.new("Fire")
  1864. ff.Parent = Grip18
  1865. ff.Size = 2
  1866. fff = Instance.new("Fire")
  1867. fff.Parent = Grip18
  1868. fff.Size = 2
  1869. Weld.Parent = Me.Character["Left Arm"]
  1870. Weld.Part0 = Me.Character["Left Arm"]
  1871. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  1872. Test = FakeLeftShoulder.C0
  1873. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-(0.26*4), 0, 0)
  1874. for i = 1 , 20 do
  1875. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1876. Sound:play()
  1877. for i = 1 , 4 do
  1878. Clone1 = Grip17:clone()
  1879. Clone1.Parent = Tool
  1880. Clone1.Name = "Shadow"
  1881. Clone1.Anchored = true
  1882. Clone1.CanCollide = false
  1883. Clone1.Transparency = 0.2
  1884. Clone1.BrickColor = BrickColor.new(1004)
  1885. Clone2 = Grip18:clone()
  1886. Clone2.Parent = Tool
  1887. Clone2.Name = "Shadow"
  1888. Clone2.Anchored = true
  1889. Clone2.CanCollide = false
  1890. Clone2.Transparency = 0.2
  1891. Clone2.BrickColor = BrickColor.new(1004)
  1892. Clone3 = Grip19:clone()
  1893. Clone3.Parent = Tool
  1894. Clone3.Name = "Shadow"
  1895. Clone3.Anchored = true
  1896. Clone3.CanCollide = false
  1897. Clone3.Transparency = 0.2
  1898. Clone3.BrickColor = BrickColor.new(1004)
  1899. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  1900. wait()
  1901. end
  1902. for i = 1 , 2 do
  1903. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0)
  1904. wait()
  1905. end
  1906. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1907. Sound:play()
  1908. for i = 1 , 4 do
  1909. Clone1 = Grip17:clone()
  1910. Clone1.Parent = Tool
  1911. Clone1.Name = "Shadow"
  1912. Clone1.Anchored = true
  1913. Clone1.CanCollide = false
  1914. Clone1.Transparency = 0.2
  1915. Clone1.BrickColor = BrickColor.new(1005)
  1916. Clone2 = Grip18:clone()
  1917. Clone2.Parent = Tool
  1918. Clone2.Name = "Shadow"
  1919. Clone2.Anchored = true
  1920. Clone2.CanCollide = false
  1921. Clone2.Transparency = 0.2
  1922. Clone2.BrickColor = BrickColor.new(1005)
  1923. Clone3 = Grip19:clone()
  1924. Clone3.Parent = Tool
  1925. Clone3.Name = "Shadow"
  1926. Clone3.Anchored = true
  1927. Clone3.CanCollide = false
  1928. Clone3.Transparency = 0.2
  1929. Clone3.BrickColor = BrickColor.new(1005)
  1930. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  1931. wait()
  1932. end
  1933. for i = 1 , 2 do
  1934. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, -1.57, 0)
  1935. wait()
  1936. end
  1937. end
  1938. for i = 1 , 2 do
  1939. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0)
  1940. end
  1941. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1942. Sound:play()
  1943. for i = 1 , 4 do
  1944. Clone1 = Grip17:clone()
  1945. Clone1.Parent = Tool
  1946. Clone1.Name = "Shadow"
  1947. Clone1.Anchored = true
  1948. Clone1.CanCollide = false
  1949. Clone1.Transparency = 0.2
  1950. Clone1.BrickColor = BrickColor.new(1009)
  1951. Clone2 = Grip18:clone()
  1952. Clone2.Parent = Tool
  1953. Clone2.Name = "Shadow"
  1954. Clone2.Anchored = true
  1955. Clone2.CanCollide = false
  1956. Clone2.Transparency = 0.2
  1957. Clone2.BrickColor = BrickColor.new(1009)
  1958. Clone3 = Grip19:clone()
  1959. Clone3.Parent = Tool
  1960. Clone3.Name = "Shadow"
  1961. Clone3.Anchored = true
  1962. Clone3.CanCollide = false
  1963. Clone3.Transparency = 0.2
  1964. Clone3.BrickColor = BrickColor.new(1009)
  1965. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  1966. wait()
  1967. end
  1968. for i = 1 , 4 do
  1969. Clone1 = Grip17:clone()
  1970. Clone1.Parent = Tool
  1971. Clone1.Name = "Shadow"
  1972. Clone1.Anchored = true
  1973. Clone1.CanCollide = false
  1974. Clone1.Transparency = 0.2
  1975. Clone1.BrickColor = BrickColor.new(1004)
  1976. Clone2 = Grip18:clone()
  1977. Clone2.Parent = Tool
  1978. Clone2.Name = "Shadow"
  1979. Clone2.Anchored = true
  1980. Clone2.CanCollide = false
  1981. Clone2.Transparency = 0.2
  1982. Clone2.BrickColor = BrickColor.new(1004)
  1983. Clone3 = Grip19:clone()
  1984. Clone3.Parent = Tool
  1985. Clone3.Name = "Shadow"
  1986. Clone3.Anchored = true
  1987. Clone3.CanCollide = false
  1988. Clone3.Transparency = 0.2
  1989. Clone3.BrickColor = BrickColor.new(1004)
  1990. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.26, 0, 0)
  1991. FakeLeftShoulder.C0 = Test
  1992. wait()
  1993. end
  1994. Weld.Parent = Me.Character["Right Arm"]
  1995. Weld.Part0 = Me.Character["Right Arm"]
  1996. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  1997. Activated = false
  1998. f:remove()
  1999. ff:remove()
  2000. fff:remove()
  2001. end
  2002. if Mode == "Wave" then
  2003. Activated = true
  2004. Weld.Parent = Me.Character["Left Arm"]
  2005. Weld.Part0 = Me.Character["Left Arm"]
  2006. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2007. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2008. Sound:play()
  2009. for i = 1 , 4 do
  2010. Clone1 = Grip17:clone()
  2011. Clone1.Parent = Tool
  2012. Clone1.Name = "Shadow"
  2013. Clone1.Anchored = true
  2014. Clone1.CanCollide = false
  2015. Clone1.Transparency = 0.2
  2016. Clone1.BrickColor = BrickColor.new(1003)
  2017. Clone2 = Grip18:clone()
  2018. Clone2.Parent = Tool
  2019. Clone2.Name = "Shadow"
  2020. Clone2.Anchored = true
  2021. Clone2.CanCollide = false
  2022. Clone2.Transparency = 0.2
  2023. Clone2.BrickColor = BrickColor.new(1003)
  2024. Clone3 = Grip19:clone()
  2025. Clone3.Parent = Tool
  2026. Clone3.Name = "Shadow"
  2027. Clone3.Anchored = true
  2028. Clone3.CanCollide = false
  2029. Clone3.Transparency = 0.2
  2030. Clone3.BrickColor = BrickColor.new(1003)
  2031. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  2032. wait()
  2033. end
  2034. for i = 1 , 2 do
  2035. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0)
  2036. wait()
  2037. end
  2038. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2039. Sound:play()
  2040. for i = 1 , 4 do
  2041. Clone1 = Grip17:clone()
  2042. Clone1.Parent = Tool
  2043. Clone1.Name = "Shadow"
  2044. Clone1.Anchored = true
  2045. Clone1.CanCollide = false
  2046. Clone1.Transparency = 0.2
  2047. Clone1.BrickColor = BrickColor.new(1003)
  2048. Clone2 = Grip18:clone()
  2049. Clone2.Parent = Tool
  2050. Clone2.Name = "Shadow"
  2051. Clone2.Anchored = true
  2052. Clone2.CanCollide = false
  2053. Clone2.Transparency = 0.2
  2054. Clone2.BrickColor = BrickColor.new(1003)
  2055. Clone3 = Grip19:clone()
  2056. Clone3.Parent = Tool
  2057. Clone3.Name = "Shadow"
  2058. Clone3.Anchored = true
  2059. Clone3.CanCollide = false
  2060. Clone3.Transparency = 0.2
  2061. Clone3.BrickColor = BrickColor.new(1003)
  2062. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  2063. wait()
  2064. end
  2065. for i = 1 , 2 do
  2066. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, -1.57, 0)
  2067. wait()
  2068. end
  2069. Velocity = Instance.new("BodyVelocity")
  2070. Velocity.Parent = Me.Character.Torso
  2071. Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2072. Velocity.velocity = Vector3.new(0, 30, 0)
  2073. Gyro = Instance.new("BodyGyro")
  2074. Gyro.Parent = Me.Character.Torso
  2075. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  2076. Gyro.cframe = Me.Character.Torso.CFrame
  2077. Gyro.D = 50
  2078. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2079. Sound:play()
  2080. for i = 1 , 8 do
  2081. Clone1 = Grip17:clone()
  2082. Clone1.Parent = Tool
  2083. Clone1.Name = "Shadow"
  2084. Clone1.Anchored = true
  2085. Clone1.CanCollide = false
  2086. Clone1.Transparency = 0.2
  2087. Clone1.BrickColor = BrickColor.new(1003)
  2088. Clone2 = Grip18:clone()
  2089. Clone2.Parent = Tool
  2090. Clone2.Name = "Shadow"
  2091. Clone2.Anchored = true
  2092. Clone2.CanCollide = false
  2093. Clone2.Transparency = 0.2
  2094. Clone2.BrickColor = BrickColor.new(1003)
  2095. Clone3 = Grip19:clone()
  2096. Clone3.Parent = Tool
  2097. Clone3.Name = "Shadow"
  2098. Clone3.Anchored = true
  2099. Clone3.CanCollide = false
  2100. Clone3.Transparency = 0.2
  2101. Clone3.BrickColor = BrickColor.new(1003)
  2102. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.31, 0, 0)
  2103. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, (0.785*2), 0)
  2104. wait()
  2105. end
  2106. Velocity.maxForce = Vector3.new(math.huge, 0, math.huge)
  2107. Velocity.velocity = Vector3.new(0, 0, 0)
  2108. for i = 1 , 2 do
  2109. Clone1 = Grip17:clone()
  2110. Clone1.Parent = Tool
  2111. Clone1.Name = "Shadow"
  2112. Clone1.Anchored = true
  2113. Clone1.CanCollide = false
  2114. Clone1.Transparency = 0.2
  2115. Clone1.BrickColor = BrickColor.new(1003)
  2116. Clone2 = Grip18:clone()
  2117. Clone2.Parent = Tool
  2118. Clone2.Name = "Shadow"
  2119. Clone2.Anchored = true
  2120. Clone2.CanCollide = false
  2121. Clone2.Transparency = 0.2
  2122. Clone2.BrickColor = BrickColor.new(1003)
  2123. Clone3 = Grip19:clone()
  2124. Clone3.Parent = Tool
  2125. Clone3.Name = "Shadow"
  2126. Clone3.Anchored = true
  2127. Clone3.CanCollide = false
  2128. Clone3.Transparency = 0.2
  2129. Clone3.BrickColor = BrickColor.new(1003)
  2130. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(1.24, 0, 0)
  2131. wait()
  2132. end
  2133. Weld.Parent = Me.Character["Right Arm"]
  2134. Weld.Part0 = Me.Character["Right Arm"]
  2135. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  2136. for i = 1 , 4 do
  2137. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.4)
  2138. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0)
  2139. wait()
  2140. end
  2141. wait(0.2)
  2142. for i = 1 , 8 do
  2143. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.4)
  2144. wait()
  2145. end
  2146.  
  2147. Wave = Instance.new("Part")
  2148. Wave.Parent = Me.Character.Torso
  2149. Wave.Anchored = true
  2150. Wave.CanCollide = false
  2151. Wave.Locked = true
  2152. Wave.Transparency = 0.2
  2153. Wave.Size = Vector3.new(2, 1, 2)
  2154. Wave.TopSurface = "Smooth"
  2155. Wave.BrickColor = BrickColor.new(1004)
  2156. Wave.BottomSurface = "Smooth"
  2157. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  2158. WaveMesh = Instance.new("CylinderMesh")
  2159. WaveMesh.Parent = Wave
  2160. WaveMesh.Scale = Vector3.new(1, 0.3, 1)
  2161. for i = 1 , 32 do
  2162. Wave.Size = Wave.Size + Vector3.new(3, 0, 3)
  2163. Wave.Transparency = Wave.Transparency + (0.8/32)
  2164. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  2165. Stuff = Workspace:GetChildren()
  2166. for i = 1 , #Stuff do
  2167. Torso = Stuff[i]:findFirstChild("Torso")
  2168. if Torso ~= nil then
  2169. if (Me.Character.Torso.Position-Torso.Position).magnitude <= (Wave.Size.X/2) then
  2170. if Torso.Parent.Name ~= Me.Name then
  2171. Humanoid = Torso.Parent:findFirstChild("Humanoid")
  2172. if Humanoid ~= nil then
  2173. Humanoid.MaxHealth = 100
  2174. Humanoid:TakeDamage(Damage)
  2175. end
  2176. end
  2177. end
  2178. end
  2179. end
  2180. wait()
  2181. end
  2182. for i = 1 , 4 do
  2183. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.62, 0, 0)
  2184. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.4)
  2185. wait()
  2186. end
  2187. wait(0.4)
  2188. Gyro:Remove()
  2189. Velocity:Remove()
  2190. Activated = false
  2191. end
  2192. if Mode == "ForwardSpin" then
  2193. Activated = true
  2194. Weld.Parent = Me.Character["Left Arm"]
  2195. Weld.Part0 = Me.Character["Left Arm"]
  2196. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2197. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2198. Sound:play()
  2199. for i = 1 , 8 do
  2200. Clone1 = Grip17:clone()
  2201. Clone1.Parent = Tool
  2202. Clone1.Name = "Shadow"
  2203. Clone1.Anchored = true
  2204. Clone1.CanCollide = false
  2205. Clone1.Transparency = 0.2
  2206. Clone1.BrickColor = BrickColor.new(1003)
  2207. Clone2 = Grip18:clone()
  2208. Clone2.Parent = Tool
  2209. Clone2.Name = "Shadow"
  2210. Clone2.Anchored = true
  2211. Clone2.CanCollide = false
  2212. Clone2.Transparency = 0.2
  2213. Clone2.BrickColor = BrickColor.new(1003)
  2214. Clone3 = Grip19:clone()
  2215. Clone3.Parent = Tool
  2216. Clone3.Name = "Shadow"
  2217. Clone3.Anchored = true
  2218. Clone3.CanCollide = false
  2219. Clone3.Transparency = 0.2
  2220. Clone3.BrickColor = BrickColor.new(1003)
  2221. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  2222. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2223. wait()
  2224. end
  2225. Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
  2226. Sound:play()
  2227. Velocity = Instance.new("BodyVelocity")
  2228. Velocity.Parent = Me.Character.Torso
  2229. Velocity.maxForce = Vector3.new(math.huge, 0, math.huge)
  2230. Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 200
  2231. Gyro = Instance.new("BodyGyro")
  2232. Gyro.Parent = Me.Character.Torso
  2233. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  2234. Gyro.cframe = Me.Character.Torso.CFrame
  2235. Gyro.D = 50
  2236. Wave = Instance.new("Part")
  2237. Wave.Parent = Me.Character.Torso
  2238. Wave.Anchored = true
  2239. Wave.CanCollide = false
  2240. Wave.Locked = true
  2241. Wave.Transparency = 0.2
  2242. Wave.BrickColor = BrickColor.new(1004)
  2243. Wave.Size = Vector3.new(2, 1, 2)
  2244. Wave.TopSurface = "Smooth"
  2245. Wave.BottomSurface = "Smooth"
  2246. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  2247. WaveMesh = Instance.new("CylinderMesh")
  2248. WaveMesh.Parent = Wave
  2249. WaveMesh.Scale = Vector3.new(1, 0.1, 1)
  2250. for i = 1 , 16 do
  2251. Wave.Size = Wave.Size + Vector3.new(1, 0, 1)
  2252. Wave.Transparency = Wave.Transparency + 0.055
  2253. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  2254. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0)
  2255. wait()
  2256. end
  2257.  
  2258. Wave:Remove()
  2259. Gyro:Remove()
  2260. Velocity:Remove()
  2261. wait(1)
  2262. for i = 1 , 8 do
  2263. Clone1 = Grip17:clone()
  2264. Clone1.Parent = Tool
  2265. Clone1.Name = "Shadow"
  2266. Clone1.Anchored = true
  2267. Clone1.CanCollide = false
  2268. Clone1.Transparency = 0.2
  2269. Clone1.BrickColor = BrickColor.new(1003)
  2270. Clone2 = Grip18:clone()
  2271. Clone2.Parent = Tool
  2272. Clone2.Name = "Shadow"
  2273. Clone2.Anchored = true
  2274. Clone2.CanCollide = false
  2275. Clone2.Transparency = 0.2
  2276. Clone2.BrickColor = BrickColor.new(1003)
  2277. Clone3 = Grip19:clone()
  2278. Clone3.Parent = Tool
  2279. Clone3.Name = "Shadow"
  2280. Clone3.Anchored = true
  2281. Clone3.CanCollide = false
  2282. Clone3.Transparency = 0.2
  2283. Clone3.BrickColor = BrickColor.new(1003)
  2284. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  2285. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  2286. wait()
  2287. end
  2288. Weld.Parent = Me.Character["Right Arm"]
  2289. Weld.Part0 = Me.Character["Right Arm"]
  2290. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  2291. Activated = false
  2292. end
  2293. if Mode == "DownThrust" then
  2294. Activated = true
  2295. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2296. Sound:play()
  2297. for i = 1 , 24 do
  2298. Weld.C0 = Weld.C0 * CFrame.Angles(-0.3925, 0, 0)
  2299. wait()
  2300. end
  2301. for i = 1 , 8 do
  2302. Clone1 = Grip17:clone()
  2303. Clone1.Parent = Tool
  2304. Clone1.Name = "Shadow"
  2305. Clone1.Anchored = true
  2306. Clone1.CanCollide = false
  2307. Clone1.Transparency = 0.2
  2308. Clone1.BrickColor = BrickColor.new(1003)
  2309. Clone2 = Grip18:clone()
  2310. Clone2.Parent = Tool
  2311. Clone2.Name = "Shadow"
  2312. Clone2.Anchored = true
  2313. Clone2.CanCollide = false
  2314. Clone2.Transparency = 0.2
  2315. Clone2.BrickColor = BrickColor.new(1003)
  2316. Clone3 = Grip19:clone()
  2317. Clone3.Parent = Tool
  2318. Clone3.Name = "Shadow"
  2319. Clone3.Anchored = true
  2320. Clone3.CanCollide = false
  2321. Clone3.Transparency = 0.2
  2322. Clone3.BrickColor = BrickColor.new(1003)
  2323. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13)
  2324. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2325. wait()
  2326. end
  2327. Velocity = Instance.new("BodyVelocity")
  2328. Velocity.Parent = Me.Character.Torso
  2329. Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2330. Velocity.velocity = Vector3.new(0, 30, 0)
  2331. Gyro = Instance.new("BodyGyro")
  2332. Gyro.Parent = Me.Character.Torso
  2333. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  2334. Gyro.cframe = Me.Character.Torso.CFrame
  2335. Gyro.D = 50
  2336. wait(0.8)
  2337. Velocity:Remove()
  2338. for i = 1 , 8 do
  2339. Clone1 = Grip17:clone()
  2340. Clone1.Parent = Tool
  2341. Clone1.Name = "Shadow"
  2342. Clone1.Anchored = true
  2343. Clone1.CanCollide = false
  2344. Clone1.Transparency = 0.2
  2345. Clone1.BrickColor = BrickColor.new(1003)
  2346. Clone2 = Grip18:clone()
  2347. Clone2.Parent = Tool
  2348. Clone2.Name = "Shadow"
  2349. Clone2.Anchored = true
  2350. Clone2.CanCollide = false
  2351. Clone2.Transparency = 0.2
  2352. Clone2.BrickColor = BrickColor.new(1003)
  2353. Clone3 = Grip19:clone()
  2354. Clone3.Parent = Tool
  2355. Clone3.Name = "Shadow"
  2356. Clone3.Anchored = true
  2357. Clone3.CanCollide = false
  2358. Clone3.Transparency = 0.2
  2359. Clone3.BrickColor = BrickColor.new(1003)
  2360. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13)
  2361. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  2362. wait(0.08)
  2363. end
  2364. Wave = Instance.new("Part")
  2365. Wave.Parent = Me.Character.Torso
  2366. Wave.Anchored = true
  2367. Wave.CanCollide = false
  2368. Wave.Locked = true
  2369. Wave.Transparency = 0.2
  2370. Wave.Size = Vector3.new(2, 1, 2)
  2371. Wave.TopSurface = "Smooth"
  2372. Wave.BottomSurface = "Smooth"
  2373. Wave.BrickColor = BrickColor.new(1004)
  2374. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  2375. WaveMesh = Instance.new("CylinderMesh")
  2376. WaveMesh.Parent = Wave
  2377. WaveMesh.Scale = Vector3.new(1, 0.1, 1)
  2378. for i = 1 , 16 do
  2379. Wave.Size = Wave.Size + Vector3.new(1, 0, 1)
  2380. Wave.Transparency = Wave.Transparency + 0.055
  2381. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  2382. wait()
  2383. end
  2384.  
  2385. Wave:Remove()
  2386. Gyro:Remove()
  2387. wait(0.8)
  2388. for i = 1 , 20 do
  2389. Weld.C0 = Weld.C0 * CFrame.Angles(0.3925*2, 0, 0)
  2390. wait()
  2391. end
  2392. Activated = false
  2393. end
  2394. if Mode == "Escape" then
  2395. Activated = true
  2396. Weld.Parent = Me.Character["Left Arm"]
  2397. Weld.Part0 = Me.Character["Left Arm"]
  2398. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2399. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2400. Sound:play()
  2401. for i = 1 , 8 do
  2402. Clone1 = Grip17:clone()
  2403. Clone1.Parent = Tool
  2404. Clone1.Name = "Shadow"
  2405. Clone1.Anchored = true
  2406. Clone1.CanCollide = false
  2407. Clone1.Transparency = 0.2
  2408. Clone1.BrickColor = BrickColor.new(1003)
  2409. Clone2 = Grip18:clone()
  2410. Clone2.Parent = Tool
  2411. Clone2.Name = "Shadow"
  2412. Clone2.Anchored = true
  2413. Clone2.CanCollide = false
  2414. Clone2.Transparency = 0.2
  2415. Clone2.BrickColor = BrickColor.new(1003)
  2416. Clone3 = Grip19:clone()
  2417. Clone3.Parent = Tool
  2418. Clone3.Name = "Shadow"
  2419. Clone3.Anchored = true
  2420. Clone3.CanCollide = false
  2421. Clone3.Transparency = 0.2
  2422. Clone3.BrickColor = BrickColor.new(1003)
  2423. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  2424. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2425. wait()
  2426. end
  2427. Stuff = Me.Character:GetChildren()
  2428. for i = 1 , #Stuff do
  2429. if Stuff[i].className == "Part" then
  2430. Stuff[i].Anchored = false
  2431. end
  2432. end
  2433. Stuff = Me.Character:GetChildren()
  2434. for i = 1 , #Stuff do
  2435. if Stuff[i].className == "Part" then
  2436. Stuff[i].Anchored = false
  2437. end
  2438. Stuff2 = Stuff[i]:GetChildren()
  2439. for i = 1 , #Stuff2 do
  2440. if Stuff2[i].className == "BodyPosition" or Stuff2[i].className == "BodyVelocity" or Stuff2[i].className == "BodyGyro" then
  2441. Stuff2[i]:Remove()
  2442. end
  2443. end
  2444. end
  2445. Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
  2446. Sound:play()
  2447. Velocity = Instance.new("BodyVelocity")
  2448. Velocity.Parent = Me.Character.Torso
  2449. Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2450. Velocity.velocity = Vector3.new(0, 40, 0)
  2451. Gyro = Instance.new("BodyGyro")
  2452. Gyro.Parent = Me.Character.Torso
  2453. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  2454. Gyro.cframe = Me.Character.Torso.CFrame
  2455. Gyro.D = 50
  2456. Wave = Instance.new("Part")
  2457. Wave.Parent = Me.Character.Torso
  2458. Wave.Anchored = true
  2459. Wave.CanCollide = false
  2460. Wave.Locked = true
  2461. Wave.Transparency = 0.2
  2462. Wave.Size = Vector3.new(2, 1, 2)
  2463. Wave.TopSurface = "Smooth"
  2464. Wave.BottomSurface = "Smooth"
  2465. Wave.BrickColor = BrickColor.new(1004)
  2466. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  2467. WaveMesh = Instance.new("CylinderMesh")
  2468. WaveMesh.Parent = Wave
  2469. WaveMesh.Scale = Vector3.new(1, 0.1, 1)
  2470. for i = 1 , 16 do
  2471. Wave.Size = Wave.Size + Vector3.new(1, 0, 1)
  2472. Wave.Transparency = Wave.Transparency + 0.055
  2473. Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0)
  2474. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0)
  2475. wait()
  2476. end
  2477.  
  2478. Wave:Remove()
  2479. Gyro:Remove()
  2480. Velocity:Remove()
  2481. wait(1)
  2482. for i = 1 , 8 do
  2483. Clone1 = Grip17:clone()
  2484. Clone1.Parent = Tool
  2485. Clone1.Name = "Shadow"
  2486. Clone1.Anchored = true
  2487. Clone1.CanCollide = false
  2488. Clone1.Transparency = 0.2
  2489. Clone1.BrickColor = BrickColor.new(1003)
  2490. Clone2 = Grip18:clone()
  2491. Clone2.Parent = Tool
  2492. Clone2.Name = "Shadow"
  2493. Clone2.Anchored = true
  2494. Clone2.CanCollide = false
  2495. Clone2.Transparency = 0.2
  2496. Clone2.BrickColor = BrickColor.new(1003)
  2497. Clone3 = Grip19:clone()
  2498. Clone3.Parent = Tool
  2499. Clone3.Name = "Shadow"
  2500. Clone3.Anchored = true
  2501. Clone3.CanCollide = false
  2502. Clone3.Transparency = 0.2
  2503. Clone3.BrickColor = BrickColor.new(1003)
  2504. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  2505. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  2506. wait()
  2507. end
  2508. Weld.Parent = Me.Character["Right Arm"]
  2509. Weld.Part0 = Me.Character["Right Arm"]
  2510. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  2511. Activated = false
  2512. end
  2513. if Mode == "Toss" then
  2514. Activated = true
  2515. Weld.Parent = Me.Character["Left Arm"]
  2516. Weld.Part0 = Me.Character["Left Arm"]
  2517. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2518. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2519. Sound:play()
  2520. for i = 1 , 4 do
  2521. Clone1 = Grip17:clone()
  2522. Clone1.Parent = Tool
  2523. Clone1.Name = "Shadow"
  2524. Clone1.Anchored = true
  2525. Clone1.CanCollide = false
  2526. Clone1.Transparency = 0.2
  2527. Clone1.BrickColor = BrickColor.new(1005)
  2528. Clone2 = Grip18:clone()
  2529. Clone2.Parent = Tool
  2530. Clone2.Name = "Shadow"
  2531. Clone2.Anchored = true
  2532. Clone2.CanCollide = false
  2533. Clone2.Transparency = 0.2
  2534. Clone2.BrickColor = BrickColor.new(1005)
  2535. Clone3 = Grip19:clone()
  2536. Clone3.Parent = Tool
  2537. Clone3.Name = "Shadow"
  2538. Clone3.Anchored = true
  2539. Clone3.CanCollide = false
  2540. Clone3.Transparency = 0.2
  2541. Clone3.BrickColor = BrickColor.new(1005)
  2542. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  2543. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2544. wait()
  2545. end
  2546. Weld:Remove()
  2547. Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
  2548. Sound:play()
  2549. Gyro = Instance.new("BodyGyro")
  2550. Gyro.Parent = Handle
  2551. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  2552. Gyro.cframe = Me.Character.Torso.CFrame * CFrame.Angles(0, 0, 1.57)
  2553. Gyro.D = 50
  2554. Velocity = Instance.new("BodyVelocity")
  2555. Velocity.Parent = Handle
  2556. Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2557. Velocity.velocity = Vector3.new(0, 1, 0) * 10
  2558. for i = 1 , 4 do
  2559. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  2560. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2561. wait()
  2562. end
  2563. for i = 1 , 15 do
  2564. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 1)
  2565. wait(0.1)
  2566. end
  2567. Velocity.velocity = Vector3.new(0, 0, 0)
  2568. for i = 1 , 5 do
  2569. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 1)
  2570. wait(0.1)
  2571. end
  2572. Velocity:Remove()
  2573. Position = Instance.new("BodyPosition")
  2574. Position.Parent = Handle
  2575. Position.maxForce = Vector3.new(9999999999, 9999999999, 9999999999)
  2576. Position.position = Me.Character["Left Arm"].Position
  2577. for i = 1 , 10 do
  2578. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 1)
  2579. Position.position = Me.Character["Left Arm"].Position
  2580. wait(0.1)
  2581. end
  2582. Gyro:Remove()
  2583. Position:Remove()
  2584. Weld = Instance.new("Weld")
  2585. Weld.Parent = Me.Character["Left Arm"]
  2586. Weld.Part0 = Me.Character["Left Arm"]
  2587. Weld.Part1 = Handle
  2588. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2589. for i = 1 , 8 do
  2590. Clone1 = Grip17:clone()
  2591. Clone1.Parent = Tool
  2592. Clone1.Name = "Shadow"
  2593. Clone1.Anchored = true
  2594. Clone1.CanCollide = false
  2595. Clone1.Transparency = 0.2
  2596. Clone1.BrickColor = BrickColor.new(1005)
  2597. Clone2 = Grip18:clone()
  2598. Clone2.Parent = Tool
  2599. Clone2.Name = "Shadow"
  2600. Clone2.Anchored = true
  2601. Clone2.CanCollide = false
  2602. Clone2.Transparency = 0.2
  2603. Clone2.BrickColor = BrickColor.new(1005)
  2604. Clone3 = Grip19:clone()
  2605. Clone3.Parent = Tool
  2606. Clone3.Name = "Shadow"
  2607. Clone3.Anchored = true
  2608. Clone3.CanCollide = false
  2609. Clone3.Transparency = 0.2
  2610. Clone3.BrickColor = BrickColor.new(1005)
  2611. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  2612. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  2613. wait()
  2614. end
  2615. Weld.Parent = Me.Character["Right Arm"]
  2616. Weld.Part0 = Me.Character["Right Arm"]
  2617. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  2618. Activated = false
  2619. end
  2620. if Mode == "Boomerang" then
  2621. Activated = true
  2622. Weld.Parent = Me.Character["Left Arm"]
  2623. Weld.Part0 = Me.Character["Left Arm"]
  2624. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2625. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2626. Sound:play()
  2627. for i = 1 , 4 do
  2628. Clone1 = Grip17:clone()
  2629. Clone1.Parent = Tool
  2630. Clone1.Name = "Shadow"
  2631. Clone1.Anchored = true
  2632. Clone1.CanCollide = false
  2633. Clone1.Transparency = 0.2
  2634. Clone1.BrickColor = BrickColor.new(1003)
  2635. Clone2 = Grip18:clone()
  2636. Clone2.Parent = Tool
  2637. Clone2.Name = "Shadow"
  2638. Clone2.Anchored = true
  2639. Clone2.CanCollide = false
  2640. Clone2.Transparency = 0.2
  2641. Clone2.BrickColor = BrickColor.new(1003)
  2642. Clone3 = Grip19:clone()
  2643. Clone3.Parent = Tool
  2644. Clone3.Name = "Shadow"
  2645. Clone3.Anchored = true
  2646. Clone3.CanCollide = false
  2647. Clone3.Transparency = 0.2
  2648. Clone3.BrickColor = BrickColor.new(1003)
  2649. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  2650. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2651. wait()
  2652. end
  2653. Weld:Remove()
  2654. Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
  2655. Sound:play()
  2656. Gyro = Instance.new("BodyGyro")
  2657. Gyro.Parent = Handle
  2658. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  2659. Gyro.cframe = Me.Character.Torso.CFrame * CFrame.Angles(0, 0, 1.57)
  2660. Gyro.D = 50
  2661. Velocity = Instance.new("BodyVelocity")
  2662. Velocity.Parent = Handle
  2663. Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2664. Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 100
  2665. for i = 1 , 4 do
  2666. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  2667. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2668. wait()
  2669. end
  2670. for i = 1 , 15 do
  2671. Gyro.cframe = Gyro.cframe * CFrame.Angles(1, 0, 0)
  2672. wait(0.1)
  2673. end
  2674. Velocity.velocity = Vector3.new(0, 0, 0)
  2675. for i = 1 , 5 do
  2676. Gyro.cframe = Gyro.cframe * CFrame.Angles(1, 0, 0)
  2677. wait(0.1)
  2678. end
  2679. Velocity:Remove()
  2680. Position = Instance.new("BodyPosition")
  2681. Position.Parent = Handle
  2682. Position.maxForce = Vector3.new(9999999999, 9999999999, 9999999999)
  2683. Position.position = Me.Character["Left Arm"].Position
  2684. for i = 1 , 10 do
  2685. Gyro.cframe = Gyro.cframe * CFrame.Angles(1, 0, 0)
  2686. Position.position = Me.Character["Left Arm"].Position
  2687. wait(0.1)
  2688. end
  2689. Gyro:Remove()
  2690. Position:Remove()
  2691. Weld = Instance.new("Weld")
  2692. Weld.Parent = Me.Character["Left Arm"]
  2693. Weld.Part0 = Me.Character["Left Arm"]
  2694. Weld.Part1 = Handle
  2695. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2696. for i = 1 , 8 do
  2697. Clone1 = Grip17:clone()
  2698. Clone1.Parent = Tool
  2699. Clone1.Name = "Shadow"
  2700. Clone1.Anchored = true
  2701. Clone1.CanCollide = false
  2702. Clone1.Transparency = 0.2
  2703. Clone1.BrickColor = BrickColor.new(1003)
  2704. Clone2 = Grip18:clone()
  2705. Clone2.Parent = Tool
  2706. Clone2.Name = "Shadow"
  2707. Clone2.Anchored = true
  2708. Clone2.CanCollide = false
  2709. Clone2.Transparency = 0.2
  2710. Clone2.BrickColor = BrickColor.new(1003)
  2711. Clone3 = Grip19:clone()
  2712. Clone3.Parent = Tool
  2713. Clone3.Name = "Shadow"
  2714. Clone3.Anchored = true
  2715. Clone3.CanCollide = false
  2716. Clone3.Transparency = 0.2
  2717. Clone3.BrickColor = BrickColor.new(1003)
  2718. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  2719. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  2720. wait()
  2721. end
  2722. Weld.Parent = Me.Character["Right Arm"]
  2723. Weld.Part0 = Me.Character["Right Arm"]
  2724. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  2725. Activated = false
  2726. end
  2727. if Mode == "Remover" then
  2728. Activated = true
  2729. Weld.Parent = Me.Character["Left Arm"]
  2730. Weld.Part0 = Me.Character["Left Arm"]
  2731. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2732. for i = 1 , 8 do
  2733. Clone1 = Grip17:clone()
  2734. Clone1.Parent = Tool
  2735. Clone1.Name = "Shadow"
  2736. Clone1.Anchored = true
  2737. Clone1.CanCollide = false
  2738. Clone1.Transparency = 0.2
  2739. Clone1.BrickColor = BrickColor.new(1003)
  2740. Clone2 = Grip18:clone()
  2741. Clone2.Parent = Tool
  2742. Clone2.Name = "Shadow"
  2743. Clone2.Anchored = true
  2744. Clone2.CanCollide = false
  2745. Clone2.Transparency = 0.2
  2746. Clone2.BrickColor = BrickColor.new(1003)
  2747. Clone3 = Grip19:clone()
  2748. Clone3.Parent = Tool
  2749. Clone3.Name = "Shadow"
  2750. Clone3.Anchored = true
  2751. Clone3.CanCollide = false
  2752. Clone3.Transparency = 0.2
  2753. Clone3.BrickColor = BrickColor.new(1003)
  2754. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  2755. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2756. wait()
  2757. end
  2758. Gyro = Instance.new("BodyGyro")
  2759. Gyro.Parent = Me.Character.Torso
  2760. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  2761. Gyro.cframe = Me.Character.Torso.CFrame
  2762. Gyro.D = 50
  2763. ShockWave = Instance.new("Part")
  2764. ShockWave.Parent = Me.Character.Torso
  2765. ShockWave.Anchored = true
  2766. ShockWave.CanCollide = false
  2767. ShockWave.Locked = true
  2768. ShockWave.Transparency = 0
  2769. ShockWave.Shape = "Ball"
  2770. ShockWave.BrickColor = BrickColor.new(1004)
  2771. ShockWave.Size = Vector3.new(1, 1, 1)
  2772. ShockWave.TopSurface = "Smooth"
  2773. ShockWave.BottomSurface = "Smooth"
  2774. ShockWave.CFrame = Me.Character.Torso.CFrame
  2775. ShockWaveMesh = Instance.new("SpecialMesh")
  2776. ShockWaveMesh.Parent = ShockWave
  2777. ShockWaveMesh.MeshType = "Sphere"
  2778. ShockWaveMesh.Scale = Vector3.new(1, 1, 1)
  2779. for ii = 1 , 50 do
  2780. ShockWave.Size = ShockWave.Size + Vector3.new(2, 2, 2)
  2781. ShockWave.Transparency = ShockWave.Transparency + 0.02
  2782. ShockWave.CFrame = Me.Character.Torso.CFrame
  2783. Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0)
  2784. Stuff = game.Workspace:GetChildren()
  2785. for i = 1 , #Stuff do
  2786. if Stuff[i].Name ~= "Base" and Stuff[i].Name ~= Me.Name then
  2787. if Stuff[i].className == "Part" then
  2788. if (Me.Character.Torso.Position-Stuff[i].Position).magnitude <= ii then
  2789. Stuff[i]:Remove()
  2790. end
  2791. end
  2792. if Stuff[i].className == "Model" then
  2793. Stuff2 = Stuff[i]:GetChildren()
  2794. for i = 1 , #Stuff2 do
  2795. if Stuff2[i].className == "Part" then
  2796. if (Me.Character.Torso.Position-Stuff2[i].Position).magnitude <= ii then
  2797. Stuff2[i]:Remove()
  2798. end
  2799. end
  2800. end
  2801. end
  2802. end
  2803. end
  2804. wait()
  2805. end
  2806.  
  2807. ShockWave:Remove()
  2808. Gyro:Remove()
  2809. wait(0.2)
  2810. for i = 1 , 8 do
  2811. Clone1 = Grip17:clone()
  2812. Clone1.Parent = Tool
  2813. Clone1.Name = "Shadow"
  2814. Clone1.Anchored = true
  2815. Clone1.CanCollide = false
  2816. Clone1.Transparency = 0.2
  2817. Clone1.BrickColor = BrickColor.new(1003)
  2818. Clone2 = Grip18:clone()
  2819. Clone2.Parent = Tool
  2820. Clone2.Name = "Shadow"
  2821. Clone2.Anchored = true
  2822. Clone2.CanCollide = false
  2823. Clone2.Transparency = 0.2
  2824. Clone2.BrickColor = BrickColor.new(1003)
  2825. Clone3 = Grip19:clone()
  2826. Clone3.Parent = Tool
  2827. Clone3.Name = "Shadow"
  2828. Clone3.Anchored = true
  2829. Clone3.CanCollide = false
  2830. Clone3.Transparency = 0.2
  2831. Clone3.BrickColor = BrickColor.new(1003)
  2832. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  2833. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  2834. wait()
  2835. end
  2836. Weld.Parent = Me.Character["Right Arm"]
  2837. Weld.Part0 = Me.Character["Right Arm"]
  2838. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  2839. Activated = false
  2840. end
  2841. if Mode == "Alchemy" then
  2842. Activated = true
  2843. Weld.Parent = Me.Character["Left Arm"]
  2844. Weld.Part0 = Me.Character["Left Arm"]
  2845. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  2846. for i = 1 , 8 do
  2847. Clone1 = Grip17:clone()
  2848. Clone1.Parent = Tool
  2849. Clone1.Name = "Shadow"
  2850. Clone1.Anchored = true
  2851. Clone1.CanCollide = false
  2852. Clone1.Transparency = 0.2
  2853. Clone1.BrickColor = BrickColor.new(1003)
  2854. Clone2 = Grip18:clone()
  2855. Clone2.Parent = Tool
  2856. Clone2.Name = "Shadow"
  2857. Clone2.Anchored = true
  2858. Clone2.CanCollide = false
  2859. Clone2.Transparency = 0.2
  2860. Clone2.BrickColor = BrickColor.new(1003)
  2861. Clone3 = Grip19:clone()
  2862. Clone3.Parent = Tool
  2863. Clone3.Name = "Shadow"
  2864. Clone3.Anchored = true
  2865. Clone3.CanCollide = false
  2866. Clone3.Transparency = 0.2
  2867. Clone3.BrickColor = BrickColor.new(1003)
  2868. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  2869. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  2870. wait()
  2871. end
  2872. Point1 = Instance.new("Part")
  2873. Point1.Parent = Me.Character.Torso
  2874. Point1.Anchored = true
  2875. Point1.Locked = true
  2876. Point1.Transparency = 1
  2877. Point1.Size = Vector3.new(5, 10, 5)
  2878. Point1.TopSurface = "Smooth"
  2879. Point1.BottomSurface = "Smooth"
  2880. Point1.CFrame = Me.Character.Torso.CFrame * CFrame.new(100, -2, 0)
  2881. Point1Mesh = Instance.new("CylinderMesh")
  2882. Point1Mesh.Parent = Point1
  2883. Point1Mesh.Scale = Vector3.new(0.7, 1, 0.7)
  2884. Point2 = Instance.new("Part")
  2885. Point2.Parent = Me.Character.Torso
  2886. Point2.Anchored = true
  2887. Point2.Locked = true
  2888. Point2.Transparency = 1
  2889. Point2.Size = Vector3.new(5, 10, 5)
  2890. Point2.TopSurface = "Smooth"
  2891. Point2.BottomSurface = "Smooth"
  2892. Point2.CFrame = Me.Character.Torso.CFrame * CFrame.new(-100, -2, 0)
  2893. Point2Mesh = Instance.new("CylinderMesh")
  2894. Point2Mesh.Parent = Point2
  2895. Point2Mesh.Scale = Vector3.new(0.7, 1, 0.7)
  2896. Point3 = Instance.new("Part")
  2897. Point3.Parent = Me.Character.Torso
  2898. Point3.Anchored = true
  2899. Point3.Locked = true
  2900. Point3.Transparency = 1
  2901. Point3.Size = Vector3.new(5, 10, 5)
  2902. Point3.TopSurface = "Smooth"
  2903. Point3.BottomSurface = "Smooth"
  2904. Point3.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2, 100)
  2905. Point3Mesh = Instance.new("CylinderMesh")
  2906. Point3Mesh.Parent = Point3
  2907. Point3Mesh.Scale = Vector3.new(0.7, 1, 0.7)
  2908. Point4 = Instance.new("Part")
  2909. Point4.Parent = Me.Character.Torso
  2910. Point4.Anchored = true
  2911. Point4.Locked = true
  2912. Point4.Transparency = 1
  2913. Point4.Size = Vector3.new(5, 10, 5)
  2914. Point4.TopSurface = "Smooth"
  2915. Point4.BottomSurface = "Smooth"
  2916. Point4.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2, -100)
  2917. Point4Mesh = Instance.new("CylinderMesh")
  2918. Point4Mesh.Parent = Point4
  2919. Point4Mesh.Scale = Vector3.new(0.7, 1, 0.7)
  2920. for i = 1 , 10 do
  2921. Point1.Transparency = Point1.Transparency - 0.1
  2922. Point2.Transparency = Point2.Transparency - 0.1
  2923. Point3.Transparency = Point3.Transparency - 0.1
  2924. Point4.Transparency = Point4.Transparency - 0.1
  2925. wait(0.1)
  2926. end
  2927. Line1 = Instance.new("Part")
  2928. Line1.Parent = Me.Character.Torso
  2929. Line1.Anchored = true
  2930. Line1.Locked = true
  2931. Line1.Transparency = 0.5
  2932. Line1.BrickColor = BrickColor.new(1)
  2933. Line1.Size = Vector3.new(1, 1, 1)
  2934. Line1.TopSurface = "Smooth"
  2935. Line1.BottomSurface = "Smooth"
  2936. Line1.CFrame = CFrame.new((Point1.Position+Point3.Position)/2, Point3.Position)
  2937. Line1Mesh = Instance.new("SpecialMesh")
  2938. Line1Mesh.MeshType = "Brick"
  2939. Line1Mesh.Parent = Line1
  2940. Line1Mesh.Scale = Vector3.new(1, 1, (Point1.Position-Point3.Position).magnitude)
  2941. Line2 = Instance.new("Part")
  2942. Line2.Parent = Me.Character.Torso
  2943. Line2.Anchored = true
  2944. Line2.Locked = true
  2945. Line2.Transparency = 0.5
  2946. Line2.BrickColor = BrickColor.new(1)
  2947. Line2.Size = Vector3.new(1, 1, 1)
  2948. Line2.TopSurface = "Smooth"
  2949. Line2.BottomSurface = "Smooth"
  2950. Line2.CFrame = CFrame.new((Point1.Position+Point4.Position)/2, Point4.Position)
  2951. Line2Mesh = Instance.new("SpecialMesh")
  2952. Line2Mesh.MeshType = "Brick"
  2953. Line2Mesh.Parent = Line2
  2954. Line2Mesh.Scale = Vector3.new(1, 1, (Point1.Position-Point4.Position).magnitude)
  2955. Line3 = Instance.new("Part")
  2956. Line3.Parent = Me.Character.Torso
  2957. Line3.Anchored = true
  2958. Line3.Locked = true
  2959. Line3.Transparency = 0.5
  2960. Line3.BrickColor = BrickColor.new(1)
  2961. Line3.Size = Vector3.new(1, 1, 1)
  2962. Line3.TopSurface = "Smooth"
  2963. Line3.BottomSurface = "Smooth"
  2964. Line3.CFrame = CFrame.new((Point2.Position+Point3.Position)/2, Point3.Position)
  2965. Line3Mesh = Instance.new("SpecialMesh")
  2966. Line3Mesh.MeshType = "Brick"
  2967. Line3Mesh.Parent = Line3
  2968. Line3Mesh.Scale = Vector3.new(1, 1, (Point2.Position-Point3.Position).magnitude)
  2969. Line4 = Instance.new("Part")
  2970. Line4.Parent = Me.Character.Torso
  2971. Line4.Anchored = true
  2972. Line4.Locked = true
  2973. Line4.Transparency = 0.5
  2974. Line4.BrickColor = BrickColor.new(1)
  2975. Line4.Size = Vector3.new(1, 1, 1)
  2976. Line4.TopSurface = "Smooth"
  2977. Line4.BottomSurface = "Smooth"
  2978. Line4.CFrame = CFrame.new((Point2.Position+Point4.Position)/2, Point4.Position)
  2979. Line4Mesh = Instance.new("SpecialMesh")
  2980. Line4Mesh.MeshType = "Brick"
  2981. Line4Mesh.Parent = Line4
  2982. Line4Mesh.Scale = Vector3.new(1, 1, (Point2.Position-Point4.Position).magnitude)
  2983. for i = 1 , 20 do
  2984. Sound.SoundId = "http://www.roblox.com/asset/?id=10756118"
  2985. Sound:play()
  2986. Line1Mesh.Scale = Line1Mesh.Scale + Vector3.new(0, 90, 0)
  2987. Line2Mesh.Scale = Line2Mesh.Scale + Vector3.new(0, 90, 0)
  2988. Line3Mesh.Scale = Line3Mesh.Scale + Vector3.new(0, 90, 0)
  2989. Line4Mesh.Scale = Line4Mesh.Scale + Vector3.new(0, 90, 0)
  2990. Stuff = Workspace:GetChildren()
  2991. for i = 1 , #Stuff do
  2992. if Stuff[i].Name ~= "Base" and Stuff[i].Name ~= Me.Name then
  2993. if Stuff[i].className == "Part" then
  2994. if (Me.Character.Torso.Position-Stuff[i].Position).magnitude <= 100 then
  2995. if Stuff[i].BrickColor ~= BrickColor.new(28) then
  2996. Stuff[i]:Remove()
  2997. end
  2998. end
  2999. end
  3000. if Stuff[i].className == "Model" then
  3001. Stuff2 = Stuff[i]:GetChildren()
  3002. for i = 1 , #Stuff2 do
  3003. if Stuff2[i].className == "Part" then
  3004. if (Me.Character.Torso.Position-Stuff2[i].Position).magnitude <= 100 then
  3005. Stuff2[i]:Remove()
  3006. end
  3007. end
  3008. end
  3009. end
  3010. end
  3011. end
  3012. wait(0.05)
  3013. end
  3014. wait(1)
  3015. for i = 1 , 20 do
  3016. Line1Mesh.Scale = Line1Mesh.Scale - Vector3.new(0, 90, 0)
  3017. Line2Mesh.Scale = Line2Mesh.Scale - Vector3.new(0, 90, 0)
  3018. Line3Mesh.Scale = Line3Mesh.Scale - Vector3.new(0, 90, 0)
  3019. Line4Mesh.Scale = Line4Mesh.Scale - Vector3.new(0, 90, 0)
  3020. wait(0.05)
  3021. end
  3022. Line1:Remove()
  3023. Line2:Remove()
  3024. Line3:Remove()
  3025. Line4:Remove()
  3026. for i = 1 , 10 do
  3027. Point1.Transparency = Point1.Transparency + 0.1
  3028. Point2.Transparency = Point2.Transparency + 0.1
  3029. Point3.Transparency = Point3.Transparency + 0.1
  3030. Point4.Transparency = Point4.Transparency + 0.1
  3031. wait(0.1)
  3032. end
  3033. Point1:Remove()
  3034. Point2:Remove()
  3035. Point3:Remove()
  3036. Point4:Remove()
  3037.  
  3038. for i = 1 , 8 do
  3039. Clone1 = Grip17:clone()
  3040. Clone1.Parent = Tool
  3041. Clone1.Name = "Shadow"
  3042. Clone1.Anchored = true
  3043. Clone1.CanCollide = false
  3044. Clone1.Transparency = 0.2
  3045. Clone1.BrickColor = BrickColor.new(1003)
  3046. Clone2 = Grip18:clone()
  3047. Clone2.Parent = Tool
  3048. Clone2.Name = "Shadow"
  3049. Clone2.Anchored = true
  3050. Clone2.CanCollide = false
  3051. Clone2.Transparency = 0.2
  3052. Clone2.BrickColor = BrickColor.new(1003)
  3053. Clone3 = Grip19:clone()
  3054. Clone3.Parent = Tool
  3055. Clone3.Name = "Shadow"
  3056. Clone3.Anchored = true
  3057. Clone3.CanCollide = false
  3058. Clone3.Transparency = 0.2
  3059. Clone3.BrickColor = BrickColor.new(1003)
  3060. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  3061. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  3062. wait()
  3063. end
  3064. Weld.Parent = Me.Character["Right Arm"]
  3065. Weld.Part0 = Me.Character["Right Arm"]
  3066. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  3067. Activated = false
  3068. end
  3069. if Mode == "Lightning" then
  3070. Activated = true
  3071. Weld.Parent = Me.Character["Left Arm"]
  3072. Weld.Part0 = Me.Character["Left Arm"]
  3073. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  3074. for i = 1 , 8 do
  3075. Clone1 = Grip17:clone()
  3076. Clone1.Parent = Tool
  3077. Clone1.Name = "Shadow"
  3078. Clone1.Anchored = true
  3079. Clone1.CanCollide = false
  3080. Clone1.Transparency = 0.2
  3081. Clone1.BrickColor = BrickColor.new(24)
  3082. Clone2 = Grip18:clone()
  3083. Clone2.Parent = Tool
  3084. Clone2.Name = "Shadow"
  3085. Clone2.Anchored = true
  3086. Clone2.CanCollide = false
  3087. Clone2.Transparency = 0.2
  3088. Clone2.BrickColor = BrickColor.new(24)
  3089. Clone3 = Grip19:clone()
  3090. Clone3.Parent = Tool
  3091. Clone3.Name = "Shadow"
  3092. Clone3.Anchored = true
  3093. Clone3.CanCollide = false
  3094. Clone3.Transparency = 0.2
  3095. Clone3.BrickColor = BrickColor.new(24)
  3096. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  3097. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  3098. wait()
  3099. end
  3100. Bolt = Instance.new("Part")
  3101. Bolt.Parent = Tool
  3102. Bolt.Anchored = true
  3103. Bolt.Name = "Shadow"
  3104. Bolt.CanCollide = false
  3105. Bolt.Locked = true
  3106. Bolt.Transparency = 0.2
  3107. Bolt.formFactor = "Symmetric"
  3108. Bolt.Size = Vector3.new(1, 1, math.random(5, 10))
  3109. Bolt.TopSurface = "Smooth"
  3110. Bolt.BrickColor = BrickColor.new(1009)
  3111. Bolt.BottomSurface = "Smooth"
  3112. Value = (math.random(-5, 5)/100)
  3113. Value2 = (math.random(-5, 5)/100)
  3114. Value3 = (math.random(-5, 5)/100)
  3115. Bolt.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -6) * CFrame.Angles(Value, Value2, Value3)
  3116. BoltMesh = Instance.new("SpecialMesh")
  3117. BoltMesh.MeshType = "Brick"
  3118. BoltMesh.Parent = Bolt
  3119. BoltMesh.Scale = Vector3.new(0.3, 0.3, 1)
  3120. Stuff = Workspace:GetChildren()
  3121. for i = 1 , #Stuff do
  3122. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3123. Torso = Stuff[i]:findFirstChild("Torso")
  3124. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3125. if Torso ~= nil and Humanoid ~= nil then
  3126. if (Bolt.Position-Torso.Position).magnitude <= 15 then
  3127. Humanoid.MaxHealth = 100
  3128. Humanoid:TakeDamage(Damage)
  3129. end
  3130. end
  3131. end
  3132. end
  3133. game.Lighting.Brightness = 10
  3134. Sound.SoundId = "http://www.roblox.com/asset/?id=12222030"
  3135. Sound:play()
  3136. for i = 1 , math.random(9, 13) do
  3137. FakeBolt = Instance.new("Part")
  3138. FakeBolt.Parent = Tool
  3139. FakeBolt.Anchored = true
  3140. FakeBolt.Name = "Shadow"
  3141. FakeBolt.CanCollide = false
  3142. FakeBolt.Locked = true
  3143. FakeBolt.Transparency = 0.2
  3144. FakeBolt.formFactor = "Symmetric"
  3145. FakeBolt.Size = Vector3.new(1, 1, math.random(5, 10))
  3146. FakeBolt.TopSurface = "Smooth"
  3147. FakeBolt.BrickColor = BrickColor.new(1009)
  3148. FakeBolt.BottomSurface = "Smooth"
  3149. Value = (math.random(-5, 5)/100)
  3150. Value2 = (math.random(-5, 5)/100)
  3151. Value3 = (math.random(-5, 5)/100)
  3152. FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3153. FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3154. FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3155. FakeBoltMesh = Instance.new("SpecialMesh")
  3156. FakeBoltMesh.MeshType = "Brick"
  3157. FakeBoltMesh.Parent = FakeBolt
  3158. FakeBoltMesh.Scale = Vector3.new(0.3, 0.3, 1)
  3159. Stuff = Workspace:GetChildren()
  3160. for i = 1 , #Stuff do
  3161. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3162. Torso = Stuff[i]:findFirstChild("Torso")
  3163. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3164. if Torso ~= nil and Humanoid ~= nil then
  3165. if (FakeBolt.Position-Torso.Position).magnitude <= 15 then
  3166. Humanoid.MaxHealth = 100
  3167. Humanoid:TakeDamage(Damage)
  3168. end
  3169. end
  3170. end
  3171. end
  3172. Bolt:Remove()
  3173. Bolt = Instance.new("Part")
  3174. Bolt.Parent = Tool
  3175. Bolt.Anchored = true
  3176. Bolt.Name = "Shadow"
  3177. Bolt.CanCollide = false
  3178. Bolt.Locked = true
  3179. Bolt.Transparency = 0.2
  3180. Bolt.formFactor = "Symmetric"
  3181. Bolt.Size = Vector3.new(1, 1, math.random(5, 10))
  3182. Bolt.TopSurface = "Smooth"
  3183. Bolt.BrickColor = BrickColor.new(1009)
  3184. Bolt.BottomSurface = "Smooth"
  3185. Value = (math.random(-5, 5)/100)
  3186. Value2 = (math.random(-5, 5)/100)
  3187. Value3 = (math.random(-5, 5)/100)
  3188. Bolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3189. Bolt.CFrame = Bolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3190. Bolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3191. BoltMesh = Instance.new("SpecialMesh")
  3192. BoltMesh.MeshType = "Brick"
  3193. BoltMesh.Parent = Bolt
  3194. BoltMesh.Scale = Vector3.new(0.3, 0.3, 1)
  3195. Stuff = Workspace:GetChildren()
  3196. for i = 1 , #Stuff do
  3197. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3198. Torso = Stuff[i]:findFirstChild("Torso")
  3199. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3200. if Torso ~= nil and Humanoid ~= nil then
  3201. if (Bolt.Position-Torso.Position).magnitude <= 15 then
  3202. Humanoid.MaxHealth = 100
  3203. Humanoid:TakeDamage(Damage)
  3204. end
  3205. end
  3206. end
  3207. end
  3208. Bolt2 = Instance.new("Part")
  3209. Bolt2.Parent = Tool
  3210. Bolt2.Anchored = true
  3211. Bolt2.Name = "Shadow"
  3212. Bolt2.CanCollide = false
  3213. Bolt2.Locked = true
  3214. Bolt2.Transparency = 0.2
  3215. Bolt2.formFactor = "Symmetric"
  3216. Bolt2.Size = Bolt.Size
  3217. Bolt2.TopSurface = "Smooth"
  3218. Bolt2.BrickColor = BrickColor.new(1009)
  3219. Bolt2.BottomSurface = "Smooth"
  3220. Bolt2.CFrame = Bolt.CFrame
  3221. BoltMesh = Instance.new("SpecialMesh")
  3222. BoltMesh.MeshType = "Brick"
  3223. BoltMesh.Parent = Bolt2
  3224. BoltMesh.Scale = Vector3.new(0.3, 0.3, 1)
  3225. Stuff = Workspace:GetChildren()
  3226. for i = 1 , #Stuff do
  3227. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3228. Torso = Stuff[i]:findFirstChild("Torso")
  3229. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3230. if Torso ~= nil and Humanoid ~= nil then
  3231. if (Bolt2.Position-Torso.Position).magnitude <= 20 then
  3232. Humanoid.MaxHealth = 100
  3233. Humanoid:TakeDamage(Damage)
  3234. end
  3235. end
  3236. end
  3237. end
  3238. end
  3239. FakeBolt = Instance.new("Part")
  3240. FakeBolt.Parent = Tool
  3241. FakeBolt.Anchored = true
  3242. FakeBolt.Name = "Shadow"
  3243. FakeBolt.CanCollide = false
  3244. FakeBolt.Locked = true
  3245. FakeBolt.Transparency = 0.2
  3246. FakeBolt.formFactor = "Symmetric"
  3247. FakeBolt.Size = Vector3.new(1, 1, math.random(5, 10))
  3248. FakeBolt.TopSurface = "Smooth"
  3249. FakeBolt.BrickColor = BrickColor.new(1009)
  3250. FakeBolt.BottomSurface = "Smooth"
  3251. Value = (math.random(-5, 5)/100)
  3252. Value2 = (math.random(-5, 5)/100)
  3253. Value3 = (math.random(-5, 5)/100)
  3254. FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3255. FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3256. FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3257. FakeBoltMesh = Instance.new("SpecialMesh")
  3258. FakeBoltMesh.MeshType = "Brick"
  3259. FakeBoltMesh.Parent = FakeBolt
  3260. FakeBoltMesh.Scale = Vector3.new(0.3, 0.3, 1)
  3261. Stuff = Workspace:GetChildren()
  3262. for i = 1 , #Stuff do
  3263. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3264. Torso = Stuff[i]:findFirstChild("Torso")
  3265. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3266. if Torso ~= nil and Humanoid ~= nil then
  3267. if (FakeBolt.Position-Torso.Position).magnitude <= 10 then
  3268. Humanoid.MaxHealth = 100
  3269. Humanoid:TakeDamage(Damage)
  3270. FakeBolt.CFrame = CFrame.new(FakeBolt.Position, Torso.Position)
  3271. end
  3272. end
  3273. end
  3274. end
  3275. Bolt:Remove()
  3276. wait(0.1)
  3277. game.Lighting.Brightness = 1
  3278. for i = 1 , 8 do
  3279. Clone1 = Grip17:clone()
  3280. Clone1.Parent = Tool
  3281. Clone1.Name = "Shadow"
  3282. Clone1.Anchored = true
  3283. Clone1.CanCollide = false
  3284. Clone1.Transparency = 0.2
  3285. Clone1.BrickColor = BrickColor.new(24)
  3286. Clone2 = Grip18:clone()
  3287. Clone2.Parent = Tool
  3288. Clone2.Name = "Shadow"
  3289. Clone2.Anchored = true
  3290. Clone2.CanCollide = false
  3291. Clone2.Transparency = 0.2
  3292. Clone2.BrickColor = BrickColor.new(24)
  3293. Clone3 = Grip19:clone()
  3294. Clone3.Parent = Tool
  3295. Clone3.Name = "Shadow"
  3296. Clone3.Anchored = true
  3297. Clone3.CanCollide = false
  3298. Clone3.Transparency = 0.2
  3299. Clone3.BrickColor = BrickColor.new(24)
  3300. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  3301. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  3302. wait()
  3303. end
  3304. Weld.Parent = Me.Character["Right Arm"]
  3305. Weld.Part0 = Me.Character["Right Arm"]
  3306. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  3307. Activated = false
  3308. end
  3309. if Mode == "Lazor" then
  3310. Activated = true
  3311. Weld.Parent = Me.Character["Left Arm"]
  3312. Weld.Part0 = Me.Character["Left Arm"]
  3313. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  3314. for i = 1 , 8 do
  3315. Clone1 = Grip17:clone()
  3316. Clone1.Parent = Tool
  3317. Clone1.Name = "Shadow"
  3318. Clone1.Anchored = true
  3319. Clone1.CanCollide = false
  3320. Clone1.Transparency = 0.2
  3321. Clone1.BrickColor = BrickColor.new(1010)
  3322. Clone2 = Grip18:clone()
  3323. Clone2.Parent = Tool
  3324. Clone2.Name = "Shadow"
  3325. Clone2.Anchored = true
  3326. Clone2.CanCollide = false
  3327. Clone2.Transparency = 0.2
  3328. Clone2.BrickColor = BrickColor.new(1010)
  3329. Clone3 = Grip19:clone()
  3330. Clone3.Parent = Tool
  3331. Clone3.Name = "Shadow"
  3332. Clone3.Anchored = true
  3333. Clone3.CanCollide = false
  3334. Clone3.Transparency = 0.2
  3335. Clone3.BrickColor = BrickColor.new(1010)
  3336. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  3337. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  3338. wait()
  3339. end
  3340. Bolt = Instance.new("Part")
  3341. Bolt.Parent = Tool
  3342. Bolt.Anchored = true
  3343. Bolt.Name = "Shadow"
  3344. Bolt.CanCollide = false
  3345. Bolt.Locked = true
  3346. Bolt.Transparency = 0.2
  3347. Bolt.formFactor = "Symmetric"
  3348. Bolt.Size = Vector3.new(1, 1, math.random(5, 10))
  3349. Bolt.TopSurface = "Smooth"
  3350. Bolt.BrickColor = BrickColor.new(1010)
  3351. Bolt.BottomSurface = "Smooth"
  3352. Value = (math.random(-5, 5)/100)
  3353. Value2 = (math.random(-5, 5)/100)
  3354. Value3 = (math.random(-5, 5)/100)
  3355. Bolt.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -6) * CFrame.Angles(Value, Value2, Value3)
  3356. BoltMesh = Instance.new("SpecialMesh")
  3357. BoltMesh.MeshType = "Brick"
  3358. BoltMesh.Parent = Bolt
  3359. BoltMesh.Scale = Vector3.new(10, 10, 3)
  3360. Stuff = Workspace:GetChildren()
  3361. for i = 1 , #Stuff do
  3362. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3363. Torso = Stuff[i]:findFirstChild("Torso")
  3364. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3365. if Torso ~= nil and Humanoid ~= nil then
  3366. if (Bolt.Position-Torso.Position).magnitude <= 15 then
  3367. Humanoid.MaxHealth = 100
  3368. Humanoid:TakeDamage(Damage)
  3369. end
  3370. end
  3371. end
  3372. end
  3373. game.Lighting.Brightness = 10
  3374. Sound.SoundId = "http://www.roblox.com/asset/?id=12222030"
  3375. Sound:play()
  3376. for i = 1 , math.random(9, 13) do
  3377. FakeBolt = Instance.new("Part")
  3378. FakeBolt.Parent = Tool
  3379. FakeBolt.Anchored = true
  3380. FakeBolt.Name = "Shadow"
  3381. FakeBolt.CanCollide = false
  3382. FakeBolt.Locked = true
  3383. FakeBolt.Transparency = 0.2
  3384. FakeBolt.formFactor = "Symmetric"
  3385. FakeBolt.Size = Vector3.new(1, 1, math.random(5, 10))
  3386. FakeBolt.TopSurface = "Smooth"
  3387. FakeBolt.BrickColor = BrickColor.new(1010)
  3388. FakeBolt.BottomSurface = "Smooth"
  3389. Value = (math.random(-5, 5)/100)
  3390. Value2 = (math.random(-5, 5)/100)
  3391. Value3 = (math.random(-5, 5)/100)
  3392. FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3393. FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3394. FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3395. FakeBoltMesh = Instance.new("SpecialMesh")
  3396. FakeBoltMesh.MeshType = "Brick"
  3397. FakeBoltMesh.Parent = FakeBolt
  3398. FakeBoltMesh.Scale = Vector3.new(10, 10, 3)
  3399. Stuff = Workspace:GetChildren()
  3400. for i = 1 , #Stuff do
  3401. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3402. Torso = Stuff[i]:findFirstChild("Torso")
  3403. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3404. if Torso ~= nil and Humanoid ~= nil then
  3405. if (FakeBolt.Position-Torso.Position).magnitude <= 15 then
  3406. Humanoid.MaxHealth = 100
  3407. Humanoid:TakeDamage(Damage)
  3408. end
  3409. end
  3410. end
  3411. end
  3412. Bolt:Remove()
  3413. Bolt = Instance.new("Part")
  3414. Bolt.Parent = Tool
  3415. Bolt.Anchored = true
  3416. Bolt.Name = "Shadow"
  3417. Bolt.CanCollide = false
  3418. Bolt.Locked = true
  3419. Bolt.Transparency = 0.2
  3420. Bolt.formFactor = "Symmetric"
  3421. Bolt.Size = Vector3.new(1, 1, math.random(5, 10))
  3422. Bolt.TopSurface = "Smooth"
  3423. Bolt.BrickColor = BrickColor.new(1010)
  3424. Bolt.BottomSurface = "Smooth"
  3425. Value = (math.random(-5, 5)/100)
  3426. Value2 = (math.random(-5, 5)/100)
  3427. Value3 = (math.random(-5, 5)/100)
  3428. Bolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3429. Bolt.CFrame = Bolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3430. Bolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3431. BoltMesh = Instance.new("SpecialMesh")
  3432. BoltMesh.MeshType = "Brick"
  3433. BoltMesh.Parent = Bolt
  3434. BoltMesh.Scale = Vector3.new(10, 10, 3)
  3435. Stuff = Workspace:GetChildren()
  3436. for i = 1 , #Stuff do
  3437. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3438. Torso = Stuff[i]:findFirstChild("Torso")
  3439. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3440. if Torso ~= nil and Humanoid ~= nil then
  3441. if (Bolt.Position-Torso.Position).magnitude <= 15 then
  3442. Humanoid.MaxHealth = 100
  3443. Humanoid:TakeDamage(Damage)
  3444. end
  3445. end
  3446. end
  3447. end
  3448. Bolt2 = Instance.new("Part")
  3449. Bolt2.Parent = Tool
  3450. Bolt2.Anchored = true
  3451. Bolt2.Name = "Shadow"
  3452. Bolt2.CanCollide = false
  3453. Bolt2.Locked = true
  3454. Bolt2.Transparency = 0.2
  3455. Bolt2.formFactor = "Symmetric"
  3456. Bolt2.Size = Bolt.Size
  3457. Bolt2.TopSurface = "Smooth"
  3458. Bolt2.BrickColor = BrickColor.new(1010)
  3459. Bolt2.BottomSurface = "Smooth"
  3460. Bolt2.CFrame = Bolt.CFrame
  3461. BoltMesh = Instance.new("SpecialMesh")
  3462. BoltMesh.MeshType = "Brick"
  3463. BoltMesh.Parent = Bolt2
  3464. BoltMesh.Scale = Vector3.new(10, 10, 3)
  3465. Stuff = Workspace:GetChildren()
  3466. for i = 1 , #Stuff do
  3467. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3468. Torso = Stuff[i]:findFirstChild("Torso")
  3469. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3470. if Torso ~= nil and Humanoid ~= nil then
  3471. if (Bolt2.Position-Torso.Position).magnitude <= 20 then
  3472. Humanoid.MaxHealth = 100
  3473. Humanoid:TakeDamage(Damage)
  3474. end
  3475. end
  3476. end
  3477. end
  3478. end
  3479. FakeBolt = Instance.new("Part")
  3480. FakeBolt.Parent = Tool
  3481. FakeBolt.Anchored = true
  3482. FakeBolt.Name = "Shadow"
  3483. FakeBolt.CanCollide = false
  3484. FakeBolt.Locked = true
  3485. FakeBolt.Transparency = 0.2
  3486. FakeBolt.formFactor = "Symmetric"
  3487. FakeBolt.Size = Vector3.new(1, 1, math.random(5, 10))
  3488. FakeBolt.TopSurface = "Smooth"
  3489. FakeBolt.BrickColor = BrickColor.new(1010)
  3490. FakeBolt.BottomSurface = "Smooth"
  3491. Value = (math.random(-5, 5)/100)
  3492. Value2 = (math.random(-5, 5)/100)
  3493. Value3 = (math.random(-5, 5)/100)
  3494. FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3495. FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3496. FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3497. FakeBoltMesh = Instance.new("SpecialMesh")
  3498. FakeBoltMesh.MeshType = "Brick"
  3499. FakeBoltMesh.Parent = FakeBolt
  3500. FakeBoltMesh.Scale = Vector3.new(10, 10, 3)
  3501. Stuff = Workspace:GetChildren()
  3502. for i = 1 , #Stuff do
  3503. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3504. Torso = Stuff[i]:findFirstChild("Torso")
  3505. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3506. if Torso ~= nil and Humanoid ~= nil then
  3507. if (FakeBolt.Position-Torso.Position).magnitude <= 10 then
  3508. Humanoid.MaxHealth = 100
  3509. Humanoid:TakeDamage(Damage)
  3510. FakeBolt.CFrame = CFrame.new(FakeBolt.Position, Torso.Position)
  3511. end
  3512. end
  3513. end
  3514. end
  3515. Bolt:Remove()
  3516. wait(0.1)
  3517. game.Lighting.Brightness = 1
  3518. for i = 1 , 8 do
  3519. Clone1 = Grip17:clone()
  3520. Clone1.Parent = Tool
  3521. Clone1.Name = "Shadow"
  3522. Clone1.Anchored = true
  3523. Clone1.CanCollide = false
  3524. Clone1.Transparency = 0.2
  3525. Clone1.BrickColor = BrickColor.new(1010)
  3526. Clone2 = Grip18:clone()
  3527. Clone2.Parent = Tool
  3528. Clone2.Name = "Shadow"
  3529. Clone2.Anchored = true
  3530. Clone2.CanCollide = false
  3531. Clone2.Transparency = 0.2
  3532. Clone2.BrickColor = BrickColor.new(1010)
  3533. Clone3 = Grip19:clone()
  3534. Clone3.Parent = Tool
  3535. Clone3.Name = "Shadow"
  3536. Clone3.Anchored = true
  3537. Clone3.CanCollide = false
  3538. Clone3.Transparency = 0.2
  3539. Clone3.BrickColor = BrickColor.new(1010)
  3540. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  3541. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  3542. wait()
  3543. end
  3544. Weld.Parent = Me.Character["Right Arm"]
  3545. Weld.Part0 = Me.Character["Right Arm"]
  3546. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  3547. Activated = false
  3548. end
  3549. if Mode == "Ice" then
  3550. Activated = true
  3551. Weld.Parent = Me.Character["Left Arm"]
  3552. Weld.Part0 = Me.Character["Left Arm"]
  3553. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  3554. for i = 1 , 8 do
  3555. Clone1 = Grip17:clone()
  3556. Clone1.Parent = Tool
  3557. Clone1.Name = "Shadow"
  3558. Clone1.Anchored = true
  3559. Clone1.CanCollide = false
  3560. Clone1.Transparency = 0.2
  3561. Clone1.BrickColor = BrickColor.new(23)
  3562. Clone2 = Grip18:clone()
  3563. Clone2.Parent = Tool
  3564. Clone2.Name = "Shadow"
  3565. Clone2.Anchored = true
  3566. Clone2.CanCollide = false
  3567. Clone2.Transparency = 0.2
  3568. Clone2.BrickColor = BrickColor.new(23)
  3569. Clone3 = Grip19:clone()
  3570. Clone3.Parent = Tool
  3571. Clone3.Name = "Shadow"
  3572. Clone3.Anchored = true
  3573. Clone3.CanCollide = false
  3574. Clone3.Transparency = 0.2
  3575. Clone3.BrickColor = BrickColor.new(23)
  3576. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  3577. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  3578. wait()
  3579. end
  3580. Bolt = Instance.new("Part")
  3581. Bolt.Parent = Tool
  3582. Bolt.Anchored = true
  3583. Bolt.Name = "Shadow"
  3584. Bolt.CanCollide = false
  3585. Bolt.Locked = true
  3586. Bolt.Transparency = 0.2
  3587. Bolt.Reflectance = 0.3
  3588. Bolt.formFactor = "Symmetric"
  3589. Bolt.Size = Vector3.new(1, 3, math.random(5, 10))
  3590. Bolt.TopSurface = "Smooth"
  3591. Bolt.BrickColor = BrickColor.new(1)
  3592. Bolt.BottomSurface = "Smooth"
  3593. Value = (math.random(-5, 5)/100)
  3594. Value2 = (math.random(-5, 5)/100)
  3595. Value3 = (math.random(-5, 5)/100)
  3596. Bolt.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -6) * CFrame.Angles(Value, Value2, Value3)
  3597. BoltMesh = Instance.new("SpecialMesh")
  3598. BoltMesh.MeshType = "Brick"
  3599. BoltMesh.Parent = Bolt
  3600. BoltMesh.Scale = Vector3.new(0.7, 0.7, 1)
  3601. Stuff = Workspace:GetChildren()
  3602. for i = 1 , #Stuff do
  3603. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3604. Torso = Stuff[i]:findFirstChild("Torso")
  3605. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3606. if Torso ~= nil and Humanoid ~= nil then
  3607. if (Bolt.Position-Torso.Position).magnitude <= 15 then
  3608. Humanoid.MaxHealth = 100
  3609. Humanoid:TakeDamage(Damage)
  3610. Stuff2 = Stuff[i]:GetChildren()
  3611. for i = 1 , #Stuff2 do
  3612. if Stuff2[i].className == "Part" then
  3613. Stuff2[i].Anchored = true
  3614. Stuff2[i].Transparency = 0.5
  3615. Stuff2[i].Reflectance = 0.5
  3616. Stuff2[i].Friction = 0
  3617. IceBrick = Instance.new("Part")
  3618. IceBrick.Parent = Stuff2[i]
  3619. IceBrick.Anchored = true
  3620. IceBrick.Locked = true
  3621. IceBrick.Transparency = 0.5
  3622. IceBrick.Reflectance = 0.5
  3623. IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4))
  3624. IceBrick.TopSurface = "Smooth"
  3625. IceBrick.BottomSurface = "Smooth"
  3626. IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  3627. end
  3628. end
  3629. end
  3630. end
  3631. end
  3632. end
  3633. for i = 1 , math.random(9, 13) do
  3634. FakeBolt = Instance.new("Part")
  3635. FakeBolt.Parent = Tool
  3636. FakeBolt.Anchored = true
  3637. FakeBolt.Name = "Shadow"
  3638. FakeBolt.CanCollide = false
  3639. FakeBolt.Locked = true
  3640. FakeBolt.Reflectance = 0.3
  3641. FakeBolt.Transparency = 0.2
  3642. FakeBolt.formFactor = "Symmetric"
  3643. FakeBolt.Size = Vector3.new(1, 3, math.random(5, 10))
  3644. FakeBolt.TopSurface = "Smooth"
  3645. FakeBolt.BrickColor = BrickColor.new(1)
  3646. FakeBolt.BottomSurface = "Smooth"
  3647. Value = (math.random(-5, 5)/100)
  3648. Value2 = (math.random(-5, 5)/100)
  3649. Value3 = (math.random(-5, 5)/100)
  3650. FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3651. FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3652. FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3653. FakeBoltMesh = Instance.new("SpecialMesh")
  3654. FakeBoltMesh.MeshType = "Brick"
  3655. FakeBoltMesh.Parent = FakeBolt
  3656. FakeBoltMesh.Scale = Vector3.new(0.7, 0.7, 1)
  3657. Stuff = Workspace:GetChildren()
  3658. for i = 1 , #Stuff do
  3659. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3660. Torso = Stuff[i]:findFirstChild("Torso")
  3661. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3662. if Torso ~= nil and Humanoid ~= nil then
  3663. if (FakeBolt.Position-Torso.Position).magnitude <= 15 then
  3664. Humanoid.MaxHealth = 100
  3665. Humanoid:TakeDamage(Damage)
  3666. Stuff2 = Stuff[i]:GetChildren()
  3667. for i = 1 , #Stuff2 do
  3668. if Stuff2[i].className == "Part" then
  3669. Stuff2[i].Anchored = true
  3670. Stuff2[i].Transparency = 0.5
  3671. Stuff2[i].Reflectance = 0.5
  3672. Stuff2[i].Friction = 0
  3673. IceBrick = Instance.new("Part")
  3674. IceBrick.Parent = Stuff2[i]
  3675. IceBrick.Anchored = true
  3676. IceBrick.Locked = true
  3677. IceBrick.Transparency = 0.5
  3678. IceBrick.Reflectance = 0.5
  3679. IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4))
  3680. IceBrick.TopSurface = "Smooth"
  3681. IceBrick.BottomSurface = "Smooth"
  3682. IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  3683. end
  3684. end
  3685. end
  3686. end
  3687. end
  3688. end
  3689. Bolt:Remove()
  3690. Bolt = Instance.new("Part")
  3691. Bolt.Parent = Tool
  3692. Bolt.Anchored = true
  3693. Bolt.Name = "Shadow"
  3694. Bolt.CanCollide = false
  3695. Bolt.Locked = true
  3696. Bolt.Reflectance = 0.3
  3697. Bolt.Transparency = 0.2
  3698. Bolt.formFactor = "Symmetric"
  3699. Bolt.Size = Vector3.new(1, 3, math.random(5, 10))
  3700. Bolt.TopSurface = "Smooth"
  3701. Bolt.BrickColor = BrickColor.new(1)
  3702. Bolt.BottomSurface = "Smooth"
  3703. Value = (math.random(-5, 5)/100)
  3704. Value2 = (math.random(-5, 5)/100)
  3705. Value3 = (math.random(-5, 5)/100)
  3706. Bolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3707. Bolt.CFrame = Bolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3708. Bolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3709. BoltMesh = Instance.new("SpecialMesh")
  3710. BoltMesh.MeshType = "Brick"
  3711. BoltMesh.Parent = Bolt
  3712. BoltMesh.Scale = Vector3.new(0.7, 0.7, 1)
  3713. Stuff = Workspace:GetChildren()
  3714. for i = 1 , #Stuff do
  3715. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3716. Torso = Stuff[i]:findFirstChild("Torso")
  3717. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3718. if Torso ~= nil and Humanoid ~= nil then
  3719. if (Bolt.Position-Torso.Position).magnitude <= 15 then
  3720. Humanoid.MaxHealth = 100
  3721. Humanoid:TakeDamage(Damage)
  3722. Stuff2 = Stuff[i]:GetChildren()
  3723. for i = 1 , #Stuff2 do
  3724. if Stuff2[i].className == "Part" then
  3725. Stuff2[i].Anchored = true
  3726. Stuff2[i].Transparency = 0.5
  3727. Stuff2[i].Reflectance = 0.5
  3728. Stuff2[i].Friction = 0
  3729. IceBrick = Instance.new("Part")
  3730. IceBrick.Parent = Stuff2[i]
  3731. IceBrick.Anchored = true
  3732. IceBrick.Locked = true
  3733. IceBrick.Transparency = 0.5
  3734. IceBrick.Reflectance = 0.5
  3735. IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4))
  3736. IceBrick.TopSurface = "Smooth"
  3737. IceBrick.BottomSurface = "Smooth"
  3738. IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  3739. end
  3740. end
  3741. end
  3742. end
  3743. end
  3744. end
  3745. Bolt2 = Instance.new("Part")
  3746. Bolt2.Parent = Tool
  3747. Bolt2.Anchored = true
  3748. Bolt2.Name = "Shadow"
  3749. Bolt2.CanCollide = false
  3750. Bolt2.Locked = true
  3751. Bolt2.Reflectance = 0.3
  3752. Bolt2.Transparency = 0.2
  3753. Bolt2.formFactor = "Symmetric"
  3754. Bolt2.Size = Bolt.Size
  3755. Bolt2.TopSurface = "Smooth"
  3756. Bolt2.BrickColor = BrickColor.new(1)
  3757. Bolt2.BottomSurface = "Smooth"
  3758. Bolt2.CFrame = Bolt.CFrame
  3759. BoltMesh = Instance.new("SpecialMesh")
  3760. BoltMesh.MeshType = "Brick"
  3761. BoltMesh.Parent = Bolt2
  3762. BoltMesh.Scale = Vector3.new(0.7, 0.7, 1)
  3763. Stuff = Workspace:GetChildren()
  3764. for i = 1 , #Stuff do
  3765. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3766. Torso = Stuff[i]:findFirstChild("Torso")
  3767. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3768. if Torso ~= nil and Humanoid ~= nil then
  3769. if (Bolt2.Position-Torso.Position).magnitude <= 20 then
  3770. Humanoid.MaxHealth = 100
  3771. Humanoid:TakeDamage(Damage)
  3772. Stuff2 = Stuff[i]:GetChildren()
  3773. for i = 1 , #Stuff2 do
  3774. if Stuff2[i].className == "Part" then
  3775. Stuff2[i].Anchored = true
  3776. Stuff2[i].Transparency = 0.5
  3777. Stuff2[i].Reflectance = 0.5
  3778. Stuff2[i].Friction = 0
  3779. IceBrick = Instance.new("Part")
  3780. IceBrick.Parent = Stuff2[i]
  3781. IceBrick.Anchored = true
  3782. IceBrick.Locked = true
  3783. IceBrick.Transparency = 0.5
  3784. IceBrick.Reflectance = 0.5
  3785. IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4))
  3786. IceBrick.TopSurface = "Smooth"
  3787. IceBrick.BottomSurface = "Smooth"
  3788. IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  3789. end
  3790. end
  3791. end
  3792. end
  3793. end
  3794. end
  3795. end
  3796. FakeBolt = Instance.new("Part")
  3797. FakeBolt.Parent = Tool
  3798. FakeBolt.Anchored = true
  3799. FakeBolt.Name = "Shadow"
  3800. FakeBolt.CanCollide = false
  3801. FakeBolt.Locked = true
  3802. FakeBolt.Reflectance = 0.3
  3803. FakeBolt.Transparency = 0.2
  3804. FakeBolt.formFactor = "Symmetric"
  3805. FakeBolt.Size = Vector3.new(1, 3, math.random(5, 10))
  3806. FakeBolt.TopSurface = "Smooth"
  3807. FakeBolt.BrickColor = BrickColor.new(1)
  3808. FakeBolt.BottomSurface = "Smooth"
  3809. Value = (math.random(-5, 5)/100)
  3810. Value2 = (math.random(-5, 5)/100)
  3811. Value3 = (math.random(-5, 5)/100)
  3812. FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2))
  3813. FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3)
  3814. FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2))
  3815. FakeBoltMesh = Instance.new("SpecialMesh")
  3816. FakeBoltMesh.MeshType = "Brick"
  3817. FakeBoltMesh.Parent = FakeBolt
  3818. FakeBoltMesh.Scale = Vector3.new(0.7, 0.7, 1)
  3819. Stuff = Workspace:GetChildren()
  3820. for i = 1 , #Stuff do
  3821. if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then
  3822. Torso = Stuff[i]:findFirstChild("Torso")
  3823. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  3824. if Torso ~= nil and Humanoid ~= nil then
  3825. if (FakeBolt.Position-Torso.Position).magnitude <= 10 then
  3826. Humanoid.MaxHealth = 100
  3827. Humanoid:TakeDamage(Damage)
  3828. Stuff2 = Stuff[i]:GetChildren()
  3829. for i = 1 , #Stuff2 do
  3830. if Stuff2[i].className == "Part" then
  3831. Stuff2[i].Anchored = true
  3832. Stuff2[i].Transparency = 0.5
  3833. Stuff2[i].Reflectance = 0.5
  3834. Stuff2[i].Friction = 0
  3835. IceBrick = Instance.new("Part")
  3836. IceBrick.Parent = Stuff2[i]
  3837. IceBrick.Anchored = true
  3838. IceBrick.Locked = true
  3839. IceBrick.Transparency = 0.5
  3840. IceBrick.Reflectance = 0.5
  3841. IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4))
  3842. IceBrick.TopSurface = "Smooth"
  3843. IceBrick.BottomSurface = "Smooth"
  3844. IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  3845. end
  3846. end
  3847. end
  3848. end
  3849. end
  3850. end
  3851. Bolt:Remove()
  3852. wait(0.1)
  3853. for i = 1 , 8 do
  3854. Clone1 = Grip17:clone()
  3855. Clone1.Parent = Tool
  3856. Clone1.Name = "Shadow"
  3857. Clone1.Anchored = true
  3858. Clone1.CanCollide = false
  3859. Clone1.Transparency = 0.2
  3860. Clone1.BrickColor = BrickColor.new(23)
  3861. Clone2 = Grip18:clone()
  3862. Clone2.Parent = Tool
  3863. Clone2.Name = "Shadow"
  3864. Clone2.Anchored = true
  3865. Clone2.CanCollide = false
  3866. Clone2.Transparency = 0.2
  3867. Clone2.BrickColor = BrickColor.new(23)
  3868. Clone3 = Grip19:clone()
  3869. Clone3.Parent = Tool
  3870. Clone3.Name = "Shadow"
  3871. Clone3.Anchored = true
  3872. Clone3.CanCollide = false
  3873. Clone3.Transparency = 0.2
  3874. Clone3.BrickColor = BrickColor.new(23)
  3875. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  3876. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  3877. wait()
  3878. end
  3879. Weld.Parent = Me.Character["Right Arm"]
  3880. Weld.Part0 = Me.Character["Right Arm"]
  3881. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  3882. Activated = false
  3883. end
  3884. if Mode == "Fire" then
  3885. Activated = true
  3886. Weld.Parent = Me.Character["Left Arm"]
  3887. Weld.Part0 = Me.Character["Left Arm"]
  3888. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  3889. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  3890. Sound:play()
  3891. for i = 1 , 8 do
  3892. Clone1 = Grip17:clone()
  3893. Clone1.Parent = Tool
  3894. Clone1.Name = "Shadow"
  3895. Clone1.Anchored = true
  3896. Clone1.CanCollide = false
  3897. Clone1.Transparency = 0.2
  3898. Clone1.BrickColor = BrickColor.new(21)
  3899. Clone2 = Grip18:clone()
  3900. Clone2.Parent = Tool
  3901. Clone2.Name = "Shadow"
  3902. Clone2.Anchored = true
  3903. Clone2.CanCollide = false
  3904. Clone2.Transparency = 0.2
  3905. Clone2.BrickColor = BrickColor.new(21)
  3906. Clone3 = Grip19:clone()
  3907. Clone3.Parent = Tool
  3908. Clone3.Name = "Shadow"
  3909. Clone3.Anchored = true
  3910. Clone3.CanCollide = false
  3911. Clone3.Transparency = 0.2
  3912. Clone3.BrickColor = BrickColor.new(21)
  3913. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  3914. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  3915. wait()
  3916. end
  3917. Flaming = true
  3918. while Flaming == true do
  3919. wait()
  3920. end
  3921. wait(0.2)
  3922. for i = 1 , 8 do
  3923. Clone1 = Grip17:clone()
  3924. Clone1.Parent = Tool
  3925. Clone1.Name = "Shadow"
  3926. Clone1.Anchored = true
  3927. Clone1.CanCollide = false
  3928. Clone1.Transparency = 0.2
  3929. Clone1.BrickColor = BrickColor.new(21)
  3930. Clone2 = Grip18:clone()
  3931. Clone2.Parent = Tool
  3932. Clone2.Name = "Shadow"
  3933. Clone2.Anchored = true
  3934. Clone2.CanCollide = false
  3935. Clone2.Transparency = 0.2
  3936. Clone2.BrickColor = BrickColor.new(21)
  3937. Clone3 = Grip19:clone()
  3938. Clone3.Parent = Tool
  3939. Clone3.Name = "Shadow"
  3940. Clone3.Anchored = true
  3941. Clone3.CanCollide = false
  3942. Clone3.Transparency = 0.2
  3943. Clone3.BrickColor = BrickColor.new(21)
  3944. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  3945. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  3946. wait()
  3947. end
  3948. Weld.Parent = Me.Character["Right Arm"]
  3949. Weld.Part0 = Me.Character["Right Arm"]
  3950. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  3951. Activated = false
  3952. end
  3953. if Mode == "Slime" then
  3954. Activated = true
  3955. Weld.Parent = Me.Character["Left Arm"]
  3956. Weld.Part0 = Me.Character["Left Arm"]
  3957. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  3958. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  3959. Sound:play()
  3960. for i = 1 , 8 do
  3961. Clone1 = Grip17:clone()
  3962. Clone1.Parent = Tool
  3963. Clone1.Name = "Shadow"
  3964. Clone1.Anchored = true
  3965. Clone1.CanCollide = false
  3966. Clone1.Transparency = 0.2
  3967. Clone1.BrickColor = BrickColor.new(1004)
  3968. Clone2 = Grip18:clone()
  3969. Clone2.Parent = Tool
  3970. Clone2.Name = "Shadow"
  3971. Clone2.Anchored = true
  3972. Clone2.CanCollide = false
  3973. Clone2.Transparency = 0.2
  3974. Clone2.BrickColor = BrickColor.new(1004)
  3975. Clone3 = Grip19:clone()
  3976. Clone3.Parent = Tool
  3977. Clone3.Name = "Shadow"
  3978. Clone3.Anchored = true
  3979. Clone3.CanCollide = false
  3980. Clone3.Transparency = 0.2
  3981. Clone3.BrickColor = BrickColor.new(1004)
  3982. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  3983. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  3984. wait()
  3985. end
  3986. SlimeCharge = true
  3987. Slime = Instance.new("Part")
  3988. Slime.Parent = Me.Character.Torso
  3989. Slime.Size = Vector3.new(1, 1, 1)
  3990. Slime.BrickColor = BrickColor.new(1003)
  3991. Slime.Locked = true
  3992. Slime.Shape = "Ball"
  3993. Slime.Anchored = true
  3994. Slime.TopSurface = "Smooth"
  3995. Slime.BottomSurface = "Smooth"
  3996. Slime.Transparency = 0.4
  3997. Slime.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -10)
  3998. Nucleus = Instance.new("Part")
  3999. Nucleus.Parent = Slime
  4000. Nucleus.Size = Vector3.new(2, 2, 2)
  4001. Nucleus.BrickColor = BrickColor.new(1004)
  4002. Nucleus.Locked = true
  4003. Nucleus.LeftSurface = "Glue"
  4004. Nucleus.Anchored = true
  4005. Nucleus.RightSurface = "Glue"
  4006. Nucleus.FrontSurface = "Glue"
  4007. Nucleus.BackSurface = "Glue"
  4008. Nucleus.TopSurface = "Glue"
  4009. Nucleus.BottomSurface = "Glue"
  4010. Nucleus.Transparency = 0.1
  4011. Nucleus.Shape = "Ball"
  4012. Nucleus.CFrame = Slime.CFrame
  4013. SlimeWeld = Instance.new("Weld")
  4014. SlimeWeld.Parent = Slime
  4015. SlimeWeld.Part0 = Slime
  4016. SlimeWeld.Part1 = Nucleus
  4017. SlimeWeld.C0 = CFrame.new(0, 0, 0)
  4018. while SlimeCharge == true do
  4019. Slime.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -10)
  4020. Nucleus.CFrame = Slime.CFrame
  4021. if Slime.Size.X <= 10 then
  4022. SlimeWeld:Remove()
  4023. Slime.Size = Slime.Size + Vector3.new(1, 1, 1)
  4024. Slime.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -10)
  4025. Nucleus.CFrame = Slime.CFrame
  4026. SlimeWeld = Instance.new("Weld")
  4027. SlimeWeld.Parent = Slime
  4028. SlimeWeld.Part0 = Slime
  4029. SlimeWeld.Part1 = Nucleus
  4030. SlimeWeld.C0 = CFrame.new(0, 0, 0)
  4031. end
  4032. wait()
  4033. end
  4034. wait(0.2)
  4035. for i = 1 , 8 do
  4036. Clone1 = Grip17:clone()
  4037. Clone1.Parent = Tool
  4038. Clone1.Name = "Shadow"
  4039. Clone1.Anchored = true
  4040. Clone1.CanCollide = false
  4041. Clone1.Transparency = 0.2
  4042. Clone1.BrickColor = BrickColor.new(1010)
  4043. Clone2 = Grip18:clone()
  4044. Clone2.Parent = Tool
  4045. Clone2.Name = "Shadow"
  4046. Clone2.Anchored = true
  4047. Clone2.CanCollide = false
  4048. Clone2.Transparency = 0.2
  4049. Clone2.BrickColor = BrickColor.new(1010)
  4050. Clone3 = Grip19:clone()
  4051. Clone3.Parent = Tool
  4052. Clone3.Name = "Shadow"
  4053. Clone3.Anchored = true
  4054. Clone3.CanCollide = false
  4055. Clone3.Transparency = 0.2
  4056. Clone3.BrickColor = BrickColor.new(1010)
  4057. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  4058. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  4059. wait()
  4060. end
  4061. Weld.Parent = Me.Character["Right Arm"]
  4062. Weld.Part0 = Me.Character["Right Arm"]
  4063. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  4064. Activated = false
  4065. end
  4066. if Mode == "DarkPulse" then
  4067. Activated = true
  4068. Weld.Parent = Me.Character["Left Arm"]
  4069. Weld.Part0 = Me.Character["Left Arm"]
  4070. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  4071. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  4072. Sound:play()
  4073. for i = 1 , 8 do
  4074. Clone1 = Grip17:clone()
  4075. Clone1.Parent = Tool
  4076. Clone1.Name = "Shadow"
  4077. Clone1.Anchored = true
  4078. Clone1.CanCollide = false
  4079. Clone1.Transparency = 0.2
  4080. Clone1.BrickColor = BrickColor.new(1003)
  4081. Clone2 = Grip18:clone()
  4082. Clone2.Parent = Tool
  4083. Clone2.Name = "Shadow"
  4084. Clone2.Anchored = true
  4085. Clone2.CanCollide = false
  4086. Clone2.Transparency = 0.2
  4087. Clone2.BrickColor = BrickColor.new(1003)
  4088. Clone3 = Grip19:clone()
  4089. Clone3.Parent = Tool
  4090. Clone3.Name = "Shadow"
  4091. Clone3.Anchored = true
  4092. Clone3.CanCollide = false
  4093. Clone3.Transparency = 0.2
  4094. Clone3.BrickColor = BrickColor.new(1003)
  4095. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  4096. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  4097. wait()
  4098. end
  4099. DarkCharge = true
  4100. Dark = Instance.new("Part")
  4101. Dark.Parent = Me.Character.Torso
  4102. Dark.Size = Vector3.new(1, 2, 1)
  4103. Dark.BrickColor = BrickColor.new(1003)
  4104. Dark.Locked = true
  4105. Dark.Anchored = true
  4106. Dark.TopSurface = "Smooth"
  4107. Dark.BottomSurface = "Smooth"
  4108. Dark.Transparency = 0
  4109. Dark.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -20)
  4110. DarkMesh = Instance.new("SpecialMesh")
  4111. DarkMesh.Parent = Dark
  4112. DarkMesh.MeshType = "Sphere"
  4113. Gyro = Instance.new("BodyGyro")
  4114. Gyro.Parent = Dark
  4115. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  4116. Gyro.D = 50
  4117. Gyro.cframe = Dark.CFrame
  4118. while DarkCharge == true do
  4119. if Dark.Transparency < 0 then
  4120. Dark.Transparency = Dark.Transparency + 0
  4121. end
  4122. Dark.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -20)
  4123. if Dark.Size.X <= 20 then
  4124. Dark.Size = Dark.Size + Vector3.new(1, 0, 1)
  4125. Dark.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -20)
  4126. end
  4127. wait()
  4128. end
  4129. wait(0.2)
  4130. for i = 1 , 8 do
  4131. Clone1 = Grip17:clone()
  4132. Clone1.Parent = Tool
  4133. Clone1.Name = "Shadow"
  4134. Clone1.Anchored = true
  4135. Clone1.CanCollide = false
  4136. Clone1.Transparency = 0.2
  4137. Clone1.BrickColor = BrickColor.new(1003)
  4138. Clone2 = Grip18:clone()
  4139. Clone2.Parent = Tool
  4140. Clone2.Name = "Shadow"
  4141. Clone2.Anchored = true
  4142. Clone2.CanCollide = false
  4143. Clone2.Transparency = 0.2
  4144. Clone2.BrickColor = BrickColor.new(1003)
  4145. Clone3 = Grip19:clone()
  4146. Clone3.Parent = Tool
  4147. Clone3.Name = "Shadow"
  4148. Clone3.Anchored = true
  4149. Clone3.CanCollide = false
  4150. Clone3.Transparency = 0.2
  4151. Clone3.BrickColor = BrickColor.new(1003)
  4152. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  4153. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  4154. wait()
  4155. end
  4156. Weld.Parent = Me.Character["Right Arm"]
  4157. Weld.Part0 = Me.Character["Right Arm"]
  4158. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  4159. end
  4160. if Mode == "Raise" then
  4161. if mouse.Target ~= nil then
  4162. Activated = true
  4163. MousePosition = mouse.Hit.p
  4164. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  4165. Sound:play()
  4166. for i = 1 , 8 do
  4167. Clone1 = Grip17:clone()
  4168. Clone1.Parent = Tool
  4169. Clone1.Name = "Shadow"
  4170. Clone1.Anchored = true
  4171. Clone1.CanCollide = false
  4172. Clone1.Transparency = 0.2
  4173. Clone1.BrickColor = BrickColor.new("Dark stone grey")
  4174. Clone2 = Grip18:clone()
  4175. Clone2.Parent = Tool
  4176. Clone2.Name = "Shadow"
  4177. Clone2.Anchored = true
  4178. Clone2.CanCollide = false
  4179. Clone2.Transparency = 0.2
  4180. Clone2.BrickColor = BrickColor.new("Dark stone grey")
  4181. Clone3 = Grip19:clone()
  4182. Clone3.Parent = Tool
  4183. Clone3.Name = "Shadow"
  4184. Clone3.Anchored = true
  4185. Clone3.CanCollide = false
  4186. Clone3.Transparency = 0.2
  4187. Clone3.BrickColor = BrickColor.new("Dark stone grey")
  4188. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13)
  4189. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  4190. wait()
  4191. end
  4192. onCharge(28)
  4193. WidthSize = 10
  4194. for i = 1 , 20 do
  4195. Rock = Instance.new("Part")
  4196. Rock.Parent = Tool
  4197. Rock.Name = "Rock"
  4198. Rock.Anchored = true
  4199. Rock.BrickColor = BrickColor.new("Dark stone grey")
  4200. Base = Workspace:findFirstChild("Base")
  4201. if Base ~= nil then
  4202. Rock.BrickColor = Base.BrickColor
  4203. end
  4204. Rock.Material = "Concrete"
  4205. Rock.Size = Vector3.new(60+(WidthSize*i), 2, 60+(WidthSize*i))
  4206. Rock.formFactor = "Symmetric"
  4207. Rock.Locked = true
  4208. Rock.BottomSurface = "Smooth"
  4209. Rock.CFrame = CFrame.new(MousePosition-Vector3.new(0, 2+((WidthSize/1.9)*i), 0))
  4210. end
  4211. for i = 1 , 32 do
  4212. Stuff = Tool:GetChildren()
  4213. for i = 1 , #Stuff do
  4214. if Stuff[i].Name == "Rock" then
  4215. Stuff2 = Workspace:GetChildren()
  4216. for i = 1 , #Stuff2 do
  4217. Torso = Stuff2[i]:findFirstChild("Torso")
  4218. if Torso ~= nil then
  4219. if (Rock.Position-Torso.Position).magnitude <= 30 then
  4220. Torso.Velocity = Vector3.new(0, 200, 0)
  4221. end
  4222. end
  4223. end
  4224. Stuff[i].Velocity = Vector3.new(0, 100, 0)
  4225. P = Stuff[i].CFrame
  4226. Stuff[i].Size = Stuff[i].Size + Vector3.new(0, 4, 0)
  4227. Stuff[i].CFrame = P * CFrame.new(0, 1.5, 0)
  4228. end
  4229. end
  4230. wait()
  4231. end
  4232. wait(5)
  4233. for i = 1 , 40 do
  4234. Stuff = Tool:GetChildren()
  4235. for i = 1 , #Stuff do
  4236. if Stuff[i].Name == "Rock" then
  4237. P = Stuff[i].CFrame
  4238. Stuff[i].Size = Stuff[i].Size + Vector3.new(0, -4, 0)
  4239. Stuff[i].CFrame = P * CFrame.new(0, -1.5, 0)
  4240. end
  4241. end
  4242. wait()
  4243. end
  4244. Stuff = Tool:GetChildren()
  4245. for i = 1 , #Stuff do
  4246. if Stuff[i].Name == "Rock" then
  4247. Stuff[i]:Remove()
  4248. end
  4249. end
  4250. wait(0.2)
  4251. for i = 1 , 8 do
  4252. Clone1 = Grip17:clone()
  4253. Clone1.Parent = Tool
  4254. Clone1.Name = "Shadow"
  4255. Clone1.Anchored = true
  4256. Clone1.CanCollide = false
  4257. Clone1.Transparency = 0.2
  4258. Clone1.BrickColor = BrickColor.new("Dark stone grey")
  4259. Clone2 = Grip18:clone()
  4260. Clone2.Parent = Tool
  4261. Clone2.Name = "Shadow"
  4262. Clone2.Anchored = true
  4263. Clone2.CanCollide = false
  4264. Clone2.Transparency = 0.2
  4265. Clone2.BrickColor = BrickColor.new("Dark stone grey")
  4266. Clone3 = Grip19:clone()
  4267. Clone3.Parent = Tool
  4268. Clone3.Name = "Shadow"
  4269. Clone3.Anchored = true
  4270. Clone3.CanCollide = false
  4271. Clone3.Transparency = 0.2
  4272. Clone3.BrickColor = BrickColor.new("Dark stone grey")
  4273. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13)
  4274. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  4275. wait()
  4276. end
  4277. Activated = false
  4278. end
  4279. end
  4280. if Mode == "Stone" then
  4281. Activated = true
  4282. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  4283. Sound:play()
  4284. for i = 1 , 8 do
  4285. Clone1 = Grip17:clone()
  4286. Clone1.Parent = Tool
  4287. Clone1.Name = "Shadow"
  4288. Clone1.Anchored = true
  4289. Clone1.CanCollide = false
  4290. Clone1.Transparency = 0.2
  4291. Clone1.BrickColor = BrickColor.new("Dark stone grey")
  4292. Clone2 = Grip18:clone()
  4293. Clone2.Parent = Tool
  4294. Clone2.Name = "Shadow"
  4295. Clone2.Anchored = true
  4296. Clone2.CanCollide = false
  4297. Clone2.Transparency = 0.2
  4298. Clone2.BrickColor = BrickColor.new("Dark stone grey")
  4299. Clone3 = Grip19:clone()
  4300. Clone3.Parent = Tool
  4301. Clone3.Name = "Shadow"
  4302. Clone3.Anchored = true
  4303. Clone3.CanCollide = false
  4304. Clone3.Transparency = 0.2
  4305. Clone3.BrickColor = BrickColor.new("Dark stone grey")
  4306. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13)
  4307. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  4308. wait()
  4309. end
  4310. onCharge(27)
  4311. Stuff = game.Workspace:GetChildren()
  4312. for i = 1 , #Stuff do
  4313. if Stuff[i].Name ~= Me.Name then
  4314. Torso = Stuff[i]:findFirstChild("Torso")
  4315. Humanoid = Stuff[i]:findFirstChild("Humanoid")
  4316. if Torso ~= nil and Humanoid ~= nil then
  4317. if (Me.Character.Torso.Position-Torso.Position).magnitude <= 200 then
  4318. Humanoid.Sit = true
  4319. Rock = Instance.new("Part")
  4320. Rock.Parent = Tool
  4321. Rock.Name = "Rock"
  4322. Rock.Anchored = true
  4323. Rock.BrickColor = BrickColor.new("Dark stone grey")
  4324. Rock.Material = "Concrete"
  4325. Rock.Size = Vector3.new(10, 2, 10)
  4326. Rock.formFactor = "Symmetric"
  4327. Rock.Locked = true
  4328. Rock.TopSurface = "Smooth"
  4329. Rock.BottomSurface = "Smooth"
  4330. Rock.CFrame = CFrame.new(Torso.Position-Vector3.new(0, 2, 0))
  4331. Torso.Velocity = Vector3.new(math.random(-20, 20), 150, math.random(-20, 20))
  4332. Humanoid.MaxHealth = 100
  4333. Humanoid:TakeDamage(Damage*3)
  4334. end
  4335. end
  4336. end
  4337. end
  4338. for i = 1 , 10 do
  4339. Stuff = Tool:GetChildren()
  4340. for i = 1 , #Stuff do
  4341. if Stuff[i].Name == "Rock" then
  4342. P = Stuff[i].CFrame
  4343. Stuff[i].Size = Stuff[i].Size + Vector3.new(0, 2, 0)
  4344. Stuff[i].CFrame = P * CFrame.new(0, 1, 0)
  4345. end
  4346. end
  4347. wait()
  4348. end
  4349. wait(0.1)
  4350. for i = 1 , 10 do
  4351. Stuff = Tool:GetChildren()
  4352. for i = 1 , #Stuff do
  4353. if Stuff[i].Name == "Rock" then
  4354. P = Stuff[i].CFrame
  4355. Stuff[i].Size = Stuff[i].Size - Vector3.new(0, 2, 0)
  4356. Stuff[i].CFrame = P * CFrame.new(0, -1, 0)
  4357. end
  4358. end
  4359. wait()
  4360. end
  4361. Stuff = Tool:GetChildren()
  4362. for i = 1 , #Stuff do
  4363. if Stuff[i].Name == "Rock" then
  4364. Stuff[i]:Remove()
  4365. end
  4366. end
  4367. wait(0.2)
  4368. for i = 1 , 8 do
  4369. Clone1 = Grip17:clone()
  4370. Clone1.Parent = Tool
  4371. Clone1.Name = "Shadow"
  4372. Clone1.Anchored = true
  4373. Clone1.CanCollide = false
  4374. Clone1.Transparency = 0.2
  4375. Clone1.BrickColor = BrickColor.new("Dark stone grey")
  4376. Clone2 = Grip18:clone()
  4377. Clone2.Parent = Tool
  4378. Clone2.Name = "Shadow"
  4379. Clone2.Anchored = true
  4380. Clone2.CanCollide = false
  4381. Clone2.Transparency = 0.2
  4382. Clone2.BrickColor = BrickColor.new("Dark stone grey")
  4383. Clone3 = Grip19:clone()
  4384. Clone3.Parent = Tool
  4385. Clone3.Name = "Shadow"
  4386. Clone3.Anchored = true
  4387. Clone3.CanCollide = false
  4388. Clone3.Transparency = 0.2
  4389. Clone3.BrickColor = BrickColor.new("Dark stone grey")
  4390. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13)
  4391. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  4392. wait()
  4393. end
  4394. Activated = false
  4395. end
  4396. if Mode == "Shield" then
  4397. Activated = true
  4398. Weld.Parent = Me.Character["Left Arm"]
  4399. Weld.Part0 = Me.Character["Left Arm"]
  4400. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  4401. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  4402. Sound:play()
  4403. for i = 1 , 8 do
  4404. Clone1 = Grip17:clone()
  4405. Clone1.Parent = Tool
  4406. Clone1.Name = "Shadow"
  4407. Clone1.Anchored = true
  4408. Clone1.CanCollide = false
  4409. Clone1.Transparency = 0.2
  4410. Clone1.BrickColor = BrickColor.new("Dark stone grey")
  4411. Clone2 = Grip18:clone()
  4412. Clone2.Parent = Tool
  4413. Clone2.Name = "Shadow"
  4414. Clone2.Anchored = true
  4415. Clone2.CanCollide = false
  4416. Clone2.Transparency = 0.2
  4417. Clone2.BrickColor = BrickColor.new("Dark stone grey")
  4418. Clone3 = Grip19:clone()
  4419. Clone3.Parent = Tool
  4420. Clone3.Name = "Shadow"
  4421. Clone3.Anchored = true
  4422. Clone3.CanCollide = false
  4423. Clone3.Transparency = 0.2
  4424. Clone3.BrickColor = BrickColor.new("Dark stone grey")
  4425. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  4426. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  4427. wait()
  4428. end
  4429. Shielding = true
  4430. while Shielding == true do
  4431. Me.Character.Humanoid.WalkSpeed = 0
  4432. Stuff = game.Workspace:GetChildren()
  4433. for i = 1 , #Stuff do
  4434. if Stuff[i].Name ~= "Base" and Stuff[i].Name ~= Me.Name then
  4435. if Stuff[i].className == "Part" then
  4436. if (Me.Character.Torso.Position-Stuff[i].Position).magnitude <= 30 then
  4437. Stuff[i]:Remove()
  4438. end
  4439. end
  4440. if Stuff[i].className == "Model" then
  4441. Stuff2 = Stuff[i]:GetChildren()
  4442. for i = 1 , #Stuff2 do
  4443. if Stuff2[i].className == "Part" then
  4444. if (Me.Character.Torso.Position-Stuff2[i].Position).magnitude <= 30 then
  4445. Stuff2[i]:Remove()
  4446. end
  4447. end
  4448. end
  4449. end
  4450. end
  4451. end
  4452. wait()
  4453. end
  4454. for i = 1 , 8 do
  4455. Clone1 = Grip17:clone()
  4456. Clone1.Parent = Tool
  4457. Clone1.Name = "Shadow"
  4458. Clone1.Anchored = true
  4459. Clone1.CanCollide = false
  4460. Clone1.Transparency = 0.2
  4461. Clone1.BrickColor = BrickColor.new("Dark stone grey")
  4462. Clone2 = Grip18:clone()
  4463. Clone2.Parent = Tool
  4464. Clone2.Name = "Shadow"
  4465. Clone2.Anchored = true
  4466. Clone2.CanCollide = false
  4467. Clone2.Transparency = 0.2
  4468. Clone2.BrickColor = BrickColor.new("Dark stone grey")
  4469. Clone3 = Grip19:clone()
  4470. Clone3.Parent = Tool
  4471. Clone3.Name = "Shadow"
  4472. Clone3.Anchored = true
  4473. Clone3.CanCollide = false
  4474. Clone3.Transparency = 0.2
  4475. Clone3.BrickColor = BrickColor.new("Dark stone grey")
  4476. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  4477. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  4478. wait()
  4479. end
  4480. Weld.Parent = Me.Character["Right Arm"]
  4481. Weld.Part0 = Me.Character["Right Arm"]
  4482. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  4483. Activated = false
  4484. end
  4485. if Mode == "Snipe" then
  4486. if mouse.Target ~= nil then
  4487. Torso = mouse.Target.Parent:findFirstChild("Torso")
  4488. if mouse.Target.Parent.Name ~= Me.Name and Torso ~= nil then
  4489. Activated = true
  4490. Weld.Parent = Me.Character["Left Arm"]
  4491. Weld.Part0 = Me.Character["Left Arm"]
  4492. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  4493. Sound.SoundId = "rbxasset://sounds\\swordslash.wav"
  4494. Sound:play()
  4495. for i = 1 , 4 do
  4496. Clone1 = Grip17:clone()
  4497. Clone1.Parent = Tool
  4498. Clone1.Name = "Shadow"
  4499. Clone1.Anchored = true
  4500. Clone1.CanCollide = false
  4501. Clone1.Transparency = 0.2
  4502. Clone1.BrickColor = BrickColor.new(1003)
  4503. Clone2 = Grip18:clone()
  4504. Clone2.Parent = Tool
  4505. Clone2.Name = "Shadow"
  4506. Clone2.Anchored = true
  4507. Clone2.CanCollide = false
  4508. Clone2.Transparency = 0.2
  4509. Clone2.BrickColor = BrickColor.new(1003)
  4510. Clone3 = Grip19:clone()
  4511. Clone3.Parent = Tool
  4512. Clone3.Name = "Shadow"
  4513. Clone3.Anchored = true
  4514. Clone3.CanCollide = false
  4515. Clone3.Transparency = 0.2
  4516. Clone3.BrickColor = BrickColor.new(1003)
  4517. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  4518. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  4519. wait()
  4520. end
  4521. Weld:Remove()
  4522. Sound.SoundId = "http://www.roblox.com/asset/?id=18478970"
  4523. Sound:play()
  4524. Gyro = Instance.new("BodyGyro")
  4525. Gyro.Parent = Handle
  4526. Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  4527. Gyro.cframe = Me.Character.Torso.CFrame * CFrame.Angles(0, 0, 1.57)
  4528. Gyro.D = 50
  4529. Position = Instance.new("BodyPosition")
  4530. Position.Parent = Handle
  4531. Position.maxForce = Vector3.new(9999999999, 9999999999, 9999999999)
  4532. Position.position = Torso.Position
  4533. for i = 1 , 4 do
  4534. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0)
  4535. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0)
  4536. wait()
  4537. end
  4538. for i = 1 , 20 do
  4539. if Torso ~= nil then
  4540. Gyro.cframe = CFrame.new(Handle.Position, Torso.Position) * CFrame.Angles(-1.57, 0, 0)
  4541. Position.position = Torso.Position
  4542. end
  4543. wait(0.1)
  4544. end
  4545. Gyro:Remove()
  4546. Position:Remove()
  4547. for i = 1 , 10 do
  4548. Gyro.cframe = CFrame.new(Handle.Position, Me.Character.Torso.Position) * CFrame.Angles(-1.57, 0, 0)
  4549. Position.position = Me.Character.Torso.Position
  4550. wait(0.1)
  4551. end
  4552. Weld = Instance.new("Weld")
  4553. Weld.Parent = Me.Character["Left Arm"]
  4554. Weld.Part0 = Me.Character["Left Arm"]
  4555. Weld.Part1 = Handle
  4556. Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3)
  4557. for i = 1 , 8 do
  4558. Clone1 = Grip17:clone()
  4559. Clone1.Parent = Tool
  4560. Clone1.Name = "Shadow"
  4561. Clone1.Anchored = true
  4562. Clone1.CanCollide = false
  4563. Clone1.Transparency = 0.2
  4564. Clone1.BrickColor = BrickColor.new(1003)
  4565. Clone2 = Grip18:clone()
  4566. Clone2.Parent = Tool
  4567. Clone2.Name = "Shadow"
  4568. Clone2.Anchored = true
  4569. Clone2.CanCollide = false
  4570. Clone2.Transparency = 0.2
  4571. Clone2.BrickColor = BrickColor.new(1003)
  4572. Clone3 = Grip19:clone()
  4573. Clone3.Parent = Tool
  4574. Clone3.Name = "Shadow"
  4575. Clone3.Anchored = true
  4576. Clone3.CanCollide = false
  4577. Clone3.Transparency = 0.2
  4578. Clone3.BrickColor = BrickColor.new(1003)
  4579. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0)
  4580. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0)
  4581. wait()
  4582. end
  4583. Weld.Parent = Me.Character["Right Arm"]
  4584. Weld.Part0 = Me.Character["Right Arm"]
  4585. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  4586. Activated = false
  4587. end
  4588. end
  4589. end
  4590. end
  4591. ------------------------------------------------------------>
  4592. --[[
  4593. ? -->> onButton1Up
  4594. --]]
  4595. ------------------------------------------------------------>
  4596. function onButton1Up()
  4597. Flaming = false
  4598. Shielding = false
  4599. if DarkCharge == true then
  4600. Sound.SoundId = "http://www.roblox.com/asset/?id=11998770"
  4601. Sound:play()
  4602. DarkCharge = false
  4603. Dark.Anchored = false
  4604. Velocity = Instance.new("BodyVelocity")
  4605. Velocity.Parent = Dark
  4606. Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  4607. Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 150
  4608. for i = 1 , 40 do
  4609. Dark.Transparency = Dark.Transparency + 0.02
  4610. function DarkHit(Hit)
  4611. if Hit.Name ~= "Base" and Hit.Parent.Name ~= "Sword" and Hit.Parent.Name ~= Me.Name and Hit.Parent.Parent.Name ~= Me.Name then
  4612. Hit:Remove()
  4613. end
  4614. end
  4615. Dark.Touched:connect(DarkHit)
  4616. wait(0.1)
  4617. end
  4618. Dark:Remove()
  4619. Activated = false
  4620. end
  4621. if SlimeCharge == true then
  4622. SlimeCharge = false
  4623. Slime.Anchored = false
  4624. Nucleus.Anchored = false
  4625. SlimeWeld = Instance.new("Weld")
  4626. SlimeWeld.Parent = Slime
  4627. SlimeWeld.Part0 = Slime
  4628. SlimeWeld.Part1 = Nucleus
  4629. SlimeWeld.C0 = CFrame.new(0, 0, 0)
  4630. Velocity = Instance.new("BodyVelocity")
  4631. Velocity.Parent = Slime
  4632. Velocity.maxForce = Vector3.new(math.huge, 0, math.huge)
  4633. Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 100
  4634.  
  4635. function SlimeWeld(Hit)
  4636. if Hit.Parent.Name ~= Me.Name then
  4637. Humanoid = Hit.Parent:findFirstChild("Humanoid")
  4638. if Humanoid ~= nil then
  4639. Humanoid.MaxHealth = 0
  4640. Humanoid.Health = 0
  4641. Stuff = Humanoid.Parent:GetChildren()
  4642. for i = 1 , #Stuff do
  4643. if Stuff[i].className == "Part" then
  4644. SlimeWeldz = Instance.new("Weld")
  4645. SlimeWeldz.Parent = Slime
  4646. SlimeWeldz.Part0 = Slime
  4647. SlimeWeldz.Part1 = Stuff[i]
  4648. SlimeWeldz.C0 = CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1)) * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  4649. end
  4650. end
  4651. end
  4652. end
  4653. end
  4654. Slime.Touched:connect(SlimeWeld)
  4655. end
  4656. end
  4657. ------------------------------------------------------------>
  4658. --[[
  4659. ? -->> Selected
  4660. --]]
  4661. ------------------------------------------------------------>
  4662. function onSelected(Mouse)
  4663. Sound.SoundId = "rbxasset://sounds\\unsheath.wav"
  4664. Sound:play()
  4665. Mouse.Button1Down:connect(function() onButton1Down(mouse) end)
  4666. Mouse.Button1Up:connect(function() onButton1Up(mouse) end)
  4667. mouse = Mouse
  4668. FakeRightShoulder = Instance.new("Weld")
  4669. FakeRightShoulder.Parent = Me.Character.Torso
  4670. FakeRightShoulder.Part0 = Me.Character.Torso
  4671. FakeRightShoulder.Part1 = Me.Character["Right Arm"]
  4672. FakeRightShoulder.C0 = OriginalRightShoulder
  4673. FakeRightShoulder.C1 = OriginalRightShoulder2
  4674. FakeLeftShoulder = Instance.new("Weld")
  4675. FakeLeftShoulder.Parent = Me.Character.Torso
  4676. FakeLeftShoulder.Part0 = Me.Character.Torso
  4677. FakeLeftShoulder.Part1 = Me.Character["Left Arm"]
  4678. FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.new(-0.25, 0, -0.45)
  4679. FakeLeftShoulder.C1 = OriginalLeftShoulder2
  4680. Weld:Remove()
  4681. Weld = Instance.new("Weld")
  4682. Weld.Parent = Me.Character["Torso"]
  4683. Weld.Part0 = Me.Character["Torso"]
  4684. Weld.Part1 = Handle
  4685. Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2)
  4686. Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0)
  4687. equipped = true
  4688. Activated = false
  4689. Equipping = true
  4690. Unequipping = false
  4691. Flaming = false
  4692. Shielding = false
  4693. SlimeCharge = false
  4694. DarkCharge = false
  4695. for i = 1 , 16 do
  4696. FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(0, 0, (i/5.2))
  4697. Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11)
  4698. wait()
  4699. end
  4700. wait()
  4701. Weld.Parent = Me.Character["Right Arm"]
  4702. Weld.Part0 = Me.Character["Right Arm"]
  4703. Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15)
  4704. for i = 1 , 8 do
  4705. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.2)
  4706. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.19)
  4707. wait()
  4708. end
  4709. wait()
  4710. for i = 1 , 8 do
  4711. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.05, 0, 0)
  4712. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.15, 0, 0)
  4713. wait()
  4714. end
  4715. Equipping = false
  4716. end
  4717. HopperBin.Selected:connect(onSelected)
  4718. ------------------------------------------------------------>
  4719. --[[
  4720. ? -->> Deselected
  4721. --]]
  4722. ------------------------------------------------------------>
  4723. function onDeselected(Mouse)
  4724. Sound.SoundId = "rbxasset://sounds\\unsheath.wav"
  4725. Sound:play()
  4726. for i = 1 , 8 do
  4727. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.05, 0, 0)
  4728. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.15, 0, 0)
  4729. wait()
  4730. end
  4731. wait()
  4732. for i = 1 , 8 do
  4733. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.2)
  4734. FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, 0.19)
  4735. wait()
  4736. end
  4737. FakeLeftShoulder.C0 = OriginalLeftShoulder
  4738. Weld = Instance.new("Weld")
  4739. Weld.Parent = Me.Character["Torso"]
  4740. Weld.Part0 = Me.Character["Torso"]
  4741. Weld.Part1 = Handle
  4742. Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2)
  4743. Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0)
  4744.  
  4745. for i = 1 , 16 do
  4746. Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11)
  4747. end
  4748. for i = 1 , 16 do
  4749. FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.1)
  4750. Weld.C0 = Weld.C0 * CFrame.new(0, 0, 0.03) * CFrame.Angles(-0.03, 0, -0.11)
  4751. wait()
  4752. end
  4753. FakeRightShoulder:Remove()
  4754. FakeLeftShoulder:Remove()
  4755. FakeRightShoulder = Instance.new("Weld")
  4756. FakeRightShoulder.Parent = Me.Character.Torso
  4757. FakeRightShoulder.Part0 = Me.Character.Torso
  4758. FakeRightShoulder.Part1 = Me.Character["Right Arm"]
  4759. FakeRightShoulder.C0 = OriginalRightShoulder
  4760. FakeRightShoulder.C1 = OriginalRightShoulder2
  4761. FakeLeftShoulder = Instance.new("Weld")
  4762. FakeLeftShoulder.Parent = Me.Character.Torso
  4763. FakeLeftShoulder.Part0 = Me.Character.Torso
  4764. FakeLeftShoulder.Part1 = Me.Character["Left Arm"]
  4765. FakeLeftShoulder.C0 = OriginalLeftShoulder
  4766. FakeLeftShoulder.C1 = OriginalLeftShoulder2
  4767. Equipped = false
  4768. Activated = false
  4769. Equipping = false
  4770. Flaming = false
  4771. DarkCharge = false
  4772. Shielding = false
  4773. Unequipping = true
  4774. SlimeCharge = false
  4775. Unequipping = false
  4776. end
  4777. HopperBin.Deselected:connect(onDeselected)
  4778. ------------------------------------------------------------>
  4779. --[[
  4780. ? -->> onTouched() Functions
  4781. --]]
  4782. ------------------------------------------------------------>
  4783. function onTouched(Hit)
  4784. if Activated then
  4785. if Hit.Parent.Name ~= Me.Name and Hit.Parent.Name ~= HopperBinName then
  4786. Humanoid = Hit.Parent:findFirstChild("Humanoid")
  4787. if Humanoid ~= nil and Mode ~= "Assassinate" then
  4788. Humanoid.MaxHealth = 100
  4789. Humanoid:TakeDamage(Damage)
  4790. for i = 1 , (Humanoid.Health/10) do
  4791. Blood = Instance.new("Part")
  4792. Blood.Parent = Workspace
  4793. Blood.CanCollide = false
  4794. Blood.Transparency = 0.1
  4795. Blood.TopSurface = "Smooth"
  4796. Blood.BottomSurface = "Smooth"
  4797. Blood.Size = Vector3.new(1, 1, 1)
  4798. Blood.Locked = true
  4799. Blood.BrickColor = BrickColor.new(1004)
  4800. Blood.CFrame = Hit.CFrame * CFrame.new(math.random(-0.5, 0.5), math.random(-0.5, 0.5), math.random(-0.5, 0.5)) * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  4801. Blood.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
  4802. BloodMesh = Instance.new("SpecialMesh")
  4803. BloodMesh.Parent = Blood
  4804. BloodMesh.MeshType = "Sphere"
  4805. BloodMesh.Scale = Vector3.new(0.35, 0.35, 0.35)
  4806. Blood:BreakJoints()
  4807. Blood.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50))
  4808. end
  4809. end
  4810. end
  4811. end
  4812. end
  4813. Stuff = Tool:GetChildren()
  4814. for i = 1 , #Stuff do
  4815. if Stuff[i].className == "Part" then
  4816. Stuff[i].Touched:connect(onTouched)
  4817. end
  4818. end
  4819. ------------------------------------------------------------>
  4820. --[[
  4821. ? -->> Gui
  4822. --]]
  4823. ------------------------------------------------------------>
  4824. wait(1)
  4825. Gui = PlayerGui:findFirstChild("LoadGui")
  4826. if Gui ~= nil then
  4827. Gui:Remove()
  4828. end
  4829. PlayerGui = Me["PlayerGui"]
  4830. Gui = PlayerGui:findFirstChild("SwordGui")
  4831. if Gui ~= nil then
  4832. Gui:Remove()
  4833. end
  4834. Gui = Instance.new("ScreenGui")
  4835. Gui.Parent = PlayerGui
  4836. Gui.Name = "SwordGui"
  4837. Background = Instance.new("ImageLabel")
  4838. Background.Parent = Gui
  4839. Background.Name = "Background"
  4840. Background.Size = UDim2.new(0.25, 0, 0.5, 0)
  4841. Background.BackgroundTransparency = 0.7
  4842. Background.Position = UDim2.new(0.55, 0, 0, 0)
  4843. Background.BackgroundColor = BrickColor.new(1003)
  4844. Page1 = Instance.new("ImageLabel")
  4845. Page1.Parent = Background
  4846. Page1.Name = "Page1"
  4847. Page1.Size = UDim2.new(1, 0, 1, 0)
  4848. Page1.BackgroundTransparency = 1
  4849. Page1.Position = UDim2.new(0, 0, 0, 0)
  4850. Reset = Instance.new("TextButton")
  4851. Reset.Parent = Page1
  4852. Reset.Name = "Swing"
  4853. Reset.Size = UDim2.new(0.2, 0, 0.07, 0)
  4854. Reset.BackgroundTransparency = 0.1
  4855. Reset.Position = UDim2.new(0.02, 0, 0.02, 0)
  4856. Reset.BorderSizePixel = 0
  4857. Reset.BackgroundColor = BrickColor.new(1004)
  4858. Reset.Text = "[ Reset ]"
  4859. Reset.MouseButton1Down:connect(function()
  4860. p = game.Workspace:findFirstChild(Me.Name)
  4861. if p ~= nil then
  4862. p:BreakJoints()
  4863. end
  4864. end)
  4865. Hint = Instance.new("TextLabel")
  4866. Hint.Parent = Background
  4867. Hint.Name = "Hint"
  4868. Hint.Size = UDim2.new(1, 0, 0.07, 0)
  4869. Hint.BackgroundTransparency = 0.1
  4870. Hint.Position = UDim2.new(0, 0, -0.07, 0)
  4871. Hint.BorderSizePixel = 0
  4872. Hint.BackgroundColor = BrickColor.new(1004)
  4873. Hint.Text = "[ ]"
  4874. Header1 = Instance.new("TextLabel")
  4875. Header1.Parent = Page1
  4876. Header1.Name = "Header1"
  4877. Header1.Size = UDim2.new(0, 0, 0, 0)
  4878. Header1.BackgroundTransparency = 1
  4879. Header1.Position = UDim2.new(0.5, 0, 0.08, 0)
  4880. Header1.Text = "[ Sword Modes ]"
  4881. Swing = Instance.new("TextButton")
  4882. Swing.Parent = Page1
  4883. Swing.Name = "Swing"
  4884. Swing.Size = UDim2.new(0.25, 0, 0.07, 0)
  4885. Swing.BackgroundTransparency = 0.1
  4886. Swing.Position = UDim2.new(0.05, 0, 0.2, 0)
  4887. Swing.BorderSizePixel = 0
  4888. Swing.BackgroundColor = BrickColor.new(1004)
  4889. Swing.Text = "[ Swing ]"
  4890. Swing.MouseButton1Down:connect(function()
  4891. Mode = "Swing"
  4892. Stuff = Page1:GetChildren()
  4893. for i = 1 , #Stuff do
  4894. if Stuff[i].className == "TextButton" then
  4895. Stuff[i].BackgroundColor = BrickColor.new(1004)
  4896. Swing.BackgroundColor = BrickColor.new(1010)
  4897. Hint.Text = "[ Click to Slash ]"
  4898. end
  4899. end
  4900. end)
  4901. Spin = Instance.new("TextButton")
  4902. Spin.Parent = Page1
  4903. Spin.Name = "Spin"
  4904. Spin.Size = UDim2.new(0.25, 0, 0.07, 0)
  4905. Spin.BackgroundTransparency = 0.1
  4906. Spin.Position = UDim2.new(0.05, 0, 0.3, 0)
  4907. Spin.BorderSizePixel = 0
  4908. Spin.BackgroundColor = BrickColor.new(1004)
  4909. Spin.Text = "[ Spin ]"
  4910. Spin.MouseButton1Down:connect(function()
  4911. Mode = "Spin"
  4912. Stuff = Page1:GetChildren()
  4913. for i = 1 , #Stuff do
  4914. if Stuff[i].className == "TextButton" then
  4915. Stuff[i].BackgroundColor = BrickColor.new(1004)
  4916. Spin.BackgroundColor = BrickColor.new(1010)
  4917. Hint.Text = "[ Click to Spin Slash ]"
  4918. end
  4919. end
  4920. end)
  4921. TripleSlash = Instance.new("TextButton")
  4922. TripleSlash.Parent = Page1
  4923. TripleSlash.Name = "TripleSlash"
  4924. TripleSlash.Size = UDim2.new(0.25, 0, 0.07, 0)
  4925. TripleSlash.BackgroundTransparency = 0.1
  4926. TripleSlash.Position = UDim2.new(0.05, 0, 0.4, 0)
  4927. TripleSlash.BorderSizePixel = 0
  4928. TripleSlash.BackgroundColor = BrickColor.new(1004)
  4929. TripleSlash.Text = "[ TripleSlash ]"
  4930. TripleSlash.MouseButton1Down:connect(function()
  4931. Mode = "TripleSlash"
  4932. Stuff = Page1:GetChildren()
  4933. for i = 1 , #Stuff do
  4934. if Stuff[i].className == "TextButton" then
  4935. Stuff[i].BackgroundColor = BrickColor.new(1004)
  4936. TripleSlash.BackgroundColor = BrickColor.new(1010)
  4937. Hint.Text = "[ Click to slash 3 times quickly ]"
  4938. end
  4939. end
  4940. end)
  4941. ForwardSpin = Instance.new("TextButton")
  4942. ForwardSpin.Parent = Page1
  4943. ForwardSpin.Name = "Spin"
  4944. ForwardSpin.Size = UDim2.new(0.25, 0, 0.07, 0)
  4945. ForwardSpin.BackgroundTransparency = 0.1
  4946. ForwardSpin.Position = UDim2.new(0.05, 0, 0.5, 0)
  4947. ForwardSpin.BorderSizePixel = 0
  4948. ForwardSpin.BackgroundColor = BrickColor.new(1004)
  4949. ForwardSpin.Text = "[ ForwardSpin ]"
  4950. ForwardSpin.MouseButton1Down:connect(function()
  4951. Mode = "ForwardSpin"
  4952. Stuff = Page1:GetChildren()
  4953. for i = 1 , #Stuff do
  4954. if Stuff[i].className == "TextButton" then
  4955. Stuff[i].BackgroundColor = BrickColor.new(1004)
  4956. ForwardSpin.BackgroundColor = BrickColor.new(1010)
  4957. Hint.Text = "[ Click to Spin Slash forward ]"
  4958. end
  4959. end
  4960. end)
  4961. Boomerang = Instance.new("TextButton")
  4962. Boomerang.Parent = Page1
  4963. Boomerang.Name = "Boomerang"
  4964. Boomerang.Size = UDim2.new(0.25, 0, 0.07, 0)
  4965. Boomerang.BackgroundTransparency = 0.1
  4966. Boomerang.Position = UDim2.new(0.05, 0, 0.6, 0)
  4967. Boomerang.BorderSizePixel = 0
  4968. Boomerang.BackgroundColor = BrickColor.new(1004)
  4969. Boomerang.Text = "[ Boomerang ]"
  4970. Boomerang.MouseButton1Down:connect(function()
  4971. Mode = "Boomerang"
  4972. Stuff = Page1:GetChildren()
  4973. for i = 1 , #Stuff do
  4974. if Stuff[i].className == "TextButton" then
  4975. Stuff[i].BackgroundColor = BrickColor.new(1004)
  4976. Boomerang.BackgroundColor = BrickColor.new(1010)
  4977. Hint.Text = "[ Click to throw your sword ]"
  4978. end
  4979. end
  4980. end)
  4981. Remover = Instance.new("TextButton")
  4982. Remover.Parent = Page1
  4983. Remover.Name = "Remover"
  4984. Remover.Size = UDim2.new(0.25, 0, 0.07, 0)
  4985. Remover.BackgroundTransparency = 0.1
  4986. Remover.Position = UDim2.new(0.05, 0, 0.7, 0)
  4987. Remover.BorderSizePixel = 0
  4988. Remover.BackgroundColor = BrickColor.new(1004)
  4989. Remover.Text = "[ Remover ]"
  4990. Remover.MouseButton1Down:connect(function()
  4991. Mode = "Remover"
  4992. Stuff = Page1:GetChildren()
  4993. for i = 1 , #Stuff do
  4994. if Stuff[i].className == "TextButton" then
  4995. Stuff[i].BackgroundColor = BrickColor.new(1004)
  4996. Remover.BackgroundColor = BrickColor.new(1010)
  4997. Hint.Text = "[ Click to remove anything nearby ]"
  4998. end
  4999. end
  5000. end)
  5001. Alchemy = Instance.new("TextButton")
  5002. Alchemy.Parent = Page1
  5003. Alchemy.Name = "Alchemy"
  5004. Alchemy.Size = UDim2.new(0.25, 0, 0.07, 0)
  5005. Alchemy.BackgroundTransparency = 0.1
  5006. Alchemy.Position = UDim2.new(0.05, 0, 0.8, 0)
  5007. Alchemy.BorderSizePixel = 0
  5008. Alchemy.BackgroundColor = BrickColor.new(1004)
  5009. Alchemy.Text = "[ Alchemy ]"
  5010. Alchemy.MouseButton1Down:connect(function()
  5011. Mode = "Alchemy"
  5012. Stuff = Page1:GetChildren()
  5013. for i = 1 , #Stuff do
  5014. if Stuff[i].className == "TextButton" then
  5015. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5016. Alchemy.BackgroundColor = BrickColor.new(1010)
  5017. Hint.Text = "[ Click to use alchemy ]"
  5018. end
  5019. end
  5020. end)
  5021. Lightning = Instance.new("TextButton")
  5022. Lightning.Parent = Page1
  5023. Lightning.Name = "Lightning"
  5024. Lightning.Size = UDim2.new(0.25, 0, 0.07, 0)
  5025. Lightning.BackgroundTransparency = 0.1
  5026. Lightning.Position = UDim2.new(0.05, 0, 0.9, 0)
  5027. Lightning.BorderSizePixel = 0
  5028. Lightning.BackgroundColor = BrickColor.new(1004)
  5029. Lightning.Text = "[ Lightning ]"
  5030. Lightning.MouseButton1Down:connect(function()
  5031. Mode = "Lightning"
  5032. Stuff = Page1:GetChildren()
  5033. for i = 1 , #Stuff do
  5034. if Stuff[i].className == "TextButton" then
  5035. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5036. Lightning.BackgroundColor = BrickColor.new(1010)
  5037. Hint.Text = "[ Click to fire a bolt of lightning ]"
  5038. end
  5039. end
  5040. end)
  5041. Fire = Instance.new("TextButton")
  5042. Fire.Parent = Page1
  5043. Fire.Name = "Fire"
  5044. Fire.Size = UDim2.new(0.25, 0, 0.07, 0)
  5045. Fire.BackgroundTransparency = 0.1
  5046. Fire.Position = UDim2.new(0.375, 0, 0.2, 0)
  5047. Fire.BorderSizePixel = 0
  5048. Fire.BackgroundColor = BrickColor.new(1004)
  5049. Fire.Text = "[ Fire ]"
  5050. Fire.MouseButton1Down:connect(function()
  5051. Mode = "Fire"
  5052. Stuff = Page1:GetChildren()
  5053. for i = 1 , #Stuff do
  5054. if Stuff[i].className == "TextButton" then
  5055. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5056. Fire.BackgroundColor = BrickColor.new(1010)
  5057. Hint.Text = "[ Click and hold to shoot fire ]"
  5058. end
  5059. end
  5060. end)
  5061. Slimeball = Instance.new("TextButton")
  5062. Slimeball.Parent = Page1
  5063. Slimeball.Name = "Slime"
  5064. Slimeball.Size = UDim2.new(0.25, 0, 0.07, 0)
  5065. Slimeball.BackgroundTransparency = 0.1
  5066. Slimeball.Position = UDim2.new(0.375, 0, 0.3, 0)
  5067. Slimeball.BorderSizePixel = 0
  5068. Slimeball.BackgroundColor = BrickColor.new(1004)
  5069. Slimeball.Text = "[ Slime ]"
  5070. Slimeball.MouseButton1Down:connect(function()
  5071. Mode = "Slime"
  5072. Stuff = Page1:GetChildren()
  5073. for i = 1 , #Stuff do
  5074. if Stuff[i].className == "TextButton" then
  5075. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5076. Slimeball.BackgroundColor = BrickColor.new(1010)
  5077. Hint.Text = "[ Click and hold to fire a slime ]"
  5078. end
  5079. end
  5080. end)
  5081. Stone = Instance.new("TextButton")
  5082. Stone.Parent = Page1
  5083. Stone.Name = "Stone"
  5084. Stone.Size = UDim2.new(0.25, 0, 0.07, 0)
  5085. Stone.BackgroundTransparency = 0.1
  5086. Stone.Position = UDim2.new(0.375, 0, 0.4, 0)
  5087. Stone.BorderSizePixel = 0
  5088. Stone.BackgroundColor = BrickColor.new(1004)
  5089. Stone.Text = "[ Stone ]"
  5090. Stone.MouseButton1Down:connect(function()
  5091. Mode = "Stone"
  5092. Stuff = Page1:GetChildren()
  5093. for i = 1 , #Stuff do
  5094. if Stuff[i].className == "TextButton" then
  5095. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5096. Stone.BackgroundColor = BrickColor.new(1010)
  5097. Hint.Text = "[ Click to hit anybody near you ]"
  5098. end
  5099. end
  5100. end)
  5101. Escape = Instance.new("TextButton")
  5102. Escape.Parent = Page1
  5103. Escape.Name = "Escape"
  5104. Escape.Size = UDim2.new(0.25, 0, 0.07, 0)
  5105. Escape.BackgroundTransparency = 0.1
  5106. Escape.Position = UDim2.new(0.375, 0, 0.5, 0)
  5107. Escape.BorderSizePixel = 0
  5108. Escape.BackgroundColor = BrickColor.new(1004)
  5109. Escape.Text = "[ Escape ]"
  5110. Escape.MouseButton1Down:connect(function()
  5111. Mode = "Escape"
  5112. Stuff = Page1:GetChildren()
  5113. for i = 1 , #Stuff do
  5114. if Stuff[i].className == "TextButton" then
  5115. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5116. Escape.BackgroundColor = BrickColor.new(1010)
  5117. Hint.Text = "[ Click to escape when stuck ]"
  5118. end
  5119. end
  5120. end)
  5121. Shield = Instance.new("TextButton")
  5122. Shield.Parent = Page1
  5123. Shield.Name = "Shield"
  5124. Shield.Size = UDim2.new(0.25, 0, 0.07, 0)
  5125. Shield.BackgroundTransparency = 0.1
  5126. Shield.Position = UDim2.new(0.375, 0, 0.6, 0)
  5127. Shield.BorderSizePixel = 0
  5128. Shield.BackgroundColor = BrickColor.new(1004)
  5129. Shield.Text = "[ Shield ]"
  5130. Shield.MouseButton1Down:connect(function()
  5131. Mode = "Shield"
  5132. Stuff = Page1:GetChildren()
  5133. for i = 1 , #Stuff do
  5134. if Stuff[i].className == "TextButton" then
  5135. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5136. Shield.BackgroundColor = BrickColor.new(1010)
  5137. Hint.Text = "[ Click and hold for an invisible shield ]"
  5138. end
  5139. end
  5140. end)
  5141. DarkPulse = Instance.new("TextButton")
  5142. DarkPulse.Parent = Page1
  5143. DarkPulse.Name = "DarkPulse"
  5144. DarkPulse.Size = UDim2.new(0.25, 0, 0.07, 0)
  5145. DarkPulse.BackgroundTransparency = 0.1
  5146. DarkPulse.Position = UDim2.new(0.375, 0, 0.7, 0)
  5147. DarkPulse.BorderSizePixel = 0
  5148. DarkPulse.BackgroundColor = BrickColor.new(1004)
  5149. DarkPulse.Text = "[ DarkPulse ]"
  5150. DarkPulse.MouseButton1Down:connect(function()
  5151. Mode = "DarkPulse"
  5152. Stuff = Page1:GetChildren()
  5153. for i = 1 , #Stuff do
  5154. if Stuff[i].className == "TextButton" then
  5155. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5156. DarkPulse.BackgroundColor = BrickColor.new(1010)
  5157. Hint.Text = "[ Click and hold to fire a dark wave ]"
  5158. end
  5159. end
  5160. end)
  5161. Snipe = Instance.new("TextButton")
  5162. Snipe.Parent = Page1
  5163. Snipe.Name = "Snipe"
  5164. Snipe.Size = UDim2.new(0.25, 0, 0.07, 0)
  5165. Snipe.BackgroundTransparency = 0.1
  5166. Snipe.Position = UDim2.new(0.375, 0, 0.8, 0)
  5167. Snipe.BorderSizePixel = 0
  5168. Snipe.BackgroundColor = BrickColor.new(1004)
  5169. Snipe.Text = "[ Snipe ]"
  5170. Snipe.MouseButton1Down:connect(function()
  5171. Mode = "Snipe"
  5172. Stuff = Page1:GetChildren()
  5173. for i = 1 , #Stuff do
  5174. if Stuff[i].className == "TextButton" then
  5175. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5176. Snipe.BackgroundColor = BrickColor.new(1010)
  5177. Hint.Text = "[ Click a person to zoom toward him ]"
  5178. end
  5179. end
  5180. end)
  5181. Wave = Instance.new("TextButton")
  5182. Wave.Parent = Page1
  5183. Wave.Name = "Wave"
  5184. Wave.Size = UDim2.new(0.25, 0, 0.07, 0)
  5185. Wave.BackgroundTransparency = 0.1
  5186. Wave.Position = UDim2.new(0.375, 0, 0.9, 0)
  5187. Wave.BorderSizePixel = 0
  5188. Wave.BackgroundColor = BrickColor.new(1004)
  5189. Wave.Text = "[ Wave ]"
  5190. Wave.MouseButton1Down:connect(function()
  5191. Mode = "Wave"
  5192. Stuff = Page1:GetChildren()
  5193. for i = 1 , #Stuff do
  5194. if Stuff[i].className == "TextButton" then
  5195. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5196. Wave.BackgroundColor = BrickColor.new(1010)
  5197. Hint.Text = "[ Click to send out a wave to damage ]"
  5198. end
  5199. end
  5200. end)
  5201. Ice = Instance.new("TextButton")
  5202. Ice.Parent = Page1
  5203. Ice.Name = "Ice"
  5204. Ice.Size = UDim2.new(0.25, 0, 0.07, 0)
  5205. Ice.BackgroundTransparency = 0.1
  5206. Ice.Position = UDim2.new(0.7, 0, 0.2, 0)
  5207. Ice.BorderSizePixel = 0
  5208. Ice.BackgroundColor = BrickColor.new(1004)
  5209. Ice.Text = "[ Ice ]"
  5210. Ice.MouseButton1Down:connect(function()
  5211. Mode = "Ice"
  5212. Stuff = Page1:GetChildren()
  5213. for i = 1 , #Stuff do
  5214. if Stuff[i].className == "TextButton" then
  5215. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5216. Ice.BackgroundColor = BrickColor.new(1010)
  5217. Hint.Text = "[ Click to send out a beam of ice ]"
  5218. end
  5219. end
  5220. end)
  5221. Tornado = Instance.new("TextButton")
  5222. Tornado.Parent = Page1
  5223. Tornado.Name = "Tornado"
  5224. Tornado.Size = UDim2.new(0.25, 0, 0.07, 0)
  5225. Tornado.BackgroundTransparency = 0.1
  5226. Tornado.Position = UDim2.new(0.7, 0, 0.3, 0)
  5227. Tornado.BorderSizePixel = 0
  5228. Tornado.BackgroundColor = BrickColor.new(1004)
  5229. Tornado.Text = "[ Tornado ]"
  5230. Tornado.MouseButton1Down:connect(function()
  5231. Mode = "Tornado"
  5232. Stuff = Page1:GetChildren()
  5233. for i = 1 , #Stuff do
  5234. if Stuff[i].className == "TextButton" then
  5235. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5236. Tornado.BackgroundColor = BrickColor.new(1010)
  5237. Hint.Text = "[ Click to throw people near you ]"
  5238. end
  5239. end
  5240. end)
  5241. Explosion = Instance.new("TextButton")
  5242. Explosion.Parent = Page1
  5243. Explosion.Name = "BlackHole"
  5244. Explosion.Size = UDim2.new(0.25, 0, 0.07, 0)
  5245. Explosion.BackgroundTransparency = 0.1
  5246. Explosion.Position = UDim2.new(0.7, 0, 0.4, 0)
  5247. Explosion.BorderSizePixel = 0
  5248. Explosion.BackgroundColor = BrickColor.new(1004)
  5249. Explosion.Text = "[ Explosion ]"
  5250. Explosion.MouseButton1Down:connect(function()
  5251. Mode = "Explosion"
  5252. Stuff = Page1:GetChildren()
  5253. for i = 1 , #Stuff do
  5254. if Stuff[i].className == "TextButton" then
  5255. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5256. Explosion.BackgroundColor = BrickColor.new(1010)
  5257. Hint.Text = "[ Click to summon a huge explosion ]"
  5258. end
  5259. end
  5260. end)
  5261. ExplodeVictim = Instance.new("TextButton")
  5262. ExplodeVictim.Parent = Page1
  5263. ExplodeVictim.Name = "ExplodeVictim"
  5264. ExplodeVictim.Size = UDim2.new(0.25, 0, 0.07, 0)
  5265. ExplodeVictim.BackgroundTransparency = 0.1
  5266. ExplodeVictim.Position = UDim2.new(0.7, 0, 0.5, 0)
  5267. ExplodeVictim.BorderSizePixel = 0
  5268. ExplodeVictim.BackgroundColor = BrickColor.new(1004)
  5269. ExplodeVictim.Text = "[ ExplodeVictim ]"
  5270. ExplodeVictim.MouseButton1Down:connect(function()
  5271. Mode = "ExplodeVictim"
  5272. Stuff = Page1:GetChildren()
  5273. for i = 1 , #Stuff do
  5274. if Stuff[i].className == "TextButton" then
  5275. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5276. ExplodeVictim.BackgroundColor = BrickColor.new(1010)
  5277. Hint.Text = "[ Click a person to explode him ]"
  5278. end
  5279. end
  5280. end)
  5281. Raise = Instance.new("TextButton")
  5282. Raise.Parent = Page1
  5283. Raise.Name = "Raise"
  5284. Raise.Size = UDim2.new(0.25, 0, 0.07, 0)
  5285. Raise.BackgroundTransparency = 0.1
  5286. Raise.Position = UDim2.new(0.7, 0, 0.6, 0)
  5287. Raise.BorderSizePixel = 0
  5288. Raise.BackgroundColor = BrickColor.new(1004)
  5289. Raise.Text = "[ Raise ]"
  5290. Raise.MouseButton1Down:connect(function()
  5291. Mode = "Raise"
  5292. Stuff = Page1:GetChildren()
  5293. for i = 1 , #Stuff do
  5294. if Stuff[i].className == "TextButton" then
  5295. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5296. Raise.BackgroundColor = BrickColor.new(1010)
  5297. Hint.Text = "[ Click the ground to make a mountain ]"
  5298. end
  5299. end
  5300. end)
  5301. Teleport = Instance.new("TextButton")
  5302. Teleport.Parent = Page1
  5303. Teleport.Name = "Teleport"
  5304. Teleport.Size = UDim2.new(0.25, 0, 0.07, 0)
  5305. Teleport.BackgroundTransparency = 0.1
  5306. Teleport.Position = UDim2.new(0.7, 0, 0.7, 0)
  5307. Teleport.BorderSizePixel = 0
  5308. Teleport.BackgroundColor = BrickColor.new(1004)
  5309. Teleport.Text = "[ Teleport ]"
  5310. Teleport.MouseButton1Down:connect(function()
  5311. Mode = "Teleport"
  5312. Stuff = Page1:GetChildren()
  5313. for i = 1 , #Stuff do
  5314. if Stuff[i].className == "TextButton" then
  5315. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5316. Teleport.BackgroundColor = BrickColor.new(1010)
  5317. Hint.Text = "[ Click to teleport and slash ]"
  5318. end
  5319. end
  5320. end)
  5321. DownThrust = Instance.new("TextButton")
  5322. DownThrust.Parent = Page1
  5323. DownThrust.Name = "DownThrust"
  5324. DownThrust.Size = UDim2.new(0.25, 0, 0.07, 0)
  5325. DownThrust.BackgroundTransparency = 0.1
  5326. DownThrust.Position = UDim2.new(0.7, 0, 0.8, 0)
  5327. DownThrust.BorderSizePixel = 0
  5328. DownThrust.BackgroundColor = BrickColor.new(1004)
  5329. DownThrust.Text = "[ DownThrust ]"
  5330. DownThrust.MouseButton1Down:connect(function()
  5331. Mode = "DownThrust"
  5332. Stuff = Page1:GetChildren()
  5333. for i = 1 , #Stuff do
  5334. if Stuff[i].className == "TextButton" then
  5335. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5336. DownThrust.BackgroundColor = BrickColor.new(1010)
  5337. Hint.Text = "[ Click to thurst downward ]"
  5338. end
  5339. end
  5340. end)
  5341. Slashes2 = Instance.new("TextButton")
  5342. Slashes2.Parent = Page1
  5343. Slashes2.Name = "Slashes"
  5344. Slashes2.Size = UDim2.new(0.25, 0, 0.07, 0)
  5345. Slashes2.BackgroundTransparency = 0.1
  5346. Slashes2.Position = UDim2.new(0.7, 0, 0.9, 0)
  5347. Slashes2.BorderSizePixel = 0
  5348. Slashes2.BackgroundColor = BrickColor.new(1004)
  5349. Slashes2.Text = "[ HeatSlashes ]"
  5350. Slashes2.MouseButton1Down:connect(function()
  5351. Mode = "Slashes"
  5352. Stuff = Page1:GetChildren()
  5353. for i = 1 , #Stuff do
  5354. if Stuff[i].className == "TextButton" then
  5355. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5356. Slashes2.BackgroundColor = BrickColor.new(1010)
  5357. Hint.Text = "[ Click to heat slash ]"
  5358. end
  5359. end
  5360. end)
  5361. Page2 = Instance.new("ImageLabel")
  5362. Page2.Parent = Background
  5363. Page2.Name = "Page2"
  5364. Page2.Visible = false
  5365. Page2.Size = UDim2.new(1, 0, 1, 0)
  5366. Page2.BackgroundTransparency = 1
  5367. Page2.Position = UDim2.new(0, 0, 0, 0)
  5368. Header2 = Instance.new("TextLabel")
  5369. Header2.Parent = Page2
  5370. Header2.Name = "Header2"
  5371. Header2.Size = UDim2.new(0, 0, 0, 0)
  5372. Header2.BackgroundTransparency = 1
  5373. Header2.Position = UDim2.new(0.5, 0, 0.08, 0)
  5374. Header2.Text = "[ Sword Modes #2 ]"
  5375. NextPage1 = Instance.new("TextButton")
  5376. NextPage1.Parent = Page1
  5377. NextPage1.Name = "NextPage1"
  5378. NextPage1.Size = UDim2.new(0.25, 0, 0.07, 0)
  5379. NextPage1.BackgroundTransparency = 0.1
  5380. NextPage1.Position = UDim2.new(0.7, 0, 0.02, 0)
  5381. NextPage1.BorderSizePixel = 0
  5382. NextPage1.BackgroundColor = BrickColor.new(1004)
  5383. NextPage1.Text = "[ Next ]"
  5384. NextPage1.MouseButton1Down:connect(function()
  5385. Stuff = Page1:GetChildren()
  5386. for i = 1 , #Stuff do
  5387. if Stuff[i].className == "TextButton" then
  5388. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5389. end
  5390. end
  5391. Stuff = Page2:GetChildren()
  5392. for i = 1 , #Stuff do
  5393. if Stuff[i].className == "TextButton" then
  5394. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5395. end
  5396. end
  5397. Mode = ""
  5398. Page1.Visible = false
  5399. Page2.Visible = true
  5400. end)
  5401. BackPage1 = Instance.new("TextButton")
  5402. BackPage1.Parent = Page2
  5403. BackPage1.Name = "BackPage1"
  5404. BackPage1.Size = UDim2.new(0.25, 0, 0.07, 0)
  5405. BackPage1.BackgroundTransparency = 0.1
  5406. BackPage1.Position = UDim2.new(0.02, 0, 0.02, 0)
  5407. BackPage1.BorderSizePixel = 0
  5408. BackPage1.BackgroundColor = BrickColor.new(1004)
  5409. BackPage1.Text = "[ Back ]"
  5410. BackPage1.MouseButton1Down:connect(function()
  5411. Stuff = Page1:GetChildren()
  5412. for i = 1 , #Stuff do
  5413. if Stuff[i].className == "TextButton" then
  5414. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5415. end
  5416. end
  5417. Stuff = Page2:GetChildren()
  5418. for i = 1 , #Stuff do
  5419. if Stuff[i].className == "TextButton" then
  5420. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5421. end
  5422. end
  5423. Mode = ""
  5424. Page1.Visible = true
  5425. Page2.Visible = false
  5426. end)
  5427. Assassinate = Instance.new("TextButton")
  5428. Assassinate.Parent = Page2
  5429. Assassinate.Name = "Assassinate"
  5430. Assassinate.Size = UDim2.new(0.25, 0, 0.07, 0)
  5431. Assassinate.BackgroundTransparency = 0.1
  5432. Assassinate.Position = UDim2.new(0.05, 0, 0.2, 0)
  5433. Assassinate.BorderSizePixel = 0
  5434. Assassinate.BackgroundColor = BrickColor.new(1004)
  5435. Assassinate.Text = "[ Assassinate ]"
  5436. Assassinate.MouseButton1Down:connect(function()
  5437. Mode = "Assassinate"
  5438. Stuff = Page2:GetChildren()
  5439. for i = 1 , #Stuff do
  5440. if Stuff[i].className == "TextButton" then
  5441. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5442. Assassinate.BackgroundColor = BrickColor.new(1010)
  5443. Hint.Text = "[ Click a player to kill ]"
  5444. end
  5445. end
  5446. end)
  5447. Swing2 = Instance.new("TextButton")
  5448. Swing2.Parent = Page2
  5449. Swing2.Name = "Swing"
  5450. Swing2.Size = UDim2.new(0.25, 0, 0.07, 0)
  5451. Swing2.BackgroundTransparency = 0.1
  5452. Swing2.Position = UDim2.new(0.05, 0, 0.3, 0)
  5453. Swing2.BorderSizePixel = 0
  5454. Swing2.BackgroundColor = BrickColor.new(1004)
  5455. Swing2.Text = "[ Slow Swing ]"
  5456. Swing2.MouseButton1Down:connect(function()
  5457. Mode = "Slow Swing"
  5458. Stuff = Page2:GetChildren()
  5459. for i = 1 , #Stuff do
  5460. if Stuff[i].className == "TextButton" then
  5461. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5462. Swing2.BackgroundColor = BrickColor.new(1010)
  5463. Hint.Text = "[ Click to Slash ]"
  5464. end
  5465. end
  5466. end)
  5467. Lazor = Instance.new("TextButton")
  5468. Lazor.Parent = Page2
  5469. Lazor.Name = "lazor"
  5470. Lazor.Size = UDim2.new(0.25, 0, 0.07, 0)
  5471. Lazor.BackgroundTransparency = 0.1
  5472. Lazor.Position = UDim2.new(0.05, 0, 0.4, 0)
  5473. Lazor.BorderSizePixel = 0
  5474. Lazor.BackgroundColor = BrickColor.new(1004)
  5475. Lazor.Text = "[ LAZOR ]"
  5476. Lazor.MouseButton1Down:connect(function()
  5477. Mode = "Lazor"
  5478. Stuff = Page2:GetChildren()
  5479. for i = 1 , #Stuff do
  5480. if Stuff[i].className == "TextButton" then
  5481. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5482. Lazor.BackgroundColor = BrickColor.new(1010)
  5483. Hint.Text = "[ Click to FIRE LAZOOOOOR!!! ]"
  5484. end
  5485. end
  5486. end)
  5487. Lazor3 = Instance.new("TextButton")
  5488. Lazor3.Parent = Page2
  5489. Lazor3.Name = "Toss"
  5490. Lazor3.Size = UDim2.new(0.25, 0, 0.07, 0)
  5491. Lazor3.BackgroundTransparency = 0.1
  5492. Lazor3.Position = UDim2.new(0.05, 0, 0.5, 0)
  5493. Lazor3.BorderSizePixel = 0
  5494. Lazor3.BackgroundColor = BrickColor.new(1004)
  5495. Lazor3.Text = "[ Toss ]"
  5496. Lazor3.MouseButton1Down:connect(function()
  5497. Mode = "Toss"
  5498. Stuff = Page2:GetChildren()
  5499. for i = 1 , #Stuff do
  5500. if Stuff[i].className == "TextButton" then
  5501. Stuff[i].BackgroundColor = BrickColor.new(1004)
  5502. Lazor3.BackgroundColor = BrickColor.new(1010)
  5503. Hint.Text = "[ Click to toss Sword ]"
  5504. end
  5505. end
  5506. end)
  5507.  
  5508. ------------------------------------------------------------>
  5509. --[[
  5510. ? -->> onDied()
  5511. --]]
  5512. ------------------------------------------------------------>
  5513. Me.Character.Humanoid.Died:connect(function()
  5514. f = Instance.new("Explosion")
  5515. f.Parent = Me.Character.Torso
  5516. f.Position = Me.Character.Torso.Position
  5517. f.BlastRadius = 3000
  5518. f.BlastPressure = 500000000
  5519. end)
  5520. Me.Character.Humanoid.Died:connect(function()
  5521. f = Instance.new("Explosion")
  5522. f.Parent = Me.Character.Head
  5523. f.Position = Me.Character.Head.Position
  5524. f.BlastRadius = 3000
  5525. f.BlastPressure = 500000000
  5526. end)
  5527.  
  5528. ------------------------------------------------------------>
  5529. --[[
  5530. ? -->> Suit
  5531. --]]
  5532. ------------------------------------------------------------>
  5533. Hat = Instance.new("Part")
  5534. Hat.Parent = Me.Character
  5535. Hat.CanCollide = false
  5536. Hat.Locked = true
  5537. Hat.Size = Vector3.new(2, 2, 2)
  5538. Hat.TopSurface = "Smooth"
  5539. Hat.BottomSurface = "Smooth"
  5540. Hat.Name = "Hat"
  5541. Hat.CFrame = Me.Character.Head.CFrame
  5542. HatMesh = Instance.new("SpecialMesh")
  5543. HatMesh.Parent = Hat
  5544. HatMesh.MeshType = "FileMesh"
  5545. HatMesh.MeshId = "http://www.roblox.com/asset/?id=21057410"
  5546. HatMesh.Scale = Vector3.new(1.05, 1.05, 1.05)
  5547. HatMesh.TextureId = "http://www.roblox.com/asset/?id=80984257"
  5548. HatWeld = Instance.new("Weld")
  5549. HatWeld.Parent = Me.Character.Head
  5550. HatWeld.Part0 = Me.Character.Head
  5551. HatWeld.Part1 = Hat
  5552. HatWeld.C0 = CFrame.new(0, 0, 0)
  5553. Stuff = Me.Character:GetChildren()
  5554. for i = 1 , #Stuff do
  5555. if Stuff[i].Name == "Shirt" or Stuff[i].Name == "Pants" then
  5556. Stuff[i]:Remove()
  5557. end
  5558. end
  5559. Shirt = Instance.new("Shirt")
  5560. Shirt.Parent = Me.Character
  5561. Shirt.Name = "Shirt"
  5562. Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=55465111"
  5563. Pants = Instance.new("Pants")
  5564. Pants.Parent = Me.Character
  5565. Pants.Name = "Pants"
  5566. Pants.PantsTemplate = "http://www.roblox.com/asset/?id=55466324"
  5567. Me.Character:MoveTo(Me.Character.Torso.Position+Vector3.new(0, 2, 0))
  5568. ------------------------------------------------------------>
  5569. --[[
  5570. ? -->> Loop
  5571. --]]
  5572. ------------------------------------------------------------>
  5573. while true do
  5574. wait()
  5575. Stuff = Workspace:GetChildren()
  5576. for i = 1 , #Stuff do
  5577. Stuff2 = Stuff[i]:GetChildren()
  5578. for i = 1 , #Stuff2 do
  5579. Stuff3 = Stuff2[i]:GetChildren()
  5580. for i = 1 , #Stuff3 do
  5581. if Stuff3[i].className == "ForceField" then
  5582. Stuff3[i]:Remove()
  5583. end
  5584. end
  5585. if Stuff2[i].className == "ForceField" then
  5586. Stuff2[i]:Remove()
  5587. end
  5588. end
  5589. end
  5590. if Flaming == true then
  5591. Flame = Instance.new("Part")
  5592. Flame.Parent = Tool
  5593. Flame.Anchored = true
  5594. Flame.BrickColor = BrickColor.new("Really black")
  5595. Flame.CanCollide = false
  5596. Flame.Name = "Flame"
  5597. Color = math.random(1, 3)
  5598. if Color == 1 then
  5599. Flame.BrickColor = BrickColor.new(21)
  5600. else
  5601. if Color == 2 then
  5602. Flame.BrickColor = BrickColor.new(24)
  5603. end
  5604. if Color == 3 then
  5605. Flame.BrickColor = BrickColor.new(105)
  5606. end
  5607. end
  5608. Flame.Locked = true
  5609. Flame.Shape = "Ball"
  5610. Flame.Transparency = 0.2
  5611. Flame.Size = Vector3.new(1, 1, 1)
  5612. Flame.TopSurface = "Smooth"
  5613. Flame.BottomSurface = "Smooth"
  5614. Flame.CFrame = Me.Character.Torso.CFrame * CFrame.new(math.random(-2, 2), math.random(-2, 2), -(math.random(8, 12)))
  5615. FlameMesh = Instance.new("SpecialMesh")
  5616. FlameMesh.MeshType = "Sphere"
  5617. FlameMesh.Parent = Flame
  5618. FlameMesh.Scale = Vector3.new(1, 1, 1)
  5619. end
  5620. Me.Character.Humanoid.WalkSpeed = 80
  5621. Me.Character.Humanoid.MaxHealth = math.huge
  5622. if Me.Character.Torso.Position.Y <= -20 or Me.Character.Torso.Position.Y >= 10000 then
  5623. Base = Workspace:findFirstChild("Base")
  5624. if Base ~= nil then
  5625. Me.Character:MoveTo(Base.Position)
  5626. else
  5627. Me.Character:MoveTo(Vector3.new(0, 50, 0))
  5628. end
  5629. end
  5630. Stuff = Tool:GetChildren()
  5631. for i = 1 , #Stuff do
  5632. if Stuff[i].className == "Part" then
  5633. if Stuff[i].Name == "Shadow" then
  5634. Stuff[i].Transparency = Stuff[i].Transparency + 0.2
  5635. if Stuff[i].Transparency >= 1 then
  5636. Stuff[i]:Remove()
  5637. end
  5638. end
  5639. if Stuff[i].Name == "Flame" then
  5640. p = Stuff[i].CFrame * CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1))
  5641. Size = math.random(1, 3)
  5642. Stuff[i].Mesh.Scale = Stuff[i].Mesh.Scale + Vector3.new(Size, Size, Size)
  5643. Stuff[i].Transparency = Stuff[i].Transparency + 0.0785
  5644. Stuff[i].CFrame = p
  5645. Stuff[i].CFrame = Stuff[i].CFrame * CFrame.new(0, 0, -(math.random(3, 5)))
  5646. Stuff2 = Workspace:GetChildren()
  5647. for ii = 1 , #Stuff2 do
  5648. if Stuff2[ii].className == "Part" then
  5649. if (Stuff[i].Position-Stuff2[ii].Position).magnitude <= Stuff[i].Mesh.Scale.X then
  5650. if Stuff2[ii].Name ~= "Base" then
  5651. Stuff2[ii].Anchored = false
  5652. Stuff2[ii].BrickColor = BrickColor.new("Really black")
  5653. Stuff2[ii]:BreakJoints()
  5654. end
  5655. end
  5656. end
  5657. if Stuff2[ii].className == "Model" and Stuff2[ii].Name ~= Me.Name then
  5658. Torso = Stuff2[ii]:findFirstChild("Torso")
  5659. Humanoid = Stuff2[ii]:findFirstChild("Humanoid")
  5660. if Torso ~= nil and Humanoid ~= nil then
  5661. if (Stuff[i].Position-Torso.Position).magnitude <= Stuff[i].Mesh.Scale.X then
  5662. Humanoid.MaxHealth = 100
  5663. Humanoid:TakeDamage(Damage)
  5664. Parts = Humanoid.Parent:GetChildren()
  5665. for i = 1 , #Parts do
  5666. if Parts[i].className == "Part" then
  5667. Parts[i].BrickColor = BrickColor.new("Really black")
  5668. if Humanoid.Health <= 0 then
  5669. Parts[i].Anchored = false
  5670. Parts[i]:BreakJoints()
  5671. end
  5672. end
  5673. end
  5674. end
  5675. end
  5676. end
  5677. end
  5678. if Stuff[i].Transparency >= 1 then
  5679. Stuff[i]:Remove()
  5680. end
  5681. end
  5682. end
  5683. end
  5684. ------------------------------------------------------------>
  5685. --[[
  5686. ? -->> End of Script It is THE end of the script, NOW WATCH THE DISCO BALL! DUN DUN DUUUUUUUUUUUUUUUUUUN!!!!!!!!!!!!!!
  5687. --]]
  5688. ------------------------------------------------------------>
  5689. end
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