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- local PlayerName = "PUT PLAYER NAME HERE"
- --INFECT PLAYER // NYAN
- local players = game:GetService("Players")
- local plr = players:FindFirstChild("PlayerName")
- local char = plr.Character
- local rigtype = char.Humanoid.RigType
- char.Shirt:Destroy()
- char.Pants:Destroy()
- if rigtype == Enum.HumanoidRigType.R6 then
- while true do
- wait()
- char.Head.BrickColor = BrickColor.Random()
- char.Torso.BrickColor = BrickColor.Random()
- char.LeftArm.BrickColor = BrickColor.Random()
- char.RightArm.BrickColor = BrickColor.Random()
- char.RightLeg.BrickColor = BrickColor.Random()
- char.LeftLeg.BrickColor = BrickColor.Random()
- char.Humanoid.Health = char.Humanoid.Health - 0.03
- char.Humanoid.HeadScale = char.Humanoid.HeadScale + math.random(-1,1)
- char.Humanoid.BodyHeightScale = char.Humanoid.BodyHeightScale + math.random(-1,1)
- char.Humanoid.BodyWidthScale = char.Humanoid.BodyWidthScale + math.random(-1,1)
- end
- --r15
- if rigtype == Enum.HumanoidRigType.R15 then
- while true do
- wait()
- char.Head.BrickColor = BrickColor.Random()
- char.LeftUpperArm.BrickColor = BrickColor.Random()
- char.LeftLowerArm.BrickColor = BrickColor.Random()
- char.LeftHand.BrickColor = BrickColor.Random()
- char.UpperTorso.BrickColor = BrickColor.Random()
- char.LowerTorso.BrickColor = BrickColor.Random()
- char.RightUpperArm.BrickColor = BrickColor.Random()
- char.RightLowerArm.BrickColor = BrickColor.Random()
- char.RightHand.BrickColor = BrickColor.Random()
- char.LeftUpperLeg.BrickColor = BrickColor.Random()
- char.LeftLowerLeg.BrickColor = BrickColor.Random()
- char.LeftFoot.BrickColor = BrickColor.Random()
- char.RightUpperLeg.BrickColor = BrickColor.Random()
- char.RightLowerLeg.BrickColor = BrickColor.Random()
- char.RightFoot.BrickColor = BrickColor.Random()
- char.Humanoid.Health = char.Humanoid.Health - 0.03
- char.Humanoid.HeadScale = char.Humanoid.HeadScale + math.random(-1,1)
- char.Humanoid.BodyHeightScale = char.Humanoid.BodyHeightScale + math.random(-1,1)
- char.Humanoid.BodyWidthScale = char.Humanoid.BodyWidthScale + math.random(-1,1)
- end
- end
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