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- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- Script2 = Instance.new("Script")
- Part3 = Instance.new("Part")
- Script4 = Instance.new("Script")
- Part5 = Instance.new("Part")
- Script6 = Instance.new("Script")
- Part7 = Instance.new("Part")
- Script8 = Instance.new("Script")
- Part9 = Instance.new("Part")
- Script10 = Instance.new("Script")
- Part11 = Instance.new("Part")
- Script12 = Instance.new("Script")
- Model0.Parent = mas
- Part1.Name = "Kill brick"
- Part1.Parent = Model0
- Part1.Material = Enum.Material.SmoothPlastic
- Part1.BrickColor = BrickColor.new("Really red")
- Part1.Transparency = 1
- Part1.Anchored = true
- Part1.CanCollide = false
- Part1.Size = Vector3.new(106.094215, 662.507874, 903.963867)
- Part1.CFrame = CFrame.new(-403.380981, 334.019104, 0.618543148, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part1.Color = Color3.new(1, 0, 0)
- Part1.Position = Vector3.new(-403.380981, 334.019104, 0.618543148)
- Part1.Color = Color3.new(1, 0, 0)
- Script2.Name = "Code"
- Script2.Parent = Part1
- table.insert(cors,sandbox(Script2,function()
- --Variables--
- local Brick = script.Parent
- --End--
- --Code--
- local function PlayerTouched(Part)
- local Parent = Part.Parent
- if game.Players:GetPlayerFromCharacter(Parent) then
- Parent.Humanoid.Health = 0
- end
- end
- Brick.Touched:connect(PlayerTouched)
- end))
- Part3.Name = "Conveyor"
- Part3.Parent = Model0
- Part3.BrickColor = BrickColor.new("Black")
- Part3.Transparency = 1
- Part3.Anchored = true
- Part3.FormFactor = Enum.FormFactor.Plate
- Part3.Size = Vector3.new(913.110229, 0.665168583, 898.642883)
- Part3.CFrame = CFrame.new(-49.2617149, 2.43258047, 28.3892365, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part3.TopSurface = Enum.SurfaceType.Smooth
- Part3.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part3.Position = Vector3.new(-49.2617149, 2.43258047, 28.3892365)
- Part3.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Script4.Parent = Part3
- table.insert(cors,sandbox(Script4,function()
- --� Rhino1004 �
- while true do
- script.Parent.Velocity = script.Parent.CFrame.lookVector *250000000000
- wait(0.1)
- end
- end))
- Part5.Name = "Kill brick"
- Part5.Parent = Model0
- Part5.Material = Enum.Material.SmoothPlastic
- Part5.BrickColor = BrickColor.new("Really red")
- Part5.Transparency = 1
- Part5.Anchored = true
- Part5.CanCollide = false
- Part5.Size = Vector3.new(960.337097, 662.507874, 23.6134777)
- Part5.CFrame = CFrame.new(23.740469, 334.019104, -431.408478, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part5.Color = Color3.new(1, 0, 0)
- Part5.Position = Vector3.new(23.740469, 334.019104, -431.408478)
- Part5.Color = Color3.new(1, 0, 0)
- Script6.Name = "Code"
- Script6.Parent = Part5
- table.insert(cors,sandbox(Script6,function()
- --Variables--
- local Brick = script.Parent
- --End--
- --Code--
- local function PlayerTouched(Part)
- local Parent = Part.Parent
- if game.Players:GetPlayerFromCharacter(Parent) then
- Parent.Humanoid.Health = 0
- end
- end
- Brick.Touched:connect(PlayerTouched)
- end))
- Part7.Name = "Kill brick"
- Part7.Parent = Model0
- Part7.Material = Enum.Material.SmoothPlastic
- Part7.BrickColor = BrickColor.new("Really red")
- Part7.Transparency = 1
- Part7.Anchored = true
- Part7.CanCollide = false
- Part7.Size = Vector3.new(960.337097, 662.507874, 23.6134777)
- Part7.CFrame = CFrame.new(23.740469, 334.019104, 440.793732, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part7.Color = Color3.new(1, 0, 0)
- Part7.Position = Vector3.new(23.740469, 334.019104, 440.793732)
- Part7.Color = Color3.new(1, 0, 0)
- Script8.Name = "Code"
- Script8.Parent = Part7
- table.insert(cors,sandbox(Script8,function()
- --Variables--
- local Brick = script.Parent
- --End--
- --Code--
- local function PlayerTouched(Part)
- local Parent = Part.Parent
- if game.Players:GetPlayerFromCharacter(Parent) then
- Parent.Humanoid.Health = 0
- end
- end
- Brick.Touched:connect(PlayerTouched)
- end))
- Part9.Name = "Kill brick"
- Part9.Parent = Model0
- Part9.Material = Enum.Material.SmoothPlastic
- Part9.BrickColor = BrickColor.new("Really red")
- Part9.Transparency = 1
- Part9.Anchored = true
- Part9.CanCollide = false
- Part9.Size = Vector3.new(106.094215, 662.507874, 942.211121)
- Part9.CFrame = CFrame.new(462.169434, 334.019104, -18.5051041, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part9.Color = Color3.new(1, 0, 0)
- Part9.Position = Vector3.new(462.169434, 334.019104, -18.5051041)
- Part9.Color = Color3.new(1, 0, 0)
- Script10.Name = "Code"
- Script10.Parent = Part9
- table.insert(cors,sandbox(Script10,function()
- --Variables--
- local Brick = script.Parent
- --End--
- --Code--
- local function PlayerTouched(Part)
- local Parent = Part.Parent
- if game.Players:GetPlayerFromCharacter(Parent) then
- Parent.Humanoid.Health = 0
- end
- end
- Brick.Touched:connect(PlayerTouched)
- end))
- Part11.Name = "Kill brick"
- Part11.Parent = Model0
- Part11.Material = Enum.Material.SmoothPlastic
- Part11.BrickColor = BrickColor.new("Really red")
- Part11.Transparency = 1
- Part11.Anchored = true
- Part11.CanCollide = false
- Part11.Size = Vector3.new(960.337097, 452.907776, 940.51355)
- Part11.CFrame = CFrame.new(23.740469, 438.819122, 27.0415649, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part11.Color = Color3.new(1, 0, 0)
- Part11.Position = Vector3.new(23.740469, 438.819122, 27.0415649)
- Part11.Color = Color3.new(1, 0, 0)
- Script12.Name = "Code"
- Script12.Parent = Part11
- table.insert(cors,sandbox(Script12,function()
- --Variables--
- local Brick = script.Parent
- --End--
- --Code--
- local function PlayerTouched(Part)
- local Parent = Part.Parent
- if game.Players:GetPlayerFromCharacter(Parent) then
- Parent.Humanoid.Health = 0
- end
- end
- Brick.Touched:connect(PlayerTouched)
- end))
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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