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dexbypass

May 17th, 2022
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  1.  
  2. --[[
  3. This script has many bypasses to keep DEX secured.
  4. NewProxy Bypass
  5. GetGC Spoof
  6. Memory Spoof
  7. ContentProvider Bypass
  8. GetFocusedTextBox Bypass
  9. DecendantAdded Disabler
  10. CloneRef (Overall protection of Instances and other UserData)
  11. ]]
  12.  
  13. -- Cloneref support (adds support for JJsploit/Temple/Electron and other sploits that don't have cloneref or really shit versions of it.)
  14. loadstring(game:HttpGet("https://raw.githubusercontent.com/Babyhamsta/RBLX_Scripts/main/Universal/CloneRef.lua", true))()
  15.  
  16. -- Dex Bypasses
  17. loadstring(game:HttpGet("https://raw.githubusercontent.com/Babyhamsta/RBLX_Scripts/main/Universal/Bypasses.lua", true))()
  18.  
  19. -- Dex with CloneRef Support (made as global)
  20. getgenv().Bypassed_Dex = game:GetObjects("rbxassetid://9352453730")[1]
  21.  
  22. local charset = {}
  23. for i = 48, 57 do table.insert(charset, string.char(i)) end
  24. for i = 65, 90 do table.insert(charset, string.char(i)) end
  25. for i = 97, 122 do table.insert(charset, string.char(i)) end
  26. function RandomCharacters(length)
  27. if length > 0 then
  28. return RandomCharacters(length - 1) .. charset[math.random(1, #charset)]
  29. else
  30. return ""
  31. end
  32. end
  33.  
  34. Bypassed_Dex.Name = RandomCharacters(math.random(5, 20))
  35. Bypassed_Dex.Parent = cloneref(game:GetService("CoreGui"))
  36.  
  37. local function Load(Obj, Url)
  38. local function GiveOwnGlobals(Func, Script)
  39. local Fenv = {}
  40. local RealFenv = {script = Script}
  41. local FenvMt = {}
  42. FenvMt.__index = function(a,b)
  43. if RealFenv[b] == nil then
  44. return getfenv()[b]
  45. else
  46. return RealFenv[b]
  47. end
  48. end
  49. FenvMt.__newindex = function(a, b, c)
  50. if RealFenv[b] == nil then
  51. getfenv()[b] = c
  52. else
  53. RealFenv[b] = c
  54. end
  55. end
  56. setmetatable(Fenv, FenvMt)
  57. setfenv(Func, Fenv)
  58. return Func
  59. end
  60.  
  61. local function LoadScripts(Script)
  62. if Script.ClassName == "Script" or Script.ClassName == "LocalScript" then
  63. spawn(GiveOwnGlobals(loadstring(Script.Source, "=" .. Script:GetFullName()), Script))
  64. end
  65. for i,v in pairs(Script:GetChildren()) do
  66. LoadScripts(v)
  67. end
  68. end
  69.  
  70. LoadScripts(Obj)
  71. end
  72.  
  73. Load(Bypassed_Dex)
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