Thefrozen106

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May 23rd, 2017
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  1.  
  2. plr = game:service'Players'.LocalPlayer
  3.  
  4. char = plr.Character
  5.  
  6. mouse = plr:GetMouse()
  7.  
  8. humanoid = char:findFirstChild("Humanoid")
  9.  
  10. torso = char:findFirstChild("Torso")
  11.  
  12. head = char.Head
  13.  
  14. ra = char:findFirstChild("Right Arm")
  15.  
  16. la = char:findFirstChild("Left Arm")
  17.  
  18. rl = char:findFirstChild("Right Leg")
  19.  
  20. ll = char:findFirstChild("Left Leg")
  21.  
  22. rs = torso:findFirstChild("Right Shoulder")
  23.  
  24. ls = torso:findFirstChild("Left Shoulder")
  25.  
  26. rh = torso:findFirstChild("Right Hip")
  27.  
  28. lh = torso:findFirstChild("Left Hip")
  29.  
  30. neck = torso:findFirstChild("Neck")
  31.  
  32. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  33.  
  34. anim = char:findFirstChild("Animate")
  35.  
  36. rootpart = char:findFirstChild("HumanoidRootPart")
  37.  
  38. camera = workspace.CurrentCamera
  39.  
  40. if anim then
  41.  
  42. anim:Destroy()
  43.  
  44. end
  45.  
  46.  
  47.  
  48. rj.C0 = CFrame.new()
  49.  
  50. rj.C1 = CFrame.new()
  51.  
  52.  
  53.  
  54. super_annoying = Instance.new("Sound", head)
  55.  
  56. super_annoying.SoundId = "http://www.roblox.com/asset/?id=130816003"
  57.  
  58. super_annoying.Volume = 0.6
  59.  
  60. super_annoying.Looped = true
  61.  
  62. barrel_roll = Instance.new("Sound", head)
  63.  
  64. barrel_roll.SoundId = "http://www.roblox.com/asset/?id=130791919"
  65.  
  66. barrel_roll.Volume = 1
  67.  
  68. barrel_roll.Looped = true
  69.  
  70. dubstep_gun = Instance.new("Sound", head)
  71.  
  72. dubstep_gun.SoundId = "http://www.roblox.com/asset/?id=130855491"
  73.  
  74. dubstep_gun.Volume = 0.6
  75.  
  76. dubstep_gun.Looped = true
  77.  
  78. you_are_pirate = Instance.new("Sound", head)
  79.  
  80. you_are_pirate.SoundId = "http://www.roblox.com/asset/?id=130888577"
  81.  
  82. you_are_pirate.Volume = 0.6
  83.  
  84. you_are_pirate.Looped = true
  85.  
  86. cant_touch = Instance.new("Sound", head)
  87.  
  88. cant_touch.SoundId = "http://www.roblox.com/asset/?id=131280929"
  89.  
  90. cant_touch.Volume = 1
  91.  
  92. cant_touch.Looped = true
  93.  
  94. gangy_style = Instance.new("Sound", head)
  95.  
  96. gangy_style.SoundId = "http://www.roblox.com/asset/?id=130844430"
  97.  
  98. gangy_style.Volume = 0.6
  99.  
  100. gangy_style.Looped = true
  101.  
  102. fox_say = Instance.new("Sound", head)
  103.  
  104. fox_say.SoundId = "http://www.roblox.com/asset/?id=130797915"
  105.  
  106. fox_say.Volume = 0.5
  107.  
  108. fox_say.Looped = true
  109.  
  110. durk = Instance.new("Sound", head)
  111.  
  112. durk.SoundId = "http://www.roblox.com/asset/?id=142435409"
  113.  
  114. durk.Volume = 1.2
  115.  
  116. durk.Looped = true
  117.  
  118. sax_guy = Instance.new("Sound", head)
  119.  
  120. sax_guy.SoundId = "http://www.roblox.com/asset/?id=130794684"
  121.  
  122. sax_guy.Volume = 0.6
  123.  
  124. sax_guy.Looped = true
  125.  
  126. heman = Instance.new("Sound", head)
  127.  
  128. heman.SoundId = "http://www.roblox.com/asset/?id=131102548"
  129.  
  130. heman.Volume = 1
  131.  
  132. heman.Looped = true
  133.  
  134. justin = Instance.new("Sound", head)
  135.  
  136. justin.SoundId = "http://www.roblox.com/asset/?id=142295308"--130841252"
  137.  
  138. justin.Volume = 0.8
  139.  
  140. justin.Looped = true
  141.  
  142. brony_music = Instance.new("Sound", head)
  143.  
  144. brony_music.SoundId = "http://www.roblox.com/asset/?id=130769808"
  145.  
  146. brony_music.Volume = 1
  147.  
  148. brony_music.Looped = true
  149.  
  150. spitfire = Instance.new("Sound", head)
  151.  
  152. spitfire.SoundId = "http://www.roblox.com/asset/?id=129490596"
  153.  
  154. spitfire.Volume = 0.8
  155.  
  156. spitfire.Looped = true
  157.  
  158. burn_dem = Instance.new("Sound", head)
  159.  
  160. burn_dem.SoundId = "http://www.roblox.com/asset/?id=132399469"
  161.  
  162. burn_dem.Volume = 1
  163.  
  164. burn_dem.Looped = true
  165.  
  166. gumbear = Instance.new("Sound", head)
  167.  
  168. gumbear.SoundId = "http://www.roblox.com/asset/?id=135791872"
  169.  
  170. gumbear.Volume = 1.2
  171.  
  172. gumbear.Looped = true
  173.  
  174. narwhal = Instance.new("Sound", head)
  175.  
  176. narwhal.SoundId = "http://www.roblox.com/asset/?id=130872377"
  177.  
  178. narwhal.Volume = 1.2
  179.  
  180. narwhal.Looped = true
  181.  
  182. rrb = Instance.new("Sound", head)
  183.  
  184. rrb.SoundId = "http://www.roblox.com/asset/?id=131525189"
  185.  
  186. rrb.Volume = 1.2
  187.  
  188. rrb.Looped = true
  189.  
  190.  
  191. if char:findFirstChild("Shirt") then
  192.  
  193. char:findFirstChild("Shirt"):Destroy()
  194.  
  195. end
  196.  
  197. if char:findFirstChild("Pants") then
  198.  
  199. char:findFirstChild("Pants"):Destroy()
  200.  
  201. end
  202.  
  203. if char:findFirstChild("Shirt Graphic") then
  204.  
  205. char:findFirstChild("Shirt Graphic"):Destroy()
  206.  
  207. end
  208.  
  209.  
  210. Instance.new("HumanoidController", game:service'ControllerService')
  211.  
  212. Instance.new("SkateboardController", game:service'ControllerService')
  213.  
  214. Instance.new("VehicleController", game:service'ControllerService')
  215.  
  216.  
  217.  
  218.  
  219.  
  220. --minimize
  221.  
  222. rh.Parent = nil
  223.  
  224. lh.Parent = nil
  225.  
  226. rs.Parent = nil
  227.  
  228. ls.Parent = nil
  229.  
  230. neck.Parent = nil
  231.  
  232. rj.Parent = nil
  233.  
  234.  
  235.  
  236. rl.FormFactor = "Custom"
  237.  
  238. ll.FormFactor = "Custom"
  239.  
  240. ra.FormFactor = "Custom"
  241.  
  242. la.FormFactor = "Custom"
  243.  
  244. torso.FormFactor = "Custom"
  245.  
  246. head.FormFactor = "Custom"
  247.  
  248. rootpart.FormFactor = "Custom"
  249.  
  250.  
  251.  
  252.  
  253.  
  254. rootpart.Size = Vector3.new(.4, .4, .2)
  255.  
  256. rl.Size = Vector3.new(.2, .4, .2)
  257.  
  258. ll.Size = Vector3.new(.2, .4, .2)
  259.  
  260. ra.Size = Vector3.new(.2, .4, .2)
  261.  
  262. la.Size = Vector3.new(.2, .4, .2)
  263.  
  264. torso.Size = Vector3.new(.4, .4, .2)
  265.  
  266. head.Size = Vector3.new(.4, .2, .2)
  267.  
  268.  
  269. rh.Parent = torso
  270.  
  271. lh.Parent = torso
  272.  
  273. rs.Parent = torso
  274.  
  275. ls.Parent = torso
  276.  
  277. neck.Parent = torso
  278.  
  279. rj.Parent = rootpart
  280.  
  281.  
  282.  
  283. if torso:findFirstChild("roblox") then
  284.  
  285. local p = Instance.new("Part", char)
  286.  
  287. p.FormFactor = "Custom"
  288.  
  289. p.Size = torso.Size
  290.  
  291. p.Transparency = 1
  292.  
  293. p:BreakJoints()
  294.  
  295. local w = Instance.new("Weld", char)
  296.  
  297. w.Part0 = p
  298.  
  299. w.Part1 = torso
  300.  
  301. torso:findFirstChild("roblox").Parent = p
  302.  
  303. end
  304.  
  305.  
  306.  
  307. mesh1 = Instance.new("SpecialMesh", torso)
  308.  
  309. mesh1.Name = "Mesh"
  310.  
  311. mesh1.Scale = torso.Size - Vector3.new(torso.Size.x/2, torso.Size.y/2, 0)
  312.  
  313. mesh1.MeshId = "rbxasset://fonts/torso.mesh"
  314.  
  315. mesh2 = Instance.new("SpecialMesh", la)
  316.  
  317. mesh2.Name = "Mesh"
  318.  
  319. mesh2.Scale = la.Size - Vector3.new(0, la.Size.y/2, 0)
  320.  
  321. mesh2.MeshId = "rbxasset://fonts/leftarm.mesh"
  322.  
  323. mesh3 = Instance.new("SpecialMesh", ra)
  324.  
  325. mesh3.Name = "Mesh"
  326.  
  327. mesh3.Scale = ra.Size - Vector3.new(0, ra.Size.y/2, 0)
  328.  
  329. mesh3.MeshId = "rbxasset://fonts/rightarm.mesh"
  330.  
  331. mesh4 = Instance.new("SpecialMesh", ll)
  332.  
  333. mesh4.Name = "Mesh"
  334.  
  335. mesh4.Scale = ll.Size - Vector3.new(0, ll.Size.y/2, 0)
  336.  
  337. mesh4.MeshId = "rbxasset://fonts/leftleg.mesh"
  338.  
  339. mesh5 = Instance.new("SpecialMesh", rl)
  340.  
  341. mesh5.Name = "Mesh"
  342.  
  343. mesh5.Scale = rl.Size - Vector3.new(0, rl.Size.y/2, 0)
  344.  
  345. mesh5.MeshId = "rbxasset://fonts/rightleg.mesh"
  346.  
  347.  
  348.  
  349. --0.3 = 1.5, 0.1 = 0.5, 0.2 = 1
  350.  
  351.  
  352. ls.C0 = CFrame.new(-.3,.1,0)
  353.  
  354. ls.C1 = CFrame.new(0,.1,0)
  355.  
  356. rs.C0 = CFrame.new(.3,.1,0)
  357.  
  358. rs.C1 = CFrame.new(0,.1,0)
  359.  
  360. rh.C0 = CFrame.new(.1,-.2,0)
  361.  
  362. rh.C1 = CFrame.new(0, .2, 0)
  363.  
  364. lh.C0 = CFrame.new(-.1,-.2,0)
  365.  
  366. lh.C1 = CFrame.new(0, .2, 0)
  367.  
  368. neck.C0 = CFrame.new(0,.2,0)
  369.  
  370. neck.C1 = CFrame.new(0,-.1,0)
  371.  
  372.  
  373. bodyc = char:findFirstChild("Body Colors")
  374.  
  375. if bodyc then
  376.  
  377. bodyc:Destroy()
  378.  
  379. end
  380.  
  381. wait(0.1)
  382.  
  383.  
  384. skincolor = {"Reddish brown", "Brick yellow", "Pastel brown", "Nougat", "Brown", "Cool yellow", "Dark orange", "Neon orange"}
  385.  
  386. clothcolor = {"Bright green", "Bright red", "Bright blue", "Light stone grey", "New Yeller", "Really black", "Lavender", "Medium green", "White", "Bright Yellow"}
  387.  
  388.  
  389.  
  390. skincolorrandom = BrickColor.new(skincolor[math.random(1, #skincolor)])
  391.  
  392. clothcolorrandom = BrickColor.new(clothcolor[math.random(1, #clothcolor)])
  393.  
  394. function restorecolors()
  395.  
  396. for _,bp in pairs(char:children()) do
  397.  
  398. if bp:IsA("BasePart") then
  399.  
  400. bp.BrickColor = skincolorrandom
  401.  
  402. end
  403.  
  404. end
  405.  
  406.  
  407. torso.BrickColor = clothcolorrandom
  408.  
  409. ll.BrickColor = clothcolorrandom
  410.  
  411. rl.BrickColor = clothcolorrandom
  412.  
  413. end
  414.  
  415. restorecolors()
  416.  
  417.  
  418. local LightForTorso = Instance.new("PointLight", head)
  419.  
  420. LightForTorso.Color = torso.BrickColor.Color
  421.  
  422. LightForTorso.Range = 7
  423.  
  424. LightForTorso.Brightness = 1.5
  425.  
  426.  
  427.  
  428.  
  429.  
  430. local slidecount = 0
  431.  
  432. local slidecountmax = 0
  433.  
  434. local anim = ""
  435.  
  436. local lastanim = anim
  437.  
  438. local speed = 0
  439.  
  440. local looking = false
  441.  
  442. local dancing = false
  443.  
  444. local superannoying = false
  445.  
  446. local barrelroll = false
  447.  
  448. local dubstepgun = false
  449.  
  450. local foxie = false
  451.  
  452. local durka = false
  453.  
  454. local saxguy = false
  455.  
  456. local heya = false
  457.  
  458. local jb = false
  459.  
  460. local bronymusic = false
  461.  
  462. local sheddy = false
  463.  
  464. local burndem = false
  465.  
  466. local gbear = false
  467.  
  468. local nwhal = false
  469.  
  470. local nrrb = false
  471.  
  472. local global_wait = 0
  473.  
  474.  
  475. count = 0
  476.  
  477. countspeed = 1
  478.  
  479. sine = 0
  480.  
  481. sinespeed = 1
  482.  
  483.  
  484.  
  485.  
  486. humanoid.WalkSpeed = 11
  487.  
  488.  
  489.  
  490. local controllerService = game:GetService("ControllerService")
  491.  
  492. local controller = controllerService:GetChildren()[1]
  493.  
  494.  
  495.  
  496. local colors = {"White", "Really black"}
  497.  
  498.  
  499. humanoid.Died:connect(function()
  500.  
  501. for cframe_parts = 0, 100 do
  502.  
  503. local p = Instance.new("Part")
  504.  
  505. p.FormFactor = "Custom"
  506.  
  507. p.BrickColor = BrickColor.new(colors[math.random(1, #colors)])
  508.  
  509. p.Size = Vector3.new(1, 1, 1)
  510.  
  511. Instance.new("BlockMesh", p).Scale = Vector3.new(0.05, 0.05, 0.05)
  512.  
  513. p.Locked = true
  514.  
  515. p.CanCollide = false
  516.  
  517. p.Anchored = true
  518.  
  519. p.CFrame = torso.CFrame * CFrame.Angles(math.random(-36, 36),math.random(-36, 36),math.random(-36, 36))
  520.  
  521. p.Parent = workspace
  522.  
  523. game:service'Debris':AddItem(p, 5)
  524.  
  525. coroutine.wrap(function()
  526.  
  527. while wait() do
  528.  
  529. if p ~= nil then
  530.  
  531. p.CFrame = p.CFrame * CFrame.new(0, 0.085, 0)
  532.  
  533. p.Mesh.Scale = p.Mesh.Scale - Vector3.new(0.005, 0, 0.005) + Vector3.new(0, 0.01, 0)
  534.  
  535. p.Transparency = p.Transparency + 0.015
  536.  
  537. else
  538.  
  539. break
  540.  
  541. end
  542.  
  543. end
  544.  
  545. end)()
  546.  
  547. end
  548.  
  549. for _,v in pairs(char:children()) do
  550.  
  551. if v:IsA("Part") then
  552.  
  553. v:Destroy()
  554.  
  555. end
  556.  
  557. end
  558.  
  559. script:Remove()
  560.  
  561. end)
  562.  
  563.  
  564.  
  565. mouse.KeyDown:connect(function(k)
  566.  
  567.  
  568. if string.byte(k) == 50 then
  569.  
  570.  
  571. if dancing then return end
  572.  
  573. sitting = not sitting
  574.  
  575. if sitting then
  576.  
  577. local ray = Ray.new(torso.Position, Vector3.new(0, -1, 0))
  578.  
  579. local hitz,enz = workspace:FindPartOnRay(ray, char)
  580.  
  581.  
  582.  
  583. if hitz then
  584.  
  585. controller.Parent = nil
  586.  
  587. humanoid.WalkSpeed = 0
  588.  
  589. coroutine.wrap(function()
  590.  
  591. while wait() do
  592.  
  593. humanoid.PlatformStand = true
  594.  
  595. if sitting == false then humanoid.PlatformStand = false break end
  596.  
  597. end
  598.  
  599. end)()
  600.  
  601. rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0)
  602.  
  603. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16)
  604.  
  605. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16)
  606.  
  607. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10)
  608.  
  609. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10)
  610.  
  611.  
  612. miniweld = Instance.new("Weld", char)
  613.  
  614. miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
  615.  
  616. miniweld.Part0 = hitz
  617.  
  618. miniweld.Part1 = rootpart
  619.  
  620. else
  621.  
  622. sitting = false
  623.  
  624. return
  625.  
  626. end
  627.  
  628. else
  629.  
  630. if miniweld then
  631.  
  632. miniweld:Destroy()
  633.  
  634. end
  635.  
  636. controller.Parent = controllerService
  637.  
  638. humanoid.PlatformStand = false
  639.  
  640. humanoid.WalkSpeed = 11
  641.  
  642. end
  643.  
  644. end
  645.  
  646.  
  647. if k == "w" or k == "a" or k == "s" or k == "d" or string.byte(k) == 32 then
  648.  
  649. superannoying = false
  650.  
  651. barrelroll = false
  652.  
  653. heya = false
  654.  
  655. dubstepgun = false
  656.  
  657. youpirate = false
  658.  
  659. canttouch = false
  660.  
  661. gangnam = false
  662.  
  663. sheddy = false
  664.  
  665. durka = false
  666.  
  667. saxguy = false
  668.  
  669. foxie = false
  670.  
  671. burndem = false
  672.  
  673. bronymusic = false
  674.  
  675. nwhal = false
  676.  
  677. jb = false
  678.  
  679. gbear = false
  680.  
  681. nrrb = false
  682.  
  683. brony_music:stop()
  684.  
  685. fox_say:stop()
  686.  
  687. spitfire:stop()
  688.  
  689. narwhal:stop()
  690.  
  691. heman:stop()
  692.  
  693. justin:stop()
  694.  
  695. gumbear:Stop()
  696.  
  697. durk:stop()
  698.  
  699. restorecolors()
  700.  
  701. burn_dem:stop()
  702.  
  703. rrb:stop()
  704.  
  705. if hat then
  706.  
  707. hat:Destroy()
  708.  
  709. end
  710.  
  711. sax_guy:stop()
  712.  
  713. gangy_style:stop()
  714.  
  715. cant_touch:stop()
  716.  
  717. you_are_pirate:stop()
  718.  
  719. dubstep_gun:stop()
  720.  
  721. super_annoying:stop()
  722.  
  723. barrel_roll:stop()
  724.  
  725. dancing = false
  726.  
  727. global_wait = 0
  728.  
  729. LightForTorso.Color = torso.BrickColor.Color
  730.  
  731. end
  732.  
  733.  
  734. if k == "z" then
  735.  
  736. if dancing then return end
  737.  
  738. if not sitting then
  739.  
  740. dancing = true
  741.  
  742. superannoying = true
  743.  
  744. super_annoying:play()
  745.  
  746. end
  747.  
  748. end
  749.  
  750. if k == "k" then
  751.  
  752. if dancing then return end
  753.  
  754. if not sitting then
  755.  
  756. dancing = true
  757.  
  758. sheddy = true
  759.  
  760. spitfire:play()
  761.  
  762. end
  763.  
  764. end
  765.  
  766.  
  767. if k == "n" then
  768.  
  769. if dancing then return end
  770.  
  771. if not sitting then
  772.  
  773. dancing = true
  774.  
  775. gangnam = true
  776.  
  777. gangy_style:play()
  778.  
  779. end
  780.  
  781. end
  782.  
  783.  
  784. if k == "r" then
  785.  
  786. if dancing then return end
  787.  
  788. if not sitting then
  789.  
  790. dancing = true
  791.  
  792. burndem = true
  793.  
  794. burn_dem:play()
  795.  
  796. end
  797.  
  798. end
  799.  
  800.  
  801.  
  802. if k == "x" then
  803.  
  804. if dancing then return end
  805.  
  806. if not sitting then
  807.  
  808. dancing = true
  809.  
  810. barrelroll = true
  811.  
  812. barrel_roll:play()
  813.  
  814. hat = Instance.new("Part", char)
  815.  
  816. hat.FormFactor = "Custom"
  817.  
  818. hat.CanCollide = false
  819.  
  820. hat.Size = torso.Size
  821.  
  822. hat.Locked = true
  823.  
  824. hat:breakJoints()
  825.  
  826. local hatmesh = Instance.new("SpecialMesh", hat)
  827.  
  828. hatmesh.MeshId = "http://www.roblox.com/asset/?id=29873142"
  829.  
  830. hatmesh.TextureId = "http://www.roblox.com/asset/?id=31467063"
  831.  
  832. hatmesh.Scale = Vector3.new(.22, .2, .22)
  833.  
  834. local hatweld = Instance.new("Weld", hat)
  835.  
  836. hatweld.Part0 = hat
  837.  
  838. hatweld.Part1 = torso
  839.  
  840. end
  841.  
  842. end
  843.  
  844. if k == "h" then
  845.  
  846. if dancing then return end
  847.  
  848. if not sitting then
  849.  
  850. dancing = true
  851.  
  852. heman:play()
  853.  
  854. heya = true
  855.  
  856. hat = Instance.new("Part", char)
  857.  
  858. hat.FormFactor = "Custom"
  859.  
  860. hat.CanCollide = false
  861.  
  862. hat.Size = torso.Size + Vector3.new(0.01, 0.01, 0.01)
  863.  
  864. hat.Locked = true
  865.  
  866. hat.BrickColor = BrickColor.new("Hot pink")
  867.  
  868. hat:breakJoints()
  869.  
  870. local hatweld = Instance.new("Weld", hat)
  871.  
  872. hatweld.Part0 = hat
  873.  
  874. hatweld.Part1 = torso
  875.  
  876. end
  877.  
  878. end
  879.  
  880. if k == "j" then
  881.  
  882. if dancing then return end
  883.  
  884. if not sitting then
  885.  
  886. dancing = true
  887.  
  888. justin:play()
  889.  
  890. l = true
  891.  
  892. hat = Instance.new("Part", char)
  893.  
  894. hat.FormFactor = "Custom"
  895.  
  896. hat.CanCollide = false
  897.  
  898. hat.Size = head.Size
  899.  
  900. hat.Locked = true
  901.  
  902. hat.BrickColor = BrickColor.new("Hot pink")
  903.  
  904. hat:breakJoints()
  905.  
  906. local hatmesh = Instance.new("SpecialMesh", hat)
  907.  
  908. hatmesh.MeshId = "http://www.roblox.com/asset/?id=14846869"--19999424"
  909.  
  910. hatmesh.TextureId = "http://www.roblox.com/asset/?id=14846834"--20571982"
  911.  
  912. hatmesh.Scale = Vector3.new(.60, .50, .35)
  913.  
  914. local hatweld = Instance.new("Weld", hat)
  915.  
  916. hatweld.Part0 = hat
  917.  
  918. hatweld.Part1 = head
  919.  
  920. hatweld.C0 = CFrame.new(0, 0, 0)
  921.  
  922. jb = true
  923.  
  924. end
  925.  
  926. end
  927.  
  928. if k == "t" then
  929.  
  930. if dancing then return end
  931.  
  932. if not sitting then
  933.  
  934. dancing = true
  935.  
  936. gumbear:play()
  937.  
  938. hat = Instance.new("Part", char)
  939.  
  940. hat.FormFactor = "Custom"
  941.  
  942. hat.CanCollide = false
  943.  
  944. hat.Size = head.Size
  945.  
  946. hat.Locked = true
  947.  
  948. hat.BrickColor = BrickColor.new("Hot pink")
  949.  
  950. hat:breakJoints()
  951.  
  952. local hatmesh = Instance.new("SpecialMesh", hat)
  953.  
  954. hatmesh.MeshId = "http://www.roblox.com/asset/?id=1861949"--19999424"
  955.  
  956. hatmesh.TextureId = "http://www.roblox.com/asset/?id=1861945"--20571982"
  957.  
  958. hatmesh.Scale = Vector3.new(.225, .225, .225)
  959.  
  960. local hatweld = Instance.new("Weld", hat)
  961.  
  962. hatweld.Part0 = hat
  963.  
  964. hatweld.Part1 = head
  965.  
  966. hatweld.C0 = CFrame.new(0, -0.125, 0.015)
  967.  
  968. gbear = true
  969.  
  970. end
  971.  
  972. end
  973.  
  974. if k == "y" then
  975.  
  976. if dancing then return end
  977.  
  978. if not sitting then
  979.  
  980. dancing = true
  981.  
  982. narwhal:play()
  983.  
  984. hat = Instance.new("Part", char)
  985.  
  986. hat.FormFactor = "Custom"
  987.  
  988. hat.CanCollide = false
  989.  
  990. hat.Size = head.Size
  991.  
  992. hat.Locked = true
  993.  
  994. hat.BrickColor = BrickColor.new("Hot pink")
  995.  
  996. hat:breakJoints()
  997.  
  998. local hatmesh = Instance.new("SpecialMesh", hat)
  999.  
  1000. hatmesh.MeshId = "http://www.roblox.com/asset/?id=118203206"--19999424"
  1001.  
  1002. hatmesh.TextureId = "http://www.roblox.com/asset/?id=118563503"--20571982"
  1003.  
  1004. hatmesh.Scale = Vector3.new(.225, .225, .225)
  1005.  
  1006. local hatweld = Instance.new("Weld", hat)
  1007.  
  1008. hatweld.Part0 = hat
  1009.  
  1010. hatweld.Part1 = head
  1011.  
  1012. hatweld.C0 = CFrame.new(0, -0.1, 0.05)
  1013.  
  1014.  
  1015. hat2 = Instance.new("Part", hat)
  1016.  
  1017. hat2.FormFactor = "Custom"
  1018.  
  1019. hat2.CanCollide = false
  1020.  
  1021. hat2.Size = torso.Size + Vector3.new(0.01, 0.01, 0.01)
  1022.  
  1023. hat2.Locked = true
  1024.  
  1025. hat2.BrickColor = BrickColor.new("Bright bluish green")
  1026.  
  1027. hat2:breakJoints()
  1028.  
  1029. local hatweld2 = Instance.new("Weld", hat2)
  1030.  
  1031. hatweld2.Part0 = hat2
  1032.  
  1033. hatweld2.Part1 = torso
  1034.  
  1035.  
  1036. mesh121 = Instance.new("SpecialMesh", hat2)
  1037.  
  1038. mesh121.Name = "Mesh"
  1039.  
  1040. mesh121.Scale = (torso.Size - Vector3.new(torso.Size.x/2, torso.Size.y/2, 0)) + Vector3.new(0.015,0.015,0.015)
  1041.  
  1042. mesh121.MeshId = "rbxasset://fonts/torso.mesh"
  1043.  
  1044. nwhal = true
  1045.  
  1046. end
  1047.  
  1048. end
  1049.  
  1050.  
  1051. if k == "u" then
  1052.  
  1053. if dancing then return end
  1054.  
  1055. if not sitting then
  1056.  
  1057. dancing = true
  1058.  
  1059. rrb:play()
  1060.  
  1061.  
  1062. hat = Instance.new("Part", char)
  1063.  
  1064. hat.FormFactor = "Custom"
  1065.  
  1066. hat.CanCollide = false
  1067.  
  1068. hat.Size = torso.Size + Vector3.new(0.01, 0.01, 0.01)
  1069.  
  1070. hat.Locked = true
  1071.  
  1072. hat.BrickColor = BrickColor.new("Institutional white")
  1073.  
  1074. hat:breakJoints()
  1075.  
  1076. local hatweld = Instance.new("Weld", hat)
  1077.  
  1078. hatweld.Part0 = hat
  1079.  
  1080. hatweld.Part1 = torso
  1081.  
  1082. hatweld.C0 = CFrame.new(0, 0.18, 0)
  1083.  
  1084. local hatmesh = Instance.new("SpecialMesh", hat)
  1085.  
  1086. hatmesh.MeshId = "http://www.roblox.com/asset/?id=1033714"
  1087.  
  1088. hatmesh.TextureId = ""
  1089.  
  1090. hatmesh.Scale = Vector3.new(.525, .725, .525)
  1091.  
  1092.  
  1093. hat2 = Instance.new("Part", hat)
  1094.  
  1095. hat2.FormFactor = "Custom"
  1096.  
  1097. hat2.CanCollide = false
  1098.  
  1099. hat2.Size = torso.Size + Vector3.new(0.01, 0.01, 0.01)
  1100.  
  1101. hat2.Locked = true
  1102.  
  1103. hat2.BrickColor = BrickColor.new("Institutional white")
  1104.  
  1105. hat2:breakJoints()
  1106.  
  1107. local hatweld2 = Instance.new("Weld", hat2)
  1108.  
  1109. hatweld2.Part0 = hat2
  1110.  
  1111. hatweld2.Part1 = torso
  1112.  
  1113.  
  1114. mesh121 = Instance.new("SpecialMesh", hat2)
  1115.  
  1116. mesh121.Name = "Mesh"
  1117.  
  1118. mesh121.Scale = (torso.Size - Vector3.new(torso.Size.x/2, torso.Size.y/2, 0)) + Vector3.new(0.015,0.015,0.015)
  1119.  
  1120. mesh121.MeshId = "rbxasset://fonts/torso.mesh"
  1121.  
  1122.  
  1123. nrrb = true
  1124.  
  1125. end
  1126.  
  1127. end
  1128.  
  1129.  
  1130. if k == "c" then
  1131.  
  1132. if dancing then return end
  1133.  
  1134. if not sitting then
  1135.  
  1136. dancing = true
  1137.  
  1138. dubstepgun = true
  1139.  
  1140. dubstep_gun:play()
  1141.  
  1142. end
  1143.  
  1144. end
  1145.  
  1146. if k == "v" then
  1147.  
  1148. if dancing then return end
  1149.  
  1150. if not sitting then
  1151.  
  1152. dancing = true
  1153.  
  1154. youpirate = true
  1155.  
  1156. you_are_pirate:play()
  1157.  
  1158. hat = Instance.new("Part", char)
  1159.  
  1160. hat.FormFactor = "Custom"
  1161.  
  1162. hat.CanCollide = false
  1163.  
  1164. hat.Size = head.Size
  1165.  
  1166. hat.Locked = true
  1167.  
  1168. hat:breakJoints()
  1169.  
  1170. local hatmesh = Instance.new("SpecialMesh", hat)
  1171.  
  1172. hatmesh.MeshId = "http://www.roblox.com/asset/?id=1028848"
  1173.  
  1174. hatmesh.TextureId = "http://www.roblox.com/asset/?id=1028847"
  1175.  
  1176. hatmesh.Scale = Vector3.new(.2, .2, .2)
  1177.  
  1178. local hatweld = Instance.new("Weld", hat)
  1179.  
  1180. hatweld.Part0 = hat
  1181.  
  1182. hatweld.Part1 = head
  1183.  
  1184. hatweld.C0 = CFrame.new(0, -0.15, 0)
  1185.  
  1186. end
  1187.  
  1188. end
  1189.  
  1190. if k == "m" then
  1191.  
  1192. if dancing then return end
  1193.  
  1194. if not sitting then
  1195.  
  1196. dancing = true
  1197.  
  1198. canttouch = true
  1199.  
  1200. cant_touch:play()
  1201.  
  1202. end
  1203.  
  1204. end
  1205.  
  1206. if k == "b" then
  1207.  
  1208. if dancing then return end
  1209.  
  1210. if not sitting then
  1211.  
  1212. dancing = true
  1213.  
  1214. bronymusic = true
  1215.  
  1216. brony_music:play()
  1217.  
  1218. for _,bp in pairs(char:children()) do
  1219.  
  1220. if bp:IsA("BasePart") then
  1221.  
  1222. bp.BrickColor = BrickColor.new("Lavender")
  1223.  
  1224. end
  1225.  
  1226. end
  1227.  
  1228. hat = Instance.new("Part", char)
  1229.  
  1230. hat.FormFactor = "Custom"
  1231.  
  1232. hat.CanCollide = false
  1233.  
  1234. hat.Size = head.Size
  1235.  
  1236. hat.Locked = true
  1237.  
  1238. hat.BrickColor = BrickColor.new("Lavender")
  1239.  
  1240. hat:breakJoints()
  1241.  
  1242. local hatmesh = Instance.new("SpecialMesh", hat)
  1243.  
  1244. hatmesh.MeshId = "http://www.roblox.com/asset/?id=118186643"
  1245.  
  1246. hatmesh.Scale = Vector3.new(.1, .2, .1)
  1247.  
  1248. local hatweld = Instance.new("Weld", hat)
  1249.  
  1250. hatweld.Part0 = hat
  1251.  
  1252. hatweld.Part1 = head
  1253.  
  1254. hatweld.C0 = CFrame.new(0, -0.1, 0.05)
  1255.  
  1256. end
  1257.  
  1258. end
  1259.  
  1260.  
  1261. if k == "l" then
  1262.  
  1263. if dancing then return end
  1264.  
  1265. if not sitting then
  1266.  
  1267. dancing = true
  1268.  
  1269. foxie = true
  1270.  
  1271. fox_say:play()
  1272.  
  1273. hat = Instance.new("Part", char)
  1274.  
  1275. hat.FormFactor = "Custom"
  1276.  
  1277. hat.CanCollide = false
  1278.  
  1279. hat.Size = head.Size
  1280.  
  1281. hat.Locked = true
  1282.  
  1283. hat:breakJoints()
  1284.  
  1285. local hatmesh = Instance.new("SpecialMesh", hat)
  1286.  
  1287. hatmesh.MeshId = "http://www.roblox.com/asset/?id=25266225"
  1288.  
  1289. hatmesh.TextureId = "http://www.roblox.com/asset/?id=25266210"
  1290.  
  1291. hatmesh.Scale = Vector3.new(.2, .2, .2)
  1292.  
  1293. local hatweld = Instance.new("Weld", hat)
  1294.  
  1295. hatweld.Part0 = hat
  1296.  
  1297. hatweld.Part1 = head
  1298.  
  1299. hatweld.C0 = CFrame.new(0, -0.1, 0)
  1300.  
  1301. end
  1302.  
  1303.  
  1304. end
  1305.  
  1306. if k == "f" then
  1307.  
  1308. if dancing then return end
  1309.  
  1310. if not sitting then
  1311.  
  1312. dancing = true
  1313.  
  1314.  
  1315. hat = Instance.new("Part", char)
  1316.  
  1317. hat.FormFactor = "Custom"
  1318.  
  1319. hat.CanCollide = false
  1320.  
  1321. hat.Size = head.Size
  1322.  
  1323. hat.Locked = true
  1324.  
  1325. hat.BrickColor = BrickColor.new("Hot pink")
  1326.  
  1327. hat:breakJoints()
  1328.  
  1329. local hatmesh = Instance.new("SpecialMesh", hat)
  1330.  
  1331. hatmesh.MeshId = "http://www.roblox.com/asset/?id=13640868"
  1332.  
  1333. hatmesh.TextureId = "http://www.roblox.com/asset/?id=18987684"--20571982"
  1334.  
  1335. hatmesh.Scale = Vector3.new(.20, .225, .20)
  1336.  
  1337. local hatweld = Instance.new("Weld", hat)
  1338.  
  1339. hatweld.Part0 = hat
  1340.  
  1341. hatweld.Part1 = head
  1342.  
  1343. hatweld.C0 = CFrame.new(0, -0.15, 0.005)
  1344.  
  1345.  
  1346. durka = true
  1347.  
  1348. durk:play()
  1349.  
  1350. end
  1351.  
  1352. end
  1353.  
  1354. if k == "g" then
  1355.  
  1356. if dancing then return end
  1357.  
  1358. if not sitting then
  1359.  
  1360. dancing = true
  1361.  
  1362. saxguy = true
  1363.  
  1364. sax_guy:play()
  1365.  
  1366. hat = Instance.new("Part", char)
  1367.  
  1368. hat.FormFactor = "Custom"
  1369.  
  1370. hat.CanCollide = false
  1371.  
  1372. hat.Size = head.Size
  1373.  
  1374. hat.Locked = true
  1375.  
  1376. hat:breakJoints()
  1377.  
  1378. local hatmesh = Instance.new("SpecialMesh", hat)
  1379.  
  1380. hatmesh.MeshId = "http://www.roblox.com/asset/?id=44410178"
  1381.  
  1382. hatmesh.TextureId = "http://www.roblox.com/asset/?id=44410320"
  1383.  
  1384. hatmesh.Scale = Vector3.new(.25, .25, .25)
  1385.  
  1386. local hatweld = Instance.new("Weld", hat)
  1387.  
  1388. hatweld.Part0 = hat
  1389.  
  1390. hatweld.Part1 = la
  1391.  
  1392. hatweld.C0 = CFrame.new(-0.18, -0.05, .04) * CFrame.Angles(math.pi - math.rad(18), 0, math.pi/4)
  1393.  
  1394. end
  1395.  
  1396. end
  1397.  
  1398.  
  1399.  
  1400.  
  1401.  
  1402. if k == "q" then
  1403.  
  1404. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end
  1405.  
  1406. if sitting then return end
  1407.  
  1408. looking = true
  1409.  
  1410. rj.C0 = CFrame.new(-math.pi/6, 0,0) * CFrame.Angles(0, 0, math.pi/4)
  1411.  
  1412. end
  1413.  
  1414. if k == "e" then
  1415.  
  1416. if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end
  1417.  
  1418. if sitting then return end
  1419.  
  1420. looking = true
  1421.  
  1422. rj.C0 = CFrame.new(math.pi/6, 0,0) * CFrame.Angles(0, 0, -math.pi/4)
  1423.  
  1424. end
  1425.  
  1426. if string.byte(k) == 48 or string.byte(k) == 47 then
  1427.  
  1428. if sitting then return end
  1429.  
  1430. humanoid.WalkSpeed = 18
  1431.  
  1432. end
  1433.  
  1434. if string.byte(k) == 52 then
  1435.  
  1436. if sitting then return end
  1437.  
  1438. humanoid.WalkSpeed = 6
  1439.  
  1440. end
  1441.  
  1442. end)
  1443.  
  1444.  
  1445. mouse.KeyUp:connect(function(k)
  1446.  
  1447. if string.byte(k) == 48 or string.byte(k) == 47 then
  1448.  
  1449. if sitting then return end
  1450.  
  1451. humanoid.WalkSpeed = 11
  1452.  
  1453. end
  1454.  
  1455. if k == "w" or k == "a" or k == "s" or k == "d" or string.byte(k) == 32 then
  1456.  
  1457. superannoying = false
  1458.  
  1459. barrelroll = false
  1460.  
  1461. heya = false
  1462.  
  1463. dubstepgun = false
  1464.  
  1465. youpirate = false
  1466.  
  1467. canttouch = false
  1468.  
  1469. gangnam = false
  1470.  
  1471. sheddy = false
  1472.  
  1473. durka = false
  1474.  
  1475. saxguy = false
  1476.  
  1477. foxie = false
  1478.  
  1479. burndem = false
  1480.  
  1481. bronymusic = false
  1482.  
  1483. jb = false
  1484.  
  1485. gbear = false
  1486.  
  1487. nwhal = false
  1488.  
  1489. nrrb = false
  1490.  
  1491. brony_music:stop()
  1492.  
  1493. fox_say:stop()
  1494.  
  1495. spitfire:stop()
  1496.  
  1497. heman:stop()
  1498.  
  1499. justin:stop()
  1500.  
  1501. gumbear:Stop()
  1502.  
  1503. durk:stop()
  1504.  
  1505. restorecolors()
  1506.  
  1507. burn_dem:stop()
  1508.  
  1509. rrb:stop()
  1510.  
  1511. narwhal:stop()
  1512.  
  1513. if hat then
  1514.  
  1515. hat:Destroy()
  1516.  
  1517. end
  1518.  
  1519. sax_guy:stop()
  1520.  
  1521. gangy_style:stop()
  1522.  
  1523. cant_touch:stop()
  1524.  
  1525. you_are_pirate:stop()
  1526.  
  1527. dubstep_gun:stop()
  1528.  
  1529. super_annoying:stop()
  1530.  
  1531. barrel_roll:stop()
  1532.  
  1533. dancing = false
  1534.  
  1535. global_wait = 0
  1536.  
  1537. LightForTorso.Color = torso.BrickColor.Color
  1538.  
  1539. end
  1540.  
  1541.  
  1542.  
  1543. if k == "q" then
  1544.  
  1545. if looking then
  1546.  
  1547. if sitting then return end
  1548.  
  1549. rj.C0 = CFrame.new()
  1550.  
  1551. looking = false
  1552.  
  1553. end
  1554.  
  1555. end
  1556.  
  1557.  
  1558. if k == "e" then
  1559.  
  1560. if looking then
  1561.  
  1562. if sitting then return end
  1563.  
  1564. rj.C0 = CFrame.new()
  1565.  
  1566. looking = false
  1567.  
  1568. end
  1569.  
  1570. end
  1571.  
  1572. end)
  1573.  
  1574.  
  1575.  
  1576. game:service'RunService'.Stepped:connect(function()
  1577.  
  1578. count = (count % 100) + countspeed
  1579.  
  1580. angle = math.pi * math.sin(math.pi*2/100*count)
  1581.  
  1582.  
  1583. if slidecount < slidecountmax then
  1584.  
  1585. slidecount = slidecount + speed
  1586.  
  1587. end
  1588.  
  1589. if slidecount > slidecountmax then
  1590.  
  1591. slidecount = slidecount - speed
  1592.  
  1593. end
  1594.  
  1595. if global_wait == 380 then global_wait = 0 end
  1596.  
  1597.  
  1598. sine = sine + sinespeed
  1599.  
  1600. if not dancing then
  1601.  
  1602. if not sitting then
  1603.  
  1604. local ray = Ray.new(rootpart.Position, Vector3.new(0, -1, 0))
  1605.  
  1606. local hitz, enz = workspace:FindPartOnRay(ray, char)
  1607.  
  1608. if not hitz then
  1609.  
  1610. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + angle*0.05, 0, 0)
  1611.  
  1612. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + -angle*0.05, 0, 0)
  1613.  
  1614. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.28, 0, 0)
  1615.  
  1616. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, 0)
  1617.  
  1618. if not looking then
  1619.  
  1620. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
  1621.  
  1622. end
  1623.  
  1624. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  1625.  
  1626. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
  1627.  
  1628.  
  1629. -- idle anim
  1630.  
  1631.  
  1632. anim = "Idle"
  1633.  
  1634. if anim ~= lastanim then
  1635.  
  1636. if lastanim == "Walking" then
  1637.  
  1638. speed = 0.5
  1639.  
  1640. slidecount = 1
  1641.  
  1642. slidecountmax = 0
  1643.  
  1644. elseif lastanim == "Running" then
  1645.  
  1646. speed = 2.5
  1647.  
  1648. slidecount = 5
  1649.  
  1650. slidecountmax = 0
  1651.  
  1652. else
  1653.  
  1654. slidecount = 0
  1655.  
  1656. slidecountmax = 0
  1657.  
  1658. end
  1659.  
  1660. end
  1661.  
  1662. countspeed = 1
  1663.  
  1664. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.02, 0, 0)
  1665.  
  1666. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.02, 0, 0)
  1667.  
  1668. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.01, 0, 0)
  1669.  
  1670. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.01, 0, 0)
  1671.  
  1672. if not looking then
  1673.  
  1674. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
  1675.  
  1676. end
  1677.  
  1678. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  1679.  
  1680. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 14 then
  1681.  
  1682. looking = false
  1683.  
  1684. -- walk anim
  1685.  
  1686. anim = "Walking"
  1687.  
  1688. if anim ~= lastanim then
  1689.  
  1690. speed = 0.2
  1691.  
  1692. slidecount = 0
  1693.  
  1694. slidecountmax = 1
  1695.  
  1696. if lastanim == "Running" then
  1697.  
  1698. slidecount = 5
  1699.  
  1700. end
  1701.  
  1702. end
  1703.  
  1704. countspeed = 6
  1705.  
  1706. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.3, 0, math.abs(angle*0.02))
  1707.  
  1708. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.3, 0, -math.abs(angle*0.02))
  1709.  
  1710. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.28, 0, -math.abs(angle*0.01))
  1711.  
  1712. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, math.abs(angle*0.01))
  1713.  
  1714. rj.C0 = CFrame.new(0, math.abs(-angle*0.035), 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
  1715.  
  1716. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  1717.  
  1718. elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then
  1719.  
  1720. --run anim
  1721.  
  1722. anim = "Running"
  1723.  
  1724. if anim ~= lastanim then
  1725.  
  1726. speed = 1
  1727.  
  1728. slidecount = 0
  1729.  
  1730. slidecountmax = 5
  1731.  
  1732. if lastanim == "Walking" then
  1733.  
  1734. slidecount = 1
  1735.  
  1736. end
  1737.  
  1738. end
  1739.  
  1740.  
  1741. looking = false
  1742.  
  1743. countspeed = 9
  1744.  
  1745. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.4, 0, math.abs(angle*0.07))
  1746.  
  1747. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.4, 0, -math.abs(angle*0.07))
  1748.  
  1749. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.38, 0, -math.abs(angle*0.03))
  1750.  
  1751. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.38, 0, math.abs(angle*0.03))
  1752.  
  1753. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
  1754.  
  1755. rj.C0 = CFrame.new(0, math.abs(-angle*.055), 0) * CFrame.Angles(-math.pi/8/5*slidecount, math.sin(angle*0.05), 0)
  1756.  
  1757. end
  1758.  
  1759.  
  1760. lastanim = anim
  1761.  
  1762. else
  1763.  
  1764. countspeed = 1
  1765.  
  1766. local ray = Ray.new(rootpart.Position, Vector3.new(0, -2, 0))
  1767.  
  1768. local hitz, enz = workspace:FindPartOnRay(ray, char)
  1769.  
  1770. if not hitz then
  1771.  
  1772. rj.C0 = CFrame.new(0, -0.5, 0) * CFrame.Angles(-math.pi/2, 0, 0)
  1773.  
  1774. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.rad(30), 0, -math.pi/16)
  1775.  
  1776. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.rad(30), 0, math.pi/16)
  1777.  
  1778. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, -math.pi/10)
  1779.  
  1780. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, math.pi/10)
  1781.  
  1782. else
  1783.  
  1784. rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0)
  1785.  
  1786. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16)
  1787.  
  1788. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16)
  1789.  
  1790. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10)
  1791.  
  1792. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10)
  1793.  
  1794. end
  1795.  
  1796.  
  1797. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(angle*0.055, 0, 0)
  1798.  
  1799. end
  1800.  
  1801. else
  1802.  
  1803. if superannoying then
  1804.  
  1805. countspeed = 5
  1806.  
  1807. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
  1808.  
  1809. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
  1810.  
  1811. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  1812.  
  1813. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  1814.  
  1815. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  1816.  
  1817. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  1818.  
  1819. elseif barrelroll then
  1820.  
  1821. countspeed = 5
  1822.  
  1823. sinespeed = 0.1
  1824.  
  1825. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.07))
  1826.  
  1827. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.07))
  1828.  
  1829. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, 0, -math.abs(angle*0.03))
  1830.  
  1831. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, 0, math.abs(angle*0.03))
  1832.  
  1833. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  1834.  
  1835. rj.C0 = CFrame.new(math.sin(sine)*2.5, 0, 0) * CFrame.Angles(-math.pi/2, math.sin(sine)*4.5, 0)
  1836.  
  1837. elseif dubstepgun then
  1838.  
  1839. global_wait = (global_wait % 380) + 1
  1840.  
  1841. countspeed = 5
  1842.  
  1843. if global_wait < 249 - 40 then
  1844.  
  1845. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.27))
  1846.  
  1847. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.27))
  1848.  
  1849. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  1850.  
  1851. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  1852.  
  1853. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  1854.  
  1855. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  1856.  
  1857. elseif global_wait > 249 - 40 then
  1858.  
  1859. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.4, 0, math.abs(angle*0.11))
  1860.  
  1861. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11))
  1862.  
  1863. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.09))
  1864.  
  1865. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.09))
  1866.  
  1867. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  1868.  
  1869. rj.C0 = CFrame.new(0, math.abs(-angle*.075), 0) * CFrame.Angles(0, math.pi/3 + math.sin(angle*0.15), 0)
  1870.  
  1871. end
  1872.  
  1873. elseif youpirate then
  1874.  
  1875. global_wait = (global_wait % 380) + 1
  1876.  
  1877. countspeed = 5
  1878.  
  1879. if global_wait < 79 then
  1880.  
  1881. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07))
  1882.  
  1883. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07))
  1884.  
  1885. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  1886.  
  1887. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  1888.  
  1889. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  1890.  
  1891. rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  1892.  
  1893. elseif global_wait < 299 then
  1894.  
  1895. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.11))
  1896.  
  1897. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11))
  1898.  
  1899. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.2, 0, -math.abs(angle*0.1))
  1900.  
  1901. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.2, 0, math.abs(angle*0.1))
  1902.  
  1903. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), math.sin(angle*0.19), 0)
  1904.  
  1905. rj.C0 = CFrame.new(0, math.abs(-angle*.055+0.2), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  1906.  
  1907. elseif global_wait > 299 then
  1908.  
  1909. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07))
  1910.  
  1911. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07))
  1912.  
  1913. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  1914.  
  1915. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  1916.  
  1917. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  1918.  
  1919. rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  1920.  
  1921. end
  1922.  
  1923. elseif canttouch then
  1924.  
  1925. countspeed = 5
  1926.  
  1927. global_wait = (global_wait % 160) + 1
  1928.  
  1929. if global_wait == 160 then global_wait = 0 end
  1930.  
  1931. if global_wait < 39 then
  1932.  
  1933. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
  1934.  
  1935. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
  1936.  
  1937. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  1938.  
  1939. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  1940.  
  1941. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  1942.  
  1943. rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, -math.pi/6, 0)
  1944.  
  1945. elseif global_wait < 79 then
  1946.  
  1947. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
  1948.  
  1949. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
  1950.  
  1951. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  1952.  
  1953. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  1954.  
  1955. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  1956.  
  1957. rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, math.pi/6, 0)
  1958.  
  1959. elseif global_wait < 119 then
  1960.  
  1961. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(0.01, 0, 0.17)
  1962.  
  1963. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17)
  1964.  
  1965. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06))
  1966.  
  1967. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06))
  1968.  
  1969. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  1970.  
  1971. rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0)
  1972.  
  1973. torso.CFrame = torso.CFrame * CFrame.new(0.05, 0, 0)
  1974.  
  1975. elseif global_wait > 119 then
  1976.  
  1977. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(0.01, 0, 0.17)
  1978.  
  1979. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17)
  1980.  
  1981. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06))
  1982.  
  1983. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06))
  1984.  
  1985. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  1986.  
  1987. rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0)
  1988.  
  1989. torso.CFrame = torso.CFrame * CFrame.new(-0.05, 0, 0)
  1990.  
  1991. end
  1992.  
  1993. elseif gangnam then
  1994.  
  1995. countspeed = 5
  1996.  
  1997. if global_wait == 180 then global_wait = 0 end
  1998.  
  1999. global_wait = (global_wait % 180) + 1
  2000.  
  2001. if global_wait < 89 then
  2002.  
  2003. ls.C0 = CFrame.new(-.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05))
  2004.  
  2005. rs.C0 = CFrame.new(.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, -math.pi/3 + -math.abs(angle*0.05))
  2006.  
  2007. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  2008.  
  2009. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  2010.  
  2011. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  2012.  
  2013. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  2014.  
  2015. elseif global_wait > 89 then
  2016.  
  2017. ls.C0 = CFrame.new(-.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05))
  2018.  
  2019. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.sin(angle*0.1), 0, -math.sin(angle*0.1))
  2020.  
  2021. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  2022.  
  2023. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  2024.  
  2025. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  2026.  
  2027. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  2028.  
  2029. end
  2030.  
  2031. elseif foxie then
  2032.  
  2033. countspeed = 5
  2034.  
  2035. global_wait = (global_wait % 380) + 2
  2036.  
  2037. if global_wait < 89 then
  2038.  
  2039. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, -math.abs(angle*0.2))
  2040.  
  2041. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, math.abs(angle*0.2))
  2042.  
  2043. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  2044.  
  2045. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  2046.  
  2047. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  2048.  
  2049. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.rad(global_wait*4), 0)
  2050.  
  2051. elseif global_wait > 89 then
  2052.  
  2053. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.05))
  2054.  
  2055. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, -math.abs(angle*0.05))
  2056.  
  2057. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  2058.  
  2059. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  2060.  
  2061. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, math.sin(angle*0.1))
  2062.  
  2063. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
  2064.  
  2065. end
  2066.  
  2067. elseif durka then
  2068.  
  2069. countspeed = 7
  2070.  
  2071. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
  2072.  
  2073. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
  2074.  
  2075. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
  2076.  
  2077. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
  2078.  
  2079. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  2080.  
  2081. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
  2082.  
  2083. --[[countspeed = 2
  2084.  
  2085. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.07))
  2086.  
  2087. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.07))
  2088.  
  2089. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, 0, -math.abs(angle*0.03))
  2090.  
  2091. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, 0, math.abs(angle*0.03))
  2092.  
  2093. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  2094.  
  2095. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)]]
  2096.  
  2097. elseif saxguy then
  2098.  
  2099. countspeed = 5
  2100.  
  2101. ls.C0 = CFrame.new(-.25,.1,-.1) * CFrame.Angles(math.pi/2.5, 0, math.pi/4)
  2102.  
  2103. rs.C0 = CFrame.new(.25,.1,-.1) * CFrame.Angles(math.rad(60), 0, -math.pi/4)
  2104.  
  2105. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, -0.06)
  2106.  
  2107. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, 0.06)
  2108.  
  2109. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(0, 0, 0)
  2110.  
  2111. rj.C0 = CFrame.new(0, -math.abs(angle*0.01), math.abs(angle*0.01)) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  2112.  
  2113. elseif heya then
  2114.  
  2115. countspeed = 5
  2116.  
  2117. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + -angle*0.2, -angle*0.1, 0)
  2118.  
  2119. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, angle*0.1, 0)
  2120.  
  2121. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  2122.  
  2123. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  2124.  
  2125. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  2126.  
  2127. rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.sin(angle*0.07), 0)
  2128.  
  2129. elseif jb then
  2130.  
  2131. countspeed = 4
  2132.  
  2133. global_wait = (global_wait % 360) + 2
  2134.  
  2135.  
  2136. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, -math.abs(angle*0.2))
  2137.  
  2138. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, math.abs(angle*0.2))
  2139.  
  2140. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
  2141.  
  2142. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
  2143.  
  2144. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
  2145.  
  2146. rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.rad(global_wait*4), 0)
  2147.  
  2148.  
  2149. --[[
  2150.  
  2151. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + -angle*0.2, -angle*0.1, 0)
  2152.  
  2153. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, angle*0.1, 0)
  2154.  
  2155. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  2156.  
  2157. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  2158.  
  2159. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  2160.  
  2161. rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
  2162.  
  2163. ]]
  2164.  
  2165. elseif gbear then
  2166.  
  2167. countspeed = 8
  2168.  
  2169. global_wait = (global_wait % 360) + 2
  2170.  
  2171. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/3 + -angle*0.3, -angle*0.2, 0)
  2172.  
  2173. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/3 + angle*0.3, angle*0.2, 0)
  2174.  
  2175. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.15, angle*0.2, -0.06)
  2176.  
  2177. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.15, -angle*0.2, 0.06)
  2178.  
  2179. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  2180.  
  2181. rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.rad(global_wait*4), 0)
  2182.  
  2183. elseif nwhal then
  2184.  
  2185. countspeed = 6
  2186.  
  2187. --global_wait = (global_wait % 360) + 2
  2188.  
  2189. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/3 + angle*0.6, -angle*0.4, -math.abs(angle*0.2))
  2190.  
  2191. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/3 + angle*0.6, angle*0.4, math.abs(angle*0.2))
  2192.  
  2193. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.075, angle*0.1, -0.06)
  2194.  
  2195. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.075, -angle*0.1, 0.06)
  2196.  
  2197. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.2), 0, 0)
  2198.  
  2199. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(global_wait*4), 0)
  2200.  
  2201. elseif nrrb then
  2202.  
  2203. countspeed = 4
  2204.  
  2205. global_wait = (global_wait % 360) + 4
  2206.  
  2207. ls.C0 = CFrame.new(-.5,.1,0) * CFrame.Angles(1.8,0,1.5+(angle/12)*0.25)
  2208.  
  2209. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-1.8,0,1.5+(angle/12)*0.25)
  2210.  
  2211. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.15, angle*0.1, -0.06)
  2212.  
  2213. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.15, -angle*0.1, 0.06)
  2214.  
  2215. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles((angle/8)*0.25, 0, 0)
  2216.  
  2217. rj.C0 = CFrame.new(0, math.abs(0.05), 0) * CFrame.Angles(0, math.rad(global_wait*4), 0)
  2218.  
  2219. elseif bronymusic then
  2220.  
  2221. countspeed = 5
  2222.  
  2223. ls.C0 = CFrame.new(-.1,.1,-.15) * CFrame.Angles(math.pi/2 + -angle*0.1, -angle*0.1, 0)
  2224.  
  2225. rs.C0 = CFrame.new(.1,.1,-.15) * CFrame.Angles(math.pi/2 + angle*0.1, angle*0.1, 0)
  2226.  
  2227. lh.C0 = CFrame.new(-.1,-.25,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, 0)
  2228.  
  2229. rh.C0 = CFrame.new(.1,-.25,0) * CFrame.Angles(math.pi/2 + -angle*0.1, 0, 0)
  2230.  
  2231. neck.C0 = CFrame.new(0,.25,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.25), 0, 0)
  2232.  
  2233. rj.C0 = CFrame.new(0, -0.2 + math.abs(angle*0.05), 0) * CFrame.Angles(-math.rad(85), 0, 0)
  2234.  
  2235. elseif sheddy then
  2236.  
  2237. countspeed = 7
  2238.  
  2239. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0)
  2240.  
  2241. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0)
  2242.  
  2243. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  2244.  
  2245. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  2246.  
  2247. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  2248.  
  2249. rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
  2250.  
  2251. elseif burndem then
  2252.  
  2253. countspeed = 4
  2254.  
  2255. ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0)
  2256.  
  2257. rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0)
  2258.  
  2259. lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
  2260.  
  2261. rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
  2262.  
  2263. neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
  2264.  
  2265. rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
  2266.  
  2267. end
  2268.  
  2269. end
  2270.  
  2271. end)
  2272.  
  2273.  
  2274.  
  2275. plr.Chatted:connect(function(msg)
  2276.  
  2277. game:service'Chat':Chat(head, msg, 1)
  2278.  
  2279. if msg == "die/" then
  2280.  
  2281. char:breakJoints()
  2282.  
  2283. end
  2284.  
  2285.  
  2286. end)
  2287.  
  2288.  
  2289. wait(.5)
  2290.  
  2291. v = game.Players.LocalPlayer
  2292.  
  2293. coroutine.resume(coroutine.create(function()
  2294.  
  2295. if v and v.Character and v.Character:findFirstChild("Head") then
  2296.  
  2297. for a, mod in pairs(v.Character:children()) do if mod:findFirstChild("NameTag") then v.Character.Head.Transparency = 0 mod:Destroy() end end
  2298.  
  2299. local char = v.Character
  2300.  
  2301. local mod = Instance.new("Model", char) mod.Name = ""
  2302.  
  2303. local cl = char.Head:Clone() cl.Parent = mod local hum = Instance.new("Humanoid", mod) hum.Name = "NameTag" hum.MaxHealth = 0 hum.Health = 0
  2304.  
  2305. local weld = Instance.new("Weld", cl) weld.Part0 = cl weld.Part1 = char.Head
  2306.  
  2307. char.Head.Transparency = 1
  2308.  
  2309. end
  2310.  
  2311. end))
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