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- t = {}
- for i = 0,20000 do
- table.insert(t,i,i)
- end
- print(collectgarbage("count"))
- t = nil
- print(collectgarbage("count"))
- --Script one:
- _G.variable = "This a variable in _G."
- --Script two:
- while _G.variable == nil do wait() end --make sure that script one sets the variable before this one tries to read it
- print(_G.variable)
- print (gcinfo())
- a=collectgarbage("count")
- print(a)
- var1 = 7
- var2 = 9
- getfenv()["var3"] = 11
- for i, v in pairs(getfenv()) do
- print(i, " = ", v)
- end
- -- Ran from a Script in workspace called "Script"
- local function a()
- print(debug.traceback())
- end
- function b()
- a()
- end
- local function c()
- b()
- end
- c()
- while true do
- debug.profilebegin("custom_label")
- t = {1,2,"a","d",c = 12, q = 20}
- for i,v in pairs(t) do
- print(i,v)
- end
- wait(1)
- debug.profileend()
- wait()
- end
- for k,v in pairs(t) do
- --body
- end
- t = {1,2,"a","d",c = 12, q = 20}
- for i,v in pairs(t) do
- print(i,v)
- end
- t2 = {4,2,"2","Mean",c = 30, q = 20, var1,t}
- for i,v in pairs(t2) do
- print(i,v)
- end
- t3 = {4,3,2,"2","a","d",a,t = 50,t2 = 20,b = 10,"r",a = 54,a = 43,a = 1,"a3","5"}
- for i,v in pairs(t3) do
- warn(i,v)
- end
- function YouCanRepeatMe()
- print("Hi.!")
- print("I like saying hi!")
- print("Hi there!")
- print("BaAaAaAAAAd")
- print("die")
- print("have fun with the lag")
- end
- for h = 0,93402823480294804823904830320948039248092348493028320983083924832943283024389238092480934280932809480923480923429342934289328093402092343429340282348029480482390483032094803924809234849302832098308392483294328302438923809248093428093280948092348092342934293428932809340209234342 do
- wait()
- t2.c = t2.q
- t3.t2 = t3.c
- t3.a = b
- t3.b = c
- t3 = t3.b
- t2.c = t2.q
- t3.t2 = t3.c
- t3.a = b
- t3.b = c
- t3 = t3.b
- t2.c = t2.q
- t3.t2 = t3.c
- t3.a = b
- t3.b = c
- t3 = t3.b
- t2.c = t2.q
- t3.t2 = t3.c
- t3.a = b
- t3.b = c
- t3 = t3.b
- YouCanRepeatMe()--How to crash your roblox game, lol have a nice day
- end
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