Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Permissions:
- # By default "libsdisguises.disguise.cow" will allow all options for cow disguise unless another permission has
- # defined otherwise.
- # If given "libsdisguises.disguise.animals.setburning" then "libsdisguises.disguise.cow" they will still be able to
- # use other options like "setbaby". This was provided for backwards compatibility.
- # By turning this from 'false' to 'true' the plugin will no longer give them the options unless the player was
- # explicitly granted it. Even if by wildcard. The above example means they can only use "setburning"
- # To summarize, "libsdisguises.disguise.cow" will no longer let them do any options on the cow disguise unless it
- # was added to their permissions
- # You can read more about permissions here: https://www.spigotmc.org/wiki/lib-s-disguises-setting-up-permissions/
- # The permission used to check OPs who may not have permissions defined, is "libsdisguises.*.*.*" which you can
- # negate with your permissions plugin
- ExplicitDisguises: false
- # Disables commands with the exception of /libsdisguises. Useful if you don't want the plugin to be used by anything
- # but a plugin
- DisableCommands: false
- # The disguise plugin stores all GameProfiles inside a folder called "GameProfiles" as a local cache
- # This means that the plugin doesn't need to constantly call Mojang just to find a skin for an offline player
- # However some people may prefer to disable this.
- # Even if you disable this, if there was disguises in the cache already then it will use them
- SaveGameProfiles: true
- # This option is useless if you don't enable SaveGameProfiles!
- # If a player has been disguised before and their skin saved into the cache
- # When they join the server will automatically update the cache in case they changed their skin
- UpdateGameProfiles: true
- # THIS IS A PREMIUM ONLY FEATURE. TO USE IT, PURCHASE THE PLUGIN.
- # Saves disguises so that they persist after server shutdown, chunks unload, player logouts and so on.
- # As such, this completely replaces the KeepDisguises aspect which has been removed except for the player death.
- # Players - Are player disguises saved
- # Entities - Are entities disguises saved (This is everything that's not a player)
- # If you are using the dev builds, place your premium version of Lib's Disguises.jar inside the LibsDisguises folder
- # This will enable premium only features for the dev builds.
- # The saved disguises are saved in a json file format inside the plugin folder, there will be no other formats
- SaveDisguises:
- Players: true
- Entities: true
- # Does the player keep their disguise after they die?
- KeepDisguises:
- PlayerDeath: false
- # Should the plugin use translations? Note that a player must see the message before it will appear in translations.yml
- Translations: false
- # How should the plugin handle self disguises scoreboards? It disables pushing in whichever team they're assigned.
- # If you want them to be able to push again when they undisguise, set this to CREATE_SCOREBOARD
- # I have to disable pushing or you will be pushed around by your own self disguise
- # MODIFY_SCOREBOARD - Modifies the player's current team if possible, otherwise assigns them to a new scoreboard team.
- # IGNORE_SCOREBOARD - Doesn't touch scoreboards at all, effectively means that if you didn't disable pushing in their scoreboard team; They will still be pushed around
- # CREATE_SCOREBOARD - Creates a new team which copies the attributes of their previous scoreboard team which they are then assigned to. This means they keep nametag color and other options.
- SelfDisguisesScoreboard: MODIFY_SCOREBOARD
- # More options in case you want to disable a specific setting of the scoreboard
- Scoreboard:
- # Should it modify the scoreboard to turn collisions off?
- Collisions: true
- # Should it modify the scoreboard teams to disable seeing friendly invisibles?
- DisableFriendlyInvisibles: true
- # Should the scoreboard warn you if it detects a potential conflict?
- # If self disguises are disabled, or the scoreboard is using IGNORE_SCOREBOARD then this does nothing.
- WarnConflict: true
- # Shall I notify those with the correct permission when there's a LibsDisguises update?
- NotifyUpdate: true
- # Whats the permission to get the notification?
- Permission: 'libsdisguises.update'
- # Where should the plugin check for updates?
- # SAME_BUILDS - Will check snapshots if you're not using a release build
- # RELEASES - Only check for actual releases
- # SNAPSHOTS - Only check for new snapshots
- UpdatesBranch: SAME_BUILDS
- # Whats the max size allowed for command disguiseradius
- DisguiseRadiusMax: 50
- # Whats the max size allowed for command undisguiseradius
- UndisguiseRadiusMax: 50
- # Shall the players view their disguises?
- # Best used when viewing yourself in 3rd person
- ViewSelfDisguises: false
- # Shall I disguise the sounds?
- # This turns your damage sound into a MOOOO
- DisguiseSounds: true
- # Shall the disguised hear their disguise sounds or their damage sounds.
- # I disable this as it can be a little confusing when not used with self disguises
- HearSelfDisguise: true
- # Shall I send the velocity packets? I REALLY recommend you don't disable.
- # This is the only thing allowing the mobs to fly without glitching out.
- SendVelocity: true
- # For self disguises, they need to have the armor and the held item removed
- # Else they see floating armor, floating held items.
- # This turns the items invisible in the disguised players inventory. It does not actually remove them!
- # Be warned that in creative this can actually delete the item from the inventory due to a weird bug
- RemoveArmor: true
- RemoveHeldItem: false
- # If you set a disguise to burning, it will no longer be able to be shown as sneaking or invisible.
- # Set this to true if you want the disguise to get the animations of the disguised entity. Such as invisible, on fire, sprinting, sneaking, blocking
- # This is only valid if you set a animation on the disguise itself. Because the entity's animations are applied otherwise.
- AddEntityAnimations: true
- # When a sheep or wolf is right clicked with dye. The client automatically assumes it was successful and displays the sheep's wool or the wolfs collar as dyed.
- # This is a option that either prevents that happening, or it changes their color officially in the plugin so that everyone sees it changed.
- # Its currently set to false which means that the color is not changed and will refresh itself to the player.
- # Please note that this will not remove the dye from their hands. This also does not check if the disguised entity is actually a sheep/wolf and wants a say in its color.
- DyeableSheep: false
- DyeableWolf: false
- # This is only called into action when the disguise is constructed using the commands.
- # And when the disguise supports that. This will not be used at all for plugins constructing the disguises for instance.
- # Such as prophunt. Its also false because its kind of a retarded feature.
- # This is pretty simple. It shows the players displayname (Name as it appears in chat) above their head.
- # This also overrides any custom name they have set in their disguise options.
- # This does not take effect on player disguises
- ShowNamesAboveDisguises: true
- # This supports the above option.
- # If this is true, then the name shown above the head appears regardless of if you are looking at the disguise directly or not.
- NameAboveHeadAlwaysVisible: false
- # This modifies the bounding box, This is stuff like can a arrow hit them.
- # If you turn this to true, arrows will act like they hit the disguise in the right place!
- # Clients will not see any difference in the hitboxes they are attacking, this is a server-sided calculation!
- # So someone disguised as a enderdragon will easily get shot down by arrows!
- # This WILL conflict with NoCheatPlus. Other plugins may also get problems.
- # This shouldn't really be enabled for players as it also interferes with their movement because the server thinks
- # the player is larger than they really are.
- # That makes the player unable to approach this building because the server thinks they are trying to glitch inside
- # blocks.
- # This feature is highly experimental and is guaranteed to cause problems for players who are disguised
- ModifyBoundingBox: false
- # This prevents disguised players from being targeted by monsters.
- # This doesn't prevent their targeting you if already targeting when disguised
- # They will just ignore you unless provoked.
- MonstersIgnoreDisguises: false
- # This works only for players, disguised monsters and the like will not be undisguised
- # Should the player's disguises be removed if they attacks something?
- # Blown Disguise message can be changed in translations
- # Message can be hidden with an empty translation
- BlowDisguisesWhenAttacking: true
- # Should the player's disguises be removed if they're attacked by something?
- BlowDisguisesWhenAttacked: true
- #Stop shulker disguises from moving, they're weird. This option only effects PLAYERS that are disguised, other entities disguised as shulkers will NOT be effected!
- StopShulkerDisguisesFromMoving: true
- # A option to choose how many seconds a DisguiseEntity command is valid for people to right click a entity to disguise it before expiring
- DisguiseEntityExpire: 10
- # Another option to choose the same thing for DisguiseClone command
- DisguiseCloneExpire: 10
- # Max disguises to store at a time with the DisguiseClone command
- DisguiseCloneSize: 3
- # This controls if a entity's max health is determined by the entity, or by the disguise.
- # Wither is 200, a player is 20. With this enabled, a player disguised as a wither will have the boss bar health accurate to the players health.
- # Else it will be 1/20 of the boss bar when they are full health.
- # Setting this in LivingWatcher overrides both values.
- MaxHealthDeterminedByEntity: true
- # This here is a option to turn off misc disguises.
- # This means you can not have a living entity disguise as a non-living entity.
- # This disables the Attributes packet, Non-living entities can still disguise as other non-living
- # This means that the above option will not work as it uses the attribute packet.
- MiscDisguisesForLiving: true
- # Turn this to true to have players undisguised when switching worlds
- UndisguiseOnWorldChange: false
- # Contact Mojang's servers? Disabling this option will disable player skin disguises!
- ContactMojangServers: true
- # Hide players in tab when disguised? This means a disguised player cannot be seen when you press tab! This can be toggled on/off per disguise
- HideDisguisedPlayersFromTab: false
- # Always show player disguises in tab? The names will continue to appear in tab until the disguise is removed.
- ShowPlayerDisguisesInTab: false
- # On player disguise, a fake player is added to tablist so the skin can load properly.
- # If the viewer sees the player disguise but there's no tablist name, they won't see a skin.
- # 2 seconds is normally long enough to load the skin properly, but sometimes the server needs longer
- # This is in ticks, there are 20 ticks in every second. 40 ticks = 2 seconds. 200 ticks = 10 seconds.
- # This option is ignored if 'ShowPlayerDisguisesInTab' is enabled.
- PlayerDisguisesTablistExpires: 40
- # Don't like players able to set themselves invisible when using the disguise commands? Toggle this to true and no one can use setInvisible! Plugins can still use this however.
- DisableInvisibility: true
- # Disguises have a 'setExpires' option which removes the disguise after a set amount of time
- # By default, this is set to false which means it expires 9 minutes afterwards, even if they logged off.
- # If true, it means they will experience the full 9 minutes, even if they log on for just a minute per day
- # Expired message can be hidden with an empty translation message
- DynamicExpiry: false
- # This will help performance, especially with CPU
- # Due to safety reasons, self disguises can never have their packets disabled.
- PacketsEnabled:
- # This disables the animation packet. If a disguised entity sends a animation packet and they are using a non-living disguise. People will crash.
- # Disabling this also means that if a player disguised as a non-player leaves a bug. People will crash
- Animation: true
- # Disabling this means that you can't use the setSleeping option on a player disguise. Also you will crash anyone watching when you try to sleep in a bed if disguised as a non-player
- # This also sends a chunk packet at key positions
- Bed: true
- # This disguises the collect packet. If a living entity disguised as a non-living entity picks up a item. People will crash. This fixes it
- # This also fixes people crashing if a item disguised as a sleeping player is picked up - Only true if Bed is enabled as well
- Collect: true
- # This disables a fix for when a disguised entity wearing armor dies, if the disguise can wear armor. It drops unpickupable items to anyone watching.
- EntityStatus: true
- # Entity equipment is the packets that are sent to ensure that a disguise has or doesn't have armor, and their held item.
- # Disabling this means that any disguises which can wear armor or hold items will show the armor/held item that the disguised is wearing.
- Equipment: true
- # This doesn't actually disable the packet. It would introduce problems. Instead it does the next best thing and caches the data.
- # This means that entity metadata will not change, and will only be sent in the spawn packet.
- # This is good if performance is extremely in need.
- # This is bad to disable unless you are ONLY going to use the disguises for decorations.
- # To be honest. This is basically "Disable entity animations". That option is called 'AddEntityAnimations' in the config but unlike that, this is always in effect.
- # Animations set by use of the api or through the disguise command are still in effect.
- Metadata: true
- # Movement packets are the biggest cpu hit. These are majorly used to ensure that the disguises facing direction isn't bugged up.
- # If you are using the Item_Frame disguise, when a packet is sent (Roughly every 2min) the disguise will bug up until they move.
- Movement: true
- # Disable this if you don't mind crashing everytime you see someone riding something disguised as a non-living entity
- Riding: true
- # When disguised as a wither skull, it sends a look packet every tick so that the wither skull is facing the right way.
- WitherSkull: true
- # Added to support a Chinese Minecraft Server which uses their own skin server unless the UUID is not version 4.
- # Changing this from 4 to say, 3. Means their server will fetch skins from Mojang instead.
- UUIDVersion: 4
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement